#deep-dive-discussion
1 messages · Page 192 of 1
the elites were annoying. mostly praes and tri jaws
critical weakness makes it a lot easier though imo
but you will have nitra to spare.
Did both Dives, easy AF. Good time for Deep Dive beginners to jump in
You bet it does, critical weakness make everything a joke 
lol thats true
Do any of you know if waves will still be able to spawn in deep dives when fighting a dreadnought if it suits the missions type?
E.g. Dreadnought + the timed morkite mission waves
I thought that seemed like a fairly legit mechanic and created a really cool challenge
"- Fixed enemy waves able to trigger while fighting dreadnought in deep dives."
Aye that's why I'm asking, if it straight up removes all types of waves in dreadnought fights I feel like that would take away a pretty neat of the deep dive
Well I think it's pretty clear that it does.
during the EDD a swarm spawned during the dreadnought fight, i believe the note is for if dreads are the primary objective
at leats it's not like 6 escorts
probably cuz point extraction do be like that
Is it just me, or do the Engineer's sentry turrets reset to max ammo in between Deep Dive stages? Must be a bug.
take two screenshots : before and after. If there's a bug, report it in #bug-discussion with both screenshots
EDD this week sounds easy
yeah you get way too much nitra
You got a ton of nitra in the first mission of last week's EDD too.
this time it's even more
RIP dread + swarms 😔
I know it was a constant source of TPK but it was a lovely curveball.
Time to call in some orbital supply pod strikes during waves
i also got this, im currently on 2nd EDD stage, left first stage with no sentry ammo at all and now have 515 left without resupply
@keen raptor Yeah, it seems like it's only with the sentry guns, not any other utility. Seems to happen every Deep Dive without any special effort iirc.
Not really gamebreakingly beneficial but it is nice.
Last week's elite deep dive was easy af. I dropped salt crystals on twins and killed them hella fast
oh goody, h5.5 escort.
easier than h5 parasites or lethal enemies
parasites are nothing lmao
Not if you're lacking driller and gunner. All the things glitching inside the drill and damaging it is too annoying.
Low oxygen is basically a free warning for drilldozer missions, cave leech cluster might as well too and now i'm wondering if haunted cave is possible for drill missions lol..
man that last EDD stage was kinda tough lol
although maybe i got unlucky with the number of oppressors, dotty was on the last section basically immediately lol
Anyone had a bug where you get to the third stage of DD, and on the loading screen when you're drilling to it everyone is kicked to the medbay and it said you all died, we were all on full hp, and no enemies were near when we left stage 2
Also these DD/EDD are super easy this week
works out for me, don't wanna scare my newbie friends by giving them DD PTSD and never wanna play again lol
All the more to surprise them with once they understand some of the mechanics by next week lol
well, that EDD was definitely easier than I thought
did have a swarm during the Hiveguard fight but it was only a normal one
and surprisingly small?
Weird, thought that was patched out with hot fix 3
Mission control announced a swarm during hiveguard fight?
or just a PE wave?
lmao 4 salt stalactites decided to crucify my lacerator at the start of the fight
nothin but a stain on the ground now
on my first edd attempt we got a random dread spawn first stage
also did anyone else get molly stuck on s3?
on my two attempts, that happened both times in the same spot
i believe swarm, that happened to me in both my attempts. PE has swarms without warnings
part of the swarm for us was an elite slasher, i think that was scarier than hiveguard honestly
those things are straight up dwarf murder machines
went from kiting/in control with 80% health to full down in about 0.5 seconds yesterday, found mr. elite slashy teabagging my corpse
This weeks EDD looks ez
it is
strange, based on hotfix that's not supposed to happen anymore, right? maybe submit a bug
it's not really a bug, it's cos the dread fight's a secondary objective
yea i feel like anytime theres a secondary dread you've got to time it with the end of a swarm
i like that aspect, and having it on PE means you gotta do it asap
just a minor correction, driller's c4 refills too
and I am a firm believer in using it
Today’s patch notes say:
- Fixed enemy waves able to trigger while fighting dreadnought in deep dives.
I interpret that to mean that waves/swarms should no longer spawn during secondary dread objectives in DD/EDD. Maybe my interpretation is wrong.
oh i didnt see that patch note
well, i just tried it twice more since a friend wanted a player and both times we def got swarmed during it
i think salt pits was edd last time
im not complaining, its my second fave biome ^^
It was the regular deep dive the week before that I think
yeah I'm scratching my head on that one as well, like what kind of waves/scenarios would this apply to if not that?
Hey guys, I urgently need some help. I'm in the EDD and one of the fuel canisters had disappeared.
Using the laser pointer points to a point in empty space where the drop off initially landed.
And the GUI says the engie has it.
He is not carrying it, and him going down doesn't change anything.
Can anyone help me out?
sadly you are screwed.
Yeah, we wiped before we could find a solution.
hey i was there too!! it sucked
you should go comment on that bug
that it isn't resolved
https://ghostshipgames.atlassian.net/browse/DRG-3248 is a similar bug, not sure if same as yours but against U34, maybe better place to log your comments
Thanks.
Wow, cleared my first ever deep dive with another green beard friend of mine and a grey beard I met on here. Craziest gaming achievement I’ve gotten in a long time. My friend and I are player rank 20 and our grey beard friend thought we had what it takes. Almost 2 hours later and we ended up getting the W. Can’t wait to do it again! Love this game!
Lots of respect for those who are conquering this game. Rock and stone brothas!
Elite deep dive time 😋
Lol maybe in a few days Sethsnioer! We’re going to try and just clear the first mission on EDD. #squadgoals
Ok, yeah, this weeks EDD is disgustingly easy. It kinda felt like a more nasty regular DD ngl, haha
pffft don't tell me that. First one I've ever done 😦
It's not a bad thing really, finishing an EDD for the first time is awesome :D
they felt bad after last week's EDD, that stuff was cursed
That feels awkward, I did it earlier with three players with hundreds more rank with me, and we struggled with the second floor, then wiped on the Dozer portion fairly early. TBF, I think once three of us were down, the last guy gave up because he didn't seem to try to get back to protect the dozer (where we were...)
Yeah, there's always an RNG factor involved. Second stage this week, being a PE, forces you to rush it because dealing with constant swarms on Haz 5 is not a fun time. We quickly got all aquarks and started a dread fight after first swarm, so we were done before things could get nasty
That's what ours looked like, but the Dread took FOREVER to whittle down. We might have just not had the best comp for dealing with a Hiveguard
Probably, there's always a chance this being the case. I myself ran AoE AC Gunner build, and it worked pretty well, considering on all 3 stages you're dealing with lots of bugs. Plus AoE isn't too bad to hit Hiveguard's armour buds
I was running Neurotoxin, and we had one of each class with cryo, deepcore, and I think single turret/Warthog
Ngl i cleared mine with a scout & a gunner who didn't know shit about what they were doing (even though they were lvl 50+), still went well
Stage 2 hiveguard + swarm, scout was mining nitra
smh
Gunner was lying on the floor
Good thing we had tons of nitra
I'll probably look for another party and try again tomorrow. Need the practice and experience, and wouldn't mind another cosmetic
Best of luck! 
In almost every EDD I've played, I always sort of feel like I'm being carried, until I see the reports between levels and I don't have way lower/worse stats or more downs than the players I think are carrying me, so I must not be doing it entirely wrong xD
Yeah, sometimes I get similar feeling, haha
My best EDD experience was last one, joined some random players who were super fun, and we went through it like it was nothing. Finish time was 23 seconds over 45 minutes. I didn't even realise until I was looking at stats a day later that it was that fast.
I think my best EDD experience was with a friend when it was in Fungus Bogs. He sadly DC'd while going to stage 3 but I've managed to finish it solo, even though I got a swarm during Hiveguard fight, haha
Holy wow. xD
what missions are on rotation for DD?
check the pinned message
tyvm
I might be able to go on the edd again
You know the worst thing that happened?
the game crashed on the final stage
and I had to wait painstaking 5 minutes to rejoin
This weeks deep dive took a long time
im going in, anyone wanna drop with me?
why would you only melee ???
fun
because management thinks I can't just melee my way through bugs
so I decided that I am gonna show those pointy eared bastards what it means to be a dwarf
you can avoid the betc in the DD though.
That sounds like a rule violation. If you're going to melee the DD, you have to do the BET-C too 👆
so this is what failing a deep dive at stage 3 feels like
this edd is really intense, like there is a hidden swarmageddon modifier
we started the drilldozer and immediately a horde spawned
two detonators
not even the standard 15 second delay
atleast 8 opressors
a couple of menaces because why not
and bad luck
the last guy could have clutched it but he was just trying to revive someone under fire from a menace and a praetorian
The stats dont mean too much. For example if Im carrying lower level players on salvage ill just stand in the back and try not to get friendly fired and only step in when im needed.
That's a good point, tbf. I guess I mean less the importance of stats as I feel like I'm going down and everyone else is ok, and then the recap is up, and it's all equal. Big sigh of relief xD
In the second stage, there is a hive spawner in the cave below the Minehead. I reckon if you find it and kill it, the swarmers are not as bad if you rush the Dread
this week elite dive seemed so much harder than previous one, very intense
@dark raven it always feels like that, it's pretty easy to complete if you have a good team though
sat through it and had 1,220 mined on scout, 10 revives, as long as people stick to their role it's not too complicated. always dig ahead on doretta missions
i forgot to take screen of the summary but i'm mostly referring to it as compared to previous week i guess
for the most part it's just the team imo but idk
yes that's true
still i thought that stage 2 especially was quite intense 🙂 it was fun tho, don't get me wrong, very very good thing to play
how's the DD vs the EDD this week?
both are easy
nice
joined a full crew queued for the DD, one player left and the spot was filled, drank beer and headed off...
after I inserted the second gunk seed into molly I realised that we weren't in the DD
host switched missions after their friend left without saying anything
So much nitra
Just played the EDD on impulse with randos that stuck around. We went into it fairly yolo and we did real well. I tried it earlier in the week at it was a bit of a shitshow.
Definitely a fun EDD, though it had so much nitra
I had the same experience just a little while ago. Struggled with it with three different high level parties previously this week. Tried it 3-4 times with one group, each time making adjustments and discussing places to improve, before calling it.
Then after dinner tonight, I joined up with three lower-rank randoms, and we just went in and did it like it was nbd. Incredible the difference it can make when a team just works together, and everyone does their job.
- RNG
What is the union chapter for?
See oldest pinned message in #interplanetary-miners-union
Basically, you fumble through trying to get DRG to link up with Discord, then you get free in-game resources once a month or so as the community completes long term challenges in a matter of days
Elite bulk detonator spawn while doing uplink for the regular dd 
This server needs a misery emote
Like the empty wojak
thanks, im joining a union chapter then 🙂
Encountered an elite bulk det on the deep dive last night, that was neat
That thing moves FAST
what better weapon for scout in EDD & DD ?
Jesus, I just managed to solo the elite deep dive. The 2nd Stage was soo stressful
WP
can you keep getting rewards if you do the same DD again?
no
well if you didnt complete all the deep dive stages you can get the reward from the stages you missed, if you complete them.
Yeah but you wont get it twice
I thought swarms weren't supposed to happen during dreads anymore?
Three swarms during that hiveguard. It took three swarms to kill us
Then why did the patch notes say that was removed? That was already the case for primaries
yeah people keep saying "duh, dread secondary" and not reading patch notes
- Fixed enemy waves able to trigger while fighting dreadnought in deep dives.
For me it mean sometime when the dread is the primary their a bug who trigger a swarm
and not their changing the fact that when the dread is a secondary there are no more swarm
I just did the normal DD without calling any resupplies, has anyonne else actually done this?
ive seen plenty of speedrun videos where zh0s only brings down one, wouldnt surprise me at all if a handful of people had done with 0
still an achievement tho, grats
thats fair, definately my greatest achievement thus far in drg. Thanks brotha
this weeks DD would be a good one to do it on it was nice an short now on the other hand thew weeks EDD is hell on earth
Holy shit the EDD this week is impossible I swear
Mission 2 takes forever if you don’t do the boss quickly and mission 3 is just impossible at the Ommoran part
the EDD 1st and 3rd mission were a breeze
i went down 11 times in the second mission

seems like DD is harder than EDD
Agreed ☝🏻 Finally completed this weeks EDD, racked up 1027 sticky flame kills. 🔥 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
it's just not many randoms care that they don't have to waste ammo
Well I'm going to bring nukes again
interesting how some people are finding this EDD very hard to do
yet it was super easy for me
guess having a good team makes the difference
I still need to do the EDD.
had a detonator on my melee only run, on the second stage of DD, BET-C finally being useful for once
also you cannot fight arbalest dreadnought with melee cuz apparently it has aimbot aim just like the spitball infector
so it just shoots through itself even when you jump over it with the right timing
and yea, the last stage is salvage so I may be insane, but I am not THAT insane
also, does EDD has salvage missions?
did they actually fix the glitch with the dread fight on stage two?
it said so in the patch notes but I still got waves mid-fight when I re-tried it
The EDD this week seems to be super hard with certain team compositions, and a walk in the park with others. Seems mostly to be tied to how much sustained burst damage you can do to take down the Hiveguard quickly. If your team is lots of DoT or control damage, you will struggle with the Hiveguard and have a bad time
is there a hiveguard on the 3rd stage?
no, 2nd stage
idk man we nearly beat it with 3 engies and a crispr driller
and then it took me 2 more tries to actually beat it
Point Extraction as well so you can pulverise it and the Sentinels with 4/5/6 sentries

Literally died on the stairs on the droppod on my second attempt (solo)
the best part is, I'm pretty sure one (1) lone grunt dealt the finishing blow
wait, was this at the start or the end
at the end
o o f
at least I eventually got it :/
I love it when this edd makes my game crash for no reason 
I haven't tried again after getting three swarms on that stupid hiveguard
So are there any plans on adding crossplay between Steam and Xbox? I recently lost my PC and I severely doubt my laptop will run DRG.
Wait so we aren’t supposed to get swarms during a dread fight in the EDD?
That's what the patch notes appear to say, yet here we are.
Swarms during a dread fight is such bull. I can take one but we had 3 almost back to back during the EDD.
It's hard the first few times but if you bring a good build for it you can kill the dread pretty fast
Still can't believe they didn't actually fix it but eh
Yea most definitely.
I don’t think it’s so much the swarm but the mactera plague on top of the swarm on top of the dread and than it’s almost back to back.
I just love being restricted to elimination builds because one of the six objectives is a dread.
That's one of the reasons I don't like dreads too much, but you can usually beat them with a generalist loadout, just nowhere near as effectively
That’s the thing right? That second stage is made for a swarm clearing build.
It's probably best to spec one of your weapons for CC, and the other for single target damage, but that's just a good idea in general
I do. It isn't enough for a hiveguard.
Not when the hiveguard has 3 swarms along with it.
I'm sure it's beatable, I just have very little motivation to try again after that BS.
There's just not any feasible way we can avoid that many exploders while keeping our health up while also having enough ammo to shoot everything
While also killing a dreadnought
Especially because the exploders are the ones that leave behind a DoT aura when they die
maybe with several gunners, or with two gunners, two drillers+IFG. But imho yeah this DDE is total bs. Tried a couple of times and we just couldn't catch a breath during second stage. Game didn't care if the dread was waked up or not.
it was wave of atomic exploders, after wave of grunts/praetorians, after wave of vermines, repeat without delay. 🤯
just fyi I mentioned gunners because shield necessary for replenish ammo.
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Maybe three gunners and a hipster scout?
Scout can run special powder and field medic
Same. I’m going to try again tonight. I’ve definitely lost motivation. I had over 700 kills on my engi on the last run. I don’t mind the eternal waves of enemies but mactera plague + swarm + hiveguard is just nonsense
Isn't it Exploder Infestation, not Mactera? There's also a hive spawner hidden below the minehead, if you didn't find it. It can contribute a lot to the endless spawns that come while fighting the dread
Can you destroy it?
Of course, it's just kinda hidden
if i may ask, what is a hive spawner and what does it look like?
Proper name is Brood Nexus, you can find it in the wiki
So with DRG having sold so successfully now, is it more likely to be released on other consoles whenever this contract runs out?
what better weapon for scout in EDD & DD ?
depends on mission and and team comp. this weeks edd was pretty much just wave clear, and the hive guard isnt that threatening on its own no matter the build.
Tbh things worked out find when we speedrun the hiveguard after the first wave
we wait until the first wave is taken care of then we wake it up
and thus Buttblast it into oblivion
Exactly this, easy enough tactic and this week's EDD is a joke compared to last week
I also enjoy reading the same Dwarven Elven leaf lovers that are drillers still complaining that their class should be the absolute best class at every game mode in DRG. 
guys all you need is a scout and a gunner/engineer
Scout runs around like a crazy person, shooting the boss/minions when he has the chance and revives the gunner/engineer
lvl 45 btw
plus you have the 4 point extraction sentries to help out
hiveguard was so easy this week
are you serious
tripple swarm within 5 minutes, all during dreadnaught fight (edd stage2)
triple swarm? fucking hell
I got lucky, the swarm I had felt tiny
although maybe the sentries helped out
your minehead platform looks a bit different to mine then
what, you have the refinery one instead?
no I was just making a joke on them only having 3 turrets is all
I thought they had 4 turrets?
3 turrets and 3 of those spinning dual spotlights
on a platform next to one of the four ramps
which are evenly spaced on the hexagon and aligned with the two deposit points
each corner has a turret or spotlight, the platform is on one of the edges
Yeah, we had three swarms during the hiveguard also. The third managed to kill us off.
The hiveguard was only at half health by that point.
And we started quite soon after dropping, after killing the brood nexus and other prep.
Are swarms really supposed to spawn during the hiveguard on EDD stage 2?
yes
regardless of whether or not you've done aquarq?
brutal
my 4-man can't even shoot the hiveguard cause we run out of ammo killing the waves
should have gone for the hiveguard first
our last attempt, we pre-spawned 5 resupply pods
still ran out of ammo
around the 5th wave during the dreadnaughts
dreadnaught*
There's a problem if it's taking you so long to kill one hiveguard
the sequence has typically been
1st 3 minutes: clear the welcome wagon
I’m starting to think that this EDD is bugged. Some people say it’s easy, and others just get wave after wave with no time in between.
different skill level
dreadnaughts are supposed to prevent swarm spawns but combined with the funky mechanics of point extraction it gets a bit messy
They only do when they are the main objectives
do ambient ones do it?
And here we see the problem with that.
ambient ones ?
when the swarm is just a dreadnaught
They just replace the swarm, it doesn't change how the swarms in the missions plays out
im trying to figure out how people have enough firepower to take out both the waves and the dread at the same time
Yeah, it’s not like haz5 swarms are pushovers.
the first swarm tends to spawn around 30s into the dread
then the next spawn comes when you kill the first
I mean, there are a lot of ways of doing it, depending on everybody's build
swarms comes in every 5 min, it shouldn't take you 5min to get through a swarm
You might want to invest in some AoE just in case
the problem i think is the "mini" swarms that come during the actual swarms + dread fight
dunno what loadouts your team is running but it's one way to go about it
There's so much nitra in this edd, how can you not have enough fire power? I ran ice storm driller this time around and I just ran around randomly spraying things till we won. If you're really having trouble with a swarm at the same time as the dread just walk away from it, hiveguards are the least threatening of the dreads.
Anyone know the current DD on xbox?
Same but mactera on 3rd
man this DD
i think my gunner thought it was a good idea to start "trolling" during the uplink
throwing some cluster grenade in confined space for 2 grunts
everyone went down
scout and me used IW to get back
scout went down again
barely manage to res the gunner
he res me with the shield
an goes down again
had to run in circle with 10+ grunt on my ass to keep the uplink running
So they haven't fixed the thing where you get swarms during Dreadnaughts?
If dreads are a secondary, then there is nothing to fix
That's not a bug. Enemies won't spawn if the primary objectives is a dread but they'll keep spawning if the dread is the secondary objective.
that fugging EDD
oh my god that second stage was nightmarish
thank goodness the second team of randoms I joined was up to the challenge
This is why people keep asking that question: - Fixed enemy waves able to trigger while fighting dreadnought in deep dives.
ytp
Almost just failed my first solo elite dive because molly got stuck on some almost perfectly level floor on the way back to the drop pod in stage 3. After fighting a hiveguard with constantly spawning swarms and exploders in stage 2, I would've been a little upset for it all to end like that lol
Idk about everyone else, but the third stage of the regular DD was super easy for me and my group. Like the only thing that put up a real fight was the elite Bulk Detonator. I can’t believe that critical weakness was this good holy shit.
Stage 1 of EDD down
Im solo
Bosco is my bae rn. Stage 2 is Mac plague, so I'm nervous
People complaining that they're failing on EDD's and other levels and therefore running to R&D to change things. Just need to get better and practice more.
Bring back the elite oppressor
I feel like EDDs aren't Elite enough
I feel as if there should be some sort of Deep Dive tier that is actually ridiculously difficult and near impossible to complete in its entirety
Master Deep Dives or something
I understand why people keep coming on to express their confusion about the waves during the Hiveguard because of that patch note, but I don't understand why people seem shocked by the exploders, considering it's Exploder Infestation warning...
I think the elite oppressor is maybe overkill, but slap elites into EDD and double warnings
I think what youre asking for Webmant is a EDD that actually keeps going until you lose
Devs experimented with that before EDD came out. It literally made some stages impossible so they took that idea off.
Yeah I don't think its good for a number of reasons
Welp, just got DC'd as I was getting into the drop pod on the last stage of a deep dive.
:(
rip :/
Bruh the second stage of the EDD was stoopid, did it 2 man and we barely got out
Elite threat lethal enemies hazard 5 3-3. Cave
harder dives aren't needed
stage 2 EDD is a real tough one
havent had the chance to do the dives yet this week, gonna do em solo now and from what im reading the edd is gonna be interesting
I did this solo with god damn nukes
My team almost got wiped on the escape from the EDD last stage last night because Molly’s pathfinding got stuck around the zip line we took up to the drop pod 💀💀💀
Same happened to my team. She actually got stuck during the refuel but thankfully fixed once the drop pod arrived.
Update: soloed both dives, got downed on the edd once due to nuking the dread too eagerly
Nuking too eagerly? You're not talking sense.
well to be more accurate, c4ing too eagerly
basically just nuking without the consequences
Again...does not compute
one dwarf can only handle so many suicide bombs before needing robotic assistance
You seem to be suffering from some sort of delusion where constant explosions are not the answer to every problem. Seek help immediately.
so I beat this weeks EDD with 4 engis. That was fun AF hahaha. 8 turrets on mactera plague and swarms during PE and 8 turrets and a crapton of proximity mines protecting dorreta. A site to behold LOL (it was different on console than steam due to update 34)
I love engi meme teams
Even more fun when someone brings EM discharge and can proc it off of any of the 8 turrets
EM discharge is so much fun now that they neutered the FF. Does force a different turret placement philosophy though, out where the bugs are vs back with the dwarves
some haz 5 double threat missions are harder than EDDs. Tbh EDDs are only easy because you can build up a pool of ammo. On normal missions there is no nitra buffer.'
On some EDDs, even a gigantic nitra buffer doesn’t help. Like this one.
this weeks bloody EDD second dive is simply put, to hard ffs. first dive just completes in 8- 10 minutes, not speedrunning. but the second one just completely shuts us down
I recommend fighting the dreadnaught right after you finish off the 1st swarm that spawns. And use resupply pods liberally.
Nukes. Nukes solve your problems
The 1st two swarms happen at 4:00 and 9:30, as standard with PE, There are 6 rocks at the top 5, of witch can get easily gotten by driller and the other needs a scout or EPC mined. The last rock can be gotten under the cave beneath the minehead.
All of that takes a good 3-4 mins, As soon as management says the 4min wave is over, pop the dread, it's a hiveguard, use standard hiveguard strats. USe AoE on stage 2 to hit all the weak points Freeze before the last phase so you can get damage in. Hiveguards take a while, about 5 mins, you should be done around the time the second wave spawns.
2nd stage of edd ended me
haz 5 mactera plague and hive guard
got a swarm during the fight
Just think, you could have bought on steam and gotten a radiation exploder infestation instead.
what happens when you get all the weapon overclocks? Do you get nothing from stage 2 of the DD?
You get another blank core instead
And once you have all the cosmetic OCs, you get a mineral container instead
prioritize cosmetics from core infusers to eventually get resources and more choice at weapon overclocks
Not really
You'd have all the weapon OCs several times over by the time you finished cosmetic ones
Because a machine event always gives you at least one weapon OC option if you still have any available to you
that's the joke
A little better QA on the EDD would be appreciated in the future. Molly bugged out twice on the 3rd stage, and it got us killed.
It's a bug with Molly's pathing that only occurs on escort duty. The way I've learned to fix it is pickaxe beneath where Molly is walking (satchel charge or drills if you have a driller) and sooner or later her AI will fix itself
Tried my first deep dive today. Did it solo. Was able to get to the last stage and killed the dread. But lost when I was triangulating and both an elite and the giant fire guy swarmed my little circle. It was a lot more intense than I thought it was going to be!
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Yeah, we know how to fix it, the problem was it happened during extraction.
Damn that sucks
We had molly stucked too on the escort part during extract, I had to berserker her to make her move, but she just progressed 2m then got stuck again. Good thing my brother had nukes on him and was able to blast her, annoying 😦
Damn so many people had a glitched mule in stage 3?
To my knowledge it is a relatively common glitch on escort duty in general I personally have not had it happen to me on deep dives but I've only been playing this game for about three or four months so I haven't done many deep dives with escort duty in them
I personally have never encountered it. Only thing I saw once or twice was the mule walking in a circle during whatever mission (not Escort) when I tried calling her.
But it's interesting to see how many people had it this time
Basically what happens is maldi will walk back and forth usually either in my experience next to a machine event or on deretta's path as I've said before only in escort duty. The only way to fix it is to destroy the terrain beneath where Molly is walking so either the fat boy overclock on the pgl, satchel charges are quite effective, drills if you're out of satchels or just pickaxe the terrain beneath Molly although this last option is one you don't want to have to find yourself doing especially if you are on the extraction part of a deep dive.
Shouldn't the escape pod open regardless during the last 10 seconds?
I cannot speak on that but imagine sitting there for 4 minutes 50 seconds trying to survive on the last stage of an elite deep dive. That is not going to be a very enjoyable experience especially if you are trying to fix the glitch yourself by use of satchels or fat man shots.
True, true. I was just wondering.
UNABLE TO BUY A BEER until you are a rank 3 miner, this is a hostile work enviourement!
look i`m not askin for some fiery wonderbrew but ... something to warm the belly !
They don’t want to waste beer on a dwarf who isn’t coming back.
If a duo group called Serenity and Crystal try and join your EDD today, kick them instantly.
I would never usually make a comment like this, but its to hope you guys avoid hearing/seeing the things they did
Am i able to do a deep dive with my friend if he hasn't promoted a dwarf yet
just let everyone buy leaf lovers
nobody will miss those anyway
we fought off two waves while fighting hiveguard in stage 2
took too long, but there was no shortage of nitra so who cares
We had three waves the first time.
Part of that was wave 1 spawning immediately after popping the egg, though.
Wave 3 finally managed to take us down
yeah, hiveguards and swarms have been a theme as of late
grows hair into places one wouldnt even think about
Second attempt I went breach engi and we also had a better team. Only had one wave during that one.
be me
playing scout
second stage of the edd
teammates say they want to do dreadnaught before aquarqs
ok
hiveguard
get some damage in before everyone dies
clutch time
wave spawns
dance around the bugs and desperately steal all the health
manage to dodge death for like 10 minutes before second wave spawns
D E A T H
Field medic is utterly essential for this Edd, imo.
The +30% passive and the fear are both exceedingly useful as well. If FM were just a passive perk practically everyone would take it.
as it stands it's a passive perk which doesn't take a passive perk slot and has a sometimes useful extra attribute
Yeah I certainly won’t ignore the insta-revive.
no perk is essential for EDD
but I do agree the perk is very good tho
I’m talking about this EDD, and specifically this EDD’s stage 2.
FM was just so important with all those rad exploders running around.
elemental protection master race
I thought the DD was tougher than the EDD this week, not sure what people are doing on the second stage but its not that tough. Get aquarqs, clear 1st timed swarm, kill dread, move on. It takes about 9 minutes and you have an insane amount of nitra since the first stage is such a simple refinery layout you don't even need to resupply once. The DD on the other hand I thought I was tougher than it should have been for a DD.
God i hate this EDD
It wouldn’t be that bad if it weren’t in the Radioactive exclusion zone
wasn't particularly difficult tbh. Mission two was the make or break one
Whats wrong with REZ? I like it its bright and easy to find things
without a scout.
Usually I just dont even do the escort duty ones but this one wasnt so bad as all the oil shale was right there and you couuld get it all in < 1 min
Most of my problems have been uncoordinated teams I guess
engie called a resupply during the escape sequence of stage 1 and nobody could even get to it
Also had a super pro gamer level 300+ gunner telling people what mods to use (and prefacing it with “not trying to be an asshole, I just know what I’m doing”)
Making sure everyone starts the 2nd mission at near full strength is a good idea since it blitzes you right from the start. Then do the dread right after the 1st swarm comes after that.
If youre level 300+ you should just quietly carry
^ he was not quiet in any way shape or form
what if people don't have all the mods. How does his world react to that 😄
I think I have tried this EDD 5 or 6 times and only beat the 2nd mission once. Then we wiped in the first room the drilldozer dug into in the 3rd mission.
“Change classes and let me play that one”
xd
Me and my friend tried 4 times before we managed to crack mission 2. 3 was relatively clean tbh
So either too team player, or not a team player at all 😄
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
I got c4d by ma teammate on the third mission poggers
It’s Rez plus exploder infestation that was the problem.
It took me 6 or 7 tries, but I finally completed the EDD.
I tried the EDD 9 times and finally got past stage 2 on the 9th,
got the overclock (just a clean overclock for the assault rifle), so meh,
But hey now I can get the forging bonus overclock!
a clean minigun overclock. I don’t even play gunner and can’t even use overclocks on him.
This is the 3rd time in a row that I got a gunner overclock from the forge bonus. God that’s just demoralizing.
dw in like 3 weeks you'll have every weapon OC and feel empty inside
At least I’ll be able to feel empty inside while shotgun jumping across caves
More like 10 weeks
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Thank you mission control, very cool
Another edd with elimination secondary? 
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
DEEP DIVE
Region: Crystalline Caverns | Code Name: Jagged Anvil
Stage 1:
250 Morkite +
Classic Dreadnought |
Parasites
Stage 2:
6 Eggs + 📡 1 Black box |
Exploder Infestation!
Stage 3:
3 M.U.L.E.s +
2 Eggs |
Low Gravity
ELITE: DEEP DIVE
Region: Sandblasted Corridors | Code Name: Eternal Death
Stage 1:
10 Aquarq + 📡 1 Black Box |
Shield Disruption
Stage 2:
6 Eggs +
2 M.U.L.E.s |
No Mutators!
Stage 3:
2 Dreadnoughts (Hiveguard + Twins) + 📡 1 Black Box |
Volatile Guts
Lethal Enemies
If you are on Update 33 the Mutators will be different, but the Objectives will be Identical!
Sandblasted pooog
Urrrrrrrrgh shield distruption
ikr :(
Always seems to be on massive aquarq missions as well
At least its on the 1st part
This one looks way easier than last weeks
The lethal enemies on the 3rd are scary but its a dreadnought primary so no random swarms
EDD had 2 Bulks for me. Might wanna take some DPS.
Finally, an EDD without escort, finally makes soloing with scout bloody possible
Lmao
I hear ya Bob, Hiveguard interrupted by exploder swarms was uncompletable for me
No swarms spawn during Dreadnought bosses?
Will we ever get a Karl’s Death?
No swarms in elimination missions. And the 3rd one is basically an elimination with a black box as secondary
If the dread is the secondary objective it doesn't prevent swarms
I learnt that the hard way last week :'(
Reason why swarms can spawn in dreadnought secondary objective is because the mission itself is technically not an elimination and therefore swarms can happen.
Was that with the Hiveguard?
Whether it's intended or not idk
Yup. Stage 2 last week was aquarq extraction with hiveguard secondary plus radioactive esploder infestation
Yeah I feel you
idk why the devs love to give us so much nitra even on EDD lol
that's just the nature of EDD
I mean the recent EDDs gave a lot more nitras than before for some reason
i don't remember ending EDDs with 700+ nitra
For this EDD the amount of nitra you get in stage 1 is just incredible
Another EDD with dreads. Sure would be nice to not have to take elimination builds for once.
i see management still wants a lot of eggs
they are growing boys. need their omlettes
i died to a bulk right on top of the drop pod in stage 2
it was already a super hard dd stage 2
so many bugs
bad week to be a steeve
has deep dive reset
Yea boii
wtf did they do to the sound? a few updates ago they gave it more meat, at least most of it. now everything sounds bland again, 0 bass
Anybody done the EDD yet? How bad is it?
oh shit
Hey! Any list of this resets DD's? None up on reddit
Pins
Thank you
No escort in sight!
700+ nitra at the end of the EDD
while spamming resupplies
EDD is really easy. the only thing you can really fail at is stage 3 where the hiveguard is on top of the black box. if you had a team like mine that rushed the blackbox then accidentally shot the dreadnaught it will cause a wipe
all this despite me telling them to not do blackbox first
even though it's lethal enemies on stage 3?
where you'd basically get one-shot by anything
yeah just dont get hit
Always good advice
yeah this was relatively tame
last stage's lethal barely mattered cuz dreads
i only rly died on the twins cuz i still haven't figured them out
EDD is alright. My team somehow pulled 3 or 4 eggs at once, and we still pulled through and finished it fine. It was chaotic, but a fun EDD overall.
Either I'm getting good enough to carry EDDs, or this week's EDD was only marginally harder than last week.
Almost wiped on Stage 2, but my jukes bought my team enough time to get each other up.
@hazy comet This is fixed by being the driller and telling your team that you're going to fight the dread at spawn immediately
i clutched it so it didnt matter but it made me miffed
EDD was a 4/10 on the relative scale of EDD difficulty tbh. Not a ton of areas where you can wipe, the generation isn't awful, missions are easy enough to do quickly, and there's nitra galore
The biome itself sounds very inviting already tbh
I did both this week's DD and EDD on the first try with random groups. Nothing was as difficult as last week's EDD 2nd stage with the dread and exploders.
i'm not terribly interested in mods per se, but the one I might be interested in is one that bumped the DD to h4... just to make it a bit more interesting.
the bulk on dd stage 2 spawns after you do the black box, so do the black box before the eggs
do you refill your satchel charges between deep dive stages? i dont think i called a resupply on my first stage but ended up with full charges
You can leave the black box if the shit hits the fan. Run away and regroup elsewhere then fight the dread. Black boxes can be restarted, you don't fail the mission if the upload fails.
👌
They still need to fix the swarmer spawn as they aren't spawning inside of it. half out, half in.
Bulks ain’t seeded
lmao that was the easiest EDD ever.
the explosive guts took care of the lethal enemies
yeah both deep dives were very easy this week
pack rat baybeee
Wtf my elite deep dive changed back to last weeks. It’s no longer sandblasted corridors. It changed back to the radioactive zone. Anyone else have this issue?
Pack Rat is a very good OC
What's the 3 missions for the edd
Check pins my lad
You're welcome :+1:
This EDD wasnt too bad, first attempt was kinda bad and we failed. Went at it as engineer with a team that wasnt that great. Second try though, as gunner, we just kind of breezed through it. Thunderhead with neuro is just too damn good, it requires basically no aiming and no brain power to use. With that said, Im having another go at this as Scout instead because the Scout on our team annoyed the hell out of me. I dont think he used his flare gun even once.
Yeah I have really enjoyed AC neuro w/fear in last couple of EDD, takes so much pressure off the team
Esp. In bigger chambers where scout’s provided good light and waves spawn way up on the ceiling
@short charm what do you take for T1 on your neuro AC in EDD?
Currently yes, as well as turret ammo
You’re complaining about additional explosions?
Any other weapon I could understand, but PGL’s primary weakness is lack of ammo.
Hrm. Can't remember but I generally take ammo, larger mag size, reduced recoil, fear etc. Never any RoF upgrades.
I mean, for people with 1000 hours or so each in the game, it is. This is why I wish we had double-mutators for the EDD, but alas that ain't happening anytime soon.
it really isn't that hard, mate
there's so much nitra throughout that you get like a 1000 by stage 3
Anyone have any idea when I go to join a Deep Dive, I see a ton of servers with lots of open slots (Like servers that are 1/4), but they're just all greyed out.
Those are people already planetside
Ahhh never realized that you couldn't join after it launched.
Yeah, I'm honestly not sure why they bother to show you the games that have already started and that you therefore can't join, but they do
Probably something in the server list for regular games they didn't want to/can't change for DD/EDD server lists
I know, I had 1 down as gunner due to a stray explosive spore. Other than that, the EDD was easy. I really wouldnt mind if these were harder on average.
These DDs are nice, the egg stages have clusters so you can pull them all at once easily
Man you guys are wild, we barely got through stage 1 this week and then stage 2 early was a crapshoot too. Pretty chill after that though. But then again me and the guy I was doing it with are like rank 140 and 180 or so
It's not about rank
it's about whether you clear objectives fast & efficiently or not
Well rank indicates playtime, and obviously you will get better, faster the more you play
That's just natural
I agree with your point though, I do feel like I have been getting quicker
Not necessarily (in regards to rank indicating playtime)
You can cheese it by joining games that are almost done, so you advance in rank much quicker than your experience does
And some people may just have a lower skill ceiling, ie never advancing beyond hazard 3
Rank is more of a suggestion of how good someone is than it is a strict guideline
That's the whole thing with the promotion system, you'd expect the higher someone is in promotion of a class the better they'd be at it, through sheer experience gained by time. But yes, obviously there will always be disappointing exceptions to this standard rule.
So to this I agree,
In EDD's I've seen Bronze 1 Star Gunners carry a team while Diamond Drillers go down 15 times and wipe the team, it happens frequently, and more often with certain classes too.
excuse the @, meant to turn it off.
all good
Goddd I suffered through stage 1 with shield disruption just for a rando to grab eggs and trigger 2 swarms back to back, killing all of us ;w;
SHield disrupt is a b***, but this DD is totally doable even with it.
i wouldn't even bother doing a edd if one of the stages had macterra n shield disruption
Re the rank / playtime thing, of course there are exceptions but I'd say it generally holds. I know that I'm certainly more competent now and more comfortable on haz5 than I was like 40 player ranks ago or so
God damn the drop pod spawns in a shitty place on 2nd stage regular
Unironically went down more during that than the entire elite lmao
lol
the second stage on the edd
has brood hives and breeders in the pit
so very easy to get over-ran if you're not careful
and a little later you get double bulk
I think one of the bulk detonators we ran into was in a huge wide open area though.
I don’t mind shield disruption but yea Mactera Plague on an EDD sucks...
having both at once is just terrible
you can kill one bulk and use it to kill the other
you get a acheivement for doing that
there are multiple ways to easily cheese mactera plague
by this point, all should be very, very well known
rank isnt that important once you get beyond 100 or so. I see players with high level who still don't seem to know the most valuable skill is knowing when to run away.
just create some distance then re-engage. You don't get to level 400 or so without knowing when you're about to be overwhelmed so act on it and learn to disengage temporaily
yes, and no
It's not Elf like, because you only run so you can shoot some more from a better position
mentality is ultimately more important
im not an elf
rank 100, by that point, you should know mechanics
but, the rank 600 and above players are likely people who joined very early in the beta
and generally speaking, we're usually from other coop games and either take the game more seriously, or just have it come naturally to us
and the mentality is just more compatible for tackling harder difficulties
you're either a bit of a tryhard, or good enough to never need to sweat
the mentality is to help your fellow dwarves. shoot the bugs they haven't seen, and always use ytour utility for the team. it's this mentality that is why I play co-op games
if that's what you mean then i agree
basically, player rank >600 is the type of person that likes and is good enough at coops that the started DRG way before it got popular
i.e.
defintely not a casual in any sense
i started 3 months ago and I have level 300
I started in august or so and I'm like 530
I fell in love with the game for a while and played nonstop for most of it
but yeah, that's more to the point that it's taken a bit more seriously rather than when someone played
yeah its better to shoot bugs off of your team mates asap than just hold a line. if everyone is fanning around looking at each others backs you just wont get hit
If you have a PGL you can just shoot your teammates and you'll probably kill a few bugs
Hoo boy, the elite deep dive this week kicked my ass.
A breeder on all 3 stages, a lot of downs and swarms.
I never understood why my fellow scout brothers don't grapple across the room and hit the breeder with a drive-by cryo grenade before returning to the group.
Eliminates the problem instantly which no one else could do, one of the coolest things we can do.
Sounds like I’ll be bringing cryo nades this week then
I do that. With or without cryo grenades. Focusing them is possible almost no matter what the room looks like if you're good at avoiding everything else in the room. They typically spawn in the shittiest locations, rooms with spitballers, leeches and a million other bugs all part of the welcoming party.
He didn’t have Cryo’s anyways. Just god, that was an annoying one. I killed like 15 menaces. Our engi kept dying and going down, Eugh.
posting it in suggestions was enough I think
2nd mission for the EDD you pretty much have to have the engi plug the hole in the floor or else its going to suck
try not to let the detonator blow up on that side of the cave as well
On regular DD, anyone else have like haz 1 level of spawns during stage 3 salvage defense? Had 4p, seemed bugged
i did this in the first run and everything goes smooth. try 2/3 times with another team and everybody rush down with a zipline. 😩
My EDD wiped on the 3rd stage. Cleared everything but the black box. We didn't setup very well I guess. Rip
Cleared EDD. Gunner's Neurotoxin OC sure makes short work of those pesky mobs.
damn right it does 
Hell yea. I went Neurotoxin Gunner and my buddy went Carpet Bomber Gunner and it couldn’t have gone any smoother. We also went with a Cryo Driller and an Engineer. Super fun.
this was a fun EDD
stage 3 elimination as the primary objective is always a good excuse to cut loose and murder dreadnoughts with nukes
Just finished my first EDD\o/
Triggered a coccoon on accident in the last stage, by shooting one of those exploding plant thingies
Congrats!
Thanks ^^
Are the dreads always the same in a DD or are they randomly generated as the coccoon hatches ?
I believe they're static, speed runners always mention which dread it is
if there's more than one it'll always have the same sequence of dreads, so if the first one that pops is hiveguard then if you try that stage again and pop a different egg a hiveguard will still come out
other than for nitra, there is no reason to explore caves in DD once you finish your objectives?
nap
gold I guess
how're the dives this week?
comfy
Always the same - a given map seed will always produce the same dreads in the same order of popped cocoon
dives arent hard, just gotta have your priorities straight
take out breeders, spitballers and nexuses first, then take the plunge into the depths
breeders on EDD can be a bit much if you dont focus them
on stage 2
other than that it's chill
yeah
focus them roight quick, just magdump them
lots of nitra to go around so no reason to be cheap
yeah nitra overfloweth
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Hey has there been any talk of adding a firing range of sorts to the game
DRG prefer to test their equipment in the field
yeah there has
Rock & Stone
The comments below should be taken with a grain of rock salt.
- The developers who stream the game don't know every detail about the state of everything currently in the works and reply with their thoughts and opinions.
- GSG's development process is flexible enough that not every d...
you might want to check that list
I would appreciate it a lot honestly I have so many mods at this point that I'd like to be able to test their function outside of missions
Imagine if they had a testing range where all 4 players could test mods at once
you mean weapon mods ?
the loading time for the firing range would be the same as a general mission
and then there's all the other variables
hazard level
elite
mutators/warnings
yeah kinda what i figured
missions and the base would be 2 separate instances i imaginge
sort of different games in a sense
loading in-between the 2 would probably take a while
But still, being able to gain a feel for weapon mods and attachments without having to play a whole mission with them would be amazing
you dont have to, though, do you? go solo, abort once you done testing. Though i guess ye having a place dedicated to where you can change mods while in the mission and test is preferable
that's exactly the problem actually 😄
drg custom game mode when?
That would actually be badass. I can’t tell you how many times I’ve changed mods after missions upon missions. A training ground or firing range would be awesome.
we had most trouble on stage 2, though in comparison to other weeks this EDD seemed pretty tame
was nice of the breeders to float up through the hole into the entry chamber for us on stage 2
i was able to take out the breeder from the starting room so it wasn't to bad
i just hate PE in DD with another objective that take to much time (like black box)
wasting time in PE is never good
specially with shield disruption
true dat
man isnt it just lovely when youre on the last stage and the host decides do just ragequit over dying from a spitballer?
always host your own deep dives
was he driller
nah, scout
ah, of course
scouts don't ragequit against spitballers, only against gravity
i saw him die to the spitballer and he left immidiately after tho
sounds like a normal after weekend EDD to me
i thgouth the DD was bugged and gave yoiu just another bug hunt chievement...
man lol wtf is that dd stg 2 drop spawn
how is the current elite deep dive for someone who hasn't tried haz 5 yet
but can do well at haz 4
and driller
don't spoil too much in the reply please
Bugs Will swarm u. Oops spoiler
Should be manageable. Last edds have all been slightly tougher.
nah nah is fine
Just try it
Yea you should ez clap all the little bugs as a driller
You always lure the little ones out of the large room such as grunts and what not then eliminate every big target. Don't just rush inside the large room to kill the breeder only to get eaten by spiders, spit ballers or cave leeches.
wdym
Which part is unclear?
I mean if you rush into the big room you'll get overwhelmed
If you get close to the big room, all the little non stationary enemies will get to you for you to take care of
ah huh
interesting
had no idea that's how that worked
first run i did which i think was people entirely new to it
What happened anyway?
they just kinda ignored the naedocyte breeders
and did stuff in the starting room
and then like 5 mins later
the entire room was filled with naedocytes essentially
Just spray with ur cryo or flamer and they should all pop
It also helps closing the hole inside the spawn room so nothing can surprise you
Yeah I kept trying to tell my team “there’s a tunnel over here, you don’t have to zip line to your doom” but nah
At least we got it on second try
yeah
first run we all fucking died from massive swarms in spawn room
second run we all fucking died from massive swarms in naecodyte room
😔
You have to be careful around the mini-mules
When you first get close to them, it spawns a swarm
And it spawns another one when you mine out a random leg
So if you're running around pulling legs and eggs without taking it one step at a time, you're gonna trigger giant swarms
what perks are considered the must haves for edds?
it’s a bug thing, second wind and beast master
i mean in general the ‘best’ perks are vampire, resupplier, dash and field medic
You can never go wrong with Field Medic
Beast master and Iron will are pretty good choices too
beast master is decent, steeve is just a bit unreliable
The big thing about beast master is it pulls aggro off of you
yep, that’s why i run it because i play a lot of solo
And if you have 3 people running beastmaster, that's a lot of aggro pulled
The less bugs are chewing on you, the more you can focus on shooting them instead of running away
yea i had steeve get caught in a tunnel on my last edd and couldn't get a new one, just sat there the whole match
we breeze through regular dd, but edd is whole nother cup o tea.
As far as passives, I usually run Thorns and Resupplier
i always run vampire but others depend
It's recommended that you take at least one health-related passive, whether vampire, resupplier or sweet tooth
resupplier is probably the best for deep dives in general because you have nitra up the ass
yea i always like resupplier
do edd's scale? i.e if you've 3 people is it easier then if you've 4?
i thought so but wondered about edds.
I believe the only things that scale are health and spawn rates though
yeah
lastly, breach cutter or pgl?
Probably breach cutter, it's more useful in generalized scenarios
def better for wave clear. i just feel it is weaker then my nades
personally i prefer pgl but both are good
thanks for the info you two.
what's the issue with second wind? i run it, but mainly because idk what else to run
it’s not a bad perk it’s just not very good, therefore not close to a ‘must have’ for an edd
hm
what other good passives are there
i run resupplier and big pockets both of which i think are really helpful
resupplier is very nice
yeah esp. resupplier
big pockets just makes you avoid having to take a lot of trips back and forth to a drop off point
when mining some big areas or so
if i'm using it right?
honestly a lot of the perks in this game just seem kinda sucky
outside of a few really good ones
they get much better as you level them up
like why tf would you ever pick heightended senses
yeah but i'm already on the last tier
well you may not see it as the best perk, but remember that a grabber or leech can end a mission single-handedly sometimes
fair
it’s also particularly useful on cluster and elite threat
ah right
but in most situations i feel just good awareness works for grabbers
and on the case of leeches
they probably can be very bad in certain situations
i just have not encountered those situations yet
which is understandable
it fills a similar niche to iron will but more specific and less punishing
(by less punishing i mean you don’t need to power attack a grunt via vampire)
wdym
iron will is the payday 2 swansong one right
get up after you got downed for a few seconds to attack a lot
iron will brings you back briefly, during which you are faster, invincible and do more damage
if you don’t get any health before it ends you die
i feel like it's better not on cluster
ooohhh i never saw that part
cluster I'm spending the whole time looking up so i don't get leeched
but on normal missions it's easy to forget
oh yeah
yeah understandable
whenever you look for leeches there are none
yep
and then you have a leech in a wider tunnel just 5m above ur head
leech hiding behind a pillar
then you send bosco to mine something on the other side and one gets you round a corner
Hot take, cave leech cluster is just free xp
Because 90% of the danger is gone just by you knowing there's gonna be a lot of leeches
Yes
cave leeches seem to always grab me from the weirdest hidden angles
i look up, analyze, nothing. I go scout even light up the room. See a few leeches, ok cool, doesnt look like nothing else
until i come to return to finish secondary or any missing ores, bam, cave leech tucked away in a cubby
ngl, would prefer if you could simply spam a button to break out of grabs like when you a frozen instead of cave leeches being death if you arent saved
you can still take the perk to save yourself
but if you dont, the grapple will still damage you
still making it a threat
but ideally breaking out of the grapple would leave you with low hp to try and escape
or if you dont break out in time, it would still kill you
esp with how sideway leeches can spawn
bosco being late on reaction time, or your team being unaware feels pretty harsh
mactera grabbers have a very noticeable audio queue, and i find they rarely do too much, scout just gets to hook line away, engie and can try and save himself with platform
why does this feel more like a pasta
but, more often than not, grabber is very noticeable and rarely punishing compared to leeches i feel
but could just be too much of a greedbeard 🤷♂️
probably because i assume it is a topic that is discussed alot, i dont doubt someone has said similar to my words before
leeches are a gimmick enemy and yet still have more dedicated to awareness of them than any other enemy in the game including stuff like dreadnaughts
any advice for this EDD no one seems to know how to clear ti I have been with
rely on bunkers for uplinks and make sure to speedrun those aquarqs because your life does depend on it
first stage has an absurd amount of nitra, you don't need every last vein
the third stage is easy
do dd and edd still have the bug where the time spent in your previous stages counts towards time for PE spawn mechanics?
buddy form different discord was complaining about it
it's 10 aquarq point extraction with shield disruption and black box, then 6 eggs two mules, then two dreadnaughts and a black box with volatile guts and some other thing
my teams seem to be having a hard time with the second map though
Team members with good crowd control are useful. Driller w/cryo/sticky flames and gunner with neuro AC for example
Engi with repellant plats to funnel bugs
One approach for stage 2 is to set up the entry chamber for swarm fighting - open up the compacted dirt into the tunnel down, then block off all other entry points
Yep, but lots of haz 5 waves from mules/eggs are rough for some less experienced teams
oh, yeah, the regular after weekend teams
…
just don't stack miniswarms then
assuming that they know approaching mules or attaching legs have a chance of starting a countdown timer
nah pop all 6 eggs at once and take the bulk, two swarms and 4 spawn waves at the same time
we actually stacked 4 eggs I tink
That would be a fun ride some time. Bring enough drillers to c4 and remote pop a bunch
it hits the swarm cap
but that's only a way to save ammo, assuming your team has the deathmatch ability to deal with it
otherwise, just do it the safe and boring way
Anyone know where I can find good builds for deep dives or are all the old ones guides still good and working for the new deep dives?
I can never find a Deep Dive to join.
Is it exclusively done in already made up groups?
not sure if you are new to join, but deep dives are nearing the end of their week
could be likely nearly everyone that is playing has already completed
due to the nature of deep dives, i assume there is not a lot of publics
solo or private with friends
you cant join them mid progress so if you are going with randoms you'll have to wait for people to join in the space rig
holy crap the elite is so annoying
it took me and my buds like 5 tries for the first stage, spitters kept screwing us over
me and a friend managed to trudge through edd stage 1
then he dug out an egg, started a swarm, and immediately fell to his death on stage 2
Please tell me you carried this
I died of course
no time to drill down to him when the bugs showed up
both of us are usually more aware but socializing took priority over coordination at the time
I was very surprised he didn't zipline because he is habitual about it
Just bad rng my lad 🫂
he will probably kick himself for that and will probably get it together, or we'll just pass on this one because scheduling is hard
:(
who is carl
^
^^
^^^
Karl is a symbol, a legend. We don't know anything about him, and that's intended by the devs
Karl is who we all strive to be
I imagine the reason people are having trouble with stage 2 is the starting room
it's pretty dangerous with how it's connected to the main room and all the static spawns, including a breeder that keeps filtering naedocytes in
When it comes to missions like PE, Egg or the newer one On site refining, I just stay in the pod and thin out the herd. Since these missions will always have some nasties waiting in the starting room/near the drop pod and the drop pod is usually safe.
and I do this because when I was a greenbeard a more experienced miner told me to do so during a EDD.
Real men don't camp in the pod though 
we're not men, we're dwarfs
You gonna pull that card on me huh? Fine. Well, you're wrong because we're actually dwarves 
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Why tho? Third was like the most chill imo
Lethal enemies but little enemies due to no swarms
ah sorry
just not in a great mood and i don't really care about cosmetic overclocks so i have zero interest in doing third mission
i mean i had fun with the second mission but overall my main experience with this elite deep dive has been kinda bad
not sure if it's just been my mood lately
or other reasons
Oh
and i thought after that i felt done
Sounded like u just quit
nah nah