#deep-dive-discussion

1 messages · Page 105 of 1

rocky ridge
#

The uplink also in unfavorable place

terse breach
#

wdym

humble reef
#

15 stationaries in s03

#

or around that number with 4 people

terse breach
#

there were?

#

15 of what

humble reef
#

maybe it was more like 10 i think, there was a bunch: barrage infectors, spitters, vartoks, a leech(?)

terse breach
#

wow i didnt see any of that

#

but tbf i did it in a 3 man

humble reef
#

oh maybe ill tell my friend to try that then, thanks

rocky ridge
waxen laurel
#

Well that was absolute hell lol

#

On the EDD: I did it with a group that trolled then tried to do it solo (with scout) ... At the fuel cells part I just got overwhelmed by Swarmers and the pheromone grenades could not do it... That second stage is brutal the room the dropod is in is terrible... any advice?

rocky ridge
waxen laurel
#

I kept using phermone crossbow to hit the praetorians to keep the bugs away... eventually I got downed when I ran out of pheromones... then when I was revived the bugs did not leave me... they just stayed and spawn killed me... not that it mattered at that point anyway...

rocky ridge
#

Thankfully the fuel cell is a bit more defensible imo but start getting overwhelmed overtime close to its finish

waxen laurel
#

really?? i thought it was the other way around

#

I had a ledge to stand on and felt like more room to work with

#

I did not die in the mission until the fuel cells... where I died 4 times in a row + iron will for a resuply... there were just to many bugs for the pheramones to do anything and i still got hit in the tight space...

rocky ridge
#

Main problem is the slasher, swarmer, and macteras on fuel cell

waxen laurel
#

I did not see a ton of macteras... but I had the spreaders and spitters sniping me cross map

#

like in the weird openings on the side

rocky ridge
#

2nd stage for me brimming with macteras and spreader smh

waxen laurel
#

really?

#

I had a lot of spreaders and like 7 goo bombers

rocky ridge
#

It's so horrible that I down so many times during 2nd stage

waxen laurel
#

do you play scout?

rocky ridge
#

Uhhh Engi since i expecting ammo burnt faster

waxen laurel
#

I am still relativly new to the game... I think I am decent tho I have done EDD's solo before this one just was bad

#

I only really play scout and I just got him to Silver 3 stars

#

Is 3rd stage bad?

#

Its morkite refining right?

rocky ridge
#

Yes onsite

waxen laurel
#

whats the secondary?

rocky ridge
#

Twin

waxen laurel
#

like the dreadnoughts im assuming?

rocky ridge
#

Yes

#

I somehow almost screw it up cuz I accidentally shot the cocoon lol

waxen laurel
#

yeah i really need to get a good duo i cant build for all the different things

#

oh jeez

rocky ridge
#

During swarm

waxen laurel
#

the crossbow felt really good on that stage

#

oh yikes

#

but my drak with thermal just could not keep up with the swarm 😦

rocky ridge
#

Overall stage 3 are tedious and rough on early

waxen laurel
#

Well the mini mules is definetly the worst mission for solo scout... i have to stay in one spot and cant kite anything....

#

and that settup is particularly bad lol

rocky ridge
#

Killing all stationary first, kill dread then set the pump and pipes
Its quite calm after you kill the twin somehow

waxen laurel
#

yeah thats what i did in the second i cleared all the stationary dudes

rocky ridge
#

Room are wide and spacious but the ceiling ain't that high thankfully

waxen laurel
#

before even touching anything other than nitra

#

okay so ur not gonna get sniped hopefully then on the 3rd one....

rocky ridge
waxen laurel
#

I saw something about a bunch of stationarys on the third pump

#

vartok?

rocky ridge
#

Scalebramble

waxen laurel
#

ohhh

#

yeah crossbow makes him light work

#

I have the bouncing bolts overclock

rocky ridge
#

It's right above the cocoon so right next from first chamber where the refinery is located it's quite hidden

waxen laurel
#

which just takes them all out instantly (i did this on the second phase)

#

ohhh okay

rocky ridge
#

I have unfortunate moment stepping outside the pod and after i fell right beside me is Barrage and a spitballer

waxen laurel
#

oh yeah thats unlucky

#

im gonna lock in on it tmr

#

wait what player level are you? just curious

rocky ridge
#

329

waxen laurel
#

cool cool

rocky ridge
#

1.2k hours playtime

waxen laurel
#

nice nice

#

I like playing solo but i also have a group that is alright

#

thanks for your help!

#

im so tilted but i will try again tmr

rocky ridge
rocky ridge
warped wolf
#

Anyone know what the deep dives are this week?

waxen laurel
#

Hell my friend. Hell

#

Normal deep dive is a bunch of morkite plus some eggs and finishing it off with a caretaker mission, and then the EDD is leech infestation for the egg hunt + black box, the second one is Mini mules + deep scan, and the third is On site refining plus twin dreadnoughts.

#

The second mission is rough I have not gotten to the third stage yet

west perch
#

Just got to 3rd stage finished all objectives and lost just when drop pod was gonna arrive. Pain.

pliant nymph
# warped wolf Anyone know what the deep dives are this week?

Weekly Deep Dives information for 2024 November 21 to 2024 November 28 (Week 270)
Deep Dives will reset <t:1732791600:f>

Deep_Dive DEEP DIVE Deep_Dive
Region: Dense Biozone | Code Name: Insane Killing
Stage 1: gegg 6 Eggs + uplink Black Box | rocknstone Rich Atmosphere tothebone Lethal Enemies
Stage 2: morkite 200 Morkite + gegg 2 Eggs | No Mutator
Stage 3: caretaker Industrial Sabotage + pingdrg 2 Resonance Crystals | tothebone Duck and Cover

Deep_Dive ELITE DEEP DIVE Deep_Dive
Region: Fungus Bogs | Code Name: Fast Earth
Stage 1: gegg 6 Eggs + uplink Black Box | tothebone Cave Leech Cluster
Stage 2: molly 3 Mini-M.U.L.E.s & Uplink + pingdrg 2 Resonance Crystals | tothebone Exploder Infestation
Stage 3: refinerywell On-Site Refining + dreadegg Twins | tothebone Duck and Cover

#

Copied from above post by vioxynteris

warped wolf
#

Thanks why is it not pinned?

exotic belfry
warped wolf
#

Says it isn't for me

exotic belfry
# warped wolf Says it isn't for me

They edit the pinned message so the mods don't have to repin it weekly, so while that specific message isn't, the info is pinned, right at the top too.

weak siren
#

the pinned message rn is from 2023

#

wait what are we talking about?

raven carbon
stable jay
#

og msg yes but has been edited for current DD

weak siren
#

ohhh

#

ok

#

coo

humble sage
#

Stage 2 lmao (or was it 3? The duck and cover). I saw a swarm of over 45 spitters 😂 I thought at first it was those tiny baby biters! Because of the lighting and how many there were. NOPE

#

what a time to be alive... Then dead

wraith shard
#

For engi I would argue that RC breach is still better than VIR. It is true that shard can hit the spitters easier but stun RC breach still gives you way better defence against mactera(also everything tbh but I digress) and allows you to shred the stationaries through the walls without much effort. It is not like bc has low ammo, you can basically spam it

#

I did the EDD with EMD stubby and RC breach the first time, it went quite smoothly

pure whale
jolly wing
#

Ahh. All EDD stages are "welcoming committee" stages

cinder rover
#

hello, i just wanted to inform u that stage 1 normal dive has elite threat, not lethal enemies

icy socket
#

brotherrrrr i just did the edd with a scout that refused to light the ceiling on the last stage

weary walrus
#

Just finished the EDD. Stage 3 was somewhat easy with a bunker near the refinery

surreal magnet
icy socket
#

not trying to be mean but like i couldnt see shit man

weary walrus
#

Neither could I

  • Lok Engy
trim crescent
waxen laurel
humble reef
#

it's almost always just a better secondary tho for sure

#

stun and just clearing waves way more efficiently than VIR without interrupting cryo builds (because temp shock is just okay and only does 200 damage)

#

do you take the mag mod, i always do because the 3 extra shots to total ammo lol

north urchin
#

I notice that driller's cryo cannon can now trigger Praetorian's death gas it leaves behind when was this? last time it wasn't a thing is it a season 4 or 5 thing?

humble reef
#

think it was s05

mellow cradle
#

season 5 thing

humble reef
#

it should apply to other gas clouds too except neurotoxin

mellow cradle
#

yes

#

you can snapfreeze yourself with fungus bogs mushroom toxic clouds

north urchin
#

Ah okay cool it's a very good QoL

north urchin
humble reef
#

you can snapfreeze yourself the scout with mushroom toxic clouds

humble reef
north urchin
#

Did they nerf his HE grenade by any chance? it feels weaker

humble reef
#

tho albeit i was already killing teammates with fire into gas clouds by accident

humble reef
#

that's the driller grenade right?

north urchin
north urchin
#

opps I just realize i'm in the wrong chat

wraith shard
#

Deep dive made my duo break his keyboard

#

1 like = 1 prayer, rest in praetorian

#

Now THATS entertainment lmfaoo

tall relic
#

I strongly recommend setting up a bunker right behind the refinery on stage 3, even if you aren't used to doing it

#

Stage 3 would have been hell otherwise

#

That was the first time I've ever set up a bunker and I'll defo be doing it again on future duck and cover missions

#

Ask your team about it before starting to make sure you're on the same page, and make a mad dash to it every time there's a swarm

nocturne thorn
#

Duck and cover AGAIN?

tall relic
#

Yep 👍👍👍👍

#

That EDD was super fun tho

#

Stage 1 was easy, stage 2 was moderate, and stage 3 was insane

#

Really proud of myself too. Had 29 revives, 2 downs (both during the twins fight, so probably a sign that I should get better at fighting dreads), and the most kills on my team

#

Probably the best I've ever done in an EDD

chilly shore
#

stage 3 was tempting to make a bunker for sure but I resisted by sheer stubbornness

#

reviving in that stage was a terrifying activity tho, I was leaving grunts to chew on my teammates bodies so they could meat shield me while I held e lmao

tall relic
#

My team basically only revived if there was a gunner shield or multiple people were reviving one person

#

I think we would've been cooked without that bunker

chilly shore
#

good job, sounds like u carried

tall relic
#

Ty :)

wraith shard
#

I didn’t make a bunker, you can see my teams down counts (not above 2 except 9 driller) so it’s definitely not required but I guess it depends on your team comp

humble reef
#

im ngl i think im going to just start kicking all the drillers not running slows/lifetime pools in my edd sessions

#

i don't know why i let myself tolerate this

wraith shard
#

What’s a lifetime pool

#

Sounds like something from final fantasy

humble reef
#

just anything that extends the lifetime of the sludge pools or sticky flames

#

anything that's at lesat 5s is honestly quite decent

#

idk why i let a driller run this weird sludge dps build

#

it's so selfish

#

basically got overrun by enemies the wholetime

#

well ig i should ask first then decide from there

chilly shore
#

it’s possible for other classes to fill the same role but they may not be used to it and it requires coordinating the team’s builds

humble reef
#

yeah probs something like gunner aggresive venting true

#

roll control stun on my breach cutter is going to fail when it's the main CC our team has against enemies

chilly shore
#

it’s either engi coping with annoying-to-set-up unstable stubby builds or gunner coping with distaste of extremely overpowered stuff like minelayer ntp cluster etc

humble reef
#

iirc it was
engi (me) - em refire 11123/roll control 23122, same build i used for previous edd
scout - base m1000 13121/double barrel boomstick 12133(?) with vss grenade
driller - goo bomber sludge 23211 and persistent plasma 21222 with axes
gunner - lead storm and chainhit bulldog (dk the grenade or build, just remember it being fine)

#

idm carrying it's just annoying when it's gimmicky builds being used that don't help our team; im probs targetting driller way too much for our loss now that i think of it.

chilly shore
#

I use build inspector a lot to figure out what I can take that the team most needs

humble reef
#

yeah frankly i should probs start being more critical about the bare minimum

#

maybe my fault for allowing it to happen in the first place

#

when ik there was going to be some trouble with it

chilly shore
#

it is always good to speak up, the fate of the mission can often be decided in the space rig

humble reef
#

good idea

crimson drift
#

In the end we managed to win, and we all would have done it if it hadn't been for the fact that the scout for some reason resisted going through our tunnel, I had to sacrifice myself for him and my engi, the important thing is that we all managed to get out of there and complete the deep dive successfully, leave no dwarf behind

humble reef
#

nice goated

#

icic. quite frankly bunkers seem pretty dandy for the third stage. i did something similar on my first run (just playing under the roofed cavern near one of the oil wells) with a 2 driller/1 scout (me)/1 gunner.

#

as long as you limited LOS and route the spitters close to you stage 3 tends to go fairly well

#

__
i was just ranting about my second run (1/1/1/1 in roles) which ended on stage 2 unfortunately, was trying to get our scout some cores at least. the main reason here was just having no CC so when we did uplink and the power supply we kept getting overran each time

#

i try to tolerate greenbeards, but maybe ill just force at least slows on driller primary; gunner one form of CC (stun on leadstorm or fear on coilgun i.e.); scout well nothing really.

this specific edd is a lot harder to carry i suppose

crimson drift
crimson drift
humble reef
#

communication sounds like a good minimum and to see if people will respond

#

i should at least be doing it a lot more

crimson drift
# humble reef i should at least be doing it a lot more

Communication always helps in cooperative games, ... what do I know, I'm only a player with level 160, I'm practically a greenbeard, and I can't start teaching something that obviously many others on this server master

humble reef
#

thank you, suppose one's never too old or too high to keep learning

rocky ridge
waxen laurel
#

I just had to get a good engineer duo and we locked in

cerulean harness
pliant hill
#

stage 2 of the edd was stacked like crazy

#

pretty bs ngl

chilly shore
#

my memory of stage 2 got completely erased by stage 3

dense arrow
jolly wing
#

Inb4 next week has duck and cover

#
  • blood sugar
chilly shore
#

haunted blood sugar elimination
duck and cover low oxy point extract
shield disrupt swarmageddon sabotage
the perfect edd

#

unfortunately I think they are not allowed to have that many warnings

weary walrus
#

Good Gunner loadout for the EDD?

humble reef
#

rotary overdrive 3122(1/3), probs lean towards t5c if your team is not* running cryo cannon (driller)/cryo bolts (scout) since stationaries are really painful and easy to waste ammo on without fire or cryo

maybe use NTP if you do have cryo driller

coilgun should probs be the main secondary option

ideally you just want to be running at least 1 cc (you don't really need the extra dps for boss elim secondary in s03 imo)

chilly shore
#

it depends significantly on your team's loadout but definitely have at least one or two weapons that do accurate ranged single target damage for stationaries and stage 3 dreads, and (if you dont bunker stage 3) something that kills large numbers of spread out acid spitters for stage 3 duck and cover (the room has very little cover)

#

by "have weapons" i mean somewhere on the team, not necessarily gunner specifically

humble reef
#

i suspect neurotoxin (mod) bulldog is probably good too, i have almost no experience with it tho

#

you should probs focus on specific strategies a lot more for this EDD even if you have a dedicated build, since it's not going to do anything if you keep going down

#

like tanamr suggested, you ideally should either bunker or play under the oil wells (the roofed one) near the oil rig

#

for s03*

chilly shore
#

or you can be stupid like me and simply play out in the open while never ever standing still

#

(results may vary)

humble reef
#

i don't have the confidence to do that either when played scout for this edd lol

#

maybe with cryo bolts tho it's fine against stationaries

chilly shore
#

(and by vary i mean in the negative direction)

humble reef
#

if im playing with pubs, im always going to prefer a gunner that goes bullet hell stun over some weird dps lead storm build because at least it keeps the team alive

#

please don't be that weird player

#

scouts tho idc

#

oh yeah leadbursters are goated for stationaries too, good option honestly

balmy furnace
#

hola buenas tardes chicos

#

alguno para deep dive

teal river
#

First try solo DD and EDD >:D

#

holy moly that third stage of the EDD was TOUGH

tawdry geode
#

what would you normally run for driller for duck and cover deep dives with large cave gens?

chilly shore
#

speed drills

#

23221 FSD and perhaps some kind of wave cooker

humble reef
#

power supply cwc uh i don't remember the build ngl

chilly shore
#

gamma contam may also work idk

humble reef
#

just don't go temp shock if you're running cryo cannon pls

chilly shore
#

axe for a quick panic button against one or two acid spitters but ehh

humble reef
#

ideally you shouldn't be playing against them in the open with a dedicated build

#

do it under a roofed part of the cave or a bunker

tacit iris
#

Could also consider snowball or something similar

#

And the always good EPC

chilly shore
#

I always forget about snowball but yea I can see that working very well
I ran fsd pp when I did it

craggy prairie
#

stage 3 EDD my god

teal river
#

its something

whole seal
#

just did it honestly overreacting

#

the fact its divided into 2 big rooms makes it way easier

worthy snow
#

Nothing compared to the EDD 2 weeks ago

#

First EDD I didn’t complete, team couldnt deal with the crystals in the heartstone room

sharp cradle
#

Duck&Cover again?....

mystic horizon
#

quite a rough stage 3 cause the scout flew to narnia and got jumped by the whole mactera population

subtle prism
#

bruh this week edd was hard lol

royal spoke
subtle prism
#

stage 3, all the long ranged enemies with almost no cover

royal spoke
pliant nymph
subtle prism
#

gunner with the damage over time and scout with efs is what i remember

#

efs only for the last stage, to 1 shot acid spitters and mactera

teal river
#

Shredder drones

#

It was mainly specced to deal with all the glass canon ranged enemies on stage 3, worked pretty well

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

tulip badge
#

Edd stage 2 was just a infinite swarm

tawdry geode
#

my team got a bit unlucky in EDD stage 3 and had a natural hiveguard spawn 🤡

scenic smelt
#

Anyone mind helping out with an EDD

#

My first ever EDD

zenith ember
scenic smelt
teal river
scenic smelt
#

No longer need luck just beat it 15mins ago

#

I think this week is easier than usual?

true marsh
#

If you break the dreadnought egg open while the extraction platform is extracting the liquid morkite do waves still spawn as normally or does it count as a dreadnought fight and they do not spawn? Me and my team also got whipped in EDD's stage 3. Amazing to see 20+ spitters spawn at the same time on the ceiling.

robust nexus
#

You can't start refining if you haven't killed them iirc

zenith ember
#

meanwhile IS:

#

funny pyramid goes boom and kills oversized bugs

whole frigate
#

Been getting the itch to get back into drg again after a 4-5 month break. How's this week's edd for a returnee? Used to be able to complete them 90% of the time before I went on break

zenith ember
#

stage 3 is a killer if you rush out or blindly go into the isolated pump

#

uh stage 2's box location isnt the best

#

overall still ok-ish

whole seal
#

for an elite its very unbalanced but overall average in difficulty

tiny ginkgo
#

good lord elite deep dive is hard

tawdry geode
cold kindle
#

Tip: don't start dreadnought fight on stage 3 edd if you're not ready

#

Clueless me thought "duck and cover stage 3 blah i'll spawn dreadnought after i leave drop pod and no shooting bastards will spawn"

#

Actually...Enemies still spawns

#

And some stationary threats was still alive

#

As result we was cooked

#

💀

#

So...just suffer through duck and cover

#

Build all pipes clear all stationaries and kill dreads

pliant nymph
pliant nymph
humble reef
#

haz 5.5 moment

wraith shard
chilly shore
#

Duck and cover needs some rebalancing tbh, it’s ridiculous how many acid spitters easily it’s countered by building ceilings. Needs more shellbacks and randomly spawning dreadnought twins

frigid maple
#

3rd attempt and i finally got the EDD done, my first EDD and oh my god it was crazy intense

whole seal
#

specifically just acid spitters

#

theyre decently tanky for hkw deadly they are

wraith wharf
#

Duck and cover needs some rebalancing tbh, it’s ridiculous how many acid spitters easily it’s countered by ||moving||

humble reef
#

that's a strategy used by spreaders notnice

flint widget
#

Whattayamean I can't freely walk in the open with DNC active?

chilly shore
#

duck n cover more like dance n caper

tawdry geode
tawdry geode
rocky ridge
normal lynx
#

Duck and Cover is what Lethal Enemies wishes it could be

chilly shore
#

gradual spawns would be even worse I think
at least when they all spawn together you cant fail to notice it, and you know there’s time before the next wave, and you can catch them all with an aoe weapon

but if a single one can spawn behind me at any moment then I think that’s harder

humble reef
#

im for a warning with gradual/constant spawns

#

actually let's make that a suggestion lol

#

but im with tanamr that it would probs be a lot more dangerous lol

#

well i suppose it wouldn't be too bad with Duck n Cover though

rocky ridge
frank escarp
#

You can finish mortkite, hold off from launching the rocket and deal with any last objectives

zenith ember
#

if you need to do some optional objectives wait for a breakdown

#

there is no reason not to hit the button once its 100%

narrow oak
#

Y’all

#

What the fuck was this elite deep dive

rocky ridge
teal river
#

fun >:3

final urchin
#

Time to test it out

#

Haven't played this week's edd

true marsh
#

Good luck! rocknstone

#

Managed to complete it yesterday by building a "bunker" while we waited for the liquid morkite to be extracted and by having a driller who smartly chose the freeze gun.

narrow oak
final urchin
#

not yet

muted bolt
#

how hard are deep dives?

trim crescent
#

you can do both under 40 min

robust nexus
radiant rampart
#

That was a SWEATY EDD I was on the edge of my damn seat phew

tawdry geode
#

I personally just wish acid spitters actually make some noise before shooting out their first shot. Since that first shot is the most deadly shot since it's usually a guaranteed hit against an unsuspecting dwarf

final urchin
#

Same goes to exploders.. they don't make a sound until attack or ignite

sour frigate
#

They make the unburrowing sound when they spawn. Listening for that and then no more noises tells you they are about.

robust nexus
#

Yeah but it can also spawn far away enough that you can't hear it

narrow oak
#

I might get flamed for this

#

I play with no sound on

#

If I survive the first spit of an acid spitter or an exploder it’s either luck or a 6th sense

weary walrus
#

No offense, but sound is part of the upper tier of playing. I say this as someone that normally has a video playing on the second monitor. But above Haz 4 I lower it in situations where I would let down teammates. Just comes with the enjoyment at those levels, for all.

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

whole frigate
smoky magnet
#

cannot join the game through discord anyone had the same issue or knows the solution to the problem?

floral nest
pliant nymph
#

Or post a link yourself

teal river
humble reef
teal river
#

Menaces, stalkers, Spitballers, Exploders, Grabbers, etc

humble reef
#

LOS regardless of audio is always going to be the best counter at least

humble reef
#

i take my previous statement back

teal river
#

Yeah, those are the things that can blindside you with hilarious ease if you don't have audio

#

Stalkers are literally invisible, Menaces are always finding odd roof angles to 2 shot you from, spitballers and exploders are going to crossmap you in 0.2 seconds and grabbers are fast and come from the weirdest angles

tall relic
#

Damn, I just realized that building underground tunnels for the pipelines probably would've been smart

teal river
#

Not to mention the audio cues from Mini-Mules, Batteries, Helmets, hearing silent-swarms emerge from walls, the callouts from your dwarves about enemy status, the audio cue of resonance crystals...

#

DRG is a deeply audio based game

teal river
#

I guess with the ranged enemy increase it wouldn't have been too bad, but not necessarily worth it.

wraith shard
#

Hopefully the next EDD will be fun like this one

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

eager atlas
#

I remember dying to an exploder that made no sound because it came perfectly from my right side when playing with only a left earphone

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

scenic smelt
#

Anyone else in asia wanna run DD?

drifting tinsel
#

Weekly Deep Dives information for 2024 November 28 to 2024 December 05 (Week 271)
Deep Dives will reset <t:1733396400:f>

Deep_Dive DEEP DIVE Deep_Dive
Region: Hollow Bough | Code Name: Full Pocket
Stage 1: gegg 4 Eggs + morkite 150 Morkite | tothebone Lethal Enemies
Stage 2: pingdrg 3 Resonance Crystals & Drillevator + uplink Black Box | tothebone Exploder Infestation
Stage 3: caretaker Industrial Sabotage + gegg 2 Eggs | No Mutator

Deep_Dive ELITE DEEP DIVE Deep_Dive
Region: Crystalline Caverns | Code Name: Corrupt Find
Stage 1: morkite 225 Morkite + refinerywell On-Site Refining | tothebone Duck and Cover
Stage 2: refinerywell On-Site Refining + gegg 2 Eggs | tothebone Low Oxygen
Stage 3: gegg 4 Eggs + uplink Black Box | rocknstone Volatile Guts

zenith ember
#

We LOVE duck and cover in these caves

drifting tinsel
#

free me from this acid septic spreader hellhole

final urchin
#

with some webber and a menace, and acid guy somewhere

scenic smelt
#

Today is a good day to run carpet bomber autocannon

#

Can't have shit aim if the entire ceiling is a target

zenith ember
#

edd is p chill

mystic horizon
#

oh that seems tame

cold kindle
#

COME ON

#

"DD without duck and cover...Nice!
EDD stage 3 no warning...nice!
EDD stage 2 no duck and cover...Damn!Finally duck and cover curse is gone?
EDD stage 1...you all like being covered in alien goo right?

#

Let's do some math

#

Currently we have 15 warnings

#

Chance of getting duck and cover is 1/15

#

Since deep dives always has 2 warnings

#

Chances are slightly higher

#

EDD can have 3 warnings make chances even higher

#

BUT getting that bloody warning every time

#

Is crazy.

zenith ember
#

its prob the same situation as the IS apocalypse we got 1 year ago

#

where the odds are a bit too high compared to the others

#

or the rng is just super bad with these weeks dead4

#

but in any case this week's super rushable and nothing hard through the whole thing

buoyant gulch
#

good

fading bronze
#

man that stage 2 of the EDD was the most tedious unfun experience ive had in drg ever probs. constant stingtails, slashes, septic spreaders all while having to stand around O2 tanks made it last like 30 mins...

buoyant gulch
#

not good

zenith ember
#

putting 1 or 2 resups in the middle pipe would give a lot of breathing space

fading bronze
#

i did

#

even still

#

it wasnt hard, just frustrating af

zenith ember
#

yeah the terrain

#

i got bowling pinned twice i think

fading bronze
#

i got impatient and activated both eggs during a swarm and had like 5 stingtails, 4 septics, 2 oppressors and so many spitters and slahes, almost lost lol

#

but i had already been in the mission too long, icb, least last stage is ez af

zenith ember
#

violatile guts made the 3rd stage so easy

fading bronze
#

also that fact i had like 4 resupplies, makes me regret not using more last mission

wraith shard
#

Duck and cover my beloved

#

This EDD was uneventful unfortunately. ECR+ RC breach value is high as always

humble reef
#

i miss s03 duck and cover notnice

onyx obsidian
#

On site refining and low O2 sounds miserable

pliant nymph
#

Low Oxygen sucks on refinery missions, also why don’t the pipeline pump jacks have O2 dispensers?, nearly everything else objective wise has them.

hoary rover
#

stage 3 blackbox was annoying when playing solo but otherwise this edd was laid back

mystic horizon
#

either the lobby i was in modded it or we got hella fucking unlucky with dreadnoughts spawning as a swarm alert right before extraction

#

ran for our lives

humble reef
#

okay this edd was pretty easy, albeit im lucky i brought ranged sticky nucleation and cwc to kill HVT's apparently

humble reef
humble reef
#

ironically tho, i did learn how to clip the pod for the first time through them lol

tawdry geode
#

ok what the heck are the chances that another natural dreadnaught spawned during my EDD (during stage 2 with the low O2)

pliant nymph
#

How did I not know this before, in deep dives you can redo a failed black box objective, I have been using so much of my hp and revives to do the box all this time. breatherflushed

buoyant gulch
#

EVERYONE should know this

tame verge
#

wa

raven carbon
#

easy dives this week

#

duck and cover again

#

luckily on first stage so not a big threat

#

low o2 on refining is ok

#

mostly can be managed as if it does not exist

crude fractal
#

My first edd run this week had two bulks spawn right out of the gate in stage 2

#

Fortunately in the next run that didn't happen and we had enough nitra to drop resupplies wherever we wanted for oxygen

icy socket
#

man this edd is nothing

#

way chiller than last weeks lmao

humble reef
#

yea s02 seems the hardest if you don't have someone dedicating hvt's tbh

#

or good resupp placement

pliant nymph
#

But then again I’m playing solo,

wraith shard
#

Playing solo tend to be a lot easier because of the difficulty scaling

raven carbon
#

But not too difficult to deal with on refining

#

Some resupplies near pumpjacks fix the oxygen issue

#

Tbh pumpjacks should have o2

vague lantern
#

So I'm not the only one who got a dreadnought swarm

#

Huh

vague lantern
#

Swarmers, hvt's, lst's, grunts too, and still I got by far the most kills... It was a nearly desperate fight the whole time

#

I legit ran out of ammo first

#

You'd think that swarmers and grunts would at least be dealt with by engi and driller but the team had to play around the refinery due to lack of oxygen

#

And the refinery is a massive anti funnel

humble reef
#

i was driller in my first run of two (both wins), i dealt with them as cryo driller but i don't expect most to run range or use their CWC against spitters

#

MCAO spinning death sounded like a good plan if your team would defend in a hold or tunnel especially to the left tunnel in s02 between repairs or eggs... but it's why i just never use those oc's as engi when i can pick up something more versatile (em refire)

vague lantern
#

Yeah

#

Also I had to solo the bulk detonator

#

Just... Nobody shot at it

#

Funnily enough it all came together in stage 3 during the black box. It was a real cakewalk because we finally got to perform a stationary defense

final urchin
#

Back then: Haunted Cave was annoying
Nowadays: Duck and Cover

fringe kestrel
fresh robin
jolly wing
#

No such thing as double red mutations afaik

#

But id the haunted cave is in mining expe, that's nice

#

Now that i think about it, is there such deep dive where theres a haunted cave + black box?

mellow cradle
#

that is not a possible combination

flint widget
#

Wouldn't be surprised if that is a banned combination

raven carbon
#

Haunted Cave: Cannot appear on Escort Duty, Salvage Operation, Industrial Sabotage or Deep Scan missions, nor when the secondary objective of a Deep Dive or Elite Deep Dive is a Black Box.

pliant nymph
mellow cradle
#

you must be imagining things

#

a anomaly+warning combo is possible, but double warnings don't happen

pliant nymph
iron crypt
zenith ember
#

Oh yeah the welcome party

worthy snow
#

Did everyone get 2 bulks stage 2?

eager atlas
raven carbon
teal river
#

Weird, I only ever got one bulk on the EDD and it was stage 3

cold kindle
#

Btw.Random thought

#

Blackbox have oxygen attached

#

While uplink on salvage doesn't

#

Why.

#

Black box doesn't drop from space or smth

#

Uplink too

#

It's equipment that was abandoned in caves

#

Then why uplink can't have oxygen attached

#

That would make low oxygen salvage operation possible combo

#

||I hate low oxygen please devs don't make this combo possible.That warning is annoying af.Just some thoughts||

raven carbon
#

Black box and salvage uplink are the same thing

open star
#

I did my first deep dive yesterday and that was a doozy. Loved it though. Well worth grinding to getting that promotion for it.

vestal sapphire
#

Probably because everyone tends to split up during the mule search and the drop pod is usually in a corner instead of a central location like the minehead or refinery

eager atlas
#

the real question is why do the fuel cells need a dwarf nearby to work??

#

besides gameplay reasons

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

lean light
#

Is it really Duck and Cover AGAIN this week? I feel like it's been 4 weeks of Duck and Cover in a row?

chilly shore
#

sounds like we need to have more duck and cover

whole frigate
#

Sounds like we're not getting enough duck and cover

forest sapphire
#

its because you didn't cover enought the duck

zenith ember
#

Duck and cover stages will continue until morale improves. - Management

raven carbon
#

Maybe the dwarves have some sort of trackers that need to be used for triangulation until the uplink signal is established

#

The same trackers that allow mission control to know where they are

eager atlas
cold kindle
frank escarp
raven carbon
#

If no one is detected nearby the cells stop charging the pod

#

Drg cares about expensive equipment

#

But they use cheap equipment that may overheat the fuel cells/pod and they require supervision to avoid that

sonic hollow
#

How difficult are deep dives?

eager atlas
#

normal goes up to haz 3.5
elite goes up to 5.5

plain matrix
#

The EDD was easier than the regular one this week lol

#

Granted, I have a hard time with hell pits of 12 stabber vines

quartz birch
#

are we over the swarm one yet??

#

i know i need to change my build up for it but im being bullheaded

pliant nymph
# sonic hollow How difficult are deep dives?

Difficult also in that it’s 3 back to back missions with ur supplies of Nitra carrying over to the next one, so you need to watch ur resupplies and also find time to mine enough nitra for the next mission in case you get swarmed when you spawn in the next one, as each mission can be a different type, such as elimination, then on site refinery then morkite mining.

sonic hollow
#

Alright, I might try one tomorrow

#

Thank you

pliant nymph
# sonic hollow Alright, I might try one tomorrow

The random special beers sold at the abyss bar, that give you buffs such as red rock blaster hp boost, slayer stouts pickaxe damage buff and dark morkite’s morkite mining drops boost, are all really useful in deep dives, as they carry over through all 3 missions.

sonic hollow
#

Alright, thanks

worthy snow
#

Don’t bother with pots of gold though, don’t even bother mining gold. It’s not worth the time wasted

robust nexus
#

You'll get a ton of gold from the goals in the first place anyway, yeah

shadow anchor
#

man this week's elite deep dive is literal hell

#

easy first stage and then it throws you into the 7th circle in the second stage

#

2 bulks then praetorian swarm on top of low 02

jolly herald
#

stage 1 and 3 are chillin so you can just send all your resupplies and ignore low o2

plain matrix
vague lantern
#

my team brought a terrible weapon combination for stage two lmao, i had to shoot enough to trigger aggressive venting more than once on my minigun build that can fire over 2000 damage worth of bullets before overheating, which usually never even happens.

sonic hollow
#

I'm trying my first deep dive

#

Wish me luck

lime fog
#

good luck

steady stream
#

🫡

sonic hollow
#

There's a neat looking cutscene thing

#

And My teammate left and Iost all three lives

#

Oh well

pliant nymph
#

What kept getting you?

terse breach
#

i love duck and cover (unironically)

vague lantern
#

duck and cover in a normal mission shakes things up in an almost fun way. duck and cover in an elite deep dive just forces me to prep my build for more variables and scenarios.

#

and it's especially unfun when the team has to build for both a caretaker boss fight and a duck and cover stage

teal river
#

I like duck and cover even in EDDs, it forces you to switch things up

#

stay vigilant

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

final urchin
#

Anyone wanna do EDD?

final urchin
#

nevermind

#

What the hell is even that

gusty hawk
#

anyone willing to help with my first deep dive ?

cold kindle
#

I got nemesis on 1st of edd

cold kindle
#

"Doing too good lad?Well..."

vague lantern
wraith shard
#

It is, gotten it every time

vague lantern
#

the real struggle is making it to stage two and surviving the hellish drop in with all the stationaries all around and the low o2 and the fact that stage one uses almost as much ammo as you can get from nitra

#

turns out replacing grunts with acid spitters that have more hp than grunts and dont show their weakpoints as clearly makes for a poorer ammo to kill ratio

#

also the nemesis contributes to that lol

cold kindle
#

EDD stage 2 annoying as hell

#

Basically

#

You spawns

jolly herald
#

Nemesis squad wiped us on our first go, it was pretty funny - he opened up a chunk under us and half of us fell in then a swarm came down from behind

#

Almost felt like he planned it

cold kindle
# cold kindle You spawns

2 leeches,2 barrages,1 scalebramble with AWFUL nodules spawn,2 spitballers (one of them is ALMOST GETTING KILLED BY REFINERY BUT NO IT SURVIVED SOMEHOW AND JUMPSCARES YOU) casually watching at you:

#

Btw dd stages are seeded but not exactly the same

#

My friend said he saw nemmy in last room alongside with 2 scalebrambles

#

He was playing in squad

#

I was playing solo and saw nemmy in...uh...it's hard to describe but definetly not near morkite well and not near 2 scalebrambles

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

primal nexus
#

🤑

humble sage
#

Oh boy oh boy! I'm excited!

zenith ember
#

2 duck and cover stages

#

calling it

lethal oyster
#

Praying to god not

tawdry geode
weak siren
#

all duck and covers guys
3 on each

jolly herald
#

🦆 🛏️

meager vapor
#

Please no more duck and cover

mystic horizon
#

3 duck and cover dotty missions

jolly obsidian
#

All I want for Christmas are exploder infestations

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

vocal maple
#

aaight

#

whats the damage yall

drifting tinsel
#

Weekly Deep Dives information for 2024 December 05 to 2024 December 12 (Week 272)
Deep Dives will reset <t:1734001200:f>

Deep_Dive DEEP DIVE Deep_Dive
Region: Crystalline Caverns | Code Name: Everlasting Darkness
Stage 1: morkite 250 Morkite + uplink Black Box | rocknstone Volatile Guts tothebone Lethal Enemies
Stage 2: molly 2 Mini-M.U.L.E.s & Uplink + dreadegg Classic | No Mutator
Stage 3: drill Escort Duty + morkite 150 Morkite | tothebone Parasites

Deep_Dive ELITE DEEP DIVE Deep_Dive
Region: Radioactive Exclusion Zone | Code Name: Dim Dump
Stage 1: dreadegg 2 Dreadnoughts (Twins & Classic) + pingdrg 2 Resonance Crystals | tothebone Swarmageddon
Stage 2: morkite 250 Morkite + uplink Black Box | No Mutator
Stage 3: molly 2 Mini-M.U.L.E.s & Uplink + morkite 150 Morkite | tothebone Parasites

#

👏 NO DUCK AND COVER!!! 👏

vocal maple
#

parasites, no deep scan?

#

Its driller time drillchamp

zenith ember
#

isnt too bad of a edd

#

alot of macteras for some reason on 3rd stage, got 1 bulk at 2 & 3

plain matrix
#

1st stage of the regular deep dive and a lot of crystals. Just a little mean, but it’s haz 3 so it isn’t too bad.

humble reef
#

no duck and cover engi

#

salvage is always going to be fun tho for s03

cold kindle
#

What the hell s03/s02 etc. means

#

Season 3?

cold kindle
#

Duck and cover curse is gone

fresh robin
#

No more duck and cover

#

Lets goooo

#

I can go for a wacky build now

sour frigate
kindred flame
#

Me and a friend just did EDD. It was a low on nitra, but not bad at all 😄

#

Black box is in a good defensible position 😄

#

Cave system is a bit complex on stage 2 and 3, so might be a good ideas to watch leaf lovers fang https://www.youtube.com/watch?v=jkjgfOec81k

Thanks to @KATaion, @BirchPlanks and Mercy!

Sponsored by Skull Crusher

NOTES:

  1. Nasty dive but we made it! Happy December!
  2. Haz 6 x2 Enemies Dives are achieved using Custom Difficulty 2
  3. 60 Nitra Cost Reuspplies, 180/180 Enemy Cap (Vanilla is 60/60)
  4. Don't forget to check out the team's viewpoints. Links below!
  5. Music by Karl Casey: h...
▶ Play video
humble reef
#

just a fyi, but stationaries can spawn differently on that custom difficulty. otherwise, everything is about the same(?)

the last magma core EDD didn't get a BET-C in S02 in haz 6 x 2 unlike base EDD iirc

#

already subbed tho, cube's great lol

scenic smelt
#

Steam asia dd anyone?

blissful breach
#

what happens if you get into a deep dive and stay there until the deep dive changes?

tawdry geode
naive jolt
#

hey so uh

#

is the elite deep dive doable atm?

#

cannot find this last morkite for the life of me

exotic belfry
naive jolt
#

alr!

#

i remember that issue in the past is why i asked

forest sapphire
past geyser
#

Just finished both dives with a friend and two randoms. Not bad, especially considering how sleepy I was getting by the latter half of the elite. Feels like a breather from last week’s!

solid grail
#

where is the morkite

vague lantern
#

stage 3

inland nexus
#

Sorry

raven carbon
blissful breach
#

seems like bs but also worth a try!

edgy tartan
#

Anything weird about the first mission in the EDD this week? I just tried it with randoms and we were so short on ammo. Couldn't progress once we got partway through the second mission. Not sure if it was them or what. Maybe we were just going too slowly.

peak iron
#

I also noticed a strange lack of nitra in this week's elite

#

Part of the struggle with the first stage is Swarmageddon eating up your ammo

#

After that it's not too bad. Still a lack I think in the second stage, but third has a good amount

#

Only other mutator is Parasites in third

iron crypt
unreal wind
#

so random question
How bad is the elite deep dive this week?

sturdy saffron
#

seemingly not any duck and cover

#

so probably not too bad

steep cosmos
unreal wind
#

o

final urchin
#

I went in blind with a wrong build, it still ended up pretty good (well, I have 3 other teammates)

sonic hollow
#

Just beat my first deep dive, first success I should say.

sonic hollow
#

Wait deep dives are predictable?

#

Also, if you replay a deep dive, do you still get rewards?

zenith ember
sonic hollow
#

Oh

#

Ok then

zenith ember
#

which also means that you still get a core if you pass the stage

#

say you win stage 2 but fail stage 3, you get the weapon and blank from stage 1 and stage 2

#

and need to do the whole thing again just to get the cosmetic from stage 3

sonic hollow
#

I just realized the only difference between deep dives and the weekly core hunt might be that deep dives are consecutive, and two main objectives.

zenith ember
#

yeah

sonic hollow
#

So you can't do stage one, leave, then start back at stage two?

zenith ember
#

nope

sonic hollow
#

Huh

zenith ember
#

its a chain of 3 missions, you have to finish all 3 of them in 1 sitting

stable laurel
#

Die or leave at any part and you have to start from the beginning.

zenith ember
#

but the matrix core rewards are tied to each stage

sonic hollow
#

Ok

#

Thanks for the info

near lynx
#

Hmm. Is it just me or is nitra really scarce in stage 1? My team was only able to cobble enough for 2 pods. Was there a crucial deposit somewhere?

sonic hollow
#

Isn't it procedurely generated?

near lynx
#

That doesn't answer my question ^^

sonic hollow
#

Apologies

zenith ember
sonic hollow
#

You mean it's predictable?

zenith ember
#

the cave is the same for everyone yes

#

but not the waves or some objective location

sonic hollow
#

That's really cool

teal river
exotic belfry
# sonic hollow Isn't it procedurely generated?

Yes, but DD/EDD's have the same seed for all players each week. Some stuff can change within a seed, like the exact placement of some objectives, but Nitra (and other minerals) are the same every time within a seed, so its the same for all players.

Also fun fact: There is always at least 160 nitra per mission/stage, but anything more then that is up to the seed RNG. Often when people cite "low Nitra" it means the nitra spawned in shit spots and is very difficult to find.

See this reddit post from YoshkinCat for stats on nitra and other events https://www.reddit.com/r/DeepRockGalactic/comments/1fqqzur/ive_played_over_800_solo_missions_and_recorded/

Reddit

Explore this post and more from the DeepRockGalactic community

sonic hollow
#

Wow this is really neat

near lynx
final urchin
#

Last week's Deep Dive 1st stage is to make you feels like the Nitra is rare, Duck and Cover and Nemesis appearing consumes tons of ammo. But you can still find enough Nitra for two resupply pods. (After completed it twice)

frank escarp
raven carbon
#

Edd is a little low on nitra but just enough to get by

#

All out of nitra at the end of each stage but enough ammo left

#

No excess

#

But spending too much time in stage 1 could potentially be a cause for problems

#

Or not having a build for it

#

I was engi with shredders and gemini sentries and driller had sludge pump so dealing with swarmageddon and parasites was quite ammo efficient

#

But over 1500 kills just between the two of us, gunner and scout didn't have the kit for it

raven carbon
#

Some of the nitra in this edd is well hidden

near lynx
# raven carbon You probably did miss a vein or two

I did a solo attempt and cleared the dive.
The nitra is in fact scarce. I only found around 200 in stage 1 in my solo run where I traipsed and stage 2 all the nitra appeared to be back-loaded at the end hub lmao.
You only get the bulk of your nitra in stage 3, where you'd already be set.

#

This mission punishes you hard for being even the slightest bit wasteful in earlygame.

raven carbon
raven carbon
near lynx
#

Also another takeaway: Bring an acid driller. Ideally disperser with the ammo save on charged shots.
That hard counters the mini swarmers on all 3 stages.

#

My kill count was at the end of it, 1350.

raven carbon
#

Except for dreadnought

#

But other players can take care of that part

humble sage
#

EDD this week was fun! relatively easy compared to the last few weeks 🙂

stage 1 felt a bit low on nitra given the immediate swarm or whatever it was (I don't remember exactly), but otherwise it was gucci

clear flume
#

whats the stages for this weeks deep dive

old widget
raven carbon
#

Ammo economy and speed were rewarded

sharp cradle
#

Not prioritising extra ammo for this EDD is shooting yourself in the foot

pliant nymph
#

Stage 3 of the EDD is a salvage operation so there will be extra nitra from the mini mules repaired, and then the possibility of 1 or 2 ‘broken resupply pods’ you can fix for a chance of a resupply or more .

#

You can see the supply drop trails through the ceiling terrain on the scanner

sweet turtle
#

hi, can i still get matrix cores for normal deep dive if i completed deep dive elite?

mellow cradle
#

the rewards for the normal and elite dives are separate

stable jay
#

do buff beers last for whole DD or just stage 1?

robust nexus
#

Whole dd

stable jay
#

nice

#

i got morkite beer in my abyss bar currently. Now which to do first DD or EDD

oak pier
#

im doing an elite deep dive for the first time and they are actually insane

blissful breach
#

Hi! Does anybody happen to have a driller secondary build that can act as a primary? Preferably good ammo economy, either high rof or high dps(for a short time to kill) and optional aoe dmg? Thanks

exotic belfry
#

For TCF run 21222 w/ PP or ER. For HH run 22321

blissful breach
#

TFC?

#

not very experienced with the acronyms sorry

exotic belfry
#

Thin Containment Field, T5B

#

I will say driller secondaries are not great on their own, so while those builds work well for supporting a less versatile primary, they can't replicate them.

blissful breach
#

does scorhing tide help to narrow it down?

exotic belfry
#

If you are running ST then you shouldn't need a "replacement primary" build. ST is best used as a normal CRSPR build, saving the Tide for the occasional group of bugs you need dead right now.

blissful breach
#

what if I want to use it like a burst weapon, is there anything that could help me achieve something similar?

#

oh damn sorry wrong chat

exotic belfry
blissful breach
#

ok, not what I hoped for but still Thanks you!

exotic belfry
blissful breach
#

yeah that's what I've been using, I just had a feeling that there had to be something more affective

raven carbon
vague lantern
blissful breach
vague lantern
#

i personally take explosive reload to caretaker fights for the sniper turrets and for the eye phases

#

as for heavy hitter... i only really ran it with a standard cryo build when i felt the urge to have another weapon for shooting big bugs

mellow cradle
#

heavy hitter is also good with sludge

vague lantern
#

oh yeah the cwc has decent firepower with mega power supply and T4b

vague lantern
mellow cradle
#

yeah

chilly shore
#

asking about a high dps weapon to "act as a driller primary" is kind of a contradiction imo
driller's primary is much more about aoe sustained damage against large numbers of weak enemies than about quickly reducing the health of tanks

#

the 2 secondaries that i think really fulfill the same function as a driller primary are persistent plasma and gamma contamination

#

"Preferably good ammo economy, either high rof or high dps(for a short time to kill) and optional aoe dmg" is not any primary, arguably the only primary slot that has something like this is gunner's primary

vague lantern
#

the driller secondary just helps against things that need slightly more than an aoe weapon to kill it

#

or in the case of the cwc and tcf, even more aoe

#

(meanwhile me using the cwc with the sludge pump for hvt's and praetorians too)

chilly shore
mellow cradle
#

or is it

chilly shore
#

breathnerd no

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

humble sage
#

😱

teal river
#

still hunting spowder, not in the EDD this week 😔

trim crescent
#

you got ice spear sludge blast and scorching tide all for that burst in driller

sudden monolith
#

trying to play my first deep dive how do i find a group to play with

tawdry geode
#

that's one of driller's best form of burst dmg

vague lantern
#

absolutely

#

just... using it without cryo is a little sad against lst's

frank escarp
#

Are bulk spawns constant in deep dives similar to how missions and maps are the same

vague lantern
#

not perfectly consistent, but sometimes a deep dive is just so trigger happy with spawning bulks that it's practically inevitable to get some in every run through of one

#

i don't know if there's some internal spawn rate multiplier for certain bugs that are randomly decided upon the creation of a seed though

#

speaking of which... this week's edd is one of those deep dives that almost always has at least one bulk spawn per run through

humble reef
#

to be fair, you don't need to kill the bulk and use up 50% of your ammo doing so, tho edd it definitely is much faster the later stages

#

and probs will require it

#

it's a giant opressor in that sense

eager atlas
vague lantern
#

those fat bastards are a moving 10 meter wide exclusion zone

gritty wigeon
#

anybody trying to do deep dive?

vague lantern
#

wait the wiki says the radius of a bulk's hellfire attack is actually 8 meters, so it's a 16 meter wide walking exclusion zone

vague lantern
humble reef
#

yeah it's rough in a tunnel yea

novel epoch
#

how's the EDD this week
thinking of trying it out

cedar furnace
#

are there some common pitfalls of new players when doing EDD? cuz i feel like im doing everything i can and still failing whenever i try, usually bc my team runs out of nitra

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

raven carbon
#

Not all are like this

raven carbon
#

Swarmageddon punishes slowness and lack of cc

polar patrol
#

fairly new to the game, what exactly is a deep dive

mellow cradle
manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

clear slate
#

fucking hell

#

just got double double bulks on stage 3

#

second pair of bulks spawned right as we started the uplink and came from different directions

tall relic
#

Was it wrong of me to open up the uplink space during stage 3?

#

I always do unless it's already in an extremely open space

#

and our engi was upset because "we need trijaw cover"

#

Which I get bc there were lots of trijaws during the stage but I feel having more room/line of sight is more important

#

He put a platform roof directly over us during both the uplink and fuel cells and I barely had any line of sight because of it

burnt sandal
#

you don't need cover from trijaws, you need to kill trijaws the second you see them because they're priority targets

#

I'd rather have an open space for kiting than have someone make an annoying roof that will allow enemies to advance safely from cover

tall relic
#

That's what I was thinking

#

Cover for trijaws isn't something I ever bothered to consider

#

and there were barely any trijaws during either the uplink or fuel cells

#

They were both easy anyway so it wasn't a huge deal, but I've never had someone complain about me doing what I'm literally intended to do as a driller lol

main topaz
#

some want to open it up cause obviously, you have guns, enemies are melee or need to fly close before they attack while the other part wants to do big roof so cant be shot from above

#

i myself prefer open space but it is what it is

exotic belfry
#

A good rule of thumb is that the entire uplink bubble should fit under the roof, plus a bit of clearance at the top.

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

jolly herald
manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

drifting tinsel
#

Weekly Deep Dives information for 2024 December 12 to 2024 December 19 (Week 273)
Deep Dives will reset <t:1734606000:f>

Deep_Dive DEEP DIVE Deep_Dive
Region: Salt Pits | Code Name: Rippled Mouth
Stage 1: gegg 6 Eggs + refinerywell Liquid Morkite Well | tothebone Duck and Cover
Stage 2: drill Escort Duty + gegg 2 Eggs | No Mutator
Stage 3: caretaker Industrial Sabotage + gegg 2 Eggs | tothebone Lethal Enemies

Deep_Dive ELITE DEEP DIVE Deep_Dive
Region: Radioactive Exclusion Zome | Code Name: Pale Boneyard
Stage 1: morkite 200 Morkite + dreadegg Hiveguard | rocknstone Rich Atmosphere tothebone Shield Disruption
Stage 2: gegg 6 Eggs + molly 2 Mini-M.U.L.E.s | tothebone Duck and Cover
Stage 3: pingdrg 3 Resonance Crystals & Drillevator + dreadegg Classic | tothebone Parasites

whole frigate
#

Ok D&C breaks over. Back to it

azure night
#

So much duck and cover yikes

robust nexus
#

whY

weak siren
steady stream
#

Duck me like a cover

distant cave
#

Bonus ducks

zenith ember
#

ayy its back

#

gonna kms

mellow cradle
#

the worst part is using the same builds over and over again

zenith ember
#

i think the worse part is 2 dreads along w it and parasites

mellow cradle
#

just accept that the driller will do nothing against the dreads

zenith ember
#

at least stage 3 wont seem have nitra issues w 2 mules and drillervator caves

#

vim is prob fine?

#

unless said cave is one of those open area ones

zenith ember
#

its an open cave notnice

dense nebula
#

thats a lot of eggs

marsh sonnet
#

I didn't have any problems with Nitra at any stage. I believe ammo won't be an issue. The last mission, which is the hardest, has the easiest Dreadnought, so it was smooth as well. In the second mission, the eggs and mules are all in the same room, so you can set up a corner and defend well from Duck and Cover. If anyone wants to see my run, I posted it on the #drg-videos channel.

distant cave
burnt sandal
#

nitra usually isn't a problem in DDs just because of the sheer amount of nitra you can accumulate

marsh sonnet
marsh sonnet
# polar grail ive never had a d&c on elite dive im scared

The hardest one is always the first. The first time I tried, I thought it was impossible to get through. But when I finally managed to finish an Elite Deep Dive, on my fourth attempt, I came out shaking with adrenaline, haha! I almost couldn’t sleep afterward. The next ones get easier, though. This week, I completed an Elite Deep Dive without dying even once for the first time. I think this one is easier than the others. You should give it a try, and if you still find it difficult, start doing missions on Hazard 5 to get used to it. 🙂 I’m sure you can do it!

#

Duck and cover are really scary, then panic sets in and you end up dying, but if you stay calm, I don't think it's that bad.

polar grail
marsh sonnet
#

nice 😄

polar grail
# marsh sonnet nice 😄

also yeah, guess its supposed to progress that way. you blink, h4 becomes your new h3 then h5 becomes your new h4

marsh sonnet
cold kindle
#

DUCK OFF MANAGEMENT

#

DnC on both dd and edd

#

Management loves to see their employees covered in alien goo

raven carbon
#

5 seems easy after 5+

polar grail
polar grail
polar grail
#

i dont think its worth it

#

unless youre a masochist

raven carbon
#

With 5+ modifiers

raven carbon
#

Double bugs is nice

polar grail
#

tough bugs gave like %35-50 more hp if i remember correctly

#

do NOT quote me on this

raven carbon
#

Oh you mean boosts for bugs

polar grail
raven carbon
#

I thought you meant the hazard bonus

#

Tbh hazard bonus is low

polar grail
raven carbon
#

1.5x bugs gives 6% bonus

#

It is not a lot

#

All modifiers on level 2 give 32% altogether

#

Which is pretty low for something that more than doubles the mission difficulty

next blaze
#

that's in line with what they wanted out of it

#

didn't want to incentivize players to do it with extra rewards, it exists just for the challenge and fun of it

polar grail
next blaze
#

see line two :p

#

they were against putting in a harder difficulty than haz5 for years

#

this is the compromise

polar grail
marsh sonnet
polar grail
#

i call my loadout the lazy engineer

#

2 defender sentries, ssg grenade, lok1 w/ explosive chemical rounds + breach cutter w/ lightweight cases

marsh sonnet
#

why lazy engineer?

vague lantern
polar grail
# marsh sonnet why lazy engineer?

a glypid swarm? you just throw a few breach cutter waves their way and theyre dead, yknow. they all either autoaim or easy to use as is

polar grail
vague lantern
#

that's what inferno is for: to abuse the existance of both damage boosts at the same time against bigger bugs

polar grail
#

hows inferno been for you btw i never used it

vague lantern
#

well it kills guards and stuns things and keeps htings on fire for longer than normal fire sources

#

so i can basically shoot a haz 5 praetorians and blast it in the mouth with my now 1.4x boosted smart rifle

polar grail
vague lantern
#

well not t5

#

that's full lock on bonus

#

it's... in some earlier tier

#

i realized that i could abuse that for extra dps and efficiency on lsts

exotic belfry
#

T3A Electro-Chemical Rounds

#

Also the bonuses from T3A stacks with itself, so you can apply both fire and elec to get +40%, and then add on T5B for +60%

vague lantern
#

i'd need lures in order to do that

exotic belfry
#

Lok bonuses are additive with each other, they are just weird like that

exotic belfry
#

Or gunner

#

Or any of the three classes if you run HVC on BC

vague lantern
#

hvc does the same job as inferno but with less ammo basically

#

clip size is part of the total ammo pool

exotic belfry
#

Yeah, you would only run it for this specific interaction, and only if your team hates electrcicity for some reason

vague lantern
#

unless i specifically wanted armor break for praetorians, but i only need that for the stubby and i dont run electric bonus damage on the stubby anyway so

vague lantern
exotic belfry
#

I will say, Imo +60% is overkill. 11111 is better for most players since you get a built in slow on your primary, which is very nice for self defense, and a tiny bit of extra damage over 11112 w/out a teammate helping.

vague lantern
#

for the smart trigger os, t4b vastly increases dps

exotic belfry
vague lantern
#

also i decided that having 20% more damage on the first bullet on an enemy was more important than the negigible dps of electricity when i have stun bc

#

but is it really am ultiplicative stack with itself?

exotic belfry
#

Yeah

vague lantern
#

so the 1.2x would multiply with the 1.2x?

exotic belfry
vague lantern
#

so it's stlil 1.4x

exotic belfry
#

Then multiplied by WP and Weaknesses

vague lantern
#

ok yeah it sounds like the unstable locking mechanism is still better for it in general

exotic belfry
vague lantern
#

but if i ran the 2 lock build, i could electrify really easily

#

it's a bit funny but having 2 locks lets you electrify with just two locks

exotic belfry
exotic belfry
vague lantern
#

eh it's still better, if there's even two bugs in my view then i could end up not electrifying either

#

and if i run the two lock build i lose... somewhere in the ballpark of 50-120 dps (but i'm not the one who did the math so that's why i'm uncertain about the difference)

mellow cradle
#

t5b triggers even with 2 maximum locks

exotic belfry
vague lantern
#

smart trigger with damage and 4 locks = at least 380 dps it turns out

mellow cradle
#

but you take t4b, because it just shoots faster

vague lantern
exotic belfry
vague lantern
#

like, 100 dps possibly

mellow cradle
#

oh wait, I mean to say t5a triggers with 2 maximum locks

vague lantern
#

the 2 lock electrocution could be fun for support

#

or on lower hazards where you can afford to mess around and kill things slowly

#

otherwise... you're not going to have a fun time with a weapon that has the same dps as an oc-less minigun

exotic belfry
# vague lantern like, 100 dps possibly

T4B has an EROF of ~8.91 VS T4A with ~6.26

With T1 Damage and a 40% damage bonus that's ~336 VS ~236 DPS.

4/((0.095*4*0.05)+0.25+(3*0.06)) VS 2/((0.095*2*0.05)+0.25+(0.06))

vague lantern
#

one other little perk with the increased locks is that it makes it take just long enough to lock on and fire that it is within human reason to be able to curve the shots

exotic belfry
#

So 100 yeah

vague lantern
#

because spreaders suck

#

it turns out that their back is also armored

#

or... the front? it's a bit weird that their back is facing forward

#

i guess at that point it's not a back

exotic belfry
exotic belfry
vague lantern
#

my brain isn't math oriented enough to calculate how much dps over time you can expect out of executioner, but now i'm curious

vague lantern
#

and also just a bit weak

#

meanwhile there are some secondaries that can easily have more single target ammo econ than it

exotic belfry
#

God dammit, I respond to the wrong message then forget to Copy it lol

vague lantern
#

oh shoot

exotic belfry
#

Time to redo my math

vague lantern
#

i am so sorry to hear that

#

the hardest part of math isn't the solving, it's trying to type it out on a keyboard

exotic belfry
chilly shore
#

I remember calculating exec dps but instead of doing it theoretically I used a mod to slow down time and used a stopwatch lmao

vague lantern
exotic belfry
vague lantern
#

but electrocuting for only two bullets is funny

#

erm... would it be a simpler calc if i only want to know its theoretical dps against a burning, stunned praetorian with the status effect damage boost and unstable lock mechanism?

exotic belfry
#

Ok now I'm doubting my math skills. Does T4B really have higher RoF then T4A on Exe?
I'm getting 8.05 with T4A, or 8.6 with T4B.
8/((0.095*0.85*0.5*8)+0.25+(7*0.06)) VS 12/((0.095*0.85*0.5*12)+0.25+(11*0.06))

exotic belfry
vague lantern
#

i'm not sure myself, it's not as obvious a calculation as other smart rifle builds i think

chilly shore
#

you had an extra 0.85 in t4b there I think

exotic belfry
#

Thank you

#

The hard part about math is forgetting to remove/add a single number

vague lantern
#

i'd probably pick one or the other based on practicality against bugs in general, because it'd feel bad if the time it took to fully lock on got me slashered

#

but do go on

exotic belfry
#

The forced 0.25s delay between loks makes Lok count much more valuable then it appears.

vague lantern
#

ok so more locks is marginally better than shutter speed?

exotic belfry
#

Though on Exe you would prob still go with T4A to trigger the WP bonus slightly faster.

vague lantern
#

yeah

vague lantern
#

i was thinking that the difference is low enough taht i can go for shutter speed for practicality

exotic belfry
#

At 27 damage, 40% boost, and 50% WP its ~456 DPS on a x1 WP.

vague lantern
#

the one time i ran executioner and got proper results disappointed me a bit, because even though i was getting the status and lock on bonus damage on top of shooting praetorian weakspots, i still felt like i ran through ammo way too fast

#

but then i remembered i was using the smart rifle

vague lantern
exotic belfry
vague lantern
#

wait, what's t4b smrt trigger dps with damage instead of ammo and both damage boosts active on a praetorian?

exotic belfry
vague lantern
#

oh never mind, it probably isn't important

#

nobody would do that

vague lantern
#

thx

chilly shore
#

I've discovered that the time between the last shot in a burst and the first shot in the next burst is closer to 0.45 seconds (plus or minus 0.03 since i was using a stopwatch at 0.1x game speed)
I think it might be because the lok's official rate of fire is 5 (for tapfiring i guess) which means there's an extra 0.2 seconds after the last shot before the 0.25 scanning delay can begin

proud zealot
#

hows the EDD this week?

wraith shard
#

Fun, nothing that hard honestly

exotic belfry
vague lantern
#

huh

#

the case for stubby enthusiasts grows ever stronger

exotic belfry
humble reef
#

duck and cover, my beloved

chilly shore
#

With SMRT something else is going on and I'm not sure what the deal is:

  • If you just keep the trigger held, there appears to be no 0.2s delay. The delay between the last shot and the first lock is just 0.25s. Maybe this is because the extra 0.2s from fire rate only applies if you release the trigger.
  • With t4b, there seems to be an additional delay of about 0.1-0.15s after full locks are acquired, before the gun actually starts firing. If you manually release the trigger, you can skip this 0.1-0.15s, but then there will be the 0.2s delay before the next burst starts locking on.
#

HUH
If you manually release the trigger during the 0.1-0.15s window, and immediately hold it again, you can get up to 8 locks at once????

#

Well i can't get it to happen again so maybe forget about that part

chilly shore
#

0.1-0.15s window
After taking a recording at 1% game speed I've narrowed this down to about 0.1355s

vague lantern
#

i bet you those 0.2 seconds are coming from the need to go through the animation to bring up the targeting display

chilly shore
#

also the lock on delay is for some reason 0.22-0.23s instead of 0.25s

#

also maybe this should be in wiki channel

vague lantern
#

yeah... i kind of feel bad for doing this in the wrong channel lol

#

anyway, i really appreciate you guys going through all this just to get some numbers

chilly shore
#

Also another weird and annoying thing that is happening is that the rate of fire during a burst appears to be unaffected by the time-slowing-down mod

vague lantern
#

huh

#

interesting

#

does the time slowing mod affect burst fire on the subata and gk2?

#

or the burt

chilly shore
#

gonna check rn

vague lantern