#deep-dive-discussion
1 messages Β· Page 162 of 1
bulks you have to play well against on uplink
even still i doubt his rng could be too bad with 25 ish runs
I think 3 bulks on one stage is pretty damn bad RNG
and we still beat it.
and btw, the breeder locations are fairly stationary as well. 2 in the front in pretty plain view, one in the back right, but not all the way back, and one in the back left by the drop pod, which is easy to miss when youβre first clearing the room.
It took me one try 
phew
finally cleared stage 3
turns out leadstorm minigun is better for dealing with infectors and nexuses than the ac, who knew?
I had 5 bulks last week on stage 2
We killed a bulk using another bulk
I'd agree that last week's was harder
I forget if I did this week's EDD on first or second try, but it was randoms
Did it a couple more times with other people.
Only bunkered once
i got dced as we were waiting for launch on last mission π¦ now i have failed a few times haha
We had I think 7 this week in the normal dd
Stage 3 Edd was actually better than I thought. The uplink location is great and fuel rod too
Not to mention had 500+ nitra
Did u guys have a shit ton of breeders tho? We had 4 or 5 and almost wiped so many times
yeah
there are breeders and spitballers everywhere
I was running it with ac, once I switched to minigun on leadstorm it was a breeze
Lead storm is just better in almost everything imo
If u wanna clear swarms just get driller or gernade
I wish it still allowed like 10% movement speed
I was running ac with toxin but host's net crapped out end of stage 2 so I just quit for the night
Didn't get to stage 3
That sucks. I was hosting a haz 5 last night and my internet went out for like 5 seconds and suddenly it's just Bosco and me
It really did
joined a pub group and got great folks
Touch and go but we were doing well
Did u guys have a shit ton of breeders tho? We had 4 or 5 and almost wiped so many times
@frank ore i had 3 on solo
4-5 spitballers
fuck this deep dive
this elite hates me an my friends
6 eggs, all spawned a big wave, and 5 of them spawned a bulk detonator
we managed to bring it back from the brink, then the host and mines game crashed
5 bulks couldnt keep us down, but the game crashing can.
This was my first EDD success! And only my second EDD ever. The first time I had the breeder problem, but the second time it only felt like I saw 2 on the third stage. :/ Double engie felt really good in place of a driller. Just for that second breach cutter
That's funny, I don't think you were in my group but we just happened to do it with double engie / no driller too. It went swimmingly for us as well π
@scarlet willow probably just bad timing on the regular swarms
nub question, but do elite deep dives give better rewards than regular ones?
I see
always wondered the benefit, never considered you could total 6 cores if you do both
yup, that's exactly it
weekly, you can get 9 Cores. 6 from the Deep Dives, and 3 from the weekly core hunt.
11.2 counting forge mastery
yea
Almost beat it solo. Died during fuel uplink. This shit isn't fun. In order to make things "difficult" they just spawn a large swarm of enemies directly on top of you out of thin air. Basically had to thrown down a million supply pods at the end there and just hope I'm lucky enough to not get hit by random teleporting enemies at the wrong time.
Guess I'll try it in a group next. Multiple players should spread out the spawn locations.
enemies spawn have a sound que and have a visual effect
you can tell where they are gonna to spawn before they spawn
Have any of you even tried this solo? I had cleared out an entire room and in the 2 second span it took me to deposit I heard more enemies behind me. I barely had any time to turn around and the swarm was so large even a C4 charge didn't clear them all. Repeat ad nauseum about 10 or so times as I sustained myself off of the 600 or so nitra I collected in the previous two stages.
Uplinks are fairly common on deepdives, so uh, yeh
For driller sticky flames feel more valuable than c4
Cause you get to slow everything that spawns, gives you a lot of time
Iron will is also a real all star for solo uplinks, but you obviously only get 1 charge for 2 events this week
I just threw two C4s and cleaned up the rest with the flamers. I feel like burst area of effect damage is the best choice. Since the swarms that spawn on top of me are very dense, 90% of it is gone in two C4s. What killed me in the end were the web spitters and mactera. Which I probably could have dealt with better by clearing out the top areas above the fuel uplink as well as placing supply pods facing that open area to act as a shield. Still, I would have won that if the drive by swarms didn't take out half my lives.
Crowd control over damage may work though. Keeping the enemies alive and cc'd.
Would mean no more spawns on top of me.
Ye various spitters tend to be the dangerous thing when your movement is restricted
Happily you don't have to choose :) I found flamer super helpful but you'll always have access to c4 too
I beat this solo. sometimes I feel as if I am not playing the same game because I never seem to get more than one bulk detonator or any sort of intense swarm pressure
This week's most intense swarm pressure was breaking into the big cavern on stage 3. I see a mule that needs repariing and some morkite around it but theres also 2 spitballers, 2 breeders
The first time I did this solo enjie and it was kind hard I just bunkered up and waited for the breeders to come near
but with a turret it wasnt that big of a problem managing the neocytes
I just did it duo with some random engie while I was gunner and I just dpsed all the HVT at the edge of the cave opening as the engie covered
Game feels entirely different solo vs duo vs 3/4 players
agreed
ive had a few EDDs that went completely fine no issues
Edds also vary wildly in difficulty tho
But ye, various group sizes make a huge difference
solo EDD is much easier imo
it's easier cuz of the latency also
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
I've never really played the game solo, I've thought it boring because the chaos of the swarms and interacting with other dwarves is really what I think the game is about.
Whereβs the morkite in stage three edd?
lol, lost on 3rd stage for stepping over hot rock with low hp
oof
I almost lost a 3rd stage run by makinga zipline over a volcano, realizing it, jumping off and frantically pinging the volcano while my dwarf friend nonchalantly lost half his health from it
Yeah, Magma region without shields is a bitch
Magma Core just hates
^
its cool tho especially when theres a huge ditch ridge looking thing really reminds u of hell
Honestly it should have like a 10% hazard bonus just for it being Magma Core
place is cursed
anyone know the 3 missions on the elite deep dive?
HH2k it announced earlier that new deep dives will be released at around 5A.M PT
is there a bot that says how soon till next deep dive?
@frank ore its always in thursdays at 9 hours and a half ago
oh thanks yall
Just made another run at the EDD just for fun, since I've already beat it, went as gunner this time. I've got a win as engi and scout but not gunner yet. Stages 1 and 2 were fine, as usual, stage 3 was an endless cycle of reviving my teammates. Had 19 by the end of it. We 100% would have had it if it weren't for such poor fuel line location. Immediately after it drops we get a double ravine, as well as having no "cover" besides a platform that enemies can walk on. Engi couldn't seem to be bothered to platform spam to fix it I suppose, despite my requests. Once again, I find that I'm the only person that runs Iron Will, and even though I used it, rezzed 2 teammates, and dropped a shield before I went down, they still managed to die without rezzing me or grabbing any of the 3 resupplies nearby.
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
See bezellik, that's on the engie
couldn't be bothered to think ahead to conserve a platforms for terrain changes especially for a bad fuel line location
all you really needed was one other competent player there
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Ready for the next deep dive
Pog
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
:S I am not getting them, only negative numbers
I wish online classes werent a thing
i wanted to do those deenp doonves a little earlier
hmmmm, maybe if I restart the game
DD is on Salt Pits and starts with 250 Morkite + 1 Dreadnought
EDD is on Crystalline Caverns and starts with 6 eggs + 1 Black Box (Cave Leech Cluster)
Thank god last week edd3 is gone forever. Never return cursed level
Wow crystal caverns EDD, Finally a Challenge!
that Black Box though...
I've seen worse
2nd stage for EDD is 200 morkite 2eggs regen bugs
maybe π
sounds chill
one day we will get weekly pins of the current stages...
i asked that already
and people are like " just search image bro :):):)):):):):): "
pin -> 1 click
search -> 1 click + typing + scrolling(optional)
@obsidian gorge go have a look right now
to see how long it takes you to reach last week's DD
not a lot
lol I got 2 bulks on the last stage of last week's EDD at the same time with my entire team with like no health on shield disruption
eggcellent 
yeah it would be eggcellent
https://imgur.com/MlUkbVh deep dive stages
40 mins lol
playing on this couch is pretty terrible
my hands and back hurt
even aiming feels worse
ill have to hunt down a better place to play in this apartment later
anyways, internet is down, im on phone mobile data, i'll upload results once its back
oh its back
dang thats a nice few downs
past edd was 2
having a shit uncomfortable setup makes all the difference oml
this could have been around 25~mins first try easily
yea this one was pretty easy mostly
specially for solo
legit just ping bosco for everything
the only eggs that are out of sight, which are in s3, are both in the same tunnel
My deep dive bugged
Stage 2 of the DD was stage 1 of...last week's?
Glacial dreads + low ox
Same black box location, same dread location, even the same piece of purple root-y dread stuff blocking the tunnel for the black box that I cleared
Unless it didn't reroll yet
Yes, I am dumb
This week's EDD isn't that rough
I only got 1 single bulk on stage 3
I was doing it solo as scout
F
some people asked about my unconfortable setup i had to use for the dd and how it could have hit my performance so badly, so ii guess i can post it here
it doesnt help that im very tall, so in order to use it i had to become a banana shaped fuck
it definitely hurts to go from a desk to this
ill describe this weeks dive.
-
π₯±
-
π₯±
-
π₯±
accurate
congrates
Normal Deep Dive complete as well. c:
anything i need to know about this weeks dives
Eggs. lots of them.
the dives this week were actually pretty fun. last stage of the EDD for me had 3 or 4 Bulks appear. 2 of them appeared at the SAME TIME.
Im only finding 1-2 bulks tops per edd
Not elite enough for the game to give you more like the real dwarves.
Every egg pull should be a swarm!
no thanks
anyone got the EDD stages? The first image is a π© failed to load placeholder
@lofty wing are those the DD stages or the EDD ones?
it's EDD
cheers
@near delta 1st stage is eggs and black box w/ leech cluster
2nd stage is primary morkite and secondary eggs with regen bugs
3rd stage is primary eggs and secondary morkite
@granite lantern ty, no idea why imagaes are broken on just this channel :/
This week's EDD is much easier than the past few weeks
*Flashbacks to week 40's EDD stage 3
anybody like eggs?
no
E G G
this week edd is ultra chill
Gotta love this weeks DD with 7 cave leeches in the same room
Whole team got grabbed lol
Even Steve couldnβt save us as you got grabbed by the next leech immediately
No shield 5.5s in lava biomes was getting old really fast
Use heighten sense in all dwarfs for that. 2 auto grab kills per dwarf. Equals room done
It's not a hard room when you know they're all there. Just be slow at first and hope your scout knows what a flare is
Flares are the things you shoot at the ceiling so you can figure out if there's any shiny things or grabby lads up there right?
Scout's Flare Gun ?
i think most scouts are unaware the flare gun even exists
i can probably count with fingers the number of times I've had a pub scout actually flare properly
meanwhile everyone is squinting trying to find stupid ebonuts and fossils
I mean, fossils at least glow slightly
Still need the stupid scout to actually look up to grab most of them though
These deep dives decent?
yeah pretty ez
Okie
other than the leeches
This week's EDD looks like a sleepwalk.
it was
it was probably the only thing that keep me from failing while playing in this horrendous couch
I'll probably skip it then.
@feral atlas i think the map gen on the first and third level were somewhat fun
Meh. I just don't feel any need to play the easy EDDs.
at least this time the tunnels aren't so small where a driller is REQUIRED.
@feral atlas i mean
with your so called good teams not like any edd is particulary relevant
Anything without shield disrupt, a salvage defense, or lethal is honestly a bit boring
though I find Shield Disruption unfun personally, the EDD that was named Secret Ledge where it had HAUNTED CAVE and a Dreadnaught on POINT EXTRACTION was literal hell.
yeah, but the harder mutators give enough excitement for me to care about the EDD
otherwise...I'll rather just play haz5
most of the time, EDD is too boring without the harder modifiers
stage 1 is sleepytown with the weak enemies
stages 2 and 3, you start being able to mindlessly spam once the nitra gets rolling
so you just want it so hard its damn near impossible?
can you complete haz 4
@waxen cosmos be good at surviving in h3, preferably be ok in h4
have a nice, sustainable generalist loadout
and
additionally...
read this entire fucking wall
WHAT SHOULD I EXPECT FROM DEEP DIVES???
Deep Dives are basically three levels in a row without checkpoints, and they're the same for everyone during the week. Each level has two primary objectives. Your Nitra, Health and Ammo carry over to the next stage. Each level can have its own mutators and warnings. They do scale with party size!
Deep Dives start at Hazard 3 for stage 1, and the following stages are Hazard 3.5
Elite Deep Dives start at Hazard 4.5, and then goes to Hazard 5, and then Hazard 5.5.
For the first stage, you are rewarded with a Blank Matrix Core, an Overclock core for the second, and a Cosmetic core for the third and final stage.
They rotate 8AM EST every thursday, alongside weekly Assignments
if you can do haz3 and preferably haz 4 you are fine
I just promo'd my scout π but working on my other lads and figuring out which ones I love the most XD
blind
just take whatever you think you generally like the most

also it doesnt need to be " generalist " as you can get spoiled on the stages
and maybe find something that suits you best
hrum things to ponder π
sniper rifle is love atm
and I find the shotty is yum but I feel like maybe i'm not givving the dual minis a chance yet π€ felt like I ran out of their ammo too fast
XD
the nuks have the same ammo mechanic as the minigun
I have also fallen in love with the cryocannon
2 ammo = 1 bullet
don't treat it as a main source of damage; more as a mag dump weapon
what about this?
empty slots are your choice
dont let stret tell you otherwise
@scarlet willow die
Let me give it a try π
zhuks is more of a pocket argentinan gk2 to support your m1k
it gives you respectable grunt clear and great finishing off
Ironicly it seems our sniper rifles are the same rough loadout (man I need more credits)
not unexpected
but double trigger
on a note, is there any downside to converting some shotty dmg to fire dmg?
not really
enemies that resist fire
otherwise its always a damage increase
WP?
white phosphorus
But i prefer auto reload, unless im running Born Read
White phosphorus, the fire mod
its the mod name
and to be fair
ah didn't click in my skull
ez me first
im always running born ready
gotcha π
im giving you guarana jesus
as a general question should all armor/pick loadouts be the same across your dwarves? Or does it vary depending on the class?
woah that looks fancy
different
mostly the last tier
otherwise its usually preference
Hmmm
for example id recommend taking damage on scout
for swarmers
and more i frames after revive is nice on driller and gunner
ah I get what you mean.
extra time before shielding and more time to kamikaze c4
shotty with jumbo shells and blowtrough rounds, nothing competes against it π
just drop 1 IFG, wait patiently untill everything is neatly stacked. BOEM π₯³ cleared wave in 1 shot
What's the last mission of the dd?
During the second stage of the dd there was a pit with about fifty ronars and our scout fell into the pit and died before his grapple recharged
None of the previous EDD images are showing properly for me... What are the objectives and modifiers?
Thanks!
DRG Management: WE REQUIRE MORE EGGS.
Is there a good tutorial/video for your team doing a first deep dive?
@river maple What do you have questions on?
It just seems that we need a crash course on strategy before attempting them
Right now our strategy is basically shooting at stuff, doing the mission, and shouting at each other when someone does something dumb π
That clearly isn't going to work for the dives
(Despite my gunner screaming at us that we just need grit...)
play together
this dd and edd were pretty tame compared to others
not much you can do other than stick together and git gud
oh and optimize your builds
teach me build optimization oh wise kirby! β€οΈ
Oh that i'll bug you another time i'm just being silly atm π
because not in game yet π busy building mining colony in another game
All you really need is to know your role. Ideally you want one of each class. Think of the limitations other members have and do what you can to make up for it. Stick together loosely as a group and give call outs if you're breaking off to do something. Engie should place platforms under all the materials for scout to reach. Make bridges where needed. Put platforms where your team needs them. When a swarm is coming everyone needs to find a place to hold out. Put down your sentries as needed.
Scouts job is to mine materials other classes can't reach, put flares everywhere and take out specific key targets like breeders, wardens, and spit ballers.
Drillers job is to mine out the soft dirt seperating tunnels. Make tunnels as shortcuts to accommodate the movement of the rest of your team. Your job is to get materials like eggs. It's also your job to cover for your team by dealing with swarmers and naedocyte.
Gunner is more generalist. Put zip lines as needed. Brig the pain. And get some clutch saves with shield.
It's everyone's job to call out materials and enemies. Focus on what your class deals with best. Overall it's everyone's job to grab whatever resources they can and take out enemies they're best at dealing with. It's also everyone's job to use their unique tools to help the movement of your other members by making platforms/tunnels/ziplines and using flares as needed.
Be aware of your limitations and ask other team me members to cover your weaknesses.
@pliant girder: wow, thank you!
A TLDR would just be: Do something if your class is really good at it. Don't do something if your class isn't good at it and leave it to someone else's class.
if you are big brain funnel enemies with engie bug repellant
I think our team is not particularly good at what I hear gamers refer as "crowd control"
cryocanon driller = love
These lads taught me how to build it for the ultimate freezing and so I just freeze and move, leave it for others to kill the stuff unless I need to vampire
@waxen cosmos : yep, this is the kind of coordinated attack we seldom do
Shooting at whatever works just fine as long as you target the right enemies. Scout shoots mactera, menace, wardens, and web/acid. Driller attacks the largest crowd but aim for swarmers in particular. Gunner and Engie shoots whatever.
Though of course it depends on your load out as well.
My Scout insists in playing with a controller, so their mactera-killing abilities is somewhat lacking β at least for the moment.
I'm taking notes of all this and sharing with my team.
Ranged enemies are high priority in general so everyone should shoot at them if they can.
driller is aoe god
c4 is a good wave clear
flamer is better than cryo for swarms but both get the job done
if you are struggling with aoe a lot get your gunner to use autocannon
both engineers secondaries are great swarm clear
not to mention gunner and engies nades
The C4 is impressive in terms of damage, but there are so few charges, 2 or 3
Maybe coordinating a LURE with a C4 could be... interesting
4 max
also plasma bursters/proxies are considered much better than lure
definitely for swarms
I grab extra charges. Which is 4. C4 is much more useful in haz 5 or EDDs. Because in lower difficulties the enemy waves are less dense. In higher difficulties massive and dense swarms can show up.
Killing 20 enemies with one C4 feels so good.

I hear you! π
you know you are using c4 right when you get the satisfying sound of multiple grunts dying instantly
I see that I'm underutilizing my C4's...
people use them in different ways
mining with c4 is a thing
c4s are my swarm clear panic buttons
Those have been great advice, thank you so much!
Now I must try to get some sleep. Rock n' stone!
(Noted, thank you!)
Dash
If I see a driller dashing back away from the front lines I usaully join'em. Its either a BD or a C4
Can the people who play scout please dont be so conservative of their flares please!?!? Thank you, so pepega
But there's only so many flares you get.
Could bring more but that would waste sandwich space
All im saying is that some scouts are being too unreasonable when is comes to conserving their flares
just had a bad experience ;p
Sometimes bad things just happen, quite rarely in my experience so I just forget them after that mission.
Yea, true!
It was just how far into the mission we were and lightly told a few time to use more .-.
oof
It can be painful with a lack of light. I actually find i overuse flares as a scout and they are what run out first.
Also gunner's that never deploy shields
engi that throws tripmines near teammates and barely uses secondary
scout that doesnt flare gun or throw grenades
best couple
match made in hell
mans
drillers that panic c4 and kill themselves
gunners that relax on zips 1328183m up and never use shields
best couple
the other day i had an engi that threw all the fucking proxies on top of the tyrant weed
its explosive resistance doe
@scarlet willow drillers that try to c4 gunner
guners that try to sticky driller
whats a jebait
It's an emote on twitch, and people use it when someone gets baited
omg. edd we cleaned each stage then at the end of stage 3 a detonator is sitting at the drop pod, we all go down but driller iron wills and is gonna make it to the drop pod to win but the host ends the session
π
i think gunner had iron will aswell and he was dead right outside the drop pod's entrance
Ouch, damn rage quitters
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Last week I had a host rage quit on stage 2 of EDD after his first downing. No one else has gone down.
I need to do my edd
We will never go down...rock and stone!
DD wasn't too bad to traverse as Gunner, not counting the first stage I didn't plan properly to return, how is EDD for that ?
is there an updated place to go look for info on the dives ahead of time? like see what modifiers/missions will be active? New here, trying to find where info is...
Usually you can search this channel by image and find stuff for the current week.
There is also a public file thing with the info.
ah gotcha. searching by images is all i needed then. many thanks!
The EDD this week starts of pretty intense
@gray rapids Here is a link to the public file:
https://docs.google.com/spreadsheets/d/1cvRHDfmBKK8Ggmoga6A3PrlyBaunZpbQhZuy987gGKk/edit
Iβm not sure who keeps this up-to-date, but they are doing godβs work. 
oo thatβs perfect! thanks!
that was a quick game over on 2nd stage, really need a better place to battle
What is the drop pod run missio end type?
I do not understand what that means
In the spreadsheet under mission end type there are three categories.
One of them says drop pod run or something like that
What is that
what are the others
Point extraction and uplink fuel
is there an updated place to go look for info on the dives ahead of time? like see what modifiers/missions will be active? New here, trying to find where info is...
@gray rapids reddit have a weekly post on deep dives
host aborted because they didnt know how iron will works and were tiled from EDD sucks
finished my first deep dive, stage 3 had an exploder infestation. screw exploders.
Is it possible to join EDD with randoms or it has to be arranged before mostly?
You can't join the ones that are already in game, only when they are in the space rig and haven't launched the dive yet.
yeah I know but i am waiting for partner in space rig for a long time now and I am suspicious if anyone will join me π
Check if you didn't set it to friends only by accident
by opening the menu and looking somewhere around bottom left
Yes sure I knwo that, but i assume they will join eventually and I am currently unlucky, thank mate π

i usually start an EDD, grab a drink for the hour long run ahead, and return to see my party is full of randos when I was originally planning to solo
EDDs cap at haz 5 right?
well, 5.5 to be more precise
@night knoll
EDD starts hazard 4.5, goes to 5 in second stage, then 5.5
DD is 3 - 3.5 - 3.5
oh fun, 5.5. I'm going to need to get used to haz 5s first it seems. rarely bother with them lol
first DD took me about an hour and twenty, but I also tend to go slow and try to be thorough.
for the cave leeches ?
I'm really happy with the way the game scales
for chunkier targets they get more health, for smaller targets they're health caps at h4? h3.5? So your builds will still work consistently
actually cave leeches were the only reason I went down in my DD.
and just watched a duo EDD finished in 9 minutes. oof.
I think we're playing two different games lol
I'm more used to 3s and 4s. only done a sprinkling of 5s, at ~80 hours lol
it is not everything that changes
it is just hazard 5 with some stats made higher
so I should be killing mobs just as quick on 3 as on 5 then?
we r comparing h 5 to h 5.5
it only changes for "Large
Enemy Resistance"
oh gotcha
but for what else it should change: enemy damage, movement speed, enviroment damage, point extraction scaling
i thought 5.5 had a hp increase
lemme check
some of the big enemies get a hp increase
so it doesnt affect breakpoints much
hsadhasdha
ππ»
:S
well, there is still an error in it, and at least now user NakedMolRat can edit the message to include the most recent DD / EDD, should have thought about that approach before
do deep dives only reward the blank cores once a week?
no you can't do the same deep dive again to get more cores
jawesome
just got promoted. what's a deep dive?
it is a 3 stages long mission, each stage you have to complete 2 main objectives (such as morkite + eggs) , every time you complete a stage the first time (per week) you get a special reward, and the map is always the same for everyone, the difficulty is fixed too, being haz 3 - 3.5 - 3.5 for regular dives, and 4.5 - 5 - 5.5 for Elite
People ask what dd is like everyday maybe put that in the game after first promotion or something
Or miner manual but not many people read that tbh
@frank ore DD = Deep Dive, EDD = Elite Deep Dive
i was responding to msg above me lol but thanks for that
@sly burrow yo
WHAT SHOULD I EXPECT FROM DEEP DIVES???
Deep Dives are basically three levels in a row without checkpoints, and they're the same for everyone during the week. Each level has two primary objectives. Your Nitra, Health and Ammo carry over to the next stage. Each level can have its own mutators and warnings. They do scale with party size!
Deep Dives start at Hazard 3 for stage 1, and the following stages are Hazard 3.5
Elite Deep Dives start at Hazard 4.5, and then goes to Hazard 5, and then Hazard 5.5.
For the first stage, you are rewarded with a Blank Matrix Core, an Overclock core for the second, and a Cosmetic core for the third and final stage.
They rotate 8AM EST every thursday, alongside weekly Assignments
it's actually nice being finished with your "mandatory" quests for a week. just randomly joining stuff.
@granite lantern thank you, my dude!
as a (relatively) new player at ~80 hours, I'd say Deep Dives are pretty easy to solo if you want to do so, since they max at 3.5
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Oh boy I wonder what the EDD will be like this week
Place your bets
Will it have a shield disruption level or not?
Lethal enemies on last stage
so i have 2 stars on the driller but the thing behind is still bronze
how do i make it silver
ya gotta promote more
how
just how you did the first 2
it says get a silver promotion
it is the same thing
i thought thatd be your 2nd promo tho
bronze 1 - bronze 2 - bronze 3 - silver 1 - silver 2 - and so on
not really
how do i do bronze promos then
that is just a promotion there isn't multiple types
well, yes, silver 2, as I said
so whys mine bronze if theres one type of promotion
https://deeprockgalactic.gamepedia.com/Promotion#Honor_Badge list of all badges you get for promotions
oh theres more than gold
not really a limit for promotions, but the last badge you get after 18 promotions
i learned alot today, thanks
don't forget to check Miner's Manual (pause / esc screen, top left corner), there is a lot of information that can be useful in there

rock and stone!
How's the elite this week?
18 hours, yeah. Probably not easy enough to sleepwalk through it though lol
Nap first
anything i need to know about the edd
look up, theres leeches
I just got access to deep dives. Should try them out or wait until they reset tommorow?
better do it now if you can
so you can get the rewards for this week, and soon after, the rewards for next week, isn't that awesome
^ this
the normal deepdive is supper accessible to most players, and for the elite deepdive you still get partial rewards even if you fail, so trying both really comes with no downsides
let's not forget the weekly core hunt and the priority assignment they can try completing as well
theyre likely still on breaching the core if they just got access to deepdives, and as such probably havent unlocked the core hunt yet
I think i saw something about a core hunt but im not sure
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
shut up mission control
Finally got my mouse glitch handled and finished the first stage of this weeks elite deepdive. The second stage I failed because I kept getting multiple oppressors in weird locations on the map so they regenerated too much while was doing evasive actions. Ran out of nitra. -_-; excited to try this weeks elite deep dive.
Just did the deep dive -- didn't get any cores. Was that just an issue this week?
havent heard of anyone else with that issue
was it the first time you did the dive this week?
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
get ready for dissapointment
ah well
shield disruption and magma core
oof really
and eggs 3 times
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
What is it π
DD - CC
EDD - FB
DEEP DIVE
- Crystalline Caverns | Code Name: Sharp Cover
ELITE: DEEP DIVE
- Fungus Bogs | Code Name: Crumbling Scream
Deep Dive: https://imgur.com/a/DDeWOdU
well, based on what you guys posted
Current E/DD stages (July 30 - August 5) (2020)
Deep Dive (Crystalline Caverns):
1 - 2 Dreads + 2 Mini M.U.L.E.s (Mactera Plague)
2 - 7 Aquarqs + 150 Morkite (Low Oxygen)
3 - 3 M.U.L.E.s + 2 Eggs
Elite Deep Dive (Fungus Bogs)
1 - 3 M.U.L.E.s + 2 Eggs (Shield Disruption)
2 - 200 Morkite + 2 Mini M.U.L.E.s
3 - 7 Aquarqs + 2 Eggs (Mactera Plague/ Low Gravity)
dives done time for a coffee
now yall can pin that one too, or I can just put something there to be searched
3rd stage of edd is a slight dousy but manageable
went for both eggs simultaneously in solo and had a natural swarm while dealing with the egg swarm
same, but i did this after id gotten all the aquarqs out so i just handed everything in with iron will
Can i play deep rock galactic with my friend who has xbox and i have pc
only if you bought it through the microsoft store, not steam.
9i
Oi
I have a question
Deep dive
Is showing me another dipe dive than the one i am doing
it just reseted a few hours ago
Yeach I did it whole
But I didnt get blank core or the cosmetics for 3 stage
Wow
It realy did not counted my progres
Wow just wow
What is the point of playing in deep dives if they dont work like they fucking should
any chance you started this one moments before it reset?
No
I did it like 3 times
And didnt get shit for it
From it
First at 10 the game randomly crashed just before ending a deep dive elitw
Now after doing the whole elite dive the game still does not recognise what I did
No blank core
No weapon core
And no cosmetic core
Close the game, close steam completely, verify windows 10 has your date time timezone and daylight savings set to auto, restart steam, launch the game. @wraith shard
dunno why you're angry, that seems like a you problem
in over 8 months i've never heard anyone complain about not getting their dive rewards
Did you even check the forge
you have to forge your cosmetics
If you got blank cores they show up on the top right when you're in the station
@wraith shard
and there's 2 dives because one is harder then the other one. They both give rewards. It says elite in the dive title. You can only get the rewards once per week on both dives.
so if you finish level one o a dive and fail in level 2, if you start the dive over level 1 won't give you anything, only level 2 and 3 after you complete them
I had this happen once before pretty sure it s when you launch the deep dives without restarting your game after the reset
This week's EDD is pretty chill
Is it just me, or are public DDs and EDDs dang hard to come by? Does everyone else just already have a crew they run with, or what? Much bummer for a lone public player.
pretty good time ( for a first run )
https://cdn.discordapp.com/attachments/662538876241575968/738449033907142726/unknown.png
i didnt expect to get sub 35 with a salvage
Also, used iron will by acident in third stage oof
Is it just me, or are public DDs and EDDs dang hard to come by? Does everyone else just already have a crew they run with, or what? Much bummer for a lone public player.
@gilded gale need a teammate?
Sure. All I see right now is a whopping ONE public DD and zero EDDs.
cuz u cant join mid game and a lot of ppl only do it once per week
+only promoted player can do it
probably makes em harder to come by
when a greenbeard rank 13 shows up at your deep dive elite 
lmao i did my first elite at like lv 15
I think casually speedrunning edds sounds like a very good xp farm
like
15~ minutes per 20k exp
@gilded gale are you doing edd now?
Standard
hows edd stret
crumbling scream? more like why the fuck are there so many goddamn macteras in stage 3
how much goop is there
hows edd stret
@scarlet willow i didnt think much of it
first stage mules are super next to eachother tho
same for third stage eggs
since you sub 35ed think i can sub 20?
no

LMAO
bruh
i spent an extra like
5 mins looking for morkite
i killed a lootbug while waiting after refueling
and he ate my fucking morkite i sent bosco to get
Man mactera swarm is my second favorite Malus
Idk maybe third
I also like parasites exploders and regen bugs
feelsgood that the EDD this week was chill in comparison to last week's. Last week was a literal hell hole
What
Last weeks was the easiest of like the last month
I did it 4 times just for exp/gold
do wonder the % of EDD / DD completion for each week, maybe add more parameters
i mine too much nitra for every dd and edd
i was trying to avoid getting most of it
im going into stage 3 with 400
yikes
i might have mixed up last week's with the week before. Also probably had to do with friend host having issues with internet
Haha time go yeet
This EDD was pretty spiced but all things considered it was a good one
I got to stage 3 of the EDD. I pulled 1 egg and we all got wiped from a double swarm.
@scarlet willow how long
you are on a need to now basis
wha
???????????????????????????????????????????????
how long did the run take you
an o2 mission on my deepdive, ick
you know I never really thought about it but low gav plus macteras is a new kind of hell
What's the regular dd this week?
Current E/DD stages (July 30 - August 5) (2020)
Deep Dive (Crystalline Caverns):
1 - 2 Dreads + 2 Mini M.U.L.E.s (Mactera Plague)
2 - 7 Aquarqs + 150 Morkite (Low Oxygen)
3 - 3 M.U.L.E.s + 2 Eggs
Elite Deep Dive (Fungus Bogs)
1 - 3 M.U.L.E.s + 2 Eggs (Shield Disruption)
2 - 200 Morkite + 2 Mini M.U.L.E.s
3 - 7 Aquarqs + 2 Eggs (Mactera Plague/ Low Gravity)
K thanks
EDD 1 stage we had 3 bulks, 2 during uplink. fun times
the reason my kills are lower than yours
@scarlet willow show me whats behind the 3

me and my friends actually just finished the elite deep dive, we got 3 bulks first time we tried it and second time we only got 1 for the first stage.
I had a bulk during the second stage
Idk whats up with people in edds and finding 9999 bulks
Can someone kindly explain to me what these icons/indicators mean?
https://prnt.sc/trhmvm
I'm new to the game by the way
I recommend you check Miner's Manual (pause, esc screen, top left corner)
Okay, thank you!

btw, that one should be for cave complexity, a footstep symbol would be for mission length
@obsidian gorge Ah it's not in the manual but I found out where it shows instead. So yeah, indeed, like you said, cave complexity
https://prnt.sc/trhotg
I mostly recommend it due to having a lot of useful information
DD went supa smooth
New deep dive up right
Yup
I haven't done a deep dive in a couple months now. Sounds like some folks are having an easy time, others aren't.
They easy?
@vast garnet lemme break it down for you
1st stage is haz 4.5 salvage shield disruption. SD being a small problem, not big because first stage
Howhever it has 3 mules and they are all side by side, so thats hella free nitra
and you will get them super quick
stage 1 was a snore tbh
afterwards just grab some stray morkite veins
the pillars with uplink/fuel made easy plat surfing kiting
stage 2, just go foward, grab a minor ammount of morkite. Cant miss the mules, second mule is pretty early
stage 3, both eggs are side by side next to minehead
morkite in stage 1 sucks
and you have infinite nitra
when you go there make a mental note of morkite spots if you fail
i was in stage 1 for like 13mins
bruh
yo honestly bulks shouldnt spawn during salvage straight up
Finished the first two stages lightning quick, then about halfway through triangulation a bulk spawned and forced me out. Should have bunkered (solo by the way) cause a veritable horde of creeps spawned (luckily I had the breach cutter) and I burned through all 4 of my Bosco revives. So close.
Hi everyone, my friends and I started recently and just got promoted, hence, deep dive! \o/ So for total noobs like us, is it really hard at first, and how long does it take in average? Thanks
haz 3 - 3.5 - 3.5 for Regular
haz 4.5 - 5 - 5.5 for Elite
time can vary a lot, from 30min if you are speed running, to over 1 hour, be sure you will have time to spend on it, not that you will need all of it
@ashen mason
WHAT SHOULD I EXPECT FROM DEEP DIVES???
Deep Dives are basically three levels in a row without checkpoints, and they're the same for everyone during the week. Each level has two primary objectives. Your Nitra, Health and Ammo carry over to the next stage. Each level can have its own mutators and warnings. They do scale with party size!
Deep Dives start at Hazard 3 for stage 1, and the following stages are Hazard 3.5
Elite Deep Dives start at Hazard 4.5, and then goes to Hazard 5, and then Hazard 5.5.
For the first stage, you are rewarded with a Blank Matrix Core, an Overclock core for the second, and a Cosmetic core for the third and final stage.
They rotate 8AM EST every thursday, alongside weekly Assignments
Dd should be pretty ez
thats a lot of text, but the regular deep dive should feel pretty comfy if youre used to haz3
probably take you 30 minutes to an hour
:S
If its your first, prolly a hour
while we are on it
go check Miner's Manual (pause / esc screen, top left corner)
thanks a lot for the answers everyone!
I'm not on my computer atm, but I'll check it out, thanks
My group has gotten to the point where Hazard Level 4 feels pretty reasonable, and Level 5 is a struggle. So we're right in the zone where Deep Dives now feel really easy, and Elite Deep Dives feel crushingly hard. Ha!
Any tips on how to raise our skill level to conquer Elite Deep Dives? We usually don't make it past stage 2.
keep playing on hazard 5 and figure out what went wrong each time ? lack of damage ? lack of aim ? fall damage ?
I can't speak for the rest of my team, but I personally have played hazard 5 on two roles: gunner and driller. My own experience is that I do pretty well as long as I have a way to "turtle" a bit, i.e., as gunner I ride the ziplines during waves, and as driller, I bunker, preferably with a teammate in the bunker with me. But if I'm out in the open, the massive waves overwhelm me. Is that a common problem?
do know people around here really don't like bunkers, also hear a lot of people complaining how others don't know how to make a good bunker, having ways to outrun enemies in the open seems like a good idea
Strategically, it seems to me that the optimal plan would be driller and engineer in bunker and scout and gunner outside, with scout jumping between platforms and gunner riding ziplines. But I haven't been able to test that theory yet.
But clearly there are times when turtling doesn't work. So I'd like to figure out how to get better at open fighting.
do you use dash perk, might help on getting distance, also gunner's shield is really good at giving everyone time to shoot / reload and be safe
I do like the dash perk a lot, but at the higher hazard levels I've been trying to use iron will and revive to benefit the entire team, rather than just myself; it's been tough to go without dash.
So it sounds like running is a key part of staying alive in large waves? Can't realistically just stand your ground?
if you can deal enough damage, somehow
not that being alive wouldn't benefit the team
while bunkering can work out, if you rely on it every game your cheating yourself the ways to get better at the game, same with ziplines
as for splitting up inside and outside of the bunker, its works as long as it works, but if someone goes down it can be hell to ress them - a scout cant feasibly go into a bunker to ress and driller and engi won't always be able to fight their way out to get a ress off
as for ways to improve: besides limiting reliance on "crutches", Id try some variations in builds and keep practicing. Some builds really come into their own in the EDDs
it's pretty lame that no valuable resources/minerals spawn in deep dives
If they did then you could easily farm them since their position wouldn't change.
so you suppose just remove it all together?
as long as u position ur self well its pretty hard to actually die in this game imo
bunkers are just a bad idea, you might learn to use bunkers really well but this game forces you to move around and gather stuff, you will get caught outside a bunker mid-swarm once and lose, learn to play how youre supposed to, not cheezy strats, bunkers are also fairly boring IMO...
The only fun bunker is a natural one when the objective is in a tunnel and you wall off a side
Or if the driller plans multiple escape routes, I'm ok with that too
swarm tunnels can also be useful. especially with Mactera Plague.
is it possible to run the deep dive more than once to get multiple cores during the same week?
thanks!
just completed the EDD.

just finished all my weekly stuff.
Sweet dude
took me three attempts at the EDD.
Attempt 1: Got to stage 3, accidentally pulled and egg and the team got wiped.
Attempt 2: Wiped on Stage 1 because the Driller rage quit
Attempt 3: SUCCESS.
EDD is pretty easy this week.
@feral atlas i think it might be a solid exp farm
hey anyone wanna do the elite dive join pod 5
I've almost killed the Huuli Hoarder on Stage 3 twice. both times the slick little shit slipped away.

Edd this week is pretty boring
I'm not a fan of having every objective next to each other all in the same room
I think its fun
happens way less often
3 mules stacking up add quite a horde too
i like the mule placement morkite is annoying in stage 1
the trick is to bring an engie with BC and have him down 80% of the mactera waves in one shot
^
I'm gonna host an EDD and title it ENGINEERS ONLY.
1 scout for the objectives + 3 engineers
Ezmode
Pog
Question, so I have been loving the gunner class! Does anyone have a great load out set for an aggressive gunner, with the "Lead Storm" and the "Bulldog"?
@azure gull you have no overclocks, right?
I do have some overclocks for the Bulldog, but I'm having trouble getting some for the Leadstorm
which ones
Let me check, give me one moment.
im curious what your idea of an aggresive gunner is - gunner is generally gonna be fairly slow and kitey
An aggressive gunnner (or how I play) is trigger finger. Holding down the Leadstorm for some serious DPS is so satisfying, in runs, I love having a gunner (Myself) and a Driller next to me, while the scout and engineer are behind us taking other bugs out that get passed us. This also includes getting agro from Dreadnoughts or Bulks/Oppressor's and using my shield to protect myself, and allow my team to take it out. I was told by other gunners that I play "Aggressive". So i just kinda ran with it
fair, sounds like you wanna throw down some serious hurt down range
personally, i really like pairing the minigun with explosive rounds bulldog, something like 23212. it admittedly gets like twice as good with the magic bullet OC
You would be correct! That is what I would love to do!
So for my Overclocks, this is what I have so far:
Leadstorm: Burning Hell (Balanced Overclock) "Allows any hostile that is infront of my gun to burn, Although Leadstorm will overheat way quicker"
Bulldog: How Brew Powder (Clean Overclock) "Deals 80% - 120% more damage
Bulldog: Volatile Bullets (Balanced Overclock) "Deals fire damage, although direct damage is lowered"
oh you can do the fire build!
Oh! Thats awesome! I can O. o
the fire build is a little different from normal minigun builds, but it can be very satisfying
Are you currently online?
no sir
sec
No worries, Take your time
https://surmiran.github.io/karl/?=N4Ig4iBcoMoIxQNpwDQAYUCYWoHYFcAbQrFEAMwHsBjfAZxAF0yAFBSRDVbPIk7CjXpMAviKA this should have builds for both weapons
for the last tier of minigun you can either go hot bullets or cold as grave, the former lets you set stuff on fire at long range, the latter lets you kill for longer
the bulldog deals a metric ton of damage against targets on fire
so the gameplan is to use the minigun to set enemies on fire and then to destroy high health targets with the bulldog
Oh that sounds awesome! Okay, Okay, im understanding! Now is there any strat with shielding with this build?
nothing unique to this build, you just use them when you normally would
so to save your team or to let your entire team shoot freely for a little bit
incendiary grenades really compliment this build, too!
I have also tried the "Thunderhead" but I don't think I'm using it right. I do understand its a slower rate of fire, and it has AOE damage to it, although it just doesn't sit right to me.
Oh! I can see that! Thank you so much for your help! Ill let you know how it works out!
sometimes you just need a moment for a build to really click, you know? Like this fire build took me a game or 2 before everything really came together
Sounds great! π
I think the thunderhead might be the same for you, its really powerful
Okay, Okay, I will give it another try! Like I said, Thank you so much for your help! π I really appreciate it! Maybe late today we can do some runs together if you dont mind
sure, where are you from though? π
Im from USA, New Mexico. How about you
Europe ^^ makes playing together a bit dodgy
I dont mind giving it a go, but one of us is gonna have some noticeable lag
Thats fine, I dont mind a little lag here and there. When are you free?
hi, i'm new to the game and i'm in the need of some help, i've found a machine called "pickaxe overcharge sprinkler", the problem is that i don't know how to interact with it, i searched for videos on youtube explaining it but i haven't found nothing, i was wondering if any of you could help me?
you have to promote to use it, and to promote you first need to reach level 25
ohhh alright, i wil ask again when i get there then ty β€οΈ
mind that if you get a promoted player to be with you they can activate the machine, which will get you exp / credits (there are other rewards you can get, but that's another story, for when you promote)
thanks for the info, i surely will try again later with some of my friends then
just completed the deep dive, exactly 45 minutes
guys how do i add my game to lfg
^ someone tag me for this as well; Im not sure how to do that.
ty @scarlet willow
So are deep dives really big missions or risk for reward?
Both
aquarqs and eggs, lowgrav mactera plague
So basically hell
the aquarq spots are a little annoying
There's like 3 right below the minehead
Which would be annoying, if you couldn't just low grav em up
The bigger problem, I think, is that I was with 3 level 60 players
Who would either die in stupid ways
Or spend 5 minutes kiting the swarm around the map before picking people up, which gives you about 30 seconds to get shit done before the next swarm
Has anyone else crashed while loading the third stage of the deep dive?
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Thanks mission control!
hello! Im new to the Deep Rock Discord server, I believe this is where I ask. If not please let me know! Anyways, I would like to see if anyone wants to start up a Deep Dive Elite with me?
there is also #lfg-steam and the how-to on its pins π
Okay! Thank you.
Do drop pods always spawn at the same place for deep dives?
If you call from the same spot every time, then they usually land in the same general area
But no
They do not land in the exact same spot
that was a complicated deep dive, had 3 waves on 2nd stage for not finding the last morkite, they were near the starting room, also had to use supply pods for oxygen, which isn't too bad, but... I once started losing Oxygen near the Mine Head , 3rd stage I survived an Uplink Bulk as Engineer
o2 stuff is next to haunted in annoyance π
that was tough, but had success on EDD strage 1, almost thought I wouldn't be able to enter Drop Pod
stage 1 is the hardest part, you gots this
nah, no luck on stage 2, not enough space to run
tried using shield and sticky grenades, but always had a few glyphids survive and get to me
also, I don't remember seeing so many eyes in a mission before DD had some places full of wall eyes
What would u guys feel if failing to make it to the drop pod result in deduction in ammo
I feel like dying has too little consequence when it comes to extracting
hey guys, do you have any good source for builds please?
server works, if you say what is going wrong, most stuff is balanced, and it is usually best to try things yourself
what do you define as a good source @shrewd junco?
some web well updated for example, not from early access times π
there is the wiki where the stats are mostly up to date and here where people play the latest version
theres a 1.0 thread for every weapon on reddit
https://old.reddit.com/r/DeepRockGalactic/comments/gtz35z/drg_10_weapon_discussion_thread_day_15_breach/ has links to all weapons in it
120 votes and 71 comments so far on Reddit
I'll caution you though, sources such of this usually just list people's preferences though. People of various skill are all free to contribute to them, so the advice can be pretty hit or miss
if that is the case I would guess discord is better due to being able to more quickly get replies ?
Discord certainly has advantages, for sure. people are always happy to talk about their favorite builds here. Neither source has any claim to being "right" though, the nature of DRG means that like you said originally Omega, weapon loadouts are largely preference
thanks for the tips
I think its safe to say that every weapon (maybe except for 1) is viable at all levels of play, and that once you find a weapon you want to play you could just ask what people think of your loadout in here
How would you guys improve the chances of a solo AC / brt gunner have success in a battle against tons of praetorians + guardss / slashers / grunts in a 2 way tunnel
i find i do pretty well with either neurotoxin or carpetbomber, either way the fear makes a big difference. Praet's tend to fall to a combination of sticky nades and the Brt. honestly it takes a while but between fear from the ac, the sprint perk and shield you can kite that kind of swarm almost indefinitely even in confined spaces
the danger usually comes from acidspitters hiding between them, imo
I even had 220 clipsize to avoid reloading issues mid shooting, but even with a shield and shooting everything I can see, the shield goes down and I get attacked
splintering/carpetbomber have great grunt clear take ROF on tier 3 and clip if you dont feel like ammo is needed
depending on the distance from you and the guard as you start shooting you should be able to kill it before it gets to you
managing reloads is a huge deal for the AC in general
sticky make short work on praets since fear
you need to plan ahead whether you can swap to your sidearm for born ready or whether you need to save a shield / sprint to reload safely
if you are out of stickies and you really need to kill the praet you can use shield to fear him for BRT
and ofcourse, animation cancelling helps a lot under pressure, too
it could be lack of seeing what is going on, and only having 2 paths to walk, either backwards or forwards
animation cancelling is faster than born ready so if you think you can survive for the duration dont use born ready
usually having an open flat terrain makes it much easier to see where they are coming from
if you are solo id recommend taking cryo rockets
ultimately though, you should be kiting the swarm all the time to funnel em into 1 direction, i know the feel of shield expiring and you being surrounded and honestly the only way out is to make a break for it and run through the swarm before turning around
if you are stuck in tunnel with enemies you can panic cryo rocket with bosco and try to run out
if the cryo rockets are enough to freeze guards it might work, I keep forgetting to use the rockets, or just don't get a clear view of where it will be a good spot to shoot
cryo rockets are a huge deal imo, i use em on every class
generally not for guards tho π
I would guess guards are the real threats
i find i can just walk away from them
and they dont come with the slow slashers do, so taking a hit isnt a huge deal now and then
Just completed my first EDD yesterday
Has anyone been having problems with the mule getting stuck on things
Yeah now and then.
But it should teleport to the droppod fifteen seconds before extraction
I had it get stuck mid mission once though, had to keep digging around it
God... the timing for thin containment field is awful AWFUL
I know there is a free egg on the EDD stage 1, but I wonder if its wave got triggered when the mission started somehow, at least grabbing it didn't produce any screams
@obsidian gorge what do you mean free egg?
