#deep-dive-discussion
1 messages Β· Page 107 of 1
Who would win?
16 macteras, 8 brundles, 6 goo bombers and 10 acid spitters
vs.
a roof made of 5 engi plats
Guys, I'm about to do my first deep dive but I don't have anyone to do it with
solo is doable since the game scales down with players (you also have bosco)
you can also join a random lobby
or you can also host yourself, and see who joins and go through
if you want people from here to play is prob best to ask in the #928582985559736360 channels for your platform
Normal deep dives are very easy, they dont even reach hazard 4
This weeks EDD is so fun, holy
escort with brood nexus spam, a bet-c and bulk detonators with stalkers on top is just π€
Rock and stone
We just did it together I remember your name
aaaye, thanks for scraping me off the rocks when laggy swarmers took out my kneecaps lmao
I'm absolutely going to try it again either on a closer team or solo to get a smoother ride
Also sorry for spooking Bet-C, I was looking for the jet boot crate 
I accidentally took the wrong Gunner loadout this week but we made it. My loadout was LSLS and UMC Coilgun which isn't too far off what I wanted to try but if I was to go again I might heavily consider the Thunderhead with either Carpet Bomber or Neuro Payload. The crowds are absolutely massive on all stages and there's less pressure without a warning on the Caretaker. If anyone else is playing Gunner I cannot stress enough bring leadbursters. We mercifully had the Bulks come in pretty manageable positions but if one needs to go and it needs to go now, you're the guy for the job.
Otherwise very fun and challenging dive. If you're a certified Iron Will hater may God be with you
Our fate was almost sealed when scout started the dozer without waiting 
Betc will be spooked at some point anyway
I think umc coilgun takes care of most of the weaknesses of lsls
But needs positioning for swarmers and there were a lot of those
Leadbursters my beloved
Haha leadbursters go PRRPRRPRRPRRPRRPRR.
Bulk does not target drilldozer
You need to lure it away
If you're on the dozer then it will target you and damage the dozer in that process
do not leadburster if it's next to doretta though
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
π¨
i ended up with a rather skilled team and we were able to take down bet-c in about a minute thanks to me spamming point blank scorching tide at the charge suckers
Nice 
we got six bulks on that EDD
five on stage 2, one on stage 3...I didn't even know bulks could spawn on IS objective maps
two of the stage 2 bulk spawns were doubles
good thing our gunny had a pocket full of leadbursters and great shield timing
It's been 10 days and I still think about this message everyday. 
its never about the individual kills
its about the team

Killing an opressor/bulk detonator counts as much as a swarmer, it's not about the number of kills, it's about the impact you made in the game
engie's kit is so good at farming kills too, it's kind of expected
There's an argument to be made for exp to be determined from enemies on a point basis, that swarms give a very small amount of exp and stuff like Opressors a very large amount
Alright miners,time to try solo this EDD.It looks pretty hard ngl.
Max length deep scan + escort duty + sabo
...And i hear nemmy.Great start!
also if the game counted total damage dealt, instead of kills, gunner would probably be much higher than engi
from my experience with MOTD, engi usually ends up with the most damage but it varies from loadout to loadoud (and obviously from what happens in the mission and the skill of individual players).
It's overall pretty close in damage though.
Fat Boy is one of those exceptions, as it allows engi to deal a stupidly high amount of damage
Jet boots on stages 2 and 3...And drillevator on stage 1...I'll be jet boots addicted after finishing this EDD
If ammo levels carry across stages so should boots. Management, please
That edd was long as heck but doable
Definitely longer than last week. I think my group got a 41 minute time last week on the EDD but this week we got like an hour and 2 minutes
LOK-1, Breach cutter, defender system and shredder grenades
everything just dies
power of automation baby
engi can just go around throwing shredders, place turrets and will still end up with most kills
I am pretty sure that that glitch can only be done in pc
Stage 1 was rough (I LOVE BEING COVERED IN ALIEN GOO!),but alright
Stage 2 was hardest one cuz menace with regenerative on escort duty is biggest asshole.He just depleted 1 health bar of dotty in no time. Stationaries placement was annoying as heck. I'm so glad that bet-c placement didn't instantly triggered her,i just finished everything without triggering her
Stage 3 was simple. Power station placement was not so complicated + nitra from previous stages. Yeah i didn't bring smth like hyperpropellant but shotgun go pew pew.
Conlusion: finally interesting edd
i agree that stage 2 was the hardest
a betc on hazard 5 can either be a pushover or a run ender depending on how things go, especially rough with doretta in the room
and regenerating menaces are, well, a menace
thankfully some of them were dumb enough to appear on the ground and i walked up to them with scorching tide
Are EDD's randomised every week or do the devs pick them cause there is no way that almost every EDD has duck and cover
Dives are randomized
But god damn it
It feels like chance of duck and cover appearing are significantly increased
Or devs trolling us and choosing d&c on purpose
(i doubt cuz they have rogue core work in progress)
(they're too busy)
I barely see other mutators other than duck and cover or mactera plague
I personally would say that EDD was quite fair
the data does seem to support a bit of D&C bias
`
S05 Warning Count - DD/EDD
(as of 2025-01-20)
Cave Leech Cluster 5
Exploder Infestation 10
Haunted Cave 4
Lethal Enemies 9
Low Oxygen 9
Mactera Plague 11
Parasites 9
Regenerative Bugs 10
Shield Disruption 13
Elite Threat 9
Swarmageddon 11
Rival Presence 7
Duck and Cover 31 (!)
Ebonite Outbreak 6
Stages with Warnings 144
Stages without Warnings 48`
Source (see pins):
https://docs.google.com/spreadsheets/d/1cvRHDfmBKK8Ggmoga6A3PrlyBaunZpbQhZuy987gGKk/edit
like it was a bit hard but that's what I would expect from an EDD
but I'm biased as I play haz 5+ regularly so I enjoy harder content
EDD was decent, yeah. cavegen was pretty friendly, nitra was plentiful, was just rough to combine the three longest primary objectives into one EDD
ye cavegen was also quite good not much verticality
yeah the hidden warning: low nitra EDDs are some of the most interesting for sure
another hidden warning: random greenbeards but that's a welcome surprise
as long as they don't double dip unnecessarily
ours had a lovable goof of a greenbeard host carried by three vets, it was a hoot
they were super psyched to clear their first EDD and everybody played well as a team, peak DRG
I played with 2 friends (both beginners) and a random
it was an interesting experience lol
was playing driller with scorching tide
what was your build? I still need to get around to trying that outside of messing around
but I like used scorching tide like once during the entire EDD against nemesis in stage 1
umm I believe scorching tide with 22322
and wavecooker with mega power supply 31113?
honestly should've just ran fuel stream diffuser if I knew I wouldn't use the scorching at all lol
but it's good to have for emergencies I guess
so just having the option is nice
in case it's needed π
Filed a bug on the skewed statistical distribution of duck and cover warnings in DD/EDD. Might be working as intended but it seems a bit iffy.
but duck and cover is fun π
if only it's possible to get double warning stages on EDD
duck and cover + haunted caves or shield disruption π
well yeah
but I am kinda tired of picking the same loadouts, because there is a duck and cover
yeah, for me it's more about variety
I also love me some haunted cave. interesting that the stats show it has a very low rate of appearance, one of the lowest frequency warnings across all seasons
ye I've seen it once
I recall it was in sandblasted corridors in a point extraction in stage 3?
I just remember it was around when I first started playing so it was quite chaotic for me
sigh how the heck do you do search but filter to a specific chat on discord now
ah with in
yep it was this one
ye this was like week 2 of me playing
π
cause I started around aug 17, 2024?
oh man, yeah a dread fight + haunted cave is always a hoot
i only ever run scorching tide for caretakers so that i can actually deal dps to the eye and instantly ignite tentacles and patrol bots in my way
the guaranteed nemesis and betc gave me extra value
31 duck and covers? yeah lets see management try to talk their way out of this one.
It has a lot of missions it canβt spawn with, so that makes sense
Huh. Good point.
what about the 4 bulk detonators?
bulks in pool are seeded, but spawns aren't
you might get 0, or 99, rng is one hell of a thing
ooh
I'm so glad that i encountered 0 detonators. Rng was on my side
got two bulks on the doretta stage, pretty relaxing othewise
absolutely drowned in nitra
saves are a feature for sure
Basically an exploit though. Using/abusing the games mechanics to get a desired reward
Do what brings you joy in your videogame
Social shaming

I wonder if nitra is edible
80 nitra = 2 full health bars and 2 full ammo bars
Via resupply
Does that mean that nitra can be used to heal?
Then why dwarves aren't trying to eat nitra?
Are they stupid?
We trade nitra to the boss man for a resupply
The nitra itself doesn't become the resupply
And yes dwarves are stupid
Ah yes, just the dwarves are eating the nitra
supposedly nitra is the main ingredient in the creation of most munitions, similar to how nitre, or pottassium nitrate, is used irl for gunpowder
but i guess management is gracious enough to send a med pack down with it
or a sandwich
honestly it's probably just sandwiches
as for how a gunpowder adjacent mineral accounts for replenishing force fields ziplines and gasoline, don't question it it's a video game π
I think i just realized you only get 1 overclock per deep dive
You get a blank too
yeah
im looking for gunner overclocks
I have a bunch of sout ones
elite deep dive is crazy
i calculated how much you can get for overclocks
in a week if you do all the deepdives the core hunt quest you can get 6 weapon overclocks (machine event included)
if you promote 2 times you get an extra 4
I havent found like any machine events
maybe like 1
how bad is the edd this week
so deep dives are NOT what you do if you want to complete your battle pass?
it felt like I got almost nothing from the deep dive for all that effort but maybe I'm just silly
or maybe I did it wrong somehow
nope
it's the worst way to go about it
in turn you get matrix cores
Yeah, dives are just good for loot unfortunately. Probably for the best though. I'd get very burnt out if deep dives were the best way to get progression on a season
The best way to do that is the season terminal assignments
what do you think the new deep dive will be
Something with duck and cover
impossible
1 blank, 1 overclock, 1 cosmetic is a pretty good haul
Deep dives get less rewarding in late game
Now I just get 2 blanks and 1 mineral container
And I have more blanks than I could ever use
So beyond a point dives are just for fun the rewards even for xp and credits are less compared to three separate missions
i do deep dives for the challenge mostly
and I think its cool that the whole community discusses it and gets a new one every week
keeps the community active
Elite deep dive stage 1. Where is the black box?
one of the higher segments of the cave
Greatly appreciated
what are blanks for?
Agreed that is the fun part beyond the rewards
Infusing in machine events
You require at least 1 promotion on any class to access a key that allows unlocking machine events
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
I bet next deep dive set will contain 4 duck and covers
2 for dd and 2 for edd
And smth disgusting for edd
Mactera plague maybe
Or haunted cave
this EDD is fucking my ass
jesus
2 losses on record
prolly the hardest one I've done
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
C'mon scanners, lets see some double Duck and Cover 
maybe a low O2 10 crystal point extraction if we ask extra nice
Haunted Elimination 5.5er would be cool
Do the devs curate deep dives or does it get generated by the game
they are randomly generated seeds every week afaik
If you do it right the ghost is the best driller
Multiple tunnels between every cave
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
PLEASE dont be duck and cover
Give 2x d&c and its another skip week 
D&C together with Mactera Plague, calling it now. 
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Weekly Deep Dives information for 2025 January 23 to 2025 January 30 (Week 279)
Deep Dives will reset <t:1738234800:f>
DEEP DIVE 
Region: Magma Core | Code Name: Peeled Rising
Stage 1:
2 Dreadnoughts (Classic & Twins) +
2 Mini-M.U.L.E.s | No Mutator
Stage 2:
7 Aquarqs +
150 Morkite |
Low Oxygen
Stage 3:
3 Resonance Crystals & Drillevator +
Twins |
Rich Atmosphere
Ebonite Outbreak
ELITE DEEP DIVE 
Region: Crystalline Caverns | Code Name: Endless Shelter
Stage 1:
3 Resonance Crystals & Drillevator +
Black Box |
Rich Atmosphere
Ebonite Outbreak
Stage 2:
On-Site Refining +
150 Morkite |
Cave Leech Cluster
Stage 3:
250 Morkite +
Black Box |
Duck and Cover
Its... Not bad?
ebonite + drillevator = bad
D&c again but its morkite ig
we FINALLY got some ebonite outbreak π
Rich Atmosphere on Drillavator, the bugs are gonna catch up to Drill earlier
And Ebonites too
I haven't done any deep scan + ebonite outbreak, do you get enough canisters in the drillevator section?
rich atmosphere doesn't affect enemies
I thought it does?
the in game description is incorrect
Ok stage 1 is a breeze then
Its supposed to, but for some reason doesn't, and they never fixed it lol
If enemy moves faster it may be more interesting
Yeah, would make the whole mission faster, rather then just making it really easy
if im on a haz 5+ rich atmosphere mission and i see an exploder sprinting at full speed towards me, i WILL cry
too bad it doesn't affect the drillevator's speed :P deep rock didnt invest enough into equipment
(We're) Rich Atmosphere bug speed fix and Lithophage Outbreak on deep dives are my current wishlist items if I'm real
Now that I don't have to constantly beat Rockpox off with a stick it's kind of nice to see a contagion spike every now and then
at some point in season 5 experimental, you were able to get lithophage outbreak on DDs (no idea what wires had to be crossed but it was completely accidental), but it also counted as a tertiary objective. i think the litho spikes being a mandatory objective is the only thing preventing it from being in dives in the first place :|
I hope it gets fixed eventually. Rockpox is really fun in smaller doses. I love how it mixes up the usual weak points on bugs
Now that I'm not constantly grinding infected caves I can truly see that GSG cooked with it
I would also like to see a lithophage stalker at some point just because that's evil
imagine elite grabber speed, but exploders
Oh god someone was memeing before reset that it was gonna be low oxygen aqarks
the gift of prophecy
AHAHAHHAHA YES!
ANOTHER DUCK AND COVEH!
And finally
Second warning added in season 5
Let's bloody go
We saw it EIGHT times in deep dives!
And we saw duck and coveh TWENTY TWO times in deep dives!
Fair and balanced,isn't it?
You got 7 aquarq low O2
Close
it's the regular DD though
Tbh regular dd is never going to be hard
Cuz maximum 2 warnings
And haz 3-3,5
Even if system that creates deep dives makes smth disgusting like
Let's say haunted cave 10 aquarqs
The original message did not say edd
I know
my comment simply meant that the normal DD is not an issue, no matter what happens
Neither is the EDD really. I still don't feel any difference between Haz 5.5 and Haz 5.
no... No... NO NOOOO
not duck n cover on the last stage of edd
thats gonna suuuucckkkk
unless we got, like... escort duckncover with eggs on the last stage then yea always pretty possible
I played EDD and I should say it's not that bad actually, it's very chill
depends on the team, the beer, and some rng
Duck and Cover back again
@near python
as always
Gang this week's standard deep dive stage 2 looks like it sucks
fr man
where the hell is the aquarq???
please anybody
we spent an hour already lookin for it
how bad is the second stage
i just saw PE+morkite with low o2 and already know its pain
its chill, but you are not able to find the last aquarq
we just abandoned it after a hour of finding the last one, which was nowhere to be found
@grave jacinth wanna try it tonight?
i found 2 over the needed amount
?????????? π π
lol
#modded-gallery message the cave we're in wasnt easily available but it had 3 aquarks in it
i assume thats the missing one + 2 over
This EDD sounds like a job for Bullet Hell gunner
Then us engies would probably be best off with shard diffractors and LOK-1's
i'm down
βOh boy whats this weeks deep dives!β
checks channel
βOh boy more duck and cover!β
I know this question is asked constantly in this channel but, what is this week's deep dive ?
Normal one tho
check pins
Thx
Elite Deep Dive at the third phase is not funny.
I want to laugh, but it's not funny.
okay why does every week have duck and cover
because we love duck and cover
theres so many bugs that can hit as at a ranged distance... looks like we'll have to dive deep and duck behind cover...
Are you able to do the deep dive 3 times, or are you only able to do it once and you can only get 3 cores per deep dive per week?
IK that it gives you 3 by diving once, completing 3 levels
I want to know before going back in to that ||low oxygen aquarq|| level
You can do dives as many times as you want, but you only get the matrix core reward the first time you complete a given stage in a given week.
So naw, you canβt just keep running dives in the same week to rack up cores
Out of all the season 5 dives so far, there have been 149 stages containing warnings. 32 of those were duck and cover which is 21.5%, more than a fifth. There are 14 different eligible warnings for dives. The next most common season 5 warning is Shield Disruption with 13 cases (8.7%).
Duck and Cover has been 3 times as common as the average warning in dives, and is 2 and a half times more common than any other single warning. The true chance of a warning being Duck and Cover is probably somewhere between 15% and 29% (95% confidence interval).
*This is not the same as the chance of Duck and Cover being in a particular dive because not all stages have warnings, and each dive may have more than one warning.
So the prevalence of duck and cover is statistically possible
But also we have much more than average
Might be that devs have added some bias for a new season warning?
It is pretty much certain that warnings are biased toward duck and cover. If the true chance of duck and cover was equal to shield disruption (let's use the 8.7% proportion of observed shield disruptions in s5), the chance of getting 32 of them is about 0.0000016.
Fun EDD this week. First two stages are pretty easy to walk in. Final stage I could see going horrifically wrong if you don't pick good spots to hold out.
A more typical warning prevalence is like Exploder Infestation or Regenerative Bugs which have each been observed 10 times out of 149. If Duck and Cover had that kind of frequency, there would be a 0.0000000041 chance of seeing as many as we have.
Ah ok by true chance you weren't randomising
My bad I misunderstood that line
Welp the devs modified sabotage appearance in DDs so I think at some point duck and cover should be normalised
surely........
Mactera plague and duck and cover are really similar as well
In terms of playstyle
So it feels even more repeated
i find them reasonably different
mactera plague is countered by stuff like snowball, cryonades, roll control, stun c4, tcf, stun pgl, hellfire
duck and cover is countered by sticky flames/sticky ice, vir, NTP
though they do have some stuff like leadbursters and bunkers in common
yo ima host an deep dive any1 wan join
That's one way to look at it
I see it as flying shits that keep trying to kill me from above
January 25th, 2025
people are still somehow in doubt that dives and possibly weekly assignments are to some degree manually picked
Disclaimer: I don't think that's a problem.
it's not like the devs have said about a thousand times that it's random
The map generation is random for sure.
everything is
Okay.
people (in the know) don't think duck and cover is picked manually
it's just speculated there is some error in the warning selection algorithm
that's much more likely indeed
That wasn't the conclusion of the discussion above
It was doubt about the randomness specifically for duck and cover
Because it doesn't appear to be from the calculation here
There can still be rng with different weighting
Yes that's what the conclusion was
Sabotage is also very less frequent
My bad if someone said that already
Just woke up not trying to read a novel but yeah kinda like how slayer works on osrs
Is what i imagine
Osrs?
Old school rune scape x)
Oh ok
Basically a big list of rng selected tasks with weighting
it got tuned down because people were complaining about it showing up too much
it's also the mission with the highest failure rate overall so it's no surprises
Yes that's why I'm saying deep dives are not uniformly random there's some bias
Intentional or otherwise
Duck and cover
yeah but we don't have the numbers on those anyway, all we got are assumptions
we don't know for sure if Duck & Cover got extra weight in this
The sample of dives since s5 launch are a good indicator and large enough by now
it's a very small sample size still
149 rolls seems like a decent sample
At least to show outliers anyway
Not gonna get perfect numbers out of that but still
It is a large enough size to conclude that duck and cover is more common than any single season 2-season 4 warning with p=7e-4 which is quite statistically significant
according to what i remember from high school stats, a small sample size is usually less than 30 total samples
we have 149 total samples
wikipedia also agrees: https://en.wikipedia.org/wiki/Two-proportion_Z-test
The Two-proportion Z-test is a statistical method used to determine whether the difference between the proportions of two groups, coming from a binomial distribution is statistically significant. This approach relies on the assumption that the sample proportions follow a normal distribution under the Central Limit Theorem, allowing the construct...
Wait THE HELL
My god
Okay it's possible
Chances are not 0%
But come on
Devs definitely increased chance of duck and cover
Or they did that on accident
Instead of let's say
Uhh
Instead of 1/15 they added zero and we got 10/15 chance
Well we have to suffer one more year until season 6 appears and d&c got fixed!
Btw
Did devs said that industrial sabotage appearance was increased during s2 (iirc s2 was season where sabo was added in dives) or it's just theories?
they decreased it during S2
Also
Any old players here?
Did we got rival presence appocalypse in deep dives during s2?
IIRc the warning wasn't in DD during S2
then no, not really
not that I remember at least
I do remember one EDD in fungus bogs with rival presence on stage 1 that was very spicy
Why is an aquark missing in pt2 of normal deep dive
you missed a corridor
Thereβs a bug out there already on the D&C frequency in S05 deep dives, feel free to add thoughts/statistical analysis:
https://app.betahub.io/projects/pr-5632787018/issues/258
is there anyone playing the deep dive now
@chilly shore had made a post yesterday with some statistics
gimme a bit and I'll find it
thanks
need to do the DD real quick
#deep-dive-speedrunning message
check this
It was rough lol.
i rather play 5++ drilldozer mission
Thinking about doing my first Deep Dive solo. Is there anything I should prepare myself for before hopping in?
Set your Bosco build for max revives, other than that you'll be fine.
third stage EDD, JFC
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
i did them i did them mission control are you proud of me
i just did my first solo EDD!
Congratulations,miner!
Rival presence 10 aquarqs 2nd stage sandblasted corridors
Secondary was dreadnought
3rd stage was salvage (3x mules) morkite and elite threat
1st was on-site refining swarmageddon (iirc) with DISGUSTING pumpjacks placement
That was 1st deep dive i didn't completed cuz skill issue
I was skipping deep dives earlier cuz i was busy but that deep dive
That was nightmare
For me.I was greenbeard
Smth like level 80? iirc
I didn't got all ocs and i was kinda unskilled
I think i could complete this edd now cuz i got slightly better at the game and got powerful ocs as well as builds.
oh hey, I remember that one
so was the EDD (at least last stage) hard even for y'all?
this was my first time doing the EDD ever, and each one me and my friends went down like 15 times, but we [BARELY] made it
the second stage was hard cause i got ambushed my 50+ glyphid grunts and almost lost the run
the third stage, i just bunkered with the black box and built bunkers everything there was a swarm, i was also an engie and the shredder drones def saved the day
the hardest ive played is ghost cave with pipeline mission, restarted 5 times, played with 2 different team (the first team gave up)
we figured that someone need to keep an eye on the ghost and become easier
still, an immortal instantkill machine is constantly on one of ur ass when u try to fix the pipe
First 2 stages were smooth like honey, last stage our scout left, leaving me with only my engi but he made a platform roof for the black box so that was easy. Whenever a swarm spawned we started making a bunker at the closest wall because we had the beer that reduces the hits needed to break basic terrain so it was stressful but cheese always wins. We both used iron will at the same time so it almost ended in disaster but fairly smooth especially considering we did trio and last stage duo with a language barrier
and the ai is weird he doesnt target the scout (me) soemtime when i go near them and go for others instead
Damn I remember this one. Fighting the dread around the minehead and the sand storms was terrible.
oh yeah i also remember a sand rivals aquarq dread stage somewhere, i think we had a nemesis too
i remember it being a little spicy but maybe i just got lucky because it didnt seem that bad
i wouldnt have remembered without those details
...genuinely cant remember if ive done this week's edd
someone remind me what the stages are
stage 1: onsite with a well like 200m in the air with no great terrain surrounding it and very little nitra, stage 2: 10 aquarq rival PE with like 4 spitballers and 2 barragers. no idea what stage 3 is, I tried it 3 times and never got past stage 2
stage 1: do things
stage 2: complete the objective
stage 3: finish the run
hope this helps

Deep dives are longer than normal missions, but how much longer, if I start a deep dive is it gonna take me and hour and 30 to complete it or what
depends between dive to dive
me and my buddies completed this week's DD in like 30-ish minutes, and the EDD in sub 45
at most, it's going to take you like an hour with some minutes to complete one, if the objectives are lengthy
Awesome thanks for the info
I always set aside an hour for either deep dive just in case it takes a little longer than usual
Ok, so Elite Deep Dive pt 3 did not go well for me and my friend. basically bunkered down for the black box, built it as a swarm hit and just hit underground from about a yes amount of Acid Spitters making the walls move. Drilled to the next cave, found the infector room with a vartok. and then the twins spawned.
but at least we got our weapon overclocks
There is nothing of our corpses to have been left behind at least.
What does it mean when a deep dive is greyed out and I can't join? It's in process?
Fragile Gods.
Resonance (Duck and Cover)
Eggs (Exploder Infestation)
Elim (Mactera Plague)
The second stage killed so so many people. It opens up into a massive room with a spitballer and barrage in absolutely awful positions, a vartok and a BET-C that is way too close to not trigger when trying to kill the others. It was my first EDD 
Congrats on your solo!
Yes. You can't join in progress deep dives
Only exception is if you somehow crash during a deep dive, you can rejoin the deep dive off of the host's steam profile
So why does it even show up if I can't join?
To give you a sense of how populated the servers are that you have selected.
If there's 5 EDDs ongoing, but no active regular Deep Dives, you have a good idea of which lobby would fill up faster if you host
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
I finished my first deep dive with a friend this weekπ
good
This week's EDD is pretty easy isn't it?
rather yes
Ah well, still need more cores π
_ _
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oooo
true
THIS IS MY FAVORITE WARNING PLS
sammeee
Weekly Deep Dives information for 2025 January 30 to 2025 February 06 (Week 280)
Deep Dives will reset <t:1738839600:f>
DEEP DIVE 
Region: Glacial Strata | Code Name: Bleak Summit
Stage 1:
Industrial Sabotage +
150 Morkite | No Mutator
Stage 2:
200 Morkite +
Liquid Morkite Well |
Ebonite Outbreak
Stage 3:
6 Eggs +
Classic |
Rich Atmosphere
Duck and Cover
ELITE DEEP DIVE 
Region: Hollow Bough | Code Name: Infernal Base
Stage 1:
4 Eggs +
2 Resonance Crystals |
Swarmageddon
Stage 2:
3 Resonance Crystals & Drillevator +
Black Box |
Cave Leech Cluster
Stage 3:
7 Aquarqs +
150 Morkite |
Parasites
YOU HAD TO FUCKING JINX IT.
sorry everyone
π
EDD seems fine
Hollow bough...Yuk.
omgg
eewwwwww
Warnings is alright
awww man
I don't mind the Strata.
edd looks fun
I hate strata cuz naedocytes and cold winds
No Twins either. Thank God.
yayyyyyyy
π
that Elite Deep Dive HURTS
Cave Leech Cluster in EDD pubs will be spicy
THE TENTACLE GOT ME!
I still remember edd stage 3 salvage with CLC warning
That was mad funny.30+ leeches
the one in sandblasted??? bro that one was so fucked
Yeah in sandblasted corridors
Happy duck and cover again I guess
I am a returning player who mained cryo driller.
Is it good this deep dive ?
Also any green beards want to help me to welcome me back since season 2 itβs been.
one stage has industrial sabotage, and another stage has duck and cover
so cryo might struggle a bit, on the sabotage at least
you can check the deep dive stages in pins here btw
I wouldnβt know how to understand it or read any clues into it since it had been so long since I last played
I guess that's true
this deep dive has 2 mutators which just got added in season 5 as well
How is cryo in general. I usually run the aoe freeze around me and melee them all dead xD or shatter. Not the talent that makes them auto shatter
My god I rage quit on season 2. What have they cooked up over the years
When the game got too hard to get overclocks I stopped playing the game lmfao
cold radiance is very good to use
and cryo cannon got a very good overclock recently
but that's a conversation for #drg-chat
but yeah, I probably wouldn't run cryo on this deep dive
Regular Deep Dive I'd expect Fuel Stream Diffuser or Scorching Tide work best
I'd grab 22331 build for either even if sticky flame reliant ones are considered meta
Alternatively AG mixture sludge pump
For Elite Deep Dive I'd expect cryo cannon to work fine, but so would flamethrower, especially on sticky flame
I'd be more afraid of bringing sludge pump between swarmageddon and parasites
nah 22221 fsd works perfectly fine even in 5+ sabotage, 22331 is ammo paranoia and worse than a sticky build against spitters in stage 3 duck and cover. You could honestly be just fine with ice spear or ice storm or vim or sludge blast. with cryo or sludge you may want cooker as a secondary for stage 3, gamma contamination is especially convenient against spitters if you have it
cryo would probably be fine in the edd
Actually, can cave leech grab heat radiating or cold radiating driller?
from experience they freeze/start burning before grabbing you
they'll grab you while burning but die shortly after
This weeks deep dive cool or nah?


Wow only one duck and cover this week, that's a miracle
how is the aquarqs positioning in stage 3? I wanna do it solo engi but idk if it will be a pain if there are a lot in the roof
well nvm I'm stupid I forgot I can use bosco lol
good luck
A lot of the aqarqs are in a side cave
but there weren't any in the roof that I saw
oh nice then
Theres a comically large a hidden drop in the second mission on the deep dive towards the end of the cave. Heads up.
I feel like it's an essential part of any deep dive at this point
Like it wouldn't feel like a deep dive if there wasn't a duck and cover inside there
Did both dives this morning before work.
Another heads up: on the DD stage 2, all of the morkite you need is in the same room as the morkite well.
On EDD stage 2, the black box is very close to the spawn room.
3 duck and cover EDD next week to make up for it
Super short EDD this week, always love the Hollow Bough
played Engie, brought shredders, Stunner Warthog and HVC Breach Cutter. No complaints but holy cow did I go through grenades and turret ammo like nobodies business. Keep your Scouts above platforms gang, it's an ammo-hungry dive for sure
If I had to make a change to make my effort a little more productive to the team, Micro Conductor Stubby would go crazy on this dive
EM discharge too
Do Deep Dives all take occur on the same seed, I know you get the same objectives and modifiers across attempts, but do you get the same cave generation? Got fucked up on this weeks Deep Dive by a Nemesis, and donβt want to deal with that again.
Yes i think
yes
Dives are almost identical.Almost.Stationaries scales depends on players count,some spawns might be randomized
Bet-c,for instance,can spawn here,for other player it can spawn here
We should actually riot aboard the spacerig if they did that
Somehow this EDD our engi left early so I had to carry both Scout and Driller as Gunner
Ended up with 1k kills this EDD, my back hurts carrying the three person team lol
the usual, nothing too crazy
edd sounds fun, ill try it
Nitra was fine. The higher up stuff can be a little difficult to see but just keep the flares flying and it'll pan out.
the first stage had a pretty messed up terrain layout
and two vartoks, one guarding the weakpoints of the other
yeah the first stage cave is awful
get out of there as fast as you can. It looks so small and easy but it's a horrific killbox
I made it out of there with like 5 shotgun shells to my name. The vine and wood generation on the floor made excellent little trenches for the bugs to avoid the sentries. Very frustrating place. Hated every second of it lol
Definitely rough today
vartok wasn't too bad for me: just strafe shots at high health and don't fight in it if there's other enemies
alternatively use gunner shield. pre-emptive gunner shield triumphs over one that needs to revive people (wasting half its "damage" duration"
or play from weird diagonal-spiral tunnels because those are the worst to revive someone in
avoid playing from* weird low los spiral tunnels*
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We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
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I had to work on weekend, papa
Honestly I should be using my gunner shields more often, but I always forget
id like to also suggest to gunners to use their shields more in escort duty on a new room/cave opening up
no-one thinks of it in the moment, but it's really helpful
This 100%
what is the best loadout for engi in a glacial strata deep dive
in general, anything that gives good AoE/crowd damage on one weapon and good single target damage on the other
make sure you have some kind of anti shocker weapon
in deep dive hazards that can just be shredders but make sure there is something other than having to hold e on a turret for 4 seconds while the shockers kill you
hot take first stage of edd is worst
Sleepwalked through this one, very easy after playing haz 5+ with double bugs double bitiness
Only ran into one vartok and I deleted it while the team was dealing with the crowd
hey, I just completed this weeks Deep Dive and didn't get ANY matrix cores/rewards?
had you done it before ?
no
are you using mods ?
no
what version of the game are you on?
(you can find the version number in the escape menu, at the bottom, it should look like something 1.39.xxxxxx)
can you screenshot the terminal and post the screenshot in #bug-discussion ?
which terminal?
the deep dive terminal
I find it weird that whenever I start a deep dive or elite deep dive, it kicks everyone out of my lobby. Does that happen to anyone?
solo driller def wasn't the right pick for this EDD
mainly because of that last mission
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3 hours miners, tick tock team 

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Tik Tok
hopefully a challenge this week
3 d&c cmon
I wonder what the dive will be
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I pray for Industrial Sabotage
Weekly Deep Dives information for 2025 February 06 to 2025 February 13 (Week 281)
Deep Dives will reset <t:1739444400:f>
DEEP DIVE 
Region: Hollow Bough | Code Name: Sacred Edge
Stage 1:
3 Mini-M.U.L.E.s & Uplink +
2 Resonance Crystals | No Mutator
Stage 2:
7 Aquarqs +
2 Eggs |
Low Gravity
Duck and Cover
Stage 3:
3 Resonance Crystals & Drillevator +
Liquid Morkite Well |
Duck and Cover
ELITE DEEP DIVE 
Region: Fungus Bogs | Code Name: Dark Nest
Stage 1:
200 Morkite +
Liquid Morkite Well |
Duck and Cover
Stage 2:
4 Eggs +
150 Morkite |
Low Oxygen
Stage 3:
7 Aquarqs +
Classic |
Parasites
yea true
.
fr fr
YOU

The d&c agenda must continue
please i cant take this anymore
nah it must continue
I will kick your ass.
What is it with duck and cover on DD?
there is already an issue opened at the bug reporting site
I would help if I could, but like, I am not going to provide the same data and analysis that was already presented
what the DUCK
Hoxxes has fallen, billions must duck and cover
Can we get like, haunted cave or something
The duck and cover spam is just tiresome at this point
I'll take low oxygen on the typical offenders [point extract, refinement or escort] over duck and cover at this point
it's beyond tiresome
I'd rather have my ebonuts cracked than do low oxygen on anything outside of those three.
Molly is just way too slow
I'd much rather play D&C than Low O2.
Just in general or with those 3 in the mix
This week's Elite Deep Dive was the easiest and shortest I've ever done! Even without much Nitra, it was more than enough because of the short mission lengths. A great Deep Dive for anyone looking to complete one for the first time! π If you want to check out my run, I posted it on the channel! #drg-videos
I want to kiss developers
I love duck and cover
Thanks for adding more duck and cover in deep dives!
I can't imagine my life without duck and cover!
This is wonderful mutator!
I-i can't remember since when we saw this mutator last time!
Definitely not in previous deep dives!
D&C's strongest soldier
Can you please do me a favor
And add in next deep dive
Not 3 duck and covers
But
FOUR!!!
I WILL BUY EVERY SINGLE COSMETIC DLC FOR DRG IF NEXT DD IS 4 DUCK AND COVERS
Let's rename Deep Dives to Duck and Cover Dives and replace every warnings with Duck and Cover
If we get a double industrial sabotage imma empty the entire cosmetic store cause I wanna burn through my credits
I approve
5 duck and covers
This would be so juicy
I second this. I have only four cosmetic DLC left to get them all.
(bro said it ironically and I'm saying it unironically
)
They're at 67% discount for me right now.
Special offer ends Feb 14th so it should still be active by the time the dives refresh.
Anyways I did the DD so that's 2/3 duck and covers out of the way. First time I see a salvage op cave gen where you have the drop pod literally right next to the spawn cave, no walls, no tunnels.
(The tunnel from spawn room to drop pod room is still there, it was just generated weirdly and out of the way; additionally, both rooms are close enough to each other to have no divider wall)
getting 4 in a row would be as cool as hitting it in a poker round ngl
So if i have one class at lvl 25 i can play deep dives with only that class
I can promote it so i have to get to 25 again to play the dp or is it still open cause you reached 25 once or does your class need to be lvl 25 to enter
you only need to promote a class once to be able to play deep dives for that class forever
Nice thanks
#drg-memes-no-talk message
The state of DD's right now
Feel like this meme aged nicely
if i see one more duck and cover mission
3 total across both deep dives :D
i just want more salvage operation missions, duck and cover is fine
i like that it forces the team to play differently
Duck and Cover more like Dumb and Cstupid 
No u
Sorry, we do not terms that insult the occasional Steeve we may find down there.
Like Distanced and Cowering before the big gun.
(Can you tell I'm a gunner player)
What's the Scout D&C build? I've only played Engy and Gunner to counter
I would probably go with M1000, Boltshark, and Cryo grenades? Though I'm not anything close to a Scout main so take it with a grain of salt
Could see an argument for Stunsweeper instead of Cryo
are we still ducking and covering
covered but she still duckin'
hide behind a corner is the build
electrifying reload gk2 could be big
Definitely Boomerang
For me it's fire bolt and pheromones boltshark. Pheromones draws a lot of attention and fire spreads like crazy among the acid spitters. It's also great against stationaries and mactera
I also like to take the stun sweeper just to give the team extra breathing room and ensure the fire starter actually catches a light on some bugs. IFGs are usually my go to for that but there's just too many high targets in D&C. Sweeper is so much more convenient for ensuring you're safe now
Primary is pretty much whatever you're comfortable with. I like the m1k just because of the on demand stun. It's outrageously valuable when there's spreaders and menaces abound
Man, EDD first stage has a really nasty room in it
You walk into the cave to find the scalebramble in front with the nodules behind it, but there's like 5 spitballers and 2 barrage infectors, as well as a leech, behind it
the other two stages were pretty easy, it was just that one room that really gave me trouble
I'd say just bring elemental bolts. Any primary and grenade are fine.
base m1000 2312X
- 1 shot x focus body **acid **spitters
- 1 shot x hipfire head **acid **spitters
- 1 shot x hipfire body **web **spitters
if you care about m1000 breakpoints
otherwise i like having some form of cryo since stationaries i think are increased and will shore up way too much ammo without the 3x damage multiplier
cryo bolts with phero are also just good for duck and cover waves as well
how many darn planty long spitter guys are there in first stage EDD?
Also, is it just me, or is D&C GSG's new favourite mutator to put into Deep Dives?
it's not just you
@deft holly see this and this #deep-dive-discussion message #deep-dive-discussion message
also, there is an excel sheet pinned in here which contains the numbers used in those two analysis'
As, while I no longer have an urge to do all the Deep dives due to me having completed my hunt for Weapon Overclocks and Machine events spawning rarer than I gain Matrix cores, it is very intimidating to do them knowing that a "Phantom Menace/Acid Spitter" glitch is guaranteed to pop up and cause a headache at best and end the run at worst.
Oh my, yeah, that is a bit absurd, give Ebonite Outbreak as the other new kid on the Mutator block some more love (it being a fun anomaly in disguise is besides the point)
What is the phantom menace/acid spitter glitch?
(Un)usual density of D&C caused menaces and acid spitters to glitch
Re-quoting just so it doesn't get buried in the conversation. Come on devs. Make it 4 duck and covers. I will buy all cosmetic DLCs left if they do this. 
Just kidding.I dunno what is this glitch
How many credits at the end of the elite deep dive anyone paid attention yo that?
Also donβt think duck and cover is that bad o2 is the real pain
the true worst combination possible: D&C and low o2
To me O2 depends on cave gen, for supply placement
Eggs are generally 1 big room so it's often ok
Haven't played it yet tho, might be hell under Hoxxes
intro: escort the drill
Ewwww
Why don't jetty boots stay with you for the whole deep dive
they're only calibrated to work at a certain depth, diving deeper messes them up so the dwarves take them off
(real reason: each DD/EDD stage is basically a new reboot of the gameplay engine starting a new level with a new seed, it's just not programmed to carry over stuff like jet boots, only beer / ammo / minerals, and even ammo it gets wrong on occasion)
20250 credits per completed EDD guaranteed (+ extra for any gold you stop to mine) https://deeprockgalactic.wiki.gg/wiki/Deep_Dives#Rewards
am i the only one with ridiculously short EDD?
Brain was asleep with on the DD
I'm gonna install custom diff to make it harder next time
Low Grav plus boots on Aquark was fun though
My boots spawned in the ceiling and they were levitating 
Brain is always asleep on the regular DD.
At least no haunted cave
EDD today is super short and easy
if you dont fuck up I mean
last cave on 1st stage will have a lot of stationaries, so either the scout or gunner must deal with em
Can someone help me do some haz 4 and elite deep dives?
pretty sure this week's elite deep dive is the easiest since i started playing - i got 21:34 with scout, though there were approved mods so im not posting at #deep-dive-speedrunning
are there no lobbies available?
No mot rlly
Yeah
This week's elite deep dive went hella fast
Morkite to Eggs to Aquarqs has to be the best deep dive I've seen
Good caves too
i'd say it's straight up easier than the regular Deep Dive this week
I'm learning Haz 4 and played both dives with a friend who is better than me. We did the DD with pubs, then told the others going into the EDD that we weren't that good and would probably lose, but had a really friendly pair who gave tips and carried hard. We wiped on stage 3, but had fun and it felt like a really helpful learning experience. Was fun, and because it was short didn't feel a big time loss.
ngl this week's edd was suprisingly easier than normal dd
probabbly cuz of duck and cover only being at the start
the rest was actually fun
Anyone wanna load up
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We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
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We want to remind you that there's only half a week left until our scanners pick up new missions!
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Told my team we'll do the stage 3 dread after the first wave... someone accidentally shot the egg during the wave π
There was a lot of accidental egg popping on the third stage of the edd
its just such an open place right next to the minehead
that explanation actually works really well, because in real life rocket engines need to be designed to account for the change of outside air pressure in order to function best at the most crucial points of the flight
Very cool explaination, 10/10 
Looking to do an elite deep dive need 3 for now
guys is something on with deep dives rn? I've done like 2 and didn't get any matrix cores also the final boss fight isn't there and its just a morkite seed thing
Final boss fight?
You mean when the third mission randomly is a drilldozer or industrial sabotage mission?
it's not guaranteed it ends on any boss-involving mission
Oh damn in the past it was 100% of the time some final boss fight for me
Are deep dives diffuculty the same as on haz 5
regular deep dives are easier than haz 5, elite deep dives scale from a little easier to a little harder than haz5
In stage order:
DD missions are: | 3.0 | 3.5 | 3.5 |
EDD missions are: | 4.5 | 5.0 | 5.5 |
You asked the exact same question in main chat and got the same answer, you probably didn't see it but this is what it is.
Why do I feel like DDs seem harder?
Dont get me wrong, these days I do them without a challenge, but before I started with DDs I used to play Haz4 all the time without too big of an issue.
How tf did I fail DDs in the beggining then?
maybe you used to avoid mutators, therefore you weren't familliar with them
Just 2 more days...
I too reiterate I WILL buy all remaining cosmetic DLCs if we get 4 D&C this week.
More data for this
thank you for providing the population mean and variance, this reads pretty well
or well calculating the approximate mean for it
it is statistically improbable that duck and cover has the same weight as the other modifiers
I wouldnβt be surprised if it was a misplaced decimal or something lol

if there is anything to be gained
It's that I can now spot acid and web spitters, without scout flares, by a discernable amount.
assuming the sun is not blasting my monitor
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Just 20 hours 25 minutes until my wallet gets empty
The only thing we need is the devs giving us those sweet 4 duck and covers on the same dive rotation.
Please let the next one have D&C on all stages. It's all I ask for π
6/6 duck and covers
The voices of the Duck and Cover Loversβ’οΈ will be heard.
Trade offer, GSG.
I receive: Four Duck and Cover warnings in tomorrow's deep dives reset.
You receive: My money going to all remaining cosmetic DLCs (that's four of them).
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ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
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||two scalebrambles :(||
I hope for d&c this week itβs too fun
Finally gathered the courage and did my first ever solo Deep Dive, an Elite one at that. Rock and Stone to all those who have done it before me. I salute you.
Can't wait to get 6 Duck and Cover.
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Please anything but duck and cover
Double Industrail Sabotage pleaseeeee
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New
Deep Dives
are now available!
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Weekly Deep Dives information for 2025 February 13 to 2025 February 20 (Week 282)
Deep Dives will reset <t:1740049200:f>
DEEP DIVE 
Region: Magma Core | Code Name: Sacred Cavity
Stage 1:
Escort Duty +
2 Mini-M.U.L.E.s |
Exploder Infestation
Stage 2:
200 Morkite +
Classic |
Rich Atmosphere
Duck and Cover
Stage 3:
7 Aquarqs +
2 Resonance Crystals | No Mutator
ELITE DEEP DIVE 
Region: Dense Biozone | Code Name: Fierce Thunder
Stage 1:
10 Aquarqs +
2 Eggs |
Lethal Enemies
Stage 2:
2 Dreadnoughts (Twins & Classic) +
150 Morkite | No Mutator
Stage 3:
5 Resonance Crystals & Drillevator +
150 Morkite |
Low Gravity
Elite Threat
the year is 2028. double warnings have been added to deep dive stages. secret secondary has been added to the deep dive mutator pool. all primary objectives are guaranteed to be length 3 missions. duck and cover has appeared more often than every other warning and anomaly combined. haunted cave has still not been present since week 265
Wait, really? Haiunted caves have not been seen that long in DD and EDD?
4 month, lol
It felt longer than that honestly
since the start of season 5, we have seen haunted cave a grand total of FOUR times! what a big number!
You need to publish your statistics.
I personally don't mind not seeing the worst mutator of the game 
i don't enjoy haunted cave that much but i'm starting to miss it tbh (οΌγ»βγ»)
Sneaky mod
do you mind seeing duck and cover for the n-th time? 
I don't mind duck and cover
also helps that I've not needed doing deep dives for an age 
You should pin it.
i don't think it needs to be pinned
the pinned spreadsheet already has all this info. mine is just limited to s5
haunted cave is pretty free
Right, I am just blind.
Sweet sweet duck and cover!
But...Why
Only ONE duck and cover
Where's my four duck and covers?
Devs this is totally unaxeaptable
Next deep dive rotation must contain 4 duck and covers OR i'm uninstalling drg forever
||I'm kidding.I won't uninstall drg.||
Duck and cover my beloved
Yeah
...is it me, or do we have resonance crystals and mini mules every week
DUCK AND COVER AGAIN.
Beautiful duck and cover.
One one on DD? D&C lovers out here starving this week 
At least not zero duck and covers
One isn't enough to satisfy our hunger but it's something
The Elite Deep Dive this week was easy but very long, and for the first time, I felt a shortage of Nitra, hehe. Normally, thereβs plenty of Nitra in EDDs, but this one was really tight. I agree that maybe it was just me not finding enough. I wasted a lot of time trying to locate the Aquarqs in the first stage and the Resonances in the last stage, but other than that, everything went fine. If you want to check out my run, I posted it on the #drg-videos channel. ππ
shouldn't be the date of the deep dive be from february 13 to 20 ?
i forgor, my bad gang
Well, looks like I will once again need to pray that I can complete a normal Deep Dive despite Duck and Cover enemies being guaranteed to glitch out the game for me
(Or do it in a team with people who don't experience the glitch, which is embarrassing since normal DDs are something I can easily Solo when the game works as intended)
Thank goodness it's just one stage this time around, as having the stress of "will it glitch out, or will I be able to play the game" two stages in a row was way too stressful.
If you are experiencing consistent glitches with D&C then #bug-discussion may be able to help
just got disconnected right as Molly was getting picked up by the Drop Pod on the final stage of the EDD

Update: I managed to avoid the glitch by spawning the dread asap to disable swarm spawning, got the morkite while dancing circles around it, then dealt with it and used the tunnel it made to the first room as a "driller extract at home", with me experiencing only a few enemies as part of the extraction swarm.
Cheesy, but in a way that gets me really happy with how effectively the strat worked out
current elite deep dive... 4p... how are people managing it?? We finish normal deep dive today in 30 odd mins but cant even get iff first mission on elite
are Deep Dive lvls decided at Random or by the Devs ?
random
so is there some bug or something that chooses Duck and Cover so often, or did they increase its chance because its new?
just bad luck. ebonite outbreak and blood sugar are also new but we've barely seen them
i wish i could remember my statistics course because looking at those stats it seems way beyond bad luck
i personally have an assumption that there was a weighted randomizer used to generate the first dive of s5 (which was actually picked with dev intervention), (would also explain the frequency of resonance crystal objectives), and the randomizer was never set back to normal. i really don't think it's that probable but i do like to entertain the idea in my head
however, the first dives of s5 didn't have any of the new mutators IIRC, so i really can't back that up even if i wanted to
i went through the edd and it was perfectly fine
we had enough nitra every stage and nothing was weird aside from the slightly complicated caves
Wait we saw blood sugar literally TWO TIMES?
More than half a year passed since s5 and we got only 2 blood sugars?
Sure it has restriction that it can't appear on sabo but come on
are deep dives handpicked or is there an automatic randomizer for them
the latter
another straightforward one, bugs move so slowly outside of haz5+
So, totally accept we might just be bad but can I ask what your tactics are. We have 1 of each class.
We found the sheet weight of enemies overpowered us.
Couldn't kill enough fast enough.
i'm not the other guy, but i'll toss in my two cents. :P
something that helps me keep pace in EDDs is avoiding enemies whenever possible. if you need to revive someone that's being mauled by ten praetorians, that's a different issue, but usually a stun or distraction will work fine. there's no need to really do a lot of killing unless it's part of the objective (like in elim missions). on a time-sensitive mission like point extraction, you really don't want to be spending time killing everything in sight when you can be contributing to the primary objective. enemies can't slow you down if you're not turning around every second to get them out of your sight. you tend to move significantly faster when you're not shooting, after all (γΒ΄Ο`γ)
every class has some sort of quick-fix crowd control that's more focused on stun instead of damage. roll control with plasma trail + stun + wider beam length does wonders for a big group of small enemies, and the same can be said about bullet hell + stun, or even scout's boomerangs. all of driller's primaries are great at slowing down targets (and remember to bring slowdown on the flamethrower as well). engi has lures, gunner can equip fear on the coilgun, and using drills on enemies inflicts fear. scout is usually fast enough to outrun threats, but he has options like cryo grenades, pheromones, taser bolts, fear & shockwave on the boomstick. obviously, keep some killing power for things like dreadnoughts, but there's a LOT of options for everyone when it comes to sticky situations
Randomizer.But i have feeling that chances of one interesting warning which starts with D,second word starts with A and third word starts C,are greatly increased
It's not confirmed but statistics...
Best class to solo this week?
I dunno.Hard to say.This edd contains both PE and extermination
Scout is good for PE. As other classes you'd be overwhelmed after some time but as scout you can grappling hook
For extermination - engie with hyperpropellant
And deep scan. Every class fits deep scan but imo driller is the best cuz you can dig through everything straight to resonance crystal
Map generation on deep scan 5 crystals is so confusing sometimes
And gunner which is kinda good for everything
On PE just ask bosco to bring aquarqs,for extermination bring smth powerful (coilgun with mole oc,for instance),on deep scan just don't get lost in the cave
And don't forget about shield when drillevator stops or when you just gets overwhelmed
DD can be beaten as any class cuz it's haz 3-3,5
Erm... We killed everything and got on with our tasks?
Idk, might just be little things that go poorly that add up
And I was using a dinky little budget scout build of special powder and overclocked firing mechanism
But I know for a fact that my build has low firepower so I brought ifg's to make my own kill zones on demand if I'm alone
regardless of level, i find it a big red flag if the team doesn't communicate at the beginning or lacks forms of cc
you point out really good build optioons i scout for before starting a deep dive
indeed it helps a lot on high hazards to have a few cc and multi target options
engi and driller usually have this covered, between the driller's very existence (unless he's running the dreaded direct damage 2 second flame duration crispr) and the engineer's secondary weapons aside from the shard diffractor
scout with special powder cause you can carry tech the entire first stage, with a faceroll primary like gk2 ofm, m1k hisper or tef/ct drak
and then either cryo to get a bit more burst on dreads and do stationaries easier or phermones to make all swarms afk
if i didnt care about speed then id go stubby breach engi
even on scorching tide, i also run at least 5s and slow on flames
i.e. the mindset that you need to max out direct damage/dot damage on sludge pump boggles my mind when slows and cc allows them (and the dot damage) to function in the first place in a team
π₯ π₯ π₯
taking direct damage on sludge is incredibly foolish
like... enjoy your 8 damage on top of what was already more than enough to kill a grunt
or in the case of taking more dot, enjoy your 8 damage on top of damage enough to kill a haz 5 slasher
also, interestingly enough sludge can also one shot a haz 5 4 player tri jaw
oo ill keep that in mind, that's good to know
I'll have you know the only form of communication I partake in is homoerotic grunting as I make several waves of gliphids walk in circles with my fear + neurotoxin autocannon build
but I suppose that means I don't lack CC
You don't actually need to communicate. Sometimes it's useful for someone to remind the idiot host (me) that we need to finish events after getting the heartstone
other than that, there aren't a lot of life choices to make
do swarm types in deep dives stay the same between runs? My group had a dreadnought swarm (they saw it for the first time and had no idea it was a thing), but im not sure if its something that would happen every run or if it was random
It's random
That edd was tough,helluva deaths #drg-gallery message
I can't say it was hard edd cuz objectives or warnings
It was cuz my teammates are...kinda greenbeard
A lot of friendly fire
Gunner with cluster grenade
And their load outs was kinda weird
Also they was double dipping
We almost failed stage 3 cuz mactera swarm
Everyone was using IW but nobody except me was using vampire
π
If teammates didn't want friendly fire they shouldn't stand near the bugs.
always fun getting the 1% dreadnought on an already tough level
lmao yeah, they were confused on what "significant seismic activity" meant and i just said "oh this will be hilarious"
meanwhile bugs on haz 5 running at you with almost enough speed to keep up
If teammates didn't want friendly fire they shouldn't stand in front of a gunner
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
whats the hazards on deepdives?
See pinned
vioxynteris posts all the DD/EDD info every week, and the message is pinned. On mobile you have to click on it to see the whole thing
ty
Btw somebody tried to convience me that stage 2 hazard is 5.5 and stage 3 hazard is 6
As dwarves says
"Team me up with a bunch of greenbeards like that,crap sake..."
gas light galactic
Hi I just got my first promotion and I want to know what sets the difference between deep dives and regular missions and can I play deep dives with my friends who haven't been promoted yet?
- The difference is that deep dives only have mandatory objectives, no events, no crafting minerals, so you generally play them to get them done. Your ammo, health, pockets, and nitra also carry over to the next stages. You can read more here #deep-dive-discussion message
- No, every dwarf participating needs to be promoted, otherwise you won't be able to start a dive.
Ok thx for clarifying
heh that'd be a funny gimmick, you drop resupplies until nitra is below 80 before each stage
after landing, everyone stands around and pings the same nitra vein until the scout mines it (people keep doing this to me)
Why is duck and cover in every single deep dive.
I don't even feel concern or fear, just "yup, there's another one. like always"
Can't remember the last time i've seen a haunted, but then again I also haven't played them religiously either
If next deep dive rotation contains haunted cave then OR 4 duck and covers then i...i dunno.
I'll be so damn happy!
Pfft, obviously it's not my fault that someone died after running past me and my 300 dps stubby
But getting focus shotted by the m1000 should be considered attempted murder
guys i promoted i can finally talk in the cool people group chat
The tables are turned when driller is trying to damage the dreadnought on haz 5 and scout has a supercooling chamber m1k 
am new to deep dives, are there any major differences between normal missions and deep dive missions?
other than back to back thing and the diff objectives ofc
deep dives and elite deep dives are their own custom difficulty level iirc
and they get harder with each stage
I thought it was 3 - 3.5 - 3.5
speaking of 3.5 is it actually like h4 lite or h3 but more
personally it feels like haz3 but more
sounds manageable
i mean tbf i only play deep dives in a group so it'll probably scale differently if you go solo
hello
edd solo scout drillivator didn't work out well for me lol
the caves are also always going to be the same
so if you fail a dive, you can go in again and have a better idea of the cave layout