#deep-dive-discussion

1 messages · Page 194 of 1

vale lintel
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well that's how egg hunt mini mules goes if your team just thinks they can speedrun objectives or anything

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my advice in mactera plague is to bunker, since they don't do well in confined spaces

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get little holes in the wall that you can back into

eternal anvil
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We weren't even speed running the mission. We popped ONE Egg, ONE and then we had so many enemies to fight that we weren't even able to get another one

slender river
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It's almost like EDD's are supposed to be the hardest thing this game has to offer

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Imagine

eternal anvil
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Oh do tell.

vale lintel
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nah won't tell

eternal anvil
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I know they are the hardest content in the game. We were all experienced ppl in the game but there are just to many enemies at once

slender river
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And yet others still manage to accomplish it

eternal anvil
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So in other words you want the tell me that we are just incompitent

slender river
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Hardly.

vale lintel
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you have to use all the tools available to you to do it easily but you can be competent and still not able to pull through every situation

slender river
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More so, modify your tactics rather than sitting there complaining that it is too hard.

eternal anvil
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It's the first time, that I actually complained about an EDD.

lilac root
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dang this week's EDD is rough. first mission anyway

slender river
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I never said it wasn't.

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First time, or 100th time, it doesn't matter.

quaint lake
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the "you don't have enough DPS, you lose" types of missions are pretty stupid

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def when playing solo

slender river
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You're the same guy that constantly fish-bait about how this game should allow you to run all content melee only right?

quaint lake
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what

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where did you get that idea

slender river
quaint lake
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then you didn't understand what I mean

slender river
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Of course.

quaint lake
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as a lot of other people it seems, I am fine with melee being bad, but I am not fine with it being annoying

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thas was my point

mossy jacinth
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man this is a tough nut to crack. a swarm with a betc ahead is very difficult to manage all at aonce

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not really sure what one can do differently

hazy comet
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@mossy jacinth if you're having issues drill into that room first to kill betc before continuing

mossy jacinth
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yeah we have done so

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we got unlucky and a swarm came right in as we fought it

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shouldve seen it coming tbh

vale lintel
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I do wish using just one melee hit wouldn't have as much slow penalty to be fair

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but melee being sustainable indefinitely isn't good

slender river
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Hopefully your next run goes better

mossy jacinth
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🤔 good to know. haha this is like my 5th try. getting better each time

paper gull
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aren't swarms in escort missions tied to the progress ?

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cause we opened the room to bet-c at the exact moment a swarm triggered, fun times

mossy jacinth
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i dont really care for completion. ive seen some very good teamwork in my attempts with randos and that keeps one going

dark raven
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EDD done, well stage 1 was a bit messy with nitra scarce

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i didn't think stage 3 was that bad but we didn't rush, people talked, notified before pulling eggs etc, teamwork wins

vale lintel
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most EDDs where I get a team who talks tend to result in victory funnily enough

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except for last week's whole 'no AoE on swarmageddon' team

paper gull
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hmm, okay, so solo escort missions as a driller are absolute shit

quaint lake
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no dps, I am tellin ya

hazy comet
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EDD was kinda sketch with the team i was with but we managed. almost wiped on all 3 stages because my greenbeards kept dying. But we got through so rns

paper gull
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also TIL, bugs will spawn on dorreta even if you're 2 rooms away, so you can't do anything about intermediate rooms

echo edge
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Don't open the cage if you plan on digging ahead and they won't spawn to attack her

finite vigil
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oh god, mactera plague on 5.5

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and lethal enemies from the get go notnice

tawny tangle
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damn, this week EDD looks rough

severe tusk
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The 1st mission of the regular DD looks like it could be rough too, trying to fight a dreadnaught with the unknown horror constantly following you.

vast sluice
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last few times i've gotten haunted cave sucked

dawn acorn
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Eh, hard to say
If the battle area is a bit more wide open, you should be able to work around the horror with ease, just keeping track of where it is as you fight the dreadnought

odd sphinx
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it is first stage dd, hiveguard wont be that much of a issue

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walk to the far side of the map

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wait for ghost to come

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then sprint back to hiveguard

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additionally since it is first stage, if you full party just have someone bring something to slow the ghost

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while the 3 of you deal with hiveguard

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dont need to be too picky on builds since dd are rather calm if you are already used to haz 4 missions

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bring cryo engie to make dreads even easier

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you can freeze hiveguard after you take down the fins

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and before it opens its butt

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get extra damage, then it opens it butt and do it all over again

dawn acorn
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Is it guaranteed hiveguard?
Still a bit new to Deep Dives, don’t know what parts are still RNG

rose current
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Dreads are going to be the same each time

astral gyro
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EDD this week kind of Spicy ~
Thrilling but still challanging.

1st - Bet-C in last room & Nitra scarcity

2nd - 10 Aquarqs = Need to be quick, otherwise got overwhelmed.
Parasite = Ammo consuming

3rd - Lots of Mactera !! Tri-Jaw mostly 1-Hit-Kill you. Location where to fight and preparation before pop Eggs or Legs is your best friend.

dawn acorn
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10 Aquarqs?
Oh screw me, I dislike Aquarq mining as it is

past drum
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first mission is so hard

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that bet-c fucked my team up

random path
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man, the lobby i was in for the edd crashed in the last mission

quiet wyvern
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Double Dotty, oh great

fiery kiln
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the EDD this week final stage is very very tough

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we got thru it thankfully

paper gull
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with all the talk about the last stage I was scared for final stage, especially since we almost wiped on 2nd stage and one member left

pine quiver
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do microsoft and steam edition share the same deep dives? /edds?

paper gull
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but turns out that cryo driller just laughs at mactera rocknstone

burnt sandal
paper gull
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so yeah, the last stage was basically a breeze, we camped the entrance of a tunnel freezing macteras while the scout jumped around getting the eggs

burnt sandal
fringe kettle
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cave generation can be different due to hardware limitations on the console

pine quiver
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Because my most hated warning is Haunted Cave

pine quiver
fringe kettle
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and what is generated has to run on the base xbox one.

pine quiver
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¯_(ツ)_/¯

pure ravine
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elite haunted ghost when

cunning zinc
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What is this week of the egg hunts? So many eggs

wet shale
outer shard
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i'm all for playing with greenbeards, but god damn it's frustrating when people join elite dives when they're silver 3 promo and cant even shoot a grabber heading towards them at a straight line for 20 meters in an empty tunnel

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oh, or they're a silver gunner and resupplying (while we're very low on nitra) when they havent spent even a quarter ammo

dawn acorn
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That does indeed sound frustrating
I’m only bronze 1 or 2 on my classes and I know how to watch my ammo count-

wraith shard
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Had a guy join right as I went down and it stopped Bosco from reviving me then he just left as I was like ten minutes into a mission

zinc coral
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Just the nature of EDDs since you have people who don't normally play Haz5 joining EDDs for the cores

zinc coral
vale lintel
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you can play that mission arrangement and still have basic common sense

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though also if you're half out of ammo on one thing and only that one thing at least try to make use of the stuff that would otherwise go to waste - stick a shield on the resupply, put ziplines where it's convenient even if not needed, toss some grenades

severe tusk
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Sometimes people just spam more resupply drops in one area than are actually needed, which also makes little sense to me.

vale lintel
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well you could exhaust everyone's ammo and call down two pods but unless it's like next to the minehead/refinery and you preemptively drop a second one then I don't see much reason

unreal talon
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Damn I hate Extraction missions on EDD. So many players don’t know the longer you stay the more hordes you get. Idk why people are hanging around the mine head so much.

vale lintel
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600 ammo turrets make them feel safe

unreal talon
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Probably. Gunners should be putting Ziplines. Engineers should be putting up platforms. Driller should be making tunnels. Let’s get this Aquarq and get the hell out of here.

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Especially on an EDD.

vale lintel
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a team who is quick to set up their movement with all the tools at their disposal is something else to watch that's for sure

unreal talon
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Especially on extraction. Speed is the name of the game. Everyone will use the tunnels, ziplines and platforms. It also didn’t help our Gunner sucked.

outer shard
urban sail
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i like how the loop of the EDD was auto scroll/heavy combat > speed and efficiency > deliberation and strategy

potent obsidian
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was on the last mission on the EDD, drilling to the drop pod, literally 1 minute away from completion

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game crashes

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but otherwise, enjoyable EDD, very difficult

random path
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yeah mine crashed in the last mission for the edd too

fiery kiln
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what’s everyone’s experiences with this weeks edd?

hushed beacon
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Fumbled at the 1 yard line to some trijaws.

karmic spade
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is EDD basically haz 5?

scarlet willow
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the difficulty is 4.5, 5, 5.5

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so basically yeah

hasty orchid
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that non-elite deep dive was brutal, closest one I've played to an EDD in difficulty

urban sail
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if its a small map on haunted it can get annoying

hasty orchid
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lotta the maps in it are kinda congested. first one's haunted caves, both first and last are eggs + 1 dread, second is dotty a lot of up/down pathing with parasites and at least 2 bulk spawns

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stingy on the nitra until the big pit in the last stage too

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stages 1 and 3 are also really vertical, especially 3

mossy jacinth
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with a scout using cryo, mactera are merely a suggestion

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speaking off, holy smokes this EDD was not pretty. it didnt help i was on my 9th attempt this evening and trying to beat it in one sitting

urban sail
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last stage is easier if your driller makes a lot of shortcuts/chokepoints

mossy jacinth
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could be said about any clustered cave tbh

severe tusk
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Last EDD stage is kinda nuts. Probably need to make a bunker to run to.

radiant obsidian
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take the side tunnel down, block it off behind you with platforms, fight the mactera in the chokepoint you created

unreal talon
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Yup. Second stage EDD was insane. Team was on point with the revives though. Last stages on EDD was only doable making mini bunkers and killing all the mactera at the choke point. Stage wasn’t very large so as soon as a wave came or mactera came swarming in we all ran to the bunker. Between gunner shields, engineer turrets outside the bunker, cryo nades and driller bunker we got through it pretty easy.

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I think the 10 aquarq and morkite in the second stage was more chaotic. We had a really good scout. Was lightning fast on the nitra, aquarq and morkite.

cerulean obsidian
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The regular DD was intense.

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Few of my group had never done a haunted cave before. 😋

full totem
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Haunted is probably the most difficult and least understood of the warnings.

radiant obsidian
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on deep dives, the ghost barely does any damage tbh

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it's only haz 3

warm light
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EDD Stage 2 is really a test of everyone's ability to work together.

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It gets extremely bad extremely fast, by the time you're going for the 6th aquarq the mission is already spawning basically endless enemies, and the fact that you also have limited nitra to boot.

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In the team we I beat it with, we had five close calls that almost ended the run, in stage 1 and 2 our engineer saved it with his iron will activation.
Stage 3 I spent half the mission hiding in a bunker.

unreal talon
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Hell yea. Once you get to stage 2. Put out flares. Throw down plats. Shoot out zip lines and dig some tunnels asap.

warm light
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Let me tell you something, I NEVER bunker as driller, but yesterday I did.

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I was afraid for my god damn life

unreal talon
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Hahaha. I know the feeling. You almost have to with Mactera Plague on a EDD.

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Especially after going through Doretta and Aquarq hell.

warm light
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doretta wasn't so bad

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But the 13th layer of Aquarq hell was a test of faith

unreal talon
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Its not so much that it was tough but escort missions are exhausting so starting off with an escort mission in a EDD is pretty rough

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Especially if you are trying to conserve ammo

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Yea that stage 2 is tough. My team came in clutch with the revives.

warm light
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Final death count for my team is G 12, D 21, S 9, and E 18

dreamy dragon
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imagine 3rd stage had a dreadnought as secondary

warm light
unreal talon
vale lintel
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elite deep dive two weeks ago had that didn't it, that one was easy

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first stage was the issue on it

warm light
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Three easy EDDs in a row

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Then this

vale lintel
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last week's was hard if your team decided not to bring AoE

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this though...

dreamy dragon
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do i rly wanna give up my ifgs for cryos this time?

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then again i'll be duoing so not as many spawns

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hmm

warm light
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EDDs require two things: Game knowledge and common sense
Most people do not have common sense, even in the EDDs that I lose I see obvious mistakes, things that you should just not do.

dreamy dragon
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common sense ah

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that's why the game keeps telling me how to use focus shot on my m1k

warm light
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Like, me and two others are down, but I'm watching a scout deposit minerals in the middle of a swarm.

vale lintel
dreamy dragon
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but i still get you guys up no worries

vale lintel
old widget
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I mean, if team is low on ammo and that scout deposit gets you to > 80… but in general yeah

dreamy dragon
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jk i dont deposit minerals whilst u guys are down... i do mine minerals instead 😇

warm light
dreamy dragon
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honestly exploder are like my least worries

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i always get to hear and react quick enough

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swarmers on the other hand can get lost lol

wraith shard
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Is anyone looking to start an elite deep dive?

warm light
vale lintel
dreamy dragon
vale lintel
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it's because when there's swarmers in the spawn set, it spawns more since they're not worth as much in 'weight on the battlefield' or whatever as the bigger enemies, so for every place where grunts would spawn instead there's 5 times as many in swarmers

stark tendon
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Just got to stage 3 on the elite deep dive for the second time... only for my game to crash and no option to reconnect. Very frustrating. Anybody else have this happen?

surreal root
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Had the crash on stage 2.

wraith shard
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xd!

wintry kiln
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EDD looks like ass this week

opal minnow
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How early on does the BET-C appear in stage 1 of the EDD? Would it be viable to drill to that cave and fight it before starting up the drilldozer?

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Or if it’s later on, drilling to it after refueling but before starting back up?

hazy comet
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right after the refuel stage

opal minnow
hazy comet
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when i did it with pubs we just gunned it down really fast

severe tusk
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Drilling to Bet-C is probably the right move.

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I'm just glad I already beat the first two stage of the EDD this week to get weapon OCs. I will still try several more time to beat stage 3, but losing out on a cosmetic matrix core and one forge progression isn't the worst thing ever. Now that I know to build a bunker in that crazy room, it should be a lot more doable.

radiant obsidian
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yea I would drill to bet-c otherwise it's a bit of a surprise as you come through a wall. it's in the third room from spawn

drop pod/dozer ... mini room ... refuel stop ... mini room with bet-c

severe tusk
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Having BET-C also helps you conserve ammo a bit for a mission without a lot of Nitra, although you obviously have to use ammo and other resources to obtain her.

short charm
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Gotta say, I much, MUCH prefer playing with randoms with no mics.

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Most of the time when someone has a mic, its just the one guy and he talks over everythign that is going on.

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All you need to get things done is the laser pointer and the occasional rock n' stone.

quiet wyvern
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Rock and Stone!!!

tawny tangle
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after finishing this week EDD i have only one thing to say

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to many macteras

radiant obsidian
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sounds like the sort of thing an elf would say tbh

tawny tangle
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wrong

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a dwarf would say there's to many bugs so long as there's more than 0

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and as a good dwarf, he would try to fix this

radiant obsidian
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Well done, you passed the test

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welcome to the team brother. Rock and stone.

fervent harbor
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Lol

odd comet
wanton isle
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Drilling to betc before the drilldozer reaches it is very helpful in the EDD

prime blade
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can doretta bonk the charge suckers if betc tries to walk in front of her

odd comet
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Yes

distant mural
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anything that crosses it will die

prime blade
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based

tawny tangle
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so they don't get in the way to get pet when you are trying to do something important with your E

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i don't like killing lootbugs but i can let that slide

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but there's really 1 "bug" (if you can call it that) that can make my trigger finger itchy if someone kill them

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cave angel

severe tusk
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Lootbugs are my primary source of gathering minerals.

old widget
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Snowball OC worth taking for stage 3?

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Recently got it and was pondering giving it a whirl on my cryo driller

severe tusk
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I just got Snowball today, and I was sad that it takes away 100 ammo. I had heard good things about it, but have not tried it yet. It should certainly help vs. the mactera plague, as well as cryo grenades on Scouts and Breach Cutters on Engineers.

vale lintel
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I tried snowball, but it doesn't work with how interacting with anything while having the cryo cannon out triggers it

hazy comet
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its triggered by "reloading" the cryo cannon

vale lintel
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yes

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on controller, that button is 'x', which is also the interact button

hazy comet
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as of u34 you can rebind controllers. dunno if that works on console

vale lintel
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yes but you cannot separate buttons easily

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and the controller doesn't have a wealth of available unused ones

drifting pulsar
drifting pulsar
severe tusk
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Fair, but maybe it's worth it for this particular EDD, although you can just go the bunker route too.

hazy comet
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theres a tunnel you can hold up in that I used to prevent wipes

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i forget which direction

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its way better than bunkering.

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it has a low ceiling so it forces all the mactera to bunch up

stark tendon
hazy comet
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last time this happened to me i went to the deep dive terminal and it let me rejoin. if i remember this correctly that is

odd comet
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The rejoin feature is incredibly finicky

upbeat obsidian
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Anyone else have a really brutal, rough regular deep dive with the one this week? We got so many Oppressors and Bulk Detonators in the second stage around refueling, my friends were expressing shock that we got through it.

rigid plank
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can i redo the deep dive to win rewards again?

burnt sandal
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you get the rewards only once

rigid plank
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thanks

severe tusk
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You can get rewards from both the regular DD and elite DD though.

wind galleon
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the last mission of the edd was aids. we barely beat it

burnt turtle
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lets say that you have all the weapon overclocks currently in the game, does the second stage of the deep dive not reward anything then?

burnt turtle
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sick, thanks

severe tusk
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I'm about 2.5 months away from getting to that point 😄

burnt turtle
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same here, I am just trying to decide if I need to start saving blank cores for update 35

severe tusk
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You can always get more.

quiet wyvern
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i have a bunch of cores saved up

burnt turtle
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yeah, but I want to try to get the new ones asap

severe tusk
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I guess you can increase your chances of getting some of the new ones if you save blank cores until then. I'll probably just keep unlocking everything as I go though, but if you already have enough good OCs for all of the weapons you like then I guess saving up makes sense.

burnt sandal
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once you get all the weapon OCs you'll get those blank cores very fast though

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I'm just playing for doing the weekly assignment at the moment, not even the DDs and I still have 30+ cores

burnt turtle
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I just need to do the math later to figure out if it is worth it

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I think I have like 40 more overclocks to unlock

old widget
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We decided to fight the stage 1 dread in the entry chamber, I could hear Yakety Sax playing in my head as we juggled the hiveguard, sentinels, and Casper all at once

upbeat obsidian
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I actually had quite a fun time in it. I'm playing with friends regularly who are still content sticking with Haz 3 and regular DD's and I'm doing the EDD with random parties every week. This was the first time playing with our semi regular group where I really felt like experience playing harder modes was invaluable and actually applicable to non-EDD content.

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The first stage was rough for us, but only because Haunted Cave is always a bit tricky until the cave is fully explored. My buddy playing scout managed to kite the ghost for the entire Hiveguard fight, so the other two of us could take it down in (relative) peace, and that part went swimmingly, all things considered. Stressed them both the heck out, but at the end, everyone had fun.
(Scout found all 3 Leeches in the DD, which was hilarious. In stage 2, he found the lower one, griped about it, then IMMEDIATELY dashed under the other one, which was incredible)

severe tusk
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I think you mean the cave leeches found your scout 😉

upbeat obsidian
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I left it to be read between the lines, but that is 100% accurate. It's his job to light the cave, so no one else can be blamed. It was kind of glorious.

harsh forge
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just managed to beat the elite dd with double engineer, gunner, and a scout. I have a newfound respect for rocky moutain ale

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who needs a driller when you can just bore through the walls with your pickaxe to get to the betc

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and then we still nearly got wiped trying to kill it

jolly ginkgo
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should i switch to the stubby smg i just unlocked?

dense pendant
dreamy dragon
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they be saying cryo is op. but then they meet this and will regret their words

rigid plank
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are elite deep dives too hard for a recent promoted character? i don't have any overclocks yet

quaint lake
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alone, yea, not alone should be alright

burnt sandal
rigid plank
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never played hazard 5

quaint lake
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yea, no, play some haz5 first

burnt sandal
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then EDD might not be a good idea

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right out of the bat at least

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Did you play in haz 4 ?

quaint lake
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cuz stage 3 gets harder than haz5, so you really won't have fun there

rigid plank
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yes, when i'm playing with my friend we try to always play on haz 4

burnt sandal
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okay well

rigid plank
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@quaint lake thanks

burnt sandal
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Maybe try to play some haz 5 and see how it goes first

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at least until you get used to it a bit more

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the jump between haz 4 and 5 is a bit harsh

rigid plank
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sure

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thanks for the help

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another question, is there some way to get overclocks specific for my class?

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or getting more overclocks overall, idk

burnt sandal
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machine events let's you choose between 3 choices though

rigid plank
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but I need blank matrix cores to get a reward, right?

scarlet jewel
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Yes

rigid plank
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got it

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thanks

hidden grove
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Yeah for a recently promoted dwarf looking to just get more choices, the best things you can do are:

  • do the regular deep dive each week
  • do the core hunt each week
  • do machine events when you can
    Outside of those 3 things that’s it (other than “do whatever mission you want to get resources so you can afford the overclocks you find later on”)
raven grove
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I ran this one as driller and tunneled a lot in stage three. Mactera with no room to maneuver are pushovers.

quaint lake
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feels like stage 3 is very hard if you have a lot of dwarves with you

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just did EDD duo, was pretty tame

raven grove
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I did it with a full team. I had zero downs, too.

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Feels good, man.drillermini

stuck thorn
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i just lost the EDD for the third time on stage two ... kill me pls lurking

raven grove
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What do you main?

stuck thorn
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mainly driller

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but i also play gunner and engineer a lot

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don't like scout tho

raven grove
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I did this one as sticky flame driller. It went great and I carried a group of greenbeards through it.

stuck thorn
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i only play the cryo cannon :/

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not a fan of the flamethrower

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takes too long to kill ennemies

raven grove
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I find that sticky flame walls make all the heavies far easier to deal with.

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Since all the grunt spam is dead

stuck thorn
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rlly ?

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it takes a rlly long time to set them on fire tho ?

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and i feel like direct dammage aren't that high too

raven grove
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Mine does 15 damage per ammo.

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It's almost a mini-facemelter

stuck thorn
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what about ur heat

raven grove
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Largely irrelevant, even a prat catches fire rather quickly when shooting at its feet.

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Throw an axe at its face to interrupt its spray.

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But the fire is just to help, the actual damage comes from heavy hitter EPC

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Though you could also go volatile bullets subata

stuck thorn
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i'll try using heavy hitter then thx

raven grove
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It's great

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Heavy hitter with TCF

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You won't be blowing any veins with that, but it lets you shoot more normal shots before overheating

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Flamer is 11231SF, EPC is 12322HH

elfin falcon
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So did anyone else have a spitballer in deep dive S2 be blocked by the crystals?

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We walked right up to it and it couldn't activate because it was blocked

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Broke the crystal for giggles and it woke up

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Never ever seen that before

tranquil tangle
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lmao that sounds funny

elfin falcon
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It really was

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Oh I'd like to weigh in on the sticky fuel discussion

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I've been using it to get driller from bronze 1 star to silver

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I liked heavy hitter EPC for a long time

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Anyway I've been using volatile bullets explosive reload subata now

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I think I prefer it

#

Easier to kill spitters with, also big dmaage to oppressors if you get behind em and they're on fire

#

I think heavy hitter EPC was easier to kill mactera with tho

elfin falcon
wintry kiln
#

anyone wanna attempt the EDD

stuck thorn
spark cipher
#

Is this weeks EDD hard?

wintry kiln
#

lost in stage 3, that's it for me

#

I think the problem is engie and I were sort of carrying, and he was using voltaic and I was using AC, so... neither of us was really a mactera counter

#

not attempting it again though

spark cipher
#

Ok I’ll try it either way

#

I’ll probably get a blank core

stiff tulip
#

Oh my fucking god I can't

#

How did yall get past the first stage in the EDD

#

???

covert plaza
#

ask the driller to pre dig the tunnel till betc

#

kill betc, gather the eggs and then proceed

quaint lake
#

what betc are you all talking about

#

I did the EDD with a duo (engi scout) and we didn't even hear betc

eager parcel
#

betc spawns are based on player count

#

If you do it with 4 players you get a betc

odd comet
#

All map spawns (leeches, breeders, BET-C, etc.) will change depending on the player count.

chrome quiver
#

So many leeches

#

And all of them grabbed me

iron depot
#

Is there anyone planning on doing some deep dives? I want to try my first one with people on discord.

I have both Engi and Scout promoted.

viscid sage
#

good lord the macteras in EDD stage 3 are ruthless

#

my team walked by too many of the mules and spawned a shitload of them

deft patrol
#

Jeeeez, just spent 45 minutes on the DD and lost...

First section: guy wastes all of his ammo trying to kill the Horror... we make it out, but have little ammo or Nitra. I did the bulk of the damage to the dreadnought (as driller).

Second section: bulk spawns, they kill it right next to the dozer, left tread gone. Second bulk spawns, barely able to freeze it in time for it to die by the dozer. I charge both batteries. I find both eggs... at some point, other tread goes down. Then during the heartstone, another bulk spawns and they kill it right by dozer. It one shots the dozer...

half hill
#

Sounds like you had terrible miner with you

naive bobcat
#

Can ghost bulk trigger dread cocoons?

loud knot
naive bobcat
#

I mean the ghost bulk's aoe attacks

loud knot
#

yeah, it was just me and 1 other so we werent great about keeping it far away

#

It got a couple of them off

potent seal
#

Current deep dive is painful

#

First level so hard

subtle epoch
#

ah that ghost is so annoying

#

we just kept trying to lure it away from the cocoons before we popped em open

#

then it decides to join you while you're fighting the twins

vast sluice
#

last stage of the deep dive

#

my partner gets cave leeched

#

we were a duo so it's up to me to save him

#

i get leeched on purpose and used heightened senses to break out after recovering some shield

#

i hit a bug with my grenade launcher and because i have the rocket jumper upgrade i rocket backwards into a pit

#

i want to die

elfin falcon
#

First level is hard if you try to fight the hiveguard in that area

#

If you can bring it to spawn though you should be fine

hasty orchid
#

nailed the EDD 😎

#

we had to bunker cheese the last one but by god it worked

loud knot
naive bobcat
#

looks like that happened to me too

drifting pulsar
# hasty orchid we had to bunker cheese the last one but by god it worked

That's also what we did because the Mactera enemies were getting very aggressive to the point that three grabbers and four goo bombers were a common sight. Had to use bunker for us to survive. Intentionally held off the last egg (one pickaxe away to dislodge it), then just a straightforward drill away to the drop pod, ignoring most of the enemies as we made a mad dash to the pod. No one died on Stage 3, which is surprising.

summer arch
#

This week's DD is cursed

#

Never once did I fail a DD before this one

mellow flicker
#

EDD Stage 3 should be renamed to "Why the Subata is good"

chrome quiver
#

At what level of skill would it be appropriate to try out an EDD

#

I don’t want to try prematurely and ruin the run everyone else

naive bobcat
#

When you can clear haz 4 without much trouble and ideally tried some haz 5 missions

chrome quiver
#

Okay, thanks

#

Not ready yet, cause I haven’t even unlocked haz 5 lol

#

It’s the lowest priority on my assignment list right now

naive bobcat
#

You can try the first mission of edd solo to have an idea

chrome quiver
#

True. How is the edd this week compared to previous

stuck thorn
#

it is painful

spark cipher
#

Oh god

stuck thorn
#

no seriously stages 1 and 3 are "OK", like classic EDD difficulty

#

but the second stage

#

oh boi

#

that's a big no no

chrome quiver
#

Aquarq in general is hell

stuck thorn
#

true BUT in this stages swarms keep coming after u, and u're often fighting 2 swarms at the same time. So u have to get the aquarqs as soon as u arrives and speed run this stage or u'll run out of nitra real fast

#

also for the first stage there is a BET-C in the third or fourth cave, so u have to dig there and defeat it before starting the mission. this'll make it way easier

quaint lake
#

actually for me, 1st stage is the worst

#

cuz lethal enemies modifier also increases the damage done to the Doretta

#

and it's pure dps fest

#

as a scout gamer I am not a fan of that at all

#

2nd one is the easiest, you have like a huge space to kite enemies around

#

run to a corner, wait for bugs, run into the other corner with Aquark, mine it, repeat

quaint lake
#

he will be able to pull some of your weight, and you will gain a lot of experience

vale lintel
#

getting carried through one despite your mistakes can be a good starting point for EDDs

#

particularly if you're not used to the difficulty of those hazard levels

frosty vapor
#

got 21 revives in the edd

#

whew

old widget
#

is the BET-C in first stage before or after the refuel?

frosty vapor
#

third room i think so it might be the same as the refuel

old widget
#

yeah, was before

#

2nd stage is rough if your crew can't spread out and find aquarks fast

#

we got 7/10 and just couldn't find the rest before succumbing to probably 80 bugs down on the minehead

#

was satisfying to do an IW and blast 2 C4s' worth of concentrated bugs before failing tho

#

1st stage was cake with predrill to bet-c

empty solar
#

absolutely brutal edd imo

#

5.5 mactera plague is nothing to be sneezed at

raven grove
#

I managed this one with zero downs as crispr driller, so that mactera plague wasn't so bad.

#

Mactera are pushovers in a driller tunnel.

empty solar
#

feels like trying to take on mactera plague with cryo cannon is an uphill battle

raven grove
#

Well you could do the same thing with cryo. When you see a large group of mactera, drill down and stick a bend in your tunnel. They'll chase you because they're morons and you'll be at point-blank range with your cryocannon.

wind galleon
#

Third stage was prob the hardest thing ive ever done in the game. Somehow my team and I managed to beat it

fringe carbon
#

qui est fr

leaden mural
#

deep dive is fun

#

i like 3rd stage of dd the cave generation is gnarly

woeful bolt
copper summit
#

barely anyone died this edd in my team

dawn acorn
#

Beat my second deep dive
Oh my god I hate the haunted caves modifier

woeful bolt
#

Stage 2 done with last second rez on me as scout and I bailed

#

22 revives lmao

woeful bolt
#

Failed about 3/4 of the way thru stage 3, 27 total revives. Was scout with 3 gunners

unreal talon
#

Stage 2 EDD was insane. Everyone definitely needs pitch in and throw up every zip line, platform and tunnels they have and can make.

viral cargo
#

another easy EDD this week : (

#

miserable team didnt RnS, didnt GG, were complaining about the previous scout not doing enough

#

positively livid

#

but I got the tank buster beard at the end so it was worth

#

gunner lookin' decked now

urban sail
unreal talon
#

@urban sail Hell yea. When I go driller on EDD especially on extraction missions I always build tunnels from the mine head to different floors and platforms on the map. Even to different areas on the map all leading back to the mine head. It’s great for carrying aquarq and tunneling enemies. Same with zip lines on the gunner. Put up zip lines to hard to reach places on foot. Zip lines are amazing for extraction.

subtle epoch
#

I thought this recent deep dive wasn’t all that challenging

#

The alien eggs are really easy, you just gotta know how to take on all the dreadnoughts

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

ashen mist
#

The Deep Dive was rough >_<
An hour spent only for all of us to die in round 3 with no ammo to a Mactera Swarm.

severe tusk
#

There's Nitra in that big room on stage 3, but it's probably easiest to make a bunker in that room to retreat to when things get bad.

vale lintel
#

normally when things get bad it has an enemy big enough to dig

woeful bolt
#

Should be plenty of Nitra in the DD, we had an extra resupply or two at the end

severe tusk
#

Oh, he meant the regular DD. The EDD had the Mactera Plague mutator on stage 3 too, so I confused the two.

woeful bolt
#

Oh idk, I had a bunch of Nitra on EDD Stage 3 too

shadow shoal
#

Edd has a ton of nitra

#

stage one was probably the nastiest for my run and the people I did it with

uncut raptor
#

people weren't kidding about EDD stage 3, those mactera could plague

shadow shoal
#

snowballer carry

glass idol
#

We got something like 23 bismor on the deep dive

vale falcon
#

Nice work

glass idol
#

It seemed like maybe we missed something ...

odd comet
#

Nah, crafting minerals don't spawn in the DD/EDD.

#

Huuli hoarders, however, can

glass idol
#

Yeah. He got away.

vale falcon
#

yep, thats the culprit

glass idol
#

I still have no idea how to kill those

vale lintel
#

they run once damaged

burnt sandal
#

until they die

vale lintel
#

if they are far enough away from all dwarves, then they burrow and despawn

glass idol
#

Thru the wall

odd comet
#

Works best if you have the full team focusing them

#

Neurotoxin, freeze and electricity slow them down significantly which helps a lot

chrome quiver
#

Also the slow grenades

vale lintel
#

lead storm stun works well too

odd comet
#

But yeah, it's near impossible to kill them if a wandering dwarf spooks it while the rest of the team is on the other side of the room

chrome quiver
#

Are there ever tyrant weeds in deep dives?

odd comet
#

No.

chrome quiver
#

Okay nice

vale lintel
#

can be BET-C though, of course

chrome quiver
#

Yeah

#

I was thinking cause they have bet c a lot, could they have tyrant weeds

#

Which would not be ideal

burnt sandal
gentle ether
#

Unlocked a deep dive recently. Don't k ow what it's about though as I am currently helping friends conquer Hoxxes or do their weapon assignments. What are they and are they doable if u don't have them unlocked?

severe tusk
#

You have to do them with a promoted character, IIRC.

#

Also, they give you extra matrix cores for weapon overclocks or cosmetic items for each stage you complete.

scarlet willow
#

** WHAT SHOULD I EXPECT FROM DEEP DIVES???**

Deep Dives are basically three levels in a row without checkpoints, and they're the same for everyone during the week. Each level has two primary objectives. Your Nitra, Health and Ammo carry over to the next stage. Each level can have its own mutators and warnings. They do scale with party size!

Deep Dives start at Hazard 3 for stage 1, and the following stages are Hazard 3.5

Elite Deep Dives start at Hazard 4.5, and then goes to Hazard 5, and then Hazard 5.5.

For the first stage, you are rewarded with a Blank Matrix Core, an Overclock core for the second, and a Cosmetic core for the third and final stage.

They rotate 8AM EST every thursday, alongside Weekly Assignments

Note: The swarms are still partly RNG. The seed changes based on party size. (ex. leech locations) Bosco revives and perks reset each stage. (There is also a bug where turret ammo gets reset every stage)

copper summit
loud knot
#

I complete my first deep dive with just me and my boyfriend

mellow cove
#

Huh, I thought deep dives are 3.5/4/4.5

#

Explains why they're so easy

wraith shard
#

This week’s edd is pure hell, that is all

rose jasper
#

I keep getting bossy douchebags in my EDD

rough geyser
#

Hello, I just got promoted for the first time. Would it be wise for me to just jump into a Deep Dive?

surreal root
#

Just do it and have fun

hallow pollen
#

why not? just try.

wet shale
#

yes nice

#

regular DD isn't far off from haz 3/4

vale lintel
#

normal deep dives in fact start at haz 3 don't they?

#

they're meant to be accessible to even haz 2 players

eternal anvil
#

yes

rough geyser
#

Alrighty, thanks! First run didn't go so hot, and that Horror thing constantly following whilst fighting a dreadnought as a Driller messed me up, haha.

vale lintel
#

elimination driller is just like that

surreal root
#

Yes, the horror and the dreadnought is hard, but you'll get it.

lucid trellis
#

Easier to deal with the horror when it’s split between aggro on a full team

#

Tbh I never pick driller for elims

#

I don’t have the knack to take on dreads as driller eventhough I have offensive oc’s like face melter and full auto subata

hot gazelle
#

Solo driller haunted elimination? Wow, that's rough.

#

Could be worse, but not much.

spark cipher
#

Although I wish they were 3.5/4/4.5

vale lintel
#

thought it was 3, 3.5, 4.5

old widget
#

Regular DD is 3/3.5/3.5 (see a few posts up)

rough geyser
#

Just completed it! Was definitely a lot of fun, can't wait for the next one. Didn't get the OC I wanted though 😦

random rampart
fiery kiln
#

Heard this weeks EDD is pretty hard for most people

stray dock
#

Yep, this week's EDD is hell

rough geyser
#

@random rampart I still have the assignment to get some more OCs and cosmetics, so hopefully I get lucky!

feral atlas
#

honestly, nothing remarkable other than the bet-c on stage 1

woeful bolt
#

Must be nice. My teammates were constantly going down

feral atlas
#

Nothing to say other than find better teammates I suppose.

woeful bolt
#

They were randoms, so yeah...

feral atlas
#

I only play with randoms.

woeful bolt
#

Guess you got lucky lol

feral atlas
#

There are things you can do to stack the odds.

woeful bolt
#

Or I got unlucky

feral atlas
#

No. Generally speaking I beat EDDs with randoms on the first try.

woeful bolt
#

Same, this week was the exception

feral atlas
#

You simply need to stack the odds, and recognize weak teams in lobby.

woeful bolt
#

And how is that?

feral atlas
#

lots of small things you can do

#

Like for example, do your dives on Thurs-Sunday

#

Dives only need to be done once; capable players will finish it once and not touch it again

#

after the weekend, most people that are still trying are people with multiple failures under their belt

#

and they're failing for a reason

#

You could also main engi/gunner and take their general purposes loadouts

#

They have the fewest major combat weaknesses

#

host your own games and set requirements on the lobby title

raven grove
#

This EDD was nice because we could take swarm-murder loadouts. No dreads to kill.

feral atlas
#

yeah, it's elitist to set level requirements

#

but it works

#

you do what you have to do

#

generally speaking, I don't trust anybody under lvl 80 or so to perform under pressure

woeful bolt
#

I'm under 50 and haz 5s are not a problem so gatekeeping a level seems wrong for me

#

But I hear ya

feral atlas
#

EDD has different selection pressures

#

people that play haz5 regularly are, if they're not insane, generally good enough that so that playing Haz5 is on some level enjoyable

#

if you suck balls, playing Haz5 is masochism and you'll avoid it

#

EDD is different

#

every person no matter how they suck will attempt it

#

if they want the most overclocks per week

#

I see a lvl 50 in a Haz5 lobby differently from a lvl 50 in an EDD lobby

woeful bolt
#

Again, EDD not a problem for me.

feral atlas
#

it's not about you; it's about the player pool as a whole

#

when I judge EDD lobbies, I'm not there to be fair

woeful bolt
#

Oh I agree. But I'm saying how can I gatekeep a level above me lol

feral atlas
#

you can't really

#

all you do is suffer until you get to that point

#

I'm lvl 700 something, so I'm long past that point

raven grove
#

You can be a hypocrite. There’s no law against it, heh.

woeful bolt
#

I'll probably just try to find people here next time

feral atlas
#

nah

#

easiest method?

#

on thursday, run some haz5 lobbies doing the core hunt assignments

raven grove
#

But really, the advice to play before the weekend is good. Bad teams are rare then.

feral atlas
#

then take that team to EDD

#

your team is almost guaranteed to be better than your average EDD randoms

#

because they are composed of randoms that willingly play Haz5 at a level where they're not constantly dead

#

where you search for players matters

#

it's the equivalent of trying to find an intern at a college library versus a home depot parking lot

raven grove
#

Early in the week your selection is also so much better that you’re likely to get a graybeard who could probably solo the EDD.

woeful bolt
#

I'll keep all that in mind, thank you both.

unreal talon
rose jasper
#

I don't wanna play with people on a different plane of skill from me

#

But also getting the cores would be swell

severe tusk
#

I do like playing Gunner in EDDs because I can revive the team so easily and help them from going down in the first place with well timed shields. That and I am pretty decent at PvE shooters thanks to 1k+ hours playing Killing Floor 2, and Gunner excels at killing bugs.

rose jasper
#

I got bored of kf2 after like 100

#

Gunner main also, and it was a shame cause I switched off of it so a newer player could have it, and then he scored less skills than the scout lol

severe tusk
#

I found it to be a nice chill game to play a game or two of every day. I finally got burnt out on it and started playing DRG instead recently.

#

I don't even know how it's possible for a Gunner to have less kills than a scout unless that scout was amazing.

#

I do like having teams with all 4 classes, but 2 Gunners can be really powerful when they alternate their shields together.

rose jasper
#

The only class that's not mandatory on this EDD is engineer I guess

#

But you really need a scout and a driller

#

Normally people double gunner instead of scout right

severe tusk
#

I have also had pretty good luck at beating EDDs with less than 24 hours left, and I always just play with random teams. Sometimes I beat them on the first or second try on the first day, but other times I fail once or twice then wait until the last day to try them again. I find EDDs that I'm not able to breeze through usually have one or two moments where having a plan ahead of time to deal with them help immensely in being able to overcome them. Like about a month ago there was an EDD I and a lot of other people had trouble with on stage 2 where there was an exploder infestation and you needed to kill a dreadnaught, and the swarms were coming quickly, so just knowing to start the dread right after you defeated the first swarm helped a lot. Then the 3rd stage was a drilldozer mission and had a nasty 1st room, so knowing to have the driller drill ahead to clear it out ahead of the drilldozer also helped a lot. So, in my experience, having and communicating knowledge about EDDs you have learned through failure actually can play a big role in helping non pro players be able to reliably beat them. This is assuming people are willing to listen to you, of course.

cunning hamlet
#

eyes Deep Dive mission list
So... I see a Haunted Cave there

shadow shoal
#

eh, not too bad

#

just move

severe tusk
#

We fought the dread in the starting room and it was big enough that no one went down due to it or the unknown horror. Pinging the horror helps since you can tell precisely how far it is away from you and maintain a proper distance.

cunning hamlet
#

holy fuck stage 1 was intense

#

horror activated the dreadnought

cunning hamlet
#

christ what a shitshow

#

took like 10 minutes to kill the last dread after the 6 eggs

fleet urchin
#

why the heck is the regular deep dive this week so mean

burnt sandal
#

because RNG

fleet urchin
#

haunted elim is hell, and then there were three bulks in the second mission

#

didn't get to see the third yet

chrome quiver
#

The second mission was easy though

#

Like really easy

buoyant wing
#

three bulk doretta sounds mean but shit happens

#

it's still on a more manageable difficulty

severe tusk
#

I had 4 bulks, including 1 elite one on a regular HAZ 3 escort mission before. It was actually harder than some EDD stages I have played.

chrome quiver
#

I got 2 the first time, and 1 the second time

#

Both 4 players

amber plover
#

i got 4 bulk detonators my second attempt

quaint lake
#

shouldn't leadstorm delete bulks?

wet shale
#

... it deletes everything.

quaint lake
#

good

#

I like damage

rose jasper
#

EDD done

#

flamer instead of cryo saved me quite a bit of ammo

quaint lake
#

solo driller?

rose jasper
#

4p

#

how does DD work with lobbies anyway, normally I start solo and if they join they join

quaint lake
#

second stage as solo driller sounds rough

rose jasper
#

lol

burnt sandal
rose jasper
#

kept getting screwed in stage 2 because time needs to be spent getting ammo back up

wraith shard
#

Oh

wraith shard
pure seal
#

which roles are the best to play as a duo?

rose current
#

Scout engi, scout driller they sound like good combos

quaint lake
#

scout + anything

raven grove
#

Gunner gunner

random rampart
#

4x any class

#

except maybe scout idk

vale lintel
#

4 scout is just speedrunning

wet shale
raven grove
#

4 hipster scouts would make short work of a dread.

vale lintel
#

scout is built for evasion and single target damage. Elimination is statistically where he'd be best

compact quarry
#

question, when you complete a deep dive, do you only receive the rewards once?

vale lintel
#

the XP and credits from the mission are each time, as are minerals from a huuli hoarder should it spawn

#

the matrix cores are once per dive

#

which reset each week on thursdays

compact quarry
#

okay, thanks.

flint mountain
#

whats up with deep dives lobby lagging af, am i the only one ?

chrome latch
#

How's everyone doing in this fine evening.

grand comet
robust arrow
#

uh, me and my bf did 2 man deep dive but we got wrecked by a massive bomber dude on our drilldozer during the rock phase, is two not doable?

#

was our first one

quiet mortar
severe tusk
#

The huge orange bug? They are called bulk detonators. Need to keep your distance and ideally lead them away from the drilldozer.

vale falcon
#

They love giving hugs

#

but you need to respect social distencing

severe tusk
#

But it's not ideal timing for a bulk detonator to show up in a 2 person game during the rock slamming stage of an escort mission, that's for sure.

#

Engineers can build a platform bridge over the drilldozer to help with that though.

lucid trellis
#

well personally I rely on stuff like volatile bullets and incendiary grenades to take out bulks quick

bleak citrus
#

The deep dives this week are terrible, my god.

#

Mactera plagues can actually fuck off.

quaint lake
#

mactera plagues solo are funny

#

considering they can just spawn behind you for some reason

#

and make no noise

#

how is that even fair

upbeat obsidian
#

They'll do that in front of you too

bleak citrus
#

I wish their spawns were changed, it's such BS

severe tusk
#

Yeah, bunkers are your friend on the 3rd stage of the EDD.

#

Finally beat it on my 3rd try.

buoyant wing
#

it was strangely easy, this EDD

#

maybe things just went well for me and my friend

#

the DD on the other hand kicked our ass once because of overconfidence

#

"yeah pull the egg and start the swarm while doretta's moving no prob"

#

bulk spawns right behind the dozer

#

he did not react in time

#

I think that bulk is tied to the egg swarm since it popped up again right as we handled it (more smartly, after doretta)

upbeat obsidian
# severe tusk Yeah, bunkers are your friend on the 3rd stage of the EDD.

Group I was just in found the same thing. We realised quickly that the Macteras were going to be a problem in the open, so we were moving slowly, and driller went ahead and immediately got grabbed and dropped. Scout went to save him and got grabbed too, I think one of them used IW and eventually got back (not actually sure what happened) and Engi and I slowly pushed forward and I dug under the driller to drop him safely down to revive. We played most of the rest of the stage that way, using tunnels under everything to get around safely and to revive folks.

buoyant wing
#

when me and friend did it, we went back into the tunnels whenever the swarm hit

#

enough room to move but cramped enough to blow them to pieces

dreamy dragon
#

^

buoyant wing
#

on that note it was really fun when we didn't clear the opening assault out before the first wave started

#

the c4 was thirsty

dreamy dragon
#

Edd went pretty smooth as scout engi combo

upbeat obsidian
#

I wanted to use the starting tunnel, but it was hard to corral everyone back there. Ended up being easier to just dig in wherever I was (and worked wonders.)
By the end of it, I noticed the Engi was sticking near me, which was great, and I think he appreciated getting a shield if too many Macteras spawned to kill before they started a barrage.

agile hemlock
#

EDD mactera swarm in the third stage destroyed us as some of were on ziplines or occupied.

burnt sandal
agile hemlock
#

I was traversing....

#

It wasnt an active fight it was them spawning as we were traversing

burnt sandal
#

it was more of a general advice

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

subtle epoch
#

What’s the first stage of the elite deep dive?

vale lintel
#

drilldozer and eggs

#

lethal enemies

subtle epoch
#

ahhh ty

feral atlas
lone canopy
#

I noticed that DD is really nice because they don’t randomly generate maps every time you play it. This way you can get better and better every time you play!

#

At least until the weekly is over

marble plinth
#

Hello fellow mineral consumers! What are the deepdives this week?

#

What 3 mission, anomalies and hazards are on lets say, normal deep dive

#

Nevermind i saw the list!

turbid ravine
#

The pinned message has the info I believe. It's updated weekly.

marble plinth
#

In deep dive speedrunning

granite rose
#

Is this week's EDD doable with randoms?

#

I swear it hasn't been this touch in months

vale lintel
#

depends on the randoms

granite rose
#

The 2nd phase had aquards anywhere from distant caves to the middle ceiling, 200 meters up

raven grove
eager parcel
#

Randoms on thursday scoot
Randoms on wednesday jecop

severe tusk
#

I have only been playing for 6 weeks, but in my experience EDDs are very doable with players who aren't amazing if you use your knowledge from previous failed runs to form a plan and then stick to it. In my random group last night, we had lots of people go down throughout the 3 stages, but we still got it done by just agreeing to follow a certain approach during a few critical points during the run (drill ahead to BET-C after the drilldozer first stops on stage 1, blitz the tasks in stage 2 as quickly as possible, making sure at least one person gets to the shuttle during the evac, and then building a bunker to retreat to in the big room on stage 3 to counter the frequent mactera swarms). You don't need an elite team to get these EDDs done, you just need to gather intel from prior runs and commit to a plan as a team. Our execution was even pretty bad a couple of times, but we still managed to pull the win off.

civic orbit
#

This EDD

#

Is pain

upbeat obsidian
#

I had fun in this week's EDD. 100% doable with randoms (even low-ish level ones) with teamwork and perseverance.

chrome quiver
#

I learned my lesson with this edd (my first one)

#

Basically I’m not ready for edds

#

But the extra blank and oc were nice. Next week I’ll just stick to the regular deep dive though. Don’t wanna ruin someone’s edd run just cause I’m greedy and want the oc and blank cores

vale lintel
#

ideally be capable of at least a hazard 4 game on a relatively consistent basis before even attempting to see through an EDD

chrome quiver
#

Yeah I can do haz 4. The first stage was fine. Stage 2 was a bit rough, and we died about 1/3 if the way through stage 3

vale lintel
#

also depends on the dive

#

supposedly this one's decently hard compared to most EDDs

chrome quiver
#

My plan is to move onto haz 4 as my primary and then do haz 5 every few missions, and once I’m at that point and not failing missions I’ll come back to EDD

#

It was a good learning experience this week though

vale lintel
#

be comfortable with higher difficulties to be comfortable in an EDD but you don't have to force yourself to stay there if you don't want to

#

just remember that

severe tusk
#

I don't even play HAZ 5 missions and have completed every EDD I have tried except for the one during my first week of playing DRG. I would not stop playing EDDs out of a fear of ruining it for others. Also, this week's EDD was probably the hardest in my 6 weeks of playing.

vale lintel
#

I don't even have haz 5 unlocked and I fairly consistently play EDDs when I have the time

chrome quiver
#

I’ll also say this, I’ve gotten noticeably better in the few days since I tried the EDD lol

severe tusk
#

I played a HAZ 5 once just for the achievement, but I am happy just playing HAZ 4 missions.

#

If you really are worried about dragging a team down, you can always just try the next EDD solo and see how you do.

chrome quiver
#

I’m excited for it though, I only really started playing the game like a week and a half ago

raven grove
#

Feel free to say up front that you’re green, too. Not all players hate greenbeards.

#

Brother and I carried a green team on a second run through this EDD. It wasn’t that bad.

rain musk
#

usually i dont have problems with people but i did have one guy tell me and two other newer players that we "weren't ready" for haz 4

#

which like. i am not sure how i'm supposed to get better at doing haz 4 missions aside from like. playing them

#

and like it was a really close thing, the thing that actually caused us to lose iirc was detonators blowing open a hole to a lower cave and me falling in and not being able to get back out

#

like if i'd thrown down a shield bubble instead of falling in that hole we were OK i think

vale lintel
#

playing haz 4 with someone willing to teach you the reasons behind your mistakes is the best way to drop the bad habits haz 3 can teach

rain musk
#

i still haven't done my first deep dive yet cuz i been busy with other stuff and havent felt like playing deep rock as much lately but

#

im definitely gonna have to come ask for a group in here when i decide i wanna play more

#

for the most part folks seem pretty willing to help out new players

chrome quiver
#

The guys I went into the EDD with were super friendly and were like “you’re only promoted once and you’re doing an EDD, hell yeah let’s go”

vale lintel
#

the guys I tried my first with were just happy to have someone who wanted to help do it

#

we figured out a team where I fit in even with my limited overclocks and we went and did it first try

lone canopy
#

I just attempted my first EDD with a modded server. Unknown to me, the number of monsters was tripled and lethal enabled. Made it to second stage and failed 😂

hazy comet
#

tip: avoid any gatekeeping lobbies. they're usually bad so they have to ask others to carry them in a toxic way

flat dirge
#

Haz 1 only 400 times promoted dwarfs or kick.

severe tusk
#

I ran into a rare toxic person the other day on a HAZ 4 mission. When we failed, they said everyone sucked and should not be playing HAZ 4. Some people are just crybabies who can't take losing every once in a while and have to blame others.

thorny geyser
#

dudes were too spread out but they pulled it through

flat dirge
#

Can't say I met any toxic people in DRG, mainly because I tend to avoid any Lobbies whit minimum level requirements.

severe tusk
#

Yeah, I saw someone have a lobby name the other day saying something like "Be rank 100+ or kick." I'm only like rank 90 but have been beating HAZ 4 missions at least 90% of the time for weeks now.

vale lintel
#

to be fair my first haz 4 driller experience was joining a pub, getting downed by spitballers for 2/3s of the mission, and then kicked after a second inexperienced driller joined and caused all of us to go down with some unfortunate salvage defense tactics, followed by a 'this was supposed to be a private game' which I'm not sure as to the honesty of

#

it happens

#

some people can't figure it out

thorny geyser
#

second stage was nasty with horrible terrain

severe tusk
#

I like playing Gunner in EDDs since you can revive everyone so easily.

flat dirge
#

Scout field medic to the rescue

thorny geyser
#

my favorite revival tool on gunner is cluster grenade

vale lintel
#

gunner and scout are the best revivers except for driller's C4

flat dirge
#

My favorit un-revival tool is the satchel charge on driller nice

cunning hamlet
#

DD was brutal this week, how does EDD compare?

flat dirge
#

Every week someone says it was brutal

cunning hamlet
#

I mean when the horror activates the dread... it gets brutal pretty quick

thorny geyser
#

@cunning hamlet first stage is challenge, second stage has terrible terrain and third one is pretty easy

flat dirge
#

I can imagine

#

but even the weeks that aren't brutal someone will say it's brutal

cunning hamlet
#

didn't help our driller was terrible

#

poured fire onto the horror, didn't on the dread, tried to use charge shots on it...

flat dirge
#

sounds like a pleasant experience drillchamp

thorny geyser
#

oof, sounds like a greenbeard straight out of boot camp

severe tusk
cunning hamlet
#

I think the dread regenerated armor like 5 times or more over 10 minutes

thorny geyser
#

Minigun in EDD really helped me with swarms and DPS

cunning hamlet
#

I was using M1k, since I usually take that for dread hunts... but those fuckers were spinning and tweaking around and I could hardly get their asses in my scope, and now I'm honestly thinking about just dropping the M1k for that purpose and going in with my AI rifle for all situations

thorny geyser
#

yeah, it was a bit painful when all of the guys went down in second stage, different heights and all over the place

#

once they rallied, they stayed up

#

i just had to go whole hog with cluster grenades and penetrating minigun to make a dent on those grunt swarms

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

lone canopy
#

Thanks mission control!

cunning hamlet
#

lost third leg of EDD when someone decided to speedrun the first three eggs while we were all in a tiny tunnel

#

there were. so many mactera. so many grabbers.

random path
severe tusk
#

We had to ask our driller to stop grabbing eggs before asking if everyone was ready.

tough veldt
#

Of course someone left after EDD1 and we 3 can't kill enough swarms than they spawn

cunning vessel
#

Rip

atomic plume
#

I'm doing my first deep dive tonight. Anyone wanna help me out?

rose jasper
#

does it lock you into 4p scaling once you start or something

burnt sandal
burnt sandal
radiant granite
#

this 3rd stage was kind of rough with carpet bomber/lead spray

#

not the greatest mactera loadout

#

maybe a controversial opinion but I really liked stage 2 EDD. kinda tough to figure out how to traverse and do quickly, which is fun imo.

rose jasper
#

stage 2 was hard specifically coming after stage 1 with its shitty ammo

buoyant wing
#

stage 2 edd is intimidating but since the secondary was morkite it ended up being a breeze

#

"just drill lol" applied

dreamy dragon
#

I lit up as much of the cave as possible, my lad shot platforms to anything valuable and then I simply collected while he was holding his castle down there.

#

Map was good and allowed throwing arquaqs down

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

subtle epoch
#

Oh bruh 14 minutes I wanna snag at least the first stage of this current EDD if anyone is up for it?

#

Just want da core

calm sequoia
#

Here comes muffin cat to inform us of the weekly DDs

quiet mortar
#

Just doing preps for when they reset lol

calm sequoia
#

lmao

subtle epoch
#

Nvm just tried with a public and it was disastrous

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

grim fjord
#

lets fucking gooooo

subtle epoch
#

Wooo

#

Anything cool?

uncut raptor
#

Triple escort when?

shrewd belfry
quiet mortar
#

Deep_DiveDEEP DIVEDeep_Dive
Region: Sandblasted Corridors | Code Name: High Wasteland
Stage 1: gegg 4 Eggs + morkite 150 Morkite | totheboneRegenerative Bugs
Stage 2: drill Protect the Drilldozer + morkite 150 Morkite | rocknstoneNo Mutators!
Stage 3: ⛽ Refine Liquid Morkite + morkite 150 Morkite | rocknstoneRich Atmosphere totheboneSwarmageddon

Deep_DiveELITE: DEEP DIVEDeep_Dive
Region: Magma Core | Code Name: Foggy Edge
Stage 1: slammer 2 Dreadnoughts (Classic + Hiveguard) + morkite 150 Morkite | rocknstoneRich Atmosphere totheboneExploder Infestation!
Stage 2: morkite 250 Morkite + gegg 2 Eggs | totheboneLethal Enemies
Stage 3: slammer 2 Dreadnoughts (Classic + Hiveguard) + molly 2 M.U.L.E.s | rocknstoneNo Mutators!

shrewd belfry
#

Awaiting Dive Info... ! My favourite !

severe tusk
#

2 dreadnaughts with exploder infestation, fun!

shrewd belfry
severe tusk
#

and rich atmosphere to boot!

signal pawn
#

'just run away lol'

shrewd belfry
#

Stage 1 EDD feels like haz 2 anyway

#

Ugh normal dreadnought -_-

mossy jacinth
#

EDD stage 2 250 morkite, 2 eggs. lethal enemies

high garden
#

Magma core
notnice

mossy jacinth
#

EDD stage 2 first open section has a very nasty spit baller with breeder on it

#

best if you take care of that first

keen bronze
#

yummy stuff this week

valid phoenix
#

protect the drill dozer

quaint lake
#

wow, actual no DPS type mission on EDD

#

thank god

valid phoenix
#

4 dreads though

quaint lake
#

you can dodge dreads, you can't dodge a drilldozer

mossy jacinth
#

one classic on stage 3 edd

high garden
#

Both look pretty easy this week tbh

west merlin
uncut raptor
#

atleast there's no twins for the EDD

uncut raptor
west merlin
#

Just yesterday my girlfriend were doing an egg hunt in glacial strata, found a Korlok Tyrant Weed and an Oppressor showed up while we were fighting it along with a ton of grunts and killed us, we replayed the same mission on the same hazard level and got nothing more dangerous than one praetorian or warden at a time

west merlin
uncut raptor
#

if the first egg you pop is the classic dread, it will always be the first to appear

#

so yes you could plan by going to the other egg instead

dreamy dragon
#

Edd looks gifted lol

#

If we ignore magma core

mossy jacinth
#

yeah this weeks EDD was fairly straight forward

#

definetly better compared to the chokepoint that was betc last week

valid phoenix
#

are bet-c spawns random?

uncut raptor
#

they're seeded as well

valid phoenix
#

oof

old ruin
#

2nd stage we got twins instead of a swarm lol, more dreads for the week

old widget
wraith shard
#

+rich atmosphere

#

They can be quite fast so don't day dream in one location. As long as you move around you can get away. If you want to mine wait for someone to back you up and keep an eye on the surroundings.

sinful bison
#

we got a random dread on the 2nd stage, that was fun

spark cipher
vale lintel
#

well look at it

#

dreadnaughts and hiveguards, which are pretty easy fights, elimination mission cave generation, morkite mining, better modifiers

#

particularly rich atmosphere

chrome quiver
#

No mactera swarm :))

quaint lake
#

and no dps fest

thorny geyser
#

exploder infestation and rich atmo kinda cancel each other

severe tusk
#

All of the magma holes created by them could be annoying when fighting dreads. Best to take them out quickly I guess.

old widget
#

yeah, that's what I meant by the bacon smell, exploder holes on magma are just annoying

thorny geyser
#

engie gotta work overtime by providing new flooring

#

at least there's no amouranth rock attack in edd this time, last week was mboi

dense obsidian
#

pub driller randomly disconnects during Stage 3 EDD, likely internet died

#

A true hero

#

;_;7

burnt mountain
#

same just happened to me feels bad 😦

finite vigil
#

lethal enemies at H5 tho :/

wraith shard
#

If you're an engineer you better get ready to patch a lot of holes in that EDD

swift hollow
#

@thorny geyser what's an amouranth rock attack?

odd comet
#

I assume he means Ommoran rock attacks, which is the second stage of the Ommoran heartstone fight

#

Which is an escort-only thing

chrome quiver
#

Amouranth is the twitch streamer

spark cipher
#

What’s the EDD like this week?

unreal talon
#

Its okay. Not hard. Just annoying LOL! So many lava potholes. Makes the dread fights a little cumbersome.

raven grove
#

We failed it second stage. Our gunner left before we finished first stage for some reason.

vale lintel
#

I've had to leave dives partway through before, sometimes life calls

#

just happens

#

if it was going fine, don't blame them for it and move on

chrome quiver
#

So I don’t wanna to the deep dive and elite deep dive too early cause I don’t wanna burn the new stuff so early in the week, but I don’t wanna wait too long in case I need to try multiple times

severe tusk
#

Just completed the 1st stage of the EDD, but then lost connection and game seems gone

#

I assume it was the host who left or lost connection.

odd comet
#

Do it early. You get better teammates

#

Most people do it in the first four days, but the good players finish it and leave.

#

So you get mostly newbies and bad/desperate players if you wait till Monday or later

severe tusk
#

I actually haven't had any real problems finishing EDDs late in the week, although I finished this week's EDD during the first 24 hours.

rose jasper
#

Having mediocre teammates makes it more exciting

raven grove
#

Yeah, this one

heavy nymph
#

Ah, I was doing last weeks DD and my gunner also left on first stage

short charm
#

We did this EDD on the first try, altho we had a bunch of downs between us. Ranging from a high of 17 (a 1 bronze star greenbeard that joined me and another dude with account levels exceeding 600 and 800) and a low of 2. They had uh, interesting strategies. The team insisted on fighting the dreads in the most dreadful locations possible, which of course led to many interesting situations with a lot of people going down, repeatedly. But whatever, results matter, we got it done.

#

Also, on a totally random note, I'm thinking of recording some Haz5 Scout solo gameplay soon-ish. I keep bumping into "Scout gameplay guide" videos on Youtube and whenever I check the footage, I usually just facepalm. Wasted grenades (why freeze with a cryo grenade without finishing things off?!), twitchy shooting that hit anything but the weak points, too much running around. Swarms are best dealt with in a calm, collected and calculated fashion imo.

vale lintel
#

scout needs to stay calm, yeah

dreamy dragon
#

I just go rampage with my guns and things die. Am I doing it wrong?

short charm
#

Not if youve got the confidence and aim to back it up.

vale lintel
#

bullet hose scout is fun though

dreamy dragon
#

I occasionally throw ifgs too for the extra bully

wet shale
dreamy dragon
#

Maximum disrespect to the bugs!

dreamy dragon
dreamy dragon
#

Imagine getting sandwiched in a narrow tunnel

short charm
#

Getting sandwiched is not fun. As for tight tunnels though, I find that as Scout, I love either tight a-f tunnels or wide open areas. I tend to run blowthrough on EVERYTHING so enemies that insist on moving at me in a line make me happy.

vale lintel
#

tight tunnels be like p l a s m a b u r s t e r

dreamy dragon
#

If I played blowthrough on my hipster setup, I'll lose too much dmg for my taste tbh. Got enough ammo to simply spam harder.

short charm
#

I kinda like blowthrough on hipster, in fact Ive switched to blowthrough on the m1000 completely now. Except for max ammo Supercooling builds.

dreamy dragon
#

Sometimes you get into situations where blowthrough would be op af Boi but then you also have missions sometimes where u feel you never had the chance to make use of blowthrough

#

This edd looks giga fun for scout tho. Can't wait to try it later this weekend

short charm
#

A lot of dread killing and mining, so its good for Scout yeah.

short charm
#

So I did a Haz5 Salvage as Scout, lethal enemies mod. M1000 + Blowthrough + Armor break, hoverclock. Boomstick + Jumbo Shells. Pheromone grenades. Reasonably clean run and IMO a decent showcase of pheromones, I think theyre still a good option but there is a learning curve. Refueling stage got kind of messy, the fuel pod fell near a wall with tons of holes that bugs could crawl out of. Bosco also didnt do a good job, I pinged a Praetorian so he would slow it down but Bosco was slow to show up for some reason. https://www.youtube.com/watch?v=hdOpbutx-2I

Figured I'd upload a video or two showcasing some Scout gameplay in Deep Rock Galactic. In this case, M1000 + Hoverclock, Boomstick + Jumbo Shells, Pheromone grenades.

▶ Play video
#

IMO, M1000 now is better than ever. It may have drifted away a bit from the sniper role, but as a general purpose battle rifle for shredding stuff up close and at a distance, it does a great job. Hoverclock is such a nice pick these days, after the update you get all the benefits from armor break, blowthrough and extra ammo without really losing any meaningful breakpoints and such. And since you can remove fall damage from free, I have removed hoverboots in favor of berserk instead which pairs nicely with pheromones.

vale lintel
#

it never was supposed to be a dedicated sniper, it's a marksman rifle at most and is meant for rapid changing single target fire

short charm
#

I do want them to buff Supercooling a bit more, so we can have the sniper part of it anyways. For those that like that sort of thing.

hazy comet
#

sniper roles in many videogames are worthless. they just fulfill power fantasies and do nothing else imo

vale lintel
#

with a viable secondary and the M1000 having the normal shots it does retain use though

#

particularly since some of the enemies we encounter are otherwise gargantuan ammo sinks

quaint lake
weak dune
#

is the deep dive the same on xbox & steam?

quaint lake
#

people say missions are the same, but level generation is different

#

so layout is different

weak dune
#

yeah I don't mind that, it's just to know if I need to look at a different message 😛

short charm
hazy comet
#

all the time i see people trying to snipe stuff in other games. they contribute nothing LOL

#

such a solo experience

short charm
#

Supercooling Chambers only needs a really nice weak point bonus and we'd be golden. That's all I want really. Then the weapon would have a 100% solid overclock selection.

hazy comet
#

¯_(ツ)_/¯

#

looks like the devs disagree

short charm
#

They have buffed the OC a couple of times but it's been baby steps every time. So they're trying. Just not hard enough really.

hazy comet
#

scout will never be good because its balanced around solo play

#

solo scout is just too strong if you give him good weapons

shadow shoal
quaint lake
#

there is also a link to my second failed attempt, which is just pure anxiety on Stage 3

wraith shard
#

Standard pickaxe attacks damage dreads that much? Huh

severe tusk
#

I watched the first stage and it's an impressive accomplishment, although I did notice him use the shotgun a couple of times, the first being at 6:25. He also used the assault rifle to take out a cave leech at 10:25.

woeful cedar
#

im not sure if you three are even in the discord, but if you see this, i didnt kick you! my power went out for a minute 😔

#

i salute you, three randos i played with today!

radiant granite
woeful cedar
#

i thought skull crusher only buffed power attacks :o

radiant granite
#

skull crusher adds pick damage, slayer stout makes power attack recharge faster

#

both do more than they're supposed to currently because all beers are bugged to affect you twice

woeful cedar
#

ohh gotcha

#

yeah has there been any word on the beers being fixed?

radiant granite
#

not that I know of

shadow shoal
#

oh darnnn

#

RnD hasn't watered down our booze

quaint lake
thorny geyser
#

slayer stout with serrated edge and vampzerker gives you a valuable panic button

slender river
quaint lake
#

I said I would do it, and so I did it! Kept my dwarven word.

#

it's a previous DD tho

trim wolf
#

@frail citrus

wraith shard
#

Hello everyone. Quick question: the default pump shotgun of the Engineer....it sucks right?

From my own experience, it is not a very good weapon at killing multiple enemies quickly and efficiently, even with me having nearly all the upgrades purchased. I oftentimes have to keep walking backwards as the Engineer to avoid getting swarmed by Glyphids. I wanted to know if you all here agree with me that that weapon is not very good 🤔 ❔

NOTE: I do have the electric bullet gun available for my Engineer, I just have not purchased it yet.

raven grove
#

The warthog is an excellent weapon

leaden cypress
#

It can be pretty nice

raven grove
#

The warthog can, in fact, one-shot grunts.

leaden cypress
#

at pretty long range too

raven grove
#

I take minishells and two-shot them since my aim isn't great, though.

leaden cypress
#

MPA is really cool for that too

severe tusk
#

I think I prefer the SMG over the Shotgun, but I don't have many OCs for Engineer and it is also my least played class.

high creek
#

SMG is pretty good for slowing anything with electricity, with exceptions of Oppressors and Dreadnaughts

#

Can even slow bulks

#

232x2 Super-Slim Rounds or 23x22 Light-Weight Rounds are pretty good for Stubby builds that focus on electricity/ammo efficiency

#

Super-Slim in particular reduces your spread enough to make getting spitters pretty reasonable, especially with the electricity

#

Just get a few bullets off and let the electricity finish them off

#

Also, almost certainly better than Warthog against swarmers

#

50% chance to 1 shot any swarmer and 12.5% per bullet chance to kill a group of swarmers with Electric Arc+Upgraded Capacitors

hazy comet
#

i just use magnetic pellets. makes it easier to deal with bugs far away but also retain a tight cof to one shot grunts and slashers

#

the dps is kinda sketch but i just run hyper propellant for praetorians anyways and plasma bursters for swarm management

#

defender gemini turrets can take care of the rest

severe tusk
old widget
high creek
old widget
#

Body hits don’t seem to though in my experience

hazy comet
#

body hits dont do any damage to betc so this makes sense

old widget
#

That’s…a very good point 😉

#

Using engi SMG as ambush to wake up BET-C is pretty OP

hazy comet
#

the in game bestiary probably has that information

signal peak
#

got to the end of the third stage then got disconnected 😔 my first time doing a deep dive too

old widget
#

how's nitra in the EDD this week