#deep-dive-discussion
1 messages · Page 121 of 1
check the terminal in your spawning room
the one to the left, with which you can change character
no way
there's a tiny "promote" underneath
it's not very intuitive 😄 you weren't the first one to not find it
doesn't it say "go to character select terminal"
Then again everyone changes character in the equipment terminal so LOL
Deep Dives seriously need to let you reconnect if someone gets dropped
same, my group hasn't managed to make it past stage 3 of the Elite Deep Dive this week.
the shield disruption is rough
but on our best run of it someone crashed on the loading screen between stage 2 and 3
i hope next week's seed proves more...favorable
and then couldn't rejoin. Feels bad.
as in, no spitballers right at spawn with a full party
the seed that's live right now is honestly easier than the EDD seed that was in the experimental branch
that one was rough.
yeah that part sucks. Made for a nice surprise the first time though. lol
My reaction was yelling at my gunner SHIELD SHIELD OMG SHIELD
I grappled out and went for M1000 snipes then realized what the mutator was
to my dismay
the last stage is not that hard if you take it slow, I actually did that one first try
after failing on 2nd stage A L O T
it's linear and has the easiest objectives
Just uh, pray you have a driller that can cook swarmers and shockers
we didn't
took an ungodly amount of kiting
2nd engi instead of a driller makes this weeks edd easier if they arent good.
just make sure they always have turrets
I used to think "why would anyone take faster deploy rate over more ammo"
I've found driller to be extremely useful on this week's Deep Dive for zapping the metroids with a plasma charger.
until this EDD
Faster deploy is excellent for increased mobility
faster deploy is kinda negated by having team members who can press e
though its rare to find people who can
faster deploy is also kinda necessary if you just setup early
sound propagates rather far in DRG
change your mindset for turret setup.
try to anticipate enemies rather than react to them
I already run defender so I just stick it in a corner or some spot where it's up against the wall so it covers a nice area
and it lets me mine in peace withot shitty swarmers and shockers
what difficulty is the elite dive on haz-wise?
3 - 3.5 for normal, 4.5 - 5.5 for elite
Doesn't normal dives range from 3-4?
no i tested for haz 4 in normal
there wasnt any, and its not listed in the game files either
Interesting, both tater and cyrob both said that it varies from 3-4. Weird
0.5 hazard changes shouldn't change much anyway
😳
A difference in enemy health values adds up quickly, and breakpoints change even with small differences
I'd like to get those cores more regularly }:I
Even if you had a small chance at finding one in cargo it'd be neat
ugh, getting into deep dive party is pain
either there r no open parties, or u get kicked
what's your level?
41
is this elite or normal?
normal
okay, that's pretty weird
elite, I can see pub hosts getting nervous with account levels <60
normal though shouldn't have that problem
Last call for this weeks deep dives. Get em while you can.
Really hoping deep dives won't become this uber-elite and toxic messfest
DRG has an incredible community, and I don't want this to ruin it
How do you even toxic when 99% of people dont say anything in game
Unexplained kicking and rank elitism
welp, I really dont see the point of grinding it to 100+ lvls. I mean, I already unlocked all the mods I wanted to on every character
Same reason why you don't show up naked to a job interview.
and I dont get it why I must have high lvl to do deep dives
First impression matters.
Just host your dives
Mann vs. Machine in tf2 has the issue
Often the MvM elitists (ones who have done a LOT of MvM tours) kick people who are either low in tours or don't have the exact loadout they want
MvM pubs are elitist for good reason.
My first impression is:
Are you promoted and
Are you dead yet
If you haven't wasted 3 hours trying to beat a simple Mannhatten mission because 4/6 of the team is acting stupid.
You won't understand why pub MvM has a short fuse.
Granted, you are asking for trouble doing a pub MvM in the first place.
Except these kicks wouldn't even be because of poor acting
Implying I haven't wasted hours in EDF 4.1 and 5 with pugs
@feral atlas again, whats the point when you ALREADY tried all the bioms and missions, unlocked all the mods and done?
It's a signalling mechanism.
and just returned to farm those new shiny matrix cores
It means something to elitists
But solely because the users aren't the elitists's slaves, and don't conform tl their every whim
Black Box instead of a Beggar's Bazooka? KICK
only 10 tours? KICK
Scout missed money in crossfire? KICK
That kind of shit is what I want to avoid in DRG
I mean really just find a group here instead of pug.
It takes longer to get group but you waste less time failing
I'm sorry to disappoint you, but this will follow you everywhere.
I know it's easier to just set up a group here, but I still want the mode to avoid toxicity as much as possible
Recruit in chat.
Watch as elitists get called shitters.
Win-win
Most of pub PvE, in any game, is trying to not get on a team with scrubs.
It's been like this forever, and will probably be like this forever.
People want to win with minimal fuss and struggle.
Teaching takes effort and patience. People would rather just get a good player from the get go.
Honestly if you cant hard carry EDD you have no real reason to be elitist
How exactly are we defining elitist in this case?
Most of this behavior is basically looking for good players by any means possible.
Toxic behavior excused by large amounts of experience
Gatekeeping
Prone to kick people if they fuck up even slightly
Lv 75+ silver must have mic.
There's a guy I always see with these requirements for haz5.
Like why? Its easy.
Easy if you know exactly what you're doing
People gatekeep all the time. Gatekeeping can be excessive, but the act itself isn't unreasonable.
75+ though is excessive
Yeah and if you have these requirements you should be good enough to carry a team on the haz.
Otherwise you're just a shitter
yet grinding exp just for number and not any actual in-game bonus, but only to get into parties - thats actually toxic
Nobody is obligated to provide a team service.
If somebody wants to not have to carry, they aren't morally obligated to carry.
Granted, DRG is a co-op game, where classes bolster others' weaknesses
While it is hypocritical to ask for teammates strictly better than you, I don't see any problem asking for teammates above a minimum bar, as long as that bar is below yours.
thats not about carry, actually. People can have 100+ lvls and play like potatoes
its about damn grind
People would not care about levels if caring about it did not bring material results to have well the mission goes.
But it does work.
sometimes it dosnt
Of course. It's still rolling the dice.
But with higher levels, the dice are stacked.
I've sat at engie 0* for 70 hours
oops
Because I didn't realize promoting gave me a extra perk slot
Just to be clear, Level does not have any direct causal relationship with skill. But it has a correlation strong enough to use it as a metric for player discrimination.
At the end of the day, it works.
back to discussion - dice rly arnt stacked with higher lvls. Thats the reason a lot of esport or wannabe esport games have all kinds of "skill meter" things
you can play for years and yet still be a bad player
Sure, but your chances improve of getting a better lpayer the higher up you go.
It's not about guaranteeing anything.
If we had data for fail/pass on missions it would be better.
I've seen to many silver and gold potatoes
and thats why I have to grind for many more hours just to play deep dives
seems logical, why not:D
Give everybody public, detailed stats about other people's performance, and the people that you want as teammates will stop caring about an imperfect metric such as level.
Level as a proxy for skill is very imperfect. But it's better than nothing, because the other option right now is nothing.
You ofc can just play a full game with the guy. But people dont' have the patience for that.
I show I'm a good player but kicking ass and keeping everyone alive 
Their loss
People usually keep me around, "HA, You're a Driller named Scout!"
im fun at dwarf parties
If you're good, I don't care what your level or promotion is.
But I'm not interested in wasting my time.
So if I don't know you, I'll make a judgment based on available metrics.
Looks like I'll never play a game with you then. Gonna get kicked
Depends on mood and rest of team comp too.
If there is 1 other good player in lobby, we can carry, and I don't care what the other 2 players do.
They could be jacking off in a tunnel at the bottom of the map as far as I know.
If you really don't want to waste time, find a dedicated group to do hard missions with
100% guaranteed
Nah man gotta gate keep the pugs
I hope the fact that my dwarf looks like a gingerbread man is enough for people to let me stay
I start getting concerned when they go down 5 times every bug spawn
If you aren't promoted I'm gonna kick you from my deep dive
or arent using their utility
🤔
lol, if you aren't promoted the drop pod doesn't even have a countdown
we tested this
i think thats the joke
5 downs per bug spawn is a bit much
generally, 5 downs for the game is starting to game worrisome
most downs I've ever seen was 24-ish
0-2 downs per game is what I would expect for a player not playing on a difficulty too high for them
3 is getting unlucky
4 is maybe getting careless
5 or above is unready, or on some occasions drunk irl
I prioritize running away often and finding a better vantage point instead of trying to stubbornly hold one spot
Leads to revives of teammates and a winning game
So many people just sit and shoot
Generally, I would expect a team to be decent enough to be able to hold ground.
Running away feels cowardly
There's a certain mindset problem with DRG's meta
Kiting is strong but not mandatory.
Sometimes itll get hectic tho and you just need to turn and sprint
ultimately, whatever it takes to win
Know your limits is basically what im saying
If you're all together, you can probably hold against 99% of situations. But alone, definitely kite
(except bunkering, I"ll rather lose than bunker, but that's my personal idiosyncrasy)
Similar to how in a certain WWII game, one side kept doing better with a specific gun, even though the enemy team's gun variant is statistically identical
Turns out the sound on the gun was too satisfying, so it somehow made people better at using it compared to the other team
A good feeling placebo can go a long way
A chunky gun makes me feel exponentially better depending on level of chunk
Could just be a player experience thing.
More likely to run the weapon full time if it doesn't sound like a wet fart. Means you learn it better.
It's not a player experience thing
The gun only differed in model and sound on both sides
Yet there was a noticeable difference between their numbers (kills, KDR etc)
players are most likely to run a weapon if it's satisfying
that means more playtime with it
meaning they inadvertently learn it's recoil pattern, etc
so, they end up being better with it
it is plausible
Like I said, those stats were the exact same on both sides
Stats were perfect copies of each other, yet the more satisfying sound tipped the scales in terms of game balance anyway
so, tried deep dive. It feels like hazard 2? Maybe 3? Plain easy
now i dont understand fuss with parties and kicking players from 'em even more
I will, but there was a discussion about kicks from normal dives
Normal dives shouldn't warrent kicking other than teamkilling and being afk
So just finished the EDD, succeeded in 38:31 minutes, got no achievements smells like bugs here
Bah. Grabber grabbed me inside the pod, when he let go I was REALLY inside the pod, couldn't move to get back in to go on to stage 2
Though to be fair, I had the black screen bug at the 1st cave and had to close game and re-open, perhaps that's what caused it
old topic but
if everything is pleasant youre more likely to be around or enter the 'zone'
so not surprising the deciding factor between being in the zone or not was just the aesthetical choice of the gun
i imagine that the rest of the aesthetics helped, and it was not just the sound
but the sound was the biggest tangible difference to the players
Has the deep dives reset for anyone yet? It says deep dives reset in -8 minutes lol
Mine still shows just under 17 hours to go.
Weird, might be a timezone thing.
I beat the elite deep dive today after 5 attempts
just wanted someone to know 🐸
43 minutes
nice
I just failed my elite deep dive when molly came back on the third mission... Need some beer to forget
wait you can only get matrix cores once per deep dive?
damn i really wasted an hour of my life
it was fun tho so whatevver
Yeah, one-time reward, anyone knows the 3rd reward for elite deep dive ?
cosmetic matrix core
i got a thunder cannon core
finally got the Elite Deep Dive done for the week.
took like 8 tried for my squad, we might be bad
what is the build people are using to solo the elite dive with an engi?
bc i swear to god the leavers and abandoners are killing me
If the dudes who where with me in elite deep dive want to rejoin, i passed stage 1
when are the next deep dives? the new dives counter is going up
It is today for people in Europe
oh im in aus
tria?
Guys have any of you encountered the unknown horror yet
wait so we still got time to do it? Also aussie here
Yes @fallen rune
I googled it on the web theres not even a reddit post or YouTube video or let alone any discussion of such enemy
Well, do you want me to spoil it for you?
Hmm no xD
You will catch the drift really fast when you encounter one
It's really horrifying, i spawn in literally and this thing was already there in my face with its eerie groans and frightening music
Well, dwarfs are expandable and you'll understand next time
I fear to going into those mines. We dwarves delved too greedily and too deep. We awoke in the darkness of Hoxxes IV a terrifying and horrifying creature from its eternal slumber.
Shadow and flames
Or you could say "SPIRIT & FLAMES"
dive machine broke?
yes
ah so 8 o'clock
But everyone's clock is counting down from their time zone's perspective vs another timezone.
should update that system haha
yup, we literally just realized it around midnight 7 hours ago 😂
AH ok I was just about to ask when the reset was cause man that EDD was kickin my ass lol
fixed?
I finally did the EDD with 3 randoms
I'm so happy these are in the game, it's really satisfying to beat em
Good job Ghost Ship
I've all but given up attempting the EDD. In about a dozen tries in two days I've had one group good, the rest half-leave during 1 or at pod start when they saw it was mactera infestation
I'll wait for the next one. The biozone sucks anyway. Gimme my sand.
Your team needs to leave stage 2 spawn imediately and kill the breeders
We got lucky with the breeders flying into our spawn and we get to kill it real quick
That might be the problem. We stay in the pod, put up a shield, blow away the spitballers and wipe out the spawner, but that's usualyl as far as we get. the first egg kept spawning a wave
I dont exactly remember how we did it lol, there were times when we were so close to ending the run and we just clutched it in the end
And i got a beard for all that trouble

^
do you always get the same rewards with deep dives
did it 3 times now with friends and i get the Yaw man already 3 times
i have a question. why deep dives and other cores missions are not updated after week??
The hotfix should make the countdown more accurate now
but it might have broken the weekly one
it seems like that. I think that after starting the deep dive, there will be synchronization with weekly missions
Indeed.
@astral token The core missions counter is bugged. You have to use the deep dive terminal to see when everything resets.
well thats a big reee from me, captain
To make you focused on the objective I presume
I find it weird that gold is still there though
Why ?
Sometimes you have to be selective to create something good
me think timer fucked
nice
cant do weekly core hunt
game says i should do the assignment first, which is not listed
i did it last week
also got all dwarfs promoted
What's the average time for each deep dive?
thanks
Bet-c is random spawn, I didn't have her
Yes
How did I guess?
Final mission is morkite + black box
What’s the negative modifiers to
- Exploder infestation (which seemed to stretch across the entire EDD)
- Cave leech cluster and 3. Parasites
Not too bad then
First mission was salvage + dread, second exterminate + morkite and third morkite + black box
What’s bad about the black box?
I dunno, it wasn't that bad for my team, it was a mess of glyphids coming from all sides I guess + horde of exploders every now and then tho
Ah so is the terrain decent?
So far I don’t feel comfortable playing anything other than engineer on the first play through becuse those black boxes are dodgy
Nah, it wasn't in horrible spot
It was on about 3 or 4 meter stretch of terrain between wall (which driller carved out for a loop bunker) and a small drop
I’m disappointed that no haunted caves. Lol
I'm talking about the new EDD
Does the Normal deep dive this week have haunted caves?
No idea, I found a team for one and crashed and failed to reconnect after first mission
The EDD that was on the experimental branch had haunted caves.
It was an absolute nightmare of a time, haven’t seen a Deep Dive mission with the same modifier yet.
Also the ghost can pop Dreadnaught eggs
Did you find that out the painful way
Absolutely.
While me and my friend both had no ammo
I had 2 dreads spawn on normal deep dive from one cocoon while I was with a team that didn't seem to fully know what they were doing
That was fun
How does that happen? Lol
Bugs
don't you LOVE losing an EDD due to driller trying to do his cheese bunker strat before getting blasted off into oblivion :v
no haunted caves in normal DD I think
IIRC just low oxygen for phase 2 and mactera plague for phase 3
might've been something on phase 1, but don't remember
Phase one of current DD is cave leech cluster
funny, how when I watched the dev stream, there wasn't a single cave leech for some reason
ok completed this week dd and edd both haven't counted towards the milestone 😐
ez pz
It's not that hard when you have 4 people who know how to play
which is a bit rare
but otherwise it's ok
but I keep running into people who get downed 12 times or more, or scout who doesn't know he has flares :v
I wish I wasnt awarw of my flares
I run through them as if I had no ammo in the first place
The scout who was in used one flare during the whole mission
what a gamer
in the starting room :v
So what's this week's mutators?
death and injustice
check our twitch for the regular one
interesting, i got elephant rounds for the bulldog
Deep Dive Milestones are bugged
Wow that last level on EDD they just kept coming and coming
I've only seen Haunted Caves mutator once, it was hilarious
same, elephant rounds are dank
You know the black box on last EDD?
Game decided to give us a double bulk
stage 3 rather
Got no bulks on next try
regular deep dive is 😴
how do these deep dives compare to last weeks?
@lost maple Played only EDD, fisrt mission can be challenging then you enter main cave. Second was fast and easy. Last mission is short, but have black box and very high chance for Bulk Detonators.
2nd mission of normal DD is point extraction with low 02, just be strategic with resupplies and you'll be fine. 3rd stage is a vertical-ish level with mactera plague, not hard but a lot of grabbers
And first stage is just a mining mission
hoo boy
there's uh. no warning or anything like that on the first mission of normal deep dive
like it's just a normal mining mission/fix mules, there's no anomalies or warnings or anything like that
also why is it salt pits again
regular DD was a piece of cake. Nitra is not an issue.
where do you think all this salt comes from?
good point
Salt Pits isn't even that bad I'm just wondering why they reran it
rng
yeah regular dd last week was full of nitra, if thats how all of them are gonna be then its ez city
I haven't attempted an EDD yet (this weeks). Should be easily doable with the right group.
I'm probs just gonna start skipping EDD
Salt pits harvest the tears of all haz1 failed missions
multiplayer is a mess on my end more often than not and I never end up with a half-decent team to pull it off, just getting through last week's was a hassle enough
unfortunate
does not help that I always end up with russians who I cannot understand or speak to
Hrm
the first stage was a complete mess for us, near endless waves sometimes
second was easy
third... well. Pray for having good luck on the black box part
anyone gets locked on place as client in 2nd/3rd mission of deep dive?
last week i couldve move and dig up but this time i get locked in place and cant move at all
apparently my teammates cant see me either
So have the DD's actually rolled over now?
Yes.
Nice
This week was pretty easy if you have a good team
If you can get past the defense part of the first stage's salvage you are good. Everything else is pretty chill
Assuming your team knows how to fight dreadnoughts. But most promoted folk seem to know the drill
The new EDD was quite challenging
was it?
Yeah, definitely, it was almost as hard as a Haz5 game.
So a LOT harder than the last EDD.
ehhhhh
the only somewhat challenging part is the uplink defense
and if can juke the exploders, even that isn't too hard
jesus christ
I can't get EDD stage 1 done.
we made it to the last objective of stage 3 in elite and it was a fucking shitshow
I only had issues with stage 1
rich atmosphere and cave leed cluster
It's kind of hard
you need better players
Exploder + shitty sandblasted mule mission survival
blackbox in the middle of a curved room and two detonators spawning during the defense
Without a gunner and an Engie, it wasn't that easy
well
Ye, I did it as driller + scout
So some stuff might seem harder than it actually is
As driller + scout ? You spam away and prey
platform line of the roof to prevent them from crawling down
Just wait for a bulk and die that is my strat
use bug repellant

Gunner and Engie make any survival a cakewalk tbh
make a maze for the rest and use proximity mines
pheromone or shield if it gets too hairy
that is a lie
I had bulks on stage 3, it's random
The map seed is the same, the spawns are random
detonators make or break stage 3
you don't have the time to deal with those fuckers during uplink defense
I could deal with one
you need some space for the pathfinding math to add up
Two at the same time should be possible, but we weren't expecting it
you can't just stand right next to the platform
Yeah I know
But how do I know how wide should a hole in repellant platform flooring be for a certain bug to see it
🤔
any hole is big enough for bug pathfinding to think it's the shortest path
you start seeing this if exploders blast parts of the platforms off
Maybe I'm using the wrong words
stuff starts pathing to you though holes smaller than swarmers
Does that mean you can just leave a microscopic path between your repellant platforms and bugs will prefer it?
I bet it doesn't
just leave an avenue wide enough for a single proximity mine to blast it
your only real concerns are making sure they don't come from above
and to narrow the chokes on the side
Well, I have learned that stage 1 of EDD can frick itself
Stage 1 isn't out of the ordinary for Haz5.
it's just that the dive is combining so many dreadnaught fights with high maintenance main objectives
yeah
we did have enough nitra but dealing with these high density waves kept us at low health for the majority of the dive
only to die to a detonator during the black box defense in stage 3
Your experience will vary significantly by team quality.
We basically got out fine.
But this will be better than your average team, otc.
Last week's most important class was gunner.
This week I think it's the engi.
this weeks edd is nuts
Ask somebody for a carry then.
Can you explain your choice for most important class this week vs last week?
did anyone recorded their normal DD this week? cant find the last aquarq
Last week you need a gunner primarily to consistently clear the opening spawn for stage 2.
Pheromone can do that, but gunner shield was the only way to make it easy.
Gunner was also much better for clutching stage 3 if your team brain farted and got themselves killed. Scout can distract with pheromone but can't really solo wipe swarms like gunner can.
For this week, you have a lot more dreadnaughts. Gunner has good damage, but he's slow; engi is just more maneuverable and has similar damage with a full auto warthog.
You also have more static defense sections, with the salvage on stage 1 and uplink on 3. Engi excels at zone control, and with bug repellant platforms you easily zone bugs into minefields and clump them up for pgl shots.
I must've been carried. I played engi with the randos I played. We beat it on our second attempt and I was pretty proud of this group
It was overall pretty quick too
You also have a ton more mactera spawns it seems.
Fair enough
PGL just kills them faster than gunner can normally. Also fears them.
Also, it's sandblasted.
Most of your nitra is going to spawn high up on walls
If your engi is retarded, that's easily going to double your mining time
Dense biozone is usually also like this, but last week had easy map layouts
We had a scout, gunner and me as engi. I think everyone did a great job doing their role
There's a scripted bulk for mission 3 right?
No.
Nope
HIgh chance, but not scripted
You can use bug repllant to cheese the bulk
shoot it in front of him, and he turns
keep doing that, and you'll delay him a good half minute
Who would win? A giant bug of mass destruction or some pancakes
Huh I'll have to try that
But engi is the carry for this week largely because the hardest part is the uplink defense on stage 1
God DAMN I hated that aq mission. One of the aqs was in a small hole no one thought to check, bunch of rollers. It was pinballing the entire team
We got lucky, no bulk on the black box
What's the EDD like?
for the uplink defense, if you put a solid line of platforms above you, it will stop explodings from coming down from above
makes it significantly easier
More explodings. Always the explodings. Goody
This is the EDD this week: https://steamuserimages-a.akamaihd.net/ugc/762722159407860143/34EFC4E3EBE44962B1681D45B1E4273C5D75A424/
First stage is this week's hell
If you can get pass it everything else until the blackbox of stage 3 is a breeze.
Pleeenty of nitra too
bro
stage 3
sucks so bad
the black box was SWIMMING with glyphids
literally everything in that sphere was glyphids
that's kinda indicative of poor swarm control on your team's part
I just had the opposite experience. My black box was rather boring.
But I will say the sandstorms during swarms on stage 1 were brutal.
poor swarm control?
literally saw the whole floor unburrow
we had a completely empty room when we started the box
and everything just came out, a bulk included
whole floor unborrow is normal Haz5 level stuff
did your scout throw a pheromone?
did you engy PGL or did your gunner have half decent minigun aim?
lots of potential solutions
Others have already beaten this on their first or second try; it's definitely possible
literally yes
the black box fight did not feel special; it's the end of the mission, and you can burn nitra like crazy
got kill numbers?
I ended up the mission with 608 elims
generally I'm seeing team totals of around 900-1100 if they succeed
an infinite swarm should easily have pushed that into 1300 range
My team had 1464 
how long did you take?
49:12
just under 1700 and stage 2 and 3 were decently relaxed for haz 4-5. About 43 min or so.
1121, 49:49
granted, we did just kite half of hoxxes duringn the escape
and didn't waste ammo
was this 4 man?
In my case we were three
Not too long. Quite fast actually. Prox mines did a good chunk on them, the gunner was always high on the ceiling doing good damage and the dreadnoughts were almost always chasing me, the engineer so I just did laps into my mines and turret. scout following
lures have a cap on how much can aggro now
Pheromone as well
not worth it most of the time
It's probably more consistent to take proximity mines or plasma bursters
yea I've noticed most engi's not taking lures anymore
but pheromone grenades
epicc
at least they won't attack you
I didn't gave enough credits for prox mines before I was told about the lure nerfs. They are actually pretty great and can do some serious damage to dreadnoughts. Who cares we can't C4 stack anymore, we can still stack prox mines!
" Hotfix 7: Limit to how many proximity mines can be active at any given time "
What bothers me is that it was a ninja nerf
Devs prefer scout over engie I guess
Maybe it's just a bug, same for engineer turrets losing half their brains somewhere
The lure nerf isn't a bug
woooooow
pretty sure it was in the patch notes somewhere?
I can't find anything about the l.u.r.e. in any patch note or hotfix
If you want to nerf something at least have the decency to document it then
Yeah it looks like they aren't super good at documenting all their changes
Ninja nerfs are the worst kind
They didn't intend to be silent about it, just bad at keeping records of changes probably
or maybe lures always worked like that and it's all in our imagination 
Yeah, looks like LURE isn't that effective as last patch — it attracts only close enemies now
would be nice if the developers dropped a word about it, whether it's an intended change or not, I'm sure a Reddit thread would get a reply
But it was shittier version of scout love potion even before this patch: it has hp and is killed very fast on high hazard levels, when love potion only getting stronger with higher haz levels
too lazy to make one
@terse quiver check pls what's happened with engi LURE, with new patch it attracts only close enemies. It was shittier version of scout love potion even before this patch: it has hp and is killed very fast on high hazard levels, when love potion only getting stronger with higher haz levels.
Give some love to engi
Just a heads up for those doing the EDD this week
EDD2 has 2 Breeders in a room next to LZ when you spawn in... but only when you have 4 players
with 2 players, there are no breeders in that room
but
with 2 Players, there is a BET-C in EDD1
and only a Spitballer there with 4
It has been like this since the beginning mechanically speaking. Check with designers if you want to talk balance. There isn't much I can do about it
Poke in the suggestions channel
Pedro, does the game have any sort of "director" ala L4D where it checks how hard the players are being pushed and relaxes/punishes them accordingly?
@terse quiver thanks for reply, but I am not the only one who noticed undocumented nerf to LURE with this patch. We are wondering if it's a bug or was intended
Likely intended but undocumented. But don't quote me on that I really don't know
I don't think it has a director as elaborate as that. It has... a thing.. which I'm not entirely sure how it works. But it's not as complex
Thanks again, how can we drop a message to designers?
Just send it on the suggestion channel. Generally avoid pinging devs unless super needed or unless we are already in the channel. I mean.. its almost 3 am here man...
😂
Sorry, have a good night
I gotta get some sleep to fix some bugs
Cant fix bugs if I'm tired lol
Have a great night guys. But post about it in suggestions and talk about it in #suggestion-discussion . We always check through those. We may not always reply because we need some time to actually make the game. But we always read it
I will point out tomorrow that they should look into lure and high haz
Night all
I am super upset. Got to the final stage, had ONE last objective... and Lost Connect. Unable to rejoin. Not enough time to do another Epic Deep Dive before work.
The Little's Naedocytes Are the most anoying enemies, Change my mind
👀
Did anyone beat the last week, deep dive elite?
A lot of people did.
Howww, The 2nd mission spawn was just so unfair
Use a shield
Just had a trawler carry me into the drop pod, causing it to dive and fail the mission -_-
Btw does the error cube have any use?
Before doing a single objective as well
Yes. Causing people to ask about the error cube.
holy moly i just came through that nightmare of an elite dive
@obtuse harness it is was not impossibly hard if you got past the first part of stage 2.
Most groups were successful if they hung in the pod to kills to spitballers and nexus, then hunted down the breeder on the lower level asap
After that it was mostly kiting exploders and not dawdling on objectives
If you stop moving on high difficulty missions, you die.
I got screwed more by bugs in the game than glyphids.
Went another round on the elite. 1821 bug kills this time across the team, tis a slaughterpit.
Just a thought
but could we Pin a post with what the Deep Dive is each week?
Something like;
EDD1: ||Salvage 3 Mini Mules/Eliminate 1 Dreadnaught|| -- ||Exploder Infestation||
EDD2: ||Mine 150 Morkite/Eliminate 2 Dreadnaughts|| -- ||Cave Leech Cluster||
EDD3: ||Mine 200 Morkite/Defend the Black Box|| -- ||Parasites||
but with both of them
(I can't remember what the DD1 and DD3 was. I remember no modifier on DD1 and what DD2 was though)
I understand that getting this info means someone has to run it each week (so you can't like... just scrape some server with some bot, it has to be done manually) but it would be good information to have on hand.
Especially so people can stop asking "wait, what was this stage again? What mod did it have?"
Tbh people will probably just ask anyways
Might be easier to make a command and just use it whenever someone asks
Did something change with the deep dives so that everyone needs to be promoted now to run them?
EDD gave me a new appreciation of how annoying trawlers are
Fun getting comboed into sandblasted tunnels
Alrighty lads. I figured out the trick to the elite deep dive this week
Bunkers
I played FOUR games in a row where we didn't do the bunker strategy. We got swarmed and exploded all four times
Then I suggested we bunker up
We beat all three stages in one go
Even bunkered on the black box on the final stage. It ended up being the easiest of the three.
The trick is just getting out. Have the driller drill all the way through the platformed entrance, and then everyone bolts like their beards are on fire.
I recorded a full deep dive, 0 bunkering
@feral atlas seriously. I was going mad until we bunkered.
Stage 1 is up: https://www.youtube.com/watch?v=nw1AVc32W7s&feature=youtu.be
ey man, when the defecation hits the oscillation, I'm gonna dig a hole.
Every time you bunker, it makes Karl cry
im not sure whats wrong this this game, but it likes giving me literally all the shit items first
its gave me low rider
for scout
dont suppress natural dwarven instinct to dig holes
WHY IS THIS GAME GIVING ME EVERYTHING FOR SCOUT
I think it's more dwarven to kill bugs and shoot guns
im so done with this game man
Play the game as you like, but bunkering is pretty much being AFK :P
Oh I feel that, I got nothing but scout items this week
i dont think guns are very dwarven but have become a necessity for obvious reasons
when I just want engineer or driller overclocks and cosmetics
dwarves arent just hardcore killers, they're innovators
optimal amount of players for this weeks elite deep dive?
wait it gave me a duplicate sideburn for scout
you can get duplicates?
apparantly
oh for fuck sake
it was my reward for upgrading my forge level
Pretty sure that doesn't happen, you're probably mistaken on it
ive gotten immense danglies twice for scout
isn't there the similar beards but the lil beard rings on it is different materials/colors
this stupid rng makes it so I only get scout and driller items
the 2 classes I play the least
are rewards designed to make you play characters you dont play
cause if so thats bullshit
Eventually you'll get what you want
yeah in like 6 months
Next update will hopefully remove some of the RNG
I feel it, scout is the only class I don't play but all the overclocks and beards I get is for scout, there is like a tiny handful for everyone else. I got a good amount of gunner overclocks so I guess that's fine at least...
ive gotten 1 shit overclock for the bulldog
and its not only with deep dives
ive only gotten driller and scout weapon skins from cargo crates
Keep in mind, these are pre-infused cores
the next update will be adding blank matrix cores, which I assume can be loaded with a specific class, or a specific type of upgrade (overclock/cosmetic)
I think you'll at least be able to pick from a few
so still RNG, but more focused on what you want
Anyways, here's the pretty shit quality recording of a whole elite dive. Sound takes a shitter during part 1: https://www.youtube.com/playlist?list=PL6bErcWbUc-mSXc0VMdyGzK6yINMo5Wxh
hopefully it helps the people that don't want to bunker
best amount of players for an elite deep dive?
alright
duo is risky
Duo is risky because if one person goes down, it can mean instant loss
On solo with Bosco, you get multiple free revives
duo is risky if both players can't clutch
And 3-4 it's always possible to help someone up while the others cover
we had a cryo drill, so we manhandled it
I don't think they count as kills
u sure?
Yea
I played a PE yesterday, with parasite modifier, as Engie
My sentry fully emptied itself 7 times from parasites + grunts
But I ended up with 150ish kills, as top kills
I expected way more
happens quite often
Do deep dive milestones not work this week for anyone else?
Ye they broken
looks like crafting mastery level is broken too
what are the best upgrades for bosco in solo elite deep dives?
plz halp, I'm stuck on the 1st mission of the EDD (while I only need to finish the 3rd one)
When I go as 3, one player leave in the middle of it, as 4 one player is a huge weightdown.
halp ._.
I already posted a playlist that shows the entire elite deep dive.
Up above. Scroll up
There is no secret sauce. The only issue is getting quality players.
Yeah
I saw that
lvl 80 want scout because it's his best class
he proceeds to get downed 14 times within 15 minutes
liek
damn
what would it be if you weren't scout
I don't undrrstand your question.
?
What are you asking?
I'm not asking anything
Oh.
Well, to be blunt, if he goes down that much he's a liability.
You would be better off without him existing.
Well yeah
that's the point
I always have one player that get downed multiples times
weighting us down
except that one time I made it to the 3rd mission
until we died on the black box defense
Well, youre gonna have to gatekeep then
Especially on engi and gunner
To be honest, unless I see silver and a lvl above 120 on those two slots, I start to get nervous. But you work with what you get.
I get neither silver or lvl 120
I still play better than half of the guys that are higher level than me
level and promotions means nothing tbh
They don't. But they correlate.
Just like how college degrees don't mean you're smart. But people still look for it.
Anyways, sounds like you're rolling dice with randoms.
I am
I read guides on haz5 and learn the game pretty well and i got kicked out of a EDD lobby because i m still lv58
totally rolling dices here xD
It's gonna be painful unless you get picky.
Some things can't be learned except through experience.
Brah i clutched stage 2 edd when all my team died
And revived everyone
Just to die at stage 3
Xd
And? You still lost.
Also, a near team wipe on stage 2 this week is concerning.
Rich atmosphere is basically a cheat mode.
Being the one eyed man in the land of the blind isn't gonna help when the task requires depth perception.
We lost stage 3 while doing the last objective
Bulk?
why is rich atmosphere good?
The black box was almost done too but everyone downed at the same time while the last guy our gunner decided that resup was top priority than revive with his sheild up.....
The only way you get hit is if you stand still it or walk into it.
Talking about rich atmospher on stage 2
And our gunner survived because sheild but instead of revive us he went with resup
Did you have a bulk during black box?
Nope
Then why did anybody go down?
You diddnt have a cryo driller or bug repllant platfotms?
One is called bulk detonator, the other is called exploder
Well, here's the thing. We made it through with nobody going down. The video is there. Something was done improperly.
Dunno what since i wasnt there.
But thr only major rng on that section si the bulk spawn.
Kinda sucks tho that the black box was at 90%
Guess our team dudnt had much synergy
We went down alot
A lot of that is just experience and little things that aren't really taught any other way.
If you look at the vids I posted, I simply juke the exploders most of the time and get them to self detonate.
That's not something you reply learn except through play time.
It's not a matter of synergy in the sense of cooperation. It's a set of unspoken, shared expectations.
I know how most high level players will act, and adjust accordingly. The prblem with many lower level players is their unpredictability.
They just randomly do things that appear inexplicably stupid.
so i didn't try the elite deep dive yet
some advices ?
the first level seems to be intense w
be rdy to instadie at some moment and fall thro textures
guner op plz nerf https://i.imgur.com/wKg8SUU.png
I mean it's logical for the gunner to have the most kills. Crossing chasms, killing and protecting the team's asses is what he's made for.
are the mineral rewards fixed from the 1st stage?
I got enor pearl AGAIN
which I have almost 1k of
Gunner and engineer should have the most kill, scout and driller should have the most minerals mined
so... DPS or ammo amount for deep dives?
whats better?
elite dives*
normal ones have more than enough nitra
Your usual H5 builds
Welp that first map is a bit of a dousy but 2nd and 3rd are ezpz
I lost the 3rd at the black box, was half minute away from victory
Just got overwhelmed, gunner got sharked out and we all died
I got to the pod after my team died then a grabber got me and dragged me ALL THE WAY BACK
had to run around the entire cave pulling all the bugs off the shortcut to the pod then run back and grapple into it with seconds to spare
Nice
It's a frustating thing indeed
tbh the drop should be an impenetrable wall
maybe they could come grab by the entrance but , ignoring the walls fuck that noise
lfgtpwoaedd
Or if they ever implement sitting down in drop pods, just make you invulnerable when sitting down
Only mactera grabbers have that problem, because all other enemies don't even target you when you stand around the middle of the pod
But I'll be damned if it's not a pain in the ass
not only the grabbers
i can't seems to remember the name of those rolling creatures but anyway, they roll and can hit you while you're inside
Shockers love to clip into the walls and zap you in there
Yeah the pod is surprisingly not very solid
drop pod need barrie around droppod die in droppod mactaria grabper not fair
I'm hearing a lot of.. Deep Rock seriously need to invest in some better equipment
Anyone know when this update is dropping for Win10?
updating now? lol
Huh? Is it today?
i guess, my steam's downloading an update for drg
Oh well steam has had the update for about 2 weeks I think.
I'm askin about Windows 10
Oh a mini patch youre saying?
aye, like 115mb
hi where in the bone is the last aquarq in stage 2 non-elite
ive been in the mission for 40 minutes just looking for it
as you can tell im pretty desperate
@quick birch it's kinda jank
have you looked in the roof?
there's some tunnels near the ceiling
like just in the ceiling?
let me look for some tunnels there
i found it tysm that location is so well hidden
and there was another one near it too
thank you and also drop pod was in a better hidden location
and i lost gg
why do exploders sometimes not stop moving when they're about to explode
never had that
... they always stop before they explofe.
rarely ever happens but man it's really deadly
oh NOT STOP
probably a bug or lag issues then
the. bug keeps moving on the host side cause its diddnt realize its already dead
According to all known laws of aviation...
Anyone watched the devs play EDD on twitch ?
It pretty much was a recap of my attempts last night
[explodes]
Anybody got any progress on the "Complete any 5 deep dives" after this weeks ones? Mine is still 2/5 even though it should be 4/5
(Achievement)
to be fair it is deep dives, not elite deep dives
Well Elite Deep Dive are far more worthy to be an achievements criteria so i do not think that should matter
imo, test it out yourself, depends on your play style
i swear all these people asking if overclocks are good or not are gonna give me an aneurysm. yes, every single overclock is good, but for a specific purpose
You're free to ignore it if you think you're going to get a aneurysm from that. I am a casual gamer, i dont get to spend to much time to"experiment" so I wanted to ask someone who's an expert so that i can have some good time not long time.
the deal is that it doesnt boil down to a simple "yes or no" as to if it's good or not. it's good if it benefits your style of play, and not good if it doesnt
you dont need to be an expert to really decipher if it will benefit you or not
to answer your question properly, yes it is good if you like taking individual attention to your shots, since the lessened battery size and increased heat production will make spamming it less ideal
i havent done the math but if i had to guess, it would have a fairly similar dps in comparison to not having an overclock/a clean one, because the additional overheat means that you cant shoot as frequently
in terms of total damage before you run out of ammo, you should be able to get a little more total damage out of it in comparison to no overclock
I never run out of ammo with this gun, so it would be good for me
Moar total dmg and more dps sounds legid
so to list the pros and cons:
pros: more damage per shot, quicker killing before overheat, little better ammo economy
cons: overheats quicker, missing shots is more punishing
The overheat is very annyoing with this overclock
Im still waiting for the AoE overclocks for my Thunderhead
One gives +4AoE -dmg and the other +2AoE
and also larger AoE radius
2,7m radius is great
does armorbreaking bonus apply to AoE dmg?
and weakpoint bonus?
area damage goes through armor
weakpoint should not affect area
Full RoF damage from T5 does
Thank you MiLord @wraith shard
Unfortunately it only increases normal shot dmg and not the charged one so isn't much of a thing
here's one way to look at it-
how much % increase is the damage
compared to how much % ammo you lose
Am I able to do deep dives multiple times to continue getting overclocks? Or do I have to wait a week each time
you can keep doing deep dives, but you get the rewards once per week.
