#deep-dive-discussion
1 messages Ā· Page 164 of 1
i started the dread, finished it, and then a real bulk appears where we came from, with ghost bulk too close to us
@cobalt dawn Lol, had exactly same flow š https://steamuserimages-a.akamaihd.net/ugc/1487830416933174531/D79BC6E7D7462AFAB720B0C6B2EB5E3DD2B931AC/
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ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
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Honestly the regular DD with haunt was easier to get around. I just had us split into teams of 2 and it forced the haunt to choose. While 2 people kite the haunt and play off one another for support, the other 2 could go punch the ticket of the dreadnoughs since they are a bit dumb and grow easy to kill with practice.
I soloed the DD last night with driller. bosco picked me up once I think. just don't dilly dally
Hi there, what builds should I be using for Scout and Driller in deep dives?
solo ? group ? which playstyle ? what do you like ?
Never done them before, probably group, you'll have to elaborate on what you mean by playstyle
playstyle is how you play, such as... moving a lot, or staying in place, or prefering doing damage from a distance , or attack near, complicated thing
don't think anyone can tell which build you will have the most fun with
Not asking about what'll be the most fun? I have no idea how difficult they are, I presumed that there were builds that are more effective than others.
not really
well, could have asked
Deep Dives is haz 3 - 3.5 - 3.5
Elite is haz 4.5 - 5 - 5.5
Oh lol, I had assumed that regular Deep Dives were essentially haz 5, and had no idea about elite
For scout I like MK1000 and the boomstick but I would suggest messing around and find something you like
Driller I havenāt played a lot yet
Everyone this week is going "EDD was easy/not eventful" and I'm just sitting here going "O.o"
tried twice, only gotten as far as the fuel defense on the second stage and got KO'd by a disconnection and two bulk detonators...
Itās easy few weeks ago I didnāt even get to finish magma and shield disrupt one. Like 30 tries in
I mean, yeah that was worse, I just feel like I'm having a mix of questionable teammates and shit luck
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ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
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gotta be dense biozone next
anyone want to do an elite deep dive?
what is deep dive non elite difficulty
i do haz 4 missions and deep dive felt much easier
is the elite mission tougher?
lol.
DD is haz 3 - 3.5 - 3.5
Elite is haz 4.5 - 5 - 5.5
so the missions get progressively harder?
I guess ?
per stage
yeah, that's what i meant, thanks
so stage 3 of elite is the hardest content possible?
it is
ok
what is the most difficult mod out there on missions? surely it must be shield disturbance right
I mean, there is warnings, but for hazard it is the highest one
Shield Disruption on Salvage
Hello all
š
just wondering what the community terminal is so i can collect my free credits
:_
š
@weary herald you probably are talking about the one to the left of pickaxe station ?
Is there a specific Deep Dive LFG channel or should I use the general one?
mm they should up that last part of regular deep dives to 4 from 3.5
why noone wanna run elite deep dive?
It is 3AM for me and I haven't slept yet. That is my reason xD
you can only get the rewards from it once per week.
I mean, for a better time you could do it
past that doing DD and EDD more than once each isn't optimal no
I enjoy the challenge of them though
There are a few changes I'd like to see:
-Minerals; please add mineral mining to Deep Dives; it is always disappointing to not get any unless your team gets a hoarder (which barely have anything)
-Length; 2 more levels per DD or 2 more weekly Deep Dives of 5 consecutive maps would be great.
-Gambler mode: which could add a random negative effect for the duration of the dive and a random benefit as compensation (mineral mania would be a real screwjob unless you update the DD to have minerals).
-Mixed Biome DDs- so that you have to be ready for any environment
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ATTENTION MINERS!
New
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ATTENTION MINERS!
New
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I think a lot of people would rather the deep divers concentrate on mission success over minerals, gold is already distracting enough to slow down the missions for some people who value speed over it
Length, not sure if people want to stay in deep divers for 5 maps straight, for some people that might be like 2 hours. Maybe make deep dives 3 length caves always instead for more interesting cave gen?
I think deep dives have more potential to be more interesting each week rather than purely 3 maps in a row randomly generated and static though which is why you and many others have a lot of ideas for where deep dives should evolve into. Hopefully the devs consider it in some future update
Speed over wealth sounds like leaf lover talk.
this week's deep dives look fun
Anyone have the deep dives yet?
you mean completed? i'm sure people have
I just want to see what the missions are
Oh boy that does look fun
What's the elite DD? Map and mission details?
Check the pinned messages in this channel, the sheet's been updated
finished the EDD with a cool 700 gold. Ignoring that beautiful gold my ass!
Well, the EDD sounds tough....but is it?
Although I respect your opinion Rock, I think it's then pandering to one playstyle - Speed Running. I'll admit I don't like Speed Running missions and especially achievements based on Speed Runs.
But the inclusion of minerals in a Deep Dive doesn't eliminate the possibility of doing a Speed Run - rather it maybe slows the progress of Random groups in DD. The exclusion of minerals makes the replay value of DDs, pretty much -Zero- so if one of my buddies missed our run or gets dropped then it's out of pure comradery that I'll replay it with him. I'd say if Speed Runs are of interest people should just find like-minded people do it with, not hinder the playstyle or wishes of the others. It seems like Speed Running is a thing in DRG - so maybe it's be best to get a leaderboard, no? I think the things (leaderboards) just encourage toxic competition & cheating (like they did in Verminetide 2) but to each their own.
Most DDs from my experience take roughly 40mins for the whole deal so having longer dives open to play doesn't seem like a bad thing. Having more options is what I'm getting at - more diversity.
EDD was easy this week. Just don't be reckless.
@grand ether I tend to be a change over time player. I'm 400 hours in and JUST got into doing Hazard 4 on a regular basis. I remember 2-3 weeks ago when Hazard 3 used to make me sweat bullets. Now I'm VERY comfy in Haz 4 (mostly since I have builds for all classes and main Gunner). I am getting to the future and soon to probably do Hazard 5 on a regular basis. Tho I fear it may make stale my playstyle. I at least understand @static hound and his opinion very much so
@gleaming tinsel same here
took me ages to get to haz4
i try not to push myself beyond my tolerance for frustration x)
Tho I do still find it funny that I Kite waves to Death and My Discord still struggles to stay alive half the time ā¤ļø makes for some "Rigged" Carries XD
Anyway From what I've seen there's 1000 hours of unlockable content ingame, And I look forward to play FAR PAST THAT since the Devs are Life ā¤ļø
After today i have the next two days off and you can be sure I'll be spending a good portion of them Ving
EDD manageable for solo?
dense biozone is always chill
the Heavy Helix EDD was NOT chill.
I am thinking of buying the game but i dont have people to play it with and i dont really wanna play with experienced players because that would not be interesting for me does anyone have any suggestions?
you can play solo, or find new people here to play
this weeks EDD was super easy
people died more times due to falling than spawns
or more like its the ideal map for BC as you can wipe a whole mactera wave since they are super clustered up
So im curious. Should I go Gemini System or LMG MKII for my Engineer, cause I use Defender System
i prefer lmg mk2 just for ammo saving
Gemini if you want longer setup, more DPS, less ammo economy, more planning, and more area to cover
MKII if you want shorter setup, less DPS, more ammo economy, less planning, and a bit less area
gemini if you have arc and want to just mess around
i just did the EDD with EM turret and it worked surprisingly well this week
and we only got 1 bulk which is wierd
i suppose next week we'll get more to make up for it
1st mission was probably the hardest cus we got a bulk rushing us in a bad room and was low on o2 but nothing a BC can't fix
I had a bulk show up when I had to charge the Fuel pump in a salvage mission
the extraction pod placement on the first 2 stages of the EDD
š
mid air with the ramp covered in hard rocky terrain
thanks, management
It spawns in random spots
hey is just me or the gunner need a buff on his mobility, i mean the ziplines, like more upgrade for the angle? have just 3 upgrades slot is kinda sad, i mean i can feel that could be better, with just improving the mobility. I'm level 23 with the gunner, could someone tell me if something will change when I take the forge. (i'm playing with the gunner just 3 days)
forge won't really give anything for mobility for gunner, and I guess he is just supposed to not be good with mobility
but, but i even can use one to catch a ore because i just have 5
ziplines
i understand that he is a tank and things like that, but what if i need to take 7 of that minerals?
what if i am on that jungle?
i thought that the 4 were a miners
is just sad, when i'm using my zipline and the driller just go away more faster than me, and i just have 5
and the driller.. i don't know , i didn't have played with the driller but he can use more than me.
apart from that I have no complaints
the shield is perfect
@grand ether Actualy I don't really think they are pandering to speed running since that's purely a player created thing. From a game design standpoint, they probably felt that the most important aspect of deep dive is to get the rewards and do something slightly different to get there. The minerals lying around only drive players apart rather than focusing on the most important part, mission success. I still mine all the gold regardless, but sometimes the decision is made not to waste valuable time on gold, when ammo is low for example. Adding in minerals only exasterbates this issue where players will now argue over mining minerals vs actually completing the deep dive. For many players, deep dives isn't easy and I am sure less than half the players even complete regular deep dive.
As for speed runs more specifically, I dont think it will change at all for them. They will just ignore it as you've said. My point is that regular groups focus on mission success when there are less superfluous minerals to mine. Who knows though, maybe there's a technical reason why they haven't added other minerals to deep dives yet and this is actually on their list of to do. Personally I wouldn't mind minerals in deep dives at all since I play with a group and we communicate about whether we think its reasonable to stick around to mine gold under duress.
I still agree with your sentiments that 1. Make DD/EDD longer somehow which is why I would like to see triple length caves being common there, 2. Make it more interesting, which they probably are purely by adding 2 new mission types and new enemies down the road. After that, I still think it would be great if they spent some time focusing even more on making DDs feel super interesting with enemy spawns being unique (a wave of breeders, tons of leeches, mixed enemy room, on top of some hand made tweaks to further improve level design if they have that kind of time once a week).
ok you won, you're right, but it could be better, well thanks for answer me.
good night
Is there a salvage and repair defend the fuel cells mission in the Elite Deep Dive?
There is only a blackbox in the first stage.
Yeah Aphollax, lots of gunners wish for a little more oomph to the zipline speed, maybe even a +5 degree angle buff in general (people would still take yet another +5). But maybe the devs feel like the gunner should have to rely on teammates to help traverse. Or maybe they should get +1 or +2 zip? It's fun playing with 4 gunners though
Low oxygen with volatile guts is rough. When you cluster near the oxygen, the exploding creatures get you.
And I struggle with lvl 5 mactera swarms. They take a while to kill and any one of their hits can take you out.
Finally, we got taken out by two bulk detonators while fighting a dreadnought in a somewhat confined space.
Tough EDD.
For me.
I usually do ok, but this week made me feel like I was letting the other players on the team down.
Or maybe last week was just unusually easy, and this is the kind of difficulty I need to learn to adapt to.
I just realised I'm an idiot...
I've been trying to get an EPC Overclock, but my last 2 blank matrix cores only gave cosmetics or overclocks for other classes in the machine events I did and I took them anyway - am I right in realising that if you don't get 3 options you like, you can just leave and keep the blank core?
I've been wondering about that myself. What happens if you walk away after putting in a blank core?
If you don't choose a core, the game will choose a random core for you when you are back in the space rig.
ahh ok ty - does it choose a completely random one, or one from the 3 options it gave you?
I don't know for sure, I tried it only once. But the core I got was one of the 3 options.
DEEP DIVE
Region: Crystalline Caverns | Code Name: Cold Delight
Stage 1:
6 Eggs +
150 Morkite |
Regenerative Bugs
Stage 2:
250 Morkite +
1 Dreadnought |
Rich Atmosphere
Stage 3:
4 Eggs +
2 M.U.L.E.s |
Exploder Infestation!
ELITE: DEEP DIVE
Region: Dense Biozone | Code Name: Freak Vault
Stage 1:
4 Eggs + š” 1 Black Box |
Volatile Guts
Low Oxygen
Stage 2:
250 Morkite +
2 M.U.L.E.s |
Mactera Plague
Stage 3:
2 Dreadnoughts +
150 Morkite |
Parasites
where da 3 length caves at
anyone else get like
every single shellback in the game for stage 1 of the normal deep dive
In the words of the driller āworst pinball game everā
any tips for this weeks EDD?
Don't die.
Win
thanks
Mactera plague on stage 2 sucks, the dreads on stage 3 aren't in great positions, consider kiting them back to the spawn room.
That's about all I can remember
are deep dive caves random generated?
it is the same for everyone each week
so if you try again you will get the same layout
thx
Mactera plague on stage 2 sucks, the dreads on stage 3 aren't in great positions, consider kiting them back to the spawn room.
@odd comet this tidbit was essential for my team getting through relatively unscathed
great looking out
ive just unlocked DD not long ago, i see theres 3 stages but whats the difficulty like?
For DD its 3-3.5-3.5 haz
For EDD its 4.5-5-5.5 haz
DD isnāt bad if you do haz 4 regularly but EDD can be difficult
ah ok ill find some people here and give it a go, thank you
EDD was ok, nothing fancy. Harder than the last two weeks by a little but thatās not saying much.
Yeah it wasnāt awful
So is Iron Will a good perk?
@pastel dagger yes itās very good
I can't help but wonder if the glyphids use discarded items that DRG dwarves leave behind for anything.
@heavy oriole Can you revive yourself with Red Sugar or is it really just a last stand
You can revive yourself with red sugar, a resupply, or a vampiric. You can also revive your teammate (recommended) whom can revive you shortly after.
Ooooo
If you are the driller, this also includes using the throwing axe for vampiric, as it counts as āmeleeā
Since this is the deep dive chat, to make it relevant here, it can be used once per sub mission of each dive.
So at max, 3x per player per dive
Oh shit lol I thought this was dgr chat lol
no worries, just thought maybe you wanted more context for dives
Im scared to even attempt an Elite Dive lol
They are fun. If you can do Haz 5 missions, you can do Elite Dives, and breeze through regular dives
I can barely do solo Haz 4 missions lol
if you can do haz 4 you can at least get the 1st and usually the 2nd EDD stage
it's not that much of a jump
Especially if youāre solo
yep
I ain't got any friends who play this too 
What do you mean? You have like 1,000 friends here on discord
People ask all the time in the DRG chat, the veteran players particularly like playing games with newer players
I would say I'm an average player
Yah, donāt worry at all about bringing anyone in the disc down
If you donāt wanna do it solo, I highly recommend either joining another one, or just asking in the DRG chat if someone can join you
I wish this game would support Steam crossplay dammit lol
If you are the driller, this also includes using the throwing axe for vampiric, as it counts as āmeleeā
@heavy oriole you for real??
He is correct. The drills count as a melee kill too.
Was taking oxygen damage on stage 1 even though I was in the drop pod.
its tough when everyone keeps dying...luckily gunner was able to pick up the other two guys
why can't I share my screnshot?
and how do I change my "role" on here
i aint no dirt digger
That's the chapter you're a member of in the union. You'll have to change it in the community terminal directly to the left of the pickaxe station.
@fringe kettle how do I get "regular", "scout", "engineer" etc
those will be in #welcome-and-rules
(except regular)
Yeah
Main stage to worry about is stage 2. Lot of leeches too. See if you can get dark morkite to get through stage 2 faster, it's always the best choice for morkite heavy DDs.
that moment when an engineer abandons us just because he got downed
ye and to the engineer who did abandon us on that DD you could have gotten all that health and such back bc we had 600 nitra at the end
eeeeee
i managed to beat stage 1 with some people but we wiped on stage 2 twice in a row
https://content.screencast.com/users/robtaylor04/folders/Snagit/media/8d8d1085-2851-4d85-bc5c-c0d1eb2a4362/08.22.2020-20.34.jpg yall people die. Alot. Luckily the gunner knew how to revive lol
hold up does holding minerals, like in ur pockets, not deposited, between stages add to the team deposit? i could've sworn it does
What standards should you meet before taking on an elite deep dive?
imo just be aware, stick w/ the team, play off each other etc etc. they're definitely more sweaty than normal DD but if you pay attention it shouldn't be too bad
for a lot of Elite Deep Dives, its basically what StudentLoans said. there's also another aspect to it. Communication. by having clear comms with your team, you can easily point out high value targets (bulk detonators, cave leeches, etc) and neutralize them.
What's the best 3-guys team for EDD?
I just tried with driller engi and scout and we got destroyed
pretty sure playstyle is a heavy factor on it
yep
driller is great if you need to GTFO of a long mining expedition or to quickly make tunnels to Point Extraction minehead
and engi + scout is a great combo in general
only one player needs to make it to the drop pod to continue the EDD so having a scout who can do that can save the whole team
engi can make platforms for scout to mine and is all round a great pick
i prefer not to use ziplines myself in some biomes on EDD (if i can avoid it). one mactera or acid spitter shot and it's geronimo time
OTOH gunner shield can save your ass so many times especially with the right revive perks
@maiden falcon i think you might have the wrong loadouts this weeks EDD should have been super easy for 3P
I'd say Gunner, Scout, and Driller if you had to choose.
My two friends and I used to run scout, driller, and engi but then we switched the scout for gunner and found a lot more success. It really does depend on play style thou
if its not biomes such as sand or biozone that is huge and dark, scout usually isnt really needed imo
get some one to take strong arms perk to toss dem flares
engy for quick cryo of breeders / det never hurt
sorry scout
and engy for BC cheese never hurt
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ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
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i just wish for a good team once, failed the EDD 2 times now because of the scout running away from the team, always at S3 and always after the first dreadnaught
cant have nice things i guess.. his only comment on "why didnt you stick with the team?" was "idk :p"
@smoky relic Donāt sweat it, just have fun with how the EDD is still providing you a challenge!
For real if you are finding that you have a hard time carrying newer players, and youāre very concerned about completing the EDD, consider running it* solo since thatās much easier
I would run Duos before running it solo
Idk, duos is not so great if one person is having a hard time
especially if thereās a dread
then again, I *almost always run my EDD as duos. But mostly out of fun since itās my friend and I
what even is the best way to do elite
the way that you enjoy the most
true
i still cant decide for a class when running solo, i prefer the gunner for the most of it and ill like to have a full group too but the last times i tried the EDDs it failed and i just want the achievement for the 5 EDDs and it annoyes me for weeks already
Whats the best class/plan for soloing Dreadnoughts in a DD
it is but i just love my nuke overclock for the grenade launcher
Prolly engi cuz you can move dread thru proximity mines, and get the turret to hit his butt, and breach to hit from either side
Very interesting, thank you
Honestly, any class can deal with dreads
Engis and scouts have an easier time though
Scout can grapple around to get behind him, and everyone's already given all the engi reasons
Gunner and Driller can do it, but they're kind of at the mercy of the dread AI
And if RNJesus decides the dread's never going to roar or do his slam attack, not much you can do to get behind him
2 stickies and a flip, make the dread dip
gemini turrets is the way to go
@smoky relic EDDs are easier without 4P btw due to scaling
yeah no....now had a bulk detonator at the black box in S1, cant do that solo, i give up and try it next EDD
@smoky relic err https://www.youtube.com/watch?v=c9WiatazCZg
Solo Engineer Elite Deep Dive [Week 48] (with Bosco)
Mission Codename: Freak Vault
Planetary Region Biome: Dense Biozone
00:00 - Loadout
01:15 - Stage 1 - Collect 4 Eggs, Recover 1 Black Box (Low Oxygen, Volatile Guts)
10:26 - Stage 2 - Collect 250 Morkite, Repair 2 Mini MULE...
see how he uses platforms to funnel swarm
7:50 is where you are looking for
he deals with the det solo
ok he is lvl 1043, i got a 2 bronze star engi which im not good at and i prefer gunner and i already failed horrorblely with gunner and engi trying it solo
hes not using any crazy OCs either
gotta learn somehow
hes not doing anything super advanced
at least at the first stage
just funnelling bugs and letting volatile guts deal with it
im at 6 tries now, all failed and i dont want to try this one anymore, it just broke me and it annoys me that i almost made it 3 times with a team now only to end up failing because of teammates running away at the end
i just hope now that ne next one will be easier for me
wat this weeks is the easiest EDD in a looong time
looks like im just super unlucky then
maybe for the next but this one is giving me ptsd now
i did it! on my 8th try with a gunner and the autocannon, a bit of luck and alot of patience at stage 3
Yeah stage 3 has a lot of leeches and the rooms kinda suck
anyone want to join standard deep dive?
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ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
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@visual lake @smoky relic
I wouldnāt say this week was the āeasiest in a long whileā, I think it was harder than the last two weeks. But that isnāt saying a whole lot.
S2 was by far the hardest for me, those macteras really hurt on higher difficulty
Been there done that feelsbad
Yo, deep dives are up?
Aight cool. Iām installing a new 60 in tv today, canāt wait to do dd and edd tomorrow
That's legit
make sure you have all the input-lag reducing options on
But if you want an extra challenge, don't turn the input-lag reducing options on! š
and enable 'smooth motion'
just turn the tv off and play like that
Play without a mouse

Thanks mods :D
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
DEEP DIVE
Region: Magma Core | Code Name: Abyssal Downfall
Stage 1:
2 Dreadnoughts +
150 Morkite |
No Mutators
Stage 2:
3 M.U.L.E.s +
2 Eggs |
Regenerative Bugs
Stage 3:
2 Dreadnoughts +
2 Eggs |
Lethal Enemies
ELITE: DEEP DIVE
Region: Radioactive Exclusion Zone | Code Name: Defect Well
Stage 1:
200 Morkite +
2 M.U.L.E.s |
Mactera Plague
Stage 2:
2 M.U.L.E.s +
1 Dreadnought |
Critical Weakness
Parasites
Stage 3:
6 Eggs + š” 1 Black Box |
Exploder Infestation!
ugh, EDD looks like another easy one
I'll take easy instead of a dive that's so hard that it takes several attempts to complete it.
^
Some of us have lives outside of the game and can't spend hours upon hours grinding the same damn mission over and over again, you know
Also, RIP to the poor greenbeard who got DCed on stage 3 of the Deep Dive
Though in fairness, I did warn him my internet was shit and he was probably gonna get disconnected
Are there ever point extractions on DD?
there can be.
Neat
As long as you're used to Haz5, EDD is 1, maybe 2 attempts
I only play Mineral Mania missions on Haz 5 mainly for the massive payouts of minerals.
The only hard missions in EDDs are shield disruption, especially on magma core, and... uplink OBJs.
Most EDDs aren't bad
But you do run into the occasional hell ones
I still have nightmares about that EDD with a Mactera Plague Elimination in Sandblasted corridors
3 times, with 3 different teams, we got wiped by a mactera wave spawning right as a sandstorm hit
i admit i bunkered that one
whenever mactera wave came and its a sandstorm we had driller just bunker it
rather than someone getting grabbed and dragged off into the distance
this weeks DD was so easy it felt like a haz 3
getting wiped on mactera plague is either the fault of the engi sucking, or the fault of everybody
this weeks DD is the one that's released today?
yes
Anyone else having the mule loop around itself? Had 1 mission of it being unresponsive until i was right in front of it, and on the other just going back and fourth on it's path.
yeah that happens sometimes
Don't worry about it. It automatically loads into the pod if there's 15 seconds left
I noticed, I also made one bug out by spamming the call for it
yeah there's a failsafe so even if the mule gets stuck you can still escape
saved my ass the other day when the mule was just sitting there not really doing anything
our driller threw a bunch of c4s at it and i put platforms all around the drop pod but it didnt move
It's just been happening a lot more recent lately, and i don't know if it's a connection issue or what. That's why i bothered here
Never understood the hate against people who want to grind the mission. Like there is plenty of content for you and ways to get through the meta progression without having to do the hard stuff. Having Edd's be challenging and requiring good play and teamwork isn't bad, you just don't have to do them. Are we going to have to wait for UEDD's (Ultra)?
I guess tldr, the people who do want to sit there grinding want something harder
So when is the damage of mactera going to be halved? It's so incredibly stupid to get 1 shotted by just 2-3 of 'em spawning behind you without noise.
Not to mention reducing the projectile speed of both mactera and shellbacks.
Because the 1-shotting thing is the nr 1 thing without fail that fucks up deep dives every single time.
And I'm utterly sick of it.
If you move perpendicular to them at 10 meters or more they don't hit you
Someone mentioned engi š cutter as a way to deal with big packs, gunner shield also works
Any weapon that does fire damage or has high single target damage. The trick to mactera is to not run in a straight line all the time.
That is fully irrelevant while defending salvage-objective and if it happens while you're trying to deal with 25 spawned grunts. Or just looking at a map for orientation and from the dark a spawn happened and announces it's presence with 10+ projectiles in a single wave, all dead-on accurate.
Snowball overclock as drill
You take out packs in a single hit with the snowballs which makes it considerably easier to deal with
I don't know what to tell you, I don't have problems with mactera. They're extremely easy to deal with when you have the right equipment.
If I'm not stuck in a glowy orb and not get snuck up on, I'm okay to deal with them. It's the fact that the process of discovering their presence while you're busy with anything because you get oneshotted that completely is ruining the experience for me. Same as with the shellbacks sniping from 20m away a green ejaculation that puts me on my belly in one hit with a projectile speed and accuracy that might as well be a fucking railgun.
The combination of 100% accuracy, stupidly long range, high projectile velocity and far too high damage is just going to make this a reoccurring theme that I'm done with accepting.
Ok?
The range aspect I can understand well enough for the mactera, otherwise they're too easy to shoot; it's part of their niche role.
The projectile speed + accuracy, one has to go.
The damage, depending on how the previous point is applied, lower would be good. If speed+accuracy remains unaddressed, I'm being generous suggesting a 50% cut to the projectile damage.
š
Sounds like you should asking how you should play differently...given that the majority of players do manage to deal with Mactera and every other ranged enemy.
See, here's a great way to counter Mactera friendo.
Go Engineer, slap on the Stun rounds for your Turret/Turrets
Bullocks as turret will be too busy shooting at grunts instead.
shoot em dead while strafing
Which I already do provided I didn't find out they spawned by getting oneshotted.
Godsakes people read.
Mate, if you get one shotted by Mactera. You were standing still. 
You're just ranting in spite of folks offering advice.
Go fill out the survey and play something else until it gets "fixed"?
What advice, growing eyes in the back of your head so when you're gunning down 20 grunts on top of you you can dodge the cluster of mactera projectiles with "lolgofloorhug"?
Mactera have an audible sound when they spawn though. š¤
^
Literally they signal their spawn cause of their threat to unprepared Dwarves. If Mactera are genuinely your biggest problem. Have a weapon on standby that can either do two things to em'. Has a high chance of stun or has a high chance of oneshot/super high damage. 
You haven't mentioned that you're hard of hearing (unlike someone like myself that completely deaf in one hear so I can hear them spawn but cannot hear the direction) so if you're unaware that they're around, you're juts not listening
I mean, a good practice is to not stop unless you are safe with your back to a wall and good vision at all entrances, unless you are mining, and if you are fighting, you should not stop moving and moving is all you need to do to avoid mactera
Even surprise ones
If you're aware they've spawned, which you should be because they make a distinct noise, folks have suggested different tools for dealing with them
Obviously you can't avoid every attack, but unless your shields are down and you are low on hp, it shouldn't be an instant kill
I do always strafe/kite backwards while gunning, and still the only reasons I ever go down is because of dumb sudden death by projectiles. Every single time I go down apart from getting stuck somewhere.
Plus if you genuinely get this upset over a singular enemy. Take a break. 
^
Getting that worked up over a piece of software is not good for your skin
Going for a walk is a nice way to relax.
This isn't a one time thing. It's built up over time and I've tried different approaches already, and while I can laugh off the occasional shield disruption / salvage point defense / lol-bulk-detonator situations the projectiles got on my nerves far too much by now. I don't mind challenging, but this goes from challenging to punishing.
you can always lower the difficulty if something is too punishing
Not for DD/EDD
fair
Or, judging by your role color. If you're a Gunner main, if you're not that confident in your skill at dodging Mactera? Especially the well known "Shotgun Squad"?
Drop a shield

although if it's elite deep dives, there is the option of just not doing them
you don't have to make yourself suffer
I disagree that the ranged enemies are punishing
They are extremely effective at killing dwarves.
They will happily remind you of that fact
same, tbh, but not everyone is able to dodge their projectiles reliably
That's why you have a shield for those situations, I axe them when I play drill too
A well placed charged plasma shot can take out groups if you're reactive enough
all I could recommend is staying moving. If you're constantly running around you'll be more likely to see things coming, and projectiles will be way less likely to hit
Your team should help you by prioritizing those ranged enemies over almost anything else
Like, if that EDD or DD has Mactera Plague. Then you should at least know that "Hey Macteras are gonna spawn pretty often"
Having a pillar to run around is also very helpful at giving you cover
move, take out some enemies, move again
"Having a pillar to run around is also very helpful at giving you cover"
This was a good lesson to learn
Scaling on haz 5 / final EDD is a bit on the "be perfect or get rekt" side and some still whine game is too easy, but that's the point of high difficulty, I just stopped bothering with EDDs unless doing them with people for luls
Many drillers want a completely open field
I'm an Engineer main, I love my nuke. Mactera in my view are the least of my worries. 
Usually on salvage as drill I drill some space around the box but also a little loop behind in case of need for cover
And whenever there is mactera plague I just take snowball and that mostly does it
Mactera specifically are irritating with their lack of spawn time
They just kind of appear immediately ready to begin buzzing
They arrive unannounced pretty fast
(also magic bullets/bullet hell on gunner make it ridiculously easy to hit their weakspot)
Lack of digging outta the ground
I genuinely don't feel heard or understood here.
So I'll spell it out differently.
The only reason I go down while playing higher difficulties because the DHL3's are too dull is consistently mactera because the spawn cluster of 3+ of them will consistently be the reason I get put down. Not a general lack of awareness as that'd also get me swarmed by grunts or snuck up on by a detonator or four. Not bad navigation that sees me take too much time on a map. It's only the too fast too accurate projectiles. And if it's just 1 thing that keeps consistently fucking me over, there's something off with that one thing.
I mostly play engi or gunner so far, but not by a wide margin. Driller least faved so far. Nuke, I'm not fond of as it more consistently bothers the rest of the team.
With that I don't say that every spawn of 3+ mactera causes my death, but that my deaths consistently are due to mactera spawnsound being superceded by the bugs in front of me, beeps of a machine nearby or friendly guns being louder than the spawn sound.
Especially during point defense where you have very limited strafing space in the first place.
Iām hearing you. I donāt think I have issues with their damage and quantity, but I do have issues with how they appear out of thin air right next to you.
It feels less immersive that way. Maybe have a little Smokey cloud or something.
Check suggestions, there was a comment on it, and you should upvote it š
votes mean nothing in suggestions
Suggestions are suggestions for a reason. 
@next pebble really? Hm, would think people would maybe pay attention more to something with 70 upvotes
Well thanks for the info
just because something is popular, doesn't mean it's a good idea or fits with what the devs want for their game development process
I get that it doesnāt mean it will get implemented, just figured if devs saw a lot of people like or dislike, it might help direct attention
But if Iām wrong Iām wrong lol
What this does mean though is that I probably shouldnāt spend time reading and upvoting suggestions I like XD
Gunner has some difficulties with mactera on certain builds, maybe that's where his issue stems from. Unless you get the jump on the 10-15 mactera pack spawns, a shield is pretty much required if you wish to use your main weapon. Neurotoxin AC is awful for them too. Personally I never have an issue hearing them even during huge swarms, but I also played FPSes competitively where sound was paramount so my ears are trained for it. I will say headphones make a drastic difference in their detection as does lowering the music volume a bit
Just reconfirmed what I already thought was the case. To test I went single-player, no music, no other nearby critters so no noise pollution. Had several mactera spawn emerge next to me with zero spawn noise at all, only a soft shuddering noise just before firing a second later. Single hit at HL3 took about 3/4ths of engineer shield (killed all but one to test). I don't know the numbers on shield and health by heart, but if shield = health, that'd imply 3 hits = 9/4ths => full shield, full health, plus 1/4th hp bar to spare.
Shield is 25 or 30 hp and hp is like 110 or 115, depending on armor mods. That puts one shot damage around 20 hp, with more accurate numbers on the wiki. That would mean 7 shots to kill a dwarf on haz3
Per the wiki, it's 15 damage. That means 9 hits to kill you.
Use headphones. It's easy to hear spawns. All bugs share the same basic spawn noise.
Read, @feral atlas . Zero sound, confirmed by eliminating all other noise sources. With headphones.
I'm not going to get gaslit and then handwaved away like that.
@stone lily Thanks for the numbers. In more calm hindsight I feel giving them less than perfect accuracy might be more "right" than raw damage nerf. It's mostly the fact they spawn together in perfect stealth and you have 0.2s to react between the soft shudder and the first sync'd up salvo of the spawned group.
The only exception are some rare times where the game engine decides to spawn them midair, but even then their wings make sound.
Dude, stop gaslighting. I just tested it. Spawn mid-air. No noise, no moving about with wing-noises before giving that soft shudder-noise while releasing their first shot in sync with the other few that got spawned in unison together. Then wing-noises.
And it's not a rare occurrence for them to spawn mid-air. It seems to be the rule.
They always spawn in midair, airborne enemies don't have any code for interacting with the ground (except crashing into it frozen) (see grabbers clipping you out of the level). Just general boundaries they usually stay inside of.
Moving tends to help. Shots miss and they make noise following you. Keeping your head on a swivel is also ideal since looking in their direction triggers their ai to use Dodge
you know what, there's a few old threads about sound problems people had, maybe that's related. Not gaslighting, I legitimately have no problem detecting mactera by their passive hover sound or the generic spawn sound
the sound problem is related to having your sound set up to surround while the output is only stereo. As a result, the back channels (channels behind you) don't provide the audible queues they should
I've never dealt with it myself but there's quite a few threads on it when you google search
I personally struggle more with slashers than any other enemy due to their hamstring effect. It's why I run dash on every class, lol
Hm, the audio thing is worth persuing as a thing... will look into it, thanks for the heads-up. Slashers I don't have too much trouble with, but dash can be good fun. Especially for dancing around dreadnoughts.
I think audio can be hit or miss on some peopleās setup, and it has a large impact on gameplay
My friend uses speakers (Ik youāre using headphones), and for some reason I can hear sounds that he canāt
Like the first bulk āgroanā is likely completely inaudible on his setup
@tulip sequoia
^ yep, menace,grabbers,explorers,spit ballers are really clear on speakers but trying to identify the first bulk groan is almost impossible..but thatās also because Iām not blasting my speakers
I did the 2 deep dives today!
@long rune They barely even make any sound when spitting, and the spit makes almost no sound when it hits something, so you don't even realize they're there until you see them spitting or get hit
Or scout tries to shoot a flare and hits it instead
EDD Complete
Damn I feel like the spitting sound is really loud
all of the spitting enemies a very noticeable sound wise. You might have to mess with your sound settings
Yea it's pretty cheap how mactera can spawn out of thin air in front of you and then delete you immediately but it's still manageable if you're aware of it. All you need is good positioning and good aim. Grabbers getting you by spawning in front of you and trawlers are the real bullshit enemies.
Sound is really important in this game and you are gonna want good headphones to hear what's going on.
my successful run of the EDD started out as normal. Stage 1 had all 4 players. at the end of the swarm at the start of Stage 2, Engie left (Presumably he got kicked for being a leaf-lover) and near the end of Stage 3, Scout left because his GPU crashed.
Gunner and I pulled the last 2 eggs at the same time and ran for the drop pod.
god i fucking hate these radioactive praetorians
this one was tough but i got it first try. no real advice to give here besides gettin gud.
First stage there are a ton of grabbers. Second and three are pretty straight forward. It's just that there are a ton of enemies. Do the black box first on stage three and leave the easy to get eggs until the end so you can pull them all out at the same time then leave. Though that's what you want to do in all egg missions in general.
I don't think I'm particularly keen on running this week's EDD again. having 2 players leave was not fun. plus, all those radioactive exploders. by Karl's beard that was ANNOYING.
https://gyazo.com/1f18c01c30fd6b23e68e30c3b9564347
we do what we must because we can
Science
That looks dangerous
After we ran the EDD, it felt like it was a bit tougher than the last three weeks.
Stage 2, even though it had critical weakness, had a particularly nasty room.
Yeah, and I was running cryo
Which I don't regret, due to the ridiculous amounts of mactera on all the stages
But still
Yeah definitely cannot be running cry on the EDD lol.
Honestly I have a hard time seeing any case here the flamethrower isn't the better choice
Did the DD and EDD with randos yesterday and they were the most boring ones I did so far
Barely any enemies most of the time
Really? On the second stage we were getting MASSIVE waves, whole walls covered in enemies. Sounds like you had a nice run
the lethal enemies and exploder infestation ones were a little livelier yeah
Stage 2 of the edd was kinda awkward near the end but that was a miscommunication
The fuel pod dropped on this kind of elevated platform thing above the rest of the room and the host was spamming the floor with the laser so I thought he wanted me to dig it down to ground level and clear it so we had a larger field but when I did he said he actually meant for the engie to put platforms down to make the area bigger
But the pod sunk too low for them to be in the green zone while still standing on the original area
So we had to reposition and it wasn't ideal
I literally just posted in #suggestions that the laser pointer needs a wheel to pop up to specify what you actually want.
For exactly this reason lol
Problem is that'd probably require more voice acting which is too costly for a studio to do easily, especially indies like GSG
Yeah maybe, even if the icon just textually/or with shape indicated what the alert type was that would be nice. All changes cost something though.
Gtz on completing the EDD this week tho, I'm hoping to get a group today that can handle it lol
Ty, really my only regret was taking minigun instead of autocannon on the EDD cause the splash damage would have been put to good use
i found this week's EDD fairly easy actually
we had a driller that was spamming epc non stop and it was working
BC works better than cryo for macta
That said EDD is gonna make dirt diggers win lol had 3 bulks on stage 2
That said 2 dets exploded right ontop of the uplink so we ended up having to cheese and bunker by dropping the uplink another 10ft and c4ing a bunker then drilling a funnel hole out the side
So they could path in
@cobalt dawn Bulks, Oppressors and Dreadnoughts can dig terrain if they don't have a clear line of sight on a player.
you can still bunker, just delete the bulks or oppressors first.
that was my problem, no one was outside
Bulk being close is only an issue if thereās no cryo
You can just freeze him right before he dies then just plat the hole
driller wasn't coordinated enough for that
and my last EDD attempt before that was the most uncoordinated team ever, everybody stood around doing nothing in stage 2 and we all got swarmed
nobody had autocannon and driller was getting constantly downed
i hate stage 2
Couldn't beat EDD stage 3, granted people kept grabbing the eggs before the black box which wasn't great
For bunkering, I'm assuming Cryocannon on Driller and Thunderhead on Gunner is the optimal strat?
And the breach cutter for engie
Cryo drill+Nades to freeze priority targets if they show up
Thunderhead splash build mulches most enemies
Breach Cutter to push the wave back
bunkering is for leaf lovers
^^^^
Yeah it sucks
since theyre funneled, blowthrough minigun would work better. anything frozen gets x3 the damage, but a big part of ACs damage would be AoE which doesnt get the x3 bonus @deft bloom
note that BC will ignite the neuro nades gas
Isn't part of the benefit of AC that you can do damage to oppressors in the face?
If a driller makes a bunker, you need to plan an emergency exit ahead of time
ACs damage to oppressors is so low its not worth considering, besides you have cryo driller
theyre not a problem with that
only the explosive bit goes through, and they resist that
DEEP DIVE
Region: Magma Core | Code Name: Abyssal Downfall
Stage 1:2 Dreadnoughts +
150 Morkite |
No Mutators
Stage 2:3 M.U.L.E.s +
2 Eggs |
Regenerative Bugs
Stage 3:2 Dreadnoughts +
2 Eggs |
Lethal Enemies
ELITE: DEEP DIVE
Region: Radioactive Exclusion Zone | Code Name: Defect Well
Stage 1:200 Morkite +
2 M.U.L.E.s |
Mactera Plague
Stage 2:2 M.U.L.E.s +
1 Dreadnought |
Critical Weakness
Parasites
Stage 3:6 Eggs + š” 1 Black Box |
*Exploder Infestation!
For @astral orbit
lazy man
Is this where I'm supposed to put deep dive group requests?
that would be the #lfg-steam channel, just make sure to say you're looking for people for a deep dive.
Thanks
yea
i had 3 bulks on stage 2 of the EDD, one as the countdown to the pod opening happened, and then another on stage 3
I know the terrain seed is set for DDs but is the spawn seed also the same every time? Are they the same seed?
for stationary/pre-spawned units and events (i.e. fuel cells in salvage, breeders in big rooms etc.) yes
but it changes with player count
Neat
Not to mention spitters. There was an EDD awhile back that had a room full of spitters that would absolutely destroy bad teams.
what is deep dive? i dont think it was a thing when i played
i last played like 5-7 months ago
@sudden plinth it is a 3 stages long mission, each stage you have to complete 2 main objectives (such as morkite + eggs) , every time you complete a stage the first time (per week) you get a special reward, and the map is always the same for everyone, the difficulty is fixed too, being haz 3 - 3.5 - 3.5 for regular dives, and 4.5 - 5 - 5.5 for Elite, you access them after you promote a dwarf, which you will get by playing and reaching level 25
have the road map too for the upcoming updates https://store.steampowered.com/newshub/app/548430/view/4139316467768179343
nice thx
My team finally cracked EDD after ten failed tries
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
There should be a breather "poggers" plant mini boss
That kind defenseless harmless seemingly passive plant should secretly be an invasive species that becomes lethal
Please don't delete I'm being serious
@mental tartan #suggestions
the black box is killing my solo edd
there's always some acid spitter above me that i can't see and that is obliterating me
Can try running veteran depositor and resupplier and sticking near molly on the box, use the resupply as some cover if you can
You can also run iron will to gain invulnerability on the timer before going back down
(Or self reviving on the resupply)
(Save another bosco revive)
I was only able to solo the EDD stage 3 black box by prepping it with Bug Repelent platforms above, behind, and on the back of the hill in front of it. It made the bug AI exclusively walk in from the two sides at the top of the hill so that I could clear them with either my Turret EM Discharge or Breach Cutter. On previous attempts I made the mistake of calling a resupply behind the black box on Gunner, which just opened a massive hole for spitters to safely spawn in and flank from.
Why can't you reconnect to a deep dive?
rock and stone brothers
anyone up for a EDD?
Ill take the role of driller
Sure
Anyone for a EDD????
second stage from EDD just kills me with the uplink, way too many spawns from everything
@smoky relic ive managed to make it past, its the 3rd that gets me
I'm kindda new (Around 80 hours in) but I've found it hard to find Dives in South America.
Is peak activity closer to the start of the week, when the Dive is "new"?
agreed , 2nd stage EDD uplink is crazy
@grim siren yes, people tend to do the dive most from Thursday when it releases, to Sunday
Doing it Monday-Wednesday doesn't happen very much, and is usually people who just unlocked it trying it out for the first time
Huh, so basically people who are in the same boat as me. Figures š
Yeah, I figured as much.
Running the normal Deep Dive solo is pretty easy, just time consuming
A lot of people like soloing the EDD, but I find that a lot harder than running with a team
Ahh right as I get off someone makes a lfg EDD
if I crash from a deep dive (with a friend) I cant rejoin? :/
thought you'd be able to honestly
will this be fixed in the future maybe?
aaa when you're at stage 3 of the deep dive and someone decides to just rush and repair the blackbox before anyones ready
I had a good team for the EDD. Finally completed my first EDD because of it :)
Apparently according to them this was a easy EDD š for me it was so stressful, especially the 3rd stage when the exploders just kept coming every corner we went
Anyone wana try EDD again? EU NE
we failed at second stage cuz big boom bug just had to appear from behind and we went bye bye
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
come join EDD you L e a f L o v e r s
Don't tell me what to do, greenbeard
"stage 2"
If you complete stage 1 and die in stage 2, do you start again in 2 or have to replay the first section?
You have to start from the beginning again
That's what I thought. Discord's being weird
@vague elbow second stage of edd i guess_
It also says "game has ended" shrug
So uhm, I never looked twice at a DD menu. Is there a way to see if you already completed one (in the current week)?
My guess would be a time at the bottom of the selection menu?
So if mine now says --:-- it means I haven't completed it, correct?
Alrighty, thx!
If you have complete 2/3 missions though you keep the cores at the end of the 2 missions
Ah good to know. But I'd remember a failed/aborted run...so I'm sure I haven't done the current one yet.
Deep dive was not designed with one person in mind. I now know that the hard way 
is there a way to see match history on deep dives?
I just got to the 3rd tier in the dive, and as a driller was running low on everything and called two supply drops because we had over 350 nitra
and the dude kicks me
honestly wish I could report them...just pisses me off
....i guess not
There's a way to see Match history in-general for Steam, will let you know which players you've played with.
I don't remember exactly how to find it, but it's on the Shift-Tab Menu
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
wooooooooooooooooooooooooooooooooooooooooooo
DEEP DIVE
Region: Sandblasted Corridors | Code Name: Feral Carcass
Stage 1:
225 Morkite + š” 1 Black Box |
No Mutators!
Stage 2:
4 Eggs +
1 Dreadnought |
Parasites
Stage 3:
2 M.U.L.E.s +
150 Morkite |
Shield Disruption
ELITE: DEEP DIVE
Region: Crystalline Caverns | Code Name: Raw Tomb
Stage 1:
4 Eggs + š” 1 Black Box |
Shield Disruption
Stage 2:
250 Morkite +
1 Dreadnought |
No Mutators!
Stage 3:
2 M.U.L.E.s +
1 Dreadnought |
Cave Leech Cluster
third mission of the deep dive today, couldn't find last >1 morkite, not sure if others had this problem, think it has to do with explosion bug on resources that can sometimes phase through the floor
stuck at 146 morkite still , just cant find anymore xd
i reccomend not starting the regular deep dive without the morkite beer xd
there's a tiny bit right next to the drop pod
Iāve check every nook, cranny, crevasse, portico and hole on standard DD stage 3 and I had to quit at 149 Morkite. Hold off on doing the standard DD unless youāve got Dark Morkite beers on tap. Listen to the other folks.
Loading in now, gonna check and see
So this may not be correct but with 500 hours under the belt I have noticed a very odd habit of the mining system. So say I have a vein of morkite infront of me, and it is 2 (meters) by 1 (meters). WITHOUT using a pickaxes (say C4 or a crater made explosion) the amount will be 25 morkite flat. Oddly with your pickaxe, it applies a 1.4x multiplier ( so it would then be 35 morkite) if mined with said pickaxe. Gold is x2 before pots btw. So to say it simply. AIM YOUR PICKAXE STRIKES accordingly it may actually make the difference in completing the DD or stalemating it.
You likely had dark morkite, it only applies the effect when mined with a pickaxe (same with pots). There's a bug with all buff beers where the effect is applied twice. Dark morkite is supposed to be a 1.2x multiplier, but that 1.2 got multiplied by 1.2 so it's 1.44x. Similar results for all the other beers.
I thought morkite was 1.4 stock. And a Dark took it up to a 2.4 factor? Did it change in the last year?
I did find it off the wiki at one point many months back
@fringe kettle
Apologies if I have messed up my look about of it š¤
only 2 extra morkite for us so it was tight
Got a detonator literally at the last dive, nowhere we could go 
We found exactly 150 morkite in the 3rd stage of the DD. I never seen something like this before. Dark Morkite is practically requried to finish the last stage if some morkite gets lost because of rounding.
im stuck at 132 im doing it solo and i used bosco for most of it
some spawned inside the busted drop pod
I have a question about this. why don't we see Black Box objectives outside of Deep Dives?
Need thee for deep dive
@somber jacinth those appear on salvage operation, outside deep dives
might be the same model, just with a different name.
The black box and the drop pod uplink triangular are the same box
'Secondary' objectives on deep dives are always roughly half of what it would be as a primary
Gonna jump in and do those dives now
Blackbox is different than Uplink as you cannot fail it.
Aight finally at stage three
Got same problem at Stage 3, stuck at 147 Morkite
There's a small patch of Morkite high into a corner of the room.
ended up with a small surplus of 3 because of that small patch
was surprised with the bet-c on stage 2 of the regular deepdive in the main area where the Dreadnaught is
There is a Huuli Hoarder on Stage one of the EDD right after you exit the drop pod so abuse this as you will
ehh
How is that really abuseable though
You get far more minerals just by running missions in the same biome as EDD
Ah yes. Detonator spawning at the same time as the dread on the last stage. And cave leechs. Fuck this stage.
A lot of swarmers for this EDD. A good driller or carpet bomber helps a lot.
are dives set up to be turbo close on the morkite
Not usually
i found the door
just took a while
i was sitting at 224
and spent like 15m finding the door to the rest
Some stages just don't give a whole lot of extra morkite, its not a DD thing.
what we did, stuck at 146 was just swing a pickaxe at the drop pod at the end.
and got 8 more
Eurgh, SO annoying; stuck at 149/150 on last DD stage! FFS.
Is Dark Morkite basically REQUIRED on DD/EDDs now, and I've just been lucky to not get screwed up 'til now?
I'm stuck as well...
Does anyone have the direction of where the Morkite is in the last cave?
well i think the pods spawned on top of the morkite and crushed it probably
just a case of bad spawn
EPIC-LY bad spawn! I finally whacked my way around the entire circumference of the drop pod like a blind Pythagoras to get... (glory of glories!!)... a whopping 4 MORKITE! (sigh) If the amount of morkite in a mission is gonna be THAT close, just tell us "hey dummy drink Dark Morkite or f*** off".
Yea it was cutting it really close. Keen eyes and pickaxe thoroughness are a must.
Live now, leaking U32 - don't tell Jacob
https://www.twitch.tv/ghostship_games
@jacob 
So I'm not sure how many people may have posted this but I found it gut wrenching.
The third DD mission with the lack luster morkite we all barely finished with 154 morkite to our name. And the SECOND we hopped into the Drop pod to leave there is just 10 morkite SITTING INSIDE THE POD making it a grandiose 164. I'm not sure if everyone's DD will have this 10 morkite sitting in the Pod but I implore you to try. There were reportings of a morkite Vein the pod was sitting on/next to that it may have crushed
I am sure i dont have it
idk really what happened to you guys, buy my DD had an extra like 3 veins in both stage 1 and 3
Or are we talking about EDD
No dark morkite either
yeah i had tons of morkite for that
Same, lots of morkite to go around
No issues with morkite for me on any stages this week. Thinking people didn't look clearly and cave generation and flat out missed a section of the map
Btw, cave leech cluster was such a gimme this week. There were barely any of them.
now that I have blank matrix cores am I able to start the robot bosses
cuz before it seemed like there was no way to start it
as long as any of your dwarves are promoted yes
the cores are only necessary to get the rewards after the event
hey me and my pals are doing a deep dive and there not enough morkite
we need literally one more, anyone do this weeks deep dive and know what im saying?
There's enough, just keep looking.
we've checked every cranny and blowhole, we've been here for almost an hour
Something something exit pod crushed some
we dug underneath the pod
shrugs everyone's gotten it eventually, inside the pod is one of the last places to look
is it even possible to not have enough morkite due to Drop Pod spawning ?
how can we get inside the pod
It shouldn't be, but procedural generation can end up with weird things
That said everyone gets the exact same DD and EDD seeds for the week so since they did it, you can do it
there should be some differences on the drop pod even with the same seed last I heard, which is one of the reasons not everyone got the "0 blackbox" bug a few weeks ago
this is stupid
just spawn like 3 more veins than are needed like everyother mission in the game
there is more than enough usually, but this deep dive its scarce for some reason
ohh so you just cant start a boss fight thingy if you arent on a promoted character?@gloomy herald
yes once you promote even one character the tritilyte key is available to all dwarves
Why does the deep dive terminal not show anything?
I can't like launch my own game or anything
take a screenshot, is it showing negative time till the next dive?
ok
so basicly
does the 3rd part of this weekly deep dive generate with just enough morkite to win?
because I;ve been running around the cave for an hour
and I can't find the remaining 12 morkite
and there was a morkite ore partially removed by the salvageable drop pod
is it possible that I have generated an unwinnable deep dive?
I'm on phase 3 so I'm pissed
same for me, tried yesterday with 6 morkite missing, tried another run today and missing 2 morkite and been over the map several times
first time this has happened cause there's always an abundance of morkite on every level, except this one for some reason
There's a small partially split vein of morkite in a far corner of the room, very close to the ceiling
also one in a random narrow snakey side tunnel near the drop pod extraction that's hard to notice
couldn't find morkite after an hour and a half... ended up digging to the bedrock and beyond... and beyond.... and beyond....
ok update I've done it
We just slammed our pickaxe at the drop pod and got 8
can u do dd on a character that isnt promoted
no, the dwarf you use has to be promoted to do a deep dive
2xp and/or longer missions on higher difficulties
ig 2xp is the only thing that can come close to dd xp
cuz dd is basically 3 missions
deep dives aren't efficient for gaining xp
I mean regular missions on hazard 4 are only like 6k xp
you're playing the wrong missions then. Play stuff with hazards or anomalies and you'll get more xp
increase the length and you'll get more xp
but that's rng
which is annoying
have to wait for mission resets to get something good
and then it's only there for like 2 or 3 runs
unless theres a way to change length and complexity?
it's random yes, but you still have quite the choice on the map
question : i recently got 2 blank cores instead of an overclock during a DD, does it mean i have them all unlocked ?
yes
lots of uss got stuck yeah
a m8 and I searched for the last 2 pieces of morkite to no avail
dont do it without morkite beer
looked for an hour in solo aswell stuck at 149 <-<
remember the mineral loot is in decimals, you might have 149.9 and there is a random .1 of mineral hanging out somewhere
Did u try whacking the drop pod with a pickaxe.
whack
Same for me, I'm missing 10 morkite
leaf lovers mining only the center chunks of veins
this was the 100th dive... no event for it though
just another day, just another dive
300 stages, 14% of them Mactera Plague, the most common warning modifier out of all of them
so pissed
aaaaaaa
i literally found chunks of morkite
under the seat of the fucking drop pod
on stage 3 normal
Shout out to my EDD team from last night. Had a rough time with the bulk dets on the third stage, but we pulled through after a couple attempts. And immediately walked over to the bar and got smashed. š
Also to the engineer who physically nodded their character model when I asked if they were ready to go. Set me off laughing really hard.
I cannot find the last pieces of morkite in stage 3. only need 3 more.
It's tight, but there's definitely enough morkite on stage 3
I would suggest not having bosco mine any of it
He tends to leave bits behind
No Dark Morkite, and I'm pretty sure I didn't grab any out of the drop pod
just hire a better scout
My friend and I had our first deep dive yesterday and we spent so long looking for the last three morkite we needed for stage three it was wild. Luckily the two people who joined us were super nice and we had a good time.
I just wonder if it's always so tight on deep dives in terms of resources for the objectives.
No kidding lmao.
Luckily when we ran our other friend through his first deep dive we did slightly better with the morkite. Definitely shoulda waited for a dark morkite to make the last stage go by a little quicker but what can you do. š
anybody want to deep dive ?
It's usually not this bad
well its not just that bosco leaves bits behind, its also the whole "<1 integers" cant drop as physical nodes iirc. and those halfs and thirds really add up.
You just gotta learn how to be efficient at swinging your pick :p
God elite deep dives are stressful
Damn, we lost the elite deep dive
last one fucked our team of three killing the dreg. We could not kill it fast enough and the waves kept coming. We needed a gunner
or our driller needed his flamethrower
we got to the fuel line and a bulk spawned right next to us, there was nothing we could do lol
the rng that entire run was just shitting on us
the next maybe will be a while for me lol. I think we were in there for 2 hours-ish and there was never a time where i felt like we were on top of things
which i guess is the point but man do i need a break after that lmao
oh yea i can feel that.
I spent over half an hour scouring a relatively small level for the last 6 units of morkite on the end of a solo deep dive. The last 20 minutes were searching for 1 last unit In the end I was convinced there was exactly 150.0 units of morkite in the level. This was, of course, the third level of the deep dive and a desperate search to avoid having to waste my time investment. It was the least fun I've ever had in DRG, and I lost count of the pointless sandstorms I had to sit through.
I come out of this feeling like there should be some minimum oversupply of morkite on mining missions? Or maybe I just got really, really unlucky. Finding the last tiny chunk where I did (next to the mini mule drop ship) maybe a seam was buried underneath.
Ugh.
Wow. I'm not the only one, apparently
wheres the morkite
I was just playing an Elite Deep Dive, we were in our final stage and the party owner kicks both the scout and I
I have a feeling he kicked the gunner too
That feels really bad, I wonder if I could report him
wheres the morkite
@final orbit on the Regular Deep Dive stage 3 there is 151 morkite in the stage, make sure you take EVERYTHING. There is a spot in a tunnel near the drop pod and some more near the ceiling
this EDD had potential to be tricky, spawns were really aggressive in the last stage
but then they just stopped
Yeah, that's how salvage works
The ambient spawns grow larger when you're close to an unrepaired Mini-mule
If you have several of them close to each other, you can get swarm-sized ambient spawns
Ive mined all possible morkite spots on stage 3 of deep dive, i cannot find any more
I still need 5 morkite
It was tight but they are there
Ive been looking for the last hour : (
some people are reporting some inside/underneath the drop pod
Found it, inside drop pod
<@&296918282403840000> Can we can a "pin" somewhere around here for the last bit 'o' morkite in DD being INSIDE the end drop pod?
(not that it's a HUGE deal, just seems to be a royal crap-mess of people having the issue)
Must be something that people are missing - there should be more than enough on a mission, but seem like there's trouble on this weeks deep dive
ye
The prevailing theory is that the salvage drop pod crushed a vein so it's inaccessible until after you've already gotten inside
Other than that it just seems to have rolled a lean cave
EPIC-LY bad spawn! I finally whacked my way around the entire circumference of the drop pod like a blind Pythagoras to get... (glory of glories!!)... a whopping 4 MORKITE! (sigh) If the amount of morkite in a mission is gonna be THAT close, just tell us "hey dummy drink Dark Morkite or f*** off".
Yup. Yhat would be the situation.
(also known as: spent 1 hour-ish roaming the entire map looking for morkite ONE morkite [stuck at 149/150])
I was just summarizing it for Jacob in nicer words :P
Right on
I do mine on Tuesdays anyway, so dark morkite beer it is
Yup. Or whack the living daylights out of the drop pod like you hate circular things with a violent passion. At least you know going into it.
BAD morkite mission. I tried 3 times but can't.(149/150) Dark morkite beer PLEASE!
Well this deep dive went from 55m soloing to 1h 45m solo, thanks stage 3, was good fun
guys, is there not enough morkite in the normal deep dive 3rd stage?
we've been looking for 30mins but 7 short
never had that in a deep dive
@worldly ice read up
haha sorry, saw above that more people had it ^^
No worries!
but no morkite beer present at the moment š
If something goes wrong with pickaxe placement, wait for dark morkite or look under drop pod
People have found veins under the pod, and always hit at the outermost edge and move in to maximize, since the rounding is weird still
yea even dug underneath the pod to check if anything rolled underneath, had to abort XD
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
thanks dad
@misty robin #fan-communities ?
yes , hoy empece a jugar este juego y me uni
me pueden agregar para poder jugar juntos
y sobre la conunidad soy del bando cavapolvos
yes , today I started playing this game and I joined
you can add me so we can play together
and about the community I am of the dirt digger side
This is mainly an English speaking server. You'll have better luck finding other folks who speak Spanish in #fan-communities
Este es principalmente un servidor de habla inglesa. TendrƔs mƔs suerte si encuentras a otras personas que hablen espaƱol en #fan-communities
. _ .
Nice Spanglish there Loan... ; )
all hail google translate
so... how bad are elite deep dives? I just finished my first reg dive, and never done a haz 5 mission
just like deep dives, but they are hazard 4.5 - 5 - 5.5
So i would be food most likely rn
ok. im on deep dive stage 3 -- CANNOT FIND ENOUGH MORKITE? been looking 15 minutes and we've checked the whole stage. missing 5
-- just read above.. great ;_;
Yeah I did it today (after not playing a deep dive in months) to see what was up. I managed it with about 3 morkite to spare. My recommendation for anyone who wants to do it, be efficient with your mining. Mine every spec of the stuff and don't use bosco. It'll be even easier if you have dark morkite as a beer option.
Something definitely messed up with cave generation which either prevented proper spawning of morkite or destroyed it after it spawned in.
@final orbit on the Regular Deep Dive stage 3 there is 151 morkite in the stage, make sure you take EVERYTHING. There is a spot in a tunnel near the drop pod and some more near the ceiling
@jade nebula +1 the small tunnel near drop pod/uplink box, ran around like idiots only to realise it was next to us the entire time.
how much do you miss by using Bosco to mine something?
Enough. It's about 1 per vein. There's 9 veins, so 151 - 9 = 142, which is <150.
A 0.1 here and there, but it adds up and if you donāt find every vein youāll be SOL. Also note that dark morkite has no effect on bosco.
I thankfully didn't run into this on DD. Seemed like we got more than enough
is there a way to see what the EDD is before i jump into it? Want to decide in advance if i'm going for it lol
Pinned messages
cheers
I've seen quite a few people asking about the morkite in this week's deep dive, so I went through and took screenshots.
I posted an image to #drg-gallery listing all the Morkite locations in Stage 3 of this week's DD. If you can't find some of the morkite, check against that. Originally, I'd intended to have more detail in it, but had to crop it to just the maps to get it small enough to post in discord.
Here's the link: https://discordapp.com/channels/257785731072786435/565850434376302613/752415855429681185
Banagement has now made a video walkthrough for this. See here:
https://discordapp.com/channels/257785731072786435/626770676573011997/752826157413433364
I've now done the DD three times and each time we got enough morkite, so just make sure to mine it all and you should be good. No sloppy speed-mining! And don't use bosco to mine. There's only ~151 and you need 150 for completion.
If you want to make it easier, make sure to get the Dark Morkite buff before heading in, but we never used it during any of my runs.
If anyone needs help interpreting the map, let me know and I can post some other pictures. Or, if someone wants the full uncropped version (which has a screenshot of what the vein looks like from somewhere nearby for each vein.), for the purposes of sharing it/posting it somewhere else, I'd be glad to share. (It's 45 MB.)
This is gold @tribal crater!
teach me to not check the discord before trying the DD solo. waste of over an hour
Just aborted an hour long solo play. Was on the last stage but couldn't finish for the same reason. Used Bosco on hard to reach places and I suppose that was the reason.
Oh well, it was fun regardless, a bit unfortunate though
Edit: Decided to redo the deep dive and this time made it! Dark Morkite was the answer all along
yeah, i did
the first time i'm playing this week and it totally sapped all my desire to play any more :/
yeah I was stuck at 145 morkite
I wonder if you could complete it if you take extra morkite from a previous stage
Guys can you explain how often can you get clean cores in Deep Dives?
RN I see normal and elite deep dives are different, aren't they always the same, but Elite is just harder?
@strong pebble do you mean blank cores ? those you get for finishing the first stage of the Dive or Elite Dive
Yes that's what I mean, how often do they roll? Or what I really want to ask, what is the most efficient way to get them?
that is not making sense, you can only get it once per week , or per dive
Okay but I mean aren't dives the same but Elite is just harder?
RN I have two different ones
You can get 2 blanks if you have obtained all weapon overlocks.
on one dive
but elite and normal DD rewards are identical and have the same drop patterns
DD and EDD both have the same rewards. It is always Stage 1-Blank Core, Stage 2-Weapon Overclock, Stage 3-Cosmetic Overclock.
And DD and EDD are the same gametype EDD is just harder.
Looking for more on normal Deep Dive, Pod #1 @here
so this week
DD, morkite bla bla you know the drill
i cant find one vein
i only found veins in the room with the salvage pod
where is the last vein?
nvm, just found it. good idea to check the left ledge on the salvage pod room entrance
I've dug all around the salvage pod, and still can't find that last vein of morkite
having the same issue. checked just about everywhere, even tried inside the drop pod. cant find it
@strong pebble If you're asking whether the mission is the same, with just a different difficulty multiplier, DD and EDD are also not the same in the following ways:
EDD is generated with a different map than the DD. Running one will therefore be a very different experience from the other.
Collecting the cores from the EDD or DD still allows you to collect cores from the other. So, running both provides 6 cores.
For those having trouble finding morkite in the Deep Dive this week: https://discordapp.com/channels/257785731072786435/626770676573011997/752416567555391500
Also, @versed willow made a video walkthrough:
https://discordapp.com/channels/257785731072786435/626770676573011997/752826157413433364
So stage 1 and 2 are fine for DD objectives?
Alright, so the missing Morkite is inside the extraction / salvage pod.
https://cdn.discordapp.com/attachments/441514182718783488/752776289785479178/unknown.png
If you somehow manage to get all of it from the inside of the pod, you have just over the quota (153/150) without Dark Morkite. I tried mining one portion with TCF and it made me not have enough, so you absolutely have to mine every bit with your pickaxe.
I got 14 from the pod when I boarded after we completed the objectives with morkite that was accessible outside the pod. So, assuming all the morkite on the map and in the pod gets grabbed, the full total should be around 165.
Unless it differs with player count, there was never any outside of the pod like that in solo after my 5 runs.
check my image post in the gallery. it shows them all
That was solo.
And I've done 5 runs, too. ^^
4 with teams
Are you talking about stuff that was already mined?
So, the 14 in the pod is already mined. There's just over than 151 outside the pod that can be mined
Hmm, alright.
I didn't really check the pillars so that is probably where I screwed up.
Good work though, appreciated.
Yeah, it's clearly been a huge frustration for a LOT of people this week.
That's why I've been rerunning it so much. Set myself a quota of 1 per day just to try helping prevent that.
I know it's really small, but. ^^
Went back and found that last bit, so yeah, you are absolutely right.
I didn't see it with the free cam due to how the terrain generated in that area, because I checked around the map with that for a solid hour.
Alright, I made a tutorial for it starting from the entrance tunnel and following a path that should be fairly easy to replicate via sight. Set a waypoint at the entrance tunnel and checked the rough location of it during each transition, so I hope it helps. I did also more or less disable enemies so that isn't a distraction as well as the objective UI so people pay attention to what is being mined and not what is mined. Not some rehearsed speedrun or whatever either, going fairly slow so people can absorb the areas, lol.
Not a perfect "speedrun" nor normal progression as this is purely for helping people complete the deep dive as it has caused issues for many.
Nice!
Just triple checked Stage 3 of the DD - 154 Morkite, so it's all there, but it's way under the desired threshold for a mission.
Just gives a different type of challenge to deep dives
Don't most morkite missions usually generate with 1.5x what you need?
Got to the final part of the EDD, the fuel cells, SOLO, and it there's a bulk detonator.........
Are the enemy spawns also fixed?
No, but I believe the on map creation enemies are
Such as breeders, spit ballers, leeches
Map creation enemies are fixed (they're from the same seed as cave generation), spawns are not
Though the fixed enemies are also adjusted for player count
I remember duoing a dive with cave leech cluster and then did a 4 player party and there was like, three times as many leeches
is it normal for all dd servers to be greyed out if I've done the current one before but only finished 2/3 stages b/c the host disconnected?
yes, you can't join in progress deep dives
ok, seems like there isn't a single dd server that's not in progress then atm. too bad.
thanks
Just start one.
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _

