#deep-dive-discussion
1 messages · Page 224 of 1
Well yeah, 100 xp that does nothing is pointless.
Good point, giving a weapon or crate drop might've helped.
I sometimes did accept autobalance anyway if I was playing with my friends
Btw I got BET-Cs on both the first and third stages of the DD.
The first one was really useful, the second one sadly we only got to near the end.
Also we got exactly 1 bulk each on the first and second stages.
The 2nd stage one came over the cliff when we were 90% done with the Black Box and was really terrifying.
All of us stepped out for a moment before I remembered and stepped back in, waiting a second and then shielded but for a few seconds it was just me at like 99%, then another guy ducked into my shield.
My shield ended and I was like "don't shoot the bulk don't shoot the bulk!" and it died the instant we finished (I guess my friend waited to shoot until after we did it actually?) killing 3/4 of us
How hard are these supposed to be my team got whooped in the second stage
normal or elite ?
Are Deep Dives good for levelling lower tier characters, or should I go as a promoted one?
you can't use unpromoted characters in deep dives
and it's a terrible way to level up
You only earn the XP of 1 mission and not 3 as well
Id say EDD,I also get smashed on the no oxygen level
It was easier with a 3 man team over a 4 for me
if you're all good it's better than the 4th dragging it down
I'm a bronze 1 for reference but being a scout has the least drag being the weakest
I had to solo a detonator by myself when the 4th guy was still in and everyone else was down though
In fairness I've only tried it twice but being a gunner is prob the worst class for a DD
and I went down during that but had iron will on, revived someone who then revived me and then died again
Our gunner was great. I only downed him once, by accident! (He jumped in front of a charged M1k shot on a trijaw)
his build focused on the weaker glyphids while the driller ran frost and tore through pretty much everything
The DD was pretty decent but this EDD wrecked me
PC seems to have better players, a lot still learning on playstation
Controller is probably much harder as well
less precise
I wouldn't want to aim an m1 on a moving target with a controller
im bronze 3 atm, once i get him to gold ill work on the othher classes
EDD are 4.5/5/5.5 in difficulty
yes
I'm slowing also getting my driller to bronze 1
It was funny because the 5.5 level was a breath of fresh air to the 5 this time around
also nah, all classes are great on DD
usually is
stage 2 is always the killer
We only had like 4 downs on stage 3 and one accidental use of an iron will
stage 2 kills us if someone dies in the ravine and cant get back in time before hypoxia
played edd and it was quite fun this week
my first edd was last week's and that was a nightmare
we decided that sticking together was the best strat
I should've friended the people I ran with and I don't know if I can see their info again
is stage 2 always awful?
😭
that's what Ser Pounce said
stage 3 always feels like a breeze
certainly did this time
last week's edd, we were trying hard to conserve nitra and we did weird stuff like digging a trench for the hackpods
and we made it out after everyone exhausted their IW and one guy got in last second lol
this week was not nearly as bad
our 4th dropped out in map 2 (I guess he thought we lost) and our scout made it to the pod :)
I had like 5 tries, the last 3 with with 2 consistent people and we'd get other randoms who'd leave when we lost
it usually is, because you have tons of nitra lol
I got it on my first try this time so I'm happy
we didn't have any nitra left on stage 3 lol
our last try we started with 4, but our engie abandoned after I revived him after having to kill a detonator solo as scout in the area where the last minimule was
we had enough for 1 drop, and I had to drop it at spawn because we had no ammo
we had like 300
we made a ton of drops
I think we were only able to make 3 drops on stage 3
and then a dreadnought appeared- is that supposed to happen?
random chance
We nearly got wiped to the Detonator because it was a surpriseto us, it hadn't spawned their previously and we had like no ammo
if we had fucked up I don't think we would've gotten that EDD today, I think the others would've quit
detonators are always fun haha
it was in the final area of the 1st stage, the really small vertical section
luckily it was mostly by itself so I could zip around as scout, but it did sneak on me once when I forget the terrain because it had destroyed some of it
I Iron willed, revived the gunner, who revived me.
then the gunner died because he couldn't get out and I had to kill the detonator alone 😭
1st stage was surprisingly easy
I don't even remember what it was lmao
got lucky I guess
it was really easy up until then, but because I had failed the 2nd mission so many times I've memorized it
I think the only awful parts were the mactera spawns
I died a lot as scout on the second mission, even zipping aroudn it felt like there were alsways grunts on me
they were rough :x
I run the M1k so outside of one time on the 2nd missionwhen like 30 spawned and knocked out my team before me I usually take care of them easily
I usually don't run iron will, I tihnk I'll put it back to the awareness one until next EDD
then I looked at the end stats and I took half as many resupplies as the team :x
??? this had the most nitra I've ever seen
we had like 8 resupplies on the 2nd stage alone lmao
can't help it if everyone else is taking my portion lmao
that's a bit cringe
I didn't worry about taking someone else's portion after a while because there were 3 of us and a ton of pods, on mission 2 just laying at the different pumps
I try to conserve before using the resupply
on the 3rd one we just took what we needed and the driller or the gunner took the 4th
unless I'm overusing my Zhukov's then I rarely have ammo trouble as scout
I didn't drop a single pod- they were randomly dropped during the map without checking with the team so it was chaotic as well
ah I remember map 1 now- we almost got wiped out when someone died at the bottom of a really long vertical drop
I followed my scout and didn't realize the drop was long and died lmao
tried to use the ng platform and it didn't save me
might've been a cave crawler or grabber around as well, but after that, it was OK
I think most of us were pretty green- one guy was a level 15
what do you run instead of iron will? I can't imagine not running it anymore
why is steve good for regen bugs?
Because it also keeps regenning
ohh so steve lasts forever hm
Depends on how much it gets swarmed lol
in my experience, steve is a little too fond of supply drops :(
I even try moving away from them
It likes them :)
Attaching weapons to Steeve when?
*BET-C flashbacks*
can't they replace max perk steve with a laser attached to his head
laser only does 1 dmg
i think id rather they un nerfed him
was he stronger before?
slasher cant stun lock anymore
and i think they also made him die faster but im not sure
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
New %!s(<nil>)Deep Dives%!s(<nil>) will be available in one hour!%!s(<nil>)%!(EXTRA string=
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, string=ERROR, string=ERROR, string=ERROR, string=ERROR, string=
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ty ty
Yes He dies faster
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
New %!s(<nil>)Deep Dives%!s(<nil>) are now available!%!s(<nil>)%!(EXTRA string=
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, string=ERROR, string=ERROR, string=ERROR, string=ERROR, string=
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Now, if it only could speak English.
DEEP DIVE
Region: Magma Core | Code Name: Bad Badland
Stage 1:
250 Morkite +
2 M.U.L.E.s |
Swarmageddon
Stage 2:
2 Dreadnoughts (Hiveguard + Twins) + 📡 1 Black Box |
Volatile Guts
Stage 3:
6 Eggs +
2 M.U.L.E.s |
Mactera Plague
ELITE: DEEP DIVE
Region: Azure Weald | Code Name: Last Grin
Stage 1:
225 Morkite + 📡 1 Black Box |
Exploder Infestation
Stage 2:
Protect the Drilldozer +
150 Morkite |
No Mutators!
Stage 3:
7 Aquarq +
2 Eggs |
Regenerative Bugs
Bad Badland 
Naughty Badland
EDD 2nd : protect drilldozer + 150 morkite / no mutators

Don’t jinx it
Ooohhh yeaaaaah, morkite again
EDD stage 3: 7 aquarqs, 2 eggs, regenerative bugs
doesn't look too bad
Exploder Infestation and Black Box sounds like a painful combo but I'll see.
At least it’s not on Magma Core
solo is easiest
DD 2nd: 2 dreads (hiveguard + twins) and black box / volatile guts
3rd: 6 eggs and 2 mules / mactera plague
Cos swarm size stays the same as 2p
3 hardest
no im p sure 2 player has larger swarms
DD getting the more spicy missions again
EDD seems doable
Will have to see the cave layouts
From my experience 2 players is the easiest, 3 the hardest. 4 only if everyone can pull their own weight, which I feel is harder to find.
Been having a blast on magma core dd idk what's wrong about the zone tbh
lost connection during end of stage 1 EDD, then it says I cannot late join EDD when i tried to join back. gg nice one DRG
Wow. That sucks. What if someone tried to invite you? That wouldn't work?
you cannot invite people while youre already in a DD/EDD
Good to know.
tremors interfering with kiting due to slow, plus every explosion in the game creating burning ground
not to mention the off chance a crevice appears directly under you
PLUS red exploder plants (i think)
plus the maggots explode
and the ceiling nitra because of the weird ass cave ceilings in magma core
and the fire geysers
and the fire holes
all those reasons that dash is op
yeah you have to plan out fights a bit more beforehand
and also constantly revive teammates who did not bring dash
how hard is the EDD this week?
not bad at all actually. First stage is free
I actually did it with 3 new players who just got their first promo. We were in a discord call so we had that advantage but we were able to finish it
second stage sounds like a bitch
the seed is grunt heavy so good movement mostly solves it
NTP
some trijaws but that's about it
tri jaws are scary as hell if they manage to connect
yes esp on h5/h5.5
easiest one in a minute
we should be okay
Haven’t done it yet but the modifiers are very tame
isn't that true for most enemies 😄 If they hit you it's scary? 😄
they go from mild annoyances in haz 3 to absolute priority target on haz 4 and 5
but yeah a tri jaw swarm from the back is deadly
yes but projectile enemies are exponentially more dangerous on high haz
I had one spawn inside of me last week
because projectile speed increase
tri jaws in high haz hit like a truck
also
harder to dodge tri jaws if you are multi tasking
its easy if there's just one
but I do agree, tri jaws are my No 1 source of dirt munching
but if there's multiple they cover all your angles pretty well
i wish brundle had seed priority over trijaw you barely see them
trijaws die much faster at least
It's not hard to do this, being ready to kite even when you're slowed is not that complicated of a task, exploders are also easily avoidable
yeah its not hard, its just something you don't have to do in other biomes
which is why the biome can be a nuisance
also kiting with dash down either because of rng earthquake or even worse earthquake with no dash and a slasher up your ass is frustrating if you play a closer ranged class like shotgun engie
also if you are waiting for shield recharge, stepping on burning ground is annoying
I main shottie engi and that was never a problem for me, turrets are a wonderful thing
exploder plants aren't too bad but its just time wasted and now you have the floor is lava fun minigame to play
by waiting I mean of course running around in circles, yelling obscenities
things don't always go to plan and magma core just makes it more annoying
exploder infestation black box you say? did you mean: chaos?
Nothing a breach cutter can't fix
Tbf i main engi and its job is pretty much planning ahead of time
competent ac gunner should deal with exploders well
Setting up repellant additive platforms, turrets and trip mines things i forgot the name of
depends on special rng
if u get a bunch of bulks its a lot tougher/menaces
yeah its just proxy mines
yknow swarms in drg truly are just
massive
especially in haz 5 swarms when your team isnt pulling the weight
or in an overrun scenario
really when a swarm isnt immediately culled
you can see its truly horrendous sizes, and while we're safe behind a screen imagine the balls on a dwarf going toe to toe with such an insurmountable force
Well solo EDD attempt 1 failed.. Gunner.. Stage2: Doretta mission got TOTALLY out of control. Zero deaths.. but lost dotty to just the most ludicrous swarm composition i have seen in a while
On m’y second elite deep dive from last week the last stage the swarm got to us, after holding on using iron will with one or two guys up at a time after enough time we crumbled, then did it again and smoke the swarm
Man I LOATHE escort in EDD.. really ruins the solo vibe something horrible
even defending a point is better
Yea nah theres no way I could solo this.
Stage 1 of the EDD and most of stage 2 (until i got doretta rekt) was actually a cakewalk.. super easy cave layout for azure weald ,,, then I got straight up RNGed into the floor.. I think the ratio of praetorians to grunts was about 1:1 at the end.. that and 2-3 menaces pounding dorretta
I run medic and the one that tells me I'm about to get grabbed
bruh i was having an argument with a greybeard about iron will saying its essential. Literally would have lost the EDD without it haha
probably do my usual and re-run it solo scout.. for some reason 90% of my solo attempts after a fail are a win with my scout build
driller got grabbed so no cryo on anything
dash on scout 🤪
yeah?
I always forget to use field medic
I never get caught
but it does have a passive though right like quicker rez right?\
dash/iron wil on driller is good. most of the time you can vamp back up to life. Personally as a gunner is spend at least half most missions reviving people so field medic+dash is my gunner usual and let one the other teamates run IW
yes
it has a passive quicker res and enemies run from res site
i see it as I dont need the time because of shield
covering at least one res
and if there's two
then he should he helping
my whole team ran IW yesterday's EDD
I run shield duration/cooldown
I just spend my time running away as gunner haha
gunner is the medic class
More about maximising shield up time.. if i can res him faster we have more time to use the remaining shield to get stuff done
nothing worse than using a whole shield duration just to res someone and maybe pick off 1 or 2 things.
Im just thinking it would be better to res and then put shield down so they dont instantly get destroyed
Like we can clear a path or something together
so dmg is bring dealt
most people run the mod on armour for 6 seconds of invuln.. if you are not .. you should
IW on gunner guarantees two revives
because I rez someome
I shield before I die
and they rez me
doesnt it get boosted to 9 with the mod?
6 is normal isnt it
3 is normal IIRC
its 3
its 3 more seconds of killing
C4/fatboy on the spot whatever
my first instinct when im rezed is just to bolt. Like im not fighting anything im looking to run away from this shit
bad instinct
register your surroundings while you are down
as gooner if often just cluster on myself
My plan is to run
well u have 3-6 seconds of invuln where u dont have to run
which is why berserker can be amazing + vamp
Dash is pretty good
you run this on SCOUT!
i dont use it anymore though I feel like its "cheating"
Berserker + IW on scout.. muhaha..
then again im using IW
I think i just use IW and field medic cause i think its more "team" orientated
whereas dash is "selfish"
how do you EDD in 15minutes wtf
its just habit at this point
I feel like as soon as I change ill get into a dumb spot with scout and die because I thought I had dash lol
dont even need to look.. I am guessing this is CA and Amel :p
who is that
kill things
haha
pull the eggs and run like hell
true
if you look back through the EDD history those 2 blitz the EDD as driller+scout usually doing some crazy things.. seen a whole EDD in just over 11min (Pinkuma streams on twitch)
damn
fastest i did was 31 minutes on a similar edd
no voice comms
not even really much talking
just 4 really good players lol
IW is never essential, if you are good enough
that second part being the more important qualifier
Yeap clearly not
Dying shouldn't be granted
As in you use it to save your teammates or your randoms use it?
So wait two people elite dive is easier than 4?
enemy stats and spawn rate scale with player count
Sure but such that it’s easier with two? Is it exponential?
depends on how good or shit the additional players are
That's up to players, not the spawn rate or health of enemies
Made it through with my pal, first try, this time I went Thunderhead gunner.
That last stage is just abject cruelty.
Solo third stage on edd is really easy
Can speedrun it before first swarm if no random egg swarm
I think this EDD is really the best one to bring greenbeards on
out of the current weeks I mean
no big mutators
ye escort haz 5 can be challenging
xd
especially those rocks
come down like sonic
I just hate Point Extraction missions in general, stay for just a little too long and you just have wave after wave, and as someone who likes to generally take things a little slower, it's exhausting.
We were just finishing up one wave, and then we had another swarm upon us.
They can overwhelm you while taking out crystals and rocks
I had an overlapping swarm on third stage
So that was fun
get aquards and get out
didn't bother with nitra on third stage cos had so much by then
Thing is, I was Gunner and my friend was Scout, and bringing everything back with the way the minehead spawned for us was a tough bet. But at least we made it.
just rushed the aquarq and egg and left
It's been three weeks now doing EDDs and I still haven't gotten Fat Boy, it's all just OCs for the Zhukov and other weapons I don't use. 
Let me be a war criminal, damnit.
No 
But I don't want Breach Cutter, I want to leave radioactive waste behind me.
Then you are forgiven. You shall be a war criminal 
Petition for radioactive breach cutter overclock 
Everytime it hits an enemy it explodes in radiation and it scales the larger the bug
For the cryo cannon, does Fragile apply to snowball?
nuke gatling gun when
I mean, who needs a full team anyway? https://i.imgur.com/2TPAU8h.jpg
Pretty easy EDD this time around. M1000 + Elec Focus Shots with blowthrough and fear. Zhukovs + Gas Recycling with blowthrough and elec rounds. IFG. For this mission, that combo could slap bugs around all day.
imagine though that would be so cool
green laser beams of death
ah yes, the normal deep dive has the best name, Bad Badland
not the bad badland
do you know if it was in any patch notes?
I don't i just noticed when playing
I suppose we'll never know for sure, I searched the patch notes channel and didn't find any mention of a nerf to his survivability besides when they first made it so he can get aggro
Wish they had weighted system but where as you got three zhukov less likely to get fourth and more likely to get weapon with zero OC
Sorry just noticed
GG to you 🙂 its quite tough for me this time round my team sucks
ngl, it's not uncommon to see stupidly stacked pub teams on Thurs
this was a pub team; hilariously, the scout was the host
probably had a laugh when he saw 3 legendary dwarfs join randomly one after another
the gunner only got downed due to needing to go afk to bake some beans in the middle of the omerran fight
THAT MF EATING 🅱️EANS 
other than that and the driller getting leeched once, we flexed on the bugs
Did your gunner eat enough beans?
So EDD is supposed to be the hardest challenge in the game yet casuals are farming it every week? The endgame is so disappointing in this game
if you want challenge install haz 6 or something
I wouldnt say casuals, the game has been out for a while and people are good at it
I've also had individual haz 5 missions be at least twice as hard as some weeks edd
check pinned message
check the pinned messages
Just cuz experienced players can do it consistently doesn't mean its not hard or its disappointing
Anyone else enccounter bugs on the second mission of EDD?
yeah there's a lot of them
It is disappoint to an extent. The two actually difficult mutators got nerfed cus too many people complained about them when they hit EDDs.
exploder infest?
Current shield disruption heavily decreases the amount of damage bugs deal to you. OG shield disrupt was a straight up no shield, no modifiers. Got changed after the first EDD had a shield disrupt stage 3 and too many people cried.
I kinda see why for shield disrupt though
Same happened to lethal enemies.
EDDs basically casualized the only two challenging modifiers.
would you say that shield disruption is annoying on stages of an edd like hollow bourgh
if it even appears
No? But that's me.
EDD's problem is that you lock gameplay items behind a system that forces people to play shit they don't like to get said items.
If a normal player doesn't like shield disrupt, they just don't play it.
If a shit player can't handle Haz5, normally, they just don't play it.
But now, you gotta deal with both if you want your cores.
Shield disruption didn't have anything to compensate for the lack of shields back then? Damn. What was the other modifier that got nerfed?
Lethal Enemies used to triple all damage including projectile damage.
Now it only doubles melee damage.
Naturally, this happened right after the first EDD with the modifier
Sheesh I thought it has always been double
"Oh no, I can't tank and need to dodge now, this is a travesty"
that sounds like incentive to just get better
Not really.
In practice, all it really did was make people much more selective for teammates, and lobby hop.
Gold 3 was the promotion cap when EDDs started.
Want to guess how fast the lobby titles started putting requirements?
sounds like shitters wanting to get carried
those shitters were a majority of the pubbers
i meant more that if they want the cores, then they get good enough to do the edd
people are lazy
and not complain
true
3x mactera/spitter damage seems like a fucking pain in the ass though
and, well, GSG listened to the will of the people
Shields are permanently disabled by an electric field which encompases the entire map. To compensate, Dwarves take 30% less damage from enemy attacks and terrain hazards (such as Electrocrystals). Friendly fire damage and self damage is not affected by this damage reduction.
Due to the aforementioned damage reduction, Red Sugar is effectively 30% more potent during Shield Disruption missions.
from the wiki
ah so basically the same mechanic
I think lethal enemies can be tweaked up a little
but yeah people already complain about only getting 9 cores a week so they'd probably flip shit if it suddenly became inaccessible to them
I play the game for like 2 weeks, haz 5 is too easy, rewards are shit compared to lower hazs, I EDD first try right after promoting, even my super casual girlfriend managed to do it with me the next week (yesterday)
So to me it's very disappointing
Collecting ocs,mats,promoting etc what's the point if all of the content difficulty is trivial
to enjoy the game?
The game should not gatekeep the items behind a skill barrier. This isn't an MMO.
the gate is more of a time gate to get what you want
It's not about items, give players the challenge, to those who want it
EDDs are a flawwed game mode, few people would actually play it without cores involved.
flawed how
I dont know how you can expand on the core gameplay for something like that
explore for the nitra
If you keep failing at stage 3, you'll basically have memorized 1 and 2
Also, the length makes bad teammates really insufferable
true
supposed that I find out in stage 1 that my teammates are idiots
now I gotta suffer for 2 more stages
assume we get that far
I guess its so there's some kind of thing to brag about? compare yourselves to others cuz its the same seed?
and if I don't completely win, I gotta do it again
would you rather have like
haz 6-7 single missions?
that are fixed?
I think its a tough call either way
yes, or have EDDs be cosmetic only, and have an EDD version of the DD
currently I"m more annoyed with the DD than the EDD
DD is sleep inducing
who needs ambien when you have this?
I stopped playing DD when I was solo'ing one, and I watched my Steeve 1 on 1 a dread and win
wouldn't that run into the same flaws as before with being stuck with the same shitters
Fuck yes, give us haz 6 and 7
its already available
Is it?
There's no real solution now. We're stuck with this system because GSG is nervous that if we change it, the people that already got their stuff the hard way will complain.
yeah
hope for something cool in season 2 I guess
there's a bunch of unused terminals still
in the space rig
Jesus, mods are not supported by gsg, you tell me, instal triple enemy, with one shotting enemies, and you have 5 bullets, here you go that's your challenge
Nope
there's your challenge
I'm on record saying that I'm okay with just giving everybody all OCs, or having them in their own crates, and letting people play EDD only for fun, or let people stack 3+ multipliers on it for more gold and xp. But people don't want to think that all their suffering isn't going to be shared by the people coming after them.
People are like that. I don't care if a fresh install gets all OCs for free.
But people feel like it invalidates their effort if the fresh installs don't suffer like they did.
imo
gate them till promo 1?
just have the forge have EVERY weapon oc
just need the minerals
would be interesting
Kegamine so the mods you're talking about, they reward you for your efforts?
Because i never looked into that
I would like to speculate, but again, we're stuck with it now.
yeah u get to brag about how you are good enough for hazard 6 instead of bragging about how good you are at haz 5

Approved difficulty mods would be a good idea for you
Or just fuck around in sandbox if the base game bothers you so much
Starship troopers I can recommend personally
starship troopers is great
doesn't that halve bug health?
I don't think so
but doubles spawn count
It's got a ton of versions tho from what I can tell
eh, I played it, didn't like it; it's fine but the problem is that it really makes AoE too powerful
So there's something for everyone
Scout automatically useless
People would just double up on Autocannons
That's the problem with such primitive difficulty mods
I had fun with my 400-round neurotoxin AC
I agree. Just isn't fun for scout, or anybody that wants to play with single target.
10 rounds a second
Instal burning bugs mod then
damn guess u have to become a coder then
Apply for a job at GSG
make ur own difficulty mod that doesnt just tweak numbers
)))
The real way to make scout's life hell, is to program all swarmers and jellies to only target them.
"you don't like the mods! become a gsg employee and impact the game development if you want changes!"
Yeah
:D
if you don't like how the game functions
Okay thank you for advice
thats all you have available to you
Really?
Could always make your own mods I guess
I'm just amused by the argument you're making here tbh
Yeah thank you for noticing how ridiculous his argument is

"game too easy"
"make it harder"
"no"
you realize hes talking about you?
No I don't, clever guy
Crimge
oh ya forgot to ask
numbers seem high here for kill count, more bugs than usualy or just cuz of escort
gunner went afk for a bit to make sure his beans didn't burn
so, i probably took some of his eliminations
if it's overall kill count, there were a ton of swarmers
My Engie also had about 850. Lots of little guys.
ah that figures
oh god stage 2 escort. at least there's no elite threat or whatever this time
As a cryo driller with subata I always dread the stage 2
If that first mission doesn't make you fall in love with the gunner 2nd gun nothing does.
Alright, who let in the Dark Souls player?
But jokes aside, I think the game is pretty fine for what it is in my opinion for Difficulty.
And if you want difficulty and don't wanna use mods then I don't really know what to tell you like everyone except neuter the way you play for excitement or something.
How hard is the elite deep dive
depends on how experienced you are
Are Deep Dives on a fixed map or are they procedurally generated?
Because that Hiveguard fight was in an awful spot
deep dives are procedurally generated per week but the same layout for their time active
So then everyone fought that Hiveguard in the same spot?
i thought it was pretty comfy as solo gunner, but most EDDs are
it's probably a little tight on nitra if you're running with a group, but you can bring a couple resupplies to the stage 2 escort if you're thrifty so i'd expect it's manageable
i havent played in a couple months and it was fairly easy i would say
there have definitely been much harder ones before
team were doing well until someone dropped out beginning of stage 2 ..got to hearthstone no probs …3 left rocks started raining in at same time huge wave …one went down playing catch up then …game over to much flak coming in
oh well try again tomoz
do you find sometimes the button to revive people isnt always active to press when standing over them? had that happen too which didn’t help in the middle of it all
This week's was pretty easy, as long as no one dies in a bad place and at a bad time. Plenty of Nitra for a full group; my successful run went into stage 2 with 240, and into stage 3 with 290.
the cave gen is the same. The swarms are not (although the spawn pool is the same i think). It sounds like u got a random dread wave, unless ur talking about the dd
I am talking about the DD. Lava all around the egg, weird elevation changes.. and of course it’s a hiveguard so every shot exposes more hot ground
then ye, it’s in a fixed spot. Although i have noticed the locations of some things change depending on the number of players sometimes
including dread eggs
I feel like I read about people getting a detonator during the black box in stage two. Happened to me too.
Interesting.
once something is in the spawn pool for a level. You’ll probably see it at least once
the game basically chooses 3 from ‘disrupter’ type enemies to appear in a mission. It includes things like menaces, wardens, bulks, and shellbacks
i'm fairly sure they are, though they also don't appear in all biomes
if i die stage 3 is it really worth playing through it again?
last core is just the cosmetic right
means you get to build more overclocks in the forge for forge mastery
Any recommended links for reading up on deep dives? I just unlocked them
i dont buy the cosmetic ones as it is though
bc im only at like 400k credits id run out so fast
the cosmetic overclocks are cheap tho
just read up on the wiki https://deeprockgalactic.fandom.com/wiki/Deep_Dives
the intro, difficulty, and rewards section should give you the idea. And read the rest for other minor details.
It's basically three missions back to back, and your collected nitra carries over to the next stage. And you get cores as a reward for completing each stage successfully (earned only once per dive rotation)
deep dives are the same for everyone right?
yes
whats the normal DD like this round? want to know what to expect.
my team wiped in the last stage it was mactera plague
check the pins
the pinned message by muffin cat is updated every week that shows the details of all the stages
mk
As herm said, it's like the uplink. The biggest difference is that with the black box, it can deplete all the way to zero and it wont fail the mission. You can still recharge it up from 0
ok ty
Yoooooo
Your builds on karl.gg are legendary

My Scout’s new 18k beard would disagree
ye
and you might as well build the cosmetic OCs if you get em
every 5 OCs you craft gets you 1 free OC from the forge
thanks heh
not a link but, if you only clear the first 2 stages don't worry, since the 3rd stage is always a cosmetic overclock.
good to know thanks
bad badland is my new favorite deep dive name
EDD was okay. Stage 3 got a rather nasty drop spot. Need a zipline up or a tunnel to the rig.
Detonator will come by and say hi at some point.
My team had 2 level 40-50s but the Scout level...400 or something hardcarried us.
oof good to knpw
EDD seemed like a piece of cake
for like the 12th week in a row
didn't need to use my iron will on any stage
my first team wiped on the edd, second team almost wiped but we made it out
my first team also wiped on the DD , so take it as you will
they were just random pub fills though
something is defo wrong if your team gets wiped on a DD
cause its like haz 3/3.5
EDD is more of "always stick with your team whenever a swarm comes" and having to really know what your class strengths and limits are
third stage hits like a truck on this week's EDD
yea and something is definitely up
what are DD haz lvls?
3, 3.5 and 3.5.
thanks!
hmm, good to know I should bring the subata instead of epc for once.
But
But
Multikill with tcf 
that's what C4 is for too,
I don't think you can throw c4s in the air so far 
gotta combo with the Engi's grenade launcher mobility overclock
Duo bud and I like running double engie on Dives
Went pretty well for this weeks DD, we got rekt at EDD stage 2 though
Oof,
EPC wrecks groups of mactera. Just have to be good with the timing.
Heavy hitter on EPC isn’t bad either, though non hitscan projectiles are a little trickier
@oblique pewter I know you guys can't help with that, but devs can. The same way people made devs nerf difficulty in the past the same way they can increase the difficulty, add new harder content in next season etc. I agree, difficulty is okay for casual gamer, but after you play the game for a while there's nothing to pursue because you do everything easily and since there is no pvp you are stuck with doing the same easy (for you) content. I would just like to see more challenging stuff on top on everything there is now, the only thing that should have increased difficulty and rewards is EDD imo because it's nowhere near Elite like the name suggests. I still play the game because it's fun despite how much I hate the dumbed down difficulty and I'm still disappointed after realizing how trivial the endgame content is. There's so many veterans that have hundreds of hours into the game, I can't imagine that they wouldn't love some new more challenging content too.
the game is intentionally made "easy", it's very much meant to be casual
if you want difficulty, we got mods (if you're on Steam)
I literally just came back from eating waffles just to see this wall of mucho texto what the hell.
Well sorry for discussing in "deep-dive-discussion" I won't be producing myself anymore.
this week's EDD is on the easy side yes? I never played EDD before. I'm struggling even at solo haz 4 atm.
its pretty easy but it has escort which might fuck you if you arent coordinated
if you are struggling haz 4, edd is 4.5/5/5.5
so you might be dead weight for the team
play scout and just hoover up minerals
How many hours on average should you have to do a deep dive?
enough to unlock it
By the time you’ve played enough to have a promotion you should be fine
Don’t gatekeep yourself (or others!) with metrics like hours played. Just go click the button and try the thing. It’s endgame content and OK to fail.
Oh. Thank you haha
deep dive is haz 3 so if u can handle haz 3 you are fine
I think gatekeeping dd is dumb but unless you are doing edd solo or with friends you are broadcasting that you are competent though to handle EDD (unless you say something) and people should invest their 40 min-1 hour with you to complete the EDD
IMO
with save editors now level # means nothing so gatekeeping thru hours (private profile) or level (save editor) is meaningless
so its just trust that they are able to handle themselves
Gatekeeping anything in DRG is dumb
It's a game, even when you fail a Mission you still get tons of rewards lol
levels never meant anything, cheats or not
don't get anything if you fail a deep dive twice lol
I find it hard to believe that playtime doesn't correlate with skill for 95% of the population
oh yea lol
yeah I have met really competent single promos
but high levels who are bad, are usually bad because they refuse to learn
yea
dunno
im the type of guy who gets good quick
n its kinda sad sometimes
people gatekeeping bc i have X ammount of hours in a game
yes, 20h isnt much at all but trust me when i say that i know my way around the game
I think previous shooter/horde game experience definetly helps
you can just check someones hours
just knowing how to kite
i had none
😂
never played any game like this
everything i feel like playing tbh
sometimes dayz
sometimes its dead by daylight
when i feel like it its r6
no real trend, just everything and anything thats fun
i play the exact opposite way lmao
in dayz i look for pvp
and in dbd i usually play killer
why is it possible to kick someone mid deep dive
just got kicked right before the end for no reason
didnt get the OC
or any xp
wow that is rude af
I always host for that reason
probably cuz people can troll even on edd but
should probably be a vote kick in that situation lol
I have been kicked from deep dive too.. but was like round 2 and I died like a moron.. probably cause of that. So far completed 3 deep dives in total.. gotta learn the ropes I guess
2 Deep dives and 1 elite
I usually play engi/driller but guys wanted scout which I dont play that good yet. But want to learn it more. I like the class and synergy Scout+Engi
yeah its super efficient and easy to deal with cuz light+swarm clear
u start to miss gunner shields and driller tunnel back though lol
Yeah true. I prefer playing with all other dwarf classes to have everything 😄
I did solo normal Deep dive on engi once. Felt like a king 😄 But one of the missions were refine liquid morkite and I really hated doing superweird elevator platforms.. Wish I had driller then.
Yeah that first round which had refinery in a hole 😄
Hi everyone
A bulk spawned coming from below during the black box in deep dive phase 2, and we had no way to kite it without leaving the balck box
Luckily, I was cryo driller
And failing that I could've probably popped iron will
i got kicked right before we activated the mule on round 2
so i helped them do the edd
thats...a weird time
I've seen kicks immediately before mule on 3
because host took advantage of their work
Um, to be honest, that last part isn't even a favor.
It's usually expect that you take a class that isn't already taken.
4 gunners is probably the quickest I've seen a swarm end
engineer is so far above all other classes in terms of damage potential, it's not even funny, it's just a design oversight at this point
IMO easier to apply with autocannon gunner but yeah lol
I guess he pays for it for limited non-static utility
war
wat
with engi you just shoot the breach cutter
and everything dies
if its an oppressor just curve your bullets with lok
I love breach cutter. recently got the overclock for "returning" the beam and its superfun to use
I just see bugs on the ceiling and I left click
brech cutter is closer ranged imo and pgl has ballistic trajectory
breach cutter is straight line too
and this "issue" can be somewhat fixed with an IC
OC
roll control?
doesn't solve the base problem
where it doesn't deal with perpendicular targets/nonflat as well as pgl or autocannon
also close range as in its harder to lead a slow moving proj
Its return to sender
^
trust me, no matter what you do
a breach cutter is always gonna kill more bugs
unless you dump a fatboi into a corridor and somehow make 300bugs walk through it
doubt
unless you move perpendicular to the wall
return to sender isnt going to curve it
breach cutter is better when everything has went to shit and u need to kill 100 bugs clustered around ur dead teammates and the 200 chasing you
breach cutter is good if the bugs are lined up in a horizontal plane
yep
which happens more than you would think
but thats way too close for comfort for me
pgl is good when the bugs are on walls or crawling around like spoderman
the hitbox is large enough that it will hit a lot of things
especially with triple line
i prefer plasma trail
and breach cutter technically needs abit more positioning personally if you wanna optimize that conga line kill
does plasma trail stack with spinning death
im going to go with no
and by stacking do you mean the trail multi hits?
spinning death will leave a plasma trail if you configure that weapon mod, yes, but it doesn't stack multiple instances of plasma trail on the same bug
my standard build for spinning death includes plasma trail + stun
hope nobody is stupid enough to click that link above
by stack i mean does it increase dps
I mean you get the DPS of plasma trail as a bonus, so that's an increase
but no unique interaction with spinning death beyond that
stun on spinning death or armor shredder
i like seeing naked praetorians
stun ensures the bug stays in the blender
so vulnerable...
i kinda stopped using triple line tbh
all you have to do is nick a mactera with it and that mac is dead
and triple beam with spinning death is redundant
even for dread?
ah ok
imo spinning death is like the BC's version of fatboy
last time I saw spinning death was in a dread heavy edd
eh...I could see SD on the normal DD this week
it's good for mac plague and swarmageddon with the max width and plasma
but yeah, normal DD, kinda...whatever you want to bring
I do like SD for escort too though
thats fine since escort is campy
and black box in this EDD too...and mining / PE...so it's not the worst EDD I've seen for SD
just watch for allies
Hah first deep dive complete!
congrats
enjoy your ocs
Hah now im drunk on a mining mission to celebrate
i think they reduced its friendly fire like a year ago
need 1 more for edd xbox if anyone up for it
just read the conversation. im kinda newbie but love that I can understand all those SD, BC, EDD, H5, FF etc 😄 Done my first DD and I was a pain in ass in EDD, somehow managed to finish all of them alive tbh. love the community, love the game. hail. rock and stone.
congrats
Good stuff
How difficult is the EDD this week
I just unlocked deep dives last night -- gonna try my first this evening. How come the server list is always grayed out? Am I missing a prerequisite?
What's the EDD this week? I did the last 2 and I am surprised to find it wasn't all that hard or a miserable experience like way back when they were introduced. Had some good teams who didn't berate me for being knocked down or bringing the "wrong" gun. Might try another.
check the pins
Just did the EDD solo. Took exactly 1 hour. Stage 1 and 3 arent too bad, stage 2 its very difficult keeping the drilldozer alive if you are solo
I didn't know they pin those. Thanks.
man. escort on such a difficulty level sounds like pain.
eh
just bring major swarm clear
biggest killer in escort is forgetting about enemies lol
or funny double bulk spawn
yeah. Been wondering if I need to get a replacement OC for carpet bomber.
nope
the one i posted was with carpet bomber
my favorite
oc
you shred everything and everything you cant shred is someone elses job
lol I got double bulk in last week's. Then a third came and I fought it alone and got blocked by molly when it went off. xD
yeah. It was in a tight tunnel and it found me where you dig through dirt so the hole was only dwarf sized since we had no driller. Molly ended up parked right in the hole as I killed it. The rest of the team had a laugh and gave me a "wow good job" pat on the back for killing it for them. Was a fun run.
not sure if I have the energy or time to try tonight. Maybe tomorrow. Thanks again.
the escort definetly lengthens the mission
stage 3 is kinda awkward verticality wise
but if u have an hour id give it a shot
and np
Alright, when should eggs be popped in phase 3 of the EDD?
our team tried "as soon as possible" and got wrecked by a double swarm
in my edd w/ a friend only, we got the one at the bottom instantly, and got the aquarq out nearby, after the first natural swarm happens, get the second egg to be safe
we were pretty casual about it getting them, so long as you have a clear path getting to the rig
for reference we did driller + scout, he was driller and i was scout, drilling from the bottom to the rig is pretty good
pop one egg at a time and wait if you hear the swarmwarning
did it twice this week, with several friends. We made a typical bunker right behind the rig, and were just camping inside every time there was a swarm alert whether was it scheduled or because of the egg
on 2nd run we had a detonator, so i just drilled a long exit tunnel when we heard him, and simply ran out of the bunker as soon as we could see the fker
thoughts on driller having 600+ kills and gunner with less than 300 during the second stage of an EDD
it's swarmaggedon and your gunner has minigun, or he kept his ammo and let the driller do the heavy lifting, or he's bad.
I can at least tell you he had an AC
maybe he was using big bertha
when i run sticky fuel my driller usually gets more kills than gunner but not as many as a good engineer
its also possible the driller was enthusiastic about taking out swarmer nests
you are in EDD, it doesnt matter who has more kills or nitra mined...
nice 2 hour elite deep dive just to get kicked when whe win totaly not ultra mad
you aren't lying right?
no it was some chinese host
oof
wanna run it? I've been around but don't expect me to perform a miracle.
so it feels like my brain is trying to exit my head
or more than one anyway
nah i am good it is 5 am atm
GL MY GUY
u 2 man
on the industrial sabotage missions you cant join mid boss fight cause "the team is on the final stretch", i wonder of that feature would be a good thing to have but in reverse; to not be able to kick someone if you're on stage 3 running to pod. even then they could just kick before calling pod but still
This has happen to me! Why do people kick right at the very end??
Depends what hazard level do you usually play on?
do you get the free cores on your first dive of the week? or every dive?

