#deep-dive-discussion
1 messages · Page 204 of 1
do you have a bosco loadout for rocket spam?
and naw im not gonna chew through 2 stages just to get wambammed in stage 3
nope
i dont think bosco is very useful in combat
so i just leave him to do his thing
he is great at mining tho
well if youre solo scout youre going to need to use his rockets to conserve ammo and do aoe
well i do a ton of solos on haz 5, 6 and more recently 7 (which i will never do again)
and naw
you dont rlly need bosco
just good positioning
but fuck haz 7
done with a swarm? Great heres one 15s later
ifgs become your best friend
aight
time to rumble
edd still seems p easy tho
thats the thing with escort. you arent allowed to position
At this point easy mutations for EDD just make me suspicious, lol
but i really dont think its gonna work
SAME
every "No mutations you can trust us :)" mission is like Hazard 10 difficulty. That shit is bait lmao
and one thing. unless someone has actually seen the viability of bosco on a solo escort with scout in the sense that you can reliably win
then im not at all convinced
Bosco's kinda strong ngl
I have him built for pure support though since I mostly play Gunner solo.
But in the off times I've played something like Scout solo he can be a pretty big powerhouse when built for damage dealing
the only issue you have when playing scout solo is swarmers and all other small pests, and Bosco is a killing machine against those
all i need bosco to do in terms of combat if its ever applicable
is kill low hp targets
I only really want Bosco to take care of small stupid stuff, and it does that nicely
This, yeah.
Plus electric bullets can help slow enemies, too.
also, uhm, bosco is never useless, because of the busted electric bullets
instead of. you know, flying through a goddamn wall to target some bug 50 miles away
slowdowns everything to a crawl
just learn to spam X from time to time
it fixes the AI
He's not gonna solo waves or anything but he's very good at supplementing your shortcomings.
I do wish he could do a little more but I think if he was too strong it'd start reaching that territory of "Why would I ever play with people when I've got Bosco"
also point extraction Bosco is super nice
VERY nice.
an Aquark spawn in the ceiling? Bosco
remember kids, ninja bulks are not a mutator, lol
Or the classic "Oops! All Slashers"
The Devil calls the algorithm who generated the map just to say he was a fan of his work.
spawn wave of 1 web spitter and 9 acid spitters
you 5 minutes ago: "nah it's fine, we can do this without a scoot"
the walking lightbulb is useful
AI stability scout with an actual aimbot aim versus swarm of acid spitters 
noticing the buggers before you get a hot load in your face are the hard part
Funnily enough we were talking abt solo scout earlier
normal DD is like, precision built for Scout
LOTS of ores up high, huge open caves to fly around in.
It's a good time.
More like all aquarqs? Bosco, while my dumb ass scrapes all the gold off the walls
nah, takes too long
Thatâs the point of it for me
lots of morkite in the EDD this week
edd is easy if you go fast
edd stage 3, a bulk spawned directly on doretta while she was still in the cage and the bulk got instantly killed
Sad, had a EDD team, one person with 20 deaths, one person with 13 deaths...
feels bad
And then I get blamed for us failing, the person with 1 death because I couldn't clutch it when everyone died and I was last man standing.
some people need to find less toxic ways to cope
yeah they were looking for a scapegoat
xD
that EDD was not fun
lmao
did it first try tho
had a greenbeard that dropped out on 1st stage because we didn't help them up during escape
just play scout and don't die, 4head
worst start i have had of an EDD, someone drank my buff beer đŠ
i am scout, the lack of fall damage beer annoys me every time i fall, lol
have been in stage 2 for ages, on the plus side, a pleasant russian, minus, the greebeard stereotype itself, in the form of an engineer.
He only platforms gold, not morkite and nitra.
our driller left.
had so much nitra by stage 3 the entire omoran fight was just me sitting on top of the dozer periodically firing fatboys at everything that moved
turned the place into a radioactive wasteland
yeah, nitra was fine this week at least
Howâs the cave generation for the EDD?
following tradition, the "no modifier" one, stage 2, got bad generation haha
yeah betc
after the refuel
drill juust avoided it, ha. but fighting a swarm with betc 5 meters away is eeeh
damn its amazing that i didnt see it then
i went through that same area at least twice checking for morkite
also i somehow never touched it while using the fatboy
probably did not appear for you, but for those it does spawn for, drilling ahead sounds like a good idea
bet cs always spawn
on seeded runs
that have them
i prob just didnt see them by coincidence
and its not like i can hear them either
Did you get a lot of opressors in stage 2 btw?
y e p
Depends on how many players you have
i thought the game pre determines whether special spawns will occur
3 players then for the record
additionally its not like i have not seen bet cs that occur for others on the edd
the edd 2 weeks ago had that bet c in the spawning area
oppressors were a pain with only cryo mine nuk17s.
Gunner had incenerary grenades and greenbeard had fire on his PGL ><
it was the same for me as was with everyone else
i wouldnt freeze praets with minelets in any case
its honestly a pain and really ammo hungry
plus they just break out of it in a second
I was kinda doing everything this run, ugh
they are mostly CC but they freeze things alright
you can freeze a swarm of grunts or dumb a mag at the feet of a praetorian
hard to notice embedded dets i guess
not rlly
they make the loudest fuckin sound ever
apart from grabber screams
scouts useless on haz 5? hmm
still not scouts job to deal with swarms, but they are great for not dying
I mostly like cryo mines for killing spitters and nexuses, haha. Nice to clear them out when i am ahead anyway, before they start dealing damage
well i cant dispute that special powder is a lot of fun and id be honestly more obsessed with going at turbo speeds than contributing to my team
ngl most scouts i play with carry their weight
on haz 5
they arent swarm clearing obviously. But killing HVTs, supporting the team with nades be it IFGs or cryos
its nice
and can come in clutch
after driller left and with the gunner maving minigun IFGs were basically what got us though the worst swarms, ugh
(thats not to say scouts cant swarm clear)
most powerful?
i mean
it really depends
i do have preferred set ups
killing shit means quite a lot of things
last week i ran EDD with a really good cryo driller, my BoM GK2 was a joy to use then
killing basic mobs, HVTs, slow CC combinations etc.
cryo zhukov + bullets of mercy gk2 is a good one for swarmers/grunts
single most powerful weapon with no support are probably gk2 ER memes, lol.
I N F I N I T E D P S
but that is just why you can't ignore the rest of the kit.
Hipster with AB and blowthrough, and cryo minelets with blowthrough. Bring IFG grenades
Easily his best crowd killer
detonator zhukovs is the only single target you need on scout
Eh, its honestly overrated
you can also swap his secondary for the shotty if you want
i run jumbo/compact shells with either fire for the former or fear for the latter
but really you can do anything
the hipster set up is strong enough to do both grunt and HVT damage
hol up, why are you gamers fighting opressors with explosives
they have like 80% resistance to explosions
you melee those goofs
doesn't embedded dets ignore petty stuff like resistances anyway?
and have transcended weakpoint damage
also most powerful scout grenade is IFG
cuz +30% damage to enemies affected is not a joke
IFG and 2 Gemini Defender turrets can hold a whole chokepoint by themselves
if you have something that can take out the big bois that is
IFG is the exception to the rules and work with anything
embedded dets do ignore resistances and such, but also any kind of debuff (outside of IFG)
goddamn warhammer bullets
Embedded dets destroy oppressors
Absolutely on eliminaton imo, though elite threat's an oddball in that most of the elites still have weakspots you want to aim for that don't benefit from embedded dets
imo the most well-rounded scout build is hoverclock blowthrough M1K and embedded dets. I actually don't use them much except for on praetorians and oppressors (and breeders if you don't have cryo grenades), but whenever any uncommon enemies show up like omen, betc, korlok, or even any bulk, I'm always glad I have them
then IFGs for proactive crowd clear and control, or cryo grenades for reactive crowd control and easy mactera kills
special powder 
cryos are kinda eh unless its mactera swarm imo
most of the time you'll have a cryo driller
they only kill swarmers. you still have to kill the bugs you freeze
Personally, they're just what give me that feeling of safety at all times. I can't deny IFGs are great for the team, but it's so nice to have them for emergency swarmer clear when you're stuck mining out an aquarq, or to chuck at a praetorian on top of a downed ally
or stuck in an uplink, chuck one at your feet if your team's getting overwhelmed
you will never be out of position if you use special powder
Youâll also never be in position
Except if the position you want to be in is the Peter Griffin death one
Cuz you were going at 200km/h
This is why berserker is good for scout, IMO. You can spec for full mobility/exploration/hover/whatever, then come in clutch with berserker for a quick rez
(That said, I prefer the âbattle scoutâ loadout of hipster/cryo/IFG)
Swarm clear of hipster is pretty stronk
Most effectiveâŠI wonât touch that. đ
(Also probably heading into #drg-chat territory here I guess)
Base m1k is already pretty good that most of its OCs are just an added bonus. I believe by the numbers hipster has the most DPS but if u ask me most people spam their hipfire too fast that they end up missing a lot because of the bullet spread so it cancels out. However the large ammo it gives make it a very forgiving weapon if u dont perform well with it
DPS is all that matters
The deep dives look tough this time
this looks like a piece of cake compared by the others dives 3 weeks ago
yea, the dives are not hard, mostly cuz of the region
Yeah these are in a decent region
In this case I can only assume his internet gave out
oof, second 3man try at EDD stage 3, had 3 bulks lol, last one finished off the drilldozer. Just a few seconds of drilling left too, regrets all around
same as last time, had a bet-c after the refuel, in a room between heartstone and refuel room, near a swarmer wall
We had like 800 nitra by the start of hearthstone i just decided to spam resupplies and use grenades lol
Shield disruption, haunted cave, low o2, cave leech cluster, it's like mission control is trying to kill us
he is tired of watching dwarves badly dance to copyright free music instead of making money for management, so he is taking matters into his own hands.
that dd was really easy, at least for me
His mom said time to go to bed
i feel like someone spilled some swarmageddon on my DD stage 1
we lost 2 players halfway through stage 2 (one a leaf lover greenbeard the other just exhausted i guess), with only driller and me (engi) remaining we bunkered the hell out of that stage 2
with 8 pods at the ommoran i was just firing at the first sight of a beamer with the fat boy
we wiped on stage one in the EDD twice, just now
how are you guys dealing with the bulk in the third swarm, with the low O2?
honestly maybe I should've just focused on popping it instead and then rev'd them afterwards
Just when I thought this week might be the first deep dive I complete I see stage two is fucking haunted
Iâm really bad at kiting it and knowing where it is
idk, kinda sounds like Leaf Lover excuses
I only got my engi promoted a week or two ago so Iâm still pretty bad at the game
whats the worst that'll happen?
just group up, either with pubs or #lfg-steam and I'm sure you'll have a great time
I almost made it just now but I was too low on ammo to fight the twin dreadnoughts
plus, you may get more shinies for your weapons
Yea I think solo is gonna be rough for this
solo dd's are rough, especially if you're newer and don't have all the spicy weapon OC's
Yea I think half of the few OCs I own I canât even use because I donât play scout and gunner much
Seriously, just host a deep dive yourself on #lfg-steam, hop in a voice pod if you like, advertise that itâs your first time and youâll get so many cool people joining to help. It will be 20x more fun than drudging through with Bosco
Once you get over the hosting / voice chat hump a whole new world opens up
voice chat makes everything easier as well
communication on top of everything makes decision-making and team cooperation fluid
also we wiped on EDD stage 3 to two bulks
This EDD was a big one
what does that even mean
elite deep dive i assume
this EDD was so elite and deep
Yeah i know what edd means. I meant what does he mean by big
Like interesting or extra tough?
What I mean by big is there are a LOT of bugs.
Every stage was surfing tidal wave after tidal wave of bugs.
This EDD is one where you will not stop firing for even a moment, you simply do not have the time, you need to be constantly killing bugs.
I had an average amt of bugs
This week's EDD is not one for cryo drillers, cryo drillers will get obliterated.
Apart from the unusual amount of oppressors
X to doubt
Cryo drillers can do everything
Not in this EDD, there are enough bugs for everyone, the bugs you freeze will thaw before your team has a chance to kill them.
Why would you wait for your team to kill bugs that you freeze?
You can just do it yourself
Because there are too many bugs to do it yourself, you'll never have a moment to drill them because more never stop coming, there are enough bugs to out damage any amount of health you might gain from vampire.
The only time anyone on my team could stop firing is when we had to reload.
you sure you didn't play a modded server?
And during those reloads, we had to constantly dodge bugs.
Ngl it sounds modded
This was EDD
Youre missing the point
Void and i were wondering if you had accidenrally stumbled into a modded server
No, this was completely vanilla.
Because to have literally never ending glyphids on haz 5 sounds p abnormal
Either you played the regular dive or you got insane luck and a normal amount spawned.
You were a 4player team i assume?
Yep
Maybe that's it then
We'll see with what other people say here
Because by the time we finished, which you can see in #drg-gallery, we had killed over 4k glyphids.
Reading upwards Jet mentions losing to two bulks on stage 3.
My stage 1 had 3 bulks spawn
two at once early on
stage 2 and 3 had two bulks
But bulks are aight if you have a capable team
Ill try running cryo driller this time and see how it goes
Looking at my screenshots
Half the bugs we killed were on stage 3
Fun dive
We failed the first attempt on stage 1 because we forgot for a minute that it was low oxygen, so we all suffocated.
big mood
i always start to drill back and everyone starts to follow before it clicks
then it's a scramble back to molly lol
Yeah that's exactly what happened, I was drilling us out and then we collectively remembered.
First stage, got all the morkite and 5 of the 6 eggs... then died đ€Ș
yeah im saying Uncle was unlucky or playing in a modded lobby. That was just a normal EDD
It was with 3 players but we had a betc after the refuel, can hear her, might wanna dig ahead.
thanks
I try to save a resupply for the extraction for that reason.
This is why I predrill a lot of the time, then you just follow molly
Look for shortcuts between chambers while going down, do a quick jog back to stitch chambers together while the crew presses on
Low O2 extraction from morkite mining is chaos no matter what tho
Almost impossible for all 4 dwarves to keep pace with molly from the button push to the pod
Game tip for greenbeards: In every mission, but especially in EDD don't be the Dwarf Elf who steals 3 of the 4 ammo caches from a resupply, it's leaf lover behaviour
Hopefully the leaf lover received some feedback on his elven ways
Yeah you're right, I managed to complete the EDD, the only trouble we had was the trip back to the drop-pod with the difficult terrain - and a bulk during the final stage of the escort level
Oh absolutely, we stood back and watched them do it after someone mysterious took 2/4 on the prior one. Worst part is that they outright denied it when asked 
I should have known my first EDD run were gonna go nowhere, not only were my supply stolen, my buff beer were, too.
Not the beer! That's the worst.
supply theft? circumstantial. Beer theft? inexcusable, execute him
I hear that, I'm getting sick of these thieving elves
Whatâs the deep dive this week?
Curious.
just tell me the second stage actually, thatâs the one Iâm probably most interested with
It's always in the pinned messages
what's a good solo class for the deep dives?
I can comfortably get through the standard DD with Engineer, and 1-2 of the levels of EDD.
I think Engineer has the best survivability in general, solo.
depends on the playstyle
scout can be..
special powder
unkillable
but you get overwhelmed as scout on EDD
so you gotta be a total crackhead
and do everything fast
I enjoy the scout, so I'd be interested in some tips. I just find that I spend more time zip-lining away from things than I do shooting them when solo.
are you using the special powder boomstick?
If Special Powder is an overclock ,I don't have it
yes, it's an OC for scout boomstick
it's VERY good
is your grapple fully upgraded for lower cooldown?
Yup
good
you using the G2K? cuz T5 battle frenzy on that thing is incredible
scout is not that hard, just move a lot and don't die
Ah, yeh I'll try the T5 change.
Yeh, I guess that's why I like the engineer. Place turrets, shoot stuff, profit.
you can't hold ground as scout
but you don't need to, cuz you can be everywhere you want at any time
My wife and I play scout/engineers twos. That's a lot of fun.
don't rely on the platforms much, you gotta learn the way of the mountain goat
Itâs in sandblasted corridors?
and itâs name is abandoned bottom
honestly Iâve always done engineer for deep dive so far
and donât think thatâs changing
especially not if I get RJ250
youâll never see me again motherfu-
So
that means
the second mission is 2 dreads and haunted corridor?
oh no
OH NO
And itâs the twins too
thatâs fucking fun
anyways time to bring nukes
twins are easier solo lol
Doesnât seem like it
arbalest is a menace if not solo
cuz it can just switch targets randomly and shoot you
easy to dodge if it always shooting you
also don't panic when the lacerator is doing it's spike attack, it's actually very easy to dodge
you just need to learn how to fight them
actually since it's just a normal deep dive, so only haz3, this is a good opportunity
Deep dive are hazard 3.5, and 4 right?
3/3,5/3,5 actually
ADP is slightly off, hmm is correct.
The wiki is linked for reference and it's 3,3.5,3.5.
Deep Dive Terminal Deep Dives are an End Game mechanic that was introduced in Update 25: Endgame - Part 1. Deep Dives are accessible to the player once they have promoted their first Dwarf, while Elite Deep Dives also require the completion of a Deep Dive (only once). The mechanic consists of two pre-seeded, difficulty locked variants: Deep...
anyways this weeks deep dive should be fun
I might try soloing the DD as scout, but I dunno how well that would turn out
Not sure whether to run ASS and embedded dets, or hipster and special powder
I was doubtful whether we'd finish the EDD since our 4th guy insisted on being a 2nd scout instead of a driller, until only the two scouts managed to make it to the drop pod because of the low o2 modifer.
we also beat the EDD on first try thankfully,there were tons of bugs but we didn't have any trouble with bulks or anything.
it was my first EDD in a while so I struggled a bit but I had a lot of fun ^^
damn bro
no black box this week
sad
I liked doing it on my first ever deep dive
it was fun
I think twins are the easiest solo because itâs very hard to hit the other dreadâs weak spots when they only look at you
you can jump over the classic dread and twins, the hive is kind of the hardest in that sense, and also it stalls a lot
Imo, I main scout & M1000 Hoverclock over special power anyday, boomstick is not worth it compared to the other secondary for killing, I've never switched it out of my kit rotation ever since getting it, it's that good, removes any potential fall damage without the need for losing ammo from the boomstick and enables goat mining further without the risk
Not saying the boomstick is bad, it's easily one of the most fun, but practicality wise compared to the zhukov - same goes for the godsend cryo grenades compared to the other options
not all grenades are born equal unfortunately
and removing fall damage
and it also is a completely functional weapon on top of that
Oh yeah I agree, I just meant that I prefer Zhukov as the grapple & Hoverclock offers more than the boomstick
And yeah plasmaghost you're unfortunately right
hoverboots would be nice if they were in the passive slot
Hoverboots are kinda redundant though given the aforementioned list
Definitely useful for the other classes though
just have scout instead of hoverboots, land on scout's head
yet nobody does that and it upsets me
also you can be a jump pad to your fellow dwarves with special powder, just gotta learn the timing
Definitely some good moments when you save a teammate from a fall by having them land on you
Followed by an immediate rock and stone afterwards 
Hello, IÂŽm new ascend mate. IÂŽve noticed in the last three events that the column doesnÂŽt give me any reward and I donÂŽt know why. Anyone know why???? THANKS, ROCK AND STONE!!!!
You can boost other dwarves with SP? Thatâs nifty. Similar to RJ250? Or different mechanic?
I guess different if dwarves are jumping off your own bodyâs momentum
yea, the head bounce thing
Try #bug-discussion for troubleshooting. Rock & Stone!
Thanks!
Amazingly me as Gunner and my friend as scout who is not very confident beat stage 2 of EDD
Then we got rekt on the third drill stage lol. Any tips for the third stage?
Bring more people đ
Normal deep dive is a normal deep dive
Just relatively easy
Could be remembering it wrong idk
Elite deep dive was pretty brutal
3rd stage is particularly insane
normal dd has dreadnoughts+haunted cave, not hard but annoying
3rd stage of EDD was basically a final boss
It requires the whole teams concentration
I did the regular DD with two random but really good players, then we did the EDD right after with relative ease despite our random driller being a bit new.
man, they really do want morkite
so many bulks on that EDD
had a clutch team though and we made it through
also the terrain in stage 2 was not pleasant
classic 4 bulk edd by second stage đ
i inted the 2 leeches in the top cavern of stage 2 that stage is so gunked
For solo EDD, engi or gunner?
i would say engi, you will not have enough ziplines for that morkite
You'll have enough Bosco for that
anyone else encounter a bet-c in the edd
Yep
that haunted cave elim was painful
Is it in dd or edd
dd
Jesus why
classic + ghost decided to stay in the same room
ghost triggered the classic
couldn't kite the ghost away from the classic
in the end, me as engi, ended up kiting the ghost in circles in the classic room whilst the gunner + driller went to kill the twins
I tried to kite the classic away into the neighboring room but the ghost caught up
i died like 3 seconds before they killed the twins, so i told them to just run
I think the ghost blocked my ice+axe combo
i managed to kite the classic through an entire tunnel, right back into his room
also, the double spitballer + brood nexus in the classic room was hell to deal with without hitting the cocoon
also, another thing. Third mission, driller says: "thank god, this last mission is easy". We get out of the droppod and theirs a bulk on the wall behind us
pain
the order of the dreadnoughts you fight is in order of the cocoons you pop
ye
the classic/twin room can be any room
I don't even remember the nexus
DD stage one has a guaranteed huuli though
He was accidentally running the starship troopers mod while doing our EDD
no huuli solo
oh
pain
the EDD is fine

stage 3 is dicey because of the drilldozer babysitting+leechfest
during stage 3 I drilled head to clear out the caves
You especially want to scout ahead during EDDs when stage 3 is an escort
gets so much out of the way
failed the deep dive
got my ass handed to me the first time because of your local eldritch fucking horror
and the second time because of the arbalest

I knew it. That's so funny tho đ
Regarding the EDD, I found stage 2 the hardest because of the terrain, but then again I was gunner and my team was kinda braindead
got through the DD first try with an Engi, Gunner, and Scout.
Jesus, DD stage 2 was just too much for my crew. First dead + ghost was hard enough, but we all got demolished at the twins-
driller C4d everyone else stage one of DD, got us all back up and then dipped
finished the whole thing tho
DD stage two really messed me up
i got to 2nd stage of EDD then host crashed
Whoops! all morkite!
Late reply, but I recommend either Engineer or Gunner. Both have the fire power to deal with anything that comes their way, and Bosco can mine everything.
You should always pickaxe/drill ahead to all of the rooms if the last stage of an EDD is a drilldozer. Let's you deal with pesky cave leeches and collect minerals so that way when you start up Doretta, refueling is quick and easy.
When you're defending the drill at the heartstone, be liberal with shields. Throw em on the sides of the drilldozer so your friend can repair it through the damage and you can kill the bugs.
Insane amount of Wardens, so make sure to focus them as soon as you can. Can lead to Doretta getting overwhelmed real quick.
is burning hell + volatile bullets good to bring on an EDD or is it too risky? I find myself having to reposition a lot when using it and often using up shields/incendiary grenades quickly
Anything is fine on an EDD as long as you know what you're doing
If i did it with bullet hell + magic bullet, anything better than that should do the job 
Yeah all of this concern of the 2nd EDD should be resolved with even a semi-competent scout 
Just that first EDD journey back to the drop-pod is an issue with the 02 and difficult terrain to follow the mule
Also, in addition to the predrill tip, donât open up dottyâs initial drop pod cage while you predrill. Bugs canât hit her if the cage isnât open (though they can still suicide if they happen to somehow touch her idle drill)
What's wrong with bullet hell? oO
People incorrectly think itâs bad for some reason. But nothings wrong with it. Just donât take blow though/catg they are terrible.
Dreadnought hunt + haunted isnât a very nice experience for a greenbeardâs first solo DD
As I recently learned as a not-greenbeard, somehow dreadnoughts make me completely forget about the ghost bulk
boosted greenbeard to graybeard transformation
on my solo dd i think i cratered once and then dread got me
tried to kite past the horror and made sure to have enough shield to get through it taking a hit
Dread + Ghost is just bad times in general
Did anyone else have BetC on EDD Stage 3? I watched the dev stream and they didn't have it. I thought BetC was seeded but I guess not.
yeah I don't think it's seeded
Anyone up for the EDD on Xbox/Windows
They love you
They want to give you a warm hug
About how many leeches are in the last stage of the EDD?
yes
I think it's awesome! But I'm indeed running both blow through and catg. My current general purpose build is 32312 for basically everything except dreads. Could you explain why blow through is bad? I get it why catg is bad and basically never take it on my other builds.
roughly 15 or so,
because if you want to go for damage, you're better off with Armor Break on bullet hell because of the 20% reduction damage of light armor. In my opinion, blowthrough is overrated and it's quite situational. It also tends to do a lot of FF.
Bullet hell really shines with the stun mod though. You can completely stun a whole wave and keep the bugs from even getting near you or your team. Eventually, if you run Aggressive Venting, you can just keep stunning the wave until you overheat, and if you're close enough, you'll be killing a lot of enemies on top of the consistent CC.
Alright, 20% thing is new for me đ
I'll definitely try both stun and AV here.
What is FF?
Friendly Fire
Ah yeah, good point. I already thought about it, but kinda missed that blow through is not essential for this build
Since you don't control the ricochet, you'll be hitting a lot of armor. Light armor (the basic grunt armor) reduces incoming damage by 20%. Heavy armor completely negates damage until it breaks. With armor break, you'll be hitting armor a lot less and gain a significant damage boost overall.
So either armor + hot bullets or stun + AV?
Also, thanks to bullet hell, you already have innate blowthrough. There's nothing wring with trying to double down on it but I think it's less good than Armor Break or Stun in my opinion ^^
I prefer AV over hot bullets but yeah, both will probably work better
Cool, thanks!
I have legendary gunner and it turns out I know nothing đ
it's the hardest content in the game so yeah, it's fairly hard.
Should be doable if you're used to haz 4 or 5 though.
Even H6 sometimes đ
Heh, it's okay. Not everyone has the same depth of knowledge. Besides, this is just my opinion. A lot of people would say the opposite of what I'm saying đ€Ł
then you should be fine. Just play a bit safer and faster and it'll be okay 
don't let yourself get cornered by bugs, try to stick with your team
Just saw this and saw that @burnt sandal answered more or less the same way I would have. Stun/AV/Elephant rounds very strong/survivable. Armor Break/Hot bullets/volatile bullets very good offense build if you have a good driller to guard you.
Here is a video with haz 6 double enemies crazy numbers showing what bullet hell/stun/av can survive: https://www.youtube.com/watch?v=FIAoP9OWSbU
Edit: Build here https://karl.gg/preview/4182 with a small guide in the description.
Double Edit: Oh and I didn't explain why blowthrough/catg is bad on it. Bullet hell lowers your actual bullet damage considerably, and blowthrough/catg are both mods that rely on bullet damage. Whereas Hot Bullets/Armor Break/Stun all proc on hit which means they scale better with number of bullets rather than bullet damage, so they lean into bullet hell's strong suite which is adding a lot of bullets. AV doesn't really scale with the number of bullets it just happens to have synergy with stunning lots of enemies and building up a pile of stunned bugs near you.
Awesome video, that was VERY cool đ
I am pretty sure Turret EM Discharge engineer can survive anything
if you are playing it smart
forgot that you have dash 70% of the time in that video, classic
I try pretty hard not to use it in case I need it âlaterâ. So most of the time yeah I just wind up not using it, or using it to cross an empty room when thereâs no bugs.
if you get caught in a bad spot in haz6x2 it can very quickly be the end of your run
good idea to keep dash off cooldown
Yeah, 25 secs is quite a long time at that difficulty and is easily the difference between getting overrun or not
i was doing solo EDD, first mission i was going down the second corridor, look behind me, boom a detonator spawns right there, i run ahead and then another detonator spawns but this time in front of me
wish i could say i survived but i did not
ive had 15 wardens in edd
wth is happening
21 wardens and 2 bulks on dotty
this week wasnt hard except for second stage but i dont hink ive ever had worse spawns
I want to know who thought it was a good idea to have the haunted mode. Literally every other challenge modifier can actually be enjoyed except for this stupid haunted crap
we should give him a name
"dickhead"
"hey that dickhead is on the way"
is good modifier, coders just need to stop being lazy and git gud
reusing content andys
The ghost definitely brings a different kind of pressure. On morkite mining primary missions in particular it really spices things up. (That EDD stage a couple weeks back with morkite mining, BETC, and classic dread comes to mind)
So I've got a baby, and I only get to play while my wife is watching her. So she's doing bedtime, and I decide to do this week's EDD. Everything is going fine, we get to the third stage, the baby gets to bed early, and my wife comes in and starts taking her clothes off (it's been 4 months). Deeply conflicted, I end up choosing my wife. I rush back as soon as I can just in time to see the rest of my team die while trying to protect dotty. I've never felt such a mixture of satisfaction, horror, and embarrassment!
im sure its fine, i would understand. being a father aint easy.
why does every single mission have morkite
not a bad thing because it makes it a lot easier to do but why
family always comes first.
I honestly think its a garbage modifier. its an overused trope in games and a lazy copout way of creating a sense of urgency
which class would yall say is the best for soloing the EDD?
I honestly think all classes are good, but scout might be a tad harder if you have to do blackboxes I guess.
fair enough
Fundamentally all classes have the ability to solo the DD/EDD - with the exception of escort missions
As Scout your survivability is incredible, however you could lack the necessary firepower to keep the drill alive
And as this EDD's third mission is an escort you might have a problem
well thank you for the response, i usually avoid solo scout because combat becomes a pain so im glad to know that im sorta right lol
Finally another person running 21:9, such a breath of fresh air filling the screen đ
No worries mate, and I agree
stage 1 of this deep dive is really fun
mining a massive cave with low gravity as a special powder scout is amazing
first attempt got me a 45:55
yeah stage 1 was a really interesting map - i really enjoy that biome overall
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
but I don't wanna do a haz 5.5 cave leech cluster doretta
then dont forget to pay up to mission control
doing part 2 of the normal deep dive, one dreadnought down
both dreads down
survived part 2
that got stressful
deep dive complete
Hell yeah

Solo scout EDD was great until the very end of the last stage this week. Is it even possible? Or an even better question, have any scouts solo'd this weeks EDD?
So I did really good on the deep dive every objective completed
but the drop pod spawned in a BS spot I couldnât get to
I died.
whatever, not doing again for a fucking cosmetic.
Besides, I got basically all of the pay I couldâve.
(And more importantly the matrix cores I care about.)
drop pods spawning in really bad spots is really common. if you can try playing with a driller it makes everything braindead
you can always get to the drop pod, one way or another, if you have enough time. the problem is usually staying alive while doing so 
yes
I got swarmed to death
because I was on my last revive
And was using fat boys
There we go, beat EDD on the third try
all ya fatboy users
I once was a fatboy user like you, but then I learned to love RJ250
how spicy is the current EDD? in 4 player, I mean
Yeah, it's pretty close to a straight line
I had a lot more trouble in stage two. All those leeches hiding among the crystals.
Stage 2 was worst IMO, cavegen is pretty bad in the biggest chamber, mostly fighting the map.
Make driller earn his sandwiches and clean things up and itâs fine
Heartstone room is huge on stage 3 and pretty easy to defend
Predrill helps with all the leeches if you wanna play safe in S3
weird. i can barely remember what happened for the EDD
Too many blackout stouts eh
maybe
My experience had stage 2 and 3 as a constant wave of enemies. It also didn't help that we didn't have much room to work with in the 2nd stage's second cavern. We set up shop in the middle, which was a mistake due to the brood nexus in the cavern above us. We only got through the second stage due to our driller, and the drilldozer died on the third stage due to the endless swarm. The Cave Leech Clusters were annoying, but hardly the issue with us.
did edd again for funsies as driller this time, 1st and 2nd stages went smoothly since we drilled passages to the drop pod ahead of time for 1st stage and made sure not to fight in the 2nd stage's 2nd chamber, but in 3rd stage we predrilled but only cleared the 2nd chamber because we thought we could handle the journey to the 3rd one for some reason
we couldn't
lmao
Fun with Bet-c on the way to the hearthstone?
We didnât get a bet-c with 4p
Hi Guys, I'm looking for a few spanish people to play DRG with, if anyone knows anyone just send me mp please
Think I saw a link in #fan-communities
Thx man!
Hi Guys, I'm looking for a few chinese people to play DRG with, if anyone knows anyone just send me mp please
I didn't see anything in #fan-communities
Same, had it with 3p tho
From spanish to chinese?
A man has to have a few strings to his bow đ
Cool. This is a great example of a small detail that some folks overlook in DD/EDD: BET-C spawn chance does not directly scale based on player count, but rather its RNG is simply /influenced by/ player count
Had it in both my runs, but more importantly, Betty almost running over a bet-c is just the kind of information I figure this discord room is for!
no
oh nah, I didn't run into bet-c in the two times I reached stage 3
Tbh it was my fault that the run ended lmao, the swarms overwhelmed us during the journey to the heartstone and I died trying to revive scout, so I used up IW to revive scout and engie and dashed back to doretta, then before I knew it engie was dead and scout (the only silver rank+ on our team) died defending doretta.
I was the last man standing and used up my remaining ammo to defend dotty instead of using it to help out my teammates, I was panicking since I barely got out of that chamber alive but that was a huge mistake to make đ„Č maybe I could've saved the run if I revived the gunner so he could use his shield lol
also Dotty's hp was always at 100% during stage 3, I've yet to check if it's the same on normal missions though
That's a known bug
I can't be the first to say it, but please let it be known: soloing dreadnoughts in a haunted cave sucks balls.
Any mission with haunted sucks balls. There is no fun mission with haunted.
I'd have to agree with that. My regular play group avoids them if at all possible.
I donât find it to be very impactful usually. Unless itâs like 4 egg tiny map. Even then just bring 1 electric weapon and keep it moving super slow.
Oh it isnât remotely unbeatable, it just turns the mission into an irritating chore.
The ghost creates a dangerous wandering no-go zone that you constantly have to avoid. This can be anywhere between trivial and cancerously painful depending on the terrain gen.
Wait... electricity can slow down the haunted bug?
I think you can even freeze it for a moment
Yeah, sticky flames work fine too.
Yes electricity makes it very slow. Stubby can burst it now and then and make it pretty harmless.
I use electro mines on gunner brt a lot so I tend to have that available. Also works very well since it has so much ammo.
I'm just going to say that today was ok - I was reasonably productive, my wife came home safe, and we had a fun evening. With that context, knowing now that I can slow the ghost is the best thing that's happened today.
(Don't freak out, it's facetious hyperbole. But, thanks for the info đ )
yeah ghost bug was a challenge but not awful during this week's DD. just need to be mindful of where you engage the dreads - make sure you've set up whatever mobility you can (zips, platforms, drill paths) before popping the egg
but yeah way more difficult i'd imagine if yer solo
im just glad we got haunted + dreads on normal and not elite
it is dangerous to kite it, but possible
you can return aggro to yoursellf if you make it stomp (what is obviously death sentence if you dont fall back in time)
Shooting it doesnât gain its aggro though, in my experience
If you keep your distance it seems to change aggro somewhat randomly (but usually with some minimum amount of aggro time)
Neurotoxin is my favorite ghost slow method, lasts a nice long time
So- when are we deep diving on the hoxxes moon boys?
doing a solo DD now
Gunner build with High Capacity Magazine mod, Lighter Barrel Assembly mod, Supercharged Feed Mechanism mod, Hardened Rounds mod, Feedback Loop mod, Fl...
using this build. we'll see how it goes
stage 1 was great, didnt even need a resupply
stage 2 is gonna suck
haunted dred missions...
Dont mess this up like your former colleagues
I hope you know what you've signed up for
this biuld worked super well
I like it a lot
i didnt even switch off field medic so i only had one active that i never used (iron will)
TOok me an hour but I finished the DD w/ no deaths. Very clean, combat mobility rules
Haunted & Low O2
Now we're cookin'
.
Tried the deep dive with a buddy who I regularly duo Haz 4 with and normally do the deep dive each week together.
Dread and Haunted cave was too much for him, so he got flustered, frustrated, and then when we failed, he didn't want to make another attempt later in the week even. He really, really hates haunted cave.
Solo'd it tonight instead, and it's a shame we didn't get another try, because the cave it's in is so generous for space.
The only real problem we had was that he was trying to kite the ghost through some of the long tunnels that looped around, and the Dread kept switching aggro and wanting to follow him, which got me trapped by a wind tunnel, and then him trapped when he wanted to revive.
huh, a lot of people struggled with the 2nd stage of the DD it seems
tl;dr, there's plenty of space in this week's DD to kite the ghost and still fight the dread(s). Just don't get trapped in tight spaces and use the space you are given.
Guess it's understandable, haunted caves is probably one of the more painful mutators
I think it's less that a lot of people are struggling, since most players who don't have an issue with it don't tell you about it, but imo there are a lot of players who make a conscious decision to avoid Haunted Cave, so when it's in a DD, it's pure pain
ah, I see
Haunted Cave is one of those hazards that when you are starting out is pure stress and anxiety, but once you encounter it in an EDD, or in harder levels, or are forced to learn to deal with it, it's really not so bad. A few above have pointed out that it's just a roaming no-go zone. It's slow and predictable, you just have to be aware
I guess it's an intimidation factor
I think it is intimidation factor in general, even outside of a dive. Most players won't play it enough to learn how to deal with it, given the choice. Then when it's in a dive, they want the rewards, so they're confronted with their old nemesis George xD
lol, in that case it's completely understandable xD
I will say that that stage did take me considerable longer to complete than I normal take, since working around the ghost does slow things down
As long as you have room to work, even solo, Dread + Haunted Cave is just time. Waves don't spawn, so it's just attrition as long as you focus on not being dead
I also spent quite a while breaking down pillars and even digging down a hill to make a flat open area next to one of the eggs to make things easier
Yeah, I took a while in there as well, but I only used three resupplies for the whole dive, and I probably didn't even need two of them. Called one at the end of stage 1 just to be prepared for 2 and one at the end of 3 because why not? Left a ton of nitra on the walls in stage 3, and I had hundreds to spare.
Apart from kiting a ghost bulk, this week's dive is pretty easy, barring the time factor that Haunted Cave adds
probably over-prepared tbh, but I'd rather over-preparedness than not being prepared enough
I think clearing some of those pillars is a good idea, as long as you aren't using them for anything. They're a bit of a deathtrap in places if you want to kite the Dread and have room to avoid George
If I was playing Engi, I probably would have put platforms on some of them to have a space for rapid traversal off of the ground, otherwise they're mostly a hindrance
I was doing a duo for this week's DD and EDD, with me playing scout and my friend playing engineer. I think between us we used around 6 resupplies in the DD, used 2 at the start of the 2nd stage, 2 at end of the stage, and then 2 more in the middle of the third stage.
Both George and the Dreadnoughts really liked my friend so he spent most of the time kiting while I shots the dreads xD
Definitely more call for resupplies for an engineer (and a duo team) in this DD.
I was playing solo scout with blowthrough M1K, and avoiding a lot of the spawns for the sake of speed.
Fair, Engineer is definitely a class that needs ammo fairly frequently imo.
Especially in the large, open caves in this week's DD. I saved a lot of ammo by being scout and just ordering Bosco to go get everything xD
Bosco truly is the most efficient for saving ammo xD
Ammo and time. I used to laugh seeing lobbies in the server browser named "Please be better than Bosco." but it's a reasonable request to ask of random players looking to join xD
understandable tbh xD
Bosco is pretty useful though all things considered
not exactly the most reliable friend for saving you from leeches though
hes a good mining buddy
he's strong for awkward minerals but way weaker in terms of firepower than having another person
and amounts of bugs per wave are the same between 1-2 people
I almost never bother using him for mining stuff lol, but it's probably because I play scout and can easily get to 99% of minerals
probably veering too off-topic here though, this is meant for talking about deep dives not bosco :p
He is a very weak combatant tho
Bosco good for time if your objective isn't held back by killing stuff, but bad if you do have to kill stuff quickly to progress. Mining/Egg and Aquarq/Mining DD objectives are bosco country. 
true, he does help with grabbing eggs and aquarqs by quite a bit
especially on crystalline caverns, magma core, and radioactive exclusion zone
If Bosco gets an update they really should rework him so he can be built to complement solo Scout. As of now Bosco is best as a Scout surrogate for other classes but has atrocious combat performance no matter how you build him.
You really should be able to build Bosco for respectable hordeclear in exchange for removing his ability to mine / light up places. That way Scout can actually complement him and other classes will have to choose between utility and combat prowess.
as for using him for combat... though he doesn't do much on his own against most enemies, I found him to work well as providing fire support, and using his cyro rockets to freeze certain dangerous enemies like spitballers, can really help save ammo in the long term.
just use See you in hell + Vampire combo in DD to literally never die to anything 
see you in hell pickaxe hit one-shots grunts in the face
also, bout haunted modifier, it's bad cuz it relies on the randomly generated map layout which is a terrible game design, mixed with the lazy programming so the horror for some reason has collision and is still affected by the random effects
you also don't get any notification when it targets you, which is awful as well
Not sure if this is intentional or not, but it's possible to debuff the ghost using neurotoxin, forcing it to slow down and give everyone extra breathing time
it's neither intentional or a bug, they just reused the bulk code
Swt, I was like... "Wait a second, why am I seeing orange cloud coming from the ghost"
really wish they start caring about small details like that sometime soon, maybe even remove collision and add some more voicelines for when the dwarf passes through the ghost
hmm i think bosco's fine for where he stands
as for how scout can swarm clear. You can. You just gotta apply some neat little tricks
but of course. some missions will be harder to complete
fortunately theyre also missions that take a relatively long time to do even in a team
looking at you escort
Scout's swarm clearing is slow because his mobility allows him to survive any amount of enemies if he has enough space to work with
what? he has slow swarm clear speed naturally because of very little aoe options
I think you misunderstood what I was saying
I meant that because he is so mobile and able to avoid enemies nearly indefinitely, he has slow swarm clearing speed and low aoe options.
So thats from a design choice perspective. I mean yeah. Its just natural balancing
Was just confused as why you would even mention something like this
I'm mentioning it because I don't think giving bosco swarm clearing abilities for solo scouts would be a good idea, since to me it'd essentially be removing the only thing the scout is really weak at.
Ah ok. For me it would be because bosco was never meant to be a player. Just support. So having him mine stuff is great
Not saying that he cant be improved tho. I wouldnt mind bosco having to prioritse enemies based on healthpools
So firing upon swarmers first
That will be nice
agreed, I'd love to see bosco improved, especially on his ai
Embedded Detonators on the SMG can be decently effective at clearing bugs if you get them to clump together and spread out your fire between targets for maximum effect before reloading to detonate. IFG grenades can help with this both because they increase damage and also because it makes it easier to strafe around the bugs to keep them clumped up.
Ed for wave clearing
Truly a based idea
But no. Id rather use blowthrough zhuks with the field damage boost
Its more effective and ammo efficient
But better still. Id use phosphorous rounds to do everything for me
because fire spreads
hm, you know, I was going to argue that embedded detonators would be too ammo inefficient to reliably use for wave clearing, but then I remembered that on solo you have more than enough nitra and resupplies to keep yourself topped up for a long time
so for solo I can see using it to some effectiveness
Ifg + shotty phosphorous rounds
Very good swarm clear
With decent speed
You can use fs fear to keep the bugs closer for longer as well
The DoT spread and damage will finish off the grunts
I guess I didn't catch your whole conversation, didn't know you were talking about solo.
Guards and praets are to be kept alive for maximum pain to bugs
ah, yeah we've been mostly focusing on solo here xd
in mulitplayer I leave swarm clearing to my compatriots
and mostly handle priority targets
Me too generally, but when the team goes down and you have to finish the wave off as scout to revive them, I've gotten pretty good at using Embedded Detonators for that purpose. But I am also one of those boring players who just uses the same general loadout for almost everything.
same
damn my discord is acting iffy and not sending messages now
honestly sounds like a good setup, I usually run cyro grenades though, love them way too much to easily switch from them :p
I mean, there's nothing wrong with running the same loadout if that's what you want to do, if it works for you, keep doing I'd say.đ
my discord died for a minute there lol
Can't you just use embedded dets with blowthrough for wave clear
Afaik blowthrough will cause two internal explosions and it still gets multiplied by IFG
Its really overkill
I used to only run cryo grenades too, and they are still great, but I think I actually prefer IFG now except for mactera plagues.
Cryo setups are great for emergency denials,support and hvt killing. But for swarm clear, phosphorous rounds would be the winner imo
Esp if youre going solo
Or if you go carry mode
Cryo is decent for swarm clear, especially against swarmers
Might work well with blowthrough m1k, never tried
Both cryo and IFG works great with blowthtough, since allow you to line up more, but IFG is better, giving you much more time for that
Like i said. The only reason why phosphorous rounds beats out cryo is because the onfire status spreads to other mobs. Has the added benefit of being more ammo efficient in general, dealing large amounts of DoT when youre kiting mobs in the ifg fields. Added bonus of auto killing swarmers
yeah I won't argue with you there, ifgs and phosphorous are definitely the go-to for swarm clearing
They touch something thats on fire. They die instantly lmao
It's not as much about time as about affecting mote bugs
With cryo one cluster of bugs get frozen but other bugs quickly cover them, IFG just slows everything else that goes into it
You can clear an entire swarm with AV gunner by just baiting all the mobs to crowd around you on a zipline and setting them all on fire
Sounds like an easy but not very ammo efficient way
Is prob the most common tactic in h6x2 or h5p4 runs
Its actually highly ammo efficient you get to just wait for the DoT to do everything. You dont even have to take it from me either. There are vids out there that show this
I dont think many players here even know that fire spreads
I know how it works, but in my experience I'd kill more bugs before overheating rather than procing AV on purpose
Guess I don't have enough bugs for it to be efficient
How is it supposed to work with 4 people?
If gunner gets on Zipline bugs will just attack other 3
And if you mean for all 4 people to get on zip then I have never seen it on h5p4 in 500 hours
I see
finally beat the edd again đ bringing neurotoxin grenades instead of axes really helped with edd stage 2 and stage 3
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
if there is doretta on it I will scream
maybe you should start now
theres escort in deep dives almost 99% of the times lmao
I bet 10 magnite, theres gonna be another haunted caves mission xd
Haunted cave escort
No
Just curious, has that happened before?
DD is not here yet and someone is already complaining! Faster than light
Haunted cave warning cannot be on salvages and escorts
Sadly
the first ever DD on the experimental build had a haunted cave mining mission in the REZ as the first mission
right away, it was spelling it for disaster 
đ
well better be a literature teacher and correct the spelling
Every time ive done the elite dive for this week molly gets stuck either in the drop pod (and gets sent to the top of the drop shaft) or the ground (and falls to the bottom of the world) in the first mission (which is low o2 so we all suffocate nad die)
I'd love to see a playthrough of that 
If thereâs a haunted caves dreadnought again
Iâm legit just not doing it
Last weeks was fucking hell
Oof
If thereâs a escort duty I may stick around
But not haunted escort
thatâs like trying to kill a bulk
but you canât
you probably can find something on the internet tbh đ
elf
Final stage of EDD. Escort, BET-C up ahead. Doretta stears close but looks like we'll get by without triggering.
Leech grabs driller. Team shoots leech. Leech drops driller on BET-C đ„ł
We cleaned up all the leeches before starting the escort
anyone wanna help me( a scout or engi or driller) and my gunner pal get thru the elite deep dive?
itll be a great help, we can never complete the elite dives
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
My GF (Scout) and me (any class) are gonna try in a few hours but it's our 2nd EDD attempt
Shoot me a ping when yall are going in and Iâd be willing to join
EDD this week is infuriating to most teams I come across
for some reason people don't like combined length 3 complexity 4 low O2
Need to get nitra faster : P
Im not that good at this game :P
I really enjoyed this week's EDD, did it once with each class
Its no biggy if i cant get this weeks edd done, ill do next weeks
I just found it tedious
looking to do elite deep dive
I gotta say that the 3rd stage for EDD was surprisingly fun and not too hard despite playing scout for escort, honestly was fully expecting me and my friend to die before reaching the heartstone. Somehow we only lost a single segment of Doretta, and we only lost that segment mostly due to the sheer number of rocks spawning at once, and got out relatively unscathed.
With Doretta's head brought back with us of course
I hate molly taking weird shortcuts after calling the pod like come on, I'm getting choked and swarmed and she just chute through the ceiling on the 1st stage
Sometimes I catch myself thinking "man I hope molly doesn't use this" when making shortcuts, ha.
But not making weird shortcuts is definetively something to keep in mind for low O2.
man, why do I do this to myself
https://youtu.be/IWdNQw4CpHs
https://youtu.be/NScuJyinZZs
Also thinking before pressing button helps
No point to blame molly on low O2 if you pressed button at the bottom of pit
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Anyone hyped for new dives?
Weird hype, but ok.
The feeling is more "so what bullshit do we have to deal with this week". but i like the pain, haha.
I don't think it's a possible combination, for obvious reasons 
Should have shot him in mid air! What is the scout doing!
P.S. I am not even sure that betc will stay still if dead body were to land on it
Karl deep dives. Escort, doretta starts herself and are running over the eggs.
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
radioactive exclusion zone 
DEEP DIVE
Region: Magma Core | Code Name: Crazy Skull
Stage 1:
4 Eggs + đĄ 1 Black Box |
Volatile Guts
Exploder Infestation
Stage 2: ✠Refine Liquid Morkite + đĄ 1 Black Box |
Shield Disruption
Stage 3:
7 Aquarq +
2 Eggs |
No Mutators!
ELITE: DEEP DIVE
Region: Radioactive Exclusion Zone | Code Name: Crying Nightfall
Stage 1: ✠Refine Liquid Morkite +
2 Eggs |
Lethal Enemies
Stage 2:
225 Morkite +
2 Eggs |
Swarmageddon
Stage 3:
10 Aquarq +
150 Morkite |
Parasites
magma AND rads? fuck...
Crying Nightfall, Mission Control is not completely over his ex yet :(
yikes, magma and first mission is exploder infestation
no its exploder AND volatile
Oooh boi
4 engis. Make your own floor.
its like the first mission was sponsored by TORGUE...
Just gotta rush the black box before too much of the floor becomes lava I suppose
It rarely comes up so imma mention that you can pickaxe/drill hot rock to remove it, handy in a pinch.
yo DD in magma core? sweet
It is xp you need, not missions completed. #drg-chat
Anyone in the EDD? How is the terrain?
No! Because you are asking an off-topic question in a channel dedicated to Deep Dives.
Ask in #drg-chat
aint nobody gonna answer your question now lol
he asked in the main chat but he was still hostile
plus the ppl out there are currently completing it and helping us by mapping out objs
dont be ungrateful
I bet my man probably just hadn't promoted XD
he says he has
but apparently confused that he cant level up
which is p weird if he is 58
Refineries 
Stage 3 DD got no mutators. Very suspicious.
simple PE just get in get out, no problem 
Upside of rad and magma zones, less growths hiding aquarqs.
the devs are on stage 3 of the DD rn if you watch the stream, if you want a bit of intel about it
What's so weird about it?
Unless you're anxious about what's coming more than hyped to see the next challenge then yea I understand
Edd completed 2nd cave bad all tunnel lot of swarmers
Yea looks like another edd where my scout has to pass lol
Swarmageddon? Parasites and even a refinery? Fine I'll play driller again then
how was the edd this week? pretty greasy?
Looks deceivingly easy...
Any cursed generation in this weeks EDD?
"They're coming out of the damn walls! "
That dd stage 1

Rest look easy but have to see the cave generation, notably EDD and stage 2 DD
check the dev stream from today, they did the DD
okay doing 2nd stage and all the wells are in accessible places, no need to drill
got through the EDD, we played pretty bad, normal nitra spawns in stage 1 and 2 but tons in stage 3, at least.
had a breeder in both EDD stage 2 and 3, 4 players.
In stage 2 i met it in a tight hallway, froze it with cryo minelets, lol
Did management turn 14 today lmao
Look at the names
I guess management hasn't gotten over that breakup
They should be more mature, and space-dwarf inspired, ya know like, "Glyphid's Arsehole".
Looking for a gunner or driller for EDD right now. Anyone interested?
No dreads, so I'll enjoy this one
Elite Deep Dive is pretty standard this week, it's easy enough that you could possibly beat it with one person AFK.
Aquarq in the regular DD stage 3 were semi-hidden in clusters in some nooks and crannies, ziplines were useful for once, heh.
10 aquarks on final
Rng please donât make the cave gen painful
time for me to do the regular DD
and done
I've found a lot of lethal missions being worse than the EDDs lately.
Mostly corkscrew caves.
I hate those.
deep dives have the benefit of being static too so even if you fail or technical issues happen you're still more mentally-prepared for it
random missions can be a little more unstable
most of the recent dives have been kinda tame though, can't lie
Just tried EDD. We failed the first stage 3 times before I tried building a bunker (first time!). Judging by the number of enemies that came pouring through the opening I have a hard time believing its possible without a bunker. Then the gunner ragequit at the scout for mining gold in the second stage and we got overrun during the drama.
yeah, like, the gunner wasn't wrong, but save that until you're back on the space rig eh?
i mean it's just mining gold? why say anything at all about it?
we were pretty pressed for time
like, barely hanging on, needed nitra, weren't getting much time between waves to do the objectives. It really wasn't a good priority.
still not worth a ragequit though
coulda just said "let's skip gold for now" or something
a suggestion works more than an argument
sometimes I screw around mining gold if I know I can take it easy or if I'm deliberately passing time timing a swarm for something like a dread cocoon secondary
but there is a time and place for it and it sounds like that just wasn't it
agreed on all points
People who tell you to skip gold but still ping nitra when you have 400 of it by the last stage
It literally doesn't even give xp to mine in edds.
yea don't mine gold in EDD when your team is falling apart and you don't have time 
kinda bad idea
actually don't mine gold in deep dives at all, don't be silly
EDD is super doable, we ran driller 2 gunner and scout, nitra is everywhere just be fast in the onsite and quark and youll be fine