#deep-dive-discussion
1 messages · Page 59 of 1
yes you get infused and blanks from every deep dive, promo or core hunt
you get blank cores, and jeter told you what to do with them, but you should also have a ready weapon overclock
that means you can make that overclock for engineer
you do that in the forge
Ye but is it once per weekly deep dive or is it every deep dive different cores
once per
Sad
yeah but otherwise you get them very quick lol
once per week from core hunt, DD, and EDD
9 cores total
So once per week u get patterns for forge and elsely just blanks... Ok?
there is the grinding way of promotions
you always get a set of three from deep dive: a blank core, a weapon core, and a cosmetic core
each promo gives 1 set of them (weapon, blank, cosmetic)
i struggled this week with the edd
Yea but only once per week I thought, u said elsely it's blanks or huh
you don't even get blanks if you do the same dive again
oof
just money and exp
Does everyone get the same core?
Prob gonna be engi and gunner for me ;-;
unless the game presents to you a choice of driller and scout
because that can also happen
but you should choose something in that scenario anyway, even if it's not wwhat you want, because you won't get the same overclock again
therefore increasing the chance of getting something you actually want
Are deep dives like missions but they just string together? Like 3 missions back to back?
I've never done one they weren't really a thing when I stopped playing
yeah, pretty much
the other difference is that side objectives get replaced with shorter primary objectives, and you must complete both primary objectives
Is it like multiplicative loot or something? Or is it just a way to get multiple missions done at once I saw there was like a bamf version which I'm guessing is harder
there are no crafting minerals or events in deep dives
they are just mostly for overclock cores
are you familliar with overclocks?
Oh, is there an increase chance of getting the overclocks? I think I understand them to be weapon mods but I'm not quite sure if it's something you can just get as a reward for a contract thing or you need a blank one first then a blueprint to turn blank one into said overclock
I noticed their is a contract for a blank core
I don't have any overclocks at the moment but if I did I would need a blank core to make it I think
each stage of a deep dive rewards you with a different matrix core, stage 1 is blank core, stage 2 weapon core, stage 3 is cosmetic core
Ohhh cool
you make weapon overclocks from weapon core and cosmetics from cosmetic cores straight away
as for the blank, you can turn them into either a cosmetic or weapon overclock for a class of your choice after finishing a machine event, which spawn in regular missions
which are timed little objectives
Ohhh okay
Yeah I was wondering because I don't have a whole lot of experience with the game now, there are loads of new things.
the assignement you are speaking of is the weekly core hunt, it has 3 missions, and much like in the deep dives, you get a blank, weapon, and cosmetic core from their respective missions
Oh yeah they are assignments not contracts
Just did a EDD speedrun with randoms:
Tip: Use Fat Boy to deal with Mactera spawns in third stage of EDD
hmmm, is it a good idea?
don't the macters get too close when attacking for you to shoot fatboy and not get caught in the blast?
Most of the time the whoole swarm spawn in a visible range.
Obviosly you will not get each spawn, but our Engi killed a lot of them. and there is plenty of Nitra in EDD
elite deep dives give its own matrix cores too tho right
different from the normal deep dive
yes
did they run proximity trigger?
I haven't checked it, but I guess so
Would make sense to me
prox trigger helps for that if you're careful
I think I was pretty lucky with my escort mission it gave me a golden bug which made all the bugs drop a gold when they die but I also got Swarmagedon so all the lil guys dropped gold. I also got that pot of gold special from the bar. The only unlucky thing was one of the randoms who joined started the end fight alone and while everyone else was getting loot from the previous room. But I still came out with like over 1k gold before it converted into shekels or whatever currency we use on the station so I was pretty happy
you can aim closer to the edge of the cloud and still get the entire thing while not having it blow up as close to yourself
That golden bug and Swarmagedon thing is pretty cool
Killed this conversation lol
well it's not really about the deep dives, lol
Why use fat boy when i could use tcf :)
Your right that's why I was like I killed this conversation
Svsmg is criminally underrated
EDD looks really hard this week. I don't think I can solo.
10 aquarqz + black box + shield disruption ... 😭
If I don't deposit and leave with the escape pod do I keep it?
Just make bosco get all the aquarqs.
Lovely magma core
recently did a deep dive elite, second phase was without shields fucked us up
if you're still looking I'm up for it
what is a deep dive
3 missions in a row where health and ammo carries over
oh ok
2nd phase of this weeks elite deep dive is fuuucked up
and the normal one has industrial sabotage
Still don't get why people hate caretaker so much.
they don't like how the mission takes a long time, mostly due to backtracking between the power stations
It's like 2 steps in the dd map this week.
How do i get people to join deep dives I have no friends
you set the lobby to public
you can also post an invite in one of the lfg channels
how do I post an invite
morkite is far worse about that, and the cave gen means you usually dont have any nitra for the first 2 rooms which i think is far more obnoxious than having to navigate a cave half the size of a medium morkite.
but collecting morkite is considerably faster than disabling power stations
It's Hazard 3, just split in two teams and hack both power stations in the same time
true
I’ll take looking for morkite scoobie snacks all day over dealing with shredders, phase bombs and hacking
On dd’s sabo’s alright I guess but it sucks on edd’s
I almost had the EDD solo with gunner
Lost all my lives to stupid mactera swarms
Triggering the dreadnought and kiting it was how I actually managed to get all the mini mules repaired without going down
Yeah they almost ended my run on the uplink
for the current EDD i'd say overall it's probably fairly easy if you have a solid team working together and getting the objectives done, but if not it's brutal
nastiest threats are either taking too long on stage 2 or maybe all the mactera on stage 3
I agree and the terrain was also spicy
I got it first try with randoms that were good about throwing shields and covering blind spots
Scout did a good job kiting as well
Yeah it deffinitley wouldn't be bad with a good team. Alas I decided to try solo it with gunner and yeah... It was difficult.
The second stage was particularly rough. The swarm countdown with PE made it so that by the time I had the final aquarq the floor was made of glyphids and I had used two entire resupps worth of shields and ziplines just to make it out alive.
I kid you not I was at like 5 HP with a mactera projectile aimed at my back when I stepped into the drop pod
Half my team got wiped so I bolted as soon as it started dropping and if I was a few seconds later I would’ve died for sure
New to server. Where can I find info on this weeks deep dives?
pinned message
starts with floor is lava, ends with the floor is glyphids and the air is mactera
Sounds like you weren't going fast enough. I like doing black box right after first swarm and by the time you're done with that you should be almost done with aquarqs.
Using something as cover for mactera helped a ton, which was just gunner shields a lot when repairing mules.
my first four attempts in an ebonutshell
attempt 4 was us ready to start black box right after second swarm and the scout got completely lost
so by the time we actually started it it ended up overlapping with third swarm and we died
ideally you still want ammo in the platform turrets when you've launched the aquarqs and are waiting for the drop pod
it wasn't too bad to solo either. also, i just did the normal deep dive and there was so much nitra. i started caretaker with 850... the line of resupplies was glorious to look at
solo with engineer. engineer >>>>> insert any of the other classes here
How do you survive mactera plague on haz 5.5 with no shields in a small area? Seal yourself in with platforms?
50% yes, 50% just kiil 'em. the shotgun Turret Whip mod is pretty strong for killing clumps of macteras
that's a relief i only have engineer promoted
I find the proximity grenades OP for macteras as well. Just in general tbh
spam stun or fear.
Def not OP if it relies on them being close to the walls/columns, since they usually fly out of range in open spaces
one well placed platform above your head works wonders in salvage operations like this though, and you can also stick grenads to the dropship. it's not a catch all by any means. having a Steve meat shield helps as well
I do my usual prayer for #nomagmacore and with some free time I log in today and what to I see.
The forsaken land of godlesshood.
uncharacteristically for magma core, this week actually has terrain to stand on
If you're lying I won't do anything because I'll already be dead and on fire.
only took like 3 hits of fire in the whole dive
React if Bosco deserves a raise
What sort of raise? Robots don’t get paid
More beer
I didn't find one.
There are 2 spitballers right next to each other and 2 breeders.
pretty sure bet-cs aren't preseeded
they are to my knowledge
btw what the deep dive stages?
pins
oh thanks
If you got a decent Scout lol
i was the scout 😛
Boltshark users got any favourite builds? I'm trying new scout loadouts.
I tried electric special and cryo bolts, it's alright.
Gonna try pheromones next.
Couple bolts freeze a preto. Been pairing it with +damage +spread unstable oc on plasma carbine.
I think 2 bolts are enough
pheromone bolts are very good
they are good on their own, and even better with cryo or fire bolts
Yea the electric bolts were ok, putting down a couple in a line and baiting a pack.
But it felt cumbersome.
Suffering
this week's DD's are a pain in the butt holy
When is DD ever difficult? 
True that.
help
It took 57 minutes
This DD looks like a job for gunner
tried a deep dive solo with the scout today with the M1000 and the shotgun as the secondary. That was a mistake
💀
why?
there were so many bugs lol
plus on the 2nd stage there was regenerative bugs and had 2 different Oppressors following me
blowthrough on the m1k and boomstick should take care of the bugs
Anyone else enjoy the mactera plague final stage?
any tips for the second stage in EDD?
hows the EDD this week
very easy cave generation, it was a breeze
idk man, shield disruption on 10 aquarqs, and mactera plaque on salvage can be spicy
Fast fast fast
Pretty much
do black box early cuz spawns ramp over time
Black box either immediately at spawn or right after 1st swarm.
If you’re engi then you can make the terrain easier to move in plus not take damage from all the holes in the ground
Driller should make shortcuts so you can get in and out
If you're solo you don't have to go far from the rig, all 10 are visible from around the rig.
And if you can see them bosco can get them.
A lot of mine were in the cave at the very top so I had to make a trek up there
i ran Sludge Driller for EDD Stage 2 and it went mostly better than my first attempt using Engie.
Wave 3 wasn't so bad after that.
(no it wasnt Solo.)
how did you approach the uplink?
Plats on the ground and buried empty resups to make more space in the circle
Driller could’ve given us more space in the back wall but they only came from two directions with the way it was positioned
did you have a platform roof?
There was an overhang from the cave and I blocked off the resup holes
I make ceilings with 4 or 5 platforms in a line against the wall when I do need them
Keeps the line of sight open and also bugs will go over roofs if they’re too big
hey guys my haz 5 assignment is bugged how do i fix
Aren't you usually able to rejoin a deep dive? I can't rejoin after a crash
Third stage EDD crash again..
- After you get disconnected/crashed, go to the DD/EDD Terminal and find the lobby you were in before (it will be grayed out)
- Mouse Right-Click on the lobby to open the Steam Profile of the Host.
- If Host's profile isn't private/invisible etc. there should be a green "Join" button
- Use the Join button to rejoin the lobby.
this is the only way, as you cannot join a deep dive in progress directly from the game
@onyx dirge
Thanks for the advice anyways. Just gotta accept stage 3 is cursed for me this week 
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
sounds like skill issue tbh, m1k and boomstick worked wonders for me in the deep dive
i blame stinky magma core
Can caretaker be affected by ifg?
playing deep dive solo, i see you enjoy pain
Fucking mactera plague. All my homies hate mactera plague.
what does one do with a blank matrix core?
I'd give this week's EDD about an 8/10 on difficulty, first stage ain't too bad, and you're gonna want to call a pod right before you get into the drop pod. Second stage starts you off being super swarmed with shield disruption, with some very dense swarms later on, and being an aquarq primary certainly doesn't help. The third stage is pretty damn hard with mactera plague on mini mule primary. You'll at least have a decent bit of breathing room at the beginning of stage 3 to get your bearings and resupply. If you play efficiently on the first 2 stages, nitra should be the least of your concerns on stage 3. Just make sure you have enough mactera cloud counters like RJ250 PGL or suppressive fire autocannon.
Do any normal missions and hope that there is a machine event(white box with triangle hole). Clearing it allows you to use the blank to exchange for a weapon OC or cosmetic
oh okay ty
Watch for the icon and the class it shows, there should be 2 weapons and 1 cosmetic icon for you to pick from.
cool my luck seems to be rlly bad not nothing for driller yet
personally i always pick the weapon when picking the core reward
slightly alters gameplay because of the weapon changes as opposed to cosmetics which usually gives me the bad ones
Mission 2 of the EDD is impossible
fr just lost connection mid deep dive
mactera plague is pretty ez... with bullet hell + minigun stun mod.
being able to stun their asses by holding a button feels good.... except grabbers
how's the first EDD?
the hard part is the shield disruption on stage 2
the rest is pretty standard
bug spawns on stage 3 were eerily low for haz5.5
anyone livestream with me for a few min to see if u can help me fix the game not launching?
Is using fatboy the easy mode for elite deep dive ?
not on sabotage thats for sure
Are you kidding ?
no lol
i dont really think fat boys a good pick for this week
I dunno the main difficulty back when I was trying it as scout was not enough damage, and the high haz 5 and + spawn rate meant i just gathered a constant horde behind me
and yeah fat boys really rough on salvage most of the time a misplaced fat boy will just ruin your teams chances of actually doing the objectiver
But one fatboy round is a horde annihilator and a get out of jail card
any other engi secondary can deal with hordes just fine
in a more flexible way
without having 5 shots
I dunno I just found deep dives still tense but doable since I started running them with fatboy and resupplier
Last stage is always a nuke spam
Since I hoard nitra through the entire deep dive (0 resupply on first mission, 2 on second mission, 5-6 on last, didn't use them all)
do you play solo?
also, the third EDD stage has mactere plaque, so you must be careful to not blow yourself up when they fly close to you
the last stage also has a hiveguard, and fatboy is not so great against dreads
Just did my first ever deep dive today it was really fun
rock and stone, nice one
They're really long tho way longer than regular missions
The pay out is fantastic tho not Even talking like ocs and stuff like the xp is really good
<@&296918282403840000>
If someone from Europe needs help, feel free to ping me
It worked pretty well, some of my nukes flew through the mactera swarms but I only need to hit one to clear the mass of fliers
And it worked fine against the dreadnought too, used shredders and stubby to shoot the summons, then one fatboy to almost kill all the glowy bits (finished with studdy) then fatboy from a distance so i don't have to aim for the glowing ass while it's throwing volleys of exploding rocks, repeat 3 times and hiveguard done
Only got downed twice, both of which when repairing the mini mule at the bottom of the cave, this hole was a death trap with very little place to move
Also, I only saw one stingtail around the end and it got randomly crushed by my last resupply drop
Just be bosco whisperer and have him one shot the mactera swarms.
Oh yeah I always forget about rockets
Guess that's why I didn't take upgrades for them
Id say fatboy is actually decent against hiveguard's 3 tumor stage
But so are other classes’ options, and that’s basically the only sensible use case of Fat Boy in Dread fights for it
Yeah
High AOE damage like C4 or Fat Boy are most useful to do damage to multiple targets. And this is exactly how you should use it.
For Caretaker to take out his vents, for Dreadnought Hiveguard to destroy his protrusion weakpoints in his second stage or to destroy multiple Sentinels at once.
I agree here, that for other type of Dreadnoughts AOEs are not very practical.
Therefore I wouldn't take Fat Boy to an Elimination mission, but for a Deep Dive where you have to fight only 1 dread, I wouldn't focus on him, unless maybe you're doing the deep dive completely solo, but in this case I would take a completely different secondary, which can deal with multiple targets and a single target similar good.
Fatboy is good against anything when I'm hoarding nitra and playing solo so all 4 reloads of any resupply pods are mine
here's my fort at the end of this week's normal deep dive (fatboy worked well against the caretaker) https://media.discordapp.net/attachments/806954062775320617/1127238615932608582/image.png?width=817&height=460
Try to get Fat Boy lovers to use anything else challenge(Impossible)
Hey, as long as it works
true to that, I forgot that alone you have all 4 resupply slots 😅
what's the best upgrades for the plasma rifle?
i don't really like it like it is, feels weird
do you mean mod setup or OCs
what feels lacking to you
I still cant believe we Had 2 bulks spawn at the same time yesterday during stage 1 of the elite
What hazard level is edd?
4.5/5/5.5
wow, i have never done haz5 before 😓
it is suggested that you be comfortable with haz 5's before attempting edds
for your and your teammate's sanity
edd is easier than many haz 5 missions tbh because there isn't as much random shit going on
so if you get comfy with haz 5 then edd will feel easy
Depens on missions
no random stuff like tyrant weed spawning next to doretta refueling spot
That's true.
But missions where you have to hack or hold points like black boxes can spawn a ton of bugs on Haz 5.5.
Caretaker can be also very difficult, because it spawns a lot of shredders and other robots
Just do them solo so you only affect your own sanity.
How many hours do you have
Congrats friend!
rank over 2000 dang son
Just completed my first EDD with no familiarity with haz5 
I had a great team tho, we played our roles perfectly
Imo if you regularly play haz 4 you're good to go for edd.
hello
finished my first ever deep dive, that was fun, had a great team
2nd stage edd felt harder than 3rd stage
otherwise pretty comfy deep dives in general
What do you guys reccomend for the Engineers turrets.
I like playing Engi, though i feel like the time i need to spend building the turrets is awefully long.
It might be that, due to my rookie status, i'd misplay here a bit though
1221 is good
you don't always need to have your sentries out, many engis i see spend too much time placing their sentries only to recall them in 20 seconds because the rest of the team has already moved on
Quick deploy is a must have imo
Gemini is just better than mk2, and defender outclasses hawkeye by miles
The tier 3 choice is pretty much the only one with actual options imo, that being stun vs armor break
Armor break helps it's killing power, so it's not spending like 50 ammo trying to kill something cause armor is in the way
Stun is more supportive and helpful for chokes and suppressing swarms imo
Both have their value, you choose which of the two you'd like
You can go mk2 hawkeye with fast build, the lazy engineer's choice.
That way you only have 1 sentry to manage, you don't care about the angle, it is more ammo efficient, it will cover a large area as a spotter and cleaner and you can build it quickly.
Yeah I don’t necessarily think Gemini is a requirement for every mission type, I use it on escort and usually elimination but I think it’s flexible on most other things
And Hawkeye I think is maybe better in elimination so you can tell the turret(s) to only shoot the dreads and ignore anything else
Gemini outputs better dps than mk2 in every situation, and in any mission where you're moving a lot is far more flexible
Hawkeye is definitely not better in elim, one of the big upsides of turrets is clearing out shitters so telling it to ignore said shitters is purely a downside, not to mention you're losing the massive damage gain of defender
- using gemini efficiently you're only managing one turret a majority of the time anyways
- the limited angle is an upside and taking an extra 2 seconds to consider where you place your turret isn't a big deal
- covering a large area is actually bad cause it's wasting ammo on things that aren't a threat more often than not
Honestly I think both are applicable in any situation it’s just how you use them that counts
Sure, the MK 2 is less concentrated with its fire, but I often use it on higher haz’s with the intention of it firing at the smaller annoying things so the rest of the team can focus on the big boys
Gemini having limited area coverage does allow you to concentrate where they’re shooting
But that requires taking a few seconds to get them to the best position, and a few seconds to reload the both of them when they run low
And on haz 5, a few seconds is the difference between life and death
The Mk2 is a bit more “fire and forget” than Gemini, which has its own upsides and downsides
I use both depending on which loadout I use (and how much I feel like using my brain) to play effectively to that particular loadout
those few seconds you need to think are compensated for within a few seconds by how much it does
gem defender reloading really isn't a big deal, especially because you get more upfront damage loaded than any other combo on those mod tiers
you build them, they come with ammo when built, and two gemini turrets with defender has the highest amount of damage potential with said ammo
also you can hold r to recall them, if they are recalled and then rebuilt they'll be refilled with ammo
True
and using hte limited angle to have the turret only watch your flanks instead of shooting the grunts coming from the front also saves a lot of refilling
while passively prioritizing the enemies you want it to shoot
or you can intentionally point it towards the chokepoint if you're using turret whip, being able to rest assured that if a bug show sup behind you, you won't accidentally shoot yourself or your teammates with turret whip due to it suddenly doing a 180 flip
is there anyway for me to desselect an assingment?
most yea
you can abort from the same terminal
some lock you in, they state as much before you choose them
correct
Think it’s mostly just those season ones you get locked in
can’t abort prestige assignments iirc
ew, got disconnected on the third stage
we were doing so well too
we got data rack + mini mule which got me thinking, does that mean we would've had to do both of their "finales"? fighting the caretaker and the mini mule stand off survival at the end
never found out because dc'd
Doesnt hawkeye/mk2 have considerably improved target "Lock on/switch" time vs not?
A smoother, slightly quicker targetting system or w/e
Minimule is just a side objective if it were caretaker first
Mission would end like caretaker's typically would, but with the added 5 second wait as the droppod picks up the additional minumule(s) first before BET-C goes in & the DP gates open
All in all, no real alteration from the typical run to droppod finale
I completed my first elite deep dive
the second mission was wayyy harder than the third
I think mini mule is only allowed to be a side objective, unless it’s coupled with something passive like morkite or eggs
mini mule as main objective is just normal salvage mission
no shield in magma core is a special hell
Funny thing, each time I played, people said "lol, I didn't even noticed that we have no shields".
It was easy
Ok DD stage 1 is kind of annoying
But then i probably shouldn’t be trying to listen to a podcast at the same time
is the highscore on the jet boots game the same for everyone?
No, it's bound to the lobby
dude the second stage of the deep dive is genuinely cancer
whos the guy who thought shield disruption was a good idea i want to punch them
It is challenging in a way, but do mind that you have a passive damage reduction on SD to compensate for the lack of shield
thats kinda sadge
new to deep dive, any tips?
mine all the nitra you can because it carries over between stages
Play one, see what happens and how you can manage it
Also, don’t stress too much about nitra preservation
this elite deep dive is kicking my ass
if you're okay with spoilers, check the pinned message and see what's on the docket and tailor your build for it
i've done it once, and died at the last mission during caretaker
do i have to do all objectives in a mission?
mhm
deep dives are super varied! you do have to
the secondary objectives in the DD arent really secondaries like normal one
they're required objectives
stage 2 i assume?
the only general advice is to not waste nitra. make sure you have some for next stage
stage 2 and 3, actually :( at least last night
i played with the same group of randoms twice, we died stage 2 first, then we barely pulled through stage 2 on the second, but couldnt handle the mactera swarms and 2 naedocytes
i think the key to this weeks DD is having a scout that gets all the aquarqs on s2 relatively quickly, and a gunner on s3 that actually uses shields
gooootcha, i thought that black box mightve been prio bc easier to deal with w/o 37544985 mini swarms
do the black box on s2 first thing
well, i've only run it with premades/solo so the priority is a little different
i know the swarm timings enough to get the aquarqs done asap and i like to do them early and then do the BB before first swarm
oh it says what missions on pin
right, gotcha!! i pushed for that when i played, but we were slow on the uptake too (dealing with all of the spawns at the beginning was hard)
would have been helpful
yeah dedi's definitely right though
considering how aquarq missions work with swarms and ramping spawns
no comms + a random who forgot to read chat sometimes LMAO
mhmmmmmm
shield disruption w/ the magma spots is AWFUL
yeah absolutely
is it worth to do it solo or should i wait until someone joins before starting
some people like the surprise!!
especially if you have someone on your team who uses explosives a lot
easiest with 4 imo
but ive never done it solo
in general, this game is more designed to have 4 players...? it can get dicey alone (bosco is not the most reliable)
some people will say that solo is easier, and some will say that a full team is easier
it might depend on your mindset/playstyle too tbh
solo's pretty nice with DDs because of the abundance of nitra and all resupplies to yourself, and i enjoy moving a bit quickly which doesnt mesh well with everyone in pubs
sometimes teammates can get you killed, directly or indirectly (them making mistakes, you making mistakes trying to be too altruistic etc.)
but they're a great help, depending on your class (you wont catch me playing solo scout on hazard 5, for example)
what happens if a teammate gets downed between missions
and solo does have pretty low spawns compared to 4 player, especially noticable this week on mactera swarms in s3 where its actually extremely low threat compared to regular 5.5 BBs
they come back at the start of the next one
can we proceed, or do we have to rez em
you can just move on
proceed!!
you can proceed
no real benefit to ressing them
dont worry about them, just go if you need to
i forgot that solo has smaller swarms too, the mactera swarms on s3 EDD with 4 players were horrific
do they participate on the next one?
i believe you come back at the start of next stage with the same hp as if you got ressed?
yep
they do!
they're on the drop pod with you
yup
it happened to me, we left 2 players behind on stage 2, and they were res'd with normal res health
dunno what class you play but snowball driller is super good for this weeks s3
you are mission insurance
i like playing scout but im trying to play with all of em
in general, if you're the last one up and the pods there and you can get back, just go for it. it's really rare for someone to legitimately get upset that you didnt try to solo save a mission by ressing everyone instead of just leaving
been spending a couple of days promoting them all
its way better to complete a mission with 1 player than lose with all 4
especially on a deep dive which takes ~45 minutes
yeah id be legitimately upset if i lost in s3 because someone wanted to get the reses instead of just leaving lmao
ok ok i might try again tomorrow
if someone actually gets upset, they don't understand how it works
honestly, even outside of deep dives, it's prob best to just go
if it's way too dicey/you cant get out of a bad situation easily
as scout with special powder and pheromone grenades, i tend to try, bc i can get out of there if it's too dicey
the way I do it, if at least one person is in the pod, then the others can try to go be heroes
yup!!
thanks guys
Saving the run is always better than attempting to save 1 person that is being swarmed
np!! gl with your deep dives :D
Especially on deep dives, no one wants to repeat the 40 min run, and they get res on the next stage
in normal matches, the bonus for escaping is pretty small iirc, so it's not worth losing at all
Yeah that too in general
also tbh, i don't think i've ever had someone get upset about being left
ppl tend to understand that it's best!
I've seen people make snarky remarks about it, but most of the randoms i've played wjth understand it's better to save the mission than go on a rescue mission that could have us lose everything
ha
Hello tryhard here 👋🏻
I here to ask if you have "best" build to follow for all classes ?
Good luck getting that answer here lmao
There is no such thing. Everyone has their favorites and ideal setups, suitable for their playing styles. That being said, some are more viable than others, and it also varies according to mission type and haz level.
Like with engie I'm a big fan of Stubby and Hawkeye turret, and it regularly helps me win EDDs. Others think these two are weak and can't imagine not taking shotgun, defender system and the electric turret thing
Play how you enjoy, search up on the reddit for the different varieties of builds + sometimes bonus explanations for what they do.
Sticking to an efficient or better gun meta isn't even something I'd consider in DRG simply because different combinations do diff things and you can play shit on a good build and great on a diff one
Definition of "best" is where the problems start. Are you going for dps? Ammo? Stunning and kiting? Support, tank, efficient frontline killer? Are you looking to run multiple setups suitable for different missions, or (like me) do you just try to keep one that suits you best without switching much?
a large influx of BEES outta put a stop to that!
Find what works for you and explore, and if you want recommended builds (I just searched it all on Reddit tbh). Eventually you'll be able to unlock most things so there's no real pressure to experimenting!!
dps: minelayer
ammo: hellfire
stunning and kiting: minelayer + hellfire
support: minelayer + hellfire
tank: minelayer + hellfire
efficient frontline killer: minelayer
multiple setups: minelayer + hellfire, LSLS + hellfire
one setup: minelayer + hellfire
i dont see the issues here
feels like minelayer/hellfire is the best build ngl
(I am 50 hours fresh, but I prefer more ammo so I don't need to waste supply drops in join coop)
What do you mean by “waste supply drops”?
(I realized this was the deep dive and not reg discussion, I meant resupply pods but I'm also dipping out
sometimes the team members take all the ammo before you can )
T5B is great, the first one is less so BUT it can offer some additional crowd control during say, Elimination/dread fights
You better believe me when I say there's no problem a handy briefcase full of bees can't solve
Well, I’d say that it’s your responsibility to take your resupply whenever you can, but if somebody else is taking your resupply, then thats not very rock and stone of them
More ammo doesn’t necessarily help you conserve your ammo, though, is what I’m trying to say
It's okay, I've learned to work around it! And I prefer having more situationally because my aim isn't the best.
Thankfully it doesn't happen all the time

I usually prefer to err on the generous side of ammo. Especially as engie, it's common to run out easily on H5+
I've really been enjoying cyro driller, but engi interests me so much (the last one I need to play out). I'd assume more platforms couldn't hurt anyways
I promised to promote the driller before trying out anything though, so I'll probably grab a duo and get that done after work tonight.
I both want to do deep dives and worry about actually experiencing them. 
Sounds great, have fun
DD is pretty tame
EDD not so much usually, but still doable. A good challenge for most teams.
I finished the regular deep dive yesterday with 800 nitra
I've been seeing exp from the gallery screens @ _ @ that's wild
I'm on my way to blue level 200. Another guy is on like 2300 with 3000 as their next goal 😄
Usually blue level 100 and above can be relied upon to know their stuff. But I often seen ppl with lower numbers doing a bang up job too.
With greenbeards the biggest problem is usually hitting buttons too early, not knowing the prep for OMEN and, of course, being relatively weak at basics like kiting and general survival.
So I just got access to my first ever deep dive, and I was just curious as to how difficult it is, should I be concerned?
regular deep dives are hazard 3/3.5/3.5 on difficulty
elite deep dives are hazard 4.5/5/5.5
Thank you, that cleared up some concern for me
normal deep dives are basically just slightly harder and much longer versions of a bunch of normal missions
EDD's are alot more hectic due to being on the high hazzard spectrum
any1 wanna do an EDD?
I'm running normal deep dive, who's joining?
how hard is edd this week?
i was thinking of trying it solo, but i don't know if i stand a chance
look in pinned
It went well for me using fatboy
Who are you calling fatboy?!?!
just try it, it only costs time
Wdym exactly
Miniboss meaning….like oppys?
Stuff like BETC, spitballers, nemesis, spawners, etc
I don't have a technical accurate answer to it.
I can only tell from my experience, that there are some preseeded enemies, like spitballers who will scale with players count and there is increased chance for some to spawns like Bulk Detonator.
Bulk Detonator is somehow preseeded to have a spawn chance in one of objective triggered swarms.
I played last week EDD like 4 times, and a Bulk spawned on the second stage during the Black Box like 3 of 4 times. I believe the one time he hasn't spawned, we were only 2 dwarfs because one crashed and one left. But I can't be certain.
Also I experienced something similar in the past, where a Bulk would spawn in one of Heartstone stages in one of Deep Dive missions.
I also had a bulk during last week's edd's black box event (i fatboy'd it)
i had 3 bulks in 2nd stage of edd last week
i tried soloing edd now and i got 2 bulks, but 2nd spawned during uplink
couldn't do much
Is it also true for BET C ?
That’s not how disruptive/special enemy spawns work
Enlighten me
please
Some spawns are scripted, which is to say all spawns are not scripted.
Enemies spawned with the cave obv are seeded.
It’s complex and typing about this is going to take forever, BUT
In this video we examine how spawn pools work, allowing you to know what enemies can spawn in your run, such as if you will ever see a bulk detonator or not. We also look at wave triggers like walking close to a mini mule can cause a wave to spawn.
My Haz 7 solo refinery run with Lok-1 Smart Rifle: https://youtu.be/fp_qipXKmEs
Ike smashing sol...
Check out this resource if you have the time
It goes well into details of how spawning of certain enemies works
shoutout to people who datamined it
Sorry if this is a dumb question, I'm new...
Can you do deep dives with others, or is it solo only?
Either or
Solo, join or host just like normal missions. Only difference is once a DD has started it can’t be joined
Ok, that makes sense, thank you!
Bulks that spawn during swarms are random
(Context: I only had one spawn)
it does work on dreads
even works on the hiveguard when its invulnerable
not going to do damage obviously but it does place the blisters so you can pop them later
most complaints for blistering necrosis are about the 10% proc chance, its a bit low
I only recently learnt I could damage hiveguard with sludge launcher anywhere as long as his butt was open.
sludge + blisters is probably the best dread killer build for driller
because sludge can hit the dread and the blister at once for insane damage
A
what's the best secondary for driller?
yes
thin contentment scout is dead field
also, thin containment field is dead scout
I need to do one more promote mission!! I will though, probably write a lfg here after
hey guys is the deep dive easy or not? gotta bring some newbies down idk if I should
If they’re good at shooting it should be fine
the regular dd is easy enough
Anyone wanna do a elite deep dive?
Use a bunker for the black box but wait till after the first swarm, it comes quickly. A 2nd swarm should right after that before you could leave it
No solid strat for aquarks except like 4 of them are in the ceiling. Have scout get them before and after the bunker and swarms
ok. thx
A lookout for scout is good too. Bugs spawn often, dont want him going down too far up
what should i bring for the elite deep dive? i've done two deep dives solo, but i wanna try out an elite deep dive
Skill
This elite is Notably more challenging than usual though
Id recommend neurotoxin payload if you plau gunner
Pheromones if scout
Then PGL if your engie
is stun sweeper an okay choice too
i've never even done a level 5 haz before lmfao
Not sure
Dont really user it over cryo and Pheromone
Definitely dont recommend you do an EDD yet then let alone this one
fair enough
For reference theres been maybe 4 elite deep dives ive needed 2 attempts for
This one ive failed 3 times
damn
i should probably try to do a haz 5 lol
i'm almost lvl 30 and i haven't even tried haz 5 
what are my odds of surviving a solo EDD as gunner lol
he's my most upgraded dwarf
but obv low mobility might be an issue
guess there's only one way to find out
oh.
well!
TIME TO DIE I SUPPOSE

solo gunner should be good
mobility shouldn't be a problem as bosco will grab all the aquarks for you
solo gunner is your best option against a potential surprise bulk during edd2’s black box
and the shield will be very nice for black box and mactera uplink
oh ok nice
good deal then
never done a solo EDD before, running lead storm, wonder if i should swap to fragmentation missiles instead
Frag missiles overrated imo. If you got minelayer tho, pretty solid
some sort of fear or stun would be good for the mactera
but remember that you have to fight hiveguard
hot take, I wouldn't take minelayer on this EDD
i dont have minelayer yet
it's going to turn the floor into magma, and isn't good against mactera or hiveguard
frag missiles is my best hurricane overclock atm, ill just mod for damage and stun to cover my bases
Oh right magma core
what secondary are you considering?
Frag missiles will do the same as minelayer iirc, so have fun with lava floor
i basically only use bulldog on gunner but apparently my hellfire OC for the coil gun is super good and i havent played with it enough
so i might try that
well, true, if they hit the floor
with minelayer it's guaranteed
I would recommend doing that
hellfire with the fear upgrade should do wonders for the mactera
and since your aoe needs would be covered, you could take lsls
Lsls + hellfire is pretty optimal. Not minelayer levels of optimal, but it's up there
lsls?
DD stage 1 is annoying this week due to the placement of the mine head in relation to the pumps
Good driller makes that a non issue
leadstorm overclock for the leadstorm minigun
Yeah but I don’t really wanna fight caretaker as driller particularly (solo)
Sludge + epc, easy
"easy"
still sounds annoying
just best shot for driller
tyty
even better with VIM or sludge blast
Caretaker in general is annoying tbh
is see you in hell good for solo saves? you can heal with it after death right?
yeah caretaker is definitely annoying
see you in hell doesn't heal you?
do you mean iron will?
See you in hell doesn't res you
Yeah iron will is always good
its a one more revive practically on solo
ok ill definitely take that then
I tend to take heightened senses on solo, but that's just me
I always prefer gunner if I’m taking caretaker on solo so 🤷🏻♂️
i considered that, but it just feels Wrong to not have dash equipped
dash my beloved
yeah, you would have to give up iron will
your choice really
(remember that macteta grabbers will be more frequent)
I didn't see many leeeches on my plathrough though
I'd genuinely give up dash before iron will
Gunner has the safety net to not rely on dash so heavily thankfully
I'd say engi relies on dash the most, followed by driller then gunner then scout
is the damage reduction on veteran despositor decent for solo stuff?
Not really unless youre putting a lot of effort into micromanaging it and not getting hit is easier
ok thats kind of what i was thinking anyway
ty
final loadout
still probably gonna die tho
my group always does a beer + dance ritual before missions
gotta do it by myself this time
Would really recommend a small adjustment to that minigun setup
yeah?
Same with the coilgun actually
feel free
and with perks xd
LISTEN I LIKE DEEP POCKETS
i know its not optimal lol
if i cant mine the whole vein as soon as i see it my dumb ass will forget to come back to it
that's why I wasn't saying anything before dingus initiated
I don't want to put my meta slave ideals onto you lmao
You look like a turtle. A very deadly turtle
I CANT HELP IT ALL GUNNERS LOOK LIKE TURTLES
but deadly ones indeed
alligator snapper
Minigun;
- t1: accuracy. The thing becomes a deadly laser with that
- t4: damage. That 15% on full spinup is huge with leadstorm
- t5: hot bullets or aggvent. Catg really just isn't as good as the other two options
Coilgun;
- t1: ammo. More ammo is always good
- t2: cmf. Partial charges are amazing no matter what
- t5: electric trail. Paired with partial charging from t2, you can kill grunts and web spitters with a bare minimum shot, and only using 10 ammo from coilgun to do so(which also ties into picking t1 ammo
and my 2 cents are: power attack damage bonus lets you one shot slashers on haz5+, and the vampire perk basically ensures that you keep standing after iron will
Am I wrong for not being fond of the coil gun?
it kind of sucks without hellfire or mole
Without ocs it's not great so i understand
And the other secondaries have pretty fun ocs too
minigun:
for t1 i figured rate of fire = dps and that accuracy isnt really an issue most times, unless im fighting caretaker or something. that's the only one of your suggestions im not so sure about
for t4 i wasnt sure how much time i actually spend at full spinup so figured shorter spinup would help increase my accuracy faster since i didnt take the accuracy mod. but lsls spins up pretty quick i guess
for t5 i just took catg to simplify cooldown management, but that's just a skill issue i guess, i should try to get used to one of the other two
The game is being super stingy with gunner OCs for me. Gives me plenty of driller/engie and even a couple scout
I got the clean leadstorm OC though which is what I have now
coilgun:
t1: never really had ammo issues with the coilgun. but that's probably just bc i dont use it enough with hellfire
t2: i considered cmf but wasnt sure about it. will take it
t5: same here. this makes sense. will take
I understand your sentiments about t1, but also remember the minigun ammo is effectively halved because each shot uses 2 bullets(shit system, same goes for the scout's zhukovs btw)
And for t5, heat management is generally pretty easy to get used to, very easy to go from being bad at it to good at it. hot bullets lets you balance heat above 50% with a pure upside, and aggvent rewards you for mistakenly overheating(or purposefully). Aggvent also lets you focus a large target while the grunts are getting close and then rewards you by fearing and igniting them all(i will admit this takes practice to pull off without dying but it's worth it imo)
this is very good advice
im not good with situational stuff usually so maybe ill try hot bullets
id run 32113 for lsls you can run blowthrough but you dont really shoot through crowds with hellfire on;
22213 for hellfire you can also run 23212 overcharger and shockwave both suck tho and you have infinite ammo with t1b
you can proc the fear even on a minimum charge level
oh and for armor id run 3213 the shield mods are bait
reallyu???
breathing room still very good solo
the shield explosion mod deals between 8 to 15 damage
😐
15 damage is only enough to kill a swarmer btw
that's so lame lol
and that 15 is only reached when the enemy is very close to you
the explosion has damage fall off
for the stun mod, it doesn't actually stun, but electrifies
Always do HP over shield
static discharge is even more meme not only can it not stun but it does 2 damage over 2s but I guess it applies an 80% slow
my thought was "never let it get to the hp" i guess
but the shield mods are shit
apparently
never taking hp damage is good on paper but in reality theres a lot of chip damage in this game and never taking that much damage is unrealistic
Oh and for perks, deep pockets is alright if you wanna keep it, even i sometimes use it. But i'd definitely trade out thorns for vampire. Dedi already mentioned that it'll let you stay up after iron will if you melee kill a grunt or higher, but also with coilgun the trail will kill swarmers and such(it looks like you have the shockwave mod too which helps ensure they die) and this also pairs nicely with running ammo and cmf, so it doesn't feel horrible to use the coilgun for those little shits
3rd perk for lsls/hellfire is pretty flexible I mostly still run born ready because I dont wanna reload the coilgun
Also driller axe counts for melee for vampire
think about it like this: in this game, do you die from constant chip damage, or high bursts of damage?
the health upgrade simply gives more points, so its more likely to save you when the going gets tough
I die from falling.
that is a high burst of damage as well
and the hp upgrade helps more with that than the shield
also just noticed youre not running the fall damage on ziplines, its permanent til you get downed and you can hop on it as host which is pmuch just as fast as the speed from the upgrade
even constant chip damage would wear down the shield pretty quickly tbh
i havent looked at my zipline mods in like
Iirc, the shield vs health mods is like
300 hours
5 shield vs 25 health
this still works?
worked in s3 and not aware of it having changed yet
i wanted the speed bc ziplines are fucking painfully slow
I don't think i ever saw the fall damage thing get fixed in the patch notes
But i run speed too cause fuck how slow they are
Don’t forget sometimes there’s shield disruption meaning extra shield stuff does no good
tried doing my first edd solo and i gave up after kiting bugs for nearly 1 hour in 2nd stage
i reached the point when there was no break between swarms lmao
ye thats fair but you can just jump and grab it again to go faster
But there’s no health disruption
Being in an aquarqs mission for more than like 10-15 minutes results in pure pain and annoyance
yeah but i couldn't locate the aquarqs
being chased entire time
and bosco was just there chilling 😄
I've actually been doing that lately. Fallen to my death a few times cause i fucked up the input
and somehow i got 3 bulks in 1st stage
i kinda want to try scout instead, but how do i survive uplink after i spend my time collecting aquarqs
too greenbeard for doing this solo
pheromones and / or cryo nades
on solo, you probably won't get bigger mactera clouds than 10, so a single phero bolt should distract them
if youre going with scout id def run double barrel
also m1k fear is good here
fear mod on m1k is also good for buying time
trivialises salvage/blackboxes
Bro my group has died on stage 2 of the EDD 4 times, why tf is it so hard
We finally made it to the extraction phase but got absolutely swarmed by hundreds of guys
Ah, those darn guys and their swarming
shield disruption is pretty rough tbh, especially if they're newer players
We have combined like 900 hours in the game lol
If you feel it's too hard just fall back to bunker.
We did, but then a million bugs came out when we called the drop pod lol
Same here.
I went from getting bulks to no bulks at all
are deep dives doable if ur a new player with no overclocks?
deep dives? yes
i have them unlocked just never bothered to try
regular ones are fairly easy.
whats the main difference between the two
elite deep dives, you'll want good OCs and a developed gamesense.
regular deep dives are haz 3, 3.5 and 3.5 on each mission
elite deep dive is haz 4.5, 5, and 5.5
aka much more dangerous
do u gain the same amount of cores in each one?
yes
doing the core hunt mission and regular deep dive is pretty good
and promotion gives 3 every time too
when is the weekly "reset" for those
ok so every thursday the weekly core hunts reset?
core hunts and deep dives both
np
but yea im OC less for the time being
i take it all the madness for those happens at the forge terminal
yes
and the more i forge the more cores i can earn
i take it u cannot target OCs for a specific class?
when you forge, or use a blank OC in a machine event
good luck!
i did watch a vid but alot was said and its alot to take in as a noobie
but basically just do the core hunts and deep dives
for cores
than go to the forge terminal and forge whatever i seek
Assuming you always use blanks for weapon OCs, you can expect to get every single one by level 220-250 or so.
I play every character
gunner is fun
scout is fun
driller kinda annoys me
engineer i haven't even touched
experimenting with OCs will make every class quite fun
once i get OCs i will try em all
Have you done the OC assignment that unlocks the weekly OC missions?
wdym
ru talking abt the core hunt?
and i think im in the process of doing it
Yeah
That’s sorta like DDs but 3 separate missions and you can pick the haz of them
Also need to bank some blank cores. I’ve been getting a lot of machine events lately
Welcome to the club then. Nowadays I play multiple characters per day as the fancy strikes me
idek who i wanna play sometimes i currently am just mindlessly lvling up the other characters
every1 is op so might as well just play someone random
well not so much driller
not a fan of some parts of his arsenal
I usually play which class is most useful for a mission. For example, egg hunt/extraction = Scout; refinery = Driller; elimination = gunner.
ah i see what u mean
the first lvl 1-25 grind for each class is just so i can unlock upgrades for the weapons and armor at least
then i kinda have to decide what i wanna use
gunner SHREDS the twins
what abt engineer? does he have a place in the current meta
ah i see
the 4 dwarves are balanced enough that a team comprised of one of each is technically most optimal afaik
Engi has incredible crowd clear with pgl and breach cutter.
Driller has great crowd control.
most optimal for what?
wrong chat?
No
Wave Cooker is fun and effective. I run it with Blistering Necrosis. Igniting swarms with the Flamethrower is also a ton of fun. And nothing gives you a more satisfying feeling than to see a swarm coming at you and letting them fly in all directions with C4 😁
Painting flame walls for swarms is pretty entertaining.
Esp in tunnels where you get to do a spin.
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Did they spawn at the same time, because I had 2 bulks spawn on me once
no
anyone doing a deepdive rn, i couldn't find a lobby close to me ingame
one was part of the first swarm
and two appeared during uplink
they didn't come to me at once, one of them had to dig a bit
so i managed to kill them
its all fun and games until the last mission of EDD spawns 4 naedocyte breeders, during a mactera plague
we burnt through 3 resups just clearing the room
same, I too got 4 breeders in the drop pod room
but we had executioner and m1k
so it wasn't a problem
Stationary has also different randomized spawn rates.
I don't think it's randomized, i think it's based on player count. A couple of EDDs ago, i ran it duo with a friend. Had like 1 spitballer in a room. Ran it in a 4 player group, had like 2 or 3. And in that same edd we had a black box that had a bulk spawn in the 4p group, but never as a duo
casual efs + exec combo
they never had a chance, lol
Does it generally take you a few tries to complete the weekly edd ?
I usually complete it first try
Solo or with a team ?
Cause I found out that alone it's generally first try (fatboy build) as with a team it's less of an insurance
I usually play solo but with teams it depends on the randoms you get
my friends quit playing before they even got a promotion so yeah me too
I do them solo too, depends on the difficulty really.
Sometimes it is a cakewalk, other times takes a few tries.
i wanna do my first deepdive.. anyone wanna show me the ropes?
why is it that i cant rejoin deep dives? it makes sense to be able to does it not?
There are workarounds to rejoin it, especially if you're friends with the host
As far as rejoining pubs; deep dives are supposed to be an all or nothing type deal. You can't join ones already in progress, and without workarounds or a reconnect message popping up when you disconnect, you can't rejoin one you dc'd from
Just like if you fail in like, stage 2 or 3, you gotta start from the beginning again
The idea flavor wise is you’re going too deep for a single dwarf pod to reach
though personally I might argue that only stage 1 should be joinable but that’s neither here nor there
Damn. EDD is kicking my ass. Can't get past 2nd stage 
ppl were saying in here yesterday that this one is particularly hard
im about to try it myself
wondering what beer i should roll for this
or just fall back on my usual red rock
red rock should be good
red rock worked for me
rocky mountain for aquarq speeding is probably a close second if you can live through stage 2
Red rock is almost always the best
how do i get more ammo if when i run out
Mine nitra, and once you reach 80 press the 5 key and left click to summon a resupply pod
Once that arrives you can get ammo from it
how much harder are EDD compared to the regular ones? I did my first DD yesterday
i swear to god this EDD is just about impossible
do you play haz 5?
I think i've tried stage 2 over 10 times now
an EDD is a little easier than 3 haz 5 missions
haz 4.5, haz 5, haz 5.5 with supplies carrying over
yes, that's why I said it's easier
it's mostly more time consuming
I think stage 2 of the EDD this week is harder than any haz5 I've done so far, which is only like 20ish or something, but still. lol
Crap I gotta buckle down and do DD today
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
This EDD is harder than any EDD i've done so far lol
i don't think i've ever had to deal with a black box in an aquarq mission before, it's painful
if you black box early before anything has time to build up, it’s not so bad
Black box is a dd/edd only objective, so it's pretty rare to be paired with aquarqs
Finally did my first deep dive and it went surprisingly well (even though I got no Gunner overclocks)
anyone want to help me with first deep dive?
Did dd reset yet? Not sure if I missed it or still got time
let's see what we're getting tomorrow
still some time
worst edd ever
3 Nanocite breeders.
Lmao I had to resort to bunker at stage 3.
Fucking nightmare fr.
NAH FR- we used all our iron wills within 10 min ☠️
AND- we got a nemesis on 2nd stage
Just beat it. Lucked out with a team of greybeards
I've seen aquarq black box once before, it was with mactera plague and people hated it just as much.
macteras ugh
Bro, I just resupplied and for some reason my shield was not charged
So uh... Tried torevive a guy but my plan failed miserably
P sure its doable to clear stage 2 at least
We did
Even w shield disrupt + black box
But stage 3 completely fucked us over
Gonna run bullet hell to try and help clear the swarm ig
Theb you arent really missing much for overclocks
If you are running gunner id highly suggest just throwing down shield the moment a cloud of mactera spawns
Teammates being alive is always better than being down
Although you still have the problem of clearing them
Shield + leadburster is my goto but any minigun/aoe works
I sadly don't really have much in the way of minigun OCs
My game tends to like to overload me with OCs for certain weapons, and leave others ones begging for a crumb
Pro tip: If you feel a stage is too hard, fall back to bunker. It's always the sure-win last resort.
Also only 1 dwarf needs to escape for the whole team to survive.
So if it seems hopeless, revive the Scout and tell him to make it to the drop pod.
Scouts job is to make it home
Just did the EDD, actually ended up being fun as hell
Stage 1, pretty chill. Stage 2, magma core + shield disruption is rough, platform that lava! Also go fast 'cause aquarqs. Stage 3...hang onto your bloomers 😛
Lost count of how many drop shields I put down just because you're not taking all those mactera out before some of them shoot.
Same lol. We almost won, but we ran outta shields and got overrun by mactera
Fr
That, on top of the breeders, spit ballers, and regular enemy spawns was just too much lol
The spitballers did most of the killing for us tho, ngl. One of us died to a spot a spitballer from 3 miles away could shoot at, and people kept dying trying to rev us lol
I tried to tell the gunner to slap a shield down (there were no nearby enemies), but xbox chat slow asf
So he died too lmfao
I wasted an IW reviving two people, died myself, put a shield up tho before I did
And we got to the third mini mule before we got nuked
Mactera were just too much
I ran outta shields at the end, as did the other gunner
You want to pull the initial mactera spawns to the drop pod before moving on.
Wait did any of you get a nemesis on stage 2?
yes
Yeah that was extra oof
yeah, but he got crushed by the drop pod
lol
That laso happen to me!
And then I redid it with some other friends and the nemesis was alive :[
out of three stage 2 attempts, first one didn't have nemesis, second and third got crushed by drop pod
bruh all 3 of my stage 3 edds getting connection lost'd :(
if I host I get no players since I play during night time my area
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Solo 👍
Soon™
he didnt think fast
funny how nemesis dying actually caught my team off guard twice with the explosions
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
ah shit here we go again
Good luck, everyone!
<@&296918282403840000>
Weekly Deep Dives information for 2023-07-13 to 2023-07-20.
Deep Dives will reset in <t:1689850800:R>
DEEP DIVE 
Region: Hollow Bough | Code Name: Sacred Salute
Stage 1:
250 Morkite +
2 Eggs |
Regenerative Bugs
Stage 2:
2 Mini-mules +
2 Eggs | No Mutator
Stage 3:
7 Aquarqs +
2 Eggs |
Lethal Enemies
ELITE DEEP DIVE 
Region: Azure Weald | Code Name: Frightened Ghost
Stage 1:
10 Aquarqs +
2 Eggs |
Low Gravity
Lethal Enemies
Stage 2:
6 Eggs +
2 Mini-mules |
Elite Threat
Stage 3:
On-Site Refinery +
150 Morkite |
Swarmageddon
