#deep-dive-discussion
1 messages · Page 225 of 1
easy day, thanks
much easier way to get cores than getting blanks, and doing regular missions
Each week you can get 3 blanks, 3 weapon cores and 3 cosmetic cores this is excluding the bonus cores you get for crafting 5 ocs
and the bonus cores are just that self kept 5 bar at the forge?
well normal deep dives are just slightly harder than haz 3
its like haz 3.5
but elite dives go up to haz 4-5.5
dd: haz3, haz3.5, haz3.5
edd: haz4.5, haz5, haz5.5
lol yeah, with a random squad it was a bit more tough than usual
Stage 2 was the hardest for me, keeping the dozer alive while playing solo is tough
if they kick you does that mean loot gets split in 3 instead of 4? Or does everyone still get the same amount of loot?
everyone get the same amount
besides, the important part of the deep dives is the cores
there are no materials in deep dives
o
Finally cleared EDD solo for the first time
this week is definitely easier than usual
rock and stone brothas
now do it again, but on karl mode
Now do it as a pacifist
no
Hey whats a good build for each gunner weapon?
check pinned messages
yeah we posted there too
Surprisingly the final stage on this weeks dd was kinda challenging with the mactera swarms patrolling the bottom of the cave, though the toughest part was the grabbers tryna fondle your dwarf
And the edd was pretty straightforward, which is always good
I couldn’t get past stage 2, on the last stage of the drilldozer the beams shot up and there were too many bugs
Were you running it with a team or solo?
For stage 2 id suggest on exploring the entire cave network first, all the way to the end, that helped a lot in gathering nitra and getting an idea on the lay of the land (but its an edd so this isnt too necessary)
predrill is your friend
For the dozer battle id suggest clearing some space around the dozer and just treat it as any other final dozer battle
move fast, move smart
Also, your gunner should imo be putting shields when dotty starts to crack health wise, but for the final stage of the battle if dotty is still in full health id suggest your team move around to handle the swarm
Pre drilling wasn’t the issue
You can risk to lose the 2 healthbars on dotty if it means your teams survival, also after a healthbar is gone i assume dotty has a sort of invincible state for a certain amount of time, which helps greatly to prolong it from getting more damage and going all the way till the end
driller should be taking care of the beamers
others arent
or scout
scout can one tap them
scout gets one crack at it per power attack or engie needs to be on top of his plats
gunner wastes ammo/time shooting at them
it does help in a bad situation tho
Yup
I guess we just didn’t play good enough
also the weapons used can help
I’ll try again today, I just want the weapon oc
team skill matters more than weapon oc 99% of time
either have driller w/dash for beamers
or engie plat/scout grappler at the tips
epc miner driller makes easy work of the beams
also imo swarms are a more prominent threat than the beams
just 1 person should deal with the beams the other 3 deal with whatever bug
If one teammate leaves, is the difficulty gonna decrease
yep
anyone wanna do a DD or EDD?
Whats the best overclock i can put on the cannon for gunner
#drg-chat - this channel is for discussing the endgame deep dive content
weekly core assignment
i had no problem with stage 2 but i always die in the last stage
i'm playing engie and with engie dorreta is not very hard
What’s your turret setup? And are you using turret whip?
1111 and yes i’m using turret whip
turret whip is so nice
If i dont use turret whip i use 1211 or 2211, because you dont need the extra ammo then
What's the current Deep Dive mission set?
oh
Sorry
Which AC build should i use for this dd
I did this week's DD with a friend, a level 11 scout.
It's not hard at all.
Just be careful on the second stage in the black box room.
Finished solo wits scout. This week Edd is not hard
you should be able to get away with basically anything for the dd
if u want meta, its neurotixn/fear or splintering shells/carpet bomber rof
Is it better to take out dreads first?
whats the ratio of difficulty for norm deep dive?
if you can resupply its mainly your choice though i would say yes mostly because you dont want to pickaxe it to death
DD is haz 3/3.5/3.5.
how do people beat this week elite deep dive playlist? 3 tries, 2 failed at lvl 2 (menaces, spitballs, exploder+swarms combos) and 1 failed at lvl 3, any specific tips to get good/prep?
hey im knew here, are there people to help with dives?
?/10?
Last week would put it at a 2.5-3/10 for reference
Usual Haz5 advice applies. Always be repositioning, don’t let bugs get behind you, prioritize fliers/spitters, etc.
“Try not to die”
do not stand still
if you have a mental layout of the cave you are in, you are less likely to get caught
also what he said ^
try #lfg channels
id say yes because you might pop the dread by accident doing black box
TY TY
completed the deep dive, was fun
decided to record it and it took a lot of storage space
Need one more for DD
it is 40-1 hour of recording
Way easier than last week imo, also because of a pretty decent cave gen (lots of big, typical Weald open spaces to set up fighting areas).
Last stage is the only one that can get messy if the group doesn't stick together.
Do u only get an overclock for one deepdive? Like if u do the dd twice u still supposed to get oc?
the first mission of the EDD was hardest for me because I was solo eng and just missed like literally half the morkite first pass while advancing to the black box
the last chamber is awful verticality hell too
which you can avoid if you collect all the morkit in the preceding
the last stage gets me on EDD
kite either in the low area u spawn in or the top area to the left of the minehead
top area is better because minehead turrets can help
this week dd was a fun one
stage 1 both my engies died near the end and had to survive till the slow molly would get back to the pod, plus with twin dread random spawn
how are we on edd this week? is the spawn trash?
The last stage of the edd is relatively easy, just set some plats or zips to get up to the dispenser pod and then just treat it like any other PE mission, the cave layout for stage 3 is pretty much the default PE mission cave, which is great if one is familiar with them
I just used bosco to get all the crystals in stage 3 edd
And i stayed near the turrets
Well if you play solo then thats a fine option too
id reccomend not using auto cannon on magma core, your bullets will leave fire all over the floor.
All weapons dont destroy terrain?
no
only some weapons do
PGL, bulldog and every gunner's primary do and I think that's pretty much it (if we're only talking about guns)
the EPC can as well with the right build ofc
i dont think that outweighs how much more useful ac is than minigun on a 0 dread mission
Just use bullet hell
Or just stick with ac
Can you survive EDD without overclocks?
yes
Fosho I’ll have to give it a try sometime!
thats how we did it when deep dives first came out 
pretty much 
i still remember the first EDD what a shit show
For EDD, at what level do you stop kicking people ?
i get kicked pretty quickly even tho i think i'm a pretty decent player
what's your level tho 😂 other people don't play long enough with you to know if you're decent or not
I don't kick people because of their levels but a lot of players like to think that level = skills for some reason 
it sorta rings true for low levels
I recall that frustration from my early days, had to hit about player level 50 to not get instakicked 100% of the time when trying to join pub EDDs.
I’d recommend hosting a game in #lfg-* if you’re running into that problem.
yeah, since EDD is roughly an hour's time, and people just can't be arsed investing that into a stranger
Basically
nah
ehh bronze 1s don't always give me hope
never got problems personally
i've seen one too many join hoping for carry, not just edd but like double xp missions n shit
for double xp i just get super impatient people
who immediately run into the drop pod and then leave if the pod doesn't go in 30 seconds
also depends if u are getting kicked during the lobby or during the game
if its you getting kicked early in the game its probably a you problem
I just did a deep dive and got a blank matrix core I think it’s called. What do I do with it?
It’s by my credits
In the top right
in missions youll come across machine events, at the end of some of the eventst therell be a loot crate that you have to stick that into to get the reward
you get to choose the overclock (out of 3 choices) instead of it being random
Ah. Thanks
Technically, the oc you get is still random but its only limited to the class you chose
not high, i have about 40 hours in and i main enginner. I succesfully did a solo EED a few hours ago
Its best to host your own games, either if youre a low level or a high level player
You may have those who join and have doubts, but they probably arent gonna find any other edd game so there wont be any second guesses
question, im new to the game. if you've done your deep dive and got the 3 matrix cores. can you get new ones if you do deep dive again or only next week when they reset?
You can only get one reward from each deep dive, though you can get rewards from both the regular deep dive, elite deep dive, and weekly core hunt
yes
hmm well this is gonna be fun then lol
good luck
thank you! bought the game 3 days ago and im loving it so far.. got 30h+ on it already lol
Regular deep dive is relatively simple and I'd say the average team can handle it easily, elite deep dive is pretty brutal and you'll want to bring in optimized loadouts and builds
speaking of, I had a nice run of normal DD
had a crew of fresh promoted dwarves, but they held their own weight for most of it
Dont stand on doretta for stage 2 when the rocks start coming ..you’ll get team wiped quickly …if you got a gunner with you get them to drop a shield every now and then on the side to fix doretta up
also if engineer is with you helps they put some platforms on the ground behind doretta and keep em topped up…,this week it’s sunk into the ground a little and you seem to get snagged running in that zone
yeaah we died end stage 2.. 2 teammates died last stage.... and then got overrun
is there anything I should worry about while doing a deep dive by myself?
just be mindful of leeches
and abuse bosco's capabilities to do objectives/mine/slow bugs on command
good news, bosco immediately comes to your aid when you get leech'd
yeah
more good news, I'm an engie with a grappling hook and shield
Hey is there a recommend gear mod guide for the driller ? 🙂
For this specific dd or edd? Not really
But if you want some general weapon modding guides or ideas then check out karl.gg
ty
had a good dd until the last 30 seconds. Knocked off the zip line that i had direct to escape pod. everyone else died. I think this game makes you lose at the last second. I'm not happy, gotta put this down for a bit.
died too*
rock and stone brother, that's always a tough way to go out
looks like you've never played souls games don't give up
yeah I just tried solo EDD.... not sure how anyone does this... exploder sneak up on you... swarmers 1 hit your shields.... even in a 4 man I only got past stage 1.
same, I don't want to let people down so I haven't tried an EDD group yet, but that 4.5 difficulty hits hard
I'm playing gunner, and it seems like such a weak class when you get to dd. It's not even a glass cannon, it's just glass. "Here's a zipline to help you get across chasms! Whoops, forgot to tell you that any damage from enemies drops you into the chasm! Oh well!"
have to learn when to not get on the zipline
I always appreciate a good zipline over dreadnaught fights, and sometimes even just over big waves. Maybe level up another class and see if their mechanics strike you better!
and ngl gunner is still a very important class
yea, especially if u got NTP
Don't get me wrong - I actually love the gunner class. I try to play like its a support role. Dropping shields, shield link, AOE damage, try to be thoughtful on zipline placement. I'm just like 1/10 on regular dd and this one hurt the most haha.
what kind of build are u running?
don't stop moving
you have one of the most important roles in the game as a guaranteed revive for each shield
alternatively a 10 second bunker to wipe a swarm
what class do you play usually
I main engi
in higher difficulties its pretty key to know how to juke bugs
its unuronically hard to go wrong with engie as long as you keep moving
This last one was Hurricane 32122 - don't have an overclock
BRT 13211 - only have microflechettes
Elemental insulation, thorns, born ready, shield link, iron will
have you completed haz 5 missions?
trying to get more overclocks
imo switch out shield link for dash, elemental for resupplier, and stick with autocannon
Yeah I use dash, and i try to stay mobile. I think I just need more reps. No, I stick to 3 or lower on missions, so I just need practice
id also say switch off thorns for resupp
k
born ready is fine there
thorns are nice
fuck swarmers
fuck jellyfish
I'm not dealing with the ONE jelly following me
if youre using AC swarmers isnt an issue
yeah but fuck swarmers
oh we can swear here!
fuck swarmers
we stuck together pretty well for a random group. just the last 30 killed us.
yeah it seems a bit daunting at first but if u understand kiting and how not to get surrounded you should be golden
the driller on my edd is usually down for 25% of the mission
yeah the drop pod can be trolly on pe
think driller usually has the most dangerous role, esp if there are dreads xD
yeah driller requires a lot of situational/mental awareness despite being the big dumb flame thrower class
Yeah I get kiting, and it's part of my playstyle.
also good audio cue recognition
My favorite pair to work with are engi and scout. Beast combo for gathering resources.
Is dash second wind? I'm not a fan of having to sprint for 4 seconds before there is a benefit. I do like resupplier.
no second wind is a passive, dash is an active
resupplier giving u the hp bonus+reload helps esp with gunner
I found it, I'm a dumb
dash u would have to give up shield boost or iron will
id personally keep iron will
because u can get two revives for free basically
iron will, kill bugs, revive during latter half of the iron will, throw down shield before u die, dwarf u just revived can now revive you in safety
even better if people die together then u can shield a whole team up
Yeah thats the plan
I'm only on one promotion, very very few overclocks, not all perks. so that could be it.
Not enough regular assignments, so I go to DD and get toe up
to' up
tore up abbreviation?
torn up
don't worry too much about that, just learning the game will make up for any build issues and more
I appreciate you for trying to help. I don't appreciate you talking to me like I've never played a game before. If you want to say "get good" just say it clearly and out loud.
I was just venting about losing in the last seconds of a dd.
I know I don't have all the things and stuff to just change up my build as needed.

learning this particular game doesn't imply you have never done anything fps related
target prioritization and understanding game movement takes time
you read way too deep into an encouragement
your encouragement sounds like a put down. You do not get to decide how your words come across to someone else. I'm guilty of that also. adding an insult to the end of your comment is not great either.
not an insult, statement of fact
I can decide that my comment is directed towards someone who is not insecure about their ability
It's a fact that I read too deep?
yes that my mindless platitude was a dig at ur skill
Sure you can decide that, but that doesn't mean the other person isn't involved haha
whatever helps you sleep at night
you too
Lol
lmao this is some funny convo
chronic
Lmao
this is a real
moment
words to live by
Lol
whats the EDD this week?
The EDD this week is pain lmao
D:
Edd was pretty doable imo. refueling was slightly annoying
We struggled super hard in the last stage-
New swarms kept spawning before we cleared the last one
Last stage was like 12 minutes
Speed is key I guess
For sure
yeah thats PE for you
Once ammo gets low it's pretty much a lost cause with regenerative bugs on haz 5.5
anyone gonna tell me what it is XD
Check the pinned messages
click the pin on top to see
📌
Knowledge!
jesus
the last mission
looks like pain
did someone say stage 2 is also hard? it doesnt look that bad
the map sucks. oil shale is like 100m up
Last mission is easy with speed
Refueling is awkard, but other than that it's doable
noted
Definitely speed, ammo runs out quickly with all the swarmers running around and healing back up
I think we did three resupplies on mission 3. Two was plenty but we had nitra to burn
I think we had 5 or 6 total lol
got stuck on the bottom with egg swarm+rng swarm
so we pulled two down there
this week is definetly a speed/efficiency check but I wouldnt say its horrible cave gen rng
just bring gunner with angle zipline mod lol
oof. we did the lower egg last. driller ran back to the mine head with us killing anything behind him
bruh this weeks EDD is awful
which part was the worst for you?
LAST
Maybe we were just lucky then. Pretty smooth sailing
I HATE SWARMERS HOLY SHITBALLS 
Infestation problem? Automated turrets mate!
our gunner wasn't running a gun good for swarmers 😔
I was dumb and used my ice grenades up so I died to the breeder on 3rd
blue name
I HATE SWARMERS HOLY SHITBALLS
checks out
hardest enemy of the game as scout
unironically
I know it man, it's rough
would rather have to solo 2 detonators with 3 teammates down
it's funny because for the driller he's probably weakest to detonators and swarmers mean nothing to him
yup, big boys are tough for me but swarmers I can lay down my sticky flame and pick my nose lol
try bubble splash drak
ez swarmer clear
also yeah this is an autocannon/bullet hell minigun kinda edd
Driller is the only class that can deal with a detonator if you absolutely cannot get away from it
For instance if it's coming down a tunnel into the black box area and there's no way to slip around it to lure it away without being instakilled
You either freeze the bulk or lose the mission
presumably you could also just drill away even without freeze, pop out somewhere else in the cave
Not if it's right next to the defense zone, since for some reason you can't retry a defense zone
In a game with bulk detonators that sometimes cannot be lured away from the defense zone
If bulks are in the mission pool I think solo salvage mission is unwinnable if one spawns
what's a good freeze build for driller on EDDs? haven't used it much yet
Not entirely sure
You want cold radiance for most situations, even though it's suicide to use it on bulks
tuned cooler oc and ^
As somebody starting to learn H5/EDD, I've noticed ammo management is a common tip. I understand it's more efficient to swap weapons frequently, but what about situations where one weapon is much more effective? Do you prioritize ammo or effectiveness? Or am I just lacking the awareness to make good use of both weapons?
swapping weapons is merely to take advantage of the automatic reload of born ready/keep ur dps up during harsh times
if you arent running born ready (you probably should be) you still need to reload so stay with the weapon for the situation
I like to build my classes with one anti-single target and one anti-swarm weapon
I don't run born ready on my main because cryo+EPC driller literally has nothing to reload
fair
I dont run born ready on drak either
because funny ammo supply
minigun on born ready doesn't matter much either
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
We are hearing rumors that some dwarves are still not done with this weeks %!s(<nil>)Deep Dives%!s(<nil>)!
We want to remind you that there's only half a week left until our scanners pick up new missions!%!s(<nil>)%!(EXTRA string=
_ _
, string=ERROR, string=ERROR, string=ERROR, string=ERROR, string=
_ _
)
R&D, please debug the mission control bot
I don't run born ready with lead storm but it's good for autocannon
I didn't even select a union that I can recall, yet it says I'm a mighty miner lol.
Ah well, I might have chosen that one anyways
well? arent you? 
what is a deep dive?
Set of three missions strung together for promoted dwarves. There are no other minerals besides the objectives, gold and nitra. There are no machine events. Everyone experiences the same exact maps each week. At the end of each stage you receive a core to unlock a weapon overclock or cosmetic.
Other minerals may sometimes be found if a hoarder spawns in
The difficulty for the normal deep dive goes Haz 3 > 3.5 > 3.5. The elite dive goes 4.5 > 5 > 5.5
I'd like to hear an opinion of some folks here, but on Engi, what's generally better?
Duo turrets or the single, buffed one?
Duo, always.
Way more damage, way more area denial.
The only downside is longer setup time, but if you're relying on setting up turrets super fast you're probably in deep trouble regardless.
thanks for the answer, With the quicker build perk it's decently enough to manage.
Indeed. I usually go all-in for damage and ammo myself.
Gemini turrets with good damage can be a lifesaver during nasty swarms.
ya I uses to think they were interchangeable cuz of dual turret ammo issues but i feel like double is always better now
especially with ammo surplus on edds
The only credit I give the single turret is that it looks cooler. That's about it.
It could probably use a buff, like a bonus against weakpoints or something.
Or an elemental effect.
single turret used to be good, then they buffed the base damage of the gemini turrets by 1
its enough that the breakpoints mean the turrets overshoot much less than the mk2
EDD stage 2 is just not my day man
Same
Stage 3 ain’t it either
It’s more because of stage 2
Your almost all outta nitra when you get there (enough for 1 at best) and the swarms/not official swarms are near constant
But I cant complain, I had a goated team for it even though we failed stage 3
if you are out of nitra by stage 3 you are using too many
you can save ammo by just not shooting bugs on the last stage of the drilldozer depending on how much of the drilldozer is left
Driller dozer just really ammo consuming on haz 5
Idk, I like the extra range and ammo on the upgraded turret to be more likeable than gemini turrets myself, but then again, I also want to shoot the bugs myself.
Gemini turrets are good but they chew through ammo damn quick.
^
I find it takes too long to setup turrets with extra ammo (for Gemini)
for those on the go swarms
Besides, I don't think there's a 'bad' aspect to preferring faster turret setups. I just like it being quicker to deploy and that's it, same reason I like the resupplier perk a lot or born ready.
Love born bready
Yeah being quick and conserving ammo is important to make some EDDs run smoothly, if the nitra is more limited.
Predrilling will help with that since you dont spend time looking for nitra when dotty needs refuelling, but im sure youd know that
how do you run out of nitra by stage 2?
this edd actually has enough nitra from stage 1 to give 1 or 2 resupplies in stage 2
You could end up using more nitra than necessary during escorts, though it should be a habit to save resups till yoi reach the hearthstone at least
I can't for the life of me get a team that can do end of stage 2 / all of stage 3 consistently. I already got the first two rewards and wonder if I should just leave the last. This stubborn dwarf wants to beat it though.
For the EDD
For stage 2, predrill all the way to the stone, grab all the nitra, and speedrun dotty all the way to the end and got through the stone as usual, if you do it right youll have enough nitra for at least 2 to 3 resups in stage 3, then for that stage make a beeline to the mineral deposit machine, and make sure your gunner place ziplines to get up and engi place plats as a fallback to the zips
Also, youll find quite a fair amount of nitra on the walls, so get your engi and scout to grab em asap
Whatever it is though make sure you have enough resups to wait for the drop pod at the end, cuz thats when shtf usually
its usually a habit at least for me, to only use 1 resupp when refueling (not including the extra resup from stage 1), and make that ammo count till the omoran drill stage, which then i use 1 or 2 resupplies for the entire stage
If youre really only refuelling once then imo the acceptable amount of resups is 3, once during the refuelling phase, then 2 more at the end
And by then there should be enough nitra for 2 more resups which is adequate for the start of stage 3
if you're refuelling twice the 2nd fuel cavern usually will have enough nitra to compensate for another resupply
i also don't think you can really run out of ammo before the refuelling/drilling phases unless you only use 1 weapon explicitly
but its standard practice to try to use half of your entire arsenal before a resupp
<3
anything i need to know for my first deep dive
i run garand and zhukov with cryo grenades on my scout
if its a DD and not an EDD then definitely not just run it coop itll be ez
Anyone wanna run a EDD? We need 2 dwarfs! We have a gunner and a scout, so a driller/engineer are preferred or even a second gunner is cool too!
- mic only plz for communication (:
- PM if you’re interested! we on PS4
rock and stone! ⛏
i do love born 🍞y too 
i have its a bug thing
hmm
what are the mutators on the current DD?
check 📌
the pinned msgs have a list of the weekly stage info for each deep dive, including mutators. the list is updated each week, so you'll always know the current week's info
honestly its a lifesaver
but its from march last year
are the deepdive caves always the same?
changes per week
its edited weekly
Big fat greenbeard when it comes to deep dives and playing this game on any sort of actual difficulty, I am not all about the damn hiveguard this week
hmm
technically hiveguard fireball is slower and the aoe stomp is avoidable
but they're huge ammo sinks
hiveguard is prolly the easiest dread imo
Find 3 others to play with in #lfg-steam and with some good communication you will make quick work of it
the sentinels are easy to kill
yeah they are ammo sinks but that usually isn't an issue in dd/edd
When the engi brings railgun lol
I'm more worried about my team wiping or God forbid the egg being a secondary objective and I still have to deal with a fucking swarm
regular dread can be an actual threat on edd even on dread main stages
especially dreads in magma biome :/
At least with the twins/ normal dread I don’t have to worry about firing tiny inconspicuous parts of the damn thing whilst tryna avoid landing in all the spicy potholes it makes. The room its cocoon is in is most definitely not ideal, even when luring it to an area with less fire.
Exactly, this thing is in the magma caverns, so less than ideal
Hey, is the Neurotoxin or Big Bertha OC better for deep dives?
big Bertha ammo count is a liability
they are giant yellow glowing limbs
lure it out to the big room right next to it
For EDD, Neurotoxin on the AC is an easy button IMO
For DD, whatever
I will live and die by carpet bomber
What’s your build?
And secondary too
22123 Carpet Bomber AC
21121 Lead Spray BRT7
might be 23121 lead spray
I dont remember
probably first one though
Lit thx
carpet bomber for everything smaller than a grunt guard+ close together mactera swarm
lead spray for everything else
if its something lead spray can't hit its not your job
So in this case gunner is the crowd control?
And the lead spray is for praetorians, it’s like a pocket shotgun yeag?
yes
u can switch out with six shooter revolver
but I think brrt shreds a praetorian in one mag+power attack
if u get it to spit acid
and yes gunner is max range cc that doesnt stop
23231 Compact Mags BRT7 is also another secondary possibility for gunner
Gunner and driller are both good crowd control
neurotoxin+fear is better for actual cc imo but the best cc is death
Just lost once again to expert dive level 3. Same cause every single time time: Team gets overconfident and thinks they cannot lose after the previous match, they split up to get each objective individually instead of sticking together like glue, each person dies individually while I try to get to the closest teammate, when I end up dead the game keeps going cause someone has Iron Will, but doesn't use it. I remind them that it recharges each stage, and then game ends. Then the host quits and I get no money. Yay.
I cannot begin to describe how many rank 200+ end up getting the team offed because they don't know that IW recharges each stage and will instead refuse to use it at all because "they used it already at stage 1" like no bro the game isn't immediately over yet because you can still use it dude. It's telling you to do it with a flashing "press space" prompt and you literally deny it like "hmm no sorry I can't".
In conclusion: Iron Will recharges each stage. Use it. Use it. USE IT. USE IT.
"No, I'm gonna save it until I really need it."
-A dwarf who was left behind.
The thing that annoys me most is when multiple people use iron will at once
And then end up being less effective
communication is key
Yeah, but like there's the thing
Talking is scary
And also difficult to do if you don't have a mic
Cause what else you gonna do when you getting ate at by bugs, sit still to type on your keyboard as your arse gets torn to shreds?
Naw, I think the best way to get around it is to just keep the one rule in mind: You are not as epic of a gamer you think you are, but TOGETHER, you are epic gamers. So STAY TOGETHER. Or die like a dummy.
you can type while you are down to communicate iron will order
Yeah but who the heck even does that bro. Haven't seen one guy do that. They just use it on the spot to try to get that epic shweet self-res with vampire and IW.
Only to botch it and die twice
I've seen people with 600+ player rank do this kind of stuff. Gamer skill goes to peoples' heads
communicating popping eggs and ready for events is important
I must be a magnet for people who are good at the game, but not "GOOD" at the game, cause all I ever see are lads like that. It's upsetting seeing an epic pro gamerz scout rush ahead only to die to a leech and quit instantly. It's also kinda funny, unless were in a deep dive.
Ironically its the lower rank players who actually teamwork more, because they HAVE to.
that's what I put in my server host thingy 🙂 yet so many people still don't know how to use chat
I never use a mic yet I still communicate almost every game, especially when things go badly
yet there's always that one guy who starts pulling eggs without warning on a mission while someone is down and we're fighting the prospector and have no nitra
But they gotta do it bro, they gotta prove they are a leet gamerz to you and to themselves. They gotta play OpTiMaLlY, and OpTiMaLlYmeans rushing as stupid fast as possible and splitting up from your entire team as to die instantly "cover more ground".
It's just sad at that point
You wanna tell them, you wanna tell them that rushing like that just makes you look dumb
But all it will do is make them respond with "lmao you just bad"
most people barely use text chat, about 10 years ago you couldnt shut up people in text chat
I still get teams where we use tc
I get good mileage from text if u start
If I leech, I bloody well fire up the mic AND type leech LEEEECH
I almost always start text conversation in my games
"leech" probably one of the most typed things in the text chat
R?
r
R
y
R
"hey! There's nitra over here!"
Sweats in scout
escort moves along while bugs spawn, trying not to die for nitra
How many times have you guys had to do the EDD to crack it?
I've had 5 runs of it and the last mission creams us
Also, in terms of communicating, I always do my "glhf" at the start of every mission and type fast in case something happens
It's not truly elite until the combined player rank hits over 2k.
completed it a few times, whats wrong that happens for you?
We get to the third mission (random lobbies), someone snags an egg, a wave starts and then we clear the wave and a exploder dude and a giant swarm come right after and we all perish
Also, I don't really own any overclocks, and newer to the game so I could just be bad and not pulling my full weight
usually for last stage in EDDs, its better to stay together unless if you all are really good at getting out / clearing solo.
Skill
Your teams and yours
That determines wether you fail or pass
it is harder without OCs, but you could do EDDs without em.
I failed twice until I found some better players and we beat stage two
Yeah, I figure it's probably a slam my head till I get it kinda thing
imo, if you're not comfortable doing Haz4 missions, you should try to stay away from EDD
but you can do whatever you want, i aint ur mission control (:
I can do 4 and usually squeeze by on 5
I bet you’d make for a better mission control than the one I got
so EDD is 4.5 / 5 / 5.5
Mission control must be a cozy job
I’d find a team of higher skill players to help you do it, and teach you the ways of high haz
try to also join on a class you're highly familiar with, instead of maybe filling out the class
Yea
I only got the one promoted, lmao
What class?
Scout
if ur going thru with scout its your teammates responsibility to clear swarms
and if they arent clearing swarms
you cant impact the game as much as them
as long as you are lighting and mining nitra
agreed
scout isn't impactful on EDD
Also take out key targets with your m1000, like spitters
lighting > mining > bug killing
if the rest of the team sucks, and you have a defense objective, you probably lose
And mactera
Yeah, I kinda put myself into 1 don't die 2 fuel the ammo of my allies 3 use grenades for random swarms and fire at armored dudes with my 1000
honestly, scout barely matters for EDD outcome
rude!
the ability of the engi and gunner matter much more
Solid, for scout all you need it some solid teammates to do the killing while you support em
Yeah, I like mining more than I do killing and it bugs me when I can't see
im a scout main as well
I think I go deep pockets so I don't have to do triple trips, spikes (melee retaliate) cause I hate the little buggers, iron will, medic. I forget my third passive
Ye the deep pockets is key for edd (on scout)
Saves time
I find
Also That’s a solid build
Feels like if you don't take it, it compounds how slow you get the mats
I kinda like the red sugar upgrade for scout
it's a lot easier for you to get to it, since some of them are up high and on ceilings
Sometimes people ditch thorns cause on haz 5 you shouldn’t be getting hit a lot, but it’s nice quality of life and works great on haz 3/4
But it’s all préférence
Generally speaking, the only 2 upgrades that tend to be important on scout (in a competent team) are Born Ready and Field Medic.
yeah, whatever makes you more of an asset and less of a liability in your own playstyle
Born Ready to improve DPS so you can passively reload whatever is your mag dump weapon.
FM for drive by revives.
yeah I always take FM for scout
Never really took Born Ready though. I'll have to try that next time I'm the scout
Rest can be lived without. FM can be lived without if the team is good enough.
I run deep pockets ressuplier and vamp, hover boots and iron will with randoms, for a legit team I run born ready and field medic instead of vamp and iron will
But to re-emphasize, scout is the one class where there are definitely scenarios where if the rest of your team is garbage, you can't do anything.
Fair enough, good to have some validation on that
But
I just try and shoot the big dudes with my weak point bonuses
Scout can also save the team as long as you don’t go down
Just kite around picking off the swarm until you can cryo and get a revive or fm it quick
Good teams don't get in situations where it's 3 down and the scout's the only one alive.
Oh, you go cry grenades?
I go pheromones
I've been the scout in those situations.
how about nades. I know cryo nades are a go-to for a lot of Scouts but what about other ones in EDDs?
It's not worth the effort. Would have been faster to just quit.
Sometimes with randoms, on lower haz or haz 4
Specifically for EDD.
Haz4 and lower, I don't really care. Haven't played that for a while.
3 down sometimes happens when its a bad chain of events
Extremely rare, especially when gunner has a god mode on his 4 key.
but ya, i feel your frustration when that happens.
It simply does not happen in practice.
It’s only happened to me once on a haz 4 a while back with a bunch of randoms
Who were under leveled
with 2 newer players in EDD, it can happen quite frequently. if you dont want to carry them, then a new team is warranted.
As a scout, your revives are only as worthwhile as the ability of the player that gets picked up. When the team is bad, that revive trends towards worthlessness.
It's not uncommon to essentially get into a failure spiral of chained revives and downs, and you eventually lose due to ammo exhaustion.
That is, if it's the EDD, and the scout is the only experienced player.
It's somewhat specific to each EDD, but defense objectives are scout's worst scenario.
Is there a defacto best weapon for scout? I'm running 1000 but haven't put much time into the Lazer one
is it possible to kick mid dive? this dude just called in 3 supply drops as we was running to the drop pod at the end of the first one so we have no nitra left
and i dont want to waste another 40 minutes with a troll in the dd
You can kick as long as primary obj is not done.
most likely he thought the dive was over
Best case, refill your ammo completely, then attempt next stage.
There hasn't been an EDD yet where you'll lose to ammo starvation if you arrive on a stage with full ammo.
well we think he's a troll because he killed himself as well twice
during the dd, it's just the normal one
Just boot him then.
like in the little lava volcano thing
Is his existence enriching your experience, or at least not a detriment?
If not, why aren't you getting rid of him?
we did kick just now , so the dive will be fine even with ~200 nitra wasted?
Doesn't really matter if he is a troll as long as he's acting like one.
Depends on how good you are, but yes, should be possible.
I've ended EDDs with 800+ nitra
They give you too much.
I've heard of DDs where teams end up with 1.2k+ excess nitra.
drak bouncy shot oc and splash upgrade work best for me
others like m1k
m1k hipster is good too. But can't go wrong with bouncy drak
Can you change the daily deals like we can with season challenges?
I see the arrows symbol but nothing happens when I click on it
Completely untrue. Getting the nitra is fundamental to the team, and having low light on azure weald can mean a slower reaction time to threats
low light also means its harder to see that morkite that blends into the surroundings
No i don't think so
There is no best weapon, all of them are good depending on your playstyle, overclocks and preference. Since the others recommended drak and m1000, i use a few powerful builds with the starter rifle, for example with bullets of mercy overclock or with the ai stability engine overclock and weakpoint mod.
use laser pointer
ai stability is so slow
seems like same niche as hipster
very time consuming when u are constantly being sawrmed by enemies. better to have ascout use a flare
if you are being swarmed by enemies you should not be looking for/mining morkite
when i tried my edd solo i was non stop being swarmed by enemies on lvl 1 due to exploder infestation. was no time to pull out the pointer
ended upo having to backtrack the entire cacve to find enough morkite that was hidden
Slow how? I tooka fire rate mod
so yes scout flares are important
there is at least 30 seconds between each exploder wave
I can share my build at some point if you want to see it, I've done haz 5 missions with it preforming well
With ai stability engine
Okay, not at my computer rn but I'll dm you when i get to it
also
my game does not run at a constant 60fps
so my accuracy is suspect
that might be why i thought it wasnt good
That makes sense to use the drak then
Smart move
And yes with ai stab you really want to hit weakpoints
ya i was having same prob with hipster where i just couldnt hit the weakspots on moving grunts
That must suck since its because of framedrops
Ive had mostly issues with bad Internet connection but only rarely framedrops,
Who doesn't 
i dont have as much of a problem with engie guns because rapid fire/shot
also im always focused on moving as scout and drak helps where i just overheat, then grapple, then overheat, then grapple
Yeah, gunner also sounds like it could be fine
You use AV overclock on drak?
How do people solo deep dives?
No but like
which one is that
Does any class work?
I think you have to be really good, and be able to do haz 5 solo
Where the overheat does fire damage
yes any class works but engie gunner and driller are a lot better at killing than scout is
Hm nice
yeah i was using that before i got bouncy balls and that rocked too
Okay good to know
bouncy balls seems to double up the splash damage
and i dont overheat as quick
they are basically interchagable for me though
cuz they instapop guards
Do people go for cryo with driller when they're solo? I feel like the single target damage isn't good enough
at heat
only weapon I think would be rough for driller is sludge cannon
incase funny macgera moment
Bouncy is awesome, i also like the damage one, the shield one and agressive venting. Honestly don't like the ammo mod overclock on drak
I dont do solo runs but its up to you
yeah I dont like it either
because I'm not always shooting
and oh ing
I would guess no, you need more damage
and manual reload turns it just into a drak
And the fire damage one seems hard to use
It feels like it doesn't output enough fire before overheating
I thought dmg buff made it too inaccurate at the right ranged and shield mod is unreliable because scout gets stray hit a lot imo
it only instalights stuff if u have the rof booster mod
ag tier 5
Yeah, it does happen and also depends on biome, shield battery overclock is just bad in glacial strata and fungus bogs
I meant magma core
It's usable in glacial
And probably bad in hollow bough too
I usually play too close to not get hit lol
there are no crafting materials in a deep dive, unless you get lucky with a huuli spawn
is deep dive non stop until you hit the last stage4?
oh no I'm deep diving into stage 2..
there's a pause/continue button in between stages
and loading screens
but aside from that, yeah
late reply, but try building EPC with normal shot damage (and heavy hitter OC if you have it). subata can also be spec'd for good single target DPS. when you freeze everything first, secondaries do a lot more damage to single targets. also axes ofc
Oo single shot damage is viable? Cool
Alternatively if you have persistent plasma you can just use charged shots or even tcf and let the dot take care of frozen bugs
I'm curious about viable strategies for solo gunner edd, anyone have reliable builds?
So far I really enjoy magic bullets on bulldog and the autocannon but it seems to fall flat. I don't have any good overclocks for autocannon yet
Edd was pretty easy solo
Neurotoxin Payload autocannon + Lead storm brt. Just solo'ed the edd and didn't get a single down using it
Awesome, I guess I'll just have to hope I get those eventually lol
I know the dreadnoughts are Hiveguard and Twins, but is the order fixed?
If you have burning hell for the minigun + volatile bullets for the bulldog that's a really, really solid build too
Cuz i tried to plan for my second attempt, as the room was twins on my first attempt, and it was Hiveguard
You can also probably make minelayer for the rocket launcher work with leadstorm brt too
That's the issue @graceful needle, I have some good overclocks but nothing that synergizes
Hmm what oc's do you have other than the ones I listed
Leadstorm leadstorm can work too if you're good at bunny hoppin around
wouldnt recommend leadstorm leadstorm for a soloer who is new to soloing
Good point, the bunny hopping is pretty essential to make it work
i dont think soloing requires much special setup though. just use a gun / OC that you are very comfy on in multiplayer, change active perks to not be field medic and go slay
I have no reasonable overclocks except for clean on minigun and the rocket launcher. I might just brute force it, I can get through the first two stages but for some reason the last one gets overwhelming
Bosco on solo does soo much for ya, you can make do with a lot
Are you doing the current* edd?
Of course, on ps4
last map, its key to get near the drillhead soon cuz its turrets help
unless ps4 is different map
Yeah on last map you can just sit pretty and let bosco get everything for ya
No it's the same, is cryo on Bosco a good thing to take?
Cryo rockets are my go to, just cuz I don't really use the rockets except to take down the flying breeders
Which are very tanky and difficult to deal with on some classes
There arent really too many breeders in this edd
Yeah I didn't see a single one
This one is a pretty decent solo, just really gotta check around for nitra. Its there, but in a loot of blind spots
I appreciate all the advice guys, I'm gonna focus down on this but I feel like I picked a bad starting class for drg lol
why not do it coop?
Have you played on console with others? Lol
Gunner is a really solid class!
Every class is awesome, they just pop a lot more with ocs
I wish the rng would give me better ocs, I got Salvo for hurricane my first oc...
Thats a solid oc
Basically the closest thing to a shotgun the gunner will get, besides the brt
I believe it's fixed that the first cocoon you pop is one and the second is the other
Not fixed by which one is in which cocoon
Ah
And in my first go at it I nailed it lol thanks @graceful needle
AYE LETS GO

Killed 650ish enemies, I took way too long lol
All that matters it that you made it through 
Oops wrong place
hmm
Escort for EDD is fucking impossible 😩
goddamnit
i died at the end of stage 3
back to back swarms (one from egg and another immediately after from time) but i didnt get a chance to restock
not too bad for my first solo edd tho
Hang around the minehead and just use bosco to bring everything to ya!
Is it easier to do deep dives solo? Tried 4 times to do EDD now and every time we run out of ammo and get overrun on escort
Playing with randoms that is.
I think it really depends, if u’re comfortable doing haz 5 solo, then edd solo shld be alright
Depends, though solo will no doubt be more of a challenge, also playing with randos for things like edd require some planning with each member knowing what to do and being capable of handling swarms themselves if need be
Dd is fine public but I’ve had not great results with edd random
Also, consider builds which are ammo efficient and be more careful with what you shoot at, treat ammo wisely and grab as much nitra as you can, you dont need the gold so thatll save you a lot of time
Imo, the sweet spot is with 2 ppl
Edd have always been fine for me with randos, though there have been instances where it was impossible to run an edd with randos they arent as common as i thought it was
Teammates need to be on the same page and more on top of things in edd
My experience has been some randos are great but limited nitra and the loss of momentum with continuous revives can make it unsustainable
Thats why you need to move quick in an edd, the less time you spend on a stage means less time shooting bugs hence you save ammo and dont need resups often
Randoms don’t necessarily know that
Maybe not, so thats why one has to remind them
Also if one member needs ammo then consider telling them to take your sup, thats what i usually do if im playing as gunner and an engi or scout needs ammo
Comms is the issue
It can be, but the lack of comms is only a slight hindrance, as long as someone is giving orders, guiding others on what should be done etc. then it should work out fine enough
It doesnt have to be constant orders all the time, as long as something is said early on in the stage or during downtime
Edd is super fast paced so matchmaking with people that communicate or understand what’s going on is a gamble
If you do a haz 5 with a random and have good teamwork they might be good to add to an edd team
I’d say it’s fine if you can work out the details at the space rig before the mission actually
I tell people what the stages and modifiers are before we drop in so they can prepare
solo is more challenging I think
Agree. I've done this weeks EDD twice, one with a full team, one as duo. Both with skilled players, so comparable.
If I was struggling I'd go for duo all the way.
<@&296918282403840000>
Salvo is good
the trick is not not fire normally, ever
charging up even only 2-3 rockets is faster than tap-firing
it would be pretty awkward if tap-firing was better, makes sense
@neon smelt I just don't enjoy having to let things get close, magic bullets with neurotoxin is quite amazing. I wish I had it for my auto cannon. The second stage is difficult if you keep getting flyers, acid spitters, and forget about the spitball and leechs
there's a sweet spot with Salvo versus swarms because if they are too close one bug will eat 5 rockets
no
no machine events, no lost packs, no cargo crates, no prospector/data deposits
there are huuli hoarders though
thenks
tf?
i'm not
just in case
Idk about edd escort, but I've realized that whole team on gunner's ziplines have helped us through the entire edd 3rd stage swarms
only morons fall for them, you have to literally put in your account info on their site to get hijacked
just watch out for ranged shots
Not to be a total noob but my only Overclock for the Lok-1 rifle is Seeker Rounds and there doesn't seem to be much info online regarding how to build for it. I realize it's not considered one of the better OCs but I figured I'd try it out. The mods for this gun are much more confusing than they are for other guns though.
is this an edd/dd related question
Well, if I'm going to take it into EDD what would be a decent thing to build for?
a different gun
lol. Fair
imo only explosive chemical rounds and maybe executioner are good
but if you did want to bring it on the dd
avoid smrt targeting because the gun doesn't waste ammo anyways and will get in the way if u want full locks
and get the range+tight scope lock mod
personly i got for the full lock=dmg boost tier 5 mod to counteract ammo deficiency
That seems reasonable.
So far I've only made it through the first floor of the current EDD but that was with the Stubby.
blowthrough helps a lot with swarm clear
does seeker rounds make you lose lock easier?
eh even then stick with 21312
You think I should stick with the Stubby instead? I got Super Slim Rounds. That's my only other Engineer OC. lol
turret whip shotgun is also strong, even without OCs
Yeah, I've been using the recoil mod. It helps a lot.
honestly use whatever suits you
^
as long as u take the ammo mod for lok 1
its hard to not find success with engie guns
Damage mod is better on the lok1 outsude of exe/ecr
breakpoints
I'm trying to solo that first floor as Engi, with stubby. do you build it for electricity or damage?
I put everything into electrical effects, yeah. I think it's literally 22222.
actually it does, at least for grunts
I get that 27x4=108 dmg threshold
but does the weak point dmg turn it into 2 or 3
plus if im killing grunts I've usually hit them with a pgl so far lol
what is the best scout weapon
anything that isn’t gk2
why?
so far, I dislike the drak25 the most
maybe I don't have the right overclock
There should be a like an empty aquarium with a lootbug in it in the space rig with a pile of gold and nitra in the tank
Tiny lootbug*
which are you using
I agree gk2 isn't the best. The m1k is absolutely the best.
bouncy balls and the thermal upgrade are nice
gk2 doesn’t do anything that the others can’t do better imo
I don't have good overclocks for it, or maybe I don't get the gist of it, it overheats before clearing waves for me
and aggressive venting
for drak I mean
eh
what oc do u have
the fear and fire on demand is rly good
if you take bouncy ball mod and splash and shoot below the bug they get hit twice by the projectile in their face weakspot
once by splash and again by splash and direct damage from the ball bouncing back up
Hmm so there's is a mechanic there
its fine if it overheats, switch to ur secondary and think of it as an automatic born ready reload
if you can burst fire while above 50% heat with the rof mod that's even better
I have only Rewiring Mod
use with mHd and try to overheat around 80% and you get alot of ammo back pretty easily
a pretty-much-required skill of using the drak is self controlled burst fire
like no matter what setup you run, learning to fire it in bursts and committing that to muscle memory really helps
basically the drak should just never overheat, imo
regarding overclocks, the thermal feedback one or whatever "adds more damage the longer the gun is above 50% heat" is pretty darn solid and i've run that one for quite a while
Unless you are using TEF
is TEF the overclock i was just mentioning? If so that's the most important time to never overheat, lol
it's also fine to pair MHD with that and hot feet for purpose overheat
but not to actually overheat it completely by firing till 100% yes
yeah i just got the impression from Sargas' message that the gun was reaching 100% overheat while they were trying to clear a wave, which is not what either of us are talkin about
"getting really hot" and overheating as two different things
It doesn't overheat, it runs out of ammo
like, reaches 0, literally.
Maybe I suck with it
(or obviously I suck with it)
well
manual rewiring mod
you get reduced ammo
you need to be either overheating or manual overheating
just press r when ur over 50% heat and have nothing to shoot
so im assuming you dont have manual overheat mod?
manual rewiring either requires you to overheat every time you pull the trigger or overheat manually to take advantage of ammo recharge during overheat
otherwise its directly nerfing your gun
how is it a nerf?
if you do not overheat ever or manual heat dump it is a direct nerf to ammo supply
because you have to overheat to recharge
if u overheat its an ammo buff
oh my bad i thought you were talking about mhD
np lol


