#deep-dive-discussion
1 messages · Page 221 of 1
what does it mean when a DD or EDD group is grey out when you're on the 'joining' page?
Man, that first room on the regular DD hits the ground running.
The Dive has started
how do you like to solo deep dives? what class?
stage 2 of elite deep dive keeps doing a deep dive into my asshole
idk if my team just sucks but this is impossible
haven't gotten a single swarm alert on that map, yet im constantly being swarmed by everything
fighting the dreadnought was the most relaxing part of the mission
Yeah stage 2 is the hardest one this week
newish to the game and was just curios, but if i do multiple deep do i still get the rewards like the cores and stuff?
Nope once per week
alright, thanks
You only get one of each stage's rewards per week, yes
Stage 2's main room was pretty difficult in my experience
No, gunners, you should not zipline the team right into the middle of that mess
anyone else struggling to find people for deep dives? I tried to solo it but I'd rather do it with other people
i usually click Join and wait till a game shows up
cries in NZ
thats why Join, my ping is always 100-200
if i host nobody will ever join me, but joining someone else isnt an issue
dead game 😦
9am here lol
well we failed lol
What’s a deep dive
Deep Dive Terminal
Deep Dives are an End Game mechanic that was introduced in Update 25: Endgame - Part 1. Deep Dives are accessible to the player once they have promoted their first Dwarf, while Elite Deep Dives also require the completion of a Deep Dive (only once). The mechanic consists of two pre-seeded, difficulty locked variants: Dee...
but the next one was succesful!
everybody gangsta til everyone had to use their abilities and the scout has to IW Resupp to just survive 2 dets, macs, and a swarm before pod opens
I
I just crashed
It was the last swarm before we called on the 3rd mission
Also
I'm the host
Was
I'm not sure whether or not I should be depressed or very angry
so this is the deeping diving
indeed
ok so lets say i already completed a deep dive if i were to join someone elses deep dive would i get a core?
no
sad
you get the reward for each deep dive once a week
for real
Stage 2 fucks
I’ve reached that part 3 times now and we got beat down
I don't even REMEMBER how many Detonators my team and I had to kill BEFORE this moment!
No like everyone was DOWN, everyone used their IW
I was the only one who used my IW to resupp and just
unvibe and dodge
I killed a couple of macs but I could NOT do anything against 2 dets like you kidding me?
had to Grapple around for 30 seconds before the pod opened
what i do is listen for the sound of rock moving then just stop what your doing and wait for the bugs kill them then continue
😂
AND THEN I CRASHED AT THE VERY VERY END OF THE EDD AND I WAS THE HOST TOO SO-
Noooo
NAW LIKE WHAT THE HELL
that’s sucks ass
IT DOES
damn
I wanna punch the code spaghetti who programmed that singular crash bug
Well I don't know code, but I just kinda
sat there
when the Unreal Engine window popped up
We got refuel to 85% then bam all three went down I had to bail back in the tunnel just couldn’t beat back the swarm to get to it in time …so damn close
What’s stage 3 like?
Whatever it was, Miss Fortune slugged me with a left hook and stepped on me with her leather stilleto heel boots and frankly I'm quite disappointed to say the least
i play scout wby
Scoot
nice
I have a lot of fun with grapples and sniping tbh
i use the plasma carbine
Honestly it'd suck if it was just me crashing but what makes it worse was that everyone loses because I hosted like NOOOOOOOOOOOO-
please tell me stage 3 gets easier than that
3 was easy as hell
typical
that's what counts 👌
ye i even took a screenshot because i never succeeded after dying so many times lol https://i.imgur.com/AgXIjrp.jpg 
more than 50 lol
congrats on that dude!
poor driller and engi 😂
haha yeah. our gunner was really good, his positioning always was on point
This week was yet another chill EDD, and I'm not complaining. Feels good to have a break sometimes
https://media.discordapp.net/attachments/565850434376302613/929498422875144192/unknown.png
2 Dets.
We had 2 dets at the same time when we were about to escape.
I only survived because I IW'd into a resupply.
Everyone else IW'd and died, getting camped by the damaged Det.
same
i think everyone gets it
i mean we didnt die there, that was the easy part for us
getting to that was rough lol
Stage 2 Drop Pod location was soooo gooood.
Only 2 tunnels to watch 👌
we didnt do any fancy bunkering or strategies, just running around like crazy
You know...considering that less dwarves mean less bugs, wondering if having 3 instead of 4 dwarves would be a viable strat to complete the EDD
And we did get 2 Bulks on Stage 2, one on Stage 3, but they were a non issue
I love how trivialized dets can be as soon as they get Crit Weakness
Shot one on a non-DD with Hyper-Prop and was like "Huh. Got a strong gun, heheh" before I realized lmao
Pretty sure the difference in enemy density isn't that significant between 3 or 4 dwarfs.
We did have quite a lot to deal with, as you can see by our number of kills
The truest way to dwarf
you can have a look at the wiki if you're curious 
Uh, where's it say the enemy density? Looking at https://deeprockgalactic.fandom.com/wiki/Difficulty_Scaling#Normal_Scaling
I one shotted a bulk on Stage 3 lol
oh wait I just had to scroll whoops
Hyperprop. Critical Weakness OP
enemy health doesnt change between difficulties?
Hehe, ye
or armor?
Smaller enemies no
Bigger stuff like Praetorians or Oppressors yes
Enemy resistance it looks like
aha thats still good
The Illusion™️ of more HP
it does change, not the armor tho
Technically it's not even the HP that changes but the resistance (but it ends up being "HP")
And it scales between difficulty and player count, everything can be found in details on the wiki too
because it means... like my current K1000 build requires 2 (headshot+bodyshot) or 3 (3x bodyshots) to kill a standard bug
regardless of difficulty
it would be real nice to swap to a build that can 1 headshot kill or 2 bodyshot
Yeah the whole "Effective HP" thingy. But it's simpler to consider it's just more HP
i got like 170 ammo 🤔
The breakpoints for grunt is 108, it caps out in haz 4 and doesn't change past that. That's the most important breakpoint
the different between health and effective health yeah
The other ones are swarmers, slashers and mactera.
For everything else, it's not really worth it to bother
doesn't haz 5 just not increase health, only spawn rates and damage?
damage breakpoint for elephant rounds against menace time
And speed, and projectile speed
Haz 5 only increase health for bigger enemies, and about 100hp for most of them usually
well yeah projectile and movement speed
Using Hipster? You should switch to damage on T1 and Weakpoint Bonus on T4. You can one shot grunts on any Haz with a headshot
i love that this stuff doesnt change too much tbh. one of the issues in vt2 imo is that stuff you experience on low difficulties doesnt teach you anything cause enemies on higher difficultiues have completely different values for everything lol
yeah im using Hipster
honestly moderately disappointing that the M1000 has like 20% max weakpoint bonus but I get that it needs the balance
don't want a faster firing bulldog with a hundred rounds and a 10 round clip
it used to have more and it was stupidly OP lol
I'm running 23221 Hipster
just get carpal tunnel and be host it's that easy
lemme see what i got
Lots of good breakpoints
my build is 23213 Hipster
With my build, Focus shots one tap slashers and Mactera Spawns on weakpoint hit
If you prefer Blowthrough, I suggest you take Increased Focus Shot damage
No
2311X
does penetration work without charged shot?
Yes
alright then its fine
i kinda like this 23213 build, it scales with the difficulty
the more enemies there are, the more value you get out of it
i spam into horde with autoclicker
You'll get even more value with more powerful focus shots.
But if you prefer spamming then sure, go right ahead
Definitely not my style but if it's what you like, I've got no power here lol
i yoinked the build from some streamer guy who's level 3500 lol
i think ill stop using steeve, its too inconsistent
sometimes he helps, but many times hes totally useless
Your point being?
don't be mean 
He's using player level as an argument, I just can't not react xD
Non!
whats the top active perks to use now that im getting rid of steve? 🤔
Anyway... Just because someone is using a certain build doesn't mean it's automatically good
Even if they're high level
field medic? shield link?
Dash, it's OP
Field medic is very good on anyone too
id probably use it on everything other than Scout, true
See You In Hell is never bad
but seems unnecessary on scout
Berzerker is very good too
It's never necessary on anyone.
It's OP, there's no denying it, I'm still not using it on any class 
Also a classic for scout and driller alike (and people who are a bit imaginative) : hoverboots
i mean theres 3-4 sec cooldown on the grappling hook, why get another mobility with 25 sec cooldown :x
it's free mobility and it can save you in some situation
Because it's free and has quite a lot of uses
free mobility is never bad
Aside from mobility
Not to mention I could ask the same question about Special Powder...
But then I'd get too sarcastic
the big thing that make dash OP is the part where it get rids of slow
And we don't want that
(and the low CD)
special powder lets you cover like 50 meter jumps instantly
also save yourself from fall damage/death
So can grappling hook and overall experience
It also has the downside of making it unable to use offensively when falling/jumping 
Special Powder is fun but I don't personally use it
Like I said earlier in chat: I like being able to shoot my Boomstick in mid-air without yeeting myself
I second that
Used it, had some fun, realized it didn't suit me, never equipped it again
End of story
I personally don't enjoy the M1000 much, except with hoverclock 
Ah now we're talking
you guys remember the name of that guy uhhh, scout main i cant remember
prospect prophet prosomething
used to play modded solo haz6 with twitch integration
Found this week's elite deep dive to be even easier
beating that without special powder would be impossible
Not at all
Special Powder doesn't magically make you able to deal with Haz 5 and above
I'm sorry if it's cliché but...
It's just a matter of skill
See this is exactly why I'm adamantly saying Special Powder is overrated.
it's also a matter of playstyle
Looking for some folks to do a deep dive with
Haven't done one yet
any recomendations going in?
Which class are you most comfortable with?
Gunner, have been dabbling in driller but most of my experience is on gunner
Aight, looking at DD stages, I think Minigun would be best (considering the mutator on Stage 2, you might want a bit more single target damage)
Otherwise, classic stuff: stick to your teammates, get Nitra, use your shield often and proactively
tbh, minigun is always the best option
if you wanna play it safe
The minigun is literally the weapon you can bring in any scenario and do good with
Good single target damage, good ammo pool, good accuracy for range, and it's efficient enough to let you shred through waves (even more so with blowthrough)
Can never go wrong with that gun
I feel it
Good ol' reliable, Gunner edition
(not counting specific OC build ofc)
OC means overclock yeah
gotcha
Are you gonna go solo for your DD or not ?
yeah I would love to start unlocking some of those, I honestly have been avoiding looking up things about the over clocks, I kinda just want to feel them out
That's a great mindset 
a big part of the fun is discovering stuff by yourself
I think the game is best played with other people so I was gonna throw a lfg comment
Alright. I'll give you a few basic gunner advices then if you want
I am down
For the M1000 (Garand), right?
First thing to know : Your primary job as a gunner is to protect your team, and that's where your big guns are put in use.
You can either build your weapons for damage or CC (through stun and slow), both being valid ways to keep the bugs of the back of your team. You're the pillar of your team and if things go wrong, you have your trusty shield™️ to save the day.
Use your shield whenever you feel like you're getting overrun, or to save a teammate or to revive them in a pinch. Don't shy away from using them all : it's a very very strong tool.
Your grenades are specialised in CC and area denial : the cluster has AoE stun, the incendiary pretty much kill any grunts walking in and the spiky can fear enemies. Don't hesitate to use that at your advantage.
The zipline is an interesting tool : you don't have a lot of opportunity to use those usually but whenever you see big chasm or a drop, it's your time to shine. They can also be used as a safeguard or kiting tool if you ever need to take a fight near an edge.
Though your mobility isn't great as gunner, simply jumping and humping walls can put you in a LOT of places that you might have thought were unreachable. That and the smart use of terrain. Abuse that and you'll see your reduced mobility not being so bad after all 
Best perk set up for scout? (all 3 passive slots and 2 actives are unlocked)
i went on a search for the guy with the special powder lol, found him
its proponent_
I second the third part. Gunner mobility stems from your inventive use of terrain. He might not have a grappling hook, but he can sure use his brain
hasnt been playing drg for years though 😦
I like to make a web with intersecting ziplines and jump between them to avoid bugs and projectiles
Also positioning is important. Though you have the means to keep your enemies at bay, you might end up overwhelmed. Don't hesitate to throw a shield for some breathing room (preferably, you would have been on the move before it happens but it's not always easy as bugs will try to flank you).
More CC can mean you have a better time standing your ground (because you simply can't kite away because of a chasm or a wall), so more damage isn't always the best option (even though a lot of people seems to think it is).
As a gunner you're slow and your mobility isn't the greatest, as I said. Inventive use of terrain and keeping an eye on the overall battlefield so you're not getting overwhelmed is a very important skill for your survival. That and dealing with priority targets (usually anything that can shoot/slow down your teammates).
That's pretty much it for most gunner's basic knowledge, everything else comes down to fight preparation, terrain use and weapon build and how to use all of that during missions 
For the DD part itself : Don't shy away from using your ammo, you'll likely end up with too much nitra anyway 
feel free to shoot at your heart's content at anything looking funny at you and your team
your secondaries are great for taking out priority targets at a distance, and don't be afraid to shield when things get a little too spicy
and drop those shields all the time you think it's needed 
a good use of the shield is what makes a good gunner
cannot stress how important shields are on higher difficulties/EDD, i often see my friends not shield in moments where it's important to do so, so just stressing it here
That is a lot of good advice, I think my main draw to gunner is the deffending the team aspect, I usually main support in most games so having the ability to be the wall between my team and the hoard is really satisfying
it is !
It's kinda funny how a lot of people don't catch up on the gunner's role at first 😄
though the name of the class is a bit misleading tbh
very ture
I also love shoot big gun
minigun go brrrrrrr
Petition to change Gunner's name to Defender
That might work
Warden
Nah, I mean, gunner has large guns, hence I like the name of it. Simple, effective
A lot of people are like "but engi is the most powerful class"
Well yeah, but engi can only defend an area, and usually just himself. It has no CC outside of a few options and grenade. Also, when he's out of ammo, it's game over and that tends to happen quite fast given his ammo economy (which is not the greatest if you're trigger happy)
Meanwhile, gunner can push through an entire wave and have half of his ammo still left at the end. Also, good AoE CC everywhere 
I can get through some waves with more than half sometimes
I think the overall balance of classes is pretty good tbh
Can't believe there was actually an argument about Gunner being the worst class in drg-chat a few days ago
though I do tend to go for increased ammo
All classes have their own niche and their own way of "carrying the team" when things go wrong
which is great
Usually, I'm the short end of the stick so it was kinda jarring to say the least...
Every class is S+ tier.
I have been meaning to do a class combination tier list for a long time, what do you think it is the best 4same dawrf team?
Id say gunner
Expecially escort duty with 4 gunners you really can't loose the mission
Proponent is still playing. He was just playing yesterday or 2 days ago. Doesn't really play or even host haz6 lobbies anymore tho, just haz5 now
4 gunner is up there honestly, just because of the shields 
16 shields at once to protect Doretta is actually insane and the Zipline a are great for the fueling fase
Yeah, shield are really just an insanely strong tool
And driller has an overhyped second grande smh
I'd say the worst is probably all driller because drills don't really benefit from having two of them, all scout depends on the level, the ones like mining duty you can just rush through them
just completed the normal deep dive, was pretty fun
although the hiveguard spawning immediately was not
4 me
But you'd have to clone me and that's impossible
his haz6/twitch integration streams were amazing
like when they spawned 1000 tiny spiders
or like 10 detonators at once 😄
I thought that was really funny, stupid but funny
it was really funny, but on the first attempt i did it took both of my revives away
that would also be funny
I really have to test it lol
i feel like it wouldn't work unless the weak point was exposed though
might try the elite deep dive, i'll probably get destroyed though
This week EDD is a good one for newcomers to give it a run
just had 2 dets on the last mission of the normal DD
both during the triangulation stages
this week elite deep dive stage 2 is scary as hell
judging by mission types alone this shouldn't be too bad for a solo edd
solo scout vroom vroom here we come
Gunner is pretty ammo hungry so it must be a nightmare sustaining a team of 4 gunners
Varies depending on the weapon config, Neurotoxin Autocannon x1 would save on a lot of ammo.
So for this week's EDD I joined up with random crew. 1 driller 2 engineers and myself running NTP didn't even have a problem on stage2. Between the aoe of NTP and the 4 turrets wasn't a big deal. The only times I ever die to swamers or exploders is when I forget to put my game volume up/mute the music. You need to be very alert to be playing without any sound :p
Found the regular ti be harder once again.
this weeks edd is totally manageable, you have tonns of nitra. But 2-3 weeks ago there was a nightmare edd where i failed 3 times in a row with randoms just because of ammo xD
I know when I played be4 the real launch when was less then 100 players EDD were nightmares in general. Then again noticed since I got back into game after almost 2 years that everything is also running alot of smoother.
Could never clear them back then would get lucky if the group I bought game with would clear stage 1 and miracle if we cleared stage 2
Well, I was with two randoms, and 2d stage was a pain - because we encountered double big exposive bugs three times and last ones were in rather little cave
Looking for someone to play deep dive
I've never done a deep dive, but I'd like to try
at what point did people start doing edd
When we easily completed the normal DD and felt confident enough to try the EDD
It went well
I kind of just did it one day, I think I first tried with that Hollow Bough one a couple weeks ago and it went like shit, but then me and my pal just tried the Azure Weald one when it rolled around and did well.
Any one know what the best pickaxe upgrade is??
Damage is arguably pretty good (240 damage on a Power Attack)
I really like recharge speed for power attack, but if I get Slayer Stout, I'll switch over to area of effect because it gives me a lot more breathing room if I'm cornered by bugs.
it's up to preferences
Personally, I always go with recharge speed
I prefer damage for those bigger bug bum hits
3 different answers
All technically right
Pick your poison 
Man I love DRG
I go for damage
Because most of the time I don't remember the power attack lol
So the recharge speed for me it is kind of pointless
i always power attack even when mine is recharging still so recharge speed for me is essential
Damn, edd aint fuckin around this week
Stage 2 is rough, the rest should be OK
I almost always pick AOE
to whack swarmers, grunts or squids
Grabbers + trawlers + sandblasted caves is the bane of my existence
And i think im gonna use poop gun with slow to combat the swarms instead next time
if you're struggling a lot with those maybe use heigtened senses
Or sticky flames, either or for now
Its only really a problem when im the last one alive
Ill have to find a different approach when entering the cave complex in stage 2
This week's normal dive is really fun
Playing with the sniper scout is really useful for handling the elites in the second stage
A lot of players do, once someone pickaxe the last piece of dirt to the next room you often see everyone rush to the next room, awakening forces that should stay forgotten.
While i am still setting up sentries
I did the normal DD with the same squad I had just finished the EDD with. Those elites would pop up and get obliterated so fast I hardly had time to realize they were elites lol
The thing about stage 2 this week is that it’s a 3-mule salvage mission, which means you’ve got three medium-sized waves that can trigger as soon as you step near a mule, possibly all at once if you spread out and explore separately. That doesn’t count even more possible spawns if you happen to hack out the booby-trapped mini mule legs. Best listen closely for the burrowing sound and regroup to fight the waves as needed
So is deep dive over lock rewards only once a week?
Like no matter if you do elite or not
each set of deep dives has it's own set of reward, which you can collect once a week for each
After you've completed a Deep Dive, you can do it again for the <45 minute achievement (On steam, at least)
Oh so the elite gives its own rewards seperate from the normal one
You can only get 2 blank cores, 2 overclocks and 2 cosmetics per week, if you complete both deep dives
So only 2 weapon overclocks per week from deep dives then
Ah I see
Thanks a bunch
Well, four if you use your blank cores and select weapon OC’s instead of cosmetics.
Blank cores can only be used in machine events yeah?
Yeah, just complete machine events and use your blank cores to redeem your overclocks
Yeahh
first level sucks without driller
shouldn't have attempted it solo as gunner
aborted when I realized what I'd have to do to get all those pipelines connected
Whoa so is the deep dive the same 3 missions / layout for all console/pc players?
it's the same objectives yeah
the microsoft and playstation versions get a slightly different one for the layout though, since those are limited by previous console gen
Can you do elite deep dives without OCs?
I have a ps5 and the controller feedback is so great lol. Good to know. Got past the first 2 missions but I don’t want to play it all again just for the cosmetic…
first taste of an EDD, was this week's one particularly hard compared to usual?
This week's was relatively easy then usual. Last weeks aswell, they usually aren't as easy. Usually can't clear on 1st attempt with a random group but multiple groups have been doing so.
i did it solo driller
usually im not eager to join groups cus im not sure how well i'd do with randoms
Only one way to find out
just completed my first deep dive with a rando! duo, 1:12:18 😀
half of our time was spent in the 1st mission, our refinery spawned in the bottom of a big hole and all the gaysers were on the highest cliffs 👀
Any tips on doing elite runs? They are kicking my ass
50m is my fastest it was so close lol
Love saving the DDs for the weekends, hope they get expanded at some point.
EDD. Stage 2. First we get 2 bulk detonators. And in the very same stage during the fuel part in that rather cramped space around the drop pod. Another pair of bulk detonators appeared.
Mission was doomed from the get go.
After a couple of attempts yesterday and getting very frustrated, EDD is defeat
feeling very relieved to say the least. stage 2 is haaaaaard
How many bulk detonators did you guys have?
only 2 on that run
Yeah yeah 2 on stage 2
Checks out.
Man we had some tough runs yesterday though, its a tricky one
We just got very lucky today
Tried 5 times yesterday and smashed in one today!
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
We are hearing rumors that some dwarves are still not done with this weeks %!s(<nil>)Deep Dives%!s(<nil>)!
We want to remind you that there's only half a week left until our scanners pick up new missions!%!s(<nil>)%!(EXTRA string=
_ _
, string=ERROR, string=ERROR, string=ERROR, string=ERROR, string=
_ _
)
I really hope this is intended
Like actual lore, right there
Man that'd be amazing
alas..
If this isn’t pinned I will be sad
Did anyone else die from the 40ft hole the nexus was covering in the regular dd?
Oh god who gave Mission Control the Error Cubes?
update teaser
Who Even did it, again 
As always 
Got 4 detonators today on stage 2 😦
F
stage 2 would be exponentially less annoying if any single one of the particularly annoying elements was removed
but no
the mactera were very insistent that we went to brazil
Such is an edd
Okay. When I did the EDD 3 days ago there were only 2 dets stage 2. But today there were 4.
Are they randomized as well?
^you can have one edd with just one or two bulks, and you can have others which sends an army of them to you
By spawn type randomiation does that mean that some players won't have bulks at all in the EDD?
Or are the enemy species in the mission set by the seed?
the directors follow the same rules, with the same modificators, using the same pool and with the same number of points, so it's likely people will have a similar experience, yet it's still random
so yeah, some people won't see the same thing for the same DD
The only thing that'll stay similar is the layout and the cave-generated enemies (BET-C, leeches, spitballers, etc.... though all of those are also affected by player count, so a team of 2 players won't have the same things as a team of 4)
So the director is always given bulk permissions but sometimes mashes the bulk button and sometimes gets distracted hitting the mactera button instead?
Outside of the guaranteed grunt and praetorian spawns, how many other buttons does the director get each mission?
it's pretty complex. the author of the Hazard 6 / 7 mods has some awesome writeups on it
https://docs.google.com/document/d/1O2hmVsoaSy2qId4jCWOP_pHMXaoGMWqf_MY7RAs6cxI/edit?usp=sharing discusses each RNG enemy pool variable and what it does
and a list of all the values the game uses for Haz 1 ~ 5.5 can be found here:
https://docs.google.com/spreadsheets/d/1ygMn4sHAx0jvgRK0qa9LAOIcETnznkh1MtVLgsfu0ik/edit?usp=sharing
(I inquired a while back about why this detailed info isn't in the wiki, apparently it was deemed a little /too/ detailed)
But here's all the RNG elements that the director uses for enemy spawns. The 3 or 4 "chance buckets" for these percents/intervals are RNG'd at the beginning of the level during generation (I think derived from the map seed?), and thus I /think/ they are also the same for everyone in a given DD/EDD map in a given week:
Encounter Wave Strength Encounter Interval in seconds Stationary Enemy Strength Normal Wave Strength Normal Wave Interval in Seconds Enemy Diversity Stationary Enemy Diversity Grunt Veteran Percent Praetorian Veteran Percent Disruptive Enemy Pool Max
I agree, but also %!s(<nil>)
I had gotten 6 detonators on round 3 of dd
Felt
anyone up for EDD?
oneshot the dreadnaught in edd with detonator
get rekt by leach
my fucking life
real talk i dont think bosco reacts too well to you get trapped by a leach
its like choking on food and your waiting for your decrepit old gramma to waddle over to you with her walking frame to give you the Heimlich maneuver
did you press X to call for his help?
For some reason spamming X seems to do the opposite
not for me
Bosco just stares at the Leech, doing nothing
So I press it once and wait, just to be sure
pressing x is an immediate response for me when i get grabbed
also the fact that Management drop the refinery on a cocoon in the first stage
I got Pots o Gold before starting the standard deep dive, netted 2,000+ gold in the end
Looking for someone to play deep dive
Everyone makes requests when I'm at work... Sadge
I have a newb question - is there a limit to the number of unforged cores we can have?
Dont think so
nope
ok cool. Ive been short cash and mats since unlocking deep dives and have just let them pile up
i hope the devs are happy with this weeks EDD. its fun, but ridiculously hard.
they are not crafting it by hand so not sure what you mean here 
lies, all lies i tell you. that is a madmens work! youre telling me it wasnt them purposefully placing those infectors right next to each other with the hivecombs? madness!
Bro this EDD stage 2 is insane, that room is filled with bugs
Yeap it is the hard part of this EDD
the edd stage 2 this week is do you want to die from 500 exploders or 5 spitballers
don't forget the 3 cave leeches and bulk
Stage 3 wasnt too bad tbf
But if you arent careful at the start youll drop into the pit quickly
And thats what i did
Lol
Maybe the only hard part was the odd mule placement at the top
But everything else was close to each other and easy enough to contain
edd stage 2 is just im fighting for my life
edd stage 2 took me 6 attempts until we finally beat it. stage 3 is extremely relaxing in comparison
In the EDD stage 2 I dug directly to the drop pod and handles the bugs that came my way. Significantly easier
jeez that stage 2 was tough. We got wiped by a bulk detonator at the uplink phase
Hi! I have recently started the game, and I haven’t found a class I’d like to play. Which one would be the best for SOLO play?
any class tbh
I think I like scout the most out of all of them. should I just stick with that?
if you want, yeah
@sour thorn
bruh
sorry
what is going on?
Idk how ppl are saying stage 2 was hard for edd, the edd overall was easier then dd only way exlppders would be a problem is if the gunner or Driller aren't set up for proper aoe. Mastera's and spitball infectors are relatively easy to aslong as have right weapons for the job. Scout and driller and gunners side arms should stop macteras spitballs brood nexus with much ease.
I've run it 3x as gunner and yet to encounter any issues with random groups.
our team of graybeards did fine, but I can see how some groups would struggle. it's a solid mix of all enemy types in difficult terrain with the potential to trigger a lot of extra waves, plus the exploder waves on top of that
Can you take people who haven't unlocked deep dives yet with you on a deep dive
no
Ok
in my solo experience, 2 was incredibly tough, while 1 and 3 are jokes
though the mule placement in 3 is really annoying
guys i found a DATA DEPOSIT but i cant interact with it, what do i do?
You should be able to so it spawns a hacking pod
however that has nothing to do with deep dives

i watched a video when he gets close to deposit he can call a hacking pod
which i cant
Then check if the hacking pod hasn't been called before
are you sure it's a data deposit ?
yeah
take a role #welcome-and-rules and send a screenshot of it in #drg-gallery
Hit it once then repair
The thing next to or far from data deposit
Station I guess
i couldnt find anything like a station
what does the two UI markers say on your screen btw ?
both are for the pod ?
actually yeah, they are
No idea why you couldn't interact with it
where would i go to look for an EDD party? Haven't done one before and don't really want to just boof it
#lfg-steam or any that suit your platform
bugged, prolly
yeah
Stage 2 keeps wiping me so far.
i did the normal deep dive
it was alright though the first stage was painful since i was the engineer and the only other player was a scout so no drilling for the pipes, only platforms
stage 2 of elite is so bad
we were messing around during the DD and decided to treat the hiveguard like a haunted cave modifier and not kill it (since it pops at the start this week). interestingly having an active dread on refinery primary means you get no announced swarms, unlike PE primary. once we killed the dread we got our first announced swarm like 15-20 minutes in
what day does the deep dives refresh?
Thursday
alright, did the first stage of the elite deep dive, that was... difficult
but really fun!
well done ! If you can make past the stage 2, you're good. Usually stage 2 is the killer one
alright well this deep dive is the first time i'm going over haz 4 which is probably not a good idea but hey, at least i got a blank matrix core
Sorta. It’s more complicated than that.
They’ve explained on stream. Because of how everything is generated just saying 4.5-5.5 isn’t a very accurate representation of the difficulty to expect.
alright
thanks
ok i died immediately
EDD difficulty explained in a set of four words I guess
enemy projectile speed increases with hazard level so yeah trijaw are top priority
You havent seen the trawlers, spitballers, grabbers, and bulks just yet
oh i had to deal with a bulk detonator in the first part
Youll have to deal with it again in stage 2 and 3 too
and in the last part of the normal deep dive
haz 5.5 bulk has decided you are to pay a quarter of your ammo in material compensation for the ecological and psychological damage it will deal
This weeks edd seems to have an affection at spawning bulks on every stage
alright well i'm going to try the EDD again tomorrow
maybe i'll be able to get further
Try and play it with others at peak times, and its usually a learning curve, eventually youll find a strat to get past a certain stage
Or get lucky, either or
Are you able to get multiple Matrix cores from a deep dive? ie. Running the same deep dive back to back to get more matrix cores
no, each deep dives gets it's own set of reward, and you have the weekly assignment, and then it's just machine event
rinse and repeat until you get everything
okay thank you, didn't want to waste my time figuring out something I could just ask about
if you got questions, most answers are on the wiki usually, not that people on the discord won't answer ofc
The wiki has a lot of details that people won't know about usually
Imagine if you could actually get multiple cores from the same deep dive
Everyone would just be speedrunning normal deep dive
yeah
that's why they didn't do that 
Just did my first deep dive and wasn’t as hard as I expected it to be
regular deep dives aren't too hard
thankfully
I’ve been grinding this game since I got Covid a few days ago and it’s been nice
the idea, after all, isn't to lock people out of that content completely 😄
I hope you heal fast and well 
So me and a friend just did our first deep dive and we were wondering if we could run it again for more cores
no
What is a deep dive?
me and my friend just lost the deep dive because two bulk detonators spawned in the last phase of the recovery mission and we failed because we had to leave the fuel cell zone
Deep Dive Terminal
Deep Dives are an End Game mechanic that was introduced in Update 25: Endgame - Part 1. Deep Dives are accessible to the player once they have promoted their first Dwarf, while Elite Deep Dives also require the completion of a Deep Dive (only once). The mechanic consists of two pre-seeded, difficulty locked variants: Dee...
I finished my first one a few hours ago and it was so much harder than I thought it would be
50 minutes on stage 1. Between the random Dreadnought that spawned and the waves of exploders, we barely survived. Thankfully, the Driller carried the hell out of us.
The other Engineer got eaten by a cave leech in the last stage, and I got grabbed and eaten by a second one while I went to revive him.
The Driller got caught by the one that got me, but he broke free. As he was reviving me, he got grabbed by a third cave leech. Thank Karl the dude had the ability to break out of that one too.
The EDD ?
I did the normal one and i can't remember any leech, maybe the bois where very efficient about those while i was platformin' the area.
What's the best way to share a clip? Should I just upload the thing to youtube or something and share?
I ought to show off a crazy EDD play that my team did earlier tonight
Youtube or some way to make it smaller. Since discord goes by file size
Something that I want to just put here cause I found it rather funny. Is that in the third map of the regular DD. We had 2 Bulk spawn at once (on top of each other) and then a 3rd later.
This happened earlier today in an Elite Deep Dive. My mic wasn't included in this clip, but that may be a good thing as I screamed into the thing at the end there. Rock n' stone.
Take a look
Oh we had that too on the EDD! Critical weakness, I want to say they took each other out
Heh, nice 
Sweet
Hey um my deep dive timers haven't changed at all, is this a known issue?
any brave souls can help me for EDD?
Restart the game + steam
Question on how deep dives work. So it has 3 stages. I get that. Do I have to do all 3 stages without stopping? Can I play stage 1. Go to bed, wake up tomorrow and continue stage 2 and 3? I assume if I fail a stage mission, it'll start all over. But need clarification on the completing side of things.
It’s a straight game
I think you could afk in between games
But I’m not sure how your team would feel about that lol
Anybody can press continue anyway
It's fine. Just wanted to make sure I know what to expect. I only play 1-2 hours on weekdays mostly. Weekends at night, I'll probably dedicate to deep dives.
Just treat it as one big mission. Each stage has different objectives but ammo, minerals, health, and stats all crossover.
Oh wow. Didn't know that part. Cool.
There’s also no machine events/robo events
you should get a dd/edd done in 1:15 maximum
if its longer than that either you had refinery, escort, or something went terribly wrong
I tried EDD with randoms twice and failed on second stage. I tried soloing today and got the mules and killed the dread, then a bulk came and lots of flyers and I ran out of ammo. RIP
It's tough as nails this week
Gunner
I didn't mine much nitra in the big room. Couldn't see any in the limited light
I didn't really expect to make it though. just wanted to see how far I'd make it solo
The dudes I was playing with said it was one of the easier ones 🥲
I have no concept of deep dive difficulty though, and I know that even with my full squad with comms it was ridiculously hard
First stage was easy. Last one apparently as well. I haven't done many yet, but last week I did it with randoms and everything went quite fine.
I think stage two with all the macteras and that huge death trap room is what makes it most difficult
it is comparatively easy compared to some pretty bad combinations late last year
but ya stage 2
is the tough one
Yeah, though it's understandable for it to be hard if you're not used to the rythm of Haz4 or 5.
too much shit in that room
Stage 2 nearly kicked my ass but our Driller and Gunner carried the fuck out of us, then stage 3 was a breeze in comparison.
I think if they are not used to the rhythm of 4 they shouldn't do an edd with randoms
ya stage 3 is simple
This week's elite dive is quite unforgiving
I play almost always haz 4, sometimes haz 5, but I stopped because of unpromoted greenbeards who are joining haz 5. In 4 they can manage if they just survive and I can carry if need be. I'm not good enough to carry in haz 5.
ya I dont vet lobbies or have any requirements like promo
but I'd be lying if I didn't say it was frustrating to have to lug deadweight
I don't either because i think unpromoted lvl 20 can do just fine in haz 4. But seeing level 3 enter them and obviously messing up is annoying.
Huh, maybe they were just making sure I didn't panic 😄
id rather be prepared than waltz into death
I remember a year ago there was an EDD in fungus bogs that took me almost 90 minutes to complete, 60 in a single stage of salvage
how
It was before they removed crassus
oh
and there were also like 2-3 bulks during both uplink/fuel cells
It was so long ago I don't remember what it was called, maybe there's an archive for all deep dives?
what’s the recommended amount of players for a deep dive
4, but you can do them on 3, 2, and solo for different experiences/better results sometimes
there's none, just play whatever
aight
^ this too
the game scale with player number

keep in mind they need to have a promoted dwarf to join, and use that specific dwarf
yeah ik
I honestly liked this E deep dive. Stage 1 felt like a practice run and let everyone get comfy.
Stage 2 was a whole ass stress test. 3 or 4 bulk dets (or satchel charges, as my team has come to use them) and a dreadnought. Plus of course a whole lot of exploders which were a periodic struggle.
Stage 3 was a pain only because of the cave leeches. Our scout got grabbed and we ended up using 3/4 of our iron wills and just barely regrouping. Critical weakness makes comebacks easy though
I’m currently level 21
my other friend is like 19
one of them is like 10
so we are close to promotion
You can try regular deep dives as soon as you're eligible. The capstone upgrades in each slot are great, just know what your role is and how you're going to deal with crowds, big guys, and more specific things
You should also be optimizing your builds and perks a bit
it might've been either the week of january 23rd or january 30th 2020
old
both were fungus bogs w/ stage 2 being salvage
how does scout deal with crowds?
he doesn't
throw nade and pray
how do I get the extra perk slots bro
promo
Honestly @wraith shard you can PM me if you want and I'll see if I can help at all in a bit. There's a handful of things
also
if scout ends up having to deal with swarms
just kite them towards your other friends
do not stand and fight with scout
which nade?
cryo
hit level 25 on the dwarf and promote.
ah, which class is better to solo deep dives with then? (in the event no one joins, when I launch it.)
cryo if you really hate mactera/your driller using cryo on dread
IFG for anything else
genuinely down to personal preference
thanks.
cryo is great on this week's EDD tho
also down to mission types
I thought we just established scout being bad at swarms tho? which is like alot of the deep dives.
yeah?
Depends what your build is. My scouts and scouts I play with tend to be on revive duty and support fire. I'd take thorns so smaller bugs don't pile up while you're running away. When cornered the shotty and the deepcore are good options. Cryos work wonders too
there's less bugs
ooh, how come?
Ah,
just aim good
generally just for self-defense, had alot of mactera in one stage
Am I bad for liking the flamethrower more than the freeze gun?
it's great for if you're in a tight spot
You get your second active perk slot after your promotion in a specific class. Your third passive perk is a universal unlock, and you get it further in the perk unlock tree
sticky flames build is pretty good for stand and fight mossions
cryo is great for getting you out of sticky situations
IFG is great for when you have the drop on a swarm
yep
IFG is the third weapon? I haven't unlocked it yet. Just testing out the ice gun now.
ifg is scout nade
Cryo is generally much better utility and performance imo, but sticky flames can be great
wym by a universal unlock
Oh
As in not class specific
I never see people talk about the sludge pump.
ya cryo+gunner equals dead swarm
I'd help with dd or edd if I see it on the screen list to join after you dm on discord. I prefer to run my gunner with NtP and Brt with either unstable
Already run both 3x this week to help community
sticky flames does its job more ammo efficiently
it's okay to be wrong 
Or carpet bomber gunner 
so you get the 2nd passive perk slot by just going through the perk tree and the 2nd active perk slot by promotion
right?
the 3rd passive slot is in the tree too
too
I've never made the cryo cannon got all the clocks for it too. Just watching others use it felt flames were just better overall
at the end
ok then
use tuned cooler
meta driller
different gun, different purpose
Flamer is more damage oriented, cryo is more CC oriented
I just got my first Overclock and it's Carpet Bomber. Buuuut I'm a Driller. Time to swap characters?
you don't have to but it's always nice to try out stuff for yourself 
(I farmed two swarmer tunnels)
With a whole lot of practice and a heck of an aggressive playstyle
See for aoe dmg I use flamethrower for aoe cc effects I use goop gun with more bubbles think 18 total or somthn +extra slow effects for driller dmg I use the sludge gun mod. I still have yet to find a mod that allows so much direct dreadnought dmg.
Can do full dmg to anywhere on the beasties with the corrosive pump sludge gun mod its nice
Sludge blast OC is good for dread
Depends how you build it but yeah, Drak is arguably more suited to swarm clear
I've been using goo bomber
Oh my bad sludge blast
I need to try the sludge gun.
does sludge blast cover better?
well yeah, it's not really made for that purpose
goo bomber ain't good for dread
ya well its in a shitty middle ground between m1k and drak
if you're looking for damage at least
Sludge blast on dreads is op all my other classes still need to usually attack the backside but sludge blast does 300+ direct dmg anywhere on the body
then yeah it's decent I guess
*240 max
Still good but don't get your hopes up too much 
VIM is a bit more versatile imo, on top of dealing pretty decent damage
how do u feel about hipster vs bouncy ball+splash drak
I couldn't get hipster to match drak output
I prefer Hipster
Idk could've sworn was atleast 300 but prob wrong still 240 and if you have it so can fire off more shots faster and extended mags can easily take out the dreadnaughts solo or with teammates. 1 clip takes out the Armour and good chunk of health of classic dreadnaught
Bouncy Drak really isn't my cup of tea
do you use blowthrough rounds
No, Hollow Point
hmm ok
I'm a "one tap" kinda guy
Fair enough
You're preaching to the choir 
But then again I still prefer VIM
which one is vim again
I joined a 3x hunt last nite to test the new brt mod I got and immediately regretted my choice. Misson time was prob 3x longer. Didn't help that all 3 randoms weren't built for killing hazard 4 dreads
Volatile Impact Mixture
+10 normal shot damage ; +20 charged shot damage
0.75× Corrosive DoT duration and 0.75× Puddle duration
Thing is, if built accordingly, you get charged shots with 95 damage, 2.5m AOE radius
It basically turns the Sludge Pump into a grenade Launcher with Slow and DoT
And it one taps grunts on any hazards
And I just spam Charged Shots
bro I’m on the perk tree how do I even get another perk slot
oh right
I was using that!
with the normal shot bonuses
im pretty sure it one shots a grunt
I'll try out the charged shot version
It still does even without the normal shot bonus
ooh
I need
So hod do u get 240 I'm doing the math right now in-game highest I can get on sludgeblast is 220
But you gotta hit them with the AOE part AND the direct hit from normal shots
serious assistance
with
there's one about midway through and one near the end of the tree
30 charged shot damage (T2A) × 8 fragments
20 charged shot damage × 12 fragments (T2B)
on the perk unlock page
You need to be clearing mission to unlock achievements that reward you with perk stars to then unlock said perk slots
^
I have been
I’ll post my perk page in the gallery hold on
It will take awhile to reach having 3 passive perks. Takes atleast a good week of playing solid. It's will be one the last perks to unlock at the very end of the page.
yeah but like
New passive perk 1 is on same page as berserk 1 and passive perk 2 is on last page with deep pockets 3
Before I start spreading rumors to my friends new at the game, I think I remember reading somewhere on the wiki that armor breaking doesn't work with a lot of weapon modifiers (like armor breaking on the m1000). Is that still true?
armor breaking is currently bugged on some weapons, yes
Okay, which ones would that be? I can't find the page again
just assume all of them, it'll make things easier, I don't think the bugs are listed on the wiki
hopefully it get fixed when season 2 arrives
it works on breach cutter
whats the best driller weapon
Thank you!
I'm curious to try "see you in hell" + berserker in deep dives. See you in hell gives you a damage boost with your pickaxe, berserker makes the slam attack recharge faster. Combo that with vampire to make a melee build
Wow...
So, I started this week's deep dive.
you think the pumpjack landed there on purpose?
The devs don't decide it. It's randomly generated
you are giving up dash/iron will/field medic
they arent
that somebody finds a really strange seed on a stream, and we get it as a deep dive
There's been too many intersting things that happened in deep dives that none of them were intentional.
I mean
the combination of a refining mission cave(no max complexity caves in edd) plus the huge hitboxes of a dreadnought cocoon egg which often spawns on walls and the minehead/refinery
(the dreadnought egg has to spawn somewhere instead of inside of the usual dreadnought mission spawn caves)
idk what stream you are talking about but the only way an egg can get hit by a minehead/refinery is in a edd/dd
because of the objective combination
there's an underlaying "hotspot" setup too isn't there? Items of interst are in hotspots?
yeah. you're just seeing the beauty of DRG cavegen. no curation / cherry picking
That's why for a while you where getting overlapping generation.
Two random events spawning on the exact same pixel
I'm new on ps5, is this elite deep dive harder than the usual? I have 0 issues in the first part then the 2nd I go completely fine until the battery and I get surrounded even tho I have Betsy, Bosco, my turret, mines and myself shooting like crazy
or the drop pod "event" on the same pixel as an existing event
Or maybe I'm just shit and this is the way the game is letting me know
The uplink is easy, but the battery is fucking me up
are you using bug repellent platforms
Using mouse and keyboard, usually not missing
keyboard and mouse on ps5?
Yeah was playing ff14 before getting into drg, so I had my m&k connected
They work really well
I didnt even know ff14 was on consoles lol
how you described it sounds like killy issue
idk where the battery spawns on solo edd
It just feels like double the wave compare to the uplink
it was in a shitty spot below an overhang on 4 man
shouldn't be
I like lure
to draw aggro
I even clear the rocks so I have more space
Maybe I'm just shit, kinda tiresome to fail so many times, might wait for next week
whenever I see the ground rumble from a spawn during uplink/fuel pod
I just pre emltively aim pgl or breach
and shoot if I see grunts
its just a "kill them before they get to you" problem
cuz u can't kite
well
if u are getting through most of an edd after less than a week
consider yourself precocious
This week is an easy one
this week I see people having trouble but others having no problems
could be newer players having trouble
and asking more questions
but
there have been much harder edds
But yeah the second stage is hard you need to proceed carefully
Playing solo tho
don't split with bosco

2nd stage has a few leeches
but once again
solo spawns for static enemies are different
Leaches are no issue
ye
I might try tomorrow again
It's a single room filled with them
There is no bet c on this edd
Or with a partner
he said there's a bet c
Betc seems to spawn in solo
might be solo only?
No i just think he did a mistake
did u do it solo
Yes
Me?
yes
Solo and with 4 players
and no bet c?
And never had a BET-C

Can send a pic
well this is weird
It always spawn on the same spot
i mean, what stops you lol
Getting to the 2nd stage again
I reacted to both posts and still nothing
Used imgur
You can see betc on the back
Can get a better picture when I get down
Yeah idk what is this thing
Maybe on PS version of EDD there is a BET-C, since the PC and console version are a bit different for deep dives

