#deep-dive-discussion
1 messages · Page 200 of 1
and then you're stuck with ice storm for the rest of the dive
Neurotox helps slow down dred and helps team too
ice storm is great though, you've got a negative attitude
it kills stuff so quickly, but yea ammo can be a problem. It's still the build I use whenever there is a dred
it's not an OC I would recommend to a beginner which was the entire point I was making in the first place, because this stage 2 sucks bad enough that it'll filter plenty of unpracticed people who can't handle mid-fight swarms or specific gear
I really doubt the people having a hard go with driller are going to be making the same motions
Ice storm isn't ammo efficient? Huh
this elite deep dive doesn't suck, it's just got a hard stage 2. Elite deep dives are supposed to be challenging. I remember when I started thinking "this is impossible" but now I am better, and it's clearly not impossible. It's a challenge is all.
Doesn't it kill stuff about as fast as freeze builds + fragile
yes, it has a stage that filters people, glad we agree
you're so grumpy
I like to exaggerate using common terms, sorry you're reading too much into it
and passive-aggressive too I See
well we're told to be nice so I tend to restrain myself
yea you seem nice
see, you can do it too if you try
What on earth is this passive aggressive conversation
a gross misinterpretation of an earlier argument and a response to a call-out
an attempt at giving advice met by negativity and hostility
I'm agreeing with you
B r u h

Just backread a little. Id agree taking ice storm is not a particularly good idea for an inexperienced player on edd
It certainly does work on dreads tho
yes, it does
Not that driller has any probkem doing literally anything
well, people who were playing driller certainly were on an uptick
so clearly there's an issue
Hell i took sticky fuel and explosive reload and still slept through the entire edd
Uptick?
at least with stage 2 in particular
Like you said. Its due to being inexperienced
I wager they would find it more difficult on other classes
scout's got a good chance of handling it due to cave verticality
With an able team scout becomes a god like asset on stage 2
Dealing with aquarqs qhile the rest fight the dread
The speed is real
But scout solo edd?
Definitely several issues
I think he's fine sans the swarmageddon
solo you have infinite cryo grenades for swarmers
I suppose
and a huge room to kite in
It was definitely the most demanding of the 4 solos for me
I didnt run it with cryo tho so id never know
i agree, I soloed it as scout. it's tough
I went fear the boomstick instead
It was more economical for me
And blowthrough
But blastwave could work as well
I also didnt want to call in too many resupplies since i hadnt run the edd prior to my scout solo
Never know when youll need that juicy nitra
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
20 mins till the unholy edd is banished forever 🥰
No matter what we get I’m gonna appreciate the fact it isn’t 10 aquarks/dreadnaught/swarmaggadeon/magma core
Only a couple minutes now
Man I'm gonna miss this EDD
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Let's do this
Aaand it's gone
Haha deep dives go brrr
See y'all in an hour or so
Mfw work, can't jump in the sweatiest random EDD lobbies this time
DEEP DIVE
Region: Radioactive Exclusion Zone | Code Name: Gutless Pass
Stage 1:
2 Dreadnoughts (Classic + Hiveguard) +
2 Eggs |
No Mutators!
Stage 2:
250 Morkite +
2 Eggs |
Lethal Enemies
Stage 3: ⛽ Refine Liquid Morkite +
2 Eggs |
Regenerative Bugs
ELITE: DEEP DIVE
Region: Fungus Bogs | Code Name: Big Rock
Stage 1:
3 M.U.L.E.s +
2 Eggs |
Lethal Enemies
Stage 2:
250 Morkite + 📡 1 Black Box |
Exploder Infestation
Stage 3: ⛽ Refine Liquid Morkite +
2 Eggs |
No Mutators!
Lol I knew that
Give us something else fungus bogs is so lame now, i feel like 2/3 of the time it's in fungus bogs
do you dislike mushrooms?
I'm going into the normal DD rn
I'll check the dreads ASAP
One of them is a normal dreadnought
XD good luck
Big Rock Galactic
might as well name it so this week's
On my way to the other Dreadnought now
It's a Hiveguard
Dreads for stage one of the DD are normal Dreadnought and Hiveguard
Rock and Stone and good luck miners!
ugh
Damnit
Died to fall damage
And no Bosco revives left
Oh well
Just gotta try again :/
f
Gonna choose Scout this time
That first try was really just to figure out the Dreads
Refining + eggs does sound easy
Oh man
We got an easy af roll this week to make up for last week
The only potentially hard thing I see in this EDD is black box
better bring a cryo driller on this one then
I've never seen black box before, can't wait to see what it is
Basically uplink
Gotta defend the air crash investigation team while they carefully sort through the wreckage of the plane
salvage + lethal enemies sounds lame, glad its stage 1 and not stage 3
I'm having an issue
for some reason in the normal deep dive, stage 1, the trash mobs from the hiveguard don't spawn
so essentially, I can't kill it. It's literally invincible what the heck
Anyone else having this issue?
they have problebly spawned behind a wall, or in a tunnel nearby
they eventually tunnel to you, or go find them
has anyone else had trouble with this weeks stage 2 of the normal deep dive
there were swarms literally non stop just now when I tried
Is it a magma biome?
yee
Yes you are definitely on last weeks EDD
damn that was hard
Yeah it really is
each player goot like 500 kills at that stage
What class would you do to solo?
it depends on the stages honestly, last week i felt i had to play scout due to the verticality of the 2nd stage and it being PE
i think you can get away with every dwarf for this week though since most of the stages look fine, though i'm leaning more towards driller/gunner
last week's EDD was harder than the hollow bough EDD we had a while back
2nd stage being the hardest too lol
yes!
yea i am thinking same solo driller or gunner are on the easier side
Yeah last week my teams all got to 2nd stage and we would kill dreadnought then we couldn't get the aquarq
solo driller or gunner is probably safest
driller moreso for the refinery
i think using the flamer might've been easier
oh yea true
vs the cryo canon
I tried dozens of times on last week, even with the best teams some sort of horrid luck or even outright glitches would deny us
Even solo I didn't have many issues on stage 1, but stage 2 was just unfair.
for the most part you had to get bosco to get all the aquarqs because you would get swarmed immediately if you tried to grab some
plus when solo as scout you have an entire resupply to yourself, meaning you can get lots of cryo grenades to help create some space for yourself
what was nice about stage 2 was you could group all the swarm into a big clump and kite them around the arena and they couldn't hit you
I might try to solo this week's
Just put a BUNCH of platforms around yourself
When the Oppresor came around I nailed a perfect Drop pod hit
have fun
i sense driller is the way to go for solo
im a raptor slaying machine
I go engineer all the time in solo
So I think it depends on what the player is normally good at
I tend to struggle with swarms on solo scout otherwise I'd do it more often. I'll probably solo gunner once promoted, but driller is the way to go for me.
solo driller is very good for everything other than dreadnaughts imo, they are daft for driller, i personally prefer engi and gunner for solo as i know i can kill everything im coming up against
I just love being lazy and not having to kill anything while the solo drone and my turret do all the work as engineer lol
ice storm is actually dece vs dreads
i wonder how the sludge pump will fare against them lol
GOOD LORD
its like someone tweaked it to have faster swarms this week
last week was hell but this week
90 second swarms and a dreadnought
and engi dc'd and couldnt come back (x<30 seconds on stage 1 edd)
but we did it
fucj that
yeah this EDD has some crazy spawn rates, could barely repair a mini mule without 5 mactera spawning
damn guess ill run scout solo again tmr
Solo EDD done, not very hard, just as expected
Was running cryo driller though so no wonder
bro i just failed the last stage of the EDD because i went to throw a C4 and apparently double clicked so i just blew myself up lmao
Neither do I, I'm just laughing at how all three secondary objectives on regular deep dives are just eggs.
Wait, it was all 3?
Yes.
20 votes and 8 comments so far on Reddit
2 Eggs
2 Eggs
2 Eggs
DRG really wants eggs, huh.
I’m honestly more tired of refinery than escort
the deep dive objectives are also the pinned comment in this channel btw
Fair.
Refinery is easier than escort at least
refinery is my favourite mission cos its kinda chill putting pipes everywhere, although its less chill EDD stage 3
drg community: those damn silicates on refinery missions
refinery mission: LET THERE BE LIGH- SILICATES
Every refinery just feels long, drawn out, and boring
That’s usually only the case for 2 refuel escorts
They're mostly as long as it takes you to find route and build them.
Once you do that it's kind of a breeze to the end of the mission.
That’s the drawn out and boring part
I enjoy it though. Especially since it's something to optimize
Scouts can speed up discovery, engis and drillers can pave the wave for the routing, gunners
Lately I've been trying to optimize execution of missions like refinery and escort
Particularly to speed them up
I just try to join them partway done when they’re needed for an assignment
Otherwise I never do them outside of deep dives
finally
EDD solo scout completed
goddamn that was hellish
had a det spawn during the first stage while defending uplink. stage 2 was only painful for the blackbox (fuck that placement) and i had 2 bulk dets spawn on stage 3 and one apppeared while i was in a hole
an overall painful experience
oh yeah stage 2 had two ninja wardens spawning way back in the cave tunnel and summoning tons of grunts that i never saw coming until during the blackbox
shit felt like fighting a swarm along with the normal blackbox spawns
i dont think ive ever had 802 kills on a scout solo edd b4
fuck this edd
actually harder than last weeks
(for scout at least)
i love refinery missions
Yes, but i personally prefer the driller missions
this EDD is pretty easy. just ran it with some pubs. stage 2 black box is kinda whack but just have the driller clear out the pillars and the engi seal off one side and you get a big bunker basically. we had the swarm and blackbox going at the same time no problem.
That blackbox was easy with the pseudo bunker. We had carpet bomber and sticky fuel and the bugs didn't even get in the bubble
So many bulks that EDD though. I think we killed like 7?
eh they're not that big of a deal. Just an ammo sink. Oodles of nitra to be had though. Also a lot of gold. The 3 mini mules for the first mission really kicks off your supply.
Also if you have a VB gunner its like a few seconds time to kill
i feel like I'm doing pretty good as engineer during EDD, but like, I cant carry the team the same way I could with my carpet bomb gunner
is it me? or is gunner just better at carrying a not very good team
or like am i wrong and a good engineer should carry even better than gunner or something
Gunner is my goto carry a team. Driller is a stronger carry but I cant keep the team alive as well so gunner is "better" for the team.
Gunner does have a lot of outs for when you get into sticky situations
Excellent swarm clearing tools, a very nasty personal defense secondary, shield for clutch revives etc
Ah makes sense - I feel engineer is very powerful and I always get like 40% more kills as engineer vs my gunner
but its interesting that isnt enough to carry as well as when im gunner
Kill count doesn't mean too much
It kind of matters, but consistency is just as important as final kill count when it comes to carrying
engi generally gets the most kills by default if he’s making use of his turrets
Also that. Turrets mop up trash like swarmers and grunts ridiculously well.
hey cleaning trash is honest work
but yeah that consistency thing actually is a major point, even when im getting all these kills as Engineer the majority of them are when we're setup somewhere (and most of them are turrets cleaning trash)
im also basically a gunner main and im definitely more consistent with it
thanks for the insights everyone
killcount doesnt mean anything because a bulk detonator and a swarmer contribute the same amount
While that is true, all classes have tools for killing both swarms of bugs and large single targets
So outside of certain extremes (e.g. engi in swarmageddon), kill count very roughly translates to effective combat contribution in the mission
cough cough scout with swarmers cough cough
yea i was about to say lol, without Hipster blowthrough Scout is gonna be consistently getting the lowest kill count on a competent team, but his kit is geared towards eliminating priority targets. Getting rid of that one acid spitter, or that mactera swarm is every bit as valuable as clearing grunts
Question, how many people actually managed to finish the magma core EDD last week?
I was under the impression that part 3 of the deep dive would be easy, but it turned out to be a bulk spawn, haha
which one, last week or this week?
this week, in a fit of insanity i decided to try an elite deep dive
oh, this week has a bulk in the no mutators stage......fuck
i didnt :c
i kinda lost count, at least 3
looked up and saw two bulks, "oh shit"
and that was from the guys who actually got the experience for elite deep dives, lol
well.....fuck, gonna have to bring a competent team this time around
As a greenbeard i recommend that >_>
felt like i pulled my weight somewhat at least, who needs skill when you got adrenaline
you get better at it soon enough, but there's always gonna be one week or another where the devs are trying to challenge themselves, and they try too hard, and they make everyone else rage as well
several bulks in the second part too, to keep the exploders company
figured as much with the exploder infestation
is this weeks EDD even harder than the last?
i really felt the disadvantages of the lead storm OC, ha. need more training to master that
no, i got through as a scrub
no idea, haven't tried it yet, but sources tell me no
reason i even tried was that it was supposed to be reasonable today
Just did the EDD. Either the team was super or the missions were easier
Last weeks took 6 tries. This took 1
I might have gotten past last weeks EDD if I had gotten a chance to try it before Tuesday, but I ran out of luck and tries, and teams that got their shit in crazy situations, they did good, but as soon as the dread was up engie just kept going down, and when we had the bulk spawn, we just couldn't manage to kill it and the dread before everyone went down due to swarmers, and scout kept getting downed high up by swamers when grabbing minerals and aquarqs. I tried to remedy not being able to reach him with a zipline web/transport system, but it was just so fucking difficult, if you manage to survive until the bulk, you can get it in the bag, but my guys just didn't have the hours in to survive all that well I guess. They had some clutch moments mind you, and plenty when it counted, but I guess there were just too many that they couldn't clutch, but hey, you can't win em all
every time i tried i got someone who hadn't tried before and that always seemed to lead to disaster
if you didn't come in knowing exactly what was going to happen, most people just can't handle it
i mean i've had sweaty EDDs before but this one took me extremely off guard the first time i tried it
it sneaks up on you
oh yea, were like several swarmer spawners and pissed plants in mission 1 and 2
you'll be doing perfectly fine for most of it and you don't even realize you've gone past the point of no return
and then it hits you..
also i did kind of run like a little elf when a bulk went for the bunker when we had to defend a stupid drop pod battery in a cave.
but it was at the end of the wave so it worked out, did not get to rescue three downed greybeards, ha
Question, where are the 2 hoarders in the EDD?
must be last week
I honestly had no problems with the last weeks EDD, I had more problems with the one like 2 or 3 weeks ago, in hollow bough where you get miniscule ammounts of nitra
but that might just be because I got carried :D
did find a golden lootbug near the black pox in p2 though
Yeah, last week I wouldn't have been surprised to find Doomslayer down in the depths, that place was actual hell
How did you guys get past the 2nd part of the EDD?
I'm soloing it with my Scout and the 2nd stage is nearly impossible due to the sheer enemy spam and tight zone for the black box.
what's your scout loadout? You might need to modify it to deal with that cramped black box
Let me check
2/1/2/2/1 no OC. Assault Rifle.
1/3/2/3/2 no OC. Twin SMGs.
Cyro Grenades as my grenade slot.
Okay, you don't have any overclocks yet
I was doing considerably well until Stage 2, a giant grunt swarm held me up for 20 minutes in the massive cave and after that I was dragged into the depths of swarm city.
I would suggest the M1K with blowthrough and fear. Boomstick with blowthrough, stun duration, and either phosphorous shells or fear
The fear will help push back grunts rushing the blackbox
Alright.
I haven't been paying my boomstick too much mind, the dual smgs feel so fun to me but I gotta think more practically for the edd I suppose.
Fear really isn't something I've played with so being able to push back the grunts should really help
The zhukovs can work too if you're using your grenades effectively
The main reason I died at the Blackbox is because a Shellback got into the cubby and just mowed me down, and then camped my body as Bosco revved me.
Ya, you'll wanna take armor break on the M1 for that kinda stuff too. M1 has terrible base armor break
Alright, I'll make a loadout for that now, might have to grind for the stuff to snag some upgrades.
lemme drum up a build for you real quick
oh, one note for the 3rd part of the EDD: if you can't find the third well, check basically underneath the refinery, lol.
a well was less than a single pipe away.
M1k 13212. Could also take stun on tier 5 if fear isn't practical for you. Boomstick 21113. Take IFGs. Cryo is good too, but the IFGs will help you for a longer amount of time
IFGs also work excellently with phosporous shells
Gotcha, yeah I'm a cryonade fan but they really don't keep things held down for long when I can't focus on all the frozen ones.
Cryo is better with the zhukovs that can really lay down pain in an area
it would appear I have 0 bismor so I guess I'll just have to grind a bit for that ore so I can fully make this loadout a reality.
Fear the boomstick is a decent alternative to phosphorous shells too.
Just gotta remember that fear will only give you breathing room. Still need to quickly dispatch the bugs
Try getting bismor as a solo scout in a regular salvage mission to test out some parts of the build
I feel like my main problem was being overwhelmed, since the swarms were growing pretty big when I finally found the blackbox and with my current build (which ain't too bad for haz 4 or lower but haz 5 is a diff monster) so hopefully some breathing room helps out with gaining a bit more ground.
Alright
The regular DD? or EDD
was talk about how it seemed easier this week just after the tasks were posted at least
but it has some iffy parts, mind the tons of nexuses and spitballs in the first tasks
I think it saved us a lot of pain that i just went ham on them at long range
Yea this EDD is much easier than last week. I've only see complaints from solo scouts so far
Likely because 2 of the 3 missions have blackboxes, which scout doesn't excel at
just mind the defense parts, the battery for the escape pod and the black boxes were not in the best locations
If you take sticky flames driller though it is a breeze
one of the veterans cheated by kicking the greenbeard, me, out of the map to float around and shoot stuff though walls >_>
the place i can do least harm!
well i guess i should do the tasks to unlock haz 5 missions now >_>
This EDD is ez pz. Loads of nitra on stages 1 and 3. Black box is in an easy spot to clean up. Stage 3 is a bit cramped but some plats and drilling make it a quick stage.
how many bulks did you get in stage 3?
Last stage edd is awful
I mean not as bad as 2nd stage last week but still
Terrain gen is very bad recently apparently
stage 2 was annoying with dread swarmer magama core combo but we beat it first try driller + gunner
my team ran 2 ac gunners, cryo driller, and a scout with cryo minelets
can people join my deep dive randomly while im in the mission or do i have to wait on the space rig to fill???
rig
ok ty ❤️
Two
huh, maybe you were faster than us
Our driller was pretty quick getting the pipe tunnels up, and scout popped both eggs as soon as we had a moment, so we did end up doing it pretty fast
this EDD easier then last week?
I'd say so. Stage 3 terrain is cramped but can be cleaned up with plats and good drilling
the twin bulks kind of blew up the plan our driller and engi had going, haha
yea this week's deep dive was way easier
we only lost because the engi decided to clip himself through the drop pod instead of, you know, winning
i'm glad i don't care about the cosmetics rn
got 2 bulks in the edd
and a mineral hoarder, didn't even know that was possible in deep dives
ok...edd 6 bulks and the twins!
i was playing with 2 greenbeards and I swear my duo was drunk lmao
I actually kind of like getting bulks. They're fun.
driller kept digging 20 meters into the wall and dying
scout had 11 downs and less mined than me
and my duo managed to down more than him despite being twice his level and soloing last weeks edd on scout lmao
Managment really wants eggs this week
485 hours in and the first game-ending bug I encountered was a getting stuck inside a pumpjack on the last stage. Jumped at it at a weird angle I guess.
Lost the EDD first because driller didnt feel like drilling
Then later with another group the driller lagged out on first stage and I didnt have the heart to quit right then
This one you really need a good driller
Be the Driller you want to see.
i agree that the last stage was pretty terrible. that was going to be my squad's first edd and then two bulks and a whole bunch of oppressors showed up, literally as soon as we spawned. :/
Guess I gotta play full team to fully experience last stage
Had this happening before. If it happens again and you are not solo/engi, ask engi to push you out with shooting platforms under you. That's what helped in our case 🙂
Lol when was this, mightve been me. Game crashed on me at the beginning of the first stage
I thought the last stage was pretty easy but the first couple minutes were a bit hairy with how much stuff is right outside the drop pod
It took like 12 hours, but I eventually got it
It actually wasnt too bad once you have a strategy and can execute it, i cleared it 3 times and when everyone on the team knows the plan and can carry their weight it wasn't bad
Just dont have greenies that go in and try to pickaxe the dread when it's stomping
I recommend doing this EDD solo unless you have a group of friends to play with
Yeah same, first attempt was a failure (we got overrun on stage 2 during dread fight). Loadout was adjusted and and 2nd try was successful. Team was random but experienced with exception for scout, who did a good job anyway.
This week's regular DD just comes with a side of eggs. Seems reasonable to solo
This took forever for my pubs yesterday. No pipes built for quite awhile, after a bit a bulk shows up, scout double pulls, goes down to bulk. Idk what goes on anymore.
I’ve come to the conclusion most pubs throw the last stage and don’t care.
'sweatiest teammates' meaning those who complete it for the blank cores and overclock cores and then throw the last stage because they don't want cosmetic cores
Why would you not want them cosmetic cores
eh, my squad was sweat free. Was a pleasant game. I only downed once while repairing a pipe and gunner never went down. Our scout struggled but he had 200ping
I just feel bad making people wait when they're down
They were probably too good to sweat then
Idk how you play scout on 200ping, if I get 80 or more ping to a lobby I already feel like alt-f4'ing
Tfw medium distance that should be world
lmao
try close that should be far
At least your team didn't down at the end of stage 3, with the engi poised to leave and instead throwing by clipping himself into the floor.
It's obnoxious that people would bother throwing stage 3 though, even at the start of it.
really unsure what this means, since we are talking about this weeks EDD and I did it the day of the reset.
Some have said this weeks EDD is easier compared to last weeks
but they sure as well forgot to mention it takes twice as long
gebus
It is by quite a bit.
you could do four failed attempts on last weeks in how long it takes to do one successful attempt on this weeks lol
I sunk dozens of hours into failing last week's so I didn't even realize this one took too long.
yep
Honestly it didn't even seem like it took all that long anyway. I think it took me 50 minutes in the pug I was in.
For a haz5 mission with randos that's pretty good
i sorta feel like this weeks one is easier but it still punishes players with bad awareness
do you mean spitballers?
But I assume all edd's and most high hazard missions would be punishing in that way
No the grabby ceiling bois
i donno i feel like most other EDDs i could carry a bad team atleast a bit but not on this one
most not being the hard ones like last weeks of course
more nitra could have helped on this one. I spent a lot of shields on revives. Will probably redo this weekend in the LFG just because I know it's beatable without too much fuss outside of the stage 3 bulks
Because last week EDD was two easy stages and one stage you pretty much had to speedrun, in this EDD stages are about equally hard
And salvage + refinery aren't those objectives you can do quickly
Do you mean glyphid brood nexus spawns? First one had two of those in addition to all the spitballers.
I ask because I always mix up cave leeches and glyphid spawns for some reason, lol
thats so true, i was absolutely sweating to get last weeks stage 2 finished asap
No idea why I have invented a life-draining glyphid swarmers, but oh well.
The room with the spitballers and nexuses are big and open at least, with my awareness it paid off to just light them up at range.
We had at least 3 in the area of the brood nexus spawn
what are this weeks deep dives missions (regular one, not EDD)?
Am I the only one who’s pairing withquitters mid-way on stage 1 ?
not even close imo
last weeks stage 2 kicked my ass quite a bit
first tried this edd
alright nice
Well fuck me, the game crashed on stage 3 of this EDD, again. Directx11 and everything.
Actually happened about 5 seconds or so after another player left the game, so maybe it crashed for him as well. What a waste of time.
I got lucky. My group was two greenbeards and a gold, but the greenies were nice and very on top of things. and the 95% of the downs were to fall damage and not enemies :P
It's just one cosmetic you're missing, is it that bad?
I dont really care about the cosmetics, I do the EDDs for the challenge and it kind of sucks when you host and then crash on stage 3.
Im re-doing it now, except Im not hosting.
Sure, I was just addressing your calling it a waste of time. Shame it was left uncompleted right at the end, but you still played through it.
Enjoy the journey, you know? But yeah, I understand the frustration, that is very unlucky.
Youre right, not a complete waste, but I sure dont feel good about crashing the session for 3 other players. But it is what it is.
That one was so hard and I was sooo proud of myself and my friend when we finally beat it. Didn't get the opportunity to try last week's with him, but I think we could have handled it together ☹️ I came close to finishing the second stage solo, so I think with the help from him we could have made it... Might have just been worse with the harder creatures though 🤣
Opinions on gunners combat mobility ac?
It's the only oc ive got and it's really fun
Love it
But it's not that kind of oc that increases potential dmg so many people will tell you it's mediocre
Its a great QoL OC
You kite a lot better along with reaching your max fire rate quicker. Super impt for AC since it kinda sucks if it doesnt reach max rof
its good if you can manage the small mag size. since t1 ammo is really good it feels bad to take magsize there
See I honestly take extra ammo for sustainability over the extra mag size
Mainly because I like not having to worry too much about restocking
combat mobility is really fun and base autocannon is so strong that u don’t really have to worry about how good a given OC is
the only autocannon OC i’d never run is the clean ammo one
Bro that last mission was a straight nightmare to run solo
Finshed the elite deep dive stage 3, the pipeline finished up but the squad of trijaws shoot myself and my buddy down and out as mission control said good job launching the drop pod
mission failure popped up as his voice line said "good job!"
It's one of the best ocs
My only down in the entire Deep Dive was to my OWN FUCKING RESUPPLY POD
Bro I'd just straight Uninstall after that. The game did you so dirty
Hey is the "3 mules" objective mean its a Salvage Op?
In the elite deep dive stage one
The first mission is a salvage operation with 3 mules. There's also 2 eggs to be grabbed
Second is a morkite mission with a blackbox in a cramped tunnel. Third is a refinery mission with 2 eggs. The first mission defines the mission and cave type while the second primary objective is just extra.
1st and 3rd mission have some royally fucked maps especially the mule parts. im so glad i played driller this time lmao
This EDD is horrible!!! Me and my mates are ripping our hair out with the first mission haha
It's my first ever EDD, and oh my beard it's tough!
if mules are the main mission, then yes, you need to hold ground with uplink
if secondary - just fix mules
Ok thanks
Abuse resupply
This EDD has a ton of nitra
Stage 2 can act as a "resupplying" stage so you can literally abuse the shit out of resupplies on stage 3
cuz oh lord the hell
my mates thought it was a good idea to get both eggs during a swarm

Don't eggs usually initiate a swarm? Sometimes I'll look for eggs during a swarm too. But I guess that is a generally bad move on EDD and high haz
There will always be at least 1 swarm triggered by eggs
But it's random
it could be the very first egg or the last one
Here they took both so we got the regular swarm + horde + egg swarm

If you get an egg during a swarm it's basically a swarm on top of another swarm. An active swarm doesn't neutralize a swarm attack from eggs.
so unless you wanna feel badass and flex everyone away, it's not advisable
Ah. There's a lot of hidden mechanics I could stand to learn.
been soloing edd as driller this week as my first solo edd, i keep getting to stage 3 then jsut getting royally pooped on by like, halfway through stage 3, sad times
digging an egg spawns a small group of enemies regardless of anything, even something like a dreadnaught that blocks spawns will still allow the egg to do its thing
sometimes it spawns a swarm as well which spawns alongside the small group, and they don't cancel each other out, so digging up multiple eggs means f u n
swarm egg count is based on egg count - 1 swarm egg for 4 eggs, 2 swarm eggs for 6 eggs, 3 swarm eggs for 8 eggs, and 1 swarm egg for the 2 eggs on deep dive secondaries
the elite this week has 920000 spitballers and that isnt very nice tbh
rather mean
the spitball council decides your fate
that is exaggerating a bit. pretty sure it was just a five-digit number.
the image of the girl on the couch surrounded by black dudes but its engineer and spitballers
glad i just lit them up at range as i saw them, think i saved the team some bother, ha. was nasty and open area too
we killed like 4 and then thought "right now for the 3 broods" and then there was spitballers behind the broods
overall the elite is really fun tho
n a e d o c y t e b r e e d e r s
i like the challenge and actually having a bit of a nitra crunch was nice
bugs
check the pin for the missions, be ware of tons of spitters and brood nexi in the first mission, and have fun with bulks in the first and third
update: we fucking died
Don’t
completed this weeks EDD on first try with team of <100 (two <50) lvls
nice change after last week
Last week's EDD hurt emotionally lol
EDD generation be like "how many bad things can we stack on each other?" and then actually goes through with it
Yeah this week's edd was significantly less troublesome than last week's
Even though i died more on this weeks lel
I was on about last week's but yeah this one isn't easy by any means
This week's is just long, 2nd stage alone took us like 45 minutes and then we had the liquid morkite on stage 3
But the well locations were easy so it wasnt bad
the stealth well less than one pipe away from the refinery, lol
Protip: to do the funniest thing ever to happen in a normal deep dive, pop both dreads at the same time
thanks ill do it later
I really need random players to understand that the refinery is a terrible place to fight at
there's a nice open space not far away y'all wouldn't get down so much at
But think of all those free foot rubs you can get from the grunts underneath the refinery
Who could say no to that?
Certainly not rando pubbies
I assume it's also possible to get 2 egg swarms at once if you pull 2 eggs right?
Ah that's good information to know, thanks.
Do the swarms spawned by eggs (distinct from the small group of enemies) cause mission control to do an "incoming swarm!" voice line? So you can track how many you've had from that?
Not in an EDD egg secondary, they never have enough eggs in secondaries to spawn more than one swarm (always 4 or fewer eggs, maybe always 2 or fewer?)
that makes sense, but if you have the mule perk you get mad damage reduction by fighting at the refinery
also couldn't you block the back half of the refinery off with the engi?
Always exactly 2 for secondaries but good point.
Hey that also means in a 4 egg hunt you can pull more than one egg at once, not to mention once you get 1 swarm you can pull as fast as you can get them
It feels better to me to kill all the enemies around before grabbing one anyway but good to know
True but yeah the refinery is a remarkably bad spot to defend.
Good idea for Point Extractions though, shame you gotta be constantly grabbing aquarks there rather than retreating to the mine head for every swarm
Oh hey does Lethal Enemies give Steeve bonus damage? And is it multiplied by his bonus from the beastmaster perk?
Just noticed the regular DD is great for beast master this week if so
legit
yea it does alexander, regenerative bugs affects him too
if you get get a guard on regenrative mission, it is so tanky
the refinery and the minehead are both equally terrible places to fight swarms because it
- blocks your line of sight
- bugs can attack you from below
- prevents freezing because it has a warmth aura
I haven't done a deep dive yet but to the dwarfs who have, what objective combinations do you think are the worst.
PE and dreadnought
Bulk detonator
better to get a slasher from regenerative bugs since you basically don't need to worry about it losing to anything short of a bulk's final blow
Allow me to misrepresent my performance in this EDD, much to Sparks chagrin. 😛 https://i.imgur.com/fmfNnU7.jpg
This was actually attempt 4. First round... I hosted, game bloody crashed on stage 3. Second try, I joined someone else and went down last on stage 3 too far from a source of health, IW ran out, gg. Attempt 3, I drank like, a lot of rum and had a couple of beers, but finished the EDD. 10 downs. The 4th attempt? Went at it because Sparky wanted to try it. I overextended way way less this time as Scout, but also knew the levels inside out. So...
IW?
Iron will
The active where you go back up after being downed, desperately try to find red sugar, fails, then go back down.
Indeed, we'd cleaned out the 3rd stage and the supply pods were too far away. People typed GG in the chat right away, they knew it was impossible to reach these in time.
I typically dont run vampire on any of my buiilds, so I cant simply kill an enemy to get back up.
I find things like hoverboots or berzerk far more useful.
I need to try berserk
On the other hand, what I don't know I can't be miffed about not having, lol
I use berserk on my M1000 + Hoverclock build. I have M1000 with blowthrough shots, hoverclock, boomstick with jumbo sheels and pheromone grenades. Basically, the idea is to toss thepheromones at huge groups of enemies, then fire blowthrough focus shots at them until out of ammo, then fire two boomstick shots, then go to town with the pickaxe.
Hoverclock can be used to negate ALL fall damage for free, so hoverboots is not needed.
Vampire doesnt interfere with hoverboots though?
Or berserk
Imo iron will without vamp is much less useful
I usually go for iron will, born ready and hoverboots on Scout. Or iron will, born ready and berzerk. On other classes its usually iron willl, born ready and dash.
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We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
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It was a tense one.
Got it on the first try, but I was the only one who made it into the drop pod on stage 3. We had 75 downs total, probably a team record for me.
Yeah I knew about regen.
I guess lethal enemies isn't as good since I assume it'll also double damage dealt to him, not just to dwarves?
Anyway my GF ran with that but the 2 guys who joined us were too good and kept killing guards and slashers before she could get them :(
But we won which is what matters
Fyi Bulk Detonators will never target the drilldozer, so if one shows up you need to move away from it until you figure out who it's targeting
I did not know that, but I always tried to lead it away regardless.
It's good if you use it to revive someone.
That said I've been running IW+Field Medic every DD so far and since I always save it for really dire situations I've only used it... 2, maybe 3 times?
But it saved the mission once or twice.
And I've only lost deep dives twice so far both times on the first stage
Hover boots and Berserk don't trade off against vampire
Since vampire is passive
If i use iron will and get red sugar do i still die
Admittedly things like resupplier and born ready are quite useful
but vampire trades off it's a bug thing and I can't have that
in terms of actual perks I switched out thorns for elemental insulation a while ago and it helps against some things pretty well
I wish I could use that slot for something else but then I would be instantly killed in real life by a swarm of glyphid acid spitters
Any source of healing during iron will will keep you from going down.
Red sugar, vampire, or resupplies
notable that if you get health you can still immediately die to something dealing constant damage as soon as the effect wears off if it just immediately removes what health you gained
Although shields don't recharge during iron will so if you get say only 1 kill with vampire you're likely to go down real fast anyway
but I have seen iron will just sort of do that where it decides you didn't get health after filling it by like 70%
dunno if it's still an existing bug but it might be
Oh so iron will and vampire driller would be technically good
Why do you only have 1 passive perk slot
Yeah that would be a good setup
You can also do iron will and Berserk with vampire on any class.
Iron will, go berserk, power attack a ton and regain your health
I prefer to run it with Field Medic, wait until all 3 of my teammates are down or else a very bad spot and then try to instant revive someone with it
You can also run Vampire, Resupplier or both with the same build. I like having those anyway so it works out well.
Wanna underscore that resupplier is nice because you get extra health per resupply, the resupply collection speed and instant reload are just a bonus
wish resupplier would make ammo taken that gets wasted then overflow into things which need more (as in, say I have full grenades and primary but half of my secondary ammo and no traversal or combat tool ammo, it would overflow the grenades and primary ammo to the traversal and combat tools and treat the secondary as normal) but that would also sort of be overpowered when on top of what else it does
maybe if sweet tooth or something got the extra resupply health
That would make resupplier an autopick
The perk already does 3 things though, hefty for a passive. And as far as I am concerned, stretching out resupplies by making sure to use all my tools are a part of the resource management of the game.
And would create perverse incentives to do stuff like not using traversal or utility tools to get more shooty ammo
Not to mention, do you really wanna encourage randoms to take unneeded supply by letting us top off like that?
I get it would be overpowered but it would be helpful for some things, although also incentivise spamming of grenades/useful and purposefully scarce gadgets
good and bad and I think it's better without overall, but sometimes it would be nice to have
The resupply collection speed can save an entire mission if you're about to go down or are under iron will.
But yeah good point.
I often take resupplies for the ammo more than health so it may not be the best option for me. Probably doesn't synergize the best with Vampire
Yeah good point
One thing I do wish they would do is make it so, if some weapons are below full clip, your ammo capacity is increased by the same amount
Although reloading my guns before resupplying is an interesting aspect of the resource management, it just doesn't make logical sense
Doesn't it already work like that? Pretty sure I got an extra clipazine worth of ammo last time I resupplies without the perk.
Yeah, I thought it did work like that.
Had some very clutch moments myself, haha. The health thing was just how the perk was sold to me for DD use as a greenbeard. it makes sense after trying DDs, at least with my current awareness. Instead of resupplying at exact 50% ammo I sometimes just stretch it slightly longer, and get full milage out of the extra health.
Huh early on I thought I saw that happening but I've pretty much never resupplies with an unloaded clip since pretty early.
There's a chance I just didn't know what my weapons' ammo capacity were too well yet
I should test this sometime
Same, easy to test, fire 1 bullet, call resupply like a boss
I never resupply at exact 50% ammo myself.
I generally figure that the ammo is by far the main point of resupplies because there are other ways to get health
Oh y'know it'd be a lot better on haz 4-5
Where you revive with a lot less health
+mele is riskier
Red sugar never spawns where you need it either, ha.
The resupply speed should be great on solo where you have basically unlimited resupplies
Or if you're the last one up and can't reach your friends like one friend of mine who was much better at the game
And once had to clear an entire swarm as Driller while the rest of us kept dying
I think the fact that you have the whole resupply to yourself is good enough already
Also, solo you revive with more hp
Oh I didn't realize that.
Reasonable since unlike MP you have limited revives
It does allow you to use resupplies to regain health mid fight more safely though
...dang I need to play solo Engineer sometime and spam Unlimited Breach Cutter Works that'd be phenomenal
I think an interesting strat would be using fear on bosco's rockets to clear the space for resupply
Gotta get an OC other than Return to Sender first since that limits spam firing a lot
Unless I'm misremembering and there's no fear upgrade
Should be a fear the rocket
There is but I never remember to use Bsoco's rockets
So I take the electric one instead since that's always on
Well, that might be one valid use
Cryo rockets are great though
Don't have to deal with breeders or broods
If I'm fighting an enemy I want to shoot them with my gun rather than having to right click lazer pointer
Bosco is a bit slow on the trigger, and it varies when he decides to fire it. Kind of sad.
Rockets are pretty mediocre at actually dealing dmg even with full dmg upgrades but cryo rockets are great utility
I need to try cryo rockets, neglected bosco a while. But if they don't land when I need them they lose a lot of their utility
I mean, you usually want to use them on immobile targets anyway
Dammit bosco, you don't need to circle the praetorian to establish dominance before rocketing it
I try having him force fire on ground to hit swarms too, with similar issues
But I guess that is a mobile target too
Don't think using cryo on swarms is worth it either
Mainly because of inconsistency
I just use them against breeders and broods really, rarely against spitballers
He got two missiles anyhow, might as well keep one on cooldown
Fair
Oh, cryo does more splash, missed that. Will be handy.
Huh that seems basically useless then
Stationary targets are pretty rare and usually not an issue if you can focus them
As I said, broods and spitballers in problematic locations
Otherwise yeah, not very useful
But not like regular rockets are very useful either
The wider radius on Cyro does seem like it might outweigh the damage reduction even without the freeze
Just left click them and have Bosco attack while you stand back at a safe distance then, like for BET-Cs
Brood will explode in swarmers though, don't want to deal with them
If that whole tier had only rocket upgrades I would agree with you
I guess.
I seem to encounter on average less than 1 brood per mission
Whereas you meet hundreds of grunts who Shock makes Bosco at least a bit better against
Broods are though
Oh you're right! I was confusing it with line 5
That does seem best then
I got armor breaking, I looked at the description saying "deals almost no damage" rather than the numbers :(
Armor break is better against Praetorians I guess, if Cryo doesn't freeze them
Issue is I would kill praetorians faster by moving in instead of waiting for bosco to finally rocket the target, haaa
I use it because It was what I bought and I have been neglecting buddy bosco.
Imagine perfect world where Bosco actually hits targets with rockets
Maybe then armor break would be useful against shellbacks or brundles
Because its my preferred loadout and I find more value in these than other perks of this type. Iron Will has saved MANY missions, Born Ready is an incredible perk and Dash (on everything but Scout) is an amazing perk that gets you out of trouble all the time, or across large gaps that would otherwise need some kind of platform, zipline or other tool to get across.
Those are all great perks I was asking why your preferred loadout involves 1 passive perk and 2 active perks
Rather than 3 passive perks and 2 active perks
I've only had him use rockets a handful of times, the fact that he can miss is absolutely blowing my mind and hilarious
I'm assuming he aims perfectly at the target but if they move he can miss?
So they're mainly good against ground-bound enemies and not super fast
Oh and it's good that he approaches targets before rocketing
IDK why he would circle one
It does seem like it's mainly good for clearing groups of Grunts
It sounds like it should be good for clearing grunts, stats wise rockets are similar to pgl shot, but it just doesn't feel anywhere close to that
Maybe damage dropoff on rockets is worse, idk
Oh right I forgot dropoff. So at less than 90% damage he no longer instakills grunts on haz 4-5
Also the cryo rocket doesn't kill haz 4-5 even with full damage.
Could be good with Vampire, just go in and regular pickaxe them once each.
Or Bosco will just take them out with 1 bullet each from his guns if he feels like it
Does Bigger Explosion ("+2m Rocket Effect Radius ") increase both the maximum and outer radius for damage by +2 meters or does the ratio between them remain the same?
Oh Cryo Rockets supposedly increases the maximum damage radius to 3 meters, on top of increasing the rocket effect radius by +1 (to 3.5 meters?), so that'd actually be a great option even with no cold inflicted
I think dmg dropoff range scales with radius
Oh the PGL has 50% minimum damage while the Bosco rockets have 25%. You were right!
Yeah sounds about right
It is what works best for me? In Scout I tend to use born ready, deep pockets and veteran depositor as my passive perks. Active would either be iron will and hoverboots (if I dont use M1000 with Hoverclock or Boomstick with Special Powder to deal with fall damage), or iron will and berzerker. With the other classes Ill sometimes mix in shield link, strong arm or field medic etc depending on the class and loadout. Iron Will and Dash are typically the two I use the most across all non-Scout classes though, theyre just too good.
"+1m Rocket Effect Radius
Maximum Damage Radius: 3m " is a weird way to phrase the effect
I need to stop DRGing for the day and do other things (well, other video games, but I want to do them) but if anyone learns more about this tell me, it's interesting
I wonder if any madman has ever tried speccing Bosco for maximum power rockets even on the tiers with other upgrades available
Tried full rocket dmg build, was disappointing
Extra Rocket + Cryo Explosion + Bigger Explosion might make for some decently powerful rockets depending on how the Cryo Explosion increased radius works
I'm certainly never giving up any non rocket bonuses in exchange for rocket improvements.
The most notable thing about rockets is their infinite recharge but on solo you get loads of resupplies all to yourself so no need for that
Wait, resupplies recharge rockets?
...huh, just found out the Cryo grenade apparently deals 250 cold damage?
Oh wait that means "250 degrees of cold" not "250 damage to hp of the cold type"
That's "Frost" damage right?
That's just cold
Cryo Explosion for Bosco says "100 Cold Damage (Explosive Damage is removed)"
Does that mean it does 100 cold and 0 hp damage
Huh, I don't think it completely removed explosive dmg, I remember it only reducing it
https://deeprockgalactic.fandom.com/wiki/Cryo_Grenade
This one says "Damage 250 Cold"
I assumed what that meant was it replaces 120 explosive damage with 100 cold damage
Doesn't it half explosive dmg or something
OK yes
The direct damage from the Cryo Cannon is "Frost" damage. I'll have to keep an eye on that
Wiki says it replaces 100 explosive with cold
Cold Explosion seems a lot less useful than I had thought then, especially if it doesn't freeze Praetorians. I'll stick with Armor Breaking even though that'll also rarely come up.
...IDK why I just spent this long looking into it when I've used Bosco's rockets like 4-8 times in 125 hours
Its useful for getting out of sticky situations or disabling large targets, even if you do need two for a praetorian. Theyre free, so its no big deal.
For example, if you see a distant breeder, just have Bosco fire two missiles at it and you dont even have to bother with getting close to it.
1 missile to freeze an annoying spitballer, etc.
Wouldn't armor break pretty much strip a praetorian naked with 1 hit?
Although the max damage radius might be too small to actually cover the whole praetorian
And that's pretty much the only use for it besides maybe... dreadnought twins?
I assume a freeze rocket will freeze anything smaller than a praetorian so the better radius makes it better for swarm clear despite the no hp damage, and I can't think of anything else which has heavy yet breakable armor with low mobility
Breeders take one rocket to freeze
Nope, they take 2. I guess you confused it with another hostile. breeders = big flying bois laying jellyfish eggs 🙂
I might be misremembering then
I know who breeders are but I don't remember needing 2 rockets to freeze them
Broods are the stationary ones
Brood nexuses
You can sneeze on a nexus and it’ll freeze
Instructions unclear, made the nexus my pet steeve and took it home
i prefer ifgs on scout. you can chuck em out way more often. the 30% increased damage is more universally useful. it also lasts longer against swarms and usually you'll have a cryo driller for anything that needs freezing anyways.
Last night first attempt at EDD. Wow the waves... couldnt recover at all.... Not sure if it was our map gen, but it was all upper deck for moving around and lower for Morkite refining. Just moving around was difficult. Any advice?
On the last mission, it helps for an engineer to build a platform bridge over the pit to walk across. When swarms come, try to fight in the small open area right before the highest pump. This was the best place we found to defend ourselves.
bring driller with rock mover C4 and clear out some space, I think I used about a dozen RM C4s and 100+ drill ammo on that map, then engi came behind and cleaned things up a bit with a cheese floor
my group just had a bunch of AoE weapons so I just made a kill zone with plats and we spammed it
Just had my first experience with someone trolling in an EDD. Engineer kept making super low height cheese forts, and when the driller dug out ground to make it larger, he kept digging the fuel cell/uplink lower even though the other guys were telling him not to. I stayed outside, because bunkering is stupid when you've already killed a bulk in a stage, and then once the other two were down, he refused to stand inside the fuel cell radius.
It went from about 95% done to 50% before I could get into their bunker (which was full of holes from the engi letting bugs in) to try to save them.
That’s not very rock and stone
Were they low level?
Lowish level. Low enough to think bunkering is a good idea, but high enough to not be someone you'd think twice about having on a team before an EDD.
I wasn't certain he was trolling, but at one point I saw him standing on a super narrow bit of ground clearly doing his best to not be in the fuel cell event radius, with no bugs to prevent him from finishing the objective safely. After we went back to the rig, the host kicked him, and the other two players who'd been in the bunker with him were both cursing him out for how he kept doing things to screw up the mission after the fuel cell timer started.
Worst kinds of trolls are ones that don't realize they're trolling
My group did a bunker on the first two stages. Even though I prefer not to use them most of the time, I went along with it. I just do what the majority is cool with unless I know it's certain death, then I try to survive on my own.
I had an engi keep unloading in my steeve's face and killing them, literally having to reload and continue putting bullets in my slasher T-T so mean
most people I see do that tend to stop once it appears to literally deal no damage
They probably think steeve is a special kind of elite enemy
Ultimate bullet sponge but doesn't target you
call that a waste of ammo
A named enemy, even.
That was easily the most mad I've been at a griefer, by a longshot. HE DID IT TO TWO OF MY STEEVES
Killed the first one and I was like "wtf? Don't kill my steeve pls" went through the cooldown, got another steeve, look back during a wave and HE'S DOING IT AGAIN. I came up and started unloading my M1000 in his face and he ran away
must've been like a 5yo or something
Anyone noticed the exploders in this weeks EDD gliding across the ground at superfast speeds?
Had my first attempt at an EDD today, friend told us "it's a pretty good one this week" without telling us the first stage was Lethal Enemies, we died after an incredibly hectic 10 minuted
Honestly though that was an incredibly fun 10 minutes. I wish there were a game mode that was like the same level of difficulty continuously and it lasts like 15-20 minutes and then you win if you haven't died yet
A survival or "reach this point" mode perhaps
I don't think that'd be very fun
Salvage does the job because you get a break between uplink and refueling and you have to spend plenty of time before that to make sure you'll have enough nitra to survive
Similar situation with escort and its refueling breaks
Non-stop defending for 15-20 minutes would be too stressful and it'd probably take another 20-30 minutes to prepare
Just don't give us a preparation stage, doors open onto a ton of enemies. Or it's timed and enemies arrive in 2 minutes.
Maybe you start with 1 resupply or get 1 every X minutes you survive or just have guaranteed nitra.
Then that's too combat focused and you completely ignore mining and exploring part of the gameplay
It'd work best if it was somehow optional such that you only play it when you feel like playing it, rather than getting it in your assignments or as a weekly thing
I mean, outside of assignments technically all gamemodes are optional
IDK I feel the same way about hazard levels above 3 in general
...tbh I've only played like 5 haz 4 missions.
For context, right after losing this mission we decided we should try to unlock haz 5 first so we went to do that and our first mission was a haz 4 Elimination/Swarmageddon
With our team mostly specced for Elimination.
So that's my point of comparison
Elimination doesn't even have a lot of waves
In general this game needs more short mission options too
I mean, mission lengths are a thing
Not quite representative of the actual length sometimes but that's something
Yeah I've been thinking there should be more length 1 missions.
That seems to only be a thing for egg hunts and mining missions
PE can be really fast too
It'd be fun to have like a 4 aquark PE or a 1 dread elimination. Would need to have the rewards reduced a bit more
That's too short imo
Or a refining with 2 pumps instead of 3?
I wouldn't want most missions to be like this but it'd be fun on occasion
Maybe I and my friends tend to be overly slow and thorough
30-45 minutes for nearly any mission is a bit long
Depends on mission type
For something like escort, refinery or salvage it's normal time
Yeah I figured. I've seen 15 minute PEs with good internet randoms but never a 15 minute escort. Those 3 would be harder to modify
Yeah 30-45 Minutes for a mission is very slow
Normally it's like 10 to 30 minutes for a mission
No it's not normal time for this missions
Or I don't need so long for them
People like to explore, you know
U have scout for that
Do I?
Not everyone plays 4p
40 mins for 2 stop escort and some wacky secondary like ebonuts or fossils is totally legit
Ye
Salvage can get long depending on the cave size
I ment in a good 4p team
Refinery without driller is a lot harder to set up
U don't need 30-45 Minutes for those missions
In a good 4p sure, everything is doable under 30min
But not everyone is as good and not everyone likes speedrunning missions
But if u play hay 5 normally just good people will join
Nice luck I guess
Good point yeah, that makes sense
Although I run into a suprising number of guys with like rank 200 joining haz 2 missions but maybe those are the ones who just enjoy going slow
Doing promotion missions when i cba, just join a random h2 mission and goof off
Yeah, sometimes you just wanna get an assignment done and don't care about the hazard rating much.
So if the only assignment mission with people in it is haz 2, then that means its time to speedrun an easy mission.
Makes sense. That's part of why I stick to haz 3 and sometimes 2 on harder missions, I'm always aiming to get the next assignment done
Rather than aiming to challenge myself or even maximize my fun
Always focusing on assignments isn't a good thing imo
You're very likely to just lose interest in the game once you don't have any assignments to complete
Doesn't more difficult Missions give more resources too?
But this is not fun to other else, including me
Spamming a single task over and over infinitely is boring
This game sure have adventure and survival genre
To map the cave, learn the terrain, find the unknown, and survive is fun to me
Except im playing haz 4-5 in coop
Or in EDD
You need to rush it
Yes, the hazard multiplier applies to experience, gold and crafting minerals
What's wrong with playing like this? I find DRG is a great weekly game. Just playing random missions if I feel like it but beyond that not having FOMO for anything is a great feeling.
some people struggle to have interest when a game lacks more direct goals
what i do is help other people with their assignments, but yeah random mission with some mutators are always fun to me
anyone got the wrap up of what the deep dives are about for me?
nvm, i scrolled far enough up 😛
📌
gets updated every week
oh, didnt see, nice
the date is kind of misleading
Is this weeks edd still big rock in the fungus bogs?
I'll be aiming to stream some elite deep dives in about 11 hours if anyones keen. Send me a message and I'll be in touch
yes it is
they change each thursday
Is this weeks edd easy
It's not as bad as some, but it's definitely not easy. It's long and it will challenge you
I did it earlier with some great players and it took an hour and 45 minutes, and I had 36 revives
I think the first 2 missions are okay, the last one can be tough.
But I just did it with a random lvl 550 gunner, who carried me quite a bit (especially through the third part) 🙂
I think we had 15 deaths in total
driller, not gunner, my bad 😅
It took my random group 1 hour and 18 minutes and we had a total of 75 downs, lol.
damn thats a fuckton of downs
Two of the players accounted for 58 of them.
😁
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ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Me and my buddies tried the EDD. In between the 2nd and 3rd stage I clicked continue too early but they needed a bathroom break. So when the pod door opened up on stage 3 they were AFK for like 30 seconds. Of course there were multiple spitballers that just murdered them inside the pod while I was desperately trying to stay alive until they got back. We failed the dive...lesson learned.
I don't think you're supposed to take dmg when you're in the pod
That's what I thought too
Maybe if one person leaves the pod (me) then everyone starts taking damage?
You still take damage, just greatly reduced
any tips for doing this EDD solo?
Win
Okay if it’s long then that’s definitely a no from me
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
But cores!!!
Also I honestly would be happy to cut my play time down to 2-3 hours a week doing just the weekly things
Well, if that works for you
But I'd love to be able to boot up the mission thing and just be like... "ooooh a low gravity low oxygen refining I'm gonna do that"
Depends what youre running
And what dwarf
i've been trying to do it with gunner
the second primary (i forget what it's called) and the heavy pistol
big bertha oc for the one and no oc for the pistol
The last stage might be hard to do as solo Gunner.
I ran ice storm + overcharger FN driller, not very ammo efficient build but considering amounts of nitra you get this worked really well for me
Could've ran flamer as well, just picked cryo for exploder infestation
It's a refinery mission with two eggs. It has a pitfall near where we ran out pipes. I actually did not do the digging/drilling to the pump jacks, so I am not sure exactly how much work has to be done, but it could be a pain for a solo Gunner.
i played as solo scout
for the 3rd stage i just recommend using the det to do all the heavy lifting
kill it over the ridge at the pitfall to mine out the inconvenience
extend forward across the pitfall then loop back down (there will be tunnel straight down the pitfall there)
why
do you have any other OCs to run for gunner?
How hard are deep dives compared to regular missions? Is it the length that makes them hard or the amount of bugs?
Deep dives have "double primary objectives" that can sometimes be challenging in combination. Dives also often have warnings attached. I think regular Deep Dives aren't much of a difficulty increase compared to Haz 3. Elite Deep Dives can get quite hard later on since their difficulty increases per mission (going from Haz 4.5 to 5 to 5.5)
Deep dives are in general easier than normal missions, but they are longer. They are easier in the sense that you get to carry over nitra in between levels and there aren't any random minerals besides gold to waste your time on. That said there are a few times when they are harder than average and can be very challenging (secondary dread missions are usually tough).
In normal missions unless dreadnought spawns randomly you can't get swarms during a dreadnought fight. You can in deep dives.
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
one day we will see the fabled triple escort in magma core
one day...
Only if a dread is a secondary objective. If it's primary, the swarm won't spawn.
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
DEEP DIVE
Region: Dense Biozone | Code Name: Whalepiper's Feast
Stage 1:
3 M.U.L.E.s +
Dreadnought Classic |
Exploder Infestation
Stage 2:
6 Eggs + 📡 1 Black Box |
No Mutators!
Stage 3:
7 Aquarq +
150 Morkite |
Rich Atmosphere
Swarmageddon
ELITE: DEEP DIVE
Region: Glacial Strata | Code Name: Barbarous Border
Stage 1:
10 Aquarq +
Dreadnought Twins |
Swarmageddon
Stage 2:
250 Morkite +
Dreadnought Classic |
Rich Atmosphere
Stage 3:
Protect the Drilldozer +
150 Morkite |
Elite Threat
10 Aquarq + Dread + Swarmageddon again gets flashbacks
yikes
Oh are you kidding me
That will surely be a fun experience with the minigun.
2 blank cores and a cosmetic ain’t worth this bruh 
At least it isn’t magma core this time I guess?
Molten core on second stage was worse.
Glacial and first stage is a "lite" version of this.
aquarks with dread is just synonymous with pain after that magma core second stage lol
Anyone played it yet that can comment on how kind the cave gen is?
its ok, a lot of nitra is high up in a cave
Last time problem was with magma core and really bad cave
This time it is not magma, it is first mission (lower difficulty and easier to retry). So looking forward to try it out later!
oh hey a positive mutator for stage 2 EDD :o
And I actually liked that last one
Failed like 15 out of 20 attempts with randoms, but it was interesting
I didn't try it as many times but it was a fun experience. All in an effort to get gudder at the game
that EDD taught me the value of Iron Will and now I run it on every build haha
I guess it means mission is hard enough by itself 
EDD 3rd escort dozer + 150 morkite / elite threat
Rich atmosphere for EDD stage 2? Damn, I am obliged to play scout then
oh my god no way, another pe + dread with swarmageddon for the EDD
atleast it's first stage this time so it's only haz 4.5
is the room as big as it was in the magma core EDD a few weeks ago?
biozone and glacial? man i love naedocytes
Finally I got to experience bulks in EDD
Two bulks on stage 3 destroyed two parts of drilldozer, one bulk wiped the rest of the team
Was doretta okay
That EDD last stage was chaotic lmao
drilldozer again, of all the rotten luck, sheesh
When did the Bulks come in lol
on fuel resupply & heartstone drilling
first one is elite
Freaking tons of spitballers too
Spitballers are worse than Bulks imo
Its like Ive installed Bug Planet with how many enemies there are
The supply room has like
a breeder, a spitballer, a nexus
20/30 shock medusas
elite deto spawning midway
- tons of elites from the swarm
slashers included 
Ok so I didnt get any bulks during the drilling
Just got the Ommoran Heartstone so Im betting the Bulks are gonna come when we go back
Honestly I think you can do It, its just hella tedious especially the first part
dreadnaughts + elites doesnt sound fun for driller imo, although i dont play him much
ima take my trusty neurotoxin AC 💪
Wow EDD sounds rough this week
Rich atmo +swarmageddon sounds painful as well
But 7 aquarqs and 150 morkite ain't bad
Wish I could tame a bulk detonator
Doesn't rich atmo only affect dwarves?
welp i failed on the final ommoran phase but its only a cosmetic so idc much
2 elite guards + elite praet is kinda painful with how much dmg they deal to dotty lol
Yea that’s what I’m saying. That drilldozer is toast
especially solo where you cant damage bugs and heal dotty
almost did EDD solo but bulk spawned in 4th stage of dozer
That's the best attempt yet at scamming with that phishing link. Unfortunately it isn't quite good enough. <@&296918282403840000>
don't give scum credit pls
gotta love the toxic community part
rich atmo affects everything, its in the description on the wikipage iirc.
Wiki says that contrary to the description, enemies, bosco and molly are unaffected, but I hear both things repeated
it's not so bad solo since you can just get bosco to grab the aquarqs whilst going around the room getting the morkite
for the regular DD part 1, do we need to kill the dread before repairing the uplink?
yes
Rich atmo only affects dwarves. I have a Jira bug open on the miner’s manual error (DRG-2973)

