#deep-dive-discussion

1 messages · Page 50 of 1

coarse wharf
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I haven't used Quick Fire, so I can't really say, you can give it your endorsement tho

pliant yoke
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The reload speed isn’t super noticeable, but it’s a nice increase still. What makes it better is the projectile speed part, which means you don’t nearly have to compensate with arcing projectiles over greater distances to hit things

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And don’t have to spend a mod slot for that (also T3 mod only increases projectile speed by 50%, whereas QF increases it by 100%)

woeful niche
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quick fire is diet m1

alpine smelt
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I think the Fire Bolts are also pretty fun. It turns the Scout into a sort of puzzle solving class that is looking for big win opportunities.

crystal folio
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Shield disruption dread dstare

scenic jetty
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that part was easy when we had turret arc and corrosion to make it stuck on a very ideal spot

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idk if radiation gives slow down to enemies since i nuked it a lot

upbeat kite
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yo all my friends are offline, anyone wanna do a deep dive

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actually nvm, got pots o gold, time to gold rush

wheat dew
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At least for a scout

runic plaza
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just tried my first elite deep dive, encountered a bulk detonator, hiveguard dreadnought, 2 breeders, spitters and brood nexus, as well as exploder infestation in the first round and died

crystal folio
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The second stage was horrid

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Someone popped the egg before everyone was ready

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We were still fighting off a swarm

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Economy was fucked so for like half the deep dive I have an average of 4 shots total left

tacit jungle
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DRG gets a tiny bit harder when your teammates are throwing, yes 🙂

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Sometimes they're really funny about it though, had to fight two dreads at the same time a few times

placid musk
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i run out of ammo when i use ASS

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i bring hipster purely for ammo XD

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i use AISE 9 out of 10 times anyway

coarse wharf
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hey, I wanna follow up with some tips with Fire/Cryo Bolts

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you can use Pheromone Bolts to bunch up to 18 bugs on one bug, then shoot a cryo or fire bolt into the target marked with a Pheromone Bolt

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and maybe shoot a few more Cryo/Fire bolts around the area

tulip idol
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Up to 18*

coarse wharf
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oh, thanks Sentro

tulip idol
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6 primary positions and each bug in those receives 2 secondary positions

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6 + 2x6 it becomes

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But on practice affected bug starts attacking back so it becomes 17

coarse wharf
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so pheromone is even stronger than I already thought

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wow

tulip idol
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For the canister it is 4 + 2x4

white wraith
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anyone has any ideas to get past the 2nd elite deep dive

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i keep dying at the exact same spot

tulip idol
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Voice communication and watching over each other, saving with tools and cc

white wraith
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ye faiirr. everyone keeps splitting at that one spot fairly early on where it just drops deep into a huge cave 😓

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if you stay up there you get swarmed and die

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if you jump off there's tons of stuff waiting for you down

tulip idol
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Find a tunnel, clean and slowly advance

white wraith
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never got past that part in 4 tries

tulip idol
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Hmm it's salvage op, then you enter the cave, go back, clean what has spawned

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Then go forward with driller while cleaning dangers

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Don't go 1.5 m near mules until you're ready, it summons 2-spawn waves

white wraith
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oh does it

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damn

tulip idol
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Yeah within 5-35 s after you got close to it

white wraith
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yeah we never even got as far as seeing a mini mule ☠️

zenith ember
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you can directly access the large cave if you drill to the right side of the tunnel, close to spawn

zenith ember
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if you ask me though, the box/fuel cell can be an absolute nightmare if rng doesnt favor you

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i got a box in a tunnel, then a fuel cell on a floating piece of land in one of my runs

uneven lotus
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I left a couple dwarves behind guys.

coarse wharf
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if it gets the job done and save everyone's time, you're doing fine

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don't worry

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they just end up in the med-bay, no one got truly left behind

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(unless you are Karl)

uneven lotus
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Okay, good.

inner mauve
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do any of the deep dives have an elimination mission

coral pond
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Ran the edd duo with a friend, quite possibly the easiest one we've done in a long time. First attempt we took too long on stage 3 and just couldn't keep up with the swarms, next 2 attempts we tried with randoms which failed miserably, final try i went sticky flames driller and it was a breeze

coarse wharf
coarse wharf
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I was REALLY wrong about CRSPR back then... I have much more appreciation for it now

coral pond
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Yeah sticky fuel made stage 3 such a breeze

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It didn't help that on our first attempt i was scout and we had 3 swarms, one of which was mactera, vs the 1 swarm we got as i was driller

coarse wharf
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oof

crystal folio
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In DD

placid musk
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also who has a good ecr build

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i heard of 22221

coral pond
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That's a really bad build

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21111 is the go-to

dusk vessel
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personally like 21111 as well because you can trigger electricity on enemies that survive the blast

coarse wharf
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yep, 21111 is only how you build Explosive Chemical Rounds

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Macro Lens is just good for having more control where your locks would go to, Electro-Chemical Rounds since it has synergy with Electric Generator Mod, Shutter Speed Sensor for faster locks

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almost half of LOK-1 mods are just... bad

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you use 11112 if you run Executioner

stiff pumice
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Dropped regular DD twice in a row now. Any problems with it this time?

tiny portal
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I tried 21113 for a bit but with 3 locks the fear is barely doing anything

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So 21111 is the best imo

dusk vessel
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fear probably wouldn't be good cause it spreads them out too

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so less value from explosions

tiny portal
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Yea, I thought maybe when glyphids are close it could be good, but it wasnt

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Saw some guy in yt run it and decided to test it, but nah

tiny portal
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Is it better than sludging the ground with charge sludge pump shots?

coral pond
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2323X

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it's quite possibly driller's most ammo efficient build in general

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little less than half a tank can kill a whole swarm

coarse wharf
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you don't have to worry about where the sludge could end up

coral pond
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also the flames can stick to ceiling and walls a lot better

coarse wharf
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yup

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that being said, Sludge Pump melts armour, which helps against Shellbacks

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those fuckers are annoying lmfao

coral pond
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true

coarse wharf
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it's also funny seeing naked bugs too

coral pond
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guards without armor is so cursed

coarse wharf
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yup, hahaha

woeful niche
coarse wharf
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well, armour damage is built into the CSP now anyways, hehe

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but I guess you were talking about pre-buff CSP

woeful niche
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the innate armor breaking is nice cus it def was never worth taking as a mod before

coarse wharf
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yep

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not when there are better options

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it made sense to be an innate stat anyways, since the sludge is supposed to be corrosive

rigid sorrel
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This week's EDD feels rough

woeful niche
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it’s not too bad

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want me to help ya?

dense pebble
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Stage 2 is death if you're not prepared

tough osprey
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Is 1h 30m an ok time for solo EDD?

dense pebble
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but with proper use of bunkering its not too hard

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if you complete it successfully, any time is good in my books

tough osprey
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1 death and I'm furious lmao
I misplaced the fat boy

tough osprey
tough osprey
dense pebble
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Yeah it is

tough osprey
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I got 2 ||elite|| menaces at once and I had 0 ammo 😭

wraith shard
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Elite grabbers are when the fun begins

tough osprey
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Had one of them at spawn

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There was a vein of nitra and it was just waiting for me to start mining it

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Then we went on a tour of the world

wraith shard
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On my first two attempts we had elite grabbers… little huggy bullet bastards

wraith shard
tough osprey
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Lmao

wraith shard
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Honestly, the sludge pump and slowing sticky fuel are so good for point defense

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Then again when everything moves super quickly the sludge fields are such a life saver

tough osprey
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U can literally make a fallout shelter

wraith shard
# tough osprey Is sticky fuel an OC?

Yeah it makes the flames that stay on the ground last longer and deal more damage (add the slow on the flames perk and you have a burning sludge pump)

wraith shard
tough osprey
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Thought u meant for sludge pump

tough osprey
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As long as u have a solid primary and dash you're unkillable

wraith shard
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Turret whip is too much fun to leave behind (haven’t found my stride with the stubby)

tough osprey
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I own it but dont use it

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I don't like having to stop, build a turret in the appropriate place then move myself around it

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But mb worth a second chance

wraith shard
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I tried the turret builds and OCs for stubby… they don’t hit the same like turret whip does, and that’s not even an OC

tough osprey
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I'm literally using a random clean OC for it and tbh I think it's my base mods which carry it

wraith shard
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What’s the build? I might test it out as I complete my gunners promotion

velvet raptor
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what’s the best build for solo dd or even edd?

tough osprey
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Iirc it was 23321 tho

dusty pine
velvet raptor
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so nishanka and m1000

dusty pine
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ye

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you playing scout?

velvet raptor
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yea

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or just special powder and don’t care?

dusty pine
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mm prob for the normal dd yeah but elite might be too hard to ignore everything

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also try supercooling m1k and ice imbed zukovs, that's my personal go to

valid orchid
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hipster m1000 + zhukov/bow

velvet raptor
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i like zhukov but with detonators it just loses ammo like instantly

valid orchid
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I used Ice Zhukov but I think it works well either way

dusty pine
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oh actually I just remembered

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drak rewiring + embed zukovs

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drak for large crowds and economic large boi shredding and imbed dets for smaller groups or faster kills

velvet raptor
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rewiring only gives ammo to the drak right?

dusty pine
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yes but it's alot

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like effective 2000 I think

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plus you can proc hot feet alot

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also the manual heat dump is mandatory cuz it gives you more ammo for a manual overheat

velvet raptor
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damn so drak never gets ammo issues

dusty pine
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ye, the down side is if you don't over heat you lose a lot of ammo. so you need chunky targets to shoot

stark girder
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Also nishanka pheromones bolts actually good

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Shoot supressor/pretorian and enemies distracted and fat guy die (but pheromones grenade good too but i found using it in nishanka better)

velvet raptor
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lfg is cooler

hollow shale
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Just finished the EDD. 1st stage was super short, 2nd was a little rough, 3rd was smooth crusin' 😎

velvet raptor
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nice

hollow shale
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definitely a step up from last week's

velvet raptor
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ive never done an edd

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how hard is it compared to a normal one?

hollow shale
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Well, i'd say quite a bit

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You need to know your stuff, not as forgiving as a normal DD

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A fair bit more dying

tough osprey
# velvet raptor what’s the best build for solo dd or even edd?

I aced this weeks EDD solo as engineer. My build was:
Stubby 32211 well oiled machine OC
Deepcore 21332 fat boy
Turret 1121 (this is preference tho)
Platform gun 212 (again preference)
SSG
Deep pockets, resupplier and vamp passive perks
Dash (to escape dangerous situations) and berzerker (for praets/oppressors) active perks

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Sorry for late response lmao

velvet raptor
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whats axed?

tough osprey
velvet raptor
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oh ok

tough osprey
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Edited now lol

grim wadi
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EDD was pretty chill as a goop driller

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yeah xD

wraith shard
stone cave
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Need a new EDD right now!!

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Recently became obsessed with deep dives especially the elite ones

grim wadi
stone cave
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Starship troopers I saw the whole wall light up with detonators as my frames dropped to 30 XD

grim wadi
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yeah that works too if your pc can handler it xD

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hmmmmm i might prep a build that is DD but haz 3.5x2.5 or something

granite olive
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Did elite deepdive get tougher after last patch?

bright idol
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Newbie here, so like, what is the story or concept if this game? Whats the concept here

hollow shale
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With guns

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Get rich

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Mushroom

wraith shard
wraith shard
bright idol
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Alright cool, I love it so far, super fun

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One of my friends got me into it

wraith shard
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Yeah it’s not like Monster Hunter where there’s a story but it doesn’t matter at all, it’s all gameplay focused and you can glean whatever you wish out of the antics

bright idol
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Honestly I just like getting as many minerals as I possibly can and absolutely prioritizing that

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Enemies and combat are second to me honestly, more of a inconvenience

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I also enjoy just sorta, looking around

meager gyro
sacred solstice
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what hazard level are deep dives?

languid rune
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3-3.5-4 I believe

sacred solstice
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for normal or elite?

languid rune
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normal. EDDs are 4.5-5-5.5

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actually standard might be bumped up one half-difficulty but I can't recall

sacred solstice
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ight, ty

dusty pine
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normal dd go 3, 3.5, 3.5 apparently actually

normal shale
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for normal

coral pond
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No

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3/3.5/3.5

normal shale
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my bad

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elite is 4.5 /5 / 5.5

reef raptor
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My first elite EDD messed me up with the amount of bugs i had to kite

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Now its all just casual grinds

placid musk
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any good big bertha builds

craggy plover
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To the Gunner, Digger and Engi that made the EDD a bit easier despite how tight the cave was, cheers. I was the Scount with the plasma rifle with the broomstick and boomerang. Cheers lads.

valid ginkgo
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I love how this week's EDD is just a veeeeery long morkite mission.

hollow citrus
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more-kite

reef raptor
pliant yoke
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I gave 22111 recently a try too, and while you definitely feel the lack of sustainability (low ammo), you definitely get to have a much better uptime (110 mag, high RoF = beeg damage)

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I'd only ever take 22111 into an Elimination I think, though

round beacon
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EDD is hell. Failed it 3 times at the second stage and then my connection curse kicked in.

kind sleet
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What’s the best build for the stubby to be a good all rounder weapon so I can run low ammo secondaries liek fat boy and the spinny breach cutter?

coral pond
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321X1 or 111X1 em refire is pretty stronk and compliments both of those options well with good ammo + good damage + high single target dps

kind sleet
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Thanks

ancient cove
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But if you have Driller and Engi, they can make a Bunker

round beacon
ancient cove
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Pro Tip: If you have trouble with a Haz 5 mission or EDD, let the whole team take S Tier builds

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Most important is to have Sticky Flames Driller. It's the strongest build possible with Driller and it makes a huge difference

little halo
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Did EDD with a driller who doesn’t terraform and an Engi who makes really low ceilings. Died twice in stage 2 so we just do DD and call it done.

edgy topaz
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Yeah this weeks EDD really tested my patience with greenbeards this time around

little halo
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I'd say this week's EDD is deceptively easy until it doesn't. Volatile gut makes exploder a joke, but that stage 2 main room with high up leeches was not fun, and fighting elite mobs without kiting them is a real challenge

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Feel like need serious firepower or CC, or bunker up really well

round beacon
pliant yoke
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It’s best paired with a secondary that can either provide you with swarm clear or crowd control, like Coil Gun with Ultra-magnetic Coils or Hellfire

valid ginkgo
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We did EDD blind at reset, it was pretty easy. We rushed things and got sub 25.

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3 of us were grey and 1 green.

edgy topaz
little halo
candid kindle
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Just did the EDD on my first try with a full greybeard team, tho my mates were on their 3rd or 4th tries.
1st stage is straight forward, we screwed up by calling the pod right as a wave started and got overwhelmed in a tiny tunnel, but one guy made it out.
2nd stage was madness, exploders everywhere, it was frantic, we survived because driller and engie held their hands together the entire time and made some fantastic bunker areas. We were at deaths door at the very end but one dwarf wisely saved his iron will to get up and walk into the pod at just the right moment.
3rd stage was also straight forward. Swarmageddon was handled by the sludge driller + gunner combo.
Overall I think crowd control is key this week. Engies better get their A game up and plug those holes on the 2nd stage and gunners spam those shields, they'll buy you time. Otherwise nitra is plentiful so you can make it.

round beacon
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If I announce in the server title that I'll request bunkering, would anyone join?

ancient cove
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try it, never seen one before

edgy topaz
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be prepared for people completely disregarding it though

round beacon
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MOVEMENT IS FOR LEAF LOVERS

fallow niche
fair quest
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Any1 else think the elite deep dive this week was easier than the normal deep dive

copper horizon
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no idea, 2nd time dead by detonator in first stage of edd (team of randoms)

coral pond
dense sage
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EDD2’s just been a major wall for me this week

ancient cove
# coral pond It's definitely up there at the very least as driller's strongest build

I know nothing what could be stronger. You put Sticky flame all around with certain upgrades, bugs walk over it, get slowed and die pretty fast. And it's very cheap ammo wise.
If you don't have to hold a point, by spraying flames in the path of the bugs and run away from them, you can almost deal with a whole 4 player swarm yourself. Secondaries can be used to deal with ranged and flying bugs.
I carried Haz5 and EDDs often with this build almost by myself. If you have enough room to kite, not much can happen to you. In worst case, you can dig into a wall, spray flames behind you and make a tunnel to another side.

coral pond
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Oh i know how strong it is, don't gotta tell me

wild sapphire
coral pond
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Clearing out terrain like pillars and walls to make the area more desireable for your team

dusk vessel
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usually it's referring to making an objective easier by removing rocks from the area

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yeah

copper horizon
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do you work on entire room?

tropic crater
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does anyone know why the layout of the EDD is different on steam than on xbox on stage 2

copper horizon
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because xbox version apparently has a bit different level generation in general (something about consoles, crossplay etc)

dusk vessel
copper horizon
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sightlines blockers huh... well there's just so much various walls and pillars around

coral pond
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Pillars are priority, at least the ones in the immediate area of the objective. Engi should be making a decently high plat roof or at the very least patching holes in the terrain

copper horizon
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kk, because sometimes my c4 clearing actually creates new holes...

rose yacht
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welp

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2nd stage was nasty today

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its like triple spawn rates

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or something.

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with elites.

copper horizon
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ok better terraforming effort seemed to help - 3rd time was success

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funnily, stage 3 is quite easy compared to 2 and even 1

cloud oxide
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Deep Dives are seeded right? Because when I tried the EDD second stage solo, my uplink was located in the super tight tunnel, while on the second try with a mate it was right next to the droppod

grim wadi
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some bits arent seeded, ive noticed those things can change position a bit ya

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almost like theres only a few positions theyll randomly choose

cloud oxide
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Ahh alright, thanks for the info (:

coral pond
dark stump
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anyone doing any dives?

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

elfin mural
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Ok I spent a solid 7 minutes or so scrolling and can't figure out this week's DD and EDD

grim wadi
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check the pins

elfin mural
young nest
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where do i promote character ?

dense sage
# young nest where do i promote character ?

once you get a class to 25
and finish their promotion assignment,
go up the elevator to the right of the pickaxe station
and to the memorial hall
at the far end of the room, you promote your character at the terminal

dark stump
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note, you can play other classes for the promotion assignment, so you don't get exp on a maxxed character

coarse wharf
coarse wharf
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hit Esc, look for the modding tab

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have to do an agreement first

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then manage mods on the bottom right of the screen, just type "promotion" in the search bar on mod.io

young nest
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i cant do that coz it doesnt let me donwload

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sadly

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ah now i let me

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and funny mods that you would recommend.

coarse wharf
wise ridge
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i got 3 levels for the one solo deep dive haha

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thoughts - the gravity for the first one was a little help but there was point where it hurt quite a bit because to repair drilldozer you have to jump and well with how slow you fall repair can be too late

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second one im guessing i couldve died, thank god the fliers are so few because if i didnt freeze any right away that would be chipped hp. dreadnought wasnt easy but after digging paths the kiting wasnt too hard

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on third one i only dropped once to be resed by bosco, to arbalest. i had to take time to find nitra to prepare for second cocoon, thankfully arena there was decent and even with red sugar that helped when i got low so i didnt die second time

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truly it is a hassle to travel with just mule as air source but at least enemy spawns were more merciful in 3rd stage

pine terrace
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I did my first deep dive today. Both of the cores I got were of the one class I haven't been playing.

dense sage
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you'll get more later

subtle bridge
copper horizon
tribal sandal
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Secret leaf lover

ashen estuary
coarse wharf
brisk spear
copper horizon
coarse wharf
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so... you ultimately agree with our sentiment about valuing our time

copper horizon
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So... you ultimately agree that this specific "time economy" gives so little, it's barely worth even the time it takes to install the mod

low jungle
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The walk to the memorial hall is almost ceremonial to me, i grab a beer and go there to ponder my experience

coarse wharf
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what are you on about?

low jungle
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then i need to get back to mineral trading hall cuz i don't have 2 fucking bismor for promo or sth

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<@&296918282403840000>

coarse wharf
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your only argument against having a promotion terminal in the cabin is, "hurr durr leaf lovers" instead of an actual one

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you want to role-play? go right ahead, I am not stopping you

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but at least respect other people's choices

zenith ember
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it gets tedious after a few times tbh

coarse wharf
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yup.

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diamond 1 on all 4 dwarves btw

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would rather get back into the action sooner

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also, the real irony is you taking your time to react unfavourably to those you disagree with, and react favourably to those you agree with

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👏

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good job

dusk quest
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k

coarse wharf
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goddamn, more of 'em

serene zenith
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current deep dive is hard?

coarse wharf
serene zenith
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should i solo it?

coarse wharf
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sure, why not?

serene zenith
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or with ppl?

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im prob can solo with my gunner

coarse wharf
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it's completely up to you

eager flame
# coarse wharf mod installation takes less than 30 seconds lmfao

Yeah and there is even a mod for having a hotkey for every terminal in the rig if they want to argue about wasted time, you can literally not even need to move to do all the stuff you want
https://mod.io/g/drg/m/hotkeys

mod.io

Adds configurable hotkeys for opening the various terminals in the Space Rig! Change your loadout, start an assignment, or shop from the comfort of your Personal Cabin!

pliant yoke
limpid rune
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This week’s deep dive is easy. The only thing that slowed me down was getting a a Hiveguard on stage 2. As a gunner, it was a pain to get behind him. Otherwise, totally doable alone

eager flame
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But otherwise, yeah, it is really annoying

limpid rune
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Yea I didn’t set it up correctly. I was doing a personal “speed” run for fun, no supply pod until I met him haha. It was a bother regardless. But a solid tip I’ll take into my rerun later! Ty

slender relic
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are the deep dive rewards account based or character based? And does normal and elite deep dives have diffeferent rewards each week?

pliant yoke
brisk spear
zenith ember
low jungle
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Engineers, what is your preferred turret setup for deep dives? Do you determine from the mission types what will suit better (mk2 Hawkeye or Gemini Defender) or run one

dense pebble
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I always use two hawkeye

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Gemini requires too much handholding

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Its really only useful against dreads, and only somewhat at that

low jungle
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what

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Gemini are amazing against swarms

coarse wharf
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Hawkeye is... not great.

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Defender is a lot better

dense pebble
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Wait

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Defender is the limited FOV?

low jungle
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yes

coarse wharf
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yes

dense pebble
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I meant that one.

coarse wharf
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good

turbid yoke
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what's the deep dive missions like this week?

coarse wharf
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Gemini Defender is by far the best set up for general use

low jungle
coarse wharf
turbid yoke
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ah cheers

dense pebble
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EDD Stage 2 requires all your brain cells to be awake or it will destroy you

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Otherwise easy

low jungle
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we got our spirits crushed by 2 bulks spawning at edd stage 1, twice in a row. first attempt at black box then while escaping

dense pebble
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Yikes

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Bulk at the black box not ideal

#

The objectives that pin you in place are legit the most dangerous ones

low jungle
coarse wharf
#

there ya go

terse wind
#

i visibly deflate whenever i see low o2 warning for a stage of a DD

low jungle
#

we did a ring of ressuplies to keep O2

terse wind
#

aye, already did. dropped all my remaining nitra in there and could fight nor- yeah thats what i did with solo scout

#

could've been worse, all things considered. still dont like o2 as a warning though.

dense pebble
#

Low O2 and shield disruption honestly don’t bother me much anymore

#

Its aquarqs, pod repair, and elite threat

low jungle
#

depends on the mission, on some O2 is painful

#

mainly those without molly

dense pebble
#

Aquarqs because time is of the essence
Pod repair because being pinned down is super sketch
Elite threat because elite praets/menaces will remove you

#

Without molle is an issue true

terse wind
#

o2 on dreads can be really unpleasant if you don't designate an arena. trying to fight twins when you have to stand next to molly every few seconds is uh

#

not great

#

oh god i hadn't even considered o2 on aquarqs

dense pebble
#

Yeah thats a real issue

#

You need some real expertise to make that one in an EDD

rigid sorrel
#

the nightmares... its finally over.

#

EDD done

#

Took my friends and I 3 attempts.

terse wind
#

apparently stage 2 is the real killer

rigid sorrel
#

Bunker + Sticky Fuel is overpowered.

woeful niche
#

bunkering in general makes swarms kind of a joke

karmic zenith
#

I just did my first EDD today too and it took 12 tries pugging with the Join / Launch button sderp

#

the 2nd mission is a fustercluck

low jungle
#

dunno how to bunker fuel pods, they are like in the middle of the room

#

i guess burrowing it and then a proper underground bunker but that's not my job

karmic zenith
#

i just dug out an overhang so more of having a patio roof to not have things drop on your head than a bunker

terse wind
#

if the team's down for it i usually underbunker stuff like that

#

you don't have to burrow the fuel pod/array, the zone's a full sphere so you can just dig underneath it

karmic zenith
#

none of my DD runs had any communication at all because of being NA pugging in the middle of the day on a weekday I only see games that are Far or World, almost all chinese and russians

#

just pings and rocknstone s

terse wind
#

that does make bunkering harder. if only one dwarf goes in it often makes things worse.

karmic zenith
#

my run that actually made it all the way through was a 3 man Driller / Scout / Gunner fiesta just running and hiding in the wall i dug out to reload or get shield or w/e

#

it was actually the only one of all those runs i played driller in since right before i had a wipe in the 3rd map's tiny tunnels during a swarm so wanted sticky flames

floral rover
#

this second deep dive is soooo hard

terse wind
#

good work. driller can make or break a run. it's super high impact

hoary relic
#

what is a shitter, someone mentioned it in a previous game and i'm unfamiliar with the term

terse wind
#

either slang for a toliet or someone being a leaf lover and calling someone bad at the game in a toxic way

hoary relic
#

but they called it someone who was a high level

#

i had a feeling it was a bit toxic after seeing it mentioned on here when i scrolled through the history

terse wind
#

yep it's toxic. level doesn't matter, if someone's gonna be toxic they're gonna be well, toxic.

hoary relic
#

i see

terse wind
#

to get back onto topic, the DD is actually pretty straightforward except for the last one. shield disruption really wasn't that much of a problem

still geode
#

just did dd and edd, wasn't too bad tbh

#

just make sure your driller is doing their job on the edd

coral pond
#

A shitter is someone who's bad but thinks they're great. If you think you're hot shit but getting carried, i'd call you a shitter. Especially if you're cocky

karmic zenith
#

shitter just means bad and not related to being new or veteran, anyone can be a shitter with 5 hours or 5,000 hours in game

still geode
#

in stage 1 and 3 of edd ur driller has to really be on top of their game for swarm clear because of volatile + exploder in stage1 and swarm in stage 3, and in stage2 u want to terraform for the uplink/fuel because terrain is kinda bad

hoary relic
#

right thank you x

#

i think the guy i was playing with was on a bit of a power trip

still geode
#

would also recommend sticky fuel or possibly disperser compound sludge, cryo is tempting to nullify exploders in stage1 but cryo really struggles against the swarmageddon in comparison to fire/sludge

coral pond
#

Stage 3 edd was the most important stage to have a good driller imo. Me and my buddy made it there with no problems as scout/engi duo but stage 3 fucked us. I swapped to sticky fuel driller and stage 3 was a breeze

still geode
#

there was also a lot of extra nitra so if you feel the need to resupply for health you can do that

#

i think we had 3 resupplies worth of nitra left at the end of stage3

unkempt dew
#

Stage 3 on any smooth running dd/edd is nitra city

#

Use results within reason, obviously

#

But within reason also means using every resupply available

still geode
#

ye, mostly saying that if you need to call in an extra resup on stage 1 or stage 2 you're fine

#

we also had a really funny moment on stage2 where someone got noclipped by an elite grabber

unkempt dew
#

Funny enough I think elite grabbers are both the easiest elites and less deadly than non elite grabbers

#

Grabbers will hold you in place and drop you from a fairly meh height

#

But kill you if they hold you near the ground or next to a spitter

still geode
#

i've had to deal with elite grabbers a lot due to playing in lobbies with twitch viewer spawns where ppl could redeem them

unkempt dew
#

Cause then the swarm kills you while frozen

still geode
#

elite grabbers are fucking awful to deal wtih

unkempt dew
#

Elite grabbers move too fast to let other bugs kill you

still geode
#

they fly at 5x speed, literally noclip, and for some reason they hang around in one spot quite often right after moving and you get murdered by anything shooting u wehn that happens

unkempt dew
#

i guess it’s worse when they just appear

#

But on unmodded elite modifier missions, an elite grabber is the least threatening out of any other elite variant

still geode
#

if u can see it coming for you from across a large cavern u can quite easily deal with it, but in enclosed spaces they are one of the worst enemies in the game because there's zero counterplay to it noclipping through a wall, grabbing you, and immediately noclipping back through the wall and putting you in the middle of a swarm of enemies where your team can't help you

#

even with heightened senses, you know it's coming but you can't do anything about it because it noclips so you don't get an opportunity to damage it

unkempt dew
#

I haven’t dealt with a noclipping elite grabber

still geode
#

and it noclips through the wall again before you can activate the HS active

unkempt dew
#

I’ll take your word for it

still geode
#

yeah i have witnessed them noclipping at least like 40 times by now

ruby gust
#

What hazard are deep dives

still geode
#

if a wall is less than like 5 meters thick they'll simply fly straight through it, even if going around the wall would be like 50m+ of distance traveled

unkempt dew
# ruby gust What hazard are deep dives

Dive haz level for stages 1-3 respectively:

Deep dives: 3.0 -> 3.5 -> 3.5
(2 warns total, max 1 per stage)
Elite Dives: 4.5 -> 5.0 -> 5.5
(2-3 warns total, max 1 per stage)

ruby gust
#

Thanks

plain bay
#

bruutal

subtle bridge
#

Did my first deep dive yesterday

#

Elim on no oxygen on last stage

wraith shard
#

How hard is it to complete an EDD without overclocks?
Only one I got is Goo Bomber Special and don't use it often.

still geode
#

if you feel comfortable playing haz5, edd shouldn't be too bad

#

if you struggle on haz5 but do well on haz4 you might still make it with a good team but i wouldn't recommend it solo

wraith shard
#

I see. I haven't unlocked Haz 5, still getting all weapons unlocked and promoting each miner once at least. But haz 4 has been my default for most missions

#

I'll just try the regular DD solo and then try to find a lobby that isn't too laggy. Thanks, ajfish

dense pebble
#

Regular DD will be ez

#

EDD, get a good team first

wraith shard
#

Gotcha. Thanks! 🙏

tiny portal
#

@night coral can you like ban this guy above me? Pretty sure scams are illegal here right?

#

I mean the herbert guy of course

storm yoke
#

Whats the deep dive missions?

wraith shard
storm yoke
#

Ty!

wraith shard
#

The weekly dives get pinned here, just look for it in the pinned messages (and also on Reddit in a pinned post)

storm yoke
#

Tysm!

coarse wharf
unkempt dew
#

rip. Anyways, fixed it and am now gonna copy paste that message every time someone asks

#

Hence the fancy formatting

coarse wharf
#

that's a good way to do it

arctic plover
#

I think it would be pretty cool if they added an even harder deep dive

#

And allow missions with double warnings

dense sage
#

with how often there are exploder/leech/mactera infestations without the warnings already…

safe rampart
#

Hows this for a special event during stage when your running to the deep dive machine a monster will grab one of the players turning the next deep dive mission into a search and rescue.

#

or if someone gets left behind they appear in the next mission as being captured.

wraith shard
#

I just wonder if lithophage cleanup is gonna be an objective in the deep dives… would be interesting

smoky steeple
#

This week's second stage is really hard holy i kant get past it

wraith shard
#

Yeah the placement is rough for the salvage

wanton monolith
#

is there etiquette to doing an elite deep dive? i just got promoted recently and i'm wondering if i'm too new to do an elite deep dive

wraith shard
#

Treat it like a normal mission, wait for everyone to be ready, only take one resupply in a group of 4 (ask before double dipping), grab all nitra you see as it carries over for each stage

#

If it’s the normal dive, people are pretty chill, it’s haz 3 so there’s no issue besides purposely making things harder for everyone, but the elite one you should get some of the good overclocks for your guns before going in

wanton monolith
#

ic, i did normal dive and it was really easy

#

is there a place to find what are the "good overclocks"?

smoky steeple
#

No its random

wanton monolith
#

i mean a list of the good overclocks

wraith shard
wanton monolith
#

gotcha thanks!

smoky steeple
#

Ntp is op (neurotoxin payload)

wraith shard
#

(Both with fear perks)

smoky steeple
#

You are a meanace to society and a living warcrime at the same time

wraith shard
#

As a Fat Boy enjoyer, I couldn’t agree more

smoky steeple
#

As a rj enjoier i love jumping

wraith shard
#

(Honestly though nothing beats deleting an egg collection ambush instantly with a FatBoy)

smoky steeple
#

Yes

wraith shard
smoky steeple
#

I also love the shenanigans I am able to do with hoverclock

wraith shard
#

I have to give the m1000 another go, I like the drak a little too much

smoky steeple
#

I used to play only gk2 then i got hoverclock and went back to m1k and im enjoing it a bit to much

zenith ember
#

<@&296918282403840000>

still geode
#

for the EDD make sure you bring a good driller

#

sticky fuel is my recommendation, it really helps clear out the exploding grunts and exploders in stage 1, then you want your driller to help create better space to fight around for the uplink/fuel cells in stage2, and sticky fuel once again helps out greatly against swarmers in stage 3

pliant yoke
#

What if you bring a bad driller, though notnice

pine terrace
#

But consider the following:

Cryo cannon go brrrr

still geode
#

cryo cannon struggles against swarmageddon because it's far more focused on directly shooting enemies while fire/sludge have sticky flames/sludge pools

#

cryo's ice trails are comparatively much weaker than those two

pine terrace
#

I mean you're not wrong but I find the cryo cannon funny

smoky steeple
little halo
coarse wharf
#

Cryo Cannon trail needs a good buff

#

you can't even upgrade the dang thing

unkempt saffron
#

damn the caves in this edd are rather claustrophobic

coral pond
#

That's just salt pits cave gen for ya

heady mortar
placid musk
#

but the best of the best imo are neurotoxin payload for the autocannon, hellfire for the coil gun, volatile bullets for the bulldog, explosive chemical rounds and executioner for the lok1, and persistent plasma for the epc.

#

the OCs that are the most fun to use are fat boy/rj250 compound for the grenade launcher, special powder for the boomstick, and lead storm for the lead storm minigun(yes they named an oc after the gun)

bronze anchor
#

hyperprop

:(

smoky steeple
#

And I gues hoverclock

gloomy dove
#

Any YT videos you can recommend on building dwarves for EDD and DD missions?

little halo
coral pond
#

I've seen some of those and there's some questionable choices iirc

little halo
#

To me, ReapeeRon is somewhat questionable in the sense that he pumps out too many vids too fast, so quality & depth may suffer.

#

I agree that the builds he present can be optimized better, but i think some of his compilation gives a convenient foundation to build upon.

sleek verge
#

yeah it seems mostly intended to be a general convenient foundation like you say. i think if you go with his advice youll pretty easily be able to figure out what areas of the build need to be adjusted for your use case/playstyle with a bit of playtime with a given build

brittle tulip
#

How many refills is the drill dozer mission

still geode
#

i believe one

wraith stratus
#

one or two depending on the mission length

#

a mission length of "2" is one stop, a mission length of "3" is two stops

long sequoia
spring palm
#

What do yall think about cycle overload on the warthog?

languid rune
#

probably Warthog's best OC, along with MPA

#

the others have their uses but CO and MPA are consistently good

spring palm
#

Sounds right, but out of the two which on is more fun?

jagged sun
#

thoughts on face melter?

languid rune
#

up to you. I think they play in similar ways—in that you pump out a stream of hot lead in front of you—but MPA tends to be slightly more long range

languid rune
#

the build should be clear enough: get one (or two, if you really want) ammo mod(s) and stack up on damage

jagged sun
#

yeah direct damage

#

my issue with sticky flames is that the sludge pump is designed for AOE DOT damage

#

so why not just run that instead

languid rune
#

not necessarily; Volatile Impact does great direct damage.

#

I would say flames tend to do more damage more quickly

#

additionally they can help out in a few circumstances (Korlok, for instance) but those shouldn't really be the primary motivator

jagged sun
#

and w/ sticky flames I have a feeling I wouldn't be able to take out 3 dreadnaughts solo

languid rune
#

well, no, because dreads take very little fire damage.

jagged sun
#

not enough direct damage

#

so i was thinking face melter to try and maximize my damage on driller

languid rune
#

sticky flames certainly have their uses, and you can use them on cave walls where it's much trickier to get sludge. but it's not the end-all-be-all

languid rune
#

if you're doing a lot of swarm clearing, SF is usually better

plush wraith
#

so called "Loot bug lovers" when they see a cluser of lootbugs on refinery and they have a cluster grenade

coral pond
# jagged sun so why not just run that instead

sticky flames can stick to walls and ceilings better than sludge and are far more ammo efficient than sludge. But yes, it does struggle against dreads. As flamer does in general, no matter the build

frosty jacinth
#

so i havent played since JAN did the devs ever say when the next season will come out??

#

pretty sure it released in like NOV

scenic jetty
#

How effective is the resupply platform drop kill on dreadnaughts ?

icy ledge
scenic jetty
#

Oh, does the resupply doesn’t do any dmg once dropped ?

languid rune
#

no, it does damage; I think they were alluding to it being very hard to actually get the dread into place

frosty jacinth
#

any idea whats gonna be the theme?

languid rune
#

they tweeted about it and it should still be in the Steam news

scenic jetty
#

Continuation of the plague fall

languid rune
#

yeah

spring palm
#

I thought it was going to come out on the 18th?

coarse wharf
#

19th May is the reveal, 15 June is the launch

coarse wharf
coral pond
#

the 19th is only the dlc reveal

coral pond
brave blaze
#

hey anybody know how we can tell wether we've done a deep dive or not?

languid rune
languid rune
coral pond
#

idk how that overclock is any fun when light weight mags is just the same without any of the downsides

languid rune
coral pond
#

Cycle Overload magdumping is more satisfying as it actually kills, and again lightweight mags gives you ammo without the damage loss

languid rune
#

CO magdumping is a lot trickier. you can do it but personally I find MS fun on its own

#

it's not that good compared to MPA/CO, but it's fun

#

the important thing with MS isn't really the ammo anyways; it's the reduced recoil

coral pond
#

how is co magdumping trickier? outside of REZ praet's, you can be right in their ass so nothing misses

languid rune
#

gun bucks like hell. the spread is pretty brutal too unless you're right up in there

coarse wharf
#

it's pretty manageable tbh

languid rune
#

it's definitely still my preferred Warthog overclock

#

CO, I mean

#

but I think MS is fun once in a while

coral pond
#

i can't see that massive damage loss as fun

languid rune
#

eh, Bodkin Points is objectively not a great OC, but it's fun regardless because the visual is hilarious

coarse wharf
#

Fun is subjective, so we can just do what we want

#

just need to keep objectivity in mind when recommending stuff to others

languid rune
#

right, and the original question was about CO and whether it's good (it is)

bold maple
#

sludge pump is generally your best option for solo dread hunts

coarse wharf
#

In a (co-ordinated) team, take Cryo Cannon

#

if you are really good with your freeze timing, use Ice Spear

#

It's very much possible to launch an Ice Spear at the Dread while it is frozen

#

but the timing is tight

coarse wharf
#

I generally prefer LWM for more consistency at longer ranges

#

decent fire rate in case my personal space gets violated

languid rune
#

why not MPA then

coarse wharf
#

feels a tad too slow in terms of fire rate

#

that being said, the tooltip is not accurate

#

If you take fire rate in T1, the in-game number says 1.7, when it's actually 2.25 iirc

#

enemy bugs and lots of technical bugs in this game...

languid rune
#

MPA is 0.75x fire rate but I can't remember whether it's before mods or after mods

placid musk
#

though it's not something you can bring to every mission

placid musk
#

if shit hits the fan you're either forced to use breach cutter or die

languid rune
#

hard disagree, but you really don't need to be playing up close with MPA anyways. and even if you did feel the need, surely your turrets, shredders, and secondary are backing you up

placid musk
languid rune
#

you don't even necessarily need to take BC here. PC/VIR Shard Diffractor work just as well

placid musk
#

if you get caught pants down in some hallway with any mpa build even with turrets your secondary ammo is your only viable cc tool and that's basically giving up survivability

languid rune
#

you're essentially saying that MPA is bad at self-defense because you're playing it like you'd play CO

#

when you should be staying a healthy distance away regardless

coarse wharf
#

not always possible

coral pond
#

😴

placid musk
#

if you get clipped by a slasher it's game over unless bc/rj250

languid rune
placid musk
#

it kills too little at once

languid rune
#

that's never really been my experience at all

placid musk
#

i use stubby more cause of the cc anyways

coarse wharf
#

MPA isn't bad, it's just that the scenarios that the game can throw at you won't always favour MPA's longer range

languid rune
#

what, do you hug a turret and take EMD?

coarse wharf
#

Engi's primaries have always functioned more as PDWs

placid musk
#

with max electrocution

#

just spray into a crowd and watch all of them die

languid rune
#

I don't think you can criticize MPA for not killing enough when you're taking EM Refire Booster

placid musk
#

while you nuke/sd the rest

languid rune
#

you're still relying on your secondary to mop up!

coral pond
#

all 2s stubby dstare

placid musk
#

who the hell nukes to self-preserve

#

i just lure at that point

#

engineer is the bug filter, just ignore praetorians

coarse wharf
placid musk
#

sure the gunner/scout can find some way to creatively kill it

placid musk
#

minishells doesn't click for me

#

CO if i wanna have some fun

languid rune
#

MS isn't really for everyone

placid musk
#

and i don't have light weight mags XD

coarse wharf
#

Lightweight Magazines for me since it felt the most consistent while still maintaining the role of Engi's PDW

#

having more ammo and being able to take more pellets are nice

placid musk
#

yeah i should try that

#

i mostly just use ecr on lower hazards to get better with it and use em refire + nuke/inferno on high hazards to obliterate grunts en masse

languid rune
#

the fact that it's basically just two clips more has always meant that I find LWM underwhelming

coarse wharf
#

I checked out USteppin's Engi Solo EDDs, they really surprised me with LWMs

languid rune
#

(depending on clip size, it can technically be 3)

#

I guess the other draw is the reload speed, but it's not like Warthog has a long reload time to begin with...

placid musk
#

wait nvm it's not

coarse wharf
#

from anecdotal experience, reload canceling with LWMs felt really smooth

placid musk
#

it's decent but not scout level

languid rune
#

just dunno why you'd necessarily take LWM when there are other options that give you more utility

#

18 ammo isn't actually that much!

coarse wharf
#

trust me, it's more than enough

coral pond
#

getting a free 18 ammo with no downsides is pretty good

coarse wharf
#

it's very consistent in one-shotting grunts

languid rune
#

but then why wouldn't I just take CO instead and get better ammo economy

coarse wharf
#

the spread screws it

#

even at 3m range, it won't always one-shot a grunt

languid rune
#

but didn't you just say that you wanted it to be a PDW? that's literally where it excels

#

and sometimes that happens but it's fairly infrequent

#

and when it doesn't oneshot it at 3m, the pellets are flying into other grunts

coarse wharf
#

well... when there's a lot of bugs... you would ideally want to start popping them way before they are even in 3m range

languid rune
#

and that's even better for CO, because you can just hold it down and pop away

coarse wharf
#

heh... I take Turret Whip

#

Explosive damage is pretty good against Mactera and Slashers

languid rune
#

it's fine but IMO not really necessary for either. you have SD, which absolutely annihilates macteras, and you probably won't be having too much trouble with slashers—especially with CO

#

I guess it might be more appealing if you don't want to take SD? but I really like Miner Adjustments

coarse wharf
#

well, Turret Whip has good ammo economy

#

fire it into a crowd of bugs, it will one-shot grunts and Slashers if they are close to the blast

#

Turret Whip gives Engi another avenue for crowd control and damage, but I won't invalidate Miner Adjustments because I understand how people's playstyle may not involve the turrets as much

languid rune
#

I'm always unlucky with TW besides as my turrets would prefer targeting the swarmers on the ceiling rather than the grunts in front of me, though that only seems to happen when I take TW

coarse wharf
#

it happens, just gotta be aware of where your turrets are shooting before you whip them

languid rune
#

unless I'm specifically playing around turrets (things like EM Discharge and so forth) I tend to leave them as set-and-forget

coarse wharf
#

EM Discharge is great, especially when paired with platform repellent

#

one of Engi's greatest strengths is abusing bug path-finding

#

you are basically playing first-person tower defense as Engi

languid rune
#

depends on the mission type. in a bunch of missions it's not worth the trouble to set up

#

the ones that stand out where it is worthwhile are Salvage and Escort, obviously

coarse wharf
#

to be fair, it can work in any mission type

languid rune
#

it can but I'm definitely not going to bother in a Mining Expedition and probably not even in like OSR

coarse wharf
#

if you are in a tunnel, you are gonna likely be in a situation where bugs can come from two or more sides

#

completely blocking off all but one side relieves a lot of pressure, unless there's Bulks/Oppressors...

languid rune
#

thankfully I have three other teammates

#

the issue is that in a situation where we're in a tunnel and we hear "swarm incoming" the best thing to do is usually just to get out of the tunnel

coral pond
#

engi can effectively make his own bunker

#

bunkering without the bunker

languid rune
#

it's pretty uncommon to see players stay in tunnels during swarms; usually they go back to the previous room or up to the next one

#

so a lot of that effectiveness is essentially neutralized since nobody wants to stick around

coarse wharf
#

waste has a pretty good demonstration of Engi bunkering in his video assessing Plascrete Catalyst

#

he completely blocked off the tunnel behind him, so all of his attention can be focused in front of him, granted - he played Haz 6 2x true solo (most people won't touch modded difficulties)

languid rune
#

PC is maybe the one exception you can make here, since it explicitly incentivizes building plats to blow them up, but even then I dunno

cinder oracle
languid rune
coarse wharf
#

watch your magazine counter refresh, then use your pickaxe or previous item keybind

languid rune
#

you can also accomplish it by switching weapons

cinder oracle
coarse wharf
#

yeah, it's deposit canceling or fast deposit

languid rune
#

depo cancelling has always been kind of janky for me and I suspect it's usually because I host

coarse wharf
#

Veteran Depositor works with it too

cinder oracle
#

yeah was gonna say it's clunky but works

coarse wharf
#

nah, it works very well as host

#

probably input timing

cinder oracle
#

i think you slightly delay it between spams

languid rune
coarse wharf
#

AxisKronos has a very good video of fast depositing

languid rune
#

might just be my mouse

coarse wharf
#

that can be likely too

vagrant silo
#

EDD is brutal this week

valid ginkgo
#

Weird, I thought it was easy this week.

vagrant silo
#

it's salvage with elite enemies
it barely gets worse than this

#

low o2 400 morkite is probably the worst

#

I ran it in a party this week though so it's probably easier for solo

valid ginkgo
#

I don't usually solo. I also ran it with a full party.

neon snow
#

the salvage with elites was hell

#

If not for the fear on thunderhead and shield spam we would've died

valid ginkgo
#

Maybe it felt easy 'cause 3 of us were grey with 1k+ hours and just one green.

vagrant silo
#

I brought minelayer
ended up with the most kills and revives

#

I had like 8 but elite grunt guard knocked me back during iron will and we failed since everyone else already burnt theirs

wraith shard
#

If anyone is struggling with the edd this week, I've found a good solution. Engie squad. If one of you has hyper-propellant and/or fat boy, you can wallop the big bugs. Also turret whip using 5 or so turrets is incredible for dispatching hordes during salvage op, black box, and some swarms if you have good positioning. I'm a new-ish player and I beat it with another player my level and someone who was on their first edd.

twilit marlin
#

this elite deep dive is kinda hard

#

in the salt pits

twilit marlin
#

the second stage of the deep dive is the problem

still geode
#

is your driller creating a good area to fight in during the uplink/fuel stage?

still geode
#

personally i dug out everything around where the fuel cells landeda nd just made a big open space

#

since it landed right under a branch of the cave and i didn't want enemies pouring in from above

twilit marlin
#

do you think not being a scout would help, should i just play another class for this one
Which may result to this team comp
engie, engie, gunner and driller?

still geode
#

doubling up on gunner is probably most effective

#

you can rotate shields and just have your shield going constantly if needed to prevent getting overrun

twilit marlin
#

being a scout on this elite deep dive is not suitable, my firepower is weak for this one

still geode
#

and with two out of the three missions being morkite mining there really aren't that many hard to reach nitra veins tbh

#

you can just use ziplines to mine everything in the salvage stage too

twilit marlin
#

i notice that too that nitra isn't a problem

manic pivotBOT
#

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rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
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woeful niche
#

scout is great for the elites on stage 2

safe rampart
#

When will i be ready for elite deep dive?

coral pond
#

When you're comfortable with haz 4/5

karmic zenith
#

I yolo'd into doing DD then EDD for the first time the same day after promoting all 4 classes once having never played higher than Haz 3 before and without knowing that EDD was haz5+ and there was some struggle but it worked out

#

So I would say you're ready for EDD whenever you feel like you're not a total nooby dunce at the game anymore in general

regal heath
shell cosmos
#

Do you not get random swarms on deep dives? Cause I did my first deep dive ever the other day and did it solo, and I swear I only got swarms that were tied to the objectives. First mission was dozer and 2 eggs, only swarm was when I got the first egg and then the usual ones during drill travel and hearthstone drilling. Didn’t even seem to get any while I was exploring while the dozer was down.

Second mission was mule salvage and a dreadnought, and I only got swarms during the uplink, fuel cells, and extraction.

Third mission was 2 dreadnoughts and 150 morkite, and I got no swarms at all.

terse wind
#

okay, engi bunkering, i think i get it - but wouldn't an oppressor spawning the other side of a blocked entrance mess it up?

twilit marlin
#

but with amount of grunts chasing me and my team, itgets difficult to deal with them

skill issue perhaps

terse wind
shell cosmos
#

Gotcha
Do some mission types just not have the random swarms?

terse wind
#

same how you dont need to repair a drop pod if mini mules are 2nd objective

#

yeah, some missions have swarms triggered by objectives rather than over time

regal heath
#

Like sticky fuel/neurotoxin payload

#

If they have it obviously

terse wind
#

note that those are really good and efficient waveclear but the bugs won't die instantly

regal heath
#

Ye, that too

twilit marlin
terse wind
#

turrets with whip work too but oh god the ammo

twilit marlin
#

tho we still died at second stage because of wrong "bunker" placement

regal heath
# regal heath Ye, that too

But the point is to make ur team completely ignore prio targets and keep the meat out of scouts way whilst he deals with them

regal heath
#

But personally i hate it

twilit marlin
#

what would I take as a scout for active perks, I'm running faster revive and the speed boost

#

should i like do see you in hell

regal heath
#

I would swap out speed for iron will

twilit marlin
#

hmmm

regal heath
#

If ur looking to be efficient

terse wind
#

uhhhh... hm. iw? in case of a wipe iw and maxed out field medic can--

#

nvm, beaten to it

regal heath
#

Iron will resets every stage also

twilit marlin
#

how does iron will actually works, i know getting up but there's this time limit on this temporary state right

regal heath
terse wind
#

10 seconds. But you only fall over again if you don't heal before the end of the duration iirc. So if there's red sugar nearby, you can basically ignore a down of your choice

#

or a resupplt

twilit marlin
#

oh i see, problem is still the bugs after

terse wind
#

iron will also reloads your guns and you're basically invincible so go ham, make sure to get a teammate up, whatever. iron will is extremely good

dense pebble
#

also, vampirism is a good way to refill health.

#

its super useful to have

regal heath
#

Ya, but ur completely invulnerable during IW so it can help u revive the whole team basically soolo

dense pebble
#

IW + Field Medic = win

twilit marlin
dense pebble
#

that being said, avoiding going down is obviously the superior option.

terse wind
#

a full team of dwarves with iw+fm is very, very hard to kill if they stick together

dense pebble
#

Things like gunner shield, scout grapple, and dash are good for that.

wraith shard
#

I'm boutta go deep-dive some bitches

twilit marlin
#

hmmm

normally m1 is paired with the dual submachine gun pistols for scout right (can't remember the name)

dense pebble
#

zhukov

twilit marlin
#

yeah, m1 and zhukov

terse wind
#

i run either gas recycling zhukov or bodkin boltshark

twilit marlin
#

you know boltshark is underwhelming to me or I'm not really good at it

terse wind
#

bodkin boltshark doesn't quite have the punch at high haz that it normally does, though

twilit marlin
#

i now think taking the explosive chemical bolt is bad on this elite deep dive

#

or in any deep dive, pheromones and the taser bolts works better i guess

#

but i really am not personally a fan of boltshark

#

but again, skill issue

karmic zenith
#

Someone else already mentioned Vampire but that also does count for keeping you alive from Iron Will too, so you don't even need red sugar nearby just a grunt

terse wind
#

and then there's going all in on vampire with driller

karmic zenith
#

ohgodmuhdrills

terse wind
#

but scout could probably get some mileage out of it with like... cryo nades?

#

toss one of those, pickaxe some grunts

regal heath
dusk vessel
#

boltshark feels really bad in 4p as well

#

tbh

#

like you try to set up things only for your teammates to mess it up

karmic zenith
#

I could imagine a cryo driller just attacking things enough to freeze so others can vampire farm HP but then you're cryo driller without sticky flames

regal heath
terse wind
#

i dont like zoom in weapons that much so when called for single target scout i usually use the uh

#

AISE assault rifle because yeah, crossbow does fall off

twilit marlin
regal heath
#

Just make them ignore mactera, better, just kill them before they can realize

#

Lul

#

Also scan the ceiling for web/acid spitters as much as u can

twilit marlin
regal heath
regal heath
twilit marlin
#

and just snipe dangerous targets?

regal heath
#

U need to keep urself safe, ye

#

And light the place up

twilit marlin
#

hmmm i see

#

fine I'll try doing scout again this time

regal heath
#

U dont need to shoot too much, u can even completely ignore waves and only shoot the prio targets

#

Also try too keep the team constantly up withedic

#

Medic

#

Emm report coming up i guess?

twilit marlin
#

god help me with this elite deep dive once more

regal heath
thorny gull
#

@hidden venture

#

thanks luv

woeful niche
twilit marlin
stuck quiver
#

Are deep dives solo-able?

shell cosmos
stuck quiver
#

Just prestiged and tried em out.

#

Seemed really hard.

shell cosmos
#

Minigun and bulldog more than took care of everything.

The O2 mission was tricky but I had never done one before.

#

When I discovered that resupply pods have oxygen I made good use of it in the second dreadnought fight lol

shell cosmos
stuck quiver
#

I got overrun pretty quickly. I think I just need to get gudder

shell cosmos
#

Gotcha, I could see that being a bit tougher than gunner.

#

Twin SMGs with hollowpoints might be a good idea since two of the missions have dreadnought fights.

floral rover
#

can you do the elite deep dive with only 2 people?

woeful niche
#

Yes

#

you can do it with any number of players

sullen hamlet
#

This week's EDD sucks ass notnice

#

Don't think I've ever done so badly

river arch
#

weird, i finally managed to clear my first EDD with this one

#

did them in co-op a few times but mostly tried to solo them, finally made it after idk 5 or 6 different EDDs

formal tree
#

can you take doretta down through the deep dive?

twilit marlin
#

by the beard

#

i have finally finished this week's deep dive

#

the second stage was the bane of my existence

#

but jesus christ, the third stage warning "Swarmageddon" is like getting attacked by thousands of them

#

not as bad as the second stage but still, Swarmageddon third stage is 💀💀💀💀

coral pond
#

Swarmers are only bad if you have no way to deal with them or try to rely on thorns to do so

low jungle
#

A dreadnaught spawned instead of wave on 1st stage of EDD

#

My first dread wave I've ever encountered

celest ruin
low jungle
#

<@&296918282403840000>

grim wadi
#

we failed at almost the same spot we did for the haz 5 version, holding out at the fuel container xD

#

fun challenge, fun way to heal for driller too

#

om nom icey walking health packs

wraith shard
sullen hamlet
#

Zone 1 killed me and a full team first time

low jungle
#

Gotta do the black box fast

#

Grab the morkite and nitra and start it up asap

sullen hamlet
#

We did

#

It was the first thing we did both times

#

All of us were pretty high level too minus a bronze 3 scout

#

Got it the 2nd try but the engi disconnected and we failed on the second stage

low jungle
#

damn, engi is quite vital for that stage yeah

#

Honestly the 2nd stage is the worst, high level salvage is a lot of pain

#

The room is huge too, so like two billion spitballers and brood nexi guaranteed

sullen hamlet
#

This is how our 2nd (and last) attempt one ended

grim wadi
low jungle
#

Ah yes the quoronar pit ™️

sullen hamlet
#

It's actually some looney toon ass shit

low jungle
#

Ye

sullen hamlet
#

Just kept getting hit and hit

#

😭

low jungle
#

Shits and giggles when shellback gets inside your uplink bunker

agile onyx
#

first time clearing an edd this week and having an engi partner was so clutch

sullen hamlet
#

God that reminds me

#

1st stage, instantly black box

#

All on half/ 1/4 ammo

#

I had like 1 shield left lol shit was harsh

rough scaffold
indigo remnant
#

what was this week's deepdive again?

#

normal btw

#

(nvm pinned messages loaded)

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

stuck quiver
celest ruin
#

elite goes haz 4.5 to 5 to 5.5

wraith shard
#

3, 3.5, 3.5

void stag
#

I tried my first ever deep dive last night solo - got an escort/egg hunt which I scraped through, then a salvage/elimination. Got stomped on the second part of the salvage - couldn't stay on point and stay alive!

#

need more dwarves next time

dense sage
dusty pine
#

what's the elite deep dive lookin like

coral pond
#

check the pins

dusty pine
#

ohh thank you

void stag
dense sage
void stag
#

oh great dstare

#

The last part of salvage when you have to prep the drop pod is a killer

dark fulcrum
#

this weeks EDD finally got me over the 1k kill mark

#

i hated every second of it

little halo
zenith ember
fossil cipher
#

I did the edd earlier, but we got smacked in the second stage 'cause I was the only one who brought iron will for some reason 😦

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

sly kettle
#

Soon™

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

sly kettle
#

Good luck, everyone

candid bobcat
#

Elite Deep Dive "First Derail" (2023-05-18 to 2023-05-25)
Region: Dense Biozone
Stage 1: Refinery + 2 Eggs | Lethal Enemies
Stage 2: 2 Mini-mules + Twins | Mactera Plague
Stage 3: Escort Duty + 150 Morkite | Elite Threat

Deep Dive "Gunner's Fury" (2023-05-18 to 2023-05-25)
Region: Glacial Strata
Stage 1: 4 Eggs + Black Box | Cave Leech Cluster
Stage 2: Escort Duty + 2 Mini-mules | Mactera Plague
Stage 3: 225 Morkite + Black Box

DD Seeds: {"Seed":3397705949,"SeedV2":3741469697,"ExpirationTime":"2023-05-25T11:00:00Z"}

zenith ember
#

argh long long long

acoustic hedge
#

is there going to be enough morkite for the last stage of the EDD?

candid bobcat
#

usually the 150 morkite side objectives have more than enough morkite

languid rune
candid bobcat
#

except for that one EDD where there was a 0.1 difference or something

acoustic hedge
#

Ok, thanks.

zenith ember
#

usually the problem is more of "where is the morkite hiding"

low jungle
#

oh fuck mactera plague and cave leech cluster in DD and mactera plague in EDD

eager flame
#

May take a bit of time to update the pinned, just got to work rn and people are already roughing me up first thing in the morning

low jungle
#

Also yeah very fucking long ones

candid bobcat
#

EDD is going to be a marathon

zenith ember
#

would driller on cryo be better than sticky?...

#

the ecort though....

dusk vessel
#

Not looking forward to elites on final edd stage

candid bobcat
#

it depends on your team really, sticky is fine if your team can help you against macteras

low jungle
#

Yeah I'm grabbing Highthened Senses on DD

hollow citrus
#

they definitely tweaked morkite spawns in general, after that infamous 150 week they made sure most caves overflow with morkite now

worthy bolt
#

ok i have an idea for a challenge on this weeks elite deep dive

#

all gunners

candid bobcat
#

all gunner is easy because you can cycle shields

zenith ember
#

wait does elites do more dmg against doretta

hollow citrus
#

and did they nerf sabo chance?

candid bobcat
#

sabo has a low chance now, and can only appear in either DD or EDD but not both

zenith ember
#

sabo was changed because of that 2 to 3 week with multiple sabos b2b

hollow citrus
#

huh, didn't see any patch notes for that. but it's a welcome change

pliant yoke
#

Oh, cool, EDD with pro-enemy mutators nice

acoustic hedge
#

In the middle of an EDD...just discovered I´m on haz 6x2...and it does not stop raining.

#

5x2*

#

PC at 37 fps

eager flame
#

I'm back

#

Time to update

#

Aaaand, it is updated now

#

Thanks again to @candid bobcat petbug

solar mica
#

bruh why do i keep getting disconnected???

eager flame
#

Wait

#

The dc on third is back?

solar mica
#

yeah

eager flame
#

D:

acoustic hedge
#

what is that?

solar mica
#

reconnect aint working too

eager flame
#

Network issue with the servers, people randomly getting disconnected on the third EDD stage

tulip idol
#

Use that knowledge to your advantage: host yourself.

eager flame
#

But it shouldn't be bugged anymore...

solar mica
#

bruh that wasted alot of my time

#

rip