#deep-dive-discussion
1 messages · Page 61 of 1
But most fat boy users I've seen shoot it at large targets instead of grunts which is what bothers me the most
Also since this is the deep dive channel, the amount of people I've seen bring fat boy to EDD is annoying.
one shot can render a praetorian pack essentially helpless if you take the stun but it's mid against oppressors(like every other pgl oc not named hyper prop)
it's good for ticking a hiveguard because it doesn't resist radiation for whatever reason and it's good for vents + gills
The most baffling is when we fail, and when we try again they're still bringing fat boy
and it's probably my favorite way of taking out sentinels
I'm not convinced fat boy is the issue
It would definitely help to bring something else
I suppose I build more for primary reliance but I've also had successful runs with fat boy running unstable ammo and turret whip
Since it is a gimmick oc and if you've failed an edd run, you'd think "ok time to get something better"
that's more like a skill issue than an equipment issue
So you're blaming people who blame fat boy poorly?
Because that's what I've been getting at the whole time, it's just most people who stubbornly insist on using fat boy use it poorly
unless a mission specifically counters fat boy use(twin dreads) or has low complexity it's not a disadvantage by any means
"yes shoot the swarmers off our downed teammate with it, now we must wait to revive him"
you began by stating that fat boy objectively sucks, which is clearly not the case
Then I should rephrase then
I concede that fat boy has its uses and can be used effectively
oh btw it's about the only thing engie has with terrain damage other than the platform reactive oc for the uhh
laser thingy
But personally I still believe it has too many drawbacks to be considered beyond a gimmick oc, and lots of people don't see it that way and think it's an easy to use win button
How many ammo does fat boy even got?
5 at most
the power of fat boy also scales(maybe more exponentially this time) with the amount of nitra you have
5
max 5
one of my favorite fat boy situations is an escort with enough resups such that no one gives a shit about double dipping, and I just conveyor out nukes at anything that spawns
if you can convince your team to give you a whole pod you can probably sit through 2 or 3 haz 5 swarms by yourself
not sure on how good it is in radioactive exclusion zone tho
Sounds like a skill issue
that's the one thing I'm not sure on
whether radsploders and radswarmers are immune to fat boy fallout or just the environmental crystals
they seem to be the same effect
It’s def not overkill there have been many instances were I’ll nuke whole swarm with 1 fatboy
so I just take discount fat boy(clean sweep) instead
Ffs this is what I mean
just bring friendly
Ahh
and the fallout isn't an issue really unless you have shield disruption or is in hollow bough
well not for me at least
the first shot kills the most as far as I've seen
Try to dispell the notion that fat boy is a great oc and all the fat boy users come out claiming it's actually good, when nearly every fat boy user I've seen in public lobbies uses it like an idiot
Stupid oc
🤓
It is a great overclock just because people don’t use it correctly doesn’t mean it’s bad
I play haz 5 exclusively and use fatboy except on elimination and never have much a problem with it
I need to try breach
Oh yea, and the diff too. All 3 engi secondaries are good.
I can fucking never run out of ammo on breach
Usually I interchange hyper prop or fat boy because I can't stand low ammo on shard diff
but I don't let myself resupply until I'm out of everything and I can simply not run out of breach
maybe I should take t2B instead of ammo
Other reasons I use breach is because I can maximize its output while kiting on open terrain.
🤔 ok first deep dive today... couldn't do it solo. was able to beat it in a party
What is the weapon overclock for dis week
this weeks elite deep dive is too hard
4 tries
and i’ve not made it past 2nd stage
i was going to go to bed but im more than happy to log on and help out
one and two shouldnt be too tough but its stage 3 thats bad
if you're interested?
mb for not responding
i’m not doing that deep dive no more
i’m going back to missions
thanks for the offer though
they are randoms
<@&296918282403840000> bots are spamming in drg chat
bruh my eyes hurt seeing the spam
the mod active rn
Discord just took me on a joyride cause i pressed the see new messages button
@still sonnet
What is happening
spam
there was another mod active when it started happening but then they went offline
SWARM! IT'S A BIG ONE TEAM!
there they go again
bruh my discord broke
It's just 80+ blocked messages per second
how can the game be so not toxic and then this happens to the discord
fr it broke my discord
oh dear lord, it's swarmaggeddon over at drg chat
Game crashed when I started pump sequence on the last edd stage 😿
The chat lit up like a Christmas tree
dude, HAVE FUN with that, it took me 11 tries to come across a team that knew their stuff :/
This is the refugee camp
what the hell did i come back too
blocking did not work it somehow made it worse
I messaged a mod so
I was playing solo so it wasnt too bad, it's certainly a hard stage though
I pinged everyone I could
Carpet bomber shreds
oh shit TF2 is free
They def need to add a verification step to get into this server
fr
Are they new joined accounts?
yep they got the funny leaf icon next to their names
all of em have leaves so yeah
JESUS THEY FOUND THIS CHAT
NO
fianlly
okay so yeah, last stage is a lot of fun but you need to be prepared for it
Oh yeah. Basically no time to set down pipes if you aren’t prepared for all the bugs
why do I keep getting pinged in this channel, earlier a guy was trying to get banned and I just got pinged again :/
maybe don’t have a name that starts with “mod”
people misclick a lot
I don't think I've come across a edd this hard since the O2 fiesta last year
i've had this username for almost 10 years tho T-T
elite mactera are the worst, full stop
check my account, I am TheModdedOmega
when I type @ along with mod, your name pops first
Pretty sure @s search both nickname and username.
Don't listen to them fatboy is what I run on edd that it's always carried me
your season pass is maxed already?
This week's edd is unusually hard
The elite mactera in 2nd stage suck
And I've only reached 3rd stage once and it was hell with second betc and two breeders
Yea the fat boy slander was ridiculous lol
fatboy is the single most potent CC engineer has for his secondary, in terms of bugs killed per ammo
if you like teamplay run fat boy at your leisure
with ECR ofc
but this dive isn't fat boy friendly due to elite threat
Ya know, i enjoy fat boy a lot. The rad field is awesome to look at and the initial explosion is great. But even i know how wrong that statement is purely because breach cutter exists and one shot can clear just as many bugs if not more
Breach Cutter is objectively better than Fat Boy. Also simple Deepcore with Pack Rat or Compact Rounds is more effective as well. You have more ammo to eliminate multiple small to middle size groups of bugs, which is much more common and won't get your team wiped, if misused.
Anyone who is using Fat Boy is doing it primary for fun, not for the optimal damage output.
Saying that Fat Boy is most effective is coping.
It is the most effective in time spent vs bugs killed
Also rj250 compound is better for ammo (and more fun to use)
I also think breach cutter is superior in general use but lets not skip over some positive fat boy facts
Fat boy is also objectively best in terms of fun
I don't know if fatboy is the most effective I haven't played others to compare - I just care that it works well even against elite threats, caretaker, dreadnoughts and bulks, even if I'm told it's bad against them, I just nuke them over and over and they fall
I kinda disagree I completed the EDD with fat boy and felt it was very effective
The second and final stages had huge swarms and the fat boy was great in those cases I guess it depends if your squad are doing their part because I’ve realized if engineers are doing the heavy lifting in terms of targeting different enemy types and controlling the swarm it can get dicey if they are using fat boy
With enough resupplies (2-3 pods), caretaker gets trivialised by fatboy. Shoot the open vents you can damage three per hits, then when the eyes open you dont care which way they face so you can stay inside your fortress. I make towers out of platforms and the ressuplies are behind, the sentries are on top of those, I spam shredder grenades so they're always active and keep resupplying => nuking
Fat boy works even better when your squad are killing all the big enemy types it allows you to focus on the swarms
fast resupply perk is a must have
finally
Hyperprop is probably better for caretaker though
took me 4 tries
In these cases I would 100% use hyperprop it’s just better than fatboy for these enemies trust me
Unsure, I should try it. It would do more single part damage but no hitting three vents in one explosion, and will have to run around into the open to shoot the eye
it oneshots turrets and patrollers
Fatboy is great for nuking swarm as you know hyperprop deletes big enemy types
so its super useful for sabo
If you run fatboy elimination it’s not super helpful for your squad
It is, if the squad accepts that I get half the resupplies of the team
lmao
Fun is subjective so, depends on what people find fun
I find a portable nuke launcher fun
Yea nah that doesn’t fly lol
This is also not true considering fat boy struggles to kill anything stronger than a normal grunt with the rad field. And thanks to the tick rate, there's even the possibility of a grunt going all the way through the field and barely surviving
Flies pretty well in solo
But that’s not the purpose of fatboy
It’s not for killing large enemy types
Fat boy is wasted on caretaker, especially if you have a driller who only needs 1 resupply pod
100%
I'm referring to slashers and guards too
It's chip damage that combines pretty well with shredder swarm and sentries - swarm charging through that ? Ignore it it'll die quickly
Slashers don’t survive fatboy
they are talking about the rad field
I rarely see the driller do the c4 thing on caretaker
for caretaker
If they're not hit by the initial explosion, they definitely do survive
Nothing survives fatboy cause I have 600 nitra
Sounds like greenbeards who could use some teaching
Never got big success out of joining randoms, still sort of a greenbeard myself but edd always goes smoothly when I try solo
(running the fatboy)
Cause you get like 1k nitra and 4 resupplies per pod all to yourself
The most killing power in fat boy is that initial explosion
Yeah ! I use the most nitrally challenged build (ultra fast shooting stubby, shredders, twin turrets)
I have another build that's just full explosions (ecr, mines) but I just don't like the loki
didn't know thorns could replace ecr
Pog thorns, perfect swarmer control
fr fr
I don't like it they have to damage me for it to take effect
ecr makes a fat boy sized explosion
no it does not 🤨
it does
test it yourself
not damage
but the radius is equivalent to base fat boy
Actually yeah, without any area increase mods they're both a 4m radius lmao
that's true
albeit fatboy will usually have a 5 meter radius, because that's usually what people take in the 4th tier, and you can't change anything about ecr
still, pretty pathetic
I've debated taking stun, hoping it'd get more kills from the rads. Haven't put it in practice yet tho
or you can use lures
Ya know, i never actually considered that
rock & stone?
Just completed the EDD again with some grey beards it was basically a speed run
how fast was it? :D
EDD is faster than the regular DD
Took me like 40 min for the DD and 30ish for EDD
nice time :D
Is vampire driller on deep dive good?
Yeah, especially with IW
Driller is the only class I’d run vampire tbh
Because it's busted, drills, pickaxe and axes all trigger vampire
Not even close to replacing it
This week's Elite Deep Dive is insane
the last map specifically
any tips? We tried hunkering in the pod and shooting but we run out of ammo
Getting out gets you sniped by spitters
This EDD has a lot of nitra
they're just constantly coming in
What happens in the last stage for you to run out of ammo ?
it's not that
we actually came in with full ammo
it's just the sheer number of enemies
more aoe
just eats up all the ammo and you can't call a resupply in the pod
More AOE with driller and gunner should do
hmm
Seems like a good edd for bullet hell aggvent
I was the gunner, using the minigun with the stun chance on hit + bullet ricochet on enemies
very good to quickly stun entire waves
Might have to use to autocannon carpet bomber
You dont need to stun ennemies when they are dead :p
true lol
we had 1 driller (me) 2 scouts and and engineer. what was your team comp? i personally found having an engineer that knows what they're doing was (and is) infinitely better than having a gunner
i played cryo drill which seriously helped against the swarmagedon
the last part is seriously tough
A good gunner will always be stronger than a good engi. A huge part of that is because of the shield gen
my guy, I was joking
save as much nitra as you can before the third stage, and use them for health (thats what we did hah)
i dont quite know how to explain it but i dont find myself wanting a gunner more than an engineer
maybe i just know better engineers than gunners :p
Guess so, cause the shield generator is strong af
I wish i was a good gunner lmfao
Gunners are the best class in the game for carrying
I'd argue Scout is better for clutches, since he can move so quickly
Gunner is the best at keeping the team from dying in the first place
There's a difference between clutching and carrying
funny thing is, iirc in modded difficulties there's a reversed sentiment
there, engi's the weakest class, and replacing the engi with a second gunner is viable
whats better class in modded?
Do y’all think sticky flames or face melter is better
sticky for sure
I jus got smacked in a dreadnought mission, I don’t think the flamethrower is supposed to be used for those😭
Yeah don’t
The crspr is the worst weapon for elims tbh
sticky flames iirc
And as much as i enjoy face melter, sticky flames is 100% better than it
face melter is best in robot missions
(aside from nemesis, where sticky flames is better)
I swear all my deep dives always either completely fall apart at the start, or someone always leaves near the end during a swarm, need to figure out what I'm doing wrong
Have Bosco set for 4 revives and you should be fine if they leave at the end
What are the modifiers regarding the standard DD?
check the pinned message
If someone leaves suddenly for no apparent reason, they most likely got disconnected.
If you’re hosting, and this happens a lot, your internet could be to blame.
There's also an ongoing issue with Steam's authentication, so it could just be bad luck
Recently as a host sometimes I get a network error message followed by people disconnecting, and then even after connection was re-established they get an error message when trying to rejoin
But sometimes they don't disconnect at all
is there anything i should know before doing my 1st deep dive?
Have fun
Regular deep dives aren't any harder than a normal mission. They're just 3 missions back to back on haz 3 and 3.5.
engineer isn't really that good at anything
people usually run max AOE to make him some kind of a ranged driller
Skill issue
All classes is good on something
ok let me rephrase
he has no self-defense and is most reliant on terrain advantage
the various uses of platforms can be worked around quite easily by the other 3 classes
turret damage become less significant on higher hazards
bascially he's a worse gunner
in terms of build and use
- driller can self synergize(crspr + sludge)
Seems like you using tons of wrong builds
Literally everything you said also can be worked around that made engi also special on its own
exe inferno parallels LSLS hellfire
What blue lvl are you?
ECR fatboy parallels NTP hellfire
they serve a similar purpose but gunner has
a shield
and 20 more hitpoints
and better grenades(imo)
blue level is moot, people can cheat for blue levels
I’m pretty effective with Lok1 on at least haz 3.5 so I dunno what your deal is
the discussion is about engineer being the least needed on modded
HAHAHAHAHAHA
engineer is OFC very strong in vanilla
Indeed, but im not fan of cheating too
*It break the immersion
Did you unironically pull the "what's your blue level"
i have 430 hours
Haaa, i see
If you need good engi build for modded servers, i can help
i don't
Lotta people have way more than 430 lol
Again, depend on what mods the host use
i've seen enough guides to know my shit
This is actually funny ngl
Most guides is trash to be sure
the fuck do you use
Mostly they putting wrong stuff for a sake of "content"
i've tried 6x2
I hv tried 5x20 and 6x6
I mean, engi still doing fine
he can perform well
Even i prefer engi than my gunner, coz the swarms cant kill themself
Well, my gunner also really good at modded servers, i just using him if there's lack of gunners
YOUR BUILD
Just use minelayer if swarms are the issue
ntp > minelayer
For modded, no
imo
Vanilla sure
i see more ntp than minelayer though
Minelayer is 8x2 verified
Fuck, go figure out yourself then if you got triggered
i was asking for your build
If you're extremely capable yourself
Im not, im still typing fuck ass
makes sense
You looks like a pro, unicorn of dwarf, you seems dont need any healthy conversation or build trade with me
Since this dude won't help, usually 31222 minelayer is a good gunner primary on modded. 8x2 is a meme and not a sustainable difficulty
However, gunner shouldn't be the one swarm clearing on modded, that's drillers job
but NTP is still viable
Yes, typically in cryo comps
ah i see
You see a lot more 32223 Burning hell or 32123 lsls
NTP doesn't have the finishing power it does in vanilla on trash, and it's just not usually what the gunner should be doing
Unless you have no driller or some weird thing
I most play with CN players so the philosophy and meta are different
CN? Sorry
but i see what you mean
yo I got a question can you upload a playstation game to pc?
nah
I have question, what is the chance to meet cargo crate?
I just met 2 cargo crate in one day
I just bought the game on summer sale, what do you guys mean by 8x2 and modded and stuff like that?
Simple, modded is just modded. 8x2 is hazard 8, x2 spawn. If you see 5x2, 1x64,... then it follows the same formula.
Also where a good place to look up updated builds so I can kinda figure out what each class does?
Thanks
Hazard 5 isn't the hardest?
i think above 5.5 is modded
but im new so idk
It's the hardest normal game missions have to offer. Then you get 5.5 in EDD, which is hardest in the game.
Anything above is modded.
Thanks for the answer
Cool, thanks

If you're new to the game just experiment a little bit
Even if you get optimised builds it's hard to know what each mod does with less gameplay experience
Overall it's fun to explore and try builds out, you can always try out builds on lower difficulties first, then if you like it go up.
Also https://karl.gg/ is a site for DRG builds. You can sort by "Salutes" (upvotes) to find most popular builds
Best builds for the best game. Your go to partner for Deep Rock Galactic builds and content.
guys since im playing gunner, is it a good idea to replace field medic with dash? i can just shield down and revive but also i need more mobility
so i failed the 3rd level of this week deep dive, if i start again the deep dive, do i start from level 1 or level 3?
lvl 1
ohh sadge ok ty
Yes this is what I did, every other class has IW + field medic but gunner has IW + dash for me
my gunner use iron will and dash. although i think it depends on what mission for me.
It is if you are carrying lol
it literally helps you from 1 fuck up
3 fuck ups during a deep dive
which may not happen at all, dash is constant value for example
Oh, I agree 100%
Dash is a must pick for me on every class except scout
Everyone and their moms runs IW, so I don't 
If a team is dying enough to use multiple IWs, you're probably not long for the world.
That is true too
I've wasted my share of them
Berserker is underrated, especially for scout.
I run berserker for every class.
Oh, I like you
Deleting oppressors is far too entertaining.
Everything is weak to melee, berserker is so good
Need to dig a hole really fast? Slap it!
Stingtail pull you in? Slap it!
Stingtail slaps feel the best
That one is more out of spite than anything.
Indubitably
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
mandatory in my eyes
field and iron will are a staple of all deep dives
thats great if it works for you constantly
from my personal experience in 90% of games its either not needed or im too greedy to use it early
Depends on class for me
Gunner and engi are field medic dash
Driller and scout are iron will field medic
i use dash on everyone
Dash isn’t necessary on scout, but its kind of crucial otherwise
most popular doesn't always mean good too btw
dash?
Only if you plan on everyone dying. It rlly is a backup plan.
Dash on the other hand is mandatory except on scout
fm and iw is a scout setup, tbh. Dash + iw is everyone else
Let’s meet in the middle and say dash + IW
I think field medic is often unnecessary, maybe only 1 person takes it but not everyone
sorry. i mean iron will and dash. :P field medic is extremely helpful but you have to have dash
I don't think you're in the right Discord mate
I used to run Dash + Iron Will but switched to Field Medic + Iron Will after failing a Point Extraction that I could have saved with Field Medic
I love the conveinence of Dash, but Field Medic + Iron Will is capable of saving an otherwise hopeless match
The passive benefits of Field Medic are more useful than the instant revive tbh
True
Nah replace iron will with dash trust
Iron will is a last ditch effort tbh.
Dash helps u with literally everything
Dash felt like more of a convenience than anything
Yes and no
I play Cryo Driller with cold radiance so if I find myself in a bad situation all I need to do is hold down m1 lol
It’s a convenience and a powerful tool
Iron Will has saved several games including EDDs
U still need dash for if you get hit by a slasher
Wouldn’t need to save those games if you have dash
Can't get hit by a slasher if you can freeze them in less than a second 
Nah like for example
Last week's EDD
Then why did u get downed in the first place
Obviously ur getting downed by something if u want iron will
During the black box sequence in the second stage my entire team was downed on the point and we were completely surrounded by bugs
Dashing would have done nothing
Even if I got away it would have meant leaving the extraction zone
IW allowed me to get two of them back up
We would have failed without it 100%
Dashing is great for getting away from Mactera since they can't be frozen quickly bit Iron Will is much more useful from my personal experience
But that’s sort of the point
It saves runs
You can’t account for everything or what every spawn will be like before it happens and there’s so many variables that a fight can easily go south despite your best efforts
Oh that reminds me
Stage 1 of that same EDD
We got forced into fighting a bulk det in a narrow cave that looped in on itself, the death explosion completely destroyed the floor and was virtually impossible to escape
But I guess in that case you can argue that dash also would have worked
But that was still another instance where IW saved it
Dash keeps runs going. I rather have a smooth experience than a last ditch effort
I’m not saying you can’t also have dash
That’s what Chester was saying
Then why is iron will 
In my mere 7 ish months of playing, I’ve personally saved a DD with IW and I’ve had someone else save another one
So only 2
Meanwhile how many times has dash helped you
Divide ur game time by 30 seconds for the answer
🤦♂️
I think I'm a fairly good Driller, but there's only so much I can do against a swarm when my entire team is down. Even with Dash
I use iw too. Just saying it’s not essential or even the top two necessarily
Some mix of Iron Will, Field Medic, and Dash is ideal
Field medic is rlly situational to me. I’d only rlly pick it on driller and maybe engie
Since scouts grenades and gunners shields make quick reviving not necessary
Right. Then you run the other 2
Scout u don’t want to run dash. And a lot of times iron will isn’t as good since ur usually a good bit away. From allies
but you can get to those allies quickly
A problem with iron will is it doesn’t stack well
then run beast master
Depends
Iron will is good on missions where ur team is clumped together like escort. Salvage. And elim. But not as great on the others
Dash is great on every mission except maybe like sabotage and salvage
excuse me, but if you can't get to your team within 12 seconda as scout, you are doing something wrong
Field medic is a case by case basement
Usually I’m in a different area
why?
Cuz scout is very independent
So going off on your own speeds up the mission and increases chances of success
Esp on pe, egg hunt, mining, and escort
Scout can go back and forth between going a little independent and being close ish to the team
the only time I go back is when my flares have died
I'm talking about during a swarm, because that's when IW and FM have a use mostly
But you should be at least like 10 seconds close to them when possible
you probably aren't by yourself then
I am actually
case by case basement lmao
interesting
Every scout I’ve had doesn’t go completely off in Lala land for the whole mission
I just kite enemies for a little while. Throw pheromone nade. And spam shots at all the non pheromone enemies
being by yourself during a swarm, for any class, is a problem honestly. Cause as independent as you think you are, if something happens and you go down you're not getting picked up till the swarm is done at the very least
Scouts grappling hook makes it so that his surviv ability is basically infinite
Just don’t go down
but your team doesn't get flares or scout's hvt killing power
such good advice, you must have gotten the almighty leg 4 status with that advice
Just don’t die guys, it’s that easy
I mean literally. Ur helping ur team by either diluting the horde or by doing objective quickly
you know a good way to dilute the horde? being close to your team so you can clear the problems while they deal with the grunts
I wouldn’t recommend going on your own with pretty much any other class tho. Should stay at least within close proximity
then once the swarm's done you can zip off to lala land
So ur saying scouts combat role is more important than his other roles?
you're misinterpreting my words, good job
idk man, I usually put off objectives when a swarm gets announced
The faster you finish the objectives the less swarms there will be
going fast carries risk
The risk is slowing down the game
the targets that scout should be prioritizing make dealing with swarms easier and safer for everyone else, hence why those are his targets to prioritize and why they're called High Value Targets. You being off on your own leaves those targets open and force your teammates to split their attention even more, which can cause issues
There's a balancing act to create between going fast and not
He focuses on those cuz he’s shit at dealing with crowds. Not because he’s like amazing at it
what more do you need than an accurate primary?
exactly why your teammates shouldn't need to worry about those, yet you being on your own forces your teammates to worry about them
and things like aise and m1k have high damage
Exactly. So why can’t engie and gunner deal with them
and accuracy
idk about you, but i don't like getting sniped by a spitter or trijaw cause my scout is off in narnia while a swarm is here
Shoot ‘em urself dingus
Lol didn’t realize that was ur name
Lmao
pretty much only engi with loki can do that well, and even then, he could be doing other stuff
Shotgun can do that with certain unlocks and so can the smg
I guess minigun with accuracy too
y'know, your engi/gunner could tell you the same thing about the main swarm
Busy doing objective and diluting horde in next cave
there's a very nice video on youtube comparing stubby and exec
ah, busy dying, got it
I watched it. Still seems suitable for the situation
I think this ends this discussion
What kills scouts? Leeches and ranged enemies. There’s a perk for leeches and scout is amazing against ranged enemies
Is there a perk for saving you from getting C4’d? Cause I’d imagine that happens to you a lot
friendly 
Don’t be a dick buddy just cuz someone disagrees with you
That’s what we call being toxic
I was just joking
I’m sure it was
Also most ppl prob running Loki cuz it got two goated overclocks
Rarely see smg sometimes see shotty
yeah, but that doesn't change the fact that even base loki is the best engi primary to deal with hvt's
And that means?
it kills them the fastest
Yeah. So hvt shouldn’t be an issue even if scout isn’t there
They can be
engi also has the weakest self defense
You not wanting to support your team for swarms is very telling
so if something creeps up on him while he's staring at the ceiling, it's going to end badly for them
Sentry guns and ssg don’t exist apparently
Or repellant platforms
They can’t protect you from everything
If a driller goes off to do the second hacking pod on industrial sabotage, is he abandoning his team?
when I'm talking "self defence", I mean a situation where "oh shit, I turned around and there are 2 slashers and 5 grunts behind me"
gunner has a shield, driller can drill into a wall and use primary, and all engi can do is either dash or breach cutter
Or set up sentries or platforms to watch his back
yes
And isn’t breech cutter the strongest weapon in the game
but I'm talking about a situation where you are unprepared
That’s his fault engies job is to prepare
you won't be preparing while on the move, that's paranoia
Why do you think all of his grenades last a long time
I hear attention swarm incoming. I should probably prepare
It’s not like the game doesn’t warn you
of course you have everything set up then
even so, if you spend 10 seconda looking at the ceiling clearing spitters, something can ambush you despite your defences (if the turret stun doesn't proc for example)
And that’s prob where ur 2 other teammates come in
Also it rlly don’t take long to kill spitters fun fact
So assuming in the 2 seconds it takes to kill spitters a bug gets past ur platforms sentries nades and other teammates.
They hit u once
Then u either power attack or whip out breech cutter
you must always play with a coordinated team to think people are always prepared for everything
then you've found gaming gods to think everything's going to run smoothly no matter what
It's hard to get ambushed when most spawns are perfectly hearable and visible.
There’s enough fail safes where usually it works out
Steps sounds and screams do exist too
And if it don’t scout can come back and rez
@tulip idol what’s ur thoughts on roamer scout
Apparently I’m a bad team player for being by myself as scout during swarms or clearing caves ahead of my team
you are a bad team player, cause you're not a team player
Team doesn’t benefit from objective being done? Didn’t know that
Driller
Might want cyro for this one
Lots of stationery’s third stage
First two stages are thankfully easy
Third one is cramped stationary hell with a side of swarmers
stationay? you mean refinary and pumps?
oh that stationary
Yeah gotta hurry tho it changes tonight
in like 14 hours
Don't people already play like that on modded difficulties? I don't really watch VoDs but I suppose Special Powder is popular for a reason. Team needs scout to clear HVTs, stationaries and mb light a few things on fire on distance. But in big caves Scout is better be mining and doing small objectives while team's moving around and protecting themselves using different types of constructions and carving. All in all, just be there when your team needs you to survive (like when you have cryo nades against mactera swarm) and other times you can be by yourself, it's just that you need to tell your mates not to do your work wherever they go without you trying to reach some stuff on ceiling by themselves or annoying you with platform pings.
Feel free to correct me on that, since I haven't experimented with this personally, just giving my thoughts on this.
people certainly play like this on speedruns
but I wouldn't be doing something like this in random lobbies unless you are hosting a speedrun lobby
otherwise, I think people are going to be mad with you or even kick you
Hasn’t happened to me
Not like I’m skipping objectives. U must either be toxic or play with toxic ppl to think that
this is exactly what good scouts do lol
like, the entire class design of scout is centered around being able to keep yourself alive and progress the mission even when there are enemies present
That’s not a long time for ppl who have things to do
and u pick off stuff that's a threat to you and your team too if needed
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
How is it? Is it super hard?
Harder than some previous ones, yeah
stage two is really hard
Stage 3 is fucked, but the wells are in decent positions
everything else is easy
i got to stage 3 once and it felt like playing risk of rain on monsoon
stage three is just small
A sea of enemies in a small cave
ong
as if stage 2 wasn't enough of a hell pit
I will probably not be getting this weeks EDD cosmetic core.
Stage 3 is small, which is a good thing, but haz 5.5 swarmageddon is fucked
Especially if you have a cryo driller without cold radiance like i did
the floor is alive
(it's made of swarmers)
it's extra fucked because you have no time to pay attention to important things
i have NO IDEA how you'd do the whole pipe building process with so much on you at all times
obviously its possible, people have and are still doing it
I think bet-c shows up?
i remember three dwarves being down and a boss bar on the screen
Bet-c is there, yeah. Idk if her spawn position can change but i had her in a spot where we could completely ignore her thankfully
i'd rather blitz her and pray her support makes a dent
Wasn't worth it to our group when we wasted all 3 iron wills just trying to leave the droppod. Honestly the spitballer was the worst of all
personally taking out the nanocyte breeder while in the drop pod helped me a lot
on stage 3
we were a man down and we managed to actually get out of the pod
we got separated just a little bit and the tsunami of insects did what they designed to do
i remember getting revived, putting down a shield, reviving the teammate who iron willed me, shield goes down, death.
We never got a chance to really start the mission
The breeder wasn't nearly as troublesome to us as the spitballer was
I didn't even really have the chance to even notice the breeder
there was SO MUCH going on
if there's a group of majestic dwarfs willing to take a greenbeard into his first deep dive, feel free to contact me cause I'm said greenbeard, thanks
Is minigun viable in deep dive?
It just always seems to be running out of ammo at the worst times
it's very viable but easy to end up using it on everything
Yeah it is
i'd try and only use it for one thing and then build your secondary to cover up for the weaknesses, generally it's better for purely single target
Played it once, got it first time with randos, haven't finished it sinve
Try running it with a 13212 Bulldog
You can shoot it into a group of enemies and hit them all at once, and if you inflict Grunts with neurotoxin then they're guaranteed to die over time
So use that against big groups, and save the Minigun for bigger targets or priority enemies
13212 is really only reserved for magic bullets
magic bullets makes it over twice as strong
Really?
the aoe applies when u hit the floor and applies a second time when it bounces into an enemy
and on top of that u get extra ammo
its way more consistent at applying toxin to groups of bugs and also means u get 60 aoe damage instead of 30
coilgun is decent at base for light aoe/cc
Damn, I've been hitting groups directly this whole time and I still thought it was really strong
yeah if you shoot the floor right next to them with magic bullets its very noticeably stronger
forgot magic bullets only ricochets on ground hits, bullet hell is the one that ricochets on enemy hit and on terrain hit
I've tried going for the floor if possible but most of the time they were too closely packed
magic bullets has quite generous range for ricochet, like 5m or something
magic bullets is great if you like a bad coil gun
I don't have hellfire yet
But I kinda like being able to immediately pull out the Bulldog and use it on hand
the pull out method doesnt work
magic bullets bulldog is so fun
it does not hold a candle to hellfire coilgun but i like it
liking things is a skill issue
Edd stage three this week is hell
it's just dense af with a ton of things spawned in when you drop in, hard to find your footing in
Whats special about magic bullets
And just that type of OC in general cause I genuinely don't see an obvious effect in gameplay
Bullet hell makes itself more known ig
less aiming needed
2 hits for 1 bullet
both hits trigger inbuilt mods for explosions and neurotoxin on the bulldog, for major synergy
Elephant rounds big number.
its a load of fun :D
Factual
It is fun, but also death. Haven't gotten through it without wiping yet
Wdym 2 hits

Isnt it just miss=hit
Near miss + hit = hit + hit when they’re all AOE.
So the play ISNT super blowthrough
Especially when pointing at a crowd
So whats the magic bullet build
13212
hi im new to deep rock and i just started doing deep dives and i have a question. why dont i get my reward after completing the mission
ive done 2 deep dives to completion and i didnt get the rewards for either of them. did i do something wrong?
You get them but you get your reward after each 3rd of the dive
1st one gives you the blank, 2nd gives you the overclock, 3rd gives you a cosmetic core
The only things saved for the end screen are the exp and gold
So there isn't smth like the assignment complete screen showing you your cores like with the weekly core hunt assignments
Just go check your forge for new core and a higher blank core count on the upper right
magic bullets are used mostly for AOE
to spread the neurotox
The only thing I'm spreading is misinformation and liquid morkite.
I just finished the elite deep dive solo with over 1,100 kills and 11 downs. Now I am tired.
Get you some rest, dorf.
Don't gotta tell me twice
Anyone got good Haz 5 gun combos/builds? Trying to master all weapons. I've got driller well covered.
@cobalt shale On scout, I really enjoy AI Stability Engine OC on the Deepcore GK2, I take accuracy in 1st tier and fire rate in 5th to balance the negatives. Makes for amazing single target and getting rid of those far away killers like septics and spitters. I pair that w the Zhukovs and make sure to take conductive bullets in tier 5 and blowthrough rounds. I then use IFGs. This is amazing up close swarm damage and can also pair well for solo takedowns of bigger enemies. And I alwasy run sweet tooth, iron will and field medic
Overall just a really reliable all purpose build that hits all the ranges and works well in Haz 5
Thanks! I need to look into IFGs and AI Stability Engine. I usually use boomerangs and the drak OPA with gas recycling zhuks, all close range.
For Gunner I've been running Lead Storm Minigun with Magic Bullets Neurotoxin Bulldog and I'm in love with it. Minigun for huge single target damage/dealing with priority threats, Bulldog for wiping big groups of Grunts. Accuracy and armor piercing are probably the most important Minigun upgrades, but I'd also recommend taking the additional T1 damage over extra ammo. No ammo issues as long as you know when to use your primary and when to use your secondary. Lead Burster as my grenade since the build is more focused on single target damage, and being able to instakill Bulk Dets is insane. The build is great compensating for the Driller's weaknesses
my driller's weakness is that I kill everything.
Nice, I have almost the same build, use it mostly for dread missions. For normal missions I like to use big bertha AC and hellfire coil gun, pairs just great. Hellfire for AoE on biiig groups of enemies and AC for anything else, leadbursters as a bulk delete button ofc
Except Bulk Dets and Robots 
Yeah I know people love Hellfire. I haven't gotten it yet but I'm def gonna try it once I do
I got Big Bertha recently and I'm thinking of trying it with my current build but I don't think I'll like it as much
The movement penalty of Lead Storm doesn't bother me at all, and it seems all around superior in damage/range
Yea lead storm is the only OC I use for minigun, I agree
I'm addicted to it
It's basically become the Gunner equivalent of the Cryo Cannon for me
For any single target purpose I love taking lead storm lead storm, especially on escorts and eliminations its super good
Yeah definitely
Deletes rocks on phase 2 ommoran
Also really great on Industrial Sabotage
Yes, that is where I like to pop a shield before firing tho, the mobility is needed there
The brt7 experimental rounds is good on sabotage too
I usually burst fire while bunny hopping if I need the mobility
Ah that works too
Yeah brt is great but it drains through ammo super fast
It is alright if you take more accuracy and less recoil, you will do the same dmg because more bullets hit but wont take as much dmg
Everyone is obsessed with lead spray for some reason but a brt build with good accuracy and decent dmg is better imo
Lead spray seems fun if you have a ranged aoe primary
It's basically a pocket shotgun
21121 experimental rounds is what I use for brt7, it is a stunning sniper gun
Thats true, but for sabotage you need some range
That sounds like a good build, I'll take note
Industrial sabo has so much nitra ammo efficiency is moot.
So you can run all the inefficient damage you want.
I frequently get close to the caretaker when it opens his eye, because why not.
But if you wanted to be safe it is just as easy to sit back with resupplies.
I mean, if you hit only 2 out of every 6 bullets you fire with lead spray, and have to reload every 4 bursts, your damage will not only be inefficient, your DPS will also be lower
You're easily hitting more than 2 out of 6.
Lead spray is good dont get me wrong but dont ignore that 4x base spread
On caretaker? No shot
That's what I just explained.
The shortest path to an eye on the opposite side is through the center, so you are close anyways.
Plus you want full mobility in that moment so ls minigun isn't very nice.
I think you would still do more dmg with experimental rounds, test it
Lead spray requires you to be on the enemy to hit all bullets
And that just isnt possible with caretaker
I know I tested it, did you?
With vents I would agree, on the eye I don't.
You can even use a less accurate but more dmg focused variant of this
Pretty clear from the conversation you are playing at a different range so a different setup is better for your playstyle.
I miss getting double industrial sabotage on dives...
That doesnt answer my question, have you tested it?
I usually power attack the eye atleast once while doing sabo.
Same
If I'm close enough to do that I can hit all lead spray shots.
Make that eye close quick, nah mean?
Well yea, the goal is to get through it quick.
So you havent tested it. Okay. Maybe test different builds before convincing people of stats?
But I like it when it lasts long too
The stats on screen only say so much
You may think you hit all bullets but if you take a more accurate build you may notice you were actually missing half of them
Do you play on Xbox?
Nope
Aw man
If I miss at that range it's because I aimed like a potato.
Which does happen every now and then.
No its because the bullets fly in all directions
I agree with Chill. Lead spray is the best OC for industrial Sabo.
My man it's inaccurate, it doesn't fire backwards lmao
I've tested lead spray. It's bonkers.
All Im saying is try out your lead spray build with the experimental rounds OC, see how the dmg difference is. If you still prefer lead spray, sure. But dont state your facts before testing it.
Unless you're saying lead spray misses in melee range, which uhh, is a dubious claim.
At 1 meter from a praet like only half the bullets hits, I tested this
Its horrible
You gotta be within half a meter or something
To hit all
Maybe 2 or 3, but still
Its really bad
It only hits in melee range is my claim
I wonder if I should go in blind this time or if I should wait.
I usually just wait for the dive team to explore the dives before I go in myself.
I don't know if I have experimental rounds but I'll give it a whirl when I play gunner next.
that’s a pretty massive over exaggeration lol
2 or 3 meters
expitemental rounds is ok, the main issue i have with it is the god awful ammo efficiency if u want to have anywhere near the dps of ls
still a massive exaggeration that makes it sound like youv never actually used the oc
iv used lead spray on menaces at mid range so this saying 50% of bullets will miss a prat at 3m is pretty insane
I have multiple times
is this without the accuracy mod or something?
You use lead spray with accuracy mod?
Then why not use experimental?
???????????
If you gonna shotgun anyways
then you use lead srpay
you take accuracy to reduce the spread
If you want a non-shotgun just use experimental with dmg mods, better all way around
If you want a shotgun use leadspray
dude wtf is this logic
Sound logic
when you build an oc build it the best it can be
don’t build a great oc in a bad way then complain about it lol
You're aware lead spray is 1.5x dmg right? So taking dmg mods is more beneficial for lead spray
if ur not taking accuracy on ls and can’t hit shit that’s your own fault
Experimental is a flat +9 dmg
not when the accuracy mod substantially increase your range
If youre gonna take some mediocre accuracy, just take experimental with dmg mods, better stats all around
there are other dmg mods, so even if u take accuracy, ls will still be better dps and be more ammo efficient. Why tf wud you miss the accuracy mod just cus you think the oc is supposed to be a shotgun
except no cus according to u, without accuracy you are missing all shots outside point blank range while with my build i can literally snipe fucking menaces
Thats no what Im saying
i consider 3m point blank range
Im saying that IF you want a build that can snipe menaces, experimental does a way better job
At both long and close range dmg
1.5x dmg on 21 base dmg only adds 10 dmg my guys
experimental adds 9 dmg
Its the same
So if u dont take dmg mods on lead spray its just a worse experimental rounds
21 base dmg? bruh why are u building ls so shit
You're taking one of the damage mods so it's 24*0.5, aka +12 damage.
You don't lose any ammo efficiency, but you lose range.
there’s more then 1 dmg mod bro 😭
you forgot 2 tiers
So take experimental with 1 dmg mod, you get the ammo efficiency back with ammo mod, and +12 dmg. Way better accuracy.
i don’t disagree that expiremental has better range. But ls indeniably has better dps
The loss from range is variable depending on what range you actually use the weapon.
and almost no ammo
You get plenty
wait u said ammo?
With experimental you keep range but always lose the ammo.
Its about 168 plus your magazine
you mean tier 4 ammo mod?
Yes
you lost weakpoint dmg which means ls is massively beating ur dps in almost all cases lmao
Which brings me back to the point I made initially.
who tf wants ammo
Non double dippers
ls has both dmg and better efficiency
I see why u run out with experimental now
i don’t need ammo
The starting context of this conversation was sabo btw.
because i don’t run a dogshit build
Where you get tired of mining nitra.
dude you legit are advocating for taking ammo. On brt. For sabo.
Well it seems like ya do
Sabo is more than the final boss
I take ammo on LS, most of the time
Ait have fun quadruple diping bro, hope I dont run into u
Even if this convo wasn’t in the context of sabo, ls is better in almost every scenerio that long range cus your just doing more dmg for no cost in ammo. Your efficiency is typically way better along with ur dps
my man has never had 600 nitra on a sabo
expiremental rounds and ammo efficiency shud not even be in the same sentence bruh
Youre really advocating long range on leadspray.... that says enough
It’s not a bad take, I.e., taking T2B on LS
The way you build ls, it wud literally only be good on praets and oppressors, 2 of the lowest priority targets in the entire game
Your effective range just isn’t there if you don’t take it
And the 4 damage you miss probably doesn’t net you any significant breakpoints, either
ls has no effective range without that mod. You gotta shove the gun up the bugs mouth
your entire reasoning for not taking accuracy is comparing ls to another oc instead of comparing how the mods themselves perform against each other
Yes. If you want medium range, experimental works better
ig full dmg “shotgun” ls can work on like elim or with a cryo comp, but in terms of overall consistency, you shud def just take accuracy so the gun operates at meduim range
cus otherwise you have all this dps that you can only use against the least threatening enemies in the game
Its only one mag less ammo, for waaay more dmg and NO DROP in accuracy
Versus having the same dmg buff and a shit accuracy
Yeah. But you lose one burst worth of 6 bullets or two of 3, and that will deflate your damage output potential slightly
it’s more then 1 mag of ammo tho, and it’s literally for less dmg lol
1.5x dmg is more if ur taking the dmg mods, even if you take accuracy
expiremental reduces ammo by like 35 right
i’m not saying ls is better at long range but you’re saying factually incorrect shit.
Ls is more dps, that’s just a fact.
And if your dead set on taking dmg over accuracy, it’s your build that can’t hit anything, not the oc lol
Both options are still meaningful, but simply assuming that LS should be fully built for damage “because it’s what it does” is very limited a view
Does that damage do anything, even, is probably the most important question
hey, how do i gain access to the pods?
You might want to read #welcome-and-rules
ye and i even aknowledged the situations where full dmg cud be better. I don’t get his arguement that ls must be built full dmg cus expiremtnal is just always better or something
Experimental is not always better. You lose ammo, and mag size, and both bits overall are quite significant
LS loses spread, but it can be compensated for with T1B, and you retain all that ammo you would have lost with ExRounds (36)
ig it just comes down to how ppl build there weapons. I just try to make the best build with the oc i’m using. And ig other ppl try to make their oc fit a certain role that they think it does. Like aoe size fat boy users kek
for dps
i only take ammo on experimental rounds and i don't use it like that for dps, mainly for mactera or spitters
ig expiremental is more comparable to bulldog
5.5m fat boy is the best fat boy
aw hell nah
why are you taking accuracy on AISE?
it already has perfect accuracy
Accuracy gives it pinpoint accuracy which is really nice for sniping distant acid spitters, menaces etc
@mellow cradle there's no recoil, but shot spread is very much still a thing, so I focus on picking off the annoying enemies in a swarm that are far away and at distance that shot spread can still cause a lot of missing
^ exactly this
it's more a quality of life choice
plus you can get insane dmg on regular enemies when all 3 shots perfectly smack that weak point
reduces ammo waste in the process which is always nice on haz 5+
it does have pinpoint accuracy though
Pos x0 Recoil
Pos x9 Spread Recovery Speed
Pos +50% Weakpoint Damage Bonus
Neg -1 Damage
Neg -2 Rate of Fire
not pinpoint
only recoil and spread recov
post season 3 changes
ppl always think im crazy when i say this but ammo efficiency really is not a huge deal in this game
as long as ur build or playstyle isn’t insanely wasteful, your usually just fine
especially in the context of an edd
according to the wiki page on accuracy, AISE reduces your spread value by 5 degrees, which is enough to give you 0 spread
did you factor in the placebo making his aim better indirectly
when do weekly deep dives reset and the drg api update?
in an hour and 13 minutes
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Soon™
Taking accuracy on aise is an enigma to me
Have you actually tried it in a mission? Obviously weapon feel is totally subjective but taking accuracy for pinpoint accuracy just feels so good to me personally, being able to hit acid spitter heads from across the map is just so satisfying
The thing is already essentially a laser, it's pinpoint accurate enough for exactly that without the accuracy mod
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
looks like us magma core enjoyers are eating good this week again
Weekly Deep Dives information for 2023-07-20 to 2023-07-27.
Deep Dives will reset in <t:1690455600:R>
DEEP DIVE 
Region: Sandblasted Corridors | Code Name: Colossal Dome
Stage 1:
Escort Duty +
2 Eggs |
Regenerative Bugs
Stage 2:
250 Morkite +
2 Mini-mules |
Mactera Plague
Stage 3:
2 Dreadnoughts (Hiveguard + Classic) +
2 Eggs | No Mutator
ELITE DEEP DIVE 
Region: Magma Core | Code Name: Madmen's Womb
Stage 1:
250 Morkite +
2 Mini-mules |
Elite Threat
Stage 2:
6 Eggs +
150 Morkite |
Regenerative Bugs
Stage 3:
Escort Duty +
2 Eggs |
Low Gravity
Lethal Enemies
Please let me know if any of these are wrong, this information was collected by a WIP blueprint mod to attempt to automate this process, and the blueprint very very likely contains bugs.
oh MAN thank you low gravity for that final stage 😭
Just dont get hit
Escort is one of the most annoying low grav missions to have
On the plus side you probably dont have to worry about healing because most stuff will probably be a 1 shot regardless of your health
a slasher deals like 68 damage
it can be annoying but i do personally like it for the refueling sections a lot of the time
(gunner player)
And then you try to land on dotty and accidentally grapple cause you were two pixels off, sending you back to the moon for 5 seconds
weeeee
dozer pops an egg EDD stage 3
Definitely not going solo scout for that EDD stage 3
Even more nitra than before
EDD s3 having doretta drill through a swarm egg stinks
Stage 3 is ROUGH
Curious to see what the speedruns'll look like
It's not that much of a hassle when you start it with over 400 nitra tbh
pre drilling 3rd stage helped so much lol
egg in drill course, natocyte/spitballer in ommoran
edd was fun
except for the part when the host was playing scout and went afk for most of stage 3
Thank once again for this week 🫂
Also, one question, wouldn't it be better to have it be ''Deep Dives will reset in X days'' instead of ''Deep Dives will reset in in X days''?
The timer already adds a ''in'' on whatever language you are
ah i can update the formatter thanks, didn't notice
np np ^^
Any bad bug spawns for this edd? Like lots of stationarys or bulks?

