#deep-dive-discussion
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ran a run with 3 friends
lost on stage 3 on the final stretch
my dumbass spowdered straight into the ground and died, my friends didnt make it cause of forgetting to take molly along
dumb way to die š
common SP L
What a boring EDD
(got carried)
driller slackin off huh
I have found if EDD is in sand blasted itās at least doable, thatās just my take on it, Iāve only been able to do them when itās sandblasted
U havent seen the pit of death in sandblasted before
That week was "fun"
BB + exploders on 3rd stage in a deep ditch
all of them are doable, the team needs to be solid
you won't win if your teammates are constantly going down
or they don't support like a gunner who forgets he has a damn shield
gunner and shield is one thing, team mate always with no ammo and steals your drop is another
I mostly breezed through this EDD as engie
Despite using the wrong loadout
I LOL'd when during extraction, driller just dug towards the drop pod. Not realising it was low O2
And SOMEHOW, he was able to reach the drop pod
And finally going down at the pod
I doubt that, 2nd stage EDD was a challenge for my team, swarms spawned EVERYWHERE. But it was absolutely fun
that would happen if everyone approached every mini mule all willy nilly
just pull all 3 at the same time for the funny
Just use driller?
swarm spawns every mini mule?
yes
there's a delay before said swarm spawn in, and the swarms can stack up if you're not careful
there's also no announcement of any kind for those
though this is only true is mini-mules are the primary objective when it comes to deep dives, I believe
the primary objective is usually what dictates the spawn rules for the ongoing mission
I usually just go ham and pop eggs randomly in egg missions, though I do it when the risk of a team wipe is low
How do the swarms spawn anyway? The moment you free a leg or start repairing, the swarm spawns?
Coming within 2 meters of a Mini M.U.L.E. for the first time will trigger a large wave of enemies after 12 to 30 seconds. Another, smaller wave of enemies will spawn when one of the legs that are found near each Mini M.U.L.E. is dug out. This leg is picked randomly.
for the source : https://deeprockgalactic.wiki.gg/wiki/Salvage_Operation
dang...no wonder why Salvage Op can be tough
500 hours in this game and this is the first time knowing about this
How bad's the dive?
Black Box |
Exploder Infestation
GOD NO
WHY IS IT ALL TWINS, TOO.
yeah
that's also why the difficulty in those can be a bit all over the place sometimes
Agreed. Suddenly a lot of things make a lot more sense.
EDD was decent, played as a driller and no major problems though I forgot about low oxygen when drilling to drop pod but at least scout made it so yeah it was fun. In 2nd and 3rd stage its a nice touch to have driller, because it's way easier to get through these swarms
Donāt you dare tell me itās another swarmeggedon
It was enough with that and shield disruption one time
Ngl this is actually kinda a stupid mechanic because its not transparent to players. With the event mugs you can tell finding it causes a swarm, but theres zero indication that's the case with mini mules
Very apparent players don't generally know about this either. And it just leads to 10 minute swarm times.
Also I dont really like how that suggests people should just be grouped up fixing them. I get this is a teamwork game, but splitting up and dividing a work for a mission like salvage is still teamwork
just really weird to me
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We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
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the waves dont become impossible if you split up
its still pretty reasonable to have people split up, repair a mule quickly then deal with a huge massive swarm
I think that's the point though, to feel like the place is just infested and you'll get attacked naturally
My issue is lack of the game telling you that mainly
mission control does say to "expect heavy infestation" so
"Enemies exist here" well yeah?
I'm just saying, egg hunts tremor and holdiay trinkets have the enemies spawn directly ontop of them. Readable situations.
I think the delayed swarm on near mule and leg digging is fine, but yeah perhaps there should be a longer delay for a 2nd/3rd one if one has been triggered and not been dealt with
but to a realistic standpoint
what would be an indicator
the mules themselves dont emit sounds when you find them
i guess they can put a half assed explanation like glyphids are very sensitive to your digging but that wont make sense
If it worked liked the holiday trinkets that would be fine. Or make the spawn sounds louder specifically in those instances. Even just some sort of environmental decorations or glyphid eggs if you really wanted would say something.
Something to tell players who arent in the know. Cause Its super managable solo. But so many rando lobbies do just get mega massive swarms when people are not ready for it. Where egg hunt swarms people are expecting it.
Don't take my saltiness too seriously tho š This is like my one and only gripe with the game.
This discussion of enemy spawns have cleared up an extreme ammount of confusion.
that's one of the fun of the game, if you always know when swarms gonna spawn it takes all the thrill out of it, this is not a tower defense game
it also encourages you to stick with your team, I mean what's the point of higher difficulties if you can just go ham without worrying about getting caught off guard
you know what, Imma just turn off my brain then rush the mini mule quickly
like how I just pop eggs immediately
Quick tip that applies to this week's normal dive, but also any other time you get this specific combo:
Defeating the caretaker instantly kills ALL enemies on the map, including dreadnaughts. This means you can get the caretaker to it's last phase, then have someone go pop the dread egg, then finish off the caretaker, and you can completely avoid the dread fight, making sabotage a bit less of a pain.
This week happens to have a primary of sabotage and a secondary of elimination on the 3rd phase, in case you want to try it out.
lmao they're all twins too
the game itself has found a loophole to the not being allowed to spam the same dread in a row
for the elite deep dive i lost once as the engineer because the team of greenbeards that had assembled couldn't perform enough, so i swapped to scout and just sniped all the spreaders because any fool can shoot grunts and praetorians
anyone aus/nz region edd
Maybe the dwarf could say something like āoh bugger thats alot of bugsā or smthing
when the bugs appear 30 seconds after you find the mini molly�
It was just an idea ok
I wish there was mission where you get more than 3 minimule repairs
Give me like 10
Just scout your way to trigger all the waves same time
may karl be with you
Deep dives are fun and all but seriously every greenbeard who just promoted a dwarf seriously need to understand common etiquette like saying r before most events and checking everyones ammo (as easy as holding out pointer) before calling a resup
last deep dive I did I had 3 of these new dudes and most of the time they didnt r and they constantly called resups even when i was very sure we didnt need any
Im all for helping newer players, but really people need to understant simple teamwork before doing deep dives
btw we won so thats cool its just sometimes it annoyed me
Someone should probably make a "Etiquette for greenbeards document to help out with that.
does the dreadnought have to be vulnerable?
makes sense
lowkey i might do that with sufficient research of course
most of the stuff that should be disclosed is pretty sruface level basic info and anyone could notice and playing like 3 haz 4's with randoms
ive tried the DD 3 times and two ended in crashes (once the host, once me) right before we enter the leech room and the third time we all died to the unbelievable amount of leeches in that room
how do you even die to leeches once you know they are there
Does anyone have any tips for second floor of the EDD? We ran into essentially D-Day and all got demolished.
when you dont and your entire team dies
yo why did the 2nd stage in the Elite deep dive change
Stingtail moment maybe
It's weird because I dont see this in regular missions, but randoms in deep dives will just call them willy nilly. Usually not a big deal really. But I once saw a guy get lost on a mining objective extraction, then call a resupply at the bottom of the cave as everyone else is already at drop pod.
Also downed before he could even use it if I can recall. Plus they were Driller, so I dont know how they got stuck down there and left behind??
#Don'tKillTheLeechesChallenge
That's just like running through a field while mortars are raining on you
I casually get rank 1000s in my regular lobbies but greenbeards be joining my deep dive
I love greenbeards, its just having 3 who've never deep dived before is a little much
not like id kick them though
it's the ones you dont yet notice that getcha
is there any loot difference in elite vs regular deep dives?
you get slightly more exp and credits (and minerals if you get a hoarder)
but you get the same amount of cores
sounds good thank you
We dont have beer mugs and double performance points in DD, do we?
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ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
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hope this oneās more fun
I hope this one is spooky 
anybody wanna do deep dive?
oh its almost another week already
Ive done that actually.
Chipped the dread twins' health like about 1/3 left. Healing animation happened, the second caretaker explosion Only killed the lacerator tho since the arbalest was digging. Ofc, it wasnt very difficult taking out the arbalest.
On deep dives, do beer buffs last the whole way through?
yes
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ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
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the EDD this week is rough
nice thing though is there's 5 hours to the next
I got twice as many kills as the rest of my team, but everyone did their job
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ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
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ATTENTION MINERS!
New
Deep Dives
are now available!
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I think info about this week's deep dives will be published in like 20 minutes.
Weekly Deep Dives information for 2024 October 10 to 2024 October 17 (Week 264)
Deep Dives will reset <t:1729162800:f>
DEEP DIVE 
Region: Dense Biozone | Code Name: Cimmerian Grin
Stage 1:
Industrial Sabotage +
2 Resonance Crystals |
Shield Disruption
Stage 2:
On-Site Refining +
150 Morkite |
Parasites
Stage 3:
2 Dreadnoughts (Hiveguard + Twins) +
2 Eggs | No Mutator
ELITE DEEP DIVE 
Region: Salt Pits | Code Name: Dastardly Drift
Stage 1:
3 Resonance Crystals + Drillevator +
Liquid Morkite Well |
Duck and Cover
Stage 2:
250 Morkite: +
Liquid Morkite Well |
Duck and Cover
Stage 3:
2 Mini-M.U.L.E.s + Uplink +
2 Eggs |
Lethal Enemies
Here's your reminder that if you had Deep Rock Galactic open while the weekly assignments and dives refreshed, you'll need to restart the game to access new weeklies. Your game will still be stuck in last week's rotations otherwise!
If you're new to the Discord, please remember to drop by #welcome-and-rules and grab a platform role by reacting to a message. Thanks -- Rock and Stone! 

Oops! All duck and covers again!
Caretaker with shield disruption, it's gotta be either really fun or really painful.
Hell yeah double Duck and Cover lol
at least on mission types where it's not too bad
Seems like a normal EDD :(
It's haz 3 i don't think it's a thing to worry about
At least not fungus bogs or glacial strata
Can't wait for triple duck and cover
salt pits on last stage means tons of shellbacks, without mentioning they're lethal too 
pray to karl the drop pod won't be hanging on a cliff
their slam deals typeless damage, so it won
't be affected by lethal enemies
oops enter
oh ok
still being hit by them sends you flying
is fall damage increased on lethal?
Oh...True...
Small qronars from salt pits are really annoying
They so abundant and their knockback is annoying
Update: It blows ass.
Stage 2 of the regular has the most DISGUSTING cave gen
worse than last week's stage 2 EDD?
you can argue fall damage is just meele damage you did on the floor reflected back to you
spicy looking EDD though š
Stage 3 is fucking possesed
There is more bug then there is cave
The whole thing sucks
3 attempts and my mates couldnāt beat the last stage
Cave gen is somewhat decent at least
Yeah i nearly left instantly when i saw it
Especially coming directly out of a sabotage mission
time to try the EDD and see what the fuss is about
@winter veldt how bad is it?
I won't spoil it, but all I'll say is prepare for Mactera.
Oh I'm not planning on doing the EDD.
I play solo, my dude.
I'm not insane enough to try it.
Fuck-
Typed too fast.
I'm not daft enough to do the EDD on my own.
Haha, I was wondering about that.
It's actually not that bad this week. I just got out, and we finished it with practically no issues if you did want to try it.
We had like... 4 deaths across the whole thing? Mactera are Mactera, but the caves are small and tight, which seems to help against them.
You probably could handle it as long as you have anti-air.
snowball driller time
YES I LOVE DUCK AND COVER
anyone happen to know where the pumpjacks are for the normal deep dive
underground
hope this helps
Duck and covers.
Duck and covers everywhere.
- wait for it to rain
- cover yourself in webs
- cry
last 3 weeks have been merciless on them
I am losing my mind trying to find the darn things in this cave
rough terrain gen on this EDD
one of the rougher elites imo
rougher as you need like a singular competent gunner and engie
3 of my failed runs was due to team going down without any room to stabilize cause enemies kept flooding, one run was doomed due to stage 3 enemies swarming us from all directions
I had an easier time with last week's EDD then this one
Both stage 3 attempts me and my mates failed to the same thing
We got a whole tour of the bestiary
fr
you badly need a competent engie and gunner
for stage 3
repellants can keep your worries off alot
and a shield is god like as always
bad drop site in 2nd stage, all the way on top of a deep ditch
other than that eh
ig the first stage generation is kinda weird, have never seen so many dead ends before
oh possible bulk when scanning mini-mule on the 3rd stage
Do you Need to do deep dives or Elite deep dives to get good cores or no?
nope
Awesome!
it does give 6 cores though, 2 blank, 2 weapon, 2 cosmetics
It seems fun to do, but not many people seem to be playing(least not right now.) maybe I can try doing it solo.
Also game crashes.
there should be plenty of people during weekends
Iāll check on the weekend then. As for game crashes I canāt get around that one. If only there was join from last session option when it happens.
Thatās technology for ya. š„²
you sure it's a crash, and not internet issues?
For sure a crash. The game froze and it went back to the dashboard on my Series X.
mhm
I called a resupply pod then it froze lol.
I was on the second mission with some randoms last night when it happened.
Maybe it just did it on there. I am sure it wonāt be the last crash as not only DRG, but other games do crash too on other platforms too as well technology for ya. Hopefully it wonāt crash for me when I do the deep dive again.
I am for sure though going to keep doing it, because I love Rocking and Stoning!
Honestly I never had any crash issues really on my Xbox when I played there so not sure what would cause
i agree with this, our team only made it through because me (and the engi) were extremely experienced and were running some of our best loadouts for crowd clear
and for once i finally got a team to agree with me on picking bullet hell rather than getting flamed for using a 'bad' oc
Yeah I am sure it was just something happened, but I donāt mind I just run it up again. Iāve completed them before(DD and EDD) on my series X, just curious since itās happened twice but rare.
good god do NOT do the edd as solo scout
is that a challenge
yes
actually maybe, idk if i was having a skill issue or not
up to you, but if you do it i wanna know how it goes
i should probably mention i had bosco with me too so do yourself a favor and bring him along
I'll give it a shot in a couple hours
alright good luck
damn, this EDD was quite a challenge
1st stage and 2nd stage were fairly easy
3rd stage however with the lethal enemies was tough
thats what im sayin
kinda rough but doable
and a reminder of how strong pheromones are
thats actually exactly how i got through it
I think the last stage without pheromones would be a real show stopper š
i chose to bring pheromones instead of cryo
apparently there's detonators in that level too
as if the rolly pollies kicking me out of the circle weren't enough
fun stuff š
but yeah glad to see its not entirely a skill issue
tef db phermones old reliable
yeah on my first run i slowly but surely realized i needed to adjust my loadout
this normal deep dive I carried a team full of greenbeards on probably their first deep dive
I just did an elite Deep dive but my rewards were grey, why is that?
You can only get the rewards once
can you get 1 reward from regular and elite or are they connected?
Separate rewards
The deep dive wiki page is pinned here, feel free to go read it if you wanna learn more
I like asking people better, less and more direct information
I want to try a deep dive, tho I have seen some differences between the normal mission types and the secondary primaries in DDs but don't really know what they are
(idk if that was a good way to explain that)
anyone able to help
?
DDs only have "primaries" as objectives
I assume you mean the blackbox maybe?
it's just the uplink from salvage, but without the rest of salvage
yeah
but the second ones I mean
they seem smaller then usual primaries
I kinda saw what the refinery one was
normal: 3 refineries. DD secondary: 1 small one
I think I am currect
idk tho
Pretty much
Deep Dives have smaller primary objectives as their secondary objectives
well what is IS for the DDs
what
(this is what I think people mean by IS)
industrial sabotage
yes
bru š„¹
only secondaries are smaller, the primary is the entire mission
Awww yeah I was able to complete both deep dives! :D
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ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
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bro I hate industrial sabotage
and stating it here will change that
this week's deep dive is actually quite kind for starting on the shield disruption caretaker since that means it's true haz 3 and the time waste if you manage to somehow fail is minimal
and the caretaker cave gen is really simple too
Real
what on earth is this DD
second mission is actual pumpjack hell
what sins have i commited to land here
where are the morkite wells
i think i summoned a demon trying to link the first one up and now the other 2 are gone
Yeah hacking beacon right behind caretaker
So my friends and I were wondering just how difficult the elite deep dives were since we're getting fed up not getting the overclocks we want despite the 100 hours in we've got
We've only got a team of 3 so it's more just is it possible while being down a person and not having good overclocks
(shout-out to me having 13 gunner pistol overclocks when I play scout)
having a smaller team is better if everyone can pull their weight
as for going overclock less, there are some guns which are good without overclocks
for scout that would probably be the m1k and boomstick
the game scales with players, there's a reason some do dives solo
Boomstick is only good with special powder
But mk1 is good with just basic or no ocās
I personally use bullets of mercy and stun sweepers
And the boomstick to fly
short answer, as hard as 3 haz 5-ish misions in a row
This week's EDD is pretty relaxing, though my rando pub team did bring the heat. Bulk spawned on stage 3 during first salvage stage and got melted without doing anything useful
got my first solo EDD under my belt today. looks like i picked a good week for it
For us, it was hell. Stage 1 was fine, but the map gen was horrible stage 2
Do you think its a good idea to hack both power stations at the same time in an industrial sabotage?
Last deep dive, I joined a lobby with some greenbeard, I went to the 2nd power station and connected the hacking pod
Greenbeard kept telling me to come but I insisted that we both hack the power stations and I was already in a good defending position, and the deep dive was just haz 3, super easy to handle
Greenbeard kicked me out š
I do think that hacking both power stations at the same time is good as long as the risk is super low, the teammates are competent, and it saves both time and one supply pod being used
depends
i do it if im gunner and the driller is at the other one
ofc only on lower haz levels like normal deep dives
unless the team is competent
that's a lot of ifs
it's potentially a good idea but you need to agree with your team first
Just because you're comfortable doing both at the same time doesn't mean everyone will be. Especially a greenbeard with Shield disruption.
Also it's a team game, I can understand going separate ways to discover/mine someway but generally doing your own thing separate from the team indicates not a good team player.
guys uh, i know i'm super late to the party but what about that little bit of lore in the EDD this week?
is there more information about it anywehere?
well
terrain gen is rather tough on this
very tight and cramped
stage 3 without a good engie and gunner your team can get shut down very fast
what lore

Imagine deep dives having lore
when the lore is deep
" 'Leave no dwarf behind' is rumored to originate from this region. Anyone who's seen what prolonged exposure to the salts will do, understands why"
thats just pregenerated random text to each biome. it got no real "lore", per se
Yes, even on haz 5(+)
Oh that was hours ago
sadge
Anyone know what the elite deep dive has?
check the pinned message
nvm it's not pinned anymore
Have you ever used Scout's shotgun with the Double Barrel OC and the 'Improved Blast Wave' upgrade on tier 4?
It is really, really good for clearing bug swarms
I usually run it with both ammo upgrades to get more shots
the damage is still significant
it's like Breach Cutter but for Scout
special powder
I'm just saying that because there's more than one viable OC for it
no
i see double barrel as more of the option you take for a well rounded, combat oriented build for efficiently defending yourself (as well as other uses such as murdering brundles, stingtails, and point blank spreaders that refuse to show any amount of backside)
which is essentially 100% of the time for me because i lowkey do not have enough faith in random teammates
I don't think well roundedness is a good thing to aim for. I don't want to be a crappier engineer, I want to maximize my niche. I run embedded dets for deleting oppressors and bulks
my primary weapon is good enough for both big bugs and HVT's, so i carry double barrel to deal with heavily armored or disruptive bugs and just to increase my carry potential if my team is dying
I guess we're the opposite of each other; i actually think over-specialization isn't a good thing to aim for since i won't always be near enough to the teammates that do cover the weakness of an overspecialized build
i've always wondered if running self sufficient builds makes me a team player or a selfish player
depends if you're trying to get consistent outcomes on average or be spectacularly efficient when you get lucky with a competent team
I run hoverclock because it maximizes survival and mountain goat stuff so my team doesn't have to babysit me
my thought process is that it's impossible to always both be near my teammates and be in a situation where the enemies before me are optimal for my build
i play with randoms most of the time so i prepare for the worst
if I get too many enemies to lovingly click one by one, I just go do something else somewhere else
i'm quite an aggressive scout then, because when enemies are in the way of my objective my answer is to remove them
are you an m1000 enjoyer?
as much as i would love to say that i too am one, i'm actually a pleb ar main
eh, it's good enough. I'd have to run hipster to truly enjoy it. I just use it for hoverclock and have the settings tuned for specific breakpoints on haz 5 against grunts and spiders
hoverclock really should just be a regular mod
or even a scout builtin
i was thinking about how to get the m1000 to the point where it can be effective against haz 4-5 spreaders, but the only solution i could come up with was to run damage instead of ammo
or just get close
focus shot kills them in one shot in the side, but they're too wiggly to do that consistently
which was what i was already doing with the boomstick if i'm too lazy to aim at a spreader that's staring right at me and strafing
embedded dets one-clips a spreader of course if you're going to hump it anyway
lmfao i love that you called them wiggly
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
That EDD was spicy.
6 tries
And every try was ending at stage 3
Salvage lethal enemies stage 3 is rough
We had to build bunker to beat stage 3
Otherwise say hello to qronars that will push you around
Previous tries was bunkerless,and we was losing on fuel cells
It feels really painful when you spend around 35-45 mins and fail at the very end
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
you can just build a trench around the zone to counter shellbacks
they will just crash into the trenchwall and cant knock you
you just drill 1 dwarf deep (so you reach the platform by jumping) and taper it to the outside, so when rolling in they go in smooth but once in the trench they just hit the wall and bounce off
Find us somewhere with more nitra next time!!!
I just put a roof over the drop pod and we had so much nitra left we had like 5 resup pods to get through before the roller boys could do anything bad
i just used pheromones in conjunction with gunner and engie
if shieldās down and bugs suddenly swarmed us i chucked one at em
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Weekly Deep Dives information for 2024 October 17 to 2024 October 24 (Week 265)
Deep Dives will reset <t:1729767600:f>
DEEP DIVE 
Region: Glacial Strata | Code Name: Covetous Gate
Stage 1:
2 Dreadnoughts (Hiveguard & Classic) +
2 Eggs | No Mutator
Stage 2:
200 Morkite +
2 Mini-M.U.L.E.s |
Critical Weakness
Haunted Cave
Stage 3:
6 Eggs +
2 Resonance Crystals |
Swarmageddon
ELITE DEEP DIVE 
Region: Dense Biozone | Code Name: Insane Sorrow
Stage 1:
On-Site Refining +
Black Box | No Mutator
Stage 2:
10 Aquarqs +
Liquid Morkite Well |
Rival Presence
Stage 3:
2 Dreadnoughts (Hiveguard & Twins) +
2 Resonance Crystals |
Critical Weakness
Duck and Cover
four consecutive EDDs with duck and cover is quite the streak
the best streak was that time when we had sabotage DD and EDDs back and forth with the peak being double sabotage in an EDD
I never tried haunted cave...
I don't want to
but I'll try it ig
crit weakness on dreadnoughts?
hot diggly damn
516 nitra (so far) just from stage 1
I kinda want that, double sabotage EDD
with no shield too D:
hey
stage 2
on the EDD
i recommend having a person that can take down the controller
fast
made an insanely risky play and shielded myself on it and took it down right as my shield disappeared
saved my team the hell that is the amount of rival tech there
That's what I'd usually do, once there is a rival presence, just rush turret controller, shield then hack
However there are cases where the repulsion turret can still damage me
Oh yeah edd
the arbalest on my stage 3 went on an adventure
while his twin was being
bullied
Sounds good
Thanks for giving advices
Rock and stone 
They gonna be freaking kidding us
Maganement knows we LOVE being covered in alien goo,acid,etc.
Oooh
EDD stage 2 seems like a challenge
Point extraction means constant waves of rival tech
Duck and cover is fun mutator
Better to take fire for it
Scorching tide sounds good
Scorching tide for bots it's kinda meh
Maybe FSD?
Hellfire and hot bullets lead storm :3
Crispr for 2nd stage means doing nothing for 3rd stage
But ice is asscheeks against bots, goo is decent at most
Thats 1 option yeah
Forgot about vim
Suicide rushing controller prob still better
To save ammo and stuff
Good old underground cheese
with a good scout, there should be more than enough nitra unless things go really poorly
me and my team ended each stage with over 300 nitra each time, aside from the last one where we called all of them in celebration of succeeding
the robots are vulnerable to corrosion anyway, so it's probably alright to run normal dot sludge
Pro tip: never hack patrol bots if you didn't hacked turret controller yet. I remember i was doing solo mission and hacked 2 patrol bots,found turret controller,i tried to disable it from underground but bloody hacked patrol bots was provoking repulsion turrets
As i result i had to kill a lot of turrets to disable turret controller
Maybe i have skill issue but yeah that's my rival presence experience
I hate haunted cave
why? it's so fun
I can't shoot ghosts
just have 1 player stay back to kite the invisible horror till mission completion
Doing it in solo is hard when youāre not scout
the pub i joined just speedran the entire mission in like 5 minutes, ghost did nothing but give us a free straight tunnel all the way to the drop pod 
spawned in as we left the starting room, didn't see it again until it popped through the wall as we called the pod in the last room
yeah the ghost ended up just making a tunnel straight to the drop pod for us
What's a deep dive
endgame content
What's the spice level of this week's EDD? I like to rawdog them without looking up the exact details
rival point extraction
i'd say mild spice honestly
it's been worse
considering the fact that it unlocks after a promotion and an assignment, i dont know if i could call that endgame, but i guess nothing else really unlocks past it
aside from haz 5+ maybe
not too bad, we've had worse but it's not to be taken lightly either.
on a scale of one to ten, ten being a drop zone of a high ground ring of spitballers on all sides with a sheer cliff as the only way out, i'd say this week is probably somewhere around a 5.
Extremely easy DD and EDD
Nothing special at all
EDD has an excessive amount of nitra
Critical weakness dread dies if you look at it too long
A what play? š
dreadnoughts no longer get affected by critical weakness for reasons that should be fairly obvious, but yeah the edd is quite simple
idk for other bosses though
the caretaker is also probably exempt from the critical weakness modifier... but i dont know how it works with other miscellaneous bosses like betc, the tyrant weed, and Harold
How easy the elite ones were
when you gotta kill the dreads in stage 3 you have 4 resupplies left over after getting it sloppily in previous stages
crap stage 1 map generation compensated with generous amounts of nitra (had 6 resups with lootbug kills)
controller position in stage 2 allows for cheesing after killing just 1 repulsor
But critical weakness doesn't applies to dreads
Aren't it?
Easy edd this week?
the banana guy thinks so
Yeah I was seeing if other people had opinions
easy enough
it has so much nitra
like
we had 560 or something like that
yes
View Deep Rock Galactic speedruns, leaderboards, forums and more on Speedrun.com
Regular DD is 6:51. EDD is 6:29
The elite being shorter than reg is crazy work
Probably got luckier with objectives and map. DRG difficulty scaling is in bug health/damage/quantity which doesn't matter if you there just to press the buttons and peace out
bug speed is a factor too, but yeah
When I try to dig the black box down in deep dive elite first map, it stays in the air whatever we try
does anyone know why this happen?
still issue
one of the easiest EDDs I can recall playing
had like 500 nitra left over despite my teammates dropping 3 resupplies for the last dread
Was there a piece stuck in the corner anywhere
Yeah lots of excess nitra
Very easy
This weeks edd was fun
Critical weakness also nullified duck and cover to a large extent
Yeah I one shot mactera with zukovs
its due to refinery hitbox
seems simple enough
Mission control really out here trying to kill us with this edd
I thought 2nd stage of edd would be hell on the earth
But actually it wasn't
Turret controller spawned in really nice spot
Kill 1-2 turrets,fight off bugs and all turrets is gone
Nemesis spawned and i almost one shot'd him with conductive thermals but naedocytes took some pellets and i run out of ammo so we had to kill him in usual way
Comparing to may edd with 10 aquarqs rival presence that edd was breeze
Nitra is abundant as hell
Warnings looks stressful but actually not so
Stage 3 was fast cuz we got like 400 nitra from previous stages
And we just speedrun'd dreads
- critical weakness on hiveguard sentinels
I joined some rando mod EDD (+more dwarf reduce req nitra) lobby and we still get rekt for hr in first stage lol
i quit after hr don't know if that lobby finally passed stage 1 or not
how are this week DD, planned to play it tomorrow
with so many dwarves, i can see how the first stage could get quite chaotic
i once joined into a modded lobby and it was just a bunch of engis with fat boys that crashed the lobby eventually lol
wow that was the most unfun dd i have ever done
haunted cave and then swarmageddon jellyfish
so lame
true
first ever DD ive done first ever DD i failed
was already sweating because of haunted and then swarmageddon and betc killed me
I had never done a haunted caves before as a solo and definitely the scariest deep dive I've done so far only having started the last month ish on them
solo it's pain
i just failed this weeks deep dive and it was because betc blew me up
after i restart her
Deep dive elite was pretty easy this week
where is the 3rd pumpjack in edd this week
all the way at the top, in a corner
Why can't I take my non promoted scout to DD??
only promoted dwarves can enter DD's
the permission is not account-wide, it's character-wide
Since when
since always
I went in there with my scout a few weeks ago
it has never been possible, are you certain you used scout?
Whaa
Tbh idk
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We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
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Good lord this deep dive is hard as a solo
elite deep dive aus anyone?
this week's edd was easy enough that i was able to bring a bunch of greenbeards and one player level 20 newbie and get a win
So I gotta know. What is the Haz on a Normal and Elite Deep Dive?
Also is there ALWAYS a Duck n Cover on Elite Deep Dive, or is it just bad luck?
Random warnings, just bad luck in the last couple of weeks
But this week was easy
Because of critical weakness
Difficulty... 5.5
dreadnought missions have few to no spawns past whatever was there from the beginning, so this week it's alright
How did I survive the Elite of this week?
Specially that Liquid Morkite extraction, taht cave really sucks
It is usually easier than what you would expect for 5.5 depending on the warnings because at stage 3 you would have an excess of nitra to start with
So the starting waves can be dealt with in peace without worrying about hunting for nitra immediately
they call it 5.5 but numerically it is more like 5.05
5.00001.
The deep dive is whoopping me so bad, the solo haunted cave is pain
- yes, very
- fear on T5, everything else doesn't matter much
also for build question, #drg-chat is more appropriate of a place
thx
Which class is best for this week's dd?
the one you're most used to
any1 know what this week's edd
check pins
wow
Easy
lol not with this group im with
we had a guy rage quit on us
cuz i accidently double dipped
when i was carrying the whole team
And when there was thousands of nitra in that cave
what are you guys doing for this edd to call it easy me and my mate are struggling hard? is it just cause we're a duo
can yall kindly prevent haunted cave from appearing in deep dives?
im saying kindly cause i know my partner wont be
maybe you aren't finding all the nitra?
especially if you don't have a scout
400+ seems like enough to me
quick question? do the devs manually make the deep dive's selection or is it randomly generated?
random
yes as if they manually picked haunted cave for a mining expedition/salvage op., that would just be sadistic and cruel
also, I'm here to be the 1,031st message about haunted caves in #deep-dive-discussion and I know I won't be the last, as this warning isn't great in concept and the execution is worse.
unkillable, invulnerable, constant, and instakilling
that's a recipe for player frustration, and damn is it frustrating to deal with
and seemingly, not a single damn thing has been changed since Update 25
it should probably be slower for solo players like og dread
in teams it's normally no problem
or just not exist to begin with
this deep dive i had a pub team that speedran that haunted cave so fast that the first time i saw the ghost was when it popped through the wall as we called the pod in the last room
nice convenient tunnel straight back
because that thing is why @signal leaf and I failed deep dive, is the instakilling, unstunnable, invincible motherfucker called the unknown horror
i think a stun or something would be better just in general
just atleast some way to deal with it other than running into a wall cause the area is too small to escape
Precisely.
like for example Nemesis from that ror2 mod we use
if you deal enough damage it will be stunned for awhile
Nemesis also exists in the original context of Resident Evil, who also does that, and i think that's probably what they were going for, the pursuer type enemy, but it doesnt work because it's unstunnable
immortal? fine, go for it. invulnerable? no, you are crazy
eh unknown horror doesn't deal enough damage to instakill, especially on h3.5
you can also slow it with any status effect that deals slow like electricity, neurotoxin, sludge
and id recommend against standing in dead ends while the horror is aggro'd on you 
Unknown horror is pretty slow, especially with slowdowns
"doesnt deal enough damage to instakill" i'd like to call blasphemy
And for scouts, unknown horror is a pretty good crowd clear
the cave was too small to go anywhere so it didnt matter reguardless
lies. that thing instadowns you.
and it doesnt stop instadowning you because it never goes away
we literally stood no chance cause the cave size + the amount of damage that mf deals
precisely!
just tested it, it only instakills you if you're literally inside of it, at any reasonable "im trying to get away from this thing" distance it deals 40-155 damage including the fire, which is very much survivable at full health w/ healthy armor upgrade. this damage is also halved against gunner, and the fire aftereffect is halved against driller
(max health is 145+25 shield for 170 total health, no buff beers)
haunted mining exped is easy since it's a mobile missioni
haunted salvage isn't even possible at all
the ghost definitely doesn't down you in a single hit
I'm gonna say it does like half but I never truly paid attention
the ghost actually gets slown down by electricity and goo, not that that's particularly useful, unless you have something like turret arc, and even then
right, sludge
Cryo stuff works for slowing too, even freezing it
Okay, real talk haunted cave deep dive is gonna feature heavily in my supervillian origin story
It can be shocked to slow it
Also scout kiting in general is useful
If it's a morkite mission like this week's then as long as you maintain a good pace through the caves it'll never catch up to you as you don't need to track back until you finish the mission
Depends on where you are in the radius
Haunted Cave cannot appear on Salvage Operation, Escort Duty, Industrial Sabotage or Deep Scan missions. As well as Deep Dive missions with a Black Box as the secondary objective.
hey go look at the current 2nd stage deep dive
it's a mining expedition/salvage operation
also that cave was HELLA small
yeah
Secondary as mule repair doesn't count as salvage
The logic behind this is that objectives needing you to stay in one place shouldn't occur with haunted cave
Uplink needs that, mule repair doesn't
it has the objective of it.
It doesn't have uplink
So it doesn't violate the exclusion logic
Deep dives with primary as salvage specifically mention uplink in addition to mule repair for that reason
ok but the caves were small as hell!
I give up on this one
Literally making my first post to agree that the haunted mining/salvage is horrific
whats getting you killed?
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Just kited the ghost solo in that room like a crackhead
Drew him to the opposite side, went back to repair, repeat
haunted caves in general are god awful unless everything just happens to go smoothly
Yeah don't get me wrong was stressful as fuck and I used up my Bosco revives lmao
should I wait for the new deep dives or try to get through it (the non elite one)
due to the haunted cave hazard
Do it

I may try...
first ever deep dive moment
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New
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ATTENTION MINERS!
New
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are now available!
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Weekly Deep Dives information for 2024 October 24 to 2024 October 31 (Week 266)
Deep Dives will reset <t:1730368800:f>
DEEP DIVE 
Region: Fungus Bogs | Code Name: Mythic Inland
Stage 1:
3 Resonance Crystals & Drillevator +
2 Mini-M.U.L.E.s |
Elite Threat
Stage 2:
200 Morkite +
Liquid Morkite Well | No Mutator
Stage 3:
6 Eggs +
2 Mini-M.U.L.E.s |
Shield Disruption
ELITE DEEP DIVE 
Region: Dense Biozone | Code Name: Broken Return
Stage 1:
On-Site Refining +
Black Box |
Shield Disruption
Stage 2:
6 Eggs +
150 Morkite |
Low Gravity
Stage 3:
On-Site Refining +
Black Box |
Elite Threat
i know EU has daylight savings this week, but i'm a little paranoid that i got the reset hour wrong (ļ¼ć»āć») if someone knows, please let me know ty
Theses deep dives sound easy
duck and cover curse is gone š
It'll be back at October31st.
full haunted caves for the 31st š
Looks like Liquid Morkite has been flowing this EDD
Full sabo shield disruption for 31, it sounds scarier.
game bugs out and gives us the fabled double warning deep dives
If this information helps, my country doesn't have daylight savings and the reset time has moved an hour back for me.
quite the handful of nitra stage 1
about 3-4 resups worth if you dont kill lootbugs
tread very lightly on stage 2 of the elite
good lord
like 1 ramble, 3? barrages, around 4-5 spitballers
Guess we're on-site refining now
How was i able to get 2 blank ones from last weeks elite?
you probably got all weapon OCs
Damn you evil corporation for stealing so much of my life xD
it's deep dive time. rock and stone
so you wipe on a Deep Dive and you have to start all over? who thought that was a good idea?
well it's meant to be a challenge and the most valuable rewards are in the first couple levels so
i know. i just don't like my time being wasted for nothing
but eh, it's whatever. i'm over the loss. it's fresh in the week. i'll get it next time
Thought on the mine system OC for the gunner?
On the on hand it takes setup and has practically no direct damage, on the other hand it's 60 damage and 252 ammo with aoe
Goes hard
ridiculously overpowered and boring playstyle, yawn
Mines
Very fun
Not boring


thats how all missions work
you might also be surprised to learn that enemies deal damage if they hit you
Like how you would be surprised to know the cave layout changes every time?
Listen. I said my peace about it. I want to move on and try again later. I'm not looking for a debate. Just leave me alone a out it pleass
of all the things you could say...
cave layout not changing is one of the unique things about deep dives lol
I meant regular missions but I digress
Is there a way I can tell if I got a reward for a deep dive stage already
hows edd today chat
if you completed a stage already, the stage number should glow yellow
Uhh say I DC and rejoin during the transition from stage 1 to 2...
(dog cut out pc power)
oh then you should already completed it
think you should have the rewards for the week
yea
like i died on Stage 3 and the first two are yellow for me
Oh right because I had 1 blank core before the two deep dives, now I have 3
nothing traumatized me more than that stage 2 sabotage with exploders last month
god i hate the pyramid
Last week I had the black box float on me (and it was above the refinery)
It was annoying having to build up
Not horrible, you start with a morkite refining so plenty of nitra. Shield Disruption though which sucks and so the first mission was kinda bad. 2nd and 3rd missions were pretty chill, low gravity on mission 2 is great, and mission 3 morkite refining has good layout
helps that after mission 1 my team just called in nitra whenever we felt like it and didn't sweat, because you'll have like 400 nitra
edd is ggez 30 minutes
I am coming back to DRG and i was wondering what is a deepest dive
(havent played properly in like 3 years š )
diving deep to explore the holes
don't use fandom
Guys, is there a mod that can do deep dives?
Is there a way to turn off Bosco?
I'm trying to do a full passive run and I don't want him to help
easy edd, way too much nitra to fail
reaching stage 3 with 600 in reserve is definitely an edd of the time
you can turn him off in the bosco terminal
bottem left corner, just uncheck the box
Thx
The last 2 deep dives I've been on I've inexplicably lost connection in the middle of the 3rd stage. If I'm friends with one of the members of the dive, would I be able to rejoin?
unless you got a good coin flip and got the "last session ended unexpectedly" prompt immediately after disconnecting, unfortunately no
oof, I guess I'll just host then
Who hates duck and cover?
Who doesn't
meanwhile i ended up with 1100+ kills by the end of it lol
it was a somewhat simple edd but boy did i have to murder a lot of bugs really fast for long periods of time
second most kills was around 550 i think, from the sticky fuel driller
can people join mid deep dive?
nope
the only exception would be someone who was in then disconnected and the game let them reconnect
Bullet hell gunner was a good pick by me for this weeks edd so much shit to kill
ok where is the last pumpjack in the EDD's mission 1
i've been searching for nearly half an hour where tf is it???
its directly west of the refinery. its in another cave with a very small tunnel connecting it to the main room. the entrance to the room from the refinery is 230 degrees, at -844 m depth. its right next to the cave coral mushroom-looking thing
I have a question about Deep Dives. I know the terrain and everything is preseeded for the week, and so are dreadnaughts. But are the wave types preseeded, or did we just get lucky/unlucky with a dreadnaught spawn on on the normal deep dive
Was kinda cool doing the escape sequence with a hiveguard chasing us
swarm types are not seeded
Thought so, that was just pretty cool to happen then 
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We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
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Bro what
As a team we died around 100 times before getting out lmao
Cosmetics always mid anyway
Hey as long as you got out
Just with the amount of nitra you get it felt a little easy
Edd was pretty easy this week
Lots of nitra
No particularly bad mission and warning combinations
Shield disruption had the potential to be bad but it was first stage so no issues
I think itās because we were messing around for half of it
Had like 3 swarms in 5 mins on stage 5 lmao
hi
if my dwarves are silver 1 star, 1 star, 1 star and 2 stars, how long will it take for me to reach all 4 gold
Whats your playtime so far?
Silver 1 is 4 promotions, and Silver 2 is 5. Meaning you have 4 * 3 + 5 = 17 promotions. Dividing your playtime by that number gets your average hours to promotion, 307 / 17 = ~18
Gold 1 is 7 promotions, or 28 total for all 4 classes. Subtracting your current promotions total from the goal you see how many more you need, 28 - 17 = 11.
11 times 18 is ~198 hours.
So assuming you have a similar playstyle until you reach your goal, it should take you a bit under 200 hours.
Im at silver 3 all at around 460hours
If promos are your game farm double xp missions if you haven't already
yeah i am
if you really like the game you'll get it eventually
Do the promotion assignment then the memorial hall will allow you to buy the promotion
this week's edd was easy for a team that knows how to kill lots of bugs really fast
for anyone who isn't on a strong team it might feel like hell lol
EDDs like this have gotten easier since they added custom difficulty
custom difficulty?
After playing hazard 5+ with level 2 increased bugs 5.5 hazard doesn't feel so bad
Unless it's shield disruption on stage 3
you have a point, haz 5+ makes most edd's seem easy by comparison
meanwhile me casually accruing more than 2x the kills of a 550 kill sticky fuel driller
idk if it was easy because of my hyper optimized build or the team just being really good
With engineer?
yup
Sticky fuel driller and engineer with ssg and gemini turrets match each other in kills
i know right
sticky fuel is amazing
somehow, whatever tf i was doing really worked
I had a game last week with double bugs swarmageddon and golden bugs with sticky fuel driller
It was glorious
Piles of gold left behind once the flames die down
swarmageddon haz 5 escort golden bugs is the dream
a literal rain of gold to walk back and collect in between drilling phases
Golden rain once the heartstone fight is concluded too
yeah
lmfao by the final phase, the ground is covered in gold if your team is too busy to deposit it
And it's nice to have molly
Point extraction golden bugs is a waste since there's barely time to make the trips
Even though lots of kills
does someone have a build for flamethrower with scorching tide overclock and colette cooker?
For Scorching Tide I run 23231, then for CWC you can run something like 222x3 Diffusion Ray.
damn you just typed the same build i was gonna drop
lol
worth mentioning that the burst you get from cooker is also given by tide so might as well slam the epc on or go for a standalone cooker dmg build with 221x2 blistering/mps/diff
The dive is deep with this one
im at diamond all at 900
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That's interesting to know. I've reached all Silver at 240 hours. Now that I have no assignments left I do look for xp modifiers first if non exist I go with whatever
It's kinda sad. I wish there were more assignments. Even with little to no rewards, it feels nice to complete stuff.
Do the daily assignments on the season terminal
Completing all 5 season passes is a long reward hunt
They're always on timer on mine cuz they usually take 2-3 missions
You can change seasons
The timers for each mission in each season are separate
Lots of options

Wait a minute that's genius!
I'll do both S3 & S4 together
You can even do all 5 together that's a lot of missions
I recommend doing different themed seasons together for variety
3 and 4 are fairly similar so are 1 and 2
So you can do 3 and 1 for example
One rockpox and one robot
Yeah I finished 1&2 already so doing 3&4 together would be fine it'll be like a very long season with the same theme 
why does no one do deep dives
less than a day until they reset, most people have probably done them already
ive checked everyday since the 2nd day and no public lobbies. i hosted aswell and only on 1 day did a single person join then leave
skill issue ig 
these damm intergalactic goats, not wanting to play deep dives
There will be lobbies last day
Lots of lobbies on first day and last days it feels like
there'll be plenty of last minute deep divers later today
anyone trying to do the elite deep dive?
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Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
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Whatās the best class in your guys opinion to go as on solo deep dives?
Oh boi, I wonder what the next EDD will be
gunner or engi probably
Check your range, it's not possible to have no lobbies for the entire week
Thursday to Sunday has the maximum lobbies
There's a bug sometimes you need to change range, refresh, go back to previous range, and refresh again
Then the lobbies will be visible
Gunner as all rounder
personal opinion, if you're going in without any knowledge of what you're going to face in the deep dive, driller is great cuz of the utilities, you have enough cc with your primary and some great secondary options for single target (i like taking axes as throwables for singles as well), c4s for the occasional utility and crowd clearing, drills are great for traversal, mining, and an extra weapon if needed (picking up vampire as a perk here would be great to get some health back)
i usually like primaries with overclocks for both single target and cc, like the sludge pump with sludge blast, or flamethrower with scorching tide
but going with any class you feel good playing is great too, have fun while you're at it, making and testing builds is part of the enjoyment
That's also a good argument
Solo scout edd is hardest imo
Depends on mission luck
If you get area defence objectives then it's really bad
or liquid morkite, the terrain might screw with you without engie or driller
Yes
Pickaxing through 50m Rock in magma core
it'll be faster for me to just abort and change to another class at that point
you'd think that good game design requires there to always be a direct path to every pumpjack, but the caves of hoxxes aren't always so kind
Eh I like the creativity needed sometimes with a non driller team
driller is definitely one of the top classes to bring in terms of utility, along with scout. the combat capability of a scout/driller duo is slightly questionable but at least the objective is 100% going to get done fast lol
Deep dives are 3 consecutive dives that are accessible to at least once promoted dwarves.
and what do i get from them? i got gunner promotion 2 but never went for a deep dive
1st stage gives you a blank core, 2nd stage a weapon overclock, 3rd gives you a cosmetic core. So even if you couldn't survive all 3 stages you still keep the rewards of the ones you did.
difficulty
Normal Deep Dive (DD) has a difficulty level between Hazard 3-3.5, Elite Deep Dive (EDD) has Hazard 4.5 to 5.5 (according to wiki)
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WHAT IS IT I NEED TO KNOW
Weekly Deep Dives information for 2024 October 31 to 2024 November 07 (Week 267)
Deep Dives will reset <t:1730977200:f>
DEEP DIVE 
Region: Hollow Bough | Code Name: First Hand
Stage 1:
6 Eggs +
150 Morkite |
Lethal Enemies
Stage 2:
3 Resonance Crystals & Drillevator +
Liquid Morkite Well | No Mutator
Stage 3:
4 Eggs +
Black Box |
Volatile Guts
Regenerative Bugs
ELITE DEEP DIVE 
Region: Sandblasted Corridors | Code Name: Absolute Hook
Stage 1:
On-Site Refining +
150 Morkite |
Parasites
Stage 2:
250 Morkite +
Hiveguard |
Low Oxygen
Stage 3:
7 Aquarqs +
Liquid Morkite Well |
Elite Threat
Morkite mission with low oxygen + dread 
daylight savings is happening in my timezone this week, so i am (once again) concerned that i may have the wrong timestamp. if someone wants to double-check, i would appreciate it
EDD is correct
the timestamp says November 7, 2024 12:00 PM for me, but daylight savings just happened to me this week, so maybe wait for some more responses
all info is correct, ty for your work 
Both the deep dives are very easy and quick
It has moved ahead by an hour for me from last week
No daylight savings in my country it had moved back by an hour last week and now back to regular time
Dread is in the first room no issues
Yep was very easy edd
At least not 10 aquarqs
Bruh is it normal theres players with 1k player level?
no, that person probably only lives on DRG
@alpine sparrow
Makes sense
yea
wait until you start seeing the guys with 3k+, those beards are so white they've started producing light on their own
They became one with the rock and stone
dang 2 bulks resped on my normal deep five in first stage xddd
why dont oce players play deep dives š
A crude rule of thumb is about 1 blue player level every 2 hours played, at least for players that end up playing at haz4 or higher. So yeah, for as long as DRG has been out, there's plenty of players out there with 2000+ hours in the game
1 or 2 weeks ago, there was a deep dive with haunted caves on the 2nd stage, had to deal with 2 bulks and a horror
yes
What is oce players?
oceania
Oh ok
You can increase the search radius
Tbh even 200 ping is playable
250 above is where it gets noticeably bad
But not completely unplayable
More than 350 or so starts becoming unplayable
200 ping on a swarmageddon elite deep dive is crazy
Screw it we keep it pushin
Not really I've played it
Also because I don't get enough players in my region to get ping below 50 or 100
I have played on 500 too and that is like an added hazard level. Sometimes you drop dead for no reason or a projectile magically appears out of nowhere.
ive played on ~1200 before when my internet company was doing maintenance, that hit different 
you essentially become engineer sentry gun
otherwise you get extendo armed from across the observable universe
Yeah for grappling it is tricky
1200 is chess at this point, you make a move and then wait for things to happen
I played with 190 or so couple of times tbh not that bad but the jitter is the real killer
Sometimes it shoots up to 300-400 at the bad time and you're cooked 
