#deep-dive-discussion

1 messages · Page 200 of 1

radiant obsidian
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driller dred build is ice storm cryo as it does decent damage. when you burn off some of their health, use a full damage c4 (build it for damage) to take a big chunk off to trigger the invincible phase. Driller can kill dreds very fast if you build for it.

buoyant wing
sweet tapir
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Neurotox helps slow down dred and helps team too

radiant obsidian
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ice storm is great though, you've got a negative attitude

buoyant wing
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it has really bad ammo for long-term use

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good if you can camp the resupplies

radiant obsidian
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it kills stuff so quickly, but yea ammo can be a problem. It's still the build I use whenever there is a dred

buoyant wing
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it's not an OC I would recommend to a beginner which was the entire point I was making in the first place, because this stage 2 sucks bad enough that it'll filter plenty of unpracticed people who can't handle mid-fight swarms or specific gear

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I really doubt the people having a hard go with driller are going to be making the same motions

mellow cove
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Ice storm isn't ammo efficient? Huh

radiant obsidian
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this elite deep dive doesn't suck, it's just got a hard stage 2. Elite deep dives are supposed to be challenging. I remember when I started thinking "this is impossible" but now I am better, and it's clearly not impossible. It's a challenge is all.

mellow cove
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Doesn't it kill stuff about as fast as freeze builds + fragile

buoyant wing
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yes, it has a stage that filters people, glad we agree

radiant obsidian
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you're so grumpy

buoyant wing
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I like to exaggerate using common terms, sorry you're reading too much into it

radiant obsidian
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and passive-aggressive too I See

buoyant wing
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well we're told to be nice so I tend to restrain myself

radiant obsidian
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yea you seem nice

buoyant wing
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see, you can do it too if you try

radiant obsidian
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regret engaging with you

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seeya

tidal salmon
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What on earth is this passive aggressive conversation

buoyant wing
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a gross misinterpretation of an earlier argument and a response to a call-out

radiant obsidian
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an attempt at giving advice met by negativity and hostility

buoyant wing
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I'm agreeing with you

tidal salmon
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B r u h

sweet tapir
tidal salmon
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Just backread a little. Id agree taking ice storm is not a particularly good idea for an inexperienced player on edd

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It certainly does work on dreads tho

buoyant wing
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yes, it does

tidal salmon
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Not that driller has any probkem doing literally anything

buoyant wing
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well, people who were playing driller certainly were on an uptick

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so clearly there's an issue

tidal salmon
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Hell i took sticky fuel and explosive reload and still slept through the entire edd

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Uptick?

buoyant wing
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at least with stage 2 in particular

tidal salmon
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Like you said. Its due to being inexperienced

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I wager they would find it more difficult on other classes

buoyant wing
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scout's got a good chance of handling it due to cave verticality

tidal salmon
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With an able team scout becomes a god like asset on stage 2

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Dealing with aquarqs qhile the rest fight the dread

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The speed is real

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But scout solo edd?

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Definitely several issues

buoyant wing
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I think he's fine sans the swarmageddon

radiant obsidian
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solo you have infinite cryo grenades for swarmers

tidal salmon
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I suppose

radiant obsidian
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and a huge room to kite in

tidal salmon
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It was definitely the most demanding of the 4 solos for me

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I didnt run it with cryo tho so id never know

radiant obsidian
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i agree, I soloed it as scout. it's tough

tidal salmon
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I went fear the boomstick instead

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It was more economical for me

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And blowthrough

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But blastwave could work as well

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I also didnt want to call in too many resupplies since i hadnt run the edd prior to my scout solo

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Never know when youll need that juicy nitra

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

high garden
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20 mins till the unholy edd is banished forever 🥰

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No matter what we get I’m gonna appreciate the fact it isn’t 10 aquarks/dreadnaught/swarmaggadeon/magma core

wraith shard
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Only a couple minutes now

mellow cove
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Man I'm gonna miss this EDD

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

wraith shard
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Let's do this

mellow cove
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Aaand it's gone

random rampart
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Haha deep dives go brrr

wraith shard
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See y'all in an hour or so

gentle heron
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Big rock

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what a name

mellow cove
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Mfw work, can't jump in the sweatiest random EDD lobbies this time

quiet mortar
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Deep_DiveDEEP DIVEDeep_Dive
Region: Radioactive Exclusion Zone | Code Name: Gutless Pass
Stage 1: slammer 2 Dreadnoughts (Classic + Hiveguard) + gegg 2 Eggs | rocknstoneNo Mutators!
Stage 2: morkite 250 Morkite + gegg 2 Eggs | totheboneLethal Enemies
Stage 3: ⛽ Refine Liquid Morkite + gegg 2 Eggs | totheboneRegenerative Bugs

Deep_DiveELITE: DEEP DIVEDeep_Dive
Region: Fungus Bogs | Code Name: Big Rock
Stage 1: molly 3 M.U.L.E.s + gegg 2 Eggs | totheboneLethal Enemies
Stage 2: morkite 250 Morkite + 📡 1 Black Box | totheboneExploder Infestation
Stage 3: ⛽ Refine Liquid Morkite + gegg 2 Eggs | rocknstoneNo Mutators!

hard tide
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Ugh fungus bogs again

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Why is it always fungus bogs

mellow cove
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Lol I knew that

hard tide
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Give us something else fungus bogs is so lame now, i feel like 2/3 of the time it's in fungus bogs

copper summit
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do you dislike mushrooms?

wraith shard
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I'm going into the normal DD rn
I'll check the dreads ASAP

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One of them is a normal dreadnought

oak jay
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Heading Into a 4 Scout EDD.

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Because why not.

quiet mortar
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XD good luck

wraith shard
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I should not have chosen Driller

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But oh well

covert plaza
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Big Rock Galactic

jaunty crag
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i think im gonna go engineer for this week's dd

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maybe edd too

covert plaza
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might as well name it so this week's

wraith shard
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On my way to the other Dreadnought now

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It's a Hiveguard

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Dreads for stage one of the DD are normal Dreadnought and Hiveguard

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Rock and Stone and good luck miners!

last storm
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ugh

wraith shard
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Damnit

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Died to fall damage

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And no Bosco revives left

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Oh well

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Just gotta try again :/

quiet mortar
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f

wraith shard
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Gonna choose Scout this time

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That first try was really just to figure out the Dreads

tidal salmon
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edd this week seems p easy

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unless stage 3 is an absolute nightmare

mellow cove
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Refining + eggs does sound easy

high garden
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Oh man
We got an easy af roll this week to make up for last week

mellow cove
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The only potentially hard thing I see in this EDD is black box

valid phoenix
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better bring a cryo driller on this one then

proven carbon
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I've never seen black box before, can't wait to see what it is

mellow cove
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Basically uplink

lone lance
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Gotta defend the air crash investigation team while they carefully sort through the wreckage of the plane

keen raptor
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salvage + lethal enemies sounds lame, glad its stage 1 and not stage 3

soft zephyr
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I'm having an issue

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for some reason in the normal deep dive, stage 1, the trash mobs from the hiveguard don't spawn

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so essentially, I can't kill it. It's literally invincible what the heck

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Anyone else having this issue?

radiant obsidian
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they have problebly spawned behind a wall, or in a tunnel nearby

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they eventually tunnel to you, or go find them

soft zephyr
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Changing locations worked

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thanks

tidal salmon
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alright

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time to edd

rough kite
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our EDD host dropped at the start of the third mission

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😢

merry geode
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has anyone else had trouble with this weeks stage 2 of the normal deep dive

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there were swarms literally non stop just now when I tried

small burrow
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you might be playing on last weeks EDD

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and forgot to reset client

merry geode
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maybe

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actually pretty likely

small burrow
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Is it a magma biome?

merry geode
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yee

small burrow
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Yes you are definitely on last weeks EDD

merry geode
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damn that was hard

small burrow
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Yeah it really is

merry geode
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each player goot like 500 kills at that stage

small burrow
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Took me like 5 tries to win at last weeks EDD

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all because of stage 2

uncut raptor
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EDD looks nice compared to last week

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might solo this one too

unique tusk
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What class would you do to solo?

uncut raptor
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it depends on the stages honestly, last week i felt i had to play scout due to the verticality of the 2nd stage and it being PE

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i think you can get away with every dwarf for this week though since most of the stages look fine, though i'm leaning more towards driller/gunner

rich trail
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but was so worth it...

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last week's EDD i mean

uncut raptor
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last week's EDD was harder than the hollow bough EDD we had a while back

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2nd stage being the hardest too lol

rich trail
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yes!

reef shoal
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yea i am thinking same solo driller or gunner are on the easier side

unique tusk
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Yeah last week my teams all got to 2nd stage and we would kill dreadnought then we couldn't get the aquarq

radiant obsidian
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solo driller or gunner is probably safest

uncut raptor
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driller moreso for the refinery

rich trail
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i think using the flamer might've been easier

reef shoal
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oh yea true

rich trail
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vs the cryo canon

proven carbon
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I tried dozens of times on last week, even with the best teams some sort of horrid luck or even outright glitches would deny us

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Even solo I didn't have many issues on stage 1, but stage 2 was just unfair.

uncut raptor
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for the most part you had to get bosco to get all the aquarqs because you would get swarmed immediately if you tried to grab some

rich trail
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the sheer number of swarmers

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just brutal...

uncut raptor
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plus when solo as scout you have an entire resupply to yourself, meaning you can get lots of cryo grenades to help create some space for yourself

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what was nice about stage 2 was you could group all the swarm into a big clump and kite them around the arena and they couldn't hit you

gentle heron
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dude the elite deep dive is stupid

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the last one 😂

proven carbon
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I might try to solo this week's

tidal salmon
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bruh

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the blackbox location is cursed as fuck

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why

supple prawn
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Just put a BUNCH of platforms around yourself

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When the Oppresor came around I nailed a perfect Drop pod hit

tidal salmon
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cant

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doing solo scout

gentle heron
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have fun

tidal salmon
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taking cryo this time

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kinda a mistake to take ifgs

uncut raptor
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i sense driller is the way to go for solo

last storm
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im a raptor slaying machine

jolly spruce
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So I think it depends on what the player is normally good at

weak egret
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I mean

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I go gunner

proven carbon
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I tend to struggle with swarms on solo scout otherwise I'd do it more often. I'll probably solo gunner once promoted, but driller is the way to go for me.

keen raptor
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solo driller is very good for everything other than dreadnaughts imo, they are daft for driller, i personally prefer engi and gunner for solo as i know i can kill everything im coming up against

jolly spruce
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I just love being lazy and not having to kill anything while the solo drone and my turret do all the work as engineer lol

ashen patrol
keen raptor
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i wonder how the sludge pump will fare against them lol

tidal salmon
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oh boy

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solo scout on this edd is harder than i expected

restive patrol
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GOOD LORD

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its like someone tweaked it to have faster swarms this week

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last week was hell but this week
90 second swarms and a dreadnought

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and engi dc'd and couldnt come back (x<30 seconds on stage 1 edd)

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but we did it

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fucj that

keen raptor
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yeah this EDD has some crazy spawn rates, could barely repair a mini mule without 5 mactera spawning

tidal salmon
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damn guess ill run scout solo again tmr

mellow cove
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Solo EDD done, not very hard, just as expected

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Was running cryo driller though so no wonder

keen raptor
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bro i just failed the last stage of the EDD because i went to throw a C4 and apparently double clicked so i just blew myself up lmao

inland shale
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Checks the subreddit

Eggs, Eggs, And more eggs.

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DRG really wants their eggs, huh.

mellow cove
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I don't mind eggs

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They're quick and easy solo

inland shale
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Neither do I, I'm just laughing at how all three secondary objectives on regular deep dives are just eggs.

mellow cove
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Wait, it was all 3?

inland shale
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Yes.

mellow cove
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I already forgot lol

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Wasn't second stage morkite + black box

inland shale
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2 Eggs
2 Eggs
2 Eggs

DRG really wants eggs, huh.

chrome quiver
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I’m honestly more tired of refinery than escort

keen raptor
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the deep dive objectives are also the pinned comment in this channel btw

inland shale
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Fair.

mellow cove
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Refinery is easier than escort at least

keen raptor
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refinery is my favourite mission cos its kinda chill putting pipes everywhere, although its less chill EDD stage 3

restive patrol
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drg community: those damn silicates on refinery missions
refinery mission: LET THERE BE LIGH- SILICATES

chrome quiver
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Every refinery just feels long, drawn out, and boring

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That’s usually only the case for 2 refuel escorts

proven carbon
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They're mostly as long as it takes you to find route and build them.

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Once you do that it's kind of a breeze to the end of the mission.

chrome quiver
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That’s the drawn out and boring part

proven carbon
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I enjoy it though. Especially since it's something to optimize

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Scouts can speed up discovery, engis and drillers can pave the wave for the routing, gunners

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Lately I've been trying to optimize execution of missions like refinery and escort

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Particularly to speed them up

chrome quiver
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I just try to join them partway done when they’re needed for an assignment

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Otherwise I never do them outside of deep dives

tidal salmon
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finally

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EDD solo scout completed

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goddamn that was hellish

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had a det spawn during the first stage while defending uplink. stage 2 was only painful for the blackbox (fuck that placement) and i had 2 bulk dets spawn on stage 3 and one apppeared while i was in a hole

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an overall painful experience

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oh yeah stage 2 had two ninja wardens spawning way back in the cave tunnel and summoning tons of grunts that i never saw coming until during the blackbox

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shit felt like fighting a swarm along with the normal blackbox spawns

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i dont think ive ever had 802 kills on a scout solo edd b4

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fuck this edd

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actually harder than last weeks

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(for scout at least)

small burrow
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i love refinery missions

turbid coral
small burrow
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well we cant both be correct about our opinions, right?

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we must fight

dreamy dragon
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you both have bad taste so

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go fight!

hazy comet
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this EDD is pretty easy. just ran it with some pubs. stage 2 black box is kinda whack but just have the driller clear out the pillars and the engi seal off one side and you get a big bunker basically. we had the swarm and blackbox going at the same time no problem.

night dune
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That blackbox was easy with the pseudo bunker. We had carpet bomber and sticky fuel and the bugs didn't even get in the bubble

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So many bulks that EDD though. I think we killed like 7?

wraith shard
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Damn

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Bulks suck

night dune
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eh they're not that big of a deal. Just an ammo sink. Oodles of nitra to be had though. Also a lot of gold. The 3 mini mules for the first mission really kicks off your supply.

vast mirage
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Also if you have a VB gunner its like a few seconds time to kill

small burrow
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i feel like I'm doing pretty good as engineer during EDD, but like, I cant carry the team the same way I could with my carpet bomb gunner

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is it me? or is gunner just better at carrying a not very good team

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or like am i wrong and a good engineer should carry even better than gunner or something

vast mirage
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Gunner is my goto carry a team. Driller is a stronger carry but I cant keep the team alive as well so gunner is "better" for the team.

rough kite
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Gunner does have a lot of outs for when you get into sticky situations

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Excellent swarm clearing tools, a very nasty personal defense secondary, shield for clutch revives etc

small burrow
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Ah makes sense - I feel engineer is very powerful and I always get like 40% more kills as engineer vs my gunner

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but its interesting that isnt enough to carry as well as when im gunner

vast mirage
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Kill count doesn't mean too much

rough kite
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It kind of matters, but consistency is just as important as final kill count when it comes to carrying

regal mango
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engi generally gets the most kills by default if he’s making use of his turrets

rough kite
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Also that. Turrets mop up trash like swarmers and grunts ridiculously well.

small burrow
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hey cleaning trash is honest work

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but yeah that consistency thing actually is a major point, even when im getting all these kills as Engineer the majority of them are when we're setup somewhere (and most of them are turrets cleaning trash)

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im also basically a gunner main and im definitely more consistent with it

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thanks for the insights everyone

hazy comet
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killcount doesnt mean anything because a bulk detonator and a swarmer contribute the same amount

rough kite
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While that is true, all classes have tools for killing both swarms of bugs and large single targets

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So outside of certain extremes (e.g. engi in swarmageddon), kill count very roughly translates to effective combat contribution in the mission

shadow shoal
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cough cough scout with swarmers cough cough

regal mango
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yea i was about to say lol, without Hipster blowthrough Scout is gonna be consistently getting the lowest kill count on a competent team, but his kit is geared towards eliminating priority targets. Getting rid of that one acid spitter, or that mactera swarm is every bit as valuable as clearing grunts

south jolt
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hey guys

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whats this

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oh crap

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where can i send imgs

tidal spruce
lime pivot
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Question, how many people actually managed to finish the magma core EDD last week?

lone lance
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I was under the impression that part 3 of the deep dive would be easy, but it turned out to be a bulk spawn, haha

lime pivot
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which one, last week or this week?

lone lance
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this week, in a fit of insanity i decided to try an elite deep dive

lime pivot
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oh, this week has a bulk in the no mutators stage......fuck

lone lance
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looked up and saw two bulks, "oh shit"

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and that was from the guys who actually got the experience for elite deep dives, lol

lime pivot
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well.....fuck, gonna have to bring a competent team this time around

lone lance
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felt like i pulled my weight somewhat at least, who needs skill when you got adrenaline

lime pivot
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you get better at it soon enough, but there's always gonna be one week or another where the devs are trying to challenge themselves, and they try too hard, and they make everyone else rage as well

lone lance
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several bulks in the second part too, to keep the exploders company

lime pivot
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figured as much with the exploder infestation

fluid locust
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is this weeks EDD even harder than the last?

lone lance
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i really felt the disadvantages of the lead storm OC, ha. need more training to master that

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no, i got through as a scrub

lime pivot
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no idea, haven't tried it yet, but sources tell me no

lone lance
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reason i even tried was that it was supposed to be reasonable today

azure agate
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Just did the EDD. Either the team was super or the missions were easier

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Last weeks took 6 tries. This took 1

molten crater
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last week was abnormally harder

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at least stage 2

lone lance
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there, the objectives were not pinned yet

lime pivot
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I might have gotten past last weeks EDD if I had gotten a chance to try it before Tuesday, but I ran out of luck and tries, and teams that got their shit in crazy situations, they did good, but as soon as the dread was up engie just kept going down, and when we had the bulk spawn, we just couldn't manage to kill it and the dread before everyone went down due to swarmers, and scout kept getting downed high up by swamers when grabbing minerals and aquarqs. I tried to remedy not being able to reach him with a zipline web/transport system, but it was just so fucking difficult, if you manage to survive until the bulk, you can get it in the bag, but my guys just didn't have the hours in to survive all that well I guess. They had some clutch moments mind you, and plenty when it counted, but I guess there were just too many that they couldn't clutch, but hey, you can't win em all

molten crater
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every time i tried i got someone who hadn't tried before and that always seemed to lead to disaster

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if you didn't come in knowing exactly what was going to happen, most people just can't handle it

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i mean i've had sweaty EDDs before but this one took me extremely off guard the first time i tried it

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it sneaks up on you

lone lance
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oh yea, were like several swarmer spawners and pissed plants in mission 1 and 2

molten crater
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you'll be doing perfectly fine for most of it and you don't even realize you've gone past the point of no return

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and then it hits you..

lone lance
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also i did kind of run like a little elf when a bulk went for the bunker when we had to defend a stupid drop pod battery in a cave.

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but it was at the end of the wave so it worked out, did not get to rescue three downed greybeards, ha

lime pivot
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Question, where are the 2 hoarders in the EDD?

lone lance
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must be last week

fluid locust
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I honestly had no problems with the last weeks EDD, I had more problems with the one like 2 or 3 weeks ago, in hollow bough where you get miniscule ammounts of nitra

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but that might just be because I got carried :D

lone lance
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did find a golden lootbug near the black pox in p2 though

lime pivot
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Yeah, last week I wouldn't have been surprised to find Doomslayer down in the depths, that place was actual hell

oak hollow
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How did you guys get past the 2nd part of the EDD?
I'm soloing it with my Scout and the 2nd stage is nearly impossible due to the sheer enemy spam and tight zone for the black box.

night dune
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what's your scout loadout? You might need to modify it to deal with that cramped black box

oak hollow
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Let me check

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2/1/2/2/1 no OC. Assault Rifle.
1/3/2/3/2 no OC. Twin SMGs.

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Cyro Grenades as my grenade slot.

night dune
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Okay, you don't have any overclocks yet

oak hollow
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I was doing considerably well until Stage 2, a giant grunt swarm held me up for 20 minutes in the massive cave and after that I was dragged into the depths of swarm city.

night dune
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I would suggest the M1K with blowthrough and fear. Boomstick with blowthrough, stun duration, and either phosphorous shells or fear

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The fear will help push back grunts rushing the blackbox

oak hollow
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Alright.
I haven't been paying my boomstick too much mind, the dual smgs feel so fun to me but I gotta think more practically for the edd I suppose.

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Fear really isn't something I've played with so being able to push back the grunts should really help

night dune
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The zhukovs can work too if you're using your grenades effectively

oak hollow
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The main reason I died at the Blackbox is because a Shellback got into the cubby and just mowed me down, and then camped my body as Bosco revved me.

night dune
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Ya, you'll wanna take armor break on the M1 for that kinda stuff too. M1 has terrible base armor break

oak hollow
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Alright, I'll make a loadout for that now, might have to grind for the stuff to snag some upgrades.

night dune
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lemme drum up a build for you real quick

lone lance
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oh, one note for the 3rd part of the EDD: if you can't find the third well, check basically underneath the refinery, lol.

a well was less than a single pipe away.

night dune
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M1k 13212. Could also take stun on tier 5 if fear isn't practical for you. Boomstick 21113. Take IFGs. Cryo is good too, but the IFGs will help you for a longer amount of time

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IFGs also work excellently with phosporous shells

oak hollow
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Gotcha, yeah I'm a cryonade fan but they really don't keep things held down for long when I can't focus on all the frozen ones.

night dune
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Cryo is better with the zhukovs that can really lay down pain in an area

oak hollow
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it would appear I have 0 bismor so I guess I'll just have to grind a bit for that ore so I can fully make this loadout a reality.

night dune
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Fear the boomstick is a decent alternative to phosphorous shells too.

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Just gotta remember that fear will only give you breathing room. Still need to quickly dispatch the bugs

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Try getting bismor as a solo scout in a regular salvage mission to test out some parts of the build

oak hollow
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I feel like my main problem was being overwhelmed, since the swarms were growing pretty big when I finally found the blackbox and with my current build (which ain't too bad for haz 4 or lower but haz 5 is a diff monster) so hopefully some breathing room helps out with gaining a bit more ground.
Alright

night dune
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The regular DD? or EDD

lone lance
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was talk about how it seemed easier this week just after the tasks were posted at least

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but it has some iffy parts, mind the tons of nexuses and spitballs in the first tasks

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I think it saved us a lot of pain that i just went ham on them at long range

night dune
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Yea this EDD is much easier than last week. I've only see complaints from solo scouts so far

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Likely because 2 of the 3 missions have blackboxes, which scout doesn't excel at

lone lance
#

just mind the defense parts, the battery for the escape pod and the black boxes were not in the best locations

night dune
#

If you take sticky flames driller though it is a breeze

lone lance
#

one of the veterans cheated by kicking the greenbeard, me, out of the map to float around and shoot stuff though walls >_>

#

the place i can do least harm!

#

well i guess i should do the tasks to unlock haz 5 missions now >_>

pale sigil
#

This EDD is ez pz. Loads of nitra on stages 1 and 3. Black box is in an easy spot to clean up. Stage 3 is a bit cramped but some plats and drilling make it a quick stage.

lone lance
#

how many bulks did you get in stage 3?

high garden
#

Last stage edd is awful

#

I mean not as bad as 2nd stage last week but still

#

Terrain gen is very bad recently apparently

brisk pagoda
rare fiber
#

my team ran 2 ac gunners, cryo driller, and a scout with cryo minelets

brittle jackal
#

can people join my deep dive randomly while im in the mission or do i have to wait on the space rig to fill???

brisk pagoda
#

rig

brittle jackal
#

ok ty ❤️

pale sigil
lone lance
#

huh, maybe you were faster than us

pale sigil
#

Our driller was pretty quick getting the pipe tunnels up, and scout popped both eggs as soon as we had a moment, so we did end up doing it pretty fast

covert swift
#

this EDD easier then last week?

pale sigil
#

I'd say so. Stage 3 terrain is cramped but can be cleaned up with plats and good drilling

lone lance
#

the twin bulks kind of blew up the plan our driller and engi had going, haha

proven carbon
#

yea this week's deep dive was way easier

#

we only lost because the engi decided to clip himself through the drop pod instead of, you know, winning

#

i'm glad i don't care about the cosmetics rn

mellow cove
#

Bulks?

#

Didn't have any

wraith zodiac
#

got 2 bulks in the edd

#

and a mineral hoarder, didn't even know that was possible in deep dives

olive rover
#

ok...edd 6 bulks and the twins!

ashen patrol
#

got 2 bulks edd final stage and 5 opressors

#

4 of them at the same time

lament pecan
#

oof final was rough

#

stage 1 was pretty easy

#

stage 2 was tedious

#

stage 3 yikes

ashen patrol
#

i was playing with 2 greenbeards and I swear my duo was drunk lmao

severe tusk
#

I actually kind of like getting bulks. They're fun.

ashen patrol
#

driller kept digging 20 meters into the wall and dying

#

scout had 11 downs and less mined than me

#

and my duo managed to down more than him despite being twice his level and soloing last weeks edd on scout lmao

barren isle
#

Managment really wants eggs this week

shrewd bane
#

485 hours in and the first game-ending bug I encountered was a getting stuck inside a pumpjack on the last stage. Jumped at it at a weird angle I guess.

mellow cove
#

Twins in EDD?

#

Seeded or random?

kind idol
#

Lost the EDD first because driller didnt feel like drilling
Then later with another group the driller lagged out on first stage and I didnt have the heart to quit right then

#

This one you really need a good driller

severe tusk
#

Be the Driller you want to see.

amber quarry
#

i agree that the last stage was pretty terrible. that was going to be my squad's first edd and then two bulks and a whole bunch of oppressors showed up, literally as soon as we spawned. :/

mellow cove
#

Guess I gotta play full team to fully experience last stage

quartz badge
hard tide
#

I thought the last stage was pretty easy but the first couple minutes were a bit hairy with how much stuff is right outside the drop pod

ripe thunder
hard tide
#

It actually wasnt too bad once you have a strategy and can execute it, i cleared it 3 times and when everyone on the team knows the plan and can carry their weight it wasn't bad

#

Just dont have greenies that go in and try to pickaxe the dread when it's stomping

dusky nacelle
#

I recommend doing this EDD solo unless you have a group of friends to play with

quartz badge
#

Yeah same, first attempt was a failure (we got overrun on stage 2 during dread fight). Loadout was adjusted and and 2nd try was successful. Team was random but experienced with exception for scout, who did a good job anyway.

atomic anchor
#

This week's regular DD just comes with a side of eggs. Seems reasonable to solo

wraith shard
#

I’ve come to the conclusion most pubs throw the last stage and don’t care.

mellow cove
#

That's why you attempt EDD right after weekly reset

#

Only sweatiest teammates

vale lintel
#

'sweatiest teammates' meaning those who complete it for the blank cores and overclock cores and then throw the last stage because they don't want cosmetic cores

half eagle
#

Why would you not want them cosmetic cores

night dune
#

eh, my squad was sweat free. Was a pleasant game. I only downed once while repairing a pipe and gunner never went down. Our scout struggled but he had 200ping

#

I just feel bad making people wait when they're down

mellow cove
#

They were probably too good to sweat then

dusky nacelle
#

Idk how you play scout on 200ping, if I get 80 or more ping to a lobby I already feel like alt-f4'ing

hard tide
#

Tfw medium distance that should be world

lucid trellis
#

try close that should be far

proven carbon
#

It's obnoxious that people would bother throwing stage 3 though, even at the start of it.

wraith shard
small burrow
#

Some have said this weeks EDD is easier compared to last weeks

#

but they sure as well forgot to mention it takes twice as long

#

gebus

wraith shard
#

It is by quite a bit.

small burrow
#

you could do four failed attempts on last weeks in how long it takes to do one successful attempt on this weeks lol

proven carbon
#

I sunk dozens of hours into failing last week's so I didn't even realize this one took too long.

small burrow
#

yep

proven carbon
#

Honestly it didn't even seem like it took all that long anyway. I think it took me 50 minutes in the pug I was in.

#

For a haz5 mission with randos that's pretty good

small burrow
#

i sorta feel like this weeks one is easier but it still punishes players with bad awareness

proven carbon
#

Well sure it wasn't free

#

I think the first level had like a million cave leeches

small burrow
#

do you mean spitballers?

proven carbon
#

But I assume all edd's and most high hazard missions would be punishing in that way

#

No the grabby ceiling bois

small burrow
#

i donno i feel like most other EDDs i could carry a bad team atleast a bit but not on this one

#

most not being the hard ones like last weeks of course

wraith shard
#

more nitra could have helped on this one. I spent a lot of shields on revives. Will probably redo this weekend in the LFG just because I know it's beatable without too much fuss outside of the stage 3 bulks

mellow cove
#

And salvage + refinery aren't those objectives you can do quickly

lone lance
small burrow
#

yeah like 5 maybe 6 spitballers, 2 nexus

#

only saw one cave leach in stage 1 iirc

lone lance
#

I ask because I always mix up cave leeches and glyphid spawns for some reason, lol

small burrow
lone lance
#

No idea why I have invented a life-draining glyphid swarmers, but oh well.

#

The room with the spitballers and nexuses are big and open at least, with my awareness it paid off to just light them up at range.

proven carbon
#

We had at least 3 in the area of the brood nexus spawn

vale raptor
#

what are this weeks deep dives missions (regular one, not EDD)?

wraith shard
#

check pins

#

@vale raptor

#

also epic that EDD is called Big Rock

nocturne heron
#

Am I the only one who’s pairing withquitters mid-way on stage 1 ?

viral kayak
#

last weeks stage 2 kicked my ass quite a bit

#

first tried this edd

fluid locust
#

alright nice

short charm
#

Well fuck me, the game crashed on stage 3 of this EDD, again. Directx11 and everything.

#

Actually happened about 5 seconds or so after another player left the game, so maybe it crashed for him as well. What a waste of time.

pale sigil
robust loom
short charm
#

I dont really care about the cosmetics, I do the EDDs for the challenge and it kind of sucks when you host and then crash on stage 3.

#

Im re-doing it now, except Im not hosting.

robust loom
#

Sure, I was just addressing your calling it a waste of time. Shame it was left uncompleted right at the end, but you still played through it.

#

Enjoy the journey, you know? But yeah, I understand the frustration, that is very unlucky.

short charm
#

Youre right, not a complete waste, but I sure dont feel good about crashing the session for 3 other players. But it is what it is.

obtuse ingot
ancient arrow
#

Opinions on gunners combat mobility ac?

#

It's the only oc ive got and it's really fun

mellow cove
#

Love it

#

But it's not that kind of oc that increases potential dmg so many people will tell you it's mediocre

tidal salmon
#

Its a great QoL OC

#

You kite a lot better along with reaching your max fire rate quicker. Super impt for AC since it kinda sucks if it doesnt reach max rof

hazy comet
#

its good if you can manage the small mag size. since t1 ammo is really good it feels bad to take magsize there

ancient arrow
#

See I honestly take extra ammo for sustainability over the extra mag size

#

Mainly because I like not having to worry too much about restocking

regal mango
#

combat mobility is really fun and base autocannon is so strong that u don’t really have to worry about how good a given OC is

#

the only autocannon OC i’d never run is the clean ammo one

summer turtle
#

Bro that last mission was a straight nightmare to run solo

ionic fractal
#

Finshed the elite deep dive stage 3, the pipeline finished up but the squad of trijaws shoot myself and my buddy down and out as mission control said good job launching the drop pod

#

mission failure popped up as his voice line said "good job!"

hard tide
wraith shard
#

My only down in the entire Deep Dive was to my OWN FUCKING RESUPPLY POD

summer turtle
rustic fjord
#

Hey is the "3 mules" objective mean its a Salvage Op?

#

In the elite deep dive stage one

night dune
#

The first mission is a salvage operation with 3 mules. There's also 2 eggs to be grabbed

#

Second is a morkite mission with a blackbox in a cramped tunnel. Third is a refinery mission with 2 eggs. The first mission defines the mission and cave type while the second primary objective is just extra.

dreamy dragon
#

1st and 3rd mission have some royally fucked maps especially the mule parts. im so glad i played driller this time lmao

manic ocean
#

This EDD is horrible!!! Me and my mates are ripping our hair out with the first mission haha

#

It's my first ever EDD, and oh my beard it's tough!

neat forum
rustic fjord
#

Ok thanks

leaden cypress
#

This EDD has a ton of nitra

#

Stage 2 can act as a "resupplying" stage so you can literally abuse the shit out of resupplies on stage 3

#

cuz oh lord the hell

#

my mates thought it was a good idea to get both eggs during a swarm

proven carbon
#

Don't eggs usually initiate a swarm? Sometimes I'll look for eggs during a swarm too. But I guess that is a generally bad move on EDD and high haz

leaden cypress
#

There will always be at least 1 swarm triggered by eggs

#

But it's random

#

it could be the very first egg or the last one

#

Here they took both so we got the regular swarm + horde + egg swarm

dreamy dragon
#

so unless you wanna feel badass and flex everyone away, it's not advisable

proven carbon
wraith shard
#

been soloing edd as driller this week as my first solo edd, i keep getting to stage 3 then jsut getting royally pooped on by like, halfway through stage 3, sad times

vale lintel
#

digging an egg spawns a small group of enemies regardless of anything, even something like a dreadnaught that blocks spawns will still allow the egg to do its thing

#

sometimes it spawns a swarm as well which spawns alongside the small group, and they don't cancel each other out, so digging up multiple eggs means f u n

vale lintel
thorny kernel
#

the elite this week has 920000 spitballers and that isnt very nice tbh

#

rather mean

vale lintel
#

the spitball council decides your fate

lone lance
#

that is exaggerating a bit. pretty sure it was just a five-digit number.

thorny kernel
#

the image of the girl on the couch surrounded by black dudes but its engineer and spitballers

vale lintel
#

shoot down the spitballs then

#

or build platform tower and cower behind it

lone lance
#

glad i just lit them up at range as i saw them, think i saved the team some bother, ha. was nasty and open area too

thorny kernel
#

we killed like 4 and then thought "right now for the 3 broods" and then there was spitballers behind the broods

#

overall the elite is really fun tho

vale lintel
#

n a e d o c y t e b r e e d e r s

thorny kernel
#

i like the challenge and actually having a bit of a nitra crunch was nice

wraith shard
#

what's in the EDD this week?

#

I wanna get ready properly for once

vale lintel
#

bugs

wraith shard
#

HATE BUGS.

lone lance
#

check the pin for the missions, be ware of tons of spitters and brood nexi in the first mission, and have fun with bulks in the first and third

wraith shard
#

update: we fucking died

shadow shoal
#

Don’t

neat forum
#

completed this weeks EDD on first try with team of <100 (two <50) lvls

nice change after last week

cold zenith
#

Last week's EDD hurt emotionally lol

vale lintel
#

EDD generation be like "how many bad things can we stack on each other?" and then actually goes through with it

hard tide
#

Yeah this week's edd was significantly less troublesome than last week's

#

Even though i died more on this weeks lel

vale lintel
#

I was on about last week's but yeah this one isn't easy by any means

hard tide
#

This week's is just long, 2nd stage alone took us like 45 minutes and then we had the liquid morkite on stage 3

#

But the well locations were easy so it wasnt bad

lone lance
#

the stealth well less than one pipe away from the refinery, lol

opal minnow
#

Protip: to do the funniest thing ever to happen in a normal deep dive, pop both dreads at the same time

wanton trench
#

thanks ill do it later

radiant granite
#

I really need random players to understand that the refinery is a terrible place to fight at

#

there's a nice open space not far away y'all wouldn't get down so much at

rough kite
#

But think of all those free foot rubs you can get from the grunts underneath the refinery

#

Who could say no to that?

#

Certainly not rando pubbies

west merlin
west merlin
old widget
proven carbon
#

also couldn't you block the back half of the refinery off with the engi?

west merlin
#

It feels better to me to kill all the enemies around before grabbing one anyway but good to know

west merlin
#

Oh hey does Lethal Enemies give Steeve bonus damage? And is it multiplied by his bonus from the beastmaster perk?
Just noticed the regular DD is great for beast master this week if so

proven carbon
#

legit

radiant obsidian
#

yea it does alexander, regenerative bugs affects him too

#

if you get get a guard on regenrative mission, it is so tanky

hazy comet
#

the refinery and the minehead are both equally terrible places to fight swarms because it

  1. blocks your line of sight
  2. bugs can attack you from below
  3. prevents freezing because it has a warmth aura
cinder hazel
#

I haven't done a deep dive yet but to the dwarfs who have, what objective combinations do you think are the worst.

low rock
#

drilldozer with a big expolder or whatever their called

#

not a mission combo

verbal beacon
#

Bulk detonator

vale lintel
short charm
#

This was actually attempt 4. First round... I hosted, game bloody crashed on stage 3. Second try, I joined someone else and went down last on stage 3 too far from a source of health, IW ran out, gg. Attempt 3, I drank like, a lot of rum and had a couple of beers, but finished the EDD. 10 downs. The 4th attempt? Went at it because Sparky wanted to try it. I overextended way way less this time as Scout, but also knew the levels inside out. So...

obtuse ingot
#

IW?

lone lance
#

Iron will

obtuse ingot
#

Ahhh. Thanks 👍

#

Should have been able to figure that one out 🤣

lone lance
#

The active where you go back up after being downed, desperately try to find red sugar, fails, then go back down.

short charm
#

Indeed, we'd cleaned out the 3rd stage and the supply pods were too far away. People typed GG in the chat right away, they knew it was impossible to reach these in time.

#

I typically dont run vampire on any of my buiilds, so I cant simply kill an enemy to get back up.

#

I find things like hoverboots or berzerk far more useful.

lone lance
#

I need to try berserk

#

On the other hand, what I don't know I can't be miffed about not having, lol

short charm
#

I use berserk on my M1000 + Hoverclock build. I have M1000 with blowthrough shots, hoverclock, boomstick with jumbo sheels and pheromone grenades. Basically, the idea is to toss thepheromones at huge groups of enemies, then fire blowthrough focus shots at them until out of ammo, then fire two boomstick shots, then go to town with the pickaxe.

#

Hoverclock can be used to negate ALL fall damage for free, so hoverboots is not needed.

hard tide
#

Vampire doesnt interfere with hoverboots though?

#

Or berserk

#

Imo iron will without vamp is much less useful

short charm
#

I usually go for iron will, born ready and hoverboots on Scout. Or iron will, born ready and berzerk. On other classes its usually iron willl, born ready and dash.

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

verbal beacon
#

Fine

#

I'll do the EDD

severe tusk
#

It was a tense one.

#

Got it on the first try, but I was the only one who made it into the drop pod on stage 3. We had 75 downs total, probably a team record for me.

west merlin
#

But we won which is what matters

west merlin
severe tusk
#

I did not know that, but I always tried to lead it away regardless.

west merlin
#

But it saved the mission once or twice.
And I've only lost deep dives twice so far both times on the first stage

west merlin
#

Since vampire is passive

sonic agate
#

If i use iron will and get red sugar do i still die

west merlin
#

Admittedly things like resupplier and born ready are quite useful

vale lintel
#

but vampire trades off it's a bug thing and I can't have that

#

in terms of actual perks I switched out thorns for elemental insulation a while ago and it helps against some things pretty well

#

I wish I could use that slot for something else but then I would be instantly killed in real life by a swarm of glyphid acid spitters

west merlin
vale lintel
#

notable that if you get health you can still immediately die to something dealing constant damage as soon as the effect wears off if it just immediately removes what health you gained

west merlin
#

Although shields don't recharge during iron will so if you get say only 1 kill with vampire you're likely to go down real fast anyway

vale lintel
#

but I have seen iron will just sort of do that where it decides you didn't get health after filling it by like 70%

#

dunno if it's still an existing bug but it might be

sonic agate
#

Oh so iron will and vampire driller would be technically good

west merlin
west merlin
#

You can also do iron will and Berserk with vampire on any class.
Iron will, go berserk, power attack a ton and regain your health

#

I prefer to run it with Field Medic, wait until all 3 of my teammates are down or else a very bad spot and then try to instant revive someone with it

#

You can also run Vampire, Resupplier or both with the same build. I like having those anyway so it works out well.

lone lance
#

Wanna underscore that resupplier is nice because you get extra health per resupply, the resupply collection speed and instant reload are just a bonus

vale lintel
#

wish resupplier would make ammo taken that gets wasted then overflow into things which need more (as in, say I have full grenades and primary but half of my secondary ammo and no traversal or combat tool ammo, it would overflow the grenades and primary ammo to the traversal and combat tools and treat the secondary as normal) but that would also sort of be overpowered when on top of what else it does

#

maybe if sweet tooth or something got the extra resupply health

rough kite
#

That would make resupplier an autopick

lone lance
#

The perk already does 3 things though, hefty for a passive. And as far as I am concerned, stretching out resupplies by making sure to use all my tools are a part of the resource management of the game.

rough kite
#

And would create perverse incentives to do stuff like not using traversal or utility tools to get more shooty ammo

lone lance
#

Not to mention, do you really wanna encourage randoms to take unneeded supply by letting us top off like that?

vale lintel
#

I get it would be overpowered but it would be helpful for some things, although also incentivise spamming of grenades/useful and purposefully scarce gadgets

#

good and bad and I think it's better without overall, but sometimes it would be nice to have

west merlin
west merlin
#

One thing I do wish they would do is make it so, if some weapons are below full clip, your ammo capacity is increased by the same amount

#

Although reloading my guns before resupplying is an interesting aspect of the resource management, it just doesn't make logical sense

lone lance
#

Doesn't it already work like that? Pretty sure I got an extra clipazine worth of ammo last time I resupplies without the perk.

rough kite
#

Yeah, I thought it did work like that.

lone lance
west merlin
#

I should test this sometime

lone lance
#

Same, easy to test, fire 1 bullet, call resupply like a boss

west merlin
#

I generally figure that the ammo is by far the main point of resupplies because there are other ways to get health

#

Oh y'know it'd be a lot better on haz 4-5

#

Where you revive with a lot less health

#

+mele is riskier

lone lance
#

Red sugar never spawns where you need it either, ha.

west merlin
#

The resupply speed should be great on solo where you have basically unlimited resupplies

#

Or if you're the last one up and can't reach your friends like one friend of mine who was much better at the game

#

And once had to clear an entire swarm as Driller while the rest of us kept dying

mellow cove
#

I think the fact that you have the whole resupply to yourself is good enough already

#

Also, solo you revive with more hp

west merlin
#

Reasonable since unlike MP you have limited revives

west merlin
#

...dang I need to play solo Engineer sometime and spam Unlimited Breach Cutter Works that'd be phenomenal

mellow cove
#

I think an interesting strat would be using fear on bosco's rockets to clear the space for resupply

west merlin
#

Gotta get an OC other than Return to Sender first since that limits spam firing a lot

mellow cove
#

Unless I'm misremembering and there's no fear upgrade

lone lance
#

Should be a fear the rocket

west merlin
#

So I take the electric one instead since that's always on

mellow cove
#

Well, that might be one valid use

#

Cryo rockets are great though

#

Don't have to deal with breeders or broods

west merlin
#

If I'm fighting an enemy I want to shoot them with my gun rather than having to right click lazer pointer

lone lance
#

Bosco is a bit slow on the trigger, and it varies when he decides to fire it. Kind of sad.

mellow cove
#

Rockets are pretty mediocre at actually dealing dmg even with full dmg upgrades but cryo rockets are great utility

lone lance
#

I need to try cryo rockets, neglected bosco a while. But if they don't land when I need them they lose a lot of their utility

mellow cove
#

I mean, you usually want to use them on immobile targets anyway

lone lance
#

Dammit bosco, you don't need to circle the praetorian to establish dominance before rocketing it

mellow cove
#

And no, cryo rocket doesn't freeze praetorian

#

Sadly

lone lance
#

I try having him force fire on ground to hit swarms too, with similar issues

#

But I guess that is a mobile target too

mellow cove
#

Don't think using cryo on swarms is worth it either

#

Mainly because of inconsistency

#

I just use them against breeders and broods really, rarely against spitballers

lone lance
#

He got two missiles anyhow, might as well keep one on cooldown

mellow cove
#

Fair

lone lance
#

Oh, cryo does more splash, missed that. Will be handy.

west merlin
#

Stationary targets are pretty rare and usually not an issue if you can focus them

mellow cove
#

As I said, broods and spitballers in problematic locations

#

Otherwise yeah, not very useful

#

But not like regular rockets are very useful either

west merlin
#

The wider radius on Cyro does seem like it might outweigh the damage reduction even without the freeze

west merlin
mellow cove
#

Brood will explode in swarmers though, don't want to deal with them

west merlin
#

If that whole tier had only rocket upgrades I would agree with you

west merlin
mellow cove
#

And against breeders cryo is just a free kill

#

But yeah, breeders aren't that common

west merlin
#

Whereas you meet hundreds of grunts who Shock makes Bosco at least a bit better against

mellow cove
#

Broods are though

lone lance
#

Cryo is on the rocket only line

#

Hm, fear the rocket seems to only be 50%

west merlin
#

That does seem best then

#

I got armor breaking, I looked at the description saying "deals almost no damage" rather than the numbers :(

#

Armor break is better against Praetorians I guess, if Cryo doesn't freeze them

lone lance
#

Issue is I would kill praetorians faster by moving in instead of waiting for bosco to finally rocket the target, haaa

#

I use it because It was what I bought and I have been neglecting buddy bosco.

mellow cove
#

Imagine perfect world where Bosco actually hits targets with rockets

#

Maybe then armor break would be useful against shellbacks or brundles

short charm
# west merlin Why do you only have 1 passive perk slot

Because its my preferred loadout and I find more value in these than other perks of this type. Iron Will has saved MANY missions, Born Ready is an incredible perk and Dash (on everything but Scout) is an amazing perk that gets you out of trouble all the time, or across large gaps that would otherwise need some kind of platform, zipline or other tool to get across.

west merlin
west merlin
#

I'm assuming he aims perfectly at the target but if they move he can miss?

mellow cove
#

Even if he hits I don't feel enough impact

#

Yeah, I think it's how it works

west merlin
#

So they're mainly good against ground-bound enemies and not super fast

#

Oh and it's good that he approaches targets before rocketing

#

IDK why he would circle one

#

It does seem like it's mainly good for clearing groups of Grunts

mellow cove
#

It sounds like it should be good for clearing grunts, stats wise rockets are similar to pgl shot, but it just doesn't feel anywhere close to that

#

Maybe damage dropoff on rockets is worse, idk

west merlin
#

Oh right I forgot dropoff. So at less than 90% damage he no longer instakills grunts on haz 4-5

#

Also the cryo rocket doesn't kill haz 4-5 even with full damage.

#

Could be good with Vampire, just go in and regular pickaxe them once each.

#

Or Bosco will just take them out with 1 bullet each from his guns if he feels like it

#

Does Bigger Explosion ("+2m Rocket Effect Radius ") increase both the maximum and outer radius for damage by +2 meters or does the ratio between them remain the same?

#

Oh Cryo Rockets supposedly increases the maximum damage radius to 3 meters, on top of increasing the rocket effect radius by +1 (to 3.5 meters?), so that'd actually be a great option even with no cold inflicted

mellow cove
#

I think dmg dropoff range scales with radius

west merlin
mellow cove
#

Yeah sounds about right

short charm
# west merlin Those are all great perks I was asking why your preferred loadout involves 1 pas...

It is what works best for me? In Scout I tend to use born ready, deep pockets and veteran depositor as my passive perks. Active would either be iron will and hoverboots (if I dont use M1000 with Hoverclock or Boomstick with Special Powder to deal with fall damage), or iron will and berzerker. With the other classes Ill sometimes mix in shield link, strong arm or field medic etc depending on the class and loadout. Iron Will and Dash are typically the two I use the most across all non-Scout classes though, theyre just too good.

west merlin
#

"+1m Rocket Effect Radius
Maximum Damage Radius: 3m " is a weird way to phrase the effect

#

I need to stop DRGing for the day and do other things (well, other video games, but I want to do them) but if anyone learns more about this tell me, it's interesting

#

I wonder if any madman has ever tried speccing Bosco for maximum power rockets even on the tiers with other upgrades available

mellow cove
#

Tried full rocket dmg build, was disappointing

west merlin
#

Extra Rocket + Cryo Explosion + Bigger Explosion might make for some decently powerful rockets depending on how the Cryo Explosion increased radius works

#

I'm certainly never giving up any non rocket bonuses in exchange for rocket improvements.

#

The most notable thing about rockets is their infinite recharge but on solo you get loads of resupplies all to yourself so no need for that

mellow cove
#

Wait, resupplies recharge rockets?

west merlin
#

...huh, just found out the Cryo grenade apparently deals 250 cold damage?

#

Oh wait that means "250 degrees of cold" not "250 damage to hp of the cold type"

#

That's "Frost" damage right?

mellow cove
#

That's just cold

west merlin
#

Cryo Explosion for Bosco says "100 Cold Damage (Explosive Damage is removed)"

#

Does that mean it does 100 cold and 0 hp damage

mellow cove
#

Huh, I don't think it completely removed explosive dmg, I remember it only reducing it

west merlin
#

I assumed what that meant was it replaces 120 explosive damage with 100 cold damage

mellow cove
#

Doesn't it half explosive dmg or something

west merlin
#

OK yes

#

The direct damage from the Cryo Cannon is "Frost" damage. I'll have to keep an eye on that

lone lance
#

Wiki says it replaces 100 explosive with cold

west merlin
#

Cold Explosion seems a lot less useful than I had thought then, especially if it doesn't freeze Praetorians. I'll stick with Armor Breaking even though that'll also rarely come up.

#

...IDK why I just spent this long looking into it when I've used Bosco's rockets like 4-8 times in 125 hours

short charm
#

Its useful for getting out of sticky situations or disabling large targets, even if you do need two for a praetorian. Theyre free, so its no big deal.

#

For example, if you see a distant breeder, just have Bosco fire two missiles at it and you dont even have to bother with getting close to it.

#

1 missile to freeze an annoying spitballer, etc.

west merlin
#

Wouldn't armor break pretty much strip a praetorian naked with 1 hit?

#

Although the max damage radius might be too small to actually cover the whole praetorian

#

And that's pretty much the only use for it besides maybe... dreadnought twins?

#

I assume a freeze rocket will freeze anything smaller than a praetorian so the better radius makes it better for swarm clear despite the no hp damage, and I can't think of anything else which has heavy yet breakable armor with low mobility

mellow cove
quartz badge
mellow cove
#

I might be misremembering then

#

I know who breeders are but I don't remember needing 2 rockets to freeze them

lone lance
#

Broods are the stationary ones

quartz badge
#

oki doki, but it's 2 for sure 🙂

#

yes

lone lance
#

Brood nexuses

quartz badge
#

Yep

#

those just take 1

shadow shoal
#

You can sneeze on a nexus and it’ll freeze

random rampart
#

Instructions unclear, made the nexus my pet steeve and took it home

hazy comet
#

i prefer ifgs on scout. you can chuck em out way more often. the 30% increased damage is more universally useful. it also lasts longer against swarms and usually you'll have a cryo driller for anything that needs freezing anyways.

unreal remnant
#

Last night first attempt at EDD. Wow the waves... couldnt recover at all.... Not sure if it was our map gen, but it was all upper deck for moving around and lower for Morkite refining. Just moving around was difficult. Any advice?

severe tusk
#

On the last mission, it helps for an engineer to build a platform bridge over the pit to walk across. When swarms come, try to fight in the small open area right before the highest pump. This was the best place we found to defend ourselves.

old widget
hazy comet
#

my group just had a bunch of AoE weapons so I just made a kill zone with plats and we spammed it

upbeat obsidian
#

Just had my first experience with someone trolling in an EDD. Engineer kept making super low height cheese forts, and when the driller dug out ground to make it larger, he kept digging the fuel cell/uplink lower even though the other guys were telling him not to. I stayed outside, because bunkering is stupid when you've already killed a bulk in a stage, and then once the other two were down, he refused to stand inside the fuel cell radius.
It went from about 95% done to 50% before I could get into their bunker (which was full of holes from the engi letting bugs in) to try to save them.

old widget
#

That’s not very rock and stone

hard tide
#

Were they low level?

upbeat obsidian
#

Lowish level. Low enough to think bunkering is a good idea, but high enough to not be someone you'd think twice about having on a team before an EDD.

#

I wasn't certain he was trolling, but at one point I saw him standing on a super narrow bit of ground clearly doing his best to not be in the fuel cell event radius, with no bugs to prevent him from finishing the objective safely. After we went back to the rig, the host kicked him, and the other two players who'd been in the bunker with him were both cursing him out for how he kept doing things to screw up the mission after the fuel cell timer started.

mellow cove
#

Worst kinds of trolls are ones that don't realize they're trolling

severe tusk
#

My group did a bunker on the first two stages. Even though I prefer not to use them most of the time, I went along with it. I just do what the majority is cool with unless I know it's certain death, then I try to survive on my own.

stable palm
vale lintel
#

most people I see do that tend to stop once it appears to literally deal no damage

mellow cove
#

They probably think steeve is a special kind of elite enemy

#

Ultimate bullet sponge but doesn't target you

vale lintel
#

call that a waste of ammo

severe tusk
#

A named enemy, even.

stable palm
#

That was easily the most mad I've been at a griefer, by a longshot. HE DID IT TO TWO OF MY STEEVES

#

Killed the first one and I was like "wtf? Don't kill my steeve pls" went through the cooldown, got another steeve, look back during a wave and HE'S DOING IT AGAIN. I came up and started unloading my M1000 in his face and he ran away

#

must've been like a 5yo or something

opal minnow
#

Anyone noticed the exploders in this weeks EDD gliding across the ground at superfast speeds?

west merlin
#

Had my first attempt at an EDD today, friend told us "it's a pretty good one this week" without telling us the first stage was Lethal Enemies, we died after an incredibly hectic 10 minuted

#

Honestly though that was an incredibly fun 10 minutes. I wish there were a game mode that was like the same level of difficulty continuously and it lasts like 15-20 minutes and then you win if you haven't died yet

#

A survival or "reach this point" mode perhaps

mellow cove
#

I don't think that'd be very fun

#

Salvage does the job because you get a break between uplink and refueling and you have to spend plenty of time before that to make sure you'll have enough nitra to survive

#

Similar situation with escort and its refueling breaks

#

Non-stop defending for 15-20 minutes would be too stressful and it'd probably take another 20-30 minutes to prepare

west merlin
mellow cove
#

Then that's too combat focused and you completely ignore mining and exploring part of the gameplay

west merlin
#

It'd work best if it was somehow optional such that you only play it when you feel like playing it, rather than getting it in your assignments or as a weekly thing

mellow cove
#

I mean, outside of assignments technically all gamemodes are optional

west merlin
mellow cove
#

Haz4+ isn't constant swarming though

#

Unless it's PE

west merlin
#

...tbh I've only played like 5 haz 4 missions.
For context, right after losing this mission we decided we should try to unlock haz 5 first so we went to do that and our first mission was a haz 4 Elimination/Swarmageddon

#

With our team mostly specced for Elimination.
So that's my point of comparison

mellow cove
#

Elimination doesn't even have a lot of waves

west merlin
#

In general this game needs more short mission options too

mellow cove
#

I mean, mission lengths are a thing

#

Not quite representative of the actual length sometimes but that's something

west merlin
#

Yeah I've been thinking there should be more length 1 missions.
That seems to only be a thing for egg hunts and mining missions

mellow cove
#

PE can be really fast too

west merlin
#

It'd be fun to have like a 4 aquark PE or a 1 dread elimination. Would need to have the rewards reduced a bit more

mellow cove
#

That's too short imo

west merlin
#

Or a refining with 2 pumps instead of 3?

#

I wouldn't want most missions to be like this but it'd be fun on occasion

#

Maybe I and my friends tend to be overly slow and thorough

#

30-45 minutes for nearly any mission is a bit long

mellow cove
#

Depends on mission type

#

For something like escort, refinery or salvage it's normal time

west merlin
#

Yeah I figured. I've seen 15 minute PEs with good internet randoms but never a 15 minute escort. Those 3 would be harder to modify

chilly pewter
#

Normally it's like 10 to 30 minutes for a mission

chilly pewter
#

Or I don't need so long for them

mellow cove
#

People like to explore, you know

chilly pewter
#

U have scout for that

mellow cove
#

Do I?

#

Not everyone plays 4p

#

40 mins for 2 stop escort and some wacky secondary like ebonuts or fossils is totally legit

chilly pewter
#

Ye

mellow cove
#

Salvage can get long depending on the cave size

chilly pewter
#

I ment in a good 4p team

mellow cove
#

Refinery without driller is a lot harder to set up

chilly pewter
#

U don't need 30-45 Minutes for those missions

mellow cove
#

In a good 4p sure, everything is doable under 30min

#

But not everyone is as good and not everyone likes speedrunning missions

chilly pewter
mellow cove
#

Nice luck I guess

west merlin
#

Although I run into a suprising number of guys with like rank 200 joining haz 2 missions but maybe those are the ones who just enjoy going slow

mellow cove
#

No, I just enjoy not playing alone

#

And there aren't always good haz 4-5 lobbies

hard tide
rough kite
#

Yeah, sometimes you just wanna get an assignment done and don't care about the hazard rating much.

#

So if the only assignment mission with people in it is haz 2, then that means its time to speedrun an easy mission.

mellow cove
#

Get in, get primary done, rush to the drop pod

#

Like a real high rank player

west merlin
#

Makes sense. That's part of why I stick to haz 3 and sometimes 2 on harder missions, I'm always aiming to get the next assignment done

#

Rather than aiming to challenge myself or even maximize my fun

mellow cove
#

Always focusing on assignments isn't a good thing imo

#

You're very likely to just lose interest in the game once you don't have any assignments to complete

lone lance
#

Doesn't more difficult Missions give more resources too?

chilly lotus
# mellow cove Get in, get primary done, rush to the drop pod

But this is not fun to other else, including me
Spamming a single task over and over infinitely is boring
This game sure have adventure and survival genre
To map the cave, learn the terrain, find the unknown, and survive is fun to me
Except im playing haz 4-5 in coop

#

Or in EDD
You need to rush it

quartz badge
hazy comet
midnight junco
#

some people struggle to have interest when a game lacks more direct goals

civic yoke
#

what i do is help other people with their assignments, but yeah random mission with some mutators are always fun to me

torpid matrix
#

anyone got the wrap up of what the deep dives are about for me?

#

nvm, i scrolled far enough up 😛

dreamy dragon
#

gets updated every week

torpid matrix
#

oh, didnt see, nice

lone lance
#

the date is kind of misleading

light carbon
#

Is this weeks edd still big rock in the fungus bogs?

primal carbon
#

I'll be aiming to stream some elite deep dives in about 11 hours if anyones keen. Send me a message and I'll be in touch

spark valve
#

lol 23 revives

#

we had an eventful edd to say the least

spark valve
#

they change each thursday

chrome quiver
#

Is this weeks edd easy

upbeat obsidian
#

It's not as bad as some, but it's definitely not easy. It's long and it will challenge you

#

I did it earlier with some great players and it took an hour and 45 minutes, and I had 36 revives

ashen olive
#

I think the first 2 missions are okay, the last one can be tough.
But I just did it with a random lvl 550 gunner, who carried me quite a bit (especially through the third part) 🙂

#

I think we had 15 deaths in total

#

driller, not gunner, my bad 😅

severe tusk
#

It took my random group 1 hour and 18 minutes and we had a total of 75 downs, lol.

tidal salmon
#

damn thats a fuckton of downs

severe tusk
#

Two of the players accounted for 58 of them.

hard tide
#

Bruh 30 downs lol

#

I felt bad for dying like 13 times on driller

summer rapids
#

😁

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

somber owl
#

Me and my buddies tried the EDD. In between the 2nd and 3rd stage I clicked continue too early but they needed a bathroom break. So when the pod door opened up on stage 3 they were AFK for like 30 seconds. Of course there were multiple spitballers that just murdered them inside the pod while I was desperately trying to stay alive until they got back. We failed the dive...lesson learned.

mellow cove
#

I don't think you're supposed to take dmg when you're in the pod

somber owl
#

That's what I thought too

#

Maybe if one person leaves the pod (me) then everyone starts taking damage?

neat forum
#

You still take damage, just greatly reduced

fierce pecan
#

any tips for doing this EDD solo?

shadow shoal
#

Win

chrome quiver
manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

west merlin
mellow cove
#

Well, if that works for you

west merlin
#

But I'd love to be able to boot up the mission thing and just be like... "ooooh a low gravity low oxygen refining I'm gonna do that"

tidal salmon
#

And what dwarf

fierce pecan
#

i've been trying to do it with gunner

#

the second primary (i forget what it's called) and the heavy pistol

#

big bertha oc for the one and no oc for the pistol

severe tusk
#

The last stage might be hard to do as solo Gunner.

fierce pecan
#

what is it?

#

i havent even gotten past the first one

mellow cove
#

I ran ice storm + overcharger FN driller, not very ammo efficient build but considering amounts of nitra you get this worked really well for me

#

Could've ran flamer as well, just picked cryo for exploder infestation

severe tusk
#

It's a refinery mission with two eggs. It has a pitfall near where we ran out pipes. I actually did not do the digging/drilling to the pump jacks, so I am not sure exactly how much work has to be done, but it could be a pain for a solo Gunner.

tidal salmon
#

i played as solo scout

#

for the 3rd stage i just recommend using the det to do all the heavy lifting

#

kill it over the ridge at the pitfall to mine out the inconvenience

#

extend forward across the pitfall then loop back down (there will be tunnel straight down the pitfall there)

tidal salmon
#

do you have any other OCs to run for gunner?

fierce pecan
#

oh theres just a bit of a skill issue

#

and no

late oar
#

How hard are deep dives compared to regular missions? Is it the length that makes them hard or the amount of bugs?

pale sigil
#

Deep dives have "double primary objectives" that can sometimes be challenging in combination. Dives also often have warnings attached. I think regular Deep Dives aren't much of a difficulty increase compared to Haz 3. Elite Deep Dives can get quite hard later on since their difficulty increases per mission (going from Haz 4.5 to 5 to 5.5)

hard tide
#

In normal missions unless dreadnought spawns randomly you can't get swarms during a dreadnought fight. You can in deep dives.

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

uncut raptor
#

one day we will see the fabled triple escort in magma core

mellow cove
#

Heard two escorts in a row aren't possible

#

So 2 max

uncut raptor
#

one day...

cobalt fiber
manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

quiet mortar
#

Deep_DiveDEEP DIVEDeep_Dive
Region: Dense Biozone | Code Name: Whalepiper's Feast
Stage 1: molly 3 M.U.L.E.s + slammer Dreadnought Classic | totheboneExploder Infestation
Stage 2: gegg 6 Eggs + 📡 1 Black Box | rocknstoneNo Mutators!
Stage 3: aquarq 7 Aquarq + morkite 150 Morkite | rocknstoneRich Atmosphere totheboneSwarmageddon

Deep_DiveELITE: DEEP DIVEDeep_Dive
Region: Glacial Strata | Code Name: Barbarous Border
Stage 1: aquarq 10 Aquarq + slammer Dreadnought Twins | totheboneSwarmageddon
Stage 2: morkite 250 Morkite + slammer Dreadnought Classic | rocknstoneRich Atmosphere
Stage 3: drill Protect the Drilldozer + morkite 150 Morkite | totheboneElite Threat

quartz badge
#

10 Aquarq + Dread + Swarmageddon again gets flashbacks

jaunty crag
#

yikes

high garden
#

Oh are you kidding me

lone lance
#

That will surely be a fun experience with the minigun.

high garden
#

2 blank cores and a cosmetic ain’t worth this bruh notnice

#

At least it isn’t magma core this time I guess?

zenith wind
#

Molten core on second stage was worse.

#

Glacial and first stage is a "lite" version of this.

high garden
#

aquarks with dread is just synonymous with pain after that magma core second stage lol

#

Anyone played it yet that can comment on how kind the cave gen is?

mellow cove
#

Plenty of space to fight dreads

#

Not bad

stark zephyr
#

its ok, a lot of nitra is high up in a cave

neat forum
#

Last time problem was with magma core and really bad cave

This time it is not magma, it is first mission (lower difficulty and easier to retry). So looking forward to try it out later!

idle bay
#

oh hey a positive mutator for stage 2 EDD :o

neat forum
#

And I actually liked that last one

Failed like 15 out of 20 attempts with randoms, but it was interesting

idle bay
#

I didn't try it as many times but it was a fun experience. All in an effort to get gudder at the game

#

that EDD taught me the value of Iron Will and now I run it on every build haha

neat forum
broken shore
#

EDD 3rd escort dozer + 150 morkite / elite threat

lone lance
#

Rich atmosphere for EDD stage 2? Damn, I am obliged to play scout then

uncut raptor
#

atleast it's first stage this time so it's only haz 4.5

#

is the room as big as it was in the magma core EDD a few weeks ago?

keen raptor
#

biozone and glacial? man i love naedocytes

mellow cove
#

Finally I got to experience bulks in EDD

#

Two bulks on stage 3 destroyed two parts of drilldozer, one bulk wiped the rest of the team

lone lance
#

Was doretta okay

leaden cypress
#

That EDD last stage was chaotic lmao

quiet wyvern
#

drilldozer again, of all the rotten luck, sheesh

supple prawn
#

When did the Bulks come in lol

leaden cypress
#

on fuel resupply & heartstone drilling

#

first one is elite

#

Freaking tons of spitballers too

supple prawn
#

Spitballers are worse than Bulks imo

leaden cypress
#

i mean

#

there is that room

supple prawn
#

Its like Ive installed Bug Planet with how many enemies there are

leaden cypress
#

The supply room has like

#

a breeder, a spitballer, a nexus

#

20/30 shock medusas

#

elite deto spawning midway

#
  • tons of elites from the swarm
#

slashers included nice

keen raptor
#

well that sounds fun huh

#

im 100% not gunna go solo driller for the EDD jeez

supple prawn
#

Ok so I didnt get any bulks during the drilling

#

Just got the Ommoran Heartstone so Im betting the Bulks are gonna come when we go back

supple prawn
keen raptor
#

dreadnaughts + elites doesnt sound fun for driller imo, although i dont play him much

#

ima take my trusty neurotoxin AC 💪

supple prawn
#

Id put the best bets on Neurotoxin tbh

#

It was pure pain

quaint matrix
#

Wow EDD sounds rough this week

tidal spruce
#

Rich atmo +swarmageddon sounds painful as well

#

But 7 aquarqs and 150 morkite ain't bad

quaint matrix
#

Wish I could tame a bulk detonator

lone lance
#

Doesn't rich atmo only affect dwarves?

keen raptor
#

welp i failed on the final ommoran phase but its only a cosmetic so idc much
2 elite guards + elite praet is kinda painful with how much dmg they deal to dotty lol

quaint matrix
#

Yea that’s what I’m saying. That drilldozer is toast

keen raptor
#

especially solo where you cant damage bugs and heal dotty

stark zephyr
#

almost did EDD solo but bulk spawned in 4th stage of dozer

fringe kettle
#

That's the best attempt yet at scamming with that phishing link. Unfortunately it isn't quite good enough. <@&296918282403840000>

still sonnet
#

don't give scum credit pls

fiery plank
#

gotta love the toxic community part

tidal spruce
lone lance
cunning thistle
#

In my experience bugs do not seem faster on rich atmo

#

Dwarves are faster though

uncut raptor
knotty ledge
#

for the regular DD part 1, do we need to kill the dread before repairing the uplink?

old widget