#deep-dive-discussion
1 messages · Page 174 of 1
oh i didnt even know there was loot in the game
@warm pollen cosmetics, upgrades, modifications
ohh lolo
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ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
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Everything went smoothly in the EDD...till stage 3.
stick together
stage 2 has various tunnels filled with juicy nitra/morkite it’s important to stick together OR regroup in a larger area. Stage 3 is a beast. first sign of bugs whether u get an alert or not, regroup ASAP
Русские
Yep
@hoary badge #fan-communities deep rock galatic-ru for the russian community
Спасибо
cheeki breeki
любое время
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ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
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Gawd, is it just me of is the current EDD extra brutal?
Current edd is rough. You gotta go fast on stage 2 and 3. Don't stay to long in the spitballers pit in stage 2, it's a deathtrap
I just avoided the pit in stage 2 with a drill right to the last egg
worked pretty well
Yeah, this dive is far more difficult than usual. My advice may sound stupid, but it worked for me: do it solo as gunner. Finally got it on my sixth attempt (second after ditching teams and going alone). Less stuff, easier to kill, plus you get two BET-Cs to help you.
You ever just lack one of the fuel cans?
No, not really. In both solo attempts, enough oil shale broke around the drilldozer to fill 1 can and about 1/3 of the second, and I just took it to the far end of that room to harvest the rest. If you're quick, you can get them both in and start moving again before any swarms spawn.
wait, where did you find 2 bet-c's?
^
he probably means bosco
What do you mean, 2 BET-Cs? I just played a solo EDD as scout and there were no BET-Cs
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Dives scale difficulty based on player count, if you run solo you're unlikely to see as many insane spawns as a full team
nevermind, ignore me, the person you were responding to was also solo
(see: I have a tiny brain)
bet-c is a static spawn, ie: generated on map generations. those are the same troughout all deep dives.
Yeah, but current EDD has no BET-Cs at all? Or did I completely miss them.
been a week since i did them ¯_(ツ)_/¯ so i forgot
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
glacial and fungus dd/edd meh
could b worse! could be magma!
fungus isn't much better than magma, but... yeah, could be magma
Yeah, I don't get it either, but I'm not kidding. Got one of them right at the end of stage 2, and another near the refinery in stage 3. They never appeared during any group attempts, so the "static" spawns (spitballers, BET-Cs and so on) must be different if you're playing solo or in a group.
I regret not recording the full run now, lol
Crazy. Do BET-Cs following you across stages?
Nope. Wish they did, cause that refinery stage would have been crazy 😂
because who doesn't love Doretta 😄
excuse me
this EDD will be 45mins minimum now 
Is this the DD or the EDD?
EDD @onyx timber
anyone happen to know what the name of the Deep Dive is this week?
im away from my rig 😦
DD = Forsaken Hand EDD = Massive Salute
👍
Well now i really regret not doing last weeks lol
Finally finished that blasted EDD this week after multiple tries. Pretty difficult, but rewarding.
Oh boy two hour long edd
Wait is 3 escorts in a row technically possible
so help me god if I wake up a week from now to 3 in a row because of you
4 votes and 4 comments so far on Reddit
Dive details since Muffincat is probably doing holiday stuff
Don’t think so, 2/3 is the most. That being said - double two stop Doretta is a doozy
Someone prayed "I don't want to see A SINGLE ESCORT on DD anymore!"
And devs were like "Okay, no single escort this time"
ugh lethal enemies 😦
overall easy EDD, second stage had like infinite grabbers
but snowball + breachcutter trivialises mactera plague
can't imagine there were too many tall rooms for them to drop you in on mining expedition
grabbers are more dangerous when they can hug a wall and grunts+mactera shots cant be avoided anymore
Lethal enemies on Haz 4.5 is fiiine just remember to not let slashers get close
yea grabbers are more of an issue because they incapacitate you and drop you in the middle of a swarm
start the new deep dive when i go to work and its halfway done when i come back goddamn
took us 1h 15min to finish the edd this time
not fun at all
every week you need to finish the dozzer mission
pretty annoying
🥶
1 hour 10 minutes here, went at a decent speed, no premade group tho and didnt do fuelstage skip once. just takes forever sadly
If that's the one I'm thinking about, if you grab the canister and instantly press e to put it back, it's fully loaded
^
@safe shale this always work? Or was it a bug in the deep dive?
I think that works "all the time" because you can do it in normal mission
Had a very powerful experience in the EDD today.
Level 1 went hella smooth, we did all of the objectives in 2 and called the pod which lands 220m away.
Driller drills us into a cave so we're at 200m away then just gives up and runs away into a tunnel in the opposite direction, following molly to die to the mactera plague for some reason(????).
Despite there being another cave they could have shortcut drilled us to instead of the rollercoaster of hell the natural tunnels would have brought us on.
We got to 40m before getting overwhelmed by the Grabber + 20 thousand Mactera Spawn whombo combo.
😭
Stop forcing escort down our throats until you unfuck the mission type. That is all.
2 hours down the drain because we got 2 detonators during the very last phase of the EDD.
Bulks just shouldn't be able to spawn in some places honestly
Oops
On the pod for one
Right over you for another
Like in the uplink phase of salvage while solo, you can do absolutely nothing if they appear during the beginning
I don't mind escort when it's a regular mission, even with double refuel. But four refuel stages in one EDD is just torture.
Wait what biome is it in this week?
If it was in Biozone I would've sued
How long do deep dives take normally
depends really on how good the team is
id say the average for the regular dd is 40 mins to 1h
Enjoy 2 hours for this week's EDD
hour and a half
this was like getting coal on christmas
2 escort, 3 of the worst warnings
our scout left during the first mission so that was even worse
computer crashed prob
normal deep dive looks quite fun though
except that management wants omelettes again
egg bad
Nah normal dd was fun. Just the EDD is horrible.
Wtf, why 2 Escorts, maybe I won't do this one then, forget it
I was almost tempted to try the EDD again after the teamwork disaster of earlier
But then I realized I have better things to do with 2 hours of my time.
go start a business or smthn
Such as play the DD and corehunt for 2x the reward in the same time.
[can't wake up]
Atleast magma core mactera plague - haunted cave - stage 3 point extract/salvage was difficult vs being long and tedious regardless.
this week EDD was easiest of them all
It's easy but tedious.
Here, you forgot this: ":^)"
He also forgot the "git gud"
how do you do escort faster
In serious: Have all dwarves keep near molly at all times.
Yeah, all dwarves by the dozer to keep speed up, rush fuel stops when possible
Bonus points for a driller that c4s/epcs out of reach veins for easy access
I found the EDD hard.
Also annoying. 2 Dozers mission. Ugh.
why
And Mission Control went crazy during both doretta missions. Shouting at us that dorettas is fuelled up and ready to go, LIKE ON FUCKING COCAIN.
he has high expectation from you, dont disapoint
THere was a massive wave incoming and he shouted at us that the dozer is ready to go for 5 straight minutes.
non-stop
although I admit, it was kinda funny
same 😄
gj! karl would be proud
gz lads
What do you mean? You can't set the haz level on deep dives.
I don't know why I wrote that to be honest.
You can tell I'm a total greenbeard at this.
Or you drank just enough beer for a dwarf
I forget to read what I type.
I'm not sure if that is true, because I don't recall a BETC last week or this week
in any of the deep dives
definitely no betc in this week's dives
if there was one in last week's, we probably blew through it without noticing
https://cdn.discordapp.com/attachments/587512346604208130/791765857654669362/unknown.png
this is this weeks EDD seed. it's in the bottom left corner, thats why the devs want you to send esc screenshots whenever you find a bad molly seed.
the brackets are to seperate the individual seeds from oneanother. they are map generation, static enemy spawn generations and dynamic spawn generations afaik. thats how the deep dives are always the same, because you simply have the same numbers loaded.
the dynamic one wont always reproduce the same enemies during a mission because its player dependant and probably system time aswell, i dunno about the specifics.
in all the previous weeks i've done, i've never seen a BET-C in a DD or EDD. and i remember there would be some weeks where people say they encountered a BET-C, never encountered them and sometimes i would replay an EDD even when completed for the fun of it and never encountered them either...maybe i'm just lucky throughout these past 4 months?
in fact i rarely even encounter BET-C in regular games now, maybe i just dont play enough
and betc is an enemy that has to be there once the map is generated, else you wont see one since it doesnt spawn in after the fact. same with lootbugs, breeder etc
bet-c is a 6% chance encounter or something like that, its simply rare
i dont remember ever seeing a betc in a dd/EDD but i couldve easily forgotten it. they (the dives) kind of blend in with normal missions since they dont really stick out gameplay wise after the fact
in like the past 2 months of regular games, i've encountered like quite a bit of crassus and regular bulks but only 1 bet-c; kinda weird
on one day we had several missions with a bet-c and a machine event in a row
its just random ¯_(ツ)_/¯
altho if you do systemtime stuff you could probably reproduce missions
lol yeah, i've actually encountered quite a few times where we had a helmet + cargo + machine event and/or korlork too all in one...those kind of combinations seem to be more common than a BET-C in my experience ironically lol
yeah i'm in NA region and i typically do EDD/DD like during midnight my time...maybe people who do encounter BET-C in EDD/DD do them earlier in the day
by reproducing missions, i ment outside of DD's.
for DD/EDD, all static spawns will always be the same.
spitballers, nexus', breeders, bet-c's etc are all generated the same so if you have a spitballer right outside of your pod, every other player who starts that DD at any point during the week, will also have that spitballer infront of the pod.
I got a bet-c on first and second stage the dozer ran it over the first time and did all the work for me the second one I just avoided
that's how it should work, but it doesn't explain the inconsistent reports about BET-Cs in deep dives
you can hear the BET-C through walls across the whole map, so it's not like you can miss her
this week or last week? first or third stage of the EDD?
because this shouldnt be the case at all hmm
stuff that's too far away doesnt get generated the same way then, maybe?
RNG be like that
This week first stage edd
I play on Xbox though and it was right in the 2nd room the dozer gets to
which is icluding the spawn room
oh on xbox
that might actually be the reason why
i wonder if thats why there are reports of people seeing bet-c's, while others dont
Yeah that made that mission so easy
loan said that there were differences between the terrain generation. i wonder if static enemy generation is also affected then
That I don’t know
I failed my first attempt because of stage two wave had three oppressors in a tunnel but on second try there was still a betc in the same spot
reeves, you whouldnt be able to do me a favor and show me a screenshot of the numbers in the bottom left, when you open the menu while in the first stage, right?
i wonder if they are even the same
maybe its just the same missions
but different unique enemy seeds?
I’m gonna do it with my girlfriend later mind waiting a little while?
Static enemies should be the same run to run if the amount of players is kept constant.
oh playernumbers
that could be another reason
maybe bet-c is only 2 players then?
or rather, 1-2 players maybe, since enemy amount is the same i think
since i only ever really do EDD's in 4 player teams
ill ask a friend tomorrow if i can test that out, should be quick to check the next room as driller anyway
So, now that I've done the EDD. I have to say, double-escort for the EDD or even the regular DD should NOT be a thing. Takes too long.
Same with refinery, please, just keep it to one per deep dive. Everything else, I don't care.
Ive done the edd today took my random team 1 hour 20 minute's
It was insanely long lol
Yea ideally just have 1 reinfery OR doretta per dive, and no repeats
Two or even 2 of the same is insanely long dive
wow this edd
might be one of the most boring ones
infinite nitra
60+ min
basically unlosable but takes forever to complete
5.5 on stage 3 escort would be intense
but not when u already have 500 nitra banked and can call a literal circle of drop pods at the hearthstone
escort duty used to be fun in dives
Pain.
This edd is painfully long
For the longest time I thought there was something in place to prevent multiple escort missions in one deep dive
But clearly we all just were lucky to not suffer under the opressive boot of multiple waiting missions
(even if it is a fun mission)
Just wrapped up the deep dive
done in about 80 mins
wrapped up 880 kills with my driller
830*
engis turrets shine on escort missions
It's nice that we've only had to deal with one EDD without an escort since they've been added tyvm for double escort this week mission generator
Merry Christmas
I wish it was 3 escorts
I sort of got the pain train which is 3 escorts in a row
2 with a mactera mission slapped in the middle is close enough.
Karl is supposed to be the 1st dwarf
The dwarf before us all
He is now presumably dead
And is considered a demigod I think
@vestal portal
so dwarf religion ?
Kinda, yes
Thank you @signal pawn and @normal cedar for covering for me Yesterday!
Merry Christmas, Rock and Stone!
❤️
My pleasure. It was a lot of fun to break the news of double Doretta with two stops 🍿
<3
Long live Karl
wish i could bro
we are sorry fam ;-;
I swear that 60% of my missions are ducking escorts. I cant remember last time I played liquid morkite
yea i'm more of a liquid Morkite fan, love grinding those pipes
dont say that or the next EDD will have an low ox liquid morkite
Because liquid morkite is actually fun
dont worry, if its really an low ox liquid morkite we will come hunt you down.
i'm not scared of you
low ox liquid isnt that bad
low oxy liquid morkite during an EDD?
just put the resuppls on the way close to the end of the pumpjacks and its fine
I'd rather 3 low ox refineries than another doretta edd
^
dont hurt yourself like that limes
Bring it On!!!!!!!
its not worth it
low ox is hardly a threat you just have to go fast
Zip zoom!
Well in case you have pipes up you can just quickly grind back to refinery
To refill O2
This is why devs didn’t add 02 tanks to the pump jacks
and if you have any verticality dashing into a mantle on the refinery
dont be too confident or it will jinx us by giving us a super remote room for the third pump
SInce I am driller main I really like when pumps are far away. Tunnel digging and pipeline construction are best parts of the mission for me
i think spirals are usually bad. mostly because you cant see much ahead and can get surprised by a ton of bugs suddenly being ontop of you. that doesnt happen in long tunnels
always make long sightlines and try not to build on cliffs if possible
How many refuels are there on the last stage?
usually at least 2
Ok thanks
say are EDD's on hazard 4 or any specifc difficulty?
i wasnt able to tell them apart
elite deep dives have a hidden difficulty ranging from 4.5 on the first stage, 5 on second and a 5.5 on the third
deep dives standard are 3.5 scaling to 4.5 I think was the general consensus
aah okay
Does faster time give you better rewards on either dd or edd?
this week's EDD 😐
i think i'm just going to skip it
haven't done an attempt yet but it looks rough
So after 8 tries I finally managed to finish this Weeks EDD as scout solo. 
never had so many cryo grenades in my hand
The EDD is hell on earth, especially if you do it with 4 ppl
Make sure you allocate more than an hour to do it (unless you're some crazy speed runner) XD
TWO escorts, are you kidding me... Took me over an hour to complete the EDD, was a chore.
yeah 1h 19m
Can I ask if the active part of a skill (like Field Medic) reset between maps?
Yes
Ok, thanks
Since the next deep dive is the last of 2020, how about adding double XP to it? Would be a sweet way to end this year that was a general mess.
if two people were to attempt the EDD, which two clases would be the best combination to succeed it? I was thinking a Driller atleast, to make the laser crystal phase easier.
Cryodriller and engineer for this week
Keep em freezing and keep em dying
Also turrets help a lot if you need to let doretta alone to collect nitra
All right, I was thinking engineer would be the second one. Thank you for the confirmation and the tips 👍
how hard is the EDD this week
Minigun Gunner is very good against the beamers if he has accuracy upgrades
first try, we had 600 nitra at some point. so quite easy if you play with people who know how to play escorts
easier than last week for sure
edd isn't really hard just double dorry is annoying af
I might get my SO to attempt a duo EDD this week... But he mains scout. So I'm bracing for an engi carry.
be the engie carry instead
did EDD on first attempt with a good team.
by end of stage 3 we had 700 nitra leftover, so don't be shy with the nitra. engineer with fat boy nuke spam is definitely a big plus with all the nitra.
stage 2 i recommend scout with cryo grenades or driller with an EPC. lots of tunnels, so very easy to take out the entire wave of mactera with either of those 2 classes.
For me it wasn't even a bad team, it was a bulk detonator spawning on top of Dory right as the beamer phase started
No idea why they're allowed to basically spawn right next to the drilldozer
And that was our second detonator in a short time
thanks for the info @zinc coral, was about to ask how the nitra was
i thought this week was a pretty easy one again lol
we had 800 or so nitra in the end and just made a resupply wall haha
Cool
It can knock off a health state in one shot at higher haz. But it can't insta kill it unless doretta already lost it's sides.
^ doretta is damage capped with the sideplates. it can only take as much damage in 1 hit as the plates still have health, and after they die there's a brief invulnerability window.
Completed the EDD last night with an Engi-Driller duo.
I now have a newly found appreciation for Hyper Propellant PGL
3 Bulks during last mission, none ever got close to Doretta
Hm maybe i'll give hyper prop a try
That things tears pretty much everything to shreds
Anything you hit the weakpoint of will be obliterated, very useful against Wardens, Menaces and Naedocyte Breeders
Even on Haz 5.5
There are different hazard scalings for the Deep Dives. For the normal DD it's 3 - 3.5 - 3.5 and for the EDD it's 4.5 - 5 - 5.5. The differences are listed on the Deep Rock Wiki under "Deep Dive Scaling"
What Chief said, it also change HP scaling and spawn rate for enemies, plus friendly fire damage for dwarves
It's scaled based on the Stage. So EDD Stage 3 is 5.5, player count does affect health on enemies though.
its the same scaling as it is when you select the difficulty on a normal mission
but unlike normal missions, in DD's you're not allowed to select the difficulty manually, instead it's forced to the above mentioned ones. 5.5 is basicly half a difficulty above hazard 5
ahhh understandable
just finished this week's double-escort EDD
on technically the 2nd try
tho the first ended with a game crash halfway through first escort for some reason so that might not count
also we didn't have a gunner
nope
i main driller and still don't have any flamer OCs, except for lighter tanks
and even for the subata i only have homebrew (a.k.a. miss thresholds randomly) and full auto (but i don't mind the click spam and the recoil+spread is cancer on that OC)
hey quick question can you do deep dives without being premoted by playing with someone who is premoted
No
It won't start the countdown unless everyone in the lobby is playing a promoted class
everyone is so fucking bad at the second DD
The EDD?
The second level is surprisingly devious though. It doesnt appear to be too bad at first, but then you encounter about a million small enemies that quickly drain all your ammo. And that tube is a real deathtrap. In one failed run, we lost at the very very last millimeter. Only two people left standing, Doretta was down to 20% hp with bugs on all sides and a laser going at her. For some reason, none of the bugs targeted me. So i kept repairing and we wouldve made it... Until my fellow driller thought it was a brilliant idea to blow up a praetorian nearby with C4. Took me AND doretta down.
Lost, with probably less than 5 seconds left on the timer on stage 3. I had 1.300 kills as engineer that time.
I actually used Turret Arc on my gemini turrets, Stubby and BC with plasma trail. A weird and in most missions, a very inefficient combo. But for this EDD, it wrecked all the small stuff.
question. Just started playing and was wondering on the progression system. Do you feel like you progress and play for a goal in this game or is it just "play for fun"
because me myself i really need a goal pretty far off in a game to really enjoy it
Like cosmetic goals are fine if you feel like you have to play alot to get it
did i go in the wrong chat for this uum whoopse
in the first ~20 - 60 hours between your first promotion and leveling up all your classes to be swaged out and promoted I seemed to play for a goal of getting good builds and gear. Now sitting at about 780 hours, I still have cosmetics to get and play every week but I wouldn't say I have a goal. Just too fun.
ah ok thanks for the answer @sturdy field
my goal is to have all my classes legendary 3
once that's done i'll wait for DRG 2
or whatever new ip GSG releases
on the topic of deep dives, every week I play the Elite dive with my pals and its always loads of fun even though I only get a cosmetic at the end and 2 blank cores.
Playing to leveling up classes is a good goal so i should be fine
I also have 3 achievements left to get
i try to level them up all equally
lol I got gunner to gold 3 before I had driller at bronze 3
makes me aware of what works and what doesn't and how classes are meant to be played
have all my classes at least gold 3 @sturdy field
same
but driller has taken over engi in my heart
did a huge xp grind a few months back
Unfortnately im all by my lonesome i told my friends abut the game but they didn't seem to even care about looking into what it is
rofl
use #lfg-steam
man pubs is the best place to learn
and then maybe befriend some regular players
yeah there bound to be a new batch of player now and most likely a big batch if DRG wins co-op game of the year
I've played one normal pub and it was fun i gotta say. The random players did know what to do though
also ur friends r dumb for not playing drg
I think it was the driller class that litteraly just made a hole to the depart vehicle thingy rofl
that was pretty cool
@silent pollen here the secret to driller
you have a better tool than ropes and platform combined
you can make molly come back up faster (useful in this week 2nd level edd) and you can make everyone else tool seem trivial
just don't bunker because they'll add more stuff like opressors
Throw a c4 on it to make a easier escape
yeah you'll still have fun even with random pubs. in my 300+ hrs playing this game, i've only really encountered like 3 "toxic" players....this game is generally very welcoming even to newbies
its another lethal enemies escort in the edd
Oh god that EDD was hell
This weeks normal deep dive was super easy
Literally last stage was like: Bosco go here I'll go here
Am I supposed to be able to find a cube inside the EDD
fellow driller thought it was a brilliant idea to blow up a praetorian nearby with C4
i main driller and keep the candies for grunts almost exclusively. praets eat axes, not candy.
so for the EDD...I honestly only care to get the first two done, the third would be nice but from what I can hear it is a real PITA. What would y'all recommend?
Class makeup wise*
Looking to do my first deep dive. Need a good team. I'm currently leveling gunner.
If you wanna go alone any career with which you can survive comfortably in combat will do. The secret to surviving escort solo is to dig to the Heartstone before deploying the drilldozer: this way you clear every room of enemies and minerals and so when you escort the drilldozer combats are easier and you only have to gather fuel and can leave immediatly. This should ensure that you arrive to the last phase with full armor on Doretta. This is the safest method which is just more time consuming.
Lot of long range enemies on the first map (lots of acid spitters) so you need some long range option. You can see the Eggs to collect on the scanner so you'll know where the next rooms are. 2nd map is Mactera infestation so spec for that, you are gonna burn through ammo quickly. Third map (escort) is a bit easier on the main part and harder on the last event (I don't know if spawns during events are fix though).
I completed this week EDD solo with Scout in 2h30 (taking my time to dig to rooms in escort).
ooooof. I don't tend to solo edd ;3; or dd...I like to play with people!
Fair enough ! Hopefully there are still some useful information for you in my second paragraph
always love going incendiary PGL and watching them drop like...well, flies.
Should work fine. I can at least recommend to have a Scout with Cryo grenades in the team
does a dread spawn in part 2 XD
well then god just hated us
Haha 😆
Next go around should go more smoothly
This is the safest method which is just more time consuming.
and by "time consuming" this person means "you better have 2 hours for this shit"
honestly just find a team of randos, the first escort has some leeches but otherwise okay, and make sure you bring a gun that can take care of the mactera spawns on the second
i did it all with two randos and we didn't even have a gunner. if you're driller, here's a tip: save some axes for the flying rocks during escort.
Is it just me and my team of greenbeards, or are EDDs insanely tough? It feels like you need to have perfect builds + good overclocks.
Especially with this first stage, the lethal enemies + huge swarms shreds us
@drifting parcel do you usually play haz 5 ?
Not really, the friends I play with come and go from the game so we usually sit at haz3 or haz4 if we're feeling daring lmao
playing more haz5 would probably be good 'practice' though
if you basicly never lose h4's then EDD's should be doable, altho can be a bit difficult.
if you spam h5's and never lose, then most EDDs will be a breeze and a half.
so here's the thing edd have 2 stages in haz 5
but ye, if you're a haz 3/4 regular, then EDD's are going to be very difficult.
the 3 stages are set for difficulty levels 4.5 / 5 / 5.5
if you ain't usually playing haz 5 not only do you not have the habits of haz 5 but you're jumping in into some things that are design to be though
depending on what week you doing it edd are very doable even while just playing haz 3 or 4
but fungus bog is imo the toughest biome
It's good to be acclimated to the climate of higher difficulty
running optimized build will also help going through these
mission type and the seed play a big role aswell yeah. some weeks will be quite easily doable for you, and some rare weeks may seem impossible with the 3-4 skill level.
there also a few things in haz 5 that are greenbeard traps
opening eggs while doretta is moving
atleast you can memorize the layout (nitra and mission objective) and get the main things quick if you fail.
unless its drilldozer pepega
the other important aspect of playing haz 5 is learning to use your tools it'll make a big difference
You’re telling me I shouldn’t be generating a wave while there’s already one going on?
I find the higher difficulty more fun but also exhausting sometimes because you actually have to think, but i guess that comes with time
@fringe kettle maybe i am saying that
@drifting parcel don't worry the more you play the more some things will become obvious
not taking macteras wave in open rooms and fighting them in tunnels instead
making shortcut all the time during the mission to facilitate mule movement, player kiting and mule escape at the end
having to fight macteras for 1 more minute can mean a whole lot more dmg taken
i can run a few haz 5 with you if you are in NA explain a few things
Bunkers seem like they're just generally very good when you're going to be staying in the same area for a while. Are there any reasons a bunker wouldn't work in most situations?
I'm not NA but I appreciate it the offer
Why are bunkers shunned? Are they considered cheese 'tactics' or?
yes
fair enough
i dont wish to poke any sleeping bears
basically it usually promote bad recurring habits, its better to get used at fighting in the open that using a "crutch"
basically, feel free to use them, but dont make it a habit
I see, well thanks for pointers all
also make sure to have an exit tunnel
the last thing you want is to have a bulk spawn while you are inside a bunker
also some people will simply refuse to enter bunkers by principle
There are definitely some in this discord. The search function is your best friend when it comes to finding info about questions.
when you feel comfortable on haz4, it's time to try EDDs. won't be easy but you'll at least stand a chance. just don't think about soloing it.
all haz increments are quite big in relation to the previous ones, since bug damage, health, projectile speed, number of spawns and frequency of spawns all increase. and those affect overall difficulty multiplicatively with each other.
Is it only swarm size that scales with the number of players in the mission?
iirc it's actually bug hp that scales, not number of spawns, depending on player count
damage of monsters scales aswell
not by a lot, but a little bit
also resistances of enemies. their hp does not scale but their effective health does, since the damage you deal is being reduced by a general resistance stat that reduces all damage and varies from bug classes to bug classes and depends on player number / difficulty
resistance is basically the same as hp scaling, just different math
in fact i think it'd be better for the game if resistance was remodeled into direct hp increase
the only funky interaction would be with prespawned bugs in caves or when someone joins/leaves during a wave but at least there would be no weird rounding
yes, basically the same, but not literally the same. and it'll be confusing if you look at the wiki and see their actual health.
there's no rounding, atleast not to full damage numbers
fractions of health and damage are preserved. using a global resistance stat that is applied to all damage is easyer than having to apply that for each bug i assume
Thank you for confirming this. I could have sworn I was dealing less damage with more players but I thought I was going crazy
it doesnt apply to all enemies, but everything thats not a grunt (version) / swarmer essentially
it's why we don't talk about kill thresholds of anything that isn't a grunt variant
(tho im pretty sure mactera spawn also has static hp)
What are kill thresholds? searching here/wiki didnt return anything useful
basically
how many shots it takes to kill things
important on higher dmg weapons where it can impact ammo efficiency quite a lot
for example there is not much point in taking dmg increase if you can't reach a threshold with weapons like M1k or bull since it'll be wasted overkill
Ah okay
is this a ammo vs damage vs utilty talk?
At what point you are wasting bullets or preisely kll bugs?
I would say the engineer shotgun is a good example.
You can get to a 1 shot kill on glyphids, but at some point, adding more damage is not effecient when it costs you more ammo capacity
so if the total of damage gained from having extra shots is not better than the damage, than take damage. Bigger targets will stlil need the damage output
but i think at that point you are talking about crowd vs single target
So for the EDD this week, i say is damage, there is so much ammo
on guns with low-end damage overkill is basically nonexsistent
minigun is a good example, flamer is another
Just lost the edd because of mule getting stuck 😦
when will this be fixed?
has been going on for ages
did it turn upside down?
no, just stopped
we had to go back and drill underneath it
and we lost because of this
i had that with a mini-mule
it started walking on the correct plane but the wrong side of it lol
there should be a fail-safe
like if mule is at the same position for over 20 seconds
teleport it
you dont have to go back
and there is a failsave
if the mule doesnt reach the pod, then the door automatically opens 15 seconds before the timer runs out
mini mules dont need to reach the drop pod
hmmm interesting
didn't know that
there are conflicting reports between 10 and 15 seconds
need someone to actually make a recording of that happening ¯_(ツ)_/¯
but yeah, its within that timeframe
or just ask the devs 😛
maybe the animation starts at 15, and the gate is fully open at 10, dunno
that could be the thing
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
What’s the avg win rate on EDD?
i think it depends on each week by alot
just curious about this week vs previous weeks due to well... bs
last week was big of
ooof* but this week is like not as bad
think someone rates the nitra bountiful-ness per week on Reddit
but yeah a good scout and a better engi with platforms, u should have loads of nitra this week
we had 10 supplies surrounding doretta at the hearthstone last mission. Usefull for O2 too!
so does ammo refill between dd missions? doing my first one solo
Of course not. Thats why u have to grab as much nitra as possible in each stage
didnt think it would, just asking thanks
I did not enjoy lethal enemies solo, lol
Just stopping by to say this week's elite deep dive is, without a doubt, the roughest one I've ever completed. Holy cow.
so what's the difference between normal Deep Dives and Elite Deep Dives?
difficulty i believe
yeah pretty much
EDD stage 3 gets up to hazard 5.5
not certain on what hazard level stages 1 and 2 are at
hmmm i guess it was relatively easy for me because i had a 3-dwarf squad instead of 4. gunner DC'd right after starting.
4.5 and 5, respectively
makes sense - that's what i assumed but wasn't sure
My first few runs my rando teams were griefing
Going afk without saying anything, taking more ammo than they should in first one, taking ammo and then leaving to waste it.
Second I got a half decent team we rolled it though.
maybe don't solo
i did this EDD with 2 randos, we didn't even have a gunner for floating rock patrol

I'm guessing the day that Deep Dives change that's when the most of people can be found doing them?
and when do they refresh?
Thursday when the countdown timer in the deep dive terminal hits zero.
Its unnecessarily long
yeah, just did EDD...it takes so damn long ;_;
wasn't too difficult though, couple bulks on the last mission
man management really wants omelettes this week huh?
we had one recently with a 6eggs main mission and all 3 submissions be 2 eggs
mad craving for eggs
honestly
Did we ever come up with an explanation for why this week's EDD is so shitty and breaks conventions?
two escorts
That's what, not why. Why do we have two escorts and three warnings without an anomaly?
It's not that bad.
The only challenge is that you need 2 players to do their job, instead of just 1.
I solo them anyway. I prefer bosco, and bertha is ample to take care of anything scaled-for-one-player. Takes a little longer, but it lets me tune out while I do them.
I'm more interested in why this week breaks from the usual patterns.
eh when i am the only one talking in an EDD something is wrong. Hope they do well~
Do you have any suggestions for EDDs?
I reached the stage 3 two times but couldn't get through the first wave. Both of them were drilldozer missions btw.
Any decent crowd killing autocannon build, or a flamer thrower, to handle the mobs composition on stage 3
An engi with a BC build to handle stage 2 mactera and stage 3 bulks or heavies
If this is still a problem, well, to be blunt you're probably not at the skill level where you can do this without being carried
Tried third stage of edd with 3 drillers and 1 scout, worked very well expect for second stage of hearthstone (the one with the rocks)
no single target damage
first escort went fine though
the rocks are a range DPS check
exactly
that class comp is basically failing the check at the loading screen
as long as you won the mission
I was playing engineer but couldn't build turrets because drilldozer wasn't drilling in a straight line and it was turning too often.
Also i am playing with default engineer guns maybe that is a reason too. But i just don't like the upgraded weapons. Now trying to get hyper propellant to get rid of those warden and others quickly.
There were players from each class and i got more kills than xxx level gunner.
I'm gonna be that guy and say that if the PGL is being useful, your team isn't being useful.
The gunner and/or driller should be performing crowd clearing well enough that the grenade launcher simply is not needed.
and hyper propellent isn't a solution
you only need 3 things covered for this to be a snooze EDD
- something to deal with the mactera on stage 2
- Something to deal with the swarm on stage 3
- something to deal single target damage no stage 3
Having snowball oc for cryo on second stage made it easy
The easiest solution is autocannon gunner + an engi with a breach cutter
Why breach cutter is better than pgl?
because if your teammates are worth playing with on this EDD, the pgl is not necessary
in this particular context, if I find myself needing to use the PGL, it's likely that i'm better off leaving the lobby
as for single target, hyper propellent is not as economically as breach cutter for the relevant targets this EDD
Shotgun-smg?
shouldn't be relevant
only things I would care about would be what primary the gunner is using, the driller's primary, and the engi's secondary
Now i am using vampire, resupplier, sweet tooth
Iron will and berzerker
i usuually only run steeve, revive, deep pockets, born ready, and vampire
I am trying to combine iron will and berzerker to get up and refill some of my health
And sometimes to kill some oppressors instantly
my choices are mainly quality of life ones
I don't run iron will because I very rarely go down
don't need IW if you don't die
Okay. Thanks for help 👍 
I don't play much gunner, what do you recommend on autocannon?
more gun
Gonna try out the EDD solo wish me luck
Best of luck!
here's a protip for you for the future: driller's axes are effective against the floating rocks. and by effective i mean they hit 'em for 60% or so.
this is how i did this EDD with two other randos, me as driller and them as scout and engie (our gunner DC'd during loading screen of first phase).
This wasn't even that bad of an EDD other than the mandatory time requirements but it feels like Deep for Speed might need adjusting if escort is basically going to be in the majority of dd/edd's
https://puu.sh/H1Rt5/ab039e20bb.jpg
good thing i got it way before escort was a thing
or just epc tcf the rocks, you have all the ammo you need anyway this week. just restock your ammo before the phase
I've seen groups take eggs while Dotty is stationary
Any reason as to why?
@silk trench
not even creative smh my head
okay
<@&296918282403840000>
you take the eggs so that doretta cant drill them out and avoid overlapping swarms
if you do it right at the beginning of the DD before you start the dozer in the first room, then the bugs cant even damage doretta
Why would you avoid overlapping swarms when you have fat boys though
should i entertain that question or just ignore it?
👀
dotty is a nickname for the drilldozer?
I unlocked breach cutter. Any idea on gear mods?
Return to sender
A bit less ammo, for the effective of double damage of big guys, and more reach on attacking swarms
My favorite by far
1/1/1/2/3 without any OC's.
if you have light-weight cases (more ammo OC) then you can decide between beamwidth in tier 2 or sticking with ammo there aswell.
regarding other OC's, return to sender is very good aswell, can use explosive goodbye with it when it comes back for extra single target. takes some getting used to tho.
high voltage crossover and spinning death (which really wants more beam width) are notable mentions aswell. little bit gimmicky, but they arent bad at all.
inferno and roll controll are meme OC's
armor breaking really only helps with praetorians a little bit, but it doesnt add damage to the BC itself since it already ignores armor by default.
the stun will trigger instantly on contact and lasts for 3 seconds.
That build was exactly what i was thinking of, thanks.
amigo what does binm mean
It means "I'm spamming my discord server link in places where it doesn't belong"
I haven't seen anyone mention the regular deep dive, so:
Stage 1: 4 Eggs
+ 1 Dreadnaught
No warnings
Stage 2: Salvage 3 Mules
+ 2 Eggs
Lethal enemies
Stage 3: 7 Aquarqs
+ 2 Eggs
Regenerative bugs (Plus surprise Bet-C)
#deep-dive-speedrunning , its a slower channel so you can see it imidiatly. it was mentioned in this channel aswell, but its pretty far up by now i think.
Gotcha
it's actually not that far back, but I don't check the speedrunning channel because I don't speedrun
ty cake very cool
lot easier dive this week than last, two escort missions seems like a bit much though considering one already takes forever lmao
What hazard levels are deep dives
this deep dive is breaking my balls
edd even
twice full teams lost on the omeron on stage 3
DD 3 / 3.5 / 3.5
EDD 4.5 / 5 / 5.5
Thank you
ok
the bulk det on the last stage of the EDD is super not cool
i dont have the hour and a half to try again:(
oh, we almost lost to that shit twice. Ended up having to cheese the first with freeze nades and just sacrifice a plate on the second one
we still ended up beating it, but a few of our players did some nigh-unimitatable things :/

What do you think about Zhukov Embedded Detonators build? Every available slot for ammo and GK2 for DPS
With this setup I can get 3/4 of opressor's health with one (2 to be honest) mag of 40 bullets from zhukov, then finish with GK2.
Any suggestions? Change this, leave as it is? (Give me like 10 minutes and I will check the exact perks and post here)
Yeah sounds about right to focus ammo on emb dets
I take the mag dump speed boost because thats how I end up using them anyways and Im pretty sure conductive bullets doesn't effect the detonation
And accuracy over direct damage iirc on zhuks
On deep dive being able to stun/freeze/burn (other teammates can apply A LOT of effects on enemies), jump behind opressor and nearly 1-mag kill him, then jump to another is hidden gem for scout. Imo, if you want, change my mind ;)
DDs are always easy when you know the game
But the EDD this week is bullshit
idk i did EDD with two randos and we didn't even have a gunner
EDD cannister bugged on stage 1?
nah
your game instance might be tho
has 2 bugged in a row
but its fine now
now its glitched in a new one
keeps telling us its fueled and ready to go lol
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Did EDD successfully few hours ago with 4 and 0 bulks spawned on stage 3
No idea how
spawns are still random
I'm very rusty and my builds aren't well optimised, but I can generally do Deep Dives - anyone want to get it done before the week is out?
nm, found a group.
Did the EDD with 2 greenbeards. Luckily scout and driller were both running cyro and we were able to clutch the last one with both sides down
Can someone help me get through the EDD? I really want to finish it before it ends.
tried to do the EDD alone
Driller was miserable
Gunner wasn't much better
Fuck acid spitter
Fuck acid spitter
I AGREE
you better have corrosion resistance down there
I have something better.
A bullet to their faces
Might I recommend MANY BULLETS to their faces?
i just did stage 2 of the normal deep dive and it seems like there's an Inordinately high amount of praetorians, i did it solo and i swear i fought like 40 of them
my team decided to try something new and replaced our scout with a second gunner
double autocannon, one with neurotoxin oc+fear, the other with carpet bomber
that much cc+firepower made really short work of the waves and having two guys not worrying about friendly fire and having shield panic buttons made things pretty dang easy compared to the experiences a lot of people were having
i did EDD with 2 randos and we didn't even have a gunner
i prefer scout to 2 gunners, even tho scout's dps isn't enough to wipe molly's butt
them flares tho, spitters get focused really fast when you can actually see them
that's true, but since we just had two guys with massive splash damage, we could just strafe the ceiling and they'd just die
that
is an interesting choice
i suppose double cannons can do that, yeah
hmm, new meta?
while lots of people prefer minigun for its unmatched single target sustained dps
i wouldn't mind a scout buff, let's push scout out of meta so devs have to buff him
i think autocannon is king of just wiping out waves
extremely ammo efficient too it feels
we didn't even miss single target damage, the gunners sidearms are very good at that
i think my favorite part of it all was that if we saw a teammate being swarmed, we could shoot at him with no worries
it do be like that sometimes
i do that with driller 
the trick is to never worry indeed
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
This week's dde has to be the worst deep dive I've ever experienced over the course of the 550 hours I poured in this game jesus christ
its not the hardest but it is definitely the worst EDD ever released
yall just salty about double escort
put down the leaf lover's and just do it
blah blah blah real gamer blah hard mode blah
it's not even hard
stage 2 is the worse of all 3, tbh
Is it me or this EDD has issues? It's the 4th friggin time I start over because I lag out, have FPS drops, random issues, etc. I never saw FPS drops like that. And can't see Doretta's health most of the time, plus mission control keeps repeating fuel cells are full. HAven't had this much difficulty finishing the EDD since the last 500 hours
And if it's not lag, end up with assholes that double dip or hang out back in the tunnel in the middle of all the aliens on lethal enemies then die in 2 seconds. Even one guy went AFK during a horde on last stage..
This makes me hate escort missions even more :/
@civic quarry Lagging out, FPS drops, that’s most likely on your end since I did the EDD with none of those issues. Mission Control saying the same voice lines repeatedly is a common bug that happens in escorts. And as for the incompetent people, I highly recommend playing with people that take the game seriously.
The other players lagged out as well, 2 times :(
I really feel like the game lost a lot of its optimization with the last major update
Also, Molly got stuck in the first escort mission on 3 of the 4 tries, without drilling ahead
At the end of the mission, we had to go get her she was stuck a million miles away
Fellow miners I am done with DDs, never again
Every god damn week there's an escort if not 2
😠
they weren't hard, just.... tired of riding instead of digging
Salvage > escort and i hate salvage
diggy diggy hole no more 
Enjoy your retirement Dotty
low O2 escort is a free mod. You're hugging Doretta, who is an O2 source, the entire game.
The mutators aren't the problem, the mode is just no fun allowed
until you fall behind and no one can get to you and there's a swarm with a dwarf permanently down
well you're dead anyways if that happens
o2 escort is a non-coordinated KILLER
all i had to say to my greenbeard squad was stick together. and they did and we won
nah its easy to go back, but not when your o2 source is literally running away
lmao I had a bulk spawn on the drill dozer crate about 5 seconds into the trip
we had 2 spawn on the Omarin in phase 4



If you die on level 2 of deep dive and miss the drop ship, do you spawn back in for level 3?
As long as another member of your team made it, yes
Cool
We just finished the final level and stepped into the drop ship for evac and then the host crashed...
oh that's a classic
I clipped it. May post it later when the depression wears off a bit
Hello, which union is best to join?
xbox deep dive b4 reset beastlylolol
3 AM Pacific
I tried and failed... had one good teammate and two bad ones lol
died near end of second mission fucking opressor made me waste my iron will... I tried to grab resupply 4x and 4x it knocks me away
and u still have molly for O2
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Looking forward to double escort mission
2 escorts+2 blackboxes in EDD, 1 escort+refinery+2blackboxes in DD if we continue this trend
no more going fast, only autoscrollers now
all mactera plague btw
3 escorts 
3 escorts with egg hunting only
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _

DEEP DIVE
Region: Glacial Strata | Code Name: Gutless Wreck
Stage 1:
7 Aquarq +
1 Dreadnought |
Haunted Cave
Stage 2:
4 Eggs +
150 Morkite |
Lethal Enemies
Stage 3:
200 Morkite +
2 Eggs |
No Mutators!
ELITE: DEEP DIVE
Region: Dense Biozone | Code Name: Full Reserve
Stage 1:
200 Morkite +
1 Dreadnought |
Haunted Cave
Stage 2:
Protect The Drilldozer +
2 Eggs |
Lethal Enemies
Stage 3:
2 Dreadnoughts +
2 Mini-M.U.L.E.s |
Cave Leech Cluster
oh wow we didnt have haunted cave for a while
ooo
Regular DD really liking strata lately
no 3x escort, hmmm
Don't hold your breath yet, these Dives could turn hell quick
inb4 mactera plague on stage 3 of EDD
Lethal Ennemies Naedocytes on Escort... 😭
lmao
escort with lethal enemies again, but this time 5 instead of 4.5
New deep dives aren't starting for me, minus 32 minutes on the timer
acid spitter one-shotting dory plates when
Log out then log in
restart game
ty
wouldnt be edd without at least one escort
Stage Primary Secondary Anomaly Warning
1 200 Morkite 1 Dreadnought None Haunted Cave
2 1 Doretta 2 Eggs None Lethal Enemies
3 2 Dreadnoughts 2 Mini-Mules None Cave Leech Cluster
for EDD
Why is there no reconnect option after DCs wabfuigFKWBFkjfb
because asdfghjkl
Scroll up ;)
one of the mules in stage 3 only has 2 leggs
have to bring one from the other mule to fix it
atleast it doesnt show on the map
EDD, last Dreadnaught, about 20 seconds left and we are done with it
Connection lost to the server
I want to rock and stone myself in the head
inb4 host pulled the plug and is laughing
Wished they finally solved host migration mid-game
I remember CoD 4 and MW2 doing this on PS3
Most probably as I remember sometimes getting this message mid-game
P2P is the only time you can do that
there is no host migration in drg
There's no player host with dedicated servers
1st stage edd is a tough one
didnt find it too rough, the dread+ghost section maybe but you can avoid having to deal with both at the same time if you do morkite first, and then run up a drillers tunnel to the dread if you wanna have them seperate
its another lethal enemies drilldozer+eggs mission in the EDD
The problem with drill dozer mission is people don't understand how to use doretta
Ends up taking forever
@vast valve go double cryo driller double gunner and they will never touch you.
This weeks Normal DD is super easy
Literally PE 1 dread, then 4 eggs 150 morkite, then 200 morkite and 2 eggs
Is the EDD this week difficult and scaring people away? Difficult to actually gain players for the EDD.
if you have the time for it
join one as soon as weekly starts
ended up doing the edd and dd less than 90 minutes
@floral tusk depends on the mission. Xmas EDD for me 1h 14m
Something similar happened to us, last stage could not get in the drop pod, we kept falling through the floor
its silvester, so many people are going to have family obligations
this is one of the milder ones besides maybe stage 1, spooky ghost and dread
This week's edd looks fun
The EDD is BS.
Second stage really shags players over HARD
It is a dozer mission, and every second there is a bleeding mini-swarm/swarm. Once you make it to the heart stone, the 2/4 and 3/4 stage is Oppressors left and right, and the rocks are relentless.
Not to mention the dam 1st stage has a ghosthas a ghost with a dread.
If I recall, the second stage is also leathal enemies
<@&296918282403840000> here too, apologies mods
Hi, new player here
can we unlock all perks?
wanna make sure I don't waste points
tnx
also what level is recommended for haz 3?
I'm lvl 10, been running only haz 2 so far
wanna make sure I'm prepared before going higher
you're probably fine for hazard 3
cool, tnx again
you have like 80 perk points left if you get all perk points unlocked and bought all perks with it.
again with Escort on the EDD, jeez louis
so much to choose from, have your selection of escort, escort or escort.
As in repairing and refueling?
This EDD was honestly pretty easy.
they should make gunner shields attach to doretta
only if they make C4 attach to scout
Is Driller best option to solo the EDD?
I keep getting to the heartstone in stage 2 with my driller, but the rocks are too hard to kill before they hit the dozer
you can use epc mining to do a lot of damage to them. besides that, prep some axes, they do a lot of damage to the dozer
I'd say engie is best
Yeah axes and epc
If you're running subata, the explosive reload is good too
minigun gunner is probably the easyest for escort specifically
minigun destroys the beamers aswell
i mean everythung but driller is great for dreads
driller can do support with sticky ice/flames and epc mining does a lot of damage to the armor phase, but once its health phase, you're just there for the slow
I've been trying to solo an EDD for the last month, and this is the best I've done, I have a good feeling about this one, if I could just get through that heartstone, I think I can pull it off
if you're solo, with 2 dreads, you might actually want to run icestorm. its pretty terrible for everything else, but when solo you might just have enough ammo for that shit
What are the missions for DD and EDD this week?
they were posted here aswell, but speedrun channel is much slower so its always easyer to find there
EDD is average, DD is very fast
Aight thanks dude
Dozer babysitting with bs eggs and Lethal on 5... The most 2020 way to send off 2020.
God I fucking hate this mission type.
just drill to the eggs before you do dozer lol
How many refuels actually?
2
Ithe first phase is very doable if you grab eggs before dozer.
dozer didn't hit the eggs in my game so I assume you can just do it after also
edd was very mild this week tbh
man, this week is punishing
engie hard carry doretta stage
Nein
This thing is fucking tough
Im doing it solo gunner and holy shit is it hard
Is going gunner with auto cannon toxin overclock a good idea on EDD? or should one take a minigun.
neurotoxin is a meme build
If I'm taking it, or see it taken, I'm going to assume that that person isn't trying to win
it's one of the builds where the vast majority of the time, it's simply a waste of potential from one of your power classes
neurotoxin isnt meme lol
i played pretty much only neuro fromgold to legendary on gunner
It’s meme in the same way Bertha is meme. It’s such a waste of potential from the weapon on haz5.
im only playing h5
You can still win with it ofc. But you’ll be taking your chances on weaker teams.
neuro is fine. carries hard enough with sixshooter
And be somewhat irrelevant on stronger teams.
Even splinter shells will be more consistent.
If you are playing a pub EDD with players of unknown quality, neuro is one of the last gunner primary kits I would take
It’s fine if your team is above a minimal threshold of ability, but it’s far to specialized to be consistent with low quality teams
neuro is good but not as much as carpet bomber
why scatter them when you can obliterate them
i dont have a lot of overclocks to choose from
yet
might aswell just go engie with breach cutter inferno
thought neuro worked well enough with haz4 escort
I would never take Neuro on an EDD but I have taken it on plenty of Haz 4 missions. You wont kill bugs right away but they will die eventually, plus with the Fear effect from t5 you can use BRT7 or Bulldog to finish them off. It is pretty satisfying when you see a group of bugs ticking away and then just die from the DoT. BCABB is my go to build.
yeah i can see why one wouldnt take neuron on EDD
focus on ebign clearing swarms asap
while neuron with fear is good, it takes generally longer to take the rest out
Works very well on regenerative bug mods
Interesting how different every EDD feels for the players regarding difficulty. Sometimes i often read how hard it was and it's very doable for me even with a random team and then, a week later, it's the other way around. Probably comes down to the enemy spawns which are always different and small mistakes at the wrong time 🙂
when i did the deep dive, the haunted ghost thing never actually spawned in. did the same happen to anyone else?
happened once in a regular game
How difficult the EDD is will always depend on what difficulty you normally play, what class you normally play, and how picky you are with teammates.
some level of communication helps too.
I'm just consistently getting terribly bad teams on the EDD
Scouts not mining nitra, someone dying 10 times to the ghost, people calling double resupply pods, the works
most of the people who play this game a lot do it on thursday
sometimes the day after.
the rest of the week you dont have those skilled players
half the skill of EDD comes to evaluating whether or not the team is worth it
and as other people say, the team quality gets worse as time goes on
Should I do some haz 5 missions to prepare for an EDD
Never really done either as I'm pretty comfortable with haz 4 and prefer to play on that
i've never done deep dives before - anything i should know about them (yes i qualify for doing them)
i just point at the button with my laser
honestly that should do it, as long as your team has similar qualification
playing haz4 with mutators makes you okay to play EDD in a fairweather sense
if it's all going well, you'll contribute
but I don't expect you to perform under pressure
i did last week's EDD (double dozer) with 2 others and we didn't even have a gunner
and i play haz4
went down only once total
and i had highest player level in my team
Well, one run with people from here and we got through easily
We had enough nitra left over to build a wall in front of the final escape pod
i made a resupply wall on the side of the drilldozer in stage 3 when the edd came out
getting trenched in
What is on the edd this week or where can I find that info
Pinned messages
So where should I start for my first deep dive?
Any places for tips or preparation?
(Tag me if you respond, or quote/reply to my message so I get a notification. Thanks!)
just did my first successful EDD and my god my head hurts
preparation for escort was just painful
Deep Dives will be comfortable to you if you play haz 3-4 a lot. EDDs will be comfortable to you if you play haz 5.
Run whichever class you are best at at first to get a taste of what to expect.
how do deep dives work in general? Just unlocked and I cant join any, they are all greyed out
Those have already started. You can wait/refresh until someone opens another, or create your own and wait for teammates
are they jsut harder versions of missions?
