#deep-dive-discussion
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Oof š they aināt called Easy Deep Dives lmao
Shallow swims
eyy we did it, the driller left at stage 2 when everyone went down(guess he forgot iron will), then got lucky with the fuel cells not falling through the floor on stage 3
the fuel cell falling through the floor was honestly the most fun i've had in an edd so far, climbing mount everest to attach the fuel line then doing the finale on a tiny precipice of certain death was quite special
the edd was super merciful to me and my friend, the fuel dropped directly next to the refuel thing
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ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
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<@&296918282403840000>
hey, where can i report someone for kicking out of spite at 90% deep dive?
there's no reporting or banning system
has never happened to me in all my playtime, did you do something to annoy them?
i like doing Dives no comms, never had a problem with it and never really hindered anything either
just do everything solo, bosco will never betray you
Lies
Took me ages to realize Bosco can help you with the pipes in the refinery duty 
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ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
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wat
god help me.
I had just learned that right click throws objects recently too.
Well I know it's a multifunction drone that can even cook probably, but never wondered "Hey what happens if I order Bosco to help in the pipes construction?", I imagined that he will simply light em up.
Well, that was one of the longer EDDs I have played, what with all of the elevation shenanigans on stage 3.
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ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
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hurry up mission control
Three
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ATTENTION MINERS!
New
Deep Dives
are now available!
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There it is
time to grind
DEEP DIVE
Region: Sandblasted Corridors | Code Name: Sad Nightfall
Stage 1:
7 Aquarq +
Dreadnought Hiveguard |
Swarmageddon
Stage 2:
2 Dreadnoughts (Twins + Classic) +
2 M.U.L.E.s |
Elite Threat
Stage 3:
250 Morkite +
2 Eggs |
No Mutators!
ELITE: DEEP DIVE
Region: Hollow Bough | Code Name: Fearless Armpit
Stage 1:
Escort the Drilldozer +
2 M.U.L.E.s |
Elite Threat
Stage 2:
2 M.U.L.E.s +
150 Morkite |
Swarmageddon
Stage 3:
7 Aquarq +
Dreadnought Twins |
Shield Disruption
drilldozer on first stage š¤Ø
Thats not too bad-
hollow bough

Elite threat without critical weakness?
Shit.
Please no critical weaknesses this time in EDD
Even regular DD is spicy, swarmageddon PE dreadnoughts were very interesting last time.
This one looks a bit tough 
Twins + No shields... oh, the interplanetary goat
its aquarqs tho
so it is basically guaranteed you'll be in a large room
which is better for the twins
cos it keeps the ranged twin away
you know it will still spawn behind you and shotgun your ass
I'm ready to be destroyed by this EDD
And pop away to maximize the heals
funny 500 damage
just make sure you keep your scout or gunner on the ranged one
just pay attention to the health bars and don't be a leaflover
honestly a driller and engi should be able to take the lacerator on their own
as long as the driller has the ice gun
and tbh why wouldnt you take the ice gun
I just dont like it for some reason
swarm spawned while engaging the twins but no sweat.
Best to go for the dread right after the first wave, usually, but it doesn't always work out
From my experience more often than not "after first wave" can take unknown amount of time, and second swarm comes closer and closer
so usually I pop dread the moment we get out of drop pod
Oh boy, stage 3 Point Extraction with dreadnought and shield disruption?
That's a yikes from me dawg
And stage 1 is an escort so you're gonna be hard-capped to like 40 minutes by the time you reach stage 3
damn. this week's edd sounds like hell
oh, it's hollow bough
i don't know what's below hell but edd is surely located there
meh, not the point extraction stage 3 lethal enemies shenanigans
or escord stage 3 lethal enemies
Stake 3 kicks ass, the rest is nothing special
Plenty of nitra entering stage 3?
god damn huuli hoarder on stage 2 of the regular DD got away from me with like 3 hp
Three dreads plus a hoarder? Imma put big Bertha through her ropes, then, swarmageddon be damned.
EDD Stage 1:Around 15 min in escort bulk spawns.
EDD Stage 2: nothing out of ordinary
EDD Stage 3: At least 1 cave leech
Solo'd in an hour, but played it hella safe and slow
God I hate drilldozer segments in EDD
At least this one is first stage so probably not too painful
Did the EDD deathless with a 4-man, but had 4 deaths on the regular DD after! Dread stomp, fall damage, tempted fate by getting too close to a bulk explosion, and another bulk spawned on me during extraction and stomped after I panic shot it.
EDD3 was surprisingly quick, we had 4-5 aquarqs next to the station in the first minute or two as people wrapped up the initial mob and got ready for the dreads
bruh
i had shit drops for salvage
fuck
my 2 most hated mission types
escort and salvage
link spawned in a wall and the fuel cell spawned in a crevice
fuck that
elite deep dive of the year this week
I hate hollow bough and shield disruption. 3rd stage will be my biggest challenge
In what way
jeez another PE w/ dread and swarmageddon combo? atleast it's 1st stage of the DD
well I did the EDD and was on zip lines for 90% of the mission
hey pro tip: if your scout says "nitra for me to get" maybe don't start the salvage defense phases as fast as humanly possible
maybe get the nitra first
mentioning for no reason at all :^)
Did you say launch salvage as soon as scout says "nitra for me to get"?
Oh god
Another EDD in hollow bough with armpit in the code name?
I still have Vietnam flashbacks to shattered armpit
Hollow bough is always interesting, looking forward to this one.
@opal minnow Was that the one with the huge chamber with six spitballers and stabber vines, dreads, and I think a haunted cave too?
shudder
And low nitra, IIRC
The fact that I know exactly what youāre talking about frightens me
At least that cave only had one leech
Waiting for the EDD replay mod, or at least as close as we can get with RNG changing from version to version
this EDD is a spicy one 
does anyone know if non sandbox mods are supposed to turn off the achievement for edd?
Only the middle tier ones
as far as I know
The approved ones I think they're called
so the approved mods turn off achievements as well, that's pretty brutal
approved and sandbox disable achievements
i think thats fair, i think you could stack a bunch of approved mods to make the game significantly easier if you wanted to
true, I just hadn't seen the information anywhere that approved messed it up, ty for the replies on my predicament
Yes
It was that one
hardest level Iāve ever done in this game
apparently no spitballers spawned if you were solo

Same
okay the DD wasn't so bad
the mineral hoarder that spawned on stage 2 stood directly under the resupply as it landed, wish i got footage of it happening
Got some cool OCs out of it
I did like five events without cores to redeem and now that I have two, I havenāt found any events

Sounds about right
Oh, yeah, I remember that one. I think I finally beat it with a 3 man group, but the setup was still pretty brutal. We ended up using a bulk detonator to one shot the dread when we were struggling for ammo, which was pretty awesome.
Its true
I love hearing the music start up and immediately end
EDD stage 1 went fairly smoothly, stage 2 was fairly challenging but nothing too hard, but on stage 3 I think we wouldn't have failed if we opened the dreadnought cocoon sooner; a swarm started in the middle of the fight with the dreadnought twins and the driller got tossed into a nearby pit by an oppressor and downed in the midst of it, and soon enough we were struggling to revive each other and ended up dying xD
Also are the twins' attacks supposed to go through the gunner's shields? especially the ground spikes that Lacerator generates
There are several things that the gunnerās shield doesnāt block, I think laceratorās ground stomp is one of them
Works on same mechanic as opp stomp I think
(Which also doesnāt get blocked)
yes, oppressor stomp also goes through
so does friendly fire from teammate explosives
or the explosion from a bulk if you're too close, it'll still kill you
completely surreal amount of enemies on the second stage elite deep dive this week
really a lot of things. that's why gunner shield also gives 50% damage resist
ooo
Should I wait until they start sharing health to revive teammates? 
yeah I guess I should've done that lmao
thoughts on bullet hell minigun for the second stage as gunner? or the .50 is better?
I used cc-oriented neuro AC build and it was great for the 2nd stage
pretty ammo efficient which is helpful given the ungodly amount of bugs in that stage
I loooooove NTP AC on EDDs
Seriously stronk
Honestly itās not bad for dread primaries either, keeping a Haz5-speed OG dread slowed all the time is pretty OP
sorry guys, I'm kind of a greenbeard...what is NTP AC? and this build you mentioned?
Itās an overclock (endgame weapon mod) for the gunnerās autocannon
Neurotoxin Payload
Builds for NTP vary but the most essential bits are bigger AoE/splash radius on Tier 4 and fear on Tier 5
I run 22222 on NTP AC but thereās a lot to play with in the first 3 tiers there
so that's why I see poisoned enemies sometimes with no neurotoxin grenades thrown lol, thanks š
Yep. Thereās also a neurotoxin mod on tier 5 for gunnerās revolver
(Not an overclock, but on the base weapon)
That works similarly
NTP my beloved
did anyone notice the pp shaped nitra vein on edd stage one? 
Doesnāt slow dreads anymore iirc
Yes, though no more or less rare in a DD
Wiki says immunity to stun and fear, but not slowā¦hmm. Worth testing. Sure seems slower when tagged with NTP and I think they slow when you chill them too
oh and two bulks on the final stage
aren't dreads just highly resistant to slows, not actually fully immune
shield disrupt, swarmageddon, and elite
is this revenge for all the times we asked when is 35 coming out
or
Advice: Bring cryo nades to the EDD.
the edd has altered the very shape of my soul
That happened to me too although I forgot which stage it was.
Thought it had been one of the games we played after the DD
Shout out to the rando Driller our 3-person party played with, on the 3rd stage when we called the drop pod we noticed he'd already drilled a tunnel straight towards it somehow
I gather just by drilling to the previous room and it happened to line up.
He also somehow lined it up perfectly with the 2 ziplines I'd placed in that room (so I can take a little credit myself for lining them up in preparation for our escape)
Oooooh I just realized he must have seen me place the ziplines, guess that he might want to drill back to this room, and placed a Waypoint at the end to drill to
how is edd for this week
I don't remember the last time I've seen an Elite Bulk in a regular Elite Threat mission
Got two this EDD
Thanks management
Imagine getting nuked by a bulk detonator outside the drop pod while you're in
That said, is it actually possible?
i think once you get into the yellow zone inside the pod you cant get hurt anymore by anything, had a engi shoot a fatboy at us once and it did nothing to me
Huh, must be my imagination then, I remember getting shot out of the pod when Engie point-blanked a fat boy at me
I prooooobably deserved that, kept hitting Steeve by accident with NTP rounds
I'm told a Bulk is literally the one thing that can kill you while inside
Have never experienced it myself thankfully
I'm under the impression that blast AOE can still get you if you're not careful
Heck, if I'm going by logic, if macteras and spitballers can still shoot dwarves inside a drop pod, then by logic explosions should have no problem hitting passengers?
Though I suppose I'm among the fortunate ones to not have experienced that... yet
I think it might just be team damage disabled because ive been hit by acid spitters before
Stomp will damage you, but it is not enough to kill
If someone kills bulk - then you will die even in a drop pod

Haz 5 bulk explosion will kill you in the pod. Haz 4 Iāve survived.
I played it with a random team lead by greenbeard driller, we beat it first try and honestly I have no idea how, it felt like we were on the brink of failure several times but managed to finish just fine.
Stage 1 is a pretty normal, elites fuck shit up as usual.
I became hyper focused on the idea of getting the drill moving instead of moving away so the bulk doesn't fuck the drill, so we almost lost two sides at the start of the stage, but it went otherwise fine.
Stage 2 we almost wiped twice, saved both times by two separate Iron Wills, but it ended pretty normally. Easily the hardest part of the EDD.
Stage 3 went very smoothly.
No weird placement or map generation this time, though stage 2 is a bit bumpy in it's layout.
Depends on proximity.
For us first stage was quite simple, only one bulk and it died in ice
Second has a tricky chamber with spitballers, breeders, nexuses and drop right after the entrance. We had few deaths there, but after initial cleanup of above mentioned enemies didn't have problems. Uplink and fuel cell location is really good in p4
Third mission sure can be problematic, we didn't have much single-target damage (engi with fire PGL, gunner with AC and scout with cryo minelets). In the end we killed second dread just as first swarm started (while resupplying like crazy and ~6-8 deaths during fight)
Overall decent EDD, really enjoyed change from easier ones last weeks
Both were bulks on the ramp aggroed on people in the exit pod.
Bulk spawns are fixed in EDD? Or was it just bad luck?
Luck
bulk doesn't fuck the drill put me out of context 
but damn stage 2 like everytime is hard
If you struggle with bulks during escort, try to take elecrocution effect with you, it will significantly slow down bulks so you have enough time to kill it
If bulk is already very close - you can push him away by throwing gunner's shield under him
Damn it my router decided to reboot right at the end of the DD.
IFGs are also really strong against bulks
slows them down very far, gives whole team bonus damage against them that stacks with the 3x weakpoint hits(and thus does more damage than freezing them, and lasts longer)
Yeah, it's yet another reason I like running IFG on Scout.
ifG works on bulks? I thought anything bigger than a preat is immune to it
where can i check what the deep dive events are?
or stages
whatever theyre called
nvm found it
rock and stone
Rule of thumb for IFGs, if you wonder if they can do something, they can, haha. They are damn sweet. Slowing, increasing damage taken, and activating zhukov electric talent.
The flashiness of cryo nade oneshotting swarms is basically what leaves IFGs forgotten.
The slow doesnt work on dreads tho. But the dmg and status boost does
ifG has a status boost? I didn't know that
A dear child has many names. Think he means the "electric proc" who deals no damage and stacks with proper electric procs.
Would it be better to just open up the dreadnought cocoon ASAP in stage 3? I've attempted stage 3 like 3 times already (2nd and 3rd with a different team) but we always get overwhelmed by the swarms happening during the fight
I always open dreads immediately after small cleanup of welcoming party (unless it is first stage)
Third stage has a good place to fight right in the beginning too
By small cleanup I mean to kill things like wardens, macteras and spitballers if any for like first ~30 seconds
If there are only grunts and praetorians I will pop dread and clean them during fight
Stage 3 is hell
Stage 2 is purgatory
we popped it immediatly and got overwhelmed by swarmers and grunts
- not enough ammo left from stage 2
Oh nice, I'll keep that in mind next time I attempt the EDD. Thanks!
I probably just don't understands how this is supposed to work but i just finished the DD solo with 2 approved mods and didn't notice a difference (DD is shown as completed and it looked like i got the core + mineral containers). can you help me out?
this edd sucks aye
lousy dread no shields stage 3
idk why the bars set so high cant even do dmg to em on driller really
tbf, it's still an E(lite)DD. those are supposed to be tough. from a view of many long time players, most EDD's are too easy from my point of view, so a tough one like this is a welcome one, i'd say. i like that there is some variety in terms of how tough the EDD's are š
Does anybody know if Shield Link's active effect work in Shield Disruption? (I know it probably shouldn't, but I need to know for sure before swapping off my default preset)
I can' tell for sure, but there's a better chance to get an answer in #drg-chat š
I guess...
Shields are permanently disabled by an electric field which encompases the entire map.
The Shield Link Perk is effectively neutralized and provides no benefits.
Ah, I see, thanks!
Ez EDD. Twins were mean today with the fire shotgunning and unburrowing lol but that was the hardest for me
I just ran in circles around the hub. It blocks the shots ez
Arby did the thing where they crawl right up to me and then fire shotgun so
i got kablooey'd
did you guys solo the edd?
i hear its easier solo then with 4 people if your competent
especially dreads
swarmeggadeon 2nd
aquarks and dread with shield disruption last
Ohhh itās gonna be a painful one this week isnāt it
depends on your build tbh, i solo edd as a cryo driller, but i bet a hyper prop engi would do better on dreads than i would
solo
Swarmageddon
Hyper prop
Don't do this to yourself
Those rewards arenāt achievements though, right?
The hyper prop does do splash damage, not much but hey
stubby with arc or shock gemni turrets make for wave clear hyper prop pewpew single dmg works fine
I did this EDD as a crispr driller, and it went fine
maybe, but a team of 4 good players will make any mission a breeze
so it's more like... if you can't get other good players, playing by yourself means 100% of the team is good
you forgot to add this to the word good at the end of the sentence: *****
Solo also might be easier due to the fact that less bugs spawn in general and since the player ammount is now 1 the health is scaled to 1 and in some cases damage too (I think damage also get's scaled by players on some enemies).
That's true, but you're also killing more enemies relative to 4 player.
Enemy count multiplier is 0.85 for 1 player, 1.5 for 4 player, so if players are killing bugs relatively evenly you're killing a lot less bugs per person compared to solo
not that people are actually killing bugs totally evenly but you have a lot less weight to carry as long as your teammates know what they're doing.
on the other hand, if your teammates are bad you can end up killing more bugs 4P, which is why it's quite variable.
Let's also not forget bosco which has infinite ammo, rockets and can mine stuff and the fact that you get all 4 resupply packages to yourself esencially making it 4 for 1 deal
bosco is useful but puts out way less hurt than dwarves do. he cleans stuff up pretty slowly unless all that's coming at you is naedocytes/swarmers
I noticed but the original question was about "EDD achievement" so i thought the question was about completion/rewards
I mean his shock bullets are a huge help at least I find it from my 4 or 5 solo missions.
and getting all the resups to yourself is nice but it's not like you don't have enough 4P, more like you have a truly excessive amount solo
While you would be killing more bugs in a solo deep dives compared to 4 players, it's not like the same ammount of bugs will come at you at once like in 4P.
Also sorry for the scattered points, my thoughs themselves are pretty scattered
I think i get it now, probably the achievement for completing the first EDD ^^
yes, but your teammates help you with those bugs, and bugs stacked on top of each other often have diminishing returns. if they're getting caught in the splash of a PGL shot/breach cutter beam/flamethrower sweep, 10 grunts is barely different than 30, so when a bunch of bugs come at you at once it often means the player with the best AoE gets a temporary huge boost to ammo efficiency due to them all being stacked on top of each other
just in general my experience is that being grouped with 3 good players is definitely the easiest way to roll through missions, but being grouped with 3 bad players is the hardest
while playing solo is somewhere in the middle
well I guess depends on what good or bad standart is
been almost religiously playing only whit randoms on high hazards and in all this time i can say that the missions (that includes DDs too) that have been failed due to a bad team composition ( not counting memeing) are enough to count on your fingers and have some to spare.
High Haz missions are certainly easier with 4 good players, at least for the fact that number of builds for classes that good for both wave clear and single target are limited
It is especially true for (E)DD where you are getting swarms during dreads
Haz5 is relaxing with 4 good dwarves. Sometimes so relaxing that you can deliberately balance ammo consumption by letting your teammates kill a wave
Itās crazy
I find Haz5 public servers are often more chill than Haz4 ones simply due to the average quality of fellow dwarves who gravitate towards H5
The saltiest fucking elves also host public lobbies there sadly. Rank 1000+ or insults + kick.
ive noticed that too, im getting into haz5 finally and pubs are really chill
I play haz5 exclusively and the camaraderie is real.
Certainly possible. I tend to host my own so don't encounter that much
Hey, does everyone agree with me that BET-C's bombs shouldn't go through Gunner's shield?
not really tbh, lots of stuff goes thru shield
with the 50% damage reduction it probably doesn't even get thru your shield HP
š
I'd be more than happy if betc bombs stopped going inside her own sheld.
This times EDDs last mission:
Hollow Bough + Shield Disruption + Point Extracction + Dread =
granted for getting my ass handed
hyperprop + cryo + minigun = ez clap
Whats drillers job then?
...cryo
you should be asking what Scout's job is (it's to be bait)
also no matter what he takes you'll be glad of driller on stage 2 swarmageddon salvage
Cryo minelets
i watched your video and that c4 says otherwise
Don't forget light-bearer
But yeah Cryo minelets & grenades
BoM killstealing
how solo defend the stage 2 point of the edd?
Why do some players dig the fuel cells into the ground and cover with platforms? Enemies donāt attack the fuel cells and digging down just makes the fighting dome way too small. A Player just did this tactic in our game making the dome so small it was impossible to complete the task. I could only understand that tactic if you had to stop the cells from taking damage, but you donāt. š¤·āāļø As a rule we normally just clear the area so you can see Enemies coming, easy really.
I've never gotten the digging it down thing either. bunkering is one thing, but the line of sight gained by digging it down is offset by the reduced effective radius of the group's standing area, i agree.
I'm guessing they dug it down too far?
Knocking it to floor level isn't necessarily the worst thing when LOS is an issue with the fuel cells being in the way
usually it's to make it so it doesn't block the line of sight.
I understand the line of sight, but with 4 players stood in a circle is los really that much of an issue? š . Bigger issue having less room to stand. Each to their own I guess.
to each his own I guess 
there's always at least one player who drops it
i personally hate dropping it even slightly, but it's not really possible to undo so lower it sits
I prefer more kiting space to being able to see the side of the zone im not responsible for
I drop the uplink but not the fuel cells
uplink is pretty short to begin with, but dropping the fuel cells has the problem you describe
Last EDD, Mission Control made that decision for us when he dropped the fuel cells about 50 meters below the drop pod onto an extremely narrow outcrop š
Last EDD ours dropped through the floor and stopped just below the ceiling. We had to build a platform to fight on.
I had heard about it dropping way down so, as engi, I platformed the entire cliff area next to the the drop pod, but then it dropped right next to the pod and went through the floor anyway. I could hardly believe my eyes.
That's what happened to us, were you in my game?
Same happened to my group too, good to hear at least that we weren't alone
Had a whole set up made and everything after the uplink, holes sealed, turrets up, wall drilled out, resupplies delivered
And then the fuel cells dropped to the bottom of the map
I did it the night before the new DDs came out.
I don't think the size of the defense zone really changes much if you knock it down a bit into the ground. Though you don't need to knock it down so far that you can put plats over it, you can instead just knock it down by one 'level' to make it easier to shoot over.
Twins + Shield disruption, not happy times
kill the twins first thing out of the pod or after one resupply if needed
nearly lost the edd on the last stage but iron will came in clutch to get into the droppod
did anyone get a feeling of deja vu in the first room of the first stage of the edd?
I am not a fan of burying fuel cell either, only a little bit so it becomes really good place for gunner or driller to stand on
"Blocking the view" is an actual issue tho, "4 players stood in circle" will not work on higher hazards, since it works on assumption that all 4 are equally good at wave clear and single target
hanging on zips above them also works if you can kill any ranged enemys fast enough
Hey is the ice spear oc any good
it's good yeah
Ok so how do I use it
Like I know press r
But what's a good use case
And does it scale off the amount of cryofluid in the chamber
it doesn't
and the way to use it is basically like you'd use hyper propellant for the engineer. ^^
It benefits from the brozen bonus damage though so basically : freeze a praetorian and unleash the spear to deal enormous damage.
A good use i noticed lately are stunning menaces, too.
100% for 3 second stun, and menaces are stationary enough to reliably hit even at range.
wardens too
after a bit of testing its hard to get a good shot on frozen praetorians and menaces
usually i just use an axe
and they break out quick
It does, according to wiki
Max of 50 ammo and damage scales down the less you have in chamber
Hmm
Got horrendous rng
Hiveguads and then swarm spawn
Also deep dive question
Could I complete one part of the mission
Log off
And then continue from the second part?
Or do I have to complete it back to back with no break
sadly it has to be done all in one session...
We got dev info that the wiki is wrong a while back. Ice spear was intended to scale but they ditched the mechanic.
What
That's the difference between assignments and deep dives. The deep dives are 3 missions, back to back.
Just to be clear, you can do the first stage, get the blank core, and quit, then redo all three in a row later, youāll just get nothing after the second play through of the first stage
But to get to the later stages you have to play through continuously
the 3rd stage is normally just a cosmetic though
The more I'm playing this EDD the more I'm getting convinced that it's about choosing the right team loadout at the start.
I have number one anti-swarmer gun (it's bullet hell with aggressive venting) which stuns whole horde easily (with stun mod) and gets rid of small enemies. But it eats too much ammo though it gets lots of kills so it's worth it. But if there's another guy with same ammo issues then we're getting 0 nitra on the start of 3rd stage. And without shields and my stun my mates are just dying and scout is usually not that good to mine nitra fast and revive everyone.
I have good synergy with cryo cannon but smh on my last edd my cryodriller was running out of ammo fast as well.
Engi gotta have BC/Hyperprop to kill twins and oppressors. Hyperprop+cryo cannon is god tier synergy against big targets.
And all I need from scout is to be alive and mine all minerals asap cause the more we're waiting the less ammo we have. There are several bulks and elites on the 1st stage, tons of swarmers on the 2nd stage and twins on the 3rd one. It's like shooting bullets into black hole on every stage. I probably could go for NTP-Fear for better ammo economy but I won't be able to help my mates at distance on the 2nd stage. And NTP is not that good on shield disruption. Bullet Hell's stun is the best there imo
Didnt feel like that on our end
Carpet Bomber would be good too but it's not that different in terms of ammo management I think
we went full BS builds and still made it out 
I mean, I'm playing with randos
lucky to pick the right stuff then
I just see how that swarmageddon destroys my mates and if I don't shoot bullet hell under their feet they will die
Yet there are tons of tools you can use against swarmers
not the driller ofc, he was wasting too much ammo on swarmers
Sometimes i don't understand why people just run towards the swarmers
then complain about dying 
swarmageddon is coming from everywhere, especially when scout doesn't light up the cave
swarmageddon doesn't care about thorns perk
I mean when you literally see the swarmers coming forwards
In the middle of 2/3 breeders & 2 spitballers

not really they go down from walls from all sides usually if it's swarmageddon
I always got them from a single direction, even if that meant from multiple walls
it's usually 2 swarmer waves from 2 sides but the closer they come the more split they become
mb flamer is the answer
it won't synergize with minigun but it's just straight up AoE DpS addition
and engi with scout can take big guys
also I feel like Sludge Pump would be very nice to have this edd
but idk what's about twins resistances to its slowdown effect
Randos team died on stage 2. Them swarmers ate our engi alive :(
Big Bertha was not as bad as expected against swarmageddon in the Deep Dive
Big Bertha doesnt have any AoE nerfs so I'ts same as normal autocannon.
but it shoots a bit slower and doesn't have swarmer oneshot AoE
And it lacks some aoe range mods too.
you don't need to oneshot swarmers to be good against them. the bigger issue is big bertha's ammo, though it's probably ok if you have a driller set up to handle swarmers
sticky fuel driller makes them very easy if teammates play around it and let the swarmers run into the flames instead of shooting them, saves a ton of ammo
Come, take refuge within my warm embrace!
Yeah i see the use of flamethrower in stage 2, but isnt it gonna be really bad in the other 2
elite macteras can make or break the game
And dreads can be fought with secondary and axes
Drillers are pretty good at getting away from mactera
If they know what to do, yes
Well if the driller is bad, there's no hope for them anyway
Id like to say driller is important but this weeks meta seems to be 3 gunners
guess my team has to coordinate better
Probably. I think our gunner was neurotoxin too, which helps
Neuro is slept on vs swarms
In any case, a halfway decent sticky driller just makes the whole team laugh at swarmers.
Yes but i feel like stage 1 will be significantly harder
It wasn't. Elites just aren't that big a deal. Throw some axes if it's an elite trijaw, and everything else is just a bigger version of the original.
Yeah, and both neurotoxin AC and sticky fuel make PE swarms a lot easier.
As crispr driller, I honestly find the twins the easiest dread to fight, too.
It's the OG dread that's the bad one.
armor yeah
Oh, I should mention that I am weird in one notable respect: I actually take berserker.
Thanks for the ideas fellow Cave Crawler
I use it too
can come in clutch sometimes
I havent considered the fact that its the twins
does anyone know if you still get rewarded with cores with in sandbox mode
No idea, I suggest asking over in #modded-drg-chat
wow
this week's EDD is from hell
we barely made it with a chain revive with IW
ended up with 1k kills as gunner lmao
EDD this week has so much spawns its good fun
I have only one thing to say about this weeks EDD, damn did those Greenbeards do so much better than those Oldbeards.
im having the same thing
also if youre going driller flamer and subata is not bad for this one
elites and swarmers are ass
cryo can be good for the swarmers, but yeah elites are still a pain with cryo
cryo isnt nearly as good as flamer with swarmers though,
i think heatmod + sticky fuel would work great on this one
dude the amount of enemies in the second stage bruh
you should have done the last one, it was easier, well, at least that's what i think
omfg I just did my first DD with my friend group, this was amazing.
friend 1, Engi/Driller main, taking Driller with cryo
friend 2, Gunner main, taking Bertha.
I ran Scout, sniper+shotgun and cryo nades.
we panicked super hard with the first two, since it was the first time doing a DD for all of us, and multiple times we ended up with a single dwarf standing and the other two shouting advice over voice chat.
we pulled through. here's us dancing before stopping for the day, right after the run. oh, pictures aren't allowed. well, fun stuff nonetheless
We did a slightly modded EDD this week with a modest x1.25 enemies and raised enemy cap. It was pretty intense. Failed stage 2 on first try, got it on second. Third stage is no pushover either
I usually procrastinate and wait until later in the week to do the EDD.
Were you around for the magma core elimination EDD of death?
No, that one was way worse
How about the hollow bough stage 2 with the council of spitballers and ghost
i had haz 5 games with 6 or 7 spitballers on one cave before, this should be easy
ded
And like half a dozen stabber vines, several of which were near the drop pod when you landed.
thats the one
Yeah, that was the single most challenging stage I ever played in an EDD.
Barely any nitra too
I think there actually was some, but it was hidden way up in the walls of that huge chamber in little nooks and crannies.
yep
This EED is something that almost demands voice com.
You get 1 weapon over clock 1 blank core 1 cosmetic core. Once you get all weapon overclocks the weapon core is replaced with a blank. Once you get all cosmetics the cosmetic core is replaced with a mineral core.
That was my favorite EDD Iāve played.
yall remember the DD with lethal enemies with the last stage drilldozer, and there were 3 bulks.
I ledgit just died at the end of the elite deep dive after schmooving for the entire countsown but then dying right in front of the drop pod from fall damage
And honestly im laughing more than i am frustrated
I have fallen from monkey bars higher than the dwarf fell from
It couldnt have ended in a worse way
https://www.reddit.com/r/DeepRockGalactic/comments/hs56is/weekly_deep_dives_thread_16th_july_2020/ one of my first few EDDs i remember
low oxy and low grav?
nice
i love flying around uncontrollably when trying to get oxygen
for this edd?
its aight
just do the twins first once you have finished the initial spawns
shield disruption gives you 30% DR anyway
True but Iām not that good so
nothing like the present to practice i guess
me and my friend did a trick I saw on reddit where we dig straight down with the mule contact thingy
Howād you get out
very op


Tips for the second phase of elite deep dive
use sticky fuel driller or AC gunner to splat swarmers, kill the breeders asap as you move into the main room, don't uuuh make any big mistakes
what perks do you peeps run?
I love thorns
and the friendly perk
cuz i only play driller
Friendly/Deep Pockets/Vampire with Dash & Field Medic
On everyone except scout with hoverboots when not using special powder
if i use it, iron will & field medic
Usually Iron Will/Dash + Vampire/Thorns/Resupplier. For AC Gunner i take Born Ready instead of Thorns and for Scout i take Heightened Senses instead of Dash. On Magma core and on Radioctive Exclusion Zone i take Elemental Insulation instead of Thorns or Resupplier (depending on the mission type)
thanks for the insight
What Lazy said, plus try to stay out of the big room, fight in tunnels if possible to funnel bugs and donāt be afraid to retreat constantly. Thereās a tunnel near the salvage drop pod once you finally make it there, and if you drill to the left as you come to the end of the first tunnel you can get a little bit better approach to the big room.
When you go to repair the mini-mules, go as a full team and have driller smooth things out in the local area with C4/drills ahead of time. The mini-mules are in a location that is very hard to defend
I want to apologize to the Driller that i told flame thrower wont work
That stage 2 uplink is so hard to defend
Flame thrower worked like a charm
Also fuck spitters nuking you from across the huge cave
Yeah they hurt like hell
I'm thinking solo edd "might be easier"
But too many problems and not enough fixes lol
i can imagine having more nitra and bosco is gonna be helpful
if you solo as driller
Amazing, isn't it?
we ran neuro and flamethrower
only hard part is getting into the cave
and the twins can be a pain
Going to try bullet hell minigun with elephant roudns bulldog
Stage 2 fuel cell/uplink position sucks
its honestly not bad
Maybe bullet hell isnt the answer 
Theres a good anchoring point by compacted dirt in the back of that crazy large room in the second stage.
engie can easily build a roof over it and the cave is good enough to hold
build a bridge over the uplink and you can stand on even ground to shoot what runs at you
Lol
Just failed 7th edd. It sucks.
I got halfway through the second stage and my internet cut out
Ooooooof
I think maybe running all firepower with field medics. Maybe, I have no idea.
oof i'd make an organized group at that point
but good y'all are getting me confident about the EDD, not had time yet this week
I think the groups have been fine, but there are a lot of moving parts and communication is key. The big issue I see right now is on the second mission, if you jump into the room early, you are going to have a really bad time. Especially by yourself. But people panic and jump in and chaos ensues.
But it makes a big difference to have a gunner putting lines up so you can stay off the ground. But that has to be communicated. And everyone needs to be aware of all of the swarms so their loadouts are good. blah blah blah
I am torn about digging ahead to. I feel like if you need to dig ahead to make, that handicap will bite you in a later mission. So you have just doubled the time spent.
Predrilling often helps a lot on EDD escort but not really this time IMO
Takes longer to get to stage 2/3 again too
Honestly i enjoyed the edd for how annoying it was
Even though i did die from a tiny fall at the pod ramp

Fun challenge
That's what i meant with communication, everyone into a discord pod for voice comms
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
thx mission control, i'll keep an eye out
can someone tell me if there is an option to arrange overclocks in weapons? Because they are sorted by most recent and that ugly to see
is there a mod to pull up the terrain scanner faster? it is painfully slow to pop up
also what does it mean to be a mighty miner
not that I know of
it's the union related stuff
This EDD sounds like a spicy one.
It's always the last mission. Failed it 3 times so far doing pubs (which could be the issue)
Last one alive and... yeah. Slowly get overwhelmed
usually in this combo, what causes failure is the dreadnought fight either taking too much time or not being done at the right timing
the starting swarm must be cleared real fast and the fight with the dreadnought should be picked either right away or just after the 1st swarm
Yeah, the first fail was on stage 2 (poor team got ripped up by swarmers). Second time was on stage 3; we started dread and about 10 seconds later a swarm started. Third time was also on stage 3, but I think we lacked damage, thus it took too long and the adds started hacking away at my teammates.
yeah so it's mostly a failure due to timing
communicating with the randoms you'll be playing with is going to be important
even if it's just to ask them to bring one or the other weapon
Just remind them at the start of the stage to pop the dread at such and such time. I have been able to complete every EDD except one (when I waited until the last hour or two to try it and got some newer teammates on a challenging EDD) and it has all been with random teams without voice communication.
if DRG chat worked during loading screens and drop pod entry so many issues would have been solved, ha.
True. Still, losing 3-5 seconds typing something out at the start of a stage so that everyone can be on the same page is worth it.
Understandably people often are kind of distracted when the mission starts, especially if dropping in hot
Or they just don't read in general
Good rule to follow is to verify that people read chat before starting DD and kick if they dont
I might try a balanced flamer driller build
But this week's EDD seems like it's best to duo
i did this weeks EDD solo, man i hate solo dorretta missions
Oof
We need a towed howitzer for doretta
Yes
Not sure if you can
Started the EDD with randoms, all their levels were quite low but whatever, I didn't want to be one of those guys who don't give greenbeards a chance, but then when I did a ready check for starting Doretta, not one of them answered, even when I spelled it out, then one of them started it randomly. Soon as it came to refueling they all ran off in random directions leaving Dotty to get swarmed.
had some level 12's idek how they got promoted
What is the best strategy for dealing with the twins and no shields? It seems like you can't cluster to save people because you all will die. Stay off the ground on lines?
get their health bars as even as possible
So when we had to restart because the fuel canister glitched I suddenly remembered I had urgent business elsewhere
We had that part, it was just 4 people running around independently just doesn't seem doable for the teams I have been on.
my 1 year dive streak ends with this week : (
Are you digging ahead?
of course
That is why
360 nitra by the time the mules are repaired
nah we dont die on stage 1
lol
its 2
Here are my thoughts on that. Don't dig ahead. It is the easiest of the 3, by far. If the team can't manage it, it can't do the others.
And it really stretches out the time.
*That assumes you take the time to get all of the nitra, of course. I have done it 8 times and will probably remember it the rest of my life.
And have failed every time. I had +1000 kills last time.
nobody wants to bunker too
like your crappy platform tent thats open in a couple places isnt better im sorry
I think, especially on this level, that bunkering is worse. The best solution I have seen is staying on lines, since there is minimal airborne stuff.
I think everyone running medic might help out. Since everyone dies so much. And for the twins you can get people up fast.
This might be the mission where voice communication is everything. Talking constantly. I ran it one time where guy called ammo whenever his health was low. Just whever he felt like.
yes
And people mining gold when there are dead people on the ground. I have seen the gamut.
my suggestion for twins is if you find yourself the last man standing and you need to ammo/get people up burn one of their hp down as fast as you can so they stop to heal themselves, allows you some breathing room to reset things
That's a good idea.
this week EDD go ow
literally the three hardest mission types, no good modifiers, spawnsets do not help with swarmers, acidspitters, and escort bulk
how am I supposed to get my singular cosmetic matrix core now
i had 2 bulks rock up at once on doretta drilling core, that was fun
one always spawned in the beginning for me, and only once did one spawn during the end, so I suppose that could've been harder in some ways
had one either side
that's certainly not good
somehow managed to kill them without damaging doretta
also has anyone seen an elite bulk on the EDD? none of them are ever listed as it, and they don't have the movement, but they leave craters like no bulks I see elsewhere do
every single one
all 4 of us just split all 4 corners and had to recognize which of us each was following
must be nice to have a team who can do that rather than half of them watching from the dozer
was still hairy af, dorry was on quater last hp bar by the time we regrouped on the dozer(due to the other mobs)
would've been somewhat bad in any situation by that point I think
still failed that one on the second mission, that room is ROUGH
scout literally hookshotting into the pod to escape and he screwed up the hookshot
Elite bulks do show up as elite, didnāt see any this go-around though
the salvage one? Wasn't fun to initially clear what with the whole 'breeder hiding behind two spitball infectors while swarmers truly flood'
That room is doable in 2 stages that I have seen. Hang 20 feet back from opening and fight from there as a group. Then, after those 3 or so waves, move to the ship as a group as quickly as possible.
I know they do, I've seen one before and it haunts me. But the final blow seems to be bigger for the normal ones on the EDD
yeah we finished the mules, completed the defense but only had scout left alive, screwed up his hookshot into the open door
was a sad end
If thereās time, next time you can measure the diameter by standing on one side of the crater and pinging the other side
IIRC normals are 13m and bulks are 18m
elite bulk terrifies me
I didn't end up doing that during escort or extraction but I'd say it was much closer to the 18 meter size
powerwalking bulk with increased attack rate is the definition of fear
Elite bulks are also just so friggin /fast/ that they are usually very obvious
that movement speed alone is scarey af
I predrilled the escort on this EDD, always makes it so much easier.
We predrilled first time, wiped on S2, didnāt predrill second time as it wasnāt that hairy IMO (thankfully second time we got all 3 stages, with 1.25x enemies both times)
none of my 3 runs failed first stage, never predrilled. 2 fails second stage, one third, before the rest of the team gave up in their own ways
We hit it first try, but I had a greybeard dream team.
no shield twins was fun
no shields twins were responsible for the loss of all iron wills and something like 10 downs in well under 4 minutes
only needed bosco to res me twice in that last mission, second res was after twins went down
must be nice
if only Bosco could freeze them on his own, something like hyperpropellent or a full blast of embedded detonators on 1 player would be great on them
one-shotting a frozen lacerator from 3/4 to nothing was fun
I honestly find the twins the easiest to fight as driller. They donāt have a massive aoe attack that punishes me for getting close.
yeah twins are more about evasion and regen than beating you up and invulnerability
though I wouldn't call their attacks precise either
yeah it's all about not getting hit and chipping their hp down evenly
arbalast can be a pain in that map as the high ceiling can allow him to spray fireball you without cover
even with that base structer to hide behind
Yeah, but if heās far away the fireballs are easy to dodge.
provided you're not already avoiding something else or he's at your back
And scout should be giving him a really bad day if heās high and visible
then again solo battle of those 2 vs a team is a very different fight
Yeah, I donāt play solo. I like being role-focused.
i try not to but i yoloed a solo run after failing with mates 3 times last night
anyone up to an edd rn?
Wow, the 1st mission is nasty as hell.
On our third attempt now. First two, Bulk came and got the drilldozer. This time we also had to contend with two elite guards, two elite grabbers etc.
The elite grabbers are complete BS, their speed is seriously overtuned.
If youre the last one standing its literally impossible to ignore them.
Such is the way of the Elite threat
And then stage 2 happened. Holy moly.
I have never seen such large quantites of bugs outside of the Starship Troopers mod.
Yeah it's pretty gross. 3 Breeders and 3 Spitballers, on top of Swarmageddon.
Stage 3 was a fail, sadly. Ah well. This one is tough!
Soloing deep dive stage 1 with 20% success rate and getting to Stage 2. If my suspicion is correct i just need to gitgud right?
Unfortunately
Just ran the recent deep dive twice with a 4 man group going for the achivement cos I'm still kinda fresh but not a greenbeard.
First run: 50m14s
Second run I was dedicated...I wanted to get it....Molly took her sweet ass time....45:13
yyyyeeeeep
Well, 4th attempt was the one. This EDD was sketchy all the way through, but thats how I like it. When its challenging even for someone with tons of hours, thats a good thing.
It's like the game noticed all the mods people have been using to make the game harder and was like "oh you want tougher? I'll give you tougher"
are there stats anywhere on pass/fail rates on edds and dds?
id love to be able to see the ratios
GSG has the data in theory, but Iāve never seen it shared
bruh how do you complete this weeks EDD
With much determination, cooperation, beer and rock and stone 
I feel I've been quite fortunate to complete it on my second go by finding a really good team
Soloed as cyro driller, pre drilled it, about 15min in a bulk spawned so not having dory while that happened was nice. elite warning here still doesnt make it comfy first stage though... the 2nd stage is the one id get as much nitra as possible so you can just call 2+ resupplies for stage 3 and just go hard with ammo on twins
oh theres a cave leech in stage 2 or 3 idr which
yikes stage 2 š
i am deathly afraid of this week's EDD
any general tips for a gold 2 dorf with low self-confidence
Take as much aoe to the fore as possible
Sticky flames, electric turrets, neurotixin gunner oc, all of it, also you may want to drill an alternate entrance to the main chamber of the stage 2 mission
Got 1.2k kills as neurotoxin oc (forgot the name of the oc) autocannon gunner has to be a new record for me lmao
I also highly recommend bunkering for the pod refueling part in mission 2
If your team refuses to bunker, spam ziplines everywhere
okay got this week EDD on the 3rd attempt with randoms
mini nuke engineer pog
Just failed 10th attemp
4 engies, who thoroughly dominated the first 2 stages
But we went aqs first which maybe isn't recommended? Either way
it's not recommended
Just get the dread to mine aquarq for you
This was one of the hardest EDD so far me, multiple times almost beating it, but that final stage with shield, just too tough, depending on nitra usage in 2. 1st and 2nd stages were not too bad in my runs, but just not quite enough to finish.
Arquaqs first until the first official swarm. Fight off the swarm and then start the dreadnought fight. After that you can carry on
If you're quick you can get all 7 before the swarm
We just popped the dread as soon as we cleared out the welcome party. Usually gives a tiny bit more time than first-second swarm window in my xp but itās a minor thing
We started the dreads after aqs and it was very slow going getting setup with nitra since we had all engies and had to make plat paths everywhere. And it was mayhem at the end and when 4 engies have mayhem, I have to blame a lack of light. If you get swarms incoming, they are easily dispatched before they hit the ground and break up. Then again, I always blame light.
Maybe consider dropping one engi for a scout? š
Fill the cavern with spicy light
Fat boys do provide a nice glow.
Sometimes you want to light up something a bit farther than your own toes tho
Or maybe you're just the best player lol
After a few weeks of playing I finally unlocked deep dives. Very cool mechanic, really surprised by the amount of content that opened up upon first promotion
U on steam and NA? I dont mind running an EDD with you if you want
Yes, eastern NA. I might take you up on that. What do you prefer to play for this mission?
Driller/Scout
just lmk if/when u wanna do the run again
1 Driller left, EDD
i'm sorry
it's okay
Thanks. I only have an hour now. Will you be on later?
I wouldnāt mind joining this as driller, ping me later and Iāll join up if I can.
I still need to do the EDD too, haven't even tried it this week yet.
Is anyone down to do the EDD before the reset?
This EDD has kicked my ass every time I've tried it
I am up to try it now.
aight
Did you want to host or want me 2?
you can host
Should we do public and just let others hop on?
hold on ill dm you my steam so u can add me rq to make this easier to join
37 min not bad
https://puu.sh/Id0tW/d5c7249158.jpg your personal EDD carry service haha
Wow, that was half the time of the failed runs.
to be fair a good chunk of problems in higher hazards is games going on too long. resources dwindle and generally people get whittled down over time by the constant waves of bugs over time. In some cases it's better to just rip the bandaid off and get it over with instead of hunting down every scrap of nitra
I just tried it for the first time with some newer players. Stage 2 dumpstered us.
Stage one has a ton of nitra anyway. You could probably do it with the nitra from there alone if you were quick with the other 2 stages.
welp, wiped on stage 3 :<
HELP! What do I do if the "attempt to reconnect" button dont work?? I just played an EDD but game crashed... And now I cannot rejoin
nvm, steam join saved my behind š
Very nice mission time, well done
managed to eke out the EDD, had doubts about the group but we pulled through! aggressively pushing into the stage 2 room of death paid off. We were low on nitra so we did the stage 3 dreads after the first swarm, it was dicey but we did it.
Also cluster bombs are kind of sad once the small stuff are dead, ha. Grunt guards are the bane of me.
My 3rd group got to the last stage in pretty decent shape but then steam had a disconnection pop-up (I wasn't even disconnected) and I couldn't get back to control my character and went from full health to dead. I'm pretty salty.
where is the morkite in dd lvl 3 š
You mean stage 2?
gotta dig through the layer of bugs first
yes sorry meant regular deep dive, anyway we finally found the morkite ;o
one guy had to go on stage 2 but we made it! https://cdn.discordapp.com/attachments/368242935772479490/890094685761175612/unknown.png
It doesn't work half of the time, so don't expect it to in the first place
As you found out - steam is way more reliable in this case
It took me 6 or 7 tries, but I finally beat the EDD. It was definitely one of the tougher ones I've played, although I might have beat it much earlier if Steam didn't randomly pop-up and throw me out of the game for 5-10 seconds when we were fighting the Twins.
Can we have pins on useful tips for DDE? I have not completed any DDE, started playing 2 weeks ago and I'm done dying to know how to beat it without speedrunning
This particular EDD is harder than most, and I finally beat it with a decent clear time of 50 minutes with a group of random people. Going a bit faster definitely made it easier. How far have you gotten on this one, assuming you've even tried it?
Btw i think DDE are very fun and reading this channel shows that it is a hardest DDE ever. I hope it will keep it that way because high end content should be very hard to clear
Wiped at stage 2 with randoms because of infinite enemies. Killed like 150 bugs without a breather. Pitiful i don't have a constant party but stage 1 is too easy. Predrilling is hax
Should be banned just like tunnelling
As someone said here before - if your team needs pre-drill to clear easiest stage, you will for sure have problems later
As for tips - don't preserve ammo too much on EDD/DD, in 9 out of 10 cases there is more than enough
As long as you actually do objectives and don't play shooting simulator you will end with 4-8 supplies in general
Stage 2 has from 0-3 breeders in it from the runs I did. You definitely want to take them out fast or else there will be a large never ending spawn of hatchings which is pretty formidable, especially since that stage has swarmageddon going on as well.
This time we placed 5 supplies right after landing on 3rd stage to fight twins (without mining on 3rd at all)
And this was with me shooting autocannon basically non-stop during second stage
It's not the point. I'm talking about the possibility. I have cleared hardest dungeons in mmorpg tera:rising us. To be honest, that mmorpg have had much more harder boss mechanics.
I can analyse and improve builds. I can analyse and to think about battle tactics. What i can't stand is speedrunning or blindlessly running and ignoring enemies. Yet this dde forces me to skip battles and it's frustrating
This is why tunnelling and predrill are hax
Also, having a gunner with autocannon and/or magic bullets for the bulldog is nice, specifically for that stage. Triple line breech cutter on engi can be pretty good at taking out swarmers too, as can a flamer driller with sticky fuel.
I honestly don't know why anyone would need to drill ahead on stage 1 of this EDD.
But I don't have a problem tunneling, bunkering, or drilling ahead from time to time. Doing it all of the time isn't even a good idea imo but sometimes it pays off well or makes a particularly rough situation easier.
triple line, swarmers
It is worst choice of t5 in case of swarmers. Plasma trail will help infinitely more, since it is basically clear+5sec of complete area denial
Don't get me wrong, it is good choice in general, just not best option against swarmers
I mean if you maneuver and line them all up right, one of two shots should kill them all regardless.
I just run the same builds in general, and I like that one for dealing with mactera which can also be a problem in this EDD.
I am kind of boring with my builds and have not even tried out a lot of stuff, so I believe you if you say a particular weapon mod configuration and OC are better for swarmers, but I have not had any major issues dealing with them with my triple line build.
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
you're gonna need to be playing for a little while for loadouts to really matter
just take what looks good/fun
Strongly agree
alrighty
Welcome, new miner!
my favorite scout loadout is hipster m1000 and boomstick
for weapons
i would go on about my other favorite things to use but yeah just
do what you want
the game is pretty much a sandbox for almost any level of difficulty
I think scout is most underrated dwarf in-game
See I'd rather just use base m1k or the gk2 instead of hipster, I really don't like the spam
60 mineral capacity
yeah for slot one right bow
now*
my options are improved generator, boosted converter, or bigger min bag
i dont really think any class in the game is underrated at all
i see pretty much every class an equal amount
wait how did i forget i was in this channel
can deep dives get double xp
the elite deep dive is being pure evil
doing the edd on my lonesome, wish me luck
f
do boscos revives refresh each mission of a dd?
im not sure
I recommend bringing something to help with swarmageddon on the second part
yes
not that I'll need them obviously but it'd be nice to know
thanks
not 100% sure but I'm fairly certain it does
well im a dwarf and their bloody hard to kill so i should be fine
They do
bosco good. electric bullets CC and cryo rockets
No, also no mineral mania (obviously) and I donāt believe gold rush or golden bugs can show up either.
(Though itās interesting, I couldnāt find any reference to this on the wiki)
if you look at the sticky for what historic deep dives have had in terms of anomalies, it's only been Critical Weakness, Low Gravity, Rich Atmosphere, and Volatile Guts
This EDD is killing me. First stage is manageable, second stage isn't fun but I've had reasonably good luck with the uplink and fuel cells spawning in the mouth of the dead-end tunnel making defense easier, but stage three is brutal
I think aquarq+dread is easily the hardest objective combo
stage three sucks
Fortunately the minehead gives pretty good cover
I was solo so I had extra nitra to keep myself alive by just kiting constantly and resupplying liberally, but otherwise... yeah, pretty painful
the elite sucks
your shit at deep rock šŖØ

no the EDD this week is actually not very fun
(i did the elite with sniff)
yeah we did it together
it has to of course be the three hardest possible mission types with no positive modifiers
honestly for me the worst bit was just the biome
hard to navigate a mass spawn when everything is a hazard
on like crystalline it wouldve been okay
I have never, in my 500+ hours of playing Deep Rock Galactic, seen an area that was as concentrated with Creeper Vines as the tunnel area leading into the main room of stage 2 for this EDD. One part was so thick it was literally a giant knot of Creeper Vines in the middle of the tunnel. And then, before you can clear and enter the room, waves of bugs come up over the ledge to swarm you. It might be best to have Gunner go on the ledge, shield it, put down a zipline to the drop pod on the other side, then all zip down to it and go defend as a team in the cave area where the communications uplink box is.
Iāve seen messes like that before.
I think what I did there was just sticky hose the whole opening while the rest of the team did their stuff.
I really liked how dense they were
It looked really cool when you hit one and they all slowly snaked out of the way to reveal the main room
Yeah, it was definitely interesting
Dude the vines.... bruh
We need an alternate weed killer grenade š
Really intense EDD can we get a nice one next timeš
I hate this damn planet
C4 clears vines as well as dirt!
Axes clear them slower, but it's free
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _

ew mission control
Hopefully the edd is crueler than the current one
I hope the next one is magma core exploder infestation point extraction elimination
Well that guy in mission control sure has a cozy job
phew
lucky number 5
neurotox and lure nades
thats the secret
streak is intact bless
As long as we don't get drilldozer segments for missions 2 or 3 tomorrow I'll be a happy dwarf
They can throw whatever else they want at me
how
ah yes, my second solo EDD and I was able to do it on the first try
howwww D:
do you mean my build or how I play
doing the 3rd stage EDD spawning the dread doesnt stop swarms from occuring.
if you send the mine head back does that stop the swarms?
This EDD man... I think I tried it 7 times, and failed all 7 lol. Only got to stage 3 to either get the twins to half hp or just get clapped right off the bat. anyone here down to help me beat it?
Best to do twins right after first swarm imo.
Point extraction has heavier waves the longer you stay
that only works if the dread is the primary objective
On stage 3 stay close to the Mine Head and let bosco get all the aquars, once finished start the fight with the twins
so I have to do the dread with risk of a swarm during it?
pretty much yes. best time is usually after the first swarm. and then u gotta kill the dreads fast enough before 2nd swarm
just did EDD as solo gunner for the first time, I miss my mobility
Combat mobility hooo
also died 2 times to leeches, some things never change
I had burning hell leadstorm and volitile bullets bulldog
On swarmageddon? Jesus
burning hell is actually great on swarmagedon
I deal with swarms while they are in a different zip code, preferably.
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
oh boy
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
DEEP DIVE
Region: Dense Biozone | Code Name: Blue Fort
Stage 1:
7 Aquarq +
Dreadnought Hiveguard |
Exploder Infestation
Stage 2:
2 M.U.L.E.s +
2 Eggs |
Regenerative Bugs
Stage 3:
6 Eggs +
150 Morkite |
No Mutators!
ELITE: DEEP DIVE
Region: Salt Pits | Code Name: Sacred Den
Stage 1:
4 Eggs +
2 M.U.L.E.s |
Shield Disruption
Stage 2:
200 Morkite +
Dreadnought Hiveguard |
Low Oxygen
Stage 3: ā½ Refine Liquid Morkite + š” 1 Black Box |
No Mutators!
Think I'll start with the EDD, much easier.
Was worried about low O2 dread, but hiveguard tends to be somewhat chill during the add phase.
Pretty easy EDD
Black box in an okay spot?
Yeah, there's an edge near it but not really problematic
Thank God a manageable EDD
just ended first stage now, rollers are fun, lol
I played four rounds of salt pits last night to farm pearls, so I guess that was good practice.
I predicted salt pits 
That biome can be a pain when you have bad swarm timing but that's it
Squishy rollers at least.
Five rollers coming down a tunnel isnāt great either.
Some of those matches last night were crazy, especially on the way out.
Salt pits can be so narrow, so when a praetorian or rollers spawn in your way it can end your extraction, ye
Had that happen a few times the last days
I had to drill around an oppressor to access its butt.
Well if your driller is a greenbeard you can just accept your fate and hope someone made it 
Iām the driller, so the driller at least wonāt be a greenbeard.
seems like an easy one this time
How are the deep dives this week?
seem simple enough
Nice
Rice
I tried the edd last week with some friends and it didn't go all that well
Rice Indeed
I could get more than 1 refuel into last week's EDD
Yeah, we managed to get past one mission, next one had 4 breeders, and 3 spitballers all in one big room of I remember correctly
As you would make your way to the room the 4 breeders would fill it up
it had 1 breeder and brood nexi
first stage had 3, second stage had 1 and the breeder, third stage I never found out the extent of them
also funny cave leech next to the salvage pod while you're trying to kill the spitballers is always fun
sounds like a blast!
Close enough for jazz https://lithi.io/file/6hhV.jpg
Let's go Salt Pits!!!!
Good EDD this week, did it with a greenbeard.
As per usual, refinery really increased everyone's death count. Looking at an earlier screenshot, Engie and Gunner both gained 11 deaths, Scout gained 4.
I actually thought this refinery's terrain was really good
Had lots of pits to collect the baby shellbacks in so they couldn't cause any trouble during the black box, had a lot of uneven surfaces that dwarves could easily navigate but bugs would slow down on
good choke points for multiple of the pumpjacks
I was wondering why my team had 3 gunners then the pod doors opened to 3 spitballs 2 feet from the ramp
then one guy left near the end of stage 3 and we all died to acid spitters
was that stage 2 EDD?
The refinery really isnāt a good place to fight, unless the engi fixes it up with platforms.
ah, my first ever EDD, looking UP and watching two bulks crawl out of the refinery hole
nsfw
oddly the normal DD had like 5 bulks in it but not a single one in the EDD
it is not garanteed that others get the same.
I pray i don't get the same, haha
also there was a bulk during the dreadnought fight
Dreadnought bulks are great, save so much ammo
Finally got Driller promoted!
I'm also close to promoting my Scout
5 bulks in EDD stage 1, we had two, did you have any map left with 5? small map,lol
oh yeah, the baby rollers are more of a pain than i thought they would be. not too bad of an EDD though, failed at part 3 but we did not exactly bring the A-game
I really made a mistake during stage 2 of the EDD.
I drilled all the way to the dreadnought cocoon. Ran out of fuel, used both C4s to dig further, and then dug a few more feet.
Then as if to mock me, the hiveguard completely ignored my tunnel.
Team fought two swarms in the time that took me.
speaking of the hiveguard, its room was descently large, i just collapsed the root
that was the one piece of terrain blocking stuff
We call this..character building...for our fellow teammates.
š
got through the EDD at last, i should have gone scout myself from the start, lol.
pinball hell, especially last stage. I recommend driller to not have to go through pit-caverns with like 6 Q'ronar younglings in them.
one drilljack were a bit hidden, but it was next to the slightly less hidden black box so hey.
C4 pit problem solved
for like 3 fucking seconds till it get refilled, sure
No⦠c4 a big pit all the rollers will get stuck in there. Donāt go in pit.
Now they just bug you when they spawn before they fall in the pit.
Thatās a really good idea, imma steal that
The deep dives were pretty average
Normal dd was easy but long
EDD wasnt anything crazy
But i had a lot of fun 
DD was easy, but on 1st stage almost didnt make it as we had a heavy swarm + bulk during hiveguard fight
Oh yikes
On the second stage in the EDD me and my friend almost failed but i had iron will cause we were in a pit in a swarm
And a pretty deep pit
Honestly the map generation was the biggest enemy
had a bulk spawn on the first stage, that hiveguard doesnt know what hit him
Man that hollow bough edd last week was absolute bastard stuff but i kinda wish it was like that more
I like EDDs just being relentless gauntlets
does anyone know if those little captions displayed on the deep dive selection screen are archived anywhere?
I definitely agree with this
I get that EDDs are intended to be playable by anyone who's been promoted more or less, but they're also "endgame" missions
I've been able to breeze through them as of late, and while I'm still having a blast doing so, I kind of wish there was something that was so brutal I had to really struggle to barely complete it by the skin of my teeth
Well, you can make missions pretty brutal with mods.
Not wrong, but that's still just a bandaid.
You create something so difficult, it becomes content that only a select few with hours and hours of game time can enjoy and it fosters elitism.
Not including difficulty increases like hazard levels.
Yeah, I already hear a lot of grumbling that EDDs are too hard. Personally I find them a good challenge, but I have always been able to complete them if I try them enough times. I think the most tries I have ever needed to complete a given EDD is 7, but often times I get it on the first try too. I feel mods are a good solution to be able to up the challenge of the game for those who want it without making "end game" content too difficult for most of us.
don't give any rewards for haz7 missions 
What are the objectives this weeks elite dive?
you can check them in pinned messages
Oh ty
EDD does not unlock any different content and you are not losing anything by not doing it, so I don't see the problem
If you don't do the EDDs, you lose out on unlocking additional OCs.
i am doing the first stage of the dd and a second dreadnought just spawned aswell as a swarm
wtf
Ah yes, gotta love dread spawns on PE