#deep-dive-discussion
1 messages · Page 101 of 1
It's not too bad
Just keep moving
Exploder infestation and duck and cover mantra
i think difficulty is quite class dependent this week - engi and driller makes stage 2 and 3 a lot easier than if you try it without
terraform the cave before you start pulling eggs, the terrain is fairly awkward to navigate while you kite bugs
I did it with 2p team gunner and scout
Wasn't too bad even without that
Just needs a lot of map awareness
- I dont like thinking
- I like ammo
nice, any class can work just certain things make life a lot easier
can't argue with that
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
would i be better doing a mobile engi (aka rj250) or a damage engi (breach cutter, more than likely) for the regular deep dive?
eggs, morkite, and resonance crystals benefit mobility, but there are dreadnoughts to worry about as well, so im curious of others suggestion
Mate tbh regular deep dives are easy enough that you can try both
I usually leave the mobility part to my platforms just in case. Especially for the deep dives
That edd was ez,but only cuz we had competent driller and engie
Bunkering black box on 3rd was really nice.Duck and cover imo is the worst warning in the game
Lithophage outbreak also sucks,but at least it can't appear in deep dives
yet
dun dunn dunnnnn
ironically, for once this week the deepcore pgl is superior to the breach cutter
because on stage 3 the duck and cover bugs are all on the ceiling
the shard diffractor also ought to be good
Yes. Since spitters and the web bugs spawn all at once very closely, you can kill them very easily with something like the Fat Boy.
I already use the fat boy in my daily basis, so if i can have an excuse to use it more, i'll use it. lol
So you can kill 3 groups per resupply instead of 9 :D
OMG GUYS NEW EDD YAY
(except for roll control)
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
roll control does bits on duck and cover tho
just saw this, my bad
I pray for no shield disruption for the EDD
fr man
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Pls no mini mule recovery or duck and cover
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
heres hoping
rotations might take a little longer than usual today, please be patient! <3
Weekly Deep Dives information for 2024 August 22 to 2024 August 29 (Week 257)
Deep Dives will reset <t:1724929200:f>
DEEP DIVE 
Region: Sandblasted Corridors | Code Name: Defect Roof
Stage 1:
4 Eggs +
150 Morkite |
Low Oxygen
Stage 2:
2 Mini-M.U.L.E.s + Uplink +
150 Morkite | No Mutator
Stage 3:
3 Resonance Crystals + Drillevator +
Twins |
Rich Atmosphere
Regenerative Bugs
ELITE DEEP DIVE 
Region: Crystalline Caverns | Code Name: Evil Hold
Stage 1:
10 Aquarqs +
2 Resonance Crystals |
Swarmageddon
Stage 2:
200 Morkite +
2 Eggs |
Low Gravity
Duck and Cover
Stage 3:
4 Eggs +
2 Mini-M.U.L.E.s | No Mutator
Here's your reminder that if you had Deep Rock Galactic open while the weekly assignments and dives refreshed, you'll need to restart the game to access new weeklies. Your game will still be stuck in last week's rotations otherwise!
If you're new to the Discord, please remember to drop by #welcome-and-rules and grab a platform role by reacting to a message. Thanks -- Rock and Stone! 
Let's go
OH COME ON
No aquarqs
No duck and cover
We got BOTH
hahaha
much oblidged
Okay at least stage 3 is ez
i hate low gravity
And region is pretty good
i like jumping a lot and it throws me off
Only threat is electric crystals
Well at least fall damage is not that painful

@gleaming magnet
morkite missions with duck and cover are usually easy cause places are tight
Looks easy
im just thinking what i should roll with for swarmageddon PE so i wont have a lot of downtimes killing these little fuckers
prolly cryo boltshark and throw one cryo bolt behind me is what im guessing
this EDD was like a walk in the park
anything unexpected?
And duck and cover objective is incredible short + low gravity
stage 1 has like a barrage right on spawn
stage 2 has a scale in an inconvenient spot
stage 3 is just inconvenient cave gen
infact all 3 stages are very annoying to traverse because of how cramped they are
So driller is must have?
sorta if you want more convenience but its not to the point where he's required
theres a spitballer blocking it too i forgot
Kk thanks
other than that its really not hard if your team has above average crowd control
theres far too much nitra for you to ever worry
yeah honestly none of these missions look ammo required heavy
so i bet you can do it with a couple mby 3 resups top
the only time i was concerned for my safety during the run was when a bulk jumpscared me in stage 3 but i was gunner so
i dont think i used my shield at all until stage 3 because of some unlucky mactera spawns
i got a bulk near drop at stage 3 too
stage 2's dirt patch can be annoying if the driller doesnt know what to do, its near the rooftop hidden in a small cave
stage 1 craps out alot of nitra, 4-5 resup?
Just completed my first elite deep dive🎉 it was only a 3 man team too!
congrats
my only advice for edd this week would be, respect duck and cover and play swarms in a proper area cause there are some places in the cave that it can get ugly
on stage 2
This EDD seems easy too :3
Duck and Cover 😰
duck and cover 😔
ECR 
Goo gun. 👍
Yes it is.
Throw a charged shot at the ceiling with some mod/OC for extra goo.
The slowdown effect from goo cripples macteras, it's not an instakill but it gets them off you + decent DoT.
Also if you're on a narrow corridor, as it can be the case on this week's EDD stage 2 (since the map gen is that of a mining expedition) the best thing you can do to maximize goo dispersal is to fire at the ceiling and let it rain down.
by the time the projectile reaches the ceiling, fragments, and hits the macera, it might shoot
yeah, but goo doesn't stick to ceilings
and that's where all the spitter are
unless you bunker or something
Using the goo to kill the projectile bugs instead of depending on engi or gunner sounds like a pain in the back
But if you fire at a spitter in the ceiling the fragmentation effect will fire sideways, landing goo on its friends too.
only in a small radius, because of gravity
I find CN to be much better for Duck and Cover, because it immboilizes immedaitely, has piercing, and ice can stick to ceilings
I do it often with Disperser Compound, it's not too annoying for me and it's an effective counter I use frequently. I have a far harder time with the flamethrower for instance, or even with the cryo cannon waiting for the freeze to take effect.
If you're on an open space you also have the effect where a charged shot impacting on one flying enemy fragmentates mid air and can affect a whole flying pack.
How hard this week DD & EDD?
easy
Why does the EDD stage 3 has SO MANY macteras?
Bros got lost and got on the wrong stage
cause haz5.5
Yeah but still it felt like a mini duck amd cover
sometimes, not all special enemy slots will be occupied by unique enemies, which will lead to more spawns of fewer special enemies https://youtu.be/tLiX_GJRdWw?t=313
Hmmm
Thats good to know thx
But despite that i still got both deep dives on my firt try today (thankfully cuz i didnt have time for more tries)
Also check #drg-gallery if you wanna see me edge a bulk detonator on DD stage 2
EDD this week is super friendly. Did a blind solo run through it as scout in about 40 minutes. Cave generation in the second and third phases is a tad sketchy though, so if you're going in with a team you'll benefit from a driller.
I also played solo as a driller and can confirm that it is nice (especially the C4 helps)
Btw how did you deal with the bulk in the DD stage 2? Out of curiosity
you kill it
also bulks are random unless is a crassus
We are talking solo
so if you got one others might not
Really? How about the nemesis
In the last weeks EDD i got on in the same stage every single run
Wierd
no
the disruptive and special slots are the same across all players playing the same seed (so a deep dive)
so a bulk always can spawn at stage 2
but others might simply finish the stage quickly enough so that it doesn't spawn

Another Duck and Cover mission? 😩
Yass
This one isnt that bad tbh
This elite deep dive looks relatively easy today. Duck and Cover wont be a problem, time to bring in bullet hell
elite deep dive is CRAZY this week
i hope this is satire LOL
the duality of #deep-dive-discussion
fr
fr
my engi kept on selling tho which was weird becase he was lvl 713
like for example he Iron willed when the team was down then called a resup shot some bugs then went down again
we were all close to each as well
engi has the worst IW out of all dwarves, mby he wasnt seeing an option of staying alive and set up a resup for the next IW xd
Wait
Each dwarf has a diffrent IW?
no
calling a resupply isn't bad, but you should really revive someone, specially if you don't have vampire
no as in, it's the less effective, has to meet more requirements than other dwarves'
Ok
people run IW without vampire???
i mean at a certain point you are good enough to never go down so thats a valid approach for some people
he is playing good enough to solo some haz5a
but for instance in this edd we died first time at the second stage 😂
also there are a lot of ppl 150+ level that join my lobbies and play shockwave instead of breathing room on suit
even on edds
guy that solos haz5+ died on 2nd stage of EDD with no IW? Woops!
yeah i see a shockwave occasionally, some people just dont care for meta i guess
for me I play with friends, one rank 25, other rank 80 - IW is just the insurance policy if things go south. Can solo most stuff but occasionally it gets out of hand
we just didnt respect duck and cover and stayed in the middle of that awkward cave that was wide enough to be cancerous
What are the objectives ?
check pinned messages
Thank you
Yup me for example
y tho
Idk
I just never find it nessesary
Even if i have a empty slot like for my eni and driller i just put on +15 more minerals perk instead of vampire
I just never find it nessesary most of the time
How do you stay alive when you iw though
15 minerals instead of vampire 💀
Usually when im down, theres not any resup or red sugar around for me to get
pressing IW with no vamp = guaranteed 10 seconds of panic into immediate down
Find red sugar
Ressuply pods
I revive the gunner first so he can shield and so on
its all about positioning and decition making which i find more fun then simply usin vampire
I mean if thats how most people view it then i can see why everyone is scared of haz 5
I just see it as a 5th life on solo missions tbh
Cuz its easy to pull off if you know what youre doing
ok but what if
you have no red sugar
no resup
no gunner
I DO have resup and red sugar like 95% of the time
Then i let bosco revive me
but at least you got 15 extra gold 
its also the amount of health you can farm with the perk outside of IW
I mean if i can solo EDD's with 15+ minerals instead of vampire then i think i have some experience
I just get gud
And im more rich
so what you are saying is I use bosco to revive me when i go down instead of vampire IW
this doesnt mean you are better it just means you go down 3 times instead of once lol
I mean whats the diffrence? Both result in me getting back up and having 5 lifes
No?
I don't really play solo, outside of a few game types it feels too easy when everything dies in 1 bullet and you have 4 resupply for 1 person
i would probably not take vampire if i was solo as you have so many resupply
so i understand your reasoning
Youre really calling solo easier then a 4 stack?
Or even a duo
I can see that you dont play it too much
I really can
true solo is another matter
i mostly play haz5+ with more bugs, sometimes aggro bugs
ping with right click
Im console
lol
then idk
?
no wonder you find solo hard, playing on a controller
outside of scout, meta builds on engi driller and gunner absolutely crush haz5 solo
?
I never said i find things hard
Quite the opposite i just said that solo is harder then a 4 stack or a duo
What are you on about?
i havent play 5+ solo because as i said, it doesnt interest me
I didnt mention haz +5 i talked about EDD cuz its what this channel is about in case you didnt notice
You started talking about it
you say you find solo harder than 4p, I say 4p is harder than solo. You said you play on a controller, I said that might be why you find solo harder than 4p
Thats why i dont use them.
This whole discussion started about me not runnin meta stuff youre twisting things up
i personally dont understand how you can find solo harder than 4player just because of bug count and scaling
lol okay now i get it
i just think its a bit cringe to say ' i just get gud' when actually you have a full map of sugar and resupply to use yourself
and bosco revives
in 4p its kind of grief to yoink someone resupply because you dont run vampire when you IW
outside of sabotage and escort, solo is very very easy
maybe point extract too tbh
4x the firepower not to even mention the abilities of diffrent classes you dont get with solo give you quite the advantage dont you think?
Also it can be 4 REAL people in 4 diffren places something you cant do with bosco which pretty much means all objectices are done around 2x faster which also means less swarms
Sound seasier then 1 player with 1 braindead AI but OK whatever you say
yeah thats why i play haz5+ to make it harder while still being on max scaling
as 1p scaling feels to easy to me
everyone is entitled to their opinion
of course
im just saying
'git gud' is a bit cringe
anyway
this is EDD channel
not debate difficulty channel
You admitted b4 you dont play solo so you dont even know how much less enemies there is compare to solo or if sometimes there is even any less enemies
Yet you talk like you know everything

I didnt start the debate and im not the one continuing it
Stop twisting things up
time for everyone to drop the topic right now and move on before things get unnecessarily heated up
Thats what im doing
sorry i thought EDD stood for elite difficulty discussion
You fool, it stands for Eepy Digging Dwarves
Damn I thought I was here to discuss the exceptionally deep dive
You buffoon
It stands for Epic Dwarven Dubstep
this edd is absolute aids
Nah
What platform are you on maybe i can help?
Only the 1st stage is pretty hard and the other 2 you can pretty much speedrun
maybe but he also did other weird shit when i was spectating
i usually fail solo missions because the sheer number of bugs and/or objectives take so long to get through that i barely get a fraction of the way through the cave before a swarm starts and i'm out of ammo because i didn't have time to go further into the cave and acquire the necessary nitra for a resupply
this EDD was relatively manageable
Using Carpet Bomber was fun in this, really dealt perfectly against Swarmadeggon and Duck & Cover
using cluster charges in this EDD was some of the most fun i’ve had lol
cramped caves my beloved
DD was pretty uneventful
had to remake lobby cuz idjits wanted to play cowboy with alien eggs
but with new (more communicative) people, things went smooth as can be
lets see what the EDD has in store for me
sees Low Grav+D&C
normal deep dive i found more difficult than EDD ngl
the gigantic cave systems wasnt the most fun to navigate even with a scout
hte good news is its a Mining expedition not something like point extraction or refining
that would be actual hell with that mutator
ill probably lock it down in a couple days
escort duty
escort depends a bit
just defending dotty as its digging its ez peasy
during heartstone extract is where it gets dicey
i had the absolute misfortune of having to put up with an escort duty with d&c + shield disrupt
low grav with escort would suck balls tho
not the most fun
bless your heart
there was a deep dive before
with duck and cover escort
actual hellscape
pretty sure it was one of the hardest deep dives
I think I remember that DD
first time I ran d&c
was cackling the entire time over how stupid it was
20 acid spitters turning the game into a bullet hell
i wish we could have started the drillevator and fought the dread on the way down QQ
An EDD that was enjoyable and fun for once, and not a complete disgrace as last week
Turns out duck and cover is a lot easier to deal with in confined caves. I thought it would be a lot harder stage 2.
Agreed
The tighter space also allows driller to reach the spitters on the ceiling with his AOE's which he couldnt b4 cuz they were too high
this week's deep dive felt pretty easy and simple
probably a good one to introduce to a greenbeard
EDD was harder then I expected but didn’t feel oppressive, just nasty
First mission is just a rough start, 2nd was just normal and 3rd while not hard felt absurd
2nd did have the rude scale bramble which spawned all of its nodes in the cave it was after the mouth choke it was in
That was more funny than hard tho as the biomass spawns were good cover once you dashed in
3rd mission was only slightly harder then normal, but the nem found us in the middle of like an double oppressor spawn a bulk and still cleaning up goobombers
don't know what's gonna be in the dd-edd bit i don't wanna look up, gonna go blind
Why where then?
awesome, i just did my first promotion
First is easy with a good team, horrible with a bad one
Had an attempt where two greenbeards sat inside the pod too terrified to come out
Believing that point extraction edd swarms will subside
Third one sat on the minehead doing the same
Safe to say mission failed
3rd was a little unfair when 2 barrage infectors spawncamped the drop pod
had to waste one IW just to kill both of those barrage infectors :/
I mean my rando team just had me (engi) and scout suicide bomb out, and have gunner rez us after killing.
then again I was using PA WH and PCC SD, so my dmg output was pretty good to take out a infector
Pro tip: on a duck and cover EDD use your shredder granades as soon as you land, there's probably a lot of long range enemies
Well you can hear the enemies, if you know there's enemies use it
Instead of jumping out and dying
i just started the game and got auto cannon whats the best build i can do on it?
you'll want to ask this in #drg-chat instead
So EDD
On paper not a bad set of events
but jesus christ that cave gen
for all stages
so cursed
Hey folks, we’re running deep dives back to back for the next few hours. Let’s get it done miners!
#lfg-playstation message
all 3 landing points have a sheer cliff right out of spawn, and there is an entrance to a cave system with a resonance crystal right below the landing point.
Finished the dd and edd, besides the bulk spawning next to the mini mules it went well... and screw swarmageddon...
Def, thankfully gave gen aint much of an issue as a solo scout.
gk2 with elec reload made sure everything dies while slowed down and jumbo boomstick to make sure myy path is clear
the resonance scanner positions were hell though in the edd...
the dreadnaught one was so easy i opened the egg as soon as i left the droppod
punished the twins
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
for the duck and cover, somehow i got away with sprinting at the spitters to get them in range of my flamethrower
apparently i was moving fast enough or just sideways enough that they missed
one day we will have a week where every person who owns a copy will finish both deep dives, and surely then the bot will say something different
im doing a deep dive run on solo, i wonder if iron will have extended duratuion if i have breathing room perk on my armor
so i have longe rtime to get resup
no, because 12 seconds > 5 seconds
you can resupply twice if you're running resupplier
join my edd, Karl would want it
no, breathing room while solo only really means that anything that could potentially hurt you cant
so like
a spitter outside of bosco's revive fear range and cave urchins and stuff
AUS elite deep dive up rn join pls
Well, this week, I learnt I’m good enough to solo standard deep dives
that is very rock and also very stone! 
Granted the first try I immediately restarted, that dang trawler literally instantly knocked me into a lethal fall, the moment I exited the drop pod
True solo?
Looking for help on the elite deep dive
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
earlier did EDD with brother and randos, gotta say that stage 2 wasnt as bad (for me) as expected. didnt die til stage 3
because I decided to unga bunga the spoots...not one of my better moments. stage 2 had nice cavegen for dodging between rocks
So I know I’m not good enough for EDDs yet, but I thought I could finish the first part for a matrix core. Swarmageddon on point extraction where every tunnel was blocked. I couldn’t even finish half the mission before losing on solo. I guess I just suck.
What do you think of Sticky Fuel overclock for driller?
you can ask on #drg-chat
I thought it would be weird to ask there, but I will find a moment
Do you think it supports the team well in Deep Dive and Elite Deep Dive though?
The loss of freezing and making targets a weakspot for the sheer killing power of sticky fuel, I've argued with a friend endlessly lol
I think a good Sticky Fuel fire driller can pretty much lock a whole horde down, and kite them around until they're dead, it's a successfully very independent horde clearer in practice
flamethrower in general is better than cryo cannon
I often heard the contrary
well often people have no idea what theyre talking about
When you first get the cryo cannon it's like, whoa, freeze it and finish it off with secondary easy
imagine having a primary that does exactly the same thing but without needing the followup
Yeah my thinking is you can take more heat off your teammates if you wipe hordes
people like cryo because it doesn't require them to kite the bugs
and crispr can just kill the bugs, but they don't become harmless
So even if they have to shoot the praetorian butt rather than shooting the frozen one in the armour, cryo still kind of leaves them dealing with more bugs
flamer also has an upside of far more effective range
Cryo has its place but I've spent so long with Sticky Fuel, it's really cool to me
cryo cannon kinda doesnt do much without radiance
Ah well I don't mind having to get in close, you can dodge and tank a few hits and get a good sense of that
I like both
sticky fuel is like top 3 swarm clear in the entire game
"this is brilliant but I like this"
still feels silly that people argue that cryo is better
well the harder a mission gets, the less you want to rely on getting within kissing distance of the bugs
especially when there are also ranged enemies you need to pay attention to
True and you can also get in the way of teammates trying to shoot bugs when you have to get up close and personal to do something
They were generous with the flamethrower range, a lot of games say it's like 5 meters or something
there is a 5 meter flamethrower build but its quite bad lol
I imagine engie as a point-blank shotgunner would be better
The full auto warthog that increases spread, practically a melee weapon but pretty good damage
I know, I've been stuck to magnetic pellets all this time
magnetic pellets is better honestly
When I first tried it and saw the tiny spread on the wall far away
And weakspot damage can get pretty strong
I wonder about pump action, haven't got it yet
Reload speed and such is no issue to me
True at this point
At first I was thinking for high level gameplay, so deep dive makes sense
should've asked in #modded-drg-chat then 
im sorry to disappoint but deep dives arnt really high level gameplay
theres a good argument for them being easier than standard missions
what class/build are you running?
killing all trash is a good way to support, yes
so even easier gotcha
yes
Hoping devs add elite dive+ in future maintenence patch with randomised haz5+ modifiers
More ways to get cores I’m on board with, but a marginally harder deep dive seems kinda low effort
question! are deep dives hand-made or randomly generated or a mix of the two? (carefully choosing cave presets and then rolling up caves to see what fits best)
or like something else entirely
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
they’re randomized, rarely do the devs interfere with them
Devs will interfere if there is a terribly repetitive seed gets picked, but that has only happend like once, when iirc it was 2 sabos in a row on both.
Besides that there are some events and mechanics disabled from generating in DD, namely minerals, Crassus and any sort of event (seasonal or machine)
of course its low effort, thats the point - adding already existing difficulty into already existing game mode is a low cost, easy to implement addition to the game when we've just had season 5 drop
If you dont mind me joining i also have a question
What combinations of missions are disabled completely? cuz they would take too long? Ik there is the scaled down version of the refinery cuz doin both refinery and sabotage would prob take lime 1 hour. But what are the others
Other question thats kind of related is what is currently the longest combination of missions that possible in the deep dives? My guess would probably be refinery/doretta escort + 8 Eggs to collect
I don’t actually know, but iirc no specific mission are disabled, but there are scaled down sub objective versions of OSR and Salvage, and deep scan (and those, PE and OSR have restrictions on what sub missions they spawn with)
For main missions, I’d guess
OSR Salvage Sabo
With sub eggs eggs and black box (mini salvage)
But I don’t actually know the restriction off the top of my head
@austere lintel
Aight thx
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
hoping for a fun one this time around
The secondary is always a scaled down version of the main mission, so you can't get 8 eggs as a secondary, it would be more like 2.
As for an answer, I guess just something like 3 industrial sabotage missions in a row with I guess 3 dreadnought secondaries would probably be around the longest? That or on site refinery.
not really, because the dreads could be instakilled by the caretaker death explosion
Well, that would be tricky setup though, which would add on some time.
Alternatively, see on site refinery.
I can see that being long
If we're worried about the caretaker explosion making dreads easy, on site refinery would get rid of that possibility.
I'm not sure which is longer between the two missions.
But on site refinery plus dreads would probably be longest.
Ah, and add on triple haunted cave.
ok here comes the low O2 Aquarq mission 
Low oxygen too maybe.
Those are still very quick to be honest.
Aquarq missions are always quick, and low oxygen doesn't make them that much worse since you're normally dashing back and forth from the bulkhead anyway..
or another duck and cover would be fun
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _


spicy
Weekly Deep Dives information for 2024 August 29 to 2024 September 05 (Week 258)
Deep Dives will reset <t:1725534000:f>
DEEP DIVE 
Region: Azure Weald | Code Name: Carnal Grin
Stage 1:
3 Resonance Crystals + Drillevator +
150 Morkite |
Regenerative Bugs
Stage 2:
200 Morkite +
Classic | No Mutator
Stage 3:
6 Eggs +
Hiveguard |
Rich Atmosphere
Ebonite Outbreak
ELITE DEEP DIVE 
Region: Sandblasted Corridors | Code Name: Gutless Grave
Stage 1:
On-Site Refining +
Black Box |
Elite Threat
Stage 2:
3 Mini-M.U.L.E.s + Uplink +
2 Resonance Crystals |
Shield Disruption
Stage 3:
10 Aquarqs +
Classic |
Haunted Cave
Here's your reminder that if you had Deep Rock Galactic open while the weekly assignments and dives refreshed, you'll need to restart the game to access new weeklies. Your game will still be stuck in last week's rotations otherwise!
If you're new to the Discord, please remember to drop by #welcome-and-rules and grab a platform role by reacting to a message. Thanks -- Rock and Stone! 
sounds interesting
Black box no shield, haunted cave dread and extract, elite threat osr and black box
Ay yo we got a spicy one boys
10 aquargs with a horror
sounds fun
got an unholy amount of septics on my stage 1 EDD smh
stage 2 is already shaping up to be hella fun
something happened and the stage 3 just bugged for my team
unknown horror and dread broke themselves
dread is stuck and horror stopped functioning
How did you do this, asking for a friend
I had that happen some time ago with the horror on some other dive
it was sliding at a really slow speed
barely moved at all
Personally just glad its a vanilla dread, haunted cave + hiveguard is not something i'm in a hurry to repeat after the recent EDD...
this EDD is extremely roomy
last stage aquarqs are incredibly easy to get on special powder scout
can probably do it in a few minutes
you can also do it with hoverclock, since you can gain height with it
EDD looks fairly balanced
where is morkite in 1st stage of dd help XD
missions are hard but sandblasted corridors makes it extra roomy
sandblasted without mactera or duck & cover is usually easy
This EDD seems interesting
shield disruption on salvage sounds like ass.
I'll have to try this tommrow, since I work 11 hours today.
I remember my first shield disruption ever, it was a salvage mission in magma core, I had never been so tense in this game before
third stage is pretty hard because of the layout. Half of the nitra is on the ceiling
every cave on the EDD is big
The heck does true solo mean?
Well, I didn’t need him to revive me but being a gunner, kinda needed his help with mining high up minerals
Jesus. EDD this week looks disgusting. I'll try it later.
Technically true solo is 4player scaled without Bosco
not sure I ever heard that definition
This EDD was fun but brutal. We had double additional bulk spawn at the end, unfortunately I had to abandon my teammates at the end
gonna try the feared EDD, hopefully it is a challange
I had the ghost constantly dome my team on stage 3. ended at me saying in chat "ghost behind you" as the last engi up looks around, can't see it, jumps forward, and gets decked by the ghost immediately and rage quits
Is no one deep diving right now?
Ok it was extremely fun to just bash the hiveguard with power attacks on the DD stage 3
I always wondered why elite deepdives are so empty
Cause people fear them
Makes it a pain to find a match to atleast try it
Yeah i'm going solo on this EDD ig
Well done anyway.
What even is this weeks EDD
mini mules and resonance scanner... with no shields....... WTF
Not too bad
There's 2 vartoks on stage 2
The caves are pretty tall so the vartoks spawn super high up
Stage 3 is the hardest, there's not much space in the cave even tho is super tall
So you need to move quite a lot to avoid the ghost
And reach super high for the aquarqs
movement won't be an issue for me, it's the second stage asking me to baby sit the refuel and uplink...
i usually try to solo scout the edd whenever possible
bosses even with a ghost can be dealt with... but asking a scout to stand still is death
absolutely lovely, gonna be taking the bouncy drak guarantee
ill drop on damage but I'll take it over bug barage
maybe embed deto as secondary to cove that side up
and a frick tonne of resupplies to pheromone the circles
theres also black box in the 1st stage
Not too bad, elite enemies are kinda tough
RRB is also mandatory i assume
true, its the circle defense with elites is what worries me...
I got an elite menace
With a driller
I used the leaks from the refinery as lures
Managed to kill the menace like that
Also there's like 3 leeches so keep looking up
Lots of sand sharks too lol
joined a pub game with some high level players, played some missions, then the host scheduled a deep dive and I thought why not
it seemed way too spicy for a regular deep dive
dear reader, it was not, in fact, a regular deep dive (we won anyway)
been a while since I saw an EDD on Sandblasted Corridors
in fact, I can't remember when I last saw one
seems like a good EDD for driller, whom I play most

This EDD stage 2 is insane
Not sure how we get in
2 cave leeches, 3 broods, 2 brambles, 2 of those electric jellyfish spawners
I died 3 times so far
we lost stage 3 💔
@ember stag Idk if u'll see this but it was rude of you to leave at the last mission of the edd, we lost 'cause of that, I hope you had a good reason for doing it and not just wanting to troll us
( apologies if this isn't the right channel to say it )
I am actually sorry i was actually forced to go
and i had no clue that i would be forced to go at the end
I see, no worries then
sorry
gosh I hate playing with randoes sometimes
we lost an EDD cause driller kept DYING
had a solid run going with randoms and a friend
until stage 2 hit us with a terrible sand storm as we’re doing fuel battery
and magically 2 septics spawned in and barraged us to death
gunner didnt shield for some reason
the classic 'i'm saving my shield till we really need it'
did it with 3 randoms, downed 20+ each, good EDD 
what the fu
bosco + iron will
Hmmmm
Perhaps
Does iron will regen between deep dive stages? I thought it was a one-off
I've never used it, so I'm not familiar
the power of friendship prevails
All perks reset between stages, so yes it does.
This edd sucks
To everyone seeing this when you go to stage 3 please start with the dreadnought immidietly
Me and my crew died 20+ times each trying to res each other while being constantly chased by glyobids that kept spawning

how was this week's edd?
nice
challanging
if your team (or you) is bad then hard
and it sucks
is it hard prior to stage 3?
this weeks deep dive is unbelievably tough
elite one*
and i ain't even greenbeard
ugh tell me about it 
i'll give it a shot in two days that i come back from my vacation, let's see
You need a locked in team
It's Deep Dive time miners. Hosting ALL-welcome public Playstation lobby
#lfg-playstation message
Edit: FULL
Cave Crawlers 🍺
both bosco revives and one-time perks reset between stages
whats the point of this game
Eat mineral, grow beard
I feel like im doing the same things over and over like im working a 9-5 job
Yep
Same point as playing Helldivers, l4d2 or any other horde shooter.
Win, upgrade, promote, win some more repeat and have a good time doing it
There's no plot, just nonsensical fun, chaos and time with the homies
Is called a gameplay loop
Si
if you don't find the missions themselves fun then not sure what else is there
arguably no games have a point 🙃
At least its better than "log in, do the randomly generated dailies consisting of engaging quests such as 'kill 25 of x enemy' and 'deal 5000 damage' then log out"
Destiny 2 about to kick in your front door for slander 🤣
Which stage is the killer. Sounds like fun to me but I could see some absolute grief happening on stage 1 and 2 during the hold your ground sections with those modifiers. Or just the annoyance of ghost with dread on s3
there is a ghost?
I only made it to stage 2
Yee. You can always check the dives ahead of time by checking the pinned posts in this channel. It's updated shortly after the dives go live every Thursday
#deep-dive-discussion message
But there nothing wrong with going in blind either
Checking ahead can let you plan a class and/or build ahead of time but it's required. Just helpful sometimes (especially for newer players)
never knew you could know
Yes indeed. You'll find folks in here talking about it too and I THINK it's also still posted on the subreddit every week. Comments section is a great way to get a preview of what folks are experiencing
I haven't checked the reddit in like a year tho but I'm pretty sure it's still a weekly post
All in all tho, sorry you're having a rough time with it. I'd offer to help but I'm on PlayStation. You can likely use #lfg-steam to find a team to help tho
Does DRG not have crossplay?
creazy ngl
Yea. But the games are slightly differently so it's hard to do I believe. Steam has mods, union, bigger caves, more enemies etc compared to consoles bc of hardware limits and whatnot
soloed the normal deep dive, seems last weeks success wasn't a fluke, that last segment, so many dang exploders.....
what are good missions to use the spinning death oc on? and what build should I use for it
time, ammo, deploy, stun and either trail or triple line, which is kind of a normal BC build anyway
for missions, anything that requires defensiveness
I like it on tight blackboxes
Bro, the second stage was a nightmare. Cave leech, 2 brood nexus, 2 bulk detonators, stalkers, THREE VARTOK SCALEBRAMBLES, spitters all the time, oppressors all the time... At least the cave was somewhat easy to navigate.
Stage 1 was a joke and stage 3 was not as bad, just a little stressful thanks to the Horror.
You'll have better luck in #drg-chat with these questions tbh. But Konato covered it pretty well. Any sort of mission where you need to hold your ground/not travelling too much. Honestly only morkite and industrial are the least ideal picks for it imho 🤣 but even morkite isn't that bad bc it can be nice during swarms
But those "nice" moments in morkite will be few and far between so still not a great pick
I havent played it yet, whats up there
salvage, + shield disruption with a seed that generates at least 2 bulks
also like a million swarmers and brood nexus
yeah no stage 3 it becomes rage inducing how many swarmers spawn
PE is always PE, espeically with haunted cave
I've not made it past stage 2 with randos yet
how was the EDD guys?
stage 1 isn't that bad
stage 2 is BS but normal, Stage 3 is haunted caves on PE
take a guess
"save a full magazine for yourself" bad?
?
yknow that saying "save a bullet for yourself" for stuff like a zombie outbreak? well, a full magazine for this, instead. is it that bad?
ah
Holy moly stage 2 elite deep dive is so hard
Our entire team was wiped within 3 mins lmfao
The entrance chokepoint is just too much
You literally cannot get enough ammo to get out of it unless you get lucky it seems
I had to attempt three times. I only won the third because I didn't have to deal with a pair of breeders in addition to all of the stationaries.
That leech is downright evil btw
Hot damn, this week was intense, even for an EDD.
Bonus points for a detonator spawning in my run
Detonator plus all that shit is not a good time
eh I never had a prolem with my teams there, then again I was the engi, so I just blocked the back tunnel, 2 proxy mines, turrets and PC explosions
my first run on it was a barely functional team and somehow we beat it first try despite having 2 green beards lol
subsequent runs werent so lucky
one was a bad sand storm followed by 2 septics in two different spots raining hell on us
another was due to a random leadburster bullet popping a dread and causing several issues which lead to our death
and the last one i was forced to bring out the TTC fear coil gun to keep my team safe
won atleast
why there is 4 days for the other deep dive?
y'all seen that big-ass cave in stage 2 of the EDD?
it had like every enemy in the game in there
just finished the 2nd level of the edd
can you guess how any resupplies it took to finish it?
P.S im running solo scout
||5||
finished the edd, 3rd stage is rather simple for a scout thanks to cave verticality
bosco collected gems while i immediately started the Dreadnaught fight as soon as i got cave layout set
it stopped ay big waves from hitting letting me focus on kiting and collecting gems
I wish we had you, our scout never used his flare 😔
I've found people just don't notice when I use my flares
like I'll be lighting up the cave for a while, and then they ask why I don't flare
for not lighting up black box when I was wiating for us to finish repairing first
i see that very often whenever I'm playing as another class, it's usually very dark until I request for it in random lobbies.
i mean it makes sense when we're outta flares, but that's not normally the case
its time to try rj250, how should i build it
ammo, area, stun maybe
i like 11131
Guys what's in this week Edd
pinned
Oh ty
big caves in the edd
breeder, scale bramble, brood nexus and tentacles in 2nd level.
that's the most important bit, rest is manageable
how do you deal with bulk on 2nd level in elite dive?
you kill it
i cant find ppl to play deep dive with
only 3-4 lobbies
whys that
and some lobbies are grey
Completed on a technicality because somehow someone managed to iw to the pod
This is the week to be or bring a Special Powder Scout. Nice for stage 1, but great for stage 3; aquarq is super visible, just extremely high up, and that mobility is unmatched.
Our scout ditched us and left the game mid stage 2
Less enemies saved the run but no scout meant 3 was doomed from the start
I don't think I have the will to run it back to finish it tmr after 5 tries
Magic bullets on the minigun was the savior for 2
can't join started dives, just host and people will join you
People will join your lobby after 3 hours of waiting 😂
depending on where you are and the time you play, maybe
rip
asking in the #928582985559736360 channels may or may not lead to better results
Best way I've found is to do a haz5 mission, then afterwards convince them to do a DD
a competent gunner is like a must have on this EDD tbh
especially stage 2 if you get an unlucky sand storm
outside of that a scout thats hyper active in getting nitra and running objectives is also very nice to have around
saves driller alot of time in stage 2 and stage 3
Yeah, a gunner on stage 2 it's something that is very good to have. Otherwise you will have a hard time even for entering the cave.
i always push into it quick as scout
the room lets scout excel at his mobility, he just has to act quick
zoom in with your hook or special powder, make quick work of the rambles then take down the breeders asap before they start overwhelming your team with their eggs
Yes. It's not a bad cave to navigate, it is just huge.
I played engi solo. Second stage i spent 5 minutes at the entrance, fighting swarms and trying to kill the scalebrambles and the brood nexus. I didn't bring a shard.
I think it's actually a lot easier solo. The pace is more under your control. It's much harder with a full party. Even harder if you have some greenbeards with you.
hm
I mean, a full party with randoms. if you have friends to play with, you can even do a speedrun.
i have yet to have a satisfying smooth run on this EDD yet so i might try out solo
Solo is much more susceptible to bad builds. A bad build in team and your fine, whereas in solo you are fucked
I mean, yes but fixing the bad build is entirely under your control
Also, you have Bosco. Little guy is a MVP.
you can't fix your teammates
Stage 3 solo, thanks to Bosco, makes your life MUCH easier.
when I grow up I want to be a bosco
Bad builds can make your life a living hell with teammates. A engi nukeing the entire team with fatboy... or using the Micro-Conductor Add-On OC (not a bad OC by any means, it's just too situational for an EDD).
Not too bad to solo
I personally found this Edd easy as a solo scout, sure the 2nd level was rough due to the repair part of the mission, but the rest was easy. I think it's easy as a solo driller too, just need the wave cooker or subata for long range
heck i won 1st try
thats probably why i dont look at build guides unless im new to the weapon, i rather see what each upgrade provides for the weapon, letting me know what can synergise with what oc. A.k.a my own builds
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Hurry up with the next one
Idk what y’all are talking about with the edd this week tbh
Logged into Drg after like a month off and had fun with it
attention devs!
We are hearing rumors that some dwarves are still being fucking booted out of an EDD by the game for no reason and not allowed to rejoin!
pls fix jesus christ.
also
10 aquarq stage 3
suffer
by killing them, really i just fired at them until they died
there's a perfectly long corridor back to spawn to fire and retreat before the main room gets cleared
i was playing sort of a 'supportive' role as driller by mowing down naedocite shockers from afar with the colette, pinging spreaders, clearing swarmers by carpeting the ground with sludge, and slowing bulk detonators to a crawl
it's called bullet hell on the lead storm, and generally it's a bit too niche to bring on edd's with no guarantee that there'll be fewer than 2 dreadnoughts to fight
Yeah that one
I got the name wrong
It saved second stage personally
Because we had no scout for the breeders
unlike with the actual magic bullets on teh bulldog, it only has a 75% chance to ricochet but it also bounces off of enemies
so you'll want to take accuracy and load as many bullets into the nearest enemy as possible for maximum ammo efficiency
you'll need it since its single target ammo economy is around as bad as rocket barrage
our gunner took neurotoxin payload on the autocannon
which worked really well in general but it was rough because either the engi wasn't running bug repellant or he didn't know how to make it work
Ik how to build it yeah
it does feel almost cheesy with how good it is with fear yeah
Trivial
But bullet hell and mortar are probably my favourite
But mortar didn't work for it at all
I am on my first deep time and is there a certain way to find the drillovator, it’s not popping up on my scanner
I JUST SPENT 30 MINUTES RUNNING FROM THE DREANOUGHT ON STAGE 3 AND THE GHOST DETONATOR, THAT WAS GENUINELY THE MOST HORRIFYING EXPERIENCE OF MY ENTIRE LIFE.
IT FELT LIKE I WAS A VICTIM IN A HORROR MOVIE THAT I WASNT GIVEN THE SCRIPT FOR
didn't seem too bad on my run, scout make a neat little pile of them by the first wave
you generally dont want to use magic bullets for single targets, running bulldog without ocs will end up being better for that
obviously you dont want to shoot it at a big single target
what makes the overclock decent is having the explosion + neurotoxin which dont get scaled down despite the bounce
but it's 75% more effective if you shoot it at bugs directly when there's more than one bug
because it bounces off of them too
oh wait, magiv bullets?
my bad
well the direct damage is so bad it hardly even matters at that point
On magic bullets take Ammo, AOE and Neuro for NTP lite
with magic bullets i sometimes just shoot it at a singular grunt to get neuro on it and forget about it
you just spam shots aimlessly into crowds and itll end up killing a bunch of them
i was talking about bullet hell lol
in all honesty i treat magic bullets neuro bulldog as cleanup for the most part, and sometimes for highly concentrated crowds when it consists of mostly grunts and slashers
than ammo? i agree
Stage 3 is suffering
It's a hidden double warning with swarmageddon and haunted cave
And if you want you can also count 3 bulk spawns as the third warning
And the minehead being in a pit does not help
ghost, practical swarmageddon, the worst aquarq map type, bulks
a recipe for a hell of a time
Woah woah no need for all the caps I can only scream in text form!anyways..
went to solo this
forgot to enable bosco
guess im doing a true solo
stage 1 wasn't too bad since i just ran from the enemies
black box just abused phero
You should try a double warning of haunted cave and low oxygen on a 3 complexity 3 length elimination
got really close to winning that true solo but swarms ate me alive with the unknown horror :(
Calm down, Satan
Hi, my friends and I are new to EDD, we have only completed last week's but we have already tried this week's 3 times losing on the last stage. We managed to deposit the aquarcs but we couldn't even wake up the Dreadnought because at that point we had a sea of bugs on the map and we died, Any advice for the final stage? are EDDs usually this difficult? We're just getting started.
it usually isn't this hard, if you guys duo i recommend splitting the roles, a task runner that does objectives and specializes more into single target damage whilst the other handles the swarm
i recommend something like scout phero nades + fire bolts to deal with bugs and keep them busy at the same time
The thing is that no matter how many overclocks or crowd control things we equip ourselves with, we can't control them. It becomes a world of bugs no matter how many insects we kill. I just don't understand it.
my best advice is just run two scouts lol
When playing point extraction missions, you must be fast, fast, fast. As time goes by, the mission becomes progressively more difficult, because you are going to get more swarms.
if you cant deal with the swarm its better to just constantly evade them
(the logic i basically used on my solo run lol)
Well, now that you mention it, before we lost we lasted 30 minutes in the last stage.
Dude, when point extraction gets to that point (30+ minutes) it's pretty much impossible to do it.
It's not that we're doing anything, but we're spending time killing everything that appears.
If we want to be fast, the bugs flank us in 2 seconds, how do you do both at the same time?
Thanks for the answers by the way, I'm already getting an idea
Scout for speed, engi to deal with the swamers (shredders + turrets) and also platforms.
We will try again on Tuesday, thank you very much, and I hope we can do it, and if not, too bad, life goes on.
That's the spirit. EDD is supposed to be very hard anyway.
Resupply before you leave stage 2 so you are topped up with ammo and health when you get into stage 3.
Pop the egg as soon as you reasonably can, you need to kill the dread before the pressure waves become too frequent.
my advice is to do the boss 1st, have one member collect the aquarks, a scout or a driller can do that since most of them are high up.
second is to have 1 person separate the ghost and Dreadnaught (the aquark hunter can do that). 3rd scouts sre op this edd the is so much space to move in.
4th tip is to take tunnel rats drink cause the large caves.
gl on your future attempts
the reason to pull the boss 1st is that it stops all big waves, small waves do spawn but are in less density early on
if your having swarmer issues, take a driller with you, all swarms melt under a sticky flame/ice/sludge build. using pheromones is important too, gives a lot of breathing space. how many members do you run an edd with 2, 3, 4?
what characters and build are you planning to run with?
If you’re struggling with pacing on stage 3 you can always just pop the dread and keep him around
You can even try to smash him with the mine head
It's actually very funny when that works
how hard is the stage 3 of edd compared to stage 2? tried it solo with scout and lost all my revives during uplink. the spreader and goo bomber were hella annoying
This stage 3 or the stage 3 in general?
Since you are playing scout, if we are talking about this week's EDD, you will find it a little easier i guess. It's a point extraction mission.
I've been running the engineer with shotgun, breach cutter and drones, but I think I'll switch to scout with Gk2, shotgun and pheromones.
A friend of mine will also take scout and my other two friends only have engineer and driller promoted.
I have engineer promoted
I’m new to deep dives though
Is anyone doing a deep dive or wanting to?
We are 4
I keep being kicked out of elite deep dives just because I'm low level 😭
start your own
or run solo
Stage 3 this time is an exception they aren't so difficult usually
trying EDD?
We did it with 2 Engies (Platform Fortress for 2nd stage and Platforms Bridges for 3rd)/ 1 Scout (Me, with ice nades and Crossbow for those Naedocytes)/ 1 Gunner (for shields and firepower).
If u can remember where those 10 Aquars are, 1 person can go for them while the other 3 are killing the dreadnought right away
Sludge can also be use for the Ghost (sometimes he bugs out and stays in place)
If u need help i will be available later too 👍
dread twins spawned first stage of EDD, three scrambles, two breeders, several honeycombs all on second stage EDD, fun EDD
truly felt like a proper elite deep dive
Holy shit the EDD was hell
The stalkers had it out for me those last two stages. I think I got downed by them like 10 times
Not even mentioning the 10 praetorians guarding the drop pod (and no, that's not an exaggeration, I counted them while I was down)
stalkers do be stalkers
Got double bulks + Unknown Horror on the EDD 3rd stage, absolutely hellish. Never placed so many ziplines in my life.
got double bulks on the last stage of my solo run and nudged the dreadnought towards them as i detonated the bulks

after that it was honestly smooth sailing
We had a rough time in stage 3
wiffed the bulk explosion on the dread, just got his armour off
then by the time we got the dread down the pressure waves were pretty heavy, our scout went down on the roof and there was too many bugs and not enough nitra to get him up + the aquarqs
think we had 7 aquarqs, just needed the 3 on the roof 
Super fun EDD though, nice combination of cave gen/objectives/difficulty
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
if its anything like last week’s EDD this oughta be good
YESS
This deep dive was hard, I couldn't find Morkite much and I gave up at the first mission
Is this even possible?
I searched for morkite for 30 minutes yet I couldn't find enough Morkite
There hasn't been a DD where not enough of the objective spawns in a long long time, so I assume you just missed it
yeah I think
i was doing it in Solo and it is late night, so yeah I'm just too tired to do DD
😪
Imma do this DD tomorrow
you have 21 hours
yeah it's 23:37
my suggestion for getting morkite, would be to keep resetting the lobby till you get the drink you want (or use a mod for it) and then enter the deep dive
I personally soloed it and didn't have too much of an issue finding morkite...
Blue 80 here is the EDD 2nd stage of this week supposed to be hard?
No shields is kicking my asshole
i found it pretty chill in both solo and team play
did you respec your armor to not have any shield perks?
you shouldn't have any shield related perks to begin with
Yeah
I use 3212 on my armor
the only part i find extremely unfun about stage 2 is the breach
if your team cant keep up its very easy to be pushed back into that hole you came from
At most I've made it to the uplink part and we all die in the tiny lil bubble
I should say I'm a Scout first acc
could ask your engie to set up repellants or guide him on doing that if he doesnt know and have gunner have his shield at the ready 24/7
yes, EDD are supposed to be hard. Usually, stage 2 is the hardest part for most people - you don't have yet a ton of nitra so you can't spam resupplies everywhere, and the game is starting to scale up, as there is a quite the difficulty jump between haz 4/4.5 and haz 5.
I'll remind my engie on that and will have to read up on bunker service for driller incase I play that instead
(very popular with team runs i’ve been apart of)
if you do play scout dont be scared to deviate from the bubble, your job is to manage the trouble bugs that pepper your team from afar, especially septic spreaders
they’re oddly rampant this time around
I had a sneaking suspicion I should've been doing that
alot of the runs that i was apart of, most run ends were caused by those buggers
they hide behind terrain or other bugs and spray their septic crap all over you
how much nitra is in stage one of the DD?
Time to try again
from my runs i average 330 ish?
quite alot of nitra to go around
stage 2 should yield around maybe 2 resups worth of nitra
and stage 3 gives around enough for 3-4 resups
though stage 3 is a bit of a rough estimate cause i was always running on left over nitra from stage 1 and 2
Thanks for the 2 engies tip, I found a great random team my second time around and I insisted they use 2 engies and we beat the Edd. Luckily the team was very competent in general and they remembered where all the aquaraqs were from their previous run. The platforms really helped for stage 2 and were useful for stage 3. Stage 2 was harder than 3 imo
Glad it worked for you too, you are welcome friend 
This EDD was nuts
They happened to be a very good 3 man team and I joined as the last engy. Luckily they listened to me about going 2 engies. In stage 2 when you come out if the large tunnel opening to where the drop pod is and there is a huge cavern with tons of enemies on the roof, the gunner threw a shield and luckily everyone understood that as a cue to get inside and shoot the stuff on the roof. We had 2 shards which really helped
Yes you can use that cave for cover and the tunnel for a retreat if detonator dares to spawn
Stage 3 was a breeze actually, tons of resupps, tons of rooms for the dread to run around and tons of platforms and zips to traverse the terrain
2 engies really worked a charm
Sandblasted corridor is a nightmare because of range enemies, lots of open space and angles everywhere
And the nayaka trawlers omg
I think a previous EDD with Duck and Cover on Refinery mission in Sand Corridors was so obnoxious i only played it once.
the EDD stage 2 sucks
anyone giving the edd a try rn?
may have more luck asking in the #928582985559736360 channels
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
Thank you Mission Control
the last two levels of the EDD felt like such a scout-check
Absolutely brutal
funny enough the last level is a breeze solo
you can see all aquarqs from the middle so you just send bosco over and over while you spin in circles and eat resupplies like there's no tomorrow
We managed the second stage, but we died in the third
Dread + ghost is quite a combo
WE DID IT! THANKS FOR YOUR ADVICE GUYS! ROCK AND STONE!
also got it done - was a mess at the end with constant pressure waves and 1 dwarf left running laps of the cave until the drop pod turned up 
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
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hows the new deep dive if anyone's delved into it
Weekly Deep Dives information for 2024 September 05 to 2024 September 12 (Week 259)
Deep Dives will reset <t:1726138800:f>
DEEP DIVE 
Region: Crystalline Caverns | Code Name: Strange Wilderness
Stage 1:
3 Mini-M.U.L.E.s + Uplink +
Liquid Morkite Well | No Mutator
Stage 2:
Industrial Sabotage +
2 Resonance Crystals |
Shield Disruption
Stage 3:
Escort Duty +
2 Eggs |
Lethal Enemies
ELITE DEEP DIVE 
Region: Salt Pits | Code Name: Forgotten Patrol
Stage 1:
3 Resonance Crystals + Drillevator +
Liquid Morkite Well |
Ebonite Outbreak
Stage 2:
2 Dreadnoughts (Twins + Classic) +
150 Morkite |
Low Oxygen
Stage 3:
On-Site Refining +
2 Eggs |
Regenerative Bugs
Here's your reminder that if you had Deep Rock Galactic open while the weekly assignments and dives refreshed, you'll need to restart the game to access new weeklies. Your game will still be stuck in last week's rotations otherwise!
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sabotage with shield disrupt...
gonna be one hell of a normal dive
wow looking as a whole the normal deep dive just doesn't seem like much fun
What is even going on with that EDD first stage??
it's haz 3.5, it's fine
fking greenbeard engi made a giant rollercoaster in edd
instead of plating for scout or killing the 1 million rolling bugs on refinery
love extended runs for no reason
wouldnt even be mad if the pipes were on the ground instead of in the air for 1/4 of the whole thing
Didnt help that the pumps are in bad positions
probably wanted the achievement
my EDD was pretty smooth
well except for the initial breach of stage 3
those barrage infectors were brutal on my poor driller
how is cave gen on stage 2 EDD
salt pit dreads can be annoying if its super cramped
the spawn is always an option
this is true actually
DD looks harder than usual.
Shield disruption sabotage and lethal enemies escort are looking tough.
But EDD is pretty nice apart from low o2 dreads.
i lost both plates of doreta during the stop cause i was farming/filling the batteries and never even crossed my mind theyd die so fast, forgot the fact that it was lethal enemies
Yeah, I think Bosco and Gemini + defender system sentries not gonna make it.
i was scout and i had bosco carrying my other battery xd
I usually command Bosco to protect Doretta.
ig i shouldve done that too, but i never had trouble with dd so it never crossed my mind
is edd server down?
salvage, sabo, escort dd
...I didn't want those cores that badly anyway
the games aren't on servers, they are peer to peer
