#deep-dive-discussion
1 messages · Page 212 of 1
Well yeah, that's the point. The devs want them to be comparable in strength to the older weapons, not just straight upgrades
Any1 got any suggestions on how to get through the e.d.d. cant seem to clear the first stage
I've failed EDD this week about 8 times so far on second stage, mostly public groups it's rough out here. Was so close to getting through with a group last night and it ended up being me as scout needing to survive for ~1 min after everyone died while drop pod was opening. Almost made it then got scooped by a grabber and got to watch the timer hit 0 😭
After the black box resup try not to waste ammo for the rest of the stage to prepare for the dreadnought
Just win 
Trying lol
I know the feeling, I've died in the eleventh hour once or twice myself there
to be honest, past 5 attempts, I would seriously consider just giving up and trying for next week
Yeah but I want my matrix cores and my own hubris is my downfall
If you're not beating it by 3 attempts, to be blunt you probably won't make it without getting carried. And unless you have a premade, the further the week progresses the less likely that's going to happen. Especially during a sale period.
At that point, you're going the throwing shit at the wall technique. Which ends up taking far more time than its worth.
Problem is that you only need to beat the EDD once to get the relevant rewards. Meaning that the good players tend to beat it during or before the weekend in the first or second attempt, and stop queueing, so the available pool of players gets progressively worse as time passes.
I do kinda wish there was some nice encouragement to re-run them in place
You would have to pay me. The EDD format itself is boring. Why would I want to lock myself into an hour long mission with map I already know?
but at the same time, it's the same shit over and over again so maybe not
I just like it for the challenge lol. So I'm complaining but it's also what I want to do so it's all good
depends entirely on why you're failing; a lot of the issues with the second stage for this week's EDD is that it demands a level of coordination beyond what you typically see in pubs
if it feels like you're firing on all cylinders and you can't identify what's going wrong, then I agree with you about not making more than a handful of attempts
Yeah in my fails there's a lot I can do better but ultimately it's lack of coordination on high priority targets, like in stage 2 killing the breeder asap is important, and getting rid of all the spitballers and clearing the cave in general asap
Getting a lot of very new players in the EDDs so it's a steep learning curve. I try to help lol
Someone yesterday started the mission and was like why do these bugs hit so hard
Generally speaking, this is how I see it:
-If you fail stage 1, unless it was a literal freak accident you gotta reassess if you can handle the rest of the EDD if you're stumbling at the first step
-The first time you fail it should be at stage 2 at worst, and you should have a good idea of why you failed stage 2
-Second time you fail, it should be at stage 3, and same applies, you should know what's killing you by this point
-By the third fail, you should, theoretically, have a coherent plan
-Past that, there is something inadequate on some level regarding on a basic mechanics, deathmatch, or equipment quality. At this point, the strategy basically boils down to trying it enough times hoping for a miracle, or mulliganning the team enough times.
Coordination realistically helps, but is not essential if you get good enough on engi or gunner, and to an extent driller.
Same, I rerun sometimes because I enjoy carrying. Bad situation mitigation is my specialty 😄
Scout's the only one where there are legit situations in EDD where you can do nothing.
Or Haz5 in general.
Since he sucks so terribly in static defense without assistance.
but a large part of the game's longevity comes from how big a factor the RNG can be, beyond just what's on paper; there are plenty of times when, even without modifiers, a haz4 or even a haz3 can feel more difficult than a haz5 due to a particular series of spawns, cave layout, or some other bit
If you're newer, sure. But at some point, you should become good enough that the RNG simply doesn't matter.
until the game just wanna give you apocalypse & summon 7 spitballers, 3 breeders & 2 menaces in the starting room 
At the cave mouth opening into the second stage's big room, set up turret(s), have gunner throw down shield (max duration), have everyone inside and focusing one-by-one on the brood nexuses and spitballers, fall back into the tunnel after shield ends or for any hordes, rinse and repeat
yeah playing primarily as scout the only way I can carry is by explaining the sweaty strats to everyone and hoping they can implement them, while keeping the rooms lit, the high priority targets dead and/or away from everyone, and reviving people
But there are a lot of moments where I just have to watch while kiting and doing my best smh
It's a team game tho so it is what it is, as long as the newer players learn something it's not the worst experience
yeah, i generally try to be chill and encourage learning without being too pushy
my one and only go on this EDD, i had to gently remind our engy to put up their turrets and plug the resup holes
I'm new, why do you plug resupply holes?
It’s another place bugs can spawn from and another angle where they can attack you from. Especially bad if spitters spawn there
seems like its a visual bug and you dont actually have any shields
that happened to me and i was just running around with an empty shield generator in my hand waiting for it to recharge
then i wasted a shield after i resupplied because i thought it just wasnt working
No it wasn't letting him place it down; its a bug that's existed for at least a year now
He had to go down before it worked again
Minutes later
it said i had 4 shield charges and it was showing the icon on the right fully white but i couldnt place anything until i resupplied
He hadnt used any that map yet
Bugs crawl down the tubes. That can be bad in certain situations
Scout carry on EDD, again. Good scout makes everything so much easier.
Weekly reset hasn't happened yet right?
Thursday
i experienced real pain, host quit after stage 2
Hello there. Almost never played deep dive (only 2 time with friends), it's "ok" in pickup or really hard to find good team ? ,(sorry for potato English)
Heh, potato
You'll have better luck finding randoms to join your lobby on the first four days of a deep dive's release, so Thursday-Sunday, but you can always try placing an invite link in here for your deep dive lobby when you're ready
Like Tater said, normally if you place an invite for a deep dive in #lfg-steam, you’ll get a team. But the quality of teammates does tend to decrease towards the end of each weekly cycle
I'm need the deep dive only for the empty overclock for skin/emote/overclock, and i'm scared about my english for going in vocal with some of people here 😄
Feel free to state no VC. You can also check out #fan-communities which has DRG enthusiasts of many different languages and areas
Yep thanks, I've already joined my community, but it's 3:30 in the morning here, so I won't find many answers to my questions there 😄
Fair enough, been there before
The deep dives are 3 "basic" missions in a row or they are necessarily more complicated than the simple missions?
I've only done 2 so far, I'm still a novice in this, I'm a bit afraid to get into it, but I'm in dire need of skin, it's the kind of thing that totally motivates me (I want a nice beard !) and I'm running out of empty overclock (I don't know the name in English).
3 missions in a row, with 2 primary mission types per level. the secondary type is normally trimmed down in some way, such as only needing to kill one dreadnaught.
And what's the difficulty? 4 and 5 for elite ? Or something else?
I think it's 4.5-5.5 for the EDD, and something like 3-3.5 for the regular (the difficulty takes small jumps between each mission)
minerals also carry over between missions
EDD goes 4.5-5-5.5
though you'll only see gold and nitra under most circumstances (no crafting materials or compressed gold)
DD goes 3-3.5-3.5
thanks for the catch
totally didn't have to pull up the wiki to remember
It looks easier than I thought (for the non-elite), I often play on difficulty 4 without worries
yea, then the DD should be easy for you with random people
Good 🙂
I'd definitely recommend having access to voice/comms for this week's EDD if you end up trying that, though
the second mission definitely requires more coordination than usual
Because DD and EDD are not always open ?
(And i'm not gonna start today with the EDD 😄 )
what do you mean by "not always open?"
We can't farm them ?
edd is pure hell
ah; you only get the rewards once per week for each
you get rewards from each dd once per week
at least this week's edd
Because you spoke about some days of the week
they get reset every Thursday
every Thursday the dives reset and you can get rewards again
Oh so only 1 time each of them (DD/EDD) per week we can play ?
you can play them more often for practice/etc, but you won't get more cores/overclocks/cosmetics and the amount of gold and experience you get isn't great relative to running normal missions
Ok thanks !
np
So at least i should get one time each of them before thursday
ideally; and the rewards always follow the same pattern: blank core for the first mission, overclock for the second, cosmetic for the third
Ok, sound interesting
Yeah IME Haz 4 is drastically harder than a regular DD, like surprisingly so
Although the fact that my friends and I are always playing our mains/promoted classes on DDs may affect that
Yeah there are 3 things that reset every Thursday: the two deep dives and the weekly core hunt (not counting weekly priority for crafting minerals) each of which gives rewards in the same pattern Ashery described
I'd do the DD and weekly core hunt and then if you have time try the EDD
I was a main driller, but the last new weapon give me a bad taste vs what other offer, so i'm on the limit to pass scout in main, love the plasma gun and the gamepaly more nervous than other 😄
I'd recommend trying the other classes anyway just for fun and to learn about the game
You've got to play a promoted class for DDs so play Driller for those and play the other 3 for regular missions, or perhaps pick a second main for regular missions to promote one at a time
Play all classes and see how each has an impact on your main, if you still want to only have a main.
I try to touch a little bit on everything even though my gunner and engineer sound pretty low lvl, but I really have the driller and scout in mind for gameplay. Maybe the engineer next (to be mounted and unlocked weapons to see further) but already I know that the gunner gameplay is the one I like the least. Yet I love big weapons 😄 but I find its gameplay really flat/stiff compared to the others
My driller is on his second bronze stars, and i just got my first scout star ~1h ago
playing other classes helps you understand what they can and cannot do, makes it easier when playing with people that main that class
I think I already have a pretty good grasp of this, the little I've played engineer I've already prepared some platforms as soon as possible for the scout since I like his gameplay and I know what he needs, I'm not going to leave the other classes aside, at least give them a first promotion with time, but for now I already have 2 classes that seem much more fun than the others ^^
there is a lot more you can do with platforms, but I get your point
The only sad thing about having classes that don't interest me (gameplay-wise, and personal opinion-wise of course) is when I drop skins for them 😄
Yes, bridges, or blocking some passages
I used to not like the Gunner until I got the Autocannon, like the way it fires better
All of them took awhile to grow on me really
I don't know how I feel about the autocannon tbh, even with carpet bomb. Shreds swarms but the minigun is just so good
Have you tried to the hurricane?
Just don’t use it then lol
Love the hurricane so far, yet to get any overclocks
Much harder, you should be able to clear Haz 4 missions with ease before doing edd
deep dives are haz 3, - 3.5, then 3.5. edd goes 4.5, 5, 5.5.
H4 is not that hard as long as the dwarves play as a team
Imagine doing shield disruption with volatile guts, while needing to kill a dreadnought, and realizing you still have 2 more missions to do
As in you should be able to solo/carry a h4 mission
what you're telling me is I'm just gonna get kicked automatically when they see I've only promoted once or twice 😦
before I can even try
I've failed this week edd with greenbeards 5 times so far
depends on who the host is
Most of us don't mind greenbeards if they listen to advice
I wouldn't kick yeah, but im also super lenient
I would understand kicking somebody for EDD but some do so even in h3-4
Now that's just mean
Pretty like it, better feeling than the minigun. But i have almost 0 nice overclock for my main's guns
For now at least..
Is there a link to the details on this week's EDD?
pinned message
Thanks, didn't even know that was a thing.
what are the elite deep dive stages?
read pins
sorry they arent showing up on mobile
I had to close the app and reopen it. they are they now, it was just the app I guess
This weeks EDD is one of those nightmare EDDs, very satisfying though to finish!
fuck
finally
a overclock for my cryo gun
and I cleared the second mission in a party of 2
200 morkite and 2 alien eggs sounds simple enough...
Grats! Good luck!
FUCK THIS ELITE DEEP DIVE
30 SECONDS TILL 2ND STAGE COMPLETED
AND FUCK QRONARS THEY ARE THE LITERAL WORST IDEA EVER
you don't like pinball?
Went in blind, at the 2nd stage I was like "should've brought hyper propellant"
Then 3rd stage came and I thought "HYPER PROPELLANT"
Still, pretty easy deep dive apart from the non-stop onslaught of mactera during the 2nd stage
I just completed a normal dd and didn't get any of the overclocks. The host left as soon as we got back to the station so I have no idea if that might have caused it.
You should still have overclocks
Nevermind, I'm silly. I just read that the rewards are once a week. :p
I saw I got a blank matrix core so I thought I got the rewards as normal, but I wasn't entirely paying attention. I got a connection error because the host left and didn't get it, so it freaked me out.
Just cos I ain’t yet done one, are the overclock rewards for a deep dive random? Or do you get to choose which weapon they go towards at the end?
Random
I'll have to retry EDD tomorrow, would have had it if I didn't waste my revives.
How is stage 3? Looked easy at a glance, but...
hey guys, for EDD stage 2, if we do the mini-mules first, what happens? droppods lands n we fly off, thus not clearing dread, thus failing?
You cant start the uplink without dread iirc
thanks
i believe deep dives need all objectives cleared before starting the extraction process
Yup, you can't initiate the final objective that will call the pod if the secondary objective is not done
Are people doing the dread in that small room? Or would you clear the bigger room first and then lure it to the big room?
We did it it the room the egg was. Just go where you feel the most comfortable tbh
We're having trouble with EDD 2nd stage dreadnought. Having PTSD now lol.
I'd clear the big room then come back to the dread if your team is not confident. At a minimum, you don't waste time / ammo fighting the dread when the bigger challenge is the chamber (where you might wipe anyway)
Try to identify what's making you fail
Maybe the player targeted by the dread is not respecting enough and try to fight back when he should mainly focus on kiting the boss so the others can safely shoot the weakpoints
Maybe the environment is killing you by blocking your movements, and so you should take time to clear the roots, rocks crystal whatever is being an obstacle
Maybe that's the opposite and you fight in a giant empty room where you have nowhere to hide in case you're targeted by the fireballs
Make the most of the classes you have with you, the driller should make sure the room is safe to navigate in, maybe even create some loop in the walls in case someone needs to escape
Gunner should put ziplines downward as much as possible to give the team fast escape
Engineer should not sleep on his platforms to make sure you can climb without struggling during the fight, or patch any little hole in the ground
Scout schould keep everything bright as daylight
In general try to keep the boss pinged, so everyone even through walls can see where the boss is and what he is doing ...
There is a ton of things that could be done right, try to spot what makes you fail
Random but at least you dont get copies of them
has there been a deep dive with the new mission type yet?
imagine an escort/sabotage 
I don't think that's possible.
its not?
thats a shame
honestly i kinda wish we got to manually plant explosives on the power station
I hope we get more seasonal bosses like the caretaker
Then someday someone can make a modded elite deep dive that's only those missions 

Out of curiosity when do the deepdives change? Like what day do they switch to a new one?
every thursday
ty
i wouldn't mind a regular deep dive with sabotage
but i don't think EDD would be fun with sabotage part
You could have a hack as a secondary similar to a random black box.
devs mentioned in a stream they wudnt mind doing that once this season ends maybe
That would be nice
can someone help me with edd
edd stage 2 is insane dudes
People playing this on a 32:9 super ultrawide display: what's your FOV set to? Mine is so warped and magnified around the sides
I don’t run UW, but there’s a mod that enables a different rendering perspective in Unreal Engine that’s designed to fix that
Search for Panini Projection on mod.io
Smh mod links in my private minecraft christian server
So I’ve got a friend who’s a returning lad looking to do the EDD, I need to know what makes the second floor so spicy
Specifically the second floor
I’m a whitebeard and can handle anything but he needs to know
are there any specific tips of what to do or waht mission to pick (besides mineral mainia) if i wanna farm minerals
found out going near a minimule leg starts a swarm today from that EDD
cannot help you there, on my downtime i do missions that I know ill need its materials in the future tho
Going near the mini-mule itself for the first time starts a large unannounced swarm after a short delay. In addition, one of the four legs associated with a mule will also spawn a smaller unannounced swarm when mined.
Fun fact: These swarms can stack, so if you have a team that doesn't know what's up and starts mining legs and getting close to multiple mules simultaneously, you can have quite the swarm spawn on you.
Tried doing my first EDD this week. Easily the worst mistake of my life, I'm just gonna wait till next week to get my EDD achievement, that second floor is impossible with randoms.
I get to make my solo attempt at the EDD tomorrow on my potato-quality travelling laptop.
I’m scared for the day we get a caretaker in EDD
So many people still have no idea what they’re doin
? but you zare just shppting the shiny bits and taking out robo tenticles
Mood
do you guys have strategies for fighting dreads solo?
im thinking of trying to do a deep dive solo for the first time
depends on what class you're gonna use, it may differ
likely scout or gunner
i doubt im good enough to play as driller or engi solo
Engi is pretty easy to fight them with since he has turrets and proximity mines. Also Breach Cutter, so you don't have to get behind them to find their weak spots when their armor is down. Vs. Twins just keep your distance from the Lacerator and try to make sure you spread the damage on them fairly evenly so they don't share health. Although you can force them to share health to buy time for you to resupply for ammo and health if you are low.
i never thought of intentional health share to buy time
thanks
Vs. the OG dread, just be sure to keep like 7.5 meters away whenever possible so that his AoE ground slam doesn't wreck you.
imo for scout, the double barrel shotgun is highly efficient boss killer but you need to get close and hit dreads weakpoint in order to make your shots effective.
for gunners, I'd prefer minigun than auto-cannon because I feel that minigun deals more damage to dreads than autocannon. you can try the rocket too if you want
Also make Bosco damage focused, obviously.
And use his rockets if you're comfortable doing that.
the good thing about rockets is that you can hit the dread weakpoint that is located on its back by aiming up, then quickly aim down to make the rockets go straight down to their weakpoint
especially the twins and hiveguard, it's troublesome
With Gunner, using Dash should help a lot to get behind them when you need to or to kite away from an attack.
Never get too close to twins
Arbalest especially can one shot you with its "shotgun" spread shot if you're close to it.
IFGs on scout are really good vs. dreads too.
I'm not sure which OCs you use or have access to, but some weapon loadouts are really good at dealing with dreads--others, not so much.
i have most overclocks for all of the original weapons
new ones not so much
If you're Gunner you probably want Big Bertha if using the autocannon to deal with dreads, otherwise use the minigun. If you happen to have the Jet Fuel Homebrew OC for the Hurricane, it absolutely chunks dreads.
Just finished the EDD, went great. The secret is cryo driller and methodical clearing without letting anyone get too far away.
Oh and on second mission do Dread last
1 person goes too far away is the start of the chaos in EDD
If Scout, Embedded Detonators with IFGs deals with dreads quite handily. M1000 with Hipster, should be able to handle everything else.
even in regular Haz4/Haz5, when a person goes ungabunga further without waiting for teammate, it's like preparing for doom lol
has anyone soloed edd with scout :? how do you deal with the salvage mission
im guessing jump around to group the bugs and then ice with a bunch of resupplies ?
yep. there's even several videos out there of people doing it with no bosco. salvage/black box/escort missions will just be generally harder for a solo scout. lots of different builds/setups that work (IFGs, cryo nades, cryo minelets, hipster, fear mod, boomstick blowthrough, etc etc...). Doesn't really matter what you use as long as you're comfortable with your setup, but it's basically just a matter of just killing things fast. Scout has a harder time recovering an overwhelmed salvage defense compared to other classes, so it is what it is lol just gotta kill things fast and utilize whatever setup you use to its fullest
but yes you should be constantly jumping as it increases your chance of dodging enemy attacks
HI
Almost did the EDD, would've finished it if it weren't for the bulk detonator randomly showing up in the escape path on level 3.
Cryodriller def helped clear stage 2 well. our team also just did the boss immediately, so dunno if order is super important
hi
is the thunderhead good? what's it good for/what are good builds for it?
same with the scout plasma carbine
just solo'd the edd, its a really fun one this week
do you have any overclocks for either of those guns?
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
plasma carbine is good if you have overclock which overheats it faster but regains ammo on overheat. It gives you really really great ammo management. Overall tho I don't think its better than M1000 that weapon is imo just perfect for scout.
thunderhead is good for AoE
like, really good
almost s good as being driller
I forgot to reply to the post asking. bruh
I solo DD and EDD every week with driller or engi .. engi if dreads (fighting dreads with driller sucks). I like engi on solo DD for the awareness the sentries give so you don't get jumped and overwhelmed while mining nitra etc
I usually then attempt them solo no bosco.. that is a different story .. mostly time to get nitra and resource/ammo expended in the process.. DD is usually doable EDD can be ROUGH.. and solo doretta on a EDD with no bosco is just horrific (last week stage 2 EDD)
I am just using AI Deepcore and can't get into using M1000, feel underwhelming after using Deepcore AI, but in the other hand so does DRAK, so this one might be on me. Being able to snipe far targets, enough firepower for pretorians / opressors with pretty good rpm for general trash on hordes seems just too pass.
Im using cryo nades with M1000 but Deepcore when playing solo. When im playing with the boys we have driller and engi/gunner or both so we dont need more DPS and burst of M1000 is great for all the annoying stuff like Tri Jaws spitters of all kind goo bombers and so on. But I do agree Deepcore is better for solo. DRAK just doesnt do it for me honestly, really low damage with fast fire rate is okaybut it burns through ammo unbelievably quickly and you dont really have enough fire power to take anything lol.
I have drak with Shield Battery Booster and this is HOT GARBAGE like jesus christ how can weapon be so bad lol.
Oh yea that just sounds unfun lol
Especially that DRAK has sound for overheat on like
50%
Not like minigun on 70 something or more i guess
Or drills with literall % number shown all the time
It cools down so unbelieveably slow. There could be an idea about cool interaction with Gunner shield, but there is none. I'd rather have weapon that burns trough my shield before heating / using ammo or something like that over this what we have now.
I mean the OC just gives you nothing if you took damage outside of some ammo. I wouldn't call it garbage 
So do Deep dives reset after a time once you do one or just a certain day?
every thursday
Ok so Same as assignments for matrix core Hunt, thanks
yep
Also every Scout main on here I want to ask you something.
When were your shields full last time?
This OC basically needs it to work and come on i dont even mean bugs taking tjem down but ourselves.
Imagine that you twist your ankle from grapling hook and your OC is useless
It does take some effort to play around that OC obviously
it's definitely not the best OC for the drak though
What are others?
Bouncing bullets are okayish when yoy learn how to use them
But are basically useless against flying enemies
Also i dont think bouncing bullets take care of low dmg issue
Bouncy plasma is free 30% damage with no downsides against anything that's not flying
yea but as i said
i dont think it takes care of low damage issue
and flying enemies are imo big deal if we are talking about scout whos best at dealing with specials imo so trijaws grabbers and goo bombers just ignore DRAK lol
I have been KILLING it with SBB
"low damage issue" ?
DRAK bullets are nerf darts
I really feel like Deepcore has more DPS even with lower rof and M1000 has waaay more burst
SBB has higher dps and effective range than max damage GK2 with OFM
Can't relate, sorry. I find the DRAK pretty good personally, especially for dealing with grunts and the like.
Thats just difference in opinion
I guess if you want more damage, you can always use one of the 3 unstable.
yep
i dont find it really bad just not good enough
At this point I am comfortable running DRAK with SBB in anything except shield disruption
And if you using shield link and special powder.. as long as you don't do really dumb stuff.. you seldom have any issues.. when SBB is up it is crazy strong and my uptime on it is really high..
Made me a better scout for sure
I don't use shield link or SP, I just play as safe as possible instead 
and I choose my moment to attempt dangerous hook shots
playstyle diff.. I like extremely risky hook shots.. SP lets you play like a mad man..
SBB?
that and at some point I got good at using SP for lateral reposition.. jump look left/right at pack of grunt.. tap and reposition. -
Shield Battery Booster OC
Ah thanks
VERY unstable OC.. big upsides .. big downsides
I advise running SBB - 21212 (give it a bit more time before dismissing it).. during experimental I called it the worst OC in the game.. now it is my go to on the DRAK until the game blesses me with Aggressive Venting OC
Tier 5 doesnt fit into this OC at all, Manual Heat is "i feel like not having a shield at this moment" and Thermal is "yeah I'd like not having a shield in 1 second"
I know its playing around heat without overheating but holy shit this weapon cools down SO SLOW
Feels like I'm using zhukov more than Drak with this setup
I don't run zhuks with SBB personally i find it unecessary.. with SBB i want things OFF ME NOW.. so I can get my shield moving.. so I run cryo nades and SP boomstick with blowthrough and only 1 ammo mod
The cooling isn't slow at all though
and you can make it even faster
just do NOT overhead with SBB unless your plan is to DUMP and zip out.. for an essential HVT kill. It takes 2.5ish seconds to cooldown completely from near max heat.. if you overheat it takes way longer. With SBB you can burst our ice cold to overheat in 2.5s so caution advised
Week 5 off no good cores

its been a while since i last played a lot of drg. ive noticed in the deep dives that you generally get refills going to new stages, but i dont think it was always like that was it? and sometimes not every dwarf gets a refill. so what are the mechanics behind this exactly?
i could very possibly be making up the fact that you used to not get refills during stage transitions
but im still curious why sometimes a dwarf just doesnt get a refill lol
it's bugged
you're not supposed to get refills at all
okay, interesting
i figured that was a feature added at some point
thanks for the response
Its just a host and for the everyone else hp and ammo in the weapon you are holding currently that stays the same - everything else resets
lost stage 2 EDD thanks to 2 russians who wouldnt communicate, and they were not nearly experienced enough. russian Gunner is doing the carnal sin, camping zipline and not using his shields, russian engie unfortunately brought stickies to shield disruption and placed them all around the black box. yay..
I am a bit lost in the deep dive reward system. I just played 2 deep dives, only got rewards for the first one, do I get rewards if I now play the deep dive elite?
and when can I do the normal deep dive again to get a reward
you get a reward every time you clear a deep dive stage for the first time, so if you beat stage 1 and 2, died on 3, you got 2 rewards for stage 1 and 2, and you gotta try again and win stage 3 to get third reward. then you wait til next weeks dives to get more
indeed, every thursday
thanks ❤️
new dives, new rewards
Elite deep dive is separate. You basically can get up to 3 more rewards for beating the harder deep dive as well.
cool, thanks 🙂
the stage 2 of this elite deep dive is tough!
i tought the deep dive caves where unique? how does is come stages are now different? i tried the elite this morning, and now im trying it again and the maps are different? same objectives and mutators tho
Different map ? As in, different biome ?
no, its same biome, same objectives, same mutators, but the cave itself is different
see in stage 2 of the elite dive, there was a cocoon in the first room, now it isnt there anymore, and the room itself is way bigger
Most people choose to fight dreadnought in the first cave, which is a mistake.
I hate this EDD
First time we fought it room 1, got owned.
Second time the cave Gen was different. After some intense clutch plays we actually made it, somehow (despite our scout leaving)
Did the fuel cell etc etc and we died as the drop pod doors opened. Spit in my damn face lmao
honestly just feels like stage 2 requires so much coordination (maybe it should be the normal or it is when you have a premade party) that I don't see me succeeding with randoms
I damn near did it with two very competent randoms. It was epic. We just slipped up at the very end sadly
not that I played that well but to be very fair I prefer scout and all 5 attempts I was forced into playing gunner or driller (I do know them and play them almost as much but scout is the one I have affinity for)
Volatile guts plus shield disruption is just so damn annoying
maybe if you have thermal exhaust feedback on drak try that
yeah the problem is we were about to win it several times but we die every time at the drop pod section because of bowling strikes of the qronars
it works good for the spitballers in the first room
I think I’m gonna have to accept that I won’t get my EDD weapon OC
I think last attempt we lost when a qronar literally bumped into both the last teammates at once and killed both like that lmao
all the qronars will get stuck there then
Terkaza that sounds like exactly what happened to me
Me and one teammate got killed by a youngling, it was brutal
I was gunner using rockets
oh yeah you know what actually was difficult during these attempts and that I don't see poeple talking about? the massive amount of wardens (and I guess the problem of scouts not killing them fast enough)
there was literally one or two every single wave or swarm
Those were annoying
I think in my last attempt of that scout hadn’t abandoned us we would have won
but yeah I probably can't do it either by lack of high level skill or optimized build orf lack of party
Someone had to divert needed attention to deal w the acid spitters and wardens
I'll just wait tomorrow
Yeah thats what I tried.. I think ill have to pass this week, playing with randos can be tough sometimes haha
well ive also heard that going near mini mules spawns mini swarms
so if all of your team goes to all of the mules itll spawn a lot of swarms
it does yeah both that and one of the legs when dug up at random
I just wish I had gotten the chance to play scout lol
gunner is probably my least liked role just because of the absent mobility
also fire forces the q'ronars to open right? I was sure it was true but it didn't seem to always work
fuck it I'm trying solo scout a single time I have nothing to lose
yup, stage 2 EDD is a god damn hellscape
No, they open on their own timer. They will happily roll around in a full burning state (same with frozen)
ah shit
managed to beat stage 1 solo scout
cave gen did change so that threw me off
black box defense with scout is an absolutely terrible experience combined with exploders infestation and 3 oppressors
in how many hours is the weekly reset?
About 16 hours from now.
did cavegen change because of a hotfix?
It has happened in the past that patches end up slightly tweaking the cavegen for deep dives. Previous examples I’ve seen are relatively small things like the locations of secondary objectives changing (eggs in new spots, black box in a different chamber, etc)
I’ve never seen just an outright whole new cave from a patch before though
The patch notes did mention changes to the cavegen algorithm though (extra passes at the end of cavegen to remove floating things or something similar) so usually anytime that code gets touched we see some kind of glitch in the matrix
i did it
Managed to beat it as a team of two today after 3 failed attempts
The trick was to just take everything slow as heck I guess. Also we spammed resupplies like no tomorrow and cleaned every nitra out of the main room. Due to shield disruption I would resupply every so often just to top off health. My friend I daresay was too stingy with resupplying and worried we wouldn't have enough for stage 3. (Stage 3 was very easy compared to 2.) He ended up dying to chip damage quite a bit
Also do not fight the dread in the starting room it's too small

possible
Should I bother doing EDDs with randoms or is it better to just try and premake groups for those?
Have some couple hundred hours in the game, have done some HAZ5's with some success, but haven't really bothered to try EDDs yet since it sounded like a pain with uncoordinated teams.
I've only ever done EDDs with randoms and I have a pretty good success rate
Teams doing EDDs tend to be a bit more coordinated than the ones you get by picking random missions from the Hoxxes map
The biggest tip for playing with randoms for EDD is to get your runs in shortly after the refresh hits (Thurs/Fri). Once you get past the weekend, you get a lot of dwarves that have tried and failed over and over again.
(Which is understandable and OK — EDDs are literally the hardest content in the vanilla game — but if you’re looking to join a random public EDD team and succeed on the first try, your chances go down as the dives age)
maybe i'm just unlucky but i haven't found random EDDs shortly after reset
i found some during the weekend but i didn't try to join
and i need matrix cores, cause i'm out of blank ones
How come I'm unable to join most deep dive groups? are there some kind of entry restrictions for newer players>?
I'm too scared to join random EDD's, and my usual group tried one last week or the one before, failed miserably and now they dont seem to want to try agani
might be that they started already, you cant join DD's mid-game
ah ok, does it still show them in the server list while they're in progress?
tbh, I never checked, but I assume they do
because I also have tons of greyed out groups
Can’t join in progress dives, even if there are open slots. But they still show up in the list as greyed out.
is there a posibility that the EDD changed now?
It feels like a different seed with the same Missions
They altered carving code, so entirely likely!
Updates tend to refresh the seed, but I haven't go in and actually confirmed that though.
I do not recommend pubbing EDD after the weekend unless you are both able and comfortable with solo carrying.
It is a recipe for madness.
aww maaan, wanted to show a friend the fun of Level 2 before it resets, thanks for the Info tho
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
Elite bulk detonator on Escort. RIP.
...wrong channel, sorry!
that explains my 5 losses in a row
That explains why i experienced hell just now
Did they bloody up the spawns or someone for this EDD? I might be a bit rusty, but i think that's been the hardest EDD iv been through.
@hearty kettle @violet oasis
agreed i use deepcore for regular missions when soloing/with randos but for DDs I think I should M1000, haven't used it in literally a year+ so I should practice it again
i'll lay off the plasma rifle until i get overclocks, and yeah I specced the autocannon for AOE but no OCs, wasn't sure what the purpose of that gun should be
thanks !
Didn't feel like it to me, it's just Exploder Infestations are usually very intense
Volatile + shield disruption
That being said I'm also pretty rusty so I wouldn't know perfectly
Even ended with lethal enemies
I believe with Stage 2, and other salvage missions for that matter, the Mini-Mules spawn their own swarm sets, so they may seem like they overlap
also no shields makes things more stressful in general so maybe that's just a matter of tension, but I don't think the spawns have been increased in either size or frequency beyond the norm
723 kill as engi alone. 649 on gunner with somehow the driller falling half behind that
Totalling on about 1600 kills
But eh. Was a good time even with pug. Somehow had a heroic save on the end
I think I'll have to reconsider my habits of leaving EDD until last minute and actually do them ASAP
Probably a good idea. Or you might end up with some real last minute fellas. Or get good enough to carry alone :D
I'd rather solo than carry
Yup, if you are good enough to carry, you better just launch solo
How will you get 15 revives as engi then?
Somehow, i feel some EDDs end up easier than playing with people though.
Oh they definitely do
Playing with people may be a good time, there is some good fellows
but if you aim for high success rate, you better play in premade or if you can't, solo
Yeah pretty much, I normally play with plenty of Greenbeards around H3-5 and I don't mind if they screw up, but coming to EDD I have some expectations
If enemies scale up with the amount of people then EDDs can only get easier if everyone carries their own weight, which is more difficult the more chances you have for that one Driller who really insists on a bunker but doesn't know how to make one
Why take that chance if you can just venture out with Bosco
It's always bitter to lose out on a EDD, especially when you get as far as stage 2-3. I have to say tho, that even like the game just now, where the driller and gunner took off after calling the drop pod when a swarm came, it felt amazing to save the scout and myself and get to the drop pod.
Hard to get those if you play solo or even with premades, as you kinda know what to expect then
I'm glad bosco is so useful, makes playing solo worth it
What's a good DD without a few unknowns?
probably a successful one
But each to their own. As long as you rock and stone, i rarely even mind a loss. Tho i agree people should at least have a degree of sense, and not just jump into it after their first promo
Heard a lot of people on reddit talking about greenbeards these weeks, not seen too much myself tho
Actually the closest I got to a win was with a squad of 18 and lower levels
Understandable, I'd not have the patience for that I think ^^
I'm not tryharding the edd, we take the time to explore the cave, we mine everything, but it's enjoyable to see things going smoothly even if something unexpected occurs
turns out overconfidence is a slow and insidious killer
I got that reference
I think its just about getting a bit of each. Some successful ones, and one just barely. And ofc a crushing defeat every now and then. Does make you appreciate the ones you barely make by the last inch.
Though i dont think i could do another one like this EDD til next week. wheeze
How do you even get 15 revives as engi anyway ._.
I was going to finally try the EDD this week but decided against it when I saw shield disruption. That crap is worse than low oxygen.
This one does remind me of the EDD when DRG left Early Access
What people found hard in this edd ? I saw everyone calling it a hellgate but we went through just fine
I still have flashbacks from that one
Think i missed the early EDDs sadly
We even reached the shield disrupt stage with a double shield links, we left the pod looking at each other, and had a really good laugh xD
we spent the mission jumping on each other giving us useless shield boost 😂
Tbh, i dont honestly know what went wrong here. At most, the scout was a bit slow to grab the minerals. Otherwise, poor positioning and a LOT of spawns. Had at least an oppressor and several praetorians every wave. Queue the last minutes where im surrounded by 3 praetorians, a oppressor and 20 grunts, and me and scout on the floor.
Also, a lot of backstabbing grunts that explode
The cave generation algorithm changed with today’s hotfix, so none of the comments about specific cavegen challenges apply anymore.
It did what now?
It seems, updates sometimes mess up the DDs generation
So it changed from what it was earlier this week?
Yes
From what I heard, yes
What im hearing is, i got majorly screwed. Id like my 1 hour of suffering back please
Originally there was a rather challenging 2nd chamber in stage 2 with the kitchen sink of every possible hazard. No idea what it is now
But even so, I don't recall there was a bad cave gen
I guess it comes to people not taking 2m to prepare the room they are fighting in
I think the biggest challenge on stage 2 on this one was a bunch of rollers coming from cliffs + standing by the fuel cell as it charges. Add no shield and volatile with grunts coming from every side and being ping ponged across the room... pretty painful
It was challenging and the filter for most folks complaining in here this week
Cave itself was fine but static enemies in that chamber challenged some teams.
Stage 1 is alright but the sheer amount of swarmers and exploders and few sources of nitra make it very stressful as people struggle for ammo.
Then you also have that one room with shellbacks rolling around everywhere around the time you get the swarm alert.
Defending the black box is always more difficult with exploders, and can be even worse the more passages people start to dig with resupply and bunker attempts.
Stage 2 is just difficult because acid spitters and mactera keep attacking in the dark without shields and that is a nasty situation by itself, even worse if people don't flare up the ceiling to take down the spitters. Other than that it's just a Haz5 with Shield disruption that seems difficult to handle for the most part
Couldn't tell you about Stage 3 unfortunately, never got there [*]
Ok I see, fair enough
You probably saved a fair bit of suffering from skipping the third one. Last room was pain, + swarm in the last moments. Pretty much being in a locked room and having an oppressor go "HERE'S JOHNNY!"
stage 2 is brutal. Especially because you come into it with next to no ammo
I always doubt about people's judgment on how hard an edd is, last week one, 3rd stage was a giant flat sand field and they called it a hell gen.. so yeah
Oh yea. Felt there was a lot bigger need on ammo this run...
yeah I'd suggest taking extra ammo upgrades
we were fighting our lack of ammo as much as the bugs
But yeah around the release of DRG from Early Access there was an EDD with a Stage 2 with shield disruption like this, but it was in fungus bogs field of stinky mushrooms, 3-4 naedocyte breeders in a very large area that would just chip away at people's health, and then you also had leeches and 2 spitballers in the same room that would just hit you all
combine that with glyphids and you'd have a bad time
the main room in stage 2 has a breeder and leech, and a few spitballers
I mean, each has their own definition on difficulties. Some might struggle more with some missions/gens than others.
stage 1's challenge is lack of ammo, stage 2 wrecked us, I havnt seen stage 3 either
tbh I mostly think a lot of people jump into EDD without knowing it's H5, it may explain the harsh feedbacks
That's also true. It's still 5,5 on stage 3 I assume?
Isn't it always 5.5 on stage 3 for edd?
Haz55 
Haz55 when
It's 4.5 / 5 / 5.5
But the .5 makes little to no difference, you can call it H5 😛
Your grunts are now as tanky as bulks, and deal the same damage as its explosion
excellent
In Haz55 you fight Karl himself
Blasphemy. Karl would never fight us!
Missing a few zeroes
Just a friendly spar for a morning cardio
pickaxe to face
Not even 1% of his power
Is there any way to play previous deep dives?
Not entirely sure i agree on that tbh. Considering i have had a fair share of games with haz 4 that has been harder than haz 5. So adding another 0,5 on a already rather dangerous difficulty, does feel like a decent step up in misery.
Though I will say that other times that 5,5 has felt like haz 3
I think it just makes little difference for people well acquainted to H5
It's like noticing the difference between H2 and H3
mmh yeah I mostly talk about my personal feeling, and a just a quick look at the wiki
You can only some small hp boost on some really specific enemies
But I may be wrong
For a Greenbeard it might be a big deal but at some point you just don't feel the difference
Dont think so just yet. I dont believe they have any intention to make it anytime soon either, if at all. Considering we have had repeat DD's before.
I mean, the scaling differences should not mean terribly much. I just notice that there are so many other factors playing in. From enemy types, to locations, to amounts... etc
is this a good m1000 build ? all damage, no ammo 2-1-1-2-1
only oc i have is hoverclock
That's true, but those factors create the difficulty in itself regardless of a hazard level.
for me its more how the rooms are when you enter them than the haz
I've had H3 games more difficult than some EDDs just because of unlucky map generation or a very nasty spawn
That's why i find it hilarious to join greenbeards on haz3, and somehow end up getting utterly screwed
Although having 10+ younglings and a million spitballers is very noticeable on edd stage 2
a horrible gen haz 4 room is worse than an easy gen haz 5 room
Id rather have a mission where im not screwed by both the terrain and the other factors tho. Nice enough to not be downed by a single swarmer. Bloody critters
You dont like being made to play pong, where you're the ball?
That's what I was playing for a long time, now I switched on ammo on tier 1 instead of raw damages
I loose the one tap on web spitters (Need a focus shot now) and the one focus tap in the guard, but it's not a big deal for more ammos (If you consider that you may have IFGs for example to compensate)
That being said, you may be warned not to ask general question in the deep dive discussion 😛
- you may conserve the one tap body shot on web spitters with armor breaking, but it's really not a wise choice just for this unique purpose, keep the AB for a blowthrough hipster build I'd say
I'm off for the night. So good talk fellas, and may your EDDs be less frustrating in the future
good night 
did the devs reroll the elite deep dive because we got a different one then the rest of the week
same modifiers but completely different cave
A hotfix was released today that included changes to the cave generation algorithm. These types of patches often cause the DD/EDD to change. Not an intentional reset effort by the devs
oh so they just accidentally put it on the same week as a really hard one
Complete coincidence that it got easier (if it did…I haven’t tried it today). Sometimes it gets worse
I dont think it could make that stage 2 much worse
It can. 😉
But full ack that it was a tough chamber.
(“Shattered Armpit” stage 2 was the worst EDD stage I’ve ever played. Probably some YT vids of it)
I think I played that one and didnt have as much trouble as this weeks
I think I ended up 3 manning Shattered Armpit and we were still out of nitra, but luckily we were able to defeat the dread on stage 2 by detonating a bulk.
thanks! I'll try that (idk any of the breakpoints)
and roger that
thought this was the right channel to ask about DD builds
It's still probably the best feeling I've had in my 800 hours of playing DRG.
Does the enemy spawn seed also stay the same?
no
Yup give it a try, the way you feel about a build is the most important thing
If it's a build question for DD then yes you're in the right place. It's just that I've already seen people being told to move to drg-chat, so I felt like letting you know but it was dumb from me, I'm no mod or else to say this to people x) (if you ask me I'd not, when you see how chaotic and toxic the general chat is, but hey...)
For the breakpoints, I don't know them either from memory, I use karl.gg for damages of the build + the wiki for health + a calculator ^^
I just did my first Deep Dive with a friend and we ended up getting it done before 45 minutes, so that's two achievements taken care of!! (Died quite a bit but made it.)
Anyone know when update 35 comes out for Xbox
Tomorrow, I think.
i didnt know about karl.gg that's great! thanks
Tried doing the EDD with a friend yesterday before the resets hit. We got pretty far in stage 2, died at the fuel cells due to mistimed plasma burster usage (so it's on me). EDD ain't undoable for my gang as I thought, but there's a lot of thought that goes into it.
So a very different change of pace compared to memey Haz 3/4 missions
Yeah edds are definitely way harder than haz3 and 4 lol
I was expecting us to completely flat out fail the second a bug touched us, but it wasn't that bad
A lot more careful gameplay sure, but otherwise very fun to get right
I'mma force the rest of my greenbeard friends to promote quicker, gather some OCs and we'll be tackling the next EDD
Thats the beautiful thing about dds they help get more ocs!
How stingy is the nitra in the EDD stages?
you generally overflow with nitra, like in normal missions, but you have much MUCH more at the end.
Important bit is at the end aka stage 3
You might be starved for nitra for stage 1 or 2, depending on objectives
i think if you don't rush EDD and take time to explore, you wouldn't run out of nitra for sure
i might remember it wrong but i think there was only like 5-6 veins of nitra in the stage 1
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
DEEP DIVE
Region: Azure Weald | Code Name: Gangrenous Armpit
Stage 1:
225 Morkite +
2 Eggs |
Low Gravity
Shield Disruption
Stage 2:
2 Dreadnoughts (Classic + Twins) + 📡 1 Black Box |
No Mutators!
Stage 3:
3 M.U.L.E.s +
2 Eggs |
Regenerative Bugs
ELITE: DEEP DIVE
Region: Glacial Strata | Code Name: Driller's Legacy
Stage 1:
10 Aquarq +
Dreadnought Hiveguard |
Volatile Guts
Low Oxygen
Stage 2:
2 Dreadnoughts (Twins + Hiveguard) + 📡 1 Black Box |
Elite Threat
Stage 3:
200 Morkite +
2 M.U.L.E.s |
No Mutators!
gangrenous armpit
I really like how the EDDs look after an update and some new players joined. It is like this:
"Oh you got promoted! You think you know the gameplay now? Well how about this! Feel like a
again? Good!"
Even with a Legendary Team you can get this feeling lately.
EDD first map, all the nitra is on the ceiling bring a good scout he will have to do the mining

Also Regen bugs is great with a Steeve. Better anomaly than volatile guts
Even though it’s not
-loads Fat Boy with malicous intent-
If the explosion doesn’t kill the scout, the radiation might.
If the radiation doesn’t killed the scout, the fall might.
If the fall doesn’t kill the scout, the C4 might.
If the C4 doesn’t kill the scout, kick him.
I usually attempt EDD solo with engi.. today stage 1 .. man it was a nightmare.. really feels awful with massively vertical maps
anyone had any luck soloing the EDD this week so far?
Wow it really is a different experience if you do the EDD on day 1 rather than the final call
I might just start doing it regularly
todays EDD stage 1 is kicking my ass for some reason
anyone else getting massive swarms during the EDD dread fight in stage 1?
What time are you fighting it at? Aquarq missions enter an effective infinite swarm at the 20 minute mark.
i specifically did it super early.. rushed 80 nitra.. dropped resup in the flat plan ice area.. probably less than 6 minutes in
I don't leave things late on PE missions .. from experience
Man.. stage 1 is a real pain in the ass.. a detonator spawn every wave is tedious
Yeah, in PE+dread EDD, if you hear a second announced swarm and the dread is still alive, chances are you’re gonna have a Bad Day
Either do the dread immediately after you clear the welcome party at the drop zone, or rush nitra/aquarqs and pop dread egg while the first announced swarm is winding down
Looking to do my first Deep Dive, today.
that's cool, I have trouble with discord-DRG integration, so I cannot join a group with the LFG buttons
if you're in the EU region it should show in the list in game, "team players only"
It just says Deep Rock Galactic Net Detected
okay will check it
I guess that I am not in the EU Region.. I just see US CA games
well where do you live?
US
then yeah, you're in NA region
how is this week's EDD compared to last week's?
easier IMO if only on the account on no Shield Disruption
but its Glacial Strata and Point Extraction so of course it's not a walk in the park
is there any way to change the regional server?
no idea
yeah, i'm not expecting an "easy" EDD, i just don't want something as painful as last week's stage 2
I think best you can do is increase search distance to "world"
hard disagree but I guess it's a matter of personal opinion
yeah just did
Last week was an exercise on dunking priority targets, this one has a lot more general pressure I found.
Both are decently difficult.
I really don't like getting chipped down on Shield Disrupt
i guess i'll just have to see later
managed to kill dread on EDD1 with the detonator
but then again I attempted last week's EDD after reset yesterday so my experience probably differs highly
clutched that stage lmao
End of stage 2 today was pretty fun, we got chased down by two bulks during the escape
didn't even bother wasting ammo on them
a total of four bulks in stage 2 alone, almost makes me miss the times when getting one was a rare occurrence
wat, there's plenty of ammo for mine
we used one resup stage 1, three resups stage 2, and went to town for stage 3 lol
I haven’t seen the map for Stage 1 yet, but is it feasible to lure a bulk to the dread? Where is the dread egg?
you can, but it's hiveguard
it's the single deep column map
so it'll all come down anyways
we used the bulk explosion to clap the dread's three bits, and finished it off ez
If the weak point is exposed when the bulk goes off will it still only take off a set chunk of the HG’s health?
it'll only take the health off when the health bar is vulnerable
we just couldn't be arsed shooting the nibbly bits since the HG was already like 20% hp
WTF is wrong with people why is everyone I joined for an EDD quitting even when things work out. They just insult each other until one gets pissed to the point of leaving.
EDD ... Stage 2... Elite Bulk Detonator.. sigh (rip ammo)
EDD sounds fun based off what I'm reading here cant wait to try it later 
Wondering about just bringing lots of cryo. Nades, minelets , and a cryo driller
@crimson tinsel if you get extra damage off when it's vulnerable, you can skip a phase.
Cryo driller and cryo nades is enough
They just nerfed the overturned cooler OC though :(
I just doomed an EDD by rage quitting. And I feel bad about it.
Awesome, thx! @atomic prawn
Taking the less delay to repressure and faster repressure
And I think I took the bigger ammo mod
And radiance, and the freeze power to get 10 power in the end
Gonna run scout in my team run of the EDD later (succeeded stage 1 with engi solo).. Solo stage 1 four times before I nailed it down.. That map has really terrible placement of a lot of stuff.. and if you get unlucky with swarm timing on the dread fight you are pretty much doomed. My recommendation is rush 80 nitra ASAP call a resup in the flat area with the icy patch that on the tier above the station and take the dread fight before going for any aquarqs.. if you can get it done before first swarm call the rest is a LOT better..
Trying to fight the dreads + a swarm by the base at the bottom is death
did you succeed?
the DD isnt hard right?
haven't done dd
DD looks easy on paper this week
edd 1 and 2 can be a pain, after that, 3 is easy mode
EDD multi looks ok.. EDD solo is a donkey
in fact 10 aquarq haz5 solo with shitty aquarq positions is just rough anyway..
point bosco at aquarq, take a sip from dwarven flask, repeat?
pretty much exactly what i do for the hard to reach ones.. but you still have to see them, and you still have to find them
fair
Not that many "easy access" - in this case 4-5 that are bosco-able
the issue is you NEED nitra early and the nitra is also in shitty places.. so bad either way
how long did the EDD take?
4-man cleared in 42m40s
Alrighty, thanks
Solo Scout went fine for me - negated the pain of the aquarqs on stage one, and the cavegen made the black box real easy in stage two
the excessive nitra meant that the dreads weren't too much trouble even as Scout, and the last mission was just a normal haz5 morkite pretty much
Though I did go down once per stage, but that's what Iron Will is for (and technically bosco I guess)
Edd 4 man clear 59 mins
how's the EDD?
It is. But it is annoying.
is the Lok-1 usable this time or is it still a little low on ammo?
I find LOK is fine for H5+ as long as you don’t try to use it for crowd control
still a little low so I use to to kill targets that go past gunner and scout lines of defense. You have to use nades and your turret a lot more than other weapons
That’s what BC/PGL is for (IMO)
Just did EDD with LOK, used it for single-target and small groups. Works just fine. Also Stage 1 is hell.
If it was unusable for you before because of the ammo, then it still is.
I never tried it last dive b/c I heard about ammo worries and I didn't have a lot of time for retries. I also had ammo trouble for a while until I got electric chemical rounds, so I might give it a shot this time.
People having trouble with the ammo are the one who can't understand how to use the gun properly.
The gun isn't designed to take on large group of enemies. The secondary weapons are.
Also, curve your bullets to hit the weakpoints.
I did a couple of H5 missions with the gun vanilla (No OC / no upgrades at all) as I always do for new gun, didn't have any ammo issues
So you should be fine as long as you don't use the gun for an inappropriate purpose
Pretty much
I know about the weakpoints bit, I hadn't had a lot of experience with the gun so I was definitely playing it poorly. I'm better with it now, might actually give executioner a go again. (but not in the dive without practice first)
A slight ammo buff is still not entirely out of the question in the future but don't hold hope for that.
lok-1 11111 + explosive chemicals OC = instagib small bugs
just charge it up to 3 locks on any bug and you can release the button
this way ammo is not a huge, but still a problem when it comes to beefy enemies
the amount of swarmers and macteras on this dd is something
How’s the cave generation for the EDD?
21111 without overclock will also meet grunt breakpoint with 3 locks, after like 2 hits of shock dot
naaah
without oc it's not as good
cuz every 3-d lock there is explosive bullet
it really makes cleaning bugs much easier
is the explosive aoe?
yep
My buddy and I finished our first deep dive last night in under 45 minutes. Time to shoot for elite XD
this elite deep dive is fucking killer
yep
it happened already yeah
I totally forgot about that, looks like we're doing the new regular one tonight first
kinda want some overclocks for the elite dive if we can get them
meh, last weeks was worse
hmm, it says "deep dive database could not be reached" for me, anyone else?
restart client
"complete a deep dive in under 45 minutes"
completes deep dive in 44:55

man the new elite deep dive sucks
low oxygen ice biome aquarqs in a vertical room lmao
and barely any nitra
and second objective dreadnaught and maybe guranteed the first swarm spawns a nuke guy
...oh
That EDD stage 1 was oof. took a couple tries
Stage 2 with double elite detonators during black box
back to Stage 1 cry
Hard EDD, but not as horrible as last weeks shield disruption + exploding guts combo
made me want to uninstall for a moment
This one was much harder than average Imo, but not BS hard, just hard hard
last weeks was inconceivably hard
even with a perfectly coordinated team, it's got the "mission that makes you want to uninstall the game" difficulty
That ‘bulk spawning in the pod to save you the time’ kinda difficultly
This week was easy enough
There is a lot of nitra if you are very quick to farm. if you spawn the hiveguardian past 10min, it's easy to get 3-4 swarms while trying to bring it down
PE is always a race against the clock
Illiterate Driller: pops the scout
Aquarqs or dreadnought first on stage one?
tried aquarqs on edd first, not good idea
Why not?
dread cause if you do it later, chances are it’ll come with a swarm
or at least a passive one
fighting dread spawned 2 full swarms in it
From what I remember swarm/wave frequency on PE doesn't change with time, but the amount of bugs spawned does
there was at least 15 ambient waves during the dread fight
So you're still likely to get a swarm during dread if you do it early, just not as many bugs
pissed me and my duo off
yo
why is there is an infinite fucking swarm
on first stage
edd
likie
we encountered 2 swarms during the hive guard
and close to 5 swarms during the gathering of the aquarq
because of not being able to grab the aquarq in the very roof of the cave
How is this week looking like?
Swarmy
you should have seen the one a few weeks (months?) ago, it was glacial, point extraction, twins and swarmaggeddon. 1/2 of our nitra use was on the first stage, had to call like 4 resupplies for 2 of us - mostly just for health at that point. still beat the dive but that was a ride
I remember that one, not sure if it had swarmageddon though
But the magma core with second stage PE with og dread had
my first team waited until 5 swarms before a HIVE dread so best bet is to get nitra and remove said dread imo
worked out better second time with dread first over aquarq
is this weeks EDD easy?
not for many i feel
stage 1 is the great filter, and stage 2 is the finisher 😂
once you pass that tho, stage 3 is chill af
I swear driller with flamethrower vs driller with cryo is snow miser vs heat miser
gonna want cryo driller for this edd tho
single elims stage 1 and double elims stage 2
worst part is I was almost through stage 2 solo. EDD when.. elite bulk + elite slasher and that was the end.. sad
oof
I hate elite mod.. I always get maximum bollocks
the elite salvage a few weeks back took 4-5 attempts before I didn't get ludicrous elites during the salvage phase.. still have flashbacks
whole pack of elite grunt guards defending a salvage point solo.. shrugging off breach cutter shots like I was shooting a flare gun at them
Max simultaneous elite spawns is 2, though sometimes that can feel like a pack
This one is the hardest edd since I started playing
sheesh, and here i was thinking, after last week's EDD being my first the rest should be easy in comparison
mostly just trying to scrounge up nitra on stage 2 is annoying as the cave layout is a bit of a pain, though I've got a good feel for it now after a practice run
volatile guts seems like a boon on stage 1 for conserving ammo in any case, and also helps in killing the sentinels with some careful positioning i think
I only been playi g DRG 3 or 4 months tho
And only been may be a month or two most since I been doing EDDs but certainly most difficult ED in that time frame
Gonna try killing dread first tonight
it's an incredibly easy cave
Cool, didn't really ask for input
then don't give an unsolicited opinion! have a great night!
the aquarq hidden inside of the dreadnought spawn was pretty great
stage 1 is hairy cuz of the stupid spawns
had to use 4(!) resupplies because we took too long
only had 3 for dread level
stage 3 was pretty easy
cleared it first try though
First team I played with fell apart on stage 1, everyone but me(the driller) ignoring nitra, someone randomly popped the cocoon right before a swarm hit, none of them saw any problem with what they were doing. We used up three whole resupply pods in the time it took us to do 10% of its health, mission failed shortly after.
Attempt 2 went nicely, almost no deaths on stage 1 if not for me fucking up as a Scout. Nothing else of note.
stage 3 EDD was interesting for me and my rando group
we got a random hiveguard spawn after we got all mules, though fortunately we were able to grab the remaining morkite quickly and get the heck out of dodge, so we didn't even need touch the dread. we won, but it was interesting. funny enough, i still though that was easier than stage 1 and 2
thanks game, there weren't enough dreads during this week's EDD already.
I would kick or abort after that; I really can't afford to waste time on multiple attempts because people potato
once my team got past stage 1, the rest of the EDD went pretty smoothly
had 1 elite bulk spawn tho
i must really get lucky with random edd groups because it was mostly smooth except for the first stage on my first attempt
terraforming is pretty important though
that big trench would be death had i not drilled ramps down to it
this week's EDD definitely has the difficulty front-loaded, i think. once you get past stage 1 and have a comfortable amount of nitra on 2 and 3, it's relatively smooth sailing if you can maintain a healthy amount of paranoia re: cave leeches, dangerous elites in stage 2, and such
EDD ain't that bad but people always have trouble with PE + dread because they are playing too slow/can't kill the dread fast enough
and stage 1, from what i can tell, is largely about rushing the aquarqs as fast as humanly possible while also nabbing up the available nitra to make stage 2 go a bit more smoothly, if you can
PE seems to very harshly punish dallying about, which a lot of randos are wont to do
yea
especially with low O2
is the low o2 effect new
no
maybe i just havent gotten that low in a while
just that the stars aligned for this inconvenient edd1
i meant the status when your oxygen is low
low o2 is alleviated a fair bit with liberal application of ziplines
usually its extremely obnoxious on PE but with the rather small cavern, i didnt find it as bad as it normally is
obviously not ideal
I find it alright in PE
you just gotta place the supply pod in weird places, that's about the only annoying part of it
but since you're doing a lot of backtrack anyway, it's usually fine. Just gotta maximise efficiency and make sure you don't come back empty handed. At least bring some nitra back 😄
That's literally what just happened to the random team I tried it with
We decided at the start to rush the Dread after the first wave was over, but the first wave didn't show up until 15 minutes in, almost. From there it was almost basically inevitable to not work out.
Two bulks and the team insisting on staying near the minehead for the Dread fight didn't help 😬
rip
I tried to move to the cavern near where the egg was, and one of the guys FFed me, I assume thinking I was fuffing about and not helping... Guys, sticky flames don't work on the minehead....
15 minutes for stage 1 👀
Yeah, exactly. We had 8/10 aquarqs and were still waiting for the first called wave at 15 minutes. Ideally we should have been done and gone already
Enough of the Aquarqs seemed to be up high, that it requires some good coordination and prioritization by Scout/Engi to get them fast enough. At 10 minutes, I was still drilling up the wall to get Nitra that had been platted, but not collected
scout problem lol
I had to laugh at a few things though, Gunner sent up ziplines nice and fast, but didn't spot or clear where they went, so I got over the first rise on one, and a spitballer popped up 2m in front of me, and knocked me off and I died from falling xD
Surprise! 🐍
still a scout problem 😂
I suppose it is xD
people asking me why i don't shoot ziplines
because i can't see where to shoot em 😂
Gunner seemed to be doing well, overall. He brought NTP and he was keeping the swarms at bay at least until the Dread was out. It was uphill from there with a Dread climbing up and all over the minehead, because the team was just circling around it
this elite deep dive -- we just fixed the mules for the last one
is that normal?
dont you normally need to send them back then defend?
honestly don't remember 😂
lol
yeah that actually caught me off guard as well, heh
was taking my sweet time on stage 3 expecting a big finale, then hit the button on the mule and just. left
i mean, i'm not complaining but it was a little anticlimactic
Gunner took flame hurricane to EDD. Was almost physically painful.
Lack of dps on the stage 1 dread really hurts when it takes too long and you get a wave. Didn’t help that I was driller and the engi was somewhat new.
Only if mules are the primary objective.
im planning to do my first deep dive today, any tips or things i should know?
yeah i did a few blind practice runs as bullet hell solo gunner and quickly realized the lack of single target damage is no bueno when you have a total 3 dreads to take down over the course of the edd
not to mention the elites on stage 2, and bulks throughout
We won. Messily but we won.
any one you walk away from and all that.
Ended up doing it a second time as engi to wash the taste of that ass EDD from my mouth.
its mostly common sense i think; top off on ammo from any existing resupply pods before you go to the next stage, grab all the nitra you can and dont waste time completing objectives
cool thanks
15 downs lol
For elite deep dives would y'all reccomend m1k trash clearer and stun and zhuk burst or DRAK DPS and boomstick crowd clearer and burster
drak n zhuk or m1k n zhuk
Shd I use electrifying focus shot for the drak zhuk combo
No OCs other than that
Zhuk has no ocs
Drak has TEF
Is this solo?
I honestly would not recommend scout in the first place if so.
Jellies are worse than swarmers
Scouts my only prok
Promo
And preferably I'll be playing in a team lmao
I'll just join a game
So assume 4 playera
yeah, else... just go farm the other classes more 😂
if 4p, bring m1k hipster else just any drak
if neither secondaries have OCs... i'd still bring zhuks 😂 i like my brrrr
Also no hipster m1k
Is it preference or are the zhuks just better
Quite honestly, you at best can fish for a carry
Is scout that bad?
He isn’t a carry. Not on this biome.
Skill of the players on engi and gunner will matter.
So it's not a scout thing right
Just kinda a biome thing due to the limited grappling?
Scout not really. On this EDD he might as well be called the mining and light slave
I mean in that case I might as well take my m1k because it's just very enjoyable to use
as with nearly every other mission 😂
And what's a game if not a game yknos
I will leave now before I learn something I dont want to
Scout sucks at static defense, escort, and dealing with jellies
scout is only good for carrying PE 😂
Of which, this map has the latter two
good thing edd1 has 10aq for scout to mine
Blue rocks aren’t the problem, the problem is making sure your engi and gunner brought enough dps so the dread dies before the next wave spawns
That, and the engi remembering turret maintainance so you don’t get molested by the jellies
Wouldn't scout be good for the dreads
As an assist.
So I'm having serious issues reading the heat gauge on the drak
So I can't rlly use TEF to my adcantage
It just kind of blends into the background so I can't see clearly at a glance
Is there a heat bar mod I can get or somethjg
As a primary dps, you don’t have the ammo
Fair enough
i mean, i use supercooling chamber and i've never struggled with soloing dreads
nor really the waves because of cryo minlets zhuk
but without either or anything comparable you might just want to level someone else up
TEF kinda sucks against dreads since they're resistant to fire
SCC sucks as well but just in general
DD refill ammo and health now?
I just finished DD. Between stages all weapons are ammo full
as well as health, all got restored
that bug still exists?
Afaik it's client only
Damn that's a lot of client side bugs in a single update
Bug and stones
How ass is this week edd?
Mayhaps
Ikr, theres like 5 peeps in gunfire disc who play drg
Is edd assier than last week edd to complete stage 2?
Depends
Sounds like it is tbh
I'm just gonna assume people are having issues with it because they don't rush dread
if you take your time on stage 1 you in for a bad time that will cripple your stage 2
I rushed dread.. still got SHAFTED in stage 2 with horrific elites. my run was solo.. so will only know what team run is like this weekend
SBB? SBB is extremely strong rn.
Supercooling chamber
the stage 2 didnt spawn as much elites for us, so was able to proceed nicely
took 3/4 resupplies to go through stage 1 tho, that was tough
Know what’s funnier than 2 cave leeches?|| 3 cave leeches ||


