#deep-dive-discussion
1 messages · Page 203 of 1
only one egg was almost outside gunner 02 range
i gathered two loads of nitra. team gathered 10 aquarc at the same time, lol
DD stage 3 is more like electrocrystal hazard, haha. tons of those things!
Betc on EDD
stage 1, next to dotty 😦
the stage 3 on EDD is leech horror
5 leeches per square meter
not even leech cluster
oh wait, it is leach cluster, nvm
wow
the edd was way easier than i thought
salvage spots are really good
require very little terraforming
solo scout done
hilarious amounts of fuel on the EDD p1 dozer refueling. formula 1 refuelling times, lol
yea
2 veins right next to each other for 2 cells
the 1st stage was so snooze i just stood there and let dotty get whacked around
ty betc
very cool
i wonder if we can skip betc
prob will instantly aggro the moment you pass through with the dozer
Tiny low o2 cave? Pog
these dives are to compensate for the absolute terror of some previous dives a while ago
we had like 180 nitra left over from 1
literally a god-send cause it's like going deeper vertically
its fun lol
side note
a 3 star legendary driller did not play like a 3 star legendary driller
i got catfished
AND
actally thats all for now
goodbye
never saw 1
just dipped the moment i got the morkite and dread
its prob because i didnt travel far enough to see the bet c
looking for a deep dive group, just unlocked them, but keep getting booted from peoples groups likely because of level
mind that you need a promoted dwarf to start the mission
yep of course, i played on xbox a long time ago, just re started on pc
the dwarf you are playing need to be promoted, i mean
yea he is
cryo dwarf
i need to do deep dives to get the things for overclocks right
do report back if u see !
it's like after the vertical pit of death
vertical isnt necessary in the sentence but
sounds cooler
the next cave is at the bottom right?
almost bottom
weird
the dirt cave is like 2nd from the top
never saw it
and bet-c's perched behind the mushrhoooom
the big orange thing
scratch that, not mushroooom
big orange coral
wrong map hehe
best of luck friend
with the inclusion of betc the whole experience was very snooze yes
mission control* gave us a laundry list of enemies on 2
ghost det / haunted
bet-c
bulk det
praetorian attack
oh and the dreadnought egg got triggered
hahahahahahahahahahahahahahahahahahahahaineedtherapy
i really want the devs to try this
with teh ghost one blocking one side
and bulk det on the other end
very cool drg
classic dread was annoying
cause of the ghost det blocking the shots
the 2 overlapping one another
you should just host your own so you dont get kicked by toxic people
yeah, that was how i got my first ones done
thank you
ugh, the EDD part 2 is pain
the second room is awful, and tends to hit you with a swarm
Whats missions for dd and edd
are you going solo ingen?
no, with groups that had little issue in p1
shame on me, got downed the same place, in room two. at least we ultimately wiped to fighting betc
Considering just running circles in the first EDD s2 room till the first swarm is dealt with but that does not sound fun either
wait you got wiped to a betc on stage 1?
no, the betc on stage 2
Just got the EDD done under 1 hour
Good EDD this week, about on par with last week but some fun traversal challenges
Only had two downs due to being FF'd and then flung by terrain. xD
Where can I find the weekly EDD info? Don't see it on reddit yet
go into the pinned messages tab
pins in this channel. also its a pinned thread on reddit. edit: woops nvm looks like its not updated for reddit
Rgr ty
They didn't pin it there yet
But there's a deep dive thread on reddit
something something pinned messages
just beat
have engi be on electro stubby build
babysit the haunted (slowing it down)
we did it boys
That Stage 2 was a doozy the first few times, gets easier when you aren't running around chicken-head-off style.
3rd try right now, hopefully i won't fall into the same pit a third time.
bleh, really need a plan for EDD stage 2, survived the second wave but got split and kinda did nothing until the russian got bored, pulled betc and left.
did you just fight the dread in the room the cocoon was in?
honestly the stomp of the ghost has twice cracked the dread egg
either that or the bet-c did
but its hard to have control over when the dread egg pops so yes
well getting to the egg would be a start, ran into roadblocks well before that yet..
currently thinking of waiting in the spawn room for the first swarm, then all four bypassing the bet-c and going for the egg.
just some form of plan for the group to focus on will be of great help, i hope.
Possibly farmable hoarder on regular dd? Spawns right next to the pod right after you begin
Really not worth it
You have to complete the entire Deep Dive to get the full minerals, and you'll still get more from just doing a normal mission
Hows the deep dive and EDD this week?
deep dive is very easy, EDD might catch you off guard with stuff
the one cave leech first section and supposedly a BET-C with a full team, and the second stage is... something interesting
Jesus
not good generation for haunted cave
first stage doesn't pose much of a problem with the team I tried with
second stage killed them twice in the same place, being the first chamber you go to from the spawn one
Failed three times on that second stage, the second room got horrible generation and a bunch of enemies just out of the door.
Got a bet-c too, with 4 players, but it might be skippable.
did EDD a while ago with a team here, and yes, BET-C can be dodged on stage 2
we had to maneauver the vertical rooms with several ziplines, though
and on the way back, after having to deal with both dread and horror as a combo, we had to drill our way back
we were afraid we might crash into bet-c at the end,
but we didnt
best advice is drill/zip away from her, you can definitely avoid her for stage 2 and i encourage you to leave her asleep
everything was going so good on the EDD, until that second cave on the second stage
How experienced should I be before I try to run a edd?
You should be able to get through a hazard 5 mission with little to no deaths
Today's EDD was pretty simple, we got two BETCs, one on stage 1 and one on stage 2.
Stage 2 was made touch and fucking go because my friend decided to set off betc for fun
we nearly wiped four times
huh
But other than that, it was pretty easy for me and my friends.
if you're generally comfortable with some haz4 missions and u know how to kite enemies, u can get by an EDD without it being impossible
this weeks dd was ez
piece of cake, easy sub half hour
Tried it and my team choked at the second cave
they forgot low o2 modifier and suffocated?
On edd
ah
Regular deep dive was easy
Choked on their own tongue instead of no air
How is the edd this week?
Is it bad, is it okay?
That haunted cave dreadnought and morkite stage is making me question it a bit
haunted cave mining expedition is never fun, dreadnaught and BET-C are just sides
For stage 3 though, are any of the 2 mules high up where a scout could easily access them but other classes would take a bit?
not sure
just did it, theres one really high mule near the drop pod
stage 2 is suffering
Would you say it could be reached with ziplines? Im planning on playing gunner instead of scout for this edd so i wont have all that sweet mobility
ziplines will work yes
thats what i did
stage 2 is the real thing you should be worried about, stage 3 isnt horrible but can trip you up
not that i should talk for the difficulty of edd because im bad at the game but other comments above are right
alas couldn't finish the third stage due to the fuel lines glitching out and duplicating themselves
had a solid team this week which made the EDD a walk in the park
funniest moment was when I used a cryo nade on the brood nexus so that i could kill it without making the spawns
minigun gunner decided to shoot it with their burning hell minigun so that it thawed immediately, and then when the things spawned just left without killing them for me to deal with
He was a pointy eared leaf lover for sure
Thhnx
Is there an EPC mod for Driller that let's them dig? I forgot the mods or whatever to do so.
Thin containment field i believe it was
Okay, I haven't played in a few months so I completely forgot.
huh. Seems I can't do it.
USually it seems that they just shoot the orb at the wall and it explodes.
From what ive seen and tried myself, you have to shoot the orb before it touches the wall
I cant for the life of me figure out how people do this, but i also dont play driller much
Yeah, I can't do it either.
Make a focused shot, release it and shoot sphere in mid air
If you don't shoot sphere it will not explode, will be regular focused shot
Why learn how to epc mine when you can join the enlightened and use subata

I failed for about 30 minutes straight and thought I was being trolled until I finally figured it out and then it started to get easier (still takes a loooooooooooong time to master).
oof, it does get a bit too close to solipsism, playing with randos without voice comms. one could easily start to feel like the other dwarves are just well-written, random AI programs.
Nah, computers at least act with SOME intent. People often don't.
just gave the elite deep dive a go with some randos. first stage went really well. second stage, we got a huuli in the first room and were like "oh cool that's rare"
then second room we get a swarm with a menace and a real bulk detonator accopanying the horror
we ate it then haha
Hey guys, had a weird result today - after killing the Dreadnought in S2 of the EDD, it didn't actually count.
Anyone else get this??
I've been softlocked before, I somehow took both canisters out the drilldozer at once and one of them despawend
The regular DD's first mission is just about the smallest cave you can get
I had a fuel cannister drop into the heating pool holes on glacial strata b4
Oh boy those were annoying
Nvr had them despawn on me tho
It's really annoying when nitra falls into those pits
Omg I was with you I think lol
you don't get more lives from one stage of the dive to the next, right?
Attempt 2 was a success!
Oh yes hello!!!
It was fun playing with you o/
Map 2 cave 1 of the EDD is such a death trap, but once you get past it it's pretty smooth. Shout out to "dog with a gun", our scout who kept ghost aggro the whole time so we could clear the cave out without worrying about the big spooky boy
It was fun playing with you too!
In my 3rd attempt a huuli spawned too
on my third attempt at EDD stage 2 i got three bulks, lol
finnaly, on 5 attempt
but at least i got past the second room! hopefully next time i will find the blasted way down to the egg. It's a maze.
at least it was a huge cave for the dread
i should have just kept going towards the egg to see the blasted room, instead of spending half an hour reviving, ha.
I am more happy than i should about a 1 hour wipefest that was a fail.
Bosco lives should reset on a perstage basis iirc
I tried my first deep dive and got killed too many times 🤪
Oof! Hang in there! You'll get it eventually. Or keep trying with different teams. A good grey beard should be able to carry a normal Deep Dive.
man this EDD :/
nothing about it should be so hard
and yet ghost+bet-c+swarm combine into a voltron and punch you
Thanks for the encouragement. I have to keep trying.
Hows the EDD for everyone this week
I somehow managed to finish it with a fragment of sanity
when its haunted cave
in the second stage
who youre gonna karl
I don't tend to do the EDD. Did it the one time like 150 levels ago and not really ever since.
I solo the DD every week though for the cores though.
Aww man my edd host disconnected
That sucks. We did the fungus bogs with the low oxygen/refinery a few weeks ago that was awful. On our 4th try, all making it to stage 2, we finally got the jacks connected but before we started pumping got disconnected. Our two other team mates ended up finishing. Couldn't bring myself to try again.
not too bad
had an easier time with it than the edds about 3-4 weeks ago
it's ok, 3rd stage on haz5.5 was like haz1 with no enemies around, 2nd stage had tricky cave structure with lots of pits but I was driller and didn't care about it, ghost was going all the way around when I was changing positions through the drilled tunnel and... 1st stage was ok, I forgot anything about it
died only once to dread that got me in the air jumping down, damn he's fast
there were also lots of jellies but I brought flamer
Oh, so is this who I was doing it with
That nickname felt familiar but didn't remember where I could see it
man we're playin' in the same region lol
Are we? Your ping wasn't that low
region is kinda big tho
Fair
Yea, must've been a bug of some sort. It was weird bc we broke the egg, and there was a solid 30 seconds before the dread spawned in
And after killing the dread it just... didn't check it off?
stage one of this week's DD is the easiest i've ever seen
Stage 2 is the smoothest low oxy PE I have seen. Tiny map. I gathered a load of nitra, team got the aquarc in the same time, lol
Only one egg were farish away, but even that were close enough to zipline up to, mine, and get back in one run.
Where can I check the dd missions of this week?
Pinned messages
@azure wraith what do you mean?
The pinned messages of this channel, that's where the dd missions are pinned at
Yea but I didn't find it
@sudden mural
Thank you very much mate 🙂
I protected the drill dozer solo in the edd then my power went out
Third try on the EDD, screw stage 2 srsly
ugh, yeah
For the EDD that Stage 2 how best to counter the influx of enemies lure them into that big room with the horror and clear them out before moving to the betc/leech room? 
There's just so many enemies 
can you drill some loops in/out of the room for kiting the horror / enemies?
I guess I could give that a try. It's just Horror + multiple Oppressors suck with Wardens
oof. yeah.
and bulks spawning in as well
yeah, the way i succeeded was we killed bet-c asap, then left back into the starting room first swarm, then went back in to clean it out and move forward
no matter how you do it you shouldn't try to fight the swarm in that cramped area with bet-c
it's a death trap
finally made it through stage 2 and then had the worst luck imaginable on stage 3
can the bet-c on EDD stage 2 be drilled around/avoided? (haven't had a chance to try this week's yet, our crew isn't back together until Wednesday sadly)
you can totally ignore it
cool
who in their right mind passes up a betc tho?
tbh it does more team damage than actually helping
and it pushes you around and blocks bullets
yeah betc in haunted mining mission seems particularly annoying
yeah edd was particularly annoying this time
at least the regular deep dive was super easy and quick though
Betc is more of a bother then help most of the games
And epecially on the mission where you already have 2/3 of morkite and dreadnought to fight
If you have builds to kill it in one go, then why not. If not - it is not worth it with a bad location and ghost around the corner
Nitra is tight this EDD, the first room of stage 2 is almost barren, and the second room is a death trap. Fighting a swarm, betc, and probably a second swarm during betc with no extra nitra have been a death by a thousand cuts for us.
The betc is kind of tricky to lure into the first room too, it is just a tad too far away.
sounds like the best course of action is to avoid betc altogether
betc is good actually. just don't, y'know, stand in the glowing red AoE marker
Me and my team finally had success by setting up cheese towers maybe about 8 high in the starting room of stage 2 to use as cover against BETC’s hitscan machine gun attack
I was the team scout, special powder shotgun. Went into the spaghetti cave, woke BETC and ran back to the team. Driller made me a second tunnel just in case the horror blocked me off
Use the scouts IFG grenades on BETC, does wonders
Sentries are pretty nice against bet-c too
Probably one of the most successful runs lately. Nothing to it! https://i.imgur.com/cbFzKFy.jpg
Guess my beard has plenty of grey hairs at this point.
I went for a fairly standard setup on my end. Warthog with 21221 + Mini shells, PGL with 21322 + Fat Boy. Turret with 2121. Platform gun with 111.
Turret Whip anything that moves if it aint within shotgun range, blast everything else with the shotty. Plasma Burster on smaller groups. Fat Boy whenever you see a big horde or if you catch a huge horde spawning in on a distant wall.
High Velocity Grenades is absolutely amazing for the Fat Boy, this negates all of the downsides of the suppsedly "heavier" projectile. You can hit anything, at any distance, the nukes travel insanely far. (They'll hit the top of the drop pod hole with ease) And with the recent PGL changes, you now have 5 nukes on you. Honestly, this thing is borderline OP. It just gets so much done.
5 nukes has been the amount for some time
I believe it used to come with SOME kind of tradeoff, but then some mods were shuffled around. Could be wrong though.
Oh yeah, the high velocity grenade upgrade was moved from T2 to T3. So before you had to choose between more ammo or the high velocity shots. I went for the high velocity shots. And after the recent balance patch, you get to eat the cake and have it too.
The DD seemed very quick this week. Posted a 34:05 time, but I'm sure we could have gone sub 30 minutes if we got a shift on.
Well the difference against regular build is that fat boy kills slashers, trijaws and has radiation
All for having 5 shots instead of 11. I would rather have 11 and shoot twice if, for some reason there is tons of slashers
Also #drg-chat
DRG chat isn't terribly great for the more in-depth stuff I find. Not that I have much more to say other than that I typically run Fat Boy almost exclusively when using the PGL, it's just too much fun and incredible at what it does. I rarely have to try all that hard to destroy hordes as engineer, easy life every time.
So you can only get rewards once per week With deep dives. But Does that also count towards Elite Deep Dives?
Yes.
Yes
Thank you
And by yes, they do mean the reward pools are separate for both. So only once per each dive type. By doing both dives you can get 6 cores, but redoing any levels completed doesn't net more.
Ooo awesome, thank you much. My green beard self 
mined all of the morkite, was almost done killing the dread
the unknown horror killed me and the dread at the same time
and i didnt have any revives left
the horror damages dreads? we were arguing about that in my latest EDD attempt. It is not like the horror oneshots players.
anyway, finally got the dive down! some pleasant chaps from this discord instead of randoms were the key!
Also i am not as incompetent of a scout i thought i was. First dive as something else than gunner, lol.
Its smash attack damages / heats up bugs, yeah
Caught one in a clip a couple of months ago smashing a praet and getting it halfway to on fire
More if it deals enough damage to bother with, but nearly killing a prae is descent i guess
Well…didn’t nearly kill it, just did /some/ damage and got it halfway on fire. Damage didn’t seem all that crazy against other bugs, but not sure if there’s a modifier there
(New challenge for haunted elims: no weapons when fighting dreads, only ghost smash attacks)
it does a chunk of damage, not enough to severely wound a dread but its enough to deal the killing blow if its only on a sliver of health
In either case, just shooting the Dread in the ass as normal worked fine on EDD stage 2 worked fine. The egg room was full of plants, but big enough to comfortably kill the dread without too much pain.
Had two breeders in there, but just pushing onwards past that awful second room and the worst were past us, it felt like.
Can anyone give me tips on this weeks EDD I’ve failed over 8 times already all on the second stage before dread :(
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Betc can be skipped. Try to not fight the swarm in the first room and instead run back to where the droppod landed. Once it is over, then push forward. Communicate about ghost location and aggro when you can
Map spawns (like leeches, spitballers, BET-C) are based on player count.
So one group may encounter completely different map spawns than another
I thought bet c was a special spawn
Like the game rollingto see if it spawns a huuli
it's a miniboss and as such can only spawn the one but other than that no
Plus i saw the bet c on stage 1
Its poszible that i missed it
But idk
I dont think so at least
Everyone should stop at the same area for the morkite
The edd this week is hell
Kinda weird that there are such differing opinions on this weeks edd
it happens
it's usually influenced by personal experience (solo) or how well the team works together
Seems pretty close to unanimous to me?
however most people seethe when haunted cave rears its ugly head
one of those plague mods people avoid
Greg Jennings caught a pass from Aaron Rodgers and even though his leg was broke he was able to outrun the entire saints defense I was playing a joke name GUMBYBOUTDATLIF final score 49-20 Aaron Rodgers 24-28 395 Yards 5TD's 0Ints 158.3Passer Rating PLEASE DOWNLOAD The "F**k U Gumby Ringtone off itunes"
oh shit, darren sharper unknown horror
i mean you have people that go "damn this edd is fkn easy and p unremarkable must be a godsend due to the recent edds"
and then you have those that go "FUCK STAGE 2 UGH HAUNTED CAVE AND BETC WE GOT WIPED BRUH"
Every week there are people that go "easy" or "hard" when describing the deep dives
The AI that came up with stage 2 can go fornicate with a rusty spoon
It’s one thing to be a bad mod “haunted” but to force us into a cramped vertical stage with a Bet-c it’s just wrong
Everyone has different experience in the game
For some every EDD aside few is a chore, for some haz5 is unreal so are EDDs
You can skip the bet-c by the way, herding that thing into the starting room cost us too much time on one of the fails.
The experience in the EDD is almost solely dependent on player ability. Some teams have multiple players that regularly play with Haz5. Probably 3/4 or 4/4 of my team was like this, which was why we only had 1 down combined (me eating a dread fireball). Other teams have no players that play Haz5 regularly, and those are the ones that will suffer.
Haunted Cave was annoying, but ultimately just that. Annoying, but not necessarily fatal. The vertical cave structure of stage 2 is only an issue if your driller doesn't know what his job is on the mutator. Which is to prioritize getting to the next room so that people don't get cornered at the dirt and to put some space between you and the ghost.
failed the first attempt because our driller accidentally activated the bet-c after we all agreed to skip it
we should've run back into the first room to deal with it but w/e
I found Communication were a lot more important this time around. Usually you can get by without too much of it, but everyone having the same idea helped a lot this time around. Driller making tunnels on stage 2 are of no use if the rest of the team are going for bet-c.
Well, put it this way. Generally speaking, if those teammates are worth having to spend stage 3 with, they should be able to handle bet-c if they consciously go for her.
I'm not the kind of person that wants to sweat through the equivalent of having to herd a bunch of squirrels.
I have been avoiding the other kind of sweat by signing with randoms, worked well enough the previous weeks.
Just do it early in the week.
I know, got three failed runs done on thursday.
Yeah, caving in and making a premade group was the hail Mary, and it worked.
The digger screaming incoherently as he accidentally dug into the Ghosts tunnel was pretty amusing, too.
You don't need to go as far as make premades tbh.
Just purely lobby shopping will work.
I think we are talking about the same thing, though discord voice was an added bonus.
premade to me means I wrangle everybody together before they get in the lobby through other means
lobby shopping is just popping in, taking a look at the levels and promotions, and moving on to the next lobby if you don't like what you see
different methods of getting the same thing
is deep dive elite hard?
Yes
good to know thx
Not really
it's hazard 4.5 - 5 - 5.5, in that order
thx
I know stage 2 seems to be the killer this time around, but what is/how hard is stage 3
from what i remember of it, its been actually easy compared to stage 2
for one, there werent bulks
stage 3 was p smooth. one of the mules is on a cliff and it's awkward but the uplink n cells are in good spots
the elite deep dive this week with ghost and dread is making me weep lol
as well as a bulk detonator always showing up in the cramped ass mapgen
EDD broke for us on stage 1 no second fuel canister spawned just said it was floating at spawn but did not exist
EDD second stage was rough anyone have any advice with the haunted cave?
About to start stage 2 of EDD. Wish me luck. 😂
Sadly this is a long running bug. Clients with high ping / packet loss picking up the fuel canister seems to be a trigger. No workaround, have to bail. Thankfully escort is on stage 1!
LMAO. It was as bad as advertised.
god this week's EDD has been kicking my butt
not adding anything new here but i havent even gotten past the second room in stage 2
we enter the room, a swarm starts, we all get separated and then turned to glyphid chow in the panic 😔
onces the swarm starts you need to kite back to room 1
if you do betc before of after is up to the group
but you all need to be on the same page to kite back/ rush down betc
fighting in room two gets to crazy with all the verticals
im crying
we were at the last stage doing the fuel cell charge
and i lost connection
the second stage went so well too
i followed your advice and it went relatively painlessly
the dreadnought wasnt even that baddddd
o o f
i dont have the willpower to do that all over again
That's how I felt about Fungus Bods a few weeks ago. Did it 3 times with randoms and failed on the 2nd mission with refining/low oxygen. Then played with friends and got through on the 4th time only to lose connection. It sapped the will out of me.
DAMNNNN, i can't pass stage 2 whatsoever. i lost like 5 - 6 times already
I NEED ADVICE!!!
make sure you have a clear line to the room you spawn in, retreat to it whenever the first swarm starts
be ready for the swarm too b.c it starts pretty early on, usually by the time everyone's made their way in
either have a driller make multiple paths to the spawn room or lure the ghost around so that it doesnt catch you off guard
you can also have someone like the scout lure bet-c into the spawn room so that you have a much better arena to fight it in
if you can handle the bet-c and the first swarm you're pretty much in the clear since the dreadnought fight is pretty easy to manage with the big open room, though don't forget about the ghost since it can be really tricky to revive a teammate during a dreadnought fight
Or you can just ignore the bet c
thats a valid option as well
DD, 2 more people, pod 4
If you kite bet-c, she gotta be lured somewhat, she is a tad too far from the starting room. If you grapple right out she might stop following.
<@&296918282403840000>
just did the EDD
the second mission was particularly 'interesting' 😄
I really liked the middle part with the confined terrain
Had a much better time of it the second attempt. Big thing was leaving betc alone.
Then I drilled right past it on the way back and woke it up, but we just ran.
Probably not attempting it again, but it might be an interesting strategy to drill from the pod room past that first big room until you hit flatter room and then work your way back up, drilling staircases.
That way you can kind of run in and loop to kite the horror away if needed.
I did it as scout with a gunner and engi, and I spent a lot of time kiting it away while the other two actually progressed
the dread fight was tricky, good room to fight but we got off to a bad start and it was difficult dealing with swarms, horror, and dread at the same time
I find it hard to spot the horror
the other hard part was the evac, the other two ended up dying and I had to escape by myself
the hardest part for me personally was the tight space halfway through the mission, with the extreme height differences between floors
very cramped area that makes a scout unhappy
Amusingly, I had a very similar experience, as a Scout playing with Driller and Engi. I kited while they progressed, re-upped them throughout the Dread fight, and ultimately had to get in the pod alone. Brutal second phase, but wicked fun.
I died right outside the pod and they saluted me as they went down.
Oh we had not one, but two breeders in the dread egg room. Luckily we watched our fire.
Dive deep
Yeah just failed the EDD for the third time haha
oof
this EDD really is a scary one
how many leeches does stage 3 have
ah nvm i died again
all the leeches are on the last room of stage 3, scattered all over the massive roof
my teamed counted about 10, spread wide across the roof
hyper prop is soo good for taking care of betc quick
we destroyed betc in a couple of seconds, almost felt sorry for it, almost
i know its thursday
thats all
some time in the evening for me
but thats timezone shit
can't it be thursday already
zzzz
does anyone know what happens when you get all weapon overclocks?
do you start getting two cosmetic cores in core hunts and deep dives instead?
You get 2 blank cores and 1 cosmetic core per completed DD/EDD/Weekly Core Hunt after you have unlocked all weapon OCs.
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
2 betcs in one EDD is a bit harsh
not rlly
you can skip the second one, if you prefer. It is the least of the problems with the second stage anyway, ha.
we didnt rly get a choice to skip it
we had detonator and betc and the ghost all targetting different players it was just a mess
Thursday 12 AM GMT
Same as last week, BET-Cs are notoriously easy to deal with & uniquely provide you with an ally which otherwise does not occur
Gl to those doing it before tomorrow
finally got a chance to run this week's EDD for the first time...that stage 2 was a hoot
just gotta keep pushing down, decent sized arena down near the dread
Can I get confirmation for stage 2 EDD if betc can be lured back to spawn room to kill? I saw some mixed messages on it
It can, it just is a bit far away, so you gotta bait it towards the exit. If you just have the scout pull and immediatedly grapple and sprint, it might lose focus. happened to us once.
On the second attempt i was scout, played it safe and made sure she was chasing me.
It’s tucked off to the side and pretty easy to avoid honestly. I’d suggest avoiding it if you can
Avoiding a challenge sounds pretty elf-like, ngl
Wait there was a Betsy in the second stage
holy shit
my crew must have missed it, damn.
Well enough anyways. We got two Bulk Dets at once while defending the Uplink in stage 3, so we didn't need any more struggles lmao
I think EDD stage 2 betc is a sure spawn for 4p this week, dunno about 1-3p
ohhhh, okay, yea, we were a three-player team.
yeah stage 2 of this dive is BRUTAL
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
Only hope the next edd doesn’t beat me like a red headed step child
I wanna get it done before i need to catch a plane, so same, lol.
oh i completely forgot to try the EDD again lol
maybe i could sneak in a solo run tomorrow
Oh gods the 2nd stage of the DD
We did it perfectly and called the drop pod and it landed like 30 meters through a wall
But it was at the end of the absurdly long curving tunnel that we hadn't actually found
I think maybe 1 egg was there but we forgot about it
That's a case where a Driller was really essential I guess, having 2-player Engy and Scout was a real problem
Does the escape pod always land in the same spot on each mission?
I'm so mad we were so close to getting the overclock and had so much nitra for the 3rd mission and lost because of that. Stupidest loss I've had aside from glitches.
did it land near your spawn by any chance
No our spawn was directly uphill of the minehead
At the top of a cliff.
I walked down the ramp and was like "watch out don't go straight off" because the minehead was about to land directly in front of us
Maybe the escape pod was right behind the same wall though
Just failed a EDD run with two stoners who were too high lol
if anyone is sober enough to EDD lmk lol (xbox)
No, but whatever algorithm determines the landing spot usually picks from a small set of candidate locations so it can seem like it sometimes. But for example if you’re on a morkite mining mission and are down at the bottom and call it, it will spawn above you…but if you walk up the tunnel far enough before calling it, it will spawn below you
Oh so when the DD is generated it generates a set of candidate locations, and each instance chooses among those at the point you call it? Interesting
I was just wondering if we got especially unlucky or if everyone had the exact same drop pod location
Well our bad luck was not having a Driller for it, with one of those it would've been trivial
I think drop pod location will be persistent unless you are close to it. Then it will choose next option
Never specifically checked for this but feels like it
So you've played the same DD multiple times and noticed it seems to be the exact same spot and orientation usually?
Yeah, I quite often play same EDDs if they are interesting
The part I am not sure about is about changing locations in case of proximity
Omfg was in stage 2 of a EDD and we had to dealt with the ghost dreadnought and a BET-c only to be at the very bottom of the cave when the drop pod is called by some idiot all the way at the top of the cave.
Only way up was my zip lines and there was a mactera swarm...
Thank you for an awesome EDD! With 90m to spare for the week.
@bright parcel @fossil nexus @smoky cliff
np
Graz maybe I should get a group here next time, most people here seem to have a working thinker.
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
DEEP DIVE
Region: Fungus Bogs | Code Name: Crying Heart
Stage 1:
3 M.U.L.E.s +
150 Morkite |
Rich Atmosphere
Elite Threat
Stage 2:
250 Morkite +
2 Eggs |
No Mutators!
Stage 3:
4 Eggs +
150 Morkite |
Low Oxygen
ELITE: DEEP DIVE
Region: Dense Biozone | Code Name: Red Sorrow
Stage 1:
3 M.U.L.E.s +
150 Morkite |
Cave Leech Cluster
Stage 2:
200 Morkite +
Dreadnought Twins |
Parasites
Stage 3:
3 M.U.L.E.s +
Dreadnought Twins |
Critical Weakness
Elite Threat
jeez, those names. Did Mission Control lose his girlfriend this week or something?
maybe he got drunk as well??
we are the reason Mission control drinks 
Mission control drinks, but my headcanon is not decided on whenever it is leaf lovers or torpedo juice.
Its both of them
bofum
lol, we got two dets on EDD stage 2, second was during a swarm in a tunnel
elite critical weakness sounds bearable too
EDD wasn't very bad
we pulled twins by accident. still went down, ha
twins got shredded by crit weakness
There shouldn't be positive modifiers on EDD, especially OP ones like critical weakness
Funny you think mission control could land a girlfriend in the first place
dude doesn't even like dancing
reached finale of edd 3 with 450 nitra so we spammed them resups
got some sneaky bulks defending at the end, but nothing especially nasty this week!
critical weakness no-sells elites, ha. some elite trijaws died faster than regular ones
Crit weakness last stage? Lol easy week 
crit weakness on twins were less noticable than expected tbh
i guess they still got some nice healthpools
i dont think crit weakness applies to twins, isn't their head just a normal damage spot
like theyre armoured + head unarmoured
their ass got an actual weakspot under the armor, unlike other enemies?
other dreads. at least i think
hm, is it the OG dread i am mixing up with?
exposied back should be an 1x weakspot, triggering the critical weakness
breaking the armour reveals a normal damage area
all this is on the wiki, you can look at the models and its clearly only 2 colours- grey for normal damage, and red for the breakable armour
crit weakness no longer works on any dread
ah ok, it felt easy so thought it worked
just had the dread not spawn in on 3rd stage EDD. is there anything we can do to fix this?
Hey guys anyone here that can help me finish elite deep dive?
that stage 2 is hard af
#lfg-steam is more suited
like that story about 2 guns that did the same damage but had different SFX so one felt OP and one felt weak, i wonder if this week people will feel like the dreads melt cuz they'll feel incentivized to really focus fire.
huh edd this week is quite easy
tho i fucked up my twins fight by going full ballistic and attacking the arbalest at close range
while it was firing its fireballs
got rekt
poor elite bulks
saw 2
instantly rekt
yeah, our problems this EDD were solely of our own making, haha. But we DID salvage half the team hugging a bulk in a cave during a swarm.
critical weakness stage 3... time for minigun, lads
v nice EDD this week
quite the streak of easier edds this time
is this weeks edd good for 1st time edd
yeah i'd say so
okay, thank you
Just did my first EDD ever (tried for the first time last week, but failed). Really fun. 🙂
Last weeks EDD stage 2 was brutal, don’t feel bad about failing that one
Honestly, a dwarf should never feel bad about failing an EDD. It’s designed to be the hardest content that the vanilla game has to offer…it’s OK to fail.
The regular deep dive looks so easy this time
On which stage of the EDD? cause there's twins on two dif levels
Only stage 3 had elites
oh i was talking about the elite bulks
but if youre asking which fight i fucked up
its the 2nd stage one
Oh god is there an elite bulk on stage 3
theres 2
prob more if you have more players
i was playing solo
but not to worry
crit weakness solves all your problems
Yeah but critical weakness
bulks are random spawns no?
“Random”
I’d say if there’s a bulk in a dive you’ve got maybe a 10% chance of it not spawning on subsequent runs
i think theres definitely some kind of pattern to these things
Also last weeks stage 2 was brutal yeah
most of the mobs i see reappear again on other edd games
But I’d say it still wasn’t as bad as Shattered Armpit
rare spawns*
from a couple months ago
It was bad enough that I actually recognize that code name lmao
^
was that the one with PE swarmegeddon and classic dread?
That was the hollow bough with haunted cave egg hunt and hiveguard
With the 8 spitballers
that one sucked too
I remember that one too
That's an incredibly amusing story, was this in DRG or somewhere else?
someone was talking about it either in drg-chat or non-drg-chat a few days ago. talking about how the warthog sounds i think, so probably the former.
I wonder if GSG saves old dives before they rotate. It'd be cool to revisit old hard-as-hell EDDs as some kind of holiday event. Like here's 10 best EDDs from previous years - come challenge your skills once more!
“Our previous attempts have proven a bit… less successful than we would like. Get in there miner and prove your worth, and we’ll give you a nice holiday bonus!”
From previous discussions on this…while you could preserve the seed that generated a deep dive, what the game /generates/ with that seed often changes in later versions as the code changes.
Maybe when modding support becomes official we’ll at least see someone mod this option for the current version though. Would be swank
Bummer 😦
why have there been SO many deep dives in fungus recently
because RNG
didn't get a single bulk spawning on EDD stage 1 tbh
we got extremely unlucky then
when will deep dives start including double warnings 
not sure they ever will, they've said they will be excluded from assignments and deep dives indefinitely
ultra elite deep dive with 3 double warning missions 
Just throw all the warnings on it
A deep dive that karl would approve
Glad to hear that TBH. You can deliberately do a double warning if you see one that looks fun.
So assignments and DDs can get single warning/mutation... can you ever get 2 yellow mutations? I don't think I've seen one
i do not like the pit on stage 2 of this DD
i died from fall damage in it THREE TIMES solo
i heard a frog sound. whats that?
Bet c probably
oh ok
Yeah that part is definitely painful
So....you didn't see the hole after the first time you fell in it?
Or was it just dropping off ledges while trying to get out?
God that was awful
everything went well until the last part of stage 3
the swarm steamrolled us and it all went downhill when a menace decided to crash the party
How hard is EDD
relatively easy, just watch out for stage 3 battery charge
Got this EDD on the first try, despite the ceiling being made of leeches.
I got it on the *third attempt
there really b detonator elites out there
Done EDD on the first attempt with random people. Though, granted, we played carefully and conserved ammo when possible.
Third stage felt like it could be a trainwreck, when everyone jumped into the pit with mule parts and a swarm + Bulk happened (explosion took out 3/4 people, but I managed to dodge the bomblets somehow), but after that we had no Bulks whatsoever. We even dug ourselves into a bunker and had a great time.
So, I was very lucky with the team.
didn't get any bulks on our 2 man edd i think. But there is a pattern in the sense that if you see a bulk, you're probably gonna see more in the same level
basically the game picks a group of enemies for each map
so sometimes you wont see spitters or menaces
but if you do see one you'll probably see a few
crassus bulks are spawned with the map though, like spitballers and leeches. I dont think you can get those for EDD (I might be wrong though)
We did the same thing in the pit, a friendly reminder from the game to take EDDs seriously, haha. But it worked out with some IFG and more.
This EDD was way easier than last weeks. The third stage was WAY too generous with Nitra.
Playing EDD and end up with randos doing underground bunkers. Then bulk appeared, we were to lucky to survive that and finished the EDD.
mfw 1st stage edd is cave leech cluster
It ain't so bad
But is sure is cave leech cluster. Emphasis on cluster.
It's a quite fun stage, actually
Is it possible to get a core infuser event in a deep dive mission
No.
Deep dives are as barebones as they can get
No crates, no lost packs, no machine events, no crafting minerals, no beer ingredients, no bitter gems or error cubes
Only nitra, gold and the objectives at hand
I think huuli hoarders can still spawn tho which is amusing
Want to talk about pits, the DD this week has a gigantic one.
But I was driller, so I drilled.
i got leached at the top of that pit
and fell to the bottom when i was freed
fun times
luckily that pit had some well spaced alcoves for the scout grapple.
dd this week? I know first level, but crashed, and don't know 2 & 3
which is better for scout double barrel or jumbo shell?
Dives are always in the pins
where do i talk about build?
Jumbo by a lot
Double barrel is one of the worst oc’s in the whole game
ok thx for the info
No problem
special powder 
overrated tbh
how's flying overrated?
how is going at 200 mph overrated???
hoverclock, special powder, dash, hover boots, second wind
do you want to be useful or do you want to go fast?
big movespeed on class with big movespeed grapple hook
though tbh if I wasn't addicted to embedded det powerhouse I'd be going fast too
scout ? useful ? 
just shoot a flare every once in a while and let the big boys deal with bugs and mission objectives
can't farm revive stats unless you have a scout on your team
First EDD solo completed; feels good miners 
the last stage being critical weakness is a blessing
This elite deep dive was a lot more fun than the last
Final stage was a lot of fun with a good team .
I clutch saved the dive by escaping that giant pit in stage 2 as engie today
I got out with 3 breach cutter ammo and nothing else with everybody else down. It was intense
It's never "out in the open" if you think creatively :D
yeah we didn't expect to need to think creatively by the time it was too late
had enough nitra to build a pancake fortress tbh
how to not screw up bunker: don't bunker
Thats my thought but im not driller
yeah if ur goal is to give a bulk a big hug
I mean, we had a bulk and survived it
There are good bunkers that can take a bulk or oppressor but most people dont know how to make them safe
and in my case engie didnt patch all of the holes so it was practically useless
bunkers are for green beards
bunkering is a valid strategy...
It's still boring as fuck and do you a disservice.
I just think that it destroys the point of playing a horde shooter
If i really wanted to bunker id find a target range
Had a game where we played the starship trooper mod. 300% enemies on haz 5 salvage
We didnt bunker and it was one of the most epic and butt clenching experiences ive had so far with drg
An amazing experience i would have lost if we had bunkered
i honestly don't care how valid of a strategy it is, its not fun.
It is efficient and if you really want to get something done. Then aight
But it definitely doesnt make you a better player
I agree it's not fun. And it's also the only reason I will TK you with no warnings if you do it in my lobby when the name of said lobby is "NO BUNKERS".
normally i just leave it to the party. If they wanna bunker then fine. Its the hosts desire to do so
Although it is funny to watch all of us die when its not done right and a bulk comes crawling down
when someone bunker and I'm not the host, I just stay outside 
Same. But i see a lot of bunkers mainly for salvage. So i gotta stay with them
Bunkers seem pre valid for uplink missions . If the games gonna make you stay in a tiny circle where a bulk will ruin you anyways might as well fortify it
bulks only target one player at a time, work as a team and have the person being chased lead it away from the salvage point
Sure. But that doesn't mean people can't fortify the point they have to defend anyways . It's just weird to see so much random hate for a strategy that doesn't seem all that big of a deal to me. Lol
If people wanna make bunkers let em. If they don't wanna make em they don't gotta.
So I joined a deep dive and I noticed host has the DD from last week
Like i said and i think most agree with me. Bunkering is a perfectly valid strategy
The issue being is that its not very fun
(Also some people cant do it right for whatever reason)
Also bulks appearing in defense is the fun part
Its party time
Oh and another thing. Bunkering does nothing to improve your skill as a player
My idea of what a good and valid bunker (for defending the salvage objectives specifically, honestly the term "bunkering" is pretty vague imo and can mean many other types of bunkers that some I think are also ok) is that since most uplinks are positioned such that most of the time there's a nearby wall, good bunkering would be to drill out the area towards the wall or at least dig it out enough so that you can fully walk the defense circle radius, and then putting a few 1 platform thick across the area above. That's a fine bunker and actually gives advantage.
However, most if not all bunkers I'll ever encounter ends up being super enclosed and engis put so many platforms that theres now a 3+ platform thick roof. Most of the time this does more harm than good because you just completely negated any line of sight advantage you previously had. Now you're dealing with enemies that you dont see or cant deal with until they're already 5 meters in front of you. Even worse when the engi puts so many roofs that even with bug repellant the bugs will end up choosing to actually walk on your platforms and now they're crawling on top of you under the ceiling of the platforms.
I don't mind the concept of a bunker I just don't like the execution of it most of the time
in fact I would rather fight inside a driller tunnel
it's also because it takes a fair amount of time to set up a decent one
on haz3 pubs/deep dives it means I'm sitting and waiting for them to finish the digging/platforming and on higher haz/edd I'm pouring even more bullets into bugs
theres a bunker method thats almost always usable on salvage
and p quick as well
drill the link underground. use repellant plats to cover the hole. Then drill a tunnel to a opening on the map
ez bunker
less than 3 mins
you can use c4 at the end to make a sphere so that you can see any sizable threats incoming
is it effective? Very. You cant lose with this bunker unless you fuck up really hard
But is it the most mind numbing and boring shit you'll experience?
Yeah
then I guess I've never seen one that's easy, quick and good
I'm usually stuck waiting several minutes for them to finish up whatever they're doing, if it works
can anyone point me to a summary of this week's EDD?
check the pins
gotcha, thx
Maybe he just had a lobby up for 24+ hours? 😭
<@&296918282403840000> we got another scammer
DD really is "whoops all morkite"
hi, anyone know why some ppl have a little pickaxe next to their name in game ?
They bought the supporter pack dlc
ok thx
How long does a deep dive usually last?
Im planning on doing one
I wanted to be preapred
depends on the group, as a noob i plan for like an hour
usually 45-60 mins for me
don't be too intimidated, a deep dive is just 3 missions back to back, hazard 3-3.5 no crafting resources to distract you from the tasks.
ty
seeing greenbeards scrambling at elite bugs is fun
Anyone know what the EDD missions are
check pins
Hey guys, what are the most suitable classes for this week's EDD?
(if we dont have one of each)
I saw so far scout and engi for the leeches and the turrets to kill pests... but not sure if there are any places driller is super valuable
just completed my first ever deep dive :D
Driller's very useful in general. There's double salvage, so his area denial is nice. And cryo is a big boon vs the twins
Gg
solo ;-;
if you do the same deep dive twice do you get XP & money again
same!
yep the only thing you dont get is the cores again
but just running regular missions is faster xp/money
splintering shells or carpet bomber for blind deep dives?
I guess splintering shells is slightly more generalist? but if you're using a good single target damage secondary with carpet bomber it's totally subjective
i'm using brt with compact mags, I guess i'll use carpet bomber until i feel like dreadnaught dps is lacking
it just feels weird to use my secondary for dreadnaughts after using the minigun for so long
In a solo EDD atm, anything particular I should watch out for on stage 2-3? (just did stage 1)
How prepared do I need to be for a deep dive?
Know the basics, be comfortable at playing hazard 4 (not going down too much, not wasting too much ammo), be willing to communicate with other players/plan ahead with your equipment (for example taking some heavy-hitting weapons, if it's 2 Dreadnought missions back to back, or a good crowd clearing weapon, if there is only swarm-focused objectives like eggs/uplinks). And, obviously, have a promoted dwarf you are going to play as.

Sweet!
Sounds like im ready to go, thought I'd need things like weapon overclocks etc
Overclocks would really help, but if you can perform well without them, you should be alright. Just make sure you are on the same page with your team tho!
Gunner with minigun is really helpful
Good against dreadnoughts and will destroy critical weakness on 3rd mission
Cryo driller+gunner combo sshould be ok, since stopping power of cryo will help with "hold the ground" salvages
4 scouts also works
<@&296918282403840000> scam above
Hello any info absout DRG and Unreal Engine 5? Will be upragade?
Huh, UE4 actually is forward compatible. Sounds like a waste of dev resources though. Gib OCs.
From what im seeing, either some DPS/horde clearing gunner or a hipster scout will be best for soloing the DD
The scout can more easily deal with the low oxygen modifier by just zipping back to molly, but since it is the last stage of the DD you could just drop resups down as checkpoints whenever
Though elite threat with mini mules seems like it's a recipe for some bad situations if you lack good awareness
Critical weakness makes the elites cake id argue
Especially with a gun sporting high base damage
A tap to the head with a subata is enough to drain a 3rd of most lesser elite’s health
It’s a massive help and it reduces the threat from elite tankiness
most lesser elites yeah but half the elites are praetorians and the rest are grunt guards
I’ve found the praetors go down fast even with their health
I’ll concede that I wasn’t the only person on the mission, but the third stage was quite easy for a team of 3
And I suspect the advantages of crit weakness carry over to solo
Unfortunately there's no crit weakness for the elites in the regular deep dive
But an effectivly haz 3 elite is way easier to deal with than an end stage EDD elite
Try BRT with leadspray. You'll wonder why you ever bothered with minigun for dreads.
BRT compact mags 
we lost the EDD on stage 3 uplink because our engie kept mining the uplink zone.
We kept dying to friendly fire from his mines.
In retrospect I probably should have kicked.
we told him to stop in chat too.
Sounds like an engi I had during my first edd try this week
Built an terrible platform roof over the uplink, then nuked us after the rest of us agreed to take it down
I dug the fuel cell to bedrock once
ist me or the menace to op?
Can’t say I have too much experience but I think it’s fair
Drill needed for DD at all?
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Driller’s always nice on morkite tunnel missions, but not strictly /needed/
fair enough
nah the menace is only good at shooting people who dont move
it dies really fast if you shoot the mouth or glowy spots
how is this EDD
pretty easy. just bring dread killing loadouts
Yeah. Was a pretty chill EDD as things go. We didn’t even spec for dread killing, just the usual mix of CC and HVT weapons
Is taking less players worth it to scale the enemy amount down?
.... guess it depends on player skill
Still though... Hm.
Since the game will scale with player count, it literally does nothing in the end. It's all up to player's skill
I ended up with like 25 revives on my scout in an EDD, got to refueling the last drop pod, I think we kept getting nuked by our Engi, then at one point I think I got shot in the back of the head by an Elephant Round Bulldog shot. We ended up losing it. >,,>
Can be worth it if it's known that having a full team will most likely spawn a BET-C or something. But other than that, would mostly say its dependent on player skill. Having more players has its advantages (being able to fully utilize other dwarf tools/weapons), but its main drawback is that if there's dead weight then its harder. But then with less people, lesser experienced players might not be able to make up for the loss of the other dwarf's kit. So basically everything cancels out, so pretty much just depends on individual skill.
Aren't BET-C spawns fixed on DD?
Sometimes they don't spawn for non-full teams. It's happened multiple times before. Full teams reporting that they get a BET-C spawn but non-full teams dont
It feels like nitra spawns change with player count, too
oh man... i lost at the very last second in last stage on EDD solo, too bad i forgot to bring any good solo perks .. lol
dash would have saved me for sure
I just unlocked deep dives, are they worth doing?
yes they are
not only EDD is the hardest content the game has to offer, but both deep dives also allow you to unlock matrix cores, overclocks & skins
There 3 ways to get matrix cores, and deep dives & elite deep dives are 2 of them
the 3rd one being the weekly matrix core assignment
Worth doing is hard to say, the EDD can be very grueling each week (looking at you haunted cave) but as mentioned they are one of the few ways to get overclocks and every other way is time limited so if you want to access some real game changers for most weapons they are a must
they also tend to be pretty fun
since the rewards for the weekly, the EDD, and the regular deep dive are the same I would def do the other two before the EDD each week but once you get the hang of it each is good to do every week
I don't think this is true. It could just be that with less people you might cover less ground, miss nitra up high if you don't have a scout etc
If someone knows for sure then correct me
I’ve never heard of (or personally seen evidence of) mineral spawns varying with player count.
anyone want to jump on an EDD? ive failed this fucker like 6 times already and going back for more punishment
If you'd like, I can give it a shot.
But according to your status your squad is full, so >,,>
if you want the edd advice, take it from a pro : you want 4 gunners. make sure u go in HOT on ziplines, blasting
my todays EDD was HOT enough, i think we got like 7-8 bulks in total
got a triple spawn completely blocking us on second mission after pressing the button. Good thing scout got away
There have also been cases where 2p teams reported a BET-C while full teams didn't
It probably raises the odds with more players
BET-C are seeded, just like every level generated enemy, and those also scale with player counts.
The generation is adjusted depending on the number of players.
IMO if you only do 1 hour of DRG a week make it the deep dive. At least for the first few weeks.
The optimal playstyle is of course "whatever you enjoy the most" but if you enjoy all missions equally, the optimal for core unlocking once you get your first promotion is
- do the regular deep dives every week
- Do the Breaching the Core assignment ASAP, then do Weekly Core Hunt every week.
- In a week where you've finished both of those and also any important assignments like weapon unlocks, try the EDD but be warned you probably won't win, it's Haz 5 difficulty
It would be great if EDD would only reward you with OC and skins etc.
Especially "late" game when you are kinda farming for endless skins/moves and you get 2-3 blank cores instead.
IME taking 2-3 players is slightly worse since you've got the same guns/enemy but fewer eyes to spot things/players to do objectives simultaneously, easier to lose a mission by fluke if just 2-3 players mess up, and fewer traversal tools.
It depends a lot on player skill and just chance though
Hmm?
It gives you 1 blank core, 1 OC and 1 skin.
The blank core is supposed to be more of a consolation prize I think
Unless you're the type who devotes your life to DRG such that you use up 3/week.
I guess that only take about 12 regular missions
This week's elite (failed 3rd stage so far) gave me 2 blank cores. Both 1st and 2nd stages shows blank cores.
Huh.
Do you have every single weapon overclock unlocked?
Ah yes that makes sense.
That's the game telling you to play a different game
Or just play purely for fun instead of "progress"
But if you really just enjoy farming, if it gave skins instead you'd run out of skins to farm sooner
Well with new updates coming I think it's still paced out very well. I still enjoy the game a lot, just thought EDD should always give you more significant(harder to get) rewards because you can get blank cores from weekly and DDs.
That could lead to gatekeeping the better oc to edd only, its best the pools stay as they are for game balance. Nothing is actually significantly harder to get. Its just a numbers game that eventually get everything as the pools empty out
it doesn't scale linearly though. like if you go from 2 to 4 players, the enemy count is less than doubled. and more obviously there's no difference between 1 and 2 players despite bosco not packing nearly as much firepower as a player
not to mention with more players you have more traversal tools, more people to gather resources and find things, and more people to watch angles
i always feel like 2-3 players is easier than 4 but maybe that's because i'm used to carrying pubs
i dont like playing solo its boring. there are no bugs
i can blast through a dreads butt in like half a second with 2 players
Literally just did that in a Dreadnaught game, the bugs didn't stand a chance
4 hahaha
I had the same amount
and I'm sure another one would've spawned if we stayed further
Got 5 bulks and 3 elite grabbers during the edd
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ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
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Can I just point out the fucking 50 meter hole on the second stage of the deep dive? I was really fucking glad I was engie for that one
Yeah that was interesting
I just drilled around it.
I'm in my first deep dive and i just finished repairing the 3 minis but there is no button on molly to uplink to mission control? is it different in deep dives?
Molly’s button should appear if the upper right primary objective has changed to “uplink to mission control”. If it doesn’t, that’s a bug (and one I’ve personally never seen!)
If there’s no button, that’s a bug. Yeah.
I’m dumb, do the secondary
Probably no workaround
But you can ask in #bug-discussion
well that's a great start for my first dive
solo
Weird.
Did you get all the Morkite?
no, i assumed it was a side mission like normal
Nah, gotta get both on Deep Dives to progress!
Tends to throw new players for a loop lol
ah i see, i thought it might have been that but since it said to uplink i didn't bother
Well hey, you know now lol
There should really be a Deep Dive guide or something in-game. DRG doesn't teach you about them at all really
Oh crap. Good catch.
I completely forgot that it locks that button on salvage if you haven’t completed the secondary 🤦♂️
I knew about it on liquid morkite or PE primaries but forgot it locked you from progressing to uplink phase on salvage
I guess it’s easier for them to hide the button vs not let you hammer on the uplink
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ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
Did the deep dive tonight with a buddy, he played Engi and I played Scout. In the second stage, we got a random Dread spawn at the bottom of the massive pit/shaft. Then he fell three times trying to climb up for extraction, so I had to go to the pod without him.
I came to look on here to see how many people were having trouble with that pit
yeah one of my buddies fell in that pit and a big exploder came down to say hi 🙂 fucker killed me and I got off
It was kinda fun to see the glyphids body's hit the bottom of the pit
That shaft was a real wild environmental hazard
dude that pit is insane, gunner ziplines can streamline the ascent but it's a doozey
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ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
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I just made a long spiral as driller
tbh I feel like that form of pit is rare for cave generation in general
I've seen it only a few times at most
the pit was horrid, the gunner got caught by a cave leech right above it and i freed him and sent him straight to his death
Yeah, it was quite unique in a sense of it's size
Drops without way up is not super-rare, but not this huge
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Edd not updating?
nah mission name is the same
probably have to restart
fair enough
DEEP DIVE
Region: Sandblasted Corridors | Code Name: Abandoned Bottom
Stage 1:
6 Eggs +
150 Morkite |
Low Gravity
Shield Disruption
Stage 2:
2 Dreadnoughts (Classic + Twins) +
150 Morkite |
Haunted Cave
Stage 3:
7 Aquarq +
150 Morkite |
No Mutators!
ELITE: DEEP DIVE
Region: Crystalline Caverns | Code Name: Cold Find
Stage 1:
250 Morkite +
2 Eggs |
Low Oxygen
Stage 2:
6 Eggs +
150 Morkite |
No Mutators!
Stage 3:
Protect the Drilldozer +
150 Morkite |
Cave Leech Cluster
low o2 morkite? that's fun
My random team all fell to their deaths, one by one. I was engi and managed to hop down using several platforms against the cliff face right after a swarm spawned. I used my insta rez to get one of them up and we pulled it together and won. I can't recall ever losing a normal DD, but that pit tried its best to make it a first 😄
EDD 2nd : 6 egg + 150 morkite / no mutator
EDD 3rd Escort dozer + 150 morkite / cave leech cluster
I was gunner and lemme tell you.
Wasn't fun.
I've never seen a hole like that with zero ledges or anything, just a sheer drop.
bring steve, ifg and embed det
It doesnt really help
I can make it all the way to the end
But it doesnt matter if i spend the entire time repairing
The furthest i ever got on a scout solo was prob the laser phase
Then the spawns were suddenly dogshit and everything became a nightmare
Alsom have you actually tried a haz 5 solo scout on escort b4? Its a fuckin pain
yea solo escort on scout is impossible
Unless you are a god