#deep-dive-discussion
1 messages · Page 50 of 1
The reload speed isn’t super noticeable, but it’s a nice increase still. What makes it better is the projectile speed part, which means you don’t nearly have to compensate with arcing projectiles over greater distances to hit things
And don’t have to spend a mod slot for that (also T3 mod only increases projectile speed by 50%, whereas QF increases it by 100%)
quick fire is diet m1
I think the Fire Bolts are also pretty fun. It turns the Scout into a sort of puzzle solving class that is looking for big win opportunities.
Shield disruption dread 
that part was easy when we had turret arc and corrosion to make it stuck on a very ideal spot
idk if radiation gives slow down to enemies since i nuked it a lot
yo all my friends are offline, anyone wanna do a deep dive
actually nvm, got pots o gold, time to gold rush
Easiest part of the stage tbh
At least for a scout
just tried my first elite deep dive, encountered a bulk detonator, hiveguard dreadnought, 2 breeders, spitters and brood nexus, as well as exploder infestation in the first round and died
The second stage was horrid
Someone popped the egg before everyone was ready
We were still fighting off a swarm
Economy was fucked so for like half the deep dive I have an average of 4 shots total left
DRG gets a tiny bit harder when your teammates are throwing, yes 🙂
Sometimes they're really funny about it though, had to fight two dreads at the same time a few times
i run out of ammo when i use ASS
i bring hipster purely for ammo XD
i use AISE 9 out of 10 times anyway
hey, I wanna follow up with some tips with Fire/Cryo Bolts
you can use Pheromone Bolts to bunch up to 18 bugs on one bug, then shoot a cryo or fire bolt into the target marked with a Pheromone Bolt
and maybe shoot a few more Cryo/Fire bolts around the area
Up to 18*
oh, thanks Sentro
6 primary positions and each bug in those receives 2 secondary positions
6 + 2x6 it becomes
But on practice affected bug starts attacking back so it becomes 17
For the canister it is 4 + 2x4
anyone has any ideas to get past the 2nd elite deep dive
i keep dying at the exact same spot
Voice communication and watching over each other, saving with tools and cc
ye faiirr. everyone keeps splitting at that one spot fairly early on where it just drops deep into a huge cave 😓
if you stay up there you get swarmed and die
if you jump off there's tons of stuff waiting for you down
Find a tunnel, clean and slowly advance
never got past that part in 4 tries
Hmm it's salvage op, then you enter the cave, go back, clean what has spawned
Then go forward with driller while cleaning dangers
Don't go 1.5 m near mules until you're ready, it summons 2-spawn waves
Yeah within 5-35 s after you got close to it
yeah we never even got as far as seeing a mini mule ☠️
you can directly access the large cave if you drill to the right side of the tunnel, close to spawn
if you ask me though, the box/fuel cell can be an absolute nightmare if rng doesnt favor you
i got a box in a tunnel, then a fuel cell on a floating piece of land in one of my runs
I left a couple dwarves behind guys.
if it gets the job done and save everyone's time, you're doing fine
don't worry
they just end up in the med-bay, no one got truly left behind
(unless you are Karl)
Okay, good.
do any of the deep dives have an elimination mission
Ran the edd duo with a friend, quite possibly the easiest one we've done in a long time. First attempt we took too long on stage 3 and just couldn't keep up with the swarms, next 2 attempts we tried with randoms which failed miserably, final try i went sticky flames driller and it was a breeze
check pins
Sticky Fuel Driller 👌
I was REALLY wrong about CRSPR back then... I have much more appreciation for it now
Yeah sticky fuel made stage 3 such a breeze
It didn't help that on our first attempt i was scout and we had 3 swarms, one of which was mactera, vs the 1 swarm we got as i was driller
oof
Two of them
In DD
crspr is like the nuke, it seems meh and then just gets more broken the higher you increase the hazard
also who has a good ecr build
i heard of 22221
personally like 21111 as well because you can trigger electricity on enemies that survive the blast
yep, 21111 is only how you build Explosive Chemical Rounds
Macro Lens is just good for having more control where your locks would go to, Electro-Chemical Rounds since it has synergy with Electric Generator Mod, Shutter Speed Sensor for faster locks
almost half of LOK-1 mods are just... bad
you use 11112 if you run Executioner
Dropped regular DD twice in a row now. Any problems with it this time?
Agree, 21111 is the best one I think
I tried 21113 for a bit but with 3 locks the fear is barely doing anything
So 21111 is the best imo
fear probably wouldn't be good cause it spreads them out too
so less value from explosions
Yea, I thought maybe when glyphids are close it could be good, but it wasnt
Saw some guy in yt run it and decided to test it, but nah
You got a good sticky flames build? I just got the overclock this week and curious to test it out
Is it better than sludging the ground with charge sludge pump shots?
2323X
it's quite possibly driller's most ammo efficient build in general
little less than half a tank can kill a whole swarm
it's much more consistent, and heat spreading is strong
you don't have to worry about where the sludge could end up
also the flames can stick to ceiling and walls a lot better
yup
that being said, Sludge Pump melts armour, which helps against Shellbacks
those fuckers are annoying lmfao
true
it's also funny seeing naked bugs too
guards without armor is so cursed
yup, hahaha
even without the armor dmg, sludge blast and Vim just obliterate shellbacks
well, armour damage is built into the CSP now anyways, hehe
but I guess you were talking about pre-buff CSP
the innate armor breaking is nice cus it def was never worth taking as a mod before
yep
not when there are better options
it made sense to be an innate stat anyways, since the sludge is supposed to be corrosive
This week's EDD feels rough
Stage 2 is death if you're not prepared
Is 1h 30m an ok time for solo EDD?
but with proper use of bunkering its not too hard
if you complete it successfully, any time is good in my books
1 death and I'm furious lmao
I misplaced the fat boy
What was that again? ||elite threat, morkite and salvage||?
Have u seen praets 🙈
Yeah it is
I got 2 ||elite|| menaces at once and I had 0 ammo 😭
Elite grabbers are when the fun begins
Had one of them at spawn
There was a vein of nitra and it was just waiting for me to start mining it
Then we went on a tour of the world
On my first two attempts we had elite grabbers… little huggy bullet bastards
“I can show you the world” takes a whole different meaning when it’s done at Mach 5
Lmao
Honestly, the sludge pump and slowing sticky fuel are so good for point defense
Then again when everything moves super quickly the sludge fields are such a life saver
I like fat boy ngl xD
U can literally make a fallout shelter
Is sticky fuel an OC?
Yeah it makes the flames that stay on the ground last longer and deal more damage (add the slow on the flames perk and you have a burning sludge pump)
Fat boy is super fun
Ohhh ofc ofc
Thought u meant for sludge pump
It carried me through solo EDD today
As long as u have a solid primary and dash you're unkillable
Turret whip is too much fun to leave behind (haven’t found my stride with the stubby)
I own it but dont use it
I don't like having to stop, build a turret in the appropriate place then move myself around it
But mb worth a second chance
I tried the turret builds and OCs for stubby… they don’t hit the same like turret whip does, and that’s not even an OC
I'm literally using a random clean OC for it and tbh I think it's my base mods which carry it
What’s the build? I might test it out as I complete my gunners promotion
what’s the best build for solo dd or even edd?
Not on the game rn, I'll check in like an hour
Iirc it was 23321 tho
depends, but just one weapon that's heavy ad clear and another that's heavy damage. and or speed and just ignore everything
so nishanka and m1000
mm prob for the normal dd yeah but elite might be too hard to ignore everything
also try supercooling m1k and ice imbed zukovs, that's my personal go to
hipster m1000 + zhukov/bow
i like zhukov but with detonators it just loses ammo like instantly
I used Ice Zhukov but I think it works well either way
oh actually I just remembered
drak rewiring + embed zukovs
drak for large crowds and economic large boi shredding and imbed dets for smaller groups or faster kills
rewiring only gives ammo to the drak right?
yes but it's alot
like effective 2000 I think
plus you can proc hot feet alot
also the manual heat dump is mandatory cuz it gives you more ammo for a manual overheat
damn so drak never gets ammo issues
ye, the down side is if you don't over heat you lose a lot of ammo. so you need chunky targets to shoot
Also nishanka pheromones bolts actually good
Shoot supressor/pretorian and enemies distracted and fat guy die (but pheromones grenade good too but i found using it in nishanka better)
lfg is cooler
Just finished the EDD. 1st stage was super short, 2nd was a little rough, 3rd was smooth crusin' 😎
nice
definitely a step up from last week's
Well, i'd say quite a bit
You need to know your stuff, not as forgiving as a normal DD
A fair bit more dying
I aced this weeks EDD solo as engineer. My build was:
Stubby 32211 well oiled machine OC
Deepcore 21332 fat boy
Turret 1121 (this is preference tho)
Platform gun 212 (again preference)
SSG
Deep pockets, resupplier and vamp passive perks
Dash (to escape dangerous situations) and berzerker (for praets/oppressors) active perks
Sorry for late response lmao
whats axed?
@wraith shard
aced*
oh ok
Edited now lol
Thanks man ⛏️ 🪨 
Need a new EDD right now!!
Recently became obsessed with deep dives especially the elite ones
you can play the regular DD at haz 5 difficulty with mods, thats what we started doing to add more fun :D
Starship troopers I saw the whole wall light up with detonators as my frames dropped to 30 XD
yeah that works too if your pc can handler it xD
hmmmmm i might prep a build that is DD but haz 3.5x2.5 or something
Did elite deepdive get tougher after last patch?
Newbie here, so like, what is the story or concept if this game? Whats the concept here
Kill bugs
With guns
Get rich
Mushroom
There are precious minerals to be had, go find them, bring them back, and DON’T DIE
Though seriously, there’s a vague storyline for Hoxxes IV, where we have to deal with a rival mining company to keep competition at bay, as well as the recent threat of the rockpox mutating the caves and stone
Yeah it’s not like Monster Hunter where there’s a story but it doesn’t matter at all, it’s all gameplay focused and you can glean whatever you wish out of the antics
Honestly I just like getting as many minerals as I possibly can and absolutely prioritizing that
Enemies and combat are second to me honestly, more of a inconvenience
I also enjoy just sorta, looking around
honestly, same. some of the biomes of drg can be really beautiful. but always try and upgrade your weapons for however you like to play, once you start doing deep dives its necessary
what hazard level are deep dives?
3-3.5-4 I believe
for normal or elite?
normal. EDDs are 4.5-5-5.5
actually standard might be bumped up one half-difficulty but I can't recall
ight, ty
normal dd go 3, 3.5, 3.5 apparently actually
3.5 then 2nd stage is 4 and 3rd also stays at 4
for normal
My first elite EDD messed me up with the amount of bugs i had to kite

Now its all just casual grinds
any good big bertha builds
To the Gunner, Digger and Engi that made the EDD a bit easier despite how tight the cave was, cheers. I was the Scount with the plasma rifle with the broomstick and boomerang. Cheers lads.
I love how this week's EDD is just a veeeeery long morkite mission.
more-kite
Id normally run 32311 on it
33111 has been working greatly for me
I gave 22111 recently a try too, and while you definitely feel the lack of sustainability (low ammo), you definitely get to have a much better uptime (110 mag, high RoF = beeg damage)
I'd only ever take 22111 into an Elimination I think, though
EDD is hell. Failed it 3 times at the second stage and then my connection curse kicked in.
What’s the best build for the stubby to be a good all rounder weapon so I can run low ammo secondaries liek fat boy and the spinny breach cutter?
321X1 or 111X1 em refire is pretty stronk and compliments both of those options well with good ammo + good damage + high single target dps
Thanks
What exactly? I found the second mission the hardest, because you have to hold Uplinks 2 times and Elite spawns
But if you have Driller and Engi, they can make a Bunker
We tried all gunner. That's where it disconnected 😦
Pro Tip: If you have trouble with a Haz 5 mission or EDD, let the whole team take S Tier builds
Most important is to have Sticky Flames Driller. It's the strongest build possible with Driller and it makes a huge difference
Did EDD with a driller who doesn’t terraform and an Engi who makes really low ceilings. Died twice in stage 2 so we just do DD and call it done.
Yeah this weeks EDD really tested my patience with greenbeards this time around
I'd say this week's EDD is deceptively easy until it doesn't. Volatile gut makes exploder a joke, but that stage 2 main room with high up leeches was not fun, and fighting elite mobs without kiting them is a real challenge
Feel like need serious firepower or CC, or bunker up really well
Eliminations, but what about elites?
IMO you don't really need that much a sustained fire against elites for 22111 to be worth it, although if you don't mind the ammo malus, it probably can also do fine
It’s best paired with a secondary that can either provide you with swarm clear or crowd control, like Coil Gun with Ultra-magnetic Coils or Hellfire
We did EDD blind at reset, it was pretty easy. We rushed things and got sub 25.
3 of us were grey and 1 green.
2nd stage isn't that bad I think, if you take the cave to the right at the crossroads it takes you to the flat area which is ok to fight in
Yeah, it's easy for greenbeards to take the left path and die where only a scout can reach
Just did the EDD on my first try with a full greybeard team, tho my mates were on their 3rd or 4th tries.
1st stage is straight forward, we screwed up by calling the pod right as a wave started and got overwhelmed in a tiny tunnel, but one guy made it out.
2nd stage was madness, exploders everywhere, it was frantic, we survived because driller and engie held their hands together the entire time and made some fantastic bunker areas. We were at deaths door at the very end but one dwarf wisely saved his iron will to get up and walk into the pod at just the right moment.
3rd stage was also straight forward. Swarmageddon was handled by the sludge driller + gunner combo.
Overall I think crowd control is key this week. Engies better get their A game up and plug those holes on the 2nd stage and gunners spam those shields, they'll buy you time. Otherwise nitra is plentiful so you can make it.
If I announce in the server title that I'll request bunkering, would anyone join?
try it, never seen one before
be prepared for people completely disregarding it though
MOVEMENT IS FOR LEAF LOVERS
dunno if I'd say 'strongest possible' but it makes trash v easy to deal with
Any1 else think the elite deep dive this week was easier than the normal deep dive
no idea, 2nd time dead by detonator in first stage of edd (team of randoms)
It's definitely up there at the very least as driller's strongest build
EDD2’s just been a major wall for me this week
I know nothing what could be stronger. You put Sticky flame all around with certain upgrades, bugs walk over it, get slowed and die pretty fast. And it's very cheap ammo wise.
If you don't have to hold a point, by spraying flames in the path of the bugs and run away from them, you can almost deal with a whole 4 player swarm yourself. Secondaries can be used to deal with ranged and flying bugs.
I carried Haz5 and EDDs often with this build almost by myself. If you have enough room to kite, not much can happen to you. In worst case, you can dig into a wall, spray flames behind you and make a tunnel to another side.
Oh i know how strong it is, don't gotta tell me
what do you mean not terraform?
Clearing out terrain like pillars and walls to make the area more desireable for your team
usually it's referring to making an objective easier by removing rocks from the area
yeah
how do you terraform in stage 2?
I mean, besides clearing walls in immediate vicinity of uplink/fuel
do you work on entire room?
does anyone know why the layout of the EDD is different on steam than on xbox on stage 2
because xbox version apparently has a bit different level generation in general (something about consoles, crossplay etc)
all you really need to do is give yourself some space around the objective circles, then clear anything blocking sightlines to bugs (usually pillars, uneven terrain)
sightlines blockers huh... well there's just so much various walls and pillars around
Pillars are priority, at least the ones in the immediate area of the objective. Engi should be making a decently high plat roof or at the very least patching holes in the terrain
kk, because sometimes my c4 clearing actually creates new holes...
welp
2nd stage was nasty today
its like triple spawn rates
or something.

with elites.
ok better terraforming effort seemed to help - 3rd time was success
funnily, stage 3 is quite easy compared to 2 and even 1
Deep Dives are seeded right? Because when I tried the EDD second stage solo, my uplink was located in the super tight tunnel, while on the second try with a mate it was right next to the droppod
some bits arent seeded, ive noticed those things can change position a bit ya
almost like theres only a few positions theyll randomly choose
Ahh alright, thanks for the info (:
Honestly the only problem in stage 3 is time, since you gotta get all the way to the end to finish the morkite. And if you're not prepped for swarmageddon, it really takes it's toll
anyone doing any dives?
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Ok I spent a solid 7 minutes or so scrolling and can't figure out this week's DD and EDD
check the pins
Oh-
Thanks lol
where do i promote character ?
once you get a class to 25
and finish their promotion assignment,
go up the elevator to the right of the pickaxe station
and to the memorial hall
at the far end of the room, you promote your character at the terminal
thanks
note, you can play other classes for the promotion assignment, so you don't get exp on a maxxed character
if you want a faster way of doing it, you can get a verified mod that puts the promotion terminal in your cabin
how do i do that
hit Esc, look for the modding tab
have to do an agreement first
then manage mods on the bottom right of the screen, just type "promotion" in the search bar on mod.io
thx
i cant do that coz it doesnt let me donwload
sadly
ah now i let me
and funny mods that you would recommend.
googly eyes glyphids
i got 3 levels for the one solo deep dive haha
thoughts - the gravity for the first one was a little help but there was point where it hurt quite a bit because to repair drilldozer you have to jump and well with how slow you fall repair can be too late
second one im guessing i couldve died, thank god the fliers are so few because if i didnt freeze any right away that would be chipped hp. dreadnought wasnt easy but after digging paths the kiting wasnt too hard
on third one i only dropped once to be resed by bosco, to arbalest. i had to take time to find nitra to prepare for second cocoon, thankfully arena there was decent and even with red sugar that helped when i got low so i didnt die second time
truly it is a hassle to travel with just mule as air source but at least enemy spawns were more merciful in 3rd stage
I did my first deep dive today. Both of the cores I got were of the one class I haven't been playing.
you'll get more later
I am going to do my first deep dive
Lol why would someone make a mod for avoiding memorial hall
Secret leaf lover
i wouldnt want to avoid memorial hall but that god damn elevator deserves to be thrown into magma core of hoxxes
don't like wasting my time, but you do you
memorial hall = downtime
Half minute of time to reach the terminal from your room, but I guess for people who go from lv1 to lv25 in ten minutes this may matter
so... you ultimately agree with our sentiment about valuing our time
So... you ultimately agree that this specific "time economy" gives so little, it's barely worth even the time it takes to install the mod
The walk to the memorial hall is almost ceremonial to me, i grab a beer and go there to ponder my experience
mod installation takes less than 30 seconds lmfao
what are you on about?
then i need to get back to mineral trading hall cuz i don't have 2 fucking bismor for promo or sth
<@&296918282403840000>
your only argument against having a promotion terminal in the cabin is, "hurr durr leaf lovers" instead of an actual one
you want to role-play? go right ahead, I am not stopping you
but at least respect other people's choices
it gets tedious after a few times tbh
yup.
diamond 1 on all 4 dwarves btw
would rather get back into the action sooner
also, the real irony is you taking your time to react unfavourably to those you disagree with, and react favourably to those you agree with
👏
good job
k
goddamn, more of 'em
current deep dive is hard?
not too bad
should i solo it?
sure, why not?
it's completely up to you
Yeah and there is even a mod for having a hotkey for every terminal in the rig if they want to argue about wasted time, you can literally not even need to move to do all the stuff you want
https://mod.io/g/drg/m/hotkeys
That’s neat - I was curious the other day whether there’s s button to more easily access Deep Dives terminal (and order beer remotely), so this is sure to come in handy. Thanks for sharing!
This week’s deep dive is easy. The only thing that slowed me down was getting a a Hiveguard on stage 2. As a gunner, it was a pain to get behind him. Otherwise, totally doable alone
Depending on the terrain you can do 2 tilted ziplines, so you can grab and speed behind the dread when you need to damage the weakpoint
But otherwise, yeah, it is really annoying
Yea I didn’t set it up correctly. I was doing a personal “speed” run for fun, no supply pod until I met him haha. It was a bother regardless. But a solid tip I’ll take into my rerun later! Ty
are the deep dive rewards account based or character based? And does normal and elite deep dives have diffeferent rewards each week?
You get one set of rewards for completing each type of Deep Dive, so it’s worth it to complete both a Regular and an Elite one weekly, and yes, the rewards are different (I.e., random) each week
Rewards are assigned to your profile, so they are not exclusive to each class type you complete the DD as.
best use of this mod is ordering leaf lovers special as soon as i load in to the space rig
😈
you convinced me, time to install it
Engineers, what is your preferred turret setup for deep dives? Do you determine from the mission types what will suit better (mk2 Hawkeye or Gemini Defender) or run one
I always use two hawkeye
Gemini requires too much handholding
Its really only useful against dreads, and only somewhat at that
yes
yes
I meant that one.
good
what's the deep dive missions like this week?
Gemini Defender is by far the best set up for general use
check pins
check pins
ah cheers
EDD Stage 2 requires all your brain cells to be awake or it will destroy you
Otherwise easy
we got our spirits crushed by 2 bulks spawning at edd stage 1, twice in a row. first attempt at black box then while escaping
Yikes
Bulk at the black box not ideal
The objectives that pin you in place are legit the most dangerous ones
ye been thinking about not even fucking around with adjusting mk2 / gemini and just always run 1221, just place one turret at a time when not staying somewhere for long
there ya go
i visibly deflate whenever i see low o2 warning for a stage of a DD
not that bad this time, just use landing zone as arena for dreads
we did a ring of ressuplies to keep O2
aye, already did. dropped all my remaining nitra in there and could fight nor- yeah thats what i did with solo scout
could've been worse, all things considered. still dont like o2 as a warning though.
Low O2 and shield disruption honestly don’t bother me much anymore
Its aquarqs, pod repair, and elite threat
Aquarqs because time is of the essence
Pod repair because being pinned down is super sketch
Elite threat because elite praets/menaces will remove you
Without molle is an issue true
o2 on dreads can be really unpleasant if you don't designate an arena. trying to fight twins when you have to stand next to molly every few seconds is uh
not great
oh god i hadn't even considered o2 on aquarqs
apparently stage 2 is the real killer
Bunker + Sticky Fuel is overpowered.
bunkering in general makes swarms kind of a joke
I just did my first EDD today too and it took 12 tries pugging with the Join / Launch button 
the 2nd mission is a fustercluck
dunno how to bunker fuel pods, they are like in the middle of the room
i guess burrowing it and then a proper underground bunker but that's not my job
i just dug out an overhang so more of having a patio roof to not have things drop on your head than a bunker
if the team's down for it i usually underbunker stuff like that
you don't have to burrow the fuel pod/array, the zone's a full sphere so you can just dig underneath it
none of my DD runs had any communication at all because of being NA pugging in the middle of the day on a weekday I only see games that are Far or World, almost all chinese and russians
just pings and
s
that does make bunkering harder. if only one dwarf goes in it often makes things worse.
my run that actually made it all the way through was a 3 man Driller / Scout / Gunner fiesta just running and hiding in the wall i dug out to reload or get shield or w/e
it was actually the only one of all those runs i played driller in since right before i had a wipe in the 3rd map's tiny tunnels during a swarm so wanted sticky flames
this second deep dive is soooo hard
good work. driller can make or break a run. it's super high impact
what is a shitter, someone mentioned it in a previous game and i'm unfamiliar with the term
either slang for a toliet or someone being a leaf lover and calling someone bad at the game in a toxic way
but they called it someone who was a high level
i had a feeling it was a bit toxic after seeing it mentioned on here when i scrolled through the history
yep it's toxic. level doesn't matter, if someone's gonna be toxic they're gonna be well, toxic.
i see
to get back onto topic, the DD is actually pretty straightforward except for the last one. shield disruption really wasn't that much of a problem
just did dd and edd, wasn't too bad tbh
just make sure your driller is doing their job on the edd
A shitter is someone who's bad but thinks they're great. If you think you're hot shit but getting carried, i'd call you a shitter. Especially if you're cocky
shitter just means bad and not related to being new or veteran, anyone can be a shitter with 5 hours or 5,000 hours in game
in stage 1 and 3 of edd ur driller has to really be on top of their game for swarm clear because of volatile + exploder in stage1 and swarm in stage 3, and in stage2 u want to terraform for the uplink/fuel because terrain is kinda bad
would also recommend sticky fuel or possibly disperser compound sludge, cryo is tempting to nullify exploders in stage1 but cryo really struggles against the swarmageddon in comparison to fire/sludge
Stage 3 edd was the most important stage to have a good driller imo. Me and my buddy made it there with no problems as scout/engi duo but stage 3 fucked us. I swapped to sticky fuel driller and stage 3 was a breeze
there was also a lot of extra nitra so if you feel the need to resupply for health you can do that
i think we had 3 resupplies worth of nitra left at the end of stage3
Stage 3 on any smooth running dd/edd is nitra city
Use results within reason, obviously
But within reason also means using every resupply available
ye, mostly saying that if you need to call in an extra resup on stage 1 or stage 2 you're fine
we also had a really funny moment on stage2 where someone got noclipped by an elite grabber
Express flight to Brazil
Funny enough I think elite grabbers are both the easiest elites and less deadly than non elite grabbers
Grabbers will hold you in place and drop you from a fairly meh height
But kill you if they hold you near the ground or next to a spitter
i've had to deal with elite grabbers a lot due to playing in lobbies with twitch viewer spawns where ppl could redeem them
Cause then the swarm kills you while frozen
elite grabbers are fucking awful to deal wtih
Elite grabbers move too fast to let other bugs kill you
they fly at 5x speed, literally noclip, and for some reason they hang around in one spot quite often right after moving and you get murdered by anything shooting u wehn that happens
i guess it’s worse when they just appear
But on unmodded elite modifier missions, an elite grabber is the least threatening out of any other elite variant
if u can see it coming for you from across a large cavern u can quite easily deal with it, but in enclosed spaces they are one of the worst enemies in the game because there's zero counterplay to it noclipping through a wall, grabbing you, and immediately noclipping back through the wall and putting you in the middle of a swarm of enemies where your team can't help you
even with heightened senses, you know it's coming but you can't do anything about it because it noclips so you don't get an opportunity to damage it
I haven’t dealt with a noclipping elite grabber
and it noclips through the wall again before you can activate the HS active
I’ll take your word for it
yeah i have witnessed them noclipping at least like 40 times by now
What hazard are deep dives
if a wall is less than like 5 meters thick they'll simply fly straight through it, even if going around the wall would be like 50m+ of distance traveled
Dive haz level for stages 1-3 respectively:
Deep dives: 3.0 -> 3.5 -> 3.5
(2 warns total, max 1 per stage)
Elite Dives: 4.5 -> 5.0 -> 5.5
(2-3 warns total, max 1 per stage)
Thanks
bruutal
How hard is it to complete an EDD without overclocks?
Only one I got is Goo Bomber Special and don't use it often.
if you feel comfortable playing haz5, edd shouldn't be too bad
if you struggle on haz5 but do well on haz4 you might still make it with a good team but i wouldn't recommend it solo
I see. I haven't unlocked Haz 5, still getting all weapons unlocked and promoting each miner once at least. But haz 4 has been my default for most missions
I'll just try the regular DD solo and then try to find a lobby that isn't too laggy. Thanks, ajfish
Gotcha. Thanks! 🙏
@night coral can you like ban this guy above me? Pretty sure scams are illegal here right?
I mean the herbert guy of course
Whats the deep dive missions?
Ty!
The weekly dives get pinned here, just look for it in the pinned messages (and also on Reddit in a pinned post)
Tysm!
minor correction, EDD Stage 2 is Haz 5
I knew that, just fucked it up :p
rip. Anyways, fixed it and am now gonna copy paste that message every time someone asks
Hence the fancy formatting
that's a good way to do it
I think it would be pretty cool if they added an even harder deep dive
And allow missions with double warnings
with how often there are exploder/leech/mactera infestations without the warnings already…
Hows this for a special event during stage when your running to the deep dive machine a monster will grab one of the players turning the next deep dive mission into a search and rescue.
or if someone gets left behind they appear in the next mission as being captured.
I just wonder if lithophage cleanup is gonna be an objective in the deep dives… would be interesting
This week's second stage is really hard holy i kant get past it
Yeah the placement is rough for the salvage
is there etiquette to doing an elite deep dive? i just got promoted recently and i'm wondering if i'm too new to do an elite deep dive
Treat it like a normal mission, wait for everyone to be ready, only take one resupply in a group of 4 (ask before double dipping), grab all nitra you see as it carries over for each stage
If it’s the normal dive, people are pretty chill, it’s haz 3 so there’s no issue besides purposely making things harder for everyone, but the elite one you should get some of the good overclocks for your guns before going in
ic, i did normal dive and it was really easy
is there a place to find what are the "good overclocks"?
No its random
i mean a list of the good overclocks
Sometimes it’s up to preference, there are always a few good ones (asking the general chat area can give you their thoughts)
gotcha thanks!
Ntp is op (neurotoxin payload)
It really is, I love being swarm control master with hellfire coilgun and NTP cannon
(Both with fear perks)
You are a meanace to society and a living warcrime at the same time
As a Fat Boy enjoyer, I couldn’t agree more
As a rj enjoier i love jumping
(Honestly though nothing beats deleting an egg collection ambush instantly with a FatBoy)
Yes
I tried it once but I couldn’t get the hang of it, I went back to making staircases out of my platforms
I also love the shenanigans I am able to do with hoverclock
I have to give the m1000 another go, I like the drak a little too much
I used to play only gk2 then i got hoverclock and went back to m1k and im enjoing it a bit to much
<@&296918282403840000>
The edd
for the EDD make sure you bring a good driller
sticky fuel is my recommendation, it really helps clear out the exploding grunts and exploders in stage 1, then you want your driller to help create better space to fight around for the uplink/fuel cells in stage2, and sticky fuel once again helps out greatly against swarmers in stage 3
What if you bring a bad driller, though 
suffering
But consider the following:
Cryo cannon go brrrr
cryo cannon struggles against swarmageddon because it's far more focused on directly shooting enemies while fire/sludge have sticky flames/sludge pools
cryo's ice trails are comparatively much weaker than those two
I mean you're not wrong but I find the cryo cannon funny
I had goo bomber driller with us ut wörkt pretty good
yeah, pretty cool to mitigate fall damage without costing ammo like Special Powder (although not as instantaneous)
damn the caves in this edd are rather claustrophobic
That's just salt pits cave gen for ya
I know right. When my crew of three did it, we had to quickly rush out of those corridors everytime a swarm happened.
there's guides on steam & yt for them
but the best of the best imo are neurotoxin payload for the autocannon, hellfire for the coil gun, volatile bullets for the bulldog, explosive chemical rounds and executioner for the lok1, and persistent plasma for the epc.
the OCs that are the most fun to use are fat boy/rj250 compound for the grenade launcher, special powder for the boomstick, and lead storm for the lead storm minigun(yes they named an oc after the gun)
hyperprop
:(
And I gues hoverclock
Any YT videos you can recommend on building dwarves for EDD and DD missions?
I personally use ReapeeRon’s “5 Scout/Driller/Engi/Gunner Build for every job” (4-vid series) to get some quick build presets. If you want to focus on a specific build, it’s better to search for weapon- or overclock-specific videos.
I've seen some of those and there's some questionable choices iirc
To me, ReapeeRon is somewhat questionable in the sense that he pumps out too many vids too fast, so quality & depth may suffer.
I agree that the builds he present can be optimized better, but i think some of his compilation gives a convenient foundation to build upon.
yeah it seems mostly intended to be a general convenient foundation like you say. i think if you go with his advice youll pretty easily be able to figure out what areas of the build need to be adjusted for your use case/playstyle with a bit of playtime with a given build
How many refills is the drill dozer mission
i believe one
one or two depending on the mission length
a mission length of "2" is one stop, a mission length of "3" is two stops
i love you
What do yall think about cycle overload on the warthog?
probably Warthog's best OC, along with MPA
the others have their uses but CO and MPA are consistently good
Sounds right, but out of the two which on is more fun?
thoughts on face melter?
up to you. I think they play in similar ways—in that you pump out a stream of hot lead in front of you—but MPA tends to be slightly more long range
generally the OC you want if you're not emphasizing sticky flames
the build should be clear enough: get one (or two, if you really want) ammo mod(s) and stack up on damage
yeah direct damage
my issue with sticky flames is that the sludge pump is designed for AOE DOT damage
so why not just run that instead
not necessarily; Volatile Impact does great direct damage.
I would say flames tend to do more damage more quickly
additionally they can help out in a few circumstances (Korlok, for instance) but those shouldn't really be the primary motivator
and w/ sticky flames I have a feeling I wouldn't be able to take out 3 dreadnaughts solo
well, no, because dreads take very little fire damage.
not enough direct damage
so i was thinking face melter to try and maximize my damage on driller
sticky flames certainly have their uses, and you can use them on cave walls where it's much trickier to get sludge. but it's not the end-all-be-all
this kind of depends what type of mission you're going for
if you're doing a lot of swarm clearing, SF is usually better
so called "Loot bug lovers" when they see a cluser of lootbugs on refinery and they have a cluster grenade
sticky flames can stick to walls and ceilings better than sludge and are far more ammo efficient than sludge. But yes, it does struggle against dreads. As flamer does in general, no matter the build
so i havent played since JAN did the devs ever say when the next season will come out??
pretty sure it released in like NOV
How effective is the resupply platform drop kill on dreadnaughts ?
Not at all, but very funny
6.15.2023
Oh, does the resupply doesn’t do any dmg once dropped ?
no, it does damage; I think they were alluding to it being very hard to actually get the dread into place
a whole month huh oooffff
any idea whats gonna be the theme?
they tweeted about it and it should still be in the Steam news
Continuation of the plague fall
the pic?
yeah
I thought it was going to come out on the 18th?
19th May is the reveal, 15 June is the launch
Don't skimp out on Lightweight Magazines too, that OC is good
the 19th is only the dlc reveal
minishells doesn't
hey anybody know how we can tell wether we've done a deep dive or not?
Mini Shells is fun, which is a use all its own
if you go to the deep dive screen, the numbers will be lit up if you've completed those stages
idk how that overclock is any fun when light weight mags is just the same without any of the downsides
thx a lot chief
you can be a lot more frivolous with your ammo and it feels very good to dump an entire mag into a praetorian's ass
Cycle Overload magdumping is more satisfying as it actually kills, and again lightweight mags gives you ammo without the damage loss
CO magdumping is a lot trickier. you can do it but personally I find MS fun on its own
it's not that good compared to MPA/CO, but it's fun
the important thing with MS isn't really the ammo anyways; it's the reduced recoil
how is co magdumping trickier? outside of REZ praet's, you can be right in their ass so nothing misses
gun bucks like hell. the spread is pretty brutal too unless you're right up in there
it's pretty manageable tbh
it's definitely still my preferred Warthog overclock
CO, I mean
but I think MS is fun once in a while
i can't see that massive damage loss as fun
eh, Bodkin Points is objectively not a great OC, but it's fun regardless because the visual is hilarious
Fun is subjective, so we can just do what we want
just need to keep objectivity in mind when recommending stuff to others
right, and the original question was about CO and whether it's good (it is)
face melter is still very bad against dreads
sludge pump is generally your best option for solo dread hunts
In a (co-ordinated) team, take Cryo Cannon
if you are really good with your freeze timing, use Ice Spear
It's very much possible to launch an Ice Spear at the Dread while it is frozen
but the timing is tight
yup, very much so
I generally prefer LWM for more consistency at longer ranges
decent fire rate in case my personal space gets violated
why not MPA then
feels a tad too slow in terms of fire rate
that being said, the tooltip is not accurate
If you take fire rate in T1, the in-game number says 1.7, when it's actually 2.25 iirc
enemy bugs and lots of technical bugs in this game...
MPA is 0.75x fire rate but I can't remember whether it's before mods or after mods
if you want some cc with your primary then yeah
though it's not something you can bring to every mission
mpa is too weak at self defense
if shit hits the fan you're either forced to use breach cutter or die
heat spread
hard disagree, but you really don't need to be playing up close with MPA anyways. and even if you did feel the need, surely your turrets, shredders, and secondary are backing you up
people don't always bring the ssgs and you bc will run out of ammo
you don't even necessarily need to take BC here. PC/VIR Shard Diffractor work just as well
if you get caught pants down in some hallway with any mpa build even with turrets your secondary ammo is your only viable cc tool and that's basically giving up survivability
you're essentially saying that MPA is bad at self-defense because you're playing it like you'd play CO
when you should be staying a healthy distance away regardless
not always possible
bc is still more consistent
😴
if you get clipped by a slasher it's game over unless bc/rj250
maybe, but this seems like too many assumptions to conclude that MPA is bad at self-defense (it's quite good at it)
it kills too little at once
that's never really been my experience at all
i use stubby more cause of the cc anyways
MPA isn't bad, it's just that the scenarios that the game can throw at you won't always favour MPA's longer range
what, do you hug a turret and take EMD?
Engi's primaries have always functioned more as PDWs
i take em refire booster and blast the shit out of the glyphids
with max electrocution
just spray into a crowd and watch all of them die
I don't think you can criticize MPA for not killing enough when you're taking EM Refire Booster
while you nuke/sd the rest
you're still relying on your secondary to mop up!
all 2s stubby 
i use the nuke to take out swarms on the wall
who the hell nukes to self-preserve
i just lure at that point
engineer is the bug filter, just ignore praetorians
keep in mind I did make this reasoning when I talked about my preference for LWM
sure the gunner/scout can find some way to creatively kill it
i mostly just use stunner/mpa
minishells doesn't click for me
CO if i wanna have some fun
MS isn't really for everyone
and i don't have light weight mags XD
Lightweight Magazines for me since it felt the most consistent while still maintaining the role of Engi's PDW
having more ammo and being able to take more pellets are nice
yeah i should try that
i mostly just use ecr on lower hazards to get better with it and use em refire + nuke/inferno on high hazards to obliterate grunts en masse
the fact that it's basically just two clips more has always meant that I find LWM underwhelming
I checked out USteppin's Engi Solo EDDs, they really surprised me with LWMs
(depending on clip size, it can technically be 3)
I guess the other draw is the reload speed, but it's not like Warthog has a long reload time to begin with...
it's kinda long compared with the other primaries
wait nvm it's not
from anecdotal experience, reload canceling with LWMs felt really smooth
it's decent but not scout level
just dunno why you'd necessarily take LWM when there are other options that give you more utility
18 ammo isn't actually that much!
trust me, it's more than enough
getting a free 18 ammo with no downsides is pretty good
it's very consistent in one-shotting grunts
but then why wouldn't I just take CO instead and get better ammo economy
but didn't you just say that you wanted it to be a PDW? that's literally where it excels
and sometimes that happens but it's fairly infrequent
and when it doesn't oneshot it at 3m, the pellets are flying into other grunts
well... when there's a lot of bugs... you would ideally want to start popping them way before they are even in 3m range
and that's even better for CO, because you can just hold it down and pop away
heh... I take Turret Whip
Explosive damage is pretty good against Mactera and Slashers
it's fine but IMO not really necessary for either. you have SD, which absolutely annihilates macteras, and you probably won't be having too much trouble with slashers—especially with CO
I guess it might be more appealing if you don't want to take SD? but I really like Miner Adjustments
well, Turret Whip has good ammo economy
fire it into a crowd of bugs, it will one-shot grunts and Slashers if they are close to the blast
Turret Whip gives Engi another avenue for crowd control and damage, but I won't invalidate Miner Adjustments because I understand how people's playstyle may not involve the turrets as much
I'm always unlucky with TW besides as my turrets would prefer targeting the swarmers on the ceiling rather than the grunts in front of me, though that only seems to happen when I take TW
it happens, just gotta be aware of where your turrets are shooting before you whip them
unless I'm specifically playing around turrets (things like EM Discharge and so forth) I tend to leave them as set-and-forget
EM Discharge is great, especially when paired with platform repellent
one of Engi's greatest strengths is abusing bug path-finding
you are basically playing first-person tower defense as Engi
depends on the mission type. in a bunch of missions it's not worth the trouble to set up
the ones that stand out where it is worthwhile are Salvage and Escort, obviously
to be fair, it can work in any mission type
it can but I'm definitely not going to bother in a Mining Expedition and probably not even in like OSR
if you are in a tunnel, you are gonna likely be in a situation where bugs can come from two or more sides
completely blocking off all but one side relieves a lot of pressure, unless there's Bulks/Oppressors...
thankfully I have three other teammates
the issue is that in a situation where we're in a tunnel and we hear "swarm incoming" the best thing to do is usually just to get out of the tunnel
it's pretty uncommon to see players stay in tunnels during swarms; usually they go back to the previous room or up to the next one
so a lot of that effectiveness is essentially neutralized since nobody wants to stick around
waste has a pretty good demonstration of Engi bunkering in his video assessing Plascrete Catalyst
he completely blocked off the tunnel behind him, so all of his attention can be focused in front of him, granted - he played Haz 6 2x true solo (most people won't touch modded difficulties)
PC is maybe the one exception you can make here, since it explicitly incentivizes building plats to blow them up, but even then I dunno
how do you reload cancel btw
usually right-clicking once you "finish reloading" but the animation is still continuing
watch your magazine counter refresh, then use your pickaxe or previous item keybind
you can also accomplish it by switching weapons
ty, knew about deposit cancelling if that's even what it's called but not reload
yeah, it's deposit canceling or fast deposit
depo cancelling has always been kind of janky for me and I suspect it's usually because I host
Veteran Depositor works with it too
yeah was gonna say it's clunky but works
i think you slightly delay it between spams
I've timed it and I either save a substantial amount of time—about 1.5–2s—or I save no time at all, doing the exact same thing
AxisKronos has a very good video of fast depositing
might just be my mouse
that can be likely too
EDD is brutal this week
Weird, I thought it was easy this week.
it's salvage with elite enemies
it barely gets worse than this
low o2 400 morkite is probably the worst
I ran it in a party this week though so it's probably easier for solo
I don't usually solo. I also ran it with a full party.
It made me really feel alive
the salvage with elites was hell
If not for the fear on thunderhead and shield spam we would've died
Maybe it felt easy 'cause 3 of us were grey with 1k+ hours and just one green.
I brought minelayer
ended up with the most kills and revives
I had like 8 but elite grunt guard knocked me back during iron will and we failed since everyone else already burnt theirs
If anyone is struggling with the edd this week, I've found a good solution. Engie squad. If one of you has hyper-propellant and/or fat boy, you can wallop the big bugs. Also turret whip using 5 or so turrets is incredible for dispatching hordes during salvage op, black box, and some swarms if you have good positioning. I'm a new-ish player and I beat it with another player my level and someone who was on their first edd.
yeah i'm struggling, doing scout, driller, engie and gunner ain't gonna cut it
the second stage of the deep dive is the problem
is your driller creating a good area to fight in during the uplink/fuel stage?
he does, kinda
personally i dug out everything around where the fuel cells landeda nd just made a big open space
since it landed right under a branch of the cave and i didn't want enemies pouring in from above
do you think not being a scout would help, should i just play another class for this one
Which may result to this team comp
engie, engie, gunner and driller?
doubling up on gunner is probably most effective
you can rotate shields and just have your shield going constantly if needed to prevent getting overrun
right
being a scout on this elite deep dive is not suitable, my firepower is weak for this one
and with two out of the three missions being morkite mining there really aren't that many hard to reach nitra veins tbh
you can just use ziplines to mine everything in the salvage stage too
i notice that too that nitra isn't a problem
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
it totally is
scout is great for the elites on stage 2
When will i be ready for elite deep dive?
When you're comfortable with haz 4/5
I yolo'd into doing DD then EDD for the first time the same day after promoting all 4 classes once having never played higher than Haz 3 before and without knowing that EDD was haz5+ and there was some struggle but it worked out
So I would say you're ready for EDD whenever you feel like you're not a total nooby dunce at the game anymore in general
Honestly it depends, scout is the best class to pick priority targets, if u can cooperate with the rest of the team and make them deal with hordes and big chonkers whilst u focus purely and only on lighting and high priority targets (warrens, mactera, menaces, acid spitters, breeders etc.) Basically employ some basic role diffrentiation when fighting bugs
Do you not get random swarms on deep dives? Cause I did my first deep dive ever the other day and did it solo, and I swear I only got swarms that were tied to the objectives. First mission was dozer and 2 eggs, only swarm was when I got the first egg and then the usual ones during drill travel and hearthstone drilling. Didn’t even seem to get any while I was exploring while the dozer was down.
Second mission was mule salvage and a dreadnought, and I only got swarms during the uplink, fuel cells, and extraction.
Third mission was 2 dreadnoughts and 150 morkite, and I got no swarms at all.
hmm i guess
okay, engi bunkering, i think i get it - but wouldn't an oppressor spawning the other side of a blocked entrance mess it up?
but with amount of grunts chasing me and my team, itgets difficult to deal with them
skill issue perhaps
I want to say it depends on the first objective? Like that determines the base mission "type".
Gotcha
Do some mission types just not have the random swarms?
same how you dont need to repair a drop pod if mini mules are 2nd objective
yeah, some missions have swarms triggered by objectives rather than over time
Ahh, interesting
Try to encourage ur driller/gunner to go big on waveclear
Like sticky fuel/neurotoxin payload
If they have it obviously
note that those are really good and efficient waveclear but the bugs won't die instantly
Ye, that too
i did double engie and I'm the extra engie, this time with scout and driller
we had a easier time
turrets with whip work too but oh god the ammo
tho we still died at second stage because of wrong "bunker" placement
But the point is to make ur team completely ignore prio targets and keep the meat out of scouts way whilst he deals with them
Em discharge is stupidly ammo efficient
But personally i hate it
what would I take as a scout for active perks, I'm running faster revive and the speed boost
should i like do see you in hell
I would swap out speed for iron will
hmmm
If ur looking to be efficient
uhhhh... hm. iw? in case of a wipe iw and maxed out field medic can--
nvm, beaten to it
Iron will resets every stage also
how does iron will actually works, i know getting up but there's this time limit on this temporary state right
So that's vey good
10 seconds. But you only fall over again if you don't heal before the end of the duration iirc. So if there's red sugar nearby, you can basically ignore a down of your choice
or a resupplt
oh i see, problem is still the bugs after
iron will also reloads your guns and you're basically invincible so go ham, make sure to get a teammate up, whatever. iron will is extremely good
Ya, but ur completely invulnerable during IW so it can help u revive the whole team basically soolo
IW + Field Medic = win
gotcha guys
that being said, avoiding going down is obviously the superior option.
a full team of dwarves with iw+fm is very, very hard to kill if they stick together
Things like gunner shield, scout grapple, and dash are good for that.
I'm boutta go deep-dive some bitches
hmmm
normally m1 is paired with the dual submachine gun pistols for scout right (can't remember the name)
zhukov
yeah, m1 and zhukov
i run either gas recycling zhukov or bodkin boltshark
you know boltshark is underwhelming to me or I'm not really good at it
bodkin boltshark doesn't quite have the punch at high haz that it normally does, though
i now think taking the explosive chemical bolt is bad on this elite deep dive
or in any deep dive, pheromones and the taser bolts works better i guess
but i really am not personally a fan of boltshark
but again, skill issue
Someone else already mentioned Vampire but that also does count for keeping you alive from Iron Will too, so you don't even need red sugar nearby just a grunt
and then there's going all in on vampire with driller
ohgodmuhdrills
but scout could probably get some mileage out of it with like... cryo nades?
toss one of those, pickaxe some grunts
I'm honestly a big fan of single target only scouts (with cryo obviously but that's a panic button) and trying to keep his team alive by killing the damage dealers (everything ranged basically) whilst the team need to only shoot normal bugs
boltshark feels really bad in 4p as well
tbh
like you try to set up things only for your teammates to mess it up
I could imagine a cryo driller just attacking things enough to freeze so others can vampire farm HP but then you're cryo driller without sticky flames
So basically anything with weakpoint dmg or big dps
i dont like zoom in weapons that much so when called for single target scout i usually use the uh
AISE assault rifle because yeah, crossbow does fall off
you personally, what would you run as a scout in this kinda hard elite deep dive in salt pits
Probably weakpoint/ammo+weakpoint (also as much accuracy as u can get without loosing other value)based MK2 as I didn't play much m1000 and probably zhukovs if i had the explosive reload, but other than that some phosporus+blowthrough boomstick, maybe special powder or just any OC to get more value? The main point is to keep ur teammates alive and kill high priority targets
Just make them ignore mactera, better, just kill them before they can realize
Lul
Also scan the ceiling for web/acid spitters as much as u can
so as a scout, is it okay not being inside the radius like the uplink and just become a decoy for aggro?
Those fuckers are the true danger, grunts just eat ammo if u have proper builda
I guess so? But ur simply safer with the team or elevated close
and just snipe dangerous targets?
U dont need to shoot too much, u can even completely ignore waves and only shoot the prio targets
Also try too keep the team constantly up withedic
Medic
Emm report coming up i guess?
god help me with this elite deep dive once more
Also last thing, save ur cryos only for very important shit like saving ur own ass or reviving, worst case killing breders or menaces
i can carry you if ur down
on a middle of a EDD, thanks tho
Are deep dives solo-able?
I did the current one solo a couple days ago and it wasn’t really bad. Was gunner.
Minigun and bulldog more than took care of everything.
The O2 mission was tricky but I had never done one before.
When I discovered that resupply pods have oxygen I made good use of it in the second dreadnought fight lol
What class?
I tried it with scout.
I got overrun pretty quickly. I think I just need to get gudder
Gotcha, I could see that being a bit tougher than gunner.
Twin SMGs with hollowpoints might be a good idea since two of the missions have dreadnought fights.
can you do the elite deep dive with only 2 people?
weird, i finally managed to clear my first EDD with this one
did them in co-op a few times but mostly tried to solo them, finally made it after idk 5 or 6 different EDDs
can you take doretta down through the deep dive?
by the beard
i have finally finished this week's deep dive
the second stage was the bane of my existence
but jesus christ, the third stage warning "Swarmageddon" is like getting attacked by thousands of them
not as bad as the second stage but still, Swarmageddon third stage is 💀💀💀💀
Swarmers are only bad if you have no way to deal with them or try to rely on thorns to do so
A dreadnaught spawned instead of wave on 1st stage of EDD
My first dread wave I've ever encountered
its like haz 3 and haz 3.5, not too bad
<@&296918282403840000>
for a switch up from dd haz 5 edition, we decided to try dd haz 3.5 x 2.5 max mob diversity, it was a bit of work https://cdn.discordapp.com/attachments/529674786620571658/1108495626330701894/out.mp4
we failed at almost the same spot we did for the haz 5 version, holding out at the fuel container xD
fun challenge, fun way to heal for driller too
om nom icey walking health packs
Zone 2 killed me
Zone 1 killed me and a full team first time
We did
It was the first thing we did both times
All of us were pretty high level too minus a bronze 3 scout
Got it the 2nd try but the engi disconnected and we failed on the second stage
damn, engi is quite vital for that stage yeah
Honestly the 2nd stage is the worst, high level salvage is a lot of pain
The room is huge too, so like two billion spitballers and brood nexi guaranteed
fun times in the jungle gym / ball bit
Ah yes the quoronar pit ™️
It's actually some looney toon ass shit
Ye
Shits and giggles when shellback gets inside your uplink bunker
first time clearing an edd this week and having an engi partner was so clutch
God that reminds me
1st stage, instantly black box
All on half/ 1/4 ammo
I had like 1 shield left lol shit was harsh
yes
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
Deep Dives are equivalent of haz3?
regular ones yes
elite goes haz 4.5 to 5 to 5.5
3, 3.5, 3.5
I tried my first ever deep dive last night solo - got an escort/egg hunt which I scraped through, then a salvage/elimination. Got stomped on the second part of the salvage - couldn't stay on point and stay alive!
need more dwarves next time
shield disruption is always rough if you aren’t prepared for it, everything chips into your health
what's the elite deep dive lookin like
check the pins
ohh thank you
Oh yeah, I forgot that detail. It was rough - I spent the entire mission saying SHITSHITSHIT
morkite mission trio baiting you into elite hoards during salvage 😱
I spent the entire mission
sayingSHITSHITSHIT
sounds like something went horribly wrong but you somehow passed all the stages
I did the edd earlier, but we got smacked in the second stage 'cause I was the only one who brought iron will for some reason 😦
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Soon™
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Good luck, everyone
Elite Deep Dive "First Derail" (2023-05-18 to 2023-05-25)
Region: Dense Biozone
Stage 1: Refinery + 2 Eggs | Lethal Enemies
Stage 2: 2 Mini-mules + Twins | Mactera Plague
Stage 3: Escort Duty + 150 Morkite | Elite Threat
Deep Dive "Gunner's Fury" (2023-05-18 to 2023-05-25)
Region: Glacial Strata
Stage 1: 4 Eggs + Black Box | Cave Leech Cluster
Stage 2: Escort Duty + 2 Mini-mules | Mactera Plague
Stage 3: 225 Morkite + Black Box
DD Seeds: {"Seed":3397705949,"SeedV2":3741469697,"ExpirationTime":"2023-05-25T11:00:00Z"}
argh long long long
is there going to be enough morkite for the last stage of the EDD?
usually the 150 morkite side objectives have more than enough morkite
there's always enough morkite, except for that one DD where there wasn't, but they patched that
except for that one EDD where there was a 0.1 difference or something
Ok, thanks.
usually the problem is more of "where is the morkite hiding"
oh fuck mactera plague and cave leech cluster in DD and mactera plague in EDD
mactera on EDD too 
May take a bit of time to update the pinned, just got to work rn and people are already roughing me up first thing in the morning
Also yeah very fucking long ones
EDD is going to be a marathon
Not looking forward to elites on final edd stage
it depends on your team really, sticky is fine if your team can help you against macteras
Yeah I'm grabbing Highthened Senses on DD
they definitely tweaked morkite spawns in general, after that infamous 150 week they made sure most caves overflow with morkite now
all gunner is easy because you can cycle shields
wait does elites do more dmg against doretta
and did they nerf sabo chance?
sabo has a low chance now, and can only appear in either DD or EDD but not both
sabo was changed because of that 2 to 3 week with multiple sabos b2b
huh, didn't see any patch notes for that. but it's a welcome change
Oh, cool, EDD with pro-enemy mutators 
In the middle of an EDD...just discovered I´m on haz 6x2...and it does not stop raining.
5x2*
PC at 37 fps
I'm back
Time to update
Aaaand, it is updated now
Thanks again to @candid bobcat 
bruh why do i keep getting disconnected???
yeah
D:
what is that?
reconnect aint working too
Network issue with the servers, people randomly getting disconnected on the third EDD stage
Use that knowledge to your advantage: host yourself.
But it shouldn't be bugged anymore...