#deep-dive-discussion
1 messages Ā· Page 58 of 1
No low O2 thats good
Sure looks like.
ROCK AND STONE
Glad I could help with some of the formatting, Yuna.
Man, stingtails are the worst on uplink missions... One grabbed me from the ceiling and launched me so fast into it, that I bumped it and hit the floor within like 3 frames and died immediately.
Sometimes their grab strength feels a bit OP
I fucking know, right?
this is the first industrial sabotage i've seen in a dd / edd
I feel like they show up just infrequent enough for people to forget about them then BAM, it's back.
Can you let a bot update it for you?
There is an API for that https://drgapi.com/
My only problem with stingtails at the moment is that while they have āground preferenceā for their sting attacks, they often treat high elevation ground as ground legible for attack
I died so many times from being launched high into the air that Iāve lost count, but clearly this isnāt very enjoyable an experience to learn from, if youāre not a Scout
I feel like it's tradition by this point to fill in the stuff for the Dives ourselves.
Im gonna post a video in #deep-dive-speedrunning of how bad mine just was lol
It flicked me at mach 10
Through a wall
its worse if they spawn on the crystal spires, ive been launched across the map with a stingtail on a spire
Yeah, I swear every time I encounter one, they either pull you two inches, or pull you to the nether realms at light speed, instantly killing you
is it normal that the deep dives are in -1 hour when they should refresh?
I think you need to restart your game
ah will try
Skissue, at the second launch you should have drilled the wall and caught the ledge to negate the fall 
Jk obviously, that was painful to watch
Yeah, barely even had time to react honestly
First time I could kinda catch myself but that second one was so fast
hmm
industrial sabotage is my worst mission, thank fuck it's dd not edd
Using terrain to break LOS is one of the strategies I have to adapt more as of stingtailsā introduction
making?
It is problematic on objectives like Salvage Ops, though
Yeah, I mean I thought I was clearly below its sight on the second grab, but it looks like it grabs through the floor anyway

Just did my first deep dive, heard you can only get rewards once per week or whatever the rotation is, so how much should I progress before I do elite deep dives? I take it I'm much too early in the game for them right now.
how hard did you find the deep dive
Dive and Elite Dive both give their own stuff, it resets every thursday.
indeed
I think you should give it a try, as soon as you feel comfortable with challenging yourself a bit
You have one promoted dwarf, and thatās enough, given that you have all the equipment upgrades available to you besides overclocks
this elite dive sounds like my nightmares come true
Dives go from Haz 3 to Haz 3.5
Elite Dives go from Haz 4.5 to Haz 5.5, the highest vanilla difficulty in the game.
haz 5.5 uplink/fuel cells after a PE+BB+shield disruption and a hive guard + mactera plague drains all your resources
EDDs can typically be perceived as easier than regular Haz4/5 missions, largely due to nitra siloing over stages 2/3
it looks alright tbh
sure stage 3 is hard, but at least it's not important
and yeah this is true
PE+BB+ no shield is downright evil
Itās not a cakewalk, thatās for sure
i went into last EDD's stage 3 with 5 full resupply pods in stock
We had a detonator visit our black box first stage š
because obviously
Shield Disruption is giving you a slight damage resistance, though, so itās not outright unfair
that doesn't help when you got a BB uplink going and get revived
and since it's PE the regular spawns wont stop
so you will get flooded
Thank you, moderator with no name!
and the last time i had a salvage in an EDD it was on stage 2, and that was overwhelming
not looking forward to that on stage 3
yeah... i lost first try of last EDD to that
Itās true, itās tough. Being or having a Gunner is an immense asset on this type of objective
all 4 dorfs are essential on any EDD
And not all folks have to be in the objective - Scout can for instance kite and keep some bugs following them
Eee⦠not necessarily
i solo heh
but if scout goes down (which is a high risk because no shield) you can't get him back up if he's far away
The experience is more wholesome if it is so, though
It seemed like it was hazard 2? Not hard at all, there was only two of us, idk how much harder that makes it.
Which is exactly why Iron Will comes in handy
3.5, 4, then 4.5
oh
honestly the worst one is stage 3 because after stage 2 and a hive guard drains all your resources you will get hit by the hardest fight you can possibly get, which is a fuel cell event on haz 5.5
i thought dd was 3.5 4 4.5
knew about edd though yeah
prepare your anus, you're about to enter pure evil
I'm doing regular dive
whats the edd?
ah, well that's not as bad
So just morkite and eggs.
Magma Core
Stage 1: 200 Morkite + Black Box
Stage 2: 10 Aquarqs + Black Box | Shield Disruption
Stage 3: 3 MULES + Hiveguard | Mactera Plague
and since it's MAGMA CORE, defending a tight arena gets even worse with all the hot rock that's generated
and no shield on top of that
I told you it was pure evil
good job i can cover said hot rock
Oh I didn't know each stage is higher hazard level
AND THEN THERE'S THE FUCKING MACTERA PLAGUE ON SALVAGE.
also since it's PE you will keep getting regular spawns WHILE the BB is going
I assume I should at least get me an overclock before I bother with elite deep dives or hazard five
haz 5.5 salvage with a hive guard draining your ammo
Thereās plenty of means to dispose entire Mactera groups
this is a good attitude to have
you should have tons of nitra from the previous stages
and also uhh
Could do the hiveguard last
no you can't
fuel cells are last
true
also hive guard fireballs making more hot rock
Idrk how to get overclocks tbh, i did that tedious assignment that has like 9 missions and unlocks "core hunts" or smth and I got a couple overclock blueprints or smth, none for any weapons I care about or have though.
I take it core hunts give them
you get matrix cores from weakly core hunt assignment, deep dives and elite deep dives
those are forged into overclocks
you also get cores from promotions
and each dorf can be promoted several times over
It says I have a core by my money what does that mean?
weekly core hunt, DD and EDD all give one blank core, one weapon core, and one cosmetic core.
Core infusers, found randomly in missions, let you infuse the blank core, giving you three choices.
blank cores
blank core. needs to be infused. to infuse it you need to complete a machine event
Oh aye I did that, think it gave me an emote for gunner
youthen get a choise of 2 overclocks and 1 cosmetic
always go for an overclock over a cosmetic imo
Which is unfortunate because I can't think of anything I care less about right now than emotes
oh, and forging also gives you a forge mastery level
every 5 levels you get a cosmetic or an OC
it alternates
never pick the middle option
Who is that guy who wished for magma core recently
Oh
Mfker
I just picked the gunner option and it happened to be the middle one
Well now I know ig
btw since starting this game, this is the first deep dive lineup I've seen where 1 of them isn't salt pits or crystal caverns
Thats pretty lucky, magma core has some of the worst cave gens
you can tell by the frames. cosmetic has a pink frame with a hat symbol, OCs have a blue frame with a gun symbol
magma core with static defense objectives (BB, uplink and fuel cells) is NOT fun because of hot rock
no shield makes it even worse
fat boy is one of the few engi overclocks i don't have
Oh I see, I just picked the gunner one tbf because gunner is the only class I've ever played apart from like 3 missions of driller
no, but I did get a double bulk on a refining, who both exploded on the same spot (one spawning in later).
After we had layed the pipeline there.
Became a surf over lava grand canyon
level up all dorfs and promote them ultiple times to get more cores faster
and forge what you get to get cores from forging mastery
i should really promote more than engi
I would recommend skipping this weeks elite dive in particular if you just got your first promotion
i wished for magma core and got what i wanted 
Super overrated imo, gets outclassed by breach cutter in every way
oh i don't like the deepcore at all, it just feels weak
fat boy is fun as shit though
but fat boy would be fun as fuck
fat boy is very good in min lengh min complexity caves that are full of bullshit
Yeah its fun but you only get 5 shots š
you gotta use it right
Also tickles big enemies
It takes so long to level them though lmao
At least the first 2 stages can be rushed
it's pretty manageable
Its only really good against swarms of bugs up to guards
playing on higher hazard ratings gets you XP a LOT faster, and so does playing on missions with modifiers like swarmageddon and rival precence
Try haz4/5 double xp rooms, 20-30k exp depending on events
Double xp?
also if you do a machine event you get bonus XP even if you fail it
yea there's a double XP modifier
Yeah there is a modifier called double xp, yellow
with how much I've played the game at this point I can't be bothered to min max everything. I just use what's fun
People are mostly pretty decent because they want to run twice at least
Play double xp missions, if they arent available, play missions with as many modifiers as possible and try to speedrun them, thats how u lvl fast
also always do the secondary objective for more xp
I've done a good few haz4 missions, haven't unlocked haz5 and I'm not really in a hurry to do so tbh until I've got an overclock
haz 5 is brutal but SO rewarding in terms of money, xp and sense of pride and accomplishment
The mission list mod helps alot to know if there is 1 on rotation
Forgot what its called
Haz 5 is the only real way to play drg , everything else is a walk in the park
doing misisons with litophage outbreak seems to reward a decent chunk of bonus XP
Whenās the deep dive refresh? Rock and stone brothers
Already happend for this week
just, dont do a point extraction with litophage. trust me
it refreshed already
Oh nice!
Whatās the refresh time actually
I know itās Thursday but not sure when
1 hr 43 min ago
I think its like 2pm GMT+3
Elite dive:
Magma Core
Stage 1: 200 Morkite + Black Box
Stage 2: 10 Aquarqs + Black Box | Shield Disruption
Stage 3: 3 MULES + Hiveguard | Mactera Plague
Welcome to your personal hell
aight thanks
7AM UTC-5.
Oh god damn
W/e your time is
also look at the numers, max aquarks and max mini mules, means large af caves
which is BAD for mission 2
you'd best do the BB ASAP
recent edds have been a cakewalk so i hope this one is a bit different
mission 2 EDD is pure evil
and mission 3 is gonna be the most brutal shit ever
it wasn't that bad imo
vim sludge pump works always
Hmm
that's what I typically use for solo deep dives
Vim?
I mean I'm sure I can learn to get good enough, I'm a seasoned vermintide player and as much as both games have similarities and perhaps some skill that carries over since they are both 4 player horde shooters, the gameplay isn't remotely the same so learning how to play generally and how to properly play as a team in drg is a new learning curve, I assume I'm not ready for haz5 yet
volatile impact mixture
Ah
play on haz 4 with red modifiers and do the normal deep dive
good experience for haz 5 and elite dive
I've done the normal deep dive
I assume red modifiers are the glowing red borders around certain missions on the map
Warnings yeah
mouse over them and you see them. you can check the miners manual in the pause screen for a description of all the yellow and red modifiers
I'd say the most dangerous ones are elite threat, lethal enemies and rival presence
low oxygen is also a real dozy on some misison types, ESPECIALLY point extraction
Alright nice, I haven't taken much notice of this stuff right now because so far I've such selected an assignment and then clicked whatever mission the assignment wanted, maybe stupid but I'm not one for looking at modifiers and stuff I find out the hard way š
that can bite you in the ass when you get a low oxygen litophage outbreak point extraction š
I've only ever done low oxygen on the drill dozer mission but the drill dozer had oxygen so it wasn't a bother
i think the main thing in this game compared to vt2 is understanding that holding a single spot is not actually the best play all the time
in vt2 you can basically choose any choke as a good place to fight but in this game its sometimes not that simple depending on terrain
low oxygen on mission types: drill dozer is the easiest, on mining and eggs it's fine as long as you dont split up the team, on elimination it's similar but a bit worse during the dread fights, on sabotage it only gets bad on the caretaker, on refining it's a pain but manageble because you can surf back to the refinery, on PE it's DEATH
need to be quite a bit more mobile
fighting in chokes is really strong as long as you can actually set up a good choke
I assume choke points are good in any game tbf
on a low oxygen PE you NEED to strategically place the supply pods because they have oxygen on them
its really easy in this game to get baited into thinking you're in a decent hold spot but its not
there's so much nitra in any IS mission that the Caretaker fight should have more oxygen than any other part lol
I assume low oxygen is better the less players you have for probably obvious reasons
nah
not really
it depletes at the same rate
my game crashed 30 seconds before drop pod was powered up in stage 3 EDD 
No what I mean is you don't need 4 people huddled around the same mule
you can also get missions with 2 warning modifiers
like elite threat and mactera plague
say hello to your new best friend elite grabbers
you don't but going from 2 to 4 really doesn't make much of a difference
i saw one elimination with exploder infestation and mactera plague. both of which don't stop spawning during dread fights
Depending on the team comp sure, but obviously there are enemies that can swiftly break through a choke if you don't have anyone to properly deal with it, which can happen when playing with randoms
oppressors are prime choke breachers
Yea i assume so because you can't really hit them from the front can you
that's true, but my assumption is that you're playing with competent teammates; you don't really need to learn how to kite hordes at all in vt2, nor to stay mobile during any sort of pressure situation aside from stuff like righteous stand mid event
almost their entire body is unbrekable armor and they have a ton of HP and resist every damage type except melee
At my point in drg I'm not really sure how you'd stop with an oppressor breaking through a choke actually
you power attack it
I can tear through them if I hit the weak spot yea but they aren't like pretorions where I can also shred them up through their face if I need to
thsoe damage resistances start to be felt more at high haz
on haz5 with 4 players an oppressor has 1350 hp, a single power attack with the power attack damage mod does 360 damage to it
if 4 ppl power attack it it just dies, with 3 it's low enough on hp that it easily ends up dead to various sources of chip damage that get by its armor (like explosions and fire)
yea melee is their one weakness
you can also freeze em, they don't stay frozen very long but you get 3x damage and you can hit them anywhere while they're frozen
also, haz 5 acid spitters will kill you through a full shield if you are at min hp
and haz 5 swarmers are no joke
I'd say kiting enemies isn't a huge aspect of vermintide yea unless you're doing fortunes of war, vermintides difficulty is more from motor skill like blocking and dodging at the right times etc
yeah thats just what i was saying, you can actually outrun enemies in this game it's extremely sick
yea DRG definitively has more movement than vermintide
I mean you can rocket jump in DRG
Yesn't
Bunch of stuff
Basically, i'm usually on my work's PC to update it, and i prefer not downloading anything from the internet, even if it is safe. Aaaand having a bot on my discord account isn't the best of ideas anyways.
And... well, having it be handcraft is kind of the charm, i'm not here to give the quickest information, there are people here who bring it a lot faster, sometimes even minutes after it resets, what i do is only formatting the information into a visually pleasing/easy to read text so people can just get a quick look and have the general idea of what they are in for
This EDD looks spicy af.
Aquarq blackbox shield disruption
Salvage mactera plague
Sounds like hell solo.
mission 2 is pure evil and mission 3 will be the most brutal shit ever, AFTER draining all your resources
I did it solo and it wasn't the worst
RNGeesus blessed you
experience more so
I think most of my difficulty simply comes from the fact that I don't understand ranged combat anywhere near as well as I do melee š
play driller. he uderstands the art of glorious melee combat
Last 2 weeks EDD has been pretty tame though. About time.
there are also several overclocks that turns guns into "extreemly effective at close range" mode
I played a bit of driller, mate told me I can use the drills as melee but he also said they aren't good, used them once and I'm like yea they don't do much damage but they shred things way better and I believe they also stun
also in regards to close combat, watch LazyMaybe's videos on the shotguns (warthog and boomstick) as well as his videos in general
Oh, you're not a mod. I got it.
I thought it got maintained by a mod, they could let a bot get data from the API that I posted and update the post every time.
User mods are not allowed by discord anyway.
how to use drills in melee: pick the damage boosting mod, pair with cryo cannon, have fun drilling frozen targets
with the vampire perk
drilling unfrozen targets is asking to get chomp'd
See I watched some tier list video that said the cryocannon was bad but when I see people using it it makes everything so easy to kill
not every tier lister knows their stuff
Yea
no weapon in the game is "bad"
Man even said the heavy autocannon was bad which goes against basically everything I've heard
What I learned from reddit is that the community is very divided about everything regarding DRG.
neurotoxin payload
There is a builds site for DRG. Called karl.gg .
Last time as I mentioned the most upvoted build for Gunner, which I personally also used and it's definitly one of the best, I got downvoted.
Generally, there are no bad builds, unless you have no synergy at all
Well it's like one of my vermintide builds, it does hardly any damage because I've put alot into stagger, elf players judging my low kill number yet not realising that the hordes that they killed were far easier to kill after i sweeped all of them onto their butts and made them all take 40% more damage
Support playstyles are never rewarded appropriately
I do think that it's the worst gunner primary (at least imo) but it's still not necessarily a bad weapon
Yeah. In DRG someone who plays modded Hazard 6x2 with a full premade team will tell you which build is bad, while you play on normal hazard 5 with randoms.
at least on haz 5 basically everything is viable
hurricane does everything autocannon does but better, it also has actually good overclocks unlike autocannon where everything else other than ntp is kinda meh
the game isn't that difficult
And to be honest, Hazard 5 is not that hard. It's challenging, but you don't have to min max everything to fullest.
As long you have synergy between your main weapon, secondary and perks, your build is mostly good.
DD and EDD done, i was never told stage 3 edd was fucking HAZ 5.5
i did fairly well tho
Granted going full support or full tank isn't a great idea in vermintide, but if I can swing my great hammer a couple times and knock a patrol full of chaos warriors on their feet completely stunning how are you gonna complain that I didn't get loads of kills š
Yea and a build may be bad in that team, but could be brilliant in another
It's also todo with who's playing it because any ranged class seems inherently worse to me than any melee in practically any game
i didnt know you could get an industrial sabotage for deep dives
it used to be that you could get IS on both
funnily enough, I think you got it a bit backwards: people like dora and me use sandbox utils to manually go through DD/EDD each week on reset to find out the DD/EDD stages as soon as they come out, then the maintainer of that API manually obtains information from our comments to update the API information
that being said, what I can do is write a simple script that formats dora's/my info into the emoji-fied version (I'm too lazy to type out the emojis manually)
I can post the JSON version too so the API maintainer can just copy/paste the JSON (let me know what format you want)
Thanks for your effort.
I just like automation and make peoples live easier.
The pinned comment can obviously be only edited by the author, therefore there is not much what can be automated.
The best think what I can think off, is to make a place where the information can be brought by different people and can be used automatically to update a central source of information for others.
Because as long we depend on one or two person to keep a system running, it will fail and has to be reinvented as soon these persons have no time or stop playing the game.
Another, ideal solution, would be, if Developers would agree to host an API themself.
They have a server that generates weekly DD seeds, so out clients can get them. They could simply run an API that provides same information to the public without effort.
To the best of my knowledge, how seeds are generated and decoded are implemented within the game itself, not by some external tooling (modulo maybe how the random seed numbers are generated). The developers AFAIK don't want to maintain such a "deep dive information" API endpoint because how the DD/EDD seeds are decoded would have to be maintained in parallel to every game update (and every minor game update could affect how DD/EDD seeds are generated/decoded), and could break every update otherwise. This is extra maintenance burden for GSG developers that they likely don't want to handle for such a niche use case -- to post weekly DD/EDD information in this specific channel.
I remember an EDD last year in MC where my team spent what felt like hours playing catch with a Dreadnaught in a giant lava pit. It involved a ton of revives and a lot of running. Unforgettable
The best think what I can think off, is to make a place where the information can be brought by different people and can be used automatically to update a central source of information for others.
In addition, what you are suggesting is basically this existing manual workflow of someone doing the DD/EDD info gathering and someone doing the updating of pinned post. Implementing this would require someone to maintain such "central source of information" and someone would have to audit the DD/EDD information in the first place -- what if two people provided conflicting information?
thanks for the headsup. going in there right now on solo scout LOL
and it's shield disruption too
Shield Disruption
10 Aquaraqs
Black Box
Worst Map
NEMESIS
good fucking luck, you're gonna need it
Bosco carry incoming
remember, get grabbed and thats a revive
good luck
rock and stone, fellow dirt digger
Yes. GitHub is actually a good "central source". Anyone can contribute.
Since we have no other way, but gather the information manually, at least we would have a central place where anyone could help out. You can add trusted people as project contributors, but in the worst case an external person can still make a pull request with new information if no one from the contributors is available. There can't be conflicting information from trusted sources, since Deep Dives are same for all, if someone is trying to troll, it will work only one time and he can be banned from contributing. But I doubt that it will happen, people who take time to contribute are rarely trolls.
About the pinned post, I guess there isn't much what can be done. Unless discord server admins allow us to create a bot or a simple webhook, that will check for changes in the API and will post updates automatically.
Ah and it's very easy to parse JSON from the API into a template with emojis, like the one Yuna uses.
Just waiting for Extraction now. Had to use IW on the Black Box, but no Nemesis spawned?
then we got stupid unlucky
and now im pissed
What biome is this week's EDD in?
nope, it was on us at spawn
Magma Core
Magma Core
in other words, no fun allowed
Just woke up and don't feel like booting up my PC yet lol
Daaaamn
deep dive data is always pinned
Mactera Plague Stage 3 is gonna be fun tho
Ah gotcha
I just started doing EDDs two weeks ago
So I'm gonna be going from Crystalline Cavers to Magma Core
With no in between
With a decent team you'll make it through
Mules as last mission kinda sucks for solo, ngl
I understand. In fact, I just found out, that Devs have an official endpoint, that provides seeds.
https://drg.ghostship.dk/events/deepdive
Also the creator of the API is already working on a solution that uses the game to update the API automatically.
https://github.com/MoritzHayden/drg-api/pull/3
Anyone do the EDD as a solo gunner yet? What loadout did you use?
I used NTP+Lead spray last week and barely made it on stage 3, and I know this dive is harder
Just finished EDD on Solo Scout. Last stage really is tough with the Mactera Swarms. Wished I had gone for the boomerang instead of IFG for that stage alone lmao.
I think Six Shooter Bulldog is gonna be better than Leadspray for this week
Leadburster also works very well against Mactera Swarms
šš»
I usually tend to run clusters on most missions, if I run leadbursters I usually use them against stuff like bulks
Mactera are really my only weakness when it comes to haz 5
Besides stingtails
Yeah Leadburster takes good care of those
Yeah, I am running the DD right now as solo gunner and I just removed a bulk with leadbursters on stage 2
Exploder infestation doesnāt mean a lot of bulks does it?
Oh god, imagine if it was waves of bulks
i wish it was
Stage 3 has exploder infestation
I was in stage 2
Caretaker fight was a pain
Exploders spawned during the phase where the caretaker spawns the shields multiple times
Caretaker fight should be interesting for me who likes to solo DDs
Think Iāll have to go gunner, I canāt deal with caretakerās shields/armor/whatever very well without Gatling or autocannon
Edd stage 1 was easy, 2 was a challenge but not terrible, and 3 was hell
Gunner left halfway through the edd so no shields on stage 3 was absolute hell
Boomerang is a blessing for the mactera though
Mactera while fighting a dread doesnāt sound very fun
Exploder Infestation doesn't increase Bulk Detonator spawn chance
EDD on magma core, this is not very rock and stone
magma core is my favorite biome now, used to be azure weald but i broke up with her after the dystrum incident
Magma core + shield disruption
our black boxes went well
first black box was a cakewalk
second was a bit more difficult
but even without shields it wasnt a problem
yeah maybe
driller wouldve worked better with gunner tbf
but scout's stun boomerangs are amazing for the boxes if the scout had those
oh dang
since you can just stun the macteras that come at you
driller and gunner/engi and scout are pretty common pairs
id personally go driller and gunner for shields and swarm clearing but if yall dont have a promoted gunner yet then id go either driller and scout or engi and scout
or you could just drop scout entirely but scout was very helpful this time around
at least for us
I do not recommend going on a DD while drunk
I nearly died three times because I stumbled off a cliff
You or your dwarf?
Dwarf
Takes 30 minutes for the effects to wear off and it carries between missions
Just finished the deep dive, new mix of objectives this time
Final stage can be a bit tricky but very much doable
Sabotage with exploder infestation can be annoying
Yeah
Rest in pieces hacksy
Yeah only drink safe for work drinks before lol
the exploder infest on stage3 DD kept things... interesting
Yall were right about the nemesis on stage 2 of the EDD
Good thing my drop pod landed on it 
Does anyone know how I can start using the pods?
you need a role from #welcome-and-rules
Wicked thank you
finally a fun edd
that was really cool
a bit too spammy on the black boxes but very fun
you didn't play the edd where each secondary was a black box then, huh?
Pray for me, going into 3rd mission of EDD solo
My god I did it
šš»
is there somewhere in this discord where i can find the current DD/EDD missions?
Check the pinned messages
yea, on my first edd attempt we left the drop pod and got attacked by a lot of phase bombs
but we lost it on stage 2, since the team was huffing glue instead of getting anything done
second attempt
stage 1 is smooth and easy, barring a bulk that decided to drop in during black box
but not panicking and calm leadburster+shield usage pulled it through
stage 2, we didn't have a scout, but we pulled it together, not really hard as long as the team knows what they're doing
stage 3
i've never seen that many mactera
some of the miniswarms from the broken mules were easily above 20 in size
EDD stage 3 was wild because of the mactera lmao
but hellfire being strong + driller doing god's job was enough
protip, if you're not sure about surviving stage 3, get a friendly driller to make a hole in a wall
trust me, it will be useful
we made it through without any bunkers or the like, but if you don't like mactera, stage 3 will clap your balls like crazy
also, there was a huuli on both dives
iirc
dd had it on stage 1, i hyperfocused on killing him and got killed by falling refinery
but i got the kill, so there's that
also, normal deep dive has a stupid amount of nitra
we were going into the stage 3 caretaker fight with 700 nitra
somehow accidentally triggered hiveguard
leadburster?
had to lure it to spawn and seal the hole with cheese to stop the mactera / endless naenaes from coming in
holy cow this weeks EDD is something else
took 5 tries
YO actually btw the blackbox on the second stage just started floating in mid-air when i dug it straight down for a bunker
that was fun
i nuked it with c4
still floating
Yeah some objects donāt check for collision underneath and some do
Resup pods and the other pods that get called down are ones that do
no way i went in with 3 fresh lobbies and 3 other classes and it took 2 greybeards + my main class + a leaver to win
(also tangent, the game gets a bit too easy if someone leaves mid-dive)
edd 2 doesn't pull punches
about to stabilize after black box and boom another swarm
Leadbursters and using resupplies as cover saved me during the uplink section
managed to get the pod to come for second stage but nobody could get to it
once the minehead runs out of ammo it's rough
gonna try the normal DD
tbh i don't think i was doing too poorly, maybe just not doing objectives too quickly (though i'm gunner so not too easy to rush objectives compared to more mobile classes) and it gets hard to clear stuff when getting overwhelmed, but just surviving i haven't been doing too badly
i didn't received my "Deep for Speed" achievement, need to have DD and EDD under 45min?
i feel like cryo vamp driller would be good for edd stage 2?
too bad i only have gunner promoted so far
everyone else is pretty close though
on my last edd attempt i wanted to just run to pod at the end but the tremor made me too slow
to kite
or dodge mactera
edd1 is pretty easy
oof
someone can help me with DD sub 45?
on the edd attempts so far it's always at least two swarms by the time we get the aquarqs in
i'm tempted to try and get driller promoted and try edd as that
with cryo
for the mactera
third attempt was us wiping on black box (mistake not to get more supplies in place before starting it though)
do you have a scout on your team?
all my attempts so far we had all roles, random teams though
gotcha
not a premade with friends or anything
well if your scout knows where the aquarqs are, they can get a lot of them very fast
yeah i feel like if scout and engi are faster on objectives that would help with stage 2 a lot
tell your scout, if they havent done the stage before, to go up the side cliff thing, theres around 6 aquarqs right above the minehead
the scout can mine and drop it down the hole
other classes can help too ofc but scout can grab em all very very fast
true
i feel like i'm skilled enough to do fine but not skilled enough to carry
so far
you're gunner, right?
so far yes
i play other classes but i'm still working on getting them to first promotion
in the long run i want to play them evenly
yeah so s2 is definitely a place where you cant do very much to get a lot of the objective done
just have to do your best there
so far for the aquarqs i usually try to get the ones near the ground and i can throw a few ziplines here and there and shoot bugs and mine
hopefully once i get a run that gets through 2 that 3 won't be too overwhelming
just got to remember to throw them down when the team needs them and not just for self panic lol
like if there's 8 mactera i should probably just throw one down proactively unless the terrain is nice enough to kite and dodge easily
tell ur scout to bring m1k for stage 3, if u hit the breakpoint of damage (upgrades) to 1 shot the tri spitters its very nice
you're gonna run out of shields extremely fast if you use them that often tbh
currently i'm using barrage hurricane with stun and a brt7 (no oc's for it though, not sure if the hand cannon would be better but also no ocs)
well sure if that many spawn every minute i won't waste shields all the time
me and this guy just first tried the EDD as Scout and Engi, kinda surprised to see that people are struggling the most with stage 2 instead of 3
I think it is just a matter of getting your Scout to really rush the aquarqs
shield disruption can really throw people off and if people dont hurry up its pretty easy to get overwhelmed on PE
to be fair we had like 8 resupply pods called down before we attempted the boss and uplink/refuel
edd has a lot of mactera in general
that's why i kinda want to promote driller and do cryo war crimes
btw mathchamp, idk if you know but Iron Will is an extremely strong perk if you aren't already using it
yeah i run iw + dash for gunner
it resets every stage so it's especially strong here
i tend to underutilize shields and grenades
also for stage 3, the Drop Pod provided key cover during the Dreadnought fight in our run
though half the time i'm worried when it gets to a point throwing a nade it's going to blow up my team lol
maybe should try a different nade type
what grenades are you using
currently been using cluster, usually i throw it if there's a ton of enemies on the ground or something
ah yeah it tends to do that
for weaker groups the Leadburster can fill the same role but tends to be less of a teamkiller
Incendiary Grenades might also do well but now that I'm thinking about it I don't think I've ever actually equipped them before
yeah i was thinking to try leadburster
Leadburster's probably gonna have an easier time with the Macteras in Stage 3 as well
what tends to work better for those buggers, brt7 or bulldog?
for brt7 i run the burst stun
someone can help me with DD Deep for Speed achievement?
but yeah i probably just need to find a team where scout gets things done quickly enough
how many aquarqs before swarm 1 would be good?
If you arent doing the box til after the swarm 6-7
If it's just one person doing it if you have a group of 4 you can probably get all fairly easy
A full team can get all of them before the first swarm, if you split the team to 2 aquarqs 2 box, can get at least half if not more
My friends and I just did our first one but stopped for the night, is it the exact same cave every time or just the same missions?
Same cave, even similar spawns.
Nah bro we got this šŖšŖ
what build do guys suggest for this week for some1 w/o overclocks?
what class/build
not aiming for stage 3, just wanna get 1 and 2 done
Deep Dive or Elite? Id certainly run Driller for DD since this refinery sucks
elite ^^ got few OCs like hipster, frostbolt
Prob gunner for black boxes, its not too movement intensive stuff, any basic build should do
When in doubt go driller, I go sludge and subata but another one that I like is cryo and the wavecooker
Go driller and dig yourself a bunker. You can never go wrong with a bunker.
Unless you got yourself a bulk.
Remember, cancelling Blackbox in DD/edd doesnt fail Mission in case that bulk does show up
only if itās a secondary
Im kinda new can you explain what a bunker is
A bunker is digging a path into terrain, then using driller's c4 to make a big hole inside, then just camp in there.
if itās not secondary youāve run into salvage, not black box
That way, bugs will only spawn outside and try to move inside through the narrow path you dug, making point def and managing swarms very easy, since there's only 1 path to shoot.
Unless it's a bulk, since bulk can also dig through terrain.
So always make sure to drill a second path to act as emergency escape.
Btw, how useful is hellfire in this week's EDD?
hellfire is good everywhere
this chat is for deep dives
yea, i noticed lol
This chat is sometimes all over the place, although itās good to have at least an idea of order to keep it intact
is nemesis always going to spawn during stage 2 of this weeks deep dive?
i should clarify i meant the elite deep dive.

DD was ez, but last stage got pretty heated. Bunch of greenbeards and exploders = fun party
Engie built a ton of platforms on top of the caretaker but the two drillers didn't drop any c4 on top š
2nd stage it was right at the beginning as we got out of the pod
i sure hope so
wym easier than stage 1?
its 10 aquarqs with shield disruption
darn acid spitters
speaking of projectile enemies is the third stage mactera plague?
wdym, stage 1 was easy af
the only remotely difficult part was bulk spawning during black box
but tbh, i'm kind of happy since there's finally a tough edd
last couple of them were easy af
I got special powder out of this EDD.
Worth the few hours I spent tormenting myself
Don't worry, you will get every overclock sooner as you think
how dumb of an idea is it to do a deep dive solo?
Not at all.
The only problem is time.
You're gonna be in there longer than doing it with a team.
ah ok, cool good to know š
I've thought about running one myself just to see what it was like, but didn't know if it would be too difficult or not
I mean, it's no different than doing regular missions solo.
EDD's will scale to you like other missions but it's not nearly as forgiving just because of the nature of it
Minelayer or NTP if I wanna solo EDD?
Been hearing that neuro isn't as good as it used to be lately
Atleast from the gray beards I've come across overtime
Not to say it's useless though
So probably neuro
Just make sure to take some elephant rounds with that
Six shooter maybe?
Minelayer + hellfire?
Six shooter sounds good too, but I'd love something to kill the bloody dreads.
I could also go lsls + hellfire.

Fair enough. Yeah probably that then
It's mainly the swarms that are a pain in this EDD
My first deep dive solo I did it in like 20 mins, this one took me an hour.
Why are you comparing? Each DD has different mission types. Some mission types have a fixed length or just take long not matter how fast you're.
if you're not speedrunning, minelayer does fine vs the dread on stage3 id say
As I said before.
I feel the concern of this EDD is the swarms and the flying enemies.
The last stage on this EDD has like 4 breeders in one room
the fact me and my team beat that stage first try was a miracle. We were running out of ammo
Tried 5 times š¦ and always lose
If I had to give some advice
The engi we had made a roof barrier during the uplink refueling sections so the mactara couldn't constantly rain down on us without being in view.
The driller can also dig a hole into the wall to bunch them up together if he needs to clear them out. Don't take sludge pump for this though. You won't do enough damage before they shred you to bits. (I found this particularly helpful when reserving ammo)
Also on the second stage. Make sure your driller makes multiple paths up and down each of the edges. Your worst enemy in this mission is the lack of walking space since there's so much magma all over the place.
1st stage you just gotta worry about the bulk det. That's easy enough
Honestly, despite how much of a pain it was. It's nice to see an EDD that took some actual brain power
TY for advice!
dear god this EDD is just about impossible
It's surprisingly ok for a magma core edd
Wouldnt say its a walk in a park but its already better than some seeds a few months back
i hope we get magma core next week too š
2nd stage will test if your scout is competent, 3rd on teamwork in the early part
I mean
If the gen is as tame as this 1 its alright
Its mostly flat on the important objectives
I still have ptsd on that 1 magma core with 7 cylindrical layers of floor
So when I did the edd we had I think
3 bulkies spawn during the black box
Is there any advice on how to prep for that
No one with slows? Because in my run we were just staring at the bulk while hugging a corner of the zone
Good to know
Iām pretty baby with EDD only did my first one last week
So new territory for me
If you are gunner you can bait it away and throw 2 leadburster to burst it down
biggest issue with this EDD is the massive swarm that spawns the second you land in 2nd stage
And my entire team runs out and loses their hp because shield disruption
I just donāt know what loadouts people like to run
So I feel like Iām running weaker stuff
Thats kinda normal for PE/on site & salvage
don't exit the drop pod immediately in point extraction
You are supposed to clear the initial area
you can still shoot bugs from there
darn
Frankly speaking most pubs run whatever unless you want to somewhat carry
... like face melters or some weird stuff
one dude was running fat boy in stage 2
that man did more dmg to the team than the bugs
worst is when people run heat/cold loadouts together
Thats ok due to mactera swarm on third
My engi was smart with his fat boy and got the most kills
i have been itching to try out snowball driller so that might be fun this week
Snowball would do really well
Strong enough to help babies get the clear
You arent gonna carry 3 totally new players on this 1
Oh no I know this one seems spicy
Unless you are cracked
But generally I just wanna be able to like drag one or two to the finish line
you can throw a shield onto the bulk to push it away, usually gets it far enough away that you can rapidly kill it with leadbursters and run to the other side of the zone
electric trail coilgun is also super good vs bulks cuz its easy 80% slowdown
volatile bullets kills them super fast
They will respawn back on the next stage as long as one of you reaches the pod
i thought leadbursters were awful for the longest time but turns out i was just shit
Dont think ive removed leadbursters after unlocking
Its just good to remove anything high health or a scattered group of enemies
didnt help that most gunners i saw using it just hurt their own team
Iām generally not good enough with placement of leadbursters so I should use something else
On release lead burster had higher friendly damage.
How do you guys like to use leadburster?
Iāve been using cluster because I found more results
throw em right under the mouth of bulks
or right behind and below hte rear of dreads
or under groups of mactera
Ok rad
or in large uncleared rooms
throw them on hte lfoor if the ceiling/walls are covered in spitters, and on the walls/ceiling if you wnat to hit grunts on the floor
From my experience it feels like gunner is the least played class
they are not very good vs praetorians and oppressors however
Feels like every group I join has gunner open
be mindful of friendly fire with leadbursters, sometimes you just want to put down your shield when using them so your teammates are safe
other times try throwing them over a hill or something so that shots don't come your direction
Did both DDās first try, The Elite was a little rocky towards the end but it was simple enough with some coordination.
edd has my friends and i busting our asses since were not too experienced but damn its fun
we havent even beat stage 2 tho
You really need an experienced gunner on this one
i can tell
Good shield usage is essential
moment i hopped off of gunner there were so many moments where shield would've been a miracle
Stage 2 is shield disruption and 3 is mactera plague
sadly my friends are sleeping on gunner rn so only two of us have it promoted
For 2, you can get by if you have a fast scout
we managed to get the aquarqs but the swarm after it kicked our ass
Depends how long it took
i recommend doing black box ASAP before the bug count scales up
Point extract needs speed
Yeah it might make more sense also to avoid losing time if you fail
about 2 or 3 swarms passed before we died
If you die in black box might as well not spend all the time collecting aquarqs
also if you know the aquarq positions you can get them real fast
Do you have an engi with you
im the engi
Oh ok
Little bit of a personal preference but depending on how you build it, engi can be incredible at crowd clearing
And all stages this time need that
driller gunner seems like the best combo to me
driller for swarm clear gunner for single target
and driller gets aquarqs fast
oh yeah engi crowd clear is nuts
I used Lok1 ecr inferno breach cutter and shredder swarm
i dont have any ocs for warthog yet but inferno breach cutter saved my ass
yeah inferno is great
no have ecr yet sadly
Yeah that's true
What are you using as your primary
I'm not sure how useful warthog is here
Personally I don't like it, but if you're used to it then you could make it work I guess
exec lok is also really good
i do have exec lok but im not confident about the ammo
if you're smart about how you use it the ammo lasts long enough
Exec might not do that well for crowds
breach for crowds, exec for all the dangerous bugs or for cleaning up 1-2 remaining ones
killing dangerous enemies fast lets you line up breach shots on crowds more effectively
as you can afford to take the time on lining bugs up
true true
exec will do especially nicely for the mactera swarm
only things im not sure about is if wide array or macro + triple split or plasma trail
macro
I use 23111 ECR and the 3 burst thing can be hard to manage but does a lot of damage efficiently
makes sense
i run 11112 exec but some people like blowthrough
Triple split better for flying enemies
And in general plasma trail is overkill for most enemies
Everything is dead with the base damage anyway
plasma trail secures the area form swarmers is what it does
Yeah it becomes really hard to aim at flying enemies
And breach cutter has decent ammo, can fire twice at a crowd if needed
once usually enough though
I use zoom lens, from what I've seen it's not a very popular choice
i might try lure next time to see if it can buy any time
It does a bit of both of the mods in that tier is what I feel
Without a big downside
yeah
because it makes you not waste ammo
helps focus on one thing
esepcially on exec, when you want to target weakpoints
On exec it's good
But for crowd control ECR it becomes too narrow
I tried both and zoom lens felt better
if the scanning angle is large, you shots will curve and not hit weakpoints, and target unnecesary bugs'
then you run into the problem of not getting 3 locks
on ecr u want to attack fewer enemies so that you can get 3 locks more reliably
because your locks are more spread out
fun challenge
3 was tough solo, first 2 stages whatever
I guess if there's a cryo driller mactera plague might be easier to deal with
Cryo anything or just engi turrets, solo gunner was tough getting them all down quickly
freezing mactera and watching them fall and shatter never gets old
so when will they add caretaker fight in deep dives.
Wdym? There is one this week
I was wondering why my hipster mk1 felt terrible, finally realised I wasn't running mag size.
Why is this elite deep dive so hard
It's there this week
First mission is breeze but itās hard to do the starting wave for second mission quickly. And third mission got too many stationary as
Yeah our entire team was shocked lol
Massive welcome wave
also, if you're afraid of mactera, take something with fear
mactera are very vulnerable to fear
hellfire, ecr, that one upgrade on m1k, even the flamethrower (if you're not running cryo for some reason)
If anything run cryo, also for the 2 breeders
I thought breeders count for stationaries, maybe not sry
not sure myself
but point is, if you don't like cryo, flamethrower should also work
just take the fear upgrade
if you can use tcf, yup, they get instakilled
snowball also one shots mactera, is easier to use than tcf, and is much quicker and safer than freezing mactera's manually with the cryo cannon
unfortunately, snowball is much harder to get than tcf
Both are fine, just depends if you want the primary or secondary to be the one killing the yellow flies
Stage 1 DD hoarder got killed by refinery 
happens
i killed that hoarder, but the universe balanced it by killing me with that refinery
Cyro bad most of the time
Itās funny how ez the first mission is tho
Only problem is thereās slight chance for bulk spawn
Mactera have nothing to fear but fear itself
Are satchels useful at all for the EDD?
Feel like using them in Magma Core is always a detriment to your team
I'm thinking of just taking the stun upgrade and chucking them in the air during swarms
you kinda right
even if you use them for terraforming, you'll have to clean up the magma
Yeah, so I'm thinking it probably ain't worth it
Aren't satchels bad against bulks?
oppresors and bulks have explosive damage resistance
and I can delete Oppressors pretty easily with my build
Still does damage
Yeah but probably isn't worth the magma crater
oppresors have 66% resist, and bulks have 50%
better to use it on praetorians, which don't resist explosive at all
I'm gonna go for max ammo and stun
All I know is that there's a Mactera Plague in one of the stages
and I wanna keep spoilers to a minimum
will the c4 help you with that though?
you should probably leave this chat then
Yeah I just popped in to ask that question
Stun is pretty good against Mactera tho
Trying to hit them directly hasn't worked out well for me
Tcf has a pretty good radius
if they are in range of the c4 that is
and you can't throw it very far
Doesn't stun get bugs outside the satchel range?
ah, true
From my understanding you can just chuck a satchel in the air near enemies and stun them without hitting them
I tried TCF on a few Mactera swarm missions and haven't had much success. Think I need Energy Rerouting to really make it viable
Yeah it's busted
I'd use it more but the larger terrain clear has came in clutch for me too many times
do you run charge speed?
(you should)
I was running it when I tried TCF
Right now I'm running a full Heavy Hitter normal shot build
anyone elses game crashing on them when trying to do a dd or is it just me
21222 is pretty easy to tcf without energy rerouting, as long as you're not using an oc that increases heat gain
Have a driller with cyro cannon. Make a bunker for start of second mission. Thankfully thereās lots of nitra second mission. Have gunner use zip lines to get to aquarics on top
Third mission is just suffering
Which stage
Get out of point extract as fast as you can
Stage 2
3 needs bunker the mactera are way too many
Good gunner shield use will help
Yeah give gunner all the tesupplies lol
This
Our driller bunkered and it made black box light work
yeah the teams i've had so far have been fairly slow, like 2-3 swarms to get them
the fastest was 2 swarms and then we died on box
but the scout was level 90 something and the rest of us (including myself) in the high 30s blue level so no actual greybeards to carry
Idk, EDD was pretty manageable on solo scout
2nd stage you just want to rush for Aquarqs first then do the Blackbox after
Have some solid CC and lock the place down
I was using IFG for this one, but for Mactera Plague on Stage 3 I'd have prefered the Boomerang š
i always use rang at this point
its literally impossible to get out of the drop pod on stage 2 lmfao
cryo nade too good for mactera
DD or EDD
(havent played either yet)
EDD
just did my first DD, is the hour timer at the terminal a cooldown for recieving a new overclock in a run?
you can get the OCs once per week each time the DD and EDD refresh
The timer is for the current dd, you only get rewards once for each dd
but, there's the week long timer, and then there's also the one at the bottom that's an hour long
The edd this week has its own cores so you can try that if you want more
Is it your mission time?
Some people speedrun ddās so itās mostly for them
There should be an achievement for under an hour though iirc
The edd this week has its own cores so you can try that if you want
moreto die a lot
yeah, i dont even have my third passive slot yet so i think ill pass
Itās magma core and I havenāt played in a couple months so dying in the single digits is my goal here
More than just the cores refreshing.
Once the timers hit 0, both Dives get new missions as well.
Both Dives last 7 days, and refresh every Thursday.
Also Deep Dive caves stay the exact same all week.
Same caves, same drop pod locations, etc.
oh ok
Sometimes events change though especially if thereās a different number of people
A nemesis or bet c might spawn on one run but not the next
actually i might be wrong about drop pods considering they're supposed to land far away.
but if you end the mission in the same spot, it should be approximate.
The stationary objectives change too like blackboxes and uplinks
I havenāt seen those yet cause Iām coming from s3 but they sound fun
There are huuli hoarders in ddās still
the overheat system for them is fairly generous, but they take a little while to cool down.
in my experience black box spot is consistent
Iāve def seen them change spots which helps if the initial one was rough
What are the EDD stages this week?
pinned
Oh thx
Shield disruption on magma core sounds about right
Gotta run vampire ig
And dodge some exploder plants and most of the floor
āSure, that might as well happenā
Just did the EDD first try somehow
That was nuts
I was most scared for the last stage but I think the second stage was harder tbh
We almost died on the 2nd stage when met nemesis
we've been doing this for 3 hours.
lost again because scout took too long to get to black box so by the time we started it we got another swarm during it
even with hp beer
like we were ready to do it right after second swarm
I'm probably gonna wait either tomorrow to redo this or just wait for the edd rotation because holy fuck the second stage is impossible to even finish
i think everyone needs to be on point
how's the edd this week?
stage 3 is interesting lol
other 2 stages didnt seem noteworthy, i dont remember much about them
Shield disruption is annoying for pe cause taking time to heal up or rez spawns more enemies to do more damage in a positive feedback loop
Low o2 is bad too cause of the detours but Iāve lost a lot more than other missions on stages with shield disruption pe
If thereās an open lobby Iāll see if I can get the w
well
there were 4 engineers
and uhh
first normal mission i did after edd - on site refining but spawn was surrounded by brood nexus and korlok
haz5. We survived long enough to burn through 3 resups before dying
the greybeard engi we had could only carry the rest of us so long
at one point engi even left and then rejoined with a different build lol
Normally I agree with 4 engis but a scout or driller make pe a lot faster
They could prolly finish the aquarqs in 4 or 5 minutes if theyāre experienced
Engis are good for the blackbox though
TYLER DONT DIE ON US BRO
also, the moment when someone pops the cocoon on edd3 by accident
in the middle of fighting other stuff
these stingtails are soo dumb man
they launch you across the map
wtf is this physics shit
They should, theyve been going to the gym to work their tails
theres too many janky effects with them and terrain
your dash mommentum is carried through with it
if theres terrain in the way you get sent flying like a ball
just dumb shiit
The fall damage from them feels weird too.
In a recent mission I got pulled upwards, used it to get to higher ground, but took a ton of fall damage even though I wasn't moving particularly fast when I hit the ground.
If you're solo a single bosco cryo rocket freezes them, which is the fastest way to delete them in my experience.
Anyone else noticing that random ammo gets reset between dive stages now?
Before it was always just engi turret ammo but as of late I've noticed that sometimes my driller fuel is fully restocked between stages. Haven't seen it for scout or gunner tho and doesn't seem to be consistent
I had a guy with 1700 hrs in the game (I checked his steam profile and it was actually true) be a douche to some greenbeard in our regular DD lobby since they had not done a DD. Told him we'd be fine since I just did EDD and to just start. He said last stage will be tough since it's haz 4.5. I said its haz 3/3.5/3.5. He said I was wrong and he was right since I had less hours than him (300, so I'm no greenbeard lol), one of the greenbeards agreed with him, he said ratio'd (like what, ratio'd a wrong fact? hahaha) and he said I was a prick (I was simply stating a fact?). This was all in the lobby and first 2 min. of the DD. I said I was just gonna probably leave because I could tell he was a douche who was gonna lose his shit for no reason and kick me on stage 3 probably, denying my progress. He then teamkilled me and (ofc) lost his shit completely. Since this was all in 2 min. I considered posting this in deep dive speedrunning for the toxicity speedrun of this guy. It was insane, we were all just nice to him.
I was also surprised to find this in DRG, that guy had issues
Not gonna post screenshots since that's probably namecalling but yea wish there was a report button for times like this
Sounds like you got really unlucky with a really bad player if he is malding over dd that much
All i can say is forget it and move on, there are always unhinged players in any multiplayer games
Also whoever is the host can just kick him out, dont need to tolerate such behavior
Yes he was the host, which is why I left. I could just tell he was gonna kick me at some later point for no reason
True
do you get rewards for deep dive each time you complete it or just once per week?
Once per week, DD and EDD separate.
ok cool ty
<@&296918282403840000> bro, free ban
Edd wasnāt too bad, I played with some level 20s and they had good teamwork
It got close on the third stage though but I put down a lot of plats to make the ground survivable and they showed me where they wanted em
How do you skip phases in dreadnaught missions? Can't find any tutorials of it online, and was looking to expand my DRG knowledge
Completed solo EDD on 1st attempt 
Went pretty smooth all things considered, no downs.
I replied to you in #drg-chat message
you can't skip the entire fight, but you can skip a phase however
hitting them while they are frozen with any high burst weapon like hyperpropellant or trifork volley will do that
This EDD I realised that a well placed bosco cryo rocket can have the same effect on a mactera spawn as cryo nade.
Though getting bosco to actually quickly and precisely shoot it is easier said than done.
Managed to wipe 1 entire swarm with it though.
aint no fucken way
threw a c4 at the hive guard on edd stage 3
his projectile hit it midair
stuck midair
blew myself up
if you're lucky enough to get bulk spawns, you can also kite both dread and bulk and use the bulk to insta-kill the dread, provided you get rid of the dread's yellow overhealth and is not in invulnerability phases
Yeah I've had a fair bit of success doing this. Managed to wipe out 4 dreads using 1 det once. It was a super satisfying sight
there's always bad apples, no matter the situation lol
What happened
nitro scam, as usual
Damn.
hopefully I can ask it here, because people in main are arguing way to hard. But is there any fun coilgun setups without oiverclocks? dont have any yet
Depends on your definition of fun, since fun is subjective. But imo, no. Coilgun really sucks without OCs
yeah you'll hate OCless Coilgun then
OCless coilgun does neither of those things
no coilgun for McLuvin then, thanks
yo i just did my first deep dive, how do i get the recipes for overclocks? i have an matrix core but no recipe :i
the blank matrix cores you can infuse by doing machine events which have a chance to appear in nomal missions