#deep-dive-discussion
1 messages · Page 72 of 1
Is there like a way to see if I already completed this week's dive? Cuz I kinda forgot if I did it already
EDD?
elite deep dive
if you've already completed the dive, going to the deep dive terminal will show you your completion times
as well as the stages you completed filled in with yellow
(the 1, 2, 3 above the LAUNCH button)
Is it after pressing "launch"?
OHH
OJ
OK
THANK YOU ILL CHECK IT OUT
You're a great person thank you
np
dont forget to do the weekly core hunt for another set of cores
and promoting a dwarf will give a set of cores too
Oh that
What's that
it's an assignment that resets every week
3 missions, each gives a core in the same order as dives do
blank, weapon, cosmetic
Why cant I type in drg chat?
No need for all upgrades
Why r all the Chanel’s locked and some regular chats like DRG chat aren’t letting me type
Seriously I’ve been trying to figure out why all voice Chanel’s are locked and half of the chats are “done reading check out deep dive discution” for a whole day
@eager flame stage 3 of deep dive is cave leech cluster
#welcome-and-rules pick a role
reading the channel will help too.
I read it but it doesn’t say how to be a regular or anything
All I need to do is figure out how to talk in the other chats and use Chanel’s
I figured it out
a regular is an earned role, not a reaction obtainable one
holy fucking shit this EDD is fucking brain cancer enducing
so many stingtails and spreaders
along with a bulk on stage 2
and salvage as well
salvage immediately makes an EDD staight up impossible for me
liquid morkite spawns in dd are amazing
I did this this week's elite deep dive successfully, but I had to use 3 resupplies.
For stage 2
It's very tight. And I had to kill 10 praetoreans.
It's a pain in the ass to go with gunner because when you need to use your shield bubble the younglings will shoot you out of it and the stingtails will launch you into the horde. Or high up and you die from fall damage.
It is surprisingly frustrating.
if it's just mutators that got flipped around then it's probably not really a different seed, more something getting changed in the generator so it produces a different outcome on the same seed
also speaking of the patch, the fact that a bulk could spawn in the tutorial seems rather hilarious
i honestly don't even remember seeing any big bugs when i did the tutorial; the first mission i did after the tutorial (on haz 2) i got like 1 praetorian in the entire mission
c4
TCF with cyro
The way i play generaly:
Scout: snipe it with the gk2 ai
Driller: stun it with the subata tranquilizer rounds
Engi: breach cutter x2 and shotgun on weakspot
Gunner: just shoot it
EDD stage 2 is something else man
should probably use cryo and/or the leech/grabber awareness perk
what is better for stage 1 of the EDD?
making driller drill the path to the heartstone room OR
launching doretta right out from the start
1
also, should i tell my team the strategy before we are going into the deep dive or should i tell the strategy when we are already in the deep dive?
Before doesnt hurt
whats a good scout build for doing this true solo
i dont have fire bolts so im thinking impact deflection trifork maybe
the edd*
Anyone up to deep dive with me
Will be in pod 2
Thx
Don't be shy and play with randoms 🙂
I want to play new Deep Dives, but I ahve to play Starfield 🙈
As long as you have some sort of pheromones you should be ok, maybe get m1k with armor break for rolly pollies, since you don't have fire bolt you could go with boomstick fire damage to kill the bugs that gather after you throw a pheromone bolt or grenade.
same lol, have like 10 hours and I'm only lv 6, too much to loot
cuz even tho i dont have ab on them cryo should fix that
imma just hope i dont have a massive rolly polly infestation
wait just realized you can't have pheromones bolts and boomstick at the same time lol
2 IQ moment
lol i didnt rven realize
dd was pretty easy, but the cavegen can be confusing (especially the refinery stage 2 cave)
edd i recall feeling like i was back in middle school dodgeball and died a couple times to all the rollers
You really gotta give the edd's 2nd stage all you got. Also I found the cavegen layout confusing with the eggs.
The cave you enter from looked very similar to the cave with the 2 eggs.
It's just slightly above the cave you entered tho.
The 1st stage also barely has enough nitra for a resupply. At least I always got just enough and a little extra.
first stage was escort, right? i remember having enough for at least 2 resups and extra for the next stages
the third stage of the edd has to be the easiest edd stage I have ever played lol
No swarms if you do it quick
we even had dark morkite
iirc we had like 600 nitra at the end
idk about that, we had 2 resups down and like Krazy said, one extra for the next stage
Nitra does taste good with cheese
and beer
Yes
Ok so there are like a million cave leeches lmao
what did u expect, it has leech cluster lol
Am I able to do a deep dive again and still get matrix cores?
Or can I get them once
Once for the DD and once for the EDD every week
Once per week
you can only recieve the rewards from dives / core hunts once a week and it resets on thursday
to be fair I think the nitra spawning is a bit random.
but for me going solo it was only enough for 1 and a bit extra for next stage.
Huh, stage 1 was Cave Leech Cluster on Thursday, but today it was Exploder Infestation…
Funny patch changed some warnings
does gunner shield replenish after each stage?
I don't remember if this bug still happens
is morkite in the elite?
This EDD is peaceful whereas last one let like a warzone
Almost nothing replenishes
The only things that replenish mission to mission are bosco revives and your own perks
So if u used iron will it will be ready again next mission
Also engineer turret ammo
I’m not sure if this is true
Funny as I did it wiht engi but I didn’t pay attention to ammo numbers as I was full leaving anyways
this deep dive surely was fun
holy
like 3 stupid cave generations
3 glitches caused death
was so fun
Glad you had fun despite the issues
https://youtu.be/OGV1XvxVGtY?si=KZoc4sOgnr8ybl4T&t=1081 -- He ends stage 1 with 66 turret ammo in reserve, and starts stage 2 with 425 turret ammo in reserve.
A Deep Rock Galactic Solo Engineer Elite Deep Dive in the Salt Pits biome. Primary objectives of protecting the drilldozer, salvaging mules and collecting morkite. Secondary objectives of collecting morkite, collecting alien eggs and repairing mini mules.
Solo Engineer Elite Deep Dive [Week 207] (with Bosco)
Mission Codename: Broken Wilderness
...
And that video is for this week's EDD so its the current patch.
Interesting
Good to know
Yeah engi and gunner probs best picks this EDD
Although it’s not bad regardless on anything
No cursed mactera plague
Hello guys! Why I can’t type in the main chats?
I’m new here so don’t blame me pls🥲
read #welcome-and-rules and pick a role
and engineer turret ammo iirc
guys is Haz lvl 4 nothing compared to elite deep dives?
I already kinda struggle on those, got the game yesterday so Im wondering how bad it could be
EDD is 4.5, 5 and then 5.5
Just start doing haz 5 normally on ur missions
It’s not as bad as ppl make it out to be
True
This one the driller was adamant about using bunkers
It can work in a four man
Every single time we started something an oppressor, bulk, or both spawned
Yeah it’s why I don’t like this lmao
Yeah
Did u have an engi?
We did
U can create holding points with platform replleant without fully bunkering
on my first attempt we decided to bunker the fuel after almost dying on the uplink. though we hadn't seen a bulk on the stage prior to the one that ended up spawning
He didn’t have repel
If I didn’t bring my cryo minelets we would’ve been screwed
Gunner also came in clutch
Can I tag u in gallery?
oppressor isn't too bad for bunkers if you have aoe stuff and there's an actual tunnel rather than being completely buried
Sure
since the oppressor will fit through driller tunnels
but bulks are big and will wreck your bunker
Bunker 1 was left unrecognizable and compromised
That photo is an extremely small one but it gets the concept down. Create layers of alternating platforms behind yourself at a flat or semi flat wall. U think of a pyrimad like thing
Bunker 2 was the grave for the engi and driller
Allow small gap between platforms
Bugs won’t approach you from behind
@tacit iris
Very useful guide
Ik the Strat but engi didn’t have repel
I only do haz lvl 4 so far
This is a good way to bunker without actually bunkering
Ik but if u ever wanna try
Sure Ty
i actually did my first edd before my first haz5 but i was used to haz4 and heard that week's edd was easy
Just try haz 5. It’s just faster bugs and more damaging. Waves r a bit faster too. All u gotta do is just take waves more seriously, like drop what ur doing and deal with the wave, and 2 try to go semi quickly and not waste too much time
Haz 5 is not like crazy difficult. Just take waves more seriously
Ok
3rd attempt on EDD stage 2:
-driller nukes us at the start and leaves (have to use IW)
-no bismor
-refueling instantly spawns bulk above us and we lose really fast
Who was the driller
I can’t I got the game yesterday
You never get crafting minerals other than
spawns
So I need to do the assignment for it first
On deep dives
Many thanks!
jesus I hate solo escort duty
why do the rocks have so much health and spawn so many
I just want to do the edd as solo gunner, why does there always have to be something that basically forces me to play engie 
Gunner shouldn't be having a hard time killing rocks though, unless you're using NTP
Yeah I was using NTP
I expected I would need it for stage 2
But I did not expect the game to spawn 4 rocks at the same time when I wasnt even done with the previous 2 rocks 
ПОРОВОС ТОМОС
EDD is higher difficulty in number, but since you carry nitra between levels the 2nd and 3rd stages are a bit easier than your average haz 5 mission
not being required to grab nitra can speed things up a lot if necessary
i feel like i get more failures in edd than a normal haz5 though
maybe it's the warnings, maybe it's the fact that one out of the three missions might be harder, maybe you end up with more greenbeards that don't normally play haz5 but try the edd and hope for a carry to get cores
also normal dd is tough on stage 2 if you have no/clueless driller and engi
for this week
where do i find role select?
am i just bad or is this edd really fking hard? mainly stage 2
ive failed 4 times and normally the edd only takes me 1 try
Stage 2 is the gatekeeper imo
It is hard
Second room is not as open as it seems
Plenty of small areas to get stuck in
Besides it’s uplink so that’s always a bit rough
lost EDD stage 2 because stingtails wouldn't let us revive or resup while we had iron will
we were at the fuel cells too
convinced this stage is actually impossible
also there were like two bulks at once which turned the fuel cells area into a gladiator arena
It’s possible
Takes effort, luck, skill
Eyes and ears open for stings and seps, ping em
Don’t stay still
Have some escape routes set up around the cave prior to uplink
i think the worst part is the crater bowl of death + qronar younglings
At least they’re unarmored
yeah
One of them did save my life during my run
Had a bad zip, landed in a pit next to some nasties but a little guy launched me onto some salt, letting me climb out
actually its not too hard, i just failed stage 2 at the refueling
That one almost had us
the main difficulty is when a single promoted guy is your gunner who hasnt used his shield once the entire mission
Since everyone died right after completing it
Gunner had the last IW, got me up and I just ran around until timer went down
for extraction?
Then zipped past a bulk and some seps to freedom
ah
Hate when gunners don’t use shields
I forget to shield sometimes
So is the Elite Deep Dive abnormally hard this week? I wouldn't know because this is the first one I've attempted.
I'd say harder then the last one, which I easily got to 3rd stage with randoms before the host DCed
2nd stage of EDD def kicks your ass this week
i've failed 3x on that stage today which is unusual for me
furthest i got was 75% into relay then my team got ripped apart by stingtails and septics. i like the challenge tho
is 3rd stage hard?
didnt even pass 1st one yet solo yet
stage 3 looks chill from what i'm seeing in the pinned message
normal deep dive was easy
2nd is the only really hard one
3rd was hard for me because my team had a ducking dread spawn
Twins jumped us in last room
anybody know why I don't have permission to message in drg-chat or any other chat?
how lond did u take to do it
read #welcome-and-rules and pick a role
how good is the ammo on this edd
Whole thing was about an hour
thank you
wicked
Morkite was scarce on the last stage
Morkite did feel pretty rare ye
what does that even do
Makes you get mormorkite
imma look at the wiki ill see if its worrh it
I personally like slayer and stuff more
idek if i have enough barley bulbs for slayer stout or the red sugar one
idk what they take but ik im low on bulbs
Red rock
Btw, on stage 2 there will be an egg you can access before reaching the main room
DO NOT grab it until you clear the room
You will die
Oh, thank u very much
Dark morkite is kinda nice. On a 250 morkite mission, you only need to pick up like 210
stage 2 is aids there about 3 spitballers, 2 brood nexus and like 2-3 leeches
why does praetorian gas not light on fire sometimes? and ytf is it made that way?
You can do it to early or too late
im pretty sure if it cant be lit on fire it cant damage you either
Too early it for some reason doesn't light
Too late its just a residual visual and its not an active hitbox
.
bruh i keep dying on the second stage
if there are sticky flames under it it wont ignite
never played the but heard that the community is the best
i mean ive noticed, not tested, if i do not dmg or kill the praetorian then i cant light its gas on fire
prae gas not igniting if theres an environmental heat source present is a pretty well known bug
been around for a long time
Hi guys, can i drop my youtube video in this chat?
that hits different with that pfp
btw guys does someone see the utility of the gunner? i mean every class is better for the team and is wa more useful. am i wrong?
Zip lines help carry heavy objects and shield for revives also really good single target dps with the right builds
yeah but zip lanes can be compasted by the driller and the engi, and if you have 2 engies you have a literally death zone where you re safe asf. the kill count is just meh with the gunner
lines
i mean not only it can easly be changed but for clearing maps it s way too slow compared to other builds in other classes
Yeah the bug repellent can help but the bugs will walk on it if there’s no other way, the shields allow for complete invulnerability aside from a few attacks
Gunner isn’t mobility he’s is supposed to be slow he is supposed to stand still and shoot
yeah but he can t carry no survive very well on hazard 5. he lacks a lot of mobility and aoe damage. most of the times if the engi and driller are doing their job they easily outshine the gunner in the kill count
yeah but even that the driller does it better
i mean i get it that the gunner is an other class but in terms of utility for the team he always gets ouhined, plus for the thing he s supposed to be since he s literally just there to kill and res he s far from other classes
I found that yes while driller does deal with large crowds the best gunner works well at sing target dps on praetorians and oppressors, gunner is able to focus a large amount of fire power onto specific targets
Hello
i see m8 but well still not convincing me cause he lacks a lot
supp m8
Am new here
nice welcome to drg
What is inn the new EDD
well stage 2 is 2 mules
anything anoying
nop
any mork
.
yes np no need to say thnks
you can sheck to pinned message for everything new in the deep dives
His shield is by and large his best utility
Guaranteed rez total safety for like 10 seconds
Yes it buys time
He is just fine on haz 5 he has very good sustained dmg
But the engi has a safe zone with both turrets and if the driller helps than it s really a safe one
The scout is the biggest resource gathering one, if the team lacks nitra it s scout fault
Not all missions have u sitting in one place
Requires setup
It s pretty quickly set up
Plus when you hear swarm you just stay together in the same place
So in the end it s a safe zone if you use it well with a good engi, most of them can t place them correctly. If the engi isn t first in kills he made something wrong
If ur talking a super coordinated team engi arguably has the least utility. Driller can make great bunkers without any platforms just fine
Whut
But in pubs that doesn’t happen so I do prefer engi setups with repellant
U realize driller can just drill safe zones
No platforms needed
On haz 6-7 modded they do that
And bunker
I know a never said that driller was bad
I m just saying that engi Carries most of the times
No Ik I’m saying in modded most ppls opinion is engi has least utility
Funneling wiht platforms is not needed when driller can drill safe zone/ bunker for team
I’ll send a video
Thnks man
A Deep Rock Galactic Group Elite Deep Dive in the Azure Weald biome. Primary objectives of collecting morkite, collecting aquarqs and refining liquid morkite. Secondary objectives of killing dreadnought twins and recovering black box. Utilizing the Swarm Size Control Mod by NaturalBornCamper.
Group Elite Deep Dive 3x Enemies Mod [Week 206]
Miss...
@shrewd mason skip to stage 2
They bunker and really don’t need engi platforms at all
Ok I m gonna watch
But once again this is strictly modded. In haz 5 pubs ppl won’t have this coordination. Hence I do agree that engi platform funneling is much more useful and randos will come over to the safe zone
Where most do not like going into driller bunkers
And in solo driller bunker is way more risky
So engi funneling probs more useful there
Or just gunner shield
I see what you mean but even there the engi if he plays smart can destroy them with outside turrets
Just staying cozy and with the breach cutter just destroy the whole line of enemies
In 3x spawns it’s just risky. Sitting far back in bunker forces all mactera to clump and ez to kill
He still provides crazy value
BC is insane
Yep
And Lok has very good OC
Oc?
Overclock
Can you send me pics if your build for engi?
My fav thing is platform repellant and turret whip
I used a guide from really good player I’ll link
Thnks
But yeah driller and engi for me really outcarry the other two in battles in my aspect
CHECK PINNED COMMENT FOR S4 UPDATES
LazyMaybe's Wave Cooker Build Breakdown: https://youtu.be/aXBVo1SKB4o
Hurricane Builds: https://www.reddit.com/r/technicaldrg/comments/12g6y57/build_breakdown_vanilla_hurricane_modded_6x2/
Ranking every weapon in Deep Rock Galactic based on their strongest builds. No videos for the past couple days because I ...
After that the scout is reallly useful
He shows good builds for all weapons
And take tier list with massive grain of salt
Nice
Bc it’s for modded he made it
I will watch it
How do you get the modded part?
And he also is making list around 4 player. He has drak AV super low but in solo scout it’s very good
Cause hazard 5 is staring to be really easy
I’m console sadly but modded is pc. Not sure as to details
But pc mods game to make it more difficult
I would too look it up
Yep I should
But yeah driller and engi are just monsters
As long as there is nitra easy
All classes are great in their own right
Well as I said I get the gunner part shield but that it
I don t see him really useful I may lack the understanding of it
But I never fail if I m the engi
He s a solide carry
With the driller a bit harder to carry and well for the 2 other classes rip
You can t really carry your lobby
It’s the best tool to save team from a wipe.
Insanely good at giving your team safety in crazy swarms
Yes it is but if the team got down or is really in a bad position
Right
But in terms of destruction as a gunner name I expected it to be the top killer
I mean the guy I sent a video has had his team wipe bc haz 7x2 or whatever gets crazy insane at times
And the shield saves
In haz 5 with good players ur probably right
Shield is not as useful if ur never at risk of dying
Yep
I get it but yeah hazard 5 with a good team you don’t fall at all
It s very rare to fall
If the team is clean
Sometimes you get randoms that just can’t follow and don’t know how to use their classes and there starts the danger for everyone
Scouts that go for the top kill and never go for nitra nor use lights correctly if they even use them
Yeah once u get used to haz 5 it feels normal. Pubs are the true difficulty

When you get downed by teammate bc he wanted to drill to diff pipe line
Oh yep
Well sometimes they just shoot you and take all your shield and half your life
But well
Btw since you re an engi main, do you know to atomic explosion that stays green like radioactive stuff
?
Fat boy
It’s fun but a meme
Do you recommend it? Cause most of the people don t know how to use it correctly and most of the times it ends as a friendly fire for all the team
No I don’t. But if u find it fun use it. Haz 5 anything can work. It’s just extremely low ammo for a better than average swarm clear
RJ50 is better for the launcher
And gives mobility to engi
I see thanks man
Btw when he puts a star on top left it means that it s his best personal recommandation?
Yes but take with a big grain of salt. Like for example executior on Lok he puts as best in slot. It’s very good but it is single target focused and is really good if ur team can cover the swarms. Personally I would recommend ECR the other one he shows for Lok as it is insane swarm control
And then just use BC for single target
But generally yes
The starred one is usually considered best but a lot of caveats
Like he stars burning hell on minigun and it is super good but lead storm lead storm is also a really good option
And don’t mind the tier list much. Like drak AV is really good for solo scout but he places it low in list bc he is saying for modded team play
So ignore the tierlist pretty much
But all the builds he presents are good options unless he specifies it’s a troll build
I see thanks man
It’s peaceful
No being chased by 12 macteras in stage second like last week

Second stage is a nightmare.
It’s just a lot of grunts. Have ur team make a bunker by the uplink and it helps
Either with driller or some platforms repellent
But even in solo they sent like 30-40 enemies at me when it wasn’t even a wave

Disgusting bugs

It's a lot of grunts, quite a few stingtails and spreaders, and a few mini-shellbacks for that extra spice of f*** you.
what a dumbass
Lmao
And I've been doing repellant plat setups.
Sting tails r the worst
Use BC against them
It can 2 Tap then quickly
Going to do that in my next run.
Thinking inferno or lightweight cases.
W/ ECR Lok 1.
I wish I had ECR
I use turret whip for my cc
And BC for ST
BC is like so good
Even without OC
dam i cant acsess the drg chat
help
potentially dumb question, but on the Scout is the Drak-25 the best gun to run even if I don't have the heat dump overclock?
from what i know (not much) just use what you like
M1K is considered Scout's best weapon.
oh, really? all the guide stuff I look at seems to recommend the Drak
maybe outdated?
Might be. Drak isn't bad on vanilla.
anyone know why i cant use the normal drg chat
GK2 is also okay.
Okay, thanks 🙂
Finally passed elite deep dive
Trick is to bunker by uplink and fuel pod have engi platform a ceiling overtop
Have driller c4/drill out area around to prevent rollys from getting to you
Pop your resupplys there and just hope for the best
gj
what if a bulk spawns?
Yeah ik
But like if you dont want ur run to be fucked
Hope the bulk doesnt spawn on stage 2

This EDD feels impossible w/ pubs.
should be a smooth ride unless you get rolly pollied to death in stage 2
I can't get past stage 2. I've tried a dozen times. It's very hard to get a good team together.
I wouldn't mind a low rank or two if stage 2 wasn't so punishing.
Got the stage 3 easily yesteday in pubs. Then the hosts internet died.
Do need to finish it though
hey hows life man
never played the game before but heard that the community is great
that's probably the only way that you can really lose stage 3 lol
literal simple mining mission
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Finally completed EDD. Stage 3 is a breeze.
whats the missions
stage 2 is just a bit too small
Definitely not a fan of mules being the primary objective in DDs
I might look for another pub lobby for the deep dive.
Yeah this weeks edd was a breeze compared to 2 weeks ago hollow bough’s
Hardest part of standard DD this time was getting to the bottom of that pit for the pumpjack
Actually I'll just take the time to promote all the classes and then be ready to flex out if needed for next week
Did I hear a rock and stone?
Croc and Crone
i'm doing the deep dive rn and I got the hiveguard dreadnaught and its not spawning the sentinels
its just roaming around
what do i do?
wait nvm just took a while, sorry
it usually does
When hiveguards isn't spawning sentinels, give it a hug and a power attack, let it kiss you even (No really)
Have her attack you to unstuck its routine
im still struggling with the edd
my team just gets wiped instantly during stage 2
Instantly?
Well, where's your location. We might be able to squad up if it's nearby Washington I guess.
Nah
im doing a mineral mania then im gonna try the edd again
Aye. I'm going to make some food and look for pub lobbies nearby with it
the forbidden starscape pfp
he knows
god stage 2 is ass
hate it whenever there's hover boots right off the bat
it means I'll try holding space in any other mission and get upset because I can't fly :(
That's a mood
The inverse always happens to me though. When I have em I forget I do
my lobby is UK so it probably wont show
i might try and do it solo
The first stage is easy as hell solo. I'd just rather not
i dont think ive ever beat salvage solo
when i do deep dives solo im usually engi but i might do it on my main class anyway (gunner)
I just have scout promoted rn so
Gunner is very good on salvage solo
Him and engi good options
never mind im not doing stage 1 solo
literally cant leave doretta for 10 seconds without an exploder/regular ambush dropping half the hp of one of the segments
Are u Talking about deep dive?
possible as gunner but i just dont feel like dealing with it
Setup turrets on both sides of dorreta. Use shredders too
i am a gunner
Helps you multitask
I would just camp on dorreta. If a lot of bugs swarm one side throw a shield at them it forces them back
Use lead burster too
U can throw them and let it kill swarms while you shoot rocks or the lasers
The heck with this edd 6bdets wtf
Hey whats the best class to use for pure weapon damage
And which weapon is best for the scout
For the latter people say the M1000 for primary. I much prefer the GK myself but that's cause I'm ass.
It seems universal the plasma carbine is the worst
That's pretty interesting
I've just realized that as a solo player I probably shouldn't be using the scout because Bosco is basically a scout on his own
Xbow triple bolt best 4 pvp
There's pvp!?
Yes*
I use the boomerang and smgs for burst damage myself. Probably not ideal, but it is fun
*Teamkilling
I just really don't want to use the gunner
I've had some bizarre experiences with his weapons and his traversal tool just feels terrible
Oh lol
It feels like the gunners weapons just do less damage per damage
Idk how to explain it
hey am reuben from kenya
Who tf is that
am in kenya can u introduce me here
Florida
The magnum has weight, the minigun yes but it's a fuckin minigun. Ain't played much of him otherwise
The weapons all feel like they shred big enemies but fall apart against little guys
It's so weird
read #welcome-and-rules and pick a role
give me any rrole
yes
Things like your age, gender
Some bot behavior bruh
He's probably just an older guy just here for lfgs
I did this to the destiny 2 discord lol
Oof
am 19 male
It's in #welcome-and-rules
Scroll in #welcome-and-rules
who wants to video game with me
I'm about to head to bed, but you can dm me in like 13 hours if you're still up lol
Oh but I found something super exciting
Ik it's common but stfu I'm excited
There was a big guy and he exploded and covered the cave in gold
Me and Bosco had a fucking field day
We got swarmed twice lol
okay i willwhere u from
#drg-chat is the place if you simply wish to discuss the game.
also @hushed jungle check your DMs please.
Oh ok
i find full normal squad couldn't beat this week's edd but i was able to do it with 4 engis 
engi gaming
Jetboot so early throws off the vibe for round 2 >.>
fr
Keep forgetting jet boots do not persist, insert fall damage here
Then on my successful run, I forgot I was engineer and not scout so can't grapple XD
Yeah lot of area defence
Stage 1 had boots, right?
Yeepp up the slope behind dotty
when i did it solo it generated lower down for some reason
Beat C
i remember attempting a certain deep dive 3 times
first time everyone died to BETC
second time everyone died to Nemesis
third time i did it solo and neither of those enemies appeared
Nemesis a hoe
It says "We're rich" but it's a robot
There is no "we" and it cant be rich
Fr
i swear whenever nemesis appears my teams collective iq drops significantly
because they never keep their distance even in the largest of caves
Just taking a closer lo...
A lot of people are probably unfamiliar with how it works
Its pretty rare it shows up
It just grabs you when you get too close, just dont get close to it.
Easy
And and shoots a shield from time to time
How many shields could a shield shield if a shield could shield shields
🗿
🗿 when
Does anybody have tips for the 2nd level of the EDD? We come it with 2 resupplys but it feels never ending.
C4 the scout (works every time)
Time swarms. There’s one egg swarm, and a delayed swarm triggered each time you first come nearby a MULE and one of its legs.
If you’re ready for it, you can identify it and exterminate it quickly before it has time to spread out.
Never knew about a mule swarm, thanks
This
Essentially pick an objective, clear the swarm it brings, rinse and repeat until you're done
Unless you got super sweaty speedrunners on your team don't do all the objectives at once or you'll get overwhelmed quick
And dodge the detonator explosion at refuelling
the level 700 driller immediately popped an egg and got everyone killed while he was making the worst bunker in existence
Yeah bunkers go quite bad with stage 2
we ended up surviving the swarm but dying to an ambush
the driller buried his body in a deep hole during an ambush
then rage quit when we lost
I was just doing a deep dive, and i disconnected because there was a new update
np u can rejoin i believe
Is stage 1 edd always with jet boots?
question do deepdives only give that 1.5K / 1.7K pass exp or do they also give some pass exp for each segment?
because ngl if it barely gives more than regular single mission quite terrible
Not sure but deep dive's main purpose is to give blank cores, weapon OCs, and skins and for late game challenges. They're not really comparable to normal missions (also no minerals outside of gold and nitra).
I guess I'll skip deep dives this week
My internet disconnects from time to time.
And Starfield is way too good
They give the amount of performance points equivalent to one 15~20k xp mission, so not much PP for your time.
yea atleast thats a nice thing having it basicaly tripple weekly OCs you can get on average
yea when i looked at wiki i missread it as giving 15-20K pass exp at first 
but oh well the grind never ends
if you die but still beat a stage you still get rewared for those objectives you did complete
My team of 4 drillers survived through it with two mega bunkers for uplink and refuel
Granted we had no bulks on either bunker which is lucky
Bulks are the only reason I lost stage 2 twice
I had lost to stage 2 like 6 times before
🫡 respect for trying again
build a respectable underbunkie (for both the uplink and refueling)
got the edd on 2nd try with randoms
(they definately carried me)
the underbunkies made stage 2 a cakewalk compared to what it could have been
second stage is a menace for EDD. got 2 bulks right there
how do i check if ive done deep dive this week?
if stages are yellow inside
if they are black, then go for it
i mean the numbers of stages on the DD screen in spaace rig
Ah thanks
im new to deep dives
and i need to farm overclocks
is anyone willing to take a idiot that would take a slot with himself ?
idk when
def not now
Help, i cant talk or join anything
same
read #welcome-and-rules and pick a role
same
then you wait for the bot to update
Twice actually, in the morning and now
Role machine 🅱️roke
anyone up to do the deep dive? would be my first time doing one, i main scout
I don't care if I die now, got two levels of the EDD solo, freaking regenerative bugs
ahhh
I died during the escape of the last one, freaking pair of rolly pollies comboed me in a narrow tunnel
Anyone down to take a greenbeard to beat their first Elite Deep Dive?
looking for a fourth on xbox/win store for the elite, on eastern servers
we're up now
read #welcome-and-rules and pick a role
that is odd. I swear I never had that issue before. Thanks!
because things got changed recently
Oh. Any particular reason?
Do you have a macro for this exact text
WHY TF
Does a bulk spawn
during triangulation
What am I suppose tod o
Its a bulk
in triangulation

leadbursters and ifgs hard counter bulks
You can :
- slow the bulk long enough to deal with it (and in solo with bosco's help, you can do so indefinitely)
- leave the triangulation to deal with it as you see fit, as long as it doesn't reach 0
in the world to stop taht chonky boy
maybe, the black box spawned in a really shit place
its backed up against the wall
and infront of it is the drop pod
There was a like a swarm too
with slashers, septic, warden, mactera
couldn't play the game lmao
finally leveling gunner; auggestions for neurotoxin loadout and usage?
meant this for general but w.e
Hello
Bring fear mod on heavy cannon and a good accurate single target secondary you'll be chilling
already running that out of intuition nice, ty
elite second level is a real one
yes
there are some rng aspects, and different number of players also changes some stuff
the terrain gen stays the same, I mean stuff like static spawns like betc or robot turret locations/types, etc
and passed the EDD
where?
here
oh I see
Weekly core hunt and deep dive should be fairly manageable, you'll need a good team for elite
You might want to try and combine the egg and mule discovery spawns to save ammo and time
error cube, gives xp. Does nothing else
ok
And an achievement once you collect a few
how to get them?
Look for grey spikes in a wall with a pink glow
thanks
And dig it out like you would dig out jadiz/aquarqs...
thanks
Also if you get a role in #welcome-and-rules you can chat in #drg-chat where stuff like this is more relevant
There is in mods, but in vanilla no
why not
The space rig wasnt designed with it in mind. Its effectively a seperate level. If they were to put a shooting range in, they would either need to
A: rework how the spacerig is done entirely which is too much work for one thing
Or
B: add a shooting range thats seperate and has a loading screen. They wont do this because in this time you can just load a mission and get the same thing done
why would they need to rework how the spacerig works ?
There used to be a firing range within the space rig through mods which worked fine
Its literally backend how it is coded
Yeah, those mods remade the spacerig backend to support it
Deprecated

Well now sandbox ut exists so i don't really care
Though i don't think the funny guys in console or MS Store have access to that 
Aint their problem if its depreciated. You're SOL
Never said it was their problem 
Then we're at an agreement. Devs wont do it because it already exists and itd require too much backend work to fix
unless it allows you to spawn in bugs, id rather just use the sandbox mod
I just wish it had the actual bug names instead of the developer names
чуваки кто пойдет со мной
спасибо
Not much reason not to have one regardless though imo, can help for just letting people tinker a little more easily with their weapons and setups without needing to go into missions to test them every time.
Could help for grenade-tossing practice too.
howdy
Any tips on EDD? I keep dying on the second part, and i tried TOO many times
Turns out you cannot kill a dreadnought with a pumpjack
Solo or team? Which class?
Gosh the edd just has every annoying enemy in droves
The last one did too
Just did my first melee-only deep dive.
my first attempts were alright but a the qronar horde just all collect inside the hole where the drop pod
Kinda dope, great team, good times.
so we didnt survive
my last attempts were with super high levels but the driller messed it up
I unfortunately could not rejoin
stage 2 is rly the hardest, 1 and 3 are easy. But for 2, I'd argue maybe bring 2 gunners? Having 2 shields when you have to be inside the green circle might be rlyrly good, if u both dont throw it out at the same time and communicate
maybe also a sludge pump driller could be good due to the amount of grunts
Oh man that s strange sry m8
Yeah, it was a private one
2 engi are better than 2 gunners
Well not since I last told you
but the shield tho
Whats the nom elite deep dive biome this time
M8 I guess you never met a good engi m8
I Will look up give me a sec
Aight
what can engi do when forced inside the green circle that makes him better than gunner? I'd love to know
Well , engi is red , and bugs don't like red
Bugs prefer eating gunner over engi, this is because gunner is fatter than engi
I spit purple death and turret whip death at them and it worked surprisingly well, ymmv
2 engi 2 gunners
seriously though, no need for driller on this one
Hey why can i only type in this chat?
Well if you have a driller he s supposed to drill ahah
Whut the best compo personally is 2 engi, scout, driller
Never failed one mission like that
Strange man
ok dude
check #welcome-and-rules get a role
And even so, where he puts the turrets is very important some people just deploy them randomly. If the engi hasn’t at least 1/3 more kills than the second top kill he s usless
I see the driller as a key to every missions. He s easily the top 2 class and is very solide to clear swarms with the right build. Of course engi is way ahead since he has 4 sources of shooting power but the driller is quite the monster for aoe. He lacks a lot in single target but for everything else you can easily carry a lobby in hazard 5. Of course the engi is just an absolute beast of he has a minimum of brain activity and is skilled
Thanks for the new copy pasta 
Wdym? Ahah
naw
the only thing engi really provides the team is bug repellent
not having a gunner on ur team makes the mission way harder imo due to his sustained dps and shields. Not to mention he has the 3 most op overclocks in the game
that being said, haz 5 is easy enough that any combination of classes can work. I think having a gunner tho helps a lot when playing any difficulty u aren’t comfortable with.
oh brother i don t know which engi you ve been playing it or how you re playing it i can assure you, engi clowns every other class in my opinion. I just play it when i see that i will have to cary asf. i don t think you realize how destroying can engi be
yes but with bad m8s it s becomes really hard, it s like a negative side
engi is my second most played class. Iv got 56 promos in him. Iv played him on haz 5, haz 6, and 6x2. Engi is very bursty and good at controlling bug pathing. However he struggles when overwhelmed since he has very little survivablity ( this is why many ppl consider engi the worst class in modded). That being said i’m not saying he’s bad. I enjoy playing him a lot. It’s just that he doesn’t have nearly as many recovery options for when things go south or the team gets overrun, so i find him the hardest to carry new players with on 6x2 and higher. He’s at his best when things are going well and bugs are dying before they reach him but that isn’t always the case
ideally engi sets up repellent to make the uplink significantly more defensible for everyone on the team. Bug repellent is legitimately the strongest part of engineers kit when used well
ok thank you for answering that
on my elite DD, the engineer did do that and I sort of dont entirely understand the value of it but I should look into it to see how it works
also you mentioned gunner has the 3 most OP OCs, which ones would that be? is one of them the neurotoxin one for the autocannon?
i cant use drg chat how come
on my EDD I ran carpet bomber cuz I knew it would have an insane amount of grunts, but it feels so freaking bad when u have to kill anything bigger than those grunts with armor
basically it forces bugs to walk around plats. This is amazing for 2 reason. This clumps up the bugs by forcing them to come from artificial “chokes” aka gaps in your platforms. It also lets you choose what direction they come from. So you can essentially have better line of sight on the bugs. For ex, say ur fighting in front of a wall, you can force the bugs to move towards you from the front where you can see them coming instead of behind where you have less time to react
engi is not just shooting arround like other classes it requieres a bit of brain and people don t put thr turres in the optimal way in 90 percent of cases
even a turret placed in the optimal spot is limited by it not doing that much damage
okay, that's rly good. I'll def use bug repellant more when playing engi
i can t talk for modded , you talked about survivibility but it s close to impossible to get to him
when overwhelmed you have the least amount of good options. Driller has insane cc, gunner has shields and fear spam, scout has immortality in the hands of someone that uses grappling hook well. Engi pretty much has to rely on killing enemies before they reach him
turrets help mop up stragglers but they aren’t that game changing. The mission isn’t gonna fail just cus engi put his turrets in a meh spot
the amount of missions i lost due to engis placing their turrets badly is like <1%
even for the missions where you could say that it mattered there were like 40 other things that could've been done differently before that point
When missions fail is when gunner doesn’t use his shield at a good time, or scout doesn’t collect nitra, or driller isn’t helping to thin out the fodder well enough
what would u say are gunners 3 strongest OC's? U mentioned he has some rly OP ones
minelayer, hellfire, ntp, pbm
carpet bomber
oh ye pbm exists too now. The devs love giving him broken shit
bruh i wish cb was good
it is
for farming swarmer tunnels
they made its bonus a multiplier instead of additive
so the mods boost it a ton.
very good
the main thing that did was let it one shot swarmers
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
besides that it’s almost identical
isnt NTP very single target focused?
no
ntp does whatever ntp wants to do as long as ur shooting enemies that can be feared or that are slower than you
which is like 95% of the enemies
because all your problems will either walk away from you, or you can walk away from them
while everything conveniently dies to damage over time effects that are trivial to apply
neurotoxin payload fears and slows enemies so theyr constantly running away from you and dying to the dot
the few things it struggles against are stuff like shellbacks and patrol bots which are fear immune, durable, and fast
Rok
stn
man i assure yu thoe turreets are game changing
if you know where to place them it s like a safety zone for everyone
yeah because those turrets will definitely keep it safe from 4 guards because turrets definitely have enough damage output to kill 4 guards
a lot of people don t get that but mob clearing is engi and driller job
bruh man as if guard were the only things that popped
do they do any better against praetorians than against guards?
the lock gun is an absolute beast and peard up with a brech cutter that destroys shields the big guys become mushy asf
or maybe the turret is going to save you by shooting the unbreakable oppressor armor until it runs out of ammo
driller is def cc but engi is a lot more flexible. He has a lot of both aoe and single target options . I think he is more defined by having “burstier” weapons compared to gunners sustain heavy weapons.
you can t see a point huh? it s pointless to argue if you can t understand what other people are saying
turrets are not saving you from even a haz 5 swarm. They are just for mopping up strays that get past ur primary forms of aoe, which in most cases is driller or gunner
i understand what you're saying
and i'm telling you that what you're saying is wrong
the breach cutter with a nice line can erase pretty much everyting except big guys and breaks their armors for others to destroy it
with the lock you destroy flying targets and spreders in terms of second
i won’t deny bc is strong but it doesn’t do anything that driller and gunner can’t
well the point is they really carry i understand the driller, strong asf, but engi played well is a life saver. turrets won t do all the job but with grenades plus lock and breach cutter you destroy and clear for the team
and what does engi offer the moment his firepower is insufficient?
gunner still has shields, driller still has drills, scout can still escape to collect nitra or complete objectives
engi? engi dies
how can u ven say that? what class is your main?
LMAO
mostly gunner and engi though
global lvl?
oh man get out lmao i m off you re dtill a green beard with no self awarness
i m not discussing the utility of driller he s a beast man, just gunner not found of it, even with the neurotoxin stuff i don t trully see where he is essential besides his shields
Engi well played has a lot of killing power and can make a location much more defensible with bug repellent. But I really think you are overlooking some of the key weaknesses he has. Again if we compare him gunner, his weapons are way burster and therefore don’t hold up as well when completely overwhelmed. He doesn’t have good panic options compared to the other classes (scout hook, driller drills or just cc spam, gunner shield or fear spam)
shields r literally the best class specific tool in the game
When engi has a plan, nothing can stop him. But the second the plan goes wrong he’s in big trouble
i agrre that s why good engies that carry are difficult to find
but once he s calm and know his stuff it s a monster
i thought engi was the strongest class when i was starting out but the better i get the worse engi feels lol
why so?
Also OCs help a ton as always
no class is essential. You can beat haz 5 with any class pretty easily. They all have certain strenths and weaknesses. Imo engis weakness is survival ability which is felt more whenever you play a difficulty above what ur comfortable on
fair enough but with a good scout easy
With a good team even haz 5 is easy
like even ppl who main engi on haz 5 usually start off playing 6x2 with a different class cus staying alive as him is so much more difficult
Thats why haz 6 mods exist lol
i m really up for that where can i get it?
you just notice it more if that good player is playing engi because engi is better at stealing kills from other classes
especially if the good player is a gunner. And god forbid he brings ntp or minelayer
stilling kills lmao
Just use the fat boy over clock
a lot of engis strength is burst dmg
by stealing kills aj means that, since you have more sources of dmg, it’s more likely for you to be the one finishing off enemies. So it’s every easy to get the most kills as engi even when playing very passively
if a group of enemies spawn u can use ur burst dmg to kill loads of them before other classes have a chance to get their share of kills
naaaaaah that s some shit i hate it s such an L it s for skilless players and most of the times it s friendly fire
this results in engi getting more kills
i get most kills on haz 5 by just throwing shredder nades and putting up turrets lol
fat boy is one of the worst ocs in the game, total pain in the ass to play with because the radiation field lasts forever and hurts dwarves more than bugs
ye it’s this too. Engi can unload his ammo supply a lot faster then the others
when you're playing on higher difficulties where engi can't just burst everything down it's usually driller who gets the most kills
but driller doesnt get a chance to get kills if engi shoots vir all over the place when enemies spawn before they get close enough for driller to use his flamethrower
yep i know that much but it s burst that savecs a lot of times, i think for killing scout and driller are a must, scout for ressources, and man i could easily replace a gunner with a drller or even an engy
True i did not even have the fat boy over clock but my friend has just kept using the fat boy