#deep-dive-discussion
1 messages Ā· Page 211 of 1
Oh no obviously they should host and whoever joins joins
In that case stats will only matter if the host decides that it matters.
I hear you, but speaking of WoW for instance. Certain dwarves struggle with the basic boss 'mechanic' of just splitting the damage between the twins. Or knowing how to kill OMEN, or the caretaker.
Compared to WoW which has 2+ hour raids: 5+ bosses and 5 mechanics per boss.
I see the reasoning but this game is nothing in difficulty compared to MMORPG's - I get it's a different genre, but people pick and choose in those games by ranks/item level because it's very easy to lose, and waste 2 hours of time, because of 1 person's mistake out of 10/15/25/40
Unlike here, yet people still do, so host's rightfully have the discretion to do the same.
This is true
I hear you, and I agree, I'm just saying that if the host refuses to play with such bronze 1's that's their own discretion, just join a different lobby
Well they already removed elite threat and double negs which I mentioned, who knows
Who knows whether the caretaker mission will ever be part of DD/EDDS
Has anyone found optimal uses for the hurricane?
shooting :D
Wrong channel ngl
Is sabotage becomes EDD legal I will have to ask for loadouts.
Definitely not happening until after Season 1.
That mission is not in DD rotation currently
So many weapons are garbage for sabotage.
I already do with mactera threat
Yeah that makes sense, thanks muffin cat
Agreed, which is nice, about time cryo isn't absolutely broken, I'm enjoying actually switching my scout loadout for the first time in a year
@feral atlas actually the caretaker is easy once you found out how to kill it: killing Arms is the key for an ez fight (napalm hurricane/burning hell minigun) and driller either with flamethrower or any other gun if he uses axes (1 shot arms) and the rest is pretty ez once you know the patterns
They're all easy tbf,
Twins just split the damage
OMEN, engi platforms over buttons, everyone focus fire 1 ring of weak spots at a time
I've beaten Haz5 caretakers many times already. I know the mechanics. But that does not change the fact that there are more than the normal number of weapon loadouts that are useless.
Poison AC, the goo gun, a cold spec'd cryo, flame spec'd PGL, etc
If I found myself on a stage 3 EDD sabotage with a goo gun driller and a gunner with a neurotoxin AC, I will probably flip a coin to decide whether to quit the match, or alt f4
@feral atlas thats also true the arms should be weaker so you DONT have to use a certain gear since a forced meta hurts the fun in any non competitive game more than anything else since its the creativity wich helps DRG (you have so many options as loadouts and sometimes the enviroment as well)
never give up šŖ
No but really I think attempting to fight a Haz 5.5 caretaker with such a weird and arguably terrible team comp would be quite the experience
I'd love to at least attempt it
It's only wasting your time if you lose
Otherwise it's just inefficient
in terms of the odds, it's probably a more efficient use to time to quit and find a better team, than it is to persist, likely lose, and have to find a better team anyways
but in truth, I'll probably quit because I would find even winning with such a team an experience not worth going through
you would have to pay me
Maybe, but I'd rather perservere for the 20% chance of success than run away
actual currency
It's boring anyway if meta builds emerge and every fight is running the same comp, or close to it
that already happens to a degree and I'm not a fan
@sullen nesthaving bronze 1 star greenbeards wich start caretaker at haz 5 without calling supplys while half of the team is dead was the best i have ever seen
(no hate against greenbeards i usually take anyone and decide afterwards even lv 10s for EDD) but if someone is just ignoring anything its something else we need more communication in the game (but barely anyone uses mic and only half of the players ever use text chat at all)
which is why sabotage should not be in EDDs
it's too demanding for your average pubbie
demanding content? In MY endgame missions?
to a degree where I would find myself micromanaging
If there's anywhere hard content should be, it's EDDs
do not demand content hard enough to require specific loadouts, without giving the ability to inspect loadouts
I mean, cool. You do you, if you don't want to clear with casuals then don't, that's fine. I myself am level 38~ with four promotions between all my dwarves and I enjoy trying to clear the EDD. It wouldn't feel as rewarding if it wasn't so difficult
todays EDD was a pain at stage 1 we got a random hive guard just to fight him in stage 2 again and getting zerged by neverending spawns until we ran out of ammo or got rolled over by ping pong quonar
didnt finish it
As long as the people you're running with are on board who the fuck cares?
With the current health values and robot mechanics, Haz5 sabotage is on a level where some loadouts are probably throwing. Unintentional or intentional doesn't really change the outcome.
Worst case you can always just solo every single EDD anyway with any dwarf
If it's too hard to pub then you can choose to remove pubs from the equation
And if you don't like solo because you think it's not as fun then find one of the many people in here who know their stuff to play with
I guess this just feels like a non-issue to me
You would have to change how poison and cold status interact with the robots.
@feral atlas being only a bit realistic cold would make them stronger since their chips would run cooler 
It all just comes down to your team IMO, if they're just there to clear efficiently ASAP, then yeah, a bronze 1 star probably shouldn't be in that lobby
I'm talking about a theoretical Sabotage inclusion in the EDD. Not some random 1 promo on your average EDD.
but sludge (corrosive) should do more damage
Yes but your complaint was that a greenbeard or simply someone who doesn't know how to build around sabotage would ruin your EDDs, no?
I did my first caretaker a few day ago and I must say I was genuinely confused
More or less yes, being that it's the only mission type that uniquely makes it easy to throw.
It won't be the end of the world. But it would be quite annoying.
I don't like having to micromanage in pubs.
@sullen dove well the problem is that lower players newer learn it properly get either hated for being low or failing and then only play liwer hazards i started in Early acces with lv 13 a EDD and did well and others nowadays as well but when im hosting and a lower player joins all high levels insta leave wich is dumb and says "youre noib we wont play with you" without ever seen him doing anything (i met lv 12s with far better combat and traversal skills than some 500s)
Nobody has the right to be desired.
Yeah, and I accept that
I think what they're trying to say is greenbeards can occasionally outperform the turbo gamer rock n stone to the bone plat 5's given the right terrain and synergy
tbh I'd rather put up with a little pain if it means fostering a more welcoming community for noobs who will go on to enjoy the game
It's true, but should I care? It's about probability, not possibility.
because you don't need to minmax everything?
@sullen nest true u say to myself always: 1. you where a noob once as well 2. everyone makes mistakes 3. dont judge a book by its cover
Oh no you can absolutely judge a book by it's cover
Granted, with the current mission slots, this isn't a problem, since gunner and engi are fully capable of carrying solo.
Sabotage though, from what I've seen, is difficult to solo carry on Haz5 with 4p hp values.
even scout arguably has some carry potential now that the Drak is in the game as strong as it is
Exceptions don't make the rule but those that do take on greenbeards tend to have more interesting runs, even if they're less efficient
Oh no doubt if that was your first time.
Now imagine you had to experience someone has seeing that for the first time, like any negative modifier at stage 3 of an EDD. Not worth the risk
based "interesting rather than easy" enjoyer
Scout has always had carry potential. There is more to this game then kills. Like removing the potential of having to deal with two swarms because the self-reliant scout got the objectives done in sub ~12 minutes
I mean, scout has always had tons of potential to kite swarms and revive the team and take out priority targets
but he's never been able to handle entire swarms himself when his team is slacking or inexperienced, sometimes back to back
Now he stands a fighting chance to do so, imo
At the end of the day, I doubt many people need greenbeards in the team mix to have fun. That's the sorta thing that ultimately up to taste on the part of the host.
Agreed
Terrible lmao, but I feel my group was trash they like drilled Hak-c into the ground engi platted the hole made a bunker and drilled a direct path to vault, seemed like a good idea but very poorly executed and nearly got us killed like 6 times and we probs would have lost if not for iron will on wipes
I hear that, thankfully Drak has covered what the G2K utterly fails to do @sullen nest
but yeah relying on more competent people in your lobby then any greenbeard enables not having to hard carry for 3 others
The true challenge: ||only playing with people who donāt speak the language you do and your connection might as well have downed a keg of Blackout||
I still donāt understand drak is an OC requirement cuz I feel anyway I build it it feels bullet spongey
Ooooo this reminds me,
The real challenge: Complete an entire EDD with no bosco or allies with only using your pickaxe
Some mad dwarf has done this multiple times with recorded evidence
With your monitor off
the drak wave clearing ability is based on having the bouncy OC and the splash mod
So long as he can, I don't believe 95% of dwarves whining that EDD's are too hard
you basically aim right in front of the face to get multiple hits
Yeah thatās what I figured
it makes scout much more independant fighting wise, but not to the level where he can 1 man carry a 4 man on all Haz5 mission types
your ammo economy is still unimpressive
Endless berserker mode with massively buffed vampire perk. No ammo for anything else. No Bosco. EDD with triple shield disruption. Someone would totally do it.
you have, roughly, about the amount of damage per shot as some minigun builds
but the equivalent of around 1600 in minigun ammo instead of a base 2400
240 damage pickaxe swings nonstop with extra healing on demand and buffed HP values from shield disruption? Sign me up
I would like this as I hate gunner, but having 4 blanks and running 17 missions with out a machine event has been somewhat discouraging
ngl, i never did EDD so far cause i don't feel confident enough with my skills to try EDD and i'm acc lvl 41 with bronze 2 driller
I usually find itās pretty simple thereās usually just 1 floor that kinda throws the kitchen sink at you
I didnāt feel I was good enough for EDDās either until I tried and my teams kept winning in one shot
Itās just a mental barrier of intimidation
It's always worth a try,
The best way to get used to EDD is primarily doing Haz 5 missions, especially ones with negative modifiers
Many go into EDD's completely unaware what the modifiers do
first EDD had shield disrupt, but enemies did full damage; they nerfed it so that enemies only do half damage on the modifier now
A single EDD made people rage. The singular double neg mod elite threat
Every cyro driller (95% of all drillers) at that time lost their fucking minds because finally there was an enemy they couldn't just insta freeze and kill - and that includes the bosses.
Even though that EDD was still highly possible to complete people whined enough to get it removed from EDD's, thereby nerfing it
5th EDD had lethal enemies, but back then it tripled all damage including projectiles
now it only doubles melee
i believe i've done haz 4 with each of the negative modifiers, but only tried a handful of 5s, with the latest haz 5s i did was a sabotage one and a mactera swarm one
you can still experience it now while you can
currently acid spitters are bugged to do double of normal damage
enjoy
Looking to do DD Scarred Reserve in Dense Biozone with a group
Back in the day, I just hosted with the game tag: all welcome.
You can name your game with the description of what you want. Even - any experience can apply or, first edd. You'll be surprise what kind of people would join.
stage 2 was intense
Hey fellas, I am on stage 2 of the edd, and the Hiveguard seems to be unable to spawn any sentinels. Any idea on how to fix?
If youāve looked all over, unfortunately thereās no fix.
A lot of ppl go into edd without ever playing haz 5. God bless theyr souls
I actually just got a fix from my buddy in our DMs, he suggested getting hit by a Hiveguard melee attack. It surprisingly fixed the problem, but also killed me lol
Yeah, and god bless the souls of the team who are stuck with them, hopefully not me, and then hopefully they aren't complaining on here that the EDD's are too hard, when in reality they're just inexperienced
Man, a pinball almost killed my entire team in the second phase
They should add haz 6
EDDās can be haz 6
So why canāt we have the option for that in normal missions?
I spent a solid ten minutes digging trenches solely to trap the rollers and let me tell you that was time well spent
Wow, first Iāve heard of that - probably worth posting that possible workaround in #bug-discussion as it comes up a lot
i love this week's deep dive's description
Aight, what's the mission set for the edd?
yeah that .5 doesnt do much
enemy count is the same it just increases damage scaling by .2
imo its preety useless because its barely noticible
It's done.
Pretty sure the bug that's affecting acid spitters is also affecting dread fireballs, but I can't be certain.
But i'm pretty certain that it was one shotting full hp players, which shouldn't happen, certainly not on shieldless
Nice one, over 700 kills while the scout thankfully did over 1k mined
Playing to strengths 
Well there's always one
Ah yes Bet-C abandoned me while fight dreadnought
so had faith in you
my god, i clutched the fuck out of stage 2 in the elite deep dive
scout quit, drop pod was still opening, engineer and gunner were down, hoard of enemies after me along with a menace, somehow finished the stage
any strategies that work for dealing with stage 2 cave
couldn't kill the big spawns fast enough and got overwhelmed by Roly polies and big swarm cuz 4 man
Driller can go to a low point in the chamber and use 2x C4 straight down (with rock mover) to make a deep shellback trap, also work your way around the perimeter of the map and take out the spitballers and brood nexus
Try to stay up high and off the floor of that chamber until you clear out the leech and spitballers/nexuses
iron will is basically required for this mission
there is no magic
all you need is keep moving forward while maintaining cover against the jellies and swarmers while sniping the spitballers
if you can't kill the big spawns fast enough, no strategy is going to compensate for a fundamental lack of death match capability
were you doing it with 4?
thanks thats what we tried then driller wanted to bunker so we stopped, that might have killed us cuz the mini swarms overwhelmed us
carpet bomber autocannon
scroll up for the screenshot
all I did was leap frog turrets for jelly and swarmer cover, spam BC at spitballers, and not take fights I wasn't sure I would win
ok guess I have to play engie so the random I get matched with dont mess it up
cuz shockers were definrtly not being killed
How do you do stage 2
We died to the sheer amount of ommorans swatting us
I tried EDD last week and was like this is easy TF
But now I think differently
When you do a deep dive you can get stuff for the class youre playing right? Ive done 2 deep dives and the intros to the matrix cores things and have got nothing for the gunner
@heady lark several people have suggested make a pit trap for the rolling guys. use your driller with the extra radius explosion on the c4, and just make a deep pit in the middle of the ground somewhere
Did this edd with 4 gunners
We got over a 100 total downs
Still won though pog
Most anti gunner edd ever though
It's random and remember that you have 75% chance to not get gunner oc
It's 75% chance you won't get the class youre playing
goddamn oppressors
just finished the fuel cells but then oppressors want in on the fun
I bunkered so oppressors let everything in
just played the new deep dive with a mate and 2 randoms and one of the randoms was an engineer and he killed the scout with a plasma burster like 4 times
funniest shit ive ever seen
he also just stood still for like 5-10 seconds every now and again
and just blocked tunnels
by being afk
he made the whole experience a lot more fun
despite how annoying it sounds
maybe he's eating while playing
Human bosco can have it's bad days, maybe he tried to fix him?
!
"dig around the obstac- oh hi you're back" lol
either this or texting lmfao
When do you guys think were gonna get industrial sabo on a deep dive?
First letās get industrial sabotage on Xbox lol
Well yeah thats what im waiting on
Probably not til season 2 after sabo is retired, and only as a scaled back secondary like a single hacking event, but weāll see
fuck this EDD though
seriously
that second room of stage 2 is pure nightmare fuel
agreed!
our crew had a rough time w/ the dreadnought and then just got decimated by that next cavern
room 2 of stage 2 is definitely the filter for this EDD
Yeah i had to do the unthinkable: ELVEN BUNKER. that was the only way i could solo the edd this week. š
Stage 3 was a nice break, it was pretty easy (for haz 5)
on paper this EDD is terrifying
shield disruption is oof
the regular deep dive is extremely easy tho
tons of nitra, good rooms, easy objectives to find
just a lack of nitra in the very first room
the shield disruption was pretty rough especially with volatile guts
or was that last week
that's a nightmare for beginners who have trouble with situational awareness lol
it was interesting for the driller i was playing with lol
well people ended up tking over and over
because they would try to help by shooting a nearby bug
but the bug blow up :p
Do you all fight the hiveguard in the room you drop in for edd?
so many wardens on EDD stage 2 wtf like we probably could've handled it if not for that.
also the volatile guts kinda sucked b/c it nullified vampire but really it was the stupid number of wardens
Or maybe I'm just bad, keep getting just clipped by fireballs and rocks
you definitely want more space than the spawn room for the hiveguard, the main room is perfect for the fight
well, almost perfect. could use a little more cover but imo it's fine
Yeah Iād recommend skipping the dread on stage 2 until you clear out the main chamber. Better arena, get more nitra, and no point wasting time on the dread if youāre gonna wipe in the next room
especially since the first stage is pretty dry on nitra
(Though we fought it in the drop room, thereās a nice looping cave tunnel perfect for kiting if driller does some landscaping)
I guess this is a different way to ask it
Would i be throwing running an em discharge stubby build in edds
i more mean in general
im just getting loadouts set while i wait for friends to catch up
Discharge aoe is way bigger than it looks and surprisingly a lot of dmg
ill give it a shot, thanks!
Only problem is trying to hit turrets in the mass of bugs if you didnt setup before hand lol
OK why tf is volatile guts paired with shield disrupt
Because theyāre meanies this week
Successful EDD Solo Run with LOK1 Engi.. great fun .. big recommend .. also Stage 2 can die in a fire!
At least it's not escort
I like EM discharge and have run it successfully in EDDs. I would recommend pairing it with BC for quick crowd control of things that are right in your face (before you have a chance to plop down the turret)
In more open chambers, where EM Discharge can be harder to use without camping on top of it, I've had good success with using two pairs of repellant platforms in parallel lines on the ground to create a quick corridor with gemini turrets on each end to funnel bugs.
In all honesty I don't know that it would be in my top choices for EDD builds though. It's a fun build but requires some skill and constant advanced planning/turret management to be successful at high haz. It also tends to steer you towards camping in one place (near your turrets) which can separate you from your team
(Another fun pairing is EM Discharge + BC w/spinning death+stun+plasma, you can use the BC to keep something in your face stunned long enough to set up your turrets to take over)
I think I'll give it a go and try to master it
it fs wont be the most beginner friendly but i think i can get good value out of it
thanks for the tip with using bc; do u think spinning death or something lightweight cases would be better
LWC is probably more versatile
sg especially bc my teams dread dps sucks
You could also pair with hyper prop but then EMD is your only CC which is pretty rough on EDD
i think ill only go to that if i see the week has a ton of dreads
but then im also probs swapping off emd
throwing? don't know; but personally, I wouldn't have any faith in you if I saw it in a random team
it's not on the level that I would kick or immediatley quit
but in my mind, I'm not expecting you to accomplish anything important
turret OCs are inherently gimmicky
most of the time, a single grenade or secondary shot or turret whip hit would accomplish more or less the same thing, without gimping your primary weapon
thats fair but i mainly run these things with friends anyways
id be 100% open to other stubby alternatives; just dont love the shotgun as much
any direct damage build with crit damage should be fine
I personally use 3/2/2/1/2 EM Refire
isnt that still leaning into the electricity a bit
that should be 2 ammo upgrades, tier 5 mag size, recoil dampening, and hollowpoint
if the electric damage works, it works, but I don't care; it's mainly there to be a bullet hose
oh no i think you mean 3 2 2 1 1 then
yeah, 1 on tier 5
2 in last slot is electric arc
ill give it a shot
tbh never really tried a less electric stubby
Is there anything I should know before doing my first deep dive?
get nitra; difficulty ramps up in later waves and itll be handy
Donāt spam grenades in celebration at the end of stages 1/2 because grenades carry over from stage to stage
(Technically all ammo counts should carry over from stage to stage but thereās a bug that refills everything except grenades each stage if youāre not the host)
Ignore gold
Got it, thank you
Also.. if there is a resup open on the way to the pod TAKE IT..
alright... Second stage of the EDD is complete bollocks
This week wasnāt so hard I was actually kinda surprised, we did it first try I got a little hairy with the spitters but onceās removed it was gg
How bad are the new deep dives then?
I just promoted my first character. How good do I need to be to do deepdives?
regular - can you do Haz3 and not constantly die
yes
elite - can you do Haz5 and not constnatly die?
ah okay, thanks for the info š
Or if you can carry haz 4 and almost always win.
How are people completing stage 2 edd? Its absolutely insane with the amount of dmg and spawns
Any recommended builds that help?
you gotta provide some context with that question
like, solo?
multiplayer with idiots?
multiplayer with average?
multiplayer with a premade?
etc
it was brutal
Mostly from chip dmg
I finished it solo with my LOK1+BC+Plasma nade engi build
4 player randoms
level of said randoms?
took 2 attempts (tried with my normal driller build first but god savaged by dread)
are you gating or just accepting anybody?
What I should kick lower levels? Thats not very rock and stone
I mean even the devs failed the EDD today on stream.. don't feel bad
not telling you to kick, just guessing what happened
reality doesn't give you a special pass for being new
Thing is even higher levels can be bad, because no anti cheat so I digress
so, I'm assuming a bunch of haz3 players that probably died a dozen times at the entrance to the first room
naw we got to the stage 2 of the edd, but got overwhelmed on the uplink
the cave was pretty brutal as well
ok
the massive area before the uplink
fault of the engi then
elaborate?
engi is the class most capable of static defense
if you're failing that portion, it's the engi's responsibility
how to position better?
use repellent
very imformative
there should be a number of guides on yt on the mechanics of repellent
I blocked off the tunnel so I could fight it out from one side (lots of plats)
and set up anti death canopies
all you reallly have to do is stop them from crawling directly down from the roof to on top of you
hmm thats a good idea will try that next
then place mines on the sides
also gunner shield timing in really massive waves is night and day
at that point, double defender sentries and any decent secondary build should be able to kill them faster than they spawn
my greenbeard gunner mate.. is always late on shields..
Duration ALWAYS
ooh its that good?
gunner shield is only important if the engi messes up
6 seconds to find a safe place is critical at higher haz
engi, theoretically, can solo the uplink defense with proper repellant setup
what like max duration? does t1 have duration?
oh wait sorry.. i though you meant the amour T3 mod.. my bad
yea I meant the shield generator
incorrect comment from me.. ignore
gunner shield gen you should go for max duration
I feel like the new weps are very poorly suited to this weeks edd
dunno..
feels inconsistent
i havent found a way to make loki work well at even low levels
like I feel edd2 stage 2 would go much smoother with a cyro driller to prevent explosions for example, engie no lok because ammo issues
etc etc
yea lok kinda eww in edd, no ammo
I ran it today with AB module and finished the EDD solo with it.. so I am a LOK1 man
solo is easy though with lok
you have all the resupplies
I would, in general, avoid placing any expectations on teammates using any new weapon other than the missile launcher
4man not so
what oc?
the drak is fine but need the bouncy OC to reach that level
i had 6 resups left bro :p
I ran AB module today
yea new weps are very hit or miss, they're ok for lower haz messing around with
the consistency of the old weps is so much more reliable
The challenge I have with LOK is that it just doesnāt kill enough things fast enough. I end up using it for HVTs and aerial though and it pairs nicely with BC
Experience matters - i have something like 80 mission on the LOK1 aready.. I played it to DEATH in the experimental
Testing all sorts of thiings
Cool. Any tips/builds?
what lok ocs do you use?
depends what OCs you have
exectioners 2 choices either high burst single target or "fear machine"
wouldn't bother if you have ammo eco stubby or warthogs with acceptable time to kill
i tried an electric build with it - dont
ik this questions pretty vague
but how do you think i should try to "carry" in high hazard content with buds (im an engi)
you can quickly load up locks and release and dump a massive AOE fear .. which really makes space for the team
and focus on the bending curves for blowthrough
is neuro lasso a meme
neuro is really good for dread rangling..
what you do with friends when you are hosting is your decision
ik
we all want to do more dd and eventually edd but ik if we do that ill probs need to take a bit more than 25% of the load
I recently got the drak oc that refunds ammo, is it good?
just lwc breach and emr stubby or mini warthog?
basically
the normal engi build if you don't want to trust anybody other than yourself, and need enough ammo to take 70% of team eliminations
This week Elite Deep dive is though as hell
Is it normal that ennemies constantly spawn without a wave in the Mule mission?
waves are triggered by minimules/legs
I don't think they're constantly spawning.
eventually you will stop triggering them but it will feel like it's nonstop
I see
It'll feel like it's nonstop if you trigger multiple and die.
I see, well good to know
Will retry it tommorow, because those 2 last try were pretty painful
Never seen that many bugs, elite bugs in a single mission
Explosive guts being a ""bonus""
aka explosive infestation 2.0 but we count it as a bonus
I think a cyro driller would be really good on the stage, prevents explosions right?
i don't know if it prevents explosions from explosive guts
I think so?
ngl, the devs aren't that good at actually playing the game
never really played cryo driller
I think they just fail most of the harder EDDs
they do ok most of the time.. today def got out of control
probably the second toughest deep dive i've seen
lethal and driller dozer is pretty brutal as well
eh
and no shield lol
drill dozer is very easy to cheese
how cheese?
no shield and lethal are the two banes of my existence
just have the driller take a gas grenade
and not suck at throwing it
it, conveniently, covers the entire tunnel width
guys, what's in menu for current dives?
look at pins
Elite is the worst by far.. biggest crapshoot.. either you get lucky or you get dumpstered
share builds :0
jeez
breach is still engies best secondary right?
I feel is still best for wave clear in dives
I remember when it was a meme good times
I like BC with stun mod and plasma trail.. but everyone has there prefs
em refire stubby with max ammo, hollow points, recoil dampener, and mag size on row 5
BC with ammo OC, mag size, ammo mod, quick deploy, stun, and plasma trail
Repellent
double turrents with ammo, defender, armor breaking
land mines
born ready, mineral bags, vampire, med perk, and steeve
ooh is double turrets much better than single now?
I don't take IW because I don't need it.
I take IW for team mates haha
yes; comparable shots to kill on swarmers, slightly better total ammo
so I can res them xD
better DPS
no
lost his damage resist
I just didn't care enough to change the loadout
dash theoretically is better, but I don't use it
dash is amazing
just shoot them better and you don't need to run
lets you clear gaps you normally cant too
@feral atlas That was almost the exact build i run.. I just run LOK1 with AB Module OC and 2-2-3-1-2 and plasma nades
as for gaps, I just use some platforms
dash is useful, but not necessary; I really only take perks to make playing the game less annoying
born ready is the only perk that actually is somewhat important
how good is elemental resis perk? I heard its lowkey amazing
Born ready and thorns are my usual just because I hate wasting ammo or getting picked to death by little annoyances (jellies) mineral bag for QoL but really on some maps i swap it for elemental insulation and I personally love dash
Steve for solo or field medic when playing with allies.. and when running solo with no bosco .. ALWAYS anti-grabbing technology
field medic feels so mandatory
steeve is a lot worse now due to no extra damage resist on him
but as @feral atlas implies a lot is preferance
never was
i only run him solo to draw damage off me and act as an early warning system.. in multiplayer he really has a LOT less value
memes explode for 1000 dmg on praets lol
yea my team keeps murdering steve on fire or popsicle steeve rip
A gunner with IW is nice
When was steeve changed?
Idk, buts heās really squishy now.
beastmaster has never had damage reduction
the tamed bug just gets bonus damage, +300% at max perk level
they do take only 2% friendly fire, but that hasn't changed since shortly after they were added(when they initially took 25% FF)
Steve vs Oppressor the greatest of battles, they shall never be forgot
steeve is nice for escort as well since he has passive aggro and can easily kill the stuff standing inside the dozer
Should ammo refill between stages? Because I got all my ammo back while my friend the host didn't
no, it's a bug currently
It's a pretty nice big ngl
What's the play for beating stage 2 Edd?
What do you believe is the optimal 3-player composition?
For duos I believe it is Engineer + Scout, for trios I think it's Gunner + Driller + Scout
Because you have one person specializing in damage and the other in crowd control versus a more overworked engineer
And the gunner's damage is friendlier to nitra
I would be interested in seeing what the "upkeep cost" for each class is on Hazard 5
I.E 20 nitra per 5 minutes
i wish i could replace all those rollers for a second hiveguard, so much easier to fight
Rollers shouldn't be allowed to roll through gunner shields change my mind its horrendous
or spawn behind and instantly murder team
There is literally no counter play except git gud and dont get downed in the first place on flat ground lol
Are they even cc-able in rolling state?
nope can't be frozen and don't seem to slow down
I would guess the problem with shield is it overrides AI instead of actually blocking things - but the roller is a lot of physics
take aim and hope you took armor break mods
stage 2 is like haz 6 compared to last week
scout with AB m1k can kill rollers very fast with decent aim
one charged shot and one regular shot
The "counterplay" is to build a roller collection pit and watch them whiz past you to get stuck in it, unable to ever bother you again
Put your driller to work
hey guys greenbeard looking to start working on deep dives. is there any compiled build sites i can look at to know whats a good starting point and where to tweak from
yes x2
Welcome! Thereās really not much special about deep dives from a build perspective. For normal deep dives, make sure youāre comfortable with Haz 3.
The deep dive difficulties go as follows
Regular deep dive, stage 1: hazard 3
Stage 2: hazard 3.5
Stage 3: hazard 4
(this is what I've been told I've heard a couple times it starts at 3.5 but this is the version that I've heard most correct me if wrong)
Elite deep dive, stage 1: hazard 4.5
Stage 2: hazard 5
Stage 3: hazard 5.5
(The decimals mean they have the health and damage of the full number and the spawn rate of the rounded up number, that probably makes no sense so we'll use an example, on hazard 4.5 the enemies have the health and do the damage of the enemy's on hazard 4, but they have the spawn rate of enemies on hazard 5)
Based off what I remember this is accurate although if somebody replies to this with more information I will defer to other people because it has been quite a while since I actually cared about the proper difficulties on the deep dives ( because the elite deep dive is just that little bit too hard for me to do stages 2 and 3 and also I've barely played the game since about a month after update 34 released)
christ this was a bigger pain to solo than i thought, think im getting worse over time :)
i noticed the rollers get stuck near the 3rd mini mule
so maybe i could dig them a pit and not kill them. then theyd be stuck and wont spawn anymore :?
or at least reduce the max amount of enemies that can spawn
What's giving you trouble in it?
Attempted it with 1 other person
Stage 1 went smoothly and we conserved plenty of nitra for the second stage
Shield disruption screwed us over completely on the second stage
Constantly getting downed, and even if you got up you had a sliver of health and would die in one hit again
We got through the dreadnought after being downed about 3 or 4 times each
Got into the cave with the mules and got flooded by stuff, took turns dying and reviving
Mission was ended when I tried to revive my teammate, I cryo naded and started reviving only to be hit in the back by a tri-jaw a second later
(Itās 3/3.5/3.5 for normal deep dives)
You know that actually makes more sense then what I heard. Because I've always sworn that it's easier to do stage 3 of a regular deep dive than it is to do a hazard for motion but I thought that was just due to the spawns but I was getting but your explanation makes more sense
The wiki is generally a reliable source of truth on this, though a few days ago a stealth edit sneaked in that was wrong
There is an amusingly large number of bronze 1 filled EDD lobbies that Iāve seen in the past 10 minutes.
poor greenbeards
I remember my first EDD was the one where they gave scout a minigun and PGL for all the damn bugs
I just did the EDD and that was possibly the hardest one in awhile
just the second level
Today was the hardest EDD in a while .. although any time you get elite modifier is a compete dice roll.. the stupid elite stage 2 a couple weeks back i got ludicrous packs of elite guards/slasher in a horrific salvage fuel pump drop locaiton
my first attempt was with my fire driller build.. which was daft.. every time I do that i get dreads and dreads are the one thing I HATE with "all purpose" crspr builds
second run was LOk1 - engi and it went pretty smooth except for a touch and go situation waiting for the pod to open (end of stage 2 salvage)
it just the hive-guard that made it harder
i just hate driller v dreads in general
Cryo driller OP vs dreads if your team is even half alert
AB module LOK1 Engi.. was night and day easier
But fireā¦yah.
this
crazy
I wish my driller was running that but they were running goo
gooās pretty ok against dreads idk i never play driller
Goo isnāt bad vs dreads, the slow + DOT is decent
And the sludge OC is pretty great I hear vs dreads
FYI my run was solo.. doing my team run with my usual squad tomorrow.. todays DD was an absolute cakewalk.
Is either deep dive particularly hard this week?
EDD is brutal
I just got the honeybrew OC for scouts rifle and i love the damage
thats the oc ive been waiting for
Thereās one part of stage 2 (second chamber) that is a pretty solid test of skill and teamwork and seems to be the filter this week
also a lot of people are doing the hiveguard in the tight room which i think is a big mistake
u fight a hive guard close quarters with SD
just pull it into the main chamber and it is a lot more pleasant
we did not think of this so we didnf
idk how i did the EDD on my first try with randoms
when playing solo kiting dreads when they only have you to focus I like as much space as possible
Yeah the dread room is not very big, though thereās a nice loop you can open up with some work from driller
I usually attempt the EDD solo no bosco.. but I might give this week a miss
Youāll absolutely need teammates for this EDD
We fought it in that room and did OK though, but had a solid crew and cryo driller
hint: if you run no bosco.. either know where all the leaches are or you run heightened senses.. because leach pull = end of run
during experimental I got into testing all the weapons and wanted to get a feel for how they did - so disabled bosco for a bit.. its a very different experience.. deep diving with no safety net is pretty wild
I didnāt even know there was a way to run no bosco
just untick "bring bosco" on the bosco terminal
i also just never solo cause i get lonely :<
listening to an audiobook while diving deep was an enjoyable experience.. although during the salvage in Stage 2.. i had to rewind because I was really focused on not dying
2 downs solo in the whole EDD and both were in stage2 .. so i was laser focused.
That is the edd?
I am out of the country for a few weeks, and I have a non-gaming laptop which doesn't even meet the minimum requirements for DRG. With all settings at low quality, I have been playing some solo games on haz 3 which is a breeze, even on a crappy setup where mouse button clicks don't even always register. I don't think this laptop can handle all of the bugs in swarms from multiplayer games. I should still be able to do the regular DD no problem, but the EDD would be pretty rough.
#lfg-steam would be the place for those
oh haha lol yea
Gotta take your time with stage 2
aight failed a perfectly good run of the edd because my internet crashed yesterday, time to try and 1v1 it as my first mission of the day
it can't go bad
made it trough stage 2 brothers
died on the last one on solo gunner burning hell, fucking lethal bug destroying your ass in 0.2 seconds
finally did the edd with randoms, cyro helps alot with stage2 since it counters explosions lol
stage 1 of this EDD is all very chill.. and then into the cauldron of death.. and then this is not so bad by comparison.. although lethal bug + slasher can be instadeath
is anyone else suprised the DD has TWO hulli hoarders?
might as well speedrun it for 180~ bismor in like 25 mins
I thought hoarders were random spawns. They're set pieces?
Afaik they are dependent on the seed. There can be more than one in an DD or EDD, but they are not part of a set piece.
But the more than one in a single mission seems to be a bug that can occur.
Or were they part of two different DD missions? Because that can happen.
They are part of the seed, and like all enemies whose locations are determined by the seed, whether or not they appear is influenced by number of players
(Same with BET-C, spitballers, leeches, etc)
Though for things like hoarder and BET-C more players donāt necessarily mean more likely to see it
4th with engi
Play with random people right now since lads are not available and it makes me think.
Just one time with professionals.
People just headlessly charge in like a bunch of leeroys gets a whipe each time.
I want to play with a group,but i dont see a lot of edds in the lfg room
I've done it first try š
I am little envious
I have a lot of experience with the game and I did it on duo with an experience friend as well so that helps a lot
I don't really retry a lot though, even with randoms
Oh nice
Usually it's first try, sometimes I have to do it twice
I remember once having to do it 4 times because I kept getting greenbeards - which isn't a problem per say for me but it does impair the victory rate a lot š
I'm not good enough yet
I was lied to. People told me this EDD was hard.
Do it with
and it is.
If the group I was with is here, I am sorry, Spectrum are bastards and cut my internet on stage 3, after both eggs were already deposited.
[REDACTED]
1st try, but same as Ser I'm doing it with an experienced duo so things are under control
just solo it, im convinced soloing in this game is twice as easy. theres no chaos so the way the bugs act is 100% predictable and you can avoid getting hit. not to mention the resupplies
I may sound like an assh*le, but an empty slot is better than a greenbeard slot
You get less ennemies, more ressuplies, as said above you control better the situation
EDD stage 2 is brutal shit this week
idk why it's always stage 2
never seen an EDD with an awful stage 1 or 3
Can anyone tell me what the EDD Stages are Thanks
pinned message
edd stages please?
Yo iam gonna try my first deep dive any tips ?
I send you back to my message as someone already asked this before 
If you're too lazy to read : focus on getting as much nitra as possible, clear objectives as fast as possible to prevent more swarms/hordes from spawning, hence wasting more ammo than necessary
so hazard level scales up to 4.5 in normal one iam gonna try hazard level 4 to see whats up
ty
No
3/3.5/3.5 for regular DD, 4.5/5/5.5 for elite DD
If you're used to haz 4, regular DD is not a problem at hall
for EDD, haz 5 should help you get accustomed 
Honestly at this point regular deep dives are just relaxing
Seems like I wont be able to get any friends to get DRG, can anyone confirm to me whether its worth playing solo?
I confirm that but also you'll make new friends while playing
IMO the game is not a solo game. You can play it solo, and GSG has done a good job with bosco, but solo play does not capture the heart of DRG. (Again, my opinion)
I spent 700h playing solo
dw about that 
The community is really good
by solo i mean playing with randos, not playing solo with bosco 
I hear that, appreciate the responses ā¤ļø
this game really shines with the 4 diff dwarves using their kits together
each class is very valuable to the team
Yeah. Just hop into a server in the server browser and go crazy. Same as CEO Iāve got 700+ hours with randos
while I will agree with you, and that's definitely how the game is meant to be played, I think some of the best fun I've had is doing deep dives with four duplicate dwarf classes
elaborate
especially engineers 
I always play with randoms or my bf who uses a controller and probably will never see haz5
but sounds fun
Quad engi meme team is a blast
Well, there's some things each class excels at in any given mission
When you need to hammer a square peg into a round hole with four other dwarves that can be highly entertaining
Alright going to reinstall the game later using gamepass
ye, exactly
you need to think outside the box sometimes because your normal options are just not there
4 scout speedruns sounds like my cup o tea
but I guess thats kinda the opposite of difficulty+
I wanna see a 4 driller run where the end of the map just looks like swiss cheese from all the drilling
If anyone is having trouble with stage 2 edd, bring a cyro driller makes everyones life easier
Dont melee the bugs as explode 
LUREs and breach cutter worked fine for me
big open mini mule arena to kite and fight in
my only down was due to supply pod in the head 
omg I just finally beat the EDD and my god is stage two insanely hard
what class/build?
did they stealth reroll the EDD? I tried it yesterday and did it today and enemy and objective placement is just different
like box was in first big room and now it's in the very end
I was scout but it was the flamethrower and steady slow advancing that really got us through it all
just rushes stage 1 saving all the nitra, and hoped and prayed in stage 2
yaeh I can imagine sticky flames being really good there
the trick with the mini mule room is just to let everything come to you before you go in, then individually pick off the Spitballers
still, no shields and volatile guts was so hard
I did it solo with bosco so I just sent him to take the ballers
some things are harder solo but some things are honestly easier
Even when all the Nexuses are dead, swarmer waves a common and there's tons of stragglers to chip you when you think it's over.
I was trying to beat it Scout + Engineer
took me 3 trys to get the edd down with my group
i understand, took me 6 with randoms
ANYONE WANT A SCOUT FOR 4-MAN EDD?
this EDD was hell
well still is as I'm currently waiting to be reved
in the second stage
this is my third attempt 
old man hoxxes himself decided "no" on that second stage
We made it past stage two and got rolled on by shell backs in the third. Got careless with health and went down and out. I've decided I don't need the cosmetic this week.
I just want the weapon oc at this point
I've gotten three ocs for the new weapons and they're all for the drak and all suck
You can only get cores from deepdives once right?
Did the regular deep dive with randoms, driller died 15 times and killed me twice, I had the second highest kill count as scout 
@long lynx yes
sometimes you gotta carry
is EDD stage 2 really one of the hardest as people are saying
@humble thistle been watching 4 leaf videos on scout?
No idea what that is
He's a very good scout on youtube
Ah
Gets pretty good kill numbers
I think my kill count said more about my teammates than my own skills
Lol
Volatile guts+shield disruption might be the most frustrating combination
You want to power attack things getting close to you, but if you do they explode and damage you anyway
scouts can kill a shit ton
It sure felt like I had to
especially if you're using hipster or gk2 and or have a clearing build for your sidearm
Meanwhile I've wiped twice with randoms on edd stage 1 so far
I would advise not doing the hiveguard first, though I haven't had the chance to try that strat
I suspect it just lets things build up in the main cave
Haha my engineer put prox mines on the black box and killed 2 members during a swarm
We waited on hivegaurd and cleared the big room first, it's a good strat
I love getting hit by prox mines during salvage
@night granite tell your driller not to satchel the dread iluntil after that room is clear though.
He might need them
have they still not fixed the Deep Dive ammo regen bug?
whats in the big room
everything you can think of
I mean of course they haven't but like it shouldn't exist
better be like 10 spitballers and 50 cave leeches with 100 mactera and 30 praetorians and 200 grunts
and a couple of korok tyrants with betty and prospectors
and like 3 dozen sniper turrets
40 repulsor turrets covering each other
including a huuli hoarder, at least three breeders, at least four spitballers, two brood nexuses, and hoards of mactera
yeah and like 10 breeders in the back just laying eggs
gotta send the scout in on a mission to kill all the breeders in 1 shot
do you think that room was completely RNG or they may haev modified it
nah I just think random spawns kept happening while we fought the hiveguard for like 10 minutes
oh shit 10 minutes is gonna hve more spawns
We deferred the hiveguard and went straight to the big room on our edd run. Tons of bugs there for us right away
how to make a hole on the wall with the plasma charger ? that can destroy gold vein
Itās been reported in Jira and dogpiled by commenters, they know about itā¦guessing one of the next couple of patches will fix
Search YouTube for ādeep rock galactic EPC miningā. There are good video guides that explain it.
At a basic level, you take Thin Containment Field in tier 5 of the EPC, charge up and release a charged shot, then fire a normal shot that hits the charged shot while itās in flight. The charged shot then āimplodesā and makes a crater where it overlaps terrain (or enemies)
I did it as driller and drilled to them froze them and threw and axe or two depending on where my team was
do you guys know what perks I should be speccing for driller?
i use strongarm, thorns, born ready or resupplier, iron will and field medic
i'm about to head into a deep dive, any notable things to look out for in the normal deep dive?
Bugs
Don't let them bite you
Seriously though, normal Dive Dive is just 3 hazard 3/3.5/3.5 missions in a row, you carry the ammo from the previous stages to the next one
If you want info on objectives and mutators, check the pins in this channel.
i've done some deep dives before, just want some notable info on this one in particular
the reddit thread tends to have peoples experiences for the current dd
we about to start an elite deep dive if yall want to hop in
I did the EDD a 2nd time with engi. Honestly, other than the weirdly high hive guard damage on stage 2, it's nothing special in hindsight.
which perks did you use for engi
the perks didn't matter other than born ready
didn't die, didn't end up reviving anybody, I don't use dash, and the other two passive perks were deep pocks and vampire
ok so the devs pulled an epic prank on us and switched the 2nd and 3rd stages of the EDD
I had the idea of driller drilling a tunnel network beneath the ground to avoid the bugs, but scout sniping the breeders might be better. Especially if they have cryo nades for an instakill and special powder to fly around. Heck, throw in Heightened Senses to one-shot the leech in the room
Although the idea of a gunner or two murdering everything with lead storm minigun (mobility overclock, perhaps?) does sound appealing too
any driller enjoyer who can suggest me a build ?
for what?
can i ask how do i get progress on the chapter in the recruitment tab?
Yo
The updated weekly Deep Dive objectives, where do I see them?
the pinged comment is obv. not being updated
You mean the pinned message that is being updated on a weekly basis?
But it is updated tho
how bad is stage 3 of EDD?
not too bad, stage 2 is the hardest I'd say
well shout out to the engi who dressed as master roshi in my lobby because we duoed stage 2 and 3 after our driller and scout rq
Volatile + shield disruption + haz 5 sounds pain
have there been any deep dives with the new mission yet?
The new mission isn't available in deep dives and probably won't ever be afaik
is this week's EDD good for someone who never did an EDD before?
Hell naw
What's stage 3 of EDD?
1 and 3 are super easy. Stage 2 is more tedious than hard. Taking it slow, you'll be fine.
The post is edited each time rather than replaced, so the time stamp is wrong but the data is accurate.
ok thanks
why do deep dive stages refill some players' ammo sometimes after this patch?
how hard is it to beat EDD 2nd stage as solo scout?
if you're used to playing solo, probably not too bad; don't fight the dread in the first room, and the second room is massive/open, but there are a lot of spitballers, some of which are hidden in corners and can surprise you easily so it needs to be cleared cautiously
the big risk for groups is getting split up and being unable to recover
im getting more and more confident with solo scout
I suspect you'd be fine, then; just approach that big open room slow and cautiously
what haz are EDDs?
I think 4-5.5, but don't quote me on that
the final mission also has lethal enemies and swarmers, so that could be a bit rough
as a solo scout, but thankfully it's pretty short
idrc about cosmetic core
hah; fair
im more used to haz4 solo scout, ig we shall see how ill do on haz5
only one way to see š
My main goal is to get SCC, if not oh well. it was a waste of time
SCC?
Super cooling chamber
I mainly wanna see if its as bad as people say it is
Well I beat the EDD. All I got for my trouble was the ammo safe oc for the Warthog
whats the best way to get matrix core cosmetics
Same way to get OCs: weekly core hint assignment, machine events, DDs
finally did it on the 5th try, EDD stage 2 was the only problem but we almost did it flawlessly on this run
cant post the victory screencap
What the FUCK is today's Elite Deep Dive?
Just got like, 300 kills as Engi with a good team and still failed Stage 2.
Stage 2 is kinda "fuck it let's spawn everything"
Just, wave after wave, plus so many Spawners, Breeders, and Spitballers.
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
quick question cause i'm new to deep dives: If i do a normal dd, would i get the rewards for doing an elite dd after that or nah? I mean, since you can get one reward per week and stuff, but idk if it's one for all deep dives or one for each difficulty
The Deep Dives are separate. You get rewards from both, like you get rewards from Weekly Core Hunt and Weekly Extra Missions.
Oh, I see
Do you only get rewards for the class the completed it or does it give you random rewards?
Random rewards.
random, i played as engi and got a beard for driller
Cool, haven't done one yet. Thanks
just confirming, i can do an elite one and get the rewards since i only did the normal deep dive, right?
Yep!
You also get rewards by stages completed, so if you failed on Stage 2, you get the rewards from Stage 1, but when you retry, you won't get Stage 1 rewards again.
You also will always get a Blank Core for Stage 1, a Weapon Overclock for Stage 2, and a Cosmetic Overclock for Stage 3.
Yep
Do you think that elite deep dives are too hard?
I did the normal one with randoms and we completed it without any trouble
Too hard? Not really... This weeks is really damn hard though.
Can you do the deep dives solo?
I see
Well, I will give it a try, I just hope that I won't ruin someone else's game xd
The dives increase in level for every mission. Normal Deep Dive goes from Haz 3.5, 4, then 4.5. The Elite Deep Dives goes from 4.5, 5, 5.5.
Stage 2 of this week's Elite Deep Dive is hell. Good luck. I failed it twice.
I see
Damn
I'll see how it goes
And thanks!
i have now failed stage 2 three times as solo gunner, but I'm actually feeling pretty good about it as every death is a lesson learned for subsequent attempts.
Lord have mercy on your soul for trying to solo it.
cave leech embarrasses me? i now know to send a few shots directly at that dark spot on the ceiling next go. etc etc
very edge of tomorrow-esque
i failed stage 2 twice and we took a lot of precautions after we finally got the uplink done
my internet is really shoddy right now as my isp is run by monkeys, and there's nobody for me to bitch at on the weekends, so.
spent a while on the fuel cells and we had a bunker but i think the driller ended up connecting it to a cave behind the cells and everyone went down
ouch
someone used iw on me though and i just ran to the pod
theres so much stuff that spawns
do you get matrix cores from all deep dives or just the first run till reset?
you can only get cores on the first pass of a DD or EDD
Total of 6 cores (2 blank, 2 weapon, 2 cosmetic)/week
Regular deep dives are generally fairly easy to solo just kind of impractical.
Ooh good to know, was going to try and solo my first one tonight
Tbh EDD's are easier solo just because they are more predictable with their spawning and less chaotic
Multiple people means more bugs but also more chaos and Bosco can be kinda like a get outta jail free card sometimes, like when the 1 cave leech in the whole dive grabs you 
if anyones struggling with stage 2
after the dreadnought (lol)
if the engi preps where the fuel pod is for the uplink (the little spiky cave)
the fuel pod will actually spawn somewhere else
holy hell people were right, stage 3 at a glance looks downright easy compared to the one preceding it
Cyro builds are your friend for stage 2, big freeze = no explodey bugs
Makes the stage a breeze 
Can have the gunner doing a fear build as well if you need breathing space helps a bit from moving the exploding bugs away
cryo for sure
driller's job is done
he gets to eat tonight
but making sure the others don't fumble the ball afterwards is stage 2's bigger problem imho
When I did it earlier, stage 3 was a breeze because if you were savy with stage 2 ammo you should have like 200+ by stage 3
Ive heard ppl have died from bulks on stage 3 so watch out for that
after having beaten stage 3, i have to say: anyone who gets past stage 2 is likely to become sufficiently paranoid about their situational awareness and positioning that stage 3 is peanuts in comparison
not to say it's easy per se but the previous stage will put you in a very good mindset to win without much trouble i feel
Yea the issue with stage 2 is combination of all the chip dmg you take (especially from exploding bugs) and rollers that will destroy your team if bad positioning (gunner shield cant block roller sadly)
anyway yeah the bulk visiting the spawn room a minute or two into stage 3 was a bit annoying but honestly the room's big enough that it didnt strike me as a huge threat
Rollers kill on sight asap
yeah the rollers suck, but i noticed they can tend to get stuck in the little cavern tunnel below the uplink sometimes and i'm not sure they can get out of there
so it might actually be easier to just leave them there so more dont spawn, assuming that's how it works (it probably isnt)
i do feel like i learned a lot by muscling through this, in any case
I did see some rollers manage to get to the uplink area on one of the failed runs I did, we got absolutely slaughtered lol
They push you into the bugs then which explode because team mates forget lol
ouch
yeah the volatile guts is a blessing and a curse, if you're lucky/attentive it can help you delete swarms before they're a problem
but if they close the gap they are very much a large problem
Yea on salvage where you are standing close together its a death sentence with exploding bugs
No shield even harder lol
Id imagine if you tried bunkering its even worse
Can players join in the middle of a dd?
No
Only if you are reconnecting, although the one time I DCed I was unable to rejoin but it was during the extraction of the last stage so I was probably just too late.
Sweet mother of mary what was going on in that EDD
I wasn't sure what people were on about so I gave it a swing last night and, my lord
some enemies seems to be dealing a lot more damage than they should since the update
not sure it's intended to be fair
interesting, saw some notes about dread damage too
so uh quick question. which alien creates the caverns of gold. I was retreating form an oppresasor and did not see it explode.
the crassus detonator
thanks. walked away with over 1000 gold.
anyone here in SEA willing to adopt me for EDD; I can flex between Cryo Driller and Gunner(AutoCannon or Minigun)
I wanna ask also if cryo affects damage of auto cannon
cuz i think a well timed cryo freeze with burst from everyone for boss fights are crucial
trenches work really well here too
as long as you dont fall in
then they just roll around in there
when you fail a deep dive do you have to start from stage one again?
yes
oof
that lethal enemies on last stage edd is SNEAKY
Lol I didn't notice stage 3 has a warning
Stage 2 though
Was it actually hard or was my team just not good enough?
First attempt I got fat boy engi who killed more teammates with it than enemies so we choked on dread, second attempt we did dread no problem but then everyone split and kept dying to waves from mini mules
Pet the Steeve
when i saw it my thinking was more or less "i'll just keep playing as if i still dont have a shield and cant afford to take damage'
worked out well enough
I just saw lethal on stage transition screen and thought "oh shit that's gonna be hard"
And then forgot about it until now
yeah, I failed 4 times on stage 2, got tired of it getting ruined by randoms, and completed it solo.
Does anyone feel like the new weps in terms of consistency and power feel like sidegrades to the og weps? The only new wep I rekon is a straight upgrade is the drak
I really like the older weps for edd as they are more reliable
We're all getting greenbeards again 
(sorry for the necro, felt like saying that lmao)
we did it
HAAHAHAHAHA
goddamn
crazy running double gunner, a driller and engi actually worked
don't forget our steves
sacrificial lambs š³
shaaaame 
How did you get the nitra off the ceiling 
speed running with engi
Fatboy I bet 
oh for context
Any epc gamers 
it was our first time
to edd
like first week
we had a couple of attempts and one of the guys we had had their first attempt
1 resup for stage 1 on the black box, then speed run down the end to get the last two nitra; stage 2 use 2 resups to fight the dude (at some point i we dropped the resup on the boss no cap); we basically bunker on the last part of the drop pod with the timer (make sure there's a choke point); its bad to bunker early cuz of the rollypoly boys); stage 3 i pretty much easier than it should, except for the clutch dreadnaught that we didnt think through AHHAHA)
Hey I'm new to DDG can someone throw me the best perks to get for engineer
Only for deep dives, or in general?
uhh lets say in general
I havent played other classes so i guess general would spread across them better
Then you'll get better answers in #drg-chat, since this one is specific to deep dives
ok ty
Is it because new-er players don't even know what a deep dive is? So they don't realize what this chat is for?
Whatever the reason is, if it's not about deep dives, then maybe it goes to #drg-chat
2nd stage of EDD was.. interesting. We had 7 Spitball Infectors in the large cave

Yes. God. No. Please, never again. We had 2 Scouts, both with AOE Draks, 1 Sludge Driller and 1 Neurotoxin Gunner. It was messy.
return to old weps, hitscan good olde reliable 
did 2nd stage edd with scout/engi/driller (i was driller) and fucked up real bad, did it again after i switched to gunner and it actually went fine somehow
super spacious area where the minimules are, super cramped area where the blackbox/fuel cell is, my favourite š
I think itās because, at least for many English speaking countries, ādeep diveā can also mean āan in depth discussion of somethingā. So we often get newbies to the Discord server popping in this channel with general questions (without reading the channel description)
Doesnāt help that thereās only one general chat channel for most topics and the player count is at record highs so that channel is insane right now
can confirm
ROCK AND STONE!!!
I asked about deep dive builds here bc theres no designated builds channel; ig drg-chat works but it felt like itd be easy to get passed over there
Just beat this weeks EDD - are they all that insane? hell of a trial by fire for my first one
Consensus seems to be that phase 2 is harder than normal
yeah that was hell on earth for a bit
