#deep-dive-discussion
1 messages · Page 64 of 1
I had a question, but general chat is too active - do the Special Bolts: Chemical Explosion for Scout's crossbow trigger Bullets of Mercy on the GK2?
bruh i got a bulk during the fuel cells stage on stage 2
and the cell's postion was super awkward
yes
Wait what a good strategies for elite deep dive?
If you play in a team, I think Sticky flames as Driller are very good for EDD. Last stage has tons of swarmers, they eat a lot of ammo. But Cryo is better for dreadnoughts.
And this EDD don't have that much Nitra. We run out of Nitra at the end. Was just enough to reach the drop pod.
For Gunner I would take Burning Hell, Minigun is better for single target, to fight dreadnoughts and burning hell will also deal fast with swarmers and another bug if they come too close.
Engineer: DON'T take Fat Bot. Either Hyper Propelant or Shard Diffractor
Breach cutter
And tbh lsls>burning hell
Lsls + hellfire covers everything
Sticky flames is good, but you'd be essentially useless during the 4 dreads you gotta deal with, i'd recommend VIM sludge pump over anything else(though cryo is very good too since cold radiance can deal with swarmers nicely)
If run the enemies explode t5 on wave cooker that will make swarmers a joke.
And you get to run pimples for dreads.
Wow stage 2 fuel cells is brutal.
stage 2 cave is a ass
That's either a engi for platforms or dig it down.
I tried digging myself space as driller but it was useless.
Even a single preto dying will eat up all the space you have to stand.
Uplink is ok.
I put down a resup as cover against spreaders from below.
Digging it down seems pretty viable though.
stage 2 devilish...
Honestly this Edd is highly dependent on your loadout. It can be very easy or impossible
solo gunner where my entire loadout creates a million little spicy holes
3rd attempt at the EDD today, lowest level team of the attempts. Had a scout who was having a hard time lighting up and mining the nitra. I did not have a lot of faith. Then we got to the combat parts, barely made it every time. The scout was just zipping everywhere reviving everyone at one point. At the end we made it with some IW to spare. Just really showed me again that you can't judge the team by their levels. Rock and stone 
It was the first EDD even I started requiring lvl100+ after 2 attempts
Best people who don't even read lobby description, if someone joins with lvl20 I have no second throughts on kicking
Ur a prick. My first elite deep dive I carried and had over 1000 kills
Don’t underestimate low lvl players and don’t trust high lvl players
Playing EDDs with inexperienced players can be frustrating tbf
But if you're gonna be like that then don't even play with randos
#drg-gallery message
Successful solo attempt #2
1st time doing an EDD on driller.
Drilling the fuel cells down works well.
Rock and Stone. I gotta commend them greenbeards who take on the tough challenges.
hola
im sorry but some people shouldnt be allowed to do elite deep dives
😭 yes i know u dont know what theyre like but i am not going to carry you for an hour only to lose on stage 3 i regret not doing it solo
i think most ppl dont understand that edds are harder than haz 5
Depends. I love greenbeards with enthusiasm, but don't be double dipping resupplys or calling in a resupply right when we kill the last dread in stage 1
They tend to be easier, honestly, since nitra carries beyond stages. So you have more flexibility for stuff like using random resupplies for health
It's not uncommon to finish an edd with like 300+ nitra, unless you're insanely inefficient
Yup, except for this one 
Sounds like a skill issue on your part
Real greybeards carry the greenbeards
Im lvl 200+ but most dives the lvl 40 players do just fine
It's rewarding work showing the greenbeards the ropes and it's a good way of improving their skills early on
Yes, most of them are doing the EDD because they want a challenge and are willing to listen and improve
How does one mod the sludge pump
For...? This EDD?
sure
hola
My build is 13221 VIM (Violent Impact Mixture)
It is good for dreads since you dont need to hit their weakspots for it to do dmg (it ignores armor)
And VIM makes it so that every shot does a lot of direct damage, so you can just spam it
I feel like disperser compound works pretty well for this edd with the cc it can bring
Especially for stage 2
I use it with gamma contamination to bring dreads to a crawl
It does decent damage too
Its both nice I guess
I'd recommend VIM over disperser because of the dreads.
You can run densification ray on cooker if you want more cc.
There are 4 dreads so it helps to run a dread focused setup.
Plus the single target is good for dealing with stingtails as well.
Fair point
My last EDD had horrible luck with uplink
It spawned next to a cliff and a bulk spawned 10m from it
Drill the fuel cell down.
I was gunner with NTP
The spawn locations are fixed.
You need something to deal with dreads and something to deal with haz 5.5 swarmageddon.
Took your advice with the build. Drop pod spawned and after I drilled through the dirt,one of the gunners somehow died and THEN wasted iron will will in the first minute of the dive. Host aborted the mission
After we went back to the rig, he bought a leaf lovers
Solo most consistent.
“Not gonna carry” bruh someone carried you at one point without being such a downer. Either solo or gut it up
How many FUKING STINGTAIL ARE ON THE SECOND MISSION OF THE ELITE ONR
All of them apparently
stingtail volleyball
I also had 2 detonators on the second floor
1 on the starting room and one after 1 egg
2nd stage:
-starting room starts with some big swarm before you did everything
-second room has more spreaders a nd Sting tails than grunts
-mini mule next to The Deathpit TM
-5 detonators
The second floor is a nightmare
The room has more bugs than a normal swarm alert in haz 5 lol
Thats what it feels like anyway
The second floor main Hazzard:
200 stingtails
1 random leach on the top of the huge main cavern just to mess with you
The second mule is on the edge of a knife hill, a nightmare to get leggs too
And finally
The fuel of the droppod spawn next to the main room ravine
With all those stingtail it's a death sentence
if it's next to the ravine, knock it down into the ravine to make it easier on you
resupply pod does a great job
Hm..,
I'd say about 9, turrets don't care
Didn't, I mean
Did the bulk spawn ?
Finally got past stage 2
this weeks deepdive gave me PTSD
I beat it
but jesus christ
so many stingtails
but breach cutter makes quick work of them
Damn guess I had a good team and good rng
I wiped at stage 3
It's ok, stage two is the one you should be giving the finger to, 3 is easy to get around
Since you nailed 2, the edd is practically in the bag
just got the Sticky flames OC
how do i mod?
Stage 1 isnt bad
stage 2 was defo where the issues started to come
stage 3 is just a repeat of stage 1 with a better layout aside from some of the spitballers having evil placement
Stage 2 only a problem if you stand near the cliff edge for the refill or whatever
Cuz stingtail
Biggest problem with Stage 2 is the Cave layout, it's hard to navigate and a Stingtail can easily grab you down and you will have a hard time to navigate back to the team, unless you're a Scout or Driller.
I failed first two times, because I was playing gunner. First time was just unlucky, Engi crashed or dced, Driller had a weak Flamethrower build and Scout was green.
Second time, same Driller, same Scout, the battery landed on the edge and as we were done, I was grabbed by Stingtail.
I don't know what happened, but while I was fighting back to my team, all went down and I was facing like 5 Stingtails and 4 Septics with a lot of other different bugs.
Simple had no chance, managed to use Shield 2 times, but couldn't reach any teammates to revive them
At one point, all the grunts stopped spawning, only slasher from that point onward
80% of the normal enemies were slashers
80% of the heavy enemies were stingtail
And those leaches are so strategically placed it's insane
+whoever allowed to let that mule spawn like that on that knife hill need to go to jail, that's absolutely outrageous
if it weren't two elim stages i'd say an engi could go rj250 lol
Why did y'all stay up top for the uplink/refuel? Could've communicated to the driller to dig it down to a better spot(refuel AFTER you connect it ofc)
How does one mod for Sticky flames
and Plasma Charger
23232 and 21222
theres alot more if you play with 4 players, but solo was managable
23221 if ur not running the sticky fuel overclock
I did it solo twice
Scout doesn't have enough fire power to deal with the waves on the fuel/uplink , especially with the stingtails taking you out of the zone
Then I tried gunner and did pretty good untill a stingtail angled a perfect shot wile I was on iron will and flinged me outside the map
I reached the top of the broken drop pod hole
Then I gave up because that's some bullshit
i did as a scout, i used cryo nades, embedded det and thermal exhast drak
I don't have the last one
not saying it was a walk in the park though
this edd is HELL
idk, its managable if your smart, way harder with a mediocre team
i do have 700 hours so im not a newbie
I have a question, how are deep dives decided?
randomly i assume
Because I swear
i remember beginning of season 2 you got 2 robot bosses in one edd
This second mission seems to be strategically designed to be as hard and annoying as possible
The way the fuel spawn next to the ravine
The abnormal spawn of stingtail
The second mule spawning in the worse place possible
That one caveleach on top of the main area so high that you can't easily see it
The spitter turrets above you to snipe you better
I had one try where a bet c and a breeder spawned
I was super happy to face the bet-c but ABSOLUTELY OUTRAGED AT THE BREEDER SPAWNING AN ARMY ON THE OTHERS SIDE OF THE CAVE
I also like how sometimes the game taunt me with a random order that you know you don't have the time to kill
it's always the same terrain in a given week
you can save ammo if you pull the swarm egg and immediately call the drop pod
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
oh yeah that fuel spawn, i had my engie put a platform there last minute cause they called a resup there, but solo wasnt an issue
again im proven that solo dives are significantly easier than with 4 players
It depends. Solo you don’t have to worry about sharing pods. But everything targets you.
kiting with scout, and bosco is a good boy
most fun i ever had with this game is kiting a giant haz 5 horde and using the haunted bug to kill them
I did 3 EDD attempts earlier (managed on the 3rd thankfully)
one of my fave memories was from I think the 2nd try where (iirc) a cave leech got one of us, I killed it and started to rez and then another got me
then our scout ran over and didn't kill it, started to rez and then ye, 3 of us down
Are deep dives easier with a duo?
yeah i know its not rlly their fault i just think itd be better for the game to show how hard edds truly are
also somebody left during stage 3 so that didnt make it any easier
just annoying spending an hour doin all that
My (hopefully helpful) tips for this week's EDD:
-If you get all the nitra (lootbugs help but not required), you'll have about 8 resupplies overall. Maybe 9 if you get all lootbugs
- 2 resupplies at most should be used stage 1
- at least one person should have one high damage weapon (lotta dreads, lotta mactera, a few bulks)
- expect stingtails, ping them at all costs. You hear that ping, kill it at all costs. Same with spreaders, these will get you
- red rock blaster or tunnel rat recommended for beer (tunnel bc of stings and getting yeeted into a pit... Beer saved my life).
- engi with shock blast turrets will be a godsend for ALL stages, especially 3 to help with easy swarmer clear
- for stage 2, do NOT fight in the open. The tunnel you use to enter the main cave is your best friend. It only has 2 sightlines: the cave opening and the other end of the tunnel leading to the starting cave. Engi turrets covering both with shock turrets is nice swarm control
- the refuel is in a worse spot than the uplink for stage 2 as it's near a bit of a cliff/sharp corner. Both are near the droppod on the same level tho but engi turrets can help make a nice extended ground
- crowd control is essential bc of regenerative bugs S3 and swarmaggedeon. My teams builds were mostly CC focused and scout did a hell of a lot of the dread DPS build while we just had average damage for the dread
- on every stage, know where the best fighting place is. Get there ASAP and call your team over. It's easy to panic when caught in a room and try to fight in the open bc it's a decent room but this week's EDD you will easily be surrounded. With the stingtails and spreaders you want to be fighting in a nice 3 sided area or an open tunnel with only 2 sight lines
No jet boots I’m pretty sure
Ah ok, maybe I mixed that up with the DD
I always forget to do these sorta notes while it's fresh in mind
Sound advice. For gunner I’d recommend lsls hellfire and leadbursters. Scout id recommend electric cross bow and a basic all around primary use Ifg. Driller id recommend vim sludge and whatever for secondary. Engie I’d recommend ecr Loki with pack rat breach cutter. Use ssg
Gunner: lsls hellfire leadburster
Scout: general purpose with cc. Ifg
Driller: vim with epc whatever oc. Axes
Engie: ecr with pack rat breach cutter. Ssg
Gunner is gonna have to focus on killing swarmers stage 3
Interesting engi choice. For some reason I never take the Loki into EDDs. It's just my least favorite (but also by far my least used but it's on my to-do list. I can use it no prob, just don't pick it when it really matters)
Overall agree on these recs tho
I personally just don’t like playing close to my sentries
Ah fair enough, I am always moving and using mine
So I’m giving recommendations based off the playstyles ik
I micro manage em
why pack rat lol
Pack rat is the best breach cutter overclock
what
The only weakness of breach cutter is ammo
That's good. I don't know that my style is for all.
I'm the kind of guy infinitely rotating sentries as we slowly escape thru driller tunnel to droppod
what
Yes
dawg what are u smoking
Yee. This is why I had to run Max ammo for it
And ig velocity
But it did the job bc scout was the mega DPS for the team
first off pack rat isn’t on bc
I just needed to be able to hit a lot of things pretty hard
second off no ammo is not an issue for bc
Yk what I’m talking about dummy. Also quit acting like a leaf lover
He's talking about pgl. I'm the one talking about bc lol
I’m talkin breach
You got us mixed up
I forget the name of the clean breach cutter overclock
Lololol
@jagged rapids he literally said pack rat on bc
Yeeeaaa I know I just posted it
I think we all got mixed up. It happens, no biggie
lwc is good but imo inferno is better
But still. It is the best one cuz bc has no weaknesses
i didn’t
Inferno on double elim Edd? Interesting
inferno is just more dmg
Alright amigo. You didn't 👍🏿 we did
You can’t light dreadnoughts on fire
inferno increases dmg
it’s a well known bug
why are there so many ppl on this server who pretend to know what theyr talking about
Sure
he’s said like 2 blatently incorrect things back to back
it’s fine to disagree but at least be up to date on the facts if ur gonna argue
-175 dps
Quit being an ass
Suddenly remembering why I don't participate in chats often
as soon as u quite being wrong
🤓
Lol I just wanted to share things that helped my team with the EDD this week. Not sure why this went so sideways
i just thought it was funny how most the shit he said made no sense
I asked main chat and no one knows what ur talking about @rancid cedar
Anyways the fire dmg still doesn’t apply to dreads
And ur an asshole
And more ammo is usually better even if u were right
bruh you aren’t even listening
it increases dmg AND adds heat
just cus it doesn’t ignite doesn’t mean it decreases dmg
That’s literally what it means dumbass
One of the mini mules in stage 2 elite deep dive is in such a weird spot
Just gonna end this as they seem to be correct:
https://www.reddit.com/r/DeepRockGalactic/comments/tzi9qi/inferno_breach_cutter_is_40_stronger_than_it_says/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=2
There's a few posts about it on Reddit
there is the actual explanation
actually bro ppl in drg chat said inferno bad so actually ur wrong 🤓
Uhhhhh I never said to bring inferno.
that was sarcasm
90 percent is heat dmg
Still wrong
And dumb
Check the comments of that post
wow so u didn’t even bother to read it. Cool bro. He literally says that inferno results in 140% dmg + 90% heat due to the way heat conversion works but keep pretending like your right lol
Pretty sure that means 546 dps which is still less than normal
You still have a damage penalty
Inferno is bugged and does not reduce damage, any actual knowledgeable person here knows that(which is like, 10 people honestly)
Even if you are correct, still isn’t ok that you’re an ass for some reason cuz someone said the second best answer to something. Try to work on that
try not pretending you know what ur talking about and next time i will
Me saying that the fire overclock that says less dmg isn’t too effective on dreadnought isn’t pretending ik what I’m talking about. That’s knowing the games mechanics and making assumptions off of that. Ur still an asshole and ammo overclock on breach cutter is still a great option
lwc is great i just thot it was funny you got the name wrong
Also it isn’t other people’s responsibility for you being an asshole. That’s a you problem buddy
dmg conversion being bugged is a very well known bug tho
On pgl sure not on other weapons you said that urself earlier
.
pgl, inferno and epc all have bugged dmg conversions
i said the opposite lol
Like 10 ppl
i said it’s well known that inferno is broken to increase dmg
that was someone else
Unless u were being a cocky asshole
that was dingus assley
the only version of the bug that ppl tend to forgot is burning nightmare cus that one’s a very small dmg increase. Inferno’s bug legit makes it’s dps leagues ahead of the other ocs and it’s very noticeable
Honestly i think the inferno bug is more common knowledge than all of hp's bugs(the incendiary is very well known, but not the homebrew bug), mostly for people that have been here a while or in like pdrg
inferno one shots spitballers
That’s good
Home brew?
Ight I’ll adjust the recommendation. Not actually edit it cuz too lazy. Mb for overreacting
i apologize for coming off annoying
Pgl's homebrew mod in t4. When using hyper prop, if you have incendiary mod as well, the homebrew mod does legitimately nothing(this isn't a dig at it, it actually just doesn't randomize the damage). If you take off the incendiary mod, homebrew doesn't lower damage(i don't know the exact details, but it's eithere you can only get 100%-140% damage rolls, or just always 140% damage roll)
i don’t even think lwc is bad, i just think inferno is broken
Nah the main thing was I thought dingus was you. Dingus was fine but if it was you would’ve been very condescending since already discussing
I've heard lwc was considered the best before inferno was found to be bugged, but i didn't play around that time so i'm not confident on that info
Doesn’t need playing around cuz it’s pretty basic. The rest of the overclocks don’t rlly improve the weapon so it wins by default
inferno was ironically considered one of the worst ocs in the game prior to the buff and the bug it recieved
Tho spinning death can be situationally great
Yeah that was something i hard too. Funny how one accidentally change can completely 180 things
Spinning death do be good at choke points, which engi can create thanks to plats
Also acts like a safe zone and can nearly one shot praetorians max haz max players
What exactly is deep dive
Pretty sure it's 3 missions in a row where health, ammo, and nitra are conserved between missions
And then greater rewards after
Why are y’all having a conversation that should go in a different thread?
On actual deep dive news. The game doesn’t want me completing the second portion. Spawned two bulks in lmao
it started as recommendations for the dives, therefore it's in the relevant channel
EDD second and third missions are horrendous
fuck it first mission too
this one's just a shitshow
Do some terraforming 👍
yes
I fell asleep mid edd cuz it was too easy
Is it still hard to find machine events? I think the machine event grind was what turned me away from the game. I always had 15+ blank overclocks and it was just annoying to find them
Anyone got a tip for 3 players in a edd
inferno is the best overclock for breach cutter
What tip? Are you struggling with something?
Does doing the current deep dive like 5 times get me the achievement?
the veteran diver achievement?
don't know, never seen anyone do it that way
and I don't recommend it
Stage 2 EDD is bad
A stingtail flung me from the refuel cells to the bottom of the cave, loving them 🙂
I can’t get past edd with a 2/3 man team I just promoted and need some help trying to beat it please help with basic tips
Don’t mine gold. Prioritise cave clear and objectives over anything else. Play efficiently and work with your team, but also be able to defend yourself in a pinch (pick a generalist or a specialist loadout, what have you). If you know you will be facing a dreadnaught, have some kind of weapon dedicated to consistent damage output.
I don’t know what the caves’ layouts are, but generally try to play carefully. Don’t pay too much attention to nitra if you already have a lot of it (objectives!).
Also don’t stress over using too much ammo, as throughout the DD you will probably have too much nitra to not be reckless with its use
It's not uncommon to finish a dd/edd with like 300+ nitra
Ok thx I will try that
My teams were really low on nitra this week's EDD, just too much dreads, bugs and swarmers
Okay
same
How did u deal with that
Finished without ammo
That sounds like either an inefficient team comp, or just bad ammo management
The finishing with 300 nitra is familiar for me though, this edd just sucked lol
I can’t get passed level two :c
We managed to get through it with secondaries and iron wills lol
Okay
Yeah level 2 is tough, you have to focus fire on spreaders and Sting tails as much as possible
Even if we missed a nitra vein, this EDD don't have as much Nitra as previos
Honestly I need you guys to get past level 2 u sound good
And there have also been previous with less nitra than this one, that's just rng generation for you
For stage 2 your engi and driller really need to do work to make the uplink/refuel better and then gunner needs to know ow to use shields effectively. Hell when i ran it only one of us made it back to the droppod so we got a bit lucky there(god bless bl4nkets)
I would help if it wasn't so frustrating. Took me 3 attempts
So far 7 attempts
Ah, that's rough. Good job hanging on though 
It to fun to give up
I might have some time for another go in like ~10 hours? If you're still up for it by then
No unfortunately
Rip
Yeah
I would say the current EDD has a normal amount of Nitra, but 4 dreads eat it up.
And I personally don't control which builds randoms take
Yeah that's just inefficient builds. It happens, randoms are... well, pretty random ig
Oh we run driller engineer and scout
my first attemt, engi had fat boy
Where gunner
No gunner hurts a lot, yeah
Fat boy is an oof on dreads, though some people here swear by it for some reason
Scout doesn’t like gunner so we have to play with scout
We don’t have fat boy :c
Don't you get a 4th player?
No one joins
Good don't bring fat boy to this edd
Ok
Don't bring it anywhere 
Ok
No gunner is hella rough for stage 2 but can still be manageable with a little luck. If your engi brings EM Discharge with like, VIR shard or Inferno breach cutter, should help with stage 2 shenanigans. Tho he does be a little lackluster against the dreads, scout and driller should be able to handle those with good builds
Ok
Stingtails seem to be the largest problem on this edd afaik, so driller using axes to stun em for a sec or scout with m1k and stun mod should help
Scout m1k + double barrel boomstick should be good
Can’t you use heightened senses for them tho ?
I guess just being promoted is extra hard as you lack overclocks
I think so? But it's really jank afaik, i've never used it myself for them
Is the sticky flaim good
Can I do deep dives multiple times and get more overclocks or does that not work?
Yeah, hearing some good things about it for against swarmers this edd
Once a week from both regular deep dive and elite
I personally use sludge pump so I don't know
I got two overclocks for sludge
Sticky flames would be good for stage 2, but you're losing out on a lot of dread damage
Thier both the green one
So doing them again doesn’t yield any more overclocks?
Correct, repeat runs just gives xp and credots
What overclock do you use
ok Thanks
Goo bomber
Oh I only got the green ones
It's not really popular though 🤣
Oh
Hydrogen Ion Additive wouldn't be that horrible, i guess. AG Mixture is really just meh
Do you match that with microwave
Eh, i tend to take the EPC more these days
Okay
TCF is just too strong
Considered the best
It’s probably BIS for TCF EPC
I'm using EPC primary too. But I was running Cryo and it wasn't good with Swarmageddon.
Took a lot of Cryo ammo to kill all the swarmers
T5B mod for EPC
It’s an acronym for “best in slot”, as in, the best option for a particular modification slot/purpose
Okay
Cryo is great at killing swarmers though because cold radiance
EPC and Microwave is very good with Cryo. EPC required skill to kill all frozen enemies in it's radius, but Microwave is no brainer. Microwave can do the temperature shock for grunts in few seconds, which will insta kill them
I run Tuned Cooler on Cryo and Wave Cooker with Diffusion Ray OC (which isn't that important for the combo) and Temperature Amplifier and Excothermic Reaction upgrades
But overall I prefer to use EPC, so I can get minerals fast if needed and overall, if you can time the charged shot well, it does a lot of damage
But with EPC, most of the time I just freeze anything in front of me and use Power Drills with Damage upgrade to kill targets, it's not as fast as Wave Cooker, but it deals a lot of damage even to bigger bugs, while they are frozen
yeah, it's very fast and good. My only problem with it is current EDD, on Hazard 5.5 with Swarmageddon. Swarm after swarm of Swarmers spawn and as Driller you're basically the only one who can deal with them cheap and fast, but Cryo isn't very cheap, it runs out of ammo relatively fast and it's much better used to deal with bigger enemies.
That's the only reason, why I would recommend using the Wave Cooker for current EDD.
If you have a problem killing swarmers with driller. Then idk what’s ur problem
Gunner can deal with them too
STOP USING EPC!!
-BULLETS weren't supposed to hit OTHER BULLETS
-YEARS of timing practise yet NO REAL-WORLD USE for doing anything but collecting some nitra on the ceiling
-want to mine a big area quickly anyway? we have a tool for that IT'S CALLED C4
-"yes please align yourself pararell to the wall", "please make sure that nothing is obstructing the path" STATEMENTS DREAMED UP BY THE UTTERLY DERANGED
LOOK what these drillers have been demanding your respect for all this time, with all their TCFs and EPCs we built for them (this is REAL GAMEPLAY, recorded by REAL GRAYBEARDS)
[image of a scout who died of TCF friendly fire] ??
[the timing graph] ???
[charged shot hitting a wall] ????
"hello i'd like to kill [the timing graph, again] grunts please"
they have played us an absolute fools
yes, but for Gunner I would take Minigun to deal better with all the Dreadnoughts. Maybe you have an better idea, I played first two times with typical Autocannon build, great for AOE and Swarmer's but less effective against Dreads and bugger Targets like Stingtails that spawn a lof on Stage 3.
On Minigun I run Burning Hell, which is great if Swarmers come near you, but first they have to approach you and not your teammates which I try to protect and are not always near me.
Thanks for the new copy-pasta
Hellfire
Lsls + hellfire did great. And since you got hellfire, you can swap blowthrough for armor break on lsls and delete stingtails
Didn’t think of that. Smart
I personally don't like Coil Gun
And you don’t rlly need blowthrough for salvage
Why?
One shot, then too long to reload. I will give it some more tries later, but not really how I like my guns
I just noticed that I don't even have bought all upgrades for it lol
600h ingame 🙈
What can you recommend for Coil Gun?
22223?
22213 is generally solid
T4 shockwave is kind of pointless, since your trail will probably be efficient enough at killing whatever is in front of you
T4 dmg reduction is very very good
you should take boiler ray instead of temp shock on cryo
it kills frozen grunts just as fast, gives you AoE, and a cheap way to clear swarmers with just your secondary (boiler ray procs even on little enemies)
I think you mean Boiler Ray instead of Exothermic Reactior
yes
I'll give it a try, thanks
“one shot” of massive fear and heat aoe lol. It’s the strongest oc in the game next to minelayer and ntp
And? I can play how I like, not competing for a rank or something
Smh not trying for Management's free alcohol days
I really don't understand why people run temp shock on cryo.
it kills stuff fast
Anything that takes time to kill you don't want to unfreeze.
then dont unfreeze those targets specifically
Do you not run the reload mod on t2? I don't think I could use it without that either.
But I still want to kill said targets and my drills aren't ranged.
Magnetic Flow is generally more flexible as a mod
Reload doesn’t allow you to semi-charge your shots, so you can only fire full charges, which isn’t necessary always
Sir I freeze targets on walls miles away with snowball.
I'm not killing those things with axes or can walk towards them.
Half charged shots don't do the fire trail from hellfire right?
Either way the long reload would feel terrible.
unless the enemy is ranged there isnt much of a reason to freeze them from super far away, and almost all of the ranged enemies either die or are brought near death through 1 temp shock
the long reload isnt a big deal
No, they don’t, but realistically, do you always need to apply Hellfire trail to your shots?
you get insane ammo efficiency from partial shots
Born Ready is a perk
hellfire massively increases your trail size and fear is op
And even then, the reload isn’t all that terrible
I'll think about it if I ever find myself in an ammo crunch with it.
Hasn't happened yet.
Give it a try, see what happens
Anyway
Exothermic Reactor + Cryo = bad 
Take Boiler Ray
It’s random still, but at least you don’t unfreeze things you don’t want to unfreeze
Exo works better with CRSPR
just sayin cus your making it sound like autocannon and burning hell are the main ways gunner can kill swarmers when it def isn’t
Hurricane is a good boi c:
1/4th charge shot with electric trail kills grunts and web spitters(if your scout isn't taking care of them)
I love boiler ray.
Do yall think NTP is still a good choice for the EDD, especially with all the dreads?
Or I should use another gunner primary
I was planning on soloing it
But reading this I may go with a team
It would really only be good for stage 2, dreads would take too long with it
Got it
What primary should I use then? Burning hell?
Also guessing I should take lead spray BRT
I brought leadstorm leadstorm and hellfire, did pretty well. Though i went with a team, not solo
You absolutely need to do some terraforming on stage 2 for it to be manageable, so if you're planning on going gunner then rocky mountain (faster mining) buff will feel great.
Otherwise you're dealing with 3 hit terrain in magma core.
Alternatively you can go with driller.
Also the bulk isn't guaranteed solo. I only saw it once in 2 attempts.
Stage 2.
Tons of stingtails as usual.
Stage 2 1 of the mules is on a sharp edge so it's best to dig it down into the pit.
Got it
But then you need a way out of the pit or you're dead.
Digging the refuel down will give you a bunch of space instead of a tiny cliff.
Use damage primary. Crowd control secondary. Preferably lsls hellfire
Got through stage 1 with no hitch
Got onto stage 2
Repaired the mule in the drop pod room
The mini-swarm consisted of 2 stingtails
Time to continue on
Ok yeah stage 2 is absolute BS
Im not continuing
Im getting a team to deal with this BS stage
Got stuck in that pit with a mini wave consisting of
1: Oppressor
2: Stingtails
1-2 (I didnt count): Septic Spreaders
A lot of: Grunts
I just got caught in a bad spot
I was trying to knock the mule into the pit and I got stuck with the wave
They took 2 revives off me and I just said “fuck it, im getting a team”
Yeah a team is mandatory
I won this morning with a freind after about 5 failures last night
Honestly, the only unbearable aspect of it was the bulks
We lost our first attempt because we had one spawn before defense started
Nah, solo-able.
Then 2 while we were defending
My god I hate low 02
You don't get as many or any bulks solo.
The low 02 stage isn't that bad, just need 1 resupply in each dread room and you're fine(if team. Don't really need one if you're solo)
Probably so, base dreads and twins are easy af solo
But getting a bulk while defending solo is an instant loss
I had it happen before and I don't want to put my mission success on the roll of the director
Bulks are really rare solo so your odds are good.
Director doesn't have enough credits typically.
Maybe
Look man i had a really good edd going one time and it happened
So now I'm scared
Because there's really nothing you can do
Yea salvage point defense is brutal solo.
And that bulk in particular spawned on top of me
Like I didn't even know it was there before I saw the particles
Pretty confident it spawned in the circle around the pod
If one spawns during uplink on this week's you're practically always losing.
Slightly better odds with refuel.
My first run was good actually
I was cyro driller and my friend was gunner
We got one spawn right before we started defendimg
But it rarely happens solo so that's nice.
Then one showed up during the refuel
So he went to distract it
Then another spawned from the OTHER side of the cave
The time we actually won this morning I remember drilling a giant tunnel to hide in if bulks come
But none did
It was literally just the bulks that were the issue
The rest was hard but not undoable
If you have a gunner you can always shield push.
Gunner's Leadburster can kill bulks easily
Obligatory Volatile Rounds too
Yeah...against my advice bro took incendiary
Idk what stuff your friend had
He listened to me after.
You're not running vb this edd because stage 3 swarm.
If they have Volatile Rounds, they can 4-5 shot a bulk detonator
He doesn't even have that
Otherwise oof
Such is life
Honestly I wouldn't want him to run volatile even if he had it
Reminds me of a Haz 5 where my engi friend got killed because a Bulk detonator tunnel'd up from under him
Oh yea if you solo you have to cover the swarmageddon too.
I was using cyro+ fire is useless for dread
Freeze aura...what swarmers?
Indeed, a shame that Thermal Shock is bad
Otherwise cryo + fire could have had a combo
It's good for grunt hordes
But like
It's pretty bad with cryo.
Everything is good against a horde of frozen grunts
Fine with fire.
There were several moments he threw an incendiary into a swarm preventing me from freezing 💀
Such is life, honestly in my EDD the stingtails were the biggest bitch
He also never warns me...thank God for fire resistance
I was referring to temp shock.
The droppod is on an elevated position 
I love him and he's great at the game but my lord he's the most dangerous thing in the cave for me
Then again I full froze him on one of our attempts so 💀
Friendly Fire is the 3rd highest source of player deaths
Bosco is the lowest 💪
Im a big solo player
So I'm used to being able to dance wherever I want without worry
You'll be glad to hear that Bosco only has killed about 2500 players 
But I've had him reduce me to 30% health from full by momentarily standing in front of him
...how
Does he kill anyone at all?
Yeah not running Friendly in EDD is very spooky
Rockets can kill players
Leadbursters are good against bulks
But have insanely lower Friendly fire damage still funny
Rip, seems your friend did too
The only time I use rockets is on fester fleas
We got better about it
Rockets on Bosco are also a great way to handle hordes efficiently
I became more aware of what he was doing and he reminded me that the cyro cannon hurts a lot more than I think it does
You can also make Bosco fire cryo rockets but they're eh
I play almost exclusively solo driller or engi
Lol yeah iirc a cryo shot without Friendly can instant break shields
But horde clear without using ammo 💪
It just feels so Janky to ping to have him kill 3 grunts when I can kill 6 with one sludge shot or one turret whip
And I find there's usually like a 2 second delay while he lines up his shot or whatever
Rockets can also do Fear if you want some crowd control
I run sludge pump most of the time
I really like em to shut down annoying stuff, like stingtails.
Ah I just like to learn about Bosco so I know what tools I got
I enjoy dancing around my sludge and kiting everything into it
Never hurts to know your tools 💪
Same, electric rounds + fear rockets = stingtail sad
It could help with groups clumped on sludge puddles
It freezes a lot of stuff in 1 shot.
If you're particularly desperate, you can always use the rockets to freeze
Just watch your own freeze
The AOE gets buffed pretty noticeably
I feel like I'd have to intentionally try to get hit by bosco for it to happen
Perhaps but Bosco does have 2500 player kills as of 2022 for a reason
💀
I still can't believe that
Ikr, I think the only way for Bosco to even kill a player is rockets
But they have something stupid like 50% friendly fire modifier
Most certainly
So they do basically nothing
I know he's never shot me
And we have never touched in our lives
Molly has probably killed 5 times bosco
Indeed, but yeah Bosco is a reliable tool with some good rockets, especially with cryo as Driller
As for your friend, Friendly + Iron Will time
Yeah we both had iron will
Bulk Detonators get dumpstered by Leadbursters (iirc the fastest kill time)
Which we didn't even use on our success attempt
Yeah I told him that and he changed
Iron Will + Vampire if you want to work around the "dying after 12 seconds" thing
Ah ok
I had vamp (obviously), he had sweet tooth
Gunner Friend should probably use Friendly as Lead Burster fires roughly like 400 bullets and they can hit for 50 damage each
He gets so jealous when I heal from 20% to full off a swarm on haz 4
Did the elite with whiplash shotgun and hyperpropellent
Honestly
Thank God hyperpropellent erase the stingtails
Lol yeah Driller + Vampire is so good
He never hurt me with it
Indeed :c
Then he needs to position his leadbursters better UwU
Fr
I'm never gonna stay at my peak if I know the ground in front of me isn't going to ignite randomly
Btw in Stage 2 of the EDD, watch out at the Drop pod stage as it's on an elevated area
Ez stingtail wipes
It depended in my experience
Regardless I just dug it down to the floor
When it was elevated
Fucking stingtails + red goo throwers on a salvage mission 
Oh right Driller
Nice thinking c:
Honestly as much shit as I say we are a great team
We handled it
Bitched about stingtail moments sometimes
But we were alright
We just cheesed it with Tunnel Rat + Gunner Zipline buff
It was just...the two bulks
85% fall damage resist 💪
Yeah bulk detonators are an issue without some slow
do error cubes have any purpose or no?
Not yet
Hopefully your gunner friend has Neurotoxin to slow them or something
4k xp when turned in
yet?
I recommend neurotoxin bulldog but he was set on his burst fire overclock
It worked out
Ah BRT is pretty reliable
People suspect they may have a future purpose since the shop tracks how many you own
Truly the solution to any issue 💪
"Pray it doesn't appear"
It's conspiracy tho
With 100 Error cubes we can summon Karl
We actually had a plan that time
warfare is based on deception
-sun tzu
I built a long ass tunnel
If 2 spawned again
Then this
Long tunnel + 4 leadbursters
Gosh this edd was stupidly hard untill we took 4 engis kek
That was basically the idea, yeah
Smh having a plan, Smart Stout can't get you drunk fast enough though 😔
4 breach cutters vs the glyphid's squishiest grunt
i found my 3rd error cube today
Drak-25 any good? how mod
where do I go to see what the three missions are for a deep dive?
Got the EDD done with a team
you just have to be fast, a lot of the time the teams I was with just stood around waiting for a 4th "r"
how does one mod the X-80?
No
What’s that
Check the pinned messages
The crossbow
do you have overclocks for either of these weapons?
it has 2 decent OC's
pretty much any OC is good on the m1k, since m1k in of itself is good
maybe except super cooling chamber, that one is specialized
hipster serves a slightly diffent purpose as well
how to mod for each worth using OC?
which OC?
M1K
which OC for the m1k?
OC = overclock
you said most are good
which are the best and how does one mod for em?
you could for example go 2311(1 or 2) active stability system
the same mods also work for hoverclock and minimal clips
or 2321(1 or 2) electrocuting focus shots
if you want to dump magazines into heavy targets, then you could go 23223 hipster
for elimination, 21122 super cooling is going to shine
@knotty otter there, I listed them all
graci
im making an elimation scout build with the double barrel atm
its 2 2 3 2 3 with double barrel as the oc
can i improve it?
double barrel?
you didn't take the shockwave dmg mod
and you absolutely should
also, most of your damage comes from the shockwave, so I would take both ammo mods instead of improving the damage of the bullets
elite deep dive more like elite ping pong (so many stingtails aaargh)
I just finished my second deep dive ever and I got a fucking Fatboy 

And it was an amazing run too
Minerals besides gold and nitra in deep dives is almost unseen
So just focus on doing your objectives there
Yeah, you'll need as much as you can carry
You don't regain health or ammo upon completion of a mission
Yeah
Only if ur doing good. Otherwise just hurry to next mission.
Okay
we need good scout for deep dive
“Good”
“Scout”
Hey I'm a scout main, I'm just, not good yet
in my experience, the drak's been the most newbie-friendly gun
for some odd reason people say they perform better with it over the m1k
and I'd recommend the other 2 weapons for anyone that's still uncomfortable with aim
I think the drak is really good as a weapon in general, no matter how you mod it. It has insane burst potential
holy crap wtf is stage 2 of the EDD
Oh no, I’m about to do it, is it really that bad
What’s the missions
but 2nd stage is like a mix of steroids and cocaine
1st is dreadnought
with low 02
which isn't too bad
but salvage with regenerative bugs
that's already annoying
Salvage with regen isn’t super bad
but the stingtails
THE STINGTAILS
they drive me crazy
also the terrain is just bad
I’m gonna try it lol
Tbh I’m also really tempted to learn how to mod DRG just to remove stingtails
Also low o2 dreadnaughts sounds awful anyways
it's not too bad
you'll change your mind
^^^^
also watch out for bulks in the pool
i did it as solo gunner, the worst thing that could've happened was a bulk spawning during uplink
luckily i just had a bulk chase me ehile i was dodging a spitballer i didnt see on the zipline to the pod
friends and I did our first deep dive, holy that was sketchy at times
The think that annoyed me the most in map 2 is the spreaders
Mf shooting u from a place u can't even see them
a job for your scoutbro to chase them down
what oc should i use
double barrel is good, I just got the notion that you built it like jumbo shells lol
use double barrel, but take both ammo mods, and tye shockwave mod
I think it would be neat to have like free roam missions where it's just a massive cave system where there is no real goal, just mine what you need
This and possibly to build small base here 🙂
Oo base building, where you are mining for yourself but also upgrading your base and equipment
Does anyone want to do a epp with me I need help
im about to do my first ever deep dive!
Want to do it anyway
You'd think this would be the best in theory, however, when testing it out, you'll find that you barely miss the one shot ignite every time with the fire mod in t5 (on praets and guards etc). If you take the dmg mod in tier 1 (in exchange for 4 ammo) you will get the ignite on enemies every time
its just scorpions
kill those and its a breeze
Are you fucking kidding me
I spent more than an hour on EDD to get 'lost connection' halfway EDD 3
Thats so fucking horrible
Rejoining should be way faster and easier
- After you get disconnected/crashed, go to the DD/EDD Terminal and find the lobby you were in before (it will be grayed out)
- Mouse Right-Click on the lobby to open the Steam Profile of the Host.
- If Host's profile isn't private/invisible etc. there should be a green "Join" button
- Use the Join button to rejoin the lobby.
If host's profile is private, you can try to add him as friend.
Pro Tip: Before joining a lobby for the first time, you can first right-click on it. That way, you don't have to remember which lobby you were in, and if something happens, you already have the host's Steam profile open.
The new deep dive is so hard
Yes yes I know but host was private and not responding
And anotehr guy crashed too he couldnt rejoin either
Rejoining is still horrible
Should be immediately always after dcing
whenj i thought people with500+ level will be decent on the deep dive boy oh boy.
on the regular dive?
the other one
ah, yeah, this week's EDD second stage terrains is fucked
I did it first try, but with friends on the vc
even then it was tough
nice god bless free carries or common sense players
DRG is one of those weird games where experience =\=skill
or, you know, they could've attained these levels playing haz 3 or 4
Almost always better to do missions alone
Doesn't mean they're not shit still
Such is life
could be
and i thougth ehre weill eb differnet becaue differnet game that isnt hyper hard like any other
i was so wrong
things are still the same every sadly
Ah my bad, sorry for misunderstanding :c
Indeed, you can always take some cracked OC build with Bosco
Bosco is a very reliable bot
Helped a ton in the EDD stage 2 by letting me make kill zones while he gets all the legs
make sure to prepare the terrain properly before the uplink and fuel cells
^
and scream at your teammates to do so
Drop pod is in a terrible spot for a mission with Stingtails and red goo lobbers
If you're gunner or scout though, I hope you get lucky on spawns then :p
I accidentally took the wrong load out and died 34 times, dude was not happy with me, lol
Quick Question, what is the difference between normal deep dives and ELITE deep dives?
Haz level
normal deep dive stages are on hazard level 3, 3.5, 3.5, and two of theses stages will have a mutator
EDD stages go haz 4.5, 5, 5.5, and there are either 2 or 3 mutators for theses stages (this week has 3)
"Low O2 + dreadnought" 
Ah, I figured it was probably the haz level
once someone has matrix cores, is there a way to know what regular missions have the trilitie missions/things in them to be able to infuse the matrix cores?
or is it totally random
tldr longer missions have a higher chance to spawn them
understood, thanks!
In other words just do whatever missions you want to do or for assignments/performance pass/whatever
Yea, you find enough spawns doing other stuff to deplete your blanks.
I don't know if anyone has said this before, but it feels like every damn deep dive is filled with alien eggs. LIke this EDD has eggs on all 3 and the reg DD has 2, and for the past few weeks it felt the same way. Is there a reason for this?
just rng
eggs, alien eggs team, management wants them, don't ask why
It feels like there are a lot of eggs and mules because they can spawn as primary and secondary objectives.
We had mule week sometime back.
There was also a black box week, where all of the second primary objective of an edd(and i think the dd too?) was a black box
There just aren't that many secondary objectives since Point Extraction, Drilldozer, On-Site Refining and Industrial Sabotage don't have secondary versions.
Maybe they should add a hacking objective and a Rockpox contagion spike as secondary objectives
its truly strange to me that there is no rockpox secondary
hello
new to deepdives
just did my first one
if i do another one again in the same day will i get new rewards?
No for matrix cores, only exp and gold(not recommended)
For matrix cores/overclock, either wait until the next weekly reset, clear the elite deep dive(counts as separate set of rewards), or promote dwarves
Reset time is on the pins according to your local machine
ahhhh damn. i should look up how to beat elite deep dives before i get my ass kicked
i didnt
but i dont want cores i want overclocks
i mean i want both but i want to unlock overclocks
Yeah they always give a set(1st - blank matrix, 2nd - overclock, 3 - cosmetic)
What i mean is that the assignment is weekly too, and it also gives you an overclock + blank core
ill do that as well i guess
You got the order wrong.
And the reset is happening in 2 days, would recommend you to clear that first before trying edd
It's blank - weapon - cosmetic.
^ is right, wrong order on mine
If you are attempting the edd anytime try to finish stage 2 at least
Since the cosmetic isnt your goal atm
Why don’t people run iron will in EDD? It’s no argument that it’s the best perk
preferences
can also be argued that iw isnt necessary 100% of the time or with a good team
Dash is the best perk.
Best perk is Glyphid Beastmaster
Another "dwarf" joins the team 
Tbh Regenerative Bugs + Beastmaster is pretty comfy though
If I don't ever die I never need it 
stop the cap 😂
it's definitely the best for the first person who has it in a team of 4, but if the other 3 people have it then you absolutely have better options than a 4th IW
I've definitely had missions where i didn't need iron will cause i didn't go down, but it's such an inconsistency to happen that i always have it on just in case
You can't have enough IWs. When stuff hits the fan and you're in a bad spot, one or two Iron Wills might not be enough.
Countless times I had missions that we survived only thanks two 4 iron wills and some missions were one Iron Will short.
Sure, a lot of missions don't require Iron Will at all, but it's all about worst case, which happens a lot on Hazard 5 and EDDs.
If you don't run IW your brain will automatically play more carefully and you will need it less 
You can't trust randoms to do it
Just had to abort the deep dive 14 minutes in to switch to scout because the awful cave gen is just hilariously bad to try navigating as engineer
I have lost so many missions on haz 4/5 because I was the only one who ran iron will. I would completely save things with it once, we’d get into another situation where IW would have saved us, and no one else has it.
From my experience, the majority of good players, who play on high difficulties use IW. Almost each time we failed a mission, players who had no IW were also pretty bad.
Maybe with a VC premade team you can play without it, but with randoms anyone should run it.
One stupid mistake, you die in the wrong moment and it snowballs to a team wipe.
For me it’s that no other perk saves you from a mission fail like that, and almost no other perk except maybe dash contributes enough to AVOIDING that fail state to make up for it
the fear effect from reviving and the instant revive from field medic competes with IW in terms of saving a mission
That's why you drop dash on scout to use iw and fm :)
👍🏻
Guys i just did an normal deep dive with a friend and it was not hard at all, none of us got down at all and i as gunner didn't had to use shield once. So we are pretty pumped up and want to do elite deep dive. How much harder is it?
We don't have any good overclocks btw
basically haz 3 vs haz 5
Elite is MUCH harder, but not impossible if you strategize well.
If you don't play at least Hazard 4 regularly, you will have a very hard time doing Elite Deep Dive.
the only difference in the elite version is the hazard level, they are otherwise generated with the same methods
For elite deep dive, 2/3 iw is sufficient
It’s a lot harder. It needs planning
I’d recommend trying it just to test the waters
This Elite Deep Dive is particularly hard
I hope your team has good anti-dreadnought + good anti-swarm
Anyone down to do some EDD?
Any tip for first timer doing deep dive?
Ammo, nitra, and health transfer between stages so be mindful in the first 2 missions then you can ball out in the last one
Single use perks like iron will and field medic, as well as bosco revives if you solo, will refresh when moving to the next mission so don't panic about using one if you need in like, the first mission
Normal deep dive is haz 3/3.5/3.5 for mission 1/2/3 respectively
Elite dive is 4.5/5/5.5
If you're an engineer, turret ammo is restocked after every stage
Oh lord
Grab a buff beer from Abyss Bar
It lasts all 3 nissions
Tunnel Rat is bugged and gives 60% fall damage resist
Im gonna do driller's deep dive soon and im not very certain abt whats gonna happen so i figured maybe i can get some clue here
Awesome
Driller's drill fuel does too, and either gunner's shields or ziplines idk which exactly
The normal deep dive isn't too bad. I did it solo and don't remember anything too bad
You can check the pinned messages in this channel to know what to expect as far as objectives go
Do u guys have any recommended perks or build for drillers
Oh interesting to know
On deepdive
Oh, also, there are no minerals or event spawns in deep dives(machine event, lost pack, cargo crate, etc...) so just do the objectives and get out
I have a lvl 1 driller so I legit know nothing about Driller
But I know Vampire + Iron Will is a good combo if you're ok with melee
I better not wander too much then ☠️☠️
I love playing melee this sounds good
For this normal deep dive, honestly a sticky flames driller would do fine. Only got the twins to care about when it comes to single target
Be aware you cannot rejoin or join mid-progress deep dives so if you're bringing friends pray they stay
There are ways to get around that
I'm not aware of any so such is life for me 😔
Me and my friends with miserably horrible internet are going to love this deep dive
Rock and stone miner 💪
Better rock and roll with it
I didn't "complete" any Elite deep dives until my 3rd because I kept disconnecting
Stage 1 -> stage 2 -> crash 💪
Awh hell nahh thats probably gonna happen to me too
The main rewards are given by stage
So as long as you're around for the end of a stage, you're good
I only did 2 stages but I got 2 cores which were all I wanted anyways
Indeed, so it's not that bad unless you want the cosmetic core too
Yeah that’s what I do with the hardest ones
Any tips for deep dives as I played deep rock when it was beta and I'm not familiar with the newer modes
@late badger
Very nice
#drg-gallery message
funny bulks going brrr when we were holding onto dear lives in salvage with just gunner field to protect, cos biozone salvage wasnt really suited for platform blocking or bunkering. ig the line of sight was alright, the only good side
Man this week's normal deep dive is so forgettable compared to the elite that i forgot it was in the biozone
does anyone know the current elite deep dive missions and modifiers??
i completed this weeks' edd with the most random godly team ever
they somehow made the double dreadnought missions easy
pins
MMMM MMMPH MMH
Информативно, огнеметчик....
The double dreads are the easiest part about this dive though
Doing the weekly deep dive for the first time without any knowledge before hand. How screwed am I?
Depends, what deep dive
dense biozone one
Ok which one the left or right one
they meant normal deep dive
play with randoms
New to the game, for elite deep dives do I NEED overclocks if i'm with a team? Or anything I should be mindful of when doing elite deep dives?
1- no, only requirement to attempt edd is to use a promoted dwarf (but will greatly help with some OCs)
2- same as any matches, your role, team, position relative to swarm etc. Prob treat edd somewhat harder than Haz 5
Certain overclocks are very very good. You can absolutely win without them but when doing EDDs every advantage you can get will benefit you greatly
especially this one jesus
stingtails and spreaders