#deep-dive-discussion
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i love swarmers
if you replay a deepdive, do you get the overclocks again?
no
only credits and exp (which are inferior to if you had played 3 normal missions)
so there is no reason to reapeat them in a given week, unless for fun / carrying
I did my deep dive and got my special powder on scout š„
This week's edd was pretty relaxing, pub randos had the good sense to bring swarm clear
Standard deep dive was fun. Just a heads up though, I encountered a bulk detonator during stage 2 during the drillevator section
Ebonite x escort is so annoying
Why did 4 detonators spawn in one mission?
This is beyond cruel deep rock
with two of them spawning at once
I had a mission yesterday where 2 bulks spawned at once, in the very same place, and I only figured out it was 2 bulks when there were very close, so they started agrroing to the team in different ways, lol
before that, the models were like in perfect sync
Playing double xp missions is much more xp giving than replaying deep dives
So yeah i agree that you shouldn't replay deep dives for rewards. It's just not worth it
and normal missions have machine events, seasonal events, lost packs, cargo crates, and rare spawns
so it really is not worth it
That's weird i just finished EDD and not a single bulk spawned in the whole of it...
yeah, that was fun to deal with.
Which weapon is better to use on the shooter? A hurricane with plasma or high-explosive fragmentation missiles or an autocannon with a large bertha
i would recommend the hurricane
Hurricane with Plasma is very good
I just have to say that "autocannon with a large bertha" is my new favorite translated phrase for Big Bertha OC 
I wish it paid more
Gives credits more of a reason to exist since you arenāt earning any from stray minerals in DDās
God the escort stage sucked in the edd
Ebonite glyphids wouldn't give me 2 seconds to leave the dozer
That and like 2 scale brambles and stabbed vines in the same cave
I tried it for one mission and kinda hated it
Am I just building it wrong?
As in, I dislike "having" to keep mousing over the things I want to keep DPSing after the rocket had already "hit" them (I know how plasma missiles work)
This
I love shooting into randomly spawning enemies that are sometimes invuln to bullets
no, thatās not a build issue itās just a playstyle preference issue
no, the damage and stun can be wild but to really min-max it would require getting a feel for how many rockets are actually needed to kill every mob which is a level i havenāt attained and tent to just hold down the trigger which wastes ammo lol
building off of this, the refuel stop this week really seems to set the tone for the whole EDD
losing an engine pod early is basically a restart especially since you can bet thereās a good chance youāll get bulk detonatorād during the heartstone
gunner uses a shield, 2 leadbursters, and the bulk is dead where it spawned
as long as the team figures out that they shouldnt blow up the bulk on the dozer, it's a fine addition of some spice
holding down the trigger is completely fine with pbm because it has so much total output that you can afford to waste a bunch of ammo
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ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
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We want to remind you that there's only half a week left until our scanners pick up new missions!
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You can switch to secondary to allow pbm to keep hitting big targets while you shoot something else
idk the other thing is that "look at thing and click until it is dead" is how every gunner weapon works, pbm included
the big difference of pbm is that it's more awkward to look away and then go back to the first target
Yes but pbm offers this kind of not obvious dot option if you want to optimise it
Otherwise the normal approach works fine
just finished this edd after 4 tries. daym
More like tunnel vision
Oh wait, everyone has tunnel vision
Edd was fun
Good difficulty without being tedious
Third stage swarmageddon is always tough
But doable because of short objectives
Anybody around to join my first ever deep dive?
still on? also would be my first deep dive too
just finished my DD!
ty tho
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ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
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Sorry to hear that, miner. Donāt get discouraged though, go next 
anyone wanna run xbox dd?
Just lost connection from someone's elite deep dive and I'm so sorry bro
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ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
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Is it a bug? I got disconnected at that point too.
Had to redo it
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ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
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I think it doesn't care about daylight savings, probably because daylight savings are different in different countries.
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ATTENTION MINERS!
New
Deep Dives
are now available!
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Dives are here, lets see how fucked we are.
nah nah we are gonna be fine
time to DUCK
and cover
dreads as a secondary again on the first stage
oh god no is duck and cover the first
oh
awww man
egg hunt is on
hell yea
hiveguard on first stage
hopfully deep dives are gonna be fun tho
ooooooo
i wouldnt be impressed if it was the classic one again
gonna need like five more minutes for rotations
all goodd
oh fuck no
10 aquarqs and a black box on stage 2
i remember there was a dive that had 10 aquarqs and a black box and trying to do the black box alone was already insanely hard
was it in crystalline or biozone?
Weekly Deep Dives information for 2025 April 10 to 2025 April 17 (Week 290)
Deep Dives will reset <t:1744887600:f>
DEEP DIVE 
Region: Azure Weald | Code Name: Spiked Risk
Stage 1:
3 Mini-M.U.L.E.s & Uplink +
2 Eggs |
Parasites
Low Gravity
Stage 2:
Industrial Sabotage +
Classic |
No Mutator
Stage 3:
4 Eggs +
Liquid Morkite Well |
Duck and Cover
ELITE DEEP DIVE 
Region: Crystalline Caverns | Code Name: Bedazzled Gate
Stage 1:
On-Site Refining +
Hiveguard |
Mactera Plague
Stage 2:
10 Aquarqs +
Black Box |
No Mutator
Stage 3:
2 Mini-M.U.L.E.s & Uplink +
2 Resonance Crystals |
Duck and Cover

No mutation in St3 of DD? There also Duck and Cover embedded in it 
was too busy petting da lootbug in the template
The lootbug is stealing pats 
This is a fun set of DDs, might PUG some open lobby for both
this edd seems pretty fun
Good luck with Stage 2.
Stage 2 might necessitate some hard CC, or just good speedplay. Depends on where the Black box spawns, I guess
the team i did DDs with last year would send the gunner to solo the bbox while everyone else did everything else. it was questionable but it would spread out the enemies a little more so it was slightly more manageable
Itās IS though, should be plenty of nitra scattered about
NOT THE DUCK AND COVERš š š ššš
TWISE ?
it's back in season, spring break is over
Itās egg cracking season, figuratively 
I'm so glad to see duck and cover in deep dive roration again!
- MACTERA PLAGUE
We're golden guys

duck and cover for uplink
lovely
you can kill / heavily damage the dread by the caretaker death explosion
Good luck doing that in a pub
as long as you can all agree to saving the dread for last, the scout can pop the cocoon and lure it over after the phase 3 nodes are taken down
Can you even fight the caretaker before the dread
Would have to time the caretaker kill with popping the dreadnought armor tho
Good afternoon everyone. So I need help. For our gunners out there. I want to use the thunderhead. I canāt clear a hazard 4 - salvage mission, if my life depended on it. Any suggestions on overclocks, weapon upgrades, or secondaries to pair with the thunderhead. looking to be able to do this solo... obviously
aw hell nah data rack and dreadnought
Couple builds that work for me
31121 + big bertha - good single target
12211 + carpet bomber - good wave clear
11222 + combat mobility - good survivability
In general, tier 5 suppressive fire gives a lot of a utility + survivability, whereas feedback loop is just more damage, which is never bad. Damage resistance sounds cool in theory but ideally you'd rather to kill the bugs faster to prevent them from eating you, vs taking less damage when they eat you.
I almost always take bulldog or BRT. The autocannon is a waveclear machine, so I like the secondary to have big single target damage
Heck yeah! Thanks gnort!
I use NTP with 33322
Rock and Stone..?
Twf still not flame oc for autocannon
Napalm shells never
Itās joever
TBF what we got was hilariously awesome and wouldnāt want it another way
But man, perk and maybe overclock rework one day
Would love to see a lot of the bad or even mediocre ones or outdated ones get updated
Oh boy here we go again with the stage 3 duck and covers 
Quack
I did this week deep dive with the tunnel rat and I think I died to a fall I knew I could take it, Does anyone know if the double buff of beers was patched yet?
it wasn't patched
Thanks
I don't think it's ever getting patched.
it's safe to assume it is never getting patched
it's been literal years
Sure is fun when the game spawns two oppressors, a menace, some acid spitters, and a swarm of regular bugs while you're trying to do the EDD black box solo. Can't stay in the circle without being mulched by an oppressor, or killed by a gas cloud, or peppered by ranged enemies.
I wonder how people do eeds in solo
because my ass was completely dissolved in acide on last part of current edd
hmmmm maybe it's because my overheating rotary overdrive build can't do its main effect on acid spitters
Donāt forget that you can fail the black box without failing the mission
wait you can too?
god that's awful
(Though wasted time and ammo is its own problem)
Yeah. Unlike salvage, BB secondaries can be failed and restarted
So if stuff really goes sideways and the team canāt hold, sometimes bail and reset is the way
I did not know that
lol
after that edd I hate duck and cover even more
I did this deep dive with 1 player leaving each stage, so I think single player it's pretty doable but it's close,
Second stage driller was gone, third was gunner
for the aquarcs gunner had a safenet over the minehead, plataform repellent and gunner shield during BB made easy, we had rocky mountain so we did quick case of the aquarcs
And during salvage we literally covered the ceiling in platforms, if the bugs wanted to shoot us they would have to be at a fart distance from us, making the last part a breeze
Took a second kick at the can. A little more strategy and more luck saw me through the black box.
Good lord though, stage 3 was just bullet hell. Had like 15 spitters shooting at me all at once. Managed to complete it in the brief periods when I wasn't getting machine gunned. Also had a septic spreader that did crack and was just zipping around the area at the speed of sound.
Solo deep dives sound like an experience
just had a natural dreadnought on the first stage of this weeks EDD and it was hiveguard. Then the ACTUAL dreadnought was also a hiveguard. This is 2 essential properties of regular (not deep dive) dreadnought missions being broken. Found it interesting
They're usually not bad, potentially easier than doing it with randoms. They just get hard when you have to be in two places at once.
Last week's ebonite mutation escort stage was a bit of pain of juggling dealing with the ebonite glyphids on Dotty and refueling canisters
Hello, does anyone wanna do the deep dive / elite deep dive with me? I'm a scout main but can flex; also I'm Australian
^^^
The ebonites are rat bastards
1k hours and I did not know this
In fairness, itās better to not need the knowledge and just beat the black box. 
When do deep dives reset so we can get cores from them again.
I did my first one yesterday.
I noticed it said next dives in 4 hrs at the top right of the deep dives screen, was that when the cores reset and we can earn them again?
are you sure you read that remaining time right?
deep dives and weekly assignments reset every thursday at 1pm CET
friendly reminder that both caretaker death explosions deal about 3500 damage
Just finished my first Deep Dive
Nice
If you fail second mission of deep dive elite can you go styraight to second mission on retry or have to start at first mission?
Retry from the start
you retry from the start but the cave layout and vein composition doesnāt change so you can optimize
Can people join during deep dive elite? Or only before mission start.
only before, although the in-game message says people who disconnect can rejoin but iāve never tested it
and only promoted dwarves can go, not just restricted to the host
I have reconnected to a deep dive once but it usually hasn't offered when I disconnect.
It only offers when you crash or altf4 iirc
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ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
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Beat the edd with 4 randoms
I had to be the sacrifice at the end of mission 3 cause we trapped ourselves in a buker
Bunker
the edd went pretty well for me and the team i ended up on, but there were two greenbeards and it only went smoothly because i got 300 kills mroe than any other person
the uplink was in a pit of sorts and i used platforms to cover it with an extensive roof to force the bugs to approach from location about 20 meters away
yeah i did the edd with randoms and we made heavy use this week of bunkers, which i'm not used to tbh
i was running engie and it was a learning experience
Are you talking about the black box on the second mission of elite deep dive? Weāve failed it twice there and canāt get through it.
Iām thinking one reason is our engineer didnāt have a roof where our bunker was so they were above us too much.
when the two objectives are paired together, do bbox first always. if you're waiting around for aquarqs first, the passive swarm scaler gets worse the longer you're in the mission and it makes the bbox way worse to get through
Thank you
Yeah that one probably
I also got 300 more kills than anyone else so I kind of carried the combat too
Also no wait I remember it was definitely an uplink, since it's mini mules as the primary on stage 3
The black box for me was so normal that I don't even remember what the stage looked like
lmao
The only tip I could give aside from get a decent team is to use a loadout that makes it easy to kill macteras and ranged bugs
how valuable is born ready on gunner when running autocannon?
also what are pros & cons of revolver vs coil gun?
Born ready is really nice imo, lets you keep dealing with bugs instead of spending 5 years reloading the autocannon
Wait what
With 4 randoms?
You consider yourself random too?
Clearly he had a random login to his account and play for him
Born ready is mandatory on both autocannon and hurricane imo
Especially if you run something with a longer reload penalty as your sidearm (Six shooter, Triple tech)
Born ready is huge on Gunner
Itās less important if you have the minigun, but otherwise itās handy
Oh definitely it's like driller where you can get away with not running it buy it's still.huge
On the topic of minigun, which one is better, AB or blowthrough?
Imo AB is more consistent and feels better, but the lack of cc really bites sometimes.
I really like AB - itās generalist, you risk FF less, you still maintain very solid horde clear
How gud? Except if u bring override then spam venting sure
But for example LSLS then, u will have to rely on coil fear to cc most of the time
Just my experience
And Gunner is one of the better classes to kill armoured bugs with, so having the ability to kill spitters, shellbacks, and stingtails, and Prae, and spreaders with less effort is a good value proposition
TRUE
Bro's built to kill
IDK, depends on how good your eye-hand coordination is lol
hmmmm imma stick with AB, still it's consistent and like u said, generalist
Gunner is many tools for cc anyways
I appreciate counting yourself as one of the randoms
I should do that too
Do egg secondaries ever have swarm eggs?
yes, 1
I still need to do the EDD for this week, was only able to complete stage 1 because every attempt we either had two sub-level 50 greenbeards or disconnectors
This edd can be tough with greenbeards
Third stage can be tricky
And second stage is black box and aquarqs so speed is of the essence
I can get all the arquarks in 5 minutes tops, thats no issue. But first attempt we had at black box driller decided to nuke it into a hole and engi covered it up, then we had 2 bulks spawn. Yeah...
Second attempt was better but instead of going to the drop pod and securing the W, I threw and tried to res everyone when I very much didnt have the resources to do so.
Stage 1 took ages to complete just because mactera hurt like hell for no reason and we ended up leaving there with less than 80 nitra the one time we completed it, despite it being our third attempts and I made sure to get all 410 nitra or whatever it was in there
Oof
Second stage has lots of bulks the longer you stay
Bunker is a bad idea
Yeah, I very much dont like doing bunker on black box or salvage missions, but it was already made before I even realized
Just a bad team then
I may try and throw together a crew to get through it tomorrow (if I wake up before it ends) but Ive never tried to do something like that in this server before
First stage has enough nitra to finish the edd
I at least want to complete stage 2, the cosmetic would be nice but I would still consider it unnecessary until I max out my overclock collection
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
We had a ton of fun as 3 engineers doing the EDD. Went fast #drg-gallery message
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ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
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ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
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ATTENTION MINERS!
New
Deep Dives
are now available!
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Weekly Deep Dives information for 2025 April 17 to 2025 April 24 (Week 291)
Deep Dives will reset <t:1745492400:f>
DEEP DIVE 
Region: Hollow Bough | Code Name: Fractured Tunnel
Stage 1:
7 Aquarqs +
2 Eggs |
Lethal Enemies
Stage 2:
200 Morkite +
2 Mini-M.U.L.E.s |
No Mutator
Stage 3:
7 Aquarqs +
Liquid Morkite Well |
Rival Presence
ELITE DEEP DIVE 
Region: Sandblasted Corridors | Code Name: Unrobed Killing
Stage 1:
On-Site Refining +
2 Eggs |
Low Gravity
Haunted Cave
Stage 2:
2 Dreadnoughts (Twins & Classic) +
2 Resonance Crystals |
Swarmageddon
Stage 3:
On-Site Refining +
2 Resonance Crystals |
No Mutator
EDD randomly generated name brings me joy 
Meth rocks
wow that's a lotta aquarqs
What builds you guys thinking for the DD and EDD this week?
Iām either going to run Driller or Scout for my team
JFH + hellfire on regular worked well for me
No mule available on this mission! Gotta deposit somewhere else!
We didn't bring a mule! Well,that was stupid!
MOOLLLYY!Oh wait... We didn't bring her for this one
4 stages out of 6 don't have mule. I hate walking
Good thing that we all scouts. Oh wait...
hallow 
Randomweiser
Rival Presence, sweet!
I'm used to this; Bough, Glacial and Biozone are PE group biomes
Aquarqs are at least clearly visible in the bough
Mining Expedition might be worse in this regard, though at least 200 mork will go fast
If anything Rival Presence on PE is obnoxious because to dispose of the turrets you want to be slow, methodical and use cover, while PE wants you to rush for the minerals and gives open terrain generation with a hot drop
In any case, it's going to be maybe difficult but fast to do
Haunted OSR though...
And bloody Swarmageddon Elim, in Sandblasted...
...by the beard...
...
I'm already recalling operation Absolute Decay back in February
I was the Scout
In swarmageddon
Without AV
aaaaa
For DD I'd think of a high mobility team with precision or incendiary weapons; RJ250 should do great, CRSPR, M1000, Coilgun, Hurricane, Shard excellent for robot mulch and apart from first one great in open space
As of EDD, here's some thoughts
Scout:
- AV (swarmerclear and elec ghost slow) + e-dets/jumbo shells (dread killer)
- CT (dread weakener) + FB/CB (depending on what driller takes; either clears swarmers and tazerbolt slows ghost)
- Both IFG and Phero can come handy, pick wisely; IFG works on ghost
Driller:
- Flamer absent unless either scout is CT or it's direct flame ammomaxxing Scorching Tide
- Ice Storm good to consider; best rounded for stage 2 but won't slow ghostdet much
- Disperser Compound can massively slow ghostdet and dreads, though Low Gravity will make it weird at first and it's slightly less safe against swarmers
- Blistering Necrosis CWC is going to shine, so will Hardened Drill Tips
- Friendly reminder neurotox doesn't work in fire oriented team builds
Gunner:
- Electric UMC sounds useful for both swarmer clear and ghostdet slowdown spam, to lesser extent other coilgun or electrominelets respectively
- Mole can do high dread damage in right conditions and either swarmerwipe with AoE mod or slow with elec mod but not both
- TTC can do consistent dread damage with swarmerwipe
- Most minigun builds, PBM, JFH, Big Bertha should do great against dreads
- Burning Hell and Cluster Charges are great swarmer clear and OK vs dreads; Bullet Hell good swarmer delete but weak vs dread
- Friendly reminder to handle leadbursters with care near cocoons
Engineer:
- EMRB, Hyperalloy all offer dread mulch and ghost slow, VIR is excellent swarmer clear
- Exec + trail breach is more limited in slow or full swarmer clear, can still work
- STOS+RJ250 can dodge ghost easily but beware ammo hunger, rest like exec+breach
- Inverted ECR/EMD (swarmer and slow) + Overdrive Booster (anti dread) should work fine
- Shredders will shine here
Did both deep dives as solo engineer. Honestly wasn't that bad; the haunted cave stage wasn't hard because it also has low grav, so you can just fly away from it. Swarmaggedon got taken care of by my sentry and shredders (though this was the stage that gave me the most trouble). Rival presence didn't make any difference at the end of the regular deep dive; I just had Bosco grab any aquarks by turrets. They never even activated
No hiveguard is good already...
Honestly probably gonna run driller with an engy for the edd dreads
Also dont think 2 point extractions for the regular dd is that bad (oh wait its fucking hollow)
the swarmageddon stage was really funny for me and my team
there was a dozen swarmer tunnels and two brood nexuses on top of it all
i dont think we avoided a single swarmer tunnel
but that was just for the fun of padding our stats i think
How are the morkite well locations on the EDD? Is it something you need an engi/driller for?
Not really, if you're creative enough you can do without
Ok nice, I was wanting to get back into soloing EDDs, I have been taking a break for a bit to play other games.
How bad is sabotage on a dd
not bad at all
you get a guaranteed lifetime supply of nitra for the dive if it's present
no
unless they were disconnected from that same session while it was running
then they will have a chance to rejoin
why?
That might just be because I was using a stinky overclock
But I didn't really enjoy using it
well, different folks different strokes
but like 90% of people will tell you hurricane is great
myself included
No it's good on single missions I love it
But I kept running out of ammo and it didn't feel too powerful
did you use rocket barrage perhaps?
Thankfully having 2 dwarves left a lot of ammo to go around
No hold on let me find it
also arguably it's harder to run out of ammo on a DD, since you have leftover nitra from previous levels
There was this really funny bit where I had no bullets for anything except my shield
it's a good one, but it heavily leans into single target damage
so if you didn't have a good crowd clear secondary, such as coilgun (possibly with hellfire of triple tech overclocks), then I could see you running out of ammo
Yeah I have 0 overclocks
That's I lie I have 2
base coilgun is still very much good for clear (because the competition is not great for clear)
Aforementioned j.f.hb
And something for flamethrower
However I have a blank core
Hoping for fat boy(for the funny)
I was running bulldog
To prevent being caught without crowd control, always have either
A) Coilgun or Magic Bullets Bulldog or Electro Minelets BRT
B) Hurricane (non JFH/non PBM) or NTP/Mortar Autocannon or Burning Hell/Bullet Hell/(aggvent) Rotary Overdrive Minigun
it was my first deep dive i just kinda goed on it
it worked
mostly because the other person was good but still
i did at least one thing
Thank karl
This is going to be so much easier than the last one
Duck and cover + mactera plague is not my cup of beer (tea is for suckers)
TLDR always make sure either your primary or secondary can do crowd and never go all into crowd or damage
I can echo the sentiment. I feel it's because the most popular OCs for it can be troublesome if the dive has certain missions/modifiers. For dives you often want a do-it-all gun and overclocks like CC or MS aren't the best for sabotages, dreads, D&C...
The best solution is to just go PBM on Hurricane. PBM does it all.
ill see when i get it
gotta play a machine event to find it
or just play minigun
i intended to do that
But minigun is yucky gross no good don't like it at all
hey dont diss my boy minigun
consistent dps is hard to come by in drg
reloads and stuff
especially paired with cool on kill
perfection
EDDs are getting very easy, stage 3 had fewer enemies than regular haz 5
I can say the we need a burning hell at elite deep dive
Tbf anything past the first stage edd was a cakewalk
Think our team got 10-20 downs split amongst 4 of us, half owed to the ghost by itself
Can you have a double warning on a dd or edd
no
I prioritize ammo efficiency over pretty much any stat
Love my splash damage too much
no
no event related things can spawn in deep dives
so for example the easter bunny from the current event wont spawn
NOTHING but nitra and gold and objectives can spawn in deep dives
Oh well
One exception. New year gifts and halloween pumpkins
These things will generate in caves and spawn swarmers, loot bugs and extremely unlikely error cubes (idk about pumpkins but gifts indeed do)
Huuli horders
Oh. Yeah. I forgot that they exist
suffering
mfd is probably just not the way to go for most edds unless your team is always grouped together
Yeah, probably best to not go all in on half of one stage of the EDD at the cost of the other five sixths
i like MFD if you have a grouped team or some way of following through with your secondary but embedded detonators haemorrhages ammo which is not great in a deep dive
Ez pz
Like 4 times to beat the EDD. First one ever
Yal lyin about it being easy lol
Once we figured out how to distract horror and I got good at killing swarms when they spawn with sludge we did a lot better
Tbh stage 1 was annoying cuz one of the best warnings in the game + sandblasted corridors
Stage 2 was also annoying thanks to swarmageddon
And stage 3 is easy as pie
Tons of nitra
Warning free
This week's EDD was nice, expect for the biome ahah.
59:02 minutes, first time. 3 premade + a random player
I found it not that hard, but solo probably helps with stage 1. Don't need to stand around building the pipes as the ghost climbs up your backside, Bosco can take care of that while you jump around
Engineer made short work of the swarmers as well, so that mitigated stage 2 somewhat
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
someone rage quit the elite deep dive because I died right in front of one of those sand storm cracks
He kept trying to revive me instead of just surviving the swarm, but then just ragequit when he died
I like, NEVER see people rage quit
2 on site refining š«
what is the purpose for some people choose to fight Dreadnoughts in small open area include a height will fall to injure than a big open area in beginning player spawn?
anyone have any tips for deep dive elite, me and my 2 mates cant complete one for the life of us and we are usually quite good
which stage you guys failed?
1 and we sometimes get to 2 š
do driller using ice?
what do you mean sorry
driller primary weapon
oh right idk i dont play the driller but i dont think so actually, would that actually help alot?
good grunts controller is freeze them up
yeah, my driller usually plays engineer so hes not that high of a level
the failure is caused by get beated by swarms or ?
this weekās EDD is front loaded, the first stage is kind of a bitch with a team that isnāt used to dodging ghost bulks. make sure your driller is drilling right to the wells, keep pinging the bulk so people can see it, and keep track of who itās following so they donāt kite it into the team or the minehead
I feel low gravity can allow players jump to opposite side from ghost, otherwise it really tough especially the map code given
I did driller for EDD this week. I ran sludge pump.
Stage 1: Slow down the horror as much as possible. Slow down everything and only focus things I can kill quick. Focus on drilling pipes.
Stage 2: Charge shot on sludge to kill swarmers when they spawn. Constantly slow the dreads down with sludge.
Took us several tries because weāre kinda noobs but we got it.
Scout was crushing it on the team. He planned a rotation to use our IWs which I canāt believe I didnāt think about. That was the biggest thing for our success.
Third stage is going to be easy, just stay focused and move efficiently.
thankyou, pinging the detonator is a really good idea i dont know why we didnt think of that
thanks, some good tips there
always ping ghost is must to prevent someone get hit ( one hit down ) suddenly when everyone losing sight on it
low gravity makes it easier to dodge than non low gravity
@indigo ether oh and part of scouts job is to distract the horror. While gathering nitra and collecting eggs at the same time š
You surely use mods.. cause marking the ghost does nothing, or I'm missing something š¤
yeah thats one thing i did when we tried, basically just gotta speedrun the mission
With your scanner out it shows it?
????
pinging it = modding
Honestly you should go as fast as you can without losing control. Swarms get worse over time and notes is finite.
Ok, will test that out next time. Cause it's not how the laser works for anyrhing else... so will see.
Thanks for the info.
Yeah I failed solo at stage 2... damn swarmers. Even with my gunner semi-swarmer build (auto-cannon)
Engineer exists. Why kill swarmers when you have bots to do it for you
Gunner is the best for random stuff. Engi will run out of ammo anyways... at least for my build.
I finished with a mountain of nitra
YOU... yep keyword
Technically I never said "you" :^)
you said 'I'.. meaning you
But anyway, stubby with either hyperalloy or EM refire, and breach cutter
Oh, and 1 sentry with extra ammo and stun, and SSGs
I'm not an adhd kid. I play solo haz3 to relax... haz5 max with a team
Careful, we'll turn this into that scene from the Simpsons where Bart is asked only who can prevent forest fires
Yep.. you're fast. I'm not lol.
I normally play haz 4. I can play 5, I just prefer 4
I just donāt like solo at all. I love teamwork in a game and DRG does it flawlessly
I like playing solo because it's the most consistent. Bosco never starts drillevators when I'm on the other side of the map
And for this week's EDD, Bosco makes building the pipelines a non-issue
Similar. But it's hard to find teammates. Might have come accross like a handful of 'decent' teammates since I play DRG... over 800 hours. With half solo probably.
That why I always play new games solo... consistency that helps me figure out how a game works. And going at your own pace to learn it.
Maybe I got lucky yesterday but I met several people in the discord and a couple randoms that were great to play with
Only two of my friends have DRG as far as I know, one played the tutorial and hasn't touched it since, and the other doesn't have much time for gaming anymore (and only got to play DRG twice before that). My only options for deep dives are randos and solo
With the hundreds of hours I expect more than filler teammates. Rarely I had a team that could use synergy.
If I play Driller, for sure 1 teammate will use fire to prevent me to freeze the bugs.. they shoot at the frozen one instead of the other threats, etc.
From Bronze to legends it doesn't matter usually.
I even started to play haz5 thinking the teamplay would be better, but no.
Just the fact that I've heard maybe 5 players only using comms is something IMO.
There too much carrying in general. Not a fan of the infinite revives for that reason.
Sometimes I want to start a discord community to resolve things like this
I don't use Discord.
I play randomly for random amount of time, so I don't have time to wait for others to answer... and at the end we (I)might not be a good fit
I don't like to rely on randoms working together, especially when one person can goober it. I'd like to do deep dives with some of the guys I play TF2 with; 4 man deep dives with comms and proper strategizing are probably fun
I'm not sure if it's because it is somewhat rare, but just having one teammate that really cooperates makes this really more fun. You know that you can get more creative by using minimal comms... text that is. As I said there isn't enough mic users in this game.
I don't even bother anymore to try finding people for the DD, and I will try the EDD before joining others to know what type of teammates I want. To keep.it fun for me. I'm not having fun if I feel I'm solo completly... could be with the best players that 100% gas success rate I don't care. I don't want to be carried and I never carry...
It's good that you can find your own fun. I find teammates in this game largely irrelevant for my personal success, so I don't mind their randomness. It's like an extra modifier to work around
anyone know hhow to deal with that ghost bug?
Kite it. Bait it into tunnels that go at least two ways, circle it, proceed. Try not to get cornered (Driller canāt really be cornered by it). With good pace, itās no problem on most maps.
One of scouts responsibilities is to draw it away from teammates. Especially driller so he can set pipe rails
Some things can also slow its advance, notably Scoutās Boltshark electro bolts
I ran sludge and shot it everytime I saw it
Sludge is also solid, yeah
i have the cryo doesnt seem to affect it
I donāt recommend Cryo for the EDD this week.
Sludge is better for dreads than cryo
I love sludge too lol
ye its our first time doing EDD
If the map isn't good, you will need a Driller with minimal brain. Last time I did a DD with a ghost the driller wasn't making paths to go in circle... they even started the dreads where the ghost was instead of the one at the complete opposite of the map. Useless to say they didn't ready-check.
ye i was the one kiting it the entire time
i asked if our scout could do it apparently they wanted to focus on grabbing the nitra
so ig next time imma bring a sludge build
Yeah, it's hard to know who it will follow... and nitra is mostly a priority.
Engi is honestly probably the best to distract the horror now that I think about it. He can easily build platforms in that cave and just move horror away from driller. Now scout can focus on nitra and HVTs.
hmmm do people get the same map and it rotates weekly or is it all rng?
Same nap for everyone
And if you fail it itās the same too.
ah i see
Weekly change.
Don't go with build you're not comfortable with though... The sludge works really differently than the flame and cryo.. so if you're not used to it you might just run out of ammo more than anything else. So it's a damage over time and sludge isn't hit scan so you need to lead your shots too.
ye that low grav map is too small
ye...
I love the sludge and I used it for EDD. Donāt focus one target, shoot every target once or twice. Only focus what you can kill quickly.
But yea if you havenāt used it or donāt like it the flamethrower would be my second pick for EDD
I wouldn't try the sludge for EDD. Unless you're a fast thinker maybe. Aside the time to learn what weapon upgrade fits you well with what secondary
Sludge is really good against dreads which is why I took it
Fair enough.
For me the dreads aren't an issue at all. I can barely tell a difference between haz3 or haz5 compared to other bugs in general.
Swarmers were the problem really
In this EDD, for sure... they got me good those damn little basta
Hey what region are the Dives this week?
check the pins
Does anybody wanna deep dive with me
Literally every 10 seconds... And Bosco is too incompetent so I had to waste shredders and shard ammo
swram nest with swarmageddon and they are in the only tunnel to next area is real
The sludge charge shot is nasty if youāre looking out for swarmed spawns
Same thing with snowball on cryo but cryo sucks against dreads compared
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Anybody want to help me unlock 11 blank cores 0/12 today
here's a little tip: machine events and cosmetics like the lost gear or cargo crates spawn most often on 8 egg missions and 400 morkite missions, so you could theoretically maximize those by hopping into 8 egg missions, zipping around, and aborting if none
i don't do it personally out of laziness though, it's really not necessary if you don't want to
hazard level has nothing to do with them either š
Who has enough blank cores that this is even worth it though? Lol I feel like Iām grinding to get promoted but I never carry blanks for long because I just end up finding machine events.
I'm at 29 right now... can't barely get Machine Events lately.
But I got only Cosmetics left... So I don't care much though
How many hours did it take you to get all the weapon overclocks? I just got TEF yesterday and Iām too excited lol
I don't really remember... without talking about Steam's playtime being wrong since it doesn't take into account when I'm AFK. But between 400 and 600 hours probably. I'm at over 800 or so at the moment.
400-600 isnāt that bad
Steam says 1000 btw
I have barely over 100 so Iām a noob still lol
Btw... in-game playtime is in Days, hours so I need to convert it if I want the real hours
Totally useless info... I've seen better level 30 than legend at 1000. So if you watched tutorials, played solo at your own pace to learn well the game mechanics, read the beastiary, etc.. you're already above 70% of the player base.
man 1st stage of edd is such a endurance test
Just call the Ghostbusters to get rid of the spooky bulk
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
1st stage was brutal. Swarms are almost as bad in the second one if you arenāt ready for it
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
1st stage thank god for low grav at least
2nd stage... swarmers... š®
solo driller sticky flame... not bad but
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
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Weekly Deep Dives information for 2025 April 24 to 2025 May 01 (Week 292)
Deep Dives will reset <t:1746097200:f>
DEEP DIVE 
Region: Magma Core | Code Name: Clean Heart
Stage 1:
7 Aquarqs +
150 Morkite |
No Mutator
Stage 2:
200 Morkite +
Hiveguard |
Rich Atmosphere
Exploder Infestation
Stage 3:
3 Resonance Crystals & Drillevator +
Liquid Morkite Well |
Duck and Cover
ELITE DEEP DIVE 
Region: Dense Biozone | Code Name: Awful Axe
Stage 1:
3 Mini-M.U.L.E.s & Uplink +
150 Morkite |
Parasites
Stage 2:
200 Morkite +
Black Box |
Ebonite Outbreak
Stage 3:
Escort Duty +
150 Morkite |
No Mutator
dreadnought TBA give me like 5 mins
Lots of morkite all around this week
MORKITE!
I found some morkite!
Morkite found!
We got nemesus on stage 3 of normal dd
Thanks for the heads up CJ! 
aight, so if you have a driller, they need to bring scorching tide to deal with it quickly, got it
āIfā?
Not gonna lie, code name for this week's DD should be "The Nether"
Do you take daily special with you into a dd
yes
Stellar
This weeks EDD is so easy compared to last weeks
Yea it was a. Breeze I got to level 2 with a pub that I carried I got 4 deaths they got 17-14 each
me when i report spam by being a spammer (i am very intelligent) 
in every single channel too hmm
it wasnt so bad
the fact that i can solo it says a lot
surely next week is going to be like th-
This week... It would have been easy but on stage two things went wrong when the one greenbeard scout turned on the black box as engi fell in a deep hole and was dead the whole long black box and we spent another ten minutes fighting off residual bugs and ebonites
If it's a greenbeard and Scout.. that's called an additional Warning
Those were some fun fast paced deep dives
Only real problem was during the black box when a bulk spawned and our gunner fat fingered our last resupply, game developed into chaos for a moment
So you're gonna play them again ? š
Yeah... the reason I don't really like the DDs format.
Aside the rewards it doesn't really bring much IMO.
surprisingly easy elite this week. did it first try! Usually they take at least two attempts. Not gonna complain :>
Someone should think about sterilizing the Bulks... 2 almost every 3-5 missions and 2 in the EDD Stage 2...
that's annoying ngl.
i got 4...heh
The Regular DD is chill while EDD is pure agony...Mini Swarms the size of regular swarms
Should I try to do a solo Deep Dive?
Go for it
I've been backed into a corner on the first mission, all because I needed Aquarqs and Morkite
I'm actually cooked..
I've found a safe spot where the Glyphids pathing breaks, although one Bulk detonator and I'm dead
Aquarqs collected, Morkite time
ALL OF THE MORKITE IS IN THE CEILING--
This might be it, I'm running out of ammo, no nitra for resupply, AND NO REACHABLE MORKITE
WE'RE SO BACK!!! I BARELY GOT ENOUGH NITRA FOR A RESUPPLY!!
I assume it ended poorly
4.. we've been lucky for the biome and rooms size.
Always try them first IMO.
DD was fine solo.
Not sure if EDD would have been easier or harder with teammates... I used a lot of resupplies š¤
Running around a lot too.
Pretty surw I heard Bosco say 'give me a break'...
anyone wanna do the deep dive?
Late, but try #lfg-steam next time
Got cornered by a swarm of glyphid grunts and accidentally walked off the exge
Edge*
I'm also good at finding holes
Worst part about this was, I almost had all the morkite I needed, just didn't have any ammo
Yeah nitra is priority #1 for me. If you mine anything else while there is no nitra.. I'll leave.
So I do them solo lately.
Unfortunately for me, all the resources were in the ceiling...
It is time to try the Solo DD again...
EDD - Felt it was easier this week than the last one, but still a fairly easy one (56:49 with a random squad).
I definitely hate Drilldozer on DD tho
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
And it's gonna be there next week... so calm down
Don't back talk Mission Control; he'll stop sending drop pods for you
EDD was for sure. I try them solo.
Last week I failed at Stage 2... overwhelmed by swarmers mostly.
This week was a success 1h36 or so.
He's already sending me 2 Bulks per mission that Elf in disguise š
Just finished both deep dives myself. Did it as engineer with hyperalloy and spinning death; it was pretty manageable solo
I just ping everything in-game because of it.
Got three bulks in the EDD
I got 2.. probably cause I was solo
We're rich or Mushroom
We're Mushroom!
All of them.. Goo in the sack. Gunk Seeds.. He loves balls
Goo sac
There is goo in the sac
There is goo in the sac
It's a goo sac
I think someone else loves balls more than Mission Control
Goo sac my beloved
Goobusters
i played the EDD deep dive of this week with some greenbeards
dear god
im kinda sure they wont be able to go to an EDD deep dive anymore
we won
but our engi died like 10 times
and those bulks were unexpected
There's no way to not have at least 1 greenbeard in most missions.
Almost all Haz5 missions do.
So they'll redo EDD for the Cores.
I don't come from games that allows infinite revives,
but I feel those new players don't care about deaths.. often even typing "EZ" lol. When you know it was painful and could have been way easier with some more knowledge or communications.
got hit with a "fuck you idiots" from our greenbeard engi who died 11 times in our EDD last night after we told him (after stage 3) that starting objectives without asking is a bad idea š¤£
our bad I guess lol
i'd wait until drop pod on stage 3 then 
zero tolerance for toxicity in DRG
Recently I do the dived solo... this kind of stuff happens way too often and I end up leaving before the end.
Like you ask the team to stay 'close' or to ready check and they are already sending insults. No time for that.
It can happen to me to play somewhat bad and play dumb when I dislike a team in Normal mission to help me get kicked and get some of my XP if I've been in for a time.
There is no point to do so in Dives, but some players are mean and might enjoy giving their team a little extra work.
this was in the space rig after lol
he didnt talk at all prior to that š
That's toxic too and disrespectful to the other teammates IMO
ye he sucked but he still got like 300 kills that we would have had to make up ourselves without him š¤£
I don't host missions cause I would kick out probably non-stop. I would not give 2nd warnings
gunner had 700 for comparison
ah i only host because i cba dealing with idiots kicking me
only had to kick 2 or 3 times in like 1000 missions
how can it affect anyone beside that one when it's the end of stage 3
Well I'm picky for sure.
Communication is really important for me.
Just asking if someone picked the last Apoca and not getting answer... you ask them to ping but they don't so you were searching for nothing anmoys me in a 'coop' game.
Sometimes I don't feel communicating, so I play solo.
I call it retaliation
Keeping longer than necessary someone like that and of course the difficulty scaling with numbers of teammates.
I assumed shutson was already in mission, but if just space rig then I wouldn't have that kind of play on the team
Retaliation is IMO just as bad. It's an excuse to be a jerk or show your worse side.
You get pleasure doing it, so in my book you're mostly just as mad.
I know well lol
I have no problem playing with 3 greenbeards so I don't really care what every one does lol
since haz5x4 came out EDD became trivial for me
Honestly that's so funny
theres an approved mod called combined resources, which shows if others are holding resources, its SO good
it's not approved, but verified
ah i forget which way round they are
whatever the ones are that are checked by GSG
verified ig
honestly top 3 qol mods
as a scout main, i cant live without it
might I inquire about the remaining two?
Ok thanks.
I will never use or join on purpose modded missions.
And I play multiplayer for the communication and team work.
If they can't type a number in the chat when asked if someone has nitra or apoca, etc, then I'm not enjoying the rest. Shooting bugs and doing the missions is somewhat linear. Especially after hundreds of hour in solo.
Hmm it was kind of a figure of speech but if I had to nail down a top 3 I would go with...auto sprint to save my pinky finger from crumbling, combined resources and better spectator. But there's a bunch I love
Serious question is there a way to go back and play old deep dives Iām looking to play some throwback dives just like how they had the throwback alpha build you could play
Mission Selector mod will do this, yes.
https://mod.io/g/drg/m/mission-selector
But note that Deep Dive seeds that were released for earlier builds of the game (which is most of them) may generate completely different dives. YMMV
Is there a deep dive seed database?
yes, the dive tracking spreadsheet in pinned messages here has seed values #deep-dive-discussion message
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
If I do a DD a second time will I get XP and credits again?
yes
Ok so it's just the cores that are one time
Yeah but it's not worth it
It's much more effective to play 3 double xp missions instead of replaying dd
But you get more credits, 3 missions will bag maximum if done well 15k whereas DDs collect about 20k or more
that only works if you're fast enough to finish the DD quicker than one mission.
I think it's about even in terms of worth you can do a few regular missions or a DD and depending on skill and speed come out with similar results, the biggest benefit to reg missions are upgrade material
and machine events
and seasonal events, and random bosses, and beneficial anomalies
DD's aren't worth at all to run outside of cores
DD and EDD gives XP and credits... You must be loving it to do them a 2nd time just for it ngl.
Legally speaking
If you hate yourself- i mean,if you don't care about having fun and it's okay for you to do the same thing again and again
And if dive is short
Let's imagine for a second
That we got 4 eggs + 150 morkite,200 morkite + 2 eggs,4 eggs + 150 morkite
Shortest missions possible
Then you can speedrun that deep dive
Memorise everything
And be golden
Honestly, yeah, given the last two points, if you get into a rhythm with it you can run through the same deep dive several times pretty fast
Is there any bonuses in DD or EDD ? For mission length, cave complexity and scaling difficulty ?
Cause I still don't see how this is profitable in most ways.
Not sure if having too much money because you don't level up fast enough is a thing š¤
Is it not better to chase the XP missions instead ? With Minerals, materials, Machine Events, etc.
You use DD for overclocks and nothing else
Yeah... it's useless otherwise. Being stuck for an hour with randoms isn't my thing neither.
I love doing dives with randoms. IMO the game gets a lot more fun when the mindset shifts away from "gotta get the shiny OC or my time is wasted" and towards "wow this co-op game is well designed and fun to play even if we fail". Play because it's fun!
anyone edd rn?
IMO that's stupid to think that some players don't play to have "fun".
I don't play haz4 and haz5 solo cause it's just non-stop bugs... but it doesn't mean it difficult... so finding people to play haz5 and having fun without having t babysit others is almost impossible, since there is always at least one dwarf that needs to be carried.
A lot of you probably get some kind of reward by reviving others... a way to think that you're better than others. (not everyone, calm down).
Anyone can revive others... not all can prevent a teammates fall. That's where I get my fun... improving and exchanging those moments with others.
You tried in #lfg-steam ?
Well nvm.. I saw that you did 1 mins before posting in here
Itās OK to find fun in different things. I personally donāt find ācarryingā to be that onerous (and kinda hate the term TBH). Communicating with others and helping them improve is how you build a community of people that are nice to each other and are fun to play with.
Thankfully most people in the community fit that bill. 
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
... Rocking is more legal than stoning. Eh? Eh?
||Sorry||
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Weekly Deep Dives information for 2025 May 01 to 2025 May 08 (Week 293)
Deep Dives will reset <t:1746702000:f>
DEEP DIVE 
Region: Radiactive Exclusion Zone | Code Name: Feral Wilderness
Stage 1:
200 Morkite +
2 Resonance Crystals |
No Mutator
Stage 2:
Escort Duty +
Liquid Morkite Well |
Duck and Cover
Stage 3:
6 Eggs +
2 Mini-M.U.L.E.s |
Mactera Plague
ELITE DEEP DIVE 
Region: Magma Core | Code Name: Petrified Agony
Stage 1:
3 Mini-M.U.L.E.s & Uplink +
150 Morkite |
Parasites
Stage 2:
6 Eggs +
Liquid Morkite Well |
Duck and Cover
Stage 3:
3 Mini-M.U.L.E.s & Uplink +
2 Eggs |
Low Gravity
Swarmageddon
we ducking and covering with this one
Duck
Double Duck and Cover is back babyyyy
evil and intimidating three-hit terrain
Low gravity almost cancels out the swarm
Low gravity makes almost any mission easier
Wonderful
I'm satisfied
Duck and coveh
And ctera plag
is mactera plague already continue in multiple DD/EDD recently?
This weekās dives look fun
Oof... This DD description looks almost like my first ever DD, but mine was in Magma Core.
oh man "last week's" deep dive is brutal
Not if matched with Duck and Cover or Mactera Plague... we're an easy floating target then.
just completed it solo and uh
those were some tough mission modifiers
dreadnaught + exploder swarm is tough business
how much harder is edd compared to dd
In general or this week particularly ?
in general i suppose
are the "rules" (3 missions back to back, two objectives, conserve resources between missions) the same?
deep dives: haz 3 -> haz 3.5 -> haz 3.5
Haz means nothing usually ^
elite deep dives: haz 4.5 -> haz 5 -> haz 5.5
? hazard 5.5 is a huge leap from hazard 3.5
It won't. Just give it a try 
surely i will not troll my pug
i completed a solo deep dive on my first try how hard could it possibly be clueless
If you would get the same DD and EDD.. EDD would be just slightly harder.
What makes the big difference is your teammates, the Warnings / mutators and the map. Magma Core being a tougher one obviously.
Resource are pretty much the same, there isn't less nitra in EDD than in DD... just RNG.
ok so it's primarily just haz difference, and actual seed differences
Any cave duable with a companions 
which is about what i expected
dd don't have minerals other than morkite, nitra, and gold right
i didn't notice any on my run
yep
Only if you don't know what you're doing. It's not that much "harder".
Sure I won't suggest to start with Point Extraction missions or Escort where it's easy to fail even a Haz3 with incompetent teammates
i mean the first mission of last week's dd was point extraction and i completed it
granted the platform guns ran dry but still
Hopefully... Not in DD and EDD to mine minerals tbh. It's already taking on average 45 mins, so I try to limit the mining and just get over with.
what happens to dwarves that don't reach the shuttle
Spawn back next Stage
Platform gun is the greatest gun in the game. Proof me wrong. 
Only need one dwarf to get out for everyone to get the rewards
that's correct. only a huuli hoarder can provide special minerals in a dd
when they do show up, it's hard seeded and will always be at that spot on that stage every time
@drifting tinsel is drg-deep-dive-tracker site maintained by you / your team in any shape, way or form or is it completely unaffiliated
unaffiliated
my only extension is github/vioxynteris/drg-mission-gen (and it's a fork lol)
i also have a spreadsheet somewhere, but it's nothing major
This edd was pretty good
Fun one
Last week was very easy
Third stage requires some planning to avoid dying
It is also a bulk spawn stage on uplink
Got 3 bulks
Low gravity makes it fun
I guess rejoin was a lie huh
love how when you are laggy enough it just kicked you out of the server and there is no way for me to rejoin a pub :(
You can go to recently played with menu on steam
It doesn't always work though
nvm it was the host who leave lol
this weeks EDD was hard, thankfully i was gunner but it was tough
im guessing most people just playing them solo since there aren't many lobbies for DD/EDD
atleast having low gravity on the last one was a breather tho
Is the EDD as bad as I hear
this edd is pretty nasty ngl
I suppose not all jobs can be fun
I just did it, it wasn't THAT bad
I mean, maybe I'm just saying that because I was the only person on my squad that didn't die a single time
Stage 3 had ||like 5 barrage infectors|| but I somehow managed
it shouldn't be that bad in a full squad tbh
i was doing it solo, and between 50 acid spitters per minute on stage 2 and the stationary gank squad on stage 3 it was pretty brutal
i sure love not being able to do anything half the time since those red bozos start sniping me all at once the moment i take out my pickaxe
If the team isn't sticking together... that's often just worse than being solo š¤
I've done the DD yesterday.. should try the EDD today... will see how it goes, but I'm not a fan of Magma Core nor Duck and Cover š„¹
most of stage 2 was me wishing upon a bright star for bosco to shoot the bugs on the ceiling
duck and cover wasn't fun but i expected it to be much worse, i was expecting to find alot more trijaws
time for stage 3 of the deep dive
now i'm seeing the trijaws
completed in 44 minutes (didn't get downed once btw) :D wasn't too hard honestly, the hardest part was stage 2 and stage 3 felt pretty easy, barely any bugs
The EDD this week is really hard
I usually do them solo but I legit just couldnt this week
Just did the EDD with randoms. I played fire driller. Honestly I found it to be very easy via bunkering. Uplinks and fuel pods can be bunkered, and the cave layout for stage 2 also allows for making a small cave to hold off duck and cover bugs.
I just got sticky fuel yesterday so Iām thinking of running that for DD and EDD myself
Harder this week but not too bad with a good team
fuccking hell this weeks EDD is brutal
Second stage is basically a fucking touhou game with how many projectiles there are
seems like i chose a bad week to unlock dd lmao
itās a little spicy, but with a good team you can pull through. like with most duck and covers, iād recommend having some crowd control though since the clusters of enemies usually spawn together
how do i get a team for deep dive nobody is joining?
Looks like you managed, but #lfg-steam is a good place to get a full team, especially when the dives recently changed
yeah, it's great fun tho'
failed stage two four times now
I think on my first or second attempt, we couldn't even get out of the drop pod...
Well, not sure I'm even gonna try to join randoms for the EDD then š¤
Literally just dig bunkies for the holdouts, this week's EDD is quite easy as driller.
Duck and cover bugs on a low hanging roof get deleted with any driller primary.
damn... my 5th attempt was so close
was at the fueling part in stage 3
š„²
went furthest I've ever been with a bunch of greenbeards
greenbeard gang rise up
stage 3 is much easier than stage 2 tho'
Maybe dumb question, If I was a member of a deep dive I did today with friends, and then my computer decides to spontaneously combust and shut down, does the game still register me as in the DD before and let me join back?
how do i unlock my other passive perk slots ?
Probably through an Assignment. I don't remember.
It's Deep Dives here btw.
Better chance to have more answers in the general chat #drg-chat
yep found my answer i thought drg chat was for like general
ty
I never got a successful reconnect in a regular Mission.. I don't think you would be able to reconnect on a DD or EDD. I could be wrong though.
General genral is #non-drg-chat š¤
im new to the server xD
i didnt see that
but you asked that question in both chatrooms
Yeah np. I've already posted about a game in a different game's server once.
And he probably joins Haz5 lobbies š¤·āāļø
we should get him drunk at the Abyss Bar
I have some materials to craft some 
Welcome, new miner - another good place for info is the wiki:
https://deeprockgalactic.wiki.gg as it covers a lot of the basics.
figured. my friends have been able to join if they were suddenly disconnected due to internet issues or something. mine randomly decided to blue screen and shut off
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
i cant :(
im getting my ass kicked in the EDD
second phase is just insane
acid spitter swarm is wild
Engineer with loki and shard diffractor helps a lot with duck and cover.
PGL also takes good care of roof bugs
Hyperalloy is also good; anything hiding on the roof can be melted easily enough
whats hyperalloy?
The Stubby overclock that makes it more accurate and gives it a weakpoint bonus
eh, you can take them out a lot quicker with the loki
I can see using PGL to take out a cluster of them, and then taking out the stragglers with loki, but picking them off with the stubby sounds tedious.
the most effective way to clear duck and cover spitter swarm for engi is VIR most likely
whats vir
Volatile Impact Reactor
ah yea, thats what I use
With 30% spread the Stubby's pretty accurate; as long as your aim is on point it's easy to clear the roof. That said, my main reason for not using the Lok-1 is because I just don't like to have the game do the aiming for me. Just not the gameplay I want
You will be banished to the negative zone for not playing the way that I want to play. Your sentence is final.
Fugg
Hey Nobuh, yes if you drop from any deep dive you can rejoin your party. It'll actuallly ask you if you would like to reconnect when you reboot DRG
Shut up ms I already have all my overclocks I don't need to do them
give me some then, youāll have something to do and Iāll be closer to getting all of em
yeah took me like 5 tries to get through it š¤£
šš» my team carried me and i did my first edd first try
I tried to play an Elite Deep Dive just now, first thing i see is 25 trijaws
Did the EDD first try solo. The second stage is an absolute nightmare if you are anything other than driller. Stage three wasn't so bad.
I did it yesterday using cryo driller and a gunner with mortar oc
i feel duck and cover harder than mactera , because they have the maximum range
Did the DD with two drillers and no gunners yesterday, that was an experience with all the bugs above us.
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Rock and stone
VIR is good for duck and cover, and you can pair it with the smart rifle with status boosted damage and full lock damage for more ranged supremecy
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
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_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
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NEED PPLS TO DO EDD WITH FAST
let us pray for duck and cover
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Weekly Deep Dives information for 2025 May 08 to 2025 May 15 (Week 294)
Deep Dives will reset <t:1747306800:f>
DEEP DIVE 
Region: Azure Weald | Code Name: Rocky Sorrow
Stage 1:
4 Eggs +
Black Box |
Exploder Infestation
Stage 2:
225 Morkite +
2 Resonance Crystals |
No Mutator
Stage 3:
On-Site Refining +
2 Eggs |
Low Oxygen
ELITE DEEP DIVE 
Region: Crystalline Caverns | Code Name: Mild Crib
Stage 1:
On-Site Refining +
150 Morkite |
Rich Atmosphere
Duck and Cover
Stage 2:
4 Eggs +
Liquid Morkite Well |
No Mutator
Stage 3:
200 Morkite +
Hiveguard |
Haunted Cave
need like five minutes for dreadnought, thanks for the patience <3
less go
D&C in EDD1 
when the crib is mild
Just place resupplies all over the cave, you should have plenty of nitra by that point anyway
fair, at least its not something like morkite
short objectives for both dives, speedrun time
where the gameplay consists of hugging molly
Haunted mining expedition š©
accidentally hit windows key during extraction
game froze and BSOD'd my computer
no attempt to reconnect
no matrix core
no nothing
nada
:/
š
Oof, sorry to hear that.
Haunted mining my beloved
āBestā combo for HC warning IMO, makes for a fun pace
in my experience HC barely matter in mining, because you are always ahead of it
On the right pace, for sure, yeah.
got a little sweaty during the hiveguard, but I put myself on kiting duty
WONDERFUL deep dives
Cover and duck is back
As well as haunted cave
Didn't even think about how you also need to slog through a hiveguard on the way down, yeesh
pretty chill dives tbh
right at the start of edd and it is fricking ww2 š
this EDD was a lot more manageable than last week's
got it done in one shot
I was in charge of baby duty on the ghost (kited him at spawn endlessly for my homies)... right at the start of the Hiveguard fight he digs himself a hole and disappears. š
the hiveguard fight got real saucy after that
Might be a scout EDD this week. Probably a lot easier to run circles around the ghost that way
Just call the Ghostbusters prior to starting the stage
Who ya gonna Karl?
Karl eats the ghost
hi guys, first time writing... I'm having a lot of trouble tryng to finish the first Deep Dive cause everytime I join a lobby a crash mid dive. Anybody wanna join?
this EDD feels rougher to me than last week, a bet-c on stage 2 with no space to maneuver sent our down counts through the roof
Are you crashing, or is the host crashing? If you are crashing, hosting will probably make it worse, host PC does a lot more heavy lifting š
does this happen during the transition to the second stage?
nope during missions
DRG's error messages aren't really clear or accurate. Often I disconnect and it.just says the same as when a host close the game... 'Multiplayer session ended' or something. So it's pretty hard to know what's rwally happening.
If you are just getting disconnected and your game isnāt actually crashing, that could be a lot of things, and yes itās tough to pinpoint. Hosting might be a good experiment. You can also follow up in #bug-discussion where there are some pinned checklists of things to try for disconnect issues. Good luck
I wish there was a reminder of the Warnings and Anomalies when we land. Like huge icons taking all the screen.
Died straight away doing the 3rd stage of DD cause of the O2 warning š¦ And a second time and last revive from Bosco.
Really not a fan of O2 warnings.
It's written on the upper left corner of the HUD, isn't it?
You also have an O2 gauge on display at all times.
Hey thanks. I didn't know all that.
I love so much having to look for hints about that warning in particular.
I just click to play and watch something else while loading.
I can't focus.. that's why I use the M1K when playing Scout
No problem dude. Don't hesitate to ask about any other things you might have trouble with.
Find the description above somewhere. Otherwise some said it is easier than last week. If it can helps
The description is in the pins btw.
Assuming you took EricR's advice; stage 1 feels like the beach scene out of Saving Private Ryan, stage 2 is relatively easy, and stage 3 just demands that you can kite
what should i expect when doing deep dive for the first time?
hell.
get some water and snacks at the ready 
i got no friends to do it with tho
Regular deep dives really aren't that bad. Stage 3 is just haz 3.5, so if you regularly do 4+ then it's just an easy but usually long mission.
EDDs are more difficult of course, but if you can do haz 5 you can do an EDD
how long?
I usually see newer players post like 60-90 minute times
thats nothing
Yeah, it's not really "plan your day around it" levels of long
i was expecting like 6 hours
I'd say if you can do a haz 4, then you can do an EDD
or at least an easy EDD
or maybe with some company
I did this week's DD in 33:35 blind, got slowed down in stage 3
Yeah, an easy EDD could be doable by someone who doesn't do haz 5. If you can build up nitra early then you can be set for the rest
i only just unnlocked haz5 and haz4 is pretty easy for me as long as i dont jump off a cliff or my teamates shoot my c4
You may not have much trouble then
Of course the difficulty varies between weeks, and by stage. This week, I'd say you're fine if you can beat stage 1. The other two EDD stages were easier for me
I do mine solo. Some weeks it's probably easier because you can have Bosco do things that players would find harder
i dont like playing games solo
edd stage 1 spawn is ridiculous lmao
First DD. Try to join a server with "welcome all / greenbeards" first, if there is any of course.
And if you have ANY question about something, use the chat.
Other than that... there isn't enough servers to be really picky if you don't want to play solo.
last week's EDD was a lot harder for me than this week's
actually low Oxygen will play a sound effect that wont hear outside of this mutator
never feel fighting a hiveguard in another level outside of non ghost mutator
Someone broke the dreadnought cocoon in EDD stage 3 when a bulk spawned šš
no we all died
bulk + dread is a classic plan but having a ghost in the same room as well can get a little crowded
Just tried it.. I've quitted during Stage 1. Running in circle, nothing is getting done.
I could probably have done it, but I wasn't having fun at all.
The map is chaotic without talking about that ScaleBramble with 1 pod that I wasn't able to see. And I feel Bosco is getting worse every time I play solo.
Last week I managed to get to stage 2.
stage 1 is very "fun" this week
not sure if stationary spawns are deterministic but we had like 3 barragers and 8 spitballers, it was a good time
Then you must be bored playing regular missions
Solo I think I had 1 barrage and 3 or 4 Spitballers.
Last week's stage 2 is this week's stage 1, but a bit easier cause the haz is lower.
Stage 1 and 2 are haz5... Stage 3 is 5.5 I believe
stage 1 is 4.5
They should really have added that info in the ESC menu as for regular missions IMO.
It's not as if .5 would make the real difference neither.
4.5 with Duck and Cover or a 5 without.. etc.
not just that though, you gotta take in the context
last week stage 1 was a salvage with basically a straight into the drop pod ending, not much time or nitra to resupply in preparation. So you come into stage 2 on low fuel and get greeted with ton of spitters and goobers.
at least with this week's you are playing on the hardest stage straight away
Indeed.. wasn't feeling going through all
I did this week's EDD in a single shot, last week took me 5 attempts and all cause of stage 2.
but I'm built diff, so you can't really take my experience as what you'll face.
Well I give 2 attempts max if the first time I died for having played badly.
If it's non-stop jumping, running, shooting, etc. I won't. I'm really not a try hard.
The more times I lose, the more motivated I am to go again.
Sounds right for most players in this game I believe.
dwarves are stubborn
Get it deep dive?
wth guys, i got an OC that i already posessed form an EDD... is it a bug or it can happen?
Which oc
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
"mild crib" my ass i basically had double haunted cave because a bulk spawned on the third stage
at least i got to skip the hiveguard fight with it
This never happened to me. So or it's a bug or your save got 'reverted' I would guess.
Is the overclock in question Micro Conductor Add-On?

