#deep-dive-discussion

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wraith shard
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when the fuel pod came down

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it fell THROUGH to the cavern below

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100 meters

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I blame management

wraith shard
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Oof šŸ˜“ they ain’t called Easy Deep Dives lmao

shadow shoal
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Shallow swims

restive patrol
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fighting twins and hiveguard at the same time
not pressing r

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šŸ˜†

rocky nexus
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eyy we did it, the driller left at stage 2 when everyone went down(guess he forgot iron will), then got lucky with the fuel cells not falling through the floor on stage 3

azure steppe
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the fuel cell falling through the floor was honestly the most fun i've had in an edd so far, climbing mount everest to attach the fuel line then doing the finale on a tiny precipice of certain death was quite special

buoyant wing
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the edd was super merciful to me and my friend, the fuel dropped directly next to the refuel thing

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

odd comet
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<@&296918282403840000>

oblique sail
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hey, where can i report someone for kicking out of spite at 90% deep dive?

fringe kettle
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there's no reporting or banning system

winged chasm
restive patrol
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dives are stress
r for comms
ping for everything else

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unless mic

wraith shard
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i like doing Dives no comms, never had a problem with it and never really hindered anything either

quaint lake
timid glacier
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Took me ages to realize Bosco can help you with the pipes in the refinery duty dstare

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

woven thicket
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god help me.

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I had just learned that right click throws objects recently too.

timid glacier
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Well I know it's a multifunction drone that can even cook probably, but never wondered "Hey what happens if I order Bosco to help in the pipes construction?", I imagined that he will simply light em up.

severe tusk
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Well, that was one of the longer EDDs I have played, what with all of the elevation shenanigans on stage 3.

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

plain wharf
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hurry up mission control

scarlet jewel
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Three

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

scarlet jewel
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There it is

plain wharf
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time to grind

quiet mortar
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Deep_DiveDEEP DIVEDeep_Dive
Region: Sandblasted Corridors | Code Name: Sad Nightfall
Stage 1: aquarq 7 Aquarq + slammer Dreadnought Hiveguard | totheboneSwarmageddon
Stage 2: slammer 2 Dreadnoughts (Twins + Classic) + molly 2 M.U.L.E.s | totheboneElite Threat
Stage 3: morkite 250 Morkite + gegg 2 Eggs | rocknstoneNo Mutators!

Deep_DiveELITE: DEEP DIVEDeep_Dive
Region: Hollow Bough | Code Name: Fearless Armpit
Stage 1: drill Escort the Drilldozer + molly 2 M.U.L.E.s | totheboneElite Threat
Stage 2: molly 2 M.U.L.E.s + morkite 150 Morkite | totheboneSwarmageddon
Stage 3: aquarq 7 Aquarq + slammer Dreadnought Twins | totheboneShield Disruption

plain wharf
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drilldozer on first stage 🤨

scarlet jewel
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Thats not too bad-

hollow bough

neat forum
lone lance
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Elite threat without critical weakness?

Shit.

neat forum
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Please no critical weaknesses this time in EDD

lone lance
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Even regular DD is spicy, swarmageddon PE dreadnoughts were very interesting last time.

upper blade
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edd 2 - swarmageddon, salvage mules, extract morkite

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edd 2 is a bitch

plain wharf
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EDD 1 was a bitch

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bulk detonator spawned last second on the dozer

kind crater
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This one looks a bit tough breather

safe gulch
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Twins + No shields... oh, the interplanetary goat

thorny kernel
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its aquarqs tho

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so it is basically guaranteed you'll be in a large room

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which is better for the twins

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cos it keeps the ranged twin away

quaint lake
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you know it will still spawn behind you and shotgun your ass

azure wraith
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I'm ready to be destroyed by this EDD

lone lance
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And pop away to maximize the heals

quaint lake
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funny 500 damage

thorny kernel
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just make sure you keep your scout or gunner on the ranged one

quaint lake
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just pay attention to the health bars and don't be a leaflover

thorny kernel
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honestly a driller and engi should be able to take the lacerator on their own

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as long as the driller has the ice gun

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and tbh why wouldnt you take the ice gun

wicked briar
silk plover
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swarm spawned while engaging the twins but no sweat.

lone lance
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Best to go for the dread right after the first wave, usually, but it doesn't always work out

neat forum
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From my experience more often than not "after first wave" can take unknown amount of time, and second swarm comes closer and closer

so usually I pop dread the moment we get out of drop pod

odd comet
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Oh boy, stage 3 Point Extraction with dreadnought and shield disruption?

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That's a yikes from me dawg

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And stage 1 is an escort so you're gonna be hard-capped to like 40 minutes by the time you reach stage 3

sinful rover
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damn. this week's edd sounds like hell

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oh, it's hollow bough

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i don't know what's below hell but edd is surely located there

quaint lake
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meh, not the point extraction stage 3 lethal enemies shenanigans

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or escord stage 3 lethal enemies

mellow cove
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Stake 3 kicks ass, the rest is nothing special

lone lance
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Plenty of nitra entering stage 3?

fierce pecan
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god damn huuli hoarder on stage 2 of the regular DD got away from me with like 3 hp

lone lance
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Three dreads plus a hoarder? Imma put big Bertha through her ropes, then, swarmageddon be damned.

amber maple
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EDD Stage 1:Around 15 min in escort bulk spawns.
EDD Stage 2: nothing out of ordinary
EDD Stage 3: At least 1 cave leech
Solo'd in an hour, but played it hella safe and slow

sullen nest
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God I hate drilldozer segments in EDD
At least this one is first stage so probably not too painful

next blaze
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Did the EDD deathless with a 4-man, but had 4 deaths on the regular DD after! Dread stomp, fall damage, tempted fate by getting too close to a bulk explosion, and another bulk spawned on me during extraction and stomped after I panic shot it.

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EDD3 was surprisingly quick, we had 4-5 aquarqs next to the station in the first minute or two as people wrapped up the initial mob and got ready for the dreads

weak carbon
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Fearless Armpit indeed

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sounds like the actual challenge is the biome this week

gentle lion
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Ah damn

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No black box this week

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sadge

tidal salmon
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bruh

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i had shit drops for salvage

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fuck

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my 2 most hated mission types

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escort and salvage

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link spawned in a wall and the fuel cell spawned in a crevice

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fuck that

rough dune
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elite deep dive of the year this week

tired yew
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I hate hollow bough and shield disruption. 3rd stage will be my biggest challenge

opal minnow
uncut raptor
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jeez another PE w/ dread and swarmageddon combo? atleast it's 1st stage of the DD

wicked briar
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well I did the EDD and was on zip lines for 90% of the mission

radiant granite
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hey pro tip: if your scout says "nitra for me to get" maybe don't start the salvage defense phases as fast as humanly possible

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maybe get the nitra first

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mentioning for no reason at all :^)

flat dirge
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Did you say launch salvage as soon as scout says "nitra for me to get"?

opal minnow
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Oh god

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Another EDD in hollow bough with armpit in the code name?

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I still have Vietnam flashbacks to shattered armpit

raven grove
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Hollow bough is always interesting, looking forward to this one.

old widget
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@opal minnow Was that the one with the huge chamber with six spitballers and stabber vines, dreads, and I think a haunted cave too?

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shudder

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And low nitra, IIRC

shadow shoal
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At least that cave only had one leech

old widget
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Waiting for the EDD replay mod, or at least as close as we can get with RNG changing from version to version

glacial haven
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this EDD is a spicy one dstare

manic glade
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does anyone know if non sandbox mods are supposed to turn off the achievement for edd?

flat dirge
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Only the middle tier ones

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as far as I know

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The approved ones I think they're called

manic glade
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so the approved mods turn off achievements as well, that's pretty brutal

fringe kettle
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approved and sandbox disable achievements

azure steppe
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i think thats fair, i think you could stack a bunch of approved mods to make the game significantly easier if you wanted to

manic glade
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true, I just hadn't seen the information anywhere that approved messed it up, ty for the replies on my predicament

opal minnow
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It was that one

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hardest level I’ve ever done in this game

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apparently no spitballers spawned if you were solo

uncut raptor
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okay the DD wasn't so bad

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the mineral hoarder that spawned on stage 2 stood directly under the resupply as it landed, wish i got footage of it happening

crimson tinsel
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Got some cool OCs out of it

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I did like five events without cores to redeem and now that I have two, I haven’t found any events

shadow shoal
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Sounds about right

severe tusk
crimson tinsel
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Doing that is hilarious

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Especially when it’s on accident

shadow shoal
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Its true

crimson tinsel
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I love hearing the music start up and immediately end

trail dove
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EDD stage 1 went fairly smoothly, stage 2 was fairly challenging but nothing too hard, but on stage 3 I think we wouldn't have failed if we opened the dreadnought cocoon sooner; a swarm started in the middle of the fight with the dreadnought twins and the driller got tossed into a nearby pit by an oppressor and downed in the midst of it, and soon enough we were struggling to revive each other and ended up dying xD

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Also are the twins' attacks supposed to go through the gunner's shields? especially the ground spikes that Lacerator generates

old widget
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There are several things that the gunner’s shield doesn’t block, I think lacerator’s ground stomp is one of them

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Works on same mechanic as opp stomp I think

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(Which also doesn’t get blocked)

radiant granite
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yes, oppressor stomp also goes through

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so does friendly fire from teammate explosives

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or the explosion from a bulk if you're too close, it'll still kill you

bright cradle
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completely surreal amount of enemies on the second stage elite deep dive this week

radiant granite
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really a lot of things. that's why gunner shield also gives 50% damage resist

trail dove
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ooo

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Should I wait until they start sharing health to revive teammates? Sconk

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yeah I guess I should've done that lmao

bright cradle
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thoughts on bullet hell minigun for the second stage as gunner? or the .50 is better?

trail dove
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I used cc-oriented neuro AC build and it was great for the 2nd stage

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pretty ammo efficient which is helpful given the ungodly amount of bugs in that stage

old widget
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I loooooove NTP AC on EDDs

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Seriously stronk

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Honestly it’s not bad for dread primaries either, keeping a Haz5-speed OG dread slowed all the time is pretty OP

bright cradle
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sorry guys, I'm kind of a greenbeard...what is NTP AC? and this build you mentioned?

old widget
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Neurotoxin Payload

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Builds for NTP vary but the most essential bits are bigger AoE/splash radius on Tier 4 and fear on Tier 5

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I run 22222 on NTP AC but there’s a lot to play with in the first 3 tiers there

bright cradle
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so that's why I see poisoned enemies sometimes with no neurotoxin grenades thrown lol, thanks šŸ™‚

old widget
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Yep. There’s also a neurotoxin mod on tier 5 for gunner’s revolver

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(Not an overclock, but on the base weapon)

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That works similarly

opal minnow
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NTP my beloved

glacial haven
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did anyone notice the pp shaped nitra vein on edd stage one? dstare

shadow shoal
night granite
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I just got a dreadnought swarm on the first stage of the DD

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Isn't that very rare?

old widget
old widget
night granite
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oh and two bulks on the final stage

radiant granite
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aren't dreads just highly resistant to slows, not actually fully immune

restive patrol
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shield disrupt, swarmageddon, and elite

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is this revenge for all the times we asked when is 35 coming out

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or

wet vault
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JFC

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No shield, dread and swarms can still happen

lone ether
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Advice: Bring cryo nades to the EDD.

hasty crystal
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the edd has altered the very shape of my soul

west merlin
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Shout out to the rando Driller our 3-person party played with, on the 3rd stage when we called the drop pod we noticed he'd already drilled a tunnel straight towards it somehow

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I gather just by drilling to the previous room and it happened to line up.

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He also somehow lined it up perfectly with the 2 ziplines I'd placed in that room (so I can take a little credit myself for lining them up in preparation for our escape)

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Oooooh I just realized he must have seen me place the ziplines, guess that he might want to drill back to this room, and placed a Waypoint at the end to drill to

stone crag
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how is edd for this week

tacit jungle
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it's a little spicy

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failed it two times so far, both had leadstorm gunners tho

sullen nest
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I don't remember the last time I've seen an Elite Bulk in a regular Elite Threat mission
Got two this EDD
Thanks management

safe gulch
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Imagine getting nuked by a bulk detonator outside the drop pod while you're in

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That said, is it actually possible?

jovial cairn
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i think once you get into the yellow zone inside the pod you cant get hurt anymore by anything, had a engi shoot a fatboy at us once and it did nothing to me

safe gulch
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Huh, must be my imagination then, I remember getting shot out of the pod when Engie point-blanked a fat boy at me

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I prooooobably deserved that, kept hitting Steeve by accident with NTP rounds

west merlin
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Have never experienced it myself thankfully

safe gulch
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I'm under the impression that blast AOE can still get you if you're not careful

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Heck, if I'm going by logic, if macteras and spitballers can still shoot dwarves inside a drop pod, then by logic explosions should have no problem hitting passengers?

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Though I suppose I'm among the fortunate ones to not have experienced that... yet

wicked briar
neat forum
safe gulch
vast mirage
warm light
# stone crag how is edd for this week

I played it with a random team lead by greenbeard driller, we beat it first try and honestly I have no idea how, it felt like we were on the brink of failure several times but managed to finish just fine.

Stage 1 is a pretty normal, elites fuck shit up as usual.
I became hyper focused on the idea of getting the drill moving instead of moving away so the bulk doesn't fuck the drill, so we almost lost two sides at the start of the stage, but it went otherwise fine.
Stage 2 we almost wiped twice, saved both times by two separate Iron Wills, but it ended pretty normally. Easily the hardest part of the EDD.
Stage 3 went very smoothly.

No weird placement or map generation this time, though stage 2 is a bit bumpy in it's layout.

neat forum
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For us first stage was quite simple, only one bulk and it died in ice

Second has a tricky chamber with spitballers, breeders, nexuses and drop right after the entrance. We had few deaths there, but after initial cleanup of above mentioned enemies didn't have problems. Uplink and fuel cell location is really good in p4

Third mission sure can be problematic, we didn't have much single-target damage (engi with fire PGL, gunner with AC and scout with cryo minelets). In the end we killed second dread just as first swarm started (while resupplying like crazy and ~6-8 deaths during fight)

Overall decent EDD, really enjoyed change from easier ones last weeks

vast mirage
rotund veldt
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Bulk spawns are fixed in EDD? Or was it just bad luck?

warm light
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Luck

stone crag
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bulk doesn't fuck the drill put me out of context dstare

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but damn stage 2 like everytime is hard

neat forum
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If you struggle with bulks during escort, try to take elecrocution effect with you, it will significantly slow down bulks so you have enough time to kill it

If bulk is already very close - you can push him away by throwing gunner's shield under him

severe tusk
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Damn it my router decided to reboot right at the end of the DD.

radiant granite
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IFGs are also really strong against bulks

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slows them down very far, gives whole team bonus damage against them that stacks with the 3x weakpoint hits(and thus does more damage than freezing them, and lasts longer)

severe tusk
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Yeah, it's yet another reason I like running IFG on Scout.

rotund veldt
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ifG works on bulks? I thought anything bigger than a preat is immune to it

wraith shard
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where can i check what the deep dive events are?

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or stages

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whatever theyre called

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nvm found it

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rock and stone

lone lance
tidal salmon
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The slow doesnt work on dreads tho. But the dmg and status boost does

rotund veldt
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ifG has a status boost? I didn't know that

lone lance
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A dear child has many names. Think he means the "electric proc" who deals no damage and stacks with proper electric procs.

trail dove
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Would it be better to just open up the dreadnought cocoon ASAP in stage 3? I've attempted stage 3 like 3 times already (2nd and 3rd with a different team) but we always get overwhelmed by the swarms happening during the fight

neat forum
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By small cleanup I mean to kill things like wardens, macteras and spitballers if any for like first ~30 seconds

If there are only grunts and praetorians I will pop dread and clean them during fight

weak carbon
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Stage 3 is hell

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Stage 2 is purgatory

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we popped it immediatly and got overwhelmed by swarmers and grunts

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  • not enough ammo left from stage 2
trail dove
quartz badge
# fringe kettle approved and sandbox disable achievements

I probably just don't understands how this is supposed to work but i just finished the DD solo with 2 approved mods and didn't notice a difference (DD is shown as completed and it looked like i got the core + mineral containers). can you help me out?

jovial pebble
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this edd sucks aye

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lousy dread no shields stage 3

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idk why the bars set so high cant even do dmg to em on driller really

quartz badge
# jovial pebble this edd sucks aye

tbf, it's still an E(lite)DD. those are supposed to be tough. from a view of many long time players, most EDD's are too easy from my point of view, so a tough one like this is a welcome one, i'd say. i like that there is some variety in terms of how tough the EDD's are šŸ™‚

valid swift
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Does anybody know if Shield Link's active effect work in Shield Disruption? (I know it probably shouldn't, but I need to know for sure before swapping off my default preset)

quartz badge
valid swift
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I guess...

amber maple
valid swift
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Ah, I see, thanks!

pale sigil
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Ez EDD. Twins were mean today with the fire shotgunning and unburrowing lol but that was the hardest for me

amber maple
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I just ran in circles around the hub. It blocks the shots ez

pale sigil
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Arby did the thing where they crawl right up to me and then fire shotgun so

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i got kablooey'd

jovial pebble
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did you guys solo the edd?

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i hear its easier solo then with 4 people if your competent

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especially dreads

high garden
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swarmeggadeon 2nd
aquarks and dread with shield disruption last

Ohhh it’s gonna be a painful one this week isn’t it

amber maple
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depends on your build tbh, i solo edd as a cryo driller, but i bet a hyper prop engi would do better on dreads than i would

neat forum
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solo
Swarmageddon
Hyper prop

Don't do this to yourself

old widget
lone lance
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The hyper prop does do splash damage, not much but hey

amber maple
raven grove
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I did this EDD as a crispr driller, and it went fine

radiant granite
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so it's more like... if you can't get other good players, playing by yourself means 100% of the team is good

flat dirge
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Solo also might be easier due to the fact that less bugs spawn in general and since the player ammount is now 1 the health is scaled to 1 and in some cases damage too (I think damage also get's scaled by players on some enemies).

radiant granite
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That's true, but you're also killing more enemies relative to 4 player.
Enemy count multiplier is 0.85 for 1 player, 1.5 for 4 player, so if players are killing bugs relatively evenly you're killing a lot less bugs per person compared to solo

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not that people are actually killing bugs totally evenly but you have a lot less weight to carry as long as your teammates know what they're doing.
on the other hand, if your teammates are bad you can end up killing more bugs 4P, which is why it's quite variable.

flat dirge
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Let's also not forget bosco which has infinite ammo, rockets and can mine stuff and the fact that you get all 4 resupply packages to yourself esencially making it 4 for 1 deal

radiant granite
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bosco is useful but puts out way less hurt than dwarves do. he cleans stuff up pretty slowly unless all that's coming at you is naedocytes/swarmers

quartz badge
flat dirge
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I mean his shock bullets are a huge help at least I find it from my 4 or 5 solo missions.

radiant granite
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and getting all the resups to yourself is nice but it's not like you don't have enough 4P, more like you have a truly excessive amount solo

flat dirge
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While you would be killing more bugs in a solo deep dives compared to 4 players, it's not like the same ammount of bugs will come at you at once like in 4P.

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Also sorry for the scattered points, my thoughs themselves are pretty scattered

quartz badge
radiant granite
# flat dirge While you would be killing more bugs in a solo deep dives compared to 4 players,...

yes, but your teammates help you with those bugs, and bugs stacked on top of each other often have diminishing returns. if they're getting caught in the splash of a PGL shot/breach cutter beam/flamethrower sweep, 10 grunts is barely different than 30, so when a bunch of bugs come at you at once it often means the player with the best AoE gets a temporary huge boost to ammo efficiency due to them all being stacked on top of each other

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just in general my experience is that being grouped with 3 good players is definitely the easiest way to roll through missions, but being grouped with 3 bad players is the hardest

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while playing solo is somewhere in the middle

flat dirge
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well I guess depends on what good or bad standart is

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been almost religiously playing only whit randoms on high hazards and in all this time i can say that the missions (that includes DDs too) that have been failed due to a bad team composition ( not counting memeing) are enough to count on your fingers and have some to spare.

neat forum
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High Haz missions are certainly easier with 4 good players, at least for the fact that number of builds for classes that good for both wave clear and single target are limited

It is especially true for (E)DD where you are getting swarms during dreads

old widget
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Haz5 is relaxing with 4 good dwarves. Sometimes so relaxing that you can deliberately balance ammo consumption by letting your teammates kill a wave

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It’s crazy

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I find Haz5 public servers are often more chill than Haz4 ones simply due to the average quality of fellow dwarves who gravitate towards H5

lone lance
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The saltiest fucking elves also host public lobbies there sadly. Rank 1000+ or insults + kick.

latent raft
raven grove
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I play haz5 exclusively and the camaraderie is real.

old widget
azure lintel
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Hey, does everyone agree with me that BET-C's bombs shouldn't go through Gunner's shield?

radiant granite
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not really tbh, lots of stuff goes thru shield

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with the 50% damage reduction it probably doesn't even get thru your shield HP

azure lintel
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šŸ‘€

lone lance
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I'd be more than happy if betc bombs stopped going inside her own sheld.

wraith shard
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This times EDDs last mission:
Hollow Bough + Shield Disruption + Point Extracction + Dread =
granted for getting my ass handed

tulip idol
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hyperprop + cryo + minigun = ez clap

shadow shoal
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Whats drillers job then?

sullen nest
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...cryo
you should be asking what Scout's job is (it's to be bait)

radiant granite
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also no matter what he takes you'll be glad of driller on stage 2 swarmageddon salvage

pale sigil
slender river
lone lance
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BoM killstealing

placid basalt
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how solo defend the stage 2 point of the edd?

prisma acorn
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Why do some players dig the fuel cells into the ground and cover with platforms? Enemies don’t attack the fuel cells and digging down just makes the fighting dome way too small. A Player just did this tactic in our game making the dome so small it was impossible to complete the task. I could only understand that tactic if you had to stop the cells from taking damage, but you don’t. šŸ¤·ā€ā™‚ļø As a rule we normally just clear the area so you can see Enemies coming, easy really.

pallid cipher
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I've never gotten the digging it down thing either. bunkering is one thing, but the line of sight gained by digging it down is offset by the reduced effective radius of the group's standing area, i agree.

slender river
burnt sandal
prisma acorn
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I understand the line of sight, but with 4 players stood in a circle is los really that much of an issue? šŸ˜‚ . Bigger issue having less room to stand. Each to their own I guess.

burnt sandal
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to each his own I guess drillchamp

rugged basin
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there's always at least one player who drops it

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i personally hate dropping it even slightly, but it's not really possible to undo so lower it sits

vast mirage
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I prefer more kiting space to being able to see the side of the zone im not responsible for

raven grove
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I drop the uplink but not the fuel cells

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uplink is pretty short to begin with, but dropping the fuel cells has the problem you describe

severe tusk
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Last EDD, Mission Control made that decision for us when he dropped the fuel cells about 50 meters below the drop pod onto an extremely narrow outcrop šŸ˜„

raven grove
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Last EDD ours dropped through the floor and stopped just below the ceiling. We had to build a platform to fight on.

severe tusk
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I had heard about it dropping way down so, as engi, I platformed the entire cliff area next to the the drop pod, but then it dropped right next to the pod and went through the floor anyway. I could hardly believe my eyes.

raven grove
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That's what happened to us, were you in my game?

slender river
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Same happened to my group too, good to hear at least that we weren't alone
Had a whole set up made and everything after the uplink, holes sealed, turrets up, wall drilled out, resupplies delivered

And then the fuel cells dropped to the bottom of the map

severe tusk
radiant granite
#

I don't think the size of the defense zone really changes much if you knock it down a bit into the ground. Though you don't need to knock it down so far that you can put plats over it, you can instead just knock it down by one 'level' to make it easier to shoot over.

safe gulch
#

Twins + Shield disruption, not happy times

tall meadow
worn bramble
#

nearly lost the edd on the last stage but iron will came in clutch to get into the droppod

worn bramble
#

did anyone get a feeling of deja vu in the first room of the first stage of the edd?

neat forum
wicked briar
#

hanging on zips above them also works if you can kill any ranged enemys fast enough

ancient arrow
#

Hey is the ice spear oc any good

burnt sandal
ancient arrow
#

Ok so how do I use it

#

Like I know press r

#

But what's a good use case

#

And does it scale off the amount of cryofluid in the chamber

burnt sandal
ancient arrow
#

Ah

#

So go for frozen speed

#

Thanks

lone lance
#

A good use i noticed lately are stunning menaces, too.
100% for 3 second stun, and menaces are stationary enough to reliably hit even at range.

ancient arrow
#

wardens too

#

after a bit of testing its hard to get a good shot on frozen praetorians and menaces

#

usually i just use an axe

#

and they break out quick

neat forum
ancient arrow
#

Hmm

rapid maple
#

Got horrendous rng

#

Hiveguads and then swarm spawn

#

Also deep dive question

#

Could I complete one part of the mission

#

Log off

#

And then continue from the second part?

#

Or do I have to complete it back to back with no break

plucky flower
#

sadly it has to be done all in one session...

lone lance
#

We got dev info that the wiki is wrong a while back. Ice spear was intended to scale but they ditched the mechanic.

lone lance
#

That's the difference between assignments and deep dives. The deep dives are 3 missions, back to back.

old widget
#

Just to be clear, you can do the first stage, get the blank core, and quit, then redo all three in a row later, you’ll just get nothing after the second play through of the first stage

#

But to get to the later stages you have to play through continuously

wicked briar
#

the 3rd stage is normally just a cosmetic though

tulip idol
#

The more I'm playing this EDD the more I'm getting convinced that it's about choosing the right team loadout at the start.
I have number one anti-swarmer gun (it's bullet hell with aggressive venting) which stuns whole horde easily (with stun mod) and gets rid of small enemies. But it eats too much ammo though it gets lots of kills so it's worth it. But if there's another guy with same ammo issues then we're getting 0 nitra on the start of 3rd stage. And without shields and my stun my mates are just dying and scout is usually not that good to mine nitra fast and revive everyone.
I have good synergy with cryo cannon but smh on my last edd my cryodriller was running out of ammo fast as well.
Engi gotta have BC/Hyperprop to kill twins and oppressors. Hyperprop+cryo cannon is god tier synergy against big targets.
And all I need from scout is to be alive and mine all minerals asap cause the more we're waiting the less ammo we have. There are several bulks and elites on the 1st stage, tons of swarmers on the 2nd stage and twins on the 3rd one. It's like shooting bullets into black hole on every stage. I probably could go for NTP-Fear for better ammo economy but I won't be able to help my mates at distance on the 2nd stage. And NTP is not that good on shield disruption. Bullet Hell's stun is the best there imo

leaden cypress
#

Didnt feel like that on our end

tulip idol
#

Carpet Bomber would be good too but it's not that different in terms of ammo management I think

leaden cypress
#

we went full BS builds and still made it out nice

tulip idol
#

I mean, I'm playing with randos

leaden cypress
#

likewise

#

we just decided before launching it to go full bs

tulip idol
#

lucky to pick the right stuff then

#

I just see how that swarmageddon destroys my mates and if I don't shoot bullet hell under their feet they will die

leaden cypress
#

Yet there are tons of tools you can use against swarmers

tulip idol
#

not the driller ofc, he was wasting too much ammo on swarmers

leaden cypress
#

Sometimes i don't understand why people just run towards the swarmers

#

then complain about dying notnice

flat dirge
#

Swarmers don't like the Thorns perk

#

and a lot of guns

tulip idol
#

swarmageddon is coming from everywhere, especially when scout doesn't light up the cave

#

swarmageddon doesn't care about thorns perk

leaden cypress
#

I mean when you literally see the swarmers coming forwards

#

In the middle of 2/3 breeders & 2 spitballers

tulip idol
#

not really they go down from walls from all sides usually if it's swarmageddon

leaden cypress
#

I always got them from a single direction, even if that meant from multiple walls

tulip idol
#

it's usually 2 swarmer waves from 2 sides but the closer they come the more split they become

#

mb flamer is the answer

#

it won't synergize with minigun but it's just straight up AoE DpS addition

#

and engi with scout can take big guys

#

also I feel like Sludge Pump would be very nice to have this edd

#

but idk what's about twins resistances to its slowdown effect

kindred flax
#

Randos team died on stage 2. Them swarmers ate our engi alive :(

lone lance
#

Big Bertha was not as bad as expected against swarmageddon in the Deep Dive

vast mirage
#

Big Bertha doesnt have any AoE nerfs so I'ts same as normal autocannon.

tulip idol
#

but it shoots a bit slower and doesn't have swarmer oneshot AoE

lone lance
#

And it lacks some aoe range mods too.

radiant granite
#

you don't need to oneshot swarmers to be good against them. the bigger issue is big bertha's ammo, though it's probably ok if you have a driller set up to handle swarmers

#

sticky fuel driller makes them very easy if teammates play around it and let the swarmers run into the flames instead of shooting them, saves a ton of ammo

raven grove
#

Come, take refuge within my warm embrace!

weak carbon
#

Yeah i see the use of flamethrower in stage 2, but isnt it gonna be really bad in the other 2

raven grove
#

Nope

#

Elites are annoying, but don't really influence weapon choice

weak carbon
#

elite macteras can make or break the game

raven grove
#

And dreads can be fought with secondary and axes

#

Drillers are pretty good at getting away from mactera

weak carbon
#

If they know what to do, yes

raven grove
#

Well if the driller is bad, there's no hope for them anyway

weak carbon
#

Id like to say driller is important but this weeks meta seems to be 3 gunners

raven grove
#

eh, I ran it as sticky driller

#

typical 4-man team

weak carbon
#

guess my team has to coordinate better

raven grove
#

Probably. I think our gunner was neurotoxin too, which helps

weak carbon
#

Neuro is slept on vs swarms

raven grove
#

In any case, a halfway decent sticky driller just makes the whole team laugh at swarmers.

weak carbon
#

Yes but i feel like stage 1 will be significantly harder

raven grove
#

It wasn't. Elites just aren't that big a deal. Throw some axes if it's an elite trijaw, and everything else is just a bigger version of the original.

weak carbon
#

Ill keep that in mind

#

we made it to stage 3 but failed against the PE masses

raven grove
#

Yeah, and both neurotoxin AC and sticky fuel make PE swarms a lot easier.

#

As crispr driller, I honestly find the twins the easiest dread to fight, too.

#

It's the OG dread that's the bad one.

weak carbon
#

armor yeah

raven grove
#

Oh, I should mention that I am weird in one notable respect: I actually take berserker.

weak carbon
#

Thanks for the ideas fellow Cave Crawler

#

I use it too

#

can come in clutch sometimes

raven grove
#

Yeah, especially with elites about.

#

Or on the aforementioned twins

weak carbon
#

I havent considered the fact that its the twins

atomic sapphire
#

does anyone know if you still get rewarded with cores with in sandbox mode

warped jay
#

wow

#

this week's EDD is from hell

#

we barely made it with a chain revive with IW

#

ended up with 1k kills as gunner lmao

sullen python
#

EDD this week has so much spawns its good fun

naive geode
#

SO MANY DETS

#

WE GOT LIKE 4 ELITE GRABBERS

#

AHHH

still temple
#

I have only one thing to say about this weeks EDD, damn did those Greenbeards do so much better than those Oldbeards.

naive geode
#

im having the same thing

#

also if youre going driller flamer and subata is not bad for this one

#

elites and swarmers are ass

still temple
#

cryo can be good for the swarmers, but yeah elites are still a pain with cryo

naive geode
#

cryo isnt nearly as good as flamer with swarmers though,

#

i think heatmod + sticky fuel would work great on this one

quasi cove
#

This was the first edd for me where the difficulty scaled.

#

Felt hard lol

civic yoke
#

dude the amount of enemies in the second stage bruh

#

you should have done the last one, it was easier, well, at least that's what i think

rough sapphire
#

omfg I just did my first DD with my friend group, this was amazing.
friend 1, Engi/Driller main, taking Driller with cryo
friend 2, Gunner main, taking Bertha.
I ran Scout, sniper+shotgun and cryo nades.
we panicked super hard with the first two, since it was the first time doing a DD for all of us, and multiple times we ended up with a single dwarf standing and the other two shouting advice over voice chat.
we pulled through. here's us dancing before stopping for the day, right after the run. oh, pictures aren't allowed. well, fun stuff nonetheless

old widget
#

We did a slightly modded EDD this week with a modest x1.25 enemies and raised enemy cap. It was pretty intense. Failed stage 2 on first try, got it on second. Third stage is no pushover either

severe tusk
#

I usually procrastinate and wait until later in the week to do the EDD.

hasty crystal
#

this edd is probably the hardest thing ive done in the game

#

its so batshit insane

raven grove
#

Were you around for the magma core elimination EDD of death?

eager palm
#

that was my very first EDD LOL

#

haven't attempted this one tho, is it harder?

raven grove
#

No, that one was way worse

shadow shoal
#

How about the hollow bough stage 2 with the council of spitballers and ghost

civic yoke
#

i had haz 5 games with 6 or 7 spitballers on one cave before, this should be easy

#

ded

severe tusk
severe tusk
#

Yeah, that was the single most challenging stage I ever played in an EDD.

shadow shoal
#

Barely any nitra too

severe tusk
#

I think there actually was some, but it was hidden way up in the walls of that huge chamber in little nooks and crannies.

shadow shoal
#

yep

onyx crypt
#

This EED is something that almost demands voice com.

trail tide
#

What can you get from doing deep dives?

#

Like the rewards

vast mirage
#

You get 1 weapon over clock 1 blank core 1 cosmetic core. Once you get all weapon overclocks the weapon core is replaced with a blank. Once you get all cosmetics the cosmetic core is replaced with a mineral core.

vast mirage
obtuse herald
#

yall remember the DD with lethal enemies with the last stage drilldozer, and there were 3 bulks.

deep mist
#

I ledgit just died at the end of the elite deep dive after schmooving for the entire countsown but then dying right in front of the drop pod from fall damage

#

And honestly im laughing more than i am frustrated

#

I have fallen from monkey bars higher than the dwarf fell from

#

It couldnt have ended in a worse way

urban sail
tidal salmon
#

low oxy and low grav?

#

nice

#

i love flying around uncontrollably when trying to get oxygen

wraith shard
#

So basically

#

Stage 3 edd is vary hard

tidal salmon
#

for this edd?

#

its aight

#

just do the twins first once you have finished the initial spawns

#

shield disruption gives you 30% DR anyway

wraith shard
#

True but I’m not that good so

tidal salmon
#

Sconk nothing like the present to practice i guess

open olive
#

me and my friend did a trick I saw on reddit where we dig straight down with the mule contact thingy

wraith shard
#

How’d you get out

open olive
#

with the drilling power of the drillers drill

#
  • friendship
wraith shard
#

Hmm that last one

#

That’s op

open olive
#

very op

wraith shard
open olive
celest prism
#

Tips for the second phase of elite deep dive

radiant granite
#

use sticky fuel driller or AC gunner to splat swarmers, kill the breeders asap as you move into the main room, don't uuuh make any big mistakes

open olive
#

what perks do you peeps run?

#

I love thorns

#

and the friendly perk

#

cuz i only play driller

leaden cypress
#

Friendly/Deep Pockets/Vampire with Dash & Field Medic

#

On everyone except scout with hoverboots when not using special powder

#

if i use it, iron will & field medic

quartz badge
# open olive what perks do you peeps run?

Usually Iron Will/Dash + Vampire/Thorns/Resupplier. For AC Gunner i take Born Ready instead of Thorns and for Scout i take Heightened Senses instead of Dash. On Magma core and on Radioctive Exclusion Zone i take Elemental Insulation instead of Thorns or Resupplier (depending on the mission type)

open olive
#

thanks for the insight

old widget
# celest prism Tips for the second phase of elite deep dive

What Lazy said, plus try to stay out of the big room, fight in tunnels if possible to funnel bugs and don’t be afraid to retreat constantly. There’s a tunnel near the salvage drop pod once you finally make it there, and if you drill to the left as you come to the end of the first tunnel you can get a little bit better approach to the big room.

When you go to repair the mini-mules, go as a full team and have driller smooth things out in the local area with C4/drills ahead of time. The mini-mules are in a location that is very hard to defend

weak carbon
#

I want to apologize to the Driller that i told flame thrower wont work

olive tulip
#

That stage 2 uplink is so hard to defend

weak carbon
#

Flame thrower worked like a charm

olive tulip
#

Also fuck spitters nuking you from across the huge cave

weak carbon
#

Yeah they hurt like hell

olive tulip
#

I'm thinking solo edd "might be easier"

#

But too many problems and not enough fixes lol

weak carbon
#

i can imagine having more nitra and bosco is gonna be helpful

#

if you solo as driller

raven grove
weak carbon
#

we ran neuro and flamethrower

#

only hard part is getting into the cave

#

and the twins can be a pain

olive tulip
#

Going to try bullet hell minigun with elephant roudns bulldog

olive tulip
#

Stage 2 fuel cell/uplink position sucks

weak carbon
#

its honestly not bad

olive tulip
#

Maybe bullet hell isnt the answer Sconk

thorny juniper
#

Theres a good anchoring point by compacted dirt in the back of that crazy large room in the second stage.

quasi cove
#

build a bridge over the uplink and you can stand on even ground to shoot what runs at you

edgy jungle
#

tried today do edd with randoms

#

it's not hardest edd i did

#

but yet i can't do it

onyx crypt
#

Just failed 7th edd. It sucks.

radiant rampart
#

I got halfway through the second stage and my internet cut out

ancient arrow
#

Ooooooof

onyx crypt
#

I think maybe running all firepower with field medics. Maybe, I have no idea.

lone lance
#

but good y'all are getting me confident about the EDD, not had time yet this weekyikes

onyx crypt
#

I think the groups have been fine, but there are a lot of moving parts and communication is key. The big issue I see right now is on the second mission, if you jump into the room early, you are going to have a really bad time. Especially by yourself. But people panic and jump in and chaos ensues.

#

But it makes a big difference to have a gunner putting lines up so you can stay off the ground. But that has to be communicated. And everyone needs to be aware of all of the swarms so their loadouts are good. blah blah blah

#

I am torn about digging ahead to. I feel like if you need to dig ahead to make, that handicap will bite you in a later mission. So you have just doubled the time spent.

old widget
#

Takes longer to get to stage 2/3 again too

deep mist
#

Honestly i enjoyed the edd for how annoying it was

#

Even though i did die from a tiny fall at the pod ramp

#

Fun challenge

lone lance
#

That's what i meant with communication, everyone into a discord pod for voice comms

kindred flax
#

tfw failed EDD by dropping into a hole in 3rd stage q.q

#

This week's is nasty

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

alpine quiver
#

thx mission control, i'll keep an eye out

candid crater
#

can someone tell me if there is an option to arrange overclocks in weapons? Because they are sorted by most recent and that ugly to see

onyx crypt
#

8th time failed edd. Great team afaik. Gruesome

#

maybe 3/4 way through last mission.

grand shadow
#

is there a mod to pull up the terrain scanner faster? it is painfully slow to pop up

#

also what does it mean to be a mighty miner

burnt sandal
grand shadow
#

oh yeah

#

i forgot about that

#

whoops i'm in the wrong chat

severe tusk
#

This EDD sounds like a spicy one.

kindred flax
#

It's always the last mission. Failed it 3 times so far doing pubs (which could be the issue)

#

Last one alive and... yeah. Slowly get overwhelmed

burnt sandal
#

the starting swarm must be cleared real fast and the fight with the dreadnought should be picked either right away or just after the 1st swarm

kindred flax
#

Yeah, the first fail was on stage 2 (poor team got ripped up by swarmers). Second time was on stage 3; we started dread and about 10 seconds later a swarm started. Third time was also on stage 3, but I think we lacked damage, thus it took too long and the adds started hacking away at my teammates.

burnt sandal
#

yeah so it's mostly a failure due to timing

#

communicating with the randoms you'll be playing with is going to be important

#

even if it's just to ask them to bring one or the other weapon

severe tusk
#

Just remind them at the start of the stage to pop the dread at such and such time. I have been able to complete every EDD except one (when I waited until the last hour or two to try it and got some newer teammates on a challenging EDD) and it has all been with random teams without voice communication.

lone lance
#

if DRG chat worked during loading screens and drop pod entry so many issues would have been solved, ha.

severe tusk
#

True. Still, losing 3-5 seconds typing something out at the start of a stage so that everyone can be on the same page is worth it.

lone lance
#

Understandably people often are kind of distracted when the mission starts, especially if dropping in hot

neat forum
#

Or they just don't read in general

Good rule to follow is to verify that people read chat before starting DD and kick if they dont

olive tulip
#

I might try a balanced flamer driller build

#

But this week's EDD seems like it's best to duo

empty sigil
#

i did this weeks EDD solo, man i hate solo dorretta missions

ancient arrow
#

Oof

lone lance
#

We need a towed howitzer for doretta

ancient arrow
#

Yes

restive patrol
#

someone needs to save the edd seed

#

triple breeder soup cave is s u i c i d e

ancient arrow
#

Not sure if you can

zealous pond
#

Started the EDD with randoms, all their levels were quite low but whatever, I didn't want to be one of those guys who don't give greenbeards a chance, but then when I did a ready check for starting Doretta, not one of them answered, even when I spelled it out, then one of them started it randomly. Soon as it came to refueling they all ran off in random directions leaving Dotty to get swarmed.

restive patrol
#

had some level 12's idek how they got promoted

onyx crypt
#

What is the best strategy for dealing with the twins and no shields? It seems like you can't cluster to save people because you all will die. Stay off the ground on lines?

restive patrol
#

get their health bars as even as possible

zealous pond
#

So when we had to restart because the fuel canister glitched I suddenly remembered I had urgent business elsewhere

restive patrol
#

yeah doretta's health bars glitched on my 2 attemps on edd

#

absolute clusterfudge

onyx crypt
#

We had that part, it was just 4 people running around independently just doesn't seem doable for the teams I have been on.

restive patrol
#

my 1 year dive streak ends with this week : (

onyx crypt
#

Are you digging ahead?

restive patrol
#

of course

onyx crypt
#

That is why

restive patrol
#

360 nitra by the time the mules are repaired

#

nah we dont die on stage 1

#

lol

#

its 2

onyx crypt
#

Here are my thoughts on that. Don't dig ahead. It is the easiest of the 3, by far. If the team can't manage it, it can't do the others.

#

And it really stretches out the time.

#

*That assumes you take the time to get all of the nitra, of course. I have done it 8 times and will probably remember it the rest of my life.

#

And have failed every time. I had +1000 kills last time.

restive patrol
#

nobody wants to bunker too

#

like your crappy platform tent thats open in a couple places isnt better im sorry

onyx crypt
#

I think, especially on this level, that bunkering is worse. The best solution I have seen is staying on lines, since there is minimal airborne stuff.

#

I think everyone running medic might help out. Since everyone dies so much. And for the twins you can get people up fast.

#

This might be the mission where voice communication is everything. Talking constantly. I ran it one time where guy called ammo whenever his health was low. Just whever he felt like.

restive patrol
#

yes

onyx crypt
#

And people mining gold when there are dead people on the ground. I have seen the gamut.

restive patrol
#

bUt iTs 40 GoLd

empty sigil
#

my suggestion for twins is if you find yourself the last man standing and you need to ammo/get people up burn one of their hp down as fast as you can so they stop to heal themselves, allows you some breathing room to reset things

onyx crypt
#

That's a good idea.

vale lintel
#

this week EDD go ow

#

literally the three hardest mission types, no good modifiers, spawnsets do not help with swarmers, acidspitters, and escort bulk

#

how am I supposed to get my singular cosmetic matrix core now

empty sigil
#

i had 2 bulks rock up at once on doretta drilling core, that was fun

vale lintel
#

one always spawned in the beginning for me, and only once did one spawn during the end, so I suppose that could've been harder in some ways

empty sigil
#

had one either side

vale lintel
#

that's certainly not good

empty sigil
#

somehow managed to kill them without damaging doretta

vale lintel
#

also has anyone seen an elite bulk on the EDD? none of them are ever listed as it, and they don't have the movement, but they leave craters like no bulks I see elsewhere do

#

every single one

empty sigil
#

all 4 of us just split all 4 corners and had to recognize which of us each was following

vale lintel
#

must be nice to have a team who can do that rather than half of them watching from the dozer

empty sigil
#

was still hairy af, dorry was on quater last hp bar by the time we regrouped on the dozer(due to the other mobs)

vale lintel
#

would've been somewhat bad in any situation by that point I think

empty sigil
#

still failed that one on the second mission, that room is ROUGH

#

scout literally hookshotting into the pod to escape and he screwed up the hookshot

old widget
vale lintel
#

the salvage one? Wasn't fun to initially clear what with the whole 'breeder hiding behind two spitball infectors while swarmers truly flood'

onyx crypt
#

That room is doable in 2 stages that I have seen. Hang 20 feet back from opening and fight from there as a group. Then, after those 3 or so waves, move to the ship as a group as quickly as possible.

vale lintel
empty sigil
#

yeah we finished the mules, completed the defense but only had scout left alive, screwed up his hookshot into the open door

#

was a sad end

old widget
empty sigil
#

elite bulk terrifies me

vale lintel
#

I didn't end up doing that during escort or extraction but I'd say it was much closer to the 18 meter size

vale lintel
old widget
#

Elite bulks are also just so friggin /fast/ that they are usually very obvious

empty sigil
#

that movement speed alone is scarey af

raven grove
#

I predrilled the escort on this EDD, always makes it so much easier.

empty sigil
#

yeah i did that too

#

predrilling for those mules is the best thing you can do

old widget
#

We predrilled first time, wiped on S2, didn’t predrill second time as it wasn’t that hairy IMO (thankfully second time we got all 3 stages, with 1.25x enemies both times)

vale lintel
#

none of my 3 runs failed first stage, never predrilled. 2 fails second stage, one third, before the rest of the team gave up in their own ways

empty sigil
#

we failed second stage 3 times

#

then i did a solo run and succeeded first try

raven grove
#

We hit it first try, but I had a greybeard dream team.

empty sigil
#

no shield twins was fun

vale lintel
#

no shields twins were responsible for the loss of all iron wills and something like 10 downs in well under 4 minutes

empty sigil
#

only needed bosco to res me twice in that last mission, second res was after twins went down

vale lintel
#

must be nice

#

if only Bosco could freeze them on his own, something like hyperpropellent or a full blast of embedded detonators on 1 player would be great on them

#

one-shotting a frozen lacerator from 3/4 to nothing was fun

raven grove
#

I honestly find the twins the easiest to fight as driller. They don’t have a massive aoe attack that punishes me for getting close.

empty sigil
#

i was a stickyflame driller

#

cause swarmers are disgusting

vale lintel
#

yeah twins are more about evasion and regen than beating you up and invulnerability

#

though I wouldn't call their attacks precise either

empty sigil
#

yeah it's all about not getting hit and chipping their hp down evenly

#

arbalast can be a pain in that map as the high ceiling can allow him to spray fireball you without cover

#

even with that base structer to hide behind

raven grove
#

Yeah, but if he’s far away the fireballs are easy to dodge.

empty sigil
#

provided you're not already avoiding something else or he's at your back

raven grove
#

And scout should be giving him a really bad day if he’s high and visible

empty sigil
#

then again solo battle of those 2 vs a team is a very different fight

raven grove
#

Yeah, I don’t play solo. I like being role-focused.

empty sigil
#

i try not to but i yoloed a solo run after failing with mates 3 times last night

plucky flower
#

anyone up to an edd rn?

short charm
#

Wow, the 1st mission is nasty as hell.

#

On our third attempt now. First two, Bulk came and got the drilldozer. This time we also had to contend with two elite guards, two elite grabbers etc.

#

The elite grabbers are complete BS, their speed is seriously overtuned.

#

If youre the last one standing its literally impossible to ignore them.

kindred flax
#

Such is the way of the Elite threat

short charm
#

And then stage 2 happened. Holy moly.

#

I have never seen such large quantites of bugs outside of the Starship Troopers mod.

kindred flax
#

Yeah it's pretty gross. 3 Breeders and 3 Spitballers, on top of Swarmageddon.

short charm
#

Stage 3 was a fail, sadly. Ah well. This one is tough!

pulsar cobalt
#

Soloing deep dive stage 1 with 20% success rate and getting to Stage 2. If my suspicion is correct i just need to gitgud right?

idle warren
#

Unfortunately

viscid briar
#

Just ran the recent deep dive twice with a 4 man group going for the achivement cos I'm still kinda fresh but not a greenbeard.

#

First run: 50m14s

Second run I was dedicated...I wanted to get it....Molly took her sweet ass time....45:13

idle warren
#

What achievement

#

I'm guessing DD under 45 minutes?

viscid briar
#

yyyyeeeeep

short charm
#

Well, 4th attempt was the one. This EDD was sketchy all the way through, but thats how I like it. When its challenging even for someone with tons of hours, thats a good thing.

frank topaz
#

It's like the game noticed all the mods people have been using to make the game harder and was like "oh you want tougher? I'll give you tougher"

ancient arrow
#

are there stats anywhere on pass/fail rates on edds and dds?

#

id love to be able to see the ratios

old widget
#

GSG has the data in theory, but I’ve never seen it shared

maiden stone
#

bruh how do you complete this weeks EDD

frank topaz
#

With much determination, cooperation, beer and rock and stone nice

#

I feel I've been quite fortunate to complete it on my second go by finding a really good team

amber maple
# maiden stone bruh how do you complete this weeks EDD

Soloed as cyro driller, pre drilled it, about 15min in a bulk spawned so not having dory while that happened was nice. elite warning here still doesnt make it comfy first stage though... the 2nd stage is the one id get as much nitra as possible so you can just call 2+ resupplies for stage 3 and just go hard with ammo on twins
oh theres a cave leech in stage 2 or 3 idr which

wraith shard
#

yikes stage 2 😐

pure hazel
#

i am deathly afraid of this week's EDD

#

any general tips for a gold 2 dorf with low self-confidence

wraith shard
#

Take as much aoe to the fore as possible

#

Sticky flames, electric turrets, neurotixin gunner oc, all of it, also you may want to drill an alternate entrance to the main chamber of the stage 2 mission

#

Got 1.2k kills as neurotoxin oc (forgot the name of the oc) autocannon gunner has to be a new record for me lmao

#

I also highly recommend bunkering for the pod refueling part in mission 2

#

If your team refuses to bunker, spam ziplines everywhere

#

okay got this week EDD on the 3rd attempt with randoms

#

mini nuke engineer pog

onyx crypt
#

Just failed 10th attemp

#

4 engies, who thoroughly dominated the first 2 stages

#

But we went aqs first which maybe isn't recommended? Either way

burnt sandal
lone lance
#

Just get the dread to mine aquarq for you

dusty venture
#

This was one of the hardest EDD so far me, multiple times almost beating it, but that final stage with shield, just too tough, depending on nitra usage in 2. 1st and 2nd stages were not too bad in my runs, but just not quite enough to finish.

dreamy dragon
#

If you're quick you can get all 7 before the swarm

old widget
#

We just popped the dread as soon as we cleared out the welcome party. Usually gives a tiny bit more time than first-second swarm window in my xp but it’s a minor thing

onyx crypt
#

We started the dreads after aqs and it was very slow going getting setup with nitra since we had all engies and had to make plat paths everywhere. And it was mayhem at the end and when 4 engies have mayhem, I have to blame a lack of light. If you get swarms incoming, they are easily dispatched before they hit the ground and break up. Then again, I always blame light.

severe tusk
#

Maybe consider dropping one engi for a scout? šŸ˜‰

lone lance
#

Heresy

#

Pack more PLG ammo to light up the room that way.

raven grove
#

Fill the cavern with spicy light

severe tusk
#

Fat boys do provide a nice glow.

lone lance
#

Sometimes you want to light up something a bit farther than your own toes tho

dreamy dragon
onyx girder
#

After a few weeks of playing I finally unlocked deep dives. Very cool mechanic, really surprised by the amount of content that opened up upon first promotion

zinc coral
onyx crypt
zinc coral
livid badge
#

1 Driller left, EDD

flat dirge
livid badge
#

i'm sorry

flat dirge
#

it's okay

onyx crypt
raven grove
#

I wouldn’t mind joining this as driller, ping me later and I’ll join up if I can.

severe tusk
#

I still need to do the EDD too, haven't even tried it this week yet.

buoyant terrace
#

Is anyone down to do the EDD before the reset?

radiant rampart
#

This EDD has kicked my ass every time I've tried it

onyx crypt
zinc coral
onyx crypt
#

Did you want to host or want me 2?

zinc coral
onyx crypt
#

Should we do public and just let others hop on?

zinc coral
#

hold on ill dm you my steam so u can add me rq to make this easier to join

vast mirage
#

37 min not bad

zinc coral
onyx crypt
buoyant wing
# onyx crypt Wow, that was half the time of the failed runs.

to be fair a good chunk of problems in higher hazards is games going on too long. resources dwindle and generally people get whittled down over time by the constant waves of bugs over time. In some cases it's better to just rip the bandaid off and get it over with instead of hunting down every scrap of nitra

severe tusk
#

I just tried it for the first time with some newer players. Stage 2 dumpstered us.

#

Stage one has a ton of nitra anyway. You could probably do it with the nitra from there alone if you were quick with the other 2 stages.

oak pond
#

welp, wiped on stage 3 :<

sinful wasp
#

HELP! What do I do if the "attempt to reconnect" button dont work?? I just played an EDD but game crashed... And now I cannot rejoin

#

nvm, steam join saved my behind šŸ˜„

hasty crystal
#

Very nice mission time, well done

lone lance
#

managed to eke out the EDD, had doubts about the group but we pulled through! aggressively pushing into the stage 2 room of death paid off. We were low on nitra so we did the stage 3 dreads after the first swarm, it was dicey but we did it.

Also cluster bombs are kind of sad once the small stuff are dead, ha. Grunt guards are the bane of me.

severe tusk
#

My 3rd group got to the last stage in pretty decent shape but then steam had a disconnection pop-up (I wasn't even disconnected) and I couldn't get back to control my character and went from full health to dead. I'm pretty salty.

wraith shard
#

where is the morkite in dd lvl 3 😠

severe tusk
#

You mean stage 2?

lone lance
#

gotta dig through the layer of bugs first

wraith shard
#

yes sorry meant regular deep dive, anyway we finally found the morkite ;o

iron sun
neat forum
severe tusk
#

It took me 6 or 7 tries, but I finally beat the EDD. It was definitely one of the tougher ones I've played, although I might have beat it much earlier if Steam didn't randomly pop-up and throw me out of the game for 5-10 seconds when we were fighting the Twins.

night pebble
#

Can we have pins on useful tips for DDE? I have not completed any DDE, started playing 2 weeks ago and I'm done dying to know how to beat it without speedrunning

severe tusk
#

This particular EDD is harder than most, and I finally beat it with a decent clear time of 50 minutes with a group of random people. Going a bit faster definitely made it easier. How far have you gotten on this one, assuming you've even tried it?

night pebble
#

Btw i think DDE are very fun and reading this channel shows that it is a hardest DDE ever. I hope it will keep it that way because high end content should be very hard to clear

night pebble
#

Should be banned just like tunnelling

neat forum
#

As someone said here before - if your team needs pre-drill to clear easiest stage, you will for sure have problems later

#

As for tips - don't preserve ammo too much on EDD/DD, in 9 out of 10 cases there is more than enough

As long as you actually do objectives and don't play shooting simulator you will end with 4-8 supplies in general

severe tusk
#

Stage 2 has from 0-3 breeders in it from the runs I did. You definitely want to take them out fast or else there will be a large never ending spawn of hatchings which is pretty formidable, especially since that stage has swarmageddon going on as well.

neat forum
#

This time we placed 5 supplies right after landing on 3rd stage to fight twins (without mining on 3rd at all)

#

And this was with me shooting autocannon basically non-stop during second stage

night pebble
# neat forum As someone said here before - if your team needs pre-drill to clear easiest stag...

It's not the point. I'm talking about the possibility. I have cleared hardest dungeons in mmorpg tera:rising us. To be honest, that mmorpg have had much more harder boss mechanics.

I can analyse and improve builds. I can analyse and to think about battle tactics. What i can't stand is speedrunning or blindlessly running and ignoring enemies. Yet this dde forces me to skip battles and it's frustrating

#

This is why tunnelling and predrill are hax

severe tusk
#

Also, having a gunner with autocannon and/or magic bullets for the bulldog is nice, specifically for that stage. Triple line breech cutter on engi can be pretty good at taking out swarmers too, as can a flamer driller with sticky fuel.

#

I honestly don't know why anyone would need to drill ahead on stage 1 of this EDD.

#

But I don't have a problem tunneling, bunkering, or drilling ahead from time to time. Doing it all of the time isn't even a good idea imo but sometimes it pays off well or makes a particularly rough situation easier.

neat forum
#

Don't get me wrong, it is good choice in general, just not best option against swarmers

severe tusk
#

I mean if you maneuver and line them all up right, one of two shots should kill them all regardless.

#

I just run the same builds in general, and I like that one for dealing with mactera which can also be a problem in this EDD.

#

I am kind of boring with my builds and have not even tried out a lot of stuff, so I believe you if you say a particular weapon mod configuration and OC are better for swarmers, but I have not had any major issues dealing with them with my triple line build.

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

crisp wasp
#

favorite scout loadouts?

#

brand new to the game

#

level 1 scout

radiant granite
#

you're gonna need to be playing for a little while for loadouts to really matter

#

just take what looks good/fun

crisp wasp
#

alrighty

old widget
hasty crystal
#

my favorite scout loadout is hipster m1000 and boomstick

#

for weapons

#

i would go on about my other favorite things to use but yeah just

#

do what you want

#

the game is pretty much a sandbox for almost any level of difficulty

night pebble
#

I think scout is most underrated dwarf in-game

ancient arrow
crisp wasp
#

so

#

for armor mods, what do you all recommend?

ancient arrow
#

Health

#

Always health

vale lintel
#

60 mineral capacity

crisp wasp
#

yeah for slot one right bow

#

now*

#

my options are improved generator, boosted converter, or bigger min bag

neat forum
hasty crystal
#

i dont really think any class in the game is underrated at all

#

i see pretty much every class an equal amount

hasty crystal
#

wait how did i forget i was in this channel

fierce pecan
#

can deep dives get double xp

exotic junco
#

the elite deep dive is being pure evil

dry charm
#

doing the edd on my lonesome, wish me luck

exotic junco
#

f

dry charm
#

do boscos revives refresh each mission of a dd?

exotic junco
#

im not sure

#

I recommend bringing something to help with swarmageddon on the second part

burnt sandal
dry charm
#

not that I'll need them obviously but it'd be nice to know

dry charm
burnt sandal
#

not 100% sure but I'm fairly certain it does

dry charm
#

well im a dwarf and their bloody hard to kill so i should be fine

shadow shoal
#

They do

dry charm
#

bosco useless

lone lance
#

bosco good. electric bullets CC and cryo rockets

old widget
# fierce pecan can deep dives get double xp

No, also no mineral mania (obviously) and I don’t believe gold rush or golden bugs can show up either.

(Though it’s interesting, I couldn’t find any reference to this on the wiki)

zealous pond
#

if you look at the sticky for what historic deep dives have had in terms of anomalies, it's only been Critical Weakness, Low Gravity, Rich Atmosphere, and Volatile Guts

zealous pond
#

This EDD is killing me. First stage is manageable, second stage isn't fun but I've had reasonably good luck with the uplink and fuel cells spawning in the mouth of the dead-end tunnel making defense easier, but stage three is brutal

#

I think aquarq+dread is easily the hardest objective combo

sullen nest
#

stage three sucks
Fortunately the minehead gives pretty good cover
I was solo so I had extra nitra to keep myself alive by just kiting constantly and resupplying liberally, but otherwise... yeah, pretty painful

thorny kernel
#

the elite sucks

obsidian sail
#

your shit at deep rock 🪨

thorny kernel
vale lintel
#

no the EDD this week is actually not very fun

obsidian sail
#

(i did the elite with sniff)

thorny kernel
#

yeah we did it together

vale lintel
#

it has to of course be the three hardest possible mission types with no positive modifiers

obsidian sail
#

honestly for me the worst bit was just the biome

#

hard to navigate a mass spawn when everything is a hazard

#

on like crystalline it wouldve been okay

severe tusk
#

I have never, in my 500+ hours of playing Deep Rock Galactic, seen an area that was as concentrated with Creeper Vines as the tunnel area leading into the main room of stage 2 for this EDD. One part was so thick it was literally a giant knot of Creeper Vines in the middle of the tunnel. And then, before you can clear and enter the room, waves of bugs come up over the ledge to swarm you. It might be best to have Gunner go on the ledge, shield it, put down a zipline to the drop pod on the other side, then all zip down to it and go defend as a team in the cave area where the communications uplink box is.

raven grove
#

I’ve seen messes like that before.

#

I think what I did there was just sticky hose the whole opening while the rest of the team did their stuff.

sullen nest
#

I really liked how dense they were
It looked really cool when you hit one and they all slowly snaked out of the way to reveal the main room

raven grove
#

Yeah, it was definitely interesting

teal spade
#

Dude the vines.... bruh

severe tusk
#

We need an alternate weed killer grenade šŸ˜‰

rich coral
#

Really intense EDD can we get a nice one next timešŸ˜…

sullen nest
#

I hate this damn planet

lone lance
#

C4 clears vines as well as dirt!

sullen nest
#

Axes clear them slower, but it's free

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

hasty crystal
wraith shard
#

ew mission control

hasty crystal
#

Hopefully the edd is crueler than the current one

raven grove
#

I hope the next one is magma core exploder infestation point extraction elimination

celest pebble
#

Well that guy in mission control sure has a cozy job

restive patrol
#

phew

#

lucky number 5

#

neurotox and lure nades

#

thats the secret

#

streak is intact bless

sullen nest
#

As long as we don't get drilldozer segments for missions 2 or 3 tomorrow I'll be a happy dwarf

#

They can throw whatever else they want at me

sturdy inlet
#

how

ionic cargo
#

ah yes, my second solo EDD and I was able to do it on the first try

sturdy inlet
#

howwww D:

ionic cargo
#

do you mean my build or how I play

high storm
#

doing the 3rd stage EDD spawning the dread doesnt stop swarms from occuring.
if you send the mine head back does that stop the swarms?

visual dagger
#

This EDD man... I think I tried it 7 times, and failed all 7 lol. Only got to stage 3 to either get the twins to half hp or just get clapped right off the bat. anyone here down to help me beat it?

severe tusk
#

Best to do twins right after first swarm imo.

alpine quiver
#

Point extraction has heavier waves the longer you stay

zinc coral
ionic cargo
high storm
zinc coral
quaint lake
#

just did EDD as solo gunner for the first time, I miss my mobility

lone lance
#

Combat mobility hooo

quaint lake
#

also died 2 times to leeches, some things never change

#

I had burning hell leadstorm and volitile bullets bulldog

lone lance
#

On swarmageddon? Jesus

quaint lake
#

burning hell is actually great on swarmagedon

lone lance
#

I deal with swarms while they are in a different zip code, preferably.

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

restive patrol
#

oh boy

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

quiet mortar
#

Deep_DiveDEEP DIVEDeep_Dive
Region: Dense Biozone | Code Name: Blue Fort
Stage 1: aquarq 7 Aquarq + slammer Dreadnought Hiveguard | totheboneExploder Infestation
Stage 2: molly 2 M.U.L.E.s + gegg 2 Eggs | totheboneRegenerative Bugs
Stage 3: gegg 6 Eggs + morkite 150 Morkite | rocknstoneNo Mutators!

Deep_DiveELITE: DEEP DIVEDeep_Dive
Region: Salt Pits | Code Name: Sacred Den
Stage 1: gegg 4 Eggs + molly 2 M.U.L.E.s | totheboneShield Disruption
Stage 2: morkite 200 Morkite + slammer Dreadnought Hiveguard | totheboneLow Oxygen
Stage 3: ⛽ Refine Liquid Morkite + šŸ“” 1 Black Box | rocknstoneNo Mutators!

lone lance
#

Think I'll start with the EDD, much easier.

azure wraith
#

really fun dd so far

#

had some minor problems here and there but it's going good

lone lance
#

Was worried about low O2 dread, but hiveguard tends to be somewhat chill during the add phase.

mellow cove
#

Pretty easy EDD

lone lance
#

Black box in an okay spot?

mellow cove
#

Yeah, there's an edge near it but not really problematic

weak carbon
#

Thank God a manageable EDD

crimson pine
#

just ended first stage now, rollers are fun, lol

weak carbon
#

Oh right, salt pits are roller hell

#

Guess I'll bring my cryo gun

raven grove
#

I played four rounds of salt pits last night to farm pearls, so I guess that was good practice.

weak carbon
#

I predicted salt pits drillchamp

#

That biome can be a pain when you have bad swarm timing but that's it

lone lance
#

Squishy rollers at least.

raven grove
#

Five rollers coming down a tunnel isn’t great either.

#

Some of those matches last night were crazy, especially on the way out.

weak carbon
#

Salt pits can be so narrow, so when a praetorian or rollers spawn in your way it can end your extraction, ye

#

Had that happen a few times the last days

raven grove
#

I had to drill around an oppressor to access its butt.

weak carbon
#

Well if your driller is a greenbeard you can just accept your fate and hope someone made it engimote

raven grove
#

I’m the driller, so the driller at least won’t be a greenbeard.

tidal salmon
#

seems like an easy one this time

gleaming oar
#

How are the deep dives this week?

shrewd echo
#

seem simple enough

gleaming oar
#

Nice

shadow shoal
#

Rice

gleaming oar
#

I tried the edd last week with some friends and it didn't go all that well

#

Rice Indeed

fickle rapids
#

I could get more than 1 refuel into last week's EDD

gleaming oar
#

Yeah, we managed to get past one mission, next one had 4 breeders, and 3 spitballers all in one big room of I remember correctly

#

As you would make your way to the room the 4 breeders would fill it up

vale lintel
#

it had 1 breeder and brood nexi

#

first stage had 3, second stage had 1 and the breeder, third stage I never found out the extent of them

gleaming oar
#

ah mb

#

i might be remembering a haz 4 mission i did lol

vale lintel
#

also funny cave leech next to the salvage pod while you're trying to kill the spitballers is always fun

gleaming oar
#

sounds like a blast!

sullen nest
timid glacier
#

Let's go Salt Pits!!!!

warm light
#

Good EDD this week, did it with a greenbeard.

#

As per usual, refinery really increased everyone's death count. Looking at an earlier screenshot, Engie and Gunner both gained 11 deaths, Scout gained 4.

sullen nest
#

I actually thought this refinery's terrain was really good
Had lots of pits to collect the baby shellbacks in so they couldn't cause any trouble during the black box, had a lot of uneven surfaces that dwarves could easily navigate but bugs would slow down on

#

good choke points for multiple of the pumpjacks

wicked briar
#

I was wondering why my team had 3 gunners then the pod doors opened to 3 spitballs 2 feet from the ramp

#

then one guy left near the end of stage 3 and we all died to acid spitters

raven grove
wicked briar
#

stage 2 was fairly easy in comparison tbh

weak carbon
#

a fucking Dread spawned on stage 3

#

otherwise that was easy

lone lance
#

ah, my first ever EDD, looking UP and watching two bulks crawl out of the refinery hole

wicked briar
#

oddly the normal DD had like 5 bulks in it but not a single one in the EDD

lone lance
#

it is not garanteed that others get the same.
I pray i don't get the same, haha

wicked briar
#

also there was a bulk during the dreadnought fight

raven grove
#

Dreadnought bulks are great, save so much ammo

wraith shard
#

Finally got Driller promoted!
I'm also close to promoting my Scout

lone lance
#

5 bulks in EDD stage 1, we had two, did you have any map left with 5? small map,lol

lone lance
#

oh yeah, the baby rollers are more of a pain than i thought they would be. not too bad of an EDD though, failed at part 3 but we did not exactly bring the A-game

warm light
#

I really made a mistake during stage 2 of the EDD.

#

I drilled all the way to the dreadnought cocoon. Ran out of fuel, used both C4s to dig further, and then dug a few more feet.

#

Then as if to mock me, the hiveguard completely ignored my tunnel.

#

Team fought two swarms in the time that took me.

lone lance
#

speaking of the hiveguard, its room was descently large, i just collapsed the root

#

that was the one piece of terrain blocking stuff

warm light
#

Yeah I opted to just bring it to LZ

#

Didn't bother to check what was ahead

dusty meadow
#

šŸ˜€

lone lance
#

got through the EDD at last, i should have gone scout myself from the start, lol.
pinball hell, especially last stage. I recommend driller to not have to go through pit-caverns with like 6 Q'ronar younglings in them.

#

one drilljack were a bit hidden, but it was next to the slightly less hidden black box so hey.

vast mirage
#

C4 pit problem solved

lone lance
#

for like 3 fucking seconds till it get refilled, sure

vast mirage
#

No… c4 a big pit all the rollers will get stuck in there. Don’t go in pit.

#

Now they just bug you when they spawn before they fall in the pit.

old widget
#

That’s a really good idea, imma steal that

hasty crystal
#

The deep dives were pretty average

#

Normal dd was easy but long

#

EDD wasnt anything crazy

#

But i had a lot of fun rocknstone

tired yew
#

DD was easy, but on 1st stage almost didnt make it as we had a heavy swarm + bulk during hiveguard fight

hasty crystal
#

Oh yikes

#

On the second stage in the EDD me and my friend almost failed but i had iron will cause we were in a pit in a swarm

#

And a pretty deep pit

#

Honestly the map generation was the biggest enemy

jovial cairn
#

had a bulk spawn on the first stage, that hiveguard doesnt know what hit him

hasty crystal
#

Man that hollow bough edd last week was absolute bastard stuff but i kinda wish it was like that more

#

I like EDDs just being relentless gauntlets

rain forge
#

does anyone know if those little captions displayed on the deep dive selection screen are archived anywhere?

sullen nest
# hasty crystal I like EDDs just being relentless gauntlets

I definitely agree with this
I get that EDDs are intended to be playable by anyone who's been promoted more or less, but they're also "endgame" missions
I've been able to breeze through them as of late, and while I'm still having a blast doing so, I kind of wish there was something that was so brutal I had to really struggle to barely complete it by the skin of my teeth

severe tusk
#

Well, you can make missions pretty brutal with mods.

sullen nest
#

Not wrong, but that's still just a bandaid.

wraith shard
#

You create something so difficult, it becomes content that only a select few with hours and hours of game time can enjoy and it fosters elitism.

#

Not including difficulty increases like hazard levels.

winter lantern
#

They should make haz 6

severe tusk
# wraith shard You create something so difficult, it becomes content that only a select few wit...

Yeah, I already hear a lot of grumbling that EDDs are too hard. Personally I find them a good challenge, but I have always been able to complete them if I try them enough times. I think the most tries I have ever needed to complete a given EDD is 7, but often times I get it on the first try too. I feel mods are a good solution to be able to up the challenge of the game for those who want it without making "end game" content too difficult for most of us.

quaint lake
#

don't give any rewards for haz7 missions drillchamp

flat harness
#

What are the objectives this weeks elite dive?

trail dove
#

you can check them in pinned messages

flat harness
#

Oh ty

neat forum
severe tusk
#

If you don't do the EDDs, you lose out on unlocking additional OCs.

tight mauve
#

i am doing the first stage of the dd and a second dreadnought just spawned aswell as a swarm

#

wtf

mellow cove
#

Ah yes, gotta love dread spawns on PE