#deep-dive-discussion

1 messages · Page 204 of 1

tidal salmon
#

after all i did manage to get to the laser phase. so maybe it is possible

#

but one thing above all that infuriates me is that you need luck

brisk pagoda
#

do you have a bosco loadout for rocket spam?

tidal salmon
#

and naw im not gonna chew through 2 stages just to get wambammed in stage 3

tidal salmon
#

i dont think bosco is very useful in combat

#

so i just leave him to do his thing

#

he is great at mining tho

brisk pagoda
#

well if youre solo scout youre going to need to use his rockets to conserve ammo and do aoe

tidal salmon
#

well i do a ton of solos on haz 5, 6 and more recently 7 (which i will never do again)

#

and naw

#

you dont rlly need bosco

#

just good positioning

#

but fuck haz 7

#

done with a swarm? Great heres one 15s later

#

ifgs become your best friend

#

aight

#

time to rumble

#

edd still seems p easy tho

brisk pagoda
tidal salmon
#

oh i assumed you meant in general

#

well i could try on a separate ocassion

lone lance
#

At this point easy mutations for EDD just make me suspicious, lol

tidal salmon
#

but i really dont think its gonna work

crisp snow
#

every "No mutations you can trust us :)" mission is like Hazard 10 difficulty. That shit is bait lmao

tidal salmon
#

and one thing. unless someone has actually seen the viability of bosco on a solo escort with scout in the sense that you can reliably win

#

then im not at all convinced

crisp snow
#

Bosco's kinda strong ngl

tidal salmon
#

hes aight

#

a good companion and mining buddy

crisp snow
#

I have him built for pure support though since I mostly play Gunner solo.

#

But in the off times I've played something like Scout solo he can be a pretty big powerhouse when built for damage dealing

tidal salmon
#

on haz 5?

#

đŸ€”

quaint lake
#

the only issue you have when playing scout solo is swarmers and all other small pests, and Bosco is a killing machine against those

ruby glacier
#

bosco is pretty bad in high haz lol

#

damage is piss even with full damage upgrades

tidal salmon
#

all i need bosco to do in terms of combat if its ever applicable

#

is kill low hp targets

quaint lake
#

I only really want Bosco to take care of small stupid stuff, and it does that nicely

tidal salmon
#

thats all

#

yep

#

targeting priority

crisp snow
#

Plus electric bullets can help slow enemies, too.

quaint lake
#

also, uhm, bosco is never useless, because of the busted electric bullets

tidal salmon
#

instead of. you know, flying through a goddamn wall to target some bug 50 miles away

quaint lake
#

slowdowns everything to a crawl

#

just learn to spam X from time to time

#

it fixes the AI

crisp snow
#

He's not gonna solo waves or anything but he's very good at supplementing your shortcomings.

#

I do wish he could do a little more but I think if he was too strong it'd start reaching that territory of "Why would I ever play with people when I've got Bosco"

quaint lake
#

also point extraction Bosco is super nice

crisp snow
#

VERY nice.

quaint lake
#

an Aquark spawn in the ceiling? Bosco

lone lance
crisp snow
#

Or the classic "Oops! All Slashers"

lone lance
#

The Devil calls the algorithm who generated the map just to say he was a fan of his work.

brisk pagoda
lone lance
brisk pagoda
#

the walking lightbulb is useful

quaint lake
#

AI stability scout with an actual aimbot aim versus swarm of acid spitters 8bitScout

lone lance
#

noticing the buggers before you get a hot load in your face are the hard part

ruby glacier
#

not too bad EDD this week

#

2nd stage had some pretty crazy stage gen

crisp snow
#

Funnily enough we were talking abt solo scout earlier

#

normal DD is like, precision built for Scout

#

LOTS of ores up high, huge open caves to fly around in.

#

It's a good time.

vapid storm
quaint lake
#

nah, takes too long

vapid storm
#

That’s the point of it for me

ashen rock
#

lots of morkite in the EDD this week

keen bronze
#

edd is easy if you go fast

azure wraith
#

edd stage 3, a bulk spawned directly on doretta while she was still in the cage and the bulk got instantly killed

shadow minnow
#

Sad, had a EDD team, one person with 20 deaths, one person with 13 deaths...

#

feels bad

#

And then I get blamed for us failing, the person with 1 death because I couldn't clutch it when everyone died and I was last man standing.

lone lance
#

some people need to find less toxic ways to cope

azure wraith
#

yeah they were looking for a scapegoat

shadow minnow
#

xD

uncut raptor
#

that EDD was not fun

#

lmao

#

did it first try tho

#

had a greenbeard that dropped out on 1st stage because we didn't help them up during escape

quaint lake
#

just play scout and don't die, 4head

lone lance
#

worst start i have had of an EDD, someone drank my buff beer 😩

uncut raptor
#

we didn't have a scout lol

#

slayer stout helped a lot

lone lance
#

i am scout, the lack of fall damage beer annoys me every time i fall, lol

tidal salmon
#

quite ez edd this week

#

apart from nuking myself

lone lance
#

have been in stage 2 for ages, on the plus side, a pleasant russian, minus, the greebeard stereotype itself, in the form of an engineer.
He only platforms gold, not morkite and nitra.

#

our driller left.

tidal salmon
#

had so much nitra by stage 3 the entire omoran fight was just me sitting on top of the dozer periodically firing fatboys at everything that moved

#

turned the place into a radioactive wasteland

lone lance
#

yeah, nitra was fine this week at least

ivory cypress
#

How’s the cave generation for the EDD?

lone lance
#

following tradition, the "no modifier" one, stage 2, got bad generation haha

tidal salmon
#

yep weird gen

#

but not necessarily deadly

lone lance
#

bet-c in stage 3 EDD?

#

trying to decipher russian, lol

tidal salmon
#

not that i know of

#

but my sound is always off so dont quote me on that

lone lance
#

yeah betc

#

after the refuel

#

drill juust avoided it, ha. but fighting a swarm with betc 5 meters away is eeeh

tidal salmon
#

damn its amazing that i didnt see it then

#

i went through that same area at least twice checking for morkite

#

also i somehow never touched it while using the fatboy

lone lance
#

probably did not appear for you, but for those it does spawn for, drilling ahead sounds like a good idea

tidal salmon
#

bet cs always spawn

#

on seeded runs

#

that have them

#

i prob just didnt see them by coincidence

#

and its not like i can hear them either

lone lance
#

Did you get a lot of opressors in stage 2 btw?

tidal salmon
#

y e p

shadow shoal
tidal salmon
#

i thought the game pre determines whether special spawns will occur

lone lance
tidal salmon
#

additionally its not like i have not seen bet cs that occur for others on the edd

#

the edd 2 weeks ago had that bet c in the spawning area

lone lance
#

oppressors were a pain with only cryo mine nuk17s.
Gunner had incenerary grenades and greenbeard had fire on his PGL ><

tidal salmon
#

it was the same for me as was with everyone else

tidal salmon
#

its honestly a pain and really ammo hungry

#

plus they just break out of it in a second

lone lance
#

I was kinda doing everything this run, ugh

#

they are mostly CC but they freeze things alright

tidal salmon
#

they are p powerful yes

#

but not brain dead powerful

lone lance
#

you can freeze a swarm of grunts or dumb a mag at the feet of a praetorian

tidal salmon
#

wdym

#

i see it a lot

lone lance
#

hard to notice embedded dets i guess

tidal salmon
#

not rlly

#

they make the loudest fuckin sound ever

#

apart from grabber screams

#

scouts useless on haz 5? hmm

lone lance
#

still not scouts job to deal with swarms, but they are great for not dying

tidal salmon
#

also ED on swarms?

#

weird

#

very weird

lone lance
#

I mostly like cryo mines for killing spitters and nexuses, haha. Nice to clear them out when i am ahead anyway, before they start dealing damage

tidal salmon
#

well i cant dispute that special powder is a lot of fun and id be honestly more obsessed with going at turbo speeds than contributing to my team

#

ngl most scouts i play with carry their weight

#

on haz 5

#

they arent swarm clearing obviously. But killing HVTs, supporting the team with nades be it IFGs or cryos

#

its nice

#

and can come in clutch

lone lance
#

after driller left and with the gunner maving minigun IFGs were basically what got us though the worst swarms, ugh

tidal salmon
#

(thats not to say scouts cant swarm clear)

lone lance
#

cryo i guess

#

oneshot swarms of macarenas

tidal salmon
#

most powerful?

#

i mean

#

it really depends

#

i do have preferred set ups

#

killing shit means quite a lot of things

lone lance
#

last week i ran EDD with a really good cryo driller, my BoM GK2 was a joy to use then

tidal salmon
#

killing basic mobs, HVTs, slow CC combinations etc.

stone chasm
#

cryo zhukov + bullets of mercy gk2 is a good one for swarmers/grunts

lone lance
#

single most powerful weapon with no support are probably gk2 ER memes, lol.
I N F I N I T E D P S

#

but that is just why you can't ignore the rest of the kit.

shadow shoal
#

Hipster with AB and blowthrough, and cryo minelets with blowthrough. Bring IFG grenades

#

Easily his best crowd killer

hazy comet
#

detonator zhukovs is the only single target you need on scout

shadow shoal
#

Eh, its honestly overrated

tidal salmon
#

you can also swap his secondary for the shotty if you want

#

i run jumbo/compact shells with either fire for the former or fear for the latter

#

but really you can do anything

#

the hipster set up is strong enough to do both grunt and HVT damage

quaint lake
#

hol up, why are you gamers fighting opressors with explosives

#

they have like 80% resistance to explosions

#

you melee those goofs

lone lance
#

doesn't embedded dets ignore petty stuff like resistances anyway?

#

and have transcended weakpoint damage

quaint lake
#

nah

#

they do deal a TYPE of damage

#

but what is it I don't know

tidal salmon
#

they can be boosted with IFGs tho

#

weird

quaint lake
#

also most powerful scout grenade is IFG

#

cuz +30% damage to enemies affected is not a joke

#

IFG and 2 Gemini Defender turrets can hold a whole chokepoint by themselves

#

if you have something that can take out the big bois that is

burnt sandal
#

embedded dets do ignore resistances and such, but also any kind of debuff (outside of IFG)

quaint lake
#

goddamn warhammer bullets

shadow shoal
#

Embedded dets destroy oppressors

next blaze
#

Absolutely on eliminaton imo, though elite threat's an oddball in that most of the elites still have weakspots you want to aim for that don't benefit from embedded dets

#

imo the most well-rounded scout build is hoverclock blowthrough M1K and embedded dets. I actually don't use them much except for on praetorians and oppressors (and breeders if you don't have cryo grenades), but whenever any uncommon enemies show up like omen, betc, korlok, or even any bulk, I'm always glad I have them

#

then IFGs for proactive crowd clear and control, or cryo grenades for reactive crowd control and easy mactera kills

quaint lake
#

special powder 8bitScout

hazy comet
#

cryos are kinda eh unless its mactera swarm imo

#

most of the time you'll have a cryo driller

#

they only kill swarmers. you still have to kill the bugs you freeze

next blaze
#

Personally, they're just what give me that feeling of safety at all times. I can't deny IFGs are great for the team, but it's so nice to have them for emergency swarmer clear when you're stuck mining out an aquarq, or to chuck at a praetorian on top of a downed ally

#

or stuck in an uplink, chuck one at your feet if your team's getting overwhelmed

quaint lake
#

8bitScout you will never be out of position if you use special powder8bitScout

shadow shoal
#

You’ll also never be in position

vale falcon
#

Except if the position you want to be in is the Peter Griffin death one

#

Cuz you were going at 200km/h

old widget
#

This is why berserker is good for scout, IMO. You can spec for full mobility/exploration/hover/whatever, then come in clutch with berserker for a quick rez

#

(That said, I prefer the “battle scout” loadout of hipster/cryo/IFG)

#

Swarm clear of hipster is pretty stronk

#

Most effective
I won’t touch that. 😉

#

(Also probably heading into #drg-chat territory here I guess)

zinc coral
#

Base m1k is already pretty good that most of its OCs are just an added bonus. I believe by the numbers hipster has the most DPS but if u ask me most people spam their hipfire too fast that they end up missing a lot because of the bullet spread so it cancels out. However the large ammo it gives make it a very forgiving weapon if u dont perform well with it

quaint lake
#

DPS is all that matters

sour raptor
#

The deep dives look tough this time

quaint lake
#

did you do something?

#

like, left a dwarf behind

#

or took 2 ammo packs

civic yoke
quaint lake
#

yea, the dives are not hard, mostly cuz of the region

sour raptor
#

Yeah these are in a decent region

median minnow
#

In this case I can only assume his internet gave out

lone lance
#

oof, second 3man try at EDD stage 3, had 3 bulks lol, last one finished off the drilldozer. Just a few seconds of drilling left too, regrets all around

#

same as last time, had a bet-c after the refuel, in a room between heartstone and refuel room, near a swarmer wall

zinc coral
#

We had like 800 nitra by the start of hearthstone i just decided to spam resupplies and use grenades lol

lone lance
#

ooh, mineral hoarder on DD S1

#

4 players

tidal spruce
#

Shield disruption, haunted cave, low o2, cave leech cluster, it's like mission control is trying to kill us

woven abyss
#

he is tired of watching dwarves badly dance to copyright free music instead of making money for management, so he is taking matters into his own hands.

civic yoke
#

that dd was really easy, at least for me

shadow shoal
#

His mom said time to go to bed

hushed spade
#

i feel like someone spilled some swarmageddon on my DD stage 1

covert plaza
#

we lost 2 players halfway through stage 2 (one a leaf lover greenbeard the other just exhausted i guess), with only driller and me (engi) remaining we bunkered the hell out of that stage 2

#

with 8 pods at the ommoran i was just firing at the first sight of a beamer with the fat boy

analog fossil
#

we wiped on stage one in the EDD twice, just now

#

how are you guys dealing with the bulk in the third swarm, with the low O2?

random path
#

the bulk just spawned far away from us and we killed him before he got close to us

analog fossil
#

honestly maybe I should've just focused on popping it instead and then rev'd them afterwards

thorn flower
#

Just when I thought this week might be the first deep dive I complete I see stage two is fucking haunted

shadow shoal
#

you got this

#

he's a real softie

thorn flower
#

I’m really bad at kiting it and knowing where it is

shadow shoal
#

idk, kinda sounds like Leaf Lover excuses

thorn flower
#

I only got my engi promoted a week or two ago so I’m still pretty bad at the game

shadow shoal
#

whats the worst that'll happen?

#

just group up, either with pubs or #lfg-steam and I'm sure you'll have a great time

thorn flower
#

I almost made it just now but I was too low on ammo to fight the twin dreadnoughts

shadow shoal
#

plus, you may get more shinies for your weapons

thorn flower
#

Yea I think solo is gonna be rough for this

shadow shoal
#

solo dd's are rough, especially if you're newer and don't have all the spicy weapon OC's

thorn flower
#

Yea I think half of the few OCs I own I can’t even use because I don’t play scout and gunner much

old widget
#

Once you get over the hosting / voice chat hump a whole new world opens up

pure hazel
#

voice chat makes everything easier as well

#

communication on top of everything makes decision-making and team cooperation fluid

#

also we wiped on EDD stage 3 to two bulks

warm light
#

This EDD was a big one

tidal salmon
#

what does that even mean

thorn flower
#

elite deep dive i assume

pale sigil
#

this EDD was so elite and deep

tidal salmon
#

Yeah i know what edd means. I meant what does he mean by big

atomic anchor
#

Like interesting or extra tough?

warm light
#

What I mean by big is there are a LOT of bugs.

#

Every stage was surfing tidal wave after tidal wave of bugs.

#

This EDD is one where you will not stop firing for even a moment, you simply do not have the time, you need to be constantly killing bugs.

tidal salmon
#

I had an average amt of bugs

warm light
#

This week's EDD is not one for cryo drillers, cryo drillers will get obliterated.

tidal salmon
#

Apart from the unusual amount of oppressors

#

X to doubt

#

Cryo drillers can do everything

warm light
#

Not in this EDD, there are enough bugs for everyone, the bugs you freeze will thaw before your team has a chance to kill them.

tidal salmon
#

Why would you wait for your team to kill bugs that you freeze?

#

You can just do it yourself

warm light
#

Because there are too many bugs to do it yourself, you'll never have a moment to drill them because more never stop coming, there are enough bugs to out damage any amount of health you might gain from vampire.

#

The only time anyone on my team could stop firing is when we had to reload.

pale sigil
#

you sure you didn't play a modded server?

warm light
#

And during those reloads, we had to constantly dodge bugs.

tidal salmon
#

Ngl it sounds modded

warm light
#

This was EDD

tidal salmon
#

Yeah?

#

Many people here are veterans at edds and haz 5s

warm light
#

and?

#

Being a "veteran" doesn't lower the amount of glyphids in this one.

tidal salmon
#

Youre missing the point

#

Void and i were wondering if you had accidenrally stumbled into a modded server

warm light
#

No, this was completely vanilla.

tidal salmon
#

Because to have literally never ending glyphids on haz 5 sounds p abnormal

warm light
#

Either you played the regular dive or you got insane luck and a normal amount spawned.

tidal salmon
#

You were a 4player team i assume?

warm light
#

Yes

#

Why, did you solo?

tidal salmon
#

Yep

warm light
#

Maybe that's it then

tidal salmon
#

We'll see with what other people say here

warm light
#

Because by the time we finished, which you can see in #drg-gallery, we had killed over 4k glyphids.

pale sigil
#

yeah wow

#

biggest kill count ive seen from one

tidal salmon
#

Hm. Its still weird tho

#

Guess the rng gods decided that its time for armaggeddon

warm light
#

Reading upwards Jet mentions losing to two bulks on stage 3.

#

My stage 1 had 3 bulks spawn

#

two at once early on

tidal salmon
#

Oh yeah the bulks were definitely there

#

Had 2 for stage 2

warm light
#

stage 2 and 3 had two bulks

tidal salmon
#

But bulks are aight if you have a capable team

#

Ill try running cryo driller this time and see how it goes

warm light
#

Looking at my screenshots

#

Half the bugs we killed were on stage 3

#

Fun dive

#

We failed the first attempt on stage 1 because we forgot for a minute that it was low oxygen, so we all suffocated.

pale sigil
#

big mood

#

i always start to drill back and everyone starts to follow before it clicks

#

then it's a scramble back to molly lol

warm light
#

Yeah that's exactly what happened, I was drilling us out and then we collectively remembered.

ivory carbon
#

I died

#

A lot

left musk
#

First stage, got all the morkite and 5 of the 6 eggs... then died đŸ€Ș

pale sigil
#

yeah im saying Uncle was unlucky or playing in a modded lobby. That was just a normal EDD

winter lantern
#

yo

#

on stage 3 EDD

#

anything to note? in duo

#

(besides leeches

lone lance
#

It was with 3 players but we had a betc after the refuel, can hear her, might wanna dig ahead.

winter lantern
#

thanks

raven grove
old widget
#

This is why I predrill a lot of the time, then you just follow molly

#

Look for shortcuts between chambers while going down, do a quick jog back to stitch chambers together while the crew presses on

#

Low O2 extraction from morkite mining is chaos no matter what tho

#

Almost impossible for all 4 dwarves to keep pace with molly from the button push to the pod

slender river
#

Game tip for greenbeards: In every mission, but especially in EDD don't be the Dwarf Elf who steals 3 of the 4 ammo caches from a resupply, it's leaf lover behaviour

old widget
#

Hopefully the leaf lover received some feedback on his elven ways

slender river
slender river
lone lance
#

I should have known my first EDD run were gonna go nowhere, not only were my supply stolen, my buff beer were, too.

hushed kindle
buoyant wing
slender river
#

I hear that, I'm getting sick of these thieving elves

gentle lion
#

What’s the deep dive this week?
Curious.

#

just tell me the second stage actually, that’s the one I’m probably most interested with

pale sigil
#

It's always in the pinned messages

plain wharf
#

what's a good solo class for the deep dives?

slim root
#

I think Engineer has the best survivability in general, solo.

quaint lake
#

depends on the playstyle

#

scout can be..

#

special powder8bitScout

#

unkillable

#

but you get overwhelmed as scout on EDD

#

so you gotta be a total crackhead

#

and do everything fast

slim root
#

I enjoy the scout, so I'd be interested in some tips. I just find that I spend more time zip-lining away from things than I do shooting them when solo.

quaint lake
#

are you using the special powder boomstick?

slim root
#

If Special Powder is an overclock ,I don't have it

quaint lake
#

yes, it's an OC for scout boomstick

#

it's VERY good

#

is your grapple fully upgraded for lower cooldown?

slim root
#

Yup

quaint lake
#

good

#

you using the G2K? cuz T5 battle frenzy on that thing is incredible

#

scout is not that hard, just move a lot and don't die

slim root
#

Ah, yeh I'll try the T5 change.

#

Yeh, I guess that's why I like the engineer. Place turrets, shoot stuff, profit.

quaint lake
#

you can't hold ground as scout

#

but you don't need to, cuz you can be everywhere you want at any time

slim root
#

My wife and I play scout/engineers twos. That's a lot of fun.

quaint lake
#

don't rely on the platforms much, you gotta learn the way of the mountain goat

slim root
#

I play the way of the moose.

#

(But, I get your point - she's usually the scout)

gentle lion
#

honestly I’ve always done engineer for deep dive so far

#

and don’t think that’s changing

#

especially not if I get RJ250

#

you’ll never see me again motherfu-

gentle lion
#

So

#

that means

#

the second mission is 2 dreads and haunted corridor?

#

oh no

#

OH NO

#

And it’s the twins too

#

that’s fucking fun

#

anyways time to bring nukes

quaint lake
#

twins are not hard doe

#

just jump on the lacerators head while shooting the arbalest

gentle lion
#

I’m solo

#

solo against twins

#

standard dread

quaint lake
#

twins are easier solo lol

gentle lion
#

Doesn’t seem like it

quaint lake
#

arbalest is a menace if not solo

#

cuz it can just switch targets randomly and shoot you

#

easy to dodge if it always shooting you

#

also don't panic when the lacerator is doing it's spike attack, it's actually very easy to dodge

gentle lion
#

I still think twins are hell

#

Even solo

quaint lake
#

you just need to learn how to fight them

#

actually since it's just a normal deep dive, so only haz3, this is a good opportunity

gentle lion
#

Deep dive are hazard 3.5, and 4 right?

quaint lake
#

no, normal deep dive, is haz 3 \ 3 \ 3.5

#

EDD is haz 4.5 \ 5 \ 5.5

gentle lion
#

good to know

west warren
#

3/3,5/3,5 actually

oblique meadow
# gentle lion Alright

ADP is slightly off, hmm is correct.

The wiki is linked for reference and it's 3,3.5,3.5.

https://deeprockgalactic.fandom.com/wiki/Deep_Dives

Deep Rock Galactic Wiki

Deep Dive Terminal Deep Dives are an End Game mechanic that was introduced in Update 25: Endgame - Part 1. Deep Dives are accessible to the player once they have promoted their first Dwarf, while Elite Deep Dives also require the completion of a Deep Dive (only once). The mechanic consists of two pre-seeded, difficulty locked variants: Deep...

gentle lion
#

anyways this weeks deep dive should be fun

atomic anchor
#

I might try soloing the DD as scout, but I dunno how well that would turn out

#

Not sure whether to run ASS and embedded dets, or hipster and special powder

trail dove
#

I was doubtful whether we'd finish the EDD since our 4th guy insisted on being a 2nd scout instead of a driller, until only the two scouts managed to make it to the drop pod because of the low o2 modifer.
we also beat the EDD on first try thankfully,there were tons of bugs but we didn't have any trouble with bulks or anything.
it was my first EDD in a while so I struggled a bit but I had a lot of fun ^^

gentle lion
#

damn bro

#

no black box this week

#

sad

#

I liked doing it on my first ever deep dive

#

it was fun

thorn flower
quaint lake
#

you can jump over the classic dread and twins, the hive is kind of the hardest in that sense, and also it stalls a lot

slender river
# quaint lake are you using the ***special powder*** boomstick?

Imo, I main scout & M1000 Hoverclock over special power anyday, boomstick is not worth it compared to the other secondary for killing, I've never switched it out of my kit rotation ever since getting it, it's that good, removes any potential fall damage without the need for losing ammo from the boomstick and enables goat mining further without the risk

#

Not saying the boomstick is bad, it's easily one of the most fun, but practicality wise compared to the zhukov - same goes for the godsend cryo grenades compared to the other options

wet shale
#

not all grenades are born equal unfortunately

quaint lake
#

boomstick is not for removing fall damage

#

boomstick is for the speed

rain wing
#

and removing fall damage

quaint lake
#

and it also is a completely functional weapon on top of that

slender river
#

Oh yeah I agree, I just meant that I prefer Zhukov as the grapple & Hoverclock offers more than the boomstick

#

And yeah plasmaghost you're unfortunately right

quaint lake
#

hoverboots would be nice if they were in the passive slot

slender river
#

Hoverboots are kinda redundant though given the aforementioned list
Definitely useful for the other classes though

quaint lake
#

just have scout instead of hoverboots, land on scout's head

#

yet nobody does that and it upsets me

#

also you can be a jump pad to your fellow dwarves with special powder, just gotta learn the timing

slender river
#

Definitely some good moments when you save a teammate from a fall by having them land on you

#

Followed by an immediate rock and stone afterwards rocknstone

rain raft
#

Hello, IÂŽm new ascend mate. IÂŽve noticed in the last three events that the column doesnÂŽt give me any reward and I donÂŽt know why. Anyone know why???? THANKS, ROCK AND STONE!!!!

old widget
quaint lake
#

yea, the head bounce thing

winter lantern
#

Amazingly me as Gunner and my friend as scout who is not very confident beat stage 2 of EDD

#

Then we got rekt on the third drill stage lol. Any tips for the third stage?

severe tusk
#

Bring more people 😄

fierce pecan
#

what's the deep dive like this week

#

anything big to look out for?

hasty crystal
#

Normal deep dive is a normal deep dive

#

Just relatively easy

#

Could be remembering it wrong idk

#

Elite deep dive was pretty brutal

#

3rd stage is particularly insane

buoyant wing
#

normal dd has dreadnoughts+haunted cave, not hard but annoying

hasty crystal
#

3rd stage of EDD was basically a final boss

#

It requires the whole teams concentration

severe tusk
#

I did the regular DD with two random but really good players, then we did the EDD right after with relative ease despite our random driller being a bit new.

sleek crescent
#

man, they really do want morkite

zealous pond
#

so many bulks on that EDD

#

had a clutch team though and we made it through

#

also the terrain in stage 2 was not pleasant

ashen patrol
#

classic 4 bulk edd by second stage 😎

#

i inted the 2 leeches in the top cavern of stage 2 that stage is so gunked

winter lantern
#

For solo EDD, engi or gunner?

civic yoke
#

i would say engi, you will not have enough ziplines for that morkite

mellow cove
#

You'll have enough Bosco for that

kind grail
#

I prefer platforms over zip lines, and u get a lot more of them

#

So engi

shrewd bane
#

anyone else encounter a bet-c in the edd

tidal salmon
#

Yep

tidal spruce
#

that haunted cave elim was painful

next stirrup
#

Is it in dd or edd

buoyant wing
#

dd

next stirrup
#

Jesus why

tidal spruce
#

classic + ghost decided to stay in the same room

#

ghost triggered the classic

#

couldn't kite the ghost away from the classic

#

in the end, me as engi, ended up kiting the ghost in circles in the classic room whilst the gunner + driller went to kill the twins

buoyant wing
#

I tried to kite the classic away into the neighboring room but the ghost caught up

tidal spruce
#

i died like 3 seconds before they killed the twins, so i told them to just run

buoyant wing
#

I think the ghost blocked my ice+axe combo

tidal spruce
#

also, the double spitballer + brood nexus in the classic room was hell to deal with without hitting the cocoon

#

also, another thing. Third mission, driller says: "thank god, this last mission is easy". We get out of the droppod and theirs a bulk on the wall behind us

#

pain

warm light
#

alright so I just talked to my friend

#

and

buoyant wing
#

the order of the dreadnoughts you fight is in order of the cocoons you pop

tidal spruce
#

ye

buoyant wing
#

the classic/twin room can be any room

tidal spruce
#

well

#

the one with the nexus

#

pain

buoyant wing
#

I don't even remember the nexus

tidal spruce
#

DD stage one has a guaranteed huuli though

warm light
#

He was accidentally running the starship troopers mod while doing our EDD

buoyant wing
#

no huuli solo

tidal spruce
#

oh

warm light
#

so I have no idea what the EDD is suppose to be like

#

But hey we did beat it

buoyant wing
#

the EDD is fine

tidal spruce
buoyant wing
#

stage 3 is dicey because of the drilldozer babysitting+leechfest

warm light
#

during stage 3 I drilled head to clear out the caves

#

You especially want to scout ahead during EDDs when stage 3 is an escort

#

gets so much out of the way

gentle lion
#

failed the deep dive

#

got my ass handed to me the first time because of your local eldritch fucking horror

#

and the second time because of the arbalest

pale sigil
#

Regarding the EDD, I found stage 2 the hardest because of the terrain, but then again I was gunner and my team was kinda braindead

hazy seal
#

got through the DD first try with an Engi, Gunner, and Scout.

sonic tulip
#

Jesus, DD stage 2 was just too much for my crew. First dead + ghost was hard enough, but we all got demolished at the twins-

zenith plank
#

driller C4d everyone else stage one of DD, got us all back up and then dipped

#

finished the whole thing tho

buoyant wing
#

dangerously based

#

literally

normal cloud
#

DD stage two really messed me up

hard pebble
#

i got to 2nd stage of EDD then host crashed

ebon bloom
#

Whoops! all morkite!

chrome fractal
chrome fractal
# winter lantern Then we got rekt on the third drill stage lol. Any tips for the third stage?

You should always pickaxe/drill ahead to all of the rooms if the last stage of an EDD is a drilldozer. Let's you deal with pesky cave leeches and collect minerals so that way when you start up Doretta, refueling is quick and easy.

When you're defending the drill at the heartstone, be liberal with shields. Throw em on the sides of the drilldozer so your friend can repair it through the damage and you can kill the bugs.

Insane amount of Wardens, so make sure to focus them as soon as you can. Can lead to Doretta getting overwhelmed real quick.

trail dove
#

is burning hell + volatile bullets good to bring on an EDD or is it too risky? I find myself having to reposition a lot when using it and often using up shields/incendiary grenades quickly

leaden cypress
#

Anything is fine on an EDD as long as you know what you're doing

#

If i did it with bullet hell + magic bullet, anything better than that should do the job nice

slender river
#

Just that first EDD journey back to the drop-pod is an issue with the 02 and difficult terrain to follow the mule

old widget
hybrid violet
vast mirage
graceful lodge
#

Dreadnought hunt + haunted isn’t a very nice experience for a greenbeard’s first solo DD

barren isle
#

As I recently learned as a not-greenbeard, somehow dreadnoughts make me completely forget about the ghost bulk

quaint lake
tiny latch
#

on my solo dd i think i cratered once and then dread got me

#

tried to kite past the horror and made sure to have enough shield to get through it taking a hit

rough kite
#

Dread + Ghost is just bad times in general

somber owl
#

Did anyone else have BetC on EDD Stage 3? I watched the dev stream and they didn't have it. I thought BetC was seeded but I guess not.

azure wraith
#

yeah I don't think it's seeded

fresh escarp
#

Anyone up for the EDD on Xbox/Windows

plain wharf
#

jesus why were there so many bulk detonators on EDD

#

I counted 6 total

vale falcon
#

They love you

graceful lodge
#

They want to give you a warm hug

ivory cypress
#

About how many leeches are in the last stage of the EDD?

civic yoke
#

yes

hybrid violet
plain wharf
burnt sandal
# hybrid violet I think it's awesome! But I'm indeed running both blow through and catg. My curr...

because if you want to go for damage, you're better off with Armor Break on bullet hell because of the 20% reduction damage of light armor. In my opinion, blowthrough is overrated and it's quite situational. It also tends to do a lot of FF.

Bullet hell really shines with the stun mod though. You can completely stun a whole wave and keep the bugs from even getting near you or your team. Eventually, if you run Aggressive Venting, you can just keep stunning the wave until you overheat, and if you're close enough, you'll be killing a lot of enemies on top of the consistent CC.

hybrid violet
hybrid violet
# burnt sandal Friendly Fire

Ah yeah, good point. I already thought about it, but kinda missed that blow through is not essential for this build

burnt sandal
#

Since you don't control the ricochet, you'll be hitting a lot of armor. Light armor (the basic grunt armor) reduces incoming damage by 20%. Heavy armor completely negates damage until it breaks. With armor break, you'll be hitting armor a lot less and gain a significant damage boost overall.

hybrid violet
#

So either armor + hot bullets or stun + AV?

burnt sandal
#

Also, thanks to bullet hell, you already have innate blowthrough. There's nothing wring with trying to double down on it but I think it's less good than Armor Break or Stun in my opinion ^^

burnt sandal
hybrid violet
burnt sandal
#

it's the hardest content in the game so yeah, it's fairly hard.

Should be doable if you're used to haz 4 or 5 though.

burnt sandal
#

then you should be fine. Just play a bit safer and faster and it'll be okay rocknstone

#

don't let yourself get cornered by bugs, try to stick with your team

vast mirage
# hybrid violet I think it's awesome! But I'm indeed running both blow through and catg. My curr...

Just saw this and saw that @burnt sandal answered more or less the same way I would have. Stun/AV/Elephant rounds very strong/survivable. Armor Break/Hot bullets/volatile bullets very good offense build if you have a good driller to guard you.
Here is a video with haz 6 double enemies crazy numbers showing what bullet hell/stun/av can survive: https://www.youtube.com/watch?v=FIAoP9OWSbU
Edit: Build here https://karl.gg/preview/4182 with a small guide in the description.

Double Edit: Oh and I didn't explain why blowthrough/catg is bad on it. Bullet hell lowers your actual bullet damage considerably, and blowthrough/catg are both mods that rely on bullet damage. Whereas Hot Bullets/Armor Break/Stun all proc on hit which means they scale better with number of bullets rather than bullet damage, so they lean into bullet hell's strong suite which is adding a lot of bullets. AV doesn't really scale with the number of bullets it just happens to have synergy with stunning lots of enemies and building up a pile of stunned bugs near you.

hybrid violet
quaint lake
#

I am pretty sure Turret EM Discharge engineer can survive anything

#

if you are playing it smart

dry charm
#

management really wants to see us all rot down there

#

dreads and a ghost

#

despicable

quaint lake
vast mirage
quaint lake
#

you need to really use it as a panic button

#

25 sec cooldown is pretty small

rugged basin
zinc coral
#

Yeah, 25 secs is quite a long time at that difficulty and is easily the difference between getting overrun or not

tight sequoia
#

i was doing solo EDD, first mission i was going down the second corridor, look behind me, boom a detonator spawns right there, i run ahead and then another detonator spawns but this time in front of me

#

wish i could say i survived but i did not

ashen patrol
#

ive had 15 wardens in edd

#

wth is happening

#

21 wardens and 2 bulks on dotty

#

this week wasnt hard except for second stage but i dont hink ive ever had worse spawns

wraith shard
#

I want to know who thought it was a good idea to have the haunted mode. Literally every other challenge modifier can actually be enjoyed except for this stupid haunted crap

barren isle
#

we should give him a name

wraith shard
#

"dickhead"

vale falcon
#

hey dont be rude to larry

#

he didnt asked to be cursed

wraith shard
#

"hey that dickhead is on the way"

quaint lake
#

is good modifier, coders just need to stop being lazy and git gud

#

reusing content andys

old widget
#

The ghost definitely brings a different kind of pressure. On morkite mining primary missions in particular it really spices things up. (That EDD stage a couple weeks back with morkite mining, BETC, and classic dread comes to mind)

tall heath
#

So I've got a baby, and I only get to play while my wife is watching her. So she's doing bedtime, and I decide to do this week's EDD. Everything is going fine, we get to the third stage, the baby gets to bed early, and my wife comes in and starts taking her clothes off (it's been 4 months). Deeply conflicted, I end up choosing my wife. I rush back as soon as I can just in time to see the rest of my team die while trying to protect dotty. I've never felt such a mixture of satisfaction, horror, and embarrassment!

deft jetty
#

im sure its fine, i would understand. being a father aint easy.

tight mauve
#

why does every single mission have morkite

#

not a bad thing because it makes it a lot easier to do but why

wraith shard
keen raptor
#

which class would yall say is the best for soloing the EDD?

burnt sandal
keen raptor
#

fair enough

slender river
#

And as this EDD's third mission is an escort you might have a problem

keen raptor
#

well thank you for the response, i usually avoid solo scout because combat becomes a pain so im glad to know that im sorta right lol

oak jay
#

Finally another person running 21:9, such a breath of fresh air filling the screen 😆

slender river
#

No worries mate, and I agree

fierce pecan
#

stage 1 of this deep dive is really fun

#

mining a massive cave with low gravity as a special powder scout is amazing

fierce pecan
#

first attempt got me a 45:55

haughty orchid
#

yeah stage 1 was a really interesting map - i really enjoy that biome overall

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

vernal saddle
#

but I don't wanna do a haz 5.5 cave leech cluster doretta

vale falcon
#

then dont forget to pay up to mission control

vague sun
#

doing part 2 of the normal deep dive, one dreadnought down

#

both dreads down

#

survived part 2

#

that got stressful

#

deep dive complete

shadow shoal
#

Hell yeah

graceful lodge
thorn crater
#

Solo scout EDD was great until the very end of the last stage this week. Is it even possible? Or an even better question, have any scouts solo'd this weeks EDD?

gentle lion
#

So I did really good on the deep dive every objective completed

#

but the drop pod spawned in a BS spot I couldn’t get to

#

I died.

#

whatever, not doing again for a fucking cosmetic.
Besides, I got basically all of the pay I could’ve.

#

(And more importantly the matrix cores I care about.)

hazy comet
#

drop pods spawning in really bad spots is really common. if you can try playing with a driller it makes everything braindead

burnt sandal
gentle lion
#

I got swarmed to death

#

because I was on my last revive

#

And was using fat boys

raven grove
#

There we go, beat EDD on the third try

quaint lake
#

all ya fatboy users

#

I once was a fatboy user like you, but then I learned to love RJ250

tacit jungle
#

how spicy is the current EDD? in 4 player, I mean

quaint lake
#

it's alright

#

third stage is kinda wack

#

but you can drill ahead easy

raven grove
#

Yeah, it's pretty close to a straight line

#

I had a lot more trouble in stage two. All those leeches hiding among the crystals.

old widget
#

Heartstone room is huge on stage 3 and pretty easy to defend

#

Predrill helps with all the leeches if you wanna play safe in S3

tidal salmon
#

weird. i can barely remember what happened for the EDD

old widget
#

Too many blackout stouts eh

tidal salmon
#

maybe

shy vector
# tacit jungle how spicy is the current EDD? in 4 player, I mean

My experience had stage 2 and 3 as a constant wave of enemies. It also didn't help that we didn't have much room to work with in the 2nd stage's second cavern. We set up shop in the middle, which was a mistake due to the brood nexus in the cavern above us. We only got through the second stage due to our driller, and the drilldozer died on the third stage due to the endless swarm. The Cave Leech Clusters were annoying, but hardly the issue with us.

trail dove
#

did edd again for funsies as driller this time, 1st and 2nd stages went smoothly since we drilled passages to the drop pod ahead of time for 1st stage and made sure not to fight in the 2nd stage's 2nd chamber, but in 3rd stage we predrilled but only cleared the 2nd chamber because we thought we could handle the journey to the 3rd one for some reason

#

we couldn't notnice lmao

lone lance
#

Fun with Bet-c on the way to the hearthstone?

old widget
#

We didn’t get a bet-c with 4p

inner plover
#

Hi Guys, I'm looking for a few spanish people to play DRG with, if anyone knows anyone just send me mp please

lone lance
inner plover
#

Thx man!

#

Hi Guys, I'm looking for a few chinese people to play DRG with, if anyone knows anyone just send me mp please

neat forum
flat dirge
#

From spanish to chinese?

inner plover
old widget
# neat forum Same, had it with 3p tho

Cool. This is a great example of a small detail that some folks overlook in DD/EDD: BET-C spawn chance does not directly scale based on player count, but rather its RNG is simply /influenced by/ player count

lone lance
#

Had it in both my runs, but more importantly, Betty almost running over a bet-c is just the kind of information I figure this discord room is for!

buoyant wing
#

no

trail dove
#

oh nah, I didn't run into bet-c in the two times I reached stage 3

#

Tbh it was my fault that the run ended lmao, the swarms overwhelmed us during the journey to the heartstone and I died trying to revive scout, so I used up IW to revive scout and engie and dashed back to doretta, then before I knew it engie was dead and scout (the only silver rank+ on our team) died defending doretta.
I was the last man standing and used up my remaining ammo to defend dotty instead of using it to help out my teammates, I was panicking since I barely got out of that chamber alive but that was a huge mistake to make đŸ„Č maybe I could've saved the run if I revived the gunner so he could use his shield lol

#

also Dotty's hp was always at 100% during stage 3, I've yet to check if it's the same on normal missions though

slim root
#

I can't be the first to say it, but please let it be known: soloing dreadnoughts in a haunted cave sucks balls.

raven grove
slim root
vast mirage
raven grove
#

Oh it isn’t remotely unbeatable, it just turns the mission into an irritating chore.

rough kite
#

The ghost creates a dangerous wandering no-go zone that you constantly have to avoid. This can be anywhere between trivial and cancerously painful depending on the terrain gen.

slim root
#

Wait... electricity can slow down the haunted bug?

rough kite
#

AFAIK all debuffs work on the ghost

#

It just can't take damage or die

rough kite
#

I think you can even freeze it for a moment

raven grove
#

Yeah, sticky flames work fine too.

slim root
#

Could someone with a slowing weapon kite it?

#

Or does it not have an aggro table?

vast mirage
#

Yes electricity makes it very slow. Stubby can burst it now and then and make it pretty harmless.

#

I use electro mines on gunner brt a lot so I tend to have that available. Also works very well since it has so much ammo.

slim root
#

I'm just going to say that today was ok - I was reasonably productive, my wife came home safe, and we had a fun evening. With that context, knowing now that I can slow the ghost is the best thing that's happened today.

#

(Don't freak out, it's facetious hyperbole. But, thanks for the info 🙂 )

haughty orchid
#

yeah ghost bug was a challenge but not awful during this week's DD. just need to be mindful of where you engage the dreads - make sure you've set up whatever mobility you can (zips, platforms, drill paths) before popping the egg

#

but yeah way more difficult i'd imagine if yer solo

mighty pawn
#

im just glad we got haunted + dreads on normal and not elite

neat forum
old widget
#

Shooting it doesn’t gain its aggro though, in my experience

#

If you keep your distance it seems to change aggro somewhat randomly (but usually with some minimum amount of aggro time)

#

Neurotoxin is my favorite ghost slow method, lasts a nice long time

ruby epoch
#

So- when are we deep diving on the hoxxes moon boys?

hasty kite
#

doing a solo DD now

#

using this build. we'll see how it goes

hasty kite
#

stage 1 was great, didnt even need a resupply

#

stage 2 is gonna suck

#

haunted dred missions...

tidal spruce
#

yes

#

have fun

daring geode
#

Dont mess this up like your former colleagues

cursive vine
#

I hope you know what you've signed up for

hasty kite
#

made it

#

i never died but it was still super tough

#

took fuckin forever too

hasty kite
#

this biuld worked super well

#

I like it a lot

#

i didnt even switch off field medic so i only had one active that i never used (iron will)

#

TOok me an hour but I finished the DD w/ no deaths. Very clean, combat mobility rules

patent cliff
weak nebula
#

.

upbeat obsidian
#

Tried the deep dive with a buddy who I regularly duo Haz 4 with and normally do the deep dive each week together.
Dread and Haunted cave was too much for him, so he got flustered, frustrated, and then when we failed, he didn't want to make another attempt later in the week even. He really, really hates haunted cave.
Solo'd it tonight instead, and it's a shame we didn't get another try, because the cave it's in is so generous for space.

#

The only real problem we had was that he was trying to kite the ghost through some of the long tunnels that looped around, and the Dread kept switching aggro and wanting to follow him, which got me trapped by a wind tunnel, and then him trapped when he wanted to revive.

gleaming wren
#

huh, a lot of people struggled with the 2nd stage of the DD it seems

upbeat obsidian
#

tl;dr, there's plenty of space in this week's DD to kite the ghost and still fight the dread(s). Just don't get trapped in tight spaces and use the space you are given.

gleaming wren
#

Guess it's understandable, haunted caves is probably one of the more painful mutators

upbeat obsidian
#

I think it's less that a lot of people are struggling, since most players who don't have an issue with it don't tell you about it, but imo there are a lot of players who make a conscious decision to avoid Haunted Cave, so when it's in a DD, it's pure pain

gleaming wren
#

ah, I see

upbeat obsidian
#

Haunted Cave is one of those hazards that when you are starting out is pure stress and anxiety, but once you encounter it in an EDD, or in harder levels, or are forced to learn to deal with it, it's really not so bad. A few above have pointed out that it's just a roaming no-go zone. It's slow and predictable, you just have to be aware

gleaming wren
#

I guess it's an intimidation factor

upbeat obsidian
#

I think it is intimidation factor in general, even outside of a dive. Most players won't play it enough to learn how to deal with it, given the choice. Then when it's in a dive, they want the rewards, so they're confronted with their old nemesis George xD

gleaming wren
#

lol, in that case it's completely understandable xD

#

I will say that that stage did take me considerable longer to complete than I normal take, since working around the ghost does slow things down

upbeat obsidian
#

As long as you have room to work, even solo, Dread + Haunted Cave is just time. Waves don't spawn, so it's just attrition as long as you focus on not being dead

gleaming wren
#

I also spent quite a while breaking down pillars and even digging down a hill to make a flat open area next to one of the eggs to make things easier

upbeat obsidian
#

Yeah, I took a while in there as well, but I only used three resupplies for the whole dive, and I probably didn't even need two of them. Called one at the end of stage 1 just to be prepared for 2 and one at the end of 3 because why not? Left a ton of nitra on the walls in stage 3, and I had hundreds to spare.
Apart from kiting a ghost bulk, this week's dive is pretty easy, barring the time factor that Haunted Cave adds

gleaming wren
#

probably over-prepared tbh, but I'd rather over-preparedness than not being prepared enough

upbeat obsidian
#

I think clearing some of those pillars is a good idea, as long as you aren't using them for anything. They're a bit of a deathtrap in places if you want to kite the Dread and have room to avoid George

#

If I was playing Engi, I probably would have put platforms on some of them to have a space for rapid traversal off of the ground, otherwise they're mostly a hindrance

gleaming wren
#

I was doing a duo for this week's DD and EDD, with me playing scout and my friend playing engineer. I think between us we used around 6 resupplies in the DD, used 2 at the start of the 2nd stage, 2 at end of the stage, and then 2 more in the middle of the third stage.

#

Both George and the Dreadnoughts really liked my friend so he spent most of the time kiting while I shots the dreads xD

upbeat obsidian
#

Definitely more call for resupplies for an engineer (and a duo team) in this DD.
I was playing solo scout with blowthrough M1K, and avoiding a lot of the spawns for the sake of speed.

gleaming wren
#

Fair, Engineer is definitely a class that needs ammo fairly frequently imo.

upbeat obsidian
#

Especially in the large, open caves in this week's DD. I saved a lot of ammo by being scout and just ordering Bosco to go get everything xD

gleaming wren
#

Bosco truly is the most efficient for saving ammo xD

upbeat obsidian
#

Ammo and time. I used to laugh seeing lobbies in the server browser named "Please be better than Bosco." but it's a reasonable request to ask of random players looking to join xD

gleaming wren
#

understandable tbh xD

#

Bosco is pretty useful though all things considered

#

not exactly the most reliable friend for saving you from leeches though

tidal salmon
#

hes a good mining buddy

radiant granite
#

he's strong for awkward minerals but way weaker in terms of firepower than having another person

#

and amounts of bugs per wave are the same between 1-2 people

gleaming wren
#

I almost never bother using him for mining stuff lol, but it's probably because I play scout and can easily get to 99% of minerals

#

probably veering too off-topic here though, this is meant for talking about deep dives not bosco :p

tidal salmon
#

He is a very weak combatant tho

upbeat obsidian
#

Bosco good for time if your objective isn't held back by killing stuff, but bad if you do have to kill stuff quickly to progress. Mining/Egg and Aquarq/Mining DD objectives are bosco country. EngineerApproved

gleaming wren
#

especially on crystalline caverns, magma core, and radioactive exclusion zone

digital viper
#

If Bosco gets an update they really should rework him so he can be built to complement solo Scout. As of now Bosco is best as a Scout surrogate for other classes but has atrocious combat performance no matter how you build him.
You really should be able to build Bosco for respectable hordeclear in exchange for removing his ability to mine / light up places. That way Scout can actually complement him and other classes will have to choose between utility and combat prowess.

gleaming wren
#

as for using him for combat... though he doesn't do much on his own against most enemies, I found him to work well as providing fire support, and using his cyro rockets to freeze certain dangerous enemies like spitballers, can really help save ammo in the long term.

quaint lake
#

just use See you in hell + Vampire combo in DD to literally never die to anything engi

#

see you in hell pickaxe hit one-shots grunts in the face

#

also, bout haunted modifier, it's bad cuz it relies on the randomly generated map layout which is a terrible game design, mixed with the lazy programming so the horror for some reason has collision and is still affected by the random effects

#

you also don't get any notification when it targets you, which is awful as well

safe gulch
#

Not sure if this is intentional or not, but it's possible to debuff the ghost using neurotoxin, forcing it to slow down and give everyone extra breathing time

quaint lake
#

it's neither intentional or a bug, they just reused the bulk code

safe gulch
#

Swt, I was like... "Wait a second, why am I seeing orange cloud coming from the ghost"

quaint lake
#

really wish they start caring about small details like that sometime soon, maybe even remove collision and add some more voicelines for when the dwarf passes through the ghost

tidal salmon
#

as for how scout can swarm clear. You can. You just gotta apply some neat little tricks

#

but of course. some missions will be harder to complete

#

fortunately theyre also missions that take a relatively long time to do even in a team

#

looking at you escort

gleaming wren
#

Scout's swarm clearing is slow because his mobility allows him to survive any amount of enemies if he has enough space to work with

tidal salmon
#

what? he has slow swarm clear speed naturally because of very little aoe options

gleaming wren
#

I think you misunderstood what I was saying

#

I meant that because he is so mobile and able to avoid enemies nearly indefinitely, he has slow swarm clearing speed and low aoe options.

tidal salmon
#

So thats from a design choice perspective. I mean yeah. Its just natural balancing

#

Was just confused as why you would even mention something like this

gleaming wren
#

I'm mentioning it because I don't think giving bosco swarm clearing abilities for solo scouts would be a good idea, since to me it'd essentially be removing the only thing the scout is really weak at.

tidal salmon
#

Ah ok. For me it would be because bosco was never meant to be a player. Just support. So having him mine stuff is great

#

Not saying that he cant be improved tho. I wouldnt mind bosco having to prioritse enemies based on healthpools

#

So firing upon swarmers first

#

That will be nice

gleaming wren
#

agreed, I'd love to see bosco improved, especially on his ai

severe tusk
#

Embedded Detonators on the SMG can be decently effective at clearing bugs if you get them to clump together and spread out your fire between targets for maximum effect before reloading to detonate. IFG grenades can help with this both because they increase damage and also because it makes it easier to strafe around the bugs to keep them clumped up.

tidal salmon
#

Ed for wave clearing

#

Truly a based idea

#

But no. Id rather use blowthrough zhuks with the field damage boost

#

Its more effective and ammo efficient

#

But better still. Id use phosphorous rounds to do everything for me

#

because fire spreads

gleaming wren
#

hm, you know, I was going to argue that embedded detonators would be too ammo inefficient to reliably use for wave clearing, but then I remembered that on solo you have more than enough nitra and resupplies to keep yourself topped up for a long time

#

so for solo I can see using it to some effectiveness

tidal salmon
#

Ifg + shotty phosphorous rounds

#

Very good swarm clear

#

With decent speed

#

You can use fs fear to keep the bugs closer for longer as well

#

The DoT spread and damage will finish off the grunts

severe tusk
#

I guess I didn't catch your whole conversation, didn't know you were talking about solo.

tidal salmon
#

Guards and praets are to be kept alive for maximum pain to bugs

gleaming wren
#

ah, yeah we've been mostly focusing on solo here xd

#

in mulitplayer I leave swarm clearing to my compatriotsscoot

#

and mostly handle priority targets

tidal salmon
#

As all team scouts should

#

All is well and good

severe tusk
#

Me too generally, but when the team goes down and you have to finish the wave off as scout to revive them, I've gotten pretty good at using Embedded Detonators for that purpose. But I am also one of those boring players who just uses the same general loadout for almost everything.

#

same

gleaming wren
#

damn my discord is acting iffy and not sending messages now

gleaming wren
gleaming wren
#

my discord died for a minute there lol

mellow cove
#

Can't you just use embedded dets with blowthrough for wave clear
Afaik blowthrough will cause two internal explosions and it still gets multiplied by IFG

tidal salmon
#

Its really overkill

severe tusk
#

I used to only run cryo grenades too, and they are still great, but I think I actually prefer IFG now except for mactera plagues.

tidal salmon
#

Esp if youre going solo

#

Or if you go carry mode

mellow cove
#

Cryo is decent for swarm clear, especially against swarmers

#

Might work well with blowthrough m1k, never tried

neat forum
#

Both cryo and IFG works great with blowthtough, since allow you to line up more, but IFG is better, giving you much more time for that

tidal salmon
#

Like i said. The only reason why phosphorous rounds beats out cryo is because the onfire status spreads to other mobs. Has the added benefit of being more ammo efficient in general, dealing large amounts of DoT when youre kiting mobs in the ifg fields. Added bonus of auto killing swarmers

gleaming wren
tidal salmon
#

They touch something thats on fire. They die instantly lmao

mellow cove
#

It's not as much about time as about affecting mote bugs
With cryo one cluster of bugs get frozen but other bugs quickly cover them, IFG just slows everything else that goes into it

tidal salmon
#

You can clear an entire swarm with AV gunner by just baiting all the mobs to crowd around you on a zipline and setting them all on fire

mellow cove
#

Sounds like an easy but not very ammo efficient way

tidal salmon
#

Is prob the most common tactic in h6x2 or h5p4 runs

#

Its actually highly ammo efficient you get to just wait for the DoT to do everything. You dont even have to take it from me either. There are vids out there that show this

#

I dont think many players here even know that fire spreads

mellow cove
#

I know how it works, but in my experience I'd kill more bugs before overheating rather than procing AV on purpose

#

Guess I don't have enough bugs for it to be efficient

neat forum
#

And if you mean for all 4 people to get on zip then I have never seen it on h5p4 in 500 hours

tidal salmon
#

Oh uh. I mean like its modded

#

H5 scaled to 4p

neat forum
#

I see

tidal salmon
#

Ye

#

(I can alr hear the mods scramble for the delete buttons)

quaint lake
#

mods are cul now EngineerApproved

#

but don't talk bout them much, so people don't get confused

obtuse owl
#

What's the current deep dive?

#

oh nvm

#

pins

trail dove
#

finally beat the edd again 😆 bringing neurotoxin grenades instead of axes really helped with edd stage 2 and stage 3

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

thorny kernel
#

if there is doretta on it I will scream

random rampart
#

maybe you should start now

#

theres escort in deep dives almost 99% of the times lmao

jaunty crag
#

I bet 10 magnite, theres gonna be another haunted caves mission xd

shadow shoal
#

Haunted cave escort

halcyon umbra
#

No

trail dove
#

Just curious, has that happened before?

neat forum
#

DD is not here yet and someone is already complaining! Faster than light

neat forum
shadow shoal
#

Sadly

jaunty crag
#

damn

#

if only

burnt sandal
#

the first ever DD on the experimental build had a haunted cave mining mission in the REZ as the first mission

#

right away, it was spelling it for disaster nice

jaunty crag
#

👀

flat dirge
#

well better be a literature teacher and correct the spelling

wind pelican
#

Every time ive done the elite dive for this week molly gets stuck either in the drop pod (and gets sent to the top of the drop shaft) or the ground (and falls to the bottom of the world) in the first mission (which is low o2 so we all suffocate nad die)

trail dove
gentle lion
#

I’m legit just not doing it

#

Last weeks was fucking hell

jaunty crag
#

Oof

gentle lion
#

If there’s a escort duty I may stick around

#

But not haunted escort

#

that’s like trying to kill a bulk

#

but you can’t

burnt sandal
radiant obsidian
pale dust
#

Final stage of EDD. Escort, BET-C up ahead. Doretta stears close but looks like we'll get by without triggering.

Leech grabs driller. Team shoots leech. Leech drops driller on BET-C đŸ„ł

left geode
#

We cleaned up all the leeches before starting the escort

stray pivot
#

anyone wanna help me( a scout or engi or driller) and my gunner pal get thru the elite deep dive?

#

itll be a great help, we can never complete the elite dives

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

west merlin
shadow shoal
vale lintel
#

EDD this week is infuriating to most teams I come across

#

for some reason people don't like combined length 3 complexity 4 low O2

wind pelican
#

Im not that good at this game :P

patent cliff
wind pelican
#

Its no biggy if i cant get this weeks edd done, ill do next weeks

vast mirage
formal summit
#

looking to do elite deep dive

gleaming wren
#

I gotta say that the 3rd stage for EDD was surprisingly fun and not too hard despite playing scout for escort, honestly was fully expecting me and my friend to die before reaching the heartstone. Somehow we only lost a single segment of Doretta, and we only lost that segment mostly due to the sheer number of rocks spawning at once, and got out relatively unscathed.
With Doretta's head brought back with us of course

vivid torrent
#

I hate molly taking weird shortcuts after calling the pod like come on, I'm getting choked and swarmed and she just chute through the ceiling on the 1st stage

tacit jungle
#

that was quite a cave leech cluster

#

can't imagine doing it without predrilling

polar orbit
#

bro this elite deep dive

#

triggering lol

lone lance
#

But not making weird shortcuts is definetively something to keep in mind for low O2.

neat forum
#

Also thinking before pressing button helps

No point to blame molly on low O2 if you pressed button at the bottom of pit

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

dreamy dragon
#

Anyone hyped for new dives?

flat dirge
#

Weird hype, but ok.

lone lance
#

The feeling is more "so what bullshit do we have to deal with this week". but i like the pain, haha.

leaden cypress
lone lance
#

Escort egg hunt

#

Or are Escort dreadnoughts an option

burnt sandal
neat forum
lone lance
manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

azure fog
#

radioactive exclusion zone tothebone

quiet mortar
#

Deep_DiveDEEP DIVEDeep_Dive
Region: Magma Core | Code Name: Crazy Skull
Stage 1: gegg 4 Eggs + 📡 1 Black Box | rocknstoneVolatile Guts totheboneExploder Infestation
Stage 2: ⛜ Refine Liquid Morkite + 📡 1 Black Box | totheboneShield Disruption
Stage 3: aquarq 7 Aquarq + gegg 2 Eggs | rocknstoneNo Mutators!

Deep_DiveELITE: DEEP DIVEDeep_Dive
Region: Radioactive Exclusion Zone | Code Name: Crying Nightfall
Stage 1: ⛜ Refine Liquid Morkite + gegg 2 Eggs | totheboneLethal Enemies
Stage 2: morkite 225 Morkite + gegg 2 Eggs | totheboneSwarmageddon
Stage 3: aquarq 10 Aquarq + morkite 150 Morkite | totheboneParasites

lucid grove
#

magma AND rads? fuck...

lone lance
#

Crying Nightfall, Mission Control is not completely over his ex yet :(

jaunty crag
#

yikes, magma and first mission is exploder infestation

lucid grove
#

no its exploder AND volatile

jaunty crag
#

Oooh boi

lone lance
#

4 engis. Make your own floor.

lucid grove
#

its like the first mission was sponsored by TORGUE...

lone lance
#

Just gotta rush the black box before too much of the floor becomes lava I suppose

#

It rarely comes up so imma mention that you can pickaxe/drill hot rock to remove it, handy in a pinch.

uncut raptor
#

yo DD in magma core? sweet

lone lance
#

It is xp you need, not missions completed. #drg-chat

#

Anyone in the EDD? How is the terrain?

valid swift
#

No! Because you are asking an off-topic question in a channel dedicated to Deep Dives.

tidal salmon
#

woah m8

#

dont be too aggressive. Mods will hunt you

still sonnet
#

aint nobody gonna answer your question now lol

jaunty crag
#

he asked in the main chat but he was still hostile

tidal salmon
#

plus the ppl out there are currently completing it and helping us by mapping out objs

#

dont be ungrateful

quiet mortar
#

I bet my man probably just hadn't promoted XD

tidal salmon
#

he says he has

#

but apparently confused that he cant level up

#

which is p weird if he is 58

neat forum
#

Refineries nice

lone lance
#

Stage 3 DD got no mutators. Very suspicious.

uncut raptor
#

simple PE just get in get out, no problem nice

lone lance
#

Upside of rad and magma zones, less growths hiding aquarqs.

odd comet
#

It's a stage 3 PE though

#

You know what that means

uncut raptor
#

the devs are on stage 3 of the DD rn if you watch the stream, if you want a bit of intel about it

gentle lion
#

OH MY GOD YES

#

TWO BLACK BOXES

dreamy dragon
#

Unless you're anxious about what's coming more than hyped to see the next challenge then yea I understand

icy river
dreamy dragon
#

Yea looks like another edd where my scout has to pass lol

#

Swarmageddon? Parasites and even a refinery? Fine I'll play driller again then

tough hawk
#

how was the edd this week? pretty greasy?

safe gulch
#

Looks deceivingly easy...

ivory cypress
#

Any cursed generation in this weeks EDD?

lone lance
olive tulip
#

That dd stage 1

#

Rest look easy but have to see the cave generation, notably EDD and stage 2 DD

uncut raptor
#

check the dev stream from today, they did the DD

#

okay doing 2nd stage and all the wells are in accessible places, no need to drill

lone lance
#

got through the EDD, we played pretty bad, normal nitra spawns in stage 1 and 2 but tons in stage 3, at least.

#

had a breeder in both EDD stage 2 and 3, 4 players.
In stage 2 i met it in a tight hallway, froze it with cryo minelets, lol

gentle lion
#

I’m hyped

#

we got

#

two black boxes

sour raptor
#

Look at the names

#

I guess management hasn't gotten over that breakup

pallid cipher
#

They should be more mature, and space-dwarf inspired, ya know like, "Glyphid's Arsehole".

cobalt fiber
#

Looking for a gunner or driller for EDD right now. Anyone interested?

raven grove
#

No dreads, so I'll enjoy this one

warm light
#

Elite Deep Dive is pretty standard this week, it's easy enough that you could possibly beat it with one person AFK.

lone lance
#

Aquarq in the regular DD stage 3 were semi-hidden in clusters in some nooks and crannies, ziplines were useful for once, heh.

shrewd echo
#

i'm going to shit and cry nobody ever joins my EDDs

#

the curse of south america

high garden
#

10 aquarks on final
Rng please don’t make the cave gen painful

tidal salmon
#

recent edds have been p unremarkable

#

more annoying than lethal

vague sun
#

time for me to do the regular DD

vague sun
#

and done

simple bough
#

I've found a lot of lethal missions being worse than the EDDs lately.

#

Mostly corkscrew caves.

#

I hate those.

buoyant wing
#

deep dives have the benefit of being static too so even if you fail or technical issues happen you're still more mentally-prepared for it

#

random missions can be a little more unstable

#

most of the recent dives have been kinda tame though, can't lie

tall heath
#

Just tried EDD. We failed the first stage 3 times before I tried building a bunker (first time!). Judging by the number of enemies that came pouring through the opening I have a hard time believing its possible without a bunker. Then the gunner ragequit at the scout for mining gold in the second stage and we got overrun during the drama.

buoyant wing
#

drama kills teams all too easily

#

shit sucks

tall heath
#

yeah, like, the gunner wasn't wrong, but save that until you're back on the space rig eh?

pale sigil
#

i mean it's just mining gold? why say anything at all about it?

tall heath
#

we were pretty pressed for time

#

like, barely hanging on, needed nitra, weren't getting much time between waves to do the objectives. It really wasn't a good priority.

#

still not worth a ragequit though

#

coulda just said "let's skip gold for now" or something

buoyant wing
#

a suggestion works more than an argument

#

sometimes I screw around mining gold if I know I can take it easy or if I'm deliberately passing time timing a swarm for something like a dread cocoon secondary

#

but there is a time and place for it and it sounds like that just wasn't it

tall heath
#

agreed on all points

simple bough
#

People who tell you to skip gold but still ping nitra when you have 400 of it by the last stage

#

It literally doesn't even give xp to mine in edds.

quaint lake
#

yea don't mine gold in EDD when your team is falling apart and you don't have time engi

#

kinda bad idea

#

actually don't mine gold in deep dives at all, don't be silly

tawny forge
#

EDD is super doable, we ran driller 2 gunner and scout, nitra is everywhere just be fast in the onsite and quark and youll be fine

tall heath
#

I've only done a handful of EDDs before, but this one seemed to have like 5 times as many enemies. It was pretty much insane.

#

we all had over 1,000 kills by the end of the first level

#

like, I was honestly wondering if it was bugged or something