#deep-dive-discussion
1 messages · Page 219 of 1
I fought the dreads in their rooms. Wasn't so bad until their fireballs had remodeled the floor a bit.
That's the worst part about dreads for me.
Hell we had the one Hiveguard launch rocks while moving and without doing the animation at one point lol
Engie was losing his mind when that hit him
I've had Hiveguard shoot through itself
Just craps fire at you lol
I got a couple OC’s I want to try out from these Dives. Explosive chemical rounds for the Lok and Six Shooter for the Bulldog
Im still surprised salvo has no downsides besides salvo mode
Rest were ehhh
I prefer Unstable OC’s having the downside be the function changing significantly. I don’t like when the function changes and it takes away most of my ammo. Unless it’s something ridiculous and OP like the Fat Boy.
Like Goo Bomber’s downsides basically just translate to it does something else now
I heard the shotgun blast is pretty bad because of the downsides
One thing I always remember is , no matter whoever says anything about weapons and overclock, listen to what others say all you want but always take with a grain of salt no matter what. Always use and try the weapon and overclock yourself and base your judgement of that
I just haven’t wanted to use it since the description doesn’t make it sound like it’s a play style I would enjoy.
I say that for many things but still make myself at least use it more than a handful amount of times before I give my own opinion but each to their own
no harm in trying
I just prefer using the sludge pump as area denial instead of a pure damage dealer. If I want that I would just use my flame build.
holy shit
shit be holy
I decided hey let me pop two eggs at once in the first stage of the EDD
they were both swarms
Oof
playing solo scout
Double swarm hours
shit was hella spicy
why would you do that to yourself on EDD of all things
Memes
Scout wants his eggs HARD BOILED
My experience today with the EDD is an example of why level isn’t everything
I’d rather play with a level 80 who communicates and plans with me than a level 400 who gets pissy after getting downed once because they wanted to lone wolf a four-dwarf EDD
Especially on that first stage today
Those two dwarves today who left the game right after I used Iron Will to revive them really bummed me out
oof
I never ever want to leave a game I’m in the middle of unless I ABSOLUTELY HAVE TOO, or if I am told to walk the dog.
Like one of them just did the XD thing in chat and bailed while I was waiting for him to revive me back
Walk the dog in hoxxes, im sure itll love the biomes
aw damn that sucks
my dog just rips the glyphids to shreds
I bet they're working for our rival mining company
my dog is actually a hunting dog so she could probably take one on
I bet they’re wanting an even higher level to carry them
Could probably give it some modifications, im sure we could give it a dog sized exosuit
Management is a little bit stuck up nowadays, but im sure we could find some room under the bar
hell yeah combat dog
What is the most ammo efficient gunner primary OC?
NTP for hordes I guess? then your standard brrrt build
one of the few unstable OC's with arguably a downright benefit most of the time except against single target, even then its a slow and DOT
is it even a question? Minelayer ofc
stage 2 edd down
DAMNIT no impact deflection
sadge
last stage should be ezpz
first egg spawned a bulk
Famous last words
damn this edd was tight on nitra
last one we lost because we dreadnoughted first and ran out of ammo
at least we got the two important rewards
Yeah, but it's pretty easy once you start managing your ammo
Was warned about ammo ahead of time, and did the full EDD first try
I've noticed the tunnels of Hollow tend to be packed with Nitra compared to the sparse veins in the big sections.
How's the solo experience for this week?
I see cave leech cluster and I get visions of getting caught and Bosco failing to help
EDD is tight on nitra/ammo because of sheer enemy density and biome. Tons of leeches in a huge cave in Stage 2.
EDD is probably rough as hell for solo this week, but doable, we've already had I think 2 people say they've done it
It wasn't too bad as Driller with Ice Storm. I ran Heightened Senses and only got grabbed once.
Lok is my new favorite Leech hunter. Don’t even need light to find them, just scan the ceiling and shoot whatever it finds.
Fat boy is my fav leech hunter
Kills the leeches
Destroys their nests
And lights up the cavern
Lok also good for saving dwarves who are caught lol
damn... 1 death on the solo scout run.. SOOO close.. but I got stupid .. totally my fault
finished solo scout.. with 1 death.. but is not a fun EDD at all #deep-dive-speedrunning message
Was it just me or did nitra feel a little tighter than usual on this one
that and a ludicrous number of breeders... i think I had something like 8 or 9 in total .. and that was solo
bosco was good to me leech wise, saved me a couple times. I just spam X as soon as I get caught and he usually gets there in time.
my bosco just looks at the swarm of enemies coming my way and just watches
This weeks DD was just annoying to the point we’re the last stage was just exploration
That was a massive waste of time, no enemies whatsoever
Have they taken on-site refining out of the deep dives? I feel like i never see those in Deep Dives anymore
I think there was one a week or so ago but I may just be crazy
still there.. was one in the EDD last week or the one before (with dread secondary)
Must have missed it. I try to check most weeks. Thanks, folks
Yeah it was two DD ago there was an on site
anyone else having computer issues with the EDD?
i've gotten blue screens both times i've tried it, at different parts of the first stage
Wonder if the amount of bugs at points might be part of it
Like blue screen of death? Looks like a good amount of people are getting an insane amount of crashes and I think it's probably either due to an update to the game or the recent windows service patch
yeah, crash
I've gotten a dozen crashes in the past few days after 100 hours with literally zero crashes
i think it might be at least partially because of the amount of bugs, the first cave has 2 breeders and 2 brood nexuses and the cave leech cluster means it’s hard to quickly take them all out
my game got SUPER busy and a tiny bit chuggy.. but even with a bunch of visual mods.. no crash issues.. if you are getting crash to desktops.. and it pulls up the crash reporter, you probably wan to report the reason
For me the game is just fully closing, no dialogue or anything except for one BSOD. Not sure if there's a crash directory
Game troubleshooting probably belongs in #bug-discussion, but I'll offer the same advice here that I would there - if the game is crashing your PC or exiting without a crash log, I wouldn't necessarily assume that's a game problem. Update your graphics drivers. Make sure your GPU meets the minimum system requirements. Check your PC's stability under stress, as problems with PCs can be subtle and only show up in certain circumstances. DRG seems to tickle the CPU/GPU in ways that other games don't, so it can often seem like DRG is the source of the problems when it isn't. There are plenty of tools out there for PC stability testing, OCCT and TestMem5 being a couple.
(Also, a general plug for the FAQ in the pinned messages in #bug-discussion which covers a lot of this and more if you are troubleshooting crashes)
Actually thought I was in #bug-discussion my bad. In other news excited to attempt solo EDD. Made it through 2 stages last week, thinking I won't make it past the black box this week
what class you planning on running?
black box is in an annoying place this week. .but I managed solo scout so def doable
Gonna try gunner, seems like the obvious choice for this one. Anything but scout for black box though I'm sure pros can run scout too
Bosco seems to make eggs a joke mostly and like a point defense mission
At this point I am comfortable running scout on pretty much any mission type except Doretta solo .. but anything Doretta. solo can suck. Bosco is just not that helpful on those missions types.
Hint: use bosco cryo rockets to help out a lot with black boxes to buy time when you absolutely need it
for my solo no bosco run i used jet fuel missile launcher + elephant rounds bulldog
probably nowhere near the best build solo but i didn't want to play driller even though that probably could've helped me 20x faster
@hollow cobalt
I went 24k total dmg bertha and electromines for max ammo and dmg this edd
and... we were still tight on nitra, unfortunately my greenbeard mates decided to die a lot on the last hiveguard and I spent all my left bertha ammo on sentinels and couldn't really do anything to hiveguard with electromines
should've taken lead spray max ammo instead despite electromines being better in terms of total dmg against crowd
this week was my first EDD, which i attempted solo with engy. are they always this...grueling? or did i set myself up for failure? i got halfway through to the third mission and it fell apart after that
it'd be too boring for me to go for 3 solo missions in a row
EDDs are always supposed to be a dumpster fire
oh ok, then i got the proper experience lol
This was a harder EDD than most, but not too bad overall. It was a bit nitra tight for a 4 man group if you aren't going quickly was the main thing.
i did my first DD today, so now of course i’m thinking about king a EDD later today if i can. did my first with one other person which went well i think? based off what i’ve heard about EDD’s, it’ll be a tough learning experience and more. so now i must ask if there’s any general tips for EDD’s, and also tips for this weeks EDD?
hope it ain’t too stupid to want to do one. i already read on reddit that they basically have no room to breathe and dawdling. dawdling a lot like this whole paragraph
yeah, that's pretty accurate. people often skip stuff like gold so that they get done faster. especially for missions like aquarqs where waves are based on time
mostly, just know how to play your class properly and u should be alright
for this week's edd, the nitra is pretty constrained so people are often low on ammo
alright, that gives me a bit to go off of. guess i'll try to conserve my ammo best i can then, and remember how to properly play the vidya
Scouts who have run this EDD, I assume being Hollow Bough that a lot of the nitra is well hidden?
it is nitra tight
just wondering if it's tight because it's hard to find or because it's not there 🙂
both
Bough always has hidden nitra pockets but even then there's not a lot of expendable nitra to mess around with
This week’s edd was kinda lacking in nitra
for an elim mission stage 2 was pretty tight.. to be clear this is the EDD.. the DD was a plenty nitra
yeah
nitra was definitely not plentiful
we ended up maybe 3/4 of 1 supply pod ahead at the end
there's some sneaky veins in stage 1 though, also break open the gifts for a decent chance at lootbugs, that got us over 320 in first stage
carried 240+ into stage 2 and it was pretty straightforward
then again I brought the easy button of NTP so YMMV
though I wanted to smack driller for continuing to waste EPC ammo doing TCF mining with a 20% success rate
Yea gotta deal with the dreads efficiently
80 at the end is ideal
Also dont bring -ammo overclocks lol
Spinning death engis in this edd lmaoo
yeah until the team who is killing the same amount of bugs combined as you are still manage to need a resup every 5 minutes
spinning death is nice for dreads but
dreads should be gunners job
we had to finish the last stage of the hiveguard dread with power attacks
I had em refire stubby and pack rat pgl
A sploder triggered the hiveguard in stage 3
and 1 turret
We did that and just speedran the 3 eggs 1 by 1
On the last egg we deposited and bailed
Ignored the mobs
Hiveguard last is preferable tbh
unfortunately my team had communication issues
But imo
2 eggs at once can save some ammo
Since each egg will summon a mini swarm
And the 3 egg room also has shellbacks
Also you better pray you dont get a bulk
So staying too long is not ideal either
Cause that happened in stage 1 and 2 when we were being slow
And late into stage 3
we stayed on the plateau on the far side near the dread egg
not a great idea cuz everyone kept getting explodered
I think that comes down to can your team handle it lol
and are you in a defensible position
Well yea
our driller decided to make a bunker halfway into the swarm and gunner went in there with him to die
he brought sludge

Sludge i guess still works
neither did the cryo name scout
They dont if they die to the goo
before they enter explode animation
yeah I've got the spider man cryo nade maneuver down for breeders
yeah
And yea idk if your team underestimates how much of a danger breeders are
personally I'd rather have wave clear speed over ammo efficiency
if I had to choose between
Ideally a balance for both
Carpet bomber is fine
but wave clear means less dwarfs dying and less waste
Neuro is ammo efficient against grunts
But abit ehh on anything bigger besides the slowdown
yeah idk what they though lol
yeah I have lead spray to complement it
no cc means I have to rely on others with that build though
Also did they freeze the nexuses and spitballers?
Spitballers are easy to freeze and saves the trouble of hitting their weakspots
ya
Nexuses yea you just dont want those annoying swarmers
spitballer threat multiplies exponentially per spitballer lol
nitraaaaaaaaa
i did two runs of EDD, first one failed at stage 3, second one was a success but there was certainly some stuff there
two bulk detonators spawned in like 2 minutes at stage 3, and me and the driller didn’t make it at the end. or the gunner.
do players not making it at the end not matter for deep dives in general? i didn’t see anything counting surviving players at the results
as long as 1 dwarf makes it to the pod its a succes each stage
I thought it counted survival at end of stage 3 but I guess not
oh good so i should encourage people to leave me behind when i get downed at the end of a DD/EDD
As long as the drop pod is open or if youre too far left behind then yea
Better for 1 person to survive and finish the deep dive for the rewards than risk all 4 dwarves going down
And just leaving for the drop pod is a last resort move
remember that if the mission has a mule that you have to wait at the entrance anyways
so scout shouldn't zoom ahead
Yea ideally you wanna have some backups to defend yourself with till molly gets to the pod
took Pots O' Gold on the EDD. Scout + Driller... that was not fun, despite the 25k gold at the end. definitely not worth it. (and the worst classes to take this time for sure.)
yeesh the terrain on thie edd
Pots o gold is kinda useless in EDD
Most of the time youre gonna skip gold mining there due to certain missions having miniswarm intervals when that gold mining time can be used for objectives or nitra
Could be a fun little extra challenge to prolong EDDs
What is at the bottom of a drg map me and the lads are goin hard in the paint tonight
rocks
stones
Is there anything I should be worried about in stage 2 of the deep dive?
Nitra management against the dreads
That’s for EDD at least
Normal Dive not really, there aren’t any mutators
if you enjoy purgatory do it public
I do not enjoy purgatory
Solo it is
I’m already scared
I don’t like the sound of the description for it
stage 1 is annoying and hard
What is a black box? never done one of those before
You know the salvage uplink?
Its that, but you dont fail the mission if you fail the black box
Oh right
They tend to end up in unfavorable spots to defend
they are usually not that bad
That current one is alright but the one before that was awful
How hard are Elite deep dives compared to normal ones..? I've never dared touch them. x_x
EDD’s become accessible when you’re comfortable with Haz 4
Just have to try out different load outs over time until you find builds that cover all the bases you need.
Also try EDD’s if you want to learn quickly about what not to do during them. They’re punishing but they teach you fast.
I haven’t found a good setup for Hurricane that I enjoy yet. Got Jetfuel recently so I can try that. I mostly just stick with AoE Autocannon builds
Yeah it’s what I’ve been using
That and Carpet Bomber
You’ll find it eventually
The Autocannon has three good AoE OC’s that I remember
Splintering Shells isn’t as powerful AoE wise but it’s a clean OC so you’re not giving up anything to get the extra area damage and size
Carpet Bomber is basically neurotoxin but with less direct damage, no poison and more immediate area damage
The Autocannon is a very good all around gun with good options for OCs. Becomes great for clearing grunts and swarmers, suffers against bigger bugs if you don’t have Bertha.
Hurricane is more specialized and requires more thought to utilize well, plus the OC’s are more hit and miss. Minigun is great for single targets but can get overwhelmed during swarms if you’re not careful. Harder to recover with when you get trapped in stuns.
If you get surrounded with the Autocannon and you’re running AoE, you can practically just shoot your feet to kill everything around you.
salvo is a really fun overclock
imo need to be able to handle haz 5
why do u think 4
Salvo is fun but I think its really short ranged/long delay for its waveclear
otherwise u are wasting ammo
very true, pretty shorter range compared to the other ocs, spamming it can drain ammo fast
Yeah I'm definitely to the point where haz4 feels comfortable and rarely challenging but haz5 and EDD are still a huge jump. Agreed that you need to be comfortable with haz4 before having real success... But it's still a whole nother beast for me at least
I don’t play Haz 5 but I do the EDD’s and have only needed to retry a run once or twice since I started doing them a few months back.
Well you're a lucky or skilled player then haha
From what others have said, the typical full length Haz 5 missions are harder than EDD’s
Yeah to be fair I've only tried one EDD so far but quite a few haz5 and the one EDD I did had PE which I hear can be nuts?
Probably has to do with the mission occurrences that don’t exist in Deep Dives
Yeah EDD PE missions are basically speed runs
The swarms quickly get out of hand
The one Stage 3 a couple weeks ago gave people a hard time if they weren’t tasking each member of the team efficiently
only due to nitra constraints imo
its technically harder by stage 3
and ya there was a PE+dread with low oxygen on a crappy cave a few weeks ago
diff between haz 4 and 5 seems to be can you kite lol
I've had stuff go smoother in EDD solo than Haz 5 solo/group runs because you can stock up on Nitra in the 4.5 part, and the objectives are generally easier than trying to finish regular secondaries.
The multiplier might go to 5.5, but with simpler objectives, Stage 3’s still often pale in comparison to some Haz 5 missions.
fair
I feel people are more focused (usually) on edd so thats why it can go better lol
And even among just EDD’s there have been a good few times I’ve seen where Stage 3’s have been the easiest of the Dive just because of the way the mission generated.
Few weeks ago it was Stage 1 that was killing everyone lol
ya funny vertical shaft cave gen with a hiveguard PE
Yeah randomly generated Haz 5 missions have more of a chance at having something turn out unfair just from bad luck
"yeah you know how dread missions dont have spawns so you can focus on the dread"
"good luck"
PE mixed with dread lol
Just died stage 1 of solo DD because of 3 slashers comboing me into a bulk det how's everyone doing
Yes but I had used it 5 seconds prior to escape the det slam
Then got stunlocked by the slashers shortly after
something with stun, even just a power attack, normally does wonders against slashers
what class btw
MULE room, bulk appeared as I was repairing one of them
Was playing gunner
Honestly it's like 5 AM my processing is not the best rn don't know why I decided solo DD was a good idea
shield?
also the det was the last down? how did you go down the first 3(?) times
bunny hopping helps when kiting with gunner
By Karl I forgot to shield
And this is why I shouldn't game at 5 AM
Doesn't help that I've been playing engie a lot more than gunner recently
damn
When I haven't played a class for a while I sometimes forget to do things too, like shield with gunner, places turrets as engi, and use C4 as driller. Scout's flares are kind of hard to forget for more than 20-30 seconds because you're in the dark without them 😄
throws flare with malicious intent
Is it me or was this weeks deep dive just completely horrible to play?
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Triple Opressors, Bulky boys back to back, overall lack of nitra with lots of enemies
my successful run had two bulk detonators within minutes of the final stage
don’t remember if there was more after that tho
Just failed another attempt with randoms, got two bulk detonators at first stage and driller quit
Seems to be a lot of quitting drillers lately
The one in my game left when we were doing fine in Stage 2 so something probably just came up
I never leave, don’t really see a point as it does nothing good for anyone
People usually leaves because a.) they lose connection, b.) they suddenly have to do something irl or c.) they get upset at how the mission is going and would rather restart with other dwarves. Sometimes people also just don’t care about the cosmetic core and bail after Stage 2
Then maybe I’m just too stubborn to leave :)
I’ve been on some teams where we came back from what looked like a hopeless situation. Those times usually one person just bails and misses out on us pulling through and getting our cores.
To be fair I have that happen on even regular missions pretty often as well
You’d think the allure of those cores would get people to stay until they knew it was over lol
If the scout is alive, I see it as a possibility to survive

Until I c4 him as a parting gift
Straight up watched a diamond Engie dodge a C4 and ram a Fat Boy right into the driller that threw it. It was amazing and I died laughing.
Always a fun moment to see a teammate dodge a c4, and an even more fun time to see if they retaliate
I usually try to keep my c4ing to a minimum though, don’t wanna piss off management
Pretty sure the Engie was waiting for it. Had that Engie-sense that something was up.
Understandable as an engie
I’m too comfortable as a Driller so far to try different classes, I like being able to dig where I want
I’m most comfortable with Gunner
The one dwarf I’ll run at swarms with. Might even dash into the middle of them just to keep the other three dwarves from stealing any of my kills.
proceeds to set you on fire, totally not on purpose
I tend to ride a fine line on how Chaotic Good I am when I play games
I sense consent for c4ing
Dash bby
Definitely an issue players have ran into this EDD
I had to berserker the last dreadnought to death, shit was CLOSE
And the scout had to let everyone else double dip since he wasn't really that helpful
Rich atmosphere on level 2 came in clutch though
Scout should be one of the main Dread fighters
barely enough nitra for 4 players
youre most likely gonna clutch the extraction on stage 3
thank god the map is super small
you know, i had the same exact thoughts in solo, and only got 340 nitra overall i nthe dive, but i found almost triple that amount in a trio of friends
there were some sneaky nitra placements
you say that, but cryo is more worth
Cryo driller is more at risk of getting one-shotted and burns a ton of ammo for only a second of freeze each time. Hipster Scout can spam into the weakspot and melt dreads
cryo canno has range lol
if a dread is frozen, it's a small window of oppurtunity to dish out a massive amount of damage quickly, e.g. hyper-proppellent/supercooling chamber/axe (and axe-cancelling)/spam in general
Exactly
Also, I don't know what you see under 'burns tons of ammo"
Freezing 1 dreadnought makes it so that everyone on your team is actively saving ammo
I can get 550 ammo w/ cryo cannon if people are saying they burn ammo fast
And we had 2 hive minds this one, meaning 2-3 c4s are gonna take out weapsots
How do you promote?
get to red level 25 on a character, and do the mission, then go up to the memorial hall and click the button on the terminal
Ooh okay thanks
when you promote you will also need some resources and run 3 or 4 assignment missions

Sniping the C4 just when driller has deployed it. 
Sniping it just as the driller deployed it onto the drop pod ramp and running by his body to finish the mission without him
Do elite deep dives give better loot than regular deep dives
or is it just for a challenge kinda deal?
Just for an extra challenge and additional rewards(both dives will give a blank matrix core, a weapon overclock and a cosmetic overclock)
both DD and EDD give a fixed base amount of gold and XP. EDD gives more than DD
thanks 👍
edd is insane this week
both times i got to 3, somone accidently broke a dreadnaught egg
Sounds like mistakes more than the mission being that bad. Gotta slap the egg breakers upside the head
cant lmao we ded
i didnt say it was bad
its just hard
we spent like 30 mins in 2 with no ammo killing one of them
#lfg-steam you can host or join if you see one. pinned messages in that channel has instructions on how to link discord/steam so you can post invites
(It's pretty late in the weekly cycle though, EDDs reset every Thursday, so there may not be as many dwarves looking for one)
getting the last egg and immediately call the drop pod and doing an epic escape sequence with 0 ammo and 0 nitra is indeed stressful
“What an easy dive”
Medic Gunner Medic Gunner
First stage had broken ass terrain that made fights harder for those who stayed down there, i just took zipline up
Yup I ended up having to take the lead with my group and bring everyone back up whenever an egg was pulled
Same tactic saved my group in the Stage 2 of the previous EDD too
We couldn’t move around well in that diagonal terrain so we had the scout grab eggs while he fought the swarms
Definitely, better safe than sorry.
Scoot didnt listen to us, he kept popping eggs despite still fighting previous swarms.
Needless to say, he went down a lot.
Scout looks around and realizes he’s by himself with four freshly pooped eggs
EDD was great solo.
Attempted to do it with friends and kept getting bulk detonators during the black box
once we cleared first stage though it was fine
lots of naedocyte breeders and leeches all the way through
is a bulk guaranteed during black box? I got one too solo
always an interested EDD when you look at dreads and sigh in relief
not guaranteed but bulks seem to like showing up in EDDs
Dynamic enemy spawns during waves/swarms aren’t exactly the same, but the parameters that go into the RNG pool are, so you can see a lot of similar experiences for sure
So my game keeps crashing upon getting to the second stage of the deep dive. Anyone else experience this? Upon loading the screen just turns black and I'm out. I'm with 3 other people and they redid the dive and it happened again - none of them had an issue. I'm also on the same wifi as another friend so it's not just a coincidental drop. On an Xbox Series S.
what is best for the gunner? I dont know if the autocannon or the minigun + ricochet mod is better
my main problem is dealing with dreadnoughts
Bullet Hell (ricochet) makes you lose damage so it's not the best choice for Dreads
I suggest you try a simple 32212 build (it works with no OC).
The Stun in T3 is to have a CC option to deal with ambiant swarms
For this week's EDD, I've been hacking away at it as a driller
I look at terrain differently now, as if it was Minecraft dirt. Granted, Rocky Mountain drinks also help a ton.
yes, surprisingly i had EDD runs with 2 bulks on first stage, and another with none for the entire run this week
how do me and my old roommate keep pulling this off
we were perpetually at the skin of our teeth and extremely low on nitra & ammo
Great job!
Did the EDD first try with another group.
Tried again with some randoms just now. They wanted to bunker with the uplink, but two of us refused and they dug down about 30m deep. We warned them, they insisted on it and thought it was peak gaming.
Im sure ya'll know exactly what happened after that.
they got kicked?
i wonder what management thinks of bunkering tactics
Probably fine with it when it works, maybe bothered by the time spent getting it setup.
when there’s two bulk detonators coming and they stay in the bunker
Bulk spawned right next to uplink, we all scattered, bulk went boom next to uplink.
Bulk spawned right on top of the hole, ignored me and Gunnerman, dug straight down, GG.
Management of course cried over and over about the uplink and and that we should be getting back into it, but the uplink was mostly fire and death.
Yeah when a bulk gets onto the uplink and just kinda sits there there's really not much you can do
Gunner can throw down a shield to push it back. I'm not sure if bulks go for engi lures.
they don't, they can't target things other than players for the most part. Same AI dreadnoughts have, makes them unable to target objectives and ruin them and their difficulty - stuff like pipes particularly
Radius of bulk AOE attack is bigger than even a max radius shield.
The shield is still useful for pushing it away from where the team is sitting
Gunner shield is magic.. it fears the bulky bois
gunner shield cancels all attacks because its fear is so powerful, dreadnoughts will abandon a slam when a shield is tossed at them
Anyone available to take me through a E-Deep Dive? Prestige 1 Level 8 Scout btw.
Anyone for either deep dive?
I have successfully run it back with solo DD stage one
No unfortunate slasher-bulk combos this time
Also my braincells are working now yay
How's this week's EDD looking for solo?
Is it possible to do stages 1 and 2 solo at least? I don't care about stage 3
should be doable, if you do run solo, maybe heightened senses?
Stage 1 is a bit frisky due to the cave layout imo, the other stages however should be fine
However, the black box is close to all the eggs and the eggs themselves arent spread out too far apart, theyre all within one cave complex at least
And also, there really arent as many leeches as i anticipated for stage 1, but id still be very careful moving around the cave
all the leeches are in very "hidden" places, so don't get grabbed
I've found this week's EDD pretty tough as a solo, but then I main a flame driller so the number of Dreadnoughts (fire resistant) & limited Nitra is not a great combination for that loadout. I've tried Gunner but quickly become overwhelmed. Might just wait for next week. 🥳
I think youd be better off using cryo or even the poop gun for this edd, they be of much greater use against the dreads at least
Just got past stage 1 of EDD as solo gunner
Bloody hell that was pain
Hollow Bough is the bane of my existence
Those slasher vines will do that to you, probably more of a threat than cave leeches tbh
The leeches I'd count as a hassle until you're dealing with them mid-swarm.
Got leeched while kiting a Dread
Fortunately Bosco decided to step it up and actually got me down before my health got rekt
terrain
making it hard to see everything while swarmers everywhere from the dozen brood nexuses
also a lot of the nitra is located in hard to see places
Well, hollow bough will do that to a dwarf
there's a leech in stage 2 or 3 that pulls people from out of line of sight through a ceiling
grab path almost horizontal
Holy hell EDD stage 2
Rich atmosphere made the escape sequence so much more intense
Why’s that? Should’ve been a lot easier.
It wasn't harder
It just felt more, well, intense
Pod spawned like 3 caves away and it just felt way more hype than usual bhopping through the tunnels at supersonic speed
It's all fun and games in rich atmosphere until your supreme speed and momentum clashes with DRG physics, causing you to get insta down at the corner of a wall as you pass by
On the brightside, you can get to the dreads ass quicker
all fun and games in the Hollow Bough until you jump on top of a fallen bough cone or a tumbleweed and are catapulted into the floor at maximum velocity by barrel physics and instantly downed. Also works with Comba Buds
If you jump on Molly just right you noclip all the way to Hoxxes' star
Geez, did one edd with randoms. We died on stage 1 of second egg. With a total of 11 downs. Then I did solo Edd and finished with 2 downs, all on that first stage. Randoms are 
True, scanned the ceilng often with Lok and still got nabbed once
i do not like that cocoon in the tunnel in the last edd level
also clipped into nitra
Good thing its near spawn, but the way the dread hiveguard spawns is kinda weird
my team was starved for ammo, by the time we got to the nitra behind it a random silent swarm took us out
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
No one doesm
It's nasty
hello guys
thank you! completed it.
Anyone have recommendations for the Elite dive this week using the thunderhead? I'm curious how other people build it for the hardest content for solo. It's my favorite of the gunner weapons. Currently running lots of fire rate and increased area. I have few mods for it (currently running carpet bombing).
For solo you're probably better off using either Big Bertha or Splintering shells
Neuro🅱️oxin
biggest problem with thunderhead solo EDD is dealing with dreads.. it just takes a while.
that's why your secondary weapon exists
Break the shell/armor with Thunderhead and unload secondary
killing dreads with secondary only is not an ammo effecient experience.. it works.. but only if the primary is good for breaking armour etc
Splintering shells probably best bet
I built my secondary for maximum damage that melts dreadnoughts in literal seconds
brt brt brt brt
I wish I had neurotoxin but I don't
I've tried using armor breaking features but they never do more damage against dreadnought's yellow health.
AB doesn't work on Dreadnought "armor" indeed
Dread's yellow HP is a "shell", doesn't count as actual armor apparently.
You'll completely disintegrate the armor on the Twins though.
twins armour is a good example
Okay yeah
I beat the Elite dive using engie. I'm curious about my "paladin" gunner build now
good old splintering shells is pretty nice balance.. but something like carpet bomber is horde clear and kinda poo on single target
like trying to use sticky fuel to slowly and painfully kill a dread and eat ALL the ammo in the world
can people join mid dive?attempting my first one
#lfg-steam - big suggestion to try them out
Just ask nicely and somebody will jump in.. follow the instructions in the pinned link
also.. if you are worried - you can try solo for a feel first
Normal DD is not too scary"!
Pretty sure it only joinable at (before) start
in addition to what greenhatman said - no, there's no "latejoin" capability for deep dives. all players intending to dive together have to start the dive together
if you are in a dive with a team and get disconnected, in theory it's possible to rejoin, but only if the game gives you that prompt
in practice, it seems to work about half the time
nope
TY!
also good to know about the late join thing andy. Sometimes it just tells me like match closed
will check it out for future deep dives, attempting this one solo to see what it's all about yeah
yeah it's kinda dumb, but any dive in the public server list you see that's greyed out is already in progress and not joinable (not sure why they even show up)
and sometimes the dive starts in between when you see the open dive and hit "join", which can cause join fails
ended up crashing on stage 2 of that solo one so dunno if i'll attempt another one just yet.
I've ran into this problem with normal dives yeah. I assumed that was the cause good to have it confirmed.
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
Comba Buuuuuu- SOMEBODY PLEASE HELP ME!
this edd was pretty scarce on nitra wasn't it
didn't help that a hipster scout was bleeding $400,000 worth of ammo every 12 seconds but we made it somehow
yeah, it was a rough one for sure
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
There's a void in this ba-I'M DOWN!
What’s the hazard equivalent for a regular deep dive?
i think it was 3.5 - 4 - 4 but dont quote me on thatt
3 - 3.5 - 3.5
3/3.5/4 for DD
4.5/5/5.5 EDD
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
DEEP DIVE
Region: Hollow Bough | Code Name: Everlasting Retreat
Stage 1:
7 Aquarq +
Dreadnought Classic |
No Mutators
Stage 2:
6 Eggs +
Dreadnought Twins |
Cave Leech Cluster
Stage 3:
Protect the Drilldozer +
2 Eggs |
Low Gravity
Mactera Plague
ELITE: DEEP DIVE
Region: Azure Weald | Code Name: Dirty Heart
Stage 1:
Protect the Drilldozer +
2 M.U.L.E.s |
Elite Threat
Stage 2:
250 Morkite +
2 M.U.L.E.s |
No Mutators
Stage 3:
6 Eggs + 📡 1 Black Box |
Cave Leech Cluster
Azure Weald... 😫
azure weald is pog weald
😆 I take my "yes we go" back
you're thinking too small
bulk swarm
but they ride trawlers
and have ranged attacks
Bulk swarm + huge nitra deposits
+trawlers
DD never goes above 3.5
EDD 2nd = 250 Morkite + 2 Mini M.U.L.E.s / No mutators
hollow bough and azure weald 
This is incorrect. DD goes 3/3.5/3.5.
(and yes, I can't read scrollback this early in the morning apparently)
My Mistake then. Thanks for the correction.
EDD 3rd = 6 Eggs + 1 black box / cave leech cluster
Looking like another nice EDD once you get past stage 1. How are the cave layouts?
Also NO DREADS IN EDD?!
why still no info for dd 3rd
Slow miners
DD 3rd = protect drilldozer + 2 eggs/ Mactera plague + Low gravity
cave leech cluster for stage 3 EDD
on one hand i know now that there’s gonna be those bastards
on the other hand everyone is gonna get grabbed anyways
You saint, I love you ❤️
true
It looks nice, i love the stingrays, but the terrain sucks and i find it too dark in some parts, so you have a point
Comba bud
gurken shuck
Best thing about Cluster is that it’s not a repeating hazard. Once they’re all dead, they’re dead.
clearly they should make cave leeches respawn
Imagine being halfway through heartstone and having a cluster spawn above Dotty
cave leeches hunt in packs 😳
Ain’t no party like a cave leech party
eng is actually better than gunner at killing/protecting than gunner?
I wrote gunner twice lol
depends, he can be yeah
no dreadnaughts in the edd? pogged
Imagine leeches mixed with Menaces. Pop out above you and retreat when fired at,
surely this EDD won't be as bad as the last one
even though having trouble with how little nitra there was is clearly a skill issue for me
I went in with NTP autocannon which is very good on ammo so that helped
wel... today's EDD was the longest EDD I have ever done. took me 1h40 solo (granted i went in blind and was hunting nitra)
How nice it is to play with a driller that keeps killing me with cryo/C4/TCF because i did the huge mistake of mining nitra on my own

Good thing host kicked him a few minutes later 
so basically you got in drillers way and are sad that you got what was coming to you

this EDD was definitely worse than the last one in my opinion. AT least stage 1 is a lottery - Elite + Doretta = pain - and the cave layout in stage3 suuuucks.. but stage2 is a doddle

not nice
stage 3 is compensated by the huge amount of nitra you get when you reach it
nice
i kinda just wanna do stage 1 of the edd
Stage 3 EDD - got a bulk during black box, had to abandon the box and restart it later... and got a SECOND bulk.. this is some next level RNG
as for black box you can dig it so it goes completely under the egg "area" so you don't struggle with it

mfw you're dicking the box
if driller 100% .. i was playing solo engi.. so picking my way to the ground seems a little too high risk for my liking
I also did the dumb thing of forgetting i was playing solo and left steeve at home and went with the super useful.. first-aid active.. sadness ensues
i have never used steve
steve in haz5 4player is borderline useless. In solo he draws aggro and is an early warning system.. also pretty good against opressors and other annoyances.. even had him kill a few cave leeches for me
gotta say the cave leeches in stage3 did not feel like a cave leech cluster.. had more issues with leeches in stage 1 - due to them being on the dorreta path
Steeve can kill cave leeches? I did not know this.
Guess they’re just ceiling mounted enemies to munch
takes him a while to get there but he can
also is anyone else getting dejavu with the regular deep dive? it struck me on the third mission cause I remember having to dig through eggs blocking the tunnel to the final chamber with a massive stone bridge in the middle of the cavern
DRG uses a lot of prefab cave chunks. After a while you start to notice them repeat
mfw dreadnought swarm in DD first mission immediately after i killed the dreadnought...
Oh boy I can't wait to suffer in EDD today!
and you will
If I had a full experienced team it might be better but I almost always solo with engie or driller. I only care about the weapon overclocks
I posted a pic of my solo run #deep-dive-speedrunning message It was NOT fast today.. slowest EDD I have ever done
got some crazy bad RNG and went in blind so spend extra time hunting nitra to be safe
This was perhaps one of the hardest elite dives I've done in a while
The first area hits hard and fast. 3 godamn swarm spawners
also so annoying cave leech positions on the doretta path
I found them immediately and managed to survive. I never do that
this edd is quite chill
Once you get past the first stage the rest of the EDD isn't bad.
I got some horrific bulk spawns during black box.. had to stop and start it from scratch TWICE
stage2 of the EDD is chill AF.. if you get past stage1 .. you will def finish stage 2 no probs
I also got a bulk during the black box. Bosco kept him slowed enough for me to finish
There better be no elite threat for this week's EDD...
Adds so much unnecessary challenge without being interesting.
Is there low o2
Sigh. Of course elite threat. I'm so tired of it
lmao I did it again then, cause I just did normal Deep dive like an hour ago
and its refreshed late again now its hollow bough
from the pin no, but first stage is elite threat so enjoy that
what's wrong with elite threat, i think it's a great addition to the game
mainly just making stuff into massive and fast bullet sponges especially with EDD difficulty is just groan worthy
Only two elite anythings can be alive in the game at any one time. It’s not so bad IMO
god help you if its two elite grabbers
And another one
Music used: Initial D - Speed lover
#shorts #eurobeat #drg #deeprockgalactic
not seen is it going at mac 1 out of your line of sight and appearing for two frames just to take you to brazil
Elite slashers are my least favorite. Friggin one shot murder machines
but yeah anyway memes aside, unlucky elite spawns can take normally fine bugs and then completely eliminate their downsides and make them real pains to deal with
like trijaws, and standard mactera, and praetorians
mactera and trijaws don't get stunned as often and don't stand nearly as still to get shot, charging faster and hitting you way harder
prae basically suffocating you and chasing you to the ends of the earth with their speed
Don't forget elite bulks.
elite bulks are fucking scary
worst by far on dorreta mission - 2 elite menaces + high ceilings.. good luck not getting doretta dumpstered
Bulks sre already bullet sponges
Elite bulks are scary but really a pack of elite slashers/guards can ruin your day pretty hard.. they just take a lot to kill and will most of the time get damage on you
If I'm not mistaken elite bulke are faster than walking
they are
They WILL catch up to you
I'd love to see a video of someone soloing this mission. If anyone does that reads this ping me with the video.
yeah its just, it takes an already fine bug with nuance and then it pumps it full of steriods and says, good enough, so with EDD scaling and elite buff were talking some serious like, one bug team wipes
No contest
solo of which mission - this weeks EDD?
Yep
Done it sir.. posted completion screen on other DD discuiossn
I legitimately believe it's impossible to solo an elite threat with dotty's slow ass
scraped by with engi after losing both sides - 1 during the rock phase and 1 just before
during a death
What is your set up? Engie is probably the only class I can consistently solo EDD on because of the turrets
using the advanced platform path tricks for 2 tapping the tips of the beamers
I usually just have Bosco handle the pylons
MPA + Turret Whip, Lure, Spinning Death BC with ammo stun and plasma trail mods
Gemini turerts with stun and defender
i save bosco for cryo rockets on packs closing in dotty to buy time.. or more important cryo rocket a menace so i can 3 tap it with MPA hog from range
Lure + Spinning death buys soo much time..
Hmm. I thought lure was too weak for haz 4+ because of its terrible health
lure is better the harder it gets. throw a spinning death on the lure location and bugs charge into the bledner.. throw a few turret whips on that nonsense and you are good
Hmm ok
I usually use em discharge with gemini to keep monsters feared and to clear swarmers with little ammo
yeah can attest, CC is way more important for engineer so even if lures are kinda doo doo health wise, they do stick around long enough for the set up to happen
until a month ago i would almost NEVER run lure.. i was a hardcore plasma burster abuser.. but since moving to spinning death BC and LURE my consistency is way way higher. MPA just runs it out with dealing with threats FAST and turret whip is kinda busted when you get used to it
defender turret whip is cracked
also spinning death blender stops bugs getting to the lure. stunned taking damage from blender and plasma.. rip bugs
I haven't switched from proxy mines since I unlocked them. 440 damage is too good
well if we are talking solo EDD you want consistency and consistency is luring 10 bugs and then more into a blender over maybe popping one or two grunts with a mine
proxies are too inconsistent for me.. sometimes they do the job i need (nice on salvage and end/tunnel stages of escort) but otherwise too high risk
this man lures
damn straight
Wow. This EDD felt like a DD
I don't know if I have spinning death OC yet
you sure you got the right one tinker?
also lure.. help you buy time for a desperation resup.. which i actually needed this mission.. after the bulk box, bulk box experience
Yeah just finished both dives
Like all ELITE mod EDDs.. if the elits you get are not a problem it is a mostly normal mission.. if you get the bullshit package.. well it turned into a shit show
I mean even without spinning death, if you have the reversal one, or even just a solid BC build or PGL build, with turret whip defender to supplement you have GREAT stopping power regardless
Three of us in the EDD went without getting downed at all
looks like I got all your bullshit.. I got a bulk during the black box, had to abandon it and restart it, then got ANOTHER bulk and had to do it again.. (playing solo)
We got one bulk before Black Box and used it to clear the black box terrain lol
stage 2 was super easy .. basically a basic haz5 mission
lucky.. I had 3 bulks during stage 3.. one during first 3 eggs and then 2 during the BBs
but yeah personally I run a build very similar to greenhat but its usually 1 turret and fatman, its my go to for most missions I have to pick engi for, MPA is great OC and lures fatmen and turret whips take out loads of the small fry and then make sure anything left alive is very very unhappy with being that way
about 300 nitra in stage 1 and only needed a single.. and quite a lot in stage 2 as well. By the time you get to stage 3 it is mostly getting the job done..
I like fatboy as well.. but normally not solo. Only because it is a terrible panic button and I like having it as a wave pruner in multiple.
true that
Spinning death is the "oh shit 4 slashers and some grunts, no turrets up and jammed on a ledge/corner/tunnel etc"
also another solo tip for ammo risk reduction - always get bosco to cryo rocket nexus/spitballers - so you can clean em up on the cheap with MPA hog (or whatever it is you are using as primary)
yup, cryo is a god send
pretty much mandatory for solo scout when doing point defence salavage/BB
I think this week might have been easier with my usual solo scout EDD build - because of how irritating azure weald map layouts can be.
yup .. elite threat has some really screwed up difficulty spikes.. and not in a good way.
you mean you dont love a grabber so fast it grabs you through solid walls?
or spitters so deadly you go down in one shot?
Have you tried maintaining situational awareness? Seems to solve most problems with elite enemies.
which is in an absolutely horrible position without prep
and obviously we wiped to bulk x)
greenbeard moment
the angle cave leeches can grab you at are very weird sometimes
like I got grabbed by a leech which was only slightly above me on a very low ceiling but was like 20m away
for most of it sure, but it means almost nothing to elite grabbers, especially since you can have multiple of them spawn at the same time and they can grab during their spawning animation so if they spawn near you you have literally no chance to react
this week EDD is another breezy one
only interesting part was the black box in stage 3
but a petal of repellant platforms around the sides of the column solved the problem easily
There was a spicy Cave leech directly above it
glad you chaps never got much of the true nonsense.. If stage 3 was salvage and not black box.. I lose this EDD solo 100%. Black box and bulks in that position not friendly.. bulk just cruising on the ceiling towards me.. .. kill all the stuff restart the BB.. NEW bulk.. sigh rinse repeat
never seen that before in700+ hours.. still added some spice after the luxury cruise that was stage 2
I'm curious. What are your opinions on a driller building pure freeze for a team EDD?
ughhhhhhh 3 of us have to go through the edd phase 3 again from a bad 4th
the 4th started every freakin event he could as soon as he saw it
including the first 2 eggs, which both triggered waves. we hadn't cleared out the leeches
run max ammo and either tuned cooler, spear or snowball for overclock
and cold radiance
Yes I do all that
It's probably the best defense build in thr game while simultaneously making everyone ammo efficient
It's rare to see anyone make snowman build s
Try the ones that grab you horizonally, absolute rubbish
yeah that's what I'm saying basically lol
i been pulled through the floor like at least 3 times
Also them phasing through objects to grab you should not be a thing
Yes that too
Cheap as hell
quantum cave leeches
i'm just glad EDD had zero dreads
My 1 down in edd was due to a quantum leech, grabbed me through the branch that extend across the middle in stage 3
I've only been pulled through terrain by a leech only once...
not for solo
Very generous
No clue about the group dive though
We had 6 drops by edd stage 3
Just Azure being dark as usual so you need to keep an eye out for nitra
i havent done this weeks yet but in the past i think youll typically end up with like 700-1000 nitra total
the last rot is stingy kek
in the past caves of Hoxxes we're filled with nitra to the brim, but today dwarfs are struggling to get enough just to pull through the mission
Truly the mighty hand of capitalism knows no borders
my internet died for a few seconds before me and my team were able to complete the first stage of the regular deep dive
i feel bad for them and i wish that didn't happen
guess im doing it solo now
I'm excited to test my snowman build in an EDD with a team. I've only ever soloed them up to this point.
Anyone got the pin for weekly DD/EDD?
pin is showing correct for the EDD - see pin on this discord
Ahh I was looking in the wrong channel. Thx!
real talk cryo driller = really effective at most things. Can be a little annoying with some Elites that take forever to freeze so stage 1 might be annoying.. but stage 2 will be a cruise.. and having a driller in stage 3 means you can just drop the box to the ground and have a nice fight zone down there instead of the crap location it is in
yeah we did the EDD without a driller 😦
I ran it solo Engi and everything was fiiiiiine.. until I saw that box position.. platform chaos ensues
Missing nitra from last week ended up hidden in this week
true that.. i think this week is pretty easy nitra wise.. no dreads and no PE - so lots of time to clean out and collect .. and most is easily accessible. No sky nitra that i can remember
I had to go back because i reached the last room too fast and didn't even realize that
They should swap the modifiers from the DD to the EDD
cave leech cluster is almost a non-modifier most of the time
Because it works incorrectly
Depends on if your buddies look up or not
Cave Leech Infestation
10 or less leeches feels like a non-modifier to me.. and there lies the problem. Low O2 - always, shield disruption - always, haunted/lethal etc.. but CLC .. zzzz
leech cluster when approaching big room with drilldozer full of bugs can kill you--if you did not drill ahead.
can't think of anything else.
So how's the DD?
DD and EDD feel about the same difficulty this week
both have Drilldozer so they're not the quickest
that's pretty interesting, DD so far as always felt like a cakewalk
stage 3 escort seems to be the hardest DD gets in my limited experience
what's the opinion generally on platforming the escort rocks? Is that super useful or pretty annoying? Seems like a good trick but messes with angles of fire quite a bit for folks depending on where they are
I think you have the sense of it. it can be both super useful and pretty annoying.
my personal /opinion/ is that it can be nice insurance on haz5 escort if your crew didn't spec well for single target burst DPS and/or you've already lost a panel, on haz4 and below just shoot gun at rocks
it's also a little tricky to do correctly as you have to set it high enough that the AoE burst from the rocks doesn't still clip the dozer
yeah i dont personally know how to have sufficient DPS for high haz escort, just a lotta rocks haha
and so with that in mind i'll usually patform it if i'm engi
I've gotten to the point now where I just write off a panel on rocks and not worry about it (assuming I have a panel to write off)
phases 3/4 generally aren't that bad unless a bulk or shellbacks knock you way out of position
oh hey new deep dives, let's see what
-azure weald elite threat escort duty
...i see.
1 panel for rocks if the DPS is off.. 1 panel for random bullshit and the rest is just doing the job. But .. everyone needs to be on the same plan... 2 people trying to fix the dozer only to get smited by rocks and rip mission
i'm going to take a shot in the dark here and say stage 1 is, as seems to often be the case, the hardest.
the rest doesn't look that bad on paper
in any case, escort duty phase 2 is for the most part a 'you must have this much DPS to proceed without the dozer getting a chunk blown off' segment, and is largely dependent on whether your gunner is playing with his eyes open
for EDD!
Stage 1 = Bad and potentially super bad
Stage 2 = Total cakewalk
Stage 3 = Easy except Black Box position which is fixable
yeah that's about what i figured. at least stage 1 is haz4.5, which i imagine helps somewhat
Void baskets be dangerous yo.
decided to do dd solo this week
Immediately after the dread on stage 1, I got a random dread encounter....
never had to worry about dying, but that was annoying
I've never had a dread from a swarm yet
i had a friend teach me the basics, so not that hard lol
hows this weeks EDD compared to last?
last was ammo starving hell so id rather not do that again
seems like there's plenty, and for the most part fairly accessible
especially for solo there was far more than enough, at least for me
Yeah it's fairly easy
Just cleared it with a group of 4, which became 3 right before the Heartstone. We had plenty of Nitra.
first stage can be a hassle but the other stages give so much nitra you don't have to worry about it
dangit, was doing good until gunner went awol at the start of the last mission in EDD
during the hearthstone fight an elite mactera yoinked a teammate and brought him back to the starting area lol
Easily the smoothiest EDD I've done in a very long time
https://media.discordapp.net/attachments/565850434376302613/926237642192978030/cUjlkC79Is.jpg?width=1215&height=676
Elites in Stage 1 were a non issue with Sludge, IFGs and NTP
Stage 2 was a joke
Stage 3, Driller and Engi made a nice fighting ground for the Black Box while I took care of the leeches, everything went swimmingly. Bulk at the end, a bit late to the party
I know this is premature but... I just breezed through the first stage of the elite deep dive
For some reason the elite grunts kept just focusing me only so they left dotty alone
How is this person level 2k???
Just hit level 5, better tell this guy to watch out.
It’s not impossible, but it would be on the higher end of probable for that to be legit. Ballpark average, it takes about 2 hours per blue player level, so ~5000 hours is a fair bit.
Elite Deep Dive felt easier than the regular DD this week (both with the same group)
And last stage on EDD felt more like Swarmaggedon instead of Cave Leech Cluster
mann I'm looking forward to this week's elite dive
I'm in a lakehouse with no connection rn so can't play, but I've never succeeded in elite dive before
so hopefully this is my chance
gonna get back tmr
Good to know thx cause the dd this week was by far the hardest one I've soloed yet. Don't usually attempt the elites so I'll give it a go.
Got two OC’s I’ve been wanting this week so far. Burning Hell and Ice Spear
burning hell is nice
edd was super ez
just bring wave clear
also yeah stage 2 is the easiest edd stage I've ever seen lol
I swear the EDD was equal to the DD. Past stage 1, the modifiers just didn’t want to offend us.
cave leech cluster is pretty much a free modifier as long as you remember it exists
This week's EDD seemed gentle for players new to dives (or elite dives.) Even a potentially annoying set of objectives in 1 turned out to be straightforward, with both mini-mules near the end so backtracking isn't needed.
How do you rejoin a deep dive?
you cant
That blows
black box is probably a mess without good terraforming
yeah pretty much
its perched in some fuck off spot basically right next to the ceiling
what kind of way to fix it if it happens jammed refinery in mission on site refining? sorry i m stil new player in this game..
I mean if I'm understanding correctly you should just go up to the leaky bit of the pipe and hold e
If you dc’d I’m pretty sure there is a way back in as long as you don’t take too long
thanks
I crashed during the DD once and the EDD twice. When I restarted the game, it gave me an option to rejoin, but it did not work. I was able to rejoin via Steam by going to the profile of one of the people I was playing with and clicking to join the game. He was on my friend's list, but I have also been able to look up people I have recently played with on Steam and rejoin a game that way, although some people set their profiles a certain way to not allow that it seems. Anyway, try that if this happens to you again in the future.
is it just me or does this week's EDD go full ultraviolence on stage 3
it's pretty sleepy until you hit that and then it just seems to go mental
The cave gen on third was a bit yucky I found. I could imagine black box without someone to prep the area would have been a bit more difficult - other than that, surprisingly tame edd.
did you go in solo?
lol a bulk spawned last minute when the black box was nearly done
Wish EDDs had 3 warnings every time 😮💨
someone can help ? in elite deep dive
Group I was with had a smart engineer while we struggled to kill everything and collect eggs he had dug the Blackbox down and capped and made himself den. Chilled in there like a mole as we collected the eggs then we joined in the cavern to actually do the Blackbox. Sat there undisturbed for the entire duration.
Trapdoor engie
yup, same here. Came a bit late to the party 
The flat bit of land around the Black Box area is where we sat while the scout pulled the eggs. Before we got to the box, our bulk spawned and we led it over the bit of ground that the black box was on top of. Cleared away some land
Good luck on your deep dives, brothers and sisters!
I like how this week EDD in stage 3, the swarmers were the most annoying of the bunch than anything
lol I just got rekt in EDD stage 3 jn
Team comprise of 3 fresh guys (including me) and a lvl200+ vet
Got nuked by detonator in our black box bunker
Bunker hater comments in 3, 2, 1 ...
bunkers are for little baby men
Yo, how commanding is elite dives? I had what was probably a elitist give me shit cause I wasn't 25, despite being a silver 1.
Er, demanding
And I usually never do eltie, I tried for like the first time cause cores
The third mission is equivalent to haz 5.5.
I've attempted many elite dives, always passed the first two and failed the last one
Anyone have any advice on the last stage? Cuz once I die I just never stop dying because my shield doesn't recharge fast and when revived you get a small amount of health and two grunt bites and you're done again
I tried to use the shield perk
And the vampire perk
yeah, I'm fairly new, and I've been almost exclusively playing scout (currently silver 1)
That might be it, he does not have great waveclear unless you build for it
I use the m1000 and shotgun with more pellets overclock
what should I do for scout?
to make it better?
Any overclocks on the m1000?
I'd say find a dedicated scout main and ask for a no OC build with versatility for waveclear
Take the Breathing Room mod for your armor to make you invulnerable for 6 seconds. Enough time to gain some distance or resupply.
(looking these up rn)
got it!
thanks!
also- thoughts on which grenade to use?
I've used cyro mostly and recently tried pheromone and Idk if it's better
The M1000 is pretty solid even with no OCs. Hipster is what most people consider to be "the best" OC for it though. I have moved on to using the DRAK though for it's AoE capabilities.
Do you have the NUK?
what aoe's? I tried getting used to the plasma carbine but I haven't liked it much
Cryo grenades are great. I use IFGs though, They are both really good. IFGs might benefit you if you are having trouble separating yourself from bugs on a certain stage. They slow them down, increase your damage, and you get 6 of them.
I have it unlocked but I don't use it
You should try it, it's much better against crowds than boomstick
ah, good point. Gonna try it next time
DRAK with the Impact Deflection OC and the Plasma Splash mod has respectable AoE. You aim and their feet and lots of bounces happen.
I just always felt it satisfying to basically instantly kill a buggo(or two with the pierce-through) up close with the boomstick
Yeah, everyone has their preferences for weapon loadouts.
will definitely try that though
Personally I use Hipster M1000 with Embedded Detonators Zhukovs.
The Shotgun is really fun with Special Powder though as it lets you jump away. It increases Scout's survivability, which is already good.
got it! thanks a lot
No problem, good luck, and have fun 🙂
does anyone know if Zhukov T5 mode conductive bullets, as well as ifg's damage bonus debuff, affect the implosion damage of embedded deto OC?
since it's internal dmg, I don't know if it's considered direct dmg to benefit from them
WHO SUMMONED ME?
@random dust Nothing affects Embedded Detonators explosion damage, apart from IFGs
Also, if you are experiment-minded, I just found a nifty Verified mod for testing that: https://drg.mod.io/damage-text
It doesn't do any damage calculations, it just compares the mob's health bar from this tick to the health bar from the previous tick, so it's WYSIWYG.
I had trouble telling what difference Sticky Flames made and had been running Face Melter without using Sticky Flames at all before U35, so I'm going to put it on a spin in the future.
Anyone have any trouble with last weeks elite deep dive
That first cave was just disgusting with vertical movement
@marble veldt @finite jasper oh I see. tyty!
Bruh, fuck this week's Deep Dive for me.
First run ended in a wipe immediately into stage 2 because we had no nitra and a random dread before the actual egg dread.
Second run went tits up because the host crashed in the loading screen of stage 3.
normal or elite?
I have another question. tested EPC clean OC zero boost to charged shot dmg, still one shots most macteras with thin containment field haz 5 full lobby
does anyone know why this is? it's an aoe dmg so it shouldn't benefit from weak spot multiplier
even considering the damage type it shouldn't really be one shotting stuff that has 350 hp
omg just checked on karl. all this time I didn't know the TCF's dmg is 240 aoe. maybe I wasn't one shotting trijaw. gonna test some more
I guess the new question is if TCF has its own dmg, then the damage on charged shot shouldn't go in right?
because it gets detonated before landing on a target
making any damage mods on charged shot a waste if you're just gonna TCF detonate
And since it's fire damage, it obliterates Macteras
AOE:
Damage type: 65% Explosive / 25% Fire / 10% Disintegrate
So the baseline for TCF is 2X222
it's only 25% fire, 10% disintegrate is amazing but does it rly push it that far
TCF is 240 Fire damage on a 3m radius
ohhhhhh
Hence the insane damage on anything weak to fire
ty for clarification. even on karlgg it doesn't say anything about 100% fire
It does on the wiki
I missed that part somehow. good to know