#deep-dive-discussion
1 messages · Page 184 of 1
That's sexy
Just tried solo. Felt like as many bugs spawned as with 4 of us. Weird.
I'm gonna restart the game. Maybe it's a bug…
I think you might be imagining it a lil'
the BET-C on the first stage actually helped a lot
like, it allowed me to clear the cave without worrying much about bugs except for the swarm
i am so glad it was there
thank you bet-c, i have learnt to love and apprecaite you

I can usually easily tell when spawns are lessened.
And I do get lots of bugs. I mean glitches.
Squash those bugs, brother
Sometimes isn't there.
But often is.
Hate the first stage. So stressful without shields.
I attempted the EDD four times, once with 4 players, thrice on solo
I didn't have BET-C on multiplayer EDD, while I had it on all solo ones.
It was immediately to the left, almost directly under drop pod.
I can't find the goddmn morkite on the second stage of this awful biome…
😂
The whole cave looks like morkite.
train your eye to spot those specific morkite glows particles in the dark
There's about 130 morkite in the first chimney you'll encounter, you should be able to get another 70 in second cave where the egg is and remaining in the last cave
There's far more than enough
Lost. I blame my nitra greed modesty (basically, trying to never call more resupply than needed) and game's awful awful unbearable active perk "hold this until you are dead" keybinds.
A fresh grabber brought me to a bulk in a tunnel while I was trying to break free.
Had 130 by end of the second. Should've been fine with the extra in mind but kept looking for more.
Thought I missed more than I could've with how this biome looks.
Looking for dist as well as morkite in a biome that's entirely dark teal isn't the easiest
remember to look up.
You've got this, if my greenbeard ass managed to pull this off you can too!
I'll probably give it a rest for the day.
Understandable, I took a day break after first two attempts. Well rested fresh start helped, especially given you'll more or less know the caves layout and mineral locations now. Get some blackout around to aid your sleep. Rock and Stone!
any drilldozer in this weeks EDD?
ah thanks for that, i always forget pins are a thing in discord
why is there perma swarm at start of mission 3 ? not even 10 min to breath, just swarms
and we collected 10 aquarqs and wanted to leave the dread but we couldnt, is it secondary or mandatory ? wtf
DD or EDD?
EDD
You have to do the "side" objectives on deep dives. You want to do the dread early, probably after first swarm, to avoid getting swamped too much during the fight.
Also, it's PE on Haz 5.5, so you have very little time before things ramp up.
Yup.
mmh i'll try
because pe swarms get worse as time goes on
Killed dread early, dealt with waves best we could while gradually gathering aquarqs.
That stage is probably one of the hardest, as it demands you have both very strong AoE and single-target.
yeah i noticed
wanted to engi hyper propellant, unplayable, yet it seems madatory for the dread
maybe 2 engis
idk
Minigun on gunner w/ a damage-focused driller tends to work pretty well.
Gives you solid AoE and solid single-target on the two classes best suited for those roles.
i did it with a team that had a minigun gunner and flamethrower driller yeah
it's... tough
ok thx for the advices guys
since point extraction generates the smallest out of all caves its practically always a perma spam, especially given on EDD iirc it's haz 5.5 (but don't quite me in that specific part, I have a bad memory). You need to attack the dread as soon as you can, as PE gets overwhelming + while you probably know it by now, a gentle reminder there's no swarm warning, you get attacked immediately when mission control speaks.
Yeah I had Bulks spawn with every swarm on the 2nd stage
I really should have speed run the objective a bit more. I got excited about having shields again and got myself annihilated in short order
getting full squad wipes off drop in pub EDD... fuck shield disruption lol
how the hell do we deal with the dread and aq for stage 3 edd, either we die to the dread+random swarm that spawns during or we die to the swarms after the dread
lol yeah the first drop is brutal
After 3 failed attempts, on the final and successful one attacking the dread was the first thing I did after ordering a resupply immediately after drop.
The sooner you start the less you'll get overwhelmed by the incoming swarms. Do aq's last
If you're lucky - unlucky as I did, you'll get a detonator.
Why does every every engineer I see use the radiation bomb?
It makes them a hindrance to the team if anything
They just throw that on the objective and we have to choose between losing or completing it and probably going down
If you could put 5 nukes in your pocket I bet you would
Playing with people using it is just a headache though
Deep Dive commencing.
Let's see if you're as good at it as you claim.
Oof. Putting me on the spot like that. I feel attacked.
You've got this 
I can and I confirm I am guilty of doing it.
If it's all you got fair but if you have Hyper Propellant and choose Fat Bois over that for a DD..well there are easier ways of telling your team you hate them and want them to die in a crater of your making 
the third stage of this week's EDD was pain, it was swarm after swarm after swarm after swarm
Man this week's edd sounds fun
stage 3 aquarks are always super fun
Infinitely spawning waves + a bunch of excess nitra
whats not to love
if you had to play a mission where you would have to only pick 3 classes which class you would leave behind?
I would pick gunner
Engi wait I didn't think
as in most missions except those where you need to wipe out dreadnoughts he doesnt provie that much
driller is the best crowd control fighter his flamer can wipe out swarms and engineer with scout got tools to deal with big aliens
Scout's biggest strength is mobility, if you just want to complete a mission, he is priority to the pod
engineer BC and grenade launcher can deal with big bugs
driller deals with horde
and scout easily picks off flying enemies
i would only pick gunner when you have to fight dreadnoughts
cos there you need him
his zipline is dangerous and tunnels are way safer and engineer can simply shoot platform on which you can land and negate fall damage
Its hilarious that engineer is flexed into HVT
Man engineer is overloaded
My opinion is scout. The lack of secondary's alleviates the need for lighting for objectives, and TCF can grab minerals more efficiently than scout+engi can anyway
yeah scout flaregun is really important
and also its more efficient for him to use grappling hook on high places
instead just drilling a tunnel or building a ladder with platform gun
and gunner shield is really useful for team to regroup and give them a few second to breath i feel that driller can just create firewall with his flamer which kills horde and slows down big bugs which has similiar effect het not that great as shield
No, I'd leave scout behind
Its less efficent to grapple than TCF
Driller cuts down the average mission time by the most, by far
so how would you solve ores being on high places where you would have to drill long tunnels or build platforms
Like I keep saying, TCF
TCF.
Whew did my first EDD!
For eggs/aquarks literally in the ceiling, there's always the RS laser trick
but still flaregun is more efficient
Whao congratz Zo!
Had an Engineer on the team going Berserk on the enemies
The loss in fire power isn't typically worth the utility of flares
With no secondaries
being unable to see is also big disadvantage when swarm approaches
For like, max EXP leveling, I'd forgo a different class, but for EDDs specifically
and driller can deal with horde
@summer kayak Can you restate the question? I feel like we lost track of what you are trying to get at.
i asked if you had to choose which class you leave behind which would you choose
i said gunner
metalbot said scout
Scout
Leave Scout, he is the least powerful in terms of combat.
I'd also probably take scout if I were to play with no audio
Without audio clues its harder to know where swarms are unburrowing / multiple HVT cues
so visual information becomes much more important
thats matter of preferences i prefer flaregun over minigun in most missions which arent elliminate dreadnought eggs
But the vast majority of 3 player parties that I'm in would benefit from not taking scout
in that case i leave scout behind for gunner
As a matter of preference, its up to you, but like I said I imagine that most 3 player parties will have a higher winrate if they didn't take scout
i think driller and engineer can replace gunner
driller killing horde
and engineer big aliens
like praetorians
BC strips them naked
You've said that, but it doesn't change the fact that scout's combat ability is a straight downgrade from gunners, and that his flares aren't that useful for a competent party
there is flaregun vs big bugs killer and there it ends up on matter of taste and prefences than whats better
and i think personally it also depends on what mission
elimination gunner is must have
good luck fighting dreadnoughts without gunner
there isn't a single modifier/mission type where scout would be better for the average party
Again, sans personal preference
The threat from haunted is determined by your slowest member. Due to the fact that scout's out of combat ability doesn't actually help the group its arguably worse in haunted
It would be different if the ghost aggrod on, say, only the closest member (so that you could be the de facto aggro target) but thats not how the ghost AI works
gunner is the slowest member he doesnt have any mobility equipment except for zipline which he has only 4 shots and still he can be shut down with bugs
The threat from haunted is determined by your slowest member. Due to the fact that scout's out of combat ability doesn't actually help the group its arguably worse in haunted
still scout is the fastest
gunner is always slow because he need to rely on engineer or driller to make for him a path
scout can just use grappling hook
Yes, those things are true, but going back to the original point, its more useful if your entire group is fast, as opposed to one fast person (for haunted)
No one is arguing the scout has the highest personal mobility?
Or arguing that scout doesn't have a grappling hook, for that matter
you are saying that haunted cave is only dangerous for slow members which from all four classes is gunner scout is always going to be faster gunner can be the best player but he will be struggling with it as he doesnt have tools which would allow him fast travelling like engineer, scout and driller got
zipline only offers fast travel when you are going from up down
I... don't know how I can explain this in any more ways that I have already: With a gunner the speed of the slowest member in your group will go up. With scout the speed of the fastest member will go up. The former is more valuable in ghost
also flaregun is important because that thing is invisible and you need to see clearly
The original prompt was which of the 4 classes would you eschew if you had to pick a 3 person party
Personal preferences aside, the scout is the least useful for EDDs
i said gunner metalbot scout
then someone said that in haunted caves scout is better
Kaptin, its alright if you prefer gunner. Its a reasonable preference
Prefer to leave out gunner
and i wondered why you think scout is worse
I think the scout is better Bc it speeds up how fast the group as a whole collects things. Like yeah the gunner has more firepower but you also end up having to fight more waves
and while you convinced me that driller plasma pistol is better for mining ores from high places than having scout
Thats an excellent point graved, and one that I think is often missed
I had that opinion as well until I realized that driller with certain OCs can cover all the ground scout can (in EDDs, not in normal missions)
i think scout offers more stuff than gunner because gunner while being decent in crowd control driller beats him and his great ability to fight single threats like praetorians/opressors/detonators can be beaten by engineer BC and grenade launcher
BC can strip praetorians of his armor making him just big slow bullet sponge
Fair enough metabot a Driller who is good with the EPC is a mining machine
gunner is must have for elimination missions because none of these classes can deal dreadnoughts with great effectiveness like gunner
haha thats why i have 300-450 in mining everytime as a driller
But even scout is better at elimination than driller
Haunted is seriously easy with any class. I don't kbow why it's something people even talk about these days. Unless you corner yourself the ghost is not an issue.
refine morkite elimination
play solo and you'll be singing a different tune
pinned messages
Thing is, the other classes are so nitra efficient it breaks even in that regard anyway imo
@wraith shard that's up to you
no obligation
if you think it will drain your mental state more than it should, don't
First time I beat a edd was when I was like level 34
Just have common sense in a deep dive and it be fine
I just completed a deep dive in 43 minutes and it didn't give me the achievement...has this happened to anyone else
isn’t it 40 mins?
nvm
45 mins
that’s odd
I ran it with my boyfriend and he got his but I didn’t get mine
I'm going to take a wild guess and say that he was host?
achievements are hit or miss with reliability, there's issues with clients receiving them but not with hosts.
I had a similar issue with the Roller Coaster achievement. We've built a long-ass pipe. Everyone got it, except for me.
did u get it already
try restarting the game. sometimes it gives it to you after
ya its a fun one, id reccomend having an engie, lots of swarmers and leeches later on. Just make adjustments if u fail once or twice.
id say engie breachcutter can do be built to do way more dps than a gunner can against dreads. Gunners can also take out single threats faster than most if built correctly with lead storm, and his shield has tons of value.
Died on stage 3 of the EDD because of a UI bug
This is why I don't do EDDs anymore
I feel like either I waste 40 more minutes of my life doing the same missions again or the game "won"
Either way, sounds terrible
Especially when it feels like I lost for a reason I was helpless to prevent
I couldn't even call up the terrain scanner to see where the rest of my aquarqs were
It was a slow and painful death
i had a random dread spawn on edd stage 2 but we still pulled through
or maybe it was stage 3 i actually dont remember
no it must have been stage 2
idk dying to bad luck like that doesnt seem like a good way to die
Well I got the bad luck of the game glitching
And died to that
I'd rather it at least be a cool kind of bad luck like a dreadnought spawning and kicking my ass
Instead of a bug followed by a slow, lame death
eh id be mad either way
i got super lucky i had a team of people that knew what they were doing
last week i just gave up cause i had one too many bad teams
FFFFFFFF EDD
When I try edd's I only aim to finish stage 1 for the blank core. Anymore is a bonus.
morrrkiiite
the EDDs levels 1 and 2 easy but level 3 not so
+1 to the recommendation of the breach cutter for the EDD
x100%
Bad teams are rare
It's usually 1 or 2 players who are not ready for hazards up to 5.5, playing with users here minimizes the risk. Players join to get their first EDD done, too.
I need to learn to run as soon as I get hit on an edd. On lower hazards you can tank the hits.
it’s a habit thing, i think
IDK, apart from doretta pathing to the ceiling a couple of weeks ago the EDDs are always doable the first time, rarely the second.
as i played more haz4 and 5, i started getting away asap a lot more
jesus this edd has a lot of swarmers
No, I had no one to do it with and doing it alone is a lot of busywork.
Man, EDD 3rd stage this week is about impossible if you have any greenbeards on your team. I've failed 3 times cause people keep dying to preventable causes, and we end up wasting too much time trying to revive each other.
might have to, either that or I'll solo it lol
2-man haz 5 has the same enemy health and damage as 1-man
Hmmm, that is interesting. If you just want those cores, a 2P-EDD would be beneficial. 
Note: Haz-5 duo has a 3.0 modifier for damage as opposed to solo with 2.8
Haz-5.5 duo has a 3.2 modifier for damage as opposed to solo with 3.0
Enemy resistances are largely the same in solo/duo Haz-5.
Enemy count is the same in solo/duo Haz-5
for the missions, can you do any mission with the matching symbol or only the map it suggests?
Only the one suggested
But you can always wait 30 minutes to get a new one if you really hate the biome or the mutators (it will still be the same kind of mission though)
Wrong channel. And it is the latter.
thanks!
do deep dives count toward solo missions for cheev?
I don't think they do
oh this is interesting
did not know
i only ever play 3 and 4 people
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
opa e ai tem br ai no jogo
This EDD is like
Cancer ngl
however I did do it with pots and got like
5.5k credits just off gold
How difficult is a Deep Dive? I've just earned my 2nd promotion on my gunner main, and i have some overclocks. Am i ready to join one?
If you’re talking about a regular deep dive and not an elite deep dive then you’re more than ready
In my opinion
It’s literally hazard 3 3.5 and 4
what difficulty do you normally play on
3/3.5/3.5 tech
yeah
i typically play on 4 or 3 if i'm with a pug
if you usually beat 4 DD will be easy
Sweet
EDD is 4.5/5/5.5, this week is particularly rough but might be worth a shot for you anyway
Atleast it’s easier than the last 2
Is it rough because of the free weekend? I had a string of rough games tonight, even on hazard 3
In most people’s opinions atleast
the dives rotate every week on a thursday, its rough because of the seed
In my experience this week i’ve seen a lot more free weekend people in haz 3 but more regular players in haz 4
It's been a long time since i played the tutorial but i don't recall it ever mentioning the matrix core events so whenever we did them it was a roll of the dice.
that dread at the end wiped all my groups that could get htat far, didnt have mcuh luck with teams, but i solod this week pretty easy
Even then free weekend people can’t even do deep dives i’m assuming
Cause you need to promote a character
I'm not in game right now but are they covered in the info menu?
i dont think so
I think it gives you a popup info once you get a blank matrix core
Maybe check miners manual
But machine events are simple to explain so ask if you are confused
I really miss the old elimination honestly
Back when you could kill a dreadnought quickly and it wasn't a horrible frustrating slog
just failed my first edd on the dreadnought 😭
tried to fight him up top near the mining head, had a detonator spawn during it
a lot of people used the deto explosion to kill the dreaddy
yeah we were just thinned out by the time to detonator spawned
i was last one alive trying to flee and get a supply down and got snagged by mactera :/
god damn EDD is tough this week, we nearly wiped on the first mission just because we all fell out of the drop pod on shield disruption and lost most of our health. We managed for most of the rest until that final stage murdered us
The key to the third level is to immediately take out the dreadnought, then the waves will be less brutal
attempted it absolutely terrified of stage 3 from reading here
yea we just shat on the nought and left
it was like a 40 min run pretty innocuous
Who exactly asks Ghost Ship to buff shockers and their spawn rate? There's more of them every time the game updates and at this rate even digger can't deal with them all
Wholeheartedly agree, start dreadnought nearly as soon as you land. the longer you delay it, the more likely you're to get overwhelmed by the swarm, all in all its a point extraction.
this detonator is the sole reason I managed to complete this EDD
does hover gliding work still?
That was friggin' epic! If you get the timing right, as you did, that's how it should be done.
I've seen someone do it during elimination mission, ever since I see every bulk during dread as a blessing
assuming your team gets what you're trying to do, and if it's the twins, they don't dig away at the last second.

A lot can go wrong, but it's a nice strat none the less
Well the game has so many opportunities to exploit, all it takes is someone to recognize them, and adapt on the fly. That's what I love the most about this ridiculous game and the EDD's, I am constantly laughing my ass off at how creative some small percentage of players are.
I couldn't agree more. There are so many things game could consider as an unfair advantage, collapsing stalactites, bunkering, suspending objects mid in air, zipline webs during dread fights just to name a few.
I love how the game let's you exploit everything in the environment to your advantage
it doesn't restrain
devs are supposed to patch player creativity OUT of games 
do you have to play your promoted char to be able to activate machine events?
or do all of your characters have access to the key?
You only need one promoted dwarf to access the key during missions, on any dwarf.
You need promotion to access deep dive, everything else like cores and machine events can be accessed by any of your dwarves once you get the key.
So I convinced my friend to play for free this last weekend. After he finished the tutorial mission, he was rank 16, Scout level 22 and Gunner rank 24 despite having only a single hour of game time in Steam.
Has anyone ever heard of this bug before?
"bug"
He mightve joined a modded lobby with an EXP cheat on it
Does steam offline mode count your hours?
I made him share his screen on Discord when he was at the equipment terminal, and none of his characters had been upgraded despite having the unlocked slots
Hate to break it to you, but your friend either joined a lobby with the host cheating or he's not being honest with you.
With the amount of people seemingly incapable (despite dev request) of running their modded lobbies privately, I wouldn't discount the first possibility.
Hi, why cant I play deep dives on the highest difficulty?
Welcome - have a look here for information on Deep Dives: https://deeprockgalactic.gamepedia.com/Deep_Dives
anybody wanna help me with my first deep dive?
I think you need to beat the normal one first
hey guys, first time miner here, just got the game after playing the free weekend. anyways, me and a fellow miner are looking for 2 others to join our crew. I thought it would auto add randoms to ur game but for some reason it hasnt been, maybe nobody joined it.
so yea, if anyone is fown to mine rn that be cool
ROCK&STONE!
I know for a fact that the lobby can be a bit bugged and sometimes nobody can/will join UNTIL you start the mission
Either that or it's set on private and you didn't notice 😄
So any advice for my first elite dive?
Stick together and keep a couple resupplies worth of nitra in reserve if you can
What's the difficulty compared to on a scale of Hazard 3 and 5
5.5? That's a thing? Lol
Only for the elite deep dives
Ah
It's 4.5, 5, 5.5
So how is this weeks EDD? I know the last two weeks have been... Not fun
Jesus christ, I'm so tired of EDD Stage 3 this week
Point Extraction is just so ridiculous on the last stage of an EDD, especially in combination with a Dreadnaught
The only EDDs I need more than two tries on were the ones with Point Extraction on EDD Stage 3
Well it seems the consensus is that the new elimination has been made too difficult. Stage 1 and 2 are shield disruption and lethal enemies, yet everybody complains about the single dreadnought fight at the end. There is definitely something wrong here.
Not only that but they seemed to have made swarms more common during the fights as well, which used to be manageable but now isn't.
The last stage is PE + dread ?
If I could revert elimination to pre-update 33 I would lol
The twins and hiveguard were fun to fight only one time.
Yeah but at least you could get it over with quickly
You still can
My eyes are rolling into my skull right now.
EDD stage 3 is dead simple.
You drop in, deal with the welcome party, rush the blue rocks. You should have plenty of nitra so you don't need to spend time mining it.
First wave comes, you kill it off, and when you feel like it's dying out, you start the dread.
Giving you the maximum time available to kill it off.
If your team cannot kill the dread in the time between that and the 2nd wave, your team is incompetent
Not everyone has the same skill level @feral atlas and you don't need to be so condescending about it either.
I wouldn't mind usually but you've been doing that all the time
and it's quite tiring
Fair enough.
Yeah I don't like complaints too
And Yeah I agree, it's an EDD so high skill is kinda required
But people complaining about how hard it is is what gets things nerfed.
but I try to be as neutral as possible
It's not that the Dreadnaught itself is too difficult, it's that Point Extraction is just ridiculous at EDD Stage 3
The devs don't really listen to complaints anyway
You never know.
whats the best plan for the elite deep dive
Point Extraction is by far the most difficult mission type on EDD Stage 3 in my opinion
I came from KF2. Devs can know things are stupid and feel pressured by popular demand to do stupid things.
I don't want to be sounding patronising but I kinda do know how they balance things 🤷♂️
Some people could be telling you more about that (or not, I don't really now if they even can give more details)
But yeah don't worry about nerf and buffs
the devs understand how their game work and they are being very careful with the balance
The complaints on the first EDD are what got shieldless nerfed.
(that's the reason why we don't have hazard 6 and beyond yet)
If they understand how their game work, why don't they see that Point Extraction on EDD Stage 3 is so much more difficult than anything else?
It's just hazard 5.5
Nah, Haz 5.5 even feels like Haz 4 on some mission types
While it feels like Haz 6 on Point Extraction
Point extraction is a combat heavy mission
so it has to be expected
there's little downside in these missions, especially in higher hazard
The swarms are huge and almost constant on Haz 5.5 Point Extraction, which is a pain in the butt when you have to take care of a Dreadnaught at the same time as well
But then again I'm only playing pubs, so I might be just getting unlucky with teammates this week
Maybe
I wouldn't advise EDD with random pubs though
unless you're sure you can carry
PE and Escort are the only two mission types with real time pressure.
I just know that in 500 hours of playtime I only took more than two tries on EDDs which had Point Extraction on Stage 3
Well PE can be a big pain with a team that's not coordinated
Not on any other EDD
so no wonder
You dwadle, you mess up, or use your time poorly, you enter a death spiral.
Both PE and Escort have points of no return.
Especially in haz 5.5
Where you have effectively already lost.
since the window is even shorter than usual
Every other mission type lets you stall as long as your ammo holds.
So I guess it isn't unbalanced, it's just not a good EDD to play with pubs I guess this week
Unlike almost every other EDD in the past months
?
Stage 3 escort does the same thing.
It punishes people that do nothing within a certain time frame.
And we've had plenty of those.
Pub edds ftw
To be fair, I noticed that my teammates kept splitting up on EDD Stage 3 and ended up dying far away, so I might really just be unlucky with teammates this week
You're supposed to split to do things faster.
The issue is if you're not good enough to split and survive.
On my first two tries my team was being too slow, which definitely wasn't helpful really
On the third and fourth try two teammates kept dying far away
then they were not good enough to survive on their own
It just feels like a waste of time at some point, which is quite frustrating, but well, I'll have to keep trying
The difference between PE/Escort and other mission types is that in other mission types, you can have a player legitimately do nothing, have no initiative, and just follow another player around, and it wouldn't matter too much.
PE/Escort requires proactive thinking.
Whereas every other game mode does not heavily punish a purely reactive playstyle or just being slow.
PE/Dread is just an unfortunate combination in that it requires 2 people to know what they are doing.
Instead of just 1.
Which is another similarity shared with escort.
Personally I don't mind playing EDD with not-as-experienced dwarves, it makes it more interesting for me, but this week I'd rather not have not-as-experienced dwarves
Then, well, your bad experience with the EDD is not becauese of the EDD itself.
Yeah, I guess that's how it is
The free weekend probably had something to do with it too.
Is there meta builds or weapons for each character?
just solo it. I couldn't win in like 5 tries w/ groups, but it was simple when i tried solo icestorm driller
@jolly loom check the steam guide for 2021 hazard 5 builds, it's helpful for build ideas
otherwise, try to pair primaries and secondaries that cover each other's "gaps"
so that you can be effective at all ranges and for all types of enemies
are you able to repeat deep dives to get more overclocks and blank cores?
no
:(
repeats only yield money and exp
seems like decent money and xp so i guess it's still worth doing
nah, for time efficiency you're better off running regular missions
and machine events and other skin-unlocking stuff dont spawn in deep dives
last thing i'd want is for random pubs to veer off objective to look for skins
or activate a machine event in a phase 3 EDD
lol
so i'm glad they made that design choice
for sure, yeah
Hey guys, i have a quick question
I was in a drilling mission for the core and i found a talking robo face and was wondering if that was a side mission somehow
I could not find any use for it
it talked kinda like the drill machine a little
what ? 😄
What did it look like ?
Kinda like half a robot face
Was it after the end of the mission ?
oh ok, do you get anything for it
👍
newish player here, how much harder is the elite deep dive compared to the regular one? I've promoted 2 classes and the regular deep dive this week wasnt too hard when i tried it
significantly harder. EDDs are ~haz 5 difficulty. DDs are ~haz 3-3.5 difficulty.
dd are 3/3.5/3.5 and edd are 4.5/5/5.5 it’s a huge leap in difficulty
i see, thx for info! i'll grind the game a bit more before i go into edd's
last stage on EDD is hell lol
gotta go fast or you'll get overwhelmed fast by ambient
my team died like 10 times falling off the cliff lol
d
@feral atlas do you have any proof about that for escort? I know there is a pe-type scaling but afaik it's during doretta's digging so players have no control over it
Quick question, when do deep dives reset? I forgot to do normal one, how long do I have left 😅
every thursday
so you still have a few days left
Thank you! 
Weird question, but, if I go into a DD / EDD drunk, is it going to last for the 3 stages ?
Not hard enough
time to try it out 👀
you lose 1% of drunk level every 24 seconds so no, méfie toi
Damn, we wanted a good challenge 😦
Haaa na 😦
Maybe if go in there absolutely busted at the edge of collapsing and speedrun the thing ... 🧐
LMAO
you would need to stay above 25% to still have the drunk effects, so you'd need to do the 3 stages under 29min (considering you start at 99% drunk), loading screens time included... it's doable

Oh it's on
Drunk Dive
We'll try the drunk dive before the elite drunk dive, we're bold but we don't have a deathwish
Or do we ? 🤔
pepehands
Anyone got a fix for the Union screen ingame just showing the Discord join thingy?
@marsh meteor #420195388675588096
regarding drunk dives. if you start the mission with knockout beer, i had the effect lasting full time. Was a hard one! I had 2 glasses of wine before and i was ready for bed afterwards. I'M happy to not have puked due to motion sickness.
You need to drink before starting but start before getting knocked out. So it was like start chugging at 10s countdown or so.
Bots broke. Pinned messages #drg-chat
There is way to much random stuff pinned in drg-chat.
good thing it's right at the top then
Interesting , I may try this thanks !
This EDD stage 3 if definitively a tough one
image having o2/shield disruption on it
or haunted
imo if you take out the dreadnought right at the beginning, it becomes pretty chill
The cave generation is generous, and there is no aquarqs totally out of reach
welp we started the dreadnought (after clearing the landing wave), 10 seconds later swarm with detonator.... Not nice.
i see a big inspiration with the video posted above 😄
i think i had 2 detonators on mine
I guess it really depends what class you were playing with and what were the loadouts ^^
We had a bulk too, my duo was running a subata and I a neurotoxin revolver, slow the big guy, let the driller spam the bulbs and protect him
15s later the thing goes boom
I was already on it
phase 1 started with me jumping out, backpedaling mid-apex and getting bobbled by my fellow dwarves before being flung to my death
phase one is a hot drop, to be sure
shield disrupt makes any damage you take in that phase hurt, as well
my team and I died on the last phase
the glyphid swarm dropped in right on top of us in this small little cave, I the scout stayed alive but with just the AR and little ammo, I could not kill all the bastards
it didnt help that the drilelr froze 2 of us but you know
Better kill dreadnought more time you time you take to collect aquaris waves will go on coming and dreadnought with wave is pain
Aquarqs > Dread is absolutely doable but way harder
If you struggle you should go with Dread first, in Excavation, the longer you stay in the mission, the closer the swarms start to be to each other. To a point where it it quickly becomes a non stop flow of enemies, you probably don't want that in the middle of your boss fight
I don't remember where you land exactly with the pod, if it was on the lower or upper part of the cave. Anyway, head to the main platform where you drop the resources right after it starts, take some aquarqs on your way if you can. When you're there, call some ammo.
Then if I recall, if you stand on the refinery, looking towards where you landed, on your left should be a big room with a lot of aquarqs. it's a good spot to fight it, plus from somewhere on the left still, you can easily shoot the egg while still being on the upper level so you should be totally safe.
I’m 1.5 hours into a solo EDD.
It took me... a solid 50-60+ minutes to finish stage 2. I couldn’t find the last morkite patch
I have 250 nitra. But it’s point extraction - PepeHands bosco please be fast
Nope already failed. Jesus Christ man I’ll never be able to do a PE solo. I’m so bad at it lol
Too many enemies
Feel like there’s ALWAYS a PE in EDD. Smh
I just don’t know why I have to play solo EDD more times than with a team
Everyone is so... bad LUL
Need a consistent team to play with. Oh well
If I complete stage one of EDD, then fail it on stage 2, will I still get the blank matrix core or whatever reward for completing stage 1?
yes
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Tfw someone thinks that aqua>dread is not possible
I always save that big boy for finale
Different skill ceiling
We saved the big boy for the end and it was nothing near impossible, just more challenging compared to taking out first
But not everyone can
i usually try to get as many aquarqs as possible before the first wave, then fight the dread/black box after
finishing up any aquarqs left after the secondary is completed
I usually spend my time screaming because it's always those stupid vertical shaft extractions that take forever to get around in until you're buried in a oatmeal tsunami of bugs
I'm curious how it takes you forever to get around a PE with a scout
You either doing it solo and you get bosco to get the stuff out of your character reach, or you're playing with other people that should have ways to get those things
Like platforms, or ziplines, or terraforming tools
You could even run overboots if you want to get there by yourself
I play every class
I keep scout role cause I like the color 
Fair enough, I assumed things 😄
I usually don't play scout in EDD unless I actually have 3-4 people to play with since whatever his other benefits, the loss of crowd control is too spicy for my taste
but duo scout + someone else? hell no
solo is of course a whole different ballgame, unless it's drilldozer/salvage in which case haha good luck with that
i can second that, it was honestly easy to do before the two recent updates.
can't escape the d o z e r
man this week's edd
3 down, prators and a warden, fell into a pit but working my way back up
"everything is fine"
detonator shows
"i lied"
Detonators give the best hugs.
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
Using the detonator to one shot the dread saved me ammo and time. Then I get stuck on dash cooldown and get mowed down by bugs
Solo edd moments be like that
EDD was really easy until mission 3, then I choked on the last aquarq
feels bad
oh well, got my weapon OC
got a praetorian swarm on mission 2 that got a bit spicy since I forgot how obnoxiously common oppressors are nowadays
4 oppressors at once is F U N
hey what mods do i use on the m100?
errr m1000?
pls halp
i tried googling scout deep rock weapon guide but alot of old ones come up
you might have more success asking in #drg-chat ^^
Things got a bit dicey near the end
I had all 10 aquarcs ready at the mine head
then poof
4 of them disappeared
without me knowing why
thankfully there were still 4 left to be dug up on the map, but that final stage was much harder than it needed to be
Don't even care that I took the Screenshot too early
fuck this EDD
is it nuts
just the terrain on mission 3 is god awful to traverse and you're just gonna get swarmed like a metric shit ton while tryna kill the dread
hats off to ppl that have managed it
i mean difficulty scales with player count
if you take him along, yes
thats why theres not much difference between 1 and 2 player difficulty, you lose bosco when the second person joins
any sections with the x/y/z/a are 1/2/3/4 player
hmm
mostly the difference between 1 and 4p is roughly half the enemies with half the armour and maybe 20% less attack
my deaths during this dive were really dumb
while I was rushing to get aquarqs during my realization some had despawned, I got stuck in a hole and exploders killed me
multiple times
How the hell do you get to the pod at 2nd stage of EDD? There are like a bazillion of bugs
It's frustrating
I also had a aquarq that decide to appearn't
But it was relatively minor except there are spitters fucking everywhere
the problem with stage 2 is if you call it at the end there's a good chance the pod will land either next to or inside that death-pit
Eh not really but kinda
I did it the first try solo, trying to coordinate someone is tougher
Is the random dread in room2 scripted?
Wouldn't have wasted so much ammo on that if not for the teamate that keep popping the butt when I'm not in a angle to fire on it
should've taken the dedicated dread hunting kit
might've had trouble with the aquarq+Dread stage then
Yea
Would've ran out like crazy
If I took AC or burning hell we probably would've lost the 3rd room dread
since the engineer is very busy doing god knows what on his platform tower
And not shooting the butt
Then bulk detonator shows up when last aquarq
wasn't lucky enough to have bulk spawn so I ended up having to kill the dread the old fashioned way
yeah, last week the first mission was rough, the 3rd mission this week is rough
The bulk spawned after we killed the dread

Last week's first mission is fine
This one's third is just that, but hell
Mostly because teamate won't stay in the pod and fire out of it, then proceed to die in a swarm
Did anyone else had that BET-C on the solo EDD ? 😄
yeah I got 2
the deep dive honestly isn't that bad
trying to solo it real quick before the new one
there are just a few unfortunate positions things end up in
good luck man
there are two leeches in front of a massive pit during stage 2
iunno
oh and that massive pit has a breeder
stage 3 has some spitballers at spawn and a minehead really high up
you're gonna want to use bosco a lot since the aquarqs are everywhere
and the escape pod lands on a thin crust of terrain you also have to dig through, so make sure you deal with any bugs nearby
Didn't had those
I did got a bulk when I was down the pit though 😄
same
I honestly forgot about the bulk, was pretty easy to deal with before he could reach me
it's a huge pit
the last room having a spitballer is the only notable thing about stage 2 I got left
triggering the boss at stage 3 also triggers like 5 hordes?
or did we just have a very bad timing?
no the boss never automatically triggers hoards
I waited for a hoard then triggered my dread
jeez
haha yeah the bulk spawned when we were fighting the dread, too
No this one is pretty chill, can't say for solo
Good luck with your tries, may Karl be with you
solo EDD done 
Took me long enough, I slacked quite a bit on stage 3 because I choose the worst timing ever to do the dread 😄
(just a wave started)
Congratz !
Swarm comes in every 5 minutes. The longer the mission is, the more often unannounced waves will spawn though
nice job
Got a cool reward for it : I finally have iron cyclops for the engineer 😄
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
wait theres a bot for deep dives, nice
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
hopefully refinery
yea ahahha
i usually do
i think i saw a note somewhere saying people should to guarantee rewards
Azure weald and fungus bogs this time round
Both EDD/DD starting stages have eggs, black box and shield disruption
eggs again? meh
weald again too
EDD stage 2 2 dreadnoughts 1 black box mactera plague
Date: 13/04/2023
(Day/Month/Year)
You've all been awesome while I've been doing this, thank you all so much you rock 
(Example: Primary Objective + Secondary | Mutators)
[You must beat all Objectives to Progress!]
DEEP DIVE
Region: Fungus Bogs | Code Name: Desperate Agony
Stage 1:
225 Morkite +
2 Eggs |
Lethal Enemies
Stage 2:
Refine Liquid Morkite +
2 Eggs |
Low Gravity
Stage 3:
7 Aquarq +
150 Morkite |
Low Oxygen
ELITE: DEEP DIVE
Region: Crystalline Caverns | Code Name: Rotten Elevation
Stage 1:
250 Mokite +
Black Box |
Volatile Guts
Stage 2:
4 Eggs +
Dreadnought Hiveguard |
Haunted Cave
Stage 3:
Refine Liquid Morkite +
2 Eggs |
Low Oxygen
Boooo shield disruption
Shield Disruption on stage 1 of both DD/EDD is where it's least concerning btw. If that was stage 3 EDD, it would be a "by Karl why is this so difficult".
heard you like eggy black boxes
Classic dread and twins for EDD stage 2
EDD stage 3 2 mules 150 morkite cave leech cluster volatile guts
oh wow no escort
Did both dives with experienced players, we were so bored we rushed eggs. Barely any downs either.
you're so cool mr kiryu
does enemy get damage and hp boost at 4p EDD than 2p EDD?
special enemies like dreads get more HP
in general damage is not affected by party size iirc, but a lot of enemies gain hp if you have more players. Notably big ones
afaik common enemies like grunts do not get more hp, but big bois like praetorians and stuff do
should probably check the wiki tho
yeah just check the wiki all the info is there
Is the normal deep dive easy to solo?
If you find hazards 3-4 easy, then yes.
I'm still a greenbeard, what's black box in this context
its like a repair minimules event at the end where you have to stay in an area and defend it for some time
the objective from salvage missions
Sometimes I wonder why I even bloody bother. Playing with a Drille host, I had just resupplied, health back. I was mining nitra. Point blank TCF shot, all my HP gone, thanks.
that sounds like me
if you're high enough level, host your own game
TFC seems to be what 90% of people use these days. Also got a horrible stutter in the game right now, it keeps freezing on me for up to two seconds at a time.
it can't be emphasized enough
if you dont like how certain people use things just host your own game and kick them
if you want to ensure a good experience, you need to be the one holding the stick
if technical limitations prohibit that, gotta be a lot more picky with people
Yeah I just quit out of this EDD out of sheer frustration, gotta reboot and see if the freezes go away. I used to have this issue before until I reinstalled Win10, but it's gotta be something else. And yes, I typically host but joined someone else after I'd waited a little while for people to join.
TFC in of itself is mostly fine (aside from the usual complaints), but for some reason, some people feel like TFC mining takes priority over just about anything else, teammates be damned.
which is where being the host comes in
This time I will be.
I'm not a nice person in many ways
If I need to threaten people
I will
that's sometimes the only way to make people behave in pubs
hello
edd has the funny warnings this week 😈
Phew... this week EDD is kinda doable...
I keep dying 3 times in a row on stage 3 cause overwhelmed by swarmer though 😂
Sorry bosco ...
how is this week's edd?
just did an EDD with randoms, went pretty well. mods arent hard. 2nd stage was kinda sketch because we accidentally popped an egg during a small mactera wave
I'm happy for anyweek without Drilldozer 🥶
Stage 2 is Normal DN, and Twin DN
if they fixed the seed.
yeah its always fixed now
Stage 3 in my play, they were 3 Spitballers, 2 Brood Nexus and maybe around 3-4 Cave Leech on the open area around mini-mule and Drop pod.
But in case for 1 player though ... 4 dwarves might be more of them
Stage 3 is kinda rough to get into the drop pod room, but once that's clear it was smooth sailing for us
We also wound up having to play "kill the bugs without starting the boss right next to them" twice in the second stage, once with a betc and once with the twins' egg
at least you didn't have to killed everything yourself
Did it on the "second" attempt, really the first attempt. Died more than I wanted, but way way less than my teammates. not too bad, pretty well balanced for an EDD really. I really liked that it didnt have an escort or refinery mission.
Overall, pretty nice and simple, but enjoyable.
It was definitely fun time.
Anyone else having a little trouble with finding nitra tho?
We were dry in most of stage 2 and first part of stage 3.
how are the deep dives this week?
Didnt do regular DD yet, I feel like EDD could be hard if you dont lick caves for nitra like I always do
Second stage is trickiest, get a decent anti-mactera gun for it.
you main scout?
Yeah, I've grown to main scout.
Used to play gunner a lot, but then I noticed Scout play time exceeds everyone else by considerable margin
Only a scout would talk about licking the walls clean lol
fellow scout main here
mactera plague modifier?
whats the deep dive like today idk how to check
@atomic anchor Yeah.
i'm asking this gentleman right now
but he only did elite
(or she, sry for assuming)
kk
I dont know about DD, but Elite can probably be tricky in few spots where terrain is broken and ammo low.
lul "only"
The exact stages are 1: 6 eggs and black box, shield disruption
stage 2: two dreads and black box, mactera plague
stage 3: 2 mules and 150 morkite, volatile guts and cave leech cluster
mactera strats are always "know where your nearest bolt hole is at all times" lol
ty ty, i will modify my build for this
either that or stick by your friendly neighborhood driller/gunner to create said foxholes on demand
i feel like driller straight melts mactera with the flamethrower
but i usually go cryo in EDDs which does not feel nearly as good
I didnt have cryo grenades, but those would've been very useful
those certainly help
nades freeze fast, driller cryo freezes too slow
at least mactera. mactera take too long to freeze
the problem with macteras is that they don't make a lot of noise, so if you're not clairvoyant a pod of 10+ of them can sneak up on you very easily
anyway im probably going to run it as scout so it's a moot point
and then of course they'll just rip you to pieces
Boomstick with WP shells really torch the mactera though
and imho scout is not the greatest at fighting....anything - except maybe sniping cave leeches and spitters on the ceiling
but lord is he good at farming and support
Deathmatching loadout can be really useful for scout in straight up fight.
even gunner has him kind of stonked at search and destroy on leeches
leeches really do not like the revolver
what's better than the m1000 to snipe tho
don't answer bulldog
the reticle makes the revolver look relatively inaccurate. it's pretty much not
I had GK2 with bullets of mercy and boomstick with stuffed shells, high speed, low drag, hose down those burning and slowed bugs
gotta get on that elephant rounds train bucko
it's so fun to use, and VERY ammo efficient if you're good at aiming and build it right
but scout is such a "drive-by" class
he wants to shoot his load and then grapple tf out of there
typically i'll go hollow points and try to get as many focus shots on my m1000 off as i can before repositioning
but i always feel like i do way more dmg when i play engineer and driller
but i can't farm anywhere near on them like i can on scout
Scout rarely tops the frag list, but when they do, they usually use GK2, rush around and take out masses of grunts
yes, scout deliberately has terrible damage output/cc
he's the supportiest lad there is
solving problems like "oh god we have no ammo" and "help I literally cannot see where I'm going"
Flare gun is a life saver for any team
YES, and it's so frustrating when i play with scouts that just...don't use it
also scout is a massive coward and thus has the best tools for running away
which is great when everyone else is down and it's up to you to clean up the mess
in fact every time i play another class, i get so frustrated by what the scout ISN'T doing that i can never play another class
it's too frustrating
I know that feel.
I don't play him as much as I used to because I have the opposite problem, I've played too much of other classes and I get frustrated by his weak damage
when the mission starts, you should immediately press 4 and shoot 2 flares on opposite sides of the room
Flares are really useful in fungus bogs anyway, what with the spores in the air
definitely in part because I play a lot of duos instead of 4 player
still has like double all my other dwarves though lol
@kind bough Boomstick killing six bugs in one shot always returns my faith in Scout's firepower.
that makes a lot of sense. it's funny, because my experience was the opposite. i started out with scout and felt he actually did good damage.
then i played....literally every other class
but i dont care that he's not the strongest DPS-wise, because he's so fun to play and brings so much value to the squad
god but I wish I could get 2 more friends regularly doing deep dives so I could actually play him in EDD
i hear ya. voice comms can really help
esp with the engi obvi
I love it when I play with engineer who can read my mind.
also maybe i've just been unlucky, but it feels like in 95% of my games, the unbelievably powerful synergy of engi+scout goes completely untapped
it's trickier than it seems sometimes
to be fair, i allow haz 3 missions when i search for games
I usually play around engineers during swarms. They usually need help with setting up sentries and with tankier bugs
I've played so much scout without engineer that I just know how to grab shit off walls/ceilings without his help
if i stuck to 4+5 it would probably be different
so now I'm out of sync with the mass engineer mind
so I get engineers that cockblock me
this.
like I'm literally mid-transit to a nitra vein and then a platform warps into existence right in front of my face
BONK
i don't understand how engineers can shoot a platform that's so bad, it's actually worse than shooting nothing at all; yet they seem happy with it and don't try to fix it by shooting additional platforms underneath
it's not like the platform gun has limited ammo - they're actually pretty generous with it
...I wonder if you can wall off leeches with platforms
I've never tried
and we got cave leech cluster on the dives this week
hmmmmm
it'd be a fun experiemtn
i was playing salvage operation with my friend and i got this terrible idea
we dug the uplink box thing
really deep into the ground
and then closed it with a platform
I believe most engineers don't know how to platform correctly if they didn't play scout
there was just a massive horde of bugs waiting outside
sounds right
lol. i thought this was a fairly common strat tho
the expendable-brain strat is to dig a hole, throw a LURE in it and wall it off
though how useful that is in practice is debatable
bugs are a bit too spicy on higher hazards to give you time to dig sufficiently deep holes as you please
it is very amusing, though
i think you might be better off just platforming your lure and not bothering with the hole
lure aggros 10 mobs max, and if you block the lure with platforms it will last the full duration, by which time they should all be dead
if you dont block the lure with platforms glyphids kill it in 2 sec and you get a fraction of its potential value
welp
i lost a DD because someone kept nuking me
over. and over. and over again
I was playing gunner and he just kept nuking me
I failed that with the twins :(
bruh stage 2 had the most downs in my EDD but we managed to clutch it
otherwise i was laughing at 3 egg boxes and 4 black boxes total
across the dives
I gotta say. EDD and DD were definitely very manageable this week
Only hiccup in EDD was the room for the twins, but even then it wasn't awful
Just did the EDD. Easier compared to the last 3 ones.
yeah, hollow bough had the exploder escort mission
azure weald had that haz 5.5 dreadnought stage 3
this week had stage 2 twins
good spread
Dreadnought are already twice as hard as any other mission, so this week the DD gave us two dreadnoughts at the same time as a big swarm
Barely survived by iron will - red sugar - run away and call a resupply
Maybe I should just always use thunderhead gunner on deep dives even if the first stage has no dreads. They killed my scout, ended up winning with vampire engineer. Third stage wasn’t hard- Mactera plague is practically an upside
I got a double damage Cryo cannon OC from it
Dreadnoughts are fine, Escorts are the hardest currently at least with randoms
I loekey am starting to love escorts
The thrill and rush, plus being a lead storm lead stormer has its perls
Glad you do, I still don't understand all that hate for escort
I guess most people play with randoms, being a less forgiving mission, left them frustrated
I love escort personally but people do a lot of stupid thing in them
Im glad they changed escorts to be 1 stop only in DDs and EDDs
me, who has nukes
I guess people not understanding how the mission is supposed to be played efficiently is not helping them to like it
mhm
Lead Storm Lead Storm on escort is like
"Cool cool I'll become a moving turret for Dottie"
Put FF perk if you tend to missshot nukes ^^
Yeah feel like it
I dont misshot nukes, my teammates magically end up in front of the nukes
I don't miss with my nukes either. If someone get nuked, it was on purpose 
there is 1 leaf-lover among us
Dreadnoughts are hardest solo because the dreadnought is always chasing you
Escorts are fine if you don’t leave the dozer alone and also you can tell bosco to guard it
I’ve only done the deep dives a few times, haven’t encountered an escort mission yet. But I have done haz 3 escorts which is the same difficulty afaik
I thin Bosco should be able to repair dottie
That’d be op
Sentry gun / steeve kills the bugs, you kill the crystals, bosco repairs
Wait I haven’t checked can you send bosco to destroy Beamer crystals?
no
Wait, wasn't Bosco already albe to repair Dotty?
???
Or was I tripping when I thought so
Anyway, new edd.
Think he can repair pipes in liquid missions
What do you think the third new mission type they were working on is?
I think it’ll be a complex one like salvage missions
I wouldn't say salvage mission are complex. Repair 2-3 mules and then stand in a circle isn't really rocket science.
I mean that there are many aspects to it. First there’s a linear path to get to the mules. Then there’s big open chambers and non linear paths. Then you have to find the legs. Then you have to defend at a point. Compare to linear mining mission or single chamber point extraction which is just “collect stuff and leave”
Man this EDD was one of the most painful I've had
not because of the bugs
The gunner couldn't keep his minigun and elephant rounds off me whole game

or maybe you were jumping in front of him constantly
If it was just a couple bullets sure
Throw a satchel charge at him
If he wanted to kill you, I bet he would have easily
What hazard is edd equivalent to
4.5, 5, 5.5
How does someone play at that level without knowing about friendly fire
I also started purposely making an effort to not strafe as much as normal
Didn't change
well then I guess he wanted to shoot you for the lolz
Well it was incredibly annoying
I gave him a single hyper prop round after a particularly egregious instance then got him back up and carried on
the gunner is actually a voodoo master and he needs to feed dwarf blood to his elephant rounds for use in creating driller protection poppets
What are the edd rewards?
blank core, weapon OC, cosmetic
same as regular DD
The game says it has better rewards, maybe it just means more credits and xp
Yeah at my current rate I might barely have all the weapon OC before update 35 adds more

