#deep-dive-discussion
1 messages · Page 54 of 1
after that, if you want more core, there is the weekly core hunt, and promoting a dwarf also rewards you with core and overclocks.
ooook
i did like 5 dd yesterday 💀
rip 😄
and elite deep dive ?
It will also reward you once but are not farmable either. It's separate from the normal deep dives though (meaning if you've done the normal dive, the elite will still reward you separately upon completion).
Basically, you want to do normal deep dive, elite deep dive and core hunt once a week.
For any extra cores, you'll get those through promoting dwarves.

hol-e shit that was a hard EDD
like as a swarm or as an egg?
mission control says theres seizmic activity then the bar shows up
ok so that would be a swarm replacement so id have to guess you just got unlucky
It’s rare but can happen
i've done my first deep dive. Thought that it wasn't so bad. Should i give EDD a try?
sure, why not
when I was starting doing EDD's, I came into them with a mindset "I'll just snag the blank core, maybe the weapon too if I'm lucky"
and by dipping my toes like this, I got used to them quicker, I feel
wait, you can get partial rewards?
yeah
1st stage gives the blank, next the weapon, and the cosmetic on the last stage
it's the opposite, actually
it carries over between stages and each stage usually has more nitra than it takes
ah
and you want the firepower in order to deal with the third stage as that one goes past haz5
and this week has mini mules, so you'll have even more nitra
WHAT
how much
you get gold too i believe
who lost their lives 💀
That feeling when you're fully prepped for the edd, but you're feeling super nervous to jump into lfg to get help with it
Starts sweating
I don't have executioner or ECR, I did it yesterday with Loki eraser oc and breach cutter inferno, shredder.
This week's edd is not that bad
Currently only have LWC on breach cutter for a reliable oc, don't have inferno quite yet atm
I would suggest triple split on breach cutter for mactera, if you can avoid damage till you line them up it's very ammo efficient
Lwc should be fine too
Few things more satisfying in drg than seeing a bunch of mactera melt to one breach cutter shot
Also would be lying if I said I felt confident enough to handle doing a solo run for it, and if social anxiety wasn't partially getting in the way
Considering I rarely touch haz 4 when playing solo or with my current play group
And extra width of beam on tier 2
Have you done deep dives in random lobby before
I almost always do them in random lobbies, have never had a bad experience
Hmm tbf edd does get harder than haz 4
Nope, usually either do at the very least solo runs if I'm very eager to jump onto getting the first run weekly rewards or if I'm doing it with a friend it's either during the first run through or I'm helping them on my 2nd run through
Don't do voice chat if you're feeling anxious, text chat and laser pointer is sufficient
Hmmmm, guess I can just try doing public lobbies for it then
Yeah I've only had maybe 1 or 2 bad instances in lobbies, as long as you keep communicating people are quite friendly
Just check the language before joining
Tho if I'll be clearly honest, and this might come off as a contradicting statement here, I've had games mostly tied to using in-game chat & pinging things which is well and good but the lack of voice communications can feel rather uneasy for me
If you're used to playing with friends only on voice chat then it does feel strange initially to do only text chat
But you get used to it quickly
Tbh the contextual laser pointer is amazing
Even chat is unnecessary most of the time
Damn seems all the edd lobbies are full atm, guess I'll have to start up my own then
Got into a lobby but game disconnected while we were heading to the pod
god I hate point defense on high haz
Got only as far as stage 3
Still good for a first time edd
The 2nd game was definitely having some lag issues, doubt it's my internet connection cause I was talking to a friend about that earlier
Might've accidentally held x (controller button) which recalled the turrets tho
Engi's a little wonky when I happen to try pressing x to revive someone for example, and it instead goes to recalling the turrets
But I mean that's probably about as good as I'll get with this one I'm feeling
Stage 2 was fucking spooky tho with the hiveguard fight & trying not to die during the uplink process
Leeches were of no concern for me, cause I could lock onto them from a safe distance
Loki is pretty good as an enemy scanner
Yeah it's like 1.5% or something iirc
Definitely coming around to liking it more after this weeks pair of deep dives
Probably not as much as the warthog, which is my general go to for an engi primary but the loki is still pretty solid imo
Loki removes the brainwork of aiming and makes you work in a different way to inflict damage, I like it
Also if you're new to the weapon
Yoh might not know
You can actually curve the bullets and it's super useful
For example you can hit praetorians on the weak spot behind even if you're standing in front of them
The intentional curving gets intuitive very fast
Interesting
Also an OC that does that
Welp guess it's back to normal deep dive runs for me then
Don't necessarily feel like trying to the achievement & the cosmetic overclock rewards from stage 3
Normal deep dive has a black box on second stage
Not during the lagfest I was experiencing
I mean, you got the blank and weaapon cores from the EDD
You can drill under it to drop it down to a better spot
that's what's most important
Oh yeah that one was a whole lot more managable
For whatever reason when I was doing runs on that, I didn't think to bring my driller
Cause I saw black box as an objective & my brain defaulted to "go play engi" as a result
Deep and elite give cores individually
Pretty sure my first run through the stage 2 also had a Nemesis spawn, so that was fun
My 2nd run through dd stage 2 actually didn't have him pop up tho
Huh
So I was pretty certain with getting into that one he wasn't a fixed spawn
Why do it twice is it for the credits and xp
Was helping a friend get his rewards from it
Did the same on the previous weekly deep dive with my driller
That’s the only right answer
Did you think of dropping down the black box when you did the second stage
Nope I just did it up top where it was placed lol
I did it that way
Put my turrets down and went to town on the mactera with ECR Loki
Also question, but if I wanted to build a driller freeze loadout with tuned cooler cryo cannon to potentially use on certain deep dive runs what would be a pretty solid build & secondary pairing for it?
Boiler ray wave cooker, heavy hitter epc, full auto or explosive reload subata
Can i farm DD for money?
Sure but it's not that efficient
if you want to farm money, look for missions with mineral mania and sell excess minerals
Noted
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Electrifying reload or gas rerouting for GK2 for EDD
Mining gold in normal missions is more efficient and that’s not even that good. Mineral mania speed play is best.
Unless there’s a Huuli Hoarder in the first room or something dives are usually bad money.
doin a 4 gunner edd
alright we failed stage 3
BUT the dread was like super fun so eh
and i got sticky fuel i dont even need to do stage 3
How hard is the new edd?
1st stage bit of a pain
Also does anyone know whats in store for stage 3 for edd?
it's on the pinned message
6 eggs + black box
Ok ty
Basically as long as you don't trigger double swarms, you should be fine
after the leech room on edd2, edd3 is a really relaxing end
anyone having a lot of trouble with the elite this week?
I've been through 4 lobbies and nobody's made it past lvl 2
the last run was super demoralizing because we finally killed it but the one guy remaining died to a single macterra
what are deeo dives
series of 3 pre-seeded missions where you have your resources carry over
you gain access after your first promotion
im been meaning to do one but idk how lol
have you promoted any dwarves yet
go to the left of the forge terminal area and find the deep dive terminal
then you get access to either hosting a dd lobby or joining one
you cant join a dd thats already in progress
i mean like idk how they work lol
you do the objectives from one stage then extract
resources carry over from each stage
repeat until you finish all 3 stages
each stage in the same place?
same biome but different caves and objectives
right ok
and there are no side objectives
oh ok
only primary (one is shorter, like, kill 1 dreadnaught)
ye theres no ebonuts, gunk seeds, etc
and each stage has increasing hazard level, and 2 out of 3 stages have a mutator
no
you can repeat the DD and EDD but you won't get more cores from it
the normal deep dive goes haz 3, 3.5, 3.5
the elite one hoes haz 4.5, 5, 5.5
you get 1 core per individual stage
regular DD is 3-3.5-3.5 and the EDD is 4.5-5-5.5
what does that mean lol
hazard level
cores give you overclocks and stuff right?
whats 3.5?
3.5 hazard level
a hazard level between 3 and 4
it changes each stage
if you want to
yep
I do
for your first time I'd try it with a team
no, if you start it solo you must finish it solo
rightok
you can't invite players during a DD
people cannot join once the drop pod takes off
if your solo then you can press ESC to pause
if not in solo then you just have to do it
there's a tranistion screen in which you have to press continue to go to the next stage
you can take a break there
but you acnt go to the station
no
right
if you're quick they can be as short as 25 minutes, but typically for new players they're 45 minutes to an hour
per stage or per dd?
per dd
you have a lot of nitra in the last stages so there's no need to mine more
worth pointing out that there's no benefit for mining more nitra like there is in normal missions, so if you have enough, stop mining
thers benefit for mining more in normal missions?
yes, you get more XP
it's all minerals mined whether you use it or not
it just calculates how many you've mined over the course of the mission
so there's no harm in using all your nitra
I sure am glad the regular deep dive decided to throw literally the ENTIRE population of Hoxxes at me for ONE black box :|
Sure am glad I spent all that time building the cross-map pipelines that came with the black box for nothing :|
I love this game but GOD do I have some problems with the liquid morkite missions lmao
6 eggs rip
so i am a stubborn little dwarf who wants to do his first ever deep dive solo
already at stage 2 and i am barely hanging on 
at least i still have 2 bosco revives and iron will just in case
o hey i didn't realize the 3 stages were pinned here haha
6 eggs ok sounds easy enough but damn that's a lotta eggs
I will never not play driller on liquid morkite
MActera Plague with half of them being trijaws was hell
At least the area around the refinery is open
Question: Does the Driller's primary, Sludgepump, have "built-in" Armor Breaking?
it melts armor by default, yes
huh..good to know, thank you
it doesn't affect armor or is affected by armor
Guard stripping with the sludge pump is hilarious
it's not affected by armor but it does melt it
hm.. my bad
naked guard steevie 😳
My first deep dive was solo and the second stage was haunted kill 2 dreadnoughts and get 4? eggs. Rough.
Don’t try to do haunted cave on your own brutha/sista 
likely went in blind, not their fault
naked glyphid
hey someone wants to play dd or edd?
they can be turned into an overclock by doing a machine event
you'll randomly come across them during missions, you can tell it's one by the white box next to them with a triangular hole in the top
ah tysm
I ain't afraid of no ghosts. I'm a little afraid of that ghost
Can I ask for a little help? I want to challenge myself and try to do EDD solo but I can't decide which class and build to choose for that. Can show a list of unlocked OCs if needed
gunner is probably the most suitable
I am too 🤣 that guy is like sonic the hedgehog dude, going solo he’s just always on your butt
what are the chances of a dreadnought spawn on a deep dive?
Like, a random spawn? Same as any other mission it can happen in, 1%
Do we know if the lithophage outbreak hazard will become available in deep dives going forward, just like rival presence?
As someone who's done it as scout, I can back this statement up
Tis some spooky shit
The elite deep dive this week really really really sucks lmao
Mactera Swarms in the first level
Second Level with all the leeches in the one room
117317585409802242
Found our guys
Bro the elite deep dive stage two is rediculous lol
So many cave leeches and naedocyte breeders
Or however on Hoxxes you spell there name
can a beginner ask a question?
yes
Dash, field medic, iron will, resupplier, born ready, vampire
I like vampire, thorns and ressuplier for passive and for active iron will and field medic. but is really up to you with what you like.
I want to do more dmg
Berserker maybe
But that's usually in the realm of overclocks, not perks
the only difference for me is that I use born ready and shield link for gunner
That make sense
I will look into that
beast master is one of the must fun, you should try it
Thats how you can get the spiders to be your pets
and at max level the bug will do a lot of dmg
yes
That looks fun
Steve is more an aggro magnet than anything
But fun
true
Also how do you guys surivive the magma core map while fighting the dreadnaughts. At one point the floor just became lava.
Platforms
Make important paths with it and try not to make a giant bridge triangle or something.
What are some advice for a deep dive starter who is a scout
the heightened senses perk will be of use if you plan to go off scouting alone since you will be able to escape the grasp of a cave leech. try hit and run tactics and if its dangerous run
you can always go back and kill a enemy if your alive
Ty for not telling me I did wrong with the scout as first promotion
If you’re early level, just go with what you feel would help you. If you find X most annoying, get the perk that makes that less annoying.
Perks aren’t so much part of a build and dealing DPS or anything. The strategy isn’t too complex. Go with what makes your game better.
Later you’ll find that iron will is basically the best - it’s just an extra life basically.
But that’s more necessary in multiplayer Haz 5
And dash
Dash rules
^this man is right. i prefer quick revive on deep dives before promo tho since it fits what i do
Quick revives are nice. Me and my buddy used to rely on that more than iron will during eliminations when we were newbs
I like dash, IW and the sprint one. Beast master is good too. depends on your play style. If you play driller a lot Vampire is good becuase you basically have unlimited health
Born ready for auto loading, sweet tooth for more health from crystals, and i use resupplier for quicker resups, also field medic and beastmaster
If u play driller do vampire and cryo gun with extra drill damage and youll be unstoppable
And axes count as melee damage, so shattering bugs with that also helps.
Does everyone in the game have the same two deep dives until it changes? Or is it like, personal
everyone plays the same dives every week
Okay makes sense
Just did normal DD, cryo driller is the way
Make sure you’ve got good range and high freezing power on it though, and in stage 2 dig a side hole and absolutely dunk on the mactera horde
1 and 3 aren’t too bad at all, 2 I had to be careful as there’s way too many flyers
(I pinged the mods in a different channel already btw)
My solo EDD experience this week:
Got caught on stage 1 by swarm, without any ammo on driller and 5 morkite chunks off to call drop pod. That was devastating
Yes 🙂
Solo edd is lethal
Just did this weeks elite deep dive as my first ever solo and it was pretty tought. Only went down two times tho
But the ammo management was very difficult. In stage 2 i accidently startet the dreadnoght with my leadbursters with 0 ammo
I took a joke build into the EDD and regretted it dearly. I made it through but it took me 15 extra minutes lol
did not help that the first stage had practically no nitra
What was your best time?
I didn't bother doing it a second time, but my average time for EDDs is about 30–35 minutes; this one took 45+
I only finished it solo i had problems with mates constantly leaving so i did it alone
Mine took one hour and 11 minutes
ouch! what class?
Gunner
mm, yeah, it could take a while
that Hiveguard was annoying as hell. not because he was difficult but because he waddled over to the drop pod and absolutely wrecked the landscape
I wouldn't wanna try facing the mactera pleauge without shield
it was unpleasant but luckily the build had cryo grenades
Last canister loaded, 30 minutes in already, no satchels to make emergency bunker. Desperately trying to find last bits of morkite. "Mactera Swarm incoming". And that's where my heart dropped, so as my morale. I died fighting in melee
Luckily in the last stage i had plenty of nitra so i could resupply generously
what weapons are probably best in general for engi (without overclocks still unlocking them)
warthog and breach cutter
12321 for warthog
for breach
t1: duration if you want double range, magsize if you want 3 more total ammo
t2: total ammo or width
t3: quick deploy if you're running born ready (if you're not running born ready, run born ready)
t4: stun 100%, breach cutter already ignores armor by default + it has enough armor break to remove all the armor for your other weapons by default
t5: plasma trail for slightly more dps and if you want to keep an area clear of swarmers, triple split line if you want to use it on uneven terrain or against mactera swarms
huh
so i was passively runing optimal breach
using the triple line since lot of the time i deal with un even terrain and height elevation
and can actually deal with aerial targets
why even use leadburster? Only thing it can do is kill bulk dets or am i missing something
well, you can also use it in normal grenade situations
It's quite handy for dealing with any sort of mactera or even breeders
Just don't throw it at your teammates
or near dreadnaught cocoons 
I don't play gunner near enough
it's good swarm clear even without the bulk killing
Thank for your tips guys!
Because it’s really good and most likely has the highest swarm kill potential in 3 dimensional space out of all the grenades.
Sticky’s are just “ok”. Clusters aren’t bad but not amazing because of the number of little ones. Fire grenades are easy to use but often redundant outside of a VB proc. Leadbursters offer then something else nothing else does. Killing upward and outward incredibly well.
murders groups of macteras too and it also is very good at catching leeches if thrown into uncleared rooms
Leadbursters also have the fun factor of ''accidentaly'' popping dread eggs
the many bullets going in perfect circle makes me go ":3"
Ah, and if you want to pop something other than bulks, you can skip entire heal phases of the twins with 2-3 leadbursters, specially on the lacerator since it runs towards you making it easier to throw them below it
The damage it dishes out is insane
Didn’t know that the breach already had enough armor breaking to clear off armor, I might just switch to stun then.
even inferno breach ends up taking chunks of armor off some enemies and that one reduces armor break by 75%
I got Pots O Gold for the deep dive this week, and there were SO many veins.
My friend and I came out with 1997 gold, could have been more but I passed up a tiny vein or two and, oh yeah, my friend forgot to drink the beer
I mined most of the gold but he definitely did a couple veins
Also there was a Hulli Hoarder in the first stage, I didn’t know they could spawn in deep dives since you normally don’t get region materials. But I found out that they get multiplied significantly if you do, cause we only got 30-35 of each material but got like 90 or so at the end.
Hoarders are the only way to get regional ores in deep dives
hey, i lagged and disconnected just before drop pod leaving on stage 2, resulting in not getting a weapon overclock. Can i message someone to get that or must I do the deep dive again
proof #drg-gallery message
How hard is the elite deep dive?
This weeks is middle of the road as far as they go. Not bad not too easy.
Approachable I would say.
i pretty much exclusively use leadbursters nowadays
what overclocks are favoured on the warthog and breach cutter?
warthog anything that isn’t minishells
Breach cutter id say lwc and inferno are considered the best
I might have inferno
can you join an elite deep dive mid mission?
in my opinion it was easy af
you cant join any deep dive mid-progress, unless you had a connection issue
ok thanks
if that happens, you should have a prompt for joining back
you can if you have them friended on steam
someone knows whats the best attachments for the engis shotgun?
12321 generally speaking
damn
Ok this EDD is insane
Spawned a detonator during charging phase
What would I do without bullets of mercy
i lost connection on stage 3
would be a good idea to have an option to rejoin
Probably gonna try the EDD again tonight
For the fourth time
i didn't have any bulks, unlucky
you can by looking up recently played with gamers and join from their profiles if it's public
but it's not the best solution
i killed the hiveguard on stage 2 with a bulk 👍
👍
Anyone wanna help me with the elite deep dive?
I'm up for some EDD 🙂
😰
that nemesis got crushed by the refinery on my dive
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Be glad you didn’t have a dread spawn on the second stage
Dread? Eek. I had a warden and an oppressor or 2
I had nemesis on dds1
whats the difference between deep dives and elite deep dives?
the stages in a deep dive have a hazard level of 3, 3.5, 3.5 and two out of three stages will have mutators
in an elite deep dive, the hazard levels go 4.5, 5, 5.5, and either two or three stages will have a mutator
otherwise they are the same
ty
oh, and I guess this may not be obvious, but they are not the same mission
they are in a different biome, and have different objectives each
all of which you can see in this channel's pinned messages
when do deep dives reset?
In 18 hours, as it states on the pinned message
oh im stupid
thank you anyway
Looking for a normal deep dive
what’s a good build for abusing the focus shot
since the spamming hipster build is getting needed in season 4
rn i’m using 11111 hoverclock
I strongly recommend you take armor break
armor break literally only applies to praetorians and shellbacks though
nope
and the dread twins if you want to get technical
i’m already one shotting grunts through their armor though
armor breaking doesn’t matter at that point
on haz 5 4 players?
my honest power attack reaction
ah, I guess the increased focus shot damage already gives you that breakpoint
still, you won't get that breakpoint with two normal body shots
and shellbacks are annyoing
armor break gives you the 1shot on web spitters without focus shots
also lets u shoot brundles through their armor
Not entirely sure if trying to retry the edd, just to get the cosmetic oc reward is necessarily worth it at this point
Tho tbf I'd probably try scout if I wanted to redo that particular one
All DDs done, all Assignments done, ready for Season 4
I mean the achievement checked off would be nice, but is it worth revisiting mactera & hiveguard hell for?
you can just get it next week
Hmmmm
but it may not neccesarily be easier
Yeah I mean I did technically get a good taste of how punishing anything higher than haz 5 can be
Not 100% sure if I'll try tackling the following edds, given how I generally manage with the dd's
it applies to grunts, praetorians, brundles, ahellbacks, twins, and spitters i think
armor break just does alot more then the other mods on that tier
i’d argue it’s the most unbalanced mod tier on m1. The only time u don’t take ab is on scc
i don’t think ive ever seen the brundle
ain't no way
Not oppressors?
Oppressors have heavy (unbreakable) armour, same for the new Stingtails
That would explain why they’re bullet sponges
Shoot their green ass, don't waste ammo anywhere else
Yeah when that’s an option
Fire, Ice, Corrision, Explosions and piercing works pretty good on them too
Oppy is 66% resistant to fire and corrosive, 50% resistant to ice and piercing
Doesn't mean immune
Yeah I wouldn't call that "works pretty good"
Didn't say "The best" either
Lok1 seeker rounds should auto seek oppy’s butt, correct?
you forgot the 66% explosive resistance
driller is essentially the worst one to deal with opps. Cryo helps cause frozen damage + axes, but it's still not great considering their warming/cooling rate
True
one of the best weapons against oppressors is power attack, especially with the damage mod
won't kill them on its own, but can chunk a large portion of its HP even through its armor
If drillers are having issues with oppressors, that sounds like a skill issue considering I either pop them with sticky fuel + thermoshock or sludge pump + explosive reload their green butt to death when I'm playing driller
Drillers have the war crimes loadout for a good reason lol
yh flame em and colette cook em
I don't use the freezing build enough to really have the knowledge of whether that's a truly viable alternative tho
i didn't say he'd really have issues, he's just not the best at killing opps considering the oppressor resists all of driller's damage types except melee with the axes/drills
Fair enough
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
How does doing deep dives close to the reset work out?
Like if you enter the mission with 10 minutes left in Week A before the reset, new missions come up and then you finish in Week B.
Does Week A's mission just complete normally then Week B's mission is available to do normally?
Do you just get kicked out of the Week A mission?
Do you get rewards from the Week A mission that you're in, then become unable to get rewards from the Week B mission since you technically earned rewards during Week B?
etc
if I had to guess, it works the same way as normal missions on the 30 minute reset.
so, starting 30 seconds before reset shouldn't be an issue.
and the new one is still available.
but I haven't actually tried it
As far as I know, yes you just complete the missions for the deep dive and once you're done, the reset missions are then available. Same as for regular missions if you get in them before the 30 mins reset, you just complete it normally
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
inb4 lithophage outbreak on a dive
Soon™
Will the new season start before new Deep Dive or after? 🤔
<t:1686826800:R> for both.
So "before"
they launch at the same time
every new season releases on thursday alongside the new content

_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
It's UPDATING
Good luck, everyone!
oh no, all the mods are outdated now
Another week another deep dive
Elite Deep Dive "Gunner's Foot" (2023-06-15 to 2023-06-22)
Region: Crystalline Caverns
Stage 1: 6 Eggs + Twins | Rival Presence + Rich Atmosphere
Stage 2: 2 Mini-mules + 2 Eggs | Regenerative Bugs
Stage 3: Escort Duty + 2 Mini-mules
Deep Dive "Spineless Let-down" (2023-06-15 to 2023-06-22)
Region: Radioactive Exclusion Zone
Stage 1: 3 Mini-mules + 2 Eggs | Regenerative Bugs
Stage 2: 250 Morkite + 2 Mini-mules | Shield Disruption
Stage 3: 4 Eggs + 2 Mini-mules | Critical Weakness
{"Seed":1871665548,"SeedV2":2,"ExpirationTime":"2023-06-22T11:00:00Z"}
huh looks kinda tame for the week
“Spineless let-down” is a great insult
That’s a very tame set of DDs
Rival Presence on EDD1 might be a bit of a pain to get through, but the rest is smooth sailing
7 mini mule deep dive
boo shield disruption
youll have a lot of nitra becuase of the 3 mule stage1
Can we have 9 mini mule dives? Or do the primary objectives not repeat
That's a lot of mini-mules..
A lot of teams have lost some mules in the normal deep dive. Are there any ingame hints to how long ago drg switched to one big mule instead of the mini-mules?
cave is small so there isnt much turrets
That’s good to know, I suppose. I will see it for myself later today, maybe
you also have rich atmo, which makes it far easier to dodge the turret shots and get up close to them
though since it's 6 egg the welcome party would likely be mixed with the turrets, and throwing leadburster grenades (which are usually quite good at clearing out caves in these situations) might pop the dread egg
Damn, just saw the patch notes. Good to see that the worse overclocks for my favorite weapon (Hurricane) got buffed, with them fixing plasma burster missles and guidenance cutoff getting reworked. Subatta got reworked for Driller which is nice. R.I.P. neurotoxin payload nerf but it needed to happen honestly, and its nice to see the carpet bomber buff. As it's always been: why take Carpet over Neurotoxin.
Nice to see Drak - Shield Booster OC get a change too
thanks boss
nice greenbeard driller decided to "bunker" the box without saying anything
love failing an unfailable run
Good greenbeard
hes got the spirit
People who want to bunker need to learn the double layer, so others still have a choice wether they want to be in the bunker or not
Best of both worlds
Mine just decided that drilling all the way down to bedrock = bunker
Teach them then
Gonna make a Paint image to make it even easier
ntp nerf doesn't change much unless you're going for the karl would be proud achievement, tbh
Carpet Bomber changes don’t seem that much relevant, either. It’s better than it used to be, but I don’t see how it beats NTP with how currently Autocannon as a whole fares
well, an improvement for Carpet Bomber is an improvement. And yeah NTP nerf wasn't that drastic ur right.
Gonna test rocket barrage and new plasma bursters now tho. Also plan to try the subatta and carpet bomber.
Just built rocket barrage for single target damage. 12 RoF vs the prior 5 being the max previously (with overtuned feed mech being one of my fav ocs) seems cool. Love the huge increase to ammo with this
why is the edd called "gunner's foot"?
Because that’s how the management called it 
HMMMMMMMMMMMMMMM
New dives sound fun
alot of bulks on my edd, pretty funny with stingtails because i wasnt the one getting hooked
lel
New deep dive, as far as the normal one goes looks fairly easy & straight forward
Mules, eggs & morkite
Might actually go with playing gunner on this one tbh
90% of my runs are just engi tbh, and like maybe 8% are with driller
this week's dd is ok right
do you like mini mules
They're cute
yes
ok ty good to know
you are going to like this weeks deep dive
awesome
also the hipster change is great
kay going in rn with 2 scouts no gunner
let's see how this goes
o jet boots can spawn in dd
Nice
yall got lore for your dwarves?
That damn Sting Tail when going for the resupply pod AFTER using my Iron Will. 
Leave me alone
YOINK
Also yoinking you to a pit if it has the high-ground.
Ending up mostly seeing septic spreaders during my dd run
No stingtail sightings whatsoever
doing an EDD for my second ever deep dive was not one of my wiser moments

they should have similar spawn rates afaik
but rng can be weird
his deep dive hard to do under 1 hour ?
Regular deep dive? Easy 45 minutes or less usually
yeah regular should be easy, just make sure all members have a good internet connection because you can't join back into DDs
And if you lose two players in the middle of a 4p balanced swarm it's painful
The temptation to make some is quite strong, but not yet.
do it
stingtails are a disruptor class enemy so there is a chance they aren’t even in the spawn pool
Interesting
Is there a place to see the cosmetics in the performance pass and cosmetic tree without logging in?
Wait there's like, different classes? How do I know what enemies are in what class
The wiki
The missions for Xbox this week are incorrect
What do u mean
Xbox and PS are still on the previous season, so the seed will be different for DDs this week
what even is this server like bruh lol
is it? already did the normal deep dive and it was the same as in the pinned message
Maybe?? I thought that's what happens with season changes
Coulda sworn I saw people saying that the previous couple ones
Hows this weeks EDD?
i guess this week is mini mules' week
in previous seasons the main thing that would change were that the new hazard on pc side was replaced by some old hazard the console side, the map and mission types were still generally the same
I don't see any new hazards this season, so I wouldn't expect much different
hey yall i just finished my first deep dive, whats the thing next to my money?
i'd upload a screenshot but i don't have the perms yet cuz i'm too green i think
Probably an empty OC, do a machine event in a normal mission and you can insert it into the machine to get a random OC. You'll have 3 choices, between 2 weapon OCs and 1 cosmetic OC. What you receive will be random in that pool for the class you selected. You'll still have to craft it at the forge.
OC = overclock, an extra modifier for weapons that often drastically change how it operates
cosmetic "overclocks" exist, but they're just special in that you get them through the overclock system
blank matrix core, reward for stage 1 of the deep dive / elite deep dive / weekly core hunt
thanks guys!
I was looking at the wiki and I didn't see it :c am I dumb lol
this weeks elite deep dive is a nightmare
Right?
Last week's wasn't great either, but the week before that was easy
last week’s edd was way more manageable than the swarms two weeks ago
True
I guess I got lucky two weeks ago with who I was with and how we did
I think reading lobby names that are "drink the random potion or else" is the funniest thing to me
rip xbox players 😢
oh wait
"its haz 5"
"drink the damn tik tok juice"
im dumb, please ignore me
Just did normal DD solo. It’s super easy
console is exactly as listed I can confirm
Ah dang, my bad!
I decided to try it earlier than I usually do to see if your theory was correct
Thanks for checking! I wonder how I got that preconception then
I'd rate this week's DD a 4 out of 10. Below average.
I'd rate this week's EDD a 3 out of 10, unusually below average.
Where 1 is so easy a cave man could do it.
And 10 being only 1% of people can complete it.
I'm actually curious if this week's EDD is a hard one or not
Well, you have have a rival presence in EDD1.
But the big feature, the turrets, get cucked by their terrain. They appear on a cliff with descending ledges.
Meaning they have to shoot up at you, so you have a natural advantage.
The boss is the Twins which are the softest of the bosses.
EDD2 is just a salvage op with regenerative bugs, but you can flip the script on them with Beast Master since your Steeve inherits the bonuses of regen bugs.
Mhm
Haven't gotten haz 5 unlocked myself, only real experience with it was from last week's EDD being my first one
Last week I rated a 1 out of 10.
Easiest of all EDDs I've seen. This one is harder but not extremely.
My EDD1 had a complication.
A Nemesis spawned, and the Nemesis released the boss fight.
But I feel like that is an anamoly and won't happen every time.
Ended up wiping to the first of the 3 triggered swarms on that one, tho tbf I ended up accidentally recalling turrets as engi during the first swarm (was trying to go revive a downed teammate)
But I mean I did get past the salvage + hiveguard stage on that one tho
You should definitely work on Haz5.
I gotta definitely get started on the haz 5 unlock assignment for sure
I often coach people how to play, and some things can only be experienced by slashing open your body and salting the bloody wounds. That's how Haz5 is.
Only way to learn Haz5 is to go in and get your ass kicked a few times.
Fair enough
But yeah might actually try this weeks EDD at least for more weapon oc's
Think I'll have roughly 29 or so left if I got those
Yeah you only gotta beat the first 2 missions if you want all the weapon OCs.
I did the 2 Season 4 story assignments on Haz5, and most of them were much harder than this week's EDD
I had an on-site refinement with 3 bulk detonators.
2 of them appeared before I could even collect enough nitra for my first ammo pod.
I was running around with the enhanced running speed searching for about 20 nitra I needed to collect an ammo pod while fleeing enemies.
Some of the hardest EDD missions are also some of the most epic though.
Gunner might be a good choice to go with for this week's EDD, at least that's what I'm currently thinking anyways
Kind of don't wanna go engi this time around
Gunner is a good choice.
Gunner is very powerful in escort.
Can solo the rocks and the beamers with his autocannon.
Still don't have NTP for mine atm, tho leadstorm should be good at least ammo wise?
Even a vanilla autocannon is decent. I like the Big Bertha OC for the autocannon because it punches holes through people's bodies.
Trade AOE damage for big boost in direct hit damage.
I think I'm still currently stuck with both clean overclocks & the balanced one that isn't carpet bomber atm
Even no OCs will work. The autocannon blasts huge chunks out of the beamers.
It takes 1-2 direct hits for the autocannon to kill a beamer if you hit its tip.
ANd the huge drum magazine means you can overwatch the rocks and kill large quantities of them without needing to reload.
not very accurate tho
Yeah, you do have to get closer, but you'll be trapped in close to midrange combat during the escort anyways.
i was so unlucky one time, shot like 20 bullets and none hit lol
Could maybe use composite drums if I realistically wanted to have the ammo upgrade
good old fun killer
The machinegun will work too. It just has more a of a "shredding" effect on the beamers rather than just blasting a gaping hole in them.
I don't think NTP will help you against rocks though. They should be immune to neurotoxin.
can always bring brt
I think NTP serves best in missions where there is a Point Extraction. The NTP is most effective when the enemies cluster together a lot.
Also not 100% sure as to why, but when I did the DD earlier this morning I decided to just yolo with gunner & go with the hurricane + overtuned feed mechanism for my primary
Well, DD tops out at Hazard 3.5, so I think you can use basically whatever you think is fun for DD and do fine.
It honestly didn't go too bad during the run either
Pretty sure I also went with lead spray burst pistol for big boys like praetorians & oppressors
i usually play it on any mission unless there is robots, it just makes swarms almost too easy with fear
yeah NTP is the second most relaxing playstyle of gently clicking every grunt one (1) time
It can be slower though.
the first is rolling your face across your mouse to spread sticky flames then watching bugs die
I'm often a man on a mission, and I need the bugs dead faster than NTP provides except when there is an ungodly quantity of them in 1 place.
people said it was nerfed but i actually thought it was a buff with the damage penalty removal
Rebalanced
yeah I guess that's the right word
Honestly not 100% what weapon loadout I'd go for if I did potentially want to do the EDD with engi
I’d suggest laser, given it’s rival presence and twins first stage
I like the Smart Gun / Shard Diffractor.
Smart Gun takes a while to get used to, but what it does is free up your brain processing IRL.
It requires basically no aim, so the % of your brain focused on aiming correctly (the part that causes you to get tunnel vision) is basically eliminated meaning you can fight the enemy and parkour to platform away from the enemy.
Or it will release you from tunnel vision allowing you to simultaneously thin out the enemy while also being aware of your surroundings 360 degrees.
The Shard Diffractor can be used as a panic weapon to blast away enemies who get too close or snipe priority enemies.
With the Dazzler Module, you can also slow down bosses allowing others to attack its weak points for maximum damage.
hows this weeks deep dive?
Easier than average.
Hosting EDD:
#lfg-playstation message
aw fuck rival presence
how hard is this week?(edd)
wondering whether I should go hoverclock + zhukovs or temp shock driller
Regular was easy. I usually take 2 tries solo but I did it pretty easy first try
Stage 3 the eggs and mules are spread out a bit so just use your terrain scanner a lot
lots of mules = lots of nitra
I had so much leftover nitra I could open an ammo shop on the rig
I met some low-level nitra fiends in an escort duty mission once and told them they'd be considered mad even in an EDD
EDD this week is on the rougher side. I just finished it and wow
Haven't been humbled like that in a long while in DRG. Had 11 downs (I think we had 32 cross the team).
Had 2 folks at rank 400+ and 2 around 100. Solid team but damn, this dive wants you dead
S1 is just... Annoying. Couple crap caves with tunnels full of electric crystals to get there
S2.... Just wants you dead without using any cheap tricks. Just dense swarms, mactera and no rest. Very open cave to use tho so it's not too terrible, just keep moving and know how to get out of the little valleys
S3 is is an onslaught of enemies. Dotty does thru a tight cave too so enemies are right on your for a bit but it's doable. We only lost 1 section of plating and used 2 iron wills
We lost one dwarf due to the scorpion yeeting him 2500 distance away so far, we couldnt see him with our locator
On the S2 mission
VIR sounds like the perfect oc to get that job done with the shard diffractor
I actually did start using it during last weeks DD & EDD runs respectively, and the stage 2 on the latter with having it made the cave leech cluster super easy to deal with
I'm assuming the executioner & volatile impact reactor would make a great loadout pair?
yes
I often use the Seeker which lets you attack just about every enemy from any angle. You can shoot bosses or oppressors head on and still hit their weak point.
DPS is lower due to lower shooting speeds, but accuracy is nearly perfect or literally perfect. Only a few enemies can fool the Seeker OC.
the dps loss is such a pain though
and against the majority of enemies you really don't need the armor bypass
I BEAT THE EDD
WITH ONE RANDOM AND THREE FRIENDS
Two
Two friends
Me, one random and two buds of mine
Seeker is actually the last Smart Rifle oc that I'm missing, but aside from executioner I do also have explosive chemical rounds
I think that more depends on what your 2ndary weapon is. I use the Shard Diffractor, so I can swap to it anytime an enemy closes the distance with me, and since the weapon doesn't have chunky ammo sizes, you can seamlessly switch back and forth between them.
I make extensive use of the advantaged attack angles as well.
Some of it's strongest moments is against something like a Bet-C during a Shield Disruption which happened recently in EDD.
Since you can lock on from behind cover, shoot directly into a wall, and the bullets will hit the Bet-C anyways.
seems like way too niche of a use case to compensate for it just being worse in the majority of scenarios
I regularly get use out of it in every mission.
There isn't a single mission that goes by that I don't cache in on the attack angle.
i regularly get use out of executioner having an overwhelming dps advantage
You have mainly a time advantage.
The execution kills the same enemies faster since there aren't unlimited enemies.
The Seeker will kill the same enemies but with perfect efficiency.
executioner has better efficiency if used properly because the +50% weakpoint damage means enemies die in fewer bullets
and killing enemies faster means the mission doesn't take as long, resulting in fewer swarms throughout the mission and fewer enemies that need to be killed
But you don't have full control over the bullets.
And you can miss.
I never miss.
i don't miss much
I never miss.
you also never get +50% weakpoint damage
Which enemy is that relevant against?
most of them?
Hardly any of them.
They have to have enough HP for the the 50% bonus damage to matter.
You know if I 1-2 shot enemies with the same weakpoint hits for normal weakpoint damage, the 50% bonus damage is overkill damage.
Basically if you are doing 300 (arbitrary number) damage to an enemy with 100 HP, the overkill 200 damage isn't relevant.
if you 1-2 shot enemies you're shooting grunts at which point why are you shooting htem with lok1
Man I'm feeling as if I've started quite the debate here...
Because it'd put too much pressure on my Shard Diffractor's ammo to use it exclusively on them.
hell if you're 1shotting them it means the grunt was injured and depending on how injured it was executioner would 1shot them when seeker still 2shots
There's also the recharge time on the battery where I can fire 1-2 volleys of the lok1.
and if you're frequently shooting grunts why run seeker over ecr
Because it does the same job + grants me the advantage of perfect firing angles.
yet does the same job significantly worse
Where as Exe does the same job but doesn't grant me the advantage of perfect firing angles.
It does the job just right.
The Exe overkills the job.
It's like using a missile to clear a house of termites.
seeker is like using chopsticks to individually eat every termite lmao
it simply isnt
I use both of them quite a bit especially sinced I unlocked executioner first.
But after running them both long enough, I quickly found that the execution is unnecessarily strong for its role while the seeker does the same job but grants me tactical options that never existed before.
the tactical option of spending half an hour killing a few praetorians
I don't use it to kill praetorians. I use my shard diffractor for that.
I use it for general combat and especially for oppressors and bosses.
the +50% WP damage from Executioner is really strong
if you're building for optimization I don't think you can skip it
maybe you can swap it out for ECR, but even then ECR is slightly weaker
ecr is quite competitive in random teams because you're more likely to need it for self defense
I feel like Breach Cutter kind of makes ECR less valuable in that situation though
I'd imagine it'd be fine if you're using the shard diffractor as your secondary tho
I dunno, even then outside of modded hazards VIR mops swarms up quite well
when i bring vir to EDDs i get like 70% of the total kills
actually PCC could probably do it as well
executioner vir is probably one of the strongest engi builds for pub teams
The oc that explodes your platforms?
Whats vir?
I know this might sound greenbeard, but it felt fucking great to finally beat my first deep dive solo
I find it's easier with smaller groups of people or even solo because you get fewer spawns.
You also get full control over the strategy you plan to use. You don't have to share ammo either.
Certain warnings are much easier with a smaller, tighter team, like Shield Disruption.
volatile impact reactor, it's a shard diffractor overclock that leaves behind magma for a few seconds where you shoot
It's extremely effective at clearing out large amounts of bugs, even in weird terrain or at long range
Definitely a really good feeling for sure
whats in this weeks EDD
The Deep Dive information is updated weekly on the pinned messages 😉
thanks
Meanwhile i just set up 2 turrets and use lure while Em discharging like a mad man.
yuna kinda goated
Nah, muffincat is more, they were the ones who have been doing it for 2+ years, i'm just filling it because they are busy with work these days and it is nice to have the info easily accessible
i know it'll just depend, but what timeframe should i be thinking about for my first regular DeepDive?
As soon as you feel comfortable with completing one
immediately after promotion
second stage normal dd is specifically designed for the update no doubt
fucking hate getting bulk dets during drilldozer
Why, just kite it away?
anyone e;lse getting oneshot by stingers?
what do you do if it just attacks the drilldozer
Bulks don't target the drilldozer. If it's attacking the drilldozer, it's going for whatever dwarf is on it
Right on. Appreciate it, miner.
well it definitely was not targetting me when i was running away from it
Were you solo?

Was the dozer between you and it?
no, and i cant get it to hit the drilldozer testing it so im going to assume i was misunderstanding what was happening extremely badly
my apologies
im going to assume that i saw the arm raised animation as it was walking and thought it was hitting the drilldozer when it was acutlaly just walking towards me and i somehow misheard the attack
my music is really loud and game sound is a bit lower, dunno
i was definitely also already panicking due to a bit too many bugs lol
not applicable to solo, but if someone dies on the dozer, it'd be possible for the bulk to focus on that guy, right?
or do they not attack downed players
i dont understand their ai very well since they're relatively rare
i don't think i've ever seen a bulk target a downed player, but they might? not positive on that
who wanna rock n stone together ?
with minigun is blow through or armour piercing at tier 3 better?
Both can be good in different situations
Armour break makes you more efficient against armoured targets, i.e., you don’t lose nearly as much damage while not actively aiming for weak spots, and BT gives you extra value if you happen to be hitting another bug behind your current crosshair target
i would recommend against blowthrough if you're going to elim or a deep dive with dreadnaughts in a team, as it happens quite frequently that you shoot through the dreadnaught and hit teammates on the other side
AB also helps dealing with problematic armoured targets in general, notably Shellbacks and Mactera Brundles
This is a good point to bring up, too
Hot damn this elite dive is painful
Someone in a lobby told me he got jet boots on his Deep Dive, is that a thing?
It is a thing
It’s one of the random elements that can happen even in Deep Dives, like having a BET-C or a Nemesis, or a Huuli hoarder spawn
I got jet boots on my deep dive so yes
yes
unfortunately you only keep them for that stage
would be nice and also logical if they carried to the rest of the stages
Lots of mini mules for this week's deep dive eh
God I hate minimolly
The other day I had a haz2 mission with one of my greenbeard buddies take an hour because we couldn't find the second mule
that's the good thing about deep dives, it's the same over and over again so you don't need to find both mules every time
I gotta get around to this rotation, probably tonight
EDD was hell
Still haven’t done it, mostly bc I tried with randos but it wasn’t my teammates fault.
Just did the EDD solo (this is my first time doing it), I got it first try, but goddamn Stingtails fucked me up multiple times on Salvage
I got yeeted into the air twice and died due to fall damage 
How big are they? Praetorian size or smaller?
so, what good builds are there for the 3 new oc?
shield boost, double barrel and barrage
im still trying to find out
they're small but they like to stay out of range and grab you out of the zone
if you have 2 grabbers on you in an open area you run the risk of losing tons of time in the zone
thats not to mention the bugs where they just kill you
by flinging you across the map or into the ceiling
They grab?! Oh I assumed they were ranged attack
it is ranged, it's not a stun or anything
they just pull you in and then melee you
but it has a decent range and is pretty disorienting
Are you helpless like the ceiling grabber things?
nope
but its definitely capable of being a real pain on salvage since you need to be in the zone
i got pulled out of the zone multiple times on this weeks edd and it probably added like 40 seconds to the defense
i was able to use terrain to sort of avoid them, though, kinda like mactera or spitters
I think I’d just dig a vertical hole, I reckon they couldn’t pull you out of a hole unless they came right on top of it
Whats the best build for a driller doing elite deep dives
If engie cover your hole with cheese
Imagine doing an escort deep dive objective, and you have 3 bulks spawn in the same run
I've had great success running HiA goop gun + PP epc
ive been using the cryo cannon and microwave gun mostly since they are quite fun
had a crassus on escort once
With only 1 dread, i'd probably go disperser compound + plasma tcf
I had 2 bulks in DD2
And I was solo so yeah 🤣
The second one was right at the drop pod but I had an extra Bosco revive so I decided to mess around and let it explode
Just got myself big bertha for a new thunderhead oc, I'm assuming that could put in work for gunner on this weeks EDD?
Was also curious if BB + either magic bullets or compact mags would be a good loadout for this particular EDD?
nitra and ammo carry over between stages, so try not to waste it if you might need it later, but you also generally get more than you need so don't be too stingy either
active perks refresh after each stage too
ty I didn't know about that stuff carrying over!
Only thing you should know is if you happen to find a hover boots crate in say stage 1 or 2, the hover boots equipment will not carry over with you once you finished said stage
Resources mined, ammo and health carry over so if for example you’re low on health at the end of a mission, get some red sugar if you can manage it
However, 1 time use perks DO reset after each mission, as well as Bosco revives if you play solo, so don’t try to play around saving iron will for stage 3, etc
be very comfortable with haz 4 if you're attempting regular DD and haz 5 if you're attempting EDD
One of Field Medic or Iron Will is recommended depending on the class.
dash + field medic or dash + iron will is definitely teh way to go
scout can run field medic + iron will, or can run heightened senses + fm or iw if you prefer that
be very comfortable with haz 4 if you're attempting regular DD
I think that wildly varies from week to week
true but it's a reasonable goal to set
Like this week feels like haz 2.5-3
some weeks the DD is more difficult than the EDD but that's mostly just because of the seed & wave spawns
Or haunted cave which I will not attempt solo
haunted cave is more bearable when you use the LOK-1 to free up brain power for situational awareness
It takes a surprising amount of neurons to hit your target with a normal gun
still hate HC though
Would be cool to see 2 teams of 4 take on one cave to find and kill each other and one team takes all the loot if they won
Question, what would be a good perk out of the active ones to use (fm, iw, etc.) if you wanted to run beast master for a dd that your Steeve could benefit from? (regen bugs, lethal enemies, etc.)
dash is better than the rest
Personally I don't use dash, for the sole fact that I forget it exists and when I do happen to trigger the perk it's purely accidental
That's just me & my experience with having it equipped tho
there is a mod that allows you to replace the double tap activation with a different keybind, you may want to consider that
I don't use mods tho
Plus tbf half of those two perk slots is taken up with heightened senses
I just find that to be more reliable than dash
Also no the cave leech will not take me to it's attack animations
if you learn how to use dash its by far the strongest perk in the game, only exception is scout but its still not useless on him
I mean even if I did learn how to use it, the biggest problem would be if I actually remembered that it was there in the first place
My memory isn't exactly the best, even if i came to drilling something like using dash into pure muscle memory
Anything I need to worry about in the elite dive other than the round mutators and stuff
I don’t need the handicap of dash
do you want a pat on the back
No but I’ll take a cookie
Guess I could realistically just go with field medic + iron will for the classes that aren't scout (would just do fm + hs with him) over taking dash tbh
I've become kinda fond of See You In Hell
But yeah at the very least I've got a good idea of what to use for if I'm attempting the edd in a group setting over solo
Still just gotta figure out if my updated main thunderhead loadout would be worth trying on the edd if I'm gonna take a crack at using gunner on there
I use medic if I’m on a team (in addition to IW)
If solo I often use beast master, Steeve is pretty dēce at pulling aggro
Solo I always take Beast Master and now See you in hell
With a team I take Field Medic and either iw or syih
What's others opinions of see you in hell?
Never tried it but Bosco scares off enemies when he comes over to revive you 🤷🏻♂️
Oh true
I just like that it basically kills everything around you
I forgot Bosco did that so I'll run Heightened Senses again
SYIH is a meme perk. There are much better game plans than dying 3 times while surrounded by bugs
otoh if you get surprised by a rogue grunt hitting you in the back, you can turn around and tap em on the head with your pickaxe for a free kill and 5 health leeched back with vampire
there are plenty of good alternatives to it, but if you've felt the effect of that one buff beer that does the same thing, it's pretty nice
Yeahhh I like the increased melee
And if I'm doing more dangerous missions with others instead of Bosco I'm bound to get downed at least a couple times
Final stage elite deep dives
Yeah the way I see it, it's functionally similar to field medic for a coordinated team, just the one that's downed has the beneficial perk instead of the one reviving
clears out the area for a free revive
Yeah that's my thinking too
And if there's a ton of enemies, especially if you're in a triangulation zone, it's nice to be able to clear it out if you're down
I don't think I'm beating this week's EDD
immensely entertained at half the people claiming the EDD is 3/10 ez pz and the other half calling it impossible
I managed to beat it like 10th try
It's really tough yeah. I can try to help maybe, though like I said I only have a 10% win rate
I mean hey as long as you can get the blank matrix core & weapon overclock reward, it should at the very least be a victory in one sense so to speak
That's more or less how I felt after last week's edd when I managed to reach stage 3 and died an "honorable" death
edd is decently hard
I can barely get past stage 1
Oof
the cave gen is pretty hard on that one
burned through 4 IW's due to popping a few too many eggs at the wrong spot
Probably also doesn't help if you have a Nemesis spawn on your hands
at least rivals weren't on stage 3
I had 2 spawn back to back
Oh boy...
That's even worse than having just the 1 cause you gotta eat through more ammo
Assuming you hadn't called a resupply at that point
What is this week’s deep dive?
Check pinned message.
Okay
to those who said EDD is hard this week, get your aoe stuff and make sure your drillers and engis actually terraform
also bring bug repellant platforms
is there barely enough morkite on stage 2 of DD?
no there is more than enough
There’s lots, I passed 2 or more veins just that I saw
Normal DD i had over 500 nitra remaining unused at the end
Morkite
So I was thinking about finally doing deep dive but I dont know what to expect from it, any advice?
good idea to be well acquainted with haz 4 before attempting
EDD wasn't too bad
Is the third edd stage always without mutators or can it happen?
it usually has mutators
third stage swarmageddon or shield disruption are crowd favorites
Ok i mas just wondering because the last two weeks had no mutators
<@&296918282403840000>
Looks like we got scammer bots up above
Try doing it with only another player. I had hosted an EDD but by the second stage it was only me (engi) and my friend (gunner). We only got a single det and it was in stage 3. If it interests you i was running executioner Lok1 + rj250 and my friend was running inferno + coil gun (i think?). What stage did you reach? I might be able to give you some tips
yea im having a hard time with the beer
Damn now I'm having second thoughts on this weeks edd if I'm gonna be real with y'all
20 deaths my goodness