#deep-dive-discussion
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I had 5 detonators at this EDD, and among them there was one elite.
I have still never seen an elite bulk ๐
I might just send this EDD a couple times this week to see if I can catch a glimpse of one. I know they're rare on top of rare but I also feel like I've just been profoundly unlucky
there is also one in the first hell-room on stage 2
I sadly didn't see that one
Ohhh, I see. Thanks for explaining it to me and mentioning where to find it.
nah its petty chill
hollow bough is actually nice for once since it has big caves
so its easier to dodge
*insert that one deep dive 1st stage cave size*
some kind strangers carried me and another greenbeard to completing this EDD
the other guy and me both had 43 combined downs
Finally unlocked deep dives
Welcome to the jungle
I saw one on the third stage of an edd it was fast af but i was running the colette wave cooker slowdown so it didnt murder my whole team
me watching as the barrage infector opens the dread egg
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ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
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for some reason mission control got dementia and kept repeating that pumpjack and tanker arrived, even after drop pod was called
yeah, he's been doing that for some time now
once, there was an EDD with escort and mini refinery, and he really spammed those pumpjack voicelines
it was his revenge for all the times we pinged gold and mushrooms 
i think we had total 5 bulks this EDD
Had that happen as well.
Elite bulk in normal DD this week
I didn't see elite bulk in edd
same happened with me
that's crazy, we had only 1 thankfully
maybe i just didn't see the other ones cuz i wasn't around them
weird, i just finished the DD and only say elite slashers, guards and praetorians
enemy spawn pools are the same, but the specific spawns differ between games
you could've gotten and elite bulk, but you cleared quickly enough so that it didn't have much chances to spawn
so i'm doing the normal deep dive and i connected all the crystals but the drillevator didn't show up
am i missing something?
you have to finish both objectives for progressing through the mission
oh i see
want to attempt to do my first deep dive today. better solo or random lobby?
where to find people who want to do elite deep dives
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Planet scanning is now booting up, 24 hours left until new
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I'm relatively new and did the regular one pretty comfortably solo, works for completion, but solo isn't as fun as coop
Also joined random lobbies today with hosts aborting the runs 3 times in a row
Tldr better find a party on discord
alright thanks!!
whats the highest haz you're comfortable with
cause in my experience, if you're comfortable with hazard 5 then even EDD solo is a breeze
haven't done haz 5 yet, but im fairly comfortable with 4
standard deep dive should be not-hard for you then so its a matter of whether you find solo or coop more fun
discord lfg > randos ofc
EDD should be doable too if they are comfortable on haz 4
just not solo methinks
nitra carry over + no events makes an EDD easier than a normal haz 5
hmm never thought about it that way
after my first few deep dives it felt like more of a mental endurance thing
i clocked like 1h45m on last week's edd solo ๐
just did the first dd, and we got 44.59 as the time lol
got that 45 min achievement right on the dot
EDD is easy
I've hated this rafinerry mission of EDD
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i was gonna solo this edd but the pumpjack layout as non-driller made me give up
i did this EDD as gunner and honestly ive had WAY worse cave layouts for refinery
this one was like "ok sure"
I have like infinite patience for refinery if I'm solo just because once the pipe is down it can be Bosco's problem
pipe needs to go 40 meters up a sheer cliff face? I'm coiling that bad boy up there and making Bosco build it while I grab another drink
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New
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personally i wasnt about to start mining out the cliff wall with my pickaxe
clearly a lack of creativity on my part
when your ammo is gone and the nitra has been depleted, you will always have a pickaxe and a dream
never forget what's there for you
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ATTENTION MINERS!
New
Deep Dives
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give me 2 mins for dreadnoughts
Weekly Deep Dives information for 2025 July 10 to 2025 July 17 (Week 303)
Deep Dives will reset <t:1752750000:f>
DEEP DIVE 
Region: Radioactive Exclusion Zone | Code Name: Hard Shelf
Stage 1:
2 Dreadnoughts (Hiveguard & Twins) +
Black Box |
Cave Leech Cluster
Stage 2:
Industrial Sabotage +
2 Mini-M.U.L.E.s |
No Mutator
Stage 3:
4 Eggs +
Liquid Morkite Well |
Blood Sugar
Low Oxygen
ELITE DEEP DIVE 
Region: Hollow Bough | Code Name: Rippled Darkness
Stage 1:
225 Morkite +
Black Box |
Cave Leech Cluster
Stage 2:
On-Site Refining +
Black Box |
No Mutator
Stage 3:
4 Eggs +
2 Mini-M.U.L.E.s |
Elite Threat
low oxygen blood sugar? interesting
we've been getting sent to radioactive zone for ever other DD since week 297, funny
and hollow bough EDD again too
Dreadnoughts first then industrial sabotage. Hopefully it's the normal DD
fatboy PGL trivializes industrial sabotage, especially at that lower haz level, and its good on hiveguard if you know what youre doing
Looks alright
Biomes are disgusting
But warnings aren't that bad
DAMN 3 BLACK BOXES
the map on the EDD is disgusting too
๐จ
last week's duck and cover is this week's cave leech cluster it seems
probably one of the more rough elite dives i've experienced
swarm density is abysmal
especially 2nd stage uplink that wasn't any fun
bring crowd control stuff you're gonna need it
im starting second stage now lets see
hate to say it but it felt completely normal
probably was due to my team severely lacking crowd control
we were being jumped from all directions while doin the uplink
lost one match had to bring smthing like cluster charges next time around
Jumped from all directions during a stationary defense usually means engi needs to step up the repellant game a little
uplinks are one of those things where if they start going bad the difficulty tends to skyrocket, so it could have been that too
i lost connection at the end of edd stage 2 ๐ญ (1 hour of sleep wasted)
People are saying that this is one of the harder elite dives, but it is the first one (of the 3 I've tried so far) that I was able to beat as a solo sludge pump driller
Not too bad this week
Fairly quick
Little bit of platforming and drilling makes it much easier
At black box and egg swarm defence points
BET-C absolutely soloed the hacking pod defense on the sabotage mission in the regular deep dive
between BET-C, Bosco, and a hacked patrol bot the second one required a whole 2 shots from me
betc and Bosco are very strong for hazard 3 enemies
welp i did an oopsie assuming we'd have enough fodder clear
EDD Week 203 attempt #1 (fail) pubs
- 400S/450E (me)/50G/150D
Stage 1
- Good; Scout and me took a lot of early initiative and setup black box area
- 240 nitra, we used 2 resupplies
Stage 2
- Refinery requires either engi/driller to do speedily (elevated oil wells)
- Failed on black box, lack of fodder clear and CC apparently
- see next attempt, suggesting to lower to next level, clear area with c4 and seal ceiling
- Driller for whatever reason kept putting a c4 on top of black box---twice
Personal Conclusions
- VIR < roll control
- Encourage driller to run sticky flame duration+slow next time / gunner stun
oops realized i posted twice
EDD Week 203 attempt #2 (win) pubs
- 450D (me) / 150S /50E/50G
- Mission: 43:53
- Asked gunner to go tier 3 stun on minigun
- Very communicative team
Overall
- Driller good choice to carry, you're always doing something
- FSD OC worked with sticky flame + slow;
- Freeze + range good too; don't recommend sludge due to stage 3 terrain
- For stage 2 black box (strongly rec): tunnel to next lower level, clear, seal ceiling; much easier handling waves
Stage 3
- Very wave-focused, make sure to hold in good "holds" with good sightlines
- Group praetorian spawns with elites and oppressors are difficult
- Have a way to stun group macteras (please)
stage 3 seems entirely composed of tight tunnels and small rooms
with substantial vertical elevation changes too
yeah that's accurate
should be really easy if you don't force weird holds with bad sightlines honestly
well aside from stage 3...
in stage 3 there are like 2 ok places to hold and one of those is the spawn room
(unless you make more with carve c4)
I've done solo deep dives before but as a driller the dreadnought mission has always given me pause, I feel like it's the only scenario in which he just can't compete (in all other mission types I truly believe he at worst tied for best in the game) - any thoughts or tips?
I run sticky flames / wave cooker
c4, ig?
the nefarious 40% explosive resistance
hm... maybe try freeze instead of burn?
you can freeze things reasonably fast with some OCs and then pull out the wave cooker for a chunk of damage
I don't usually do driller for elim stuff but afaik sludge blast is your best bet
yeah that's fair
driller's weapons are pretty good, I feel like you could make do with any of them if you really wanted to
If I'm gonna be totally honest, I've used the subata for killing big targets before and it's worked surprisingly well
I only ever see people shitting on it, and perhaps rightfully so, but as far as single target damage is concerned, that's the best secondary and the main weapon I've used for high dps on dreads
maybe not on elite deep dives, but for normal ones, it's good enough
+75% weakpoint damage, +50% damage on burning enemies, it stacks up pretty quick
Hard to do anything to dreads with either weapon
Sludge pump and subata are the only options for solo in this case
Freeze isn't really an option because you can't take advantage of that window solo
I have some nice OCs for sludge pump but I never really use it
Time to make a new build I suppose, thx all
i kinda just don't bother ig, just on two points:
- teammates bring single-target dps anyways
- ammo efficiency on waves driller gets through dd/edd far-far make up for it
sludge could do both, 4s puddles+slow is my working minimum
(edit: checked my build; do see tanamr's comment)
some people recommend volatile impact sludge as a jack of all trades including elim but I prefer the teammate option
Driller is really good to solo everything except elim and sabotage
Sabotage has good builds for driller but it's a pain to do it solo
I have more sabotages completed as driller than every other class combined
Solo?
is certainly deep
just attepted my first deep dive
NO PRIMARY AMMO NO SECONDARY AMMO ONE DREADNOUGHT REMAINING AND NOBODY BUT BOSCO ON MY SIDE
i did not beat stage one suffice to say
The true Deep Dive solo experience.
Hi! Any tips for better movement? I am dying more that other players, and when spectating it looks like they're moving very erratically, I am not sure what's the logic there
you gotta become a bug to avoid the bugs
A lot of players run the dash active perk, helps get you out of trouble in a pinch. But if its more often than the perk recharges, I'd say it's mostly needing to improve awareness (where bugs are/coming from, cave shape). Generally comes from just playing the game more.
it's not dash, I have it as well
they're jumping around wen walking back and shooting, I don't understand the logic behind that
or they literally just jump randomly hoping fewer bugs will hit them
though I'm not certain if it helps (pretty sure though) jumping can help disrupt an enemies melee attack. I used to play a lot of COD Zombies (black ops 1,2,3) and generally jumping can help disrupt the animation. I assume its a similar event in this game. I do the same, often jumping while also moving makes it generally harder for enemies to hit you
This is usually because they tend to stop moving or slow down when they go to swing at you, so jumping creates distance
so there's no specific logic
you just jump and hope
well, it's because of the little bit I added on. Anecdotally it has helped me avoid getting hit on many occasions. I know because i can see the enemy swing and hear the sound effect but not take any damage
Okay, thank you
Something that helped me a lot is reminding myself to walk back. When I started playing I very often forgot that I can just keep walking backwards.
Having an easily accessible fighting platform at all times will also help you with your movement probably more than you think. Make sure to always know where you will be fighting the next batch of enemies. Knowing your environment is almost more important than actually having good movement. It makes you more confident, more aware of where bugs can come from, and which way can you run in case you get into too much trouble. Less panic while moving = better movement
I'm not exactly sure why people jump so much, but I do as well. Many platformer games give you a small speed boost when you jump from a standstill, and that might be true in this game as well. That would obviously help avoiding bugs.
If you think about it in 2D, jumping also puts you slightly further from the bugs while you're in the air, which makes them less likely to reach you.
people jump because you can straight up jump over meele attacks of medium sized bugs
ty guys
pretty much just, use pythagoras theorem for dodging bugs' attacks
it's likely the pythagorian stuff that causes jumping to make dodging easier
pretty low nitra on this first mission
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ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
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We want to remind you that there's only half a week left until our scanners pick up new missions!
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Jumping and moving becomes important as bugs get faster. Shooting slows you down if you do it on the ground but if you jump you get to keep your sprint speed as you shoot. It's basically just a way to get more out of the trade off of "run or shoot" and ensure you stay faster than the bugs while also firing back
Pretty much this lol, keeping momentum and always looking for ledges/ escape routes while fighting bugs is mainly the reason i jump around too
that's pretty exactly what the idea behind jumping often is
bugs have a harder time hitting you mid air, gunner specifically benefits a lot from doing that since the primaries have movement penalties
the hazard level for the stages of a DD are haz 3, 3.5, 3.5, and there are 2 warnings present
for the EDD, the haz levels are 4.5, 5, 5.5, and there are either 2 or 3 warnings
Ok
Ill just stick to the regular deep dives then bexuase im not that food at video games
My god i keep typing things wrong sorry im on a new phone
it's pretty much kiting and blocking LoS
even against enemies that move faster when not on scout, there's value to it
What the hell is that hazard, Blood Sugar + O2
i love decreasing resource bar management simulator
I love simulated anxiety!
Whats LoS
probably line of sight
Aaa
hi guys, anyone wanna do deep dive?
Honestly it went smooth for me because of how many enemies there were
Never ran out of sugar, not even my dealer has that much
wow the edd is stressful
seconded, the two brood nexuses help with initial sugar supply so long as you don't freeze them to death
hell, i was able to survive suffocating for 15 seconds while my resupply fell
also shoutout to my team that agreed to do both power stations simultaneously in stage 2 that was fun
Not even brood nexuses
Just thorns perk with lots of swarmers
And bosco killing grunts with extreme prejudice
Oh and grenade launcher
How is it? What warnings?
1 is cave leech cluster, 3 was elite threat
2 was fine, so is 1
but I found the third stage to be really enclosed at times
yeah the cave layout of stage 3 is, weird
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ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
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whats the missions for today's EDD
225 morkite, black box with cave leech cluster
||refinery, black box||
||4 alien eggs, 2 mini mules with elite threat||
Hey y'all, decently new greenbeard here who is looking to do my first deep dive. Apologies if this is the incorrect channel to post this, but just wondering if anyone is open to doing a deep dive with me! I play engineer, and would be open to any specific build recommendations to help with the dive.
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ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
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is someone willing to join a 2 dward team for a deep dive?
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New
Deep Dives
will be available in one hour!
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Fun fact
Mobile tanker pod (secondary objective on deep dive) doesn't give you air during low oxygen missions (i tested it on myself: regular deep dive stage 3 has mobile tanker pod + low oxygen)
Which is weird
Why it doesn't give you fresh air
DRG are greedy as heck and didn't attached air tanks on tanker pod because yes?
maybe they missed it
move normal to the line of sight to enemies if they're ranged against ranged attackers
run away to kite the enemies, they bunch up together and become easier to kill
also never stop moving, even when shooting
I'm no greybeard but I always see the very new players take a stand and fight the bugs when they should run away and get some distance
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
give me 5 mins for dreadnoughts thanks
Weekly Deep Dives information for 2025 July 17 to 2025 July 24 (Week 304)
Deep Dives will reset <t:1753354800:f>
DEEP DIVE 
Region: Sandblasted Corridors | Code Name: Mammoth Hold
Stage 1:
Escort Duty +
2 Mini-M.U.L.E.s |
Volatile Guts
Stage 2:
200 Morkite +
Black Box |
Cave Leech Cluster
Stage 3:
2 Dreadnoughts (Classic & Twins) +
2 Eggs |
Regenerative Bugs
ELITE DEEP DIVE 
Region: Hollow Bough | Code Name: Fragile Cell
Stage 1:
250 Morkite +
2 Resonance Crystals |
No Mutator
Stage 2:
On-Site Refining +
Twins |
Cave Leech Cluster
Stage 3:
7 Aquarqs +
150 Morkite |
Parasites
back to hollow bough, everyone celebrate
Suspiciously high amount of leeches last few weeks
Previous week had two CLC
Current week has two CLC

Previous week had CLC on 1st stage of dd and edd
This week has CLC on 2nd stage of dd and edd
Next week should have CLC on 3rd stage of dd and edd

no duck and cover though
CLC is currently tied with parasites for 3rd most frequently appearing warning since the start of season 5
First stage of the EDD is so fucked
Me and my team searched the cave for 30 minutes trying to find the last 18 pieces of Morkite
have anybody else completed the stage?
DD: 1:01:38
EDD: 1:02:34
I'm nothing if not consistent

EDD scout had 700+ mined minerals even with everyone else having at least 300+ each. bro MINED.
wait a whole week for weekly assignments and deep dives. already done with it in 5 hours. now we wait another week
Where do people do DD and EDD LFG? Ingame lobbies or servers?
usually ask in #lfg-steam (or whatever your platform is) since its kinda hard to get into an in-game lobby
Ty
just got kicked from last stage edd when (during which I clutched up multiple times as all 3 of my teammates repeatedly died in the corner using their ironwill) I killed the scout on accident and then revived him
Agenda and Suggestions for others - EDD Pubs Week 304
Attempt # 1 (Win)
Comp: 470 Scout (scout, me) / 300 Engi / 130 Gunner / 1150 Driller
Mission time: 43:35
Stage 1 (10m)
- mostly trailblazed, skipped boots for the sake of speed
- ive read people finding too low morkite; i've found there's about an excess of 100 morkite if you're thorough as Scout
- tunnel entrance to last room is elevated and exits in the ceiling
Stage 2 (20m)
- our boss dps sucked, we ended up taking 3 mins? on twins; bring armor breaking
- default boss area sucks, go to area adjacent to refinery or spawn
Stage 3 (10)
- it's extraction, you should always be doing something
- emphasized i'll mine morkite and aquarqs out; let others carry
other tips
- had 280-ish nitra by stage 3? emptying flare gun wasn't really a concern
- m1000 good for HVT's; cryobolt+pheromones+pheromone grenades sped mineral mining
- bring stun and armor breaking (please god, if i see a teammate die by a mactera again)
edit: markdown fail
Solo deep dive driller loadout? Cryo is best for CC & elimination right?
the problem with solo cryo elimination is it's hard to take advantage when the dread is frozen
ice spear or ice storm are the best cryo options for that
otherwise sludge is solid
got a really odd molly voidwalk on the stage 2 return of the DD
I put it in #drg-gallery
oh it got deleted
no molly upskirt 
I sit with an open public lobby on the space rig and wait till people join
if I'm lucky, some fun people join who are okay with chilling till we get 4
drink beer, play hide and seek, womhole into the drop pod with flintlock, some days during active hours, you get people within seconds, other times you wait 30 minutes
elite deep dives aren't as popular
I run sludge w volatile impact mixture and it melts but I worry abt ammo and CC
Iโm so curious. How do you get all the info so quickly?
on the dreads, I like to think she's mildly insane and visually confirms the dreadnoughts in-game on the hour
i have a script that fetches info for me every week
i still go through the dives in-game just to (1) double check my info, (2) fetch seeded dreadnoughts if applicable, and (3) get some more details for my personal data collection
sometimes rotations will take a little longer to fetch because i can't use modding to "easily" skip through salvage primaries when there's dreadnoughts in a later stage ๐
So you can only play deep dives for rewards once a week?
You can play them as many times as you like but you only get rewards for the active dives once until a new set appears, yes
Unreal RNG on my DD, drop pod was near inaccessible, had to drill up to the ceiling and drop onto it
Wasted my iron will ๐ฆ
let's see how the rest goes
doesn't it always spawn in the same place?
It caught on a cliff
The ramp was fully extended and super far off the ground
Don't matter
Ohh, yeah that happened for me too, i think
I was a gunner so managed to get a zipline in place
driller made a path pretty directly to the pod so it wasn't too steep an angle for the zipline
Dang so i am only able to get 4 blank cores a week?
3 blank cores and 3 weapon OCs, as well as 3 cosmetic cores: 1 of each for the two deep dives and the weekly assignment.
Plus promotions that award you a random overclock. As well as those you might get from forging other OCs.
Auuuughhhh
Time lock in my singleplayer game, wonderful
Wouldnt mind doing machine events if i could amass cores
you still get returns from time invested, the weeklies are more of an incentive to at least play a bit every week
I think you can get 2-3 promotions a week with a 9-5 and taking advantage of double XP wherever possible
It is still worth it to do them even without cores. They give 1000 flat xp + haz bonus iirc and you get it just for trying, you don't have to win it
I miss out on resources
nah, you don't lose anything if the timer runs out. The only thing required to keep resources is a mission success.
now that you mention it, I wonder if you could activate a machine event on the run back to the pod and still get the payout ๐ค
I assume you either have to win, lose or have the timer run out to get the xp reward but I never thought about just bailing with the pod
Did many under the countdown
yeah but I'm thinking if you just want the xp, turn on the omen tower, grinder, whatever and then just get in the drop pod. I don't think I've ever done that and I wonder if you still get the event xp
I'll have to test that myself later
You cant do that, you need to finished a triggered machine event
Yea, also same rule to another events
But if you finished a machine event and trade a blank core on it, but you lose the main mission, you still get the OCs or skin cores
absolutely, but of course the payout requires you to use the matrix core infuser. luckily all machine events take less time than the 5 mins you're given to extract of course, unless it goes poorly or the cave is really long winded you should make it.
I've been trying to farm machine events but have been doing so many 8 egg hunts w no luck
in fact i think you can just abort the mision after having infused your matrix core to get to finding another one sooner
and abort if there isnt an event
miserable way to play the game long term but yes that is a strategy that could be used
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
quick question. Are there any differences between normal haz 5 and EDD haz 5? Cuz the wiki has separate columns for the two on every enemy.
No, the duplicated columns are just for convenience
ty.
You'll get the XP if you let the timer run dry, at least it did last I played which was like 9 months ago
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
whats the missions for this week normal DD and EDD
check pins
my bad never knew they post it like that
thanks
how does the hazards scale on EDD
4.5, to 5, to 5.5, iirc?
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
Oh the difficulty changes between levels? Wild
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
we attempted to finish the DD quickly with my friend, but got so bored, that we decided to pop both dreads and the egg on the third stage. It didn't go very well
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Weekly Deep Dives information for 2025 July 24 to 2025 July 31 (Week 305)
Deep Dives will reset <t:1753959600:f>
DEEP DIVE 
Region: Dense Biozone | Code Name: Meek Patrol
Stage 1:
2 Dreadnoughts (Classic & Twins) +
Liquid Morkite Well |
Ebonite Outbreak
Stage 2:
6 Eggs +
150 Morkite |
Lethal Enemies
Stage 3:
7 Aquarqs +
2 Eggs |
No Mutator
ELITE DEEP DIVE 
Region: Hollow Bough | Code Name: Blue Raid
Stage 1:
4 Eggs +
2 Mini-M.U.L.E.s |
Shield Disruption
Stage 2:
On-Site Refining +
Black Box |
Duck and Cover
Stage 3:
4 Eggs +
2 Resonance Crystals |
Swarmageddon
bruh get me out of the hollow bough ๐ญ
EGGS
wow edd looks like fun this week
GOO SAC!
Disgusting once again
Disgusting biome & disgusting warnings
At least objectives aren't that bad
I'm starting to miss the bogs now
Been in this tree for three weeks, feeling like a coconut
The bough ain't hollow anymore, we live here
was anyone unlucky enough to step out of the drop pod into 5-6 infectors and an army of spreaders and spitters?
or did we get extremely unlucky
barely managed to survive even the firtst 5 minutes lol
not bad tho, all things considered
DD: 35:19, EDD: 37:20
Same
Bogs are disgusting too thanks to goo and poison clouds
But
Bogs at least have pingable MUSHROOM!s
And goo works affects both dwarves and bugs so it can be used to your advantage in theory
Btw why spiky vines do not damage bugs 
Where the fuck is the liquid morkite well on DD stage 1? I have been roaming the map for 30 minutes with no luck ๐ญ๐ญ
in the ceiling somewhere
Rip
just the bottom is sticking out and doesnt go anywhere if i remember correctly ๐
this is the funniest fucking refinery well spot i've ever seen
i laughed so hard seeing it for the first time
it's all the way in the ceiling, you're fucked without a driller
like not even just close to the ceiling, it's literally stuck and buried in there
this week's DD/EDD was so funny and unique compared to the last couple weeks lmfao
solo engi was not the way ๐
my time was 1:07 for the DD this week, and 40 of that was on stage 1 trying to find the well ๐
legit found it only by audio cues in the end haha
I just happened to spot it while checking the map
that's seeded, yeah
second stage rolled the maximum stationary strength
do all elite dives happen in hollow bough?
yes, they can
stage 2 landing is terrifying
btw stage 2 elite dive has a teeeth plant blocking ur entrance to escape drop pod
clear it out before doing any of the objectives
๐ฅฒ
escape drop pod locations may vary, depending on where the team is currrently, even on refinery, afaik
the game played me extra dirty
Broooo 4 hollow boughs in a row for epic deep dive?
That was my first EDD, and that second stage was the most terrifying thing I experienced.
welcome to the best thing about refinery missions (other than eurobeat neon pipes)
I'm late to this convo, but Duck and Cover on Blackbox Extraction was insane.
Seen from above, the first DD map is a triangle, and the spawn point is on one of the sides of that triangle (let's call it "a"). The liquid morkite well is on the roof of the opposite vertex (vertex "A"). A driller is required to reach the well and to excavate the tunnel through which the pipeline will be built.
. A
. /
. /
. c b
. /
. B/----a----\C
Oh yeah, that well was pretty annoying to find during my dive. I pity anyone doing a solo dive as Gunner.
I am glad my teammates found it, because I wouldโve never guessed it was anywhere but on the ground.
Iโm pretty sure the only reason I was able to complete the EDD was because my team included some mates who had already attempted it and knew what they were getting into
2 barrage infectors, 3 spitball infectors and a scramble bramble with duck and cover is insane
All right outside the drop pod
This week EDD was Australia simulator.
Did it high as usual (extra challenge ๐
). Fortunately my team were great and we completed it. Might go again tonight for the lols.
solo EDD was not a good idea that blackbox was horrific
our driller clutched up on EDD stage 2 by making trenches and bunkers
the black box was a piece of cake. dig under it, then c4 a large room, block the hole in the roof. lead a tunnel out from one side. easiest hold of my life
Iโm definitely not completing this weeks EDD solo. Being revived by Bosco only to instantly go down again to 5 septic spreaders is not fun.
Although a driller makes it a lot easier, ebonite outbreak makes power attacks avaliable often enough for any class to be able to dig fairly well
based proxy user
Is the second stage of Elite DD even possible?
the nefarious bunker:
Yes, here are some tips with the most cheesy ones at the end:
- use gunner shields like crazy. Be smart with what you do in gunner shields: kill infectors, revive teammates, look for places that have some cover from remaining infectors.
- constantly move and jump, especially move sideways to dodge things shooting at you. Do not ever stop moving unless to press E on something.
- remember shooting slows you down, practice shooting weapons in mid-air which doesn't slow you down
- bring a full team to have the most chances to revive
- equip the Resupplier perk and use resupplies as health packs. don't be afraid to "waste" a resupply on just health, you will probably be more limited on health than on nitra. Combine this with gunner shields
- equip some kind of lingering ranged effect on driller that can stick to walls and ceilings. so either sticky flames or sticky ice. Use against spitters, especially if you are out in the open
- hunt down septic spreaders/menaces as scout
- if whoever is currently alive will not be able to handle things, don't be afraid to iron will and do something productive (revive, resupply for health, whatever)
- equip driller's c4 with stun upgrade and use it to defend against mactera groups
- try the mole coilgun to kill infectors from cover
- build platform ceilings with engineer, not so low that spitters can crawl over the edge into your face, but low enough to block a lot of shooting angles
- use gunner's leadbursters against barrage infectors. throw it directly at/next to the barrager
- use speed drills like crazy, dig cover, dig underground zigzags filled with fire to escape from spitters, dig dead teammates into the ground to somewhat act as cover while reviving
- drill straight down for cover after leaving the drop pod or when things get too spicy
- equip neurotoxin payload autocannon on gunner, with fear
- bunker
cheese roof heavily recommended. EM discharge is usually my D&C go-to when you have to hang out in it for a long time. Very ammo efficient and will make very short work of the worst of the wave if they come anywhere close to your Kraft house. Don't be afraid to stack cheese to make walls if you're solo too
decoy grenades also do huge numbers to keep the team alive. Anything not shooting at a real dwarf is a blessing
People weren't kidding, that morkite well sure was in the roof
quite the hellish elite dive this was
had it not been for my engie setting up several roofs on 2nd stage i dont believe that would've gone so well
was basically working overtime as scout flying around taking out septic spreaders for my team
though nitra's very plentiful so we didn't shy away from spamming resups for heals
pheromones works surprisingly well on 2nd stage if you catch a mactera swarm or a large horde of spitters spawning in
though ice nades would do plenty better
again, bunkering down is pretty good strategy
do you mean the LOS-celing one or, the more strategic, platform-repellant mod one that routes enemies?
Either/both
the main principle of the latter is routing. if you control enemies to enter through one or two directions, it's deliberately much easier, safer and ammo efficient to deal with waves.
it's not a ceiling thing only tbh
maybe see: https://youtu.be/MXgD_GIMxlc
Thanks to @doddleee for helping me record the fundamentals section. Huge shoutout to @memtransmute for all he's done in the name of repellant, over the years.
0:00 - Intro
0:34 - Fundamentals
3:44 - Rules of Repellant
5:30 - Applications
Want to talk? You can find me at my Discord server at https://discord.gg/3veRVmzUST
you also need to equip the mod for it (tier 2?)
skip to 5:36 if you don't care for nuance
full ceilings rarely coincide with good repellent
in fact it's pretty much just duck and cover
I see thx for the info c
Btw do EDD and DD give identical rewards? Is there a point to doing both?
yes same rewards, the point of doing both is to get the rewards from both
they both give a blank core, a weapon overclock, and a cosmetic core
the contents of each core will be different as they're fully randomized for what dwarf they're for but yes, the point of doing both is to get two sets of cores
very interesting morkite "well" on the DD this week
not only is it encased in terrain, it's straight up in the cieling
which is interesting because that means you can see the bottom of this supposed well lmao
Nature is truly amazingโฆand nonsensical.
how rough is the elite this week?
havenโt done one before just did my first regular
second stage is a duck and cover refining
doesn't seem too bad, tried it with a pretty uncoordinated team tho i got DCd in stage 2
@torn shale if you'd like I'd be down to run it with ya
just finishing up the DD rn
alr finished the DD
man most most ppl have no idea how to deal with duck and cover
You'd think dwarves wouldn't have to duck but here we are
Yeah
Is mostly about cleaning the mess of spitballers at spawn and then having a build capable of managing duck and cover
Idon't know any builds that can handle that many spitters
Never played duck and cover?
I played a few duck and cower missions but I still don't know what to bring.
Good range
I'm thinkin about Lok 1 smart rifle
And shard diffractor maybe
I don't have fatboy btw
As engineer you can also put up roofs as shelter
hacked account
Oh
Yeah thatโs pretty much the best answer
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Thank you mission control
diffractor vir does decently against duck and cover, the lok is decent, the shotgun is decent with turret whip, breach is ok, prob want plas trail at the least and maybe roll control or spinning death for the area coverage, the pgl with dmg+aoe or ammo+burn would clear well
for scout, having flares is immensely helpful, aise is solid and the m1k is good with most OCs, plas is ok but i dont have much experience with it. Shotgun is decent if you can get close to the packs as they spawn, otherwise cryominelets or phero bolts
for driller iโm not entirely sure but i would suspect the epc with tcf would be good if you can use it, and the microwave beam is always good
for gunner, neurotox or carpet bomber is good, most of the secondaries with some spec for accuracy are good, missile launcher is good, minigun is good with accuracy or ricochet
honestly even without an engie/driller bunker, just finding a natural choke is a good idea, somewhere where the bugs can only come from one or two angles (and ideally not above) and not too cramped, tunnels work decently and sometimes areas by the edge of the cave can be good
scout is mobile enough to stay alive without
there are many solutions to duck and cover, I would also generally suggest the perks Unstoppable (reduces webber web slowdown from 50% to 25%), and Elemental Insulation (reduces acid spitter DoT, among many other things)
fatboy is good for waves with d&c, honestly kinda mid for prolonged defense as they donโt all spawn clustered together as much and if the ceiling isnโt even it just isnโt that good
my preferred loadout is engie with MPA shotgun (turret whip), VIR diffractor, defender gemini turrets, and elemental insulation (it stacks with the armor's 50% tox resist additively), and LURE (spitters seem to be much more likely to agro onto LURE, tho I don't know why honestly, i think it has to do with them reselecting targets much more frequently)
I also got through relatively painlessly with incend rj250 and shredders
And plat roofs, of course
pgl highly underrated for hellish Duck and Cover or Mactera Plague caves
Pain
I drilled for them on EDD stage 2
Nobody followed me
I drilled under their bodies to revive
And they rushed back up to get killed again on the surface
does anyone have a screenshot of the morkite well location this week?
im about to spend more time on this one stage than i did on the entire EDD this week ๐ญ
it's in the ceiling
in one of the rooms
don't have a screenshot, but hopefully this will help
found it a couple minutes ago, scrolled up and found the triangle graph someone sent then searched all 3 corners before finding it...
I'd really love a group for an EDD speedrun. Shooting for 25
I'm around later if you need a driller
I usually do solo
stage two of the edd is a nightmare
the team is toast if too many people run out right away and the black box is nearly impossible without creating some level of cover or using a bunker
having a good driller that knows how to make a bunker can be a life saver
I just played the EDD with my brother today (two fat boy engis) and we had an easy time. Though engis are the goats of D&C
I second this. All the spitters spawn in a clump together and you can kill half of an entire wave of you find them before they get too spread out
somehow we managed it with a really uncoordinated team on my first attempt at it with a hastily made and rather poor bunker, and the box being started with almost noone ready, but yea you need stageprep for sure
I think I once killed like 40 acid spitters at once on a D&C h5ME2 with a single scout's double barrel, peak but hard to get close enough fast enough often. PGL incend def does it more reliably
turret whip can do the trick too if it locks on
my team consisted of two greenbeards, one of which had never done an edd before. thankfully they actually played quite well.
yea the team was me and 3 bronze 1stars
we did okay tho I got DCed basically right after the box which was unfortunate
as such gonna be trying the edd again tonight lol
good luck
if you play driller, i recommend ag pellet sludge pump
makes it like a carnival shooting game
gonna play engie or scout prob
lmfao
i can see it that's pretty epic
can prob go like 50m straight up huh?
idk
prob higher, 0.25x grav should mean 4x height
i havent found a real limit to the range yet on ag pellets... but at a certain point it's about whether you can hit the target
yea true
taking high velocity in t1 rather than the ag pellet overclock makes it fly faster but the max range is a lot lower
makes sense
(also you lose out on like 20 extra shots)
well gonna give it a shot solo since doesn't seem anyone's on
I was the driller who refused to bunker (we won)
engi also didnโt make a ceiling
same wavelength I guess
it can def work if you have a good spot
iirc the base spot was decent
honestly whenever I play solo I always make extensive prep for any defense
I'll spend like 5m prepping a box
also which is worse for SD, hollow bough or magma core?
or is there a third even worse option
speaking of 5m prepping the box, 47m stage 2 lmao
solo engie EDD complete
is magdumping a quarter of your ammo into a hoarder on stage 3 EDD a good idea? debatable
is it worth it? undeniably
Oh my god. First time Eliter here. What the actual fuck. ๐คฃ
First level: "oh man no shields in spiky hollow bough, thats a tough one, dont get poked heehee! :D
Second level: "we have replaced every grunt in the cave with an acid spitter, go pump morkite bozo"
don't forget a literal infestation of infectors
I died IN the drop pod second attempt ๐
did you manage to do it?
it's definitely easier with a team.
sort of like how you don't have to be faster than a bear, just faster than your friends
Lmao, real. Nah i just did solo and no I havent beaten 2nd stage lmao
isn't that the stage with a black box?
Ye
not jealous of you trying it solo let me just say that
Solo engi or gunner might be able to do it
Scout... Probably not. Driller would have to get past the start of stage 2 but maybe
scout and driller have a huge advantage at the start of stage 2 with their access to cryo
scout can struggle with the black box but it can be done
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Can anyone give me a good recommendation for a cryo-driller solo build
I was thinking ice spear for single target damage and ammo efficiency but I wasn't sure if I wanted to pair it with PP TCF for mining or CWC for blowing things up
ill send you a sc in a sec
Appreciate u
I hadn't played Deep Rock since February so jumping straight into the EDD this week was ROUGH. Definitely one of the hardest Deep Dives I've played - but it was definitely also one of the funnest.
We had a combined 68 deaths on our team of 4, 800 hours of combined playtime among all 4 players.
56 minutes in total
Stage 2 was ROUUGGGHHH
Personally I think this specific Deep Dive (I might just have been rusty) was definitely harder than the average
I'm most impressed you managed to get so many successful revives lol
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
Yeah I honestly don't know how. Combination of digging people into the ground, shields, cryo grenade and shredders must've done the trick
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
let's dance
lets get it
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Weekly Deep Dives information for 2025 July 31 to 2025 August 07 (Week 306)
Deep Dives will reset <t:1754564400:f>
DEEP DIVE 
Region: Azure Weald | Code Name: Natural Boneyard
Stage 1:
6 Eggs +
Dreadnought (Hiveguard) |
Low Oxygen
Stage 2:
3 Resonance Crystals & Drillevator +
2 Eggs |
No Mutator
Stage 3:
7 Aquarqs +
150 Morkite |
Parasites
ELITE DEEP DIVE 
Region: Glacial Strata | Code Name: Shattered Drop
Stage 1:
3 Mini-M.U.L.E.s & Uplink +
Liquid Morkite Well |
Swarmageddon
Stage 2:
6 Eggs +
Dreadnought (Twins) |
Haunted Cave
Stage 3:
Escort Duty +
150 Morkite |
Ebonite Outbreak
edd stage 2 seems fun
not looking forward to stage 3 though
ebonites are such a pain with dotty
i have some news about that morkite well
it might be related to last week's morkite well

the morkite well indeed is quite a pain
This is gonna be tough edd
Three high complexety missions
Three warnings
Morkite well placed incredible bad?
stage 2 is
rough
very rough
have someone manage the unknown horror or things wont go so well
sludge pump it is
I bring to you all, Derpguy's DD basics.
So, you want to do a Deep Dive (DD) or Elite Deep Dive (EDD) but have no clue what you're getting into. Let me help clear some things up.
Each week, a new seed is chosen for the DD and EDD, meaning the caves for that week are always the same each run.
DDs and EDDs are triple length missions. You have to do three missions, which I will now be referring to as stages, in a row without fail in order to complete it. Each stage will also increase in difficulty, starting at 3 for DDs and 4.5 for EDDs and capping out at 3.5 for DDs and 5.5 for EDDs.
These stages have two primary objectives instead of a primary and secondary, both of which must be completed in order to progress.
There are no crafting minerals, cargo crates, lost packs or machine events, only gold and nitra.
Collected minerals, as well as health and ammo, will be retained through each stage of the dive. All perks will also be refreshed.
Completing each of these stages gives you a Blank Core, Weapon Core and Cosmetic Core respectively.
You can try the DDs and EDDs as many times as you want, but only the first completion of each stage will give you a core.
This deep dive was a whole lot more stressful than I thought.
I couldn't find the last morkite vein in the last stage and spent so long running around and nearly dying every swarm.
Skill issue on my part.
Yea it was nuts, beat it last night. Solo gunner, mortar shells my beloved ๐ซก
no petbug emoji, unreadable gibberish
-# thank you still,
are the enemy spawn pools also the same or can they differ?
I'm... not sure.
just got a nemesis on the last stage of dd
Oh-
though i did happen to have a completely inappropriate build with conductive thermals so he did light up rather quickly
You know... I DID have some runs where Huulis spawned a few times.
had a betc in my first edd
not escort on stage 3 
i forgor ๐
no worries, its the thought that matters
tf is this edd?
only preatorians spawn
but with normal rate
superbly placed morkite well
a bulk spawned last second ON THE FUCKING WALL during omoran
literally had no choice but to kill it and rain bomblets onto the dozer
fuck these spawns so much of the time
Would anyone like to help me out on the Elite Deep Dive? Iโm on PlayStation.
Ok so what is a deep dive?
erm, we already had a pin as to what is a deep dive #deep-dive-discussion message
unless you like that one better I guess
pinned it before seeing the other one
God damn
that stage two edd was a pain in the ass
as engi
and molly hit the classic spider man move at the end
Isn't it haz 4.5 for DDs? I think you typoed 3.5
I think they are the same
I was lucky enough to get carried this week
thank you for the carry <3
no u
Damn, gotta read the pins before you post
So did everyone get a nemesis?
Haven't done the normal Deep Dive yet. This week's EDD was fun, though the second stage was a little bit painful
I was the only one up with 0 health somehow, as gunner, then I walked to the scout and insta-revved with field medic
(think I had 0.5 health or somesuch)
Nope! Only goes up to 3.5
edd is hellish
I gave up on edd this week
the 1st map was annoying (peak morkite spawn), and got really bad teammates ;c
are deep dive rewards the same for everyone
and if so what are the elite deep dive rewards
the reward tiers are the same for both dives but the actual Overclocks you get are randomized so you and your squad will all get different ones
its 1 empty slot 1 overclock and 1 skin bundle right?
yes
i should probably do my elite run.... how hard are they? i could pretty easily solo the regular deep dives
Elite dives are doable solo but some can be very tough. I'd rate this week on the tougher end personally.
i hope i can find a squad to do it with me, thanks
๐
if worse comes to worse, you get to keep the cores you get for each stage even if you fail the dive so as long as you can beat stage 2 you'll still be able to clean up on the blank cores and weapon overclocks at least
just gotta beat stage 2, no problem!!!
Hey, could any drillers here recommend a build for this EDD?
Not sure if crystal nucleation is worth it, but I'm not used to the sticky flames oc, I don't have much experience using it.
I do have disperser compound, but I'm worried about the ammo (160).
TIL
This EDD is hard, I canโt pass the 2nd one
sticky fuel just do the same thing as crystal nucleation but with less ammo usage, and without losing too much damage either
and for disperser compound, thats just sludge pump ammo after all, it will work very well no matter what though
Why is there a limit of 50 mods in deep dive when you open deep dive in the lobby and anyone with over 50 mods gets kicked (quality of life mods for sounds and cosmetics, VERIFIED)????
Did the developers already know this, and will it be fixed? If you join a lobby that has already pressed the deep dive button, everything works normally.
are you sure it was because of that?
I doubt it
I believe it
there used to be a 50 mod limit, which they tried to remove with the last update
but the modding system is buggy enough that it would be easy to miss part of the 50 mod check
mfs who did edd this week
how did you do the morkite pump bs
its spawning areas are so weird
Our driller just drill up & along the wall to connect it. The hard part was surviving after entering the room
crying in lvl10 driller
i was gonna doit with randoms but i accidently played solo and now iam stubborn to doit solo
its pissing me
We had a gunner zipline up then platformed the pipe across. But yeah it's annoying.
For some reason every time people are complaining about terrible morkite well locations I get a completely normal one playing solo. The funny part is I play driller so I could handle the weird placements.
Was on the elite deep dive and the drilldozer ran through bet-c. Will that happen every time?
it didn't for us, we had the luxury of ignoring it until the end of the mission where we triggered it for fun
OK that's reassuring. It pretty much wiped us out as we couldn't fight the swarm, protect dorreta and deal with bet c as a 3 man team. Might try again
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
should i get damage or sticky flames for flamethromer
sticky flames
both good, and both has 2 ways of plays (shooting ground for effects and direct shots)
things that make them different, flames is for strong aoe dmg dots, cryo is for mass "temperature" stuns / single target
has anyone here soloed this edd with gunner or scout?
cause the morkite well seems impossible without an engi or driller
posted my pumpjack in #modded-gallery
I solo'd it with Gunner this week
easier than it looks, just gotta let Bosco earn his paycheck
same strat obviously works with Scout. I guess you could also just wait for a Rocky Mountain to be on tap and make a little tunnel through but the Tower of Power is way funnier
Why is there a oxygen meter
Low O2 modifier
This my first deep dive
Itโs kinda hard
Im one egg away from finishing and I die to fall damage
No revives?
Hmm?
From bosco
Yes
I use them uo
And Iโm just about done
And I die
๐
Apparently I can get over clocks
From deep dives
Iโve had the game for a year
But Iโve only started to play in the last 2 weeks
Ish
Itโs hard to explain
Deep dives are easier with a team :)
Especially if its your first one
DD is hazard 3-3.5, so thats also a factor to take into account
Anyone still needing to do this weeks EDD. Tried with randoms and they had 60x downs between them...
if you're okay with speeding it for a 40minute one, idm joining as engi/scout
is it bad i have 360 hours in this game and still never completed an elite deep dive
Its not, not yours to blame, this game just has very high skill ceiling (together with non-sense gamble OCs grinds, since each OC need different builds + skills to use)
Most ppl reach greybeard at blue lvl 600-ish, while they reach whitebeard at blue lvl 1200-ish
Exceptional ppl might can reach grey/whitebeards earlier, but all irl ppl born with different unique gifts
Its fine
i suspect the factor that is more important than "gifts" is just how soon a player is willing to increase the difficulty
improvement happens a lot faster when playing high difficulty than low, but it also means losing more often. which some people just dont like, and thats ok
it's about as bearable as halo 2 legendary
Mine actually the reverse of that
I actually getting good by playing from easy to hard
I dont mind losing, but keep dying in my opinion doesnt teach you much than figuring out stuff
DRG haz 5 above is just "dont get hit" "glyphid teeth is lava" things
From there, you can figure out how to not get hit
Except driller c4 vitamin and engi's green fatboy
i think there is an amount of dying that gives the highest rate of learning, it's not dying all the time that is best, but it also isn't never dying
Correct, and the only diff that isnt forced greenbeards to contantly dying is haz 3 - 4
Also the spawn pools in haz 4 giving them enough idea, what they gonna encounter at haz 5+ above upto haz 11x2
The only DRG stuff i complained is the amount of grinds, which make greens scared
Already played 2.5k hours, but myself personally because the game fun
While l4d2 has 0 grinds
i wonder if a survival mode like l4d would work in drg, only reason why i didn't get bored. The survival mode is intense
i embarrasingly played too much haz 3, i think 4 is the sweet spot
5 is alright but those modifiers are a nightmare (basically haz 6?)
mostly play haz 4/5 now
we kinda do have that already
you mean the infinite aquarq horde? ๐คฃ
yeah that would be the closest thing to an "endless" mode
salvage operation, too
and in a lesser fashion: Deep Scan and Escort Duty
an idea for survival, keep fighting and get more rewards, occasional supply drop
and thus removing 2 third of the gameplay with exploration and mining ? not the most interesting thing IMO
survival but it's just drilldozer forever without the heartstone
Man this EDD sucks
8 tries, haven't been able to clear it
first EDD that takes me this long, urgh
It's definitely a doozy. Kind of EDD that comes along every once in a while to ruin your time lol
You in North America? I can run it with you if you want
I've done it already
Its fine, not something to be shamed
The way i learnt the game is separate the hazards between farming hazard (relax on you) or challenge hazard
- Farming hazard is where you farms all events and all hidden loots (crates, lost equips, huuli), min is haz 2, but recommended haz 3, i seen haz 1 has more rare minerals than haz 5 just because i loot both crate and equips. Then pots o gold + large caves + gold rush + crassus if lucky, recommended with other players w/ pots who also help fast deposit the golds and mine too
- Then a challenge hazard where things that are necessary is complete the main obj (or secondary obj if you can), usually 1 above your farm/relax hazard, after your challenge hazard become feels too easy and relaxing, that hazard become a farm hazard, then move the challenge haz above again, repeat (3/4, 4/5, 5/5+ or 6, 6/7, and soon)
Its super good to also train your reflexes and getting used to harder hazards
If you finally make haz 5 as farm/relax haz, DD/EDD will be super easy
Haz 5 with no modifiers is pretty chill for me, as long as it's not point extraction at least. You'll get there
i died on the first stage and was like nope
yeah hazard 5 is ok but sometimes there's swarms of enemies that never end for some reason
even without modifiers
but still easier than +modifier or EDD
I'm willing to help someone with the EDD if they want. I've already done it
Its okay, i and many ppl have been there before
Just enjoy the progression
Yeaa, usually because of swarm comp and wrong builds
Which meta builds can do most stuff better and increase your chance of winning any missions
But depend on your taste about meta stuff... your decision
South America, would love a team, I always get to stage two then lose
I had a solid strat but the swarms got to us, and I've had terrible detonator rng
sometimes 3 spawning in the same map
Deep Dives and Elite Deep Dives always have the same terrain and enemy spawn pool, for the whole week until it resets of course
I mean... Yes and no, the enemies can vary in quantity, and that's a lot
had a stage 1 with 1 detonator before uplinking, 1 during uplink and another during fueling.
And yes, we lost that one.
Also had these scramblebrambles thingies appear once in stage 1, but in one instance, 3 of them appeared stage 1
the mobile tanker pod can be either fairly easy to dig out or be put in a completely f-ed up position too.
same with stage 2, sometimes detonators spawn one after another, other times they don't
I haven't even gotten to stage 3 so idk what lies beyond. But this EDD Is certainly harder than most
Note I meant spawn pool, as in kinds of enemies
I feel like a coordinated team shouldn't have much issue, but everything devolves into chaos way too easy with a team of randoms, not even mentioning how the enemies come one after another
yes yes but this can be exceedingly vague
for example I thought brood nexuses wouldn't appear in stage 1, until they did
I think the static enemies are always in the same spot
and since stage 1 is swarmaggedon and swarmaggedon on hazard 5... those do make a difference
Nope... sadly they aren't...
they must have preset positions, but it's up to luck if they spawn where you think they will
Well anyways I can host if you want
I couldn't figure out how to invite in #lfg-steam
You're in mine?
still can't see it
go to #lfg-steam
can't join. I am on linux so make it public until I join
can't join from discord**
sent request
Pfftt ๐คญ
About mastering DRG, i'm lv 420 and i think my mastery is learning a specific build enough to survive in most situations. Like, I'm comfortable enough with Hoverclock that i can do pub EDD with it, and i'd probably fail Hazz 5 without it.
Agreed, each OC need different sets of hand skills, reflexes, "how to use", compatible wep mods
Together with the OC grind, i understand it will be way too much for greens + casuals, that i against OC grinds
Even DRG statistic said, most new ppl only played up to 40h+
I hope we can buy OCs like from OC shop or something
DRG replability already excellent *and fun, that it dont need another mystery box mechanic
Also, im blue lvl 1.5k, now i believe blue level is just cosmetic, because i hv meet someone who just lvl 80, using non-meta build, but still do well at haz 5
And theres someone lvl 3k+, but play like lvl 100+, lol
does someone want to join a deepdive in pod 3, we need a 4e
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Hah, tough EDD. Every stage have bulk detonator in one way or another (stage 1 & 3 have bulk detonator in spawn pool, stage 2 have haunted cave as warning), stage stage 1 & 2 have annoying shellbacks in spawn pool, stage 1 (salvage) has no abandoned supply pods. On top of that, it's glacial strata, one of the most disgusting biomes in the game.
It was indeed difficult but more than possible if your team is competent enough. Our scoutty supplied us with nitra so we had no issues with ammo
Oh and yeah, liquid morkite well on stage 1
Amazing spot
10 roof placed wells out of 10
Explosive EDD
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
someone of latam here to do deep dive elite?
Did this week's elite deep dive seem kind of especially nutty to anyone else or just me
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Weekly Deep Dives information for 2025 August 07 to 2025 August 14 (Week 307)
Deep Dives will reset <t:1755169200:f>
DEEP DIVE 
Region: Magma Core | Code Name: Noble Bedrock
Stage 1:
6 Eggs +
2 Resonance Crystals |
Critical Weakness
Stage 2:
3 Resonance Crystals & Drillevator +
2 Eggs |
Swarmageddon
Stage 3:
6 Eggs +
150 Morkite |
Regenerative Bugs
ELITE DEEP DIVE 
Region: Radioactive Exclusion Zone | Code Name: Driller's Tongue
Stage 1:
3 Resonance Crystals & Drillevator +
150 Morkite |
No Mutator
Stage 2:
2 Dreadnoughts (Classic & Hiveguard) +
150 Morkite |
Parasites
Stage 3:
200 Morkite +
Classic |
Haunted Cave
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
thanks mission control

good now find 13 more
This is a simple mining mission. Deposit your quota of morkite into the mule, and we'll send the drop pod to get you out
Egg-collection time, team. Alien eggs. The company wants them - don't ask why. Find them, stow them in Molly, and return. Simple.
Uuuuuuuughhh, haunted mining
I don't mind haunted mining much
it only catches up to you if you spend a while in one place, but otherwise it's easier to lose it's pursuit than in other mission types
and you might get a free shortcut to the drop pod as a bonus
I guess, but
- My heart rate will be going at 200% the entire time
- Also gotta fight a dread at some point
my back is starting to ache what with all the eggs and aquarqs the last few weeks....
Scooty, sorry, I was replying to Debbie
oop
DD is eggs
EDD is morkite
dd has crystals aswell
im gonna do dives while i keep another game open in background afk'ing for rewards
Deep Dive Galactic
doesn't seem too difficult
Haunted Cave is rough with the Dread. Last week was worse tho. Driller sludge is a godsend
EDD Week 307
Attempt #1 (Won)
1000E/400S (me)/100G/100D
Stage 2 and 3
- Three dreads; fight in spawn for stage 2
- suggest driller go wave clear and everyone else single-target dps
- scout should go ifg and taser; it helps a lot with dreads from moving
time 40:06 ig
isn't this week way easier on edd?
I FOUND SOME MORKITE! 
4 solid morkite objectives
Dark Morkite beer gonna be pretty handy here
How dare you drg spawn a bulk right in the way during the last stage of the elite deep dive.
its fated to happen at least once every EDD
Honestly whoever that scout was on that elite deep dive I'd give them 3 thumbs out of two hands if I had that many thumbs. That dwarf almost handled two swarms, a ghost and a bulk all by himself while everyone else was down.
But like always hoxxes decides the miner's fate.
didnt happend to me except the horror
kinda easy ngl
exept maybe the haunted one
mine glitched and just didnt move at all at the end of the cave
this is a good option to go deep dive with gunner? (the normal not the elite)
Thunderhead with mortar rounds (33221)
Coil gun with hellfire (22122)
sounds to me like too much clear, too little single target
but it's the normal dive, so who cares
okay, thks M8
so better i change the coil gun for the bulldog with the elephant rounds
sure, that works
do you know a good gear modification for they?
as far as I know, ER doesn't meet any new breakpoints with damage modifications, so you could go 23311
okay ty so much
This weeks dives are free
not too bad
Fuck me that was a disaster
ill keep my dash perk ability close to me for this
like usual
aswell as a tall mug of dark morkite
does anyone know if you do a dd a second time, do you get overclocks and matrixs cores the same as the first time?
you don't get more by redoing it the same week
it's a once-a-week reward
fuuucckk'
time to do the elite
EDD wasnโt too bad, though the Haunted Cave section went awry for my group. Our Driller ended up leaving halfway through the dive (likely because they were getting annoyed with our Engineer trying to do the โCarpoolโ achievement in the middle of a dive).
Still, I got my blank and Aggressive Venting for Scout, so Iโm satisfied.
am i the only one who doesn't check what the dives are for the suspense?
For regular dives, yeah. EDDs, though? I rather not the suspense surprise me with Duck and Cover. 
I've started just sending EDDs to puzzle out good builds for them. The actual warnings are helpful but cave generation is what really kills me when I lose.
Regular dives I like to chug a Randoweisser to make it extra fun
also fun for the elites but not so much solo. I like a reliable build for those
helo
Sry for ping, just want to help you know
That leveling up nowadays is better sources of cores
Since promo missions always give all 3 cores now
Dd edd thankfully is just endgame challenge now
Which also give great credits exp compared to normal missions, but its competitive mode
how do i queue for a deep dive
like
i'm trying to go solo but i guess it won't let me
but nobody is joining my lobby either when i host public
Did you select solo? Are you playing a promoted class?
yes and yes also i'm just gonna go multiplayer
Weird
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
yeah the EDD this week was super easy. Two weeks ago we had 68 deaths in our party of four, this week we had 3
we might just have gotten less rusty
but regardless
Haunted One on EDD is the scariest gaming experience I have ever had.
Two weeks ago was the hollow bough one right? With duck and cover
That one took my squad like 3 attempts, given it was with a level 14 player lmao
But good for them, theyve been thrown into very cold water now
Haunted isnt that scary
Ive noticed its always on radioactive biozone...
do you think ill be able to do it solo with nearly 200 h of expirence?
This weeks? Almost definitely as long as you don't get caught by the Haunted Cave monster on stage 3
play it safe and you'll be fine
BROOO THERE ARE TWO BIG BOOOMMSSS
oh yeah
I forgot
I play engineer with a very high damage output build so they just sorta die
we only got 6 morkite seeds on level 1 each time
check near the base of the drillevator
sometimes it digs them out, and they fall under it
check the terrain scanner too
we checked both
there was no 7th
we blew up all the terrain underneath it
i think it clipped into the drillevator
or just didnt spawn
Sounds like someone on your team wants to take one home
odb and emrefire for the win
no we checked the time after that it clipped into the drillevator as it was going down
Tried to and it still ended up 1-Tapping me
whats the EDD like this week? Is it terrible?
morkite omlette
The humble haunted dreadnought
Anyone in Oceania wanna DD?
Short and pretty simple. extremely short if you get a Dark Morkite on tap. This is definitely what I would personally say is a beginner friendly elite deep dive. If any greenbeards were on the fence on whether they can handle one, this is a great dive to test your chops. Just don't forget your elemental resistance perk, it's always top tier in the exclusion zone.
Oh, that covers radiation, huh
Got darkite this edd and yeah it makes it very short
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
i mean
mining + dread + ghost haz5.5 is pretty rough
imo that's one of the worst mission/modifier combos
besides that aspect tho it's pretty easy for an EDD tho yea
it also covers parasites, since they deal entirely poison damage
engie + elemental resist is just funny against pure poison damage, he just don't care
parasites, praet breath attack and death cloud, spreader puddles
+can causally stay in nuclear fart
ehh

engie has 80% resist to acid type with elem resist, only 30% to rad
elem resist is also the difference between surviving an acid spitter hit and not as engie with 30 shields and 12 hp
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
pray for more ghosts
oops all duck & cover
rotations are gonna be like 5 mins late
my pc decided it needed to update right now ๐ thanks for the patience
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Weekly Deep Dives information for 2025 August 14 to 2025 August 21 (Week 308)
Deep Dives will reset <t:1755774000:f>
DEEP DIVE 
Region: Magma Core | Code Name: Desperate Wilderness
Stage 1:
3 Resonance Crystals & Drillevator +
2 Mini-M.U.L.E.s |
Elite Threat
Stage 2:
200 Morkite +
2 Resonance Crystals |
No Mutator
Stage 3:
Escort Duty +
2 Resonance Crystals |
Duck and Cover
ELITE DEEP DIVE 
Region: Radioactive Exclusion Zone | Code Name: Clean Gap
Stage 1:
250 Morkite +
2 Eggs |
Low Oxygen
Stage 2:
Hiveguard & Classic +
2 Resonance Crystals |
Swarmageddon
Stage 3:
6 Eggs +
Black Box |
Volatile Guts
EDD with a green, huh
two weeks of doubled-up three-hit-terrain biomes </3
Meanwhile regular dd is crystal gaming
Management is sending you in for precious Morkite Seeds. Uncover and tune Resonance Crystals to find them. It couldn't be easier - make it so, Miners!
um, akshually, you only get the seeds 1 time in the DD 
but you uncover and tune a total of 7 resonance crystals
What are the stages and missions of todays deep dive and elite ?
read above
or the pinned message, works too
oh mb didnt knew these update with each deep dive
I like them personally as it means eavry power attack gets more value and stuff gets shaken up.
this week we learning triangulations
how in tf is the elite more doable than the normal
There you are, you hidey crystal!
Well doesn't seem that bad
Btw hello duck and cover
We missed that warning so much!
โค๏ธ ๐ฆ
please explain how can you triangulate with two xD
A lucky bulk detonator explosion alerted our scanners to a resonance crystal so we already know the location of one 
we dont question drg mathmetics
it just is
โ๏ธ๐ค ackshually, triangulating with two references still gives you only two spots to check, the third just narrows it down to one
cause two circles would intersect only twice unless they're identical
ah true yeah
- you're triangulating stuff so that you can drop in a big and expensive machine you probably can't recover anyway
so you shouldn't be doing a coin toss on that
I think I'm going crazy. The Deep Dive caves are supposed to be randomly and procedurally generated, so they're never the same, but the first stage of the EDD is literally the same cave I had when I played Mining Expedition in the Radioactive Zone. Hehe, I find it a bit odd, but I guess this happens more often than I think. At least I can take advantage of this to rush the first stage without any problems 
it's not particularly weird given how caves are generated
you're bound to see some repeat
you can see it more easily depending on the mission type
generation uses randomness yes, but parts are pre-defined. like the size/shape/etc. minerals are randomized
you prob see some parts that are similar if not identical on most other missions
for me its the half stair looking thing
and i hate the 3 pancake cave the most
Deep Dive Week 308 (2025 August 14 to 2025 August 21)
- Attempt #1: 37:49
- Comp [PUBS]: 475E (me), 118G 95D, 390S
Overview
- Mostly normal
- 5+ stationaries and ||4? leeches on stage 2||
- No nitra issues, had 200-ish extra nitra at the end
- Stage 3, when popping eggs, consider avoiding playing in the bottom level of t-shaped ravine rooms (low line of sight and cramped)
- Driller cryo and engi stubby basically carried run
Build Recommendations
- Any Cryo for stationaries
- Scout IFG for dreads
also short mining missions are pretty similar usually
unless there's intersecting tunnels in the biomes that usually happens in (like dense or fungus)
the layout is gonna be a spirally tunnel with 3 caves dotted along it generally
yeah edd's are pre-seeded
I see, well it's certainly an interesting fact, that explains why in some missions the connection between the main room and the cave tends to repeat sometimes
I could bet the jewels in my beard that it's the same cave, absolutely nothing has changed, maybe one or two radioactive crystals, but from then on, it's the same
But I dont have problems with that, I love edd 


