#deep-dive-discussion
1 messages · Page 70 of 1
tcf is leagues better then most driller secondaries for combat its insane
Makes me think tho which is the last thing I want to do while playing driller
Nah I want something that takes skill lmao
I just don't get much combat use out of it with cryo
Using TCF explosions on frozen enemies is kinda redundant
not redundant at all cus cryo struggles with swarm clear the most out of all the driller primaries
ugh this elite deep dive is horrible...
how hard is solo edd
this weeks might be a bit rough solo due to the position of the pump jacks
second stage is pretty much impossible if you arnt gunner or driller
gunner for shield to hide from macteras
driller for the bunkie
or just get lucky with the spawns i guess
black box is always the one thing that makes solo deep dives so fucking difficult
and salvage operations
salvage is not designed with solo in mind at all, same for the black box
For the scout who abandoned us cuz no nitra no ammo and dreads got popped, we won u know who u are
It was awful and we needed u for the morkite section
Thats all
There fr needs to be a penalty for leaving EDDs
Third stage without a scout to call down pumpjacks sounds awful
is it that bad???
I've done several deep dives now
And the fact that Deep Dives have 2 main missions instead of side missions is a god sent
Like the side missions are just tedious man
You can do it without much issue using scout with phero bolts
Also has anyone else gotten the version of this EDD that has jet boots and bet-c in stage 2? The aquarqs were all in the same places but the black box was somewhere else too.
Depends on team comp, my randoms were chill af for this edd, the refinery pump positions are quite messed up though
Secondary Objectives are fine imo
EXCEPT fossils
I hate alien fossil hunting they're so cringe and ugly and I bet their mother's hate them too
It feels like unless you're scout you will basically not get it done or spend an unreasonable amount of time on them
God forbid you bring driller to a fossil secondary
i really havent had that much issue with fossils
as driller u just drill up behind it
Its just so tedious to do
I use Brighter Objective to make fossil more bearable
gunner is annoying because u can zipline up but then u have to get off your zipline to grab the fossil
And they're barely visible
so u have to time getting back onto the zipline or you just fall
But if you have to do fossil in a huge Magma Core cave w.o Scout, god bless lmao
Which makes getting the 10 you need harder
Gunner gets the job done but its expensive since you essentially waste a stair lift zipline
And the timing thing
its not really a waste unless u were going to use those ziplines for something else
I usually don't have issues but occasionally I waste a revive
u generally have more ziplines than u need throughout a mission
Yknow what fair its not like they're useful aside from some bad map generations
yea
Like when you get a 2 floored chasm with some mario ass platforming
You can skip that and its cool for that
Alternatively you could uh
Play engineer
That works too
Which Segways into engie, he handles fossils better, I feel the only time he can't is when they're on a weird ass inward slanted wall
Idk if you know what im talking about and im bad at explaining
But sometimes the indent is too much
And driller just has the most time consuming method and aside from gunner, the most resource intensive, and unlike gunner, his traversal tool is goated
And scout is scout, worse case scenario you burn your cooldown cause you fucked up the power attack ledge cancel
dd is extremely easy but the edd is so fucking hard
True gunner has the angle limit
driller usually not really because you can drill up the wall very easily
especially with a stingtail that just kills you with fall damage, very fair and balanced attack
but like if you're at the angle limit for gunner, gunner just places a zip
while with engi u have to put down like eight platforms or smth
stage 2 I assume?
if its slightly above the angle limit then suddenly gunner gets screwed over
stage 3
yeah i was going to recommend a sticky flames crspr build
volatile guts and swarmageddon are both modifiers that sticky flames do well on
it helps to have enemies dying further away from you with volatile guts and when grunts burn to death theyll blow up and do a lot of damage to larger enemies that usually are not very vulnerable to sticky flames
if you're good with tcf its a solid combo with sticky flames and helps deal with mactera plague
if you're solo then the dreadnaughts might give that setup some issues
for solo i think disperser compound would be better
you can shoot charged shots like under the mouth of big enemies and a large portion of the fragments will hit them and deal damage
I'm a religious sludge blaster so I would recommend sludge blast
sludge blast is really good vs dreadnaughts but its not very good on swarmageddon volatile guts imo
Ah
No its not
I was thinking more to solve the issue of matters AND dreads
I think its good swarm clear but swarmaggedon spawns more swarmers than normal swarms spawn grunts iirc
So probably not good enough
engi ssg with ecr lok and lwc breach could do the job on solo for the edd
yeah swarmageddon spawns extra swarms that are smaller than normal swarms but consist only of swarmers
if it was just adding swarmers to regular swarms it wouldnt be a big deal
you have the same amount of normal swarms
then on top of that you have extra swarms that consist of only swarmers
and due to that it can have quite a big impact on weapons that already struggle with ammo
I thought it was "swarm gets replaced with smol but more numerous swarm"
But I understand now
Sludge blast would be less out of place than I thought then but still not good enough prolly
Just play with a sticky flame driller
You kill the flies and bosses he kills the babies
In terms of soloing idk what you could do to cover for all 3 issues
gunner is always a safe option for solo imo
Wait so
RJ250 compound works on teammates right?
What if, you shoot a teammate that also has RJ250, and he syncs your grenade with his own, do the explosions stack?
you can fix most problems by applying shields to the issue
Better yet, what if all 4 have the rj250, they stand right next to each other, and all rocketjump at the same time
Triple shot crossbow and AISE GK2 are my go too combo
and gunner has a good variety of strong options for crowds and single targets plus huge amounts of ammo
Nvm scout cant handle crowds
Overkill on single damage
rj250's rocket jumping power is diminished if u hit multiple people with one blast for some reason
its pretty awkward when you try to jump and someone is 1 pixel inside of the edge of your blast and u basically dont move
Not enough dedication tbh
Bodkin points crossbow, certain boomstick builds, pheromone canister, agressive venting drak
av drak, double barrel and fire bolts are your best options
pheros can be slotted into every build but generally you want some kind of followup if you want to actually kill the enemies
ifgs are also very solid in chokepoints
I like that combo because AISE makes you hella accurate so I can fight while kiting better and triple shot nishanka helps cheat dreads
Phero into agressive venting drak or double barrel broomstick is just

Also how does aggressive venting help
it ignites enemies
Is the range big enough
and then they burn to death
I kinda assumed it was bad
the range scales based on how far you heated it up
so with manual heat dump the range is kinda bad
if you just overheat it fully its good enough
and it fears enemies too so they'll run away from you while they burn to death
and if there are a lot of enemies the enemies you ignite will run through other enemies and the fire will spread to more and more enemies
Same reason why fire bolts are better than they seem
Without heat spreading fire bolts would be trash
Pretty sure fire bolts dont even have AOE burn when you hit an enemy, they only do if you hit the ground, and even then its pretty small
the aoe isnt bad if its on the ground
you do generally want to double em up
two fire bolts ignite a lot faster than just one
but yeah once enemies start igniting and you have both the fire bolts + the heat spread from burning enemies it really picks up the pace and everything else just goes up inf lames
Damn, dead chat
Anyways, opinions on the shield drak overclock?
I tried it and holy shit its good
There arent any reals downsides
As long as you dont fuck up and let it overheat
Honestly, i'd say its would be worth it for the faster shield regen ALONE
Its that good
I like it but im bad and I let it overheat all the time
Not like it matters cause it comes back soon enough
And besides, its not like its worse than regular drak without the shield
Aside from the extra heat
It deals more damage and has more ammo
Im not saying that the battery booster for the drak is op now or anything
But the extra damage and ammo are really unnecessary now that it has the faster shield regen
no the extra dmg is very necessary considering that your heat gen and cooling is doubled
and considering that base drak is one of the worst weapons in the game
It’s a pretty good overclock I think
I got a version in stage 1 where we got nemesis and a rival presence spawn when dread was still alive
had the rival/nem the moment we spawned the dreads aswell lol
EDD This week is a nightmare
heh, love those stage 3 terrains
Our engie was last alive with iron will and ran for the drop pod at stage 3, died on the ramp 
Gg
First EDD after 2 months away, and I actually thought it was modded when I played. 😂
Just non-stop harassment.
regular DD felt so easy when we don't have 3 dreadnaught objectives
We all ran out of ammo and couldn’t resupply. So we’re just resurrecting eachother and running around.
almost completed edd with a rando team
with aggressive bunker strats
it's the mactera
you just need to make sure you don't leave drop pod right away on stage 2 and 3
even after that
as for macteras i went gk2 aise and cryo grenades
so i could maximize the removal capabilites 
and cryo was good for swarmers in tough situations
First deep dive where the Snowball OC might actually be useful and more ammo efficient, the number of Macteras is absurd
I thought about taking snowball but I figured improved thermal efficiency would be best with the two dreads
My plan was to only really use my secondary a little to help, but in the end, give my ressuply to someone like the gunner who'll most likely do more damage/need more ammo for said fight
edd was painful but team was good and i managed it on my 2nd try
in stage 2 i was cryo full freeze speed driller but it still is barely enough for macteras
i dug like a mole to avoid firing line of fliers when going to pod, but still almost died
would be fine cos scout was already there but still. it was a scary moment when gooers covered everything at the entrance to dp
so i was very slowly walking into it over 10 secs or sth and not being sure if im immune to dmg yet or not
3rd one was very thrilling and i think 3 times we needed iw to recover entire team at refinery
i'd say thorns really saved my ass from swarmers because i think my guns werent quick enough to consistently stop them
the arbalest twin has been brutal, refinery has little maneuver area, maybe couldve made better arena from it
also one of pumpjacks is in a weird vertical location, i did my best digging there but people kept going down on it, i think the cave there is just rly open
just the verticality of the zone always makes refinery missions likely to have them spawn so above that grinding to pump isnt good, everyone except scout cant do it quickly
Two of the pumpjacks were in super weird spots
You had to drill spiral staircases basically
i wonder if anyone will finish this one below 1hr time
azure weald layout on these 3 missions may be among the most difficult in the game tbh
I'm no speedrunner but I think the first stage can be done relatively fast if you're quick with disabling the turret controller
My group unintentionally speedran it with our engi accidentally bursting the dread cocoon immediately after I disabled the turret controller lmao
Stage 2 is just standard point extraction + black box, only 7 aquarqs
Stage 3 you just need scout to call down the pumpjacks asap and get the driller on digging duty
Anyone else having a nightmare with the elite deep dive? 😅
SAME
I thought it was just me
Also does anyone have a good Hurricane build for Deep Dives? Mine (I'm guessing) is pretty mediocre. I have it set as 12212 with the overclock "Overtuned Feed Mechanism"(Since its the only overclock I have for it)
Honestly, the pierce OC and minelayer is good on hurricane
try 31122
depending on what kind of enemies you know you'll be facing based off of the pinned description you might change it a bit. Personally I run 32222 on overtuned feed mechanism
tbh i think minigun is better for solo (if you're doing that) with aoe secondary
Im doing EDD with a team
what secondary are you using? as for hurricane with that oc i think i would go with 31222
minigun with hellfire coilgun feels like a good setup for this edd
you have something for swarmers/macteras/robots
hurricane already has plenty of ammo so i think ammo from t1 is wasted
my gunner picked ntp and i outkilled him as scout
Armskore
yea minigun would definitely be more suited for this edd too
that’s good for literally anything
true, leadstorm leadstorm hellfire 
So i shouldnt go for armor breaking in tier 2?
yeah armor breaking is kinda iffy with it
alr
it's ok with jet fuel homebrew but i would not use it with any other oc
And in tier 4, is better area damage better than weak-point damage?
pretty sure you can hit some breakpoints with t4a but don't trust my word on that 100%
what problems was your team having this edd?
Getting overloaded with enemies
which is why i was asking for a build for my hurricane
for better kills
right
minigun is amazing in teams too tho
I have just started playing Deep dives. Do I need to do the first deep dive solo or can I go in with a full team….because I am not having much succes going in solo.
you can do both, but if you are struggling solo try with a team
trying a different build could also help
I’ve tried with Engineer with Shard difractor, SMG and Shredder swarm. And Driller with Cryo canon, CWC and Springloaded ripper.
I have the overclock "Lead Storm" for the minigun I think its good? So how should I build it based off that oc
32113 is the usual for that one
blowthrough works too
and the faster spinup can also work
i would recommend scout with some sort of pheromone, to get the swarms distracted so you have time to kill them, for driller crspr works better for swarms also springloaded rippers are very situational, so unless you know how to get the best out of them pick another grenade.
Thx
if you build ur primary for swarms try to build the secondary for damage to kill the big guys
32322 is my build rn is that good for edd?
if u are not used to lead storm I would recommend another damage oc, not being able to move will get you killed if you dont know how to get the best out of ziplines or know to bhop.
cold as the grave is of very limited use imo
especially on LSLS which does so much damage that its rare for it to overheat before everything is dead anyway
what the fuck
is the weeks edd
like a joke
THERES ZERO NITRA
STAGE 2 HAS ZERO FUCKING NITRA
asking to get yeeted
lmao wow
<@&296918282403840000>
is armor breaking better than penetration for the third tier?
for single target dmg armor break is really nice
especially for stingtails and shellbacks
if ur using it for more general purpose then blowthrough is convenient but be careful that you dont shoot your teammates through the enemies
ive beent eamkilled many many times when people shot dreadnaughts with blowthrough lsls and just ended up hitting me while i had the dreads aggro
thx for the info
i think stage 2 has an okay amount of nitra but it's scattered about and you're probably going to burn through it all
I've re-tried the EDD. This time I was packed with knowledge and equipped a cryo driller to deal with the mactera... I got about 3 minutes more progress than on the last run and died
We've got a swarm during a black box right after we got a swarm
And gunner got the shield bug where it wouldnt deploy
And there was more mactera than I can count Jesus Christ
nah they did, aparentely its a bug
idk i have never seen it
but i feel like there isn't really much easy to get to nitra that you can grab quickly at the start for stage 2
^how it feels to stage 2
Stage 2 definitely has more nitra. Tbh I didnt have amo problems this time
i mean if u are really having a bad time with stage two I hate to say it but you can always bunker.
Stage 1 has like no nitra
tbh not a bad idea, but it wouldnt really work well with the box
A vertical bunker would be bad with all the normal glyphids
why not, its just like bunkering on salvage
I always thought bunkering on salvage is a meme
in stage 2 there werent many tanks spawning so bunker wouldnt be actually a bad idea
also idk what you mean with a vertical bunker, just make a long tunnel to the surface, and cover the hole on top
thats because most drillers never do an emergency exit
But like in theory, with no tanks you can just focus fire on a single hole, benefiting from piercing and splash, instead of having to turn around 180 degrees (or more with mactera covering the whole sky)
and they panic
I cant remember the last time I did a bunker shit was like 2 years ago lol
I am :stuff:
most of the time I see drillers like lv 50 trying to make one on salvage, and the whole team dies and I have to clutch
Stage 2 box is really fucked with positioning as its in the middle of a field
you got a whole dome view to watch and shoot
like this time an engie didn't knew what a bunker was an didn't cover the top lol
idk I never have problems on edd, always do them first try, sometimes second try if its really fucked up, maybe I just play with competent randos
You drop the black box down next to the minehead
Yeah EDDs aren't usually a problem but sometimes there are ones like this once
I tried the edd 5 times. I only succeeded because the 5th team was competent
It makes a huge difference
no you cant
its like 30 meters away
you cant move it oter than vertically
this one I also did it with randoms, first try, a driller with cryo, gunner with dps and scout was actualy god and running pherome
i was with engie, got like 1k kills lol
maybe im just lucky
phero do be kinda busted
that shit can like make a whole swarm a joke
didnt they buff it this season for some reason?
join edd central europe on steam we have 2 slots
What are deep dives like
Then what's the point in doing an elite deep dive if it's the same rewards?
They're fun
I do EDDs exclusively
Regular DDs are boring imo and not worth the overclocks unless I'm really trying to get a particular one
Ok
well, I just completed my first deep dive!
It's an extra set of reward per week
happens 
Me when im about to do the elite deep dive knowing whats expecting me

-ammo efficiency deep dive run
I beat my first deep dive
I’m happy
how do i get more perms in this server
f
scout with cyro minelets/nades
phero bolts
I’m driller
I might try scout though
Mactera plague+ black box is fucking aids on some classes solo
I would say bunker under the black box but idk if there's enough terrain to do that
I tried but 3 goo bomber camp my face
pick a role in #welcome-and-rules
speaking of those, I've been having an issue with the phero bolts specifically where many of the bugs don't even get attracted to the pheromones
they just keep attacking me
it feels like only a small group of the swarm gets distracted
any info on that?
I don't know how many, but a pheromoned creature does not attract every enemy
Scout was better for EDD
The pheromone let me finish black box
Ty for advice
yeah i think there is a limit to how many enemies can get aggroed to a pheromoned enemy
so for big groups you'd pheromone multiple bugs or use a pheronade
man, Scout dced on second EDD stage
too bad, failed Stage 3. Greenbeard gunner had the smallest shield possible and never used ziplines 😔
is sharing image on this channel disabled? can't send it
seen some ppl post images here. do you need permission
nobody can post images here, only in #deep-dive-speedrunning and only of speedruns
Depending on what you want to post, there are also channels for that like #drg-gallery , #modded-gallery , #fan-art
this made me wonder ^
I'm not tripping right
mysteries oh mysteries. but thanks for input
I find small shield to be better in almost every situation. As you know there are two ways to use shield; active or reactive. Actively, you're putting it down before anyone downs. And in that situation, it concentrates swarms around smaller parameter instead of thinning them out. A lot of our arsenaries are AOE. And you get longer duration to clear them. Reactively, you can safely raise up to two dwarves instead of one boyo because of longer duration.
I guess the only situation larger shield would be good is if everyone is running around far away. But it drastically reduces Active effectiveness, which is much more encouraged.
what is this weeks deep dive spoilers?
check the pinned message
thanks mate. didnt know they pin the message
small shields suck
frequently results in getting hit when standing in it by enemies outside because you're too close to the edge, if more than one person goes inside you very frequently get headbumped out, no room to dodge stuff like shellbacks when they roll into the shield, can't be effectively used to push bulks away due to being too small, much more prone to being missed because there's less leeway, harder to fit 2 people into it to rez them both unless they died on top of eachother
just to name a few reasons
the mid sized shield with both duration mods can rez two people just fine since the first person you rez can help rez the 2nd person
i personally run large shields but its much harder to make good use of the extra size than just running full duration so i wouldnt recommend that unless u really want the full size
Small shield is always bad. You should put at least one upgrade into the shield size.
Because the shield doesn't block any damage, it only blocks projectiles and restores your personal shield. Any explosion that happens near the shield will damage you, therefore it's important to have a lot of space between you and the edge of the shields, so you don't get hit by exploders or something.
While in normal missions the shield normally outregen your armor shield fast enough, it's fine most of the time, but as soon you get into a mission with shield modifier, any explosion can kill you inside the shield (on Haz 5+).
Small shield covers too little ground, if you misplace it, it becomes completely useless very fast. There isn't even really enough space for 4 dwarfs, unless they are very close to each other what leads to more friendly fire.
And it's exactly what happend as we got wiped at the end. The gunner throw the shield to revive and while he was 1cm into it, he got grabbed by Stingtail and killed.
Meaning, bigger shield is simply easier to use and doesn't require you to be very skilled with it to make it useful.
I've been trying to complete the elite deep dive with my friend recently but i cant get past the second mission. what weapons should i use as engi
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
I went loki with executioner and shard with the overloard oc to melt the dns
any specific mods?
for the second mission the best option is to mine under the black box to put it closer to the minehead and its turrets
nothing in specific, just pure dmg for the shard
ah good idea
you can melt a twin with one boost
as long as you coordinate with your teammate
ig you can use the shard mod that deals more dmg to electrified targets as long as you have a source for that but the other dmg mod is also in the same tier so
ok ty
If you have the appropriate OC Lok is best primary. Executioner for ST or Explosive chemical for aoe. If u don’t have that the warthog+ turret whip is good even with no OC. Breach cutter is best secondary generally
Use stun mod. My breach cutter can 2 tap sting tails/ praetorians. The stun also prevents sting tail from grabbing you
Only issue engi may have is he can’t do aquarq fast so have ur buddy either driller or scout
Plus, if you have a small shield, people will joke about it

i will try that
Turret whip is a unique playstyle though just fyi so if u don’t like babysitting ur turrets don’t run it
U shoot ur turret and it shoots a rocket that does 160 aoe dmg
i have exec so i will use that
100% Lok is better as long as u have those oc
Mactera plague solo on aquarq gave me aids
m1k fear was very useful in that stage
focus shot mactera in the middle of the swarm = profit
Worked well but swaragedon on last stage was so rough with m1k. I ended up brute forcing 2nd stage with Drak AV and breezing 3rd stage
I'm gonna combine response to you and the comment above in one.
Exploder-wise, in no shield map I agree. But majority of the times you won't be running in that mod. I personally don't like to sacrifice something for a specific situation. Same goes for needing to push a bulk away with your shield. It is not the primary purpose of your shield and even so a lot of map layouts actually do let you keep it at bay when you absolutely need to.
Poking your head out just a little is fine as long as you're still touching the shield.
Stingtail-wise, big or small shield, somebody will get snatched regardless. It's not the purpose of the shield to defend you from stingtails. Unless you're running solo mission as gunner and you have to fit every role possible, gunner isn't the best at dealing with stingtails since CC or nuking it is the best way to deal with it. Gunner is consistent dps or sacrifice dps for fear with neurotoxin.
Dodging shellback... just step away from shield for a second if you think you can't dodge it inside shield. It won't kill you to step outside for literally a second.
Misplacing it is skill issue. Friendly-fire comes from misunderstanding how shield works and everyone trying to stay completely inside the shield when just touching it is fine. Take an edge and your teammates usually won't shoot at the back of your head. Most likely your team is surrounded so there's something to kill every direction. That's something people would try to get better at naturally I hope. But yes I agree it is green friendly to sacrifice duration for ease of use.
If you understand to take an edge of shield for positioning and recognize that stepping away for a second is completely fine to dodge a couple of mob types, and learn to use it actively rather than reactively (though it doesn't lack in this department either as long as you know how to aim correctly), often times you get enough time to clear out high priority threats like swarm of macteras or clear out an entire swarm with just your fire grenade since the concentration is so high.
u can do all of those same things with t1 size too
the duration is the same
the only difference is that u dont get to pick the recharge mod
Wider shield is much more focused on reactive playstyle. Which imo is waste of a shield compared to using it actively because your team is wasting time resing someone when the damage they took could have been avoided in the first place and take that time to clear mobs.
big shield is absolutely a proactive playstyle, no point taking it outside of escort unless u specifically use it for area control
recharge mod so nice though. can't let go for me.
id much rather have a functional shield than a disfunctional one that comes back slightly faster
have you tried this week's edd as a gunner for stage 2
95% of gunners ive met who used small shield were using it really badly and shouldve just taken the normal sized shield
the other 5% had extremely specific playstyles that honestly were of questionable use despite working
duration for shield was so crucial for clutch situations to clear out hoards of macteras
well, hope they get better.
if someone drives horribly, it's not the car's fault
if one car drives badly its not the cars fault
if every car of a certain brand drives badly it makes u think
you wouldn't believe how many ppl work out the wrong way at the gym with the same machines
and yet despite that
the toilet isnt the right machine for a workout
despite being located at the gym
😂 😂
I mean do you think you perform better with a wider shield as a gunner?
Personally.
Whereas you tried small shield and you were much worse in that case
also like literally all ur counterarguments have been "just ignore the shields downside its not actually that big of a downside"
For me, I have zero complains when someone brings a small shield because I understand how it works and I know I can clear out mobs comfortably. Whereas if they bring a wider shield it almost has no benefits for me because it doesn't bring anything on the table for my skillset.
That's the point
it's not a comfortable house to stay cozy inside
poke your head
it's fine
it still works
understand the primary purpose of it which is to avoid projectiles and clear mobs
yeah i understand basic game mechancis
the fact that small shield sucks
i indeed do not know how to excercise on the toilet
even for myself my tendency is to save shield for shit hitting the fan or is otherwise about to, the problem is often it's hard to gauge when shit's about to hit the fan until people start going down
but that comes with experience
oh yes I agree with you. it's no problem though we're all here to learn.
to be fair you can play however you want. the game allows that which is nice.
i mean sometimes it's more obvious in a black box/salvage situation when the entire team has to stay in a small area anyways
When there is a lot of pearls but I’m forced to skip it bc it’s 10 aquarq 12 gunk seed solo mission
id rather skip the gunk seeds and get the pearls
I should have done that tbh
at which point my tendency is to throw shield as soon as we're getting a lot of bugs in the zone, or if there are a lot of nasties like mactera etc. that we're not quickly clearing out
Aquarq is the only mission where I feel super rushed
it's entirely fine to misplay. as long as you recognize it that's growth.
I remember when I was lvl 100, heck even around 500 I was learning stuff
it's more the random swarms and stuff where everyone can be running around where it's harder to gauge shield
in those situations ur often best off just focusing on keeping urself alive
just throw it down and see. sometimes it won't be worth it but it is what it is
its their fault for not sticking with the gunner
if u overextend trying to keep someone alive whos not sticking with you it just results in both of you going down
but if you keep yourself alive you got the option to use a shield for a revive to get them up again
I think I know where he's coming from now. He's more focused on reactive playstyle, which is fine.
but math if you wanna be better at active shield playstyle, you just gotta throw it down and see. comes with experience.
won't know until you fail a lot
im super duper active with my shield usage lol
at least compared to what u see in the majority of lobbies
yea but you're encouraging him to save it for reactive play to res ppl. he's talking about not knowing when to throw it down for active play.
there are some really good gunners out there who shield way better than me
yeah so use it actively to keep yourself alive
because you can always use it reactively to revive someone else
if they actually play as a team and dont just run off on their own u can actively keep them alive too
but if u try chasing them while they run around like a headless chicken you just both end up dead
yea I agree most ppl will come running to the shield haha.
not a lot of scouts but they be their own thing I guess
or say i make a mistake kiting and get surrounded so i shield myself
Completed my first deep dive today
thinking of doing EDD solo, any build and class tips to use?
feelin slightly afraid of mactera with black box hh
Big shield is a must in coop
But small shield has the shortest cooldown with almost same defensive duration (0.5sec difference), very good for hardest contents where you need 2 gunners, while that 1 gunner is medic gunner
That will be tons of essay, sadly..
But high haz need builds about aoe, aoe CC + single target
that EDD was pain
what's up with the EDD stage 3 cave generation
like why is it so terrible lol
and we had a dreadnaught spawn of twins in the 3rd stage too
so much
The terrain, twins and volatile gut swarmaggedon
Yeah, my team barely survived the mactera plague in stage two and we just couldn't survive stage 3 thanks to near constant swarmers
you want to team up ?
I'm unfortunately in a lecture right now
it's ok
Don't stop moving and shoot the glowy bits
Or bring driller cyro main or scout Cryo nade
any tips for engie
Try to let turrets do the heavy lifting, Loki with executioner oc does wonders for weakspot damage
so 2 or 1 turret
Two, either for crossfire killzones or to have one as a backup for quick deployment
alright
Decoy nades are helpful in getting bugs to go elsewhere for a bit but shredders can kill them reasonably quickly. Especially swarmers.
Dose anyone want to do that deep dive?
gl miner
is it just me struggling af with the DD elite this week?
ok so not just me Xd
i cant move past it
edd 3rd stage was hell without driller
mactera hole
😋
Can someone who has already completed the EDD this week help me with mine? After 13 failed attempts(and not making it past the 1ST STAGE) I think its time to ask for help
THERES A DEEP ROCK REFERENCE IN CLASH ROYALE
I just did the roller coaster achievement. 180 seconds long, yet I STILL didn't get it
Wtf happened
are you using mods ?
which is turkish server
If you get lucky with randoms, you can get carried like I did
lmk if you still need it
ran it back to back for 2 days straight for fun
3 scouts 1 driller was the most fun teamcomp so far
get roles on #welcome-and-rules
new people always come to this channel to ask idk why mods haven't done anything about it
cause mods don't have the power to do anything about it
ah I see, my bad then
oh thanks
Any reccomendations for doing this edd solo? I have pretty unstable internet so there's very little choice
I've tried scout prom. 2, engie prom. 1, and gunner prom. 1
ik
yeah
field medic, iw
resupplier, deep pockets, veteran depsoitor
the main problem is surviving its the sheer amount of bugs especially in stage 2 with the mactera swarm
I don't know if i do enough dmg
my scout uses m1000 with 12213 and my zhukovs with the imbedded detonators overclock, using 11232
it'd be cool but I dont have the overclocks
what build should i use for my engineer, maybe its time to switch classes for edd
i have fat boy too
is it good for edd?
i thought the ammo would be a problem
it is
but if u can get the best out of it fat boy its a good choice
but if you use Fatboy to kill the same amount of bugs that 2 breach cutter shots would, the choice its easy
most ppl hitting 20 deaths average this edd from what I've seen
yeah
yea I did idk 20+ runs
I had to res ppl a lot
with gunner I had to res like 40+ times
I had a run with a scout that had 40 downs lol
one of the runs they were all downing constantly I was like okay I'll just solo dreads
scout is rly op in this edd surprisingly
bonk and move away bonk and move away yeah
for me the dreads are easy, its the mactera plague that fucks me up on the second stage
that's alright. it's like driving a car. don't know the extension of your character or parameter in the beginning
just dodge 
scout pheromon gren disables all masteras. it's so funny
ran as 3 scouts. macteras were jokes
I think mactera tryes to predic your movement just like sting tails, go In the opposite direcy
direction*
lazy to edit
#drg-gallery posted reference here just now
yeah just like stingtails, you can stand still, and as soon as they make that weird sound, just move to the side
or again, if u have a swarm behind u, change direction
even if u dash they will grab u
I like being grabbed my stingtail oddly. I bonk it at the last second.
all fun until they send you to the atmosphere of hoxxes
love it when they lauch you into the air
I love the laws of physics
me walking on a 90° slope
gravity boots would be sick
my offer still stands if you're looking to clear. I have 1 more run left in me.
knowing R&D they would just combine some shoes and plungers
I'd love any new content
gotta wait 6 months
I'll be on in a few hours so I'll msg you if you want to do it then but its ok if you dont
Reminder that haz 5 wasn't a thing, if they add haz 6, then people will ask for haz 7
at least steam players can mod it in
might create more elitists but majority is casual so I think it's alright
problem I have with modded lobbies is it's hard to find the one to your liking. too many cheesy stuff like stormtrooper + everyone nuking over and over
one lobby it was invincibility. silly
where it's the fun in that lol, could accomplish the same thing on haz 1 if they turn on god mode
I just avoid all modded lobbies
so add haz7
it stops at either 7 or 8
8 is a silly difficulty
theres little reason to go beyond 7 and no reason to go beyond 8
it would be nice if they added another thing other than EDD for endgame content, but something other than haz 6
Miner Six, Going Deep
wtf with Greenbeards in EDD again
really bad, no communication, no game awareness. Dying and leaving in the second stage
just had a run and one guy left 3 minutes in after dying to the turrets like 4 times, there were 2 drillers and none of them drilled under the turret control even tho I told them and also died, host aborted the edd lol
Lately the game is full of clueless greenbeards
I wrote in my EDD description "A good Gunner Required".
A lvl30 bronze promotion joined. He was even using voice chat, so I let it play out. But he died all the time to fall damage.
Scout and Engi weren't better and no communication. Scout died in the Second stage few times and left
What I also don't understand. I run with Iron Will to the drop pod, while all were down, but the drop pod hasn't left. I'm not 100% about this mechanic, but from my knowledge, as soon you touch the green the drop pod leaves, if all other dwarfs are down
idk what it is but happens sometimes
pod doesn't leave even if nobody is IWing but just down and you in the pod
greens are nice though. maybe not at all times but at least makes me think outside the box
prime example just now, ran edd we struggled with dreads probably due to lack of dps focusing so I had to lure one away.
and then there was a green I saw earlier that cussed at the host for telling him what to do then got kicked LOL
if someone has iw available and hasnt used it yet but is dead, the droppod won't leave
oh that's what it is. that's inconvenient.
I have a major skill issue and would like tips for EDDs (me and my team always die at stage 2), can people give some advice?
pheromon grenade for second stage macteras
engi use plats to make flat surfaces or roofs
gunner utilize ziplines for defensive
driller go brr. focus on pipe paths
if you're standing around doing not much, it'll be rough.
always find something to do
general tips I suppose
cryo grenades are good for mactera too
coilgun with fear is crazy goodv s them
hellfire just toasts em
mactera plague is piss easy with hellfire
This... This elite deep dive...
My god
I'm genuinely convinced something about it is legit broken
What do you mean?
yo I wouldn't be doing this unless it was the last resort and I can't message in any other server but all of my save data just got reset can anybody help me out
read #welcome-and-rules and get your roles there
Stage 1 of the elite was pretty damn spicy, but we managed. But when we stepped off the pod stage 2 and there were already what seemed like several dozen mactera that had us completely surrounded, I couldn't help but feel something was very wrong here.
haz 4 and 5 often have mobs already there when you land
Well, it's called ELITE Depp Dive for a reason 😂
It's just most of the time too easy, so now as soon it has a proper difficulty all got a problem with it
My problem is no the difficulty but Greenbeards, who aren't even playing Hazard 5 on daily basis are jumping in.
As soon I open a lobby, it's full with low level, low ranked players, who don't even read the lobby description and don't write in chat
I don't have a problem with new players and never limit my lobbies to "lvl200+ only" or similar, but they are simply ignorant
I've done haz 4 missions before, so I know a thing or two about them. This one just feels like a different animal from the 2 elite deep dives I've been on before.
some EDDS are really easy. this one is just harder.
Because last EDD was mega easy, and the week before last it wasn't hard as well
some of us enjoy it for the difficulty and a lot of ppl suffer
Playing engineer and placing half my damn platforms to scale any hill whatsoever
I like a good challenge for sure. I'm planning to try and take this one on again, but I just need a bit to mentally recover from the hour and a half revive juggling that was this attempt. Lol
just need one good leader in a chaotic team from experience
We made it all the way to stage 3 but got swarmed just as we were pushing the button to start pumping and got fucked
you killed the dreads?
We decided to save the dreadnought for last. We'd just connected the third pumpjack.
To start pumping?
yup
refinery in deep dives requires completion of secondary before it can be started
Okay, good to know.
almost there though. that's pretty good. if you can clear stage 2, 3 should take a couple more tries.
swarmagedon on elite ddeep dive
looks like i'll wait for next week to have fun i guess........
just play sticky flame driller
yeah but what if i don't want to have to spec for the single mission in the deep dive because that's lame as fuck
Sticky flame driller is also garbage against the dreads
Just joined this discord to say what the fuck was the elite stage 2
How did anyone else get through stage 2 and 3
you play long enough, it becomes easier
like you can even sense stuff before they happen
i let them grab me and then just unload my entire arsenal on them and power attack their ass into hoxxes orbit
Yo any recommended driller loadouts for this EDD?
new here, I have had DRG for a few weeks but I can't play it. I've re-installed multiple times and I've restarted my PC multiple times. Can someone help me out or point me in the direction of someone who can?
Honestly my recommended loadout would be to not put on Driller at all for the EDD LOL
Lmao
Soooo many Dreadnoughts that every other class can deal with better
Was thinking driller cuz of the refinery mission at the end
You could prob get away with plats only tho
i got to the final stage with just the normal comp with 4 players but the gunner (and host) went afk on stage 3
We failed it 3x
Stage 2
Mactera hell
Even tried running cryo
oh hell nah that opener sucks balls 💀
can u get caretaker fights on Deep Dives?
probably
we had one recently, but it was easy considering everything
gigantic open arena full of pillars for mole to one shot caretaker parts
Im new-ish to the game and I only realized now that I've done a deep dive like 4 times in a row and I thought i was getting new stuff each time lol
ok I ran edd for 3 days straight now. I probably shoulda played Baldur's gate 3
need edd rehab
Is trapping the invisible exploder possible?
Do you mean the Unlnown Horror? If so, no, it can dig like a bulk detonator and can’t be trapped
It does have an aggro range though. It is possible in some caves to get it aggroed on one dwarf and all other dwarves get far enough away that it won’t switch targets. Then the lone dwarf can keep it busy
i keep forgetting deep dives are the same for everyone and not randomly generated
even normal dd scares me
i find drg for some reason gives me really bad ping compared to any other game so that doesn't help
read #welcome-and-rules and pick a role
Any suggestions for what i should run on scout for the edd
Thank you, totally missed that
Rock and stone , anyone ?
ROCK AND STONE YAY
Rock and stone you beautiful dwarves
ROCKEDY ROCKEDY STONE
IF YOU DONT ROCK AND STONE, YOU AINT COMING HOME
I got in to drg like 3 months ago and who is carl
- *Karl 2. Karl is the best dwarf ever and you should respect him very much
Hey how do I meet people to play with?
To give you a non-meme answer, we don't actually know. The player dwarves just speak very highly of Karl and we take their word for it. Theory has it he died slaying the Glyphid Queen while under the influence of Skullcrusher ("Die like your mother did!")
So that’s y they say that well that makes more sense
But the dumbest thing is drg THERES NO KITCHEN the dwarves even say “after this it’s sandwich time”
Hmm... A kitchen with sandwich crafting to go with our beer could be fun.
Like eating before a hunt in Monster Hunter.
This week edd made me question my gaming skill
That's basically what the beers are
But I sure wouldn't mind if we had 2 systems like that
Especially if the robots serving it do a cute jingle like the felynes in monster hunter
I cant get a competent team on edd its killing me
happens
Ah stage 2 of EDD, thank you shredder nade and turrets. And a lot of last second revives. Honestly was a miracle my team made it through, though naturally we didn't survive stage 3 afterwards.
Solo it, unless you cant be a competent Team with Bosco either 
karl would've loved the underground burger king. i like to think he works at one now
፨ patreon: https://www.patreon.com/sniss
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chapters:
0:00 intro
2:26 history
4:26 questions about karl
8:35 theories about karl
11:17 a brief history less...
yeah whoever thought mactera plague on stage 2 was a good idea is a leaf lover
MUSHROOM
The only oc i have for my nishanka is Fire Bolt, so what should a build with that look like?
Bulk, dread gaurd, nemesis, with an egg swarm
Mosquitoes during summer
12111
should you do black box first on stage two or mine the aquarqs first?
this second stage elite dive is the hardest ive seen in a long while
i feel like the game upped mactera plagues period
haz 5 is much easier, i know, i played it everyday when i was promoting all my dwarves
i have been told that stage 3 is even worse
the moment you step off the drop pod on dive 2 its just
immediate death, if you dont have someone stay in the pod
an there's no way to really recover
or you can go as driller and build a bunker
def a good try, but ours ended up fucking us
ran out of ammo
the thing is, when you exit stage 1, you gotta immediately call in a resupply since the dreadnought or the swarms have drained your ammo
Just call resup at the end of stage 1 then, possibly while waiting on molly
Finally, EDD finished. Was pretty easy with a decent team, even played Scout
You're not wrong, but if I'm understanding the system correctly, most of the beers that give actual buffs are daily specials you have no control over.
Or to set sandwiches apart, maybe they could be like "Buffs to Go" that you bring on missions. Like, you could eat a sandwich and take half damage for a minute or maybe just to pop an emergency health restore. Have the text for expanded ammo finally make sense. (Please don't make Ammo capacity actually affect sandwich capacity)
you can change the buff beers by pressing the "disband team" button. Not intended, but allows you to cycle for the beer you want (usually red rock blaster)
or pass/fail a mission
Stage 2 was rough, but 3 was really confined and annoying to fight in
I haven’t used bunkers in a long time, but my team had to for this EDD
My team took too long and got worn down by swarmers, followed by mactera
Really hating this EDD
Man people really having trouble with that second stage, if you're getting overwhelmed try to run some sort of cryo, fear or pheromones, stun could also help
yeah new players can be a burden because they don't know better, teaching them is the best, I always told them to find something to do to get the mission done faster
We got stage 1 and 2 done fine, just stage 3 terrain and sudden swarmers really wore us down as we tried to build pipes
In my opinion swarmers are way easier than mactera, a good build for swarms gets the job done
just run damage on a weapon because dreadnoughts
I actually like deep dives like this, where you really have to try to win, but that's because I play a lot
2nd stage is def worse
Aquarq is non stop swarms and every actual swarm is tons and tons of mactera
Black box also one of more difficult side objectives
With mactera makes it a headache
Yeah take your time. Liquid morkite has timed swarms but they are consistent. It’s not like aquarq where it’s gets progressively overwhelming
Refinery also has plenty of nitra
Having one driller speeds it up too
I enjoyed this EDD. I failed like 10+ times before I got it solo
Take guns to deal with them fast and take Thorns perk.
Drillers Microwave is very good to deal with swarmers, even without sticky flames or goo (sludge).
Biggest problem with most unexperienced people is that they don't stay mobile.
Escpecially as gunner it's important to place smart Zipline to use in the 3rd Stage, so swarmers can't get you.
Driller has many ways to deal with them, Scout have to grapplehook around caves on cooldown and Engi is better staying with Gunner on Ziplines and use Shard Diffractor
In Stage 2, it's important to move around a lot and have terrain to take cover from Matera.
It's more important to not get hit than to kill them fast.
For Driller to freeze Mactera, it takes a bit of time and he has to be on close range, while he is freezing there is a high chance that he will get hit by multiple projectiles and die or be very low on HP
If you get used to 4 players haz4/5 games, solo gets easier, everytime I play solo it feels that the enemies have no health
In my case, our Driller had the Sludge pump, shot Macteras with sludge and run away, it's also a good strategy, to let them die slowly why you dodge projectiles
Solo was only a hassle bc mactera plague
I swear it feels like 4 player mactera spawn rate when solo
I do haz 5 exclusively. It’s a lot of fun
remember you have all the ammo pod for you, so get the best out of it
What are the strange pillar things at the 1st stage of edd
Trying to understand what you're taking about but idk what those strange pillars are lol
Given it's Azure Weald, I imagine it's the POQ crystals, so :
The errorhenge, as I like to call it. Gives 50% damage resistance to anything within it (enemies and dwarves), and last for 15s once you're out of it.
Really? We destroyed it out of curiousity
It's like, near the ceilimg
so
strategy for stage 2
make a driller drill a bunker that the black box will fall into
make engie cover up the bunker
and turn on the black box
then go on a scavenger hunt for aquarqs and launch the minehead
Wich stage? now I'm curious
I have played this edd like 20 times lol
Stage1, they look like pylons with white cracks
And if you ping it, it'll show weird name
(thats at least how I and a team of randoms succeeded)
yeah I know how they look, I just haven't seen it, idk how 
then we got kicked around by dreadnoughts on stage 3
and died
was fun tho
definetely not worth the reward i got, but fun
Make sure u have plenty of room. If it’s too small u get like 2-3 goo bombers that fly in and tank all the damage
but dont have too much room because then engie wont be able to close the bunker
U can also cheese it pretty easily without bunkering. Using 4 pheromone nades can stall long enough to get you through
Save gunner shield when things get dicey
wdym, I haven't done a bunker in years but usually you make a vertical hole, expand it with C4, and a single platform closes it
This is why I don’t like solo driller. If u make a single mistake in bunker ur screwed
Bc u cant fill up the hole
that’s like the worst kind of bunker lol
i call that the noob grave
yeah but you make a long tunnel for bugs to come in
Any holes use engi platform
under bunkies are fun since you aren’t forcing anyone to be in it with you
Yeah dig it very far away long tunne and then make larger space directly under black box
like having no way for bugs to get you it's like very risky lol
Just have tunnel good distance away. They will funnel there as long as it’s not too far
if shit hits the fan a good driller always makes an emergency exit, if not you are fucked 
can always try the black box again tho
When the bulk says hello
Like what do u actually do in salvage uplink if solo and bulk
Can u retry those?
nah
if you have scout they should get the aggro
well you are fucked

from what ive seen you can retry uplink if it's secondary
As long as u can kill it bosco can rez at least after
it's always secondary
the black box I mean
it’s a primary on salvage
salvage uplink will fail the mission but secondary black box won’t
well that's obvious, why would we do black box twice lol
black box in this EDD needs to be done ASAP since if you dont, well then good luck dealing with 234 quintillion macteras
also iirc black box can't appear as secondary on salvage
Imagine if morkite and morkite secondary

yoooo
dread on dread 
fea on fea
he's saying not all black box fails or gives you retry. depends on primary or secondary.
imagine if egg and egg secondary
6 morkite wells
black box is only secondary
I changed my mind with solo EDD. I thought driller was best but I’m pretty confident in it being scout
i never said they appeared at the same time. I’m just saying which one fails the mission
scout it's always good cause grapple, you see problem, you say adios
i will never go on solo edd (probably)
as i said, i have a major skill issue and bosco aint gonna cut it
I was convinced scout was subpar bc black box but pheromone solves that issue
read #welcome-and-rules, pick a role and then head to #drg-chat and read the pinned messages
if you've already interacted with the ingame panel, you just let the bot update your status. It might take some time.
Proper gear can help too. Drak with AV is a very solid solo scout option
Allows him to cc and is amazing self defense tool
people sleeps on pheromones a lot, they are so useful
I have never swapped off them
They are great at stalling and entire swarm
and if u throw it to bigger enemies they end up killing most of the bugs
but that's more useful on the crossbow
shoot a oppressor and that's it
Opressor is S tier pheromone target. The aoe slam one taps grunts
My fav setup is Drak AV, jumbo shell boom stick and pheromone. Covers cc ST and allows you to do salvage/ black box. Super good generalist build
I’m debating not even taking ammo for boom stick and going dmg with jumbo shells bc I only use it vs Hvt
My build is almost the same but I use m1k armor break and more focus shoot damage with hoverclock because I like going spiderman mode
Damn... Had one of my best runs yet, tried to type a congratulatory message as Mission Control gave his end of mission incoming drop pod on stage 2... And instantly got obliterated by a dozen Mactera before I could even type "Great job all"
90% sure I cost us that run...
Thanks
How do u cc if u bring m1k. Fire bolt? Or just pheromone and boom stick
why cant i talk in drg chat
I’m wondering the same think to
@candid summit @sullen pagoda read #welcome-and-rules and pick a role
I usually don't cc a lot as scout, but mk1 can do it all, maybe group the bugs so I can ignite with boomstick, or just use a phero grenade.
How do u cc though when solo scout
U just kite and let bosco whittle them down
with the boomstick or the mk1, maybe I bring fire bolt and shoot one if enough bugs are together, if not I just use pheromones.
again, you have the whole resupply
Ik but on like aquarq I feel if I don’t bring drak av I’m kiting the entire time. Bc it literally takes too long to kill the endless swarms
Maybe I got used to the m1k, Drak is not a bad choice for solo tho
EDD stage 2 is just straight up ridiculous how hard it is
tried to solo it got overwhelmed by 75 trijaws 38 goo bombers 27 slashers 5 slingtails during blackbox
did you count them
is there a way to make it so that deep dives give me overclocks for the class i'm using
nope, it's all random
There's a way
But not sure if it's against tos or if we can even discuss it here
Oh not the deep dive itself, but there's way to get what you want
how do u iron sights
tell me
if not in here then in DMs
shifty eyes
The position of the black box is so stupid
Dying makes you lose twice the progress you made
Its fucking ridiculous
Also nitra is so scarce
good gunner helps a lot and scout with cryo nades if you're playing with team
I play solo
darn
I've only ever once succeeded with a team and I was being hard carried
I was the bad teammate
Any other time I do pub lobbies I feel like I'm the Greybeard carrying everyone else
I've also only ever once succeeded in soloing an EDD and that was the one everyone said was easy
Idr what it was called
do you have good ocs?
I think so
Rn im using driller
Because I'm not trying to stick around for a fucking 5.5 OSR
Also makes the twins free af and thats the only dreadnought in the edd
solo scout with pheromone grenades (and maybe bolts) can pretty much cheese anything
Problem is level 2 is cancer
Does it help with black box
if you have fire or cryo bolts they destroy swarmers
fire is better with pheromones of course
a few bolts and you annihilate the entire swarm
I only have cryo
yea should be good enough, you can go something like blowthrough m1k to make good use of them
oh and t5b fear is good against mactera too
yea that's good
if you like m1k i would go 23112
oneshot trijaws with focus shots and you still get blowthrough
So is this a hip fire build?
I do not have that
it's good without ocs because m1k is really good in general
I have SCC hoverclock hipster and Active Stability System
hoverclock and ASS are fine too
yep 
you can also go hipster but personally i can't give up the focus shots
I'm tempted to but one shotting trijaws sounds too good
2311x also oneshots acid spitters with focus body shot which is nice
No contest
Fuck acid spitters
Bosco really loves to let them live
And miss his rockets on them
bosco is a janky boi but sometimes the cryo rockets can be decent against mactera too
yeah
