#deep-dive-discussion
1 messages · Page 105 of 1
wdym
maybe it was more like 10 i think, there was a bunch: barrage infectors, spitters, vartoks, a leech(?)
oh maybe ill tell my friend to try that then, thanks
I got like 12-14ish stationary from all 3 stages combined
Well that was absolute hell lol
On the EDD: I did it with a group that trolled then tried to do it solo (with scout) ... At the fuel cells part I just got overwhelmed by Swarmers and the pheromone grenades could not do it... That second stage is brutal the room the dropod is in is terrible... any advice?
Uplink placement is horrible, barely get by with Engi myself
I kept using phermone crossbow to hit the praetorians to keep the bugs away... eventually I got downed when I ran out of pheromones... then when I was revived the bugs did not leave me... they just stayed and spawn killed me... not that it mattered at that point anyway...
Thankfully the fuel cell is a bit more defensible imo but start getting overwhelmed overtime close to its finish
really?? i thought it was the other way around
I had a ledge to stand on and felt like more room to work with
I did not die in the mission until the fuel cells... where I died 4 times in a row + iron will for a resuply... there were just to many bugs for the pheramones to do anything and i still got hit in the tight space...
Main problem is the slasher, swarmer, and macteras on fuel cell
I did not see a ton of macteras... but I had the spreaders and spitters sniping me cross map
like in the weird openings on the side
2nd stage for me brimming with macteras and spreader smh
It's so horrible that I down so many times during 2nd stage
do you play scout?
Uhhh Engi since i expecting ammo burnt faster
I am still relativly new to the game... I think I am decent tho I have done EDD's solo before this one just was bad
I only really play scout and I just got him to Silver 3 stars
Is 3rd stage bad?
Its morkite refining right?
Yes onsite
whats the secondary?
Twin
like the dreadnoughts im assuming?
yeah i really need to get a good duo i cant build for all the different things
oh jeez
During swarm
the crossbow felt really good on that stage
oh yikes
but my drak with thermal just could not keep up with the swarm 😦
Overall stage 3 are tedious and rough on early
Well the mini mules is definetly the worst mission for solo scout... i have to stay in one spot and cant kite anything....
and that settup is particularly bad lol
Killing all stationary first, kill dread then set the pump and pipes
Its quite calm after you kill the twin somehow
yeah thats what i did in the second i cleared all the stationary dudes
Room are wide and spacious but the ceiling ain't that high thankfully
before even touching anything other than nitra
okay so ur not gonna get sniped hopefully then on the 3rd one....
Not that often (except by vartok)
Scalebramble
It's right above the cocoon so right next from first chamber where the refinery is located it's quite hidden
I have unfortunate moment stepping outside the pod and after i fell right beside me is Barrage and a spitballer
oh yeah thats unlucky
im gonna lock in on it tmr
wait what player level are you? just curious
329
cool cool
1.2k hours playtime
nice nice
I like playing solo but i also have a group that is alright
thanks for your help!
im so tilted but i will try again tmr
This week deep dive is just begun, take your time
And also good luck doing it
I play solo like 60-70% of my time
Anyone know what the deep dives are this week?
Hell my friend. Hell
Normal deep dive is a bunch of morkite plus some eggs and finishing it off with a caretaker mission, and then the EDD is leech infestation for the egg hunt + black box, the second one is Mini mules + deep scan, and the third is On site refining plus twin dreadnoughts.
The second mission is rough I have not gotten to the third stage yet
Just got to 3rd stage finished all objectives and lost just when drop pod was gonna arrive. Pain.
Weekly Deep Dives information for 2024 November 21 to 2024 November 28 (Week 270)
Deep Dives will reset <t:1732791600:f>
DEEP DIVE 
Region: Dense Biozone | Code Name: Insane Killing
Stage 1:
6 Eggs +
Black Box |
Rich Atmosphere
Lethal Enemies
Stage 2:
200 Morkite +
2 Eggs | No Mutator
Stage 3:
Industrial Sabotage +
2 Resonance Crystals |
Duck and Cover
ELITE DEEP DIVE 
Region: Fungus Bogs | Code Name: Fast Earth
Stage 1:
6 Eggs +
Black Box |
Cave Leech Cluster
Stage 2:
3 Mini-M.U.L.E.s & Uplink +
2 Resonance Crystals |
Exploder Infestation
Stage 3:
On-Site Refining +
Twins |
Duck and Cover
Copied from above post by vioxynteris
Thanks why is it not pinned?
It is
Says it isn't for me
They edit the pinned message so the mods don't have to repin it weekly, so while that specific message isn't, the info is pinned, right at the top too.
It is edited with the latest DD info
og msg yes but has been edited for current DD
Stage 2 lmao (or was it 3? The duck and cover). I saw a swarm of over 45 spitters 😂 I thought at first it was those tiny baby biters! Because of the lighting and how many there were. NOPE
what a time to be alive... Then dead
For engi I would argue that RC breach is still better than VIR. It is true that shard can hit the spitters easier but stun RC breach still gives you way better defence against mactera(also everything tbh but I digress) and allows you to shred the stationaries through the walls without much effort. It is not like bc has low ammo, you can basically spam it
I did the EDD with EMD stubby and RC breach the first time, it went quite smoothly
had to get into pod by myself as scout with everyone else down since i had no ammo it truly was hard
Ahh. All EDD stages are "welcoming committee" stages
hello, i just wanted to inform u that stage 1 normal dive has elite threat, not lethal enemies
brotherrrrr i just did the edd with a scout that refused to light the ceiling on the last stage
Just finished the EDD. Stage 3 was somewhat easy with a bunker near the refinery
yeah that can be annoying sometimes
LMAO its true tho
not trying to be mean but like i couldnt see shit man
Neither could I
- Lok Engy
depending on how deep the ceiling we are talking about, kinda based
I did it solo scout and I died at the fuel cells part... I had 3 opressors and like a billion swarmers and spitters on me... Felt like a duck and cover mission..
i definitely did prefer RC breach stun for the last two week EDD's, tho it could work fine for s03 as long as your team plays in a roofed space tbh
it's almost always just a better secondary tho for sure
stun and just clearing waves way more efficiently than VIR without interrupting cryo builds (because temp shock is just okay and only does 200 damage)
do you take the mag mod, i always do because the 3 extra shots to total ammo lol
I notice that driller's cryo cannon can now trigger Praetorian's death gas it leaves behind when was this? last time it wasn't a thing is it a season 4 or 5 thing?
think it was s05
season 5 thing
it should apply to other gas clouds too except neurotoxin
Ah okay cool it's a very good QoL
Yes lol same with Pat's farts
yeah it's a pretty good change, not every* driller knows about it yet surprisingly
I was surprised when I found that out
Did they nerf his HE grenade by any chance? it feels weaker
tho albeit i was already killing teammates with fire into gas clouds by accident
i don't see anything on the wiki at least
that's the driller grenade right?
yup
opps I just realize i'm in the wrong chat
Deep dive made my duo break his keyboard
1 like = 1 prayer, rest in praetorian
Now THATS entertainment lmfaoo
I second this
I strongly recommend setting up a bunker right behind the refinery on stage 3, even if you aren't used to doing it
Stage 3 would have been hell otherwise
That was the first time I've ever set up a bunker and I'll defo be doing it again on future duck and cover missions
Ask your team about it before starting to make sure you're on the same page, and make a mad dash to it every time there's a swarm
Duck and cover AGAIN?
Yep 👍👍👍👍
That EDD was super fun tho
Stage 1 was easy, stage 2 was moderate, and stage 3 was insane
Really proud of myself too. Had 29 revives, 2 downs (both during the twins fight, so probably a sign that I should get better at fighting dreads), and the most kills on my team
Probably the best I've ever done in an EDD
stage 3 was tempting to make a bunker for sure but I resisted by sheer stubbornness
reviving in that stage was a terrifying activity tho, I was leaving grunts to chew on my teammates bodies so they could meat shield me while I held e lmao
My team basically only revived if there was a gunner shield or multiple people were reviving one person
I think we would've been cooked without that bunker
good job, sounds like u carried
Ty :)
I didn’t make a bunker, you can see my teams down counts (not above 2 except 9 driller) so it’s definitely not required but I guess it depends on your team comp
im ngl i think im going to just start kicking all the drillers not running slows/lifetime pools in my edd sessions
i don't know why i let myself tolerate this
just anything that extends the lifetime of the sludge pools or sticky flames
anything that's at lesat 5s is honestly quite decent
idk why i let a driller run this weird sludge dps build
it's so selfish
basically got overrun by enemies the wholetime
well ig i should ask first then decide from there
it’s possible for other classes to fill the same role but they may not be used to it and it requires coordinating the team’s builds
yeah probs something like gunner aggresive venting true
roll control stun on my breach cutter is going to fail when it's the main CC our team has against enemies
it’s either engi coping with annoying-to-set-up unstable stubby builds or gunner coping with distaste of extremely overpowered stuff like minelayer ntp cluster etc
iirc it was
engi (me) - em refire 11123/roll control 23122, same build i used for previous edd
scout - base m1000 13121/double barrel boomstick 12133(?) with vss grenade
driller - goo bomber sludge 23211 and persistent plasma 21222 with axes
gunner - lead storm and chainhit bulldog (dk the grenade or build, just remember it being fine)
idm carrying it's just annoying when it's gimmicky builds being used that don't help our team; im probs targetting driller way too much for our loss now that i think of it.
I use build inspector a lot to figure out what I can take that the team most needs
yeah frankly i should probs start being more critical about the bare minimum
maybe my fault for allowing it to happen in the first place
when ik there was going to be some trouble with it
it is always good to speak up, the fate of the mission can often be decided in the space rig
good idea
Well, I went with the build of sticky flames and subata with automatic fire, and the c4 build of the caretaker. For the final part of the deep dive elite I prepared a simple bunker, there my team and I resisted the dodge and cover
In the end we managed to win, and we all would have done it if it hadn't been for the fact that the scout for some reason resisted going through our tunnel, I had to sacrifice myself for him and my engi, the important thing is that we all managed to get out of there and complete the deep dive successfully, leave no dwarf behind
nice goated
icic. quite frankly bunkers seem pretty dandy for the third stage. i did something similar on my first run (just playing under the roofed cavern near one of the oil wells) with a 2 driller/1 scout (me)/1 gunner.
as long as you limited LOS and route the spitters close to you stage 3 tends to go fairly well
__
i was just ranting about my second run (1/1/1/1 in roles) which ended on stage 2 unfortunately, was trying to get our scout some cores at least. the main reason here was just having no CC so when we did uplink and the power supply we kept getting overran each time
i try to tolerate greenbeards, but maybe ill just force at least slows on driller primary; gunner one form of CC (stun on leadstorm or fear on coilgun i.e.); scout well nothing really.
this specific edd is a lot harder to carry i suppose
I agree with you, the gunner is essential for the third part along with an engi to support you with the sentries and platforms, we lost all our iron wills when we were trying to hold on to one of the pumpjacks, that's why I decided to make a bunker near the refinery, no way would I repeat the entire deep dive again
Geez, brother, I understand your pain, the greenbeards can sometimes jeopardize an entire mission due to their lack of knowledge, and I'm not saying that I don't want them to play deep dives, I think that before starting the mission they should have a talk with the whole team about what will come in the mission and how to deal with it, it usually works for me when I play with them
communication sounds like a good minimum and to see if people will respond
i should at least be doing it a lot more
Communication always helps in cooperative games, ... what do I know, I'm only a player with level 160, I'm practically a greenbeard, and I can't start teaching something that obviously many others on this server master
thank you, suppose one's never too old or too high to keep learning
Also I beat it 😄
Yeah on both DD
I just had to get a good engineer duo and we locked in
Engineer being the answer for every EDD since season 5 is getting old
my memory of stage 2 got completely erased by stage 3
hasnt it been on literally every edd since it came out
haunted blood sugar elimination
duck and cover low oxy point extract
shield disrupt swarmageddon sabotage
the perfect edd
unfortunately I think they are not allowed to have that many warnings
Good Gunner loadout for the EDD?
rotary overdrive 3122(1/3), probs lean towards t5c if your team is not* running cryo cannon (driller)/cryo bolts (scout) since stationaries are really painful and easy to waste ammo on without fire or cryo
maybe use NTP if you do have cryo driller
coilgun should probs be the main secondary option
ideally you just want to be running at least 1 cc (you don't really need the extra dps for boss elim secondary in s03 imo)
it depends significantly on your team's loadout but definitely have at least one or two weapons that do accurate ranged single target damage for stationaries and stage 3 dreads, and (if you dont bunker stage 3) something that kills large numbers of spread out acid spitters for stage 3 duck and cover (the room has very little cover)
by "have weapons" i mean somewhere on the team, not necessarily gunner specifically
i suspect neurotoxin (mod) bulldog is probably good too, i have almost no experience with it tho
you should probs focus on specific strategies a lot more for this EDD even if you have a dedicated build, since it's not going to do anything if you keep going down
like tanamr suggested, you ideally should either bunker or play under the oil wells (the roofed one) near the oil rig
for s03*
or you can be stupid like me and simply play out in the open while never ever standing still
(results may vary)
i don't have the confidence to do that either when played scout for this edd lol
maybe with cryo bolts tho it's fine against stationaries
(and by vary i mean in the negative direction)
if im playing with pubs, im always going to prefer a gunner that goes bullet hell stun over some weird dps lead storm build because at least it keeps the team alive
please don't be that weird player
scouts tho idc
oh yeah leadbursters are goated for stationaries too, good option honestly
what would you normally run for driller for duck and cover deep dives with large cave gens?
power supply cwc uh i don't remember the build ngl
gamma contam may also work idk
just don't go temp shock if you're running cryo cannon pls
axe for a quick panic button against one or two acid spitters but ehh
ideally you shouldn't be playing against them in the open with a dedicated build
do it under a roofed part of the cave or a bunker
I always forget about snowball but yea I can see that working very well
I ran fsd pp when I did it
stage 3 EDD my god
its something
just did it honestly overreacting
the fact its divided into 2 big rooms makes it way easier
Nothing compared to the EDD 2 weeks ago
First EDD I didn’t complete, team couldnt deal with the crystals in the heartstone room
snowball + temp cooker
Duck&Cover again?....
quite a rough stage 3 cause the scout flew to narnia and got jumped by the whole mactera population
bruh this week edd was hard lol
What did you struggle on most?
stage 3, all the long ranged enemies with almost no cover
What class and loadout did ya run?
Engineer is great for making cover.
i played a bunch of different classes, but finally cleared on 3rd try
gunner with the damage over time and scout with efs is what i remember
efs only for the last stage, to 1 shot acid spitters and mactera
I soloed it with a Engi, Lok-1 no OC and fat boy
Shredder drones
It was mainly specced to deal with all the glass canon ranged enemies on stage 3, worked pretty well
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Edd stage 2 was just a infinite swarm
my team got a bit unlucky in EDD stage 3 and had a natural hiveguard spawn 🤡
region?
Steam asia I think
good luck, rock and stone miner 
No longer need luck just beat it 15mins ago
I think this week is easier than usual?
If you break the dreadnought egg open while the extraction platform is extracting the liquid morkite do waves still spawn as normally or does it count as a dreadnought fight and they do not spawn? Me and my team also got whipped in EDD's stage 3. Amazing to see 20+ spitters spawn at the same time on the ceiling.
You can't start refining if you haven't killed them iirc
Been getting the itch to get back into drg again after a 4-5 month break. How's this week's edd for a returnee? Used to be able to complete them 90% of the time before I went on break
stage 3 is a killer if you rush out or blindly go into the isolated pump
uh stage 2's box location isnt the best
overall still ok-ish
for an elite its very unbalanced but overall average in difficulty
good lord elite deep dive is hard
unfortunately that's quite common in duck and cover in 4 player haz 5
Tip: don't start dreadnought fight on stage 3 edd if you're not ready
Clueless me thought "duck and cover stage 3 blah i'll spawn dreadnought after i leave drop pod and no shooting bastards will spawn"
Actually...Enemies still spawns
And some stationary threats was still alive
As result we was cooked
💀
So...just suffer through duck and cover
Build all pipes clear all stationaries and kill dreads
Fairly sure you get endless swarms once you start the extraction and they continue even if you have completed the refining process, so be sure to do refining last on ur list.
Duck and cover needs some rebalancing tbh, it’s ridiculous how many acid spitters and web spitters there are.
haz 5.5 moment
Duck and cover is fine. Spitters are very fragile, and there are a lot of waya to deal with them. Engis creating cover with plats for example basically mitigate any potential damage they may inflict, a lot of time even that is not necessary
Duck and cover needs some rebalancing tbh, it’s ridiculous how many acid spitters easily it’s countered by building ceilings. Needs more shellbacks and randomly spawning dreadnought twins
3rd attempt and i finally got the EDD done, my first EDD and oh my god it was crazy intense
agreed
specifically just acid spitters
theyre decently tanky for hkw deadly they are
nice! >:D 
Duck and cover needs some rebalancing tbh, it’s ridiculous how many acid spitters easily it’s countered by ||moving||
that's a strategy used by spreaders 
duck n cover more like dance n caper
ye found out the hard way and it was annoying lol
I guess it's just more annoying for inexperienced players since at haz 5 you can very easily get stuck in a death loop due to acid spitters doing enough dmg to one shot a player at revive health. It's just very annoying when a random stray shot happens to hit you (usually when you're just doing an objective and they're super silent before they shoot their first shot) and you're dead
Make the spawn gradual rather than at once
Duck and Cover is what Lethal Enemies wishes it could be
gradual spawns would be even worse I think
at least when they all spawn together you cant fail to notice it, and you know there’s time before the next wave, and you can catch them all with an aoe weapon
but if a single one can spawn behind me at any moment then I think that’s harder
im for a warning with gradual/constant spawns
actually let's make that a suggestion lol
but im with tanamr that it would probs be a lot more dangerous lol
well i suppose it wouldn't be too bad with Duck n Cover though
That's a fair point, gradual spawns may also induce sense of endlessness and eventually cause exhaustion too
From what I remember the swarms stop once all mortkite is extracted. It is only when you launch the mortkite into space that the swarms come back as it tells the game to send in the drop pod and the players wish to extract
You can finish mortkite, hold off from launching the rocket and deal with any last objectives
the opposite actually, swarms only stops during breakdowns, and it will spawn endlessly once the morkite is extracted
if you need to do some optional objectives wait for a breakdown
there is no reason not to hit the button once its 100%
Massive troll
fun >:3
Good luck! 
Managed to complete it yesterday by building a "bunker" while we waited for the liquid morkite to be extracted and by having a driller who smartly chose the freeze gun.
So? What did you think are you still down there?
not yet
how hard are deep dives?
you can do both under 40 min
Normal deep dives is equivalent to haz ~3, while elite deep dives is ~5
That was a SWEATY EDD I was on the edge of my damn seat phew
I personally just wish acid spitters actually make some noise before shooting out their first shot. Since that first shot is the most deadly shot since it's usually a guaranteed hit against an unsuspecting dwarf
Same goes to exploders.. they don't make a sound until attack or ignite
They make the unburrowing sound when they spawn. Listening for that and then no more noises tells you they are about.
Yeah but it can also spawn far away enough that you can't hear it
I might get flamed for this
I play with no sound on
If I survive the first spit of an acid spitter or an exploder it’s either luck or a 6th sense
No offense, but sound is part of the upper tier of playing. I say this as someone that normally has a video playing on the second monitor. But above Haz 4 I lower it in situations where I would let down teammates. Just comes with the enjoyment at those levels, for all.
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Update: had some time last night to try it out. Don't think I ever did anything with a d&c warning as far as I can remember so that was.... interesting. Was on the harder side for a first edd back but still got it first try. Still had fun overall
cannot join the game through discord anyone had the same issue or knows the solution to the problem?
make sure you're online in both steam and discord, and that steam is connected
@crystal rampart, you may be able to find other players in this channel doing an EDD, https://discord.com/channels/257785731072786435/840172575333548042
Or post a link yourself
While that's totally up to you, I feel like you're harshly kneecapping yourself. All the big hitters have very distinct sound cues that are super important
gl, if anything, that seems quite a unique challenge!
Menaces, stalkers, Spitballers, Exploders, Grabbers, etc
LOS regardless of audio is always going to be the best counter at least
well not against most of those enemies rip💀
i take my previous statement back
Yeah, those are the things that can blindside you with hilarious ease if you don't have audio
Stalkers are literally invisible, Menaces are always finding odd roof angles to 2 shot you from, spitballers and exploders are going to crossmap you in 0.2 seconds and grabbers are fast and come from the weirdest angles
Damn, I just realized that building underground tunnels for the pipelines probably would've been smart
Not to mention the audio cues from Mini-Mules, Batteries, Helmets, hearing silent-swarms emerge from walls, the callouts from your dwarves about enemy status, the audio cue of resonance crystals...
DRG is a deeply audio based game
Depends on the team loadout c:
Bugs can spawn in those tunnels and make it really annoying to move around, especially if you don't have grind headspace
I guess with the ranged enemy increase it wouldn't have been too bad, but not necessarily worth it.
Hopefully the next EDD will be fun like this one
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
I remember dying to an exploder that made no sound because it came perfectly from my right side when playing with only a left earphone
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Anyone else in asia wanna run DD?
Weekly Deep Dives information for 2024 November 28 to 2024 December 05 (Week 271)
Deep Dives will reset <t:1733396400:f>
DEEP DIVE 
Region: Hollow Bough | Code Name: Full Pocket
Stage 1:
4 Eggs +
150 Morkite |
Lethal Enemies
Stage 2:
3 Resonance Crystals & Drillevator +
Black Box |
Exploder Infestation
Stage 3:
Industrial Sabotage +
2 Eggs | No Mutator
ELITE DEEP DIVE 
Region: Crystalline Caverns | Code Name: Corrupt Find
Stage 1:
225 Morkite +
On-Site Refining |
Duck and Cover
Stage 2:
On-Site Refining +
2 Eggs |
Low Oxygen
Stage 3:
4 Eggs +
Black Box |
Volatile Guts
We LOVE duck and cover in these caves
free me from this acid septic spreader hellhole
I see what you guys mean now
Stage 1, 2 goes well
*Stage 3 in the huge cave*
*Swarm incoming*
*Look up*
17 spitter staring at me menacingly
with some webber and a menace, and acid guy somewhere
Today is a good day to run carpet bomber autocannon
Can't have shit aim if the entire ceiling is a target
edd is p chill
oh that seems tame
I CAN'T BELIEVE IT
COME ON
"DD without duck and cover...Nice!
EDD stage 3 no warning...nice!
EDD stage 2 no duck and cover...Damn!Finally duck and cover curse is gone?
EDD stage 1...you all like being covered in alien goo right?
Let's do some math
Currently we have 15 warnings
Chance of getting duck and cover is 1/15
Since deep dives always has 2 warnings
Chances are slightly higher
EDD can have 3 warnings make chances even higher
BUT getting that bloody warning every time
Is crazy.
its prob the same situation as the IS apocalypse we got 1 year ago
where the odds are a bit too high compared to the others
or the rng is just super bad with these weeks 
but in any case this week's super rushable and nothing hard through the whole thing
good
man that stage 2 of the EDD was the most tedious unfun experience ive had in drg ever probs. constant stingtails, slashes, septic spreaders all while having to stand around O2 tanks made it last like 30 mins...
not good
putting 1 or 2 resups in the middle pipe would give a lot of breathing space
i got impatient and activated both eggs during a swarm and had like 5 stingtails, 4 septics, 2 oppressors and so many spitters and slahes, almost lost lol
but i had already been in the mission too long, icb, least last stage is ez af
violatile guts made the 3rd stage so easy
also that fact i had like 4 resupplies, makes me regret not using more last mission
Duck and cover my beloved
This EDD was uneventful unfortunately. ECR+ RC breach value is high as always
i miss s03 duck and cover 
On site refining and low O2 sounds miserable
It was tbh and Bulk detonators kept spawning too! I died in the end to the tons of bugs, obnoxious septic spreaders and the damn angle of the cavern in the centre.
Low Oxygen sucks on refinery missions, also why don’t the pipeline pump jacks have O2 dispensers?, nearly everything else objective wise has them.
I put two supply pods in specific positions so that I can get my o2 whenever
stage 3 blackbox was annoying when playing solo but otherwise this edd was laid back
either the lobby i was in modded it or we got hella fucking unlucky with dreadnoughts spawning as a swarm alert right before extraction
ran for our lives
okay this edd was pretty easy, albeit im lucky i brought ranged sticky nucleation and cwc to kill HVT's apparently
yeah this seems pretty accurate, thought we'd need repel plats (albeit to my annoyance, they seemed to only used it as stairs and for scout to mine nitra)
ironically tho, i did learn how to clip the pod for the first time through them lol
"1000 hours of drg"
ok what the heck are the chances that another natural dreadnaught spawned during my EDD (during stage 2 with the low O2)
How did I not know this before, in deep dives you can redo a failed black box objective, I have been using so much of my hp and revives to do the box all this time. 
yea we must preach it like a religion cuz this is something that they should put in the miners manual
EVERYONE should know this
wa
easy dives this week
duck and cover again
luckily on first stage so not a big threat
low o2 on refining is ok
mostly can be managed as if it does not exist
My first edd run this week had two bulks spawn right out of the gate in stage 2
Fortunately in the next run that didn't happen and we had enough nitra to drop resupplies wherever we wanted for oxygen
yea s02 seems the hardest if you don't have someone dedicating hvt's tbh
or good resupp placement
Are you sure? I can’t seem to get past stage 2 with low O2 refinery
But then again I’m playing solo,
Playing solo tend to be a lot easier because of the difficulty scaling
Yes had two bulks too
But not too difficult to deal with on refining
Some resupplies near pumpjacks fix the oxygen issue
Tbh pumpjacks should have o2
My driller took cryo and my engie was running both MCAO and spinning death. I had brought a standard single target minigun build with magic bullets and I ended up responsible for killing EVERY bug and target type
Swarmers, hvt's, lst's, grunts too, and still I got by far the most kills... It was a nearly desperate fight the whole time
I legit ran out of ammo first
You'd think that swarmers and grunts would at least be dealt with by engi and driller but the team had to play around the refinery due to lack of oxygen
And the refinery is a massive anti funnel
i was driller in my first run of two (both wins), i dealt with them as cryo driller but i don't expect most to run range or use their CWC against spitters
MCAO spinning death sounded like a good plan if your team would defend in a hold or tunnel especially to the left tunnel in s02 between repairs or eggs... but it's why i just never use those oc's as engi when i can pick up something more versatile (em refire)
Yeah
Also I had to solo the bulk detonator
Just... Nobody shot at it
Funnily enough it all came together in stage 3 during the black box. It was a real cakewalk because we finally got to perform a stationary defense
Back then: Haunted Cave was annoying
Nowadays: Duck and Cover
They are evolving. Let's wait what will be annoying in Rogue Core 💀
what if duck and cover and haunted cave in the same edd
No such thing as double red mutations afaik
But id the haunted cave is in mining expe, that's nice
Now that i think about it, is there such deep dive where theres a haunted cave + black box?
that is not a possible combination
Wouldn't be surprised if that is a banned combination
That is correct
Haunted Cave: Cannot appear on Escort Duty, Salvage Operation, Industrial Sabotage or Deep Scan missions, nor when the secondary objective of a Deep Dive or Elite Deep Dive is a Black Box.
I’m fairly sure I had an EDD 3 weeks ago with double red warnings. you also get regular biome missions with 2 warnings sometimes.
you must be imagining things
a anomaly+warning combo is possible, but double warnings don't happen
I’ll be sure to grab a screenshot next time.
https://imgur.com/a/2vSL2tH definitely a moment of all time, chill edd this week
Oh yeah the welcome party
Did everyone get 2 bulks stage 2?
swarm spawns are random, but pool is seeded
I did
Weird, I only ever got one bulk on the EDD and it was stage 3
Nah.Too expensive.Deep rock is too greedy to invest in some better equipment
Btw.Random thought
Blackbox have oxygen attached
While uplink on salvage doesn't
Why.
Black box doesn't drop from space or smth
Uplink too
It's equipment that was abandoned in caves
Then why uplink can't have oxygen attached
That would make low oxygen salvage operation possible combo
||I hate low oxygen please devs don't make this combo possible.That warning is annoying af.Just some thoughts||
That is true
Black box and salvage uplink are the same thing
I did my first deep dive yesterday and that was a doozy. Loved it though. Well worth grinding to getting that promotion for it.
Not sure why its not possible tbh, the uplink is right next to the drop pod plus youre going to call a resupply inside of it anyway
Probably because everyone tends to split up during the mule search and the drop pod is usually in a corner instead of a central location like the minehead or refinery
it is usually close enough to the drop pod and that one has oxygen, so I assume that's the reason, though sometimes it is separated enough
the real question is why do the fuel cells need a dwarf nearby to work??
besides gameplay reasons
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Is it really Duck and Cover AGAIN this week? I feel like it's been 4 weeks of Duck and Cover in a row?
sounds like we need to have more duck and cover
Sounds like we're not getting enough duck and cover
Duck and cover stages will continue until morale improves. - Management
Same question applies for uplink
Maybe the dwarves have some sort of trackers that need to be used for triangulation until the uplink signal is established
The same trackers that allow mission control to know where they are
yeah I figured that is the in-universe excuse, but idk how fuel cells have that applied to them
Maybe in the future, fuel cells need WiFi to function which means a dwarf must stand near them to provide a connection
Its like the juicero machine: no WiFi, no juice
Maybe a safety cutoff
If no one is detected nearby the cells stop charging the pod
Drg cares about expensive equipment
But they use cheap equipment that may overheat the fuel cells/pod and they require supervision to avoid that
How difficult are deep dives?
normal goes up to haz 3.5
elite goes up to 5.5
Way more than 4 lol
The EDD was easier than the regular one this week lol
Granted, I have a hard time with hell pits of 12 stabber vines
are we over the swarm one yet??
i know i need to change my build up for it but im being bullheaded
Difficult also in that it’s 3 back to back missions with ur supplies of Nitra carrying over to the next one, so you need to watch ur resupplies and also find time to mine enough nitra for the next mission in case you get swarmed when you spawn in the next one, as each mission can be a different type, such as elimination, then on site refinery then morkite mining.
The random special beers sold at the abyss bar, that give you buffs such as red rock blaster hp boost, slayer stouts pickaxe damage buff and dark morkite’s morkite mining drops boost, are all really useful in deep dives, as they carry over through all 3 missions.
Alright, thanks
Don’t bother with pots of gold though, don’t even bother mining gold. It’s not worth the time wasted
You'll get a ton of gold from the goals in the first place anyway, yeah
man this week's elite deep dive is literal hell
easy first stage and then it throws you into the 7th circle in the second stage
2 bulks then praetorian swarm on top of low 02
stage 1 and 3 are chillin so you can just send all your resupplies and ignore low o2
Counterpoint: mining gold is fun and getting lots of it feels great.
my team brought a terrible weapon combination for stage two lmao, i had to shoot enough to trigger aggressive venting more than once on my minigun build that can fire over 2000 damage worth of bullets before overheating, which usually never even happens.
good luck
🫡
There's a neat looking cutscene thing
And My teammate left and Iost all three lives
Oh well
i love duck and cover (unironically)
duck and cover in a normal mission shakes things up in an almost fun way. duck and cover in an elite deep dive just forces me to prep my build for more variables and scenarios.
and it's especially unfun when the team has to build for both a caretaker boss fight and a duck and cover stage
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Anyone wanna do EDD?
anyone willing to help with my first deep dive ?
Btw nemesis can spot you 1st time even through walls.I didn't shoot him i didn't saw him but he started digging to me and jumpscared
"Doing too good lad?Well..."
yeah i think that nemesis is hard seeded into this week's first edd stage
It is, gotten it every time
the real struggle is making it to stage two and surviving the hellish drop in with all the stationaries all around and the low o2 and the fact that stage one uses almost as much ammo as you can get from nitra
turns out replacing grunts with acid spitters that have more hp than grunts and dont show their weakpoints as clearly makes for a poorer ammo to kill ratio
also the nemesis contributes to that lol
Nemesis squad wiped us on our first go, it was pretty funny - he opened up a chunk under us and half of us fell in then a swarm came down from behind
Almost felt like he planned it
2 leeches,2 barrages,1 scalebramble with AWFUL nodules spawn,2 spitballers (one of them is ALMOST GETTING KILLED BY REFINERY BUT NO IT SURVIVED SOMEHOW AND JUMPSCARES YOU) casually watching at you:
Btw dd stages are seeded but not exactly the same
My friend said he saw nemmy in last room alongside with 2 scalebrambles
He was playing in squad
I was playing solo and saw nemmy in...uh...it's hard to describe but definetly not near morkite well and not near 2 scalebrambles
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🤑
Oh boy oh boy! I'm excited!
Praying to god not
I'll say 3 😈
all duck and covers guys
3 on each
🦆 🛏️
Please no more duck and cover
3 duck and cover dotty missions
All I want for Christmas are exploder infestations
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New
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Weekly Deep Dives information for 2024 December 05 to 2024 December 12 (Week 272)
Deep Dives will reset <t:1734001200:f>
DEEP DIVE 
Region: Crystalline Caverns | Code Name: Everlasting Darkness
Stage 1:
250 Morkite +
Black Box |
Volatile Guts
Lethal Enemies
Stage 2:
2 Mini-M.U.L.E.s & Uplink +
Classic | No Mutator
Stage 3:
Escort Duty +
150 Morkite |
Parasites
ELITE DEEP DIVE 
Region: Radioactive Exclusion Zone | Code Name: Dim Dump
Stage 1:
2 Dreadnoughts (Twins & Classic) +
2 Resonance Crystals |
Swarmageddon
Stage 2:
250 Morkite +
Black Box | No Mutator
Stage 3:
2 Mini-M.U.L.E.s & Uplink +
150 Morkite |
Parasites
👏 NO DUCK AND COVER!!! 👏
isnt too bad of a edd
alot of macteras for some reason on 3rd stage, got 1 bulk at 2 & 3
1st stage of the regular deep dive and a lot of crystals. Just a little mean, but it’s haz 3 so it isn’t too bad.
I can't believe it
Duck and cover curse is gone
Stage
Me and a friend just did EDD. It was a low on nitra, but not bad at all 😄
Black box is in a good defensible position 😄
Cave system is a bit complex on stage 2 and 3, so might be a good ideas to watch leaf lovers fang https://www.youtube.com/watch?v=jkjgfOec81k
Thanks to @KATaion, @BirchPlanks and Mercy!
Sponsored by Skull Crusher
NOTES:
- Nasty dive but we made it! Happy December!
- Haz 6 x2 Enemies Dives are achieved using Custom Difficulty 2
- 60 Nitra Cost Reuspplies, 180/180 Enemy Cap (Vanilla is 60/60)
- Don't forget to check out the team's viewpoints. Links below!
- Music by Karl Casey: h...
just a fyi, but stationaries can spawn differently on that custom difficulty. otherwise, everything is about the same(?)
the last magma core EDD didn't get a BET-C in S02 in haz 6 x 2 unlike base EDD iirc
already subbed tho, cube's great lol
Steam asia dd anyone?
what happens if you get into a deep dive and stay there until the deep dive changes?
I think it should function similar to how missions work. You stay in the old one and get the rewards for the old one I think?
hey so uh
is the elite deep dive doable atm?
cannot find this last morkite for the life of me
All DD/EDD's are possible, so it's not a case of the objective not spawning. Personally haven't played the EDD yet, but I would assume it just spawned in a hard to reach spot.
Probably as morkite mission maybe there entrance very hide or the morkite was above, or was hiding in the entrance

Huh.
Not that bad.
Just finished both dives with a friend and two randoms. Not bad, especially considering how sleepy I was getting by the latter half of the elite. Feels like a breather from last week’s!
where is the morkite
i remember i found it in a tiny tunnel behind the inch thin wall behind the uplink
stage 3
I joined a lobby doing a dive just after the refresh. I had already done that week's dive. But the lobby was formed just before the refresh, so it still had the old dives.
I repeated the previous week's dive in the new week and got rewards as if I did it for the first time. Later when I went back to my own lobby the terminal showed the new dives and I got the rewards for those too.
seems like bs but also worth a try!
Anything weird about the first mission in the EDD this week? I just tried it with randoms and we were so short on ammo. Couldn't progress once we got partway through the second mission. Not sure if it was them or what. Maybe we were just going too slowly.
I also noticed a strange lack of nitra in this week's elite
Part of the struggle with the first stage is Swarmageddon eating up your ammo
After that it's not too bad. Still a lack I think in the second stage, but third has a good amount
Only other mutator is Parasites in third
https://imgur.com/a/hBWFSVo lobby host had really really bad packet loss, strangely low on nitra too, slight amount of deaths this week
so random question
How bad is the elite deep dive this week?
Pretty clean, didn’t have any difficulties, stage 2 is the hardest.
o
Tbh it's pretty easy
I went in blind with a wrong build, it still ended up pretty good (well, I have 3 other teammates)
Just beat my first deep dive, first success I should say.
Wait deep dives are predictable?
Also, if you replay a deep dive, do you still get rewards?
only xp and credits, the matrix cores are only obtainable once per stage, weekly
which also means that you still get a core if you pass the stage
say you win stage 2 but fail stage 3, you get the weapon and blank from stage 1 and stage 2
and need to do the whole thing again just to get the cosmetic from stage 3
I just realized the only difference between deep dives and the weekly core hunt might be that deep dives are consecutive, and two main objectives.
yeah
So you can't do stage one, leave, then start back at stage two?
nope
Huh
its a chain of 3 missions, you have to finish all 3 of them in 1 sitting
Die or leave at any part and you have to start from the beginning.
but the matrix core rewards are tied to each stage
Hmm. Is it just me or is nitra really scarce in stage 1? My team was only able to cobble enough for 2 pods. Was there a crucial deposit somewhere?
Isn't it procedurely generated?
That doesn't answer my question ^^
Apologies
no, the whole run has little nitra
You mean it's predictable?
That's really cool
Secondary objects for DDs and EDDs are smaller versions of main missions, rather than the typical collection quests
Yes, but DD/EDD's have the same seed for all players each week. Some stuff can change within a seed, like the exact placement of some objectives, but Nitra (and other minerals) are the same every time within a seed, so its the same for all players.
Also fun fact: There is always at least 160 nitra per mission/stage, but anything more then that is up to the seed RNG. Often when people cite "low Nitra" it means the nitra spawned in shit spots and is very difficult to find.
See this reddit post from YoshkinCat for stats on nitra and other events https://www.reddit.com/r/DeepRockGalactic/comments/1fqqzur/ive_played_over_800_solo_missions_and_recorded/
Wow this is really neat
BOSCO!
Yeah! The procedural generation seed stays the same for each dive, which means you can really play to subsequent playthroughs
Last week's Deep Dive 1st stage is to make you feels like the Nitra is rare, Duck and Cover and Nemesis appearing consumes tons of ammo. But you can still find enough Nitra for two resupply pods. (After completed it twice)
The server will remain in the week that it was started in meaning you won't see the new deep dive until you make a new server
Edd is a little low on nitra but just enough to get by
All out of nitra at the end of each stage but enough ammo left
No excess
But spending too much time in stage 1 could potentially be a cause for problems
Or not having a build for it
I was engi with shredders and gemini sentries and driller had sludge pump so dealing with swarmageddon and parasites was quite ammo efficient
But over 1500 kills just between the two of us, gunner and scout didn't have the kit for it
You probably did miss a vein or two
Some of the nitra in this edd is well hidden
I did a solo attempt and cleared the dive.
The nitra is in fact scarce. I only found around 200 in stage 1 in my solo run where I traipsed and stage 2 all the nitra appeared to be back-loaded at the end hub lmao.
You only get the bulk of your nitra in stage 3, where you'd already be set.
This mission punishes you hard for being even the slightest bit wasteful in earlygame.
Swarmageddon is a nitra drain in general yeah
This was luck so we never had to actively worry about nitra
Also another takeaway: Bring an acid driller. Ideally disperser with the ammo save on charged shots.
That hard counters the mini swarmers on all 3 stages.
My kill count was at the end of it, 1350.
Sticky fuel driller could also be really good
Except for dreadnought
But other players can take care of that part
EDD this week was fun! relatively easy compared to the last few weeks 🙂
stage 1 felt a bit low on nitra given the immediate swarm or whatever it was (I don't remember exactly), but otherwise it was gucci
whats the stages for this weeks deep dive
See pinned messages. It’s updated in place every week so ignore the message timestamp and look at the date inside the message
thanks
Yes missions were good, nothing too long and a good challenge
Ammo economy and speed were rewarded
Not prioritising extra ammo for this EDD is shooting yourself in the foot
Stage 3 of the EDD is a salvage operation so there will be extra nitra from the mini mules repaired, and then the possibility of 1 or 2 ‘broken resupply pods’ you can fix for a chance of a resupply or more .
You can see the supply drop trails through the ceiling terrain on the scanner
hi, can i still get matrix cores for normal deep dive if i completed deep dive elite?
yes
the rewards for the normal and elite dives are separate
do buff beers last for whole DD or just stage 1?
Whole dd
im doing an elite deep dive for the first time and they are actually insane
Hi! Does anybody happen to have a driller secondary build that can act as a primary? Preferably good ammo economy, either high rof or high dps(for a short time to kill) and optional aoe dmg? Thanks
Standard TCF build works fine enough for that. If you don't like TCF then BN HH also works.
For TCF run 21222 w/ PP or ER. For HH run 22321
Thin Containment Field, T5B
I will say driller secondaries are not great on their own, so while those builds work well for supporting a less versatile primary, they can't replicate them.
does scorhing tide help to narrow it down?
If you are running ST then you shouldn't need a "replacement primary" build. ST is best used as a normal CRSPR build, saving the Tide for the occasional group of bugs you need dead right now.
what if I want to use it like a burst weapon, is there anything that could help me achieve something similar?
oh damn sorry wrong chat
Not really. Driller isn't built for burst DPS. Ice Spear has similar effects, but runs into the same issue as ST where when spammed it isn't sustainable.
Sludge Blast is prob your best bet for a burst DPS primary in the style of ST.
ok, not what I hoped for but still Thanks you!
I will say you can run whatever and do fine, so a full ammo ST build that you spam at bugs will work. It will arguably be worse then most other builds, but still will be perfectly viable.
yeah that's what I've been using, I just had a feeling that there had to be something more affective
Most of the driller secondary builds complement primary they can't replace it
aside from running tcf on the epc, the only other proper single target secondary builds driller has would be explosive reload on the subata (or the 22-24 clip build for sharpshooting i guess) or heavy hitter on the epc
I’ve actually tried this one earlier today but with a different build, once I get home I’ll try it since I don’t have anything better to do
i personally take explosive reload to caretaker fights for the sniper turrets and for the eye phases
as for heavy hitter... i only really ran it with a standard cryo build when i felt the urge to have another weapon for shooting big bugs
heavy hitter is also good with sludge
oh yeah the cwc has decent firepower with mega power supply and T4b
with the fire mod right?
yeah
asking about a high dps weapon to "act as a driller primary" is kind of a contradiction imo
driller's primary is much more about aoe sustained damage against large numbers of weak enemies than about quickly reducing the health of tanks
the 2 secondaries that i think really fulfill the same function as a driller primary are persistent plasma and gamma contamination
"Preferably good ammo economy, either high rof or high dps(for a short time to kill) and optional aoe dmg" is not any primary, arguably the only primary slot that has something like this is gunner's primary
I mean that's kind of tcf
the driller secondary just helps against things that need slightly more than an aoe weapon to kill it
or in the case of the cwc and tcf, even more aoe
(meanwhile me using the cwc with the sludge pump for hvt's and praetorians too)
tcf is not a primary tho
no
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We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
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😱
still hunting spowder, not in the EDD this week 😔
you got ice spear sludge blast and scorching tide all for that burst in driller
trying to play my first deep dive how do i find a group to play with
Try posting in here #lfg-steam
don't forget axes 🗿
that's one of driller's best form of burst dmg
Are bulk spawns constant in deep dives similar to how missions and maps are the same
not perfectly consistent, but sometimes a deep dive is just so trigger happy with spawning bulks that it's practically inevitable to get some in every run through of one
i don't know if there's some internal spawn rate multiplier for certain bugs that are randomly decided upon the creation of a seed though
speaking of which... this week's edd is one of those deep dives that almost always has at least one bulk spawn per run through
to be fair, you don't need to kill the bulk and use up 50% of your ammo doing so, tho edd it definitely is much faster the later stages
and probs will require it
it's a giant opressor in that sense
The enemy pool is seeded, so everyone will get the same type of enemies, but whether you actually get a bulk, or when (since you're bound to as long as the cave spawns things) is just rng
normally you do actually need to kill the bulk actually unless you have no need to backtrack or linger on anything in a map
those fat bastards are a moving 10 meter wide exclusion zone
anybody trying to do deep dive?
wait the wiki says the radius of a bulk's hellfire attack is actually 8 meters, so it's a 16 meter wide walking exclusion zone
i do agree though that you can easily run past oppressors, those guys are pretty easy to handle unless the situation is already a bit out of control
yeah it's rough in a tunnel yea
how's the EDD this week
thinking of trying it out
are there some common pitfalls of new players when doing EDD? cuz i feel like im doing everything i can and still failing whenever i try, usually bc my team runs out of nitra
_ _
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Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
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This week's edd punishes lack of ammo economy
Not all are like this
Fairly easy if you move quickly and conserve ammo
Swarmageddon punishes slowness and lack of cc
fairly new to the game, what exactly is a deep dive
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fucking hell
just got double double bulks on stage 3
second pair of bulks spawned right as we started the uplink and came from different directions
Was it wrong of me to open up the uplink space during stage 3?
I always do unless it's already in an extremely open space
and our engi was upset because "we need trijaw cover"
Which I get bc there were lots of trijaws during the stage but I feel having more room/line of sight is more important
He put a platform roof directly over us during both the uplink and fuel cells and I barely had any line of sight because of it
no
you don't need cover from trijaws, you need to kill trijaws the second you see them because they're priority targets
I'd rather have an open space for kiting than have someone make an annoying roof that will allow enemies to advance safely from cover
That's what I was thinking
Cover for trijaws isn't something I ever bothered to consider
and there were barely any trijaws during either the uplink or fuel cells
They were both easy anyway so it wasn't a huge deal, but I've never had someone complain about me doing what I'm literally intended to do as a driller lol
some want to open it up cause obviously, you have guns, enemies are melee or need to fly close before they attack while the other part wants to do big roof so cant be shot from above
i myself prefer open space but it is what it is
No. Though roofs can be helpful if done right. But in your case it sounds like it was way to low. A roof should not block sightlines, except when looking directly up.
A good rule of thumb is that the entire uplink bubble should fit under the roof, plus a bit of clearance at the top.
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Typical bad engi play - roofing is only 'needed' on duck and cover, any repellent/plat setups should be at least the height of a dwarf or 2 above the uplink sphere to give enough LOS to remove HVTs quickly
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New
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Weekly Deep Dives information for 2024 December 12 to 2024 December 19 (Week 273)
Deep Dives will reset <t:1734606000:f>
DEEP DIVE 
Region: Salt Pits | Code Name: Rippled Mouth
Stage 1:
6 Eggs +
Liquid Morkite Well |
Duck and Cover
Stage 2:
Escort Duty +
2 Eggs | No Mutator
Stage 3:
Industrial Sabotage +
2 Eggs |
Lethal Enemies
ELITE DEEP DIVE 
Region: Radioactive Exclusion Zome | Code Name: Pale Boneyard
Stage 1:
200 Morkite +
Hiveguard |
Rich Atmosphere
Shield Disruption
Stage 2:
6 Eggs +
2 Mini-M.U.L.E.s |
Duck and Cover
Stage 3:
3 Resonance Crystals & Drillevator +
Classic |
Parasites
Ok D&C breaks over. Back to it
So much duck and cover 
whY

Duck me like a cover
Bonus ducks
the worst part is using the same builds over and over again
i think the worse part is 2 dreads along w it and parasites
just accept that the driller will do nothing against the dreads
at least stage 3 wont seem have nitra issues w 2 mules and drillervator caves
vim is prob fine?
unless said cave is one of those open area ones
its an open cave 
thats a lot of eggs
I didn't have any problems with Nitra at any stage. I believe ammo won't be an issue. The last mission, which is the hardest, has the easiest Dreadnought, so it was smooth as well. In the second mission, the eggs and mules are all in the same room, so you can set up a corner and defend well from Duck and Cover. If anyone wants to see my run, I posted it on the #drg-videos channel.
Mission control wants their omelettes
nitra usually isn't a problem in DDs just because of the sheer amount of nitra you can accumulate
ive never had a d&c on elite dive im scared
you should be hehe
The hardest one is always the first. The first time I tried, I thought it was impossible to get through. But when I finally managed to finish an Elite Deep Dive, on my fourth attempt, I came out shaking with adrenaline, haha! I almost couldn’t sleep afterward. The next ones get easier, though. This week, I completed an Elite Deep Dive without dying even once for the first time. I think this one is easier than the others. You should give it a try, and if you still find it difficult, start doing missions on Hazard 5 to get used to it. 🙂 I’m sure you can do it!
Duck and cover are really scary, then panic sets in and you end up dying, but if you stay calm, I don't think it's that bad.
well thats good to hear since i also finished my first just EDD last week
nice 😄
also yeah, guess its supposed to progress that way. you blink, h4 becomes your new h3 then h5 becomes your new h4
Dude... that's so true. I clearly remember the feeling every time I bumped up the difficulty, it seemed impossible. When I played on Hazard 3, I thought I'd never be able to do Hazard 5, hehe. But now I only play on Hazard 5. I'm not that good yet, but I want to be, hehe.
he-he-hell yeah
Duck off.
DUCK OFF MANAGEMENT
DnC on both dd and edd
Management loves to see their employees covered in alien goo
Now you also have 5+ in the mix
5 seems easy after 5+
good news, my second elite deep dive is a deathless one!
EDD?
yeah the stat boosts are just so significant
i dont think its worth it
unless youre a masochist
Do you mean insignificant
Double bugs is nice
nah they really are significant
tough bugs gave like %35-50 more hp if i remember correctly
do NOT quote me on this
Oh you mean boosts for bugs
yup
that, that is insignificant
1.5x bugs gives 6% bonus
It is not a lot
All modifiers on level 2 give 32% altogether
Which is pretty low for something that more than doubles the mission difficulty
that's in line with what they wanted out of it
didn't want to incentivize players to do it with extra rewards, it exists just for the challenge and fun of it
6%?? in this economy??
see line two :p
they were against putting in a harder difficulty than haz5 for years
this is the compromise
yeah that makes sense
Which class did you choose to play?
maining engineer
i call my loadout the lazy engineer
2 defender sentries, ssg grenade, lok1 w/ explosive chemical rounds + breach cutter w/ lightweight cases
why lazy engineer?
i do that but with smrt trigger os and inferno and i call it the full auto defense system, with me being basically a turret too.
a glypid swarm? you just throw a few breach cutter waves their way and theyre dead, yknow. they all either autoaim or easy to use as is
dont you lose out on t5 upgrades with smart trigger os
that's what inferno is for: to abuse the existance of both damage boosts at the same time against bigger bugs
hows inferno been for you btw i never used it
well it kills guards and stuns things and keeps htings on fire for longer than normal fire sources
so i can basically shoot a haz 5 praetorians and blast it in the mouth with my now 1.4x boosted smart rifle
did the lok1 have aan upgrade for better damage against burning enemies or?
yup. extra bonus damage to burning or electrocuted targets
well not t5
that's full lock on bonus
it's... in some earlier tier
i realized that i could abuse that for extra dps and efficiency on lsts
T3A Electro-Chemical Rounds
Also the bonuses from T3A stacks with itself, so you can apply both fire and elec to get +40%, and then add on T5B for +60%
i'd need lures in order to do that
Lok bonuses are additive with each other, they are just weird like that
Or a Scout, or Bosco
Or gunner
Or any of the three classes if you run HVC on BC
hvc does the same job as inferno but with less ammo basically
clip size is part of the total ammo pool
Yeah, you would only run it for this specific interaction, and only if your team hates electrcicity for some reason
unless i specifically wanted armor break for praetorians, but i only need that for the stubby and i dont run electric bonus damage on the stubby anyway so
i suppose i could run hvc bc in case a driller decides to ignite the praetorian and walk away for some reason, but i dont plan my builds around my team being there for every little thing i need
I will say, Imo +60% is overkill. 11111 is better for most players since you get a built in slow on your primary, which is very nice for self defense, and a tiny bit of extra damage over 11112 w/out a teammate helping.
for the smart trigger os, t4b vastly increases dps
Oh yeah, 11121 for Smrt
also i decided that having 20% more damage on the first bullet on an enemy was more important than the negigible dps of electricity when i have stun bc
but is it really am ultiplicative stack with itself?
Yeah
so the 1.2x would multiply with the 1.2x?
No, its additive, so 20% + 20%. Its due to the way its calculated internally
so it's stlil 1.4x
Then multiplied by WP and Weaknesses
ok yeah it sounds like the unstable locking mechanism is still better for it in general
Both T5A and T5B apply on the first bullet, so in either case you get the initial 20%.
but if i ran the 2 lock build, i could electrify really easily
it's a bit funny but having 2 locks lets you electrify with just two locks
it does?
Unstable is also additive with T3A Btw, so its 60% max if you get all three
Yeah
eh it's still better, if there's even two bugs in my view then i could end up not electrifying either
and if i run the two lock build i lose... somewhere in the ballpark of 50-120 dps (but i'm not the one who did the math so that's why i'm uncertain about the difference)
t5b triggers even with 2 maximum locks
From personal experience, that almost never happens. I wont say never never cause it obv can, but not often enough to matter. Unless you are flinging your crosshair across the screen
smart trigger with damage and 4 locks = at least 380 dps it turns out
but you take t4b, because it just shoots faster
only with the faster shutter speed for 2 locks, and with 2 locks instead of 4 i lose a ludicrous amount of dps
Only if you have a max of 2 IIRC. With T4B its the normal 3.
like, 100 dps possibly
oh wait, I mean to say t5a triggers with 2 maximum locks
the 2 lock electrocution could be fun for support
or on lower hazards where you can afford to mess around and kill things slowly
otherwise... you're not going to have a fun time with a weapon that has the same dps as an oc-less minigun
T4B has an EROF of ~8.91 VS T4A with ~6.26
With T1 Damage and a 40% damage bonus that's ~336 VS ~236 DPS.
4/((0.095*4*0.05)+0.25+(3*0.06)) VS 2/((0.095*2*0.05)+0.25+(0.06))
one other little perk with the increased locks is that it makes it take just long enough to lock on and fire that it is within human reason to be able to curve the shots
So 100 yeah
because spreaders suck
it turns out that their back is also armored
or... the front? it's a bit weird that their back is facing forward
i guess at that point it's not a back
When I did testing it was the front, aka the side with their face.
Base Lok RoF is ~5.85, for ~221 DPS, so on SMRT if you don't take T4B you are gaining like 10 DPS lol
my brain isn't math oriented enough to calculate how much dps over time you can expect out of executioner, but now i'm curious
yeah the base lok is a bit odd
and also just a bit weak
meanwhile there are some secondaries that can easily have more single target ammo econ than it
God dammit, I respond to the wrong message then forget to Copy it lol
oh shoot
Time to redo my math
i am so sorry to hear that
the hardest part of math isn't the solving, it's trying to type it out on a keyboard
Thats without T5A, with T5A its a ERoF of 6.38, which is higher then SMRT triggers ERoF with T5a. Though that's assuming no error which is one of SMRT's big strengths, with 0.1s of error you get an ERoF of 6.06.
I remember calculating exec dps but instead of doing it theoretically I used a mod to slow down time and used a stopwatch lmao
yeah t4a smart trigger's dps is a bit sad
That's the better solution Imo. Since calcs can only tell you what it is in a perfect situation.
but electrocuting for only two bullets is funny
erm... would it be a simpler calc if i only want to know its theoretical dps against a burning, stunned praetorian with the status effect damage boost and unstable lock mechanism?
Ok now I'm doubting my math skills. Does T4B really have higher RoF then T4A on Exe?
I'm getting 8.05 with T4A, or 8.6 with T4B.
8/((0.095*0.85*0.5*8)+0.25+(7*0.06)) VS 12/((0.095*0.85*0.5*12)+0.25+(11*0.06))
Should be, just the number of shots fired divided by the time to shoot them. Lok is a bit more complex since you have to account for RoF, Lok on time, Lok delay and user error, instead of just RoF.
i'm not sure myself, it's not as obvious a calculation as other smart rifle builds i think
you had an extra 0.85 in t4b there I think
I do lol
Thank you
The hard part about math is forgetting to remove/add a single number
i'd probably pick one or the other based on practicality against bugs in general, because it'd feel bad if the time it took to fully lock on got me slashered
but do go on
With the correct calc its: 8.05 VS 8.11, which is much closer to what I was expecting.
8 / ( (0.095*0.85*0.5*8) + 0.25 + (7*0.06) ) VS 12 / ( (0.0950.512) + 0.25 + (11*0.06) )
The forced 0.25s delay between loks makes Lok count much more valuable then it appears.
yeah
ok so more locks is marginally better than shutter speed?
Though on Exe you would prob still go with T4A to trigger the WP bonus slightly faster.
yeah
Yeah
i was thinking that the difference is low enough taht i can go for shutter speed for practicality
At 27 damage, 40% boost, and 50% WP its ~456 DPS on a x1 WP.
the one time i ran executioner and got proper results disappointed me a bit, because even though i was getting the status and lock on bonus damage on top of shooting praetorian weakspots, i still felt like i ran through ammo way too fast
but then i remembered i was using the smart rifle
it's good to know that executioner is at least the best at what it does
Yeah, Lok has the lowest total damage by a bit. And still lags behind a tiny bit if you use your secondary to apply T3A multiple times
True
wait, what's t4b smrt trigger dps with damage instead of ammo and both damage boosts active on a praetorian?
Though if you add 0.2s of user error/time to aim you get a DPS of 379.
~336
I've discovered that the time between the last shot in a burst and the first shot in the next burst is closer to 0.45 seconds (plus or minus 0.03 since i was using a stopwatch at 0.1x game speed)
I think it might be because the lok's official rate of fire is 5 (for tapfiring i guess) which means there's an extra 0.2 seconds after the last shot before the 0.25 scanning delay can begin
hows the EDD this week?
Fun, nothing that hard honestly
Huh. So that would make Exe's ERoF with T4A ~6.7, at 27 damage, with a 40% bonus, on a x1 WP, that would be 380 DPS.
8 / ( (0.095 x 0.85 x 0.5 x 8) + 0.45 + (7 x 0.06) )
For SMRT that puts it's ERoF with T4B at 6.16, at 27 damage with a 40% bonus that would be 232 DPS.
4 / ( (0.095 x 0.05 x 4) + 0.45 + (3 x 0.06) )
@vague lantern So I was wrong, not 300+ but rather 232.
That also puts base Lok's ERoF at ~5.77 with T4A, or ~5.66 with T4B. For a DPS of 218 / 213
12 / ( (0.095 x 0.85 x 12) + 0.45 + (11 x 0.06) )
18 / ( (0.095 x 18) + 0.45 + (17 x 0.06) )
duck and cover, my beloved
With SMRT something else is going on and I'm not sure what the deal is:
- If you just keep the trigger held, there appears to be no 0.2s delay. The delay between the last shot and the first lock is just 0.25s. Maybe this is because the extra 0.2s from fire rate only applies if you release the trigger.
- With t4b, there seems to be an additional delay of about 0.1-0.15s after full locks are acquired, before the gun actually starts firing. If you manually release the trigger, you can skip this 0.1-0.15s, but then there will be the 0.2s delay before the next burst starts locking on.
HUH
If you manually release the trigger during the 0.1-0.15s window, and immediately hold it again, you can get up to 8 locks at once????
Well i can't get it to happen again so maybe forget about that part
0.1-0.15s window
After taking a recording at 1% game speed I've narrowed this down to about 0.1355s
i bet you those 0.2 seconds are coming from the need to go through the animation to bring up the targeting display
also the lock on delay is for some reason 0.22-0.23s instead of 0.25s
also maybe this should be in wiki channel
yeah... i kind of feel bad for doing this in the wrong channel lol
anyway, i really appreciate you guys going through all this just to get some numbers
Also another weird and annoying thing that is happening is that the rate of fire during a burst appears to be unaffected by the time-slowing-down mod
huh
interesting
does the time slowing mod affect burst fire on the subata and gk2?
or the burt
gonna check rn
perhaps, should we continue this discussion, we might want to hop on over to the wiki chatroom


