#deep-dive-discussion

1 messages · Page 199 of 1

hard tide
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The rest of the time youre...well, scouting. Marking important things, mining nitra, getting objectives, lighting up the room, clearing leeches and spitballers

tacit jungle
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hah got rekt upon landing in stage 2

tidal salmon
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Yep p normal for this weeks edd

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If you feel like youre up to the task you can try solo edd as well

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Its good fun

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And in a way less aggravating

barren isle
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dense biozone though

tidal salmon
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?

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What

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For dd?

barren isle
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yes

tidal salmon
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Ah i havent ran dd. Am lazy

barren isle
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Its thankfully not horrible but dense biozone gives me ptsd

tidal salmon
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Y

barren isle
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cave gen for egg hunts

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Its easy for me now but I suffered as a greenbeard

tidal salmon
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Hmm

west merlin
barren isle
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I like hollow bough though

west merlin
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I didn't find the biome too much trouble aside from the launcher cacti

barren isle
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stab vines are my friends

west merlin
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But even those didn't kill any of us and were easy to destroy

barren isle
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My issue of biozone was actually the combination of cave gen and naedocytes

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I got better with navigating the cave gen but I still hate naedocytes with a burning passion

west merlin
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This week's regular DD went super smoothly, the only terrain issue was navigating around the 3rd stage and getting the eggs, plus the pipe routes were a bit funny but I've seen worse

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Oh yeah the naedocytes were rough

barren isle
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Yeah this DD was pretty easy

west merlin
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We finished the 1st level in like 13 minutes and one of my friends was excited to try for the 45 min achievement

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But then we took like... 22 minutes on the drilldozer

tidal salmon
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Kill dreadnought first or after the 1st swarm

upbeat obsidian
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Big props to the guys I just finished the EDD with tonight. Scout left almost immediately after we killed the Dread in Stage 2, then it felt like it took forever to get the Aquarqs out of the walls, and barely got out of stage 2.
Stage 3 was messy, but it was a great team effort to get everything done and all get out alive.

hard tide
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This weeks dd was really easy

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If i didnt still have cosmetics to unlock it probably wouldve made me want to not play them anymore

upbeat obsidian
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It was that easy? I haven't run it this week yet

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Sounds like an opportunity to run stupid OCs for goofing off

lucid trellis
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Ugghhh

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I already failed 3 times

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thanks for whoever thought two detonators in the second stage was a good idea

hard tide
hard tide
upbeat obsidian
lucid trellis
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I’ll just run my anti-dread build

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em refire

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and return to sender

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because hyper propellant is suicide

upbeat obsidian
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Hyper Prop probably isn't worth the trouble through the rest of the EDD just to make the dread faster. Our engi was running Fat Boy for one run, and we convinced him to change it after a failed run where the floor was unuseable, and he ran Spinning Death instead, and it was great

lucid trellis
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I ran breach with extra ammo

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and spammed plasma trail

upbeat obsidian
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Plasma trail seems really good with all the swarmers

lucid trellis
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Because everyone else was more concerned running from the swarm instead of standing ground

hard tide
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Spinning death is pretty good

upbeat obsidian
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I spent most of stage 2 hanging around on zips just watching the walls and keeping bugs off of my teammates with AC. It wasn't the most exciting thing, but they seemed to appreciate being able to work in relative peace

hard tide
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Throw it on a lure and it is a pretty good swarmer trap

upbeat obsidian
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Autocannon

lucid trellis
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carpet bomber?

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The gunner was basically running like a headless chook rather than using the zips he set up

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I only ever tried as everyone but gunner

upbeat obsidian
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NTP is what I used, Carpet Bomber probably would have been overall about as good

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NTP is a little nicer for keeping the team safe because you can tag lots of stuff and just ignore it instead of having to focus on it

lucid trellis
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Oh yeahh

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But what about your secondary?

hard tide
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Ntp is better because if things get hairy you can hold on a zip for a long time without resup

upbeat obsidian
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Experimental Rounds BRT

hard tide
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I would take brt

lucid trellis
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Ahh

upbeat obsidian
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I had one run where I took Lead Spray to contribute more on the Dread, but if you're hanging around on zips at all, you need reliable stuns

lucid trellis
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definitely

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I remember I ran my gunner with that minigun oc that sets everything on fire in front of me

hard tide
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Meh

lucid trellis
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and volatile rounds

upbeat obsidian
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Compact Mags might have been better overall, but I only ran out of BRT ammo once or twice and it was never game-changing

hard tide
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Too much work to set up that combo

upbeat obsidian
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Burning Hell is good, but I've honestly never taken it in an Elite Deep Dive

hard tide
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That's more a solo build imo

lucid trellis
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That’s why I never run it for Deep dives

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Actually it’s been a while since I ran gunner for a deep dive

upbeat obsidian
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It's also rare to see a non-cryo driller in an EDD, and it's too chaotic to avoid thawing everything they freeze

hard tide
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Yeah this edd was good for flame drillers

lucid trellis
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I always see a cryo driller, I use cryo too as well lmao

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Flame drillers huh

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sticky flames?

hard tide
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Yeah

upbeat obsidian
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I saw a flame driller once this week in a failed attempt, and he did really, really well

lucid trellis
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what brought it down?

upbeat obsidian
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Don't think he was running sticky, but we had two greenbeards and I kept getting downed by the Spitballers in stage 2 (that was the run I had Lead Spray BRT in)

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Only one doing well in that run was the flame driller, IMHO. I was playing tilted, and the two greenbeards probably had never been outside of Haz 3 and regular DD before

lucid trellis
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ahah

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I got pretty tilted especially when earthquakes suspiciously only happen when the dread is near me

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so I couldn’t get away

upbeat obsidian
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Hate that for sure

lucid trellis
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This time I think I’ll run gunner

upbeat obsidian
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Dash comes in clutch at those times, though

lucid trellis
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see what happens

hard tide
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I guess if you get a coordinated team you could try running VB on gunner and have driller run sticky flames

upbeat obsidian
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Can't ignite a Dread, so why?

native pulsar
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well dread is immune to fire after all

native grail
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Where are you from? If you still need help and from EU region then you can play it with me + some friends that will help you out (im maxed rank on scout if it matters). Ping me here or DM if needed.

tardy flare
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is the maxed rank the one that comes after 3 stars?

hollow pawn
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Maxed rank is 3 red stars

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Or is it ruby

uncut raptor
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ruby/legendary

hollow pawn
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Bronze -> silver -> gold -> diamond -> platinum? -> ruby

uncut raptor
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switch diamond and platinum around

hollow pawn
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Devs must play pokemon a lot

knotty scroll
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sorry for late replay but a experienced scout came to me and my friend's aid and we have managed to complete the cursed elite deep dive

knotty scroll
prisma acorn
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Finally did EDD. 2 engineers(4 turrets), 1 gunner, 1 scout. Made base camp at top of ramp near start point. Very tough this week.

leaden cypress
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Not 4 engi notnice

lone lance
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4 engi. somehow still only the hawkeye turret engaging.

hollow pawn
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if someone want to do edd hit me up, lvl 850+ we can tackle it but you need to be experienced enough too

timber tusk
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Has anyone managed to beat the edd?

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Oh wait

leaden cypress
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lots of people did

timber tusk
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nice

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is it always this hard?

floral meteor
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Yes

old widget
ashen patrol
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this weeks stage 2 is the hardest ive ever played and i think ive been doing edds since march

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breach cutter with plasma trail + bosco got me through

jovial peak
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im pretty much giving up soloing this edd. stage 2 terrain is cruel. only died 1 time for actually getting surrounded by the monsters. the rest of the failures were grapples on weird stalactites, or jumping from one floor to the one bellow just to get stuck on some hole.

I can get the dread kill in 5 minutes. Kite+aim+cryo nades. The swarmageddon is illegal. If i load to counter it, i lose firepower to face the dread...

and i think one part is just a bug: bosco gets all the aquarqs and i throw them all on the pod. but when i go back there after killing the dread, many monsters are just camping there, doing nothing. when i step on the drop, they awake...

im open to tips, but i aint going solo anymore...

Oh, im playing scout.

tidal salmon
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Ah

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I ran scout solo on the edd

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Yes its punishing but its definitely doable

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I ran blowthrough hipster with fear the bang boomstick

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Get that much needed space when fear procs

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Then ifgs. But cryos should be perfectly viable

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Perhaps even better on stage 2

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Id say to fight the dread where the brood nexus is

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2 red sugars. Magma spouts for some environment aoe if needed and a lot of space for grapple movement

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I wouldnt recommend fighting near the mine head due to dogshit terrain and most importantly. Wasting the minehead turret ammo which can be much better spent on eliminating pesky swarmers while you mine nitra and aquarqs

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Once the dread is down and you have the ammo conserved on the minehead turrets. Everything should be a relative ease

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The aquarq locations are also relatively close: 3 at the brood nexus. 2 directly across on the bridge and 4 in total around the minehead. So after the dread (or during idk) get the 3 then bosco the 2 on the bridge and 1 in the ceiling while you mine the 4 with the protection of the minehead

jovial peak
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yeah im reading this thread all the way up. I commend you and all the other who soloed it. Be Water speedrun is marvelous.

jovial peak
# tidal salmon I ran blowthrough hipster with fear the bang boomstick

ok, now hear me out.

I dont want to BLAME this fact, but im sure it has a signifficant effect on our gameplay

I dont have OCs for the scout. I play this game since last saturday (not yesterday) and only got 2 OCs for the scout, one for the auto-rifle and othe for the zhurkov. the rest went to the other classes.

So yeah, i need to gitgut, but im playing pretty much naked.

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oh and jumbo shells

tidal salmon
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Hmm. What are your ocs?

jovial peak
jovial peak
tidal salmon
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For boomstick, you can still p much achieve the same build i had. Running fear the boomstick at t5 and full ammo. You should cap at about 44. I was running a clean ammo oc so i had 50. Both options are actually way too much for ammo so you can change it up a little. Unfortunately you dont have hipster but you can run a fs blowthrough build for m1k for crowd control though it needs more positioning and less ape brain spamming. Alternatively you can run gk2 with 2133 for its mods and then compact ammo. It may do less damage overall but its still a decent replacement and is likely more reliable on stage 2 due to swarmers

jovial peak
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i'll save your message, gonna eat something and try again in an hour or two. im burned out.

Your tips make sense, since i cant breath on stage 2. some space would be good.

Answer you back as soon as i finish/fail the edd

Thanks a lot!

tidal salmon
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Np

spice rover
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Hi guys! I have a question, does the spawn of the helmet increase with the level of difficulty?

lucid mango
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Helmets, crates, and machine events are just percent-based per mission. Do not scale with difficulty.

tidal salmon
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Just a bit more advice in general. Its ok to ignore the dread in favour of clearing out swarmer waves. Consistency trumps burst dmg. My build for the gk2 is a general one. Feel free to tweak it to fit your playstyle. You wont really have that AP for gk2 like you do with the m1k so you may want to take AP instead of hollow point (not my preference but it maybe viable)

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All the best for your edd

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Time to snooze

pliant estuary
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do i need to to the secondary quests in edd to progress? or can i skip the dreadnaught in the second maps
?

viral tulip
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You need to do all of it

pliant estuary
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hmm shit ok thank you si r

zinc coral
# jovial peak mini mags for the zhurkovs; compact ammo for the assault rifle and jumbo shells ...

For Zhukovs, Embed Dets is preferred to burst down the dread but your M1k is good enough so use Jumbo Shells boomstick instead for secondary.
Base M1k weapon is actually pretty good (most of its OCs are just a bonus) and more than enough to kill the dread quickly, so I suggest you use that with a weakpoint build: 2X121
Im leaving T2 up to your choice because there's still 3 stages in EDD so you dont wanna dump all your loadout into stage 2 and struggle with other stages if ur not comfortable with the build. For T2, either fast coils to help w/ dread more or hardened rounds to help with other two stages in general.
You don't have to focus swarmers at all as a Scout as long as you're constantly moving even inbetween shots, just kite them.
Since you watched Water's speedrun, you use the same playstyle as him except since you're struggling with swarmers just have bosco guard you and deal with the swarmers and you focus on the dread yourself.
If you're not comfortable with possibly having the first swarm happen during your dread fight, then do dread after the first wave (you and bosco collect as much aquarqs in the meantime before then).
Since you get like 350+ nitra from first stage, use this very liberally to spam ur cryo grenades constantly. Take resupplier with you so you can refill quickly for the cryo grenades.

jovial peak
# zinc coral For Zhukovs, Embed Dets is preferred to burst down the dread but your M1k is goo...

my m1k build was exactly what you suggested. i just changed in my last attempt the t4 to 1 to have some crowd control.

and the last part there, you said we come from stage 1 with 350ish nitra... I start stage 2 with 160 nitra, for 2 supply pods. Maybe i explore a little bit more stage 1 for the nitra. my mindstate is that the more i spend in the level, more enemies come, less a chance i have to get out. but 16 ressuplies in stage 2 would make a cryo festival and swarms and swarmageddon might actually become a joke.

Thanks for the insight. 'ill try gk2 build 1 or 2 times and then come back to the m1k.

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oh and i rush dread with the first swarm because he actaully kills a lot of mobs

zinc coral
# jovial peak my m1k build was exactly what you suggested. i just changed in my last attempt t...

Oh, the 350ish came from group attempts so maybe it's different nitra rate for solo? idk i thought it was the same regardless of player count since its the same seed.
Either way, 2 supply pods is definitely enough since remember ur solo, thats 8 resupplies. if u dont wanna go into stage 3 without a resupply from the start, then use one resupply then decide when u want to take those supplies for the sake of replenishing ur cryos

hazy comet
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IFGs make dreads super easy. 30% bonus damage and the slow makes their turn rate terrible so you can just kite them in a circle really easily

modern marsh
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hey me and my friends were trying to get the "just another bug hunt" achievement. We did it and killed the 2 dreadnaughts in 10 seconds, but only I got the achievement. Anybody know whats going on?

hazy comet
zinc coral
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decided to record doing stage 2 with solo scout base m1k and base shotgun, gonna upload it now and maybe might help people struggling with stage 2

zinc coral
jovial peak
jovial peak
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Im really really thankful for the help, guys. I was about to give up this edd but now i have some ideas and hope

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im starting to die only by my mistakes, like kiting in the wrong direction where the horde is coming

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But for today i'll stop. Hope tomorrow night i have this edd finish

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my hand hurts lol

earnest pulsar
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Just saying hi. Guess I'm new here. ^_^

zinc coral
zinc coral
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so perfect timing when u wake up tmrw

jovial peak
edgy lantern
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if we ever got a bulk spawn we’d blow it up on the dread and insta kill it

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I ended up soloing it to win though with my gunner

jovial peak
jovial peak
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but i never saw a bulk playing this edd solo

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With some friends yesterday there was one time

zinc coral
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yeah i actually got two bulk spawns on my game, but i decided not to go through with that route to show normal play

edgy lantern
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we used the bulk to kill the dread several times

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we are playing on the windows/xbox version and the level also has a bet-c chilling

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we tried ignoring the bet-c but ended up being very difficult to do so we had to take it down

jovial peak
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i dont think a scout solo has the firepower to take down a bulk. if it spawn in the beginning, maybe it is worth dumping all the ammo on it.

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do we need to take the dread shield down?

edgy lantern
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my brother is playing scout solo right this moment, and he took out the bulk on EDD

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and no, the bulk insta kills it, shield or not shield

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I’ve seen three solo kills today, we’re old school playing in the same room. I won with Gunner, my other brother did it with Driller of all things, and the youngest is about to clear with scout it looks like

wispy laurel
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Madlads family

edgy lantern
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me and driller bro had to straight kill the dread, but scout brother killed dread with bulk

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we all used beastmaster just to distract the swarm off us

wispy laurel
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Why don't you play together though Sconk

tired yew
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failed 3 times EDD yesterday. today was a lot easier with a 4 gunner team

edgy lantern
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we tried together and couldn’t do it

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we came very close

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we normally all clear together

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been doing all the edds for a couple weeks now

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er months

soft zephyr
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Think it's possible to do stage 2 with Bosco?

jovial peak
jovial peak
soft zephyr
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Yeah I assumed such.

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

edgy lantern
hard tide
rose thunder
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Is there somewhere that automatically shows you what the deeep dives are? Or does some gigachad just play them to find out for everyone else.

old widget
worn bramble
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does the difficulty of waves/the levels depend on the dwarves?

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cause stage 2 went differently with 2 gunners compared to a balanced setup

upbeat obsidian
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Some elements are random, some are tied to player count, team comp should not dictate anything about difficulty, except for having a comp that itself makes things easier or harder

fringe kettle
jovial peak
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(I dont know if 'handcap' is the right term, sorry)

velvet spire
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And movement speed too

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Of the bugs

past comet
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can someone tell me how to do the deep dive elite

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whats the trick for stage 2 pls i need help

frank moat
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No trick - it's just a cancerous setup.

past comet
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well

frank moat
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There's a BET-C somewhere you can use that will help you, but that's it.

worn bramble
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oh i mean team comp cause with 2 gunners it was somehow way easier than with a balanced comp, not including that it was 2 gunners. like there were less swarmers when you immediately get out of the drop pod, but it might have just been chance on my end

past comet
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hehe i did it

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i used the bulk detonator to insta kill it hehe

fallen plaza
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We finally just completed the EDD. Used 2 Gunners, Engi and Driller.

burnt sandal
limber dragon
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Any tips for team composition on the current EDD? Specifically for phase 2, which seems to be the real challenge. I’ve been running Neurotoxin AC Gunner and that’s pulling lots of weight, but wondering what other squad mates might give me the edge needed to get through it. Considering running it solo or with just 1 other, keeping the AC fed with additional ammo is more appealing than going 4-man right now

vast mirage
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I ran it solo with big bertha AC with no issues. Stage 3 got me closer to death than stage 2.

limber dragon
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Copy that. Best I’ve done so far on like 4 attempts is 9/10 aquarqs. Scout rando wouldnt go pull the last one 🙂🔫

old widget
upbeat obsidian
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I would only run NTP on this EDD with a team that knows they have to do other tasks + main damage to dread, and can rely on you to keep them clear of other bugs.
I was our NTP gunner for my run and I spent 1/3 of the Dread fight keeping swarmers and other spawns out of the room while avoiding getting fireballed and reviving people.

limber dragon
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I’ve honestly never had real problems with dreads even with AC. Obviously it’s not ammo efficient or the fastest way to deal with one, but the splash makes for consistent damage and elephant rounds put the real hurt on them.

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And again, more appealing than the teams I’ve rolled with this far

upbeat obsidian
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This EDD definitely has added difficulty of coming shortly after a big Steam sale xD

limber dragon
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Engi BC sounds good tho

upbeat obsidian
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BC is nice in this EDD, and plasma trail is useful with all the swarmers, which is cool

limber dragon
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Haha, fair point. But I’m on Xbox, so I don’t get the influx of greenbeards with a steam sale.

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A sticky flame driller who focused pulling quarks might be handy too, the real killer in my runs has been the mission dragging on and the spawn frequency becoming punishing

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I say sticky flame for the ammo efficient swarm BBQ he can leave in his wake, but other builds would work too im sure

chrome quiver
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CFV heat radiance?

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Would that work?

upbeat obsidian
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Sticky flames is nice if you are drilling out aquarqs and no one is watching your back. I literally spent the whole time my team was gathering aquarqs on ziplines squashing anything that moved towards them

floral monolith
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completed my first deep dive and under 45 minutes but didn't get either of the achievements :(

jovial peak
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what NTP and AC means?

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on the gunners builds

chrome quiver
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Neurotoxin payload

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Autocannon

limber dragon
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Neurotoxin / Autocannon

chrome quiver
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First

jovial peak
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thanks

limber dragon
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Neuro is bae

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I didn’t even like gunner until I unlocked it, now it’s easily one of my go-to picks. Especially when I feel it’s going to be a challenging mission.

chrome quiver
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Carpet bomber or splintering shells

limber dragon
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I see the appeal

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But doesn’t hit the same for me 🤷‍♂️

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There’s something satidfying about rotating targets as soon as you apply toxin and knowing 95% of the enemies you face will die without any other input but… time

upbeat obsidian
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Depends a lot on terrain and your team. If you can count on your driller and maybe engineer's turrets to handle stuff that gets close, NTP is so powerful. If you actually have to defend yourself, steer clear.

rough kite
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Welp, I finished the EDD yesterday with some randos and stage 2 was rough.

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We had an engi who was very mediocre and a scout who died constantly, so we ended up taking up until almost the third swarm to kill the dread

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But for what it is worth, OG dread is very easy to kite, so you can just run around during a swarm clearing waves while avoiding the big boi.

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Fwiw, I found that Big Bertha was the perfect choice for that stage as a gunner

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Good single target DPS for killing everything that gets to you since that stage has terrible sightlines, and good enough AoE for clearing waves of swarmers

severe tusk
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Big Bertha and Magic Bullets is my go-to generalist build for Gunner.

rough kite
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Yeah, BB and neuro magic are very much a "ready for anything" setup.

lethal chasm
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this deep dive is no joke

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i'm sitting in the continue screen of the edd and i'm actually shaking

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used all my nitra, revives, and my iron will doing the second stage

zealous bramble
zinc coral
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https://youtu.be/2o20Zgurxs4 @jovial peak As promised, here is my no overclock run for Stage 2 as solo scout

This is Stage 2 run of this week's EDD (7/8 - 7/15) as a Solo Scout using no overclocks.
Build (read loadout guide for more information and alternatives): https://karl.gg/preview/3829

If you plan on doing this in co-op, the playstyle isn't much different for Scout. The main strat is still the same--ignore swarmers/grunts and focus on aquarqs/d...

▶ Play video
misty stone
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Stage 2 deep dive super hard rn

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For elite dd

soft zephyr
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Gonna try stage 2 elite for the fifth time

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wish me luck bois

tight mauve
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gl

lucid trellis
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Finally aced the edd

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the scout and double engi really sold it

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I just spammed NTP the entire time

tired hazel
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3 times is a charm hahaha bullshit. we didnt have time to even shoot the dreadnought because they keep spawning, we survived 2 big swarms with the constant enemys coming, didnt even take a quarter of dreads health bar

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i am mentally frustrated and i honestly want a developer to give us an explanation why the hell such a hard second cave

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its literally impossible. 2 gunners 2 carpet bombers, and no chance

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i cant imagine double engi to work

tired hazel
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but so much things to do in one second, + you got downed once.

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ffs this is also frustrating to watch because on my skill level its impossible

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but italy won the em, and thats all that matters lol

old widget
# tired hazel its literally impossible. 2 gunners 2 carpet bombers, and no chance

It’s a challenging combination for sure. If you try again, you might consider a gunner with neurotoxin AC for crowd control and slowing the dread. It helps survivability of the whole team when the bugs and dread are slowed. We have a solid EDD crew that couldn’t pull off stage 2 twice in a row, and flipping driller to NTP AC gunner did it for us on the third try. It was honestly so much easier.

There’s more to it than that of course, your team has to stick together and coordinate also.

Our successful team was scout, engi w/BC, gunner with LSLS, and second gunner with NTP AC

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Also, I think you have to just assume you are going to fight dread + swarm unless you have a /very/ good dread killing crew. On our third try, we cleared the initial spawns and then immediately popped the dread

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Which gave us a big time window with only one swarm

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Another tip, almost all of the spawns in stage 2 are ground based. Get gunners to spam zips and stay on them during swarms while your NTP gunner poisons the lot

dreamy dragon
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Isn't og dread fastest to kill?

old widget
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Probably, yeah

dreamy dragon
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Ahh yes swarmageddon

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Yo Andy imma duo it later or tomorrow. I'll be scout. Shall I bring an engi or gunner what u think

old widget
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Probably gunner, depends on load outs ofc

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So much nitra in stage 1, could spam resupplies and cryo nades for dread

dreamy dragon
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Nah dude

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I don't leave the house without my trusty IFGs

old widget
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I swear I can’t aim IFGs for crap. Dread always jukes and I’m lucky if they spend more than 1s in the IFG field

dreamy dragon
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I mean it's one dread. And for the rest of the edd, the ifgs will suit me better

old widget
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Fair.

dreamy dragon
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How's the 2nd map aside from enemies?

#

Ez speedrun arquaqs even for non esport speedrunners? Or clutch gaming with platforms recommended?

old widget
#

We found the map layout pretty challenging, it’s very vertical with only one or two spaces big enough to maneuver on the ground. Minehead is basically down in a pit. Lots of opportunity to back off a cliff and die

tight heron
#

Got fed up trying with randoms so I just got done soloing the EDD, would recommend the cryo-vampire driller build, really helps with healing all the magma core/swarmer/shield disruption chip damage. freeze+axe+explosive reload subata for the dread.

old widget
tight heron
#

freeze+axe

#

and power attacks

old widget
#

Nice

tight heron
#

Had skull crusher which was nice

jovial peak
# zinc coral https://youtu.be/2o20Zgurxs4 <@!357687160326979586> As promised, here is my no o...

Dude, your playstyle is so chill. i dont think you got hit once until the dread arena. Im constantly getting bitten by something while waiting for the grapple to reload.

Perfectly doable. The beer where you hit the ground only one time to break is essential, tho... but bosco can do the job if not with the buff.

Great video. Srly. Got me inspired. I work all day but i'll try by the night.

zinc coral
# jovial peak Dude, your playstyle is so chill. i dont think you got hit once until the dread ...

Rocky Mountain is definitely nice to have but Bosco will pull most of the aquarq anyway; I would have actually preferred lower pickaxe attack cooldown beer since that would also help with the mining and dread at the same time.

The biggest factor that allows me to not get hit as much even though I'm in the middle of everything is that I'm constantly jumping. IIRC speed of walking is 3 m/s, sprinting is 4.25, and jumping is like ~6. And since you can't sprint sideways or backwards, jumping allows you to still be moving fast even moving those ways.

You can see this easily in action at 6:47 of the video

radiant obsidian
radiant obsidian
dreamy dragon
#

everyone talking about dark morkite and rocky mountain

#

all i see is backbreaker stout

radiant obsidian
#

i dunno, its pretty much always better to throw stuff and pick it up again than to waddle along carrying it

lethal chasm
#

rocky mountain really helped with the aquarqs for me, but that’s because i run strongarm n don’t so much need backbreaker

dreamy dragon
oak plinth
#

Bosco lives refreshing after each EDD stage is so good lol

#

makes everything a breeze when you practically have 5 lives/stage

stiff mica
#

Holy moly, finally finished this weeks EDD after many tries

#

Stage 2 is really though

coral pine
#

Stage 2 is kicking my butt. What class are you using Templar?

regal mango
#

Did anyone beat stage 2 of the EDD by killing the dread with a detonator? Wondering how realistic a plan that'd be

#

Seems like you're always gonna be fighting both at once

stiff mica
#

then afterwards the team got the aquarqs and i focused mainly for nitra

dreamy dragon
#

not immediately after getting out of the pod

coral pine
#

this is smart ^

stiff mica
#

we did that, but omg the amounts of small bugs that kept spawning

#

it just didn't stop x)

dreamy dragon
#

which nade did u use?

stiff mica
#

freeze

dreamy dragon
#

try ifg my lad

stiff mica
#

-takes notes

dreamy dragon
#

lasts 15s, slows down all kinds of bugs inside the zone and makes them take more dmg

#

u can stop and take down swarmers easier that way

regal mango
#

also nice for the bulks in stage 2 ig

jovial peak
dreamy dragon
#

bulk is omegalul with IFG

stiff mica
regal mango
#

Are you guys all fighting the dread in that cave with the brood nexus? Seems like fighting him at the platform isnt the best idea

small hare
#

the only time i completed it is by killing the dread with the bulk

dreamy dragon
opal solstice
#

too many salty randos griefing on stage 2 smh

#

just got out of a mission with a driller that 4-man satchel charged us during the dread fight

#

-_-

night dune
#

I thought you had to pop the shell on a dread in order for a bulk detonator to kill it

short charm
#

Im not sure whats up wit hthis update, but for me its crashed probably 10-ish times since it was released.

#

Twice this evening, right after a new players pod landed. And now, on the server list just waiting for a spot to appear on a bog-standard morkite mission. Game just crashed straight to desktop, for no discernible reason.

vast mirage
misty stone
#

any tips for engineer on stage two without any overclocks on the EDD

#

getting destroyed on stage 2 no matter who i play with

high garden
earnest orbit
misty stone
#

thats the thing

#

the swarms are always destroying my team

#

i cant even make it to the dread with them

#

i switched to the smg and grenade launcher

#

for the swarms

severe tusk
#

I have had the random neon colors appearing on bugs since the last update.

earnest orbit
#

And I mean shotgun with extra pellets and the green launcher are both great against swarm, so are turrets

molten crater
#

goddamn i fucking hate this stage 2

#

it's not even fun at this point

earnest orbit
#

But also our gunner did a lot of the work on our game

misty stone
#

i failed so many stage 2 attempts

#

is not even funny

severe tusk
#

There was a similar stage 2 about 6 weeks ago.

#

2 Gunners might be a good choice, leave driller at home.

earnest orbit
#

The safest things against swarmes are probably a lot of zip lines, you might go double gunner.

misty stone
#

rip

#

now i gotta find someone who plays gunner

severe tusk
#

Double shields is powerful too, not to mention the extra firepower.

misty stone
#

i use the dual turrets

earnest orbit
#

But it's still crazy hard anyhow

misty stone
#

that seemed to help

molten crater
#

can never get people to do stuff fast enough we always end up with the never ending swarm with an objective still standing

severe tusk
#

Take anti-swarm builds?

#

Thorns helps too.

molten crater
#

yeah we had that but i think what got us this time is the lack of damage against the dread

#

fight took too long

misty stone
#

i have thorns and second wind

#

with dash

#

rip

molten crater
#

i'm down to only trying this once a day now so if i don't get it by thursday that's that

severe tusk
#

I still need to try this week's EDD, have been busy.

molten crater
#

but it feels too draining to fail so many times in a row

misty stone
#

do the gamer combo

#

try EDD

#

fail

#

play slime rancher

molten crater
#

honestly next time i might look for a more organized group

#

i love playing with pubs but this needs too much coordination for most people

misty stone
#

never tried playing with a group ngl

molten crater
#

if we had had a scout in my last attempt i think we would have won

earnest orbit
#

But stage 2 is a beast. If people start dying, you get overwhelmed by the waves. Swarmagedon + point extraction is just insane.

molten crater
#

but the last few aquarqs were too difficult to get while fighting for your life

misty stone
#

yeah i feel like i gotta really speed run stage 2

molten crater
#

the difficulty really sneaks up on you in stage 2

earnest orbit
#

Also really stack up on Nitra in stage 1

molten crater
#

everything feels so great for a while

misty stone
#

plus the stupid biome hazards

molten crater
#

and then suddenly boom

#

everyone's chain dying

earnest orbit
#

Stage 3 is a breeze comparativly, even with shield disruption. 😀

misty stone
#

you got pass stage 2?

molten crater
#

a big mistake in our last attempt was fighting the dread in the middle as well, it forced us to stay zipped in the air and we just weren't dealing enough damage to it

misty stone
#

mans hacking

vast mirage
#

Stage 2 didn't really seem tough to me. I had a much harder time on stage 3.

molten crater
#

i envy you

#

lol

earnest orbit
#

Yeah we finished it earlier. But the gunner hard carried us.

misty stone
#

carry me wtf

earnest orbit
#

I think he ended up with over 1k kills.

vast mirage
#

I kept falling in the 3rd stage off the pillar things

#

in the cross room

molten crater
#

most people say stage 3 is easier

misty stone
#

what is 3rd stage missions?

regal mango
#

really nice run

vast mirage
#

There was stuff behind it and i have blowthroguh on the mines

regal mango
#

i see i see

vast mirage
#

Yea its not a lot but id rather be hitting it then wasting time repositioning just to have it moonwalk. I also choose not to use zips so thats obviously makig it harder than it neesd to be

earnest orbit
#

3rd is morkite mules again

molten crater
regal mango
#

makes sense

misty stone
#

bruh

vast mirage
#

But I think the main thing people are missing is watch when i kite the swarm and the dread around the minehead, practicaly never in any danger. I think the dread hit me once.

#

All the geometry theres little chance for it to get you

misty stone
#

im not gonna lie i thought this game was easy as hell 36 hours in but i never failed so much at all

earnest orbit
#

Shield disruption is a little annoying, but it's a joke compared to stage 2

molten crater
#

swarmageddon is consistently my least liked warning

#

it seems so innocent at first

#

but it's actually a pain in the ass

misty stone
#

are EDD hazard 5?

earnest orbit
vast mirage
#

Mainly use the minehead to slow bugs down and dodge fireballs

earnest orbit
misty stone
#

da hell

#

hazard 6 everything 1 shots u rip

earnest orbit
#

Theoretically, the first is a little easier and the last a little harder, but the modifiets are the real issue

molten crater
#

i never notice the difference in hazard level honestly

dreamy dragon
#

Shield disruption is basically friendly fire extreme

misty stone
#

i thought the ghost was the most annoying modifier tbh

molten crater
#

what gets me war the maps and warnings

dreamy dragon
#

Otherwise meh

misty stone
#

but the swarm is my most hated now lmao

earnest orbit
#

Swarmagedon and the point extraction ramp up just compound each other

misty stone
#

the terrain is also so bad

earnest orbit
#

+the terrible geometry of that map

vast mirage
#

I prefer that map as gunner since I can jsut throw things down

earnest orbit
#

But I guess point extraction is usually one large area

vast mirage
#

Im glad it wasnt the one with the pit and everything in it

misty stone
#

this talk about it makes me want to give it a few more attempts

#

welp time to suffer

earnest orbit
#

Just make a group in a pod. Voice com does help a little. Even if it's mostly only someone swearing about the swarmers. 😁

molten crater
#

i am conflicted

#

and scared

severe tusk
#

Typing at critical moments has worked for me so far like, "Let's pop the dread right after this first swarm."

vast mirage
#

Or right before it for added fun 🙂

molten crater
#

here's to another failed attempt :c

#

i dont understand why it always falls on me to pop dread

#

i'm the slowest one!

#

i feel like that messes us up every time

urban sail
#

for stage 2 i corralled 3 randoms into killing as much trash as possible+spitballers from the pod > collect stuff until first swarm > after that swarm pop/fight dreadnought in the big room w/ nitra/aquarqs

misty stone
#

i feel like im becoming a better engineer and stuff but damn

#

stage 2 can suck my nits

#

double engineers seems to be the play

feral atlas
#

Not really.

#

Swarmer volume is too high for that.

misty stone
#

actually no

#

driller was putting in work

feral atlas
#

That, and too many bullet sponges.

#

1 of each class still works.

#

You just need good players and a clear division of labor.

misty stone
#

my teams keep dying too much

#

i had to solo revive the entire squad 4 times

feral atlas
#

Then they’re bad.

coral pine
#

yikes

feral atlas
#

you only really need 2 competent players to beat stage 2; which to be fair is a lot of ask of pubs

upbeat obsidian
#

Several strategies work for stage 2, but you do need to have a plan, and everyone needs to be able to rely on each other to do specific jobs. You can't treat it like normal Elim or PE where everyone just does their own thing and hopes for the best

latent coyote
#

3 Gunners, 1 Scout, 2 attempts and we got it

feral atlas
#

3 gunners?

#

as in, there are 2 in the screenshot

latent coyote
#

One had to leave on p3

#

3 manned

ancient arrow
#

alright about to level up gunner for first deep dive 🙂

oak plinth
#

good luck!

leaden grove
short charm
earnest orbit
night dune
short charm
#

That could explain a whole bunch of things. Hopefully that's it, because it sucks to host a great set of games with a bunch of randoms only to crash on the last stage of an EDD, which has happened more than once. Really kills your mood. I rarely return to the game again the same day when that happens.

burnt sandal
#

if you had no problems before and it started with the last update, it's likely the cause.

elder sail
#

just finished the EDD with a random group, feels so good to get on the fourth try, especially after almost getting wiped on stage 2

tacit jungle
#

hoo boy that was spicy

#

four attempts as well

neat forum
#

got destroyed 4 times (3 by dread, 1 by swarm after it) with random group. Thought that I might need to resort to solo it

but then on the next day easily completed it with randoms again on 1 try. Cryo driller into freeze did wonders

#

we didn't even need to take any particular damage builds, we had AC neuro gunner and nuke engi

tacit jungle
#

we just bunkered against the swarms

#

had bulk detonators but they weren't any trouble at all

warped axle
#

if you're still having trouble with the elite deep dive, just bring 2 gunners with autocannons that use either neurotoxin or carpet bomber. Works beautifully on those swarmers and grunts. Area soaking damage is what you really need. The dreadnaught is the least difficult part of the mission if you just go for DPS rather than AOE

#

also "See you in Hell" combined with "Iron Will" or "Field Medic" can be really helpful for your gunners

#

take out the dread as soon as you can, as well

soft zephyr
#

That moment when your internet dies mid deep dive..

small burrow
#

finally beat elite deep dive

#

well, this weeks elite deep dive, not my first

#

this weeks one was a bit harder than most elite deep dives imo

paper axle
#

yeah 3rd time getting stuck on the dumb point extraction stage, and this time it was because my gunner shield had another infinite cooldown that I had to rejoin for

#

toobad you can't rejoin deep dives

#

point extraction shouldn't have it's increased spawns after 15 minutes, especially on deep dives when you are already at that point by the time you land

#

annoying as all hell to fight a dreadnaught when you get no downtime from the infinite swarmers

hazy comet
#

slowenbot 🤔

old widget
#

If you need to quit and rejoin I think it’s better to force-close DRG rather than cleanly quit

hard tide
#

Yup. Managed to rejoin this week's edd once with the rejoin button

wraith shard
#

They say the pins are updated every week. But it’s been like. 4 months since that happened, just saying.

uncut raptor
#

the pin is up to date though?

fringe kettle
long birch
#

Is there a trick to the second mission in the EDD?

#

I'm beginning to think I won't be able to get this one done if I'm not carried somehow

old widget
long birch
#

Both times I've tried with Engi, in the hallway just outside of the droppod

#

We've heard about the mission and wanted to try to kill the dread before the first wave, but I'm not sure that's great

#

The spacing between the first and second wave is pretty horrendous too

bright vigil
#

what cryo builds do u guys use for this weeks EDD?

#

and are u guys using epc or subata

wraith shard
#

edd this week is impossible

feral atlas
#

every week somebody says it's impossible....when there are definitely screenshots of victory screens further up the channel

lethal yacht
molten crater
#

it's not impossible but it is without a doubt harder than usual

#

someone who normally clears EDD could very well not be able to do this week's stage 2

lethal yacht
bright vigil
#

thanks

vast mirage
#

Also multiple videos of stage 2 posted above

radiant obsidian
#

There's a guy who soloed it as scout in 17 minutes so yea... impossiblr

lethal yacht
#

stage 2 is the perfect storm. PE, secondary dread, and swarmaggedon on top of a really h*cked up vertical cave

#

AND magma cave

#

very challenging

dreamy dragon
obtuse ingot
#

Came pretty close to finishing stage 2 solo. I had all the aquarks and just about had the dreadnought. Just a sliver left, but he went invincible again. I kept falling trying to figure out where the egg was while trying to avoid the swarms. Used up a lot of time and resources doing that. I'll give it another shot tomorrow I think! Bosco makes getting those aquarks pretty easy haha

dreamy dragon
#

Don't fight the dread too late or else you'll have to deal with him and all the other stuff

stuck lotus
#

I tried this DDE 20 times already. Failed each and every one of them on map 2. I tried all the advices in here. Particular setups, digging a bunker, killing dreadnought with explosive behemot... I just can't seem to finish this goddamn map. I'm frustrated and sad at the same time. I don't think I'll be able to find a team that manages to complete it

leaden cypress
#

did you try killing the dread asap ?

stuck lotus
#

well - I even managed to kill him twice with explo and twice with conventional forces. By the time we're done with him either the map is beyond recognition or the team is too worn out

#

so we're stuck in a cycle of ressing each other out till it's hopeless

#

the worst loss was when we managed to defend like 8-9th wave and couldn't get to aquarks cause the map turned into one giant lava crater

leaden cypress
#

9 waves ?

#

tf ?

stuck lotus
#

we were ... persistent 😄

leaden cypress
#

I mean

vast mirage
#

I was there for 18 minutse and there were 2

leaden cypress
#

Get the aquarqs asap and you won't have more than 3 waves

stuck lotus
#

then I might have lied unintentionally. It definitelly felt like a 10th wave for me lol

leaden cypress
#

Note that waves spawn faster with time

#

So the longer you wait, the faster they spawn

stuck lotus
#

it's not like we stayed there cause it was nice and cozy

#

I'm fully aware of the time pressure

feral atlas
#

to be honest, if it's the 4th wave already and the dread isn't dead, you've lost

#

not as in you actually lost

#

but if your team was good enough to win in the first place it wouldn't have dragged that long

#

and the most likely result is just you struggling along until you finally fail

molten crater
#

this happens with like 80% of pubs

feral atlas
#

in any case, it's not a good idea to attempt pubs after the weekend

#

the better players usually beat it before or during the weekend and don't requeue

#

after monday, all bets are off regarding player quality

molten crater
#

rip me

night dune
#

I don't really get that argument. There's a wide variety of players that do it at all sorts of different times. And relying on s-tier teammates isn't as good as just forming a coordinated plan with a determined team. I've been running the EDD still despite having beaten it several times now.
I will say to be cautious of drunk folk on Friday night though, hehe

feral atlas
#

There are people that do it multiple times for sure.

#

But that's fewer than the total sum of players capable of carrying. Or inclined to make plans.

#

The EDD is simply a chore for most experienced players. There is no variety in doing the same map over and over.

#

It's fucking boring.

molten crater
#

my attempts at planning ended with me trying to carry out the plan alone and everyone else ignoring it

feral atlas
#

Beat it once, get it over with.

#

Go back to the actual game.

#

It doesn't really matter how characteristic of you as a player lets you beat it. Good reactions, or leadership ability, you beat it once and there is no reason to requeue.

#

And to be honest, if a player is capable of wrangling a team into forming a sensible strategy, he would not need so much time to beat and EDD that it drags past the weekend, unless there were other personal factors at play.

molten crater
#

guess i just suck ¯_(ツ)_/¯

feral atlas
#

This particular EDD probably needs 2 good players on stage 2.

short charm
#

I sometimes do it twice but switch things up by picking a different class on the second attempt. It's been a while since I did this though.

night dune
#

It does bug me when I'm trying to lay out a gameplan for stage 2 and folks are like 'no spoilers'. Then we die ☠️

short charm
#

Makes sense, it's more fun to go in blind and adapt as you go along.

feral atlas
#

The EDD is simply not a game mode that encourages reruns.

molten crater
#

nah fuck that if someone tells me that in a run i'm leaving

feral atlas
#

The reward that matters is given after the first success.

molten crater
#

who the fuck cares about spoilers in EDD

night dune
#

I agree, but even after arriving at the second stage they'd still rather not listen to me

molten crater
#

not to mention it's basically a guaranteed loss on this stage

short charm
#

I do. The RNG is what keeps the game fresh, I don't need to know every last detail to min-max my build.

night dune
#

I care about being spoiled. I like the surprise.

short charm
#

Besides, if you fail once, NOW you have the info you need to maybe do better next time.

molten crater
#

it's fine for good players but most pubs in EDD aren't capable of doing this blind

feral atlas
#

Like, if I know that the team is taking a loadout that basically throws at stage 2, I'm not going to waste my time betting on a miracle

night dune
#

It's not a waste if you've already finished it and you're still having fun

feral atlas
#

Specifically in the context of failing once and trying again

#

I don't redo EDDs. Same map again just isn't appealing.

night dune
#

And yes... when the gunner says "I'm taking leadstorm" I do die internally somewhat, lol

short charm
#

I tend to let people take whatever and if its terrible all around.. Well, I try to make the best of it. I like to view it as a challenge, seeing as I've got a heap of hours in the game and the EDDs is the only challenging thing in it at the moment other than the odd weird mission with crazy RNG.

feral atlas
#

EDD is the wrong type of challenge for me.

#

Dealing with bad players instead of difficult maps or unexpected enemy pools.

molten crater
#

i guess i got a bit too colorful with my language in my last message

#

my bad

short charm
#

That's where you get to flex your greybeard muscles. 😛 But I suppose we all enjoy different things.

harsh steppe
#

bot doesn't discriminate

molten crater
#

hehe it's fine

feral atlas
#

I don't think even the best scout can carry a 4 man on this one.

#

Pretty much a foregone conclusion. It's just turns into suffering.

#

When you have to carry it often forces you into specific loadouts, and it's restricting at times.

short charm
#

It's very very rare to have 3 terrible players on the team, I do 99% of EDDs with randoms at varying points in the week and I can't remember the last time I felt it wasn't doable. I think there was this one time when people gave up and left, but I kept trucking along. This EDD, we did on the first try with randoms ranging from bronze stars to legendary on me and some other guy.

night dune
#

The big problem is the dreadnought requires folks to pull their weight. The rest of the mission is whatever comparatively. As soon as people are going down and reviving it's cutting into how fast the dreadnought dies

feral atlas
#

It's rarely undoable.

#

It's just that sometimes, it's not worth the effort to win.

night dune
#

I mean there's no reason to do it unless you enjoy it, so just don't. Well aside from once for the cores

short charm
#

I will say though, stage 2 was indeed a very rough one. My loadout actually wasnt good for that stuff, but the others did well. But it did end with the other 3 on the ground. I had to kite endless hordes away from the button, initiate the launch, then flee to the drop pod. In the end, its a win.

#

Altho not a pretty win.

feral atlas
#

Dread requires single target, map hazard needs mass AoE, the special pool requires accuracy due to the shear amount of mactera.

short charm
#

Ive got all OCs, all cosmetics, so I only do the EDDs for the challenge. Its all stages done, or bust.

feral atlas
#

Don't think any 1 person can perform all of those at once.

night dune
#

the heck just happened

feral atlas
#

Engi can try but the amount of swarms will eat ammo fast.

night dune
#

This channel just disappeared for me for a moment, lol

short charm
#

Of course not, its a team effort. I went for my cryo Scout loadout, which is great for hordes, regular single targets, stationary enemies such as spitballers, brood nexus etc, but not great for Dreadnoughts.

night dune
feral atlas
#

And one of those other players being capable of a good enough execution of the plan.

short charm
#

I mean, you can do that if you want. I typically only go as far as to ask if people use cryo or flame, so we don't clash all the time, but other than that I really dont care what people want to go for.

feral atlas
#

Usually pubs will take builds for self preservation instead of team roles.

#

For this EDD in particular, that means it's actually quite likely that without direction, the entire team will be loading for swarmers. And lack the necessary DPS for the dread.

#

I've actually seen it twice now.

#

Probably the major reason why most are struggling.

short charm
#

I mean, without prior notice, why would you assume that there's going to be a lot of swarmers? Not exactly a hallmark of the magma core biome. I just happened to get lucky with that, since cryo mines basically shit all over clumps of swarmers as do cryo grenades.

feral atlas
#

first pub I join had 3 people on multiple attempts

#

(not including me)

#

I wasn't host so I didn't really feel like it was my place to be giving orders.

#

Scout ended up taking cryo minelets, gunner was on neuro AC, driller was on cryo

short charm
#

AH right right, yeah that makes sense.

feral atlas
#

I ended up being the only guy to scratch the dread

#

because I was bringing BC

#

I knew the 2nd stage parameters and I sorta guessed by the middle of stage 1 that it wasn't going to be going well

#

driller wanted to bunker too

#

made a little cave for himself at the bottom of the minehead ramp

short charm
#

I havent seen an actual bunker in a long long time, I guess there are still some out there that feel these are a good idea. Against a dread, its a death trap.

stuck lotus
#

it's not against the dread. It's for preserverance after you beat the dread

#

or it might be for luring both explosive behemoth and dreadnought into one space ? 😄

feral atlas
#

bunkering is a desperation move

#

there is nearly always a better play

short charm
#

I dont think its a wise idea against the regular mobs either, honestly. AQ missions are best done as fast as possible, hiding away in a cave while you could be mining out AQs in between killing mobs to save the day.

stuck lotus
#

cause shooting bullets in one direction is worse than shooting them in a 360 cone ? ;o

feral atlas
#

bunker on PE drags out the mission

#

and tbh, if you were good enough, you wouldn't even need it

short charm
#

On this particular mission, it should be possible to collect nearly all aquarqs before the first wave, 7 or 8 or so. Some, even while a wave is coming down on the team.

feral atlas
#

you have enough nitra to spam gas grenades

stuck lotus
#

which leads to conclusion that some ppl need the extra edge cause they're not that good.

feral atlas
#

if you're not that good, bunkering won't save you

#

especially since it drags out the mission timer

#

bunkering is ammo efficient, but it tends to slow down the mission since the bugs need to walk farther, and it can get difficult to get out with the PE ramp

#

if you're at the skill level where you need to bunker, it's quite likely that you'll not remain alive long enough to even press the extraction button on the minehead

#

once you exit it

stuck lotus
#

either way. Bunkering doesn't help me. Fighting in the open doesn't either. It's not like I'm in a position where I can easily choose latter over the former. I'm failing at the video game in both cases.

hard tide
#

If you collected all the nitra on stage 1 you should have all the ammo needed to avoid bunkering

#

I think it's around 480-490 nitra on the first level

feral atlas
#

on this stage 2 in particular there will be a cloud of mactera outside the bunker exit

hard tide
#

The biggest thing is people fighting around the minehead which has terrible terrain

#

Once people get up to the 2nd level things arent so bad

feral atlas
#

1st floor isn't bad as long as engi has repellent and the driller blasts the columns that path to the ground

hard tide
#

Ehhhhh

feral atlas
#

.....which is a lot of ask of pubs

hard tide
#

Later on there's i think a scripted bulk spawn

feral atlas
#

it's better for one major reason

hard tide
#

Just easier all around fighting with elevation

feral atlas
#

on the ground floor, the swarmers can only catch you by surprise from above

#

on the 2nd floor, you can get ganked from above and below

hard tide
#

Swarmers should really only be a problem for engies

#

So just have them stick to the driller

#

Or have 2nd gunner watch from zips

feral atlas
#

still a major advantage

#

it's always a risk defending near a cliff edge where you can't see the spawns coming from below

#

swarmers are the only notable case here, but the same applies to mactera

hard tide
#

The other reason to fight above is because it's so much easier to revive if someone goes down

#

Area around the minehead is a death pit once people die there

feral atlas
#

I was running gas grenades

#

honestly, having people die in the same area actually was helping

hard tide
#

Meh

feral atlas
#

so it's somewhat loadout dependant

#

down players have an aggro mechanic similar to lures

#

just toss a gas grenade on them and watch the mob pop

#

and go in to revive

#

even better if it catches multiples

hard tide
#

Pref drill run axes for the dread tbh

#

Otherwise he's a bit of dead weight there

feral atlas
#

I went full mob specialist and told the other 3 to bring single target

#

It worked well enough

hard tide
#

I guess that's valid, havent picked up a pubber driller that does that though

feral atlas
#

the playstyle should be easy to figure out once you're played enough haz5 escort

#

the other game mode where the gas grenade is OP

#

it's basically the nuke without the initial burst, but poisons and slows

hard tide
#

Tbh i havent taken gas grenades on driller in a very long time lol

old widget
#

Biggest problem I have with gas nades is how opaque they are

#

But I suppose if you are using them as intended you should ignore what’s inside the cloud

barren isle
#

I quite like gas nades. They can thin out a swarm if positioned correctly

feral atlas
#

the opaqueness of the gas grenade is a problem, but not a big one

#

basically whatever enters it dies, as long as it's smaller than the health pool of a guard

#

so you can't see shit in it, but not much is surviving

hard tide
#

Tbh i dont like bringing gas nades bc i feel naked without axes

feral atlas
#

which is a reason why you don't see this often

#

again, most pubbies will spec for self preservation

#

instead of taking a loadout that forces you to trust a teammate

#

and in drillers case, that's means taking axes

#

gas grenade would be more common in pre-mades for that reason, in addition to that issue of it getting blown up by fire weapons

wraith shard
covert swift
#

this weeks EDD is hard bruh

#

Dread with Aquarq

#

with swarmaggedon

#

rough

trim fiber
rustic sparrow
#

yo this shit's rough mate

lament pecan
#

imo 2nd stage edd isnt actually a big deal

#

because you already have infinite nitra at that point

#

we resupplied like 6 times and still had 200+ nitra left

#

it feels more of a grind than anything though, especially if your scout is inexperienced

regal mango
#

It was fine when I did it in a premade duo at least but it was hard as hell with public 4 man groups

lament pecan
#

also hot take: scout should be collecting aquarqs during dread

hazy comet
lament pecan
#

it took us like

#

20 more min after dread died

#

to finish aquarqs lol

hazy comet
#

my pubbie group got 7 before the first wave idk

lament pecan
#

jesus

hazy comet
#

get the out of the way ones first

lament pecan
#

yea id imagine the edd was a breeze if you got 7 before first wave

#

youd have enough excess nitra to spam them and to attempt 1 shotting the dread lol

hazy comet
#

that doesnt work anymore

lament pecan
#

o rly?

#

😦

hazy comet
#

yeah its been a dead for a really long time

#

iirc over a year

lament pecan
#

i havent done it in a year 😦

#

does it still work on bulk?

hazy comet
#

no idea

lament pecan
#

was one of the funnest mechanics in the game lol

feral atlas
#

don't think the resupply does enough to 1 shot a bulk

lament pecan
#

they better not have removed it for bulk

#

does it at least do like 50%

feral atlas
#

I've tried it before, I think it does a decent chunk, iirc around 40%?

hazy comet
#

for dread its like 10% hp

feral atlas
#

noticable but not really a lot

shadow shoal
#

man, that was an interesting edd

ancient arrow
#

It's still half the dreads health

lime drift
#

Finally completed the EDD with my boys, though the game did it's best to make sure we didn't!

#

5 attempts, and we had a Twins attack near the end of Stage 3

#

With shield disruption that was brutal

severe tusk
#

When did the random dread spawn go into effect? I've had it happen twice, once when I was teaching a friend the game. It would definitely suck in a tough EDD.

burnt sandal
hard tide
rough kite
#

I remember it chunking maybe 30% of a solo haz5 dread's HP

#

Supply drops don't even do quite enough damage to kill an oppressor any more

hard tide
#

The ceiling stalactites still 1shot dreads though p sure

upbeat obsidian
#

Not 1-shot, but they do a good chunk

#

They don't do enough damage to down a dwarf in one hit.

severe tusk
#

Thanks.

radiant granite
#

They do a lot more to enemies than they do to dwarves.

severe tusk
#

Meh, just tried this week's EDD for the first time and the host quit after a rough start to stage two.

feral atlas
#

how rough?

weak zodiac
severe tusk
#

There were 2 grabbers, spitballer, 3 trijaws, a couple of goo bombers and various other stuff right as we landed. I got everyone up, but then the swarmers started overwhelming the team again.

#

Host was like level 20. I don't mind playing with low levels, but quitting is a big no no, especially when you're the host.

feral atlas
#

That isn’t a rough start. That can only happen during the first wave.

#

Rough start is like 2 people down in the first 30 seconds or so.

#

Eh, that’s why you avoid low level hosts when possible.

lethal yacht
#

i got a random dread spawn stage 1 on the edd today 😐

upbeat obsidian
#

Which one was it?

hard tide
#

Ive had that happen

#

Just ignore it tbh

upbeat obsidian
#

I was gonna say, if it's not the twins, just keep mining and ignore it xD

vale lintel
#

completed EDD with apparently an unorthodox method for the second stage, in that we were not communicating by voice and got all the aquarqs first

#

bulk and swarm spawned during the dreadnaught fight despite us starting that right after a swarm so fire gunner simply removed both in a few seconds which is probably the best bet if you can keep the bulk around until the right time

lethal yacht
#

was a hiveguard kings

severe owl
#

drilldozer or mules first

severe tusk
#

Dead as soon as they left the drop pod. Then the other guy died, but we were able to get back up. And then the host kept going down and rage quit.

novel shard
#

This EDD stage 2 is kicking my ass

#

good show!

radiant obsidian
#

yea it's a tough stage 2 for sure. You can do it though :)

severe tusk
#

A guy on my friends list had a group and we did it on the 1st try in under 43 minutes, I think. We had a few downs vs. the dread due to other bugs, but the rest of the run was pretty smooth.

oak jay
#

Totally agree. You either leave the pod and all is dandy, or you take one step and get steamrolled.

torpid matrix
#

my group tried it a few times. but we got our collective asses handed to us on stage 2

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

prisma acorn
#

Just a suggestion. It would be cool to get a medal 🏅🎖 when you complete a weekly deep dive. It could show next to you characters icon a bit like the pick axe symbol. Obviously it expires each week and you have to re-earn it. Just thought it would be a good incentive and reward for doing the deep dives. Defo need a medal after last weeks EDD 😆

ripe thunder
#

What level are people expected to be to join EDDs? Every time I try to join one, I get kicked. I understand that I'm lower rank, but really? Not even a chance?

prisma acorn
#

If that keeps happening I would just host your own game. You may be getting kicked to make room for the hosts friends.

#

I don’t think level matters much I’ve seem awesome low level players and terrible high level players. Sometimes it’s more about how well you can work together with strangers to get the job done.

ripe thunder
#

I see. Hosting my own now, thanks for the help

#

Got kicked from like five so I thought it was just how things are, may have been coincidence

wraith shard
#

Just did a big brain moment in stage 3 of the normal DD

#

There were like 30 grunts so I let them surround me, down me, then I killed them all with See You In Hell

night dune
#

lol, I'm seeing a starship troopers lobby for the EDD. I can't imagine the swarmers on stage 2 with starship troopers

wraith shard
#

holy shit those fucking swarmers

#

that was disgusting

#

That is the fifth fucking oppressor

#

They're not that hard to kill, but they're really annoying sometimes

#

And then a bulk spawns

wraith shard
#

Almost had a heart attack because of a Grabber

unique tusk
#

What's the edd called this week?

wraith shard
#

Carnal Bottom

#

It's in the pins

unique tusk
#

Thankz

#

Thanks

wraith shard
#

Np

#

ANOTHER DAMN GRABBER

#

And a second fucking bulk detonator

#

lol man

#

thats some shit luck

#

i almost fucked up so hard on the third mission of the edd

#

i got leeched

#

bosco didnt kill it in time

#

Ouch

#

had to ress me

#

forgot to kill it

#

then it got me again

#

LOL

#

That sucks

#

still finished it with 0 revives left

#

On this stage alone
12 Praetorians
6 Oppressors
3 Grabbers
2 bulks
Uncountable grunts, swarmers, and shockers

#

I've got no Bosco revives left

#

Low ammo

#

No time to resupply because the bugs are always on my ass

#

This is gonna be a bitch

wraith shard
#

Nice

sweet tapir
#

Dred fight took me around 30min of Attack on Titan struggle

wraith shard
#

Ouch

sweet tapir
#

And I forgot first mule at 3rd stage but went out ok

wraith shard
#

I am going to both cry and die

#

I just finished the last swarm

#

And now another one

quartz badge
sweet tapir
#

Thank you. It took me so long since damn thing rotates fast. Bulk detonator spawned after Dreadnought fell so that was lame. Avoiding fights with common foes was key. For anyone Just do obectives, tell bosco to mine, you collect and off to drop pod.

wraith shard
#

I DID IT

#

And I want to scream

#

That was tough

sweet tapir
#

Congratz Dwarf

wraith shard
#

My final counts for the last stage
About 20 Praetorians
8 Oppressors
3 Grabbers
2 bulks
Uncountable grunts, swarmers, and shockers

#

I. Hate. Shockers.

feral atlas
#

EDDs are a significant time commitment. Giving people a chance and getting it wrong can mean an hour wasted.

stuck lotus
#

elaborate please.

#

erm...

#

I dunno mate. Sticky flamethrower is pretty neat on EDD map 2

#

at least that's who I'd like to take with me

#

ah... that's what u mean. Nah. It's random

high pier
#

My fellow dwarves
Im sure most of you are aware that the 2nd stage of the EDD is a pain in the arse
What strats have you lot found that work? Loadout, team makeup, etc?

candid junco
#

i ran just duo gunner with a friend and it went rather smoothly but i definitely went down 5 times on that stage still so take that as you will. usually finding a clear area to fight the dread in and getting rid of it as quickly as possible is the way to go. and using zip lines to your benefit so it’s harder for the swarm of grunts to reach you. that was our game plan at least

#

having eight shields goes a long way. he built around single target damage (ran mini gun with lead storm) and i built to take out swarms (autocannon with splinters)

high pier
#

ahh nice

old widget
high pier
#

just wondered if anyone had a silver bullet or TLDR

old widget
#

(Bring gunner with NTP AC and “git gud” I guess?)

#

Aside from just raw skill, the things (hopefully) within your control are team loadout and team tactics (e.g. when to pop the dread and where to fight it). Lots of thoughts on that in the scrollback

#

What failed in your run?

high pier
#

just the endless waves of bugs

#

no rest at all

#

rest is time for changing terrain, resupplying, getting minerals, etc

#

but its literallty just constant bugs

wintry cairn
#

whats the 2nd EDD stage?

high pier
#

hell

#

Swarmageddon in a deathpit

wintry cairn
#

wow

#

That sounds fun

high pier
#

with a dreadnaught

old widget
#

The two things that helped us there were to make a deliberate effort to stick together, and have gunny on a zip with NTP AC keeping everything nice and poisoned

wintry cairn
#

might finally be a reason to bring bullethell

#

oh actually hm that sounds hard

#

becaues its hard to bring a loadout for both dread + swarmers

regal mango
# high pier just wondered if anyone had a silver bullet or TLDR

For me the silver bullet was a premade duo with ice storm driller and splintering shells gunner. Both of us could deal with the swarm while also putting damage on the dread from any angle, so the awkward terrain wasn’t as bad. Duo was a lot easier than 4 man as well

old widget
#

Also, for us at least, the enemy pool rarely included mactera, so abusing zips was a good way to deal with the pressure during swarms

high pier
#

ahh yeah, cos the swarmers took slots that mactera could take

vast mirage
#

swarmers and other bugs are not on the same counter.

high pier
#

noice

#

ty

vast mirage
#

Two radically different ways to do it

proven carbon
#

that elite deep dive was literally my first one

#

i still haven't beaten round 2

glass ermine
#

decided to try out edd for the first time

#

got my ass whooped but it was a fun experience

paper axle
#

yeah you have to have to break your neck on it a few times to get through that one

#

3 thunderheads, revolvers, and a cryo cannon did the job for us though

proven carbon
#

i'm gonna try to solo it once again i think as driller. advice on builds? i usually use range and damage on the flamethrower, but i'd be agreeable to try a sticky flames build or a cryo build (never tried cryo before)

#

i don't really know how to use EPC for damage either.

old widget
#

heavy hitter is good for EPC if you have that OC

proven carbon
#

i don't have many OC's, this is my first week getting access to OC's at all

old widget
#

gotcha. you can still build it for uncharged normal shot damage, something like 12322

buoyant wing
#

this week is kinda rough for driller solo

#

PE+dread combo, swarmers are usually eaten like candy by driller anyway

proven carbon
#

well dealing with swarms and swarmers is why i'm favoring driller solo over scout solo

buoyant wing
#

driller is a pretty slow dread killer even on solo

#

normally not too bad of an issue but it's PE so time is important

proven carbon
#

i'd try again with scout but i'm struggling with scout on EDD level 1

nova galleon
#

Looking for an Elite DD group

lethal yacht
#

finally completed the EDD rocknstone

dapper galleon
#

still never done one. how do they compare to normal deep dives?

nova galleon
#

Really depends, I had EDD being a walk in the park and others being a team wipe as soon as your leave the pod

weak zodiac
#

This week’s in particular is a real doozy. Its a brutal exercise in time management and planning

nova galleon
#

Died at the second stage, dreadnought + swarmers + lava is no good

ripe thunder
#

The second stage is something else

paper axle
#

second elite deep dive that I can remember was much easier than it's regular deep dive it got paired with

#

It's difficulty is really inconsistent

shadow shoal
neat kite
#

anyone wanna run the edd?

shadow shoal
high pier
#

Fun fact: 2 engineers with spinning death lasers work wonders on the dread (with slowing plasma)

shadow shoal
#

Everything works on dread

high pier
#

and swarms are held at bay

#

not everything works on the dread cos its ass isnt on its face

#

:p

neat kite
#

ty seth!

buoyant wing
vast mirage
#

Solo driller has problems with nothing

torpid matrix
severe tusk
#

Breach Cutter is maybe my favorite weapon in general.

#

I'm not a huge fan of either of engi's primary weapons though. Maybe the new one will be better, not that engi needs any help.

uncut raptor
#

just did the EDD solo as scout

#

nearly lost at the end because of a surprise bulk

#

i'm never doing that again lmfao

proven carbon
#

to say this EDD is absolute butt is an understatement

uncut raptor
#

swarmageddon on PE with a dread secondary objective is awful and really does require your team to pull their weight

severe tusk
#

I feel kind of guilty for lucking into a really good team on my 1st try last night (not including the real 1st run where the host ended the game on stage 2 prematurely).

proven carbon
#

it's virtually impossible

#

rng ftl

severe tusk
#

How are you fighting the dread? We ran up to the room on the ledge with the 3 lava geysers and destroyed them. We then fought the dread It wasn't too bad, but we had a few downs during the fight. It's probably better to wait until after clearing the 1st swarm then fighting the dread immediately. We had a bulk detonator spawn during the fight but mistimed using it to kill the dread more quickly. This EDD does give you a ton a nitra. I think we had 600+ nitra saved up at the end.

fading coral
#

I just completed my first deep dive

#

It was horrible

#

I did it solo because none of my friends have promoted characters yet

uncut raptor
#

i only used 1 resupply too, didn't have the time to get all of the nitra on stage 2 but i had 400 nitra going into stage 3 so i was fine

lethal chasm
#

definitely try to do the dread as fast as possible, i essentially had bosco take it out cause i was too busy with the swarms

uncut raptor
#

get as many aquarqs as you can before the first swarm, then do the dread

proven carbon
#

well i can't do it solo or in a group

#

i'd say it was impossible if a few people weren't managing it

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

fluid locust
#

I beat the dread as engie and I think one thing that helped was going two sentries with hawkeye. The sentries are way better against the smaller enemies as they can see 360 degrees

weak zodiac
#

I've always preferred hawkeye solely for that reason. The limited angle and (slightly) shorter range of defender doesn't synergize very well if they can come from some bizarre direction (ceiling says hello) or you have to scoot around a lot to not get gnawed on, dragging them out of the defender's effective area

safe dragon
#

yeah, my team got luck on stage 2, we were able to get det low and pop it on top of the dread about 0.5 waves in

#

still rough getting the crystals though

mellow cove
#

I tried to do that on my solo attempt but detonator went too far from dread and Bosco finished him off

#

When I redid this EDD duo we didn't even get det on second stage

#

But we got twins at the end of stage 1

safe dragon
#

oof

vast mirage
#

haven't played driller in over a month. Faceroll stage 2 with no issues.

#

I also picked steeve because people keep saying hes bad

shadow shoal
#

Steeve is a godsend in solos, someone else to take the aggro

tidal salmon
#

Driller is fucking snooze on edd

#

His power is unlimited

severe tusk
#

There was a video of a guy beating a tough EDD stage (with a dread) as Scout with only a pick axe, so a good player should be able to win with any class or loadout.

tidal salmon
#

Im not sure whether you could achieve victory using only a pickaxe for this weeks edd stage 2

#

It sounds barely possible: rush aquarqs then use the magma spout and minehead turrets to kill the dread

vast mirage
#

I marked in the timestamps the only time I had to wake up for a few seconds

tidal salmon
#

But honestly. I dont think its possible to win some missions with the hardest setup

#

Like you gotta rmb. Scout will prob spend more time rushing the map than actually fighting

#

And he has the mobility to do so

#

Try doing that on somebody like engi

severe tusk
#

I wasn't saying every class could beat EDDs with their pick axe, just that if Scout could that others could probably do it using normal weapons.

tidal salmon
haughty orchid
jolly spruce
#

My friend and I found a huge crystal like thing thats unmineable. It's mostly made of rock and the crystal part is red. Theres a frame around it and we are wondering what it is.

night dune
#

this channel is for deep dive discussion, but that's a trytilite deposit. I actually just posted a shitty picture of one in the #drg-gallery You need a promoted dwarf to get the key to activate it. It's a machine event

jolly spruce
#

Oh. Thanks also sorry I thought this was the right place to ask.

night dune
#

is okay prok2

severe tusk
ancient arrow
#

im a sucker for a good shotgun so i love that

severe tusk
#

I like shotguns in other games, but not so much in this one.

turbid coral
#

the double barrel shotgun doesnt have the impact

#

but i really love the scouts M1-garand

severe tusk
#

Yeah, I can't use the assault rifle since the M1000 is so much better.

turbid coral
#

And i have the same thing with the toxic grenade of the driller

#

sorry but i hate hatchets

severe tusk
#

Disagree with you there, I love the axes 😄

tropic wraith
#

I dont like the axes, but all the other driller grenades are just useless.

#

Also finally finished the EDD! What a slog.

buoyant wing
#

and you still had a mid-fight swarm, which was the larger issue with driller in particular because of his low damage, whereas another class would have wiped the floor with the dread before that happened

#

it really wasn't the point I was trying to make, you can still do it, it just has its own issues which you posted a wonderful example of (well-handled or otherwise)

buoyant wing
#

it was meant as a comparison to the other classes (it's also a fairly crap stage in general for all classes), and this was also talking to someone newer who was struggling with passing stage 2 as driller and stage 1 as scout. I don't appreciate being taken out of context.

radiant obsidian