#deep-dive-discussion
1 messages Ā· Page 186 of 1
Do I need to log in and out to do the new DD?
Because I keep trying to que and its doing last weeks name?
While you don't have to restart to play it, you do need to to select it
EDD stage 2 liquid morkite 2 eggs regenerative bugs
lotta 2-eggers
anyone got stage 3 yet?
im saying it
stage 2 of EDD sucks
also stage 3 of EDD is 6 eggs and repair 2 mini mules with cave leech clusters
Are we supposed to do an omelette this week with all those eggs?
Hmm, maybe I'll skip both this week, not into guarding Dotty right now
hey look, no shield disrupt
Next week's EDD: three Dorettas š
Would be fun
Whats the deep dives?
Better idea, 3 escorts, but 1 doretta
If she get damaged in stage 1, she remains in the same state onto the next stages
Can someone pin that guys messege
How is the DD this week
Don't get the devs any crazy ideas please.
I mean ... some players are in need of more challenges
I know that's not the case for everyone
But personnaly, I would like a VERY challenging difficulty
Something that you go into and you know that you're gonna get pummelled
Yes I'm saddistic
Remove overclocks and mods and see how you do on Haz5.
Why deleted?
@vital sierra you were already pinged and told discussion of that topic is not allowed on this server. You'll be muted the next time you do so.
What??? oO So, gl.
i found this weird blue dot thing on the map but i can't find in the game. I have dug out where its suppose to be but there is nothing there.
Already done.
That being said, it's not that much fun, even if it's a subjective notion. But real difficulty make you think on strategies, composition, loadouts ... getting rid of everything is challenging for sure, but it's as fun as it sounds
We got refinery on DD, let's go!
Was it maybe your waypoint showing up on your map ?
Yes
hehe whoops
Bungus fogs again 
I hate the gas shroom thingies

Also, egg festival. Going to need to enforce discipline so we don't get double swarmed.
AFAIK you want to pop the eggs in the first stage after doing the heartstone, but in the second stage you gotta do the eggs first to avoid getting perma swarmed.
Do mini mules trigger waves?
They certainly used to in salvage missions but idk if deep dives are different.
I'd assume not but I'm not sure myself
That EDD refinery is awful, refinery is at the top while 2 of the pumpjacks are all the way at the bottom. Not fun 4/10
I don't think they do so even on normal salvage missions
It's when you walk up to them
Not when you repair
As per the wiki
This weekās DD is garbage. Played for over an hour and only managed to get a blank core. Dreadnought in terrible terrain plus exploders and oppressors. Beat the first leg on my second attempt. Then second leg has more dreads, regrnerating oppressors and tri jaws
Not used to fighting the original dread style any more especially on this difficulty. Killed me with a 360 attack
I should just get some pros to carry me thru DDs till I get all the weapon overclocks
@cobalt fiber don't test me ok, not in the mood for it
Whatever
(Supposedly.)
I know it's random, I just don't care
Throwback to a couple weeks ago where we had 3 morkites in one deep dive
and I think two of them were paired with eggs
That's alot of omelets
You don't need any OC to get through DDs, but that's a good idea to find some sherpas to play with, community is very nice you may find veterans willing to teach you stuff š
Why thorns?
You learn how to stay out of the way
Oh I thought they could spawn anywhere
Kind of like the worm trawler on sand dunes
Naedocytes don't have specific biomes I thought?
Huh, nvm, wiki says otherwise.
I just assumed they were a common enemy, only really occurred to me now that I've seen them in literally just those two biomes.
Just got hipster from the weekly core hunt
One week gave me hipster, face melter, turret arc, and inferno

that was the least cancer escort ive had in a while on an edd
maybe i just got lucky with a coordinated team first try but its still refreshing
then driller ragequit super early in stage 2

Boo
This weeks EDD wasnt that bad
Stage 2 was annoying as hell
stage 1 was pretty chill for edd
stage 2 had two bulks spawn it was heck xD
gl going stage 2 without a driller xd
pretty excited to do the first two stages and then check out for the last one.
If only the EDD had doretta on the last stage as well. Then we could just force fail and not waste the time.
The reason is actually in the comment.
hardly
not at all, you keep all cores for successful stages. The last stage is a cosmetic core, and I'm not too worried about them. If doretta was the last stage every time it spawned, I would greatly prefer that. I wouldn't need to do the mission at all to get cores worth getting.
that isn't something I'm concerned about.
Yes I am.
You must think I'm clueless
At a rate of about 0.1 extra weapon clock per cosmetic clock
If it takes me even 5 more weeks to get all of the weapon overclocks, I don't care, so long as I don't have to actually play doretta. I would pay $50 more dollars to never play doretta again.
Game has been messing with me all day. Tyrant seed killed me on my way back to the drop pod after the hardest haz 2 hive guard
I canāt get behind the stupid thing
Time to haz 1 this assignment
this is the way
I donāt hate Doretta but Iāve never tried her above haz 3
One overclock for every 5 overclocks. But half of them are cosmetic that you get from@forge mastery
You're creating a false dichotomy.
Patch 34 is mod support
And weapon balance.
You have at least 4 months to get the rest of the overclocks
I thought you meant ābefore new weapons dropā
also, the game gave me the useless 800 ammo minigun overclock
i dont know if the breach cutter inferno is also useless
maybe i can get something good next
Inferno is pretty bad. Compact feed mechanism is alright.
Whatās the point of sandstorms pushing you into dead ends? Give you time to get a drink?
burning hell is really good if you pair it with volatile bullets bulldog
you can 2 shot most things with it
Yeah I donāt have either of those yet though
Why do you need a driller when you can dig a hole with a team of 4 fatboy engineers?
The huuli hoarders arenāt as hard on haz1
because you need a team of 4 fatboy engineers to do a driller's job :)
driller best dwarf you cant change my mind
If anyone wants to know about the DD and EDD
Imagine doing 3 complexity pipe mission without a driller
Platform gun is a poor substitute for drills
Ok Iāll stop spamming the dd chat
Stop being delusional
Pipe mission are more fun without driller
drills and platforms can be used pretty interchangeably most of the time
with all the funky path you need to make
in the sense that if you don't have either, welcome to suffering
population you
wrangling with annoying-ass pipe controls trying to get it to sit in a spot it won't complain about
4 gunner
Lava zone
Platform drop in the bottom of a pit
Repairing pipes in a drilled tunnel is hit or miss
Cover from mactera, but tunnels seem to be deathtraps in Haz5
In a tunnel, you're not locked with them, they're locked with you 
As a driller or breach cutter, sure
As a gunner or scout without penetrating ammo on their primary, haha bye
laughs in c4
*doom/doom eternal sound track intensifies.
you should always be running something with blowthrough anyways
not doing it is a huge waste of ammo
Scout shotgun blowthrough or gunner stickies are good in tunnels
does dotty release o2?
yes
what are the 3 stages in this weeks edd
This weeks edd took forever to do
It's a long one
But both the DD and EDD were fine and dandy for me
Easy first tries
Yea
Just the edd took so long
Also played with 3 peeps only so that may be a factor
Swarms never stopped coming
yea some folks just don't completely understand coordination, communication, and of course team work
which i understand
The Refinement in stage 2 of the EDD is really fun
Cool map
It's Scout heaven (except for the jellies and swarmers in the spawn pool)
It took us about 30 minutes to set up and I was still finding Nitra veins I had missed the entire time
i would agree
except i just lost right before finishing the extraction lol and i am NOT happy lol
It's really not a bad one
drilldozer and refinery are my two least favorite types on high hazards
I prefer to solo missions but I do not want to be forced to play driller just to get through the second stage
beat stage one, saw the three pumpjacks that were 100 meters below the refinery and then killed myself four times
In the deep dive stage 3 with 11 supply drops on the ground
just want to say
the EDD oil mission
is one of the worst missions I've ever done
that
SUCKED
Ok we ended with about 13 pods. Man alive the nitra
wow that final drop pod placement in the EDD really is the final fuck you huh
did it with sniff. standard one was fine. edd was hell. you ever get a twins swarm in the middle of an elite deep dive?
i am going to email ghost ship a video of me crying into my webcam
whats their PO Box so I can sent them a jar of my tears
Solo Driller with Sticky Flames....... took me almost 2 hours, but damn, that EDD was not a pretty experience, especially stage 2....... had to make the most convoluted pipes and tunnels to reach the pumpjacks. Stages 1 and 3 were fairly mild by EDD standards.
is anyone up for a deep dive in maybe like 10 minutes? i just tried and failed with a team. the fungus bogs are the worst
I was doing the DD with PhoenixReviving and she screamed: BIG DICK ENERGY during a classic dread fight
Then power attacked and killed the dread
dies of laughter
Anyone willing to take a greenie into an EDD in about 9 hours ornsk
hoooooooooollllllllllllyyyyyyyyyyyyy fuck the second mission
4 bulks more oppressors than i can count ran out of like 450 nitra
had 3 gunner and we didnt make it
also fuck nanocita
and swarmers
a fuck ton of small enemies that take out you sheilds in 2 to 3 bites is broken
especially when 50 spawn in one second
3 gunners seems not necessary

0.125, the 'extra' core from leveling the forge cancels out one of the spots, so it takes 4 more cores to fill each new level (0.25), then half of the level up cores are weapons (0.125)
man what a waste of time trying to solo this weeks EDD
xynarch are impossible to deal with as driller other than spinning around like you have a spinbot and hoping you kill them
i dont understand why a single one of them zapping you kills all your momentum instantly
xynarch ? The parasite on BET-C ?
oops
i meant the stupid jellyfish zapper things
whatever
i dislike them enough that i forgot their name
this EDD needs a non-incompetent engi
Yeah naedocytes are dangerous in higher hazard
i've done it twice now
I wouldn't trust any bronze engi with this
there are so many small targets it's actually dumb
i finished a rough 2nd liquid morkite mining and has no revs left on bosco and went to jump over this pit that was a simple jump, but SINGLE naeocyte zapped me and i plummeted to my death because they completely kill your momentum
i also just really dislike the massive vertical ness to the biome
the guy actually had carpet bomber
thing is, he was also bad
but engi should outfrag on this EDD by merely breathing
I could have spent half my time drooling at a wall and still probably hit 800 kills
idk if everyone's missions are exactly the same or whatever, but my luqid mining head also spawned directly above my pumpjack so i had to drill a spiral pipeline going down which resulted in me going down from a swarm that spawned
i'll just have to stay away from anything past the 1st mission of the EDD from now on since i really only play solo
my first attempt I was gunner, and the engi was using mkII + hawkeye
I think I felt physically ill once I realized it
I still won, but I think i lost a bit of my sanity in the process
do you run radiance ?
ummmmm
well now you see one of the reasons to run it
yes
it's worth on haz5 solely because it passive clears enemies around you
the other choice is not worthless, but almost pointless given that a lot of the time targets simply die to burn DoT
oh yeah i forgot the explode doesnt trigger on dot
....
oh well
its what i get for not playing for awhile
i got my blank core thats all i care about
nty lmao, im not going through that 1st one again solo
you will have an easier time though !
but the first mission wasn't annoying because i didn't have radiance it was just annoying cuz its a slow escort mission
esp now that it wont have a reward
oh oki
you need engi for this one
i just wish there were dailies to do instead of just weeklies
no
I despise dailies, might as well save edit at that point if the game is going to try to force you to play every day
not for cores obv, just some objectives to do for minerals or something
or even just like, exp or something idk. would give me an incentive to play more than twice a week
and not be overbearing
if the game is not good enough to play without time gated rewards
it's not good enough to play; find something else
I kinda disagree with that
Moreso just a lack of incentive besides levelling dwarves which is a moot purpose besides like...idk meeting the standards of tryhard players?
if the only thing making it good is increasing the time frequency of the skinner box mechanic
then you're not playing for the game itself
at some point on a lot of games you want to optimise the time you spend on them and you can be fine just playing it when the weekly rewards are available
but rather the rush of progression, which you can get from nearly every game
Like once you got the upgrades for weps and equipment, and maybe a few promotions and what not, the only 'optional' things to grind for are Beers that are fun for a few times with friends who are new, the Miner's Manual, Achievements, and Promotions
Yeah but if there's dailies that aren't overbearing how are they cancer
they just give you something to do besides pray for a double xp or modifier you want
yeah there could be a daily mission giving you a simple exp multiplier or something
it would take a veyr long time to unlock every overclock and cosmetic
and even then
by then you've gotten your plays worth
so if you decide to stop, you got your worth of the game
dailies would help keep you playing while waiting for the next weekly reset of the dd's and weekly core hunt
look, in that case, your perfect game is an MMO or looter game like diablo
wdym, you're acting like i dont like DRG
Like take yourself for example, once you do the EDD and DD and all weeklies what do you do? Stop playing, or do you just grind missions with modifiers to get promotions?
I just played haz5 pubs
because I like shooting things
I don't give a shit about promotions in and of themselves
if they happen, they happen
but I don't go out of my way to xp optimize or grind them
Which works, now imagine if on top of that you had a daily mission that would give you bonus exp, or minerals or something, not necessarily something huge but imagine if it was just useful, it wouldn't be overbearing on a player, it'd just be "woah cool a double exp daily on glacial strata morkite mission!"
im not saying its necessary, it'd just be a nice thing to have to do
DRG is perfect without some sort of mechanic like dailies that make people burn out on it because certain personalities will feel like they must do it every day
plus, all it will do is further narrow down the mission variety
as a good chunk of the lobbies will purely be the daily
i dont really see your logic when the daily wouldnt have massive rewards
just like a bonus daily sdouble exp or something
people are simple creatures
they can and will just grind the daily mission
Killing floor 2 also had dailies
okay...so then that's okay i guess? If a grinding daily missions on the game would burn someone out because "they're not hitting max levels of optimization" idk what to say
and it was ass
Killing floor 2 went downhill the minute they added microtransactions for guns
wasn't the dailies at all
dailies made it ass because the random objectives made people play in ways that were not playing to win
like beat suicidal, and some kid with a lvl 0 firebug jumps into a lobby trying to do it
having to spend 10 dollars for a best in slot gun for a class isn't optimal, and killing floor 2 dailies are really different than anything DRG could add. If they just added a daily to do a mission in a certain area for exp, that wouldn't change or affect anyone.
any sort of outside incentive system always has the potential of creating a perverse incentive
It's no different than someone joining a lobby and asking to do something for one of their level 50 aromor sets or something in drg
it will likely reduce the diversity of lobby mission somewhat significant, especially if the dailiy is repeatable
it already happens with double xp missions
if this is some sort of daily one mission assignment, that's also just more assignment bloat
not really bloat when its minimal reward with a daily thing, make it unlock at a certain level or something, as the bloat for new played and missions and assignments is already crazy
then why add more bloat?
if anything, we need to cut down on the number of assignments
It's just an idea man, you're taking it way too seriously and acting liek the addition will send shockwaves throughout the game
it won't
I just despise the very idea of more MMO elements coming in this game
If I wanna do more dailies, I would have gone to WoW
i mean yeah Asheron's Call invented the daily quest, but i still think it would be a nice addition to do instead of logging on to see no good modifers and logging off until later
especially if you're a newer player and need a certain mineral that isn't evenly distributed among the biomes
dailies, weeklies, and all that stuff are usually just ways to juice the player count
by bribing otherwise unenthusiatic players to login and populate the servers
i can't really argue when something can be seen in more ways than one i suppose
I have never seen it more than anything but a cheap trick
i can tell
no u
On the bright side I actually managed to get 4 swarm notifications at once on the last mission
I see I'm not the only one who tries to get as much chaos as possible in my deep dives š
I like the cut of your jib
I got a terrible jury rigged oc and a clean oc for the breach cutter
Im not happy with either one but i still have the edd andļæ¼ two blanks to use
deep dives are pretty fun
I've come down with a terrible disease where I'm 4 OCs away from having a complete collection but I'm too lazy to even finish the weekly core hunt, much less the dives
May i ask here how to unlock/ what the elite deep dives are/do
You need to get a class to lvl 25 and promote it to unlock the deep dives, along with a few other features
I have 1 promoted am close to the second promotion (for a different class) although i cant do elite deep dives
you need to complete 1 standard deep dive before you can do elites
if you can do haz3 missions, which I imagine you can, that shouldn't be a particularly onerous requirement
Oh i guess I'm just blind then, thanks you two!
the dives scale for player count, solo or not is no reason not to beat all 3 levels
I'm the opposite, the dives are so straightforward, standardized weekly challenges that we can discuss. But the weekly assignments are just random missions that I wish I could be bothered doing
Any tips someone doing their first Deep Dive?
keep your hp above 0, keep dorettas hp above 0
if you can beat haz 4 occasionally, the dd should be cake
I got elephant rounds so that's going to be fun
I'm usually against dailies/weeklies/monthly things but tbh the weekly assignment is sometimes the only reason I get on lol
Best kit to solo EDD stage 1 only? That's 1 doretta and 2 eggs in low O2. I tried cryo/epc driller twice and failed. No range vs boulders didn't work. Might try gunner next. (yes I am bad at EDDs)
can someone tell me what the deep dives are like this week
like ezpz or nah
aight thats fine
if edd easy normal should be too
cheers g
does the driller cheese still work on rocks?
Idk if engi does, rocks shouldnt hit doretta in 4p mode
Drilling them as they fall?
yeah
Yep
it must be intended then
Even if it's not, it's not all that strong imo
the only use case i see
is its nice to not have others waste ammo if you're low on nitra
but escort usually has lots of nitra
It's because the rocks apparently turn into a destructible projectile when they fall, and drills have a big damage hitbox
I'd say its a feature
It's like bunkering, It's just not needed to succeed so if others can do it why would I care?
It's also pretty unreliable since you can't just sit there with your drills spinning due to ammo/heat, plus it means your driller can't focus on swarm clear
How do you feel about the icestorm OC for driller cryo?
And if you do miss, especially on higher haz, it can easily down the driller and do a lot of damage to dottie
It's not my favorite, but it works and it's pretty popular in elimination missions
I've seen it can get to 18 damage and still have 5 cooling power instead of 8 so...
I'm not against it
The ammo loss will hurt but
It does solid damage, but it costs you a lot in terms of being able to freeze things
Yeah, ammo with one of the green OCS and a freeze build is almost a joke except for dreads
I just realized I was in DD discussion my B
elite deep dives are pretty hard so be careful
Has anyone got a good strat for Stage2 of the EDD
The seed is just so bad everyone spends too much time traveling and runs out of health
more gun
My only thoughts are to just drill to each pump and subvert the map
We drilled to 2/3 and platted to the other one
It wasn't too bad
Although I was on gunner so I mostly just hammered things and played around with Zips while the engi/driller did real work
Well, I hate vertical maps like that where the only good ground to fight on is at the bottom, nowhere near the pumps or refinery
Just gonna tunnel it out and go vietcong on bug ass
yeah
That way I only have to worry about oppressors
i just played with some guys on a drilldoser mision
Cuz constantly getting surrounded by shockers and shot at by spitters is just annoying
they didnt repiar it at all
Looking to do my first DD as a 1star gunner, any tips?
Proceed normally, just remember not to waste any ammo on the way out of a mission as your ammo and health and nitra will carry over into the next stage
If you can do Haz3 every day, the deep dives should pose no threat
the Elite dive is more like Haz5 so don't try that without a solid team
Thank you TJK, haz 3 is no problem, just didnt want to jump into my first one without knowing and upset the team š
If you need help with the DD/EDD let me know, I can help you through them
Hopefully we get another nitra nerf to the dives. Still finished this weeks with 3+ resupplies in the bank, and we stopped mining nitra both times on stage 3 as it wasn't necessary anymore
what are the mutators this week
Thank you Moose š
nvrmind
Conclusion: Stage 2 is brutal
1 and 3 are pretty easy
3 is really easy if you remember to look up. There's basically no serious threats and all the eggs are in one tiny room.
But stage 2 is just getting repeatedly nibbled to death by swarmers and shockers while you try to build pipes vertically.
Heck.
How tough is Hiveguard on Haz 5? I don't think I've ever fought one
Stage 2 is only hard if your team is bad, or specifically if your engi is bad.
Hiveguard is fine, no more difficult than the other dreads
Even with the best turret placement in the world you can't protect the whole cave from shockers.
if your team has a brain
which, hopefully they should
they can go towards the turrets
I mean, good luck going towards the turrets while being shocked, but I take your point.
if they don't, well, sadly, you need a new team
shockers have a loud enough movement sound, and you can outsprint them
I was playing gunner, and I didn't try to build pipes. We weren't on voice comms and I didn't want to second-guess what the engi and driller were doing. I mostly hung around, put up some ziplines in case someone fell, and shot bugs
AC or mini?
Mini.
Just right click the shockers.
It would have been embarrassing to die to the stage 1 rocks.
We did win.
That's a cop out, any class can carry
engi carries better
Eh I disagree, gunner and driller have crazy survivability
we're talking about the point extract in the EDD right?
Refining, not PE, but yeah
this week doesn't have PE
er, refining
sorry I always call them the same thingg
I think most people struggled on that stage because they don't drill pipelines.
Saw lots of people trying to platform pipes around, etc.
engi is more important the driller for stage 2 due to cave structure
in any case, engi is simply the most self reliant for this EDD
I was driller, and it was no problem to just drill straight lines. There's a few openings, but
too many weak players that can't kill fast enough and burn ammo on wounds that get wasted by regen
The DD/EDD is never hard unless you're carrying some dead weight, you get so much nitra lol
they were dead weight
I disagree, last week's EDD was hard.
other than the scout, he was okay as a miner and lightbulb
At least for me.
I don't remember last week's EDD
the rest just kept dying
I don't do dives with randoms though
It was the stage 2 mactera plague elimination
I don't really remember it. As you play more it gets a lot easier
Stage 3 had some leeches ideally placed for horizontal yoinks too
Yeah, I imagine the best players can handle EDD just fine even with the hardest mission and modifier combos
Yea the game is only difficult when you get people making cascading mistakes.
well, to be clear, the most consistent EDD is the solo
Once you've got the time in and you know the audio for the various bugs, you can be pretty prepared for everything
Yeah, but playing with others is just more fun
Yea I've got a buddy I play with and then sometimes we drag in two randoms
2/4 people knowing what they're doing makes it pretty easy, and we typically play driller/engi so
All we want from the scout is flares and the gunner is to kill some things
My biggest pet peeve is the platforming engi, so usually don't take a random engi
anyone need a scout for EDD
I started doing EDDs solo last week, getting the cores has never been easier. I help others complete dives every now and then, but playing through the dives without worrying about how the rest of the team is doing is nice.
Then play solo ? Everytime i see you a message from you, it's always to say that people are bad. Then don't play with them
this is just me, but I really don't like seeing Escort Duty on the EDD. on the normal DD, its annoying, but its still somewhat doable. on the EDD, especially if its stage 3 with Escort Duty on Haz 5.5, that's just makes me dread doing the EDD at all.
I only bitch about the games worth complaining about. In actuality most teams are quite decent. It's a selection bias.
Is it really necessary to bitch about it though ?
no; on the same vein though, is it really necessary for you to complain about said bitching?
I like [TEAM] they were [GOOD]
Yeah it's a tool
A tool for killing
:^)
I guarantee you that if you do a search in #drg-chat, you'll find multiple people saying that
...unfortunately...
that gunner needs a hug
just kidding hugging is for elves, give that poor bastard a beer
guess I'm an elve
has anyone completed the EDD as a duo if so what builds?
I haven't, but I'd recommend something like driller gunner
I'd highly recommend driller for stage 2 alone
am back
Wanna deep dive
deep dive
pod 7
nani??
uno momento
Steam name eddie gaming

not even 1k kills
gotta sweat harder
you can't latejoin an EDD
Does Doretta get O2 tanks?
Yep
can someone help me with a elite deep dive please? i keep getting to the second part and canāt complete it
Has anyone else gotten a Hiveguard on the first mission from a random swarm event this DD? We were super confused after because we didn't get Dreadnought kill credit.
Had no idea that was a random spawn for a few minutes.
Of that I am quite sure they are, never saw them affected by it, so they must be
I am trying to set the Razer Chroma and for some reason it does not work like in some videos. (ie https://youtu.be/VpJB83XlPfA)
Is there any way to modify the behaviour of chroma?
The Good Stuff starts at 2:00
This is a "Quick" Video I did with no edits, to show off the effects the DRG team did with the Chroma for their game.
My sound is a little quiet, and I have a terrible webcam. I'm thinking I may need to upgrade those one day soon, and so apologize for that.
Hope it's not too long and wordy, a video for you, Enjoy.
getting a random dread on dread mission is hilariously bad
Got bored of Valheim and refunded it for Deep Rock, 10/10 what a great game.
its a pve open world with a big building aspect however it takes ages to grind for resources
Its not bad it just takes a long time
Are deep dives always scaled for 4 players?
They're scaled for the number of players playing them
No
Yeah they also scale with the number of players
And since the seed is the same, there can be major differences between 2 players and 4 players (like : A BET-C showing up with 4 players when she wasn't there before)
Okay thanks for the answers lads š
you can solo deepdives too
What does the dinosaur icon mean at the end of the mission?
I cannot provide images..
There is aim icon, pickaxe icon, health icon and a dinosaur
That's a dwarf lying on the ground
yeah
The "dinosaur head" is the left arm
Oh. So it is.. how many times I was down?
Yup
yes
Oh
I did asume that it is something about killing heavier enemies.
There are many things like that in this game that are not explained at all.
I have no idea. Checked the wiki and other websites but it still is not clear to me.
So... @silk trench @night coral @vestal panther @still sonnet
What does the laying dinosaur mean? I am unable to provide the image but I would assume you know the thing.
Why did you thought it was a good idea to ping all mods for that question...?
The "dinosaur" is the picture a dwarf laying on the ground. It's the number of time you got downed during a mission.
loot raptor
@round sluice don't ping mods
the bot muted you for that lol
i will take it off in a bit so you can learn your lesson :P
Ser stop trying to suppress the truth smh
xD laying dinosaur
I am sorry for pinging mods. I was not aware that this way of gaining attention to a specific problem is not going to help.
But stilll... these are some damn trexes trying to stand up.
Trexes?
t-rex
They have a lot of body, they did not skip the leg day and obviously they forgot about arms.
remember those two keywords
Anyone done the 2nd part of the elite deep dive? Tips?
what went wrong ? don't remember anything special about it
How long do DDs normally take?
like 40 minutes if done super well, 1 hour and 15 minutes or so if played not super well
Ok not too bad either way, thank you š
Iāve done EDD Duo with Driller & Gunner.
For your reference,
Driller - CryO (Perfectly Tuned Cooler), EPC (Heavy Hitter)
mainly freeze everything and let gunner do his job, for Guard/Slasher you can freeze then 1 shot kill with EPC heat (Temperature Shock), Oppressor Clearing
Gunner - Minigun (Leadstorm), Revolver (No:OC)
Zipline for tricky terrain, Swarm clearing, Shield for appropriate timing.
For Perks we all bring the same.
Red Perk : Sweet tooth, Resupplier, Thorn
Blue Perk : Heightened Sense, Iron Will (Well Combo with Armor-Mod Breathing Room)
Hope it helps you !
thanks
How hard is this EDD compared to other EDDs on average?
The second mission with the pipes took a really long time
how are you guys doing EDD Solo with gunner ? ended up having problems for not being able to attack all the web spitters, while getting shocked by naedocytes, and being biten by glyphids, and having to protect Dozer
Terrain on the second stage sucks but other than that it's not too bad. There are some that feel pretty sadistic, though
Stage two has secret mactera swarm i swear
bosco is not strong enough to take care of everything, and even if I am fixing the naedocyte and web spitters will still damage
might be easier to just use engineer, without a video it gets hard to understand the order of priority, considering that all falls apart when you can't do much while being shocked, and if I turn to find naedocyte it means I am not aiming at the spitters, or exploders, or oppressors
not like naedocyte spawn too far away
would be fine if you could always see them coming, but you don't have 360 vision
I mean, you have to stay close to it, oxygen , and to be able to hit the glyphids nearby, if I had the option I would certainly be in open space, you know without tight spaces and the dozer I can handle things better
why would I stay so far away from the dozer
not like there is stuff to find, and considering thing doesn't stop, seems risky to not have it always in sight
I finished... im free
tried finding a video, could only find one with engineer, oddly enough there were 2 spitballers, thought the seed would make it the same when you are at the same number of players
OK... SOOOOOOO..... What happens if I will not get to the pod on time?
I am pushed to do it but noiwhere it is explained what happends if I do not oblige.
at least on group missions you just spawn on the next stage, not like you will get kicked from it
But is there some penalty? Less minerals or something?
I guess you spawn with just the revive health ?
I think you do not understand Mr WikiEditor.
The second stage is whack, but i imagine a second go knowing what to expect makes it less awful. Stages 1/3 are relatively easy.
Id rate it somewhere around normal yeah. Definitely seen much harder
what are some characteristics of the most painful edd stages?
Well. Drg actuality sets a wave timer based on seed, so there's some hidden stuff behind the scenes that can make it a lot harder
Shield disruption/ lethal enemies, escort missions in later stages, bad terrain in general
Then you also have a bunch of specific mission Modifier combos which are annoying
Like haunted cave/ refinery
Low o2 refinery
That sand refinery a few weeks ago
More dangerous biomes
Honestly it's easier to do a case by case basis than point to what makes it hard
If all three stages are hard, that goes a long way
Some weeks beating the first mission means you should have enough skill to beat the other two
can i only do a deep dive with a promoted drawf?
aye
solo scout deep dive outta be fun, 100%
Damn this second mission of the deep elite is hard
nerf it please
I won't want to make any more deep anals after this
Most popular thing iāve seen people do in edd 2 was just bunk near refinery and dump their ammo into the tunnel
I mean itāll work ig
Have your driller and engi make the terrain less bad and stage 2 is fine
I used c4 to hollow out a space behind the refinery to kite bugs in and we did the mission fairly easily
How fucked up is the second stage of the EDD?
One under refine one way to the left and down then the other behind a wall and next to a cliff
Pain
No good terrain to fight swarms
I didnāt bunker but when I went in to edd again they insisted on bunkering almost every time
Leaf Lovers
Had our driller drop out right at the end of first stage on my first run at EDD, second stage didn't end well
If you're in solo, it causes you to lose the mission.
In group, you'll just get to the next stage with low health.
That is, if you're talking about the Deep Dive (which I assume you do in this channel)
Although this week refinery has a bad terrain, I still appreciate it than that wind-tunnel-everywhere, Sheild Disruption, Stage 3, Refinery š±
did my first edd earlier today, tough stuff https://cdn.discordapp.com/attachments/652745614953807884/820516924546744360/unknown.png
second stage is ROUGH
i dare you guys to try phase 2 without a driller
Carpet bomb auto cannon
https://youtu.be/sGh6zBDIZUk?t=2078 running pipes as scout š
0:00:00 Stage 1
0:03:35 Refuel
0:14:15 Ommoran
0:25:07 Stage 2
0:34:38 Pipe 1
0:40:30 Pipe 2
0:42:18 Pipe 3
1:05:55 Stage 3
@rugged basin very educational, thanks
jellyfish were the worst part of our run
i kept getting anxiety on zips lol
each week "I wish EDD was harder!!" and then when a harder stage comes along "ahhhhhhhhh too hard!"
desire sensor punishes us all
now this went much better compared to Gunner, but instead of losing from lack of revives, it was the Dozer exploding at the end, biggest problems being oppressor not dying fast enough, and the rock attack from ommoran, the only way I can destroy the rocks fast enough from what I could tell was BC, not sure if I need bosco rockets to help with it
we did it with an engi and a gunner
how should I deal with the Rocks (?) should just the base stubby be enough to deal with multiple rocks at once? since I traded damage and RoF with more ammo
if you have hyper propellant its works wonders
just platform if you really don't wanna fail
I feel BC works better than Hyper because you can hit multiple rocks at once, was afraid it would consume too much ammo though, but I guess not too worrying, and will see how much I want to change the stubby values, I may be having way more ammo than I use
Man that second level edd is nasty.
really just need to get out of the starting crater
place is awful
i joined 3 or 4 pugs and kept failing because everyone kept dying down there
then yesterday i join 1 and we did it
second stage is only hard because of the awful cave generation
i tried twice and gave up
somehow that one cave leech near spawn managed to kill me when my friend was downed
refineries are either a walk in the park and you get good generation or itās the hardest mission ever
2nd stage was pretty brutal, we failed on our first attempt, two people left so me and the driller waited for a new crew. Armed with knowledge of the locations of the wells and where to drill, we finished it. Stats don't lie, oh yeaaahh. https://i.imgur.com/xxbz0ML.jpg
Prior knowledge is king, good stuff
By stage 3 we had 600 nitra so we were just chilling lol
scout carry
Maybe. Seriously though, couldn't have done it without the driller on the second stage. I told the crew I was on nitra duty because that stage had so many nitra veins. Whenever a wave showed up, we regrouped at the refinery and dealt with that before resuming work on the pipes.
damn good job
that's nice to see a good scout player that hasn't darkened into arrogance and elitism
that gunner head cosmetic is absolutely cursed though
why ghostship why
is there an unstuck feature? I'm almost done with EDD stage 2 but im stuck on the morkite pump
im on solo so its paused atm
I have bad news for you
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Lfg deep dive before reset
Go to #lfg-steam
look around harder
thanks
theres alot of nitra
^
kek
t
man
this weeks EDD is brutal
I've failed it like 3 times due to bad RNG
3 bulk dets on stage 2
and a betc in a cramped corridor during escort

pretty sure there was rng involved
I didnt get betc on my first 2 runs
egg locations also changed on my last run
first 2 runs I had eggs directly on the path, 3rd run I got 2 eggs off to the side before the first stop room
also pretty sure betc isnt a scripted spawn
she's considered an RNG spawn like hulli hoarders in DD
betc appears or not depending of the seed and the number of players
Lfg EDD or lethal assignment. Xbox
Am I dreaming or do both deep dives not have shield disruption for once
well it makes up for it in stage 2 edd being completely horrible
lol true
Yooo
I just went on my first elite deep dive
Can someone tell me what the fuck that just was?
Can you explain to me how i, as a scout main, get stressed out by the fucking terrain while the waves of grunts and swarmers feel like they just swamp straight from one into the other
That was so intense, even if we failed on the second mission just infront of the escape pod
Elite deep dive is just that
Elite
You are expected to be skillful
and prepared
not like a more casual level
it is the least casual game mode
@lime storm
Yeah, of course
scout is the worse class on average to be attempting the EDD
I mean i did the regular deep dive and it went fine, i usually host 4 hazard missions and they mostly go fine
Yeah i NOTICED
That was just a whole different level tho
Or maybe the map really was as horseshit as it looked
Generally, I don't expect anything from a person on EDD unless he is a Haz5 regular
This EDD is a bit harder than average, but not on the extreme end
what is a deepdive. just unlocked it
Fun
pain
Not mutually exclusive concepts
yeah fair enough
challenge can be part of fun
don't get too sweaty
unless that's the way you like it
i like it hard
By haz5 regular I mean something on the level where you expect to win Haz5 w/ modifiers
like a 90-95% win rate
Me neither and it shows
haz 4 and 5 are sweaty for me
generally, I haven't seen an EDD yet that requires more than 2 players on that level
3 is my regular
To be fair we were all somewhere around level 20 to 30
yeahhhhhh
Yea ... if you struggle oh H5, don't even try edd
So i think we didn't do too bad almost winning two missions
Shame the driller died just infront of the escape pod
yo, is it upgrades and overclocks
or is there something else that makes you better at haz level
haz 3 to 4 nothin change that much
Overclocks help a lot i imagine
more boss spawns
Hmmm ... OC is a bonus but you don't need them to be efficient
SO MANY GRUNT GUARDS
haz 5 yep haz 4 noe
play it more often and you will see its not much of a change from haz 3
3 I win like 90% of the time
the few 4s I tried sucked
maybe got a bad team or something
4s are fun
But that's coming from someone with a grappling hook and a flare gun
That said, short question unrelated to deep dives
Do most scout players just suck?
depend
I mean i main scout, but the few times i played driller i can't recall flares, or someone taking out priority targers, or mining the ore on the ceilings
well you can just drill straight to the minerals
The way I've seen it, the class has always attracted bad players because of how easy it is to escape death with. That, and it's obvious when the scout is bad.
Maybe i was just unlucky, thought it was a trend perhaps
Because you can't see.
True
Not saying i'm that much better per se, but at least i generally run low on flare gun ammo
I mean, if you want to get better, every time you lose, ask yourself what you did wrong
Maybe you got overwhelmed because the area was not suited for a fight, maybe you weren't aware of sneaky bugs, maybe you didn't kite enough ... many reasons can't drag you down and make you struggle at higher difficulties
Or maybe you can play with someone that has a lot of experience and he can simply teach you the miner's way
just dont die
All high level players i've met just told me to play on a lower difficulty
Or that, it works lol
Played more haz4 just out of spite at that point
not really play on high haz
Well ... it is the easy way out, if you REALLY want to play hard difficulties, train, learn, improve and make them see that you can do it
Everyone has a different level, some people juste have poor skills and that's ok, everyone is different
But there is always a way to improve
like i said high lvl player wont care so much if you dont die alot lmao
Yea š
Ok so
MAYBE i died in a hole, in the ceiling, while mining for Aquarz a couple of times
Happens to everybody right?
Never played with random people so can't tell much about high level player's expectation
Of course
lmao, I mainly play with my brother
hm, fair enough
#lfg-steam has fun people to play with
I'm trying really hard to bully my pals into this game
I still do it sometimes, we're not robots, mistakes are sometimes inevitable
One of them got stressed out at haz level 3...
Me neither, i don't english very fluently sooo ... kinda hard for me to chat on vocal channels x)
Not gonna lie, the best way to have high rate of success w/e the hazard, is to play with same people
even if randoms got good skills, you may not be on the same thought process and can cause failures
haha nothing can stop lead storm with leadstorm OC
When me and my brother just started the game, we straight out started H4
We lost A LOT and then ... we did it casually ... then we found it boring
Same for H5
Practice is key
Don't die, don't throw, listen to instructions in a timely manner, don't push buttons or advance objections without asking.
Well, don't die alot at least.
Generally it's like this:
0-1 deaths: normal
2-3 deaths: unlucky
4-5 deaths: sloppy or a disasterous games
6+: go down a hazard, immediately
Does fall damage count

added 2 downs to the metric for lethal enemies or shield disrupt

Lmao yea it's really painful if you struggle on a normal basis
Nah it's because my shield is my cushion for my grappling hook
dying to fall damage is just careless unless you basically got chased off a cliff
and frickin swarmer just nible your ankle
What are you even supposed to do as a scout vs swarmers and those pesky flying lightbulbs once you run out of cryo grenades
Just run?
Hard to switch mid mission
switch in lobby then
Don't tell him to swith, he plays what he wants to play
well, then his option is merely to suffer
Quick question that's been bugging me about Engi:
So business as usual then
or aim better
His grenades are effective against them, GK2 can pick em off without waste, and the sawed-off can kill a lot in one shot
I never suffer on scout vs anything
lethal enemies + a jelly and swarmer map
I either play g2k + boom or m1k + zhukof
to have at least an auto solution to somewhat deal with those little things
- thorns
They may be your weakness, but nothing you can't deal with, with practice
@lime storm shotgun with shockwave tier upgrade clears trash if you dont mind losing blowthrough
I prefer the M1k, maybe that's my problem
thorns has an internal 0.75s cooldown
Wouldn't blowthrough be better for swarmers?
Zhukovs do the job when it comes to swarmers
Play with zhukov secondary, it's my bread and butter for swarmers
Pene make you do collaterals, if the 2 enemies aren't aligned it's not gonna work
default shockwave kills swarmers just fine
Is Engi's "Single sentry but has higher damage" upgrade worth it?
currently, not really
The two turrets are generally better
but it's still ok
I don't like it personnaly
the only brain dead move is to not use defender
You could make a case for a single turret if you don't like maintaining it
It really does seem that way, literally every time i swap from double sentry to single setnry, i feel held back
Depend to me, I go geminis on missions like escort / salvage
single turret on others missions
the issue currently is that double turrets have approximately the same amount of total damage in the ammo pool
and more dps if simultaneously deployed
and small enough of a difference on single point dps that turret tunnel vision is not too significantly different between a MKII and a gemini turret on 1 target
this is assuming both builds take defender
I take single because I prefer playing the game myself which I get more time to if I only have 1 turret to place and maintain
2 turrets also means more armour break / stun
you can just put down 1 gemini turret
and the difference honestly isn't very large
13 damage per bullet versus 11 damage per bullet
2 turrets mean better damages at the moment, but require more maintenance from the player and eat more ammos
On mission like escort you really want to burst as much damages you can to keep doretta alive, same on salvage you really don't watn to let them get to you
It burns your ressources but it does the job
When you don't have to use that much ressources to get the job done, I prefer to go on single
damage is damage
eating more ammo doesn't really matter nearly as much on aimbots
because the damage isn't wasted, you're just expending it faster
MKII was much better because defender used to be a +100% damage boost, now it's a flat buff which makes it more effective on gemini than on MKII
Gemini w/ defender is 6655 dmg with the full ammo capacity
MKII w/ defender is 6695
assuming both take extra ammo on row 2
If it was the old defender stat of +100% damage and before the ammo boost to Gemini, Gemini would be 6180 damage with all ammo and MKII would be 8240
which was a significant difference
currently gemini does expend ammo faster, but in terms of ammo economy it is virtually identical to MKII
especially now that w/ defender Gemini is 11 damage, while MKII is 13, which is a difference too minor to matter on nearly anything
Gemini is 10 bullets to kill a Haz5 grunt, MKII is 9
And donāt Haz5 swarmers have 14 health? Which would make neither style one shot them.
14.8
What are the numbers for the Lethal Enemies mutator? Is it like a 100% damage boost to melee attacks?
I think it's a 30% increase
um
I thought it was 300% enemy melee damage
i.e., +200%
neverdming, it's +100% now apparnetly
wiki says it doubled
don't know where I got 30% from
How much health/shields does a max upgraded dwarf have (assuming health armor upgrade in tier 2)?
30% is the damage resist for shield disrupt
ģ¬źø° ķźµģ¬ė ėė°ģ ģė
I think that with all masteries that should be
100 x 1.0455 x 1.0455 x 1.0455 x 1.18, so ~134.85 HP, and 25 shield
thanks deepl https://i.imgur.com/znfGgoN.png
actually, why is the base hp not on the wiki... let me check that
ė¶ķķė ķźµģ ė¶ķ ģė²ź° ģģµėė¤.
Unfortunately there is not a korean discord server. #fan-communities
correction, ~148.33 HP, I forgot it was 110 base @dusky spear
Thank you for looking into that!
As someone who has to Deep Dives with randoms, this week's elite deep dive 2nd stage can go straight to hell
Last EDD was a walk in the park compared to this one
Yeah phase 2 with a solo queue is impossible afaik
Managed to solo queue EDD last night with me as a gunner, driller freezing them for me and an engi for the turrets etc! Was just amazing use of the ping system and that understanding of what each of us meant that got us through, was like the 1000th try though š
What's the 3rd one like?
I've solo queued it twice.
It's painful but possible,
Your life will be easier if you are the engi and good at it.
@granite rose had to iron will right after we came out of drop pod but rest of the mission was a breeze
if you got a driller, phase two is cool
also in my attempt on edd, we were doing ok, just engi got downed a lot
only used iron will once tho
solo is just playing by yourself
solo queue is playing with 100% of the rest of your team being randoms
dates back to the first matchmaking programs
you would always do better with a pre-made team stack instead of queueing by yourself
hence, "solo queue"
or "solo queue hell"
Friend of mine is going through promotion for first time - heās completed promotion assignment (and paid to promote, and has the star) but not the long Breach the Core assignment. Can he still join a vanilla deep dive and get cores?
yes
Thx
Nope, it's correct. But i'd advise to finish the assignment before the weekly reset so your friend can play the weekly core assignment for this week. @old widget
Hi
Hey
What does everyone average on time with 1, 2 and 3 "feet" long missions? Just curious and sorry if I gave anyone a stroke while reading this
it depends entirely on your skill level. Could be anywhere from the insane times in #deep-dive-speedrunning or you could take two hours. Most folks are probably going to take between 40 and 60 minutes.
the edd this week is more in the realm of 50m+ unless you are running with your own team
I serious have no idea why EDD was so hard when I played with 3 other random players. the enemy damage is greater than DD ?
DD is hazard 3 | 3.5 | 3.5
EDD is hazard 4.5 | 5 | 5.5
what are those numbers btw ?
Difficulty level of each stage
oh so that's why, like that Haz thing ?
yes
Currently doing my first deep dive, and I got a question. Is Nitra saved between stages, or is it reset to zero upon transition?
it's saved between stages
Thanks!
your current ammo count / health is also saved (and gold)
can someone post this weeks EDD objectives
Check pinned messages of this channel
ā¤ļø I was tired of scrolling up
why is there an outdated e/dd pinned
Because it wasn't updated
there is an updated one
by the same person
why letting the outdated one pinned
that's the question
isn't the point to always edit the same message ?
The pin* wasn't updated.
?
