#deep-dive-discussion
1 messages · Page 232 of 1
or something
hmm ok
I know they changed something about deep dive xp recently
maybe it was the interaction with the battlepass
wow cool discord you can load other people's messages but not send mine
Maybe it's your internet lol. Sometimes it happens to me too, dw
The xp always summed the 3 missions, and it's fixed for each dive
15750 for regular and 20750(iirc) for elite
i swear to god they changed something regarding deep dive xp
in the past half year
Mandela effect
Jesus 3 dreads for normal DD. What?
I don't think this is true. I think what you are seeing instead is that the PP gained per XP diminishes considerably after a certain point.
EDIT: Here’s the crowdsourced XP:PP curve (which was later confirmed through data mining):
There /was/ a bug early on with it only counting first mission, but that was fixed.
(EDIT: I can't confirm this via #patch-notes-steam so retracting that comment...)
It should be awarding PP based off of the single sum of DD/EDD XP
that was it
4
technically 6
low o2 hiveguard fight was easier than fighting the twins with the horror chasing you around
Along with Point extract being the main mission type so you're on a timer as well
once the dreads were down it got way easier to avoid the horror
🙄
wdym ?
Like generally. You all dig that stuff or not?
yes
whatever, it's just missions
with technically harder secondary objectives
but in the end less tedious than shit like fossils or gunk seeds
while also providing extra nitra
warning and mutator rate seem to be cranked up as well
You're meant to dig, aren't you a miner?

What does elite deep dives have for this week
check pins
As a new player who has only done 1 deep dive, I think they're insanely cool as an endgame objective
Different vibe from regular missions, added challenge and extra rewards worth gunning for
Where is the pins. I am a little slow
And they stay the same so its like a consistent challenge to beat your head against until you figure it out
Are you on mobile or pc
Mobile
Click the top right corner and then its next to notifications and search
While in this channel
Ty
Np
Elite looks easy this week than last week
cave generation is the unseen modifier tho...sometimes you end up fighting the cave more than anything. sounds like this week's EDD stage 3 is like that (though our crew won't run it 'til Sunday)
we had another super nasty refinery EDD stage in fungus bogs a few months ago like that, just awful awful cavegen that took 15+ minutes to get pipes built
pondering swapping out barbed drills for extra ammo for my cryo driller this cycle
DD stage 2 has a high concentration from cave leeches
or maybe we'll just spam drops instead since it seems like there's enough nitra
And EDD Stage 2 unless I got unlucky had lots of Mactrea spawning
yeah it got obscene at times
especially because egg 2 (the one at stop 1) was a swarm egg
drilling swarms and normal unannounced spawns were HUGE
the distances aren't actually that far, just weird angles
what are the stages on the current elite deep dive?
id honestly take sticky flames this week
planning to do this one with my homies rn
pinned messages
np
yeah truth be told I was considering crspr this week even though cryo is my love
kills bugs in one step instead of 2
this week seems to be all about killing bugs
ya especially for week 2 it would be nice to paint big circles and kill grunt chaff
but opressor in the funny driller pipe holes is a death sentence if u didn't make resupply pod oxygen stations at pipes
so there's benefits to both
34 minutes would be a pretty quick EDD run 😅
(no judgment, just counting minutes, EDDs are hard)
generally plenty of options in the platform-specific #lfg channels this early in the cycle
Solo or group?
Black boxes are the worst
The problem was that our driller keep dying and we got overrun fast
If you destroy the crystals around the black box in stage 1 and engie preps the spot. It's not in the worst spot for that set up. It's pretty awkward spot to do any sort of under bunker for it though
That sucks.
And being point extract. You hope to Karl that a wave doesn't decide to roll in during the blackbox holdout
It was wardens after wardens
I should had brought the auto cannon for the fear instead of the hurricane
Last week was more defensive on the bugs side while this week is more offensive
If you survive stage 2 of the EDD you're pretty golden
I never encountered a single breeder in that stage at all.
Unless I got pretty dang lucky on my attempts breeders never spawned
I know spitballers, Broods, and leeches are always the same no matter what in DD/EDDs
I was able to make a bunker under the black box fine this time
just have to be careful where you start so you don't drill out into the open
I hate broods more than spitballers. Spitballers are brutal enemies, but any sort of enemy spawner I'm not afraid to use waste a few Hyper propellent on a brood just to nuke it
yeah I ran sticky flames this week too because of escort, did very nicely
you get pleeenty of nitra for stage3 though, so can deposit oxygen stations all over without issue
I only hate spit because they are mostly bunkered with brood and breeders
didn't have issues with wardens breaking bunkers though, probably because of scout ifg and the engie running double turret whip to counterbreak
I only hate spawners becuase they have a lot of backup with bugs
A single warden is pretty fine, but when you get 3+ wardens it goes south pretty damn fast
we never got more than 2 wardens at once during a siege, but I don't see it making that big of a difference to ifg + sticky flame + double turret whip
there was even the gunner with rockets if things got really bad, though he tended to not have to shoot much because of everyone else
I cant be as effective since i don't have many overclocks
Kinda had started 2 weeks ago
ifg, sticky flame, and turret whip are all base abilities
granted I am running sticky fuel, but even without you can still make sticky flame pretty effective
Any tips on gunner weapon choice on edd
mostly it won't solo kill h5 grunts without it, I think. but still can slow and maim for the rest of the team to mop up
probably ac or hurricane for mopping up swarms
without ocs (magic bullet) I don't think gunner can deal with swarms with his secondary too well
autocannon
how many players
we only had 2 spitballers in the hearthstone area
oh yeah playstation gets different static spawns
It was a full
he was talking last week's last stage too. with a 3man we def got those multiple spitballers and at least one breeder too (wiped there so didn't get to see if there was a second, but probably)
ai director got a raise
yeah hurricane is essentially a debuff to yourself imo
ohh that explains it lol
on this edd probably. the main strength of the hurricane over the other weapons is what, more consistent long range accuracy while still having aoe? don't really need that in these tight caves so ac will probably do better
thats basically how it is. a good tip to keep in mind a lot of the time is, if you're doing your thing and suddenly a couple fliers roll up on you, the rest of the enemies that just spawned aren't far behind.
so they can make a good early warning for unannounced waves of grunts etc coming up shortly.
💀 so if I had equipped my sticky flame OC this morning I would’ve had an easier time
got it LMAO
I’ll grind out that OC tonight so I’ll be ready the next time I fuck up and pick the wrong loadout
Ill just find the pin
4 dreads 👀
The normal dd is screaming “use hyperprop its funni” to me
1 dread with low ox
btw
and isn’t there a shield disruption
I had this problem last week with the EDD tho
I’d say it’s just the new EDD meta
with the mactera spawn? Hell no
pain
nothing but pain and grabbers
unsure if the mactera types are set or if they’re diff for diff teams
last week was pretty chill solo imo, though fliers are always an annoyance
me and everyone else I was with I guess
the mactera just didn’t stop spawning
so idk
i guess I'll take a look later and see how it feels
felt broke.
i have noticed in the past that sometimes the passive spawns are just really relentless in some missions. no idea how much it varies with rng, but I'm inclined to say 'a fair bit'
wait.. they aren’t supposed to?
mactera plague is like exploder infestation or swarmageddon iirc
periodic waves of a certain enemy independent from the normal timers
though with mactera it's less frequent than the others
so you can have a glyphid swarm alternate with a mactera swarm, potentially?
since it's not counted as a regular 'swarm' yeah
not to be confused with special swarms that are all mactera, as announced by mission control
if that makes sense
Hmm.. if you have a special swarm of mactera, you can have a mactera plague wave on top of that?
but not a glyphid wave
in that specific case
i dont see why not
that’s wild, okay
How’s the edd this week?
this is sorta what I experienced
it just felt oppressive
which class did you go as?
what the shit is that stage 3
bro
the refinery is in a gigantic hole
with O2 warning
eggs
and my team couldn't find the last pumpjack for over and hour
stage 3 definitely funny
have good driller and everything will be fast enough
setup a place to fight swarms off, never fight near refinery
it's a point extract, the cave is huge
With a point extract main. Better do everything fast
Or get buried under the endless swarm
how would you do stage 3 EDD solo as a non driller
sounds like a pain
eng/gunner should have no problem tho. I've soloed the escort in other EDDs
I remember a lot more spawns during EDD stage 2. I thought for a moment I joined a lobby with a mod that upped the spawn rate and cap
jeez, you guys are making me a little worried
just did stage 1, seemed chill enough in any case
what would you lads recommend for this weeks edd?
group ofc, im playing engineer
stage 2 was pain asf
bring driller
that's about it
shoot bug, bug die
this week seems to be all about swarm clear
or rather, swarm thinning, with unending swarms from PE / eggs / refinery / etc.
driller cryo or sludge?
Cyro driller. No dreads in this week EDD
it's funny, I would've said crspr since there are no dreads
I like Cyro driller. Frozen bugs are often dead bugs
/s/bitched out/chadded up/
freezing mechanic is kinda op tbh
I used sticky flame driller, defends dotty and deals with swarms nicely
i just spam lures and grenade them lmao
but this edd has so many goddamn wardens and macteras
kind of unbearable
we had like 5 at the same time
we are rolled, ı couldnt find the pod and everyone died
what a map.. what a war...
rip
i couldnt even get to stage 3
we died at the last stage of heartstone
ı played this game for 1000 hours, ı think, this map is the hardest map.
or ı have to retire now
these mines made me an elderly dwarf
yeah this edd is disgusting
thats why i wanna win it
the masochism
wish i had a fat boy oc for this edd
i would actually swap this over the best oc in the game
the rj250
sorry, ı gotto go now and let karl be your comrade miners, good luck!
I struggled even on last weeks edd on stage 2
this does not look like a nice dive at all lol
thanks mate, rock and stone!
not a solo player
solo isnt really for me tbh
probably gonna take a couple extra attempts tomorrow with my homies
to like actually learn the layout and how to play this edd
is stage 3 harder than stage 2?
the layout is very annoying if you dont have a driller
we do, fortunately
so i'm picking my way through the granite as solo gunner :i
man that sucks
had a stupid down due to no o2 but i have enough nitra that it isnt really an issue as long as i remember to turn my brain on every so often
cave's not that big, just fairly vertical
platform gaming time B)
re: stage 2 spawns it was a pretty annoying set of disruptor enemies to have on regen bugs escort duty, but tbh it didnt seem all that cataclysmically bad if you can keep on top of things
maybe your game is just cursed bewbs :p
or maybe i lucked out
I posted a YT link in here a few days ago, "shattered armpit" was the worst one I've ever done
low oxy dreadnoughts
what the fuck
thats mad
at least there was no shield distruption
which is arguably the worst danger
at least for me
Low oxy isn't too bad. If you have enough Nitra, that is
Lure it to a large room, place resups at 1/3 and 2/3 of the room
That's what modifiers do
Shield disruption is pretty awful
Low 02 is either a annoyance at best. Brutal at its worst
Low O2 refinery.. bleh
Mactera plague is just awful if the cave generation gives you a lot of big rooms
Swarm infestation is "Scout isn't allowed to have fun" the modifier
what about elites
Big scary bug meets dwarf who wants to go home and grab a beer
Just tried EDD - stage 1 dont remember I think it was straight forward.
Stage 2- quite hard with all the regeneration bugs and high health and menaces.. but doable, first time dotty lost a permanent piece in a while
3rd got wrecked cuz not even sure why everyone was separated at every wave and we never fully recovered haha damn vertical maps..
That third stage is a challenge ..
You bring a good driller to third stage of EDD or endure suffering...
pretty much
Holy fuck that was ass
I went into stage 3 on the edd at 38 minutes and left at 1 hour 32
Oh, a haunted cave PE? Guess I'm not doing the deep dive this week
haunted cave is best cave
i beat the edd with 0 downs
nice
That was the easy one for my crew. The triple cave leach dreadnaught fight in a vertical shaft is what gave me nightmares.
Low O2 dread fight also looks unpleasant was well.
Although I was disappointed the dreadnaught twins don’t take damage from the ghost.
Ehh, just call in a few resupplies in smart areas
I thought we were space dwarves, why my flashlight feel like the batteries were cut open, drained out, and glued back together
Oi, friendly fire is a foundation of this game. Just because there's a ghost doesn't mean dreads should get a pass!
To increase spook factors.
EXACTLY
Woah, the game is real scary
bulks blow up grunt swarms, and acid spitters can hit and poison other glyphids. Ghosts should hurt dreads!
They move at very different speeds, it wasn’t easy to kite them together 😦
Since bulks are a rarity in this edd, id say bunkering is a solid strat for this edd
And no dreads means that one can fully spec out in cc for this
low o2 dread is fine, not that big of a deal with even a single supply pod called in. that + molly takes care of things fine since it's just hiveguard
haunted cave PE itself isn't that big of a deal either since it's a rather wide open area. the more annoying part is that since the base is PE, normal swarms aren't halted like they are on normal dread missions
makes fighting the twins fun
That doesn't sound too bad TBH although I didn't get to it this week.
Not as good as low o2 Drilldozer but potentially better than a mining or egg hunt
Once you get your bearings you can call resupplies near where the tubes will be
Ah oof.
This makes me feel better about failing twice on the Ommoran on the 2nd stage. Although sad that we missed the weapon OC
Yeah you just gotta wait til you beat the first wave and immediately upon clearing the last bugs you pop the dread.
I was surprised how the ghost didn't cause too many problems although maybe that's just because my whole team was at a haz 4 level at least
I went in with randos so it wasn't anywhere near that coordinated. personally I didn't mind since I just chilled on a zipline the whole fight raining death down from above and ignoring both the haunted menace and swarms, but my teammates didn't pick up on that, so they got chased around by the twins, the swarms, and the ghost 👍
wasn't until the very end where one of them realized that maybe I was onto something and joined me
honestly if you've got a team that can do haz 4 regularly it's not much of a problem at all, especially if you have a couple aoe-ish weapons like thunderhead/flamethrower
the haunted cave PE was pretty easy for me, as long as you can keep it's agro on a dude who's always on the move getting aquarqs it's alright
i'd say 2 people on the aquarq while the other 2 locate the secondary objective, once a big swarms comes one dude just kites the ghost away while the rest of the team deals with the swarm (the agro guy should probably be a scout as they can move around quickly and aren't that vital when dealing with swarms)
that's standard haunted PE stuff, normal enough. the wrench that comes into the works are when normal swarms show up while you're fighting the twins
most randos aren't ready to deal with swarms during dread fights
mutators make specific swarms show up occasionally during normal dread fights, but normal waves are bigger than those
wat. bunkering for... point extraction? escort duty? refinery? none of these mission types seem particularly viable for bunkering
like i could see maybe doing it on stage 3 if the haz5.5 spawns are really giving your team grief and you dont have pipelines up yet, but honestly just get the pipes up and kiting should be considerably easier
For stage 1 edd it aint necessary, but for stage 2 and 3 with the eggs and the following swarms which come after then theyre not too bad
And the cave gen in stage 3 is pretty odd to say the least, as long as you have plenty of resups spread apart for that emergency o2 intake then sure kiting wont be too bad, but if youre somehow running low on nitra or cant find some then simply bunkering is alright too
bunkers were useful for swarms on PE, egg swarms on escort, and while waiting for the pipes to break down on refinery
never necessary, but saves a lot of effort so I'm going to do it every time any time I'm able to
Bunkering for pe isnt too necessary, since if your team hauls ass quick enough youd probably have enough aquarqs before any major swarm starts going about
edd stage 1 ate some time up with the black box, so we had to deal with a swarm regardless
so we just used the underbunker that I made for the black box for it, worked out nicely
I need some tips for the last stage of EDD, im constantly dying because of lacking oxygen or hordes of glyphids
Yeah me and my gang have made it to the last stage of the EDD 3 times
We seem to do better if the driller hyperfocuses on getting the pipes done early and then you set up a resupply on each pump jack
If you can make the driller dig a bunker, call a resup in it and then have an engie plug it
It's a difficult map to move around
Saving nitra in the escort mission is pretty important, most of the time you can make it through with 2 resups and then you can call a resupply as soon as you make it to stage 3
Also the first stage has alot of nitra in it if you look for it, stock up
ok, save nitra for las tstage and set up pipes early, noted
An important tip for stage 3 imo is theres a pumpjack opposite the refinery which is blocked by a cave, get your driller to drill through it and youll have an easy direct access to said pumpjack and you can get to one of the other eggs easily through there
Since theyre both in the same cave
And also you can cut time on trying to find it and not risk yourself running out of o2
This is from advice that I got here or from Reddit, but:
Drop a resupply at each pumpjack when you reach them. The one that's at the same height as the refinery (through a rock wall) has a fair bit of space around it, so you can drop extra resupplies there and use that area to fight swarms.
For the well that's higher up and pretty close to the refinery, drill a curving tunnel at an angle of 45 degrees or less, so you can place the pipes.
yes, 1 of the pumjacks is in a big room at the refinery level
safest room to fight imo, at least thats what we did
That final stage was a pain in the ass
Especially when my team got a random dread spawn with a swarm
Did the EDD last night after work, going to do the normal one now and then the core assignment
That Stage 3 cave was scuffed
But we got it done with two level 30's. Proud of those guys 

how is this week's EDD?
Last stage is stupid
Yeah that's why you always wait until immediately after the first swarm to pop it.
Same for Black Boxes although my team messed this up the first try trying to get it in before the swarm
Holy heck that's wild, props to them
Hmm I'd have set up resupplies next to the pipe, is there an advantage to putting them on the pumpjack? (Haven't seen this particular map gen)
Say 2/3rds of the way to each pumpjack then you're never more than 1/3rd the length of a pipe from oxygen
Maybe I'm just a big pipe riding enthusiast
the pipes on this level are going to be mostly in tunnels drilled by the driller, so putting the resup at the end just makes it so whichever way you take the pipe you regen o2
That is key indeed
can't really put it next to the pipe when its in the dirt, also makes it harder to get to/easier to get overun by bugs
https://open.spotify.com/track/2qQg4qcqJmAalzRwhgf5mt?si=i-2ImPECSpmSSXjmU5Q-Qg This song reminds me of a team trying to complete an EDD and trying their best but failing in the end, it’s fitting of the EDD and everyones experience in it
This is a good idea, and maybe fight the swarm near the supply points instead of the pit.
I've just failed the third stage of EDD for the third time with PUGS.
I don't know what it's so hard, I think it's the enemies especially the shellbacks.
Shellbacks + Tiny room = Hell
tbf, this EDD could've been worse, like escort and a black box
Blackbox you can simply drill to with a driller. Do it before you wake up the drill and do the escort normally
Or do escort first and complete the blackbox after you done the escort
Yeah, the way the minehead is placed is just the worst. You're bottlenecked, and the whole map is too tight and constrictive, and there's just swarmers all over too.
That final level is just abject cruelty.
I had to save my IW to the end just to get to the pod and finally get it done.
Btw EPC one shots shellbacks if you time the implosion right
yeah that's standard strats, but I was talking about normal waves which normally also get paused during dreads, but not when PE is the base. those are generally desynced from big swarms so it's not hard to have one show up during a dread fight, which is what happened in my run with randos
I hadn't thought about that interaction before, so once it happened late into the fight, I went oh huh I guess this is a thing. was funny to see my teammates getting chased around by groups of grunts while they're running from the twins and the ghost
neither of them decided to join me on the zipline and rain down death from above (not until the very end anyway), so they got a good workout
it really made me appreciate ziplines giving gunners an overhead view of the area and thus being able to snipe down the groups chasing them
Your gunner and Engi are gonna need to be setup for CC
Second attempt my team finished me (engi) running gemini and pgl with gunner suing AC both had about 740 kills each
Breach cutter I don’t think is as good for this one due to the bugs favouring the roof and walls
Then again I haven’t used BC on EDD
stage 3 is quite shitty on the EDD
stage 1 and 2 seemed like cake when I ran it today
Barely survived on 3- cut it really close a couple times with only one survivor. It took forever to find that last oilwell
and the main pod is in a shitty shaft at the bottom of the map
you definitely need all the nitra so you survive the O2
On stage 1, ask your driller to carve out the wall near the black box if you don't wanna have a bad time. You shouldn't need more than 1 resupply drop to finish the stage
Ah that makes sense yeah.
Put it at the exit of the driller tunnel which might be quite close to the pumpjack
Does anyone have a screenshot of the map of this stage? Now I'm really curious but I'm definitely not gonna go back through the 2nd stage and try to beat that heartstone just so I can experience the apparently even worse pain of the last stage
usually some YT videos that you can peep on
Yo this DD left me dumbfounded
3 elimination tasks IN A ROW
Doesn't help the first 2 caves sucked and only left me with enough nitra for one resupply per stage until the last one
this has probably been said a hundred times already, but: "massive let-down", most accurate deep dive name so far
Lol
and also the last stage is super hard
Would it be possible to create an announcement channel for the weekly deep dive posts so that we could subscribe to it?
I think thats been proposed before
personally I don't see the reason when tabbing over takes 5 seconds
Do Iron Will (and other abilities you use once a mission) reset every stage of the deep dive?
That, and also your support ammo (C4, turret ammo, shields, flares) refills between stages
Although that support ammo refill may be a bug, if so they haven’t fixed it (while fixing other bugs that gave you more ammo between dives)
Forgot to post but earlier today, me and my pal finally made it through the week's EDD. Toughest one to beat for us so far, that last stage felt like abject cruelty and it was only when we busted out our mains and double IW that we got through it. I'll be happy to not see a liquid morkite mission on Crystalline Caverns for a while.
There were so many swarmers on the last stage, it was exhausting.
lucky for you next week is 3 refining missions in a row on crystal caverns
At the end I had to bust out my IW and get resupplies to be able to get out, and thank fuck I decided to go for lure nades for a change.
also ya the unannounced swarms were cracked in last 2 stages
I swear ai director is given a random number of bugs to be spawned when the seed is generated
some haz 5 missions feel like a cakewalk compared to edd numbers
yet sometimes its opposite
Yeah, weirdly enough, we took a little bit more time in the first stage, which was aquarqs, and we got the number of bugs we'd expect from a haz4 or complexity 1 haz5 mission.
But the other two maps were just breathless.
Low 02 is cringe.
I would even go as far as to say low 02 is worse than shield disruption.
The first cave for the regular DD wasn't big or anything, but the low 02 made it annoying.
call resupplies
yep
What do you run on the shotgun?
12211 and Light Weight Magazines
Gotcha thx
there is a decent amount of variability in what the director has to work with on any given mission yeah. this writeup is pretty useful for understanding general haz stuff even though it's for haz6 https://docs.google.com/document/d/1O2hmVsoaSy2qId4jCWOP_pHMXaoGMWqf_MY7RAs6cxI/edit?usp=sharing
Hazard 6 and 7: A Discussion on the Meta of the Hazard File Originally created (Dec 2020) Updated (Oct 2021) Summary and General Philosophy: This edition of Hazard 6 and 7 is a first pass at creating a difficulty to counter the power creep of DRG in line with base game difficulty scaling. The va...
SD means you just have to be a bit more careful about chip damage, O2 restricts your mobility and makes any weirdly spawned objectives signifcantly worse to obtain
SD= playing careful O2= forced to play passive
it's less about being restricted and more about being efficient with your time and movement for me
What does SD mean?
Shield disruption
I know a lot of people don't like O2 but I think Haunted Cave is more annoying than low O2
I just don't like having to camp a resup or molly every swarm
Fax
I like Haunted Cave more.
understandably so but there are ways to go around that
That Stage of the DD with Haunted was the most fun of the bunch this week
Haunted cave isn't necessarily more difficult but it is more annoying
Twins+ 2 Swarms + Haunted makes you feel like you're dueling hoxxes itself
At least it wasn't a Dread
I think O2 is more annoying because instead of making you explore and traverse faster, it slows you down and has you running back and forth from what you're doing to an air supply.
Especially if Molly isn't there
At least the o2 was on the most centralised level
02 on mining missions makes me want to drink lloyds entire beer cave
Haven't had the chance to EDD yet, how bad is it on a scale of 1-10
Like a 5 for me
Stage 3 is the worst of the week. The refining head is at the bottom of a pit of vertical caves and it's low O2. Definitely need a driller. Also it's almost constant swarms and miniswarms.
Me and another level ~200 did it with two level 30's but there was a few close calls.
1st and 2nd stage was a breeze, 3rd would of been easy but we had a dread spawn
2nd stage would have been a breeze but I was the only one who was repairing Dotty the whole time. Don't know what the others were doing because bugs were all over me.
I got lucky with my team, they were pretty much flawless throughout the whole run
What class/ loadout?
Had to use IW just to keep repairing. It was down to 14% on the last segment of health but I managed to keep it from dying.
We had a lot of spare nitra during the EDD, more than normal in my opinion
We had a lot of O2 sources on Stage 3
The O2 wasn't the annoying part, it was the cave
We spaced them out a little but it ended up being like 3 resupplies around each jack
Besides the dread that fucked us up and almost ended the run
We were stuck in the hole and it was twins
I prefer classic dread and we didn't get any this week, did we?
Not on the EDD
no
2 of each of the other two
twins usually isnt that bad but we were stuck in a hole on low o2
took us awhile to kill them
twins are just annoying
Anyone else had in the normal DD, Stage 1, that the Hiveguard didn't spawn his "last" sentinel, and just didnt become voulnerable cause of it
probably spawned it in a side tunnel
Shoot the bugs
🙏
driller digs to pipejacks
3rd pumpjack is in a passage from the spawn room
put resupply pods at pumpjacks in case the tunnels get plugged
Yeah for this edd you def need a driller for pipes
I tried stage 3 solo
Did not end well
Tho the escort was easier than most edd escorts solo
finally did this week's EDD, stage 2 was hard enough but i didnt expect to get through stage 3
Have a good grasp at how to be driller and drill directly to the pipes or hope the driller on your team knows how to drill.
Use Supply drops at the pumpjacks as 02 checkpoints
Pray the game doesn't fuck you over with a bad swarm set up
Rock and Stone
Nitra is thankfully plentiful for this EDD rotation. As long as you and your team isn't trained by storm troopers or using extremely ammo inefficient set ups. You'll have enough for plenty of supply drops for the finale
Also a cryo minelets scout is great for repairing
Just freeze and fix
Thats just a general tip
Or throw a pack of C4 and blow up a scout that just appears grapple hooking behind you
After my promotion, I immediately decided to hit up a Deep-Dive. Now, being who I am, I decided to go at it solo, to really get a feel for what it's about; I was so eager and curious to find out what it was like.
#drg-gallery message
It has changed me permanently 
Fuck this last stage
Deep dives are really where teamwork shine imo
Reading the map is like trying to interpret hieroglyphics
My last stage involved killing a couple dreadnaughts and getting Aquarqs while an unnamed horror roamed about wanting to kill me.
Oof, that was my second stage in the regular deep dive.
Whatever at least I got goo bomber special
so did edd have random dread spawns? I forgot
any tips for my first deep dive?
Learn to kill efficiently and save ammo even though in normal deep dive kinda not an issue. but I guess just have fun
yes, rng based though
So, who else likes going deep?
your mom
Ok, thanks. My friend just said he got one in edd I think
or maybe it was dd
I guess it was edd
yep 1.5% chance
and I was like wuut
unlucky him
the last mission was so annoying so I don't want random spawn even though I have been wanting to see one
yeah thankfully the 2 I've had have been in open areas
dread on stage 3 of edd would probably be a wiper
unless u set up the back room for it
You must have done something awful in a past life to have a dreadnought random-spawn in an EDD level.
I had a random spawn… on stage 3….
😔
do i get previous deep dove rewards if i fail the third stage?
Yes, you get rewards for each stage. Even if you don't complete the dive, you still get rewards from completed stages
But you only get those rewards once, so you can't just farm them
low o2 refinery is better than any escort 😂
Standard 200 Morkite expedition is better than O2 any lol
so, massive letdown, eh?
Yes, we all felt called out 😔 👍
Especially after my recent let down of accidently nuking my team because of a panic fire fat boy
It had to be done
The bugs won’t get us alive
That’s what I told my scout yesterday when he got grabbed by a grabber and I shot him in the chest with hyperprop and his dead body plummeted down while the grabber flew off
“I saved you from a fate worse than death”
TBF damn grabber was using him as a human shield
I've recently promoted so idk. Do you get more rewards for doing a deep dive again
There’s no benefit to completing a week’s given deep dive more than once unless you’re a speedrunner.
Normal missions give more XP/gold/crafting mats per minute of gameplay. You can’t squeeze more than one set of cores per week out of each DD/EDD
I mean like do you get more matrix cores
No. You can’t get more than one set of cores per week out of each DD/EDD
Cores are awarded for each completed stage. Blank core for stage 1, weapon core for stage 2, cosmetic core for stage 3. If you complete stages 1 and 2 and wipe on 3, you don’t get a second set of cores on stages 1/2 if you try again.
Ig
Should i run cm though?
Just for some extra utility
I just got promoted, what is a deep dive
How often do deep dives rotate
Once a week, eastern standard Thursday mornings at 6am
There's also a bot in this channel that makes anouncementa at 24, 12, and 6 hour marks afaik, could make more announcements closer to the change but I'm typically sleeping at that time
every week, on thursday (CET+1)
quick question, what loadout do you guys recommaned i should take to Elite deep dive as a engineer?
do you play Haz 4/5 missions? same thing you'd take on those, in general
something for crowds, something for single target damage is good general advice
only caution I'd give, if you're new, is that a lot of new engis try to use the LOK-1 primary for killing crowds, and run out of ammo super fast (unless they are using ECR)
i use the shotgun with full ammo and turret whip or i go stubby with full electric, which one do you recommend more then for the main weapon? i am always using the breach cutter
dont have any overclocks for them yet
Try them all
Bc isnt the best for edd
Maybe rj250 pgl for extra ammo
Or pr pgl
And if you dont got those normal pgl is great no ocs
Id say do normal dds for ocs before you do edd
im sorry man but i dont know what dds, ocs or edd means
…
newbie here 😂
Dd=deepdive edd=elitedeepdive oc=overclock
Once you can do haz5 well you’re fine to do edd
i did it twice
Consistency is key
barley made it out with no health left
And i mean solo haz5
bosco carred me there
DD means Deep Dives, OCs is for Overclocks and EDD is simply Elite Deep Dives
And about the build : don't stress about it
use whatever you're comfortable with.
You don't need overclocks to do the EDD
Helps significantly first time
i will try to do one
It does but it's not necessary
how do you think we did the first EDD ? 
Back in my day we used real mules on our deep dives
lol
hmm just did the DD
that DD truly was a massive letdown
had 400+ nitra going into stage 3
well, maybe duo is just that much easier
actually, it is
same amount of spawns as solo but u get a functioning weapon instead of bosco to help
there's almost no difference between 1 and 2 players, but you double your firepower
I've never done DD as duo or solo before. I pretty much only played it with 4p random
anyone know whats on the agenda for this weeks EDD?
you mean what's on it?
yeah
| Stage | Primary | Secondary | Anomaly | Warning |
+-------+------------------+-----------+---------+-------------------+
| 1 | 7 Aquarqs | Black Box | None | None |
+-------+------------------+-----------+---------+-------------------+
| 2 | Escort Duty | 2 Eggs | None | Regenerative Bugs |
+-------+------------------+-----------+---------+-------------------+
| 3 | On-Site Refinery | 2 Eggs | None | Low Oxygen |
+-------+------------------+-----------+---------+-------------------+```
check the first pinned message
it's updated every week
fyi, stage 3 is a pain so make sure you have a lot of nitra for that O2
and a driller
I did the dd with hyperprop to make it go faster
christ i hate d/cing on a deep dive and not getting the option to rejoin
Oh boy. A bot...
@left sleet thanks!
Stage 3 was quite a pain
1 and 2 were not too bad
there's about 300 nitra in stage 1 so you should have a few drops by the time you reach stage 3
Yeah we got gored by the refinery in a pit with falling space lobsters one shotting us
I take it you didn't survive stage 3?
hah no
mm
what worked for us was...
ask your driller to widen the walls
have your engineer put platforms to force macteras to get closer
we were getting mobbed pretty hard so that's what we did
it helped a lot
yeah i was thinking about plats thing as well but we got into a death loop and downs started to stack
yeah I know how that feels
It was really close for us a few times
I used my IW when everyone went down and had to stay alive for a good couple minutes
gross
I was thinking about sealing the refinery hole off from the top middle area
then having the driller drill out to the morkite wells
but there was no time lol
tbh that map really relies on your driller
yea
without a good driller, they wear down your supplies pretty fast
well im gonna go cry now
lmao
hahaha
you know what to do now, though
true
I still don't remember where the oil wells were. We had trouble finding the third one
yeah i got one plugged and couldn't even find one
Did you have trouble on stage 1 at all?
if you do it right, you only need 1 resup on stage 1
just a little ammo hungry on the 2nd
mm
yeah i dont think we even did a ammo on S1
had i know that was what was going to happen i would have run my super ammo conservation build
what class did you play?
eng
more of a play style
it helps to know that the sentry ammo is refilled on each stage
Stubby > 2 2 1 1 2 EMRF headshots only
let the electrical dot do most of the lifting
Breach > 1 3 1 2 3 Inf for a stack of electrocuted mobs
I think I do something similar
well
with stubby, I go for the 660 ammo rather than full electric
yeah i used to do that as but i like making big pools of slow moving mobs that are weakened
the way I have it setup, I only need 1 to get electrified anyway
def not a fast killing build but tap firing twice to kill a grunt is not bad
because it spreads
yeah i do like that
usually ignore pretorians and the like until i can get a nice group around one
I found going for 660 ammo vs 50% shock was better for ammo for me
might give that a try
because that +120 ammo is 4 mags
im very much a shotgun junky though
I don't have any good OCs for breach so I think it's a generic build
yeah the bc needs ocs to shine
I went down 20 times in that EDD lol
alot of them are meme ocs
our team averaged 15 downs
oof
Eh
check the pins
what’s the best engineer set for the EDD for someone who doesn’t have any overclocks (me)
i’m talking perks, what weapons to take, and what weapon mods to use
solo or team?
You should take what you are most comfortable with.
i typically run either fully auto warthog or lok-1
with breach cutter and proximity mines
That should work
i just feel like my loadout will get me yelled at by people who are tryharding
that and its an elite deep dive
Nah people are super nice
You can't really inspect builds in game.
Other peoples at least.
Personally, I only get annoyed when people suck enough to make me babysit.
If you use platforms you will be fine imo. If you can do a haz 5 mission you can do EDD too
Builds don't really factor into it. If you can make it work and don't need me to help you, I don't really care.
my computer crashes on hazard 5 because of all the enemies that spawn
i use a 300 dollar laptop
and if you, presumably, don't have significant Haz5 experience due to the computer not cooperating
unless you're solo, being engi isn't a good idea
i can play it but i gotta focus 100% on crowd control and looking away from the enemies
(which is why i run mines)
i do play on teams mostly
engi's usually the most important slot on the team for certain objective types, and he has the weakest defensive options when ganked
on EDD, if the engi hasn't played a lot of Haz5 and you get something like salvage, it's just going to suck
driller's probably a better idea in that case
For this week EDD, Driller is definitely a huge QoL
there are a handful of verified mods to help reduce load on low end computers, you might look into those if you haven't already
particle removers help me a lot
I wish there was a free mine mode tbh, Like there's this special region you can go into where you can basically play as long as you want and complete some optional objects that are like mini versions of the main mission, such as fixing a broken drop pod, Exterminating a rampaging dreadnaught, stuff like that
just did my first DD that wasn't solo
never realized how deadly dreadnoughts can be with a team lmao
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
We are hearing rumors that some dwarves are still not done with this weeks %!s(<nil>)Deep Dives%!s(<nil>)!
We want to remind you that there's only half a week left until our scanners pick up new missions!%!s(<nil>)%!(EXTRA string=
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yeah solo dreads are much slower and have much less health
harder to kill something that always wants to kill you and only vulnerable from the rear lol
we got through the DD just fine but man, those modifiers were painful
Stop being drunk Mission Control
weird that its still broken
I think one of the dwarfs got into the Mission control room and played around with the buttons again
Isn't it written "dwarves"?
depends on the context
technically both are right, but since these are tolkien fantasy-style dwarves and that it's written like that in-game, dwarves is the correct term
I have no clue who tolkien is, but I feel like the subject doesn't belong here so
oh, nobody special, just the guy who wrote lord of the rings and basically singlehandedly popularized the fantasy races like elves and dwarves
Oh yeah, I'm not one for books personally
And also one of the editors of the most popular English dictionaries
yeah, that's one of my favorite stories
I think someone told him that "dwarves" is incorrect so he just added the word in the dictionary
his editor said "hey you spelled this wrong" and he went "I wrote the fucking dictionary"
The more you know
Deep Rock really need to provide some better equipment
id post an image of gigachad if this server had image posting allowed
I hope you know I read that in the driller voice too 😂
did the EDD again with a level 17 and a level 30 by bunkering on the last stage with sticky flames
driller ended it with over 1000 bugs killed

if you get the oil shale fast enough in stage 2 you can make it to the heartstone without a swarm
you can get the nitra from the level later when you do the eggs
you do need enough already saved up for the one or two resupplies needed to actually beat the heartstone though
Its better to get both eggs first rather than vice versa imo, at least you dont have to backtrack too far and you dont have to face more swarms at the end
i drilled to both eggs before starting doretta and it was pretty easy that way
Deep dive need 3 PS my first one
Anyone got the objs for the regular deep dive?
eggs and a hiveguard with low o2 for S1, twins/hiveguard with 150 morkite for S2, 7 aquarqs and twins with volatile guts and haunted cave for S3
it's on the pinned messages here, edited with updates weekly #deep-dive-discussion message
I was like should I be drilling to the egg and they were kinda you should be to the second one without saying it

ya
not having to deal with doretta repairs is big
I think we ended up pulling it at the 2nd stop anyways on 1st and 2nd attempts
1st was a swarm which doubled with doretta swarm and we lost 2 armors
2nd time the first egg was a swarm so we figured we could deal with the extra bugs
I could’ve complete this edd but when I was the last one in front of the droppod and I put my shield down half a second too late and somehow got blasted off all my health and shield without leaving.
The same happened to me but I got caught by the cave leech and Bosco didn't have any revives left 
simply do not get caught by the cave leech
I like to imagine everyone reads these in their mains voice
cause I did lol
The cave in the last stage of the EDD was a pain to navigate, we tried to find the last pumpjack for like 20 minutes and then failed the mission lmao
It's like half of the cave is sealed off, you see it on the map but can't find the way
can somebody dm me a pic of the locations of the pumpjacks on stage 3 of the EDD

i cannot find the last one
if you are that desperate watch someone's gameplay vod
being able to read the terrain scanner is an important skill in DRG - rotate the scanner, zoom in/out, look for areas of the cave shown on the scanner that end in a cut-off blackness or the beginnings of a partial tunnel vs. a clearly drawn cave wall, indicating an area that you haven't finished exploring. hard to do during a fight, but there's enough downtime between swarms to get a good look.
I rarely used it before because my tab key was broken and m is a stretch for my fingers
but I got a new keyboard and playing driller is a lot easier now lol
Anyone have general tips for Hazard 5/EDD difficulty?
wear out your S key
always be backing up / repositioning, assume every bite from a bug will kill you quickly. drop into a map solo and practice just on moving and not getting bit
the #1 thing you can do to support your team in Haz 5 is not die. once you get that down, the rest is straightforward
there are some other tips of course, once you get beyond defense...for offence, target prioritization is important. always shoot ranged bugs first. mactera, spitters, spitballers, menace, etc.
Be efficient on ammo usage. You never know if the cave you're in has plenty of nitra for 5+ drops or barely has enough nitra to scrounge 2 drops
Watch your back. Bugs love to nip that bum and if a slasher tags your back. You're a goner 9/10 times
Always keep moving.
Ziplines will make you immune to every melee bug, but be mindful of flyers and spitters unless you want to have a express way down to earth
Target high value bugs. A slasher among a group of grunts demand a lot more attention then a swarmer charging at you
Know how to make a quick "Oh shit" bunker as driller and know how to quickly dig out of a bunker or else you made a tomb for the squad
I agree with all the above, except that bunker strats won't improve your skills. If you're just looking to tick the box and beat the level, bunkers will do that. If you want to build that grey in your beard and confidently fight in the open on h5, don't bunker.
(I say this not to start a bunker/don't bunker conversation - both strats are valid for completing a level - but one will build your skills and one probably won't)
It's always nice to have a backup plan
If you end up being last dwarf standing. Anything god damn goes to make sure you survive or complete a mission
For me moving and watching all directions helps then gathering swarms so you can kill many easily
also fighting in big area
A few others.
If Haz 5 takes you to Magma core or Radioactive zone. Elemental insulation is a very recommend perk. Elemental damage hits like a truck on Haz 5 and it's very easy to die to it while dealing a swarm
If time is on your side. Change the terrain to your advantage. Breaking down line of sight blockers to enable sentry guns more effective area to shoot at is one good example
Be mindful of where you summon a resupply drop. Last thing you is to end up blocking Line of sight on a fellow engie's turret
we wiped on EDD stage 3
Driller and scout were quite slow
And we got overwhelmed, just needed one more pipe connected
anything to know about the edd
stage 2 has like 6 leeches in one room and stage 3 sucks balls unless you have a good driller
Driller needs to start making the road to the highest pump from start of the mission in my opinion
attempted the EDD, got to stage 3, swarm spawned and the team got wiped
I swear there was like 100 slashers
for stage 3, the pumpjack that's closest to the minehead (and on the same level as it, just on the other side of a thick wall) is a great room to fight swarms if driller has a level enough head to open a straight path to it and clear it out
if it weren't for power of shields on a H5 escort I'd almost say bring two drillers, most of this EDD is about swarm clear
I was gunner running NTP autocannon, not much direct damage
NTP is easy mode on EDD IMO
takes so much pressure off the team, assuming you can get into a position where you can tag sufficient bugs before they're on top of said team
Sadly our gunner was bronze and too Conservative with his shields
Driller and scout were both good
It took me til like level 60 before I started really using shields. I used to forget they were there
I use some shields in fights and try to save some for revive good use
fuck boreotoxin
Do people even confirm kicking the eggs. Wiped on the 3rd stage of the EDD again because some scout got egg happy and trigger a swarm when no one was ready for it
Maybe he didn't know
ehh...digging out an egg is pretty deliberate
Is this weeks DD actually difficult or another massive let-down?
EDD was pretty challenging
Oh, all dreads. So excited to run hyper propellent.
Super easy dd. Some chinese speedrunner did it in 9 minutes and he provided video
It's pretty tame. 6 dreads to deal with so pack a heavy Anti-dreadnaught set up. The finale is a really annoying Combo of Point extract (IMO the worst mode to roll in DD/EDD) and haunted cave
it was funny how I froze dread and threw 5 axes in one go
Still learning get the timing down for Axe canceling
KB&M PC Steam
On my next attempt at this EDD. I want to use a different class, but I don't trust random drillers because I swear 80% of them don't drill and "save" fuel
Drilling enemies after freezing them is so good I had not thought about it before I saw guy doing it. I used to run out of ammo among first but not anymore
id really hope a scout on edd would know
id kick them the instant they pulled it without asking
Sadly wasn't host so I would do what a driller would have done if It wasn't for a wipe. "Accidently" use my C4 on the scout
on haz 5 I dont give a shit until I hear egg 2 popped during a swarm
and also tk doesn't reduce swarm size
thats why I always host
to deal with dumbasses like that
tk?
teamkill
lol
if the scout is down and has not left the game, the game just got much harder because the game is still scaled to 4 players and one isn't shooting or drawing aggro
imo pe is the best for time purposes lol, as long as the secondary mission isn't a black box
7-9 min, in and out
especially if its a 7 aquarq mission
every class can usually get to an aquarq immediately, so thats 4
then driller grabs one more and scout grabs two+nitra while gunner and engie deal with the 1 swarm and grab nitra
don't even really have to communicate that strategy, most people seem to know PE gameplan as long as they arent ultra-new
refining is tedious imo and bloats the edd time, despite the abundance of nitra in those caves
mining+PE are the quickest and easiest to not fuck up because of how the caves are structured
(unless you get uber trolled with minehead placement)
salvage can wild card you with detonators and bad deployable placement
escort fucks you if you are uncoordinated/brain dead and all leave the dozer
egg caves can be hellish
and dread missions can also be wild cards if your team is doo doo
or u get a shitty modifier
I killed my duo partner accidentally with c4 in the hard edd some weeks ago he used grabling gun to come to it. It was funny
based
I call out c4 for though
I ""accidentally"" killed the gunner who complained about light with flare gun as scout on the drop pod ramp
but yeah tl;dr, the more PE and mining missions a dd/edd has, the quicker and simpler it usually is, leading to more successes
likewise the more morkite secondaries and the less egg/dread secondaries the better
I had hard time with abbreviation what is pe again? 😅
Aquark is hardest mission because increasing enemies and sometimes one is in the roof
point extraction
aquarq
well, that part comes down to team communications
generally you can get PE done pretty quick unless troll minehead placement
so the increasing enemies aren't a huge factor
if you are dealing with nonstop swarms, you have done something wrong
(there's also always more aqs than needed, so you can often leave the one in the roof)
ya ~2 or so
sounds like a job for epc driller
or pancake stacking engie
when in doubt spam text chat and spam ping the aquarq
I don't play with randoms as they are terrible so no need for text. One guy once took the egg and activated dread then left instantly
Ok, well normal mission I play with random but I host as I am paranoid about random kick
What in gods name was that
that sucks
didn't he invented orcs? I mean "classic" orcs like the ones in LotR?
yes
Haunted Cave is coming on next edd trust me
Recently promoted a class, what can I expect from deep dives besides 3 missions in a row?
the 3 missions secondary objectives are replaced with a pseudo-primary objectice
for example mine morkite on a salvage missions, collect 2 eggs on an escort mission
nitra carries over between missions so its good to save nitra between missions for surplus later
The normal dep dives are definitely reccomended to do for newer players
imo
They are a fun new challenge with good rewards
and not too difficult
Ammo, Health, Nitra, and Gold all carry between stages
So if you end stage 1 at 5% HP, 50% Ammo on your primary, 1% ammo on your secondary, and no ammo for your traversal tool. The next mission you'll be starting at that point
If you go down. You'll be revived at 50%? your HP total on the next stage
Active perks charges reset between stages. So Field medics instant revive and Iron will's self revive recharge after each stage. So you get 3 uses of both of throughout the DD/EDD assuming you use each charge
One more thing. Any buff beers you consume for a DD/EDD carries into all 3 stages
does drunkness carry over?
Nope, but that's an unlucky spawn
really unlucky but still won
I think so. Never was brave enough to go into a DD/EDD at 99% drunkness or as close to 99% as possible
the drunkness refreshes if it's not 0 by the end of a stage
unless u are playing autocannon gunner please do not do edd drunk
adding to this, only one person needs to be in the pod to finish the stage, like normal missions, you don't get kicked or anything, you are alive at the next stage
Thank you
jokes on u, i use minelayer
in my experiences minelayer takes away a bit of gunners ability to apply dps at long ranges in exchange for massive close range dmg
like driller without the cc
without cc? just take stun
Your utility gets resupped on subsequent stages. For example, you get full ammo for your turrets as engineer
So it's useful to just keep your turrets up instead of trying to save the ammo
POV: you looked to the bottom of the hole where the drop pod landed, only to see it's been filled with chunks of nitra and gold
minelayer should kill everything short of a guard
5 attempts later. Finally beaten this damn EDD
Fuck stage 3 so hard...
5 tries on stage 3? jesus that's awful
It seems like it would be fun to dedicate a whole resupply to dumping mines into the ground around a salvage operation defensive point
Stage 3 was the time of the first two combined for ne
HOLY SHIT I JUST DID A SOLO DEEP DIVE, IT WAS ALSO MY FIRST ONE EVER WHAT THE FUCK WAS THAT
IM NOT EVEN GOOD AT THE GAME
HOW DID I SURVIVE
I didn't even research or anything, thought that there wouldn't be fucning extra hazards
It was still incredibly fun however
they despawn
it is hazard 3
can we unionize harder, I only got 13k from a deep dive
that's like only 3k more than the average amount I get from mining a lot of gold in missions
and it all took infinitely more effort than mining gold
I had to fight 5 naughts
and do a drilldozer mission with flying swarms
there's a reason most folks don't re-run DD/EDD after completing it
no crafting mats either
really hope they buff the money and xp you get from it eventually, it felt like I just got the rewards for 1 mission when I did what felt like 6
I know it's 3 but the double objectives makes it hell
do you know if you can get sabotage as one of your missions?
thank god (for now)
First attempt failed due to a real unlucky Swarm
2nd attempt failed because extremely poor Nitra use so we had 0 resupplies for 02 checkpoints.
3rd attempt failed due to bad luck with the swarm spawned 5 wardens with a few oppressors
4th attempt failed due to a scout kicking the eggs and triggering a swarm before anyone was ready for it
think I got lucky with my team where we lost stage 1 and then 2
I pretty much only play random, so it allowed us to get our teamwork together by stage 3
gotta dig a deeper wall on that awful cave where the drop is
All my groups were randoms. The 5th group was double gunner, scout, and driller (Me)
Not the worst composition
what is this weeks EDD
Check pins
how hard is the deep dive this weeks?
never fight dread with low oxygen modifier
especially for solo driller main
Freeze it reload cancel and throw axes. Also have dash
imagine using dash, lel
Good for dreads as you have to freeze them from 4-5 meters. They literally one shot you almost do it in edd
you can basically be right next to them as long as they aren’t targeting u, which you probably shud be to trigger cold radiance
Driller is always feel so bad against dreadnought
Gonna try it and if fail changing class
I was soloing the DD with a podcast, as is my wont, and I saw what the modifier was for stage 3 and I just aborted
don't need that in my life
I have all OCs and cosmetic cores infused, if not forged, already. I don't need to solo a dreadnought with a hauntedcave modifier
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
Planet scanning is now booting up, 24 hours left until new %!s(<nil>)Deep Dives%!s(<nil>)!%!s(<nil>)%!(EXTRA string=
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ok
I think MC forgot his meds again
He really did.
He never take them at this point, he's done with us dancing on Jazz
that is a good way to get slammed
literally just use your eyes
if you're not brainlessly smashing your face against the dread 24/7, you'll be fine
Been off his meds for a while now sadly
most people who are facehugging the dreads are brainless
plus if dash is down and you are not hosting its like a .5 second reaction
idk what cold radiance radius (lol) is
but you'd probably want to be on the tip of that too
