#deep-dive-discussion
1 messages · Page 104 of 1
man, bosco is so dependable
I was peacefully mining nitra until…
anyone interested in doing edd? [eu]
Ok Rival spy
Very easy
Pump positions are also easy so you can go solo any class
Don't necessarily need a driller
At what point would you say someone is "ready" to join a deep dive? I've cleared a few haz 5 missions, but I'm not really sure at what point I should have the confidence to join a deep dive and not be dead weight.
deep dives are haz 3 to 3.5, elite deep dives are haz 4.5 to 5.5
if you can beat haz5 you'll have no problems in edds
Oh deep dives are only haz 3? idk why I just assumed they were haz 5. That doesn't sound too bad, guess I'll take a crack at it some time this cycle
No. In-game interactions are unmoderated and we don't allow naming and shaming due to the ease with which a person can change their name to someone else's. @late dirge
fair point.
actually, stupid question:
"unmoderated" means cheats are allowed? not complaining, just asking. sounds chill.
It means there's nothing being done to manage the use of cheats in the game. No anticheat, reporting system, etc. Hosts are given the tools to remove cheaters from their games by kicking them, non hosts have the option of leaving lobbies with cheaters, and everyone can revert saves to an earlier file through the escape menu in the event a cheater causes issues.
anyone tryna run the EDD w scout ?
deep dive aus?
EDD AUS?
a dread spawned as our first swarm on the first mission of the EDD
everything went downhill afterwards
You arent allowed to blow up spiders with c4 irl probably
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Should i try my first deep dive tomorrow
highly recommend to try both, they are easy this week
ye the deep dives are pretty simple this week
even the edd is pretty straightforward for once
very little complex terrain
solo-able?
haven't done an edd solo, but would like to try it
Yes
No major hurdles, any class will work
But if it is your first edd then some preparation won't hurt
You need something to deal with swarmageddon in stage one and the dreadnought in stage two
Build something capable of both
very easy EDD
i soloed scout just a few minutes ago and plan to upload on to youtube
not swarmaggedon its parasites
for EDD stage 1
Low O2 
Low O2 is very easy if you just tell everyone to move together
Having a good team is the biggest requirement
Anything else..?
maybe @small pecan can share his wisdom ?
That's a big if
i mean i just told the team that we should stick together and we did
Anyone doing an elite deep dive?
I just move at a steady pace with Molly in low 02. The Scout will learn to not rush when he starts dying lol
Hello lads, anyone got an idea of how difficult this weeks deep dives are? Need to know before I jump into them carelessly
Very easy and straightforward
Kiting enemies is preferable over fighting. Fight only when they're blocking objectives. Keep an eye on nitra and mine only what you need. Molly management is also important so the team needs to ensure molly isn't being needlessly pulled and someone is just waiting for molly. Throwing heavy objectives like eggs at a central spot is faster than depositing one by one. Combine swarms wherever possible to avoid obstacles and try to have those at the end of the mission so you can just leave.
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
super easy unless your team is actively throwing
Question
Are Deep Dives considered missions?
Mostly wondering for the 100 Solo missions achivement
I'm going to say no, but I'm not sure
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Weekly Deep Dives information for 2024 November 07 to 2024 November 14 (Week 268)
Deep Dives will reset <t:1731582000:f>
DEEP DIVE 
Region: Glacial Strata | Code Name: Uncovered Let-Down
Stage 1:
3 Mini-M.U.L.E.s & Uplink +
Liquid Morkite Well |
Blood Sugar
Duck and Cover
Stage 2:
2 Dreadnoughts (Hiveguard & Twins) +
2 Mini-M.U.L.E.s |
Shield Disruption
Stage 3:
6 Eggs +
150 Morkite | No Mutator
ELITE DEEP DIVE 
Region: Crystalline Caverns | Code Name: Foggy Split
Stage 1:
Industrial Sabotage +
2 Mini-M.U.L.E.s |
Mactera Plague
Stage 2:
6 Eggs +
Hiveguard |
Rich Atmosphere
Elite Threat
Stage 3:
Escort Duty +
2 Resonance Crystals |
Duck and Cover
i got mactera plague instead of swarmaggedon for EDD stage 1
oh that's on me, i click too fast sometimes (;・∀・) ty
nah, should thank you for doing this weekly
edd stage 3 has jet boots (unless i was in a modded room), you will need it
hard
Your drop pod isnt in space for 3rd stage?
It is but there was jetboots in first or second room

Do yall do DDs solo or?
random team
Always in random team
okay
oh noo
edd ||escort|| as solo scout...
i'd be less worried if it weren't ACID SPITTER SPAM
JESUS FCK
yeah this will be impossible without aoe
what is with the acid spitter spawning conditions that makes it so they never spawn during kursite but make up 90% of duck & cover warnings by volume
it feels like it replaced all the grunts into spitters
escort duty duck and cover will always be super tough without some aoe weapon
is a Bullet Hell + Hellfire combo good for this EDD?
yes
hellfire idk
depends if you rely on coilfear (which won't do much against spitter spam)
personally went by fine on 32113 BulH & my current BRT (13231 composite)
any BH should work, probably BB AC too. Not saying hurricane since you have high ceilings
actually necrotherm cat coilgun should work swell
Duck and cover curse is back.
It's a nightmare to see the ceiling on duck and cover
Especially 5++
This EDD was relatively easy despite playing with a random greenbeard teammates. Our driller couldn't place the c4 on the caretaker properly so I just destroyed the vents with the EMD myself, they probably thought I was being stupid staying on top of the caretaker haha
Sabotage first is always a blessing
always a good nitra hoard from sabo
I think we did like 5 or 6 resups on sabo alone and still had plenty nitra left for second stage
Probably well over 1k nitra total during the entire edd
RIP, if ur quick enough, you can pickaxe power attack the base of the resupply pod to force it downwards a bit, which will halt the double dipper for a moment.
Mild EDD Spoiler this week: MACTERA AND SPITTERS. Bring something that can hit air and ceilings.
Picture of what I mean over in #drg-gallery
bullet hell it is
Final room of the last stage has an insanely high ceiling, you get to see all those little red and purple dots crawling on it
Tides of blood-coloured glyphids will cascade behind Dotty as you tear them to shreds before they paint the dozer yellow
Build appropriately dwarves
🦆 AND COVER CURSE IS BACK
And brutal
I LOVE BEING COVERED IN ALIEN GOO!
Management really REALLY likes duck and cover
Ebonite outbreak: i'm joke to you?
anyone want to hit the elite dive in a few?
what an EDD this week, random team of lvl 800+ greybeards and it was a proper challenge, love it and love GSG 🖖
unbelivablely insane elite dive my fucking god
lost my girl Duretta at the last moment
soms of bitches hawk tuaing all over my Duretta
This is gonna be my first season 5 EDD
Thinking of going with ice spear cryo + wave cooker
Cryo so I'm not useless during stage 2, ice spear so I can deal with bots/caretaker, and wave cooker built for solo damage for stage 3
Any secondary other than wave cooker seems like a bad choice
Oh the first stage has mactera plague....
Still think that build is my best bet tho
finished the EDD
i must say, 2nd stage was a jumpscare
like, 3 stationaries we had to clear
finally stopped slacking off and did the EDD
wasn't as bad as i expected it to be
except on stage 2 where the entire run depended on how well i could kite the swarm
enemies for some reason spawned in the driller's bunky
second i realized that i made a mad dash out
dude escort duty plus duckncover is absolutely diabolical we predrilled and that didnt help we even had jetboots but when we got dotty to the omoran we were getting smashed and the host ragequit and i dont blame him that aint worth one empty core
like the room is so open and full of crystals making it a nightmare, even after clearing the crystals
duck and cover wouldnt be so bad if they didnt add septics
like we are already fighting and ungodly amount of bugs WE DONT NEED AN ARTILERY BOMBARDMENT RIGHT NOW
I thought deep dives were supposed to be seeded?
Only the cave generates the same way every time
But the objectives spawn everywhere and there's also different crystal formations
Certain parts of cave gen aren’t entirely based on the seed, so they can vary depending on other factors.
What difficult are elite dives on?
Or is it just a separate thing altogether without a set known difficulty like the regular missions
DDs are haz 3, 3.5, 3.5
EDDs are haz 4.5, 5, 5.5
This weeks edd is insane
Tried it twice and wiped at the third mission both times
escort duck is rough
I'd suggest using a loadout PRIMARILY for dealing with a duck and cover, especially since it's an escort duty where you'll be fighting off a lot of those ranged bugs high on the ceiling
if you're gunner I suggest something like Bullet Hell to deal well with those ceiling bugs, of course bring Tactical Leadburster, for Secondary just use whatever (I'd suggest Elephant Rounds)
this is the first week i've done a deep dive in a VERY long time (since i've been getting my friend group into the game and they just now promoted) and god this was suffering
neither of them have any overclocks because they're freshly promoted so we just died to endless waves of acid spitters because holy hell Duck and Cover spawns SO MANY
blood sugar also definitely did not help
a competent gunner this time around is
extremely nice
on my run the gunner was keeping the swarm of acid spitters at bay with bullet hell
engie and driller are also nice if they can set up holds or emergency bunkies
scout just has to work overtime fetching all the nitra and shooting down macteras + septic
As a gunner main, arguably Bullet Hell is like one of the best overclocks to deal with a Duck and Cover
How dyk which one itll be if I go EDD or is it just randomized
that's the difficulty for each stage
Well in a Duck and Cover, a lot of the enemies you face are...well...on the ceiling, and they dont usually come to you where you can easily deal with them.
With Bullet Hell, you can easily fight off those spitters, also quite good on a crowd of them (your secondary could be for HVTs or extra firepower against spitters) and might be good enough for mactera spawns as well, be sure to use armor break for the minigun as well to deal with those acid spitters.
Hellfire
I'm sure you'll have teammates that can deal well with the mactera swarm, hell maybe just the scout can kite and throw a cryo nade
Yes, two gunners had to carry me because being a driller in that part of the deep dive was hell 
Wow…just wow. This deep dive SUCKS
I want to see the devs playing it
they need to know our pain
I had the funniest thing happen and no one will believe
I finished the first phase
And literally said
“Damn at least it wasn’t elimination with shield disruption or some BS like that”
You can imagine my reaction when I saw the next mission
Worst deep dive ever
Elite stage 3 is lowkey insane. There's like 15 acid spitters present at all times. 0_0
Hahahaha exactly
whole team was down to spitters at the end for so long haha, my sprint broke and somehow i lived
what dreads are in second stage on normal deep dive?
check pins
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
wow I love 7 barrage infectors in the spawn room on elite deep dive
I love them somehow getting the shot off even tho I froze them!!!
I was probably like 1 frame too late, but visibly it just looked like a frozen barrage just shotgun insta killed me
aight DD was fairly easy, no knocks.
looks at the elite deep dive surely things are about the same-
oh
oh I understand the salt now
Edd wasn't too bad
We had a driller ragequit but still got it done... although with like 43 revives
Well theres mixed feelings and opinions my experience was it was relatively easy granted i had a good team of randoms, the other opinion/experience seems to be ”fuck this deep dive”
I am playing EDD since yesterday. hahahha
My head hurts
I joined on a random EDD but I can't reconnect when I got disconnected.
3rd stage of EDD this week kind of rough
Elite Dive Dysfunction
Though by sheer luck Betsy spawn on my run and it's so valuable getting all that sneaky ranged away
guys lets go deep dive)
How dares you ask to do Deep Dive in the Deep Dive channel! Send him to Hoxxe's core!
ok 🙂
You could go to one of the LFG channels to see if you can find someone to join in your deep dive
this edd is insane rip
me (300 driller) and friend (30 scout) failed our two attempts with public lobbies in the first phase, even after fixing his build
i probs should've focused more single target dps on driller's secondary but idk collette seemed really important for 3rd phase
looking back, for sabotage, my build didn't do that much damage to the boss but worked fine against everything else, probs should've bombed the boss sooner and made the arena/tunnels a lot better
any thoughts for passing the first phase as driller?
drop c4 on caretaker and pray your team shoots eye
as always
you can tcf blast the eyes from your hidey hole if you angle it properly too
oh i cant post screenshots welp
ah well
okay i just finished it with dual gunner/engi/scout
_
1st/2nd attempt s01 fail thoughts(scout/engi/driller/gunner):
seems like our first two attempts failed because we put too much burden on scout to deal with macteras and you don't need wave clear/slows which our first two attempts too many roles had (gunner in first two attempts was using autocannon without neurotoxin for some reason)
no-one could really deal steady single target dps except our scout or engi (if they weren't also going down)
_
third attempt win thoughts (2x gunner/engi/scout)
this one went really well because both me (gunner) and 2nd gunner can dps carry and alternate shields. i was running aggresive venting minigun and triple coil railgun with fear, so that literally quite enabled me to control waves. other gunner just went dps(?): minigun with lead storm and burn, bulldog with magic bullets and neurotoxin.
we had to remind the engi multiple times to roof our heads (this is vitally important).
source of armor breaking is hella important, scout had that on his gk2 and engi on voltaic
engi can kinda run anything i feel except shotgun. he had extra ammo for plats which worked out
my third group was a lot more skilled though and was communicative of our builds, so that could be the other reason we won lol
level distribution on losing 1st/2nd was like 300/30/100/50 and 300/30/600/30
winning 3rd was 300/700/170/150
if anyones interested idm sharing the build
cooking
i had to solo it because i'm on vacation and the wifi is awful ;-;
in terms of soloing it, i could only think of one build that can even hope to defend on stage 3
it was bullet hell with cold as the grave instead of aggressive venting
i also took lead spray for big enemies and bosses
pretty much anything that's "shoot in this direction and everything there dies" can work well for it, especially if you catch the spitter packs right as they're spawning
like, using carpet bomber with max aoe mods, even though I didn't have the accuracy mod, I was still able to pick off web/acid spitters on the ceiling pretty easily
or a generic shard diffractor aoe build or something
can confirm, shard diffractor bae
this EDD run was for WaffleFeather, who DC'd at the final stage
if ur out there, we finished the run in your name
RIP Waffle, the best gunner a dwarf could have
fuck that edd tho
Can you make a guide like this on the next deep dive, it would be very useful
it's late now, but i feel it was kinda just a low level diff too i had, it matters a lot what my engi is doing when i was a driller and people having good target priority.
my scout friend i think needed more practice. though maybe im deflecting too hard rn.
i did feel my flamethrower use was inefficient as heck when i played this edd
Build of an engineer can indeed make or break their team. For sthe primary electrochemical rounds/ECR is very strong for swarm clear and against duck and cover. Stubby electromagnetic discharge/EMD is very strong for defending the hackbots and the doretta, you can manipulate bug pathing with repellant additive so they run straight into the EMD explosions.
Stock breach itself is stupid strong, roll control turns it i to a aoe stun machine that also hits quite hard. Volatile impact reactor/VIR is both great for swarm clear and single target damage, you can induce electricity with stubby/Lok-1 and dish out decent damage with hydrogen rupturing
greetings. just so im sure, was it that engis turrets gets refilled when going to a new stage?
that was fixed back in... either this february or october last year, don't quite remember
it was whatever is in the 4th slot for each dwarf (c4, turrets etc) but that got fixed
ah understandable, thank you
it no longer refills, but i have seen it sometimes bug out a bit and show that it's been refilled until you select or put down a turret and it goes back to what it was before
Just promoted for the first time ever, anything worrying I need to keep my eyes out for when i try to get into my first deep dive later tonight?
not really
If you want to see the objective and warnings (if any) of each stage check pinned.
yeah ngl good repellant plat placement is far more important than their placing or refilling turrets i think people understand
- difficulty
- it's another set of reward so depends entirely on you
set of reward?
yes
Completing each mission of a Deep Dive will grant the player a reward as listed below:
Mission 1: One Blank Matrix core (used for Machine Events)
Mission 2: One random Weapon Overclock Matrix Core
Mission 3: One random Cosmetic Matrix Core
Both variants of the Deep Dive will provide the same mission rewards from the same reward pool. Each mission reward can only be received once per variant, totaling six rewards every week.
If you're a new player skip this week's EDD unless you have a really good team carrying
people say that almost every week tbh
Not really last couple of weeks were easy
EDD was like unfair rn
but last time i finished it with a good team
now its unwinnable
The difficulty spikes vary depending on the warnings and the stage where they appear with the mission combination
Last week was easier than average this week was harder than average
i can definitely see that
im doing a deep dive and im on my last life, could someone come join me?
the sole saving grace of that EDD was the jet boots on the final stage
without those I might have kermited
esp with the drop pod being AT THE VERY TOP OF THE FUEL UP ROOM
but I will say my one saving grace was me covering the hole on Stage 2 with plats in preparation for the naut fight
and probably pissing off the bugs pathing something fierce
I wish I had taken a screenshot of it, twas art
glad to hear jet boots was good use for you, i suck at using them lol and keep falling even at level 300
the amount of times i fell in the second room in s03 lol
ok so i just unlocked deep dives so quick question
what is a deep dive lol
i'm just gonna go and do one and see what it's like
solo lol
Good overview on the wiki:
Basically, it’s another way to get weapon overclocks and cosmetics (the other way being the Weekly Core Hunt)
oh boy i got 1 mule up and running so far lol
it's been 10 minutes
the button on the mule to send the mules back to the drop pod hasn't appeared
doing the refinery part while i wait
and now the buttons there
Deep dives can't be joined in the middle
See the pinned message in the channel it has good information
they can last maybe an hour usually? so plan that ahead
heh, just jumped in to this EDD with some randos, I do have to say this one's a bit spicier than the average EDD
my poor team of misfits didn't even make it out of the drop room in stage 3 once the first wave of 30 spitters spawned
the third stage wasn't bad for me until the ommoran heartstone, and the refueling went smoothly since there was enough oil shale on the floor to fill both tanks
the scalebramble never even got los on me
i do wonder what was up there, but i refused to spend time on my solo edd to find out
ok tbf it wasn't bad because i was running bullet hell
I'm going into my first deep dive ever! :D
Solo-
I have awful internet so I'm not burdening any lobbies, so wish me luck
someone beam the location of the last mini mule into my brain
I finished it in ~1.5 hours, solo and first timer c:
so def less than that
Raw Dogged a Deep Dive,
No overclocks
No teammates
No experience
No revives
:D
i soloed as far as i could in both DD and EDD and i think it was fine, died at the omaran heartstone tho
but dont really care about cosmetic stuff anyway
I couldn't complete my 1st deep dive mission cause wouldn't allow me to uplink. was liquid morklite and 3 mule repair got the 3 mules and too the drop pod but drop pod wouldnt allow up link so had to abort
you must complete all other objectives before the game will let you do uplink
the mules wer reapirs and the pump jack came down but can't connect the pumpjack there nothign to connect to
a mobile refinery drops down
laser pointer is your friend
it would have shown it's outlines if you had it pulled out
it didn't also didn;t show on the map where the moblie refinery was ether
It might dropped somewhere far away, mission control has a bad aim
I once had it dropped behind a wall in another room, had to dig thru it
notably was a duck and cover with blood fever
Worst combination xd
right
But gotta deal with it
ah, it was that deep dive
I remember we had to build a platform bridge from the mobile refinery to the pumpjack
but objective spawn might very slightly between game to game
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Can't wait for double duck and cover DD and triple duck and cover EDD 
both of them have industrial sabo and escort
Is it possible for a DD to have the same 3 missions and sub mission in a row
I remember a couple weeks back we had the same mission and secondary mission for stage 1 and 3
no
i remember that one, it was a straightforward edd but a bit difficult in that the team had to be good at killing bugs
statistically nigh impossible or just hard coded not to? just curious sorry
hard coded not to
interesting, thanks for responding!
You missed it
It can drop in a different cave
That's why the uplink was blocked
For objectives that end the mission you can't start until the others are complete
Like on site refining or uplink
I still really enjoy sabo, it's much more interesting than dreadnought objectives to me
this one was even kind of a freebie since it was the very first mission, I like when they're on the 2nd or 3rd to ramp up the stakes
i can see why yeah, there's undoubtedly going to be some preference
some people i see hate eggs or it seems to pop up when i ask if i can rush them
i just love the hordes
I like egg missions
If I want to just chill I can go as methodically as I want to with them, but for regular DDs on overkill builds with a good squad we can just pop them in rapid succession for a bit of a challenge
The only problem is if it's high hazard and people start hacking at the eggs each with reckless abandon
8 egg mission with dread duck&cover+ low oxygen, 3 dreads bloodsugar low gravity, 400 morkite swarmagedon shield disruption would be funny
Bet that would break so many people mentally including me
forgot about ebonite drillevator
3 dreads bloodsurgar. I go through THAT on haz5+ last week, Mace u are menace 
10-aquarq Point Extraction, LowO2+Haunted
Industrial Sabotage in Magma Core with Exploder Infestation and Shield Disruption
On-Site Refining with Mactera Plague and Elite Threat, in Fungus Bogs
Escort Duty with Low Gravity and Cave Leech Cluster in Dense Biozone
Lethal Enemies Swarmageddon in Glacial Strata, with cavegen having many ice vents and no warmth oasis
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
ok then i don't have much time to try this deep dive again
so far even part 1 is WAY too much for me
idk if i've got a chance y'all
normal dive?
yeah
well the first stage is annoying
and I guess if you play haz 3 then duck and cover on haz 3 can be hard
first time i've dealt with low blood sugar and then haz 3 duck and cover at the same time
low blood sugar isn't bad
helps a bit if you can kill the ranged enemies
biggest challenge to me is the septic spewers because they keep sniping me and then i can't get them back
yes, septics on salvage are annoying, especially if you don't have a scout on your team who goes outside of the bubble to kill them
i am the scout on my team
i am also my team (have been trying to solo it)
which is proving to be a mistake
yeah, stepping out of the zone means losing progress in this case
so you have to tough it out
first attempt with a team we got it
lessgo
and the overclock that i got is for a character i've never used 😭
Time to use it then
apparently it's a really shit overclock for driller lmao
the only shit overclock is the one that's never used!
and the burst fire thing for the gk
i've heard it's so bad
That deep dive lived up to its name, it really was a let-down
lol
What is it
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Weekly Deep Dives information for 2024 November 14 to 2024 November 21 (Week 269)
Deep Dives will reset <t:1732186800:f>
DEEP DIVE 
Region: Sandblasted Corridors | Code Name: Foggy Crosscut
Stage 1:
7 Aquarqs +
2 Resonance Crystals |
Swarmageddon
Stage 2:
On-Site Refining +
2 Resonance Crystals | No Mutator
Stage 3:
250 Morkite +
Liquid Morkite Well |
Duck and Cover
ELITE DEEP DIVE 
Region: Magma Core | Code Name: Fragile Gods
Stage 1:
3 Resonance Crystals & Drillevator +
2 Mini-M.U.L.E.s |
Volatile Guts
Duck and Cover
Stage 2:
6 Eggs +
Black Box |
Exploder Infestation
Stage 3:
2 Dreadnoughts (Twins & Classic) +
2 Mini-M.U.L.E.s |
Mactera Plague
EDD Stage 3 🗿
Has there been a single DD/EDD without Duck and Cover since it came out?
in the DD or EDD?
edd
The devs are pretty proud of this one
it's random
oh
yeah this set of DD's doesen't look too bad
certainly compared to last week
EDD's stage 2 is where im worried though
black box defence with explo infestation aint gonna be fun
At least explos can chain react
BLOODY HELL NOT AGAIN
After a short break
1 bloody week without duck and cover
That damn warning is back
And brutal
2 weeks ago,on halloween
23 oct. - 31 oct.
Looks like it's cryo time
"that's my secret, scout. it's always cryo time"
Duck and cover curse hits hard.
when was the last time we didnt have duck n cover in a deep dive
Idk if I should take snowball for stage 3 Mac plague
Freezing the Dreads is gonna be a lot harder than if I took ite so idk if it's worth
well snowball will also be good for duck and cover in stage 1
Ah true
Does snowball have good range? I haven't used it much
But I see how it could be good for those massive Acid Spitter clumps
as for freezing dreads, snowball has only an ammo penalty and a repressure penalty
so it's not bad
and using R stops the dread from heating up for a bit
Right, I just have a harder time freezing Dreads without the extended firing period from ite
you do take tier 1 A, right?
Ah shit I usually do 1B because I switch weapons frequently
But I'll switch to 1A for this EDD
methinks a tripled magsize is better
also remember to use cold radiance when freezing dreads
but you probably know that
Yes ofc
Ok I think I'll do 12232 snowball cryo with 22222 persistent plasma epc
I'll try to rely on persistent plasma for smaller swarms since I'll have less cryo ammo
i wonder what the devs would have to say about the almost perfect duck and cover track record for deep dives
Last week was my first season 5 EDD I didn't realize how bad it was 💀
duck and cover isn't always that bad, but last week's edd was the perfect map to maximise duck and cover pain
why flowrate on snowball?
cold radiance procs per second, not per fuel spent
and I'd say you also don't need range, because you are running snowball already, but I guess you want that if you want to hold m1 at mactera or spitters, so that's understandable
I don't find faster pressure gain to be useful at all, at least for my playstyle
snowball is good with ammo and respressurization speed
cold radiance too just because it's cold radiance
I've never been in a situation where I wasn't able to fire the gun (except for freezing Dreads)
By the time I'm done drilling frozen enemies or firing TCF shots, the the pressure chamber is usually fully refilled
if you want to freeze dreads, you won't be able to hold m1 all the time, and the faster pressure gain will let you "reload" more in that time where you are not shooting
also, flow rate is kind of like a downgrade
because most of your freezing power comes from cold rad
and flow rate decreases your total time of cold radiance
Isn't it still helpful for freezing large enemies like Oppressors though?
I assumed faster fire rate = faster single target freeze
But correct me if I'm wrong
without flow rate mod, and with base freezing power, you apply 48 cold per second
with the flow rate mod, you apply 60.8 cold per second, so you gain 12.8 cold per second
if we account cold radiance into this, you apply 108 cold total without flow rate, and 120.8 with, so you gained 11.8% more cold per second, all the while spending 12.6% more ammo per second
and stuff like grunts only have a freeze point of -30, and praets -150
Ah ok I see
So it only rly makes a difference against Oppressors, Bulks, and Dreads
and it's slightly less ammo efficient
Damn I love freezing Oppressors quick but ig it's probably not worth since you're spending a lot more time freezing Grunts
I'll try swapping it out and see how it goes
This is a great point too
I think range will be super helpful for stage 1
yeah
Cryo kills Web Spitters quick
taking range is understandable in the context of this EDD
I also like taking range normally to help deal with Spitballers and Mactera when I don't have snowball
Do you think increased flow rate would be worth taking on elite threat missions with how difficult it is to freeze elite enemies?
idk, I don't take cryo then
prefer sludge or crispr who have immedaitely avalible slowdowns
especially sludge
with elite threat, the sludge pump is the most viable option due to elite enemies having no real resistance to the sludge
the crispr and cryo cannon work on everything else well though, but elite enemies are just too hard to stop with fire and ice
god help you if an elite slasher hits your face
Bruh these edd modifiers LOL, well looking towards trying it maybe tonight
guess ill use gunner neurotoxin payload and ttc/hellfire coilgun or engineer because ive had too many people not use repel plats
true lol, im def overthinking it
guess you'll have to rely on your team for dreads
dreads don't seem to be too bad, it's going to be the ||mactera plague|| modifier out to kill them
you may want to run lead spray with that just for the dreadnought
unless you can count on your team to do damage
i'll see what my team is like or bumping up my minimum level reqs for a lobby
im usually playing with level 50's and need to assist in peoples' roles
i got another freakin driller overclock lol
the game is trying to tell you something
A driller running Cryp would be a big help for this EDD
I might have to use Carpet Bomber again
you can with the cryo's magazine upgrade
"basically"
and if you get the refill faster upgrade you have basically zero downtime since you can refreeze faster than the dread cools indefinitely
won an edd after our gunner tilted scout into leaving by saying s02 has ||leeches and bet-c near each other|| and doing a gotcha moment, i hate playing with random people sometimes
they [gunner] died like 15 times in our edd
i wasn't even mad at out scout for dying that way but gunner forced us to almost lose and almost die each time macteras came because we had no scout
i hate targetting hvt's with my refire stubby except in tunnels man...
im surprised my driller host didn't end up kicking them
sorry rant over
hows the EDD
it was a lot easier than last week's imo
but still very difficult red modifiers if you don't build towards them
i cleared last weeks first try
this week i got cooked by leeches twice
xd
oh god it took last week 3 tries for me, this week was first try
tbf my team was just goated with the sauce last week
i can admit i got carried by my goats
god speed to those unknown miners
dude i feel so useless whenever i play driller and its duck and cover
its fucked
i cant hit anything
use subata and/or pick range upgrades on your weapons
Fuel stream diffuser or ag mixture are good ones if you have them to help alleviate that problem
Wave cooker with gamma contamination would be a good one too
Axes are another option too
axes for duck and cover ?
not sure what all the fuss was about that EDD was pretty easy
maybe the team i joined was just good
Along with the other options I mean for emergencies
Smacking a couple of axes reduces the traffic
?
there's kinda too many bugs for that
I mixed up the two
that explains the axe suggestions 😄
there's too many mactera in a wave on third stage to axe them all too
a better idea would be to use stun c4
works too yeah
For a newish player cooking and timing might be difficult
Although it could be better I agree
In principle
Imma try Big Bertha this EDD
Wait wasn't this always possible
no
it got introduced in... s3, I think ?
I started playing at the start of s3 so that might fit the timeline
Since I've never seen a non cookable He
We having microwaved macteras tonight
just finished the EDD
I must say I'm extra rusty and I must say that Big Bertha is decent if you use it well
Since we had this discussion
Just played the edd
I changed my driller grenade after months
To HE
It was pretty good for all 3 missions actually
Exploders duck and cover and mactera
Axes are so embedded in the mind as default that I hadn't thought of changing them at all
Particularly handy in the black box mission to disable crowds of exploders from the weird black box hill
👌
HE are not the most popular but they're pretty good rn, they got tons and tons of well deserved buffs over the years
the cooking really helped making them a lot easier to use too
Cooking is a timing skill like tcf that buffs the weapon a lot
They're better than gunner spiky grenades
Also you get 6 that's a big buff
Spiky has a lower skill floor and lower ceiling, HE higher for both
spiky is also not great outside of fear and being easy to use
In general I feel fear is counterproductive for weapons to be used at range
Good at shorter range as an emergency to disperse crowds but what can we achieve by pushing away enemies that are already far away
HE my beloved
the duck and cover situation is getting out of hand
I've wanted to play pump action in a EDD for many weeks by now but i guess it is lok-1 again
this is getting tiresome
what's preventing you from doing something like 32112 + efficiency tweaks on the diffractor or 21121/21131 + rj250/compact rounds on the pgl with pump action?
both of those are accurate enough to take out individuals at a distance and can easily blow up full packs when you need them to
Whats the layout of the nomal deep dive this time ?
I already use shard diffractor, and pump action just doesn't cut it on duck and cover/mactera plague bc of the fire rate
I forget, pump action can oneshot the mactera, right?
most of the time
again fire rate
I'd just whip out the shard diffractor and fire till the pack of spitters is all on fire or dead, depending on how threatening they are
you kill just one or two
haha well that's the norm for big packs of em, what primary would you use to wipe out a ton more at once?
plasma bursters could make quick work of em if you're worried about that
or just chuck drones and focus on dodging
I'm just thinking it seems totally usable in all cases, even if it may not be the fastest option for certain packs of mobs
I already have a loadout that works for these hazard mods. Is it just that this is like the fifth time I can't change it
by that, you mean you've switched to ECR lok-1 or something for duck and cover?
i'm, not handicapping myself for an edd my friends are pretty bad at the game and my build needs to be on point
executioner works pretty well
oh whoa, I wasn't expecting that at all
well whatever works for you, I just think pump action with some aoe-based diffractor or fire rj250 build is a very comfy build even for this EDD
no handicap at all either, if you're comfortable using it
it just sounded like you were frustrated with being forced to use the lok-1 even though I feel like pump action is just fine there
it isn't a big deal really is just that what are the chances of getting duck and cover in every edd since the release of the season
yeeee it's a crazy mod!
is a good mod but is getting old
have you ever tried fire+stun on rj250 by chance though??
I like the rock guys and red sugar too, what happened to them?
it's legitimately really entertaining to play, and it locks down mactera/spitter packs so well too
haha feels like EDDs always have long streaks of certain things
there was that time where we had like 5 sabotages in a row following their release
is not horrible but it is somewhat weak
oh god
yeah it's slow for sure, but I like how it's a fire-and-forget option like gunner's fear neurotoxin build
last EDD with duck and cover on dotty, I spent the last phase just running around firing pgl shots at whoever I could find
they'd go down eventually as long as I could light them on fire
I'm surprised they haven't added a Molotov-like oc to the PGL
I'm not good with executioner haha, it's never as efficient as I want it to be since I'm not good at hitting weakpoints with it
oho that'd be cool
maybe you're right i'll try the pgl it should work on paper
half the enjoyment from the game is messing with different builds and seeing where they excel imo!
it's impossible to one hit kill an acid spitter with rj #drg-chat message
oh really!
if you take damage mods, maybe
and if you get lucky heat propagation
hm I wonder how effective heat spread is with it then
like surely, if you catch 3-4 next to each other, it'll extend the duration long enough?
maybe
you'd have to take two
it's gonna be pretty RNG dependent either way
which is uhhh
I suppose you have your turrets too, I didn't recall it being a huge issue
hence the plural
well yeah, the acid spitter is gonna have like 20 hp left
hah I have to admit though, apparently I was running mini shells with the fire rj250 build
that makes more sense, spamming shots to take out whoever didn't burn down fully
dang, the only duck and cover running right now has volatile guts too
do you like.. not killin' what ya' shottin'?
mini shells are great!
they used to be beloved, last few opinions I've seen on em is that they're bad for some reason
most total damage you can get out of an engi primary barring stuff like efficient aoe shock stubby
you just get a big magazine and good fire rate and then just spam all day
so uhhh it wasn't really a stress test since my team was so good, but yeah pump action + fire rj250 felt just fine #deep-dive-speedrunning message
went down twice to mactera cause my back was to em 😠
just play in tunnels, it'll be fine
well except my team that insist fighting duck and cover in the centre of the room
oh--good luck, im sure there's a lot of people down to help if you'd like as well
Can someone give me a summary of deep dives so if I try to do one I know what I'm diving head first into
That'll work
holy moly Elite DDs are hard
The Bet-C is placed so inconviently mannnn
Or see pinned, there's a short guide
Rock and Stone! Well done miner!
I read that as "Hazard Moths" and that's what Mactera are called now.
They are hazard moths 😌
:DDDDD
mothtera
Going into the main room on the second mission of the EDD was hell
A scalebramble is absolutely stationed at the entrance
only 1 of its weakpoints is actually visible from the entrance, but it has full LOS with a Barrage Infector nearby
not to mention the Bet-C with the cave leech right above in the same room
That second stage of EDD was absurd
so i wasnt crazy when i said 2nd stage was harder than the other 2
Oh no you were 1000% right XD
That was insane
I mean the mactera swarms weren't fun but they were doable, comepared to that second stage
What would yall recommend for a scout for this weeks EDD?
solo ?
With an engineer
Who's running VIR and ECR
both guns kinda require your attention
god
If it helps the missions are:
Deepscan / Mini-mules
Egg hunt / Blackbox
Dreadnought / Mini-mules
I'd massively recommend good crowd control -that part is mainly for engi- and quick elim for glass canon high value targets. The amount of septic spitters in 1 and 2 and Mactera in numbers 2 and 3 are not even funny, and stage one is packed with an absurd amount of acid spitters
Be very careful on the second mission -its absurd. The main room housing all the eggs and the black box is lethal. There's a Bet-C in that room, make sure you don't trigger it before you take out the cave leech, Sbramble and Barrage Infector surrounding it. I'd recommend spowder just because of the movement and mobility; with two mules, an egg hunt and a deepscan being able to get where you need to go quickly will save you a lot of grief. for primary just go for any long range quick threat takedown.
Make sure your engi is running gemini turrets and shredder drones. The second mission is an exploder swarm so you want them to be able to spread as much quick and easy damage around as many targets as possible
Thank you so much 
My favorite part was the opening sequence of stage 1 where you're absolutely gunned down as soon as you leave pod 😂
Okay soooo
We fucked up on Stage 2 
We got the eggs and all but the blackbox was our issue
The spot is pretty annoying to defend, I'd def recommend doing it first and getting your engi to make good use of the bug repellant
without it protecting that spot is basically impossible, exploders can just climb up from the rim below you and the first time you'll see them is when they're literally right next to you
yeah did the edd twice now, second time was carrying two of my greenbeard friends. ||we lured the combat mule to spawn before touching anything, cleared the room, then did black box||
we made sure to play either in a tunnel or against the space near the black box when doing the eggs
bug repellant is definitely a must
you may also need to let your teammates know not to stand near the platform ledge (or also stack platforms underneath or extend them)
think engi is the best solo carry for this edd* (assuming everyone does their role at least half well, iI was 350 engi in vc with 30 scout/30 driller and a non-vc random 400 gunner)
mb sorry, that's amazing if you solo'd it that way
what your opinion on the current sandblasted corridors deep dive with the guaranteed nemisis
I didn't get a nemesis
i have gotten one every time and ive done it 12 times always at the end
Different player counts can cause that IME
no offence taken, and thank you >:D
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
if you're solo you can actually laser point the suckers and bosco will kill them, very slowly
aside of that, it's just a betsy, dodge and kill the suckers, prioritize dodging
main thing i do is play a mid-long distance hugging a wall/corner to take cover with
i never approach when the shield goes up because you can't(?) react-avoid the bombs up close at haz 5
if it's pointing at me with its hip laser sight, i just take cover
good rule of thumb, if a spot is out of LOS, it's probs not bombamble either
my team on my second edd (already won one) baited the mule towards the adjacent-tunnel, much better to fight it there or at spawn
like after killing obvious stationaries
Make sure you either kill the leech and other cave dwellers around it before you engage, or lure it out. As an Engi a Lok-1 is really good against it as you get locks, dive back into cover then curve and fire. Playing cover against Bet-C is so so important like Quoise said. it can shred you insanely quickly but has relatively slow and poor movement.
In that room is a Scalebramble, cave leech and barrage infector; I'd really reccomend killing them all before activating the Bet-C
No nemesis, everything goes very smoothly
Well, too quite even with duck n cover warning
EDD is pretty fun this week, stage 2 was the only challenging one
If you’re going gunner, consider bringing the mole
Makes clearing the initial spawns a lot easier
What beer for the EDD?
Am I the only one who got a nemesis in the EDD stage 2 ? Got it instead of the Bet C
was it harder?
nemesis is fucked up
also the edd this time around is hard asf imo
molten core moment
Nemesis is worse than betc in general. You don't get any reward for the ammo spent v
Nemesis is easy af if you happen to have a engineer running inferno breach cutter
nemesis is way easier to kill than betc
just shoot giant slow target for a while and occasionally press s
same strategy against betc would get you killed like 38 times
Nemesis really only pose a challenge if you're in narrow caves. Other than that, it's just keep distance and wear him down.
i prefer nemesis over having my teammates repair betc and have her kill me over and over again
bet-c does 5% damage in friendly fire iirc
but yeah it's still a lot tbh
sometimes
betc also pushes you off cliffs and into exploders, she is a villain fr
she's nefarious
how far have you gotten? c:
Yeah stage 2 super hard. We got killed on stage 3 (after already dying on stage 2 twice) due to an earthquake plus something I don't remember.
learned earthquakes can detonate those explosive mushrooms this edd
I almost done phase 2 with my random mates where i somehow had 0 deaths.
Unfortunately, my power died and my teammates were all down at that time
Big sad
I dont want to run the EDD anymore
had back to back throws cuz people do not know how to play around betc
yeah, it is a real rough one
can you get rewards from deep dives multiple times?
Nope
What is the strategy for a high hazard Bet C?
@pliant nymph ^
Also what Qouise said about cover
Good luck miner, rock and stone
Flat area and always move in a circular motion
And keep distance
Usually the vulcan guns is what kills me
Methinks lure it towards spawn?
The terrain in the main room looks awful IMO
do deep dives give better loot/xp than the regular bundle of missions?
and do i need a team already in place? like i can’t que for one
In deep dives, you only need at least 1 promoted dwarf
Unpromoted dwarves cannot play
You can solo or do teams with DD as you wish
However, they cannot join an ongoing deep dive
With the exception when your mate crashes and reconnect
Typically, you do deep dives only for the matrix core
matrix cores that bring a good amount of season xp?
Matrix cores to forge overclocks/ cosmetics
i’ve only done two deep dives in my hundred~ levels so i apologize for my unfamiliarity
No biggie
within the rig or during a mission?
The forge is near the deep dive terminal
i think i’ve unlocked everything i can through assignments so id love a way to get more overclocks that aren’t just unstable or mildly good
Deep dives give blank, overclock and cosmetic in stage 1, 2 and 3 respectively
stages being each mission?
i see there’s lfg channels for my console but would i have to specifically ask people for deep dives or could i que for it in game?
two main objectives? i do like the sound of that
Usually you can find matches in the "join" button that's still in the rig
Deep dives are good if you are short on credits.
bumrush the fuck out of it
kill it in the first 5 seconds of activation
and dont forget, if you have someone with the capability to freeze then freezing adds the freeze dmg boost to betsy bilsters
the freezing treshold is also very small
also if it starts doing the shield attack in an open space you can get a ton of free damage in by just rushing in, ive never gotten hit doing it at least when its not in a super enclosed space
This weeks EDD wasn’t that bad imo
yeah, though stage 2 sucks a lot without a scout
Without a competent scout. The scout I had died like 7 times JUST to fall damage.
And barely contributed to the EDD. Like I made him platforms and he goes "nooo" and zooms into a different cave.
if scout doesn't break their legs 7 times, are they really scouting? 
i took better AOE
(need to carve the terain better)
nice that's a good option too
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
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ima try this deep dive rn
wait what is the difference between private and solo missions?
Solo is solo. Privaty is an invite only group. So randos can't just join it
ah
I should probably stop taking TCF on magma core missions/deep dives
It's not worth making the terrain an obstacle course
it's free repellent
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
fuck this stupid ass elite deep dive stage 2
i dont know many general tips for high hazard betc's, but i usually try to do this when it has to happen: i try to strafe diagonally from betc to keep an eye on her to see if i'm being targeted, and if i am then do not stop sprinting no matter what if you value your life. also the gunner's shield is great for when betc stops moving for any reason so that the team can hope to go in for easy burst damage with less risk.
i had to solo this edd which was a pain, but i'm not sure if betc gets significantly more dangerous with a full party.
on high hazards, i would place survival over taking betc down quickly because it can be hard to revive someone in betc's los and fewer people means more heat for the remaining teammates.
More players more difficulty, from what I have seen and read in the wiki gg
You can if the cavern the Bet C is in, as engie build platforms above her, then call a resupply down on the platform above her, then break it, to drop on her, though I don’t know if it will one shot on EDD difficulty.
Of course as engie you could try a max damage shard diffractor with overdrive boost on her, adding dazzling lens for the slow.
You can use platforms as cover from her bombs and turret by building them at near head height and you standing under.
fucks sakes
PC crash first attempt
squad wipe on blackbox second attempt
host lost internet connection third attempt
all on stage 2 of the EDD
this stage is fucking cursed
At least it will be wiped from existence in a few hours time, a new EDD will be here.
about to give it a 4th try... wish me luck this time
third attempt i asked to do black box first on stage 2 and i actually got past it that time
so that might be the move
Any way to drill it into a bunker then plug the hole with a bunch of platforms, then drill an exit tunnel for the bugs to spawn in?
our main alternative was keeping exploders away from the black box (no random holes) before we did it, then using repel plats to make bugs come from preferred directions
the ledge it's on is really shitty if you don't properly rout enemies away from it
https://youtu.be/_To1Rw-m26M?t=1529 i do pretty much what moonlightiori did with his plats, but i instead focused more on platting front ledges well (and two under) so bugs came from two sides
Roll Control goes brrrrrrr.
Everyone keeps getting desync and framerate issue, idk why, maybe Magma Core is unfriendly to performance.
Keep in mind that i have No Carve Exploder mod enabled, just to keep our friend ability to play the game and without desync much. Without the mod 2nd stage will be literally unplayable.
Modlist:
https://docs.g...
timestamp applied
finally got it 4th attempt
Holy heck, cave #2 EDD is one of the nastiest I've seen
Our entire cave was covered in lava from all the exploders
its rough
So...
Funny thing I noticed when I did both DD's (1st stage of EDD & all of regular DD) a few hours ago was that a
spawned on both first stages of both dives.
Of course, both hoarders were basically wasted, considering that I was never going to survive more than the first stage of the EDD, and that I failed to kill the one on the regular DD.
You still get rewards for the stages you completed
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
can someone send the deep dives here
soon
ight
Weekly Deep Dives information for 2024 November 21 to 2024 November 28 (Week 270)
Deep Dives will reset <t:1732791600:f>
DEEP DIVE 
Region: Dense Biozone | Code Name: Insane Killing
Stage 1:
6 Eggs +
Black Box |
Rich Atmosphere
Lethal Enemies
Stage 2:
200 Morkite +
2 Eggs | No Mutator
Stage 3:
Industrial Sabotage +
2 Resonance Crystals |
Duck and Cover
ELITE DEEP DIVE 
Region: Fungus Bogs | Code Name: Fast Earth
Stage 1:
6 Eggs +
Black Box |
Cave Leech Cluster
Stage 2:
3 Mini-M.U.L.E.s & Uplink +
2 Resonance Crystals |
Exploder Infestation
Stage 3:
On-Site Refining +
Twins |
Duck and Cover
duck and cover, my beloved
Exploder stage 2 AGAIN with duck and cover again, Hoxxes is a simulation
bungus
🅱️ungus 🅱️ogs
My stress filled two hour true solo run: 
A slightly sharp rock that decided to go skydiving: 
The duck and cover curse never ends
Atleast it’s not duck and cover escort
That
That can't be true
Right?
THis is a joke
Right?
You-you can't be serious
WHAT are the chances of getting that bloody warning on EVERY DEEP DIVE
Hecc
Imagine if devs doing it on purpose 
I know deep dives are made by system not by devs themselves but
Shouldn't be as bad as the last stage 3 duck and cover tho
Refining doesn't rly have high ceilings
(I don't think)
Hopefully ain't spawning during the fight against the Twin
just pop the twins at the begining and do the whole mission like that :D
refinery does have a welcome party though
sounds like fun
stg if the deep dives after this one have duck and cover at all I might just three point a baby into a lake.
baby of the lake, what is your wisdom
How are we feeling about this weeks duck and cover adventure
Basically
Haunted cave but you're being haunted by mortal twins
And you have to kill them before starting pump sequence
Peak EDD
i'm getting flashbacks to season 3 when sabotages were put into the DD mission pool with how much duck & cover been showing up this season 
and its the last stage of each deep dive trying to ruin everything
this last stage of EDD is kinda fucked. won without a repellant engi but i do wonder how much easier it would be to have one tho
the sheer amount of spitballers and barragers in stage 3 was wild!
drillers should be running CWC over EPC for damage
engi should props opt for VIR Diffractor over Roll Control Breach Cutter (rooms are way too open)
gunner should focus on having accuracy
scout really needs to bring cryo bolts (they one shot freeze the stationaries)
also pls don't bring temp shock if you're bringing cryo cannon, it only does 200 damage on proc (= two m1000 shots)
better to just leave the 2x freeze damage multiplier for non-temp shock CWC and your teammates
*x3
ty for the correction ❤️, just double checked you're right it's 3x and then 2.67 for dreadnoughts🔥
probs would rank this edd harder than the last two weeks because of s03 15x stationaries/dedicated builds being required/open rooms with no tunnels on duck and cover
I think the first clear of a deep dive and elite deep dive should give double proformas Pass exp for that clear
definitely an EDD of all time, that stage 3 packed a serious punch - team being a little disjointed didn't help https://imgur.com/a/41Plz2s
scout did work, damn
first time seeing a scout get more kills than Gunner, then I realized that rank gp between him and Scout
also why does Driller and Engi have a lot of deaths lmfao
Could’ve just had a bad time
we kinda got bodied hard stage 3 with people sitting on min health chain dying cuz acid spitter hitting min health is one tap for kill, eventually they realized it's acceptable to just resup for health since we had plenty of nitra, and we blasted through stage 3 quickly
just had a elite bulk detonater on my solo deep dive
first mission
During black box ?
how did you know
yeah good thing i was scout in high atmosphere
Back in 2023 during deep dive, I got 3 bulks spawned during black box recovery, 1 alone and 2 are in pair
What make it worse that the box are in small tunnel
Still traumatize me to this day
ive no idea how people are going to do this edd without a cryo bolt scout ngl

think about it...
oh my god
with a tef scout
lol lmao
well nothing beats 4 gunners i suppose, you can quite see acid spitters in the dark anyways
TEF immolating the stationaries at S03 seems viable ngl tho
base boltshark with damage mod im pretty sure one shots the both spitter types
it kills them to the body, yes
in one shot
but frankly, not many people run "normal" boltshark primary bolts
probs better than akimbo or non-shaped shells boomstick for s03 ngl
it's nasty as heck
trying to see if i can get my newbie scout friend to win this edd without me, but he has no OC's unlike me rip
Holy downs and time
Currently stage 3 EDD on solo run with Engi using Stubby (i forget the OC name that give it 2 electric damage) + Diffractor (VIR)
Lmao the pod land way above
My intrusive thoughts almost win on just running out from the pod directly to refinery or nearest well
Drop directly next to spitballer
I finish it, almost screw it up because I accidentally shot the cocoon during mactera swarm
Three barrages, one spitball one vartok
But is it just me that didn't encounter Oppressor at all during this EDD? Or the others too?
Yes early 3rd stage quite tough indeed, finding and kill the stationary all while dealing with the ranged burn through munitions real quick
isolated 3rd pump is heavily guarded
Two barrages behind it
I only have 1 around that area
But it so happens to also be the one that blew up the egg while we have 3 members down
So that was fun
Oof that's very rough
It was ok during the pump progress, caves's p huge for acid spitters to do much
yeah
