#deep-dive-discussion
1 messages · Page 201 of 1
Imagine a dread with rich atmo speed
no thanks
yeah haha
no good
if you want it wont make a difference lmao
he hasnt contributed to any objectives yet i dont think
so close
i'm not sure if i should try and solo this week's EDD
So last night was running with to fellas for my first deep dive and they decided on the last stage after we got both alien eggs and we were working on the last pipeline to extract morkie to try and build the 2 minute long pipeline.. ... so with 0 nitra left and 0 ammo at the end of it we die.... I didn't say a word and just left I was so sad I think deep dives are ruined for me for a while. 😰
like I think of a deep dive and get flustered 😐
Better luck next time miner, now get back in there and make Karl proud!
just finished the DDs
not too bad honestly
Was worried about the last EDD stage but it ended up being ok
took like an hour and a half for both DD and EDD
First stage was was several different kinds of hells, we ended up fighting the dreadnought during a swarm and hurrying to get the fuck out of there because we had no nitra or ammo left.
I got revived as the last person went down, so I tunneled the fuck out as fast as I could.
Stage 2 was less pressure, but just as much of a hurry, ran out of nitra real fast, rushed to get out of there.
Stage 3 I drilled a few rooms ahead to clear them of problems and get some nitra, drill lost both sides and got to 50% health at one point, but we made it out.
Did it first try with the first team I assembled, our engineer was lagging hard, but he did enough to make it possible.
Terrifying EDD this week
Yep
Thanks for the recap. What did you run as driller?
@old widget https://karl.gg/preview/3918
Driller build with High Pressure Ejector mod, Unfiltered Fuel mod, Sticky Flame Slowdown mod, More Fuel mod, Heat Radiance mod, Improved Alignment mod...
Did the EDD and DD. Both were nothing out of the ordinary. So in total I had two downs as Scout, one to a leech in the first big cave on the EDD. The rest of the team was right there, mining stuff, killing the odd grunt, they didnt reply to my text message, my cries of pain etc. And at the end, the driller C4d a praetorian and me. Can I just call that 0 downs? Because both should have been easily preventable.
Edd is pretty easy this week
First stage is horrible but after that it’s smooth sailing, even with the two elite bulks on last lol
First and to a lesser degree second stage are stingy with nitra but 3rd showers you in it
Seems like a nice generalist flamer build with generous ammo/tank size
Thinking of going Ice Storm on this one with all the swarmers, dreads, and elites
EDD, Scout Solo, no OC for M1k, 56 min in, going to stage 3
wish me luck. i think i and/or dolly survive 10 to 15 minutes
dolly died on third room (second i could scout first)
Forgot to turn off the turbo button on your rig eh
Second EDD compete! spent too much time on the first try on d1, which killed us on d2. second try were smoother though. thought we had d3 in the bag, but then a bulk showed when we were heading out, haha. but we did it.
the engineer with the fat boy were both the cause and the solution to our woes.
I did it with random team where only one guy with 300ms ping was trying to communicate and 2 others were not responding at all. So I guess you can call this EDD ordinary.
Did EDD with a bunch of sub rank 60 guys, at the refueling stop told them that repairing speed doesn't increase with more players repairing, then next thing I'm seeing is both gunner and driller repairing it
huh, never thought about that. Would still keep holding down though, repairing is like flare throwing, if I stop, randoms somehow stop at the same time too, ha.
True lol
Last EDD, we ran double gunner, and the other gunner and I dropped shields down at the same time exactly on the same spot, at least 6 times. We kept laughing about it.
At the end, we both dropped shields 4m apart on the other two downed teammates at the same time, and the reaction was "at least we're not doing it in the same place this time"
Not as bad as using iron will at the same time
That is simultaneously the worst and funniest thing to see. Two players get up, walk towards each other, and just stare until they die.
Or you just run around panicking trying to find some sugar
of course, actually doing as the description says and going out guns blazing is not an option, as the only ammo left are that single bulldog bullet reserved for yourself.
and then they die trying to dig a tunnel out of the hole they're in
Nah, my duo mate is actually good
Wow I just played the DD two times and both times the host rage quit during the first stage.
Don't host a public game if you're a giant crybaby.
Should've carried harder so they don't even have a chance to rage
damn, you're right, my fault 😦
I had a host complain earlier about me double dipping a resupply in the DD when we had 300 spare.
I just kept on truckin'
Speaking of that
Anyone who played EDD 4p, did you have nitra shortage on stage 1?
Or was my team just wasting too much ammo
They took 2 whole resupplies just to kill twins
Think it was your team, we had a decent amount of nitra, tho I didn't feel like there was a lot on stage 1
I played the EDD with my brother and we needed 4 resupplies because we're slow af lol. still beat the whole thing though, but nitra was a little tight (99 going into stage 2)
though in my defense the last one did kill a dreadnought
80 Nitra to straight up murder a Dread and then all get to resupply in safety is super worth it.
crashed right after stage 1...was able to get rejoin prompt then it has the audacity to say that i cannot late join a deep dive..
sorry to whoever i left behind
how people still manage to kill dreadnaughts with resupplies when it's been removed for months is beyond me
I haven't tried but I assume it's doable on the twins. It's also just possible to do it on any of them at low health
yeah if their health is lowered it helps a lot
it's not saying much but I was playing around with resupplies on haz1 and found out if the ground beneath the resupply vanishes it'll "land" once on the beacon then land again
On our failed EDD try we were way too slow and lacked aoe weapons on stage 1, so we ran dry first thing in stage 2. Definetively felt it.
this resulted in a dreadnought burrowing beneath a resupply and getting hit by it twice, dying
That magma core EDD taught me that if it's PE + elim then dread needs to be dead as soon as possible
Especially if it has a warning
practice makes perfect
Yeah, we kinda knew that, but did not notice the end of the wave when we planned to pop the kinder egg. Missed it on second try too i think, but at least then we were more efficient gathering aquarq so it worked out. Less time milling around, got most the aquarc, and popped the egg after next wave.
I should start finding proper groups for EDDs instead of pugs, ha.
Try first minute teams, they tend to be good enough to do EDD first try
That got me through last week, but a moose kebab got in the way this week, lol
Still, knew the PE swarm were nasty so it went about as well as I hoped. Even survived the 3rd part.
This week is a really generous EDD for pub games, as long as you don't get all Super green players
I just did two runs, one had a team that felt unprepared for EDD difficulty, the second was a mix and it went great.
One player's first completed EDD and they held their own. 🙂
This last level of the DD was the first time I couldn’t clear a swarm
Found the last of the morkite with all of them after me
My heart is still pounding 😆
"I'm ready for a beer when this is over!"
it scales based on how many players there are
Normal Deep Dives are fairly safe solo if you are experienced with Hazard 3 and can generally handle Hazard 4. They're not especially difficult overall
Deep dives are more about building a community through shared suffering, with seeded missions.
Alright thanks
how bad is the EDD for a team,of 3. cakewalk Haz 3, can handle haz 4 and finished the regular DD?
The first one is nasty, point extract with swarms, but give it a go, it gets more reasonable from there.
You're very likely to fail at stage 3 if you're not experienced enough with haz 5
or if one doesn't use the ammo as needed. We tried to "ration" it and died
Oh yeah, we could maybe possibly have salvaged the first EDD attempt we had. Part 2, killed the dread, but we were all out of ammo, found nitra, got a swarm, desperately called molly.... 100m away. Not including the winding tunnels we were in. That hurt, lol.
So yeah, molly is useful.
Why would you ration when you start stage 3 with pretty much 600 nitras ?
Stage 1 gives like 500 nitras
It doesn't
Stage 1 has at least 400 nitra. Quite literally mined 0 nitra for the rest of the mission, still had enough for 3 resupplies.
I was able to 3 man the EDD this week. 1 Engi, 1 Scout and 1 Gunner. Stage 1 was crazy. Gunner took care of swarms. Engi put platforms everywhere. Scout mined all the nitra and everyone was mining Aquarq in the middle of it all. Very smooth as long as everyone pulls their own weight and dont waste time.
I almost had a panic attack when I saw stage 1, but my group was awesome and we handled it.
Also fuck stage 3 even though we did it without much hassle.
I feel like the deep dives are tailor made to be a pita. Why else would you see two big boi detonators in a drilldozer mission?
management do a little trolling
Hi all, someone complete solo deep dice elite with scout?
well it wasn't an agreed upon decision, it just ended up that no ammo got called
I'm not worried though. I have all of the weapon OCs.
Scout is usually the preferred solo class in #deep-dive-speedrunning - you might check over there
damn
made it to stage 3 solo scout EDD
got double menaces who popped both doretta sides and then 2 elite praetorians :(
don't know if solo scout is possible with the escort being stage 3
lots of supply drops and lots of cryo 'nades
its basically impossible without some helpful modifiers
even if you made it to the omoran
you have to debate whether to kill enemies while having doretta destroyed. Or repair doretta and do it forever
bosco is basically useless
Even one Menace can be run ending on Escort, I don't know what I'd do with 2 at once in solo
stage 1 escort is definitely doable
but stage 2 and 3 escort or even salvage as a solo scout will be a nightmare
@old widgetthanks
just did my first elite deep dive, that was rough, one of our guys rage quit half through stage 2.
you can pre-loot stage 3 rooms before starting the dozer
got wrecked 70% in because game wouldn't show dozer damage state to players other than host :/
die
kill them
surprisingly we did
it was the haz 5.5 rocks + qronars that got us
15 downs driller probably helped too lol
I think got somewhere around that many kills this edd as engy too
the past part of the regular DD, point extraction in dense biozone was kind of iffy, the rest seemed to just mill around the platform so i had to do the scouts job as a gunner, woo.
with so many things blocking line of sight it was annoying to find the aquarqs
still, tempo paid off, the turrets on the mining platform did a number on the swarmers and the mission got done in a hurry.
so i just saw a fcucking elite bulk detanator
that was cool
destroyed doretta but
worth ?
Was it during ommoran?
i finished the EDD today and one of the dudes said "imagine a elite detonator" and the 700 player went "it does not happen"
oh you sweet summer child
im like 250
truly an honor but also pissy cause rip doretta apparently dives have multiple seeds?? like there was a FAT nitra vein after you go through the first dirt cave on stage 2 i think
but this time there wasnt any
the more ya know
really? but the whole thing about DD and EDD is a fixed seed
hmm maybe someone already got the nitra from that cave then
but it wasnt opened yet
idk
if one were trying to get at least one promo on each miner, what would be the quickest xp methods
for each miner?
eh im only comfy with hazard 3 and below tbh
the sheer numbers after that overwhelm me
eh just keep moving
its more a psychological barrier imo
u are right though lotta bugs
I'm almost sure elites are seeded
And I assume some people just do stage 3 fast enough to not meet elite bulk
Okkaaaay holy cow.
This is ridiculous.
I've tried to beat this EDD for the past 2 evenings, maybe 10, 12 groups at this point? Starting to hate this mission, it's more of a chore now.
Currently a driller main- the flamethrower is a godsend the first mission, but the last one, nobody has even reached the egg. The spitters, elite bulk detonator, elite praetorians eating the drill..
Honestly burning out on this game if I can't get this EDD done.
Unfortunately a lot of the folks out there have a dedicated friend-crew to communicate, and say this EDD is "easy" (Don't kid yourself), and all I have is randoms. Just joined the discord, hoping to get some comms going.
I'd love to use cryo, for the third phase, but passing it up on the first mission is a no-go.
I do the EDDs frequently with silent randoms. It's honestly where I have the most success. I lose much more if I get into voice with people on the discord. I'm not toxic either, so it's not like I'm causing issues in voice. I did this EDD first try albeit with quite a few downs on the last stage.
I'm not sure what problem you're encountering. Crspr driller is great
Failed DD on first try when dread cocoon suddenly popped as we entered the giant room. Spitballer and oppressors attacking at the same time. We lasted just 3 min 48 secs. On second try it went smooth and easy. Hated 3rd stage cave layout, so many corals.
Honestly, I don't know.
I've had some good teams that know how to kite and drag the little hellspawns on the first mission, and we kill the Twin Dreads nice and quick, but we ALL lose, no matter the crew, on the 3rd mission.
Too much ammo consumption, too beefy of targets, an elite bulk one time, the pillbugs, and the hordes that spawn after every horde is just, ugh.
On top of that, there's NO good time to do the first mission
There's always goddamn swarmers, there's almost guaranteed a stupid snowstorm, a bulk detonator in the mix of it, and 1-2 hordes before the things are killed.
Honestly, it's just horrendous.
regular DD, right? the egg popping alone happened to me when i went solo. then i went duo with a random, the egg didnt auto-popped. Weird...
most likely autopopped from the cactus nearby
i thought one of us accidentally popped it cuz we were aiming at the spitballer and the dread was right behind but when i went to the site there is a cactus ejector right next to the egg
Do DD and EDD share the same weekly reward?
They're both one of each cores but it's not the same reward
this week's dives aren't too bad
although I haven't seen the generation so it could be fierce
how many? lol
I mean last week or 2 weeks ago stage 3 of the elite was horrendous. The 3 spitballers lined up along the crater
Had 2+1 dets 4p, 1+1 det 2p
Apparently if you take long enough you also get elite det
Or it's random, idk
4p 2 dets spawned during first escort phase and 1 det later, 2p 1 det first and 1 later
I've observed this as well. Last week's EDD in two runs there was a Nitra vein behind the drop pod, and two other runs it was not there. Same number of players both time.
Also, there were differences in where the Uplink and Fuel cells spawned/drilled down, and other mineral deposits around the map.
Alright no I'm sick of this
This stupid god-forsaken "Elite Deep Dive" has wasted my time, for no real reward, no real fun, the 3rd mission is a piece of work, and I'm so tired of using up my evenings doing run after run after run after run after run after run after run trying to get through this.
And think, this week is a relatively easy one.
Waste of my time, I'm done trying.
We make it to the egg with 1 weak point left on the drill, and we get to third stage (waves) and suddenly, Elite Bulk Detonator.
FUN. INVIGORATING. ENJOYABLE.
Definitely worth wasting 3 hours each run in my evenings. I could be playing other games.
Honestly, last week's was fun. This one's a PITA.
Honestly, despite last week's being fun, I'm just not going to play EDDs anymore. I don't care about any rewards at this point, I'm playing for fun. This EDD isn't fun- it's just hair-raising hell and stress the entire time.
Much prefer to laugh, goof around, kill bugs, and not waste my time on a near-impossible mission.
Not to mention; what's the point.
Gives you matrix cores. Cool, already have enough of those in 3 weeks of play that I'm overwhelmed.
It's certainly a valid opinion. Shame to hear you've had that much frustration, because unlike last week, this week went smoothly for me second run with random players. First one was cursed by having too low-level players who were not ready for Hazard 4+, so it was essentially first time start to finish, done.
Thanks for at least a valid response. I'm just not having fun with it. I've played on that- client-side modifier, that makes a metric ton of bugs spawn, and that is fun. I had laughs with that with some fellas running it. This? This is just annoying and hell.
Each run lasts between 1-3ish hours, and I've tried it 12 times now. That's a ridiculous amount of my free time wasted for no reward, because this week's feels like BS. I don't know if people are cheesing or modding their way to victory, but a legit run is hell. All for a stupid matrix core- and a little bit of materials? I could be getting both so much faster doing regular missions. Not worth the trouble.
It's definitely a problem with especially a long EDD like this week if you can get cucked by bad RNG at the end. That's absolutely not fun. We got a normal bulk near the end, but thankfully, players figured out who it was following quickly, and led it away from Dotty.
The RNG is killing it. I like having a fun time on long missions like the DD and EDD, I did last week- the first week of play, I wasn't ready for it. Now, I'm doing just fine, but the RNG is absolutely horrendous. I'm wasting actual CHUNKS of my day not getting this completion, and at this moment, I'm done trying. I'm gonna go laugh, drink, and play on regular missions-
I know devs can't please everyone, but this was.. this was hell for two days. I think they've pushed me away from ever accessing EDDs in the future, no matter the reward.
My favorite moment from the attempts we made was starting up the EDD, and going into the first mission.
We pop open the Twins nice and quick, to get them started. We get a wave. We have tiny babies swarming as usual. We get a bulk. We get a snowstorm.
This happens in 30-40 seconds, and we die before doing 10% damage to either twins.
Funny joke.
still getting rekt by dozer health UX bug
It was a bit of a laugh, but that's how bad the RNG gets
It's probably the same reason I quit another game, GTFO. I was tired of RNG dictating what happens with my hard-earned, off-work time.
I don't know if this will help you feel better about it, but this week's EDD in terms of RNG is an outlier compared to how the game normally is in other cases. The combination of having Bulk in the possible spawn pool and Elite Threat modifier adds an element of randomness danger you don't normally see in any other circumstances.
I'm not trying to lay blame by saying this, but even an elite bulk is a threat that you can negate or deal with with no danger with the right experience/approach. Some teams will get destroyed by one 100% of the time they see one, and some teams will laugh it off if it spawns in the final part of an Escort mission.
Understandable- I'm only 3 weeks new to this game, and though I've gone through two promotions and maxed out my preferred class, and spent enough time to know decent the others, the RNG is just.. yeah. Horrendous.
If there's a funny EDD in the future, I might. For now, I'm just gonna have fun on normal missions and the DD.
Well, hopefully by the time you're farther into the game, you'll feel like giving future EDDs a shot. I've done a few in the past that have made me think there was no way I was going to complete that week's EDD, but I've come back later in the week and bashed it out each of those times.
More than any other content I've played so far, EDDs are the thing that seem to be easier with every previous one I've done. It feels a bit like learning the rules for a series of puzzles that are easier the more of them you do.
I mean, perhaps. It's bold of me to assume I've seen most of the strategies out there, being 'only' 3 weeks old in terms of play, but I've got more watch-time than I'd like to admit, especially solo runs. It's hella neat what they do. That said, even utilizing those, there's just such a random variable when you're with people who you just met. There's spawns on top of you that completely ruin any chance of survival, no matter how prepared you are.
Gah. I'll stop harping on poor EDDs for now, but I don't think I'll be touching 'em in the future. Not enough R=R for the time spent to just, fail to chance.
EDDs are Hazards 4.5, 5, and 5.5 in difficulty, respectively for each of the stages. So unless you are comfortable and play Hazard 5 often, its not really surprising if you are having a hard time and you shouldnt beat yourself up over it too much. Seems impossible now, but it comes with experience in the future
Hundreds of hours ago, also thought the same thing. That any EDD was impossible and that I probably need the best overclock or think out the most optimal strategy. But now stuff like OCs or strategies arent really that necessary compared to just individual experience and comfortability with playing Haz 5. Most of my difficulty is actually from trying to carry lower level players, which im not really complaining about its fun to do so personally for me
That's good advice/perspective. Only a few weeks ago, I thought the guys soloing EDDs were nuts, until I had too much trouble finding a group for one so I said "*&#% it" and did one myself. xD
I've been doing H5 pretty frequently. About 1 in every 3 missions, currently. It's- hard, sure, but not overwhelming. Really it came down to me spending hours with randoms, the RNG was closing our runs repeatedly, and there's just not enough reward to warrant wasting my time over and over when I could be doing a LOT more, for a lot more fun, on regular H4/5 missions =)
It may be worth saying too, though I don't want to sound like I'm trying to change your mind about being fed up, there's nothing wrong with making a private lobby and using #lfg-steam to find players on here to take some of the randomness out of random players. The times I've used that have made EDD runs 10x easier
I might try a DD solo, before an EDD, just to get a feel. Never solo-run'd a dreadnought yet.
Tried that :D That was my last 2 attempts before throwing in the towel haha
worth the metion, though.
(Dreads are much easier solo in terms of how dangerous they are, some of their more dangerous attacks happen more quickly with more players present. The big stomp the OG Dread does will kill you faster than most players can react with 4 players, and with two, it's embarrassing to get hit by it.)
Yeah. Most Haz 5 randoms are either regular haz5 players or haz4 players dipping their toes in after playing haz4 after quite awhile.
Whereas EDD randoms can range from regular haz5 players all the way down to hazard 1 players just hoping to get cores
Huh.
Well if you are down to try again at another time, i wouldnt mind going for another round(s) of EDD with you if you play in NA region
I do- I'll keep it in mind, might need a day or two's break.
This is easily the hardest thing about EDDs if you are playing with randoms. You are more likely to get a rank 30 single class promoted player in an EDD than in almost any other open lobby, and it will sabotage your run 80% of the time.
hehe breezed through EDD with a random team
closest we got was me blowing up a bulk a little too close to dotty
To be blunt, unless you are comfortably doing Haz5 with almost no downs in pubs, you are not ready for pub EDDs since the average player skill there is considerably worse. RNG affects EDDs but I have never encountered variance so bad that it made it impossible to build a margin of error large enough to deal with it. If you feel RNG is is what is preventing you from beating and EDD, it's far more likely that you're simply not good enough, or really need to be pickier regarding what you consider to be an acceptable skill level in your teammates. Some EDDs are single man carryable, but a good number will need at least 2 capable individuals.
I have probably played less than a dozen HAZ 5 missions and have completed every EDD since I promoted my first dwarf about 12 weeks ago, all with random groups. So, in my experience, needing to be really good at HAZ 5 missions is not a prerequisite to being able to reliably complete EDDs. Sometimes it takes me a few tries to beat an EDD. The last few weeks I have beat them on the first try though.
While you certainly can do it if you are only passable at hazard 5, you better be ready to accept that sometimes your team is gonna suck and the edd is gonna turn into an hour of wasted time and suffering.
It is the requirement to be able to do it without being at the mercy of variance.
I just prefer HAZ 4 in general because they are chill and I probably succeed 95%+ of the time with them.
Well, again, I haven't had much problem completing them.
It might just be a timezone thing, but I've found that hazard 5 will often be easier than hazard 4.
I'm a assuming a first try completions.
For the simple reason that haz5 will generally have competent players
Any person can beat an EDD with the throw shit at the wall until something sticks method.
Haz4 is winnable with 1 carry and a trash team, which means that you are often called to carry when you get unlucky and end up with 3 weaker players.
But hazard 5 doesn't let you get away with that most of the time, so said weaker players usually don't join.
Haz 5 is the only content gated by players being able to beat missions in Haz 4 previously.
That isn't exactly a super big gate, though
I could join a bunch of haz4 missions as a scout and never shoot a gun once and I could still complete that assignment in a night.
I don't have a problem having to try a few times to beat an EDD. A lot of times it isn't necessary and I can get it on the first try. I think the most attempts I needed to beat an EDD was 6 or 7, but that was when I was still fairly new, and it was an EDD most people were struggling with on stage 2, with a dread and exploder infestation on the radioactive biome.
Maybe you don't, but wasting an hour each attempt isn't something everybody likes to deal with.
In any case, the original point was that EDD variance isn't unbeatable as long as you're good enough. I don't care to get into a debate about where to draw that good enough line.
You might not say that if you could join some of the lobbies for the missions the Haz 5 assignment requires after a Steam sale 😛
Well, it's the hardest end game content which only comes out once per week. I usually don't consider losing a waste of time unless my teammates are trolling or something. I can always learn from my/our failures and try again.
I don't really see much to learn from the failures tbh.
The reason I mentioned my experience is because I did not want what you said to scare off other players from trying EDDs because they think they are not good enough to beat them.
You're probably a better player than me, but I can still manage with a little determination.
Nearly all the time, the failures are pretty obvious from the beginning but just cause the actual failure much later.
I have yet to not complete an EDD since I started doing them as well, and I rarely play Haz 5, if at all, because my friends I play with are still green in Haz 4.
I am sure that's the exception rather than the rule, but I think that there are plenty of players whose only Haz5 gameplay is EDDs, without including the greenbeards who shouldn't be there yet.
Most failures tbh you can probably predict in the lobby, or from the first minute of gameplay.
Any player can probably do any EDD because they're easier mechanically than Haz5, and to date even the hardest ones have only needed 2 competent players. It's basically DnD, if you roll the dice enough times you will crit eventually even if your own personal stats are crap.
Wrong channel to ask.
thnx
Well EDDs always have the same map layouts, so there have definitely been times when I lost and thought about if where we fought contributed to that and what other rooms would have been better to fight a dread in, for instance. Sometimes an area you have to defend is really rough, so when you wipe there you can come up with a plan to alter the terrain better or dig a bunker if necessary. Stuff like that.
The failures are rarely in the map design. They are in the players.
There are tons of tells early on. People taking meme builds, or stuff like engis not building sentries in the drop pod when you drop into an obj type that gives you a welcome party.
I am saying that you don't have to be an S tier player to beat a tough scenario on a map if you consider why you failed and what you might do differently to do better the next attempt.
To be honest.....those players tend to beat the map the first time.
Sometimes just sharing information from your prior attempts with your teammates ahead of time helps a lot.
If a player is capable of thinking critically like that, it does not take very long until you get to the point where you don't need to plan for an EDD.
This game isn't hard.
People aren't perfect. Sometimes we just screw up, no matter how good we are.
Ofc. One can understand that, and still seek to avoid it.
Also, not everyone is as good as you are at this game. What may be a cakewalk for you is probably challenging to most of the DRG community. Someone could have a really good tactical mind and still fail if their mechanics aren't great.
I also go into each week's EDD not explicitly expecting to clear it first try. My first run is always approached as a "see what's there" attitude so I know what to expect on a second try
Every player can beat the EDD with enough persistence. It's just a matter of how many failed attempts you're willing to tolerate. Though if you're up to a dozen like that other guy, it's probably time to just take a break.
Yeah, I view the EDDs as a fun challenge. I don't mind losing a few times. Of course, I prefer to beat them on the first try 😉
EDD's just a chore for me. Get it done and get it over with.
Yeah, I feel someone who failed a dozen times should reflect a while on what keeps going wrong.
If they made it possible to have regular haz5 games where you could pick stuff like dread as the secondary, I would stop playing EDDs.
I probably will once mods come and I can do custom games.
we cheated on the final one, just dug our way to the heartstone manually. took out a spitter and a breeder, paid off.
the first mission was the most painful, our loss in the second one on the first try was due to spending too much time in the first one, burning resources.
EDDs used to be a lot worse
why did they make them ez
ppl were tired of hauling my greenbeard ass though them, haha
People got tired of having two Escort missions in a row, too
what if edd was just an escort mission but with 5 other objective types and with 3x the duration
collect aquarqs alongside fuel, stow them in molly
repair mini mules, repair the drop pod, use it to access fuel canisters for doretta that were inside it
it would be a great mission type
trust me people would love it
attach pipes to doretta to fuel her
jfc two? I hate having to do one
Yes, DD and EDD seed didn't originally exclude the possibility of repeatedly having to do the same main objective, AFAIK. There may be even more to that, but it was changed to force some more variety
Managed to complete these week's EDD with only three players since the scout prematurely left during the first mission after being downed(probably for the best since he wasn't really doing much to collect the aquarqs and nitra that we were pinging). The Omeron Heartstone event near the end of the EDD is much more manageable when half of your team isn't down and there isn't a bulk detonator to worry about.
Barely enough?
We missed few veins in dread room and we still got enough at the last room
And on third stage you get it done even before refueling
damn\
tried doing edd once more with solo scout
made it to omoran p easily
and then the fight just fucked me
not much i couldve done
dang i kinda wish there was a daily run for deep dives because they are so fun
It would be cool if they had an archive of all previous DDs and EDDs everyone could access if they ever wanted to go back and do one again, or if they wanted to try ones they missed.
how's the elite deep dive this week? anything in particular to watch out for?
swarmageddon PE + elim on stage 1 (yet again lol) so have a plan to deal with that
honestly not nearly as hard as the previous
and then stage 3 is escort which can get difficult esp with bad rng bulk spawns
It's more time consuming than hard. Have a plan and be prepared for the possibility of Elite Bulks in Stage 3, lots of people have reported seeing them
not hard as long as you are set up for it
my first lobby this week I was playing scout and assumed the rest of the team knew what we were getting into and would be able to deal with swarmers but they were like all single target builds lmao so the 1 engie turret wasn't sufficient and we wiped basically to swarmers alone
but like, 1 aoe autocannon gunner or competent driller and you're fine
It's a good week for NTP and for Sticky Flames
I had a similar experience first run, I had a team with combined level between the other three below mine (which is not that high) and no one seemed prepared for Haz 4+. Only one player stayed after we wiped because they couldn't kill the Dread.
Second run went smooth as butter with some randoms who knew what is in EDD content
does the slowdown of the NTP and sticky flames stack?
that would require an exponentially thicc larger doretta
I don't actually know if they stack, but they're both pretty significant effects, it's not like there's a downside if a poisoned bug is close enough to be on fire
First run was with 2 very new players and we lost on stage 1. Second run everyone was a veteran and we did really well until a bulk spawned when the Ommoran Heartstone was throwing rocks down on the drilldozer. We lost.
you could have killed everything then completed the mission
If you are talking about EDD 3rd stage, then there is far more than enough morkite
If you collect all, you will already have 150 by refill stop room
truly 5hed thinking
:)
Is Driller essential for this EDD? Last week he was quite handy to clean up the godawful terrain on stage 1&3 but this week I haven’t heard much. Thinking of replacing driller with a second gunner running NTP AC (primary gunner on LSLS)
A little slower to pick out the aquarqs I guess
But driller isn’t the best dread killer and a 250 morkite primary is usually simple enough cavegen to not need a bunch of shortcuts drilled to the drop pod
I guess predrilling on stage 3 might be helpful tho
I'm interested in trying my hand at the elite deep dive for once
I mean, I've tried it a few times, didn't work out
Any gunner tips?
You should try it! Biggest piece of advice is to practice on Haz5. Staying alive is the simplest way to support your team in an EDD
I would sooner ditch LSLS gunner than driller on a PE + Escort EDD, but everyone has a role to play
Ended up not needing to optimize, we had a little trouble with CC on stage 3 escort but did fine on the EDD overall with our usual 4 classes
Lost both side panels on the dozer due to a serious clusterfark on the way to the first refuel, but managed to clutch through to the end. That LSLS gunner saved us on the ommoran rock phase
our gunner left first mission after dying INSTANTLY stepping off drop pod lmao
managed to pull er out though
guess it was just not his day, lol
What should I expect from the deep dives this week?
DD is pretty standard stuff like it is every week
I took Fat Boy to the DD, and felt I was not getting as much use as I hoped. Normal grenades or incendiary grenades might give you more use. The last stage is swarmageddon with lots of terrain obstacles, so unless you like getting chased back to the minehead, spec PGL for more shooting rather than bigger shooting
If fat boy isn't the answer, you aren't asking the right question.
I just finished my first EDD
I'm very hyped
didn't get much good out of it, but, whatever
as a cryo driller, this week's EDD taught me a new lesson about trying to freeze opps, bulks, and dreads who are camping on top of the heated vent/spa things in Glacial Strata
(they thaw the bugs, making them basically unfreezable)
which is a cool/unexpected interaction of game mechanics, and also a PITA
the current elite deep dive is giving me a severe case of polio
1st and 3rd stage is giving my Prozac medication a run for its money
appearently the refinery and the PE mining rig got the same effect
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
hows the EDD for this week?
a reasonable haz 5 jaunt, nothing terribly awful for EDD
aye
thanks!
Am I bad or are the swarmaggedons getting to be hard?
Like obnoxiously hard
Not even in deep dives, it’s just unholy amounts of swarmers that are made out of the salt I have for them
Snowy terrain makes it more annoying.
PE spawns continuously scale
so the swarmers will always increase in intensity and frequency
but mostly frequency
stay long enough and you will be constantly attacked by swarmers
what's the EDD like this week?
Not too hard, but long in terms of time. If you can handle a PE + Dread stage one, and Elites in stage 3, you'll be fine
I think the swarmers in Swarmageddon are on their own independent timer from the rest of waves/swarms, much like exploder infestation. I don’t think they increase in frequency in PE, they’re mostly just omnipresent due to having their own timer
They do tend to escalate though, because as normal waves increase, you have less time to slaughter swarmers, and if you don't, they will pile up
while i couldn't even get 1/3 through it, that was the best i've done on an EDD
got the aquarq collected but i should've taken out the dreads before finishing that
being solo doesnt help
This EDD isn't very nice to solo runs
yeah they definitely seem to be meant to be done with a team
i'd love to do them in a team but none of my friends have any promos at all
you can p much do all of them with relative ease solo on everyone except scout
only because of escort
driller may have problems
but he can prob get through it
You can also always use #lfg-steam or join randoms. I've yet to miss doing an EDD since I started being able, and they're the only content I consistently play with players I don't know, because my friends aren't confident to try them
Is our crew dumb, we need 6 more Morkite at the end of stage 3 of the EDD and we’ve gone back and forth like 4 times and can’t find it
Alright this week's EDD took me 5 tries, but the last run was pretty smooth. No downs for me and two of my teammates only had 1 down and 2 downs. Same group lost 10 minutes into stage 1 our first try, but we we gave it another shot, had a plan, communicated well, and got it done.
There are two veins in the starting room i think @wraith shard One is near the ceiling, i think.
I think there is one vein in the heartstone room too.
We gotten those. This is the first time I’ve ever had an issue with morkite tho, I don’t know why.
props to the homies who just completed the edd with me tonight 👌 well played all. look forward to playin with y'all again if you're reading this
Is turret whipped your in game name?
nope, it's anfroo
Yeah, I was the gunner in your game. I mentioned our run above 😄
GG.
Thought I'd try my hand at solo DD. Going super smooth until the very end of the first stage. Charging fuel cells, got 2 praetorians, an oppressor, and then a bulk detonator. Playing scout so too little firepower to actually deal with them all.
Well, the bulk can technically deal with them all, if you set it up right 😉
haha. If he had appeared a little later so I had more bar to give I might have been able to pull that off. But it was right at the beginning that they all spawned.
Why/how do people keep doing that? Seen it multiple times.
because "funni"
I guess.
Oh yikes the first mission on the EDD, a dread with swarmageddon and PE, that's the worst combination I can imagine
At least it's at the start so you don't have to retry any other missions if you lose that one
Worst would be that as the 3rd stage and then add a 2nd mutator, maybe Lethal Enemies so the swarmers do a bazillion damage per bite
Yeah, we barely survived our first attempt and failed at the second because of it.
I'm incredibly impressed.
I tried a haz 4 elimination swarmaggeddon a few days ago and it was the worst game I've ever played
Meanwhile I'm looking at the DD... two of my friends really hate exploders, they're not gonna like this
I heard rumors of a cactus plant randomly popping the dread too
Oh geez that's horrifying.
We'll want to pop it right at the start anyway
Sure seemed like that happened to me
Hey was there an explorer infestation salvage+dread first stage a few weeks ago?
It is kind of a distance away especially as a gunner, and the terrain is less than ideal
I remember an exploder popping the dread on a salvage mission
Say a Bulk Detonator won't kill a dread if it goes off next to the cocoon, will it? That would be fum
Tiptoeing on an elevated piece of terrain with exploder coming from the sides, ha. Rest were not too bad though I did basically do the aquarq solo as the scout were not doing his job
Ooof yikes
Glad the first one seems like the hardest although the aquark will not be trivial
Rich atmosphere will be fun and at least mine head will be good vs swarmers
Are we gonna want a Driller for all that point defense? Don't know if my friend group has one
Like I said the group were uselessly milling around the platform, so I did the aquarq as gunner.
Driller would have been great, bleh.
Stage 3 of the Deep Dive this week really putting the Dense in Dense Biozone
Coral galore
yup, wish our scout had done his job, so i would not have to pull out my sick gunner parkleur skills, lol
An EDD where taking a crispr driller is actually a good idea?!
well, it's glacial strata
when is it a bad idea ? 🤔
Lol, so every EDD...
Also there's snow to slow you down. It took me 5 tries to finish this EDD (almost a record for number of tries for me). 3 of those times my team went down on stage 1. You really need to fight the twins right after you clear the 1st swarm. Stage 2 is a breeze though. Stage 3 isn't too bad. I made it there on my 2nd attempt and lost when a bulk spawned when the heartstone was throwing rocks down on the drilldozer (which is probably the worst time for one to show up, imo). The 2nd time I made it to stage 3 we had no bulks during the heartstone phases, so it was an easy run. Flame driller worked really well for the group I finally beat the EDD with. My 1st try with that group, the driller went with cryo, but when he switched to the flamer it helped a lot.
how to promtoe a character?
get him up to lvl 25, do the assignment missions.
Once this is done, head to the memorial hall, there'll be a terminal you can interact with to promote
note that they cost a decent amount of minerals and credits
guys, whenever my brother and I get to the 2nd round of deep dive elite, the game crash, every dame time and we have tried like almost 10 times but couldn't even get pass round 2
wtf???
doing the basic deep dive RN on stage 1 if anyone wants to join, we have a scout and gunner (USA midwest area)
you can't join a deep dive once it's started
lol
thought you could do stage 1
is better with engi
how many refills is the dozer in edd
1
ty
always one now
I AM REACHING A POINT . where i am gonna skip the EDD, 1 1/2 months now and i didnt complete all 3 stages all theswe times
Sometimes it takes me a few tries to beat an EDD.
I completed my first deep dive today.
it toke me 7 tries on this edd
5 for me. 3 times my groups failed on the 1st stage.
So at least it wasn't as big of a time sink as it would have been if that level were stage 2 or 3 of the EDD instead.
if you fail the deep dive on stage 2 or 3 do you need to restart it from stage 1?
yeah, that's kind of the point of them
I feel like the more you fail an EDD the more likely you are to fail again which leads to some pretty bad feelings
like at the start of the week you can pretty easily get a lobby with 1 or more pros who can basically carry everyone
but towards the end of the week most of the people playing are the ones who have tried and failed several times, which means a group of 4 of them is likely to fail again
That's what I've been telling everyone but no one believes me
All the sweats play right after weekly reset
Best time to do dives with randoms
yea ive found that the earlier you do the EDD with randoms, the more likely you are to get people who are used to playing them
GSG has to have that data from their anonymous analytics, would be cool to see definitively (%success vs days since new EDD)
What the hell is elite threat
enemies have a chance to spawn as elites
Stronger,faster, more annoying
who have increased movement speed and damage, plus immunity to status effects I think?
I and a friend both read that the DD had a trapactus that pops the dread every time but we both forgot about it
I didn't remember even after it happened and assumed the rando we were with had popped it.
It was in fact a fairly fine time to pop it aside from not having 80 nitra yet, but I think he spent the first minute or two of the fight gathering another 40 nitra while we didn't realize he was doing so and were fighting it
We had the cactus activate the Dread too, and it took us a little while to figure out what happened. Good thing there's lots of room to fight it in that cave
Huh, I was solo and I didn't have it
Might be a duo scenario, since the cactus is (maybe) a static spawn
same with dread popped by environment in DD
man DDs are funny
finally did it and finished with literally over 1000 nitra in the bank
yeah it didn't happen on solo for me either, it's most likely a multiplayer thing
just finished first edd woo
||in the first mission a bulk oneshotted the lacerator and took out half of the arbalest hahaha||
Gratz
Elite mactera is the bane of my existence, even cryo weaponds are hard to do
Did anyone else clip through the ground on the first stage of edd a lot
I only had that problem around the minehead platform
First deep dive I ever did, got mauled on the last level because of those STUPID CAVE LEECHES
ANGEREGREJHFKJAE
just solo'ed my first ever DD god damn they are pretty nice, but so hard for a greenbeard like me
you'll get used to them
1 hour and 30 minutes for the first ever deep dive god damn that last one almost got me,
Now do the elite 
don't die
and bring a great team :)
I'd rather dissapoint myself than a complete team
Facts
beta attitude 
Get one supply worth of Nitra and take the Dread out quickly in the first mission. You don't want to have to be dealing with a late PE constant flood of enemies.
If you get to the end, you can pre drill to each room to collect resources and take care of a cave leach/spit baller that would mess you up. I don't like that strategy normally but at the end of an EDD I think it's fine cheesing it a bit.
The Heartstone room is kind of south by southwest directionally.
So anyway I can put players on a do not join list or whatever for deep dives?
block them through steam i guess
put them in a personal book of grudges
I'm pretty sure blocking doesn't do anything, since I still see the rare people I have blocked show up
Yeah, blocking does nothing sadly. Just hope you don’t see them again (you often won’t)
I hope not also who’s the sick developer who makes these elite dives?!?
Three bulk detonators in a row
nobody make those
they are randomly generated
Well the AI that does that is messed in the head
Seriously I know elite is hard but come on
One of my runs for this EDD was with a group of 3 friends. We lost on stage 1 and they banned me immediately after the run without a word even though I collected half of the aquarqs myself as Gunner and had 5 revives and only 2 downs. But I guess they had to have someone to blame other than themselves. I just took it as a blessing and moved on to my next random group who got the EDD done easily after another brief failure on stage 1.
how do u solo dreadnought twins
try to keep them both at the same level of health, try to stay away from them as much as possible
Pick a place with a lot of space to run around so you can dodge properly
You might be better off just forgetting their back spots and shoot them in the face, too.
So... I've never done a Deep Dive
I've prestieged the Scout though
Just... been intimidated at even trying one solo
As long as you can handle haz 4 deep dives aren't hard
Scout isn't the great choice for soloing though
Though this DD is pretty easy for scout, the only problematic obj is black box
The normal DD isn't too bad to solo (coming from someone who is decent at best at this game), the EDD on the other hand..
Bosco is a good boi, he'll see the mission through
Just try playing with random groups. They are generally very good and non-toxic in this game.
And a lack of mics isn't too big of a problem
Rock and stones, and the ping system is pretty good
wouldn't recommend doing your first one ever solo. try do it with a team so you get used to the format (3 missions, sharing nitra etc). normal DD maxes out at H3.5 so it's quite straightforward. solo DD and EDD is mostly just for the memes, they're a lot more fun if done with people (like the rest of the game, but this especially)
Has anyone managed to get passed the elite this week? Cant count how many attempts ive made. The closest ive gotten was with double ice drillers
There just isnt enough nitra to get through swarmers every 2 minutes, a dreadnaught and 10 aquarks
Elite dives are hard but holy hell this is just un fir
*unfair
havent made it passed mission 1 even once
Lots of players have finished it, but it's definitely one that tests how players handle adversity
are you popping the dread directly after the first wave?
that and take a build that can deal with swarmers are pretty much the only advice besides get good and/or get lucky with teammates this late in the week
clear landing, spitballer, nitra until first wave, after wave drop one or 2 supply pods focus on lacerator
teams strategy
weve gotten 5-7 aquarks after all that once but only once
also wgy are there so many opressors and detonators
one time a detonator spawned right next to the pod with the macteras
I tried to do this week's solo and I couldn't because of too many oppressors and a Dread during the boss fight. You really need a team that deals with stuff very quickly
one of the gos at it, we just took out one twin and had 2 opressors and a detonator attack and somehow took em out with next to no ammo and no nitra only to have a swarm spawn and wipe us out
i might just skip elite this week
only 2 days or something like that left on it anyway
Flame Driller is better than ice Driller this week since it's the ice biome.
My strategy as Gunner starting on stage 1 was to finish taking out the initial bugs when we landed, then zipline up to the chamber that has 4 aquarqs and 3 nitra veins. I was able to mine 60 nitra and dig out 2-3 aquarqs and toss them down to the rig right as the 1st swarm spawn hit. As long as someone else mines at least 20 nitra during that time, you'll have enough for a resupply pod. pop the twins right as the 1st swarm is dying out and you should have all the ammo and time you need to deal with them before the 2nd swarms comes. Then just finish collecting the rest of the aquarqs and get out. My generalist build for Gunner is Big Bertha and Magic Bullets, and we had a flame Driller (maybe with sticky fuel). The constant swarmers were annoying but not overly deadly with two dwarves equipped to deal with them.
Sticky fuel isn't the best pick considering two dreads
I don't know what he used exactly, it was mentioned by someone else that he take it before we started, but I am not sure he if had it or decided to use it.
I always go for dread immediately, works every time (do EDD from time to time since it is easier to get team game this way)
And first stage has nitra for like 6 supplies, isn't it?
A little bit of cleaning upon landing (10-20 seconds) and then dread
ive been able to get about 4 maybe 5 but dont think so
400 nitra for sure, 500 quite probably
hmm maybe missed a vein not sure
If you are having trouble you can do a test run with scout
Just ignore every bug and look for nitra. So next time you know where to look
The biome doesn't matter quite as much as you might think. You can freeze enemies in the Glacial biome basically as usual, even the frost Praetorians only take a little more work to freeze.
I do think Flamer has a lot to offer in this week's EDD though
It was early in the week when I did the EDD, so my memory is fuzzy, but my team easily got at least 200+ nitra before it seemed like we were wasting time. It helps a lot to have someone dedicated to the job of just clearing swarmers and other enemies so that the other guys can focus on quickly gathering
The flame thrower (and all fire damage dealing weapons) does more damage to enemies in the Glacial Strata biome, doesn't it?
where did you hear that? news to me
you can check in the bestiary if certain frost variants of mobs have fire weakness
hi new player here, about to promote my engi, just wanted to know if deep dives are actually worth it?
they're fun
I read it on a wiki. I assume its true, but did not verify.
dont trust people who say how you should play the game wtf it's made to be something for everyone
elites are hard and this weeks elite sucks
if you do deep dives solo i don't know what to tell you
You get more weapon overclocks from doing Deep Dives and Elite Deep dive, so if that matters to you, then they are definitely worth it.
it's like ordering a pizza and eating only the crust
oh i like the sound of that
ive heard stories, but dont really know how these overlocks work
thank you brothers
ROCK AND STONE
The wiki does say that enemies are weaker to fire and resistant to cold, but it just says it as a broad statement without any useful data, so IDK about that
Grunts do have 25% weakness/resistance to fire/cold in Glacial, so there's a small bonus to taking flamer
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
this dude still advertising himself in public and no one did anything about it
1894 😔
this dude being mission control? 
Even if role-playing he posts more useful stuff than the inane crap the rest of us post

people like to challenge themselves, plus it's nice not having to rely on anybody else. I do it all the time. People like different things 🤷♂️
Also how do your other comments correlate with this one? Seems like you just did what you complained about!
you are not allowed to 
i haven't even done the edd this week and i'm not sure if i want to lol
i did and was lucky to have this godlike driller bud on my team
and the detonator taking out the dreadnoughts lul
Yeah, managed to join a group for a DD last night. Was pretty good
nice!
Just died on the second stage of the EDD. No Nitra.
First stage has plenty
Hrm thre was a lot of nitra in both stag 1 and 2
See I WOULD do the doves eith people but my internet Is bad
We failed on the first try the same way, we spent too much time in stage 1, draining our nitra
popping the dread right after the first swarm ended were key to making it through stage 1 in good time
my rando team did EDD stage 1 wrong, finished aquarks before popping dread
stage 1 is fun, the less fun part is going through 90% of EDD to find out if your dozer gets wrecked or not
we cheated and dug manually to the omorran to clear the way, haha
the second room had a spitter and a breeder, was great to get them out of the way. But I expected it to be worst tbh
we only had one or two bulks
lost two times doing that, won just riding the dozer and taking that stuff as it came
no elite bulk tho, got lucky
just died to infinite swarmers on edd bc my gunner thought itd be a good idea to go minigun on swarmageddon 😄
and driller went cryo
which is fine. just means theres only aoe is grenades (:
ice driller is more than enough for swarmagedon
depends on ur oc
but either way in this case
it definitely was not
we exhausted minehead turret ammo in 10 minutes
wish i could see loadouts before edd
i went minigun for our first try at EDD too. "eh, six shooter can handle some swarmers. The dreads are the issue."
if you want to build bulldog for swarmers use magic bullet, splash radius and posion
I got magic bullet this week, but had to use what i had
But not even magic bullets would have saved me from that wreck of a run, ha.
lil awkward when you're a few steps into the hole digging for aquark and swarmers are hitting you unseen through solid rock
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
My main complaint with this week's edd aught to have been the dread with swarmers. Can't really build for both single target or swarmer clear with a lot of weapons.
Scout for example only really has minelets and boomstick to somewhat deal with swarmers.

Just get a crspr driller. He can lay down safe zones with sticky flames that take care of swarmers and deal damage to the dread. Besides, the folks trying to kill the dread should be following its butt anyway, which is where the driller will be leaving a path of flame.
And y'know, glacial strata
it's twins though
Oh is it? I thought it was OG
and since it's glacial strata, half the things that aren't swarmers that spawn are going to be shockers
You can still sticky flame the twins
the second stage has OG
fire is complete trash against all the dreads since update 34 gave them complete immunity to dot and slowdown and even more resistence to direct damage and ground fire
for scout if you want a build that can do dreads and swarmers use 15 base damage gk2 for swarmer and max ammo embed det on dread
anyone tryin do a deep dive mission rn?
#lfg-steam ask in there or host one and see if folks will join
There's nothing wrong with not having everyone on the team spec specifically for the Dread(s) just because there's an elminiation objective on an EDD. You can have gunner bring AC and focus on keeping swarmers/normal spawns at bay, and the other players should be able to defeat the dreads with minimal help if they have to, if they're kept clear
Same as how not everyone on a soccer team plays forward, you need a goalie and some defense too
Switching to autocannon felt nice with randoms, defeating or at least blunting swarms at ranges a driller can just dream of at least felt like it bought the group the breathing room to do the objectives instead of headlessly milling about.
i dont think they get complete immunity to DOT and slow
and the neurtox effect does slow down the default dread, and does, well frankly a pitiful amount of dot
also slows the hiveguard, even while its invuln, and the twins as well, its just not useful for the damage at the very least
yeah sticky flames got a massive nerf but it's not completely immune
I would not feel comfortable using it in a team setting though, since the dreads do not stand still in the fire as much
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Was able to get a time with a friend to play this weeks EDD today. Nice to be able to essentially retry that really difficult stage 2 from magma core a couple weeks ago, but easier biome and slightly easier haz level
The rest of this weeks was pretty straightforward I thought
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
So what bullshit do we have to deal with this week.
DEEP DIVE
Region: Glacial Strata | Code Name: Bestial Mouth
Stage 1:
250 Morkite +
2 M.U.L.E.s |
Critical Weakness
Cave Leech Cluster
Stage 2:
3 M.U.L.E.s +
150 Morkite |
No Mutators!
Stage 3:
2 Dreadnoughts (Twins + Classic) +
2 M.U.L.E.s |
Elite Threat
ELITE: DEEP DIVE
Region: Fungus Bogs | Code Name: Total Cemetary
Stage 1:
7 Aquarq +
150 Morkite |
Parasites
Stage 2: ⛽ Refine Liquid Morkite +
150 Morkite |
Low Oxygen
Stage 3:
4 Eggs +
2 M.U.L.E.s |
Mactera Plague
Low oxygen deep dive, and refinery to boot. Interesting. The strategy of calling down supply pods at key locations just for air will be useful.
Yeah, hopefully the pump jacks aren't in really hard to get places.
its ok
normal deep dive has stage 2 twice lel
Does that mean an extra weapon oc
stage 2 was so fun they included it twice
My brain was off lol
That's a lot of mules to fix
This stage 3 for the EDD has the same make up (eggs, mules, mactera plague) as a tough stage 3 from an EDD a couple of months ago. I remember a lot of people made bunkers for that one.
Tough? Wouldn't say this one is tough
A big room with two mules next to each other, good for defending after grabbing eggs
Just gotta take care of leeches
I have not tried this week's EDD yet. I just remember the stage 3 from a couple of months, which had the same parameters, being tough for a lot of people.
this one fellt easy tbh
Mactera plague at hazard 5.5 can be challenging sometimes
Maybe the map layout is a lot better this time.
I have still PTSD from the last one xD
Important thing to know about this EDD: stage 2 has mushroom
By the way a fatboy straight into the center of the mactera's group and goodbye xD
triple line breach cutter will be more ammo efficient for mactera
Pfft Implying I hit Jack with that bloody thing. Prox hurts SOMETHING, usually the scout as it bounces back but still
Just run pgl if you want to build secondary for macteras
Snowball is extremely nice against macteras. Only a little bit less range than decent PGL build, but kills trijaws and has more shots
Was planning to minigun but not sure with no dreads
tbf stage 3 is a 4 egg so it's over pretty quick regardless of what you bring
also Bet C
All 4 eggs and both mules are all in the same room basically
so it's really fast
Stage 2 had the potential to be scary if the EDD wasn't overflowing with nitra
Just called resupplies all over the map
Sweet, hoped for plenty of nitra
The minigun is still good even without dread
and even without the penetration
you'll just have to work a bit more for it
plus for like 97% of missions the aoe from ac is just overkill anyway. you can run minigun with magic bullet aoe bulldog and any of the 3 grenades and thats more than enough wave clear for almost any mission.
Had no BET-C in duo
LSLS will do mean, mean things to approaching Macteras too. Might just have last week too much in mind, with the swarm PE
theres something about crashing on stage 3 of elite dives 2 weeks in a row that just makes me go 😍
out of curiosity, are you running dx12 ?
hows this weeks normal deep dive? one of my more greenbeard friends wants to join me for it
(hope that makes sense)
it's pretty chill
eyyyyy
deep dives are just haz 3 - 3.5, should not be an issue regardless. Just lie so he gets his feet wet, haha.
remember that he has to play a promoted dwarf to be able to get into the DD
ye
we are working on their promotion like
rn
👍
Im still on last weeks deep dives but im getting new rewards?
it's a known "bug" that can happen
probably has to do with the system clock not being synced
or simply the game who needs a restart
So ill get them in a day or so ?
You'll get the new dds when you restart the game.
"Hello I.T., have you tried turning it off and on again?"
I was legit shocked by how much nitra we had by the end of the regular dd.
We had nearly 800 nitra left at the end of a 4 man dd.
didnt see this mb
im not on 11 or 12 haha
that low oxygen with vertical pipelines
rubs temples f********************
the game is either running on 11 or 12
if you didn't change it in the option and you luanch as default, it's dx12
if you experience crashing in the glacial strata and weird lightning issues, switch to dx11
no problem
wait why is there 3 options when u run steam
the game*
idek why i put myself through the weekly dives anymore
got like 90 cores
the default does 12 OR whatever you last chose
Anyone else get an elite detonator on stage 3 for the normal deepdive
Nope, but I did get a normal detonater during the beamer phase
And I remember thinking "thank karl this isn't an elite det or we would be in trouble"
lol
We had a Dreadnought Hiveguard spawn on the second stage right before we were about to press the button.
That was on our second run, which was the successful one. First run ended on stage 2, too much faffing about, not enough time spent on finding the neatly tucked away morkite wells.
f12 if youre on steam
Try M1k with supercooling chamber and double barrel boomstick for this week's EDD.
For gigachad ammo efficiency.
and ofc you can't pick ammo mod, that'd be cheating
Also, let teammates double dip. After all, you don't need all that ammo.
I love low O2 so much, looking forward to it
considering trying EDD as scout, annoyed by the lack of flares
you could also use strong arms
only so much i can do with strategic placement of regular flares
that was by far the easiest EDD in months
had 3 people - gunner with ac, hyper engi and nuke engi all rank < 150 and still got it
i must have really lucked out with my random groups the last two weeks, did not manage to get it done tonight
but just gotta try more tomorrow!
No xp rewards for minerals mined and bugs killed on this weeks deep dive... Might be a bug https://i.imgur.com/zgoU2xc.jpeg
Pretty sure you never get extra XP for minerals or kills on DD/EDD. It’s a fixed XP reward based on number of primary/secondary objectives completed. Gold is the only variable and it only gives you gold at the end, no extra XP.
Need to run the dd as driller or scout. Bleh
Should be easy. But my incompetence as these classes catches me by surprise sometimes
lmk when you want to run it 👌
that stage 2 😄
apologies to my team T.T I played like absolute shit
went down so much, and usually for the dumbest reasons like fall damage
seemed like a pretty easy deep dive but me and a bronze managed to bring us down LOL
idk what got into me
Don't worry man we make stupid mistakes
I've bombed my team many times with fat boys thinking that my shotgun was out instead of my pgl
Despite having sizeable experience in haz 5 solos and edd solos
Good luck to those who've struggled in the EDD the past few weeks. This one should be a better introduction if you aren't used to them.
Easiest one I've done, probably since I started doing the EDD regularly
"easiest EDD in weeks" they say....
stage 2 says otherwise T_T
Finished solo DD
2k mined, 1,1k nitra left
can someone help me to get car pool achievement?
or posting in #lfg-steam for achievement hunting
this edd was pretty good
Why is edd bugs hurts extra hard this week
I swear the second, not third EDD is a Mactera plague
second stage was pain
this week's EDD was one of the easiest ones I've done since I started
mined like 300 nitra stage 1 and just chilled on stage 2
Hows the morkite well placement in the second stage
Kinda scattered high and low, but they're all ziplinable and drillable without too much issue
And there's enough nitra stage 1 for you to put resupplies in places for oxy stage 2
A friend and i might try to speedrun the edd to finish our first one after all this time and it looks like just the right time to try
The 3rd stage is very good for speed
Weve been doing some point extraction missions as practice as well, we always managed to get under 10 minutes when trying to speedrun those
yes, got though on third try! third stage demonstrated nicely that "no, stage two was not not a macera swarm. THIS is a macera swarm"
flying so densely i almost wished for the AC.
no bulks, but got a bet-c on stage 3 of the EDD, but in a workable open area
Any cryo drillers running snowball on this EDD?
first deep dive with @keen jetty https://cdn.discordapp.com/attachments/814204071593771051/870706983311912970/firstdrgdeepdive.PNG
regular deep dive went about as well as expected, reasonably smooth despite the scout being drunk. literally. and left in stage 3 before the OG dread
almost went badly on the dread, 2/3 went down. Then a snowstorm hit.
got a real overclock for the crispr even, lighter tanks don't count, lol.
Oh yeah on stage 3 we had a regular bulk coming at us right out of the door.
i would agree with this but man i have just had the most useless teams so far
I learned just how hard i got carried in previous EDDs, oof
on the other hand i think i am descent as the group i did with did not feel amazing either.
I got an actual mactera swarm second stage which killed the whole team and kept them down - two grabbers assisted in the rest dying
Which one?
Face melter gang?
Never tried sticky builds but they seem alright
Sticky flames best. Direct stream feels underwhelming even when you commit to it all the way
Face melter lives up to its name
Shorter reach is a bitch tho
With 35 tank capacity and increased flow rate you must take +25 tank capacity instead of the +5m flame reach so you end up with a shortish 7 meter penetrating fuck off cannon 
I don't even take tank capacity with sticky fuel, lol. 35 is workable, 7m is not, imo
I don't take capacity, but I reload a heck of a lot. Enemies Explode puts in a lot of work
I mean 35 is workable yeah, but I'd rather lessen my chance to be caught with my pants down
How do you use targets explode effectively? Do you try and kite bugs into a ball before unleashing hellfire
Yesnt
Personally I just strafe around the horde
Which makes them clump up a bit
Not always an option tho
You focus individual bugs, and target the lowest HP ones first
you can build direct damage FF without face melter and not have this problem. By taking compact feed valves, for example
you will have ~30% less damage, yes, but far better tank size (75) a lot more ammo (525) and 13m reach
i unlocked compact feed valves about a week ago and been testing it out ye
having more than 10m of range again with a fuck ton of ammo feels good
though i must admit the amount of damage you get with face melter is very fun
yeah, but either of 7m reach or 35 tank size turns weapon into meme-build IMO
P.s. on haz5. on < haz4 everything goes
although every build is viable with a good team
am i the only one that uses the fear upgrade btw
i always found it to be pretty useful against praetorians but idk
better move to different chat with build discussions, this one about DD
oh right
This week's regular deep dive, i encountered my first elite detonator on the final stage and it ended up to help us kill the last dreadnought instantly
Nice. Elite bulks have a much larger radius for their death explosion which makes them even better for dread killing
Anyone got tips for a 2 man squad on the edd?
Weve tried even a few pub games but they havent really went well
We know the location of almost all the stuff in the first stage, but the second one is tougher
what classes?
Second stage gets better if you can get some tunnels or at least routes laid quickly for the pipes. Once you can use the pipes for mobility, it's easier
Weve tried two scouts, gunner and scout so far
With two scouts we could get through the point extraction pretty fast, 6-ish mins
highly recommend having a driller to help deal with the awkward positions of the wells since they can just drill straight to them
Two scouts will be ok for all the mactera, but that's a rough team comp for refining
Figured, since we could barely deal with the swarms on the second stage as scouts
Would gunner/driller be a nice combo?
I find scout deals badly with that many mactera actually
mainly because he has to dodge many directions and then trijaw just put a stop to it
but yeah it can work
gunner and driller would do well provided you make well sure you have single target options if the BET-Cs still spawn with two players
Yeah, Scout is at risk, but he is good for quick kills on Mactera. Just has to do 'em one at a time or use a cryo
yeah cryo grenades work wonders against mactera
Ive got elephant rounds and six shooter for my revolver, but elephant rounds with carpet bomber autocannon (since i dont have splintering shells) seemed to work
snowball-in-a-can
you dont have to start Bet-C anyway
well you don't have to but you might
its one swarm for 4 eggs
6S should be good for the mactera swarms, Elephant Rounds is excessive
just rush objs and have a 30s extraction
it seemed kind of in the way on third stage but we activated it fairly early
also one of our drillers could not comprehend the concept of stage one's leeches so that was nice
Lol
wasnt there a stage 2 pumpjack that had 2 leeches camping it?
there was, yes
didnt see the 3rd one. Bosco must have killed it
and another one elsewhere in the cave
the first time I successfully reached stage 2, the game immediately decided it was time for actual mactera swarm, and those cave leeches removed the rest of the team alongside the two grabbers
rip no heightened senses?
one had it but he just immediately got grabbed by another leech
haha
dunno why but cave leeches do like to spawn all right next to each other
It's because they're a family.
I've seen teams give them family-sized meals
always entertaining right up until the game then decides it's bulk time while they're off doing that
It's still entertaining, even then.
no
I don't think they can
disappointing
I'm not sure Korloks can either
They're a cave generation spawn, like spitballers and leeches, so they can't be random spawns, too
well yeah I know that
and yes korloks appear to be unable to spawn on deep dives
I suppose farming that sort of resource would be a bit overpowered
You'd have to win to get its value, so it still would not be worth the time investment for a whole DD to get 3 shards
Or Crassus gold even
well for a crassus if you had pots o gold and a guaranteed crassus it might be worthwhile, or if the game decides to spawn a korlok on 2 or 3 stages perhaps
they should make crassus detonators weak to melee
I still think just running fast missions will pay you more for your time than a Crassus with pots o' gold, even if it's a guaranteed Crassus because of a seeded mission
it might, hard to tell
depends on the rest of the dive but you could certainly get an interesting experience from it
one thing I've yet to see is a crassus, bulk and unknown horror alongside each other
but it's something I do hope for
Crassus is even worse on time with Pots o' Gold because you have to mine all the gold to get max value. You can't drill around or C4 it or anything, because you don't get the beer buff then. It'll waste the rest of the time in your life
well you can drill around it, you just have to get the final hit with the pickaxe
and then spend a solid half hour depositing it
I'm not sure about that, I think it only boosts the bit that breaks from hitting it, not ones that fall from being disconnected
actually I don't know which it does for that
since it is considered different things, but they might've thought of it
It would be nice to think they have, but I would be surprised. I'll try to test it next time I have pots 'o gold. Should be easy to guestimate from a normal gold vein
As far as I'm aware that's correct. If it's hit by a pickaxe it gets the buff. Otherwise it's the normal amount.
if it gets destroyed by explosives or physics and not the pickaxe, it will not be buffed by pots o gold
what's the first stage of the EDD this week
Not too bad
also what's an unknown horror
Its a ghost detonator
haunted cave exclusive enemy 🥴
you can pet him, just need to be close enough
Wooo
That second one on elite
Got in one go but I do not want to do that combo ever again
Had BET-C spawn on the first EDD mission twice. It put us in a major hole but didn't get her the 3rd time. Still couldn't make it past the 2nd. Eff those spit ballers. The one up high was so awfully placed.
Reminder for everyone doing EDD to ping mushroom on second stage
Mushrům
I knew it was in there somewhere, but I never found it 😦
Toast is officially bad at the game now
doing NDD, should I go for a loudout focused on killing dread, critical weakness or general build?
Solo?
This DD has so much nitra that ammo efficiency of your build is basically irrelevant
yes
Almost any build will do really
Building specifically for crit weakness is silly though
yesterday i had my worst EDD in over 3k hours of playing this game due to a scout who was responsible for about 75% of the team downs. dude was shooting his zhukovs like a maniac. He apologised for doing so 1 or 2 times but kept on killing teammates anyway. I just hope i will never see this guy again in any of my games 
How do you even teamkill with zhuks
no idea, when he started shooting, we were down in less than a second
Probably you and your teammates were wearing DotD armor
i don't think the problem was any of the gear me or the other guys were using ^^
Embedded detonators most likely
oh, do they work on dwarfs? if so, probably
just came to my mind that i probably had noticed if had used those due to the trigger sound but not sure. anyway, something was wrong with this guy. I played a lot of games with scout using ED and never had ff problems this bad
Embedded dets work on dwarves only if they damage hp, shield blocks it
gotcha, thx @mellow cove
Gas recycling zuks can be awful for FF too
If they didn't want to get FF'd, they'd move out of the way.
Just did the edd solo, and my god that third stage is piss easy compared to the second stage
which class?
driller
I want to rush EDD just to finish stage 1 and get the blank core. If I go scout, do I need to bring bosco with damage mod or do I pick mining mod to mine aquarq faster? First time doing EDD btw.
im hamming my head with scout... gonna try driller for once
mining mod to get the asquarq quicker. just did it as scout with damage mod and it takes so long for him to dig the quarq that 2 times i called him and he didnt get the crystal out of the wall yet
I'm doing it with damage mod, avoiding fighting and just grappling
the problem is, the longe you stay at Point Extraction, less time you'll have between waves. so i prefer speed over damage. but whatever suits you better
bosco damage didn't matter much, I went with damage mod thinking about the next stages (if it was the case that I managed to finish stage 1, and I did it, bosco damage created a lot of parasites btw)
the time I landed on the stage 2, there were already a lot of bugs. Grappled toward a morkite point and got attacked by 2 leechs
instantly aborted the mission, didn't want to do refinery job with scout lol
Normal DD
Cave Leech Cluster warning
Only 1 Cave Leech
EDD
O2 Warning
2 Cave Leeches above a pumpjack
i dont get this game sometimes
Yeah i got to stage 2 as scout too. found only one morkite fountain after going back and foward because of the oxigen. i'll watch a speedrun to know where the other pumps are and going as driller. tunnels will be a bless to traverse the pipes
I don't blame it, I was playing too reckless and without heightened senses
Isn't there 3 of them? At the same pump jack
yes, there's 3, but one always manages to get caught in crossfire
Finally got all the pumpjacks called on the second stage of EDD and the connection timed out and wouldn't allow a rejoin. It was the 4th attempt and this one looked successful. FML.
Stage 2 EDD was a brawl for sure, felt like swarmageddon but with grunts
Once you get the pipe frameworks up for mobility it’s mostly in the bag
haha assquarq
fnuy joke 
How to reconnect to an EDD?
Interesting, Elite Threat on Elimination doesn't spawn that many elites right?
Looks lime a very straightforward DD this week
Just gotta watch for cave leeches
iirc theres like 20
i don't know how small of a penis you have to have to put sticky floor and low o2 in the same level, but i'm sorry for whatever dev has an innie
also, oops all swarms
Rnd don’t design the dives, the scanner finds them
elite threat just spawns elite praetorians and nothing else for me
occasional elite guard
no fucking way deep dives are randomly generated.
