#deep-dive-discussion
1 messages · Page 46 of 1
there is also anti synergy in this game
to similar niche effect too
like freeze stops enemies in their tracks, while sludge (which as mentioned is solid on machine enemies) slows
you can fight with a vb gunner for what status gets inflicted
and in most cases, the vb gunner will do more dmg if the thing is on fire
Id rather freeze than slow.
because I never trust slows in any game.
the slows here are pretty slow
not really
sludge is also slow + DoT, letting you focus other enemies while the first few die on their own
i dont really see a gunner on my team a lot
breach cutter does less dmg to frozen targets and all aoe weapons don’t gain much benefit from frozen debuff
i'm ashamed to say i never played deep dives before, is it pretty much one mission with multiple primary objectives?
Yep ^^
yesn’t
it’s that, but 3 in a row
what happens if u lose at any point?
(rewards given after each stage, full completion not needed)
You just get pulled back with whatever you got in the last ones
blank core, then random weapon oc, then random cosmetic oc
Yeah lol
But its typically shorter than a crime wave spree anyway ^^
we can’t stop you from going full tilt cryo driller
but you’d better get darn good at it
be the best miner you can be, whatever that means to you
Yes
Thank you
I just wanted to know how important the Overclocks for cryo were ._.
I feel like after they got rid of the "infinite exp" system for crime spree it's been a ghost town
mmmm, moderately
snowball good for big aoe freeze, ice spear nice for big ST “screw this guy in particular”
tuned cooler very nice for general freezing power, etc
not core to functioning though
just nice to have for when a certain mission wants you to lean a bit differently
i’m the type of player that switches builds every mission
It always been a ghost town. Never any real point to it
ya i guess
like i don’t like collete but if we are heading to a shocker biome i’ll bring it just so the team doesn’t get stunlocked
Alright gotcha
I have an OC for cryo and it says "shoots an ice ball blast" but I'm not sure how it works. It just shoots like a normal cryo to me
did you press the reload button
o
some weapons repurpose “reloading” to toggle or trigger something
the driller wave cooker i know there's different firing modes when pressing reload but it feels the same to me
i just treat it like an smg
freeze power isn’t that useful on cryo
Fellow dwarves! I found a way to squish every resource out of lootbugs without killing them! 
shoot them with the lithofoamer
So it's not new 😄 Ok, thanks for letting me know
This DD was piss easy
No shortage of nitra, caves wide open, no random mini boss spawns
we had a bet-c but it died so easily
but yeah by the end of it we were literally just messing around with platforms/ziplines/c4 because we had 10 resupply pods sitting around doing nothing
i've also heard that stage1 is tight in regards to morkite, we had absolutely zero issue though with dark morkite being our drink of choice
regular deep dive was pretty fun maybe too much nitra though
alguma casada no grupo?
Que 🇺🇸
Did you
Send that to the right server
yes and no
depends on whos reading it XD
just trying to find a brazilian person here
what do you exactly mean by "casada"?
its just a brazilian joke
also, pretty sure this is wrong channel, but i cant judge well without knowing your motives
Im not up to harassing women
if you cant understand anything thats written here, then that means the message isnt for you
i speak portuguese. i understand what is there
youll have way better luck in the brazillian server, although there are brazillian ppl here too lol
yep
roles answer that lol
wanna find the few ones here
btw, lets move out of here if its not about deep dives
entao talvez seja por isso que vc nao entendeu
vc é brasileiro (a) ent?
eu vi pt-br nos roles
😄
no, i forgot im the single eu-pt translator with the port-translator role. also, #deep-dive-discussion message
aw ok 😦
Elite Deep Dive was fun. Was trying a new scout build and it was very successful. But oof my team...
I was going for a no death run, even made it through stage 2 shield disruption without dying & I was successful until the last level when they all died to a swarm....
I rezed them about 6 times during that swarm but they kept downing
And all of them popped and wasted iron will prematurely. So welp swarms kept growing. I was fine until I went to resupply and an exploderer blew up on me when I was zipping away so my body flew and died far from the resupply pod so couldn't iron will rez myself...
Gotta love EDD with randoms 😍
Felt like such a brain dead team.... Think someone had 30 deaths.
The second level of that EDD was terrifying and I don't know how my group and I made it out of it alive.
EDD2 mainly tests you cohesion.
For example, I went in with just 1 other person.
This drastically reduces the amount of spawns
Each ammo pod is a full ammo restore for 2 people.
2 people are easier to coordinate than 4.
My pal will ALWYAS rally to me during a swarm or I'll rally to him.
And as a result? No one even went down once.
So EDD2 this week mainly tests how well you work together. You could even be fairly average at the game as long as you stay together and follow the orders of a more experienced player.
this honestly applies to DRG as a whole
keeping your team together, having at least one person fill their role effectively (like a driller killing the majority of the swarm or a gunner shooting down all the dangerous enemies), and having an experienced player be in charge of decisionmaking like when to push into a new room or when to start events is enough to get you through a lot of tough scenarios, even if the rest of the team is lacking in experience
Thankfully this edd isnt too difficult, whew
only really third stage is with all the rough terrain
honestly I'd say its very doable solo for me
maybe go in with a rocky mountain for 1 hit terrain for pipelines and play someone other than driller
or better yet just play driller
i tried to make more room for us in the 3rd stage, just now realized i should have used c4 to make more room much faster lol
driller would actually be very good for this edd since aside from the dread he's almost perfect for dealing with everything else
Makes me wonder how difficult it'd be to handle twins solo though
if you dont use sludge pump
yeah for dread im either gooping him and watching, or occasionally ice spiking him...... while watching
im trying to warm up to crspr, sticky fuel was literally the last weapon OC i unlocked out of all of them
edit: pun intended
maybe stick around the minehead and let it do some of the work
and bosco ig
yeah sticky fuel is the main reason i've been using crspr so much
11 second sticky flames mmm
clip runs out so fast, i need to have a different mindset for its use
fuck it I might just go ahead and try it solo as driller lmao
never done an edd solo before iirc
and if I have it was only ever as gunner
So far stage 1 and 2 have been relatively easy
havent gone down once yet
jfc stage 3 though
i havent had a moment to breathe since I spawned in, there's been like 3 menaces
The challenge of stage 3 is just the starting chamber. Fight in the other big chamber with the pump that is farthest away, that one is a nice wide open and fairly level place to kill bugs in. The other chamber is a death trap, although you can terraform it a bit to help out.
yeah thats what I've been doing, its been working so far now that I have things sorta worked out
I'm also tempted to try solo EDD, first time, as driller, despite being a gunner main.
edd stage 1 was by far the worst imo. wave spawned in the middle of us fighting the twins and the map is not ideal for the twins fight at all
I have no idea what you're talking about, stage 1 map is super open and easy
even as crspr driller I had no issues
it did not feel open at all
Well I think that's a you problem honestly, there's 2 good very open spots, one of them is where the minehead is
that was where we fought it, and it really didn't feel that open
well then I dunno what to tell ya, that's about as open as open can get
Anyways
I successully did it
I had plenty of nitra to spare by the end, and I even grapped resups when they werent 100% necessary in terms of ammo
so what I did was open up the roof with some satchel charges along some pipelines so I could really schmoove
and once I had done that it worked pretty well
I ended up putting pipeline 1 on the ramp pointing towards the pumpjack next to where to spawn since I had no engie and it actually worked pretty well
not overly in the way or anything
By the end of the mission I had about 702 gold collected so if some peeps decide to do this, pots o gold might be a justified beer to bring
If you do, I recommend using Red Rock Blaster, I used crspr with 11321 for mods and sticky fuel oc, and the subata with 12111 and homebrew powder oc, 2113 for satchels so you get 2 from each resup, and I used 1111 drills
you dont have to use all that but that's what I ended up using and it worked very well, I only went down once
and it was on stage 3
as long as you're careful and use RRB beer then should be ez pz
oh yeah and I use Deep Pockets, Thorns, Vampire, Dash and Iron Will for perks
Iron Will and Vampire is just for security in the case that I end up going down and no revives left on bosco
speaking of bosco, I use 31323, but something like 11133 could be better, or 21233 if you want the extra revives
big words
to be completely honest I'd go for 1 in tier 3 just for extra visibility
I've just discovered that despite literally just doing the edd as driller, I havent gotten credit for it in my stats screen
does it only update once the weekly dds reset?
or does it just take a while
my best attempt wiped at the refinery
we had 2 praet waves back to back 💀
absolute insanity
Doing EDD3 atm, our biggest issue this dive seems to be friendly fire :S
edd hard this week?
decent
exploder infestation while aquarqs is a pain in the ass
and cave gen of edd3 is also a pain in the ass
otherwise simple
shield disrupt isn't an issue as long as you stick together
yep
EDD2 will probably be the most challenging mechanically (shield disruption, volatile guts, exploders; easy to go boom)
EDD3 will probably be the most challenging for coordination (cave layout is... suboptimal)
ice + ntp just obliterates stages 1 and 2
stage 2 is very easy so long as you're just really careful, there's a nexus and spitballer in the big room so those should be taken out first
the black box is in a bit of an unfortunate position but you could just c4 the roof once or twice and visibility goes way up
don't do what my driller did on the first run and dig the black box into a hole of a bunker
that just makes things worse
the bugs only spawned on one side of the tunnel on my second try and i just stood like a lemon guarding the other side while the rest of my team mag-dumped down the hole
what does it mean to stand like a lemon
I've just never heard that kind of metaphor before lmao
i kept anticipating a humungous swarm to spawn in my face and all i got was an acid spitter and 5 grunts
british metaphor
britian is a weird place
is there a looking for group but like for deep dives?
just say lfg EDD in the desc
ahh thanks!
EDD is pretty average this week.
EDD3 can get dicey if you don't have a way to connect the pipes in a timely manner. You could get more swarms than you're happy with.
I got hit with a grunt swarm, and it was slasher/grunt guard city.
The worst part is that since I was on stream, I was too busy talking and not paying attention to Mission Control, so I assumed it was a basic attack wave and didn't make the appropriate preparations.
I never respected the radioative praetorians until that on-site refinement EDD some weeks ago.
I got hit by a Praetorian Wave, and they do not play games with their radioactive attack.
I think the worst thing about EDD3, the main villain, is the terrain.
They deployed the damn refinery on a LEDGE half on and half off.
And the whole cave is like a series of pits and pillars.
I had to build my own swarm arena out of plascrete platforms.
And without a driller, or rocky mountain, my pal (gunner) had to manually carve through the rocks to connect the pipes.
We probably suffered an addition 2-3 swarm waves due to the delays.
After we survived the grunt swarm, I went into like no commentary gamer mode.
It was like nothing but tactical callouts.
But it shows the lesson that errors come with comfort.
You can be too new at a game and make silly mistakes, but you can also be too comfortable with the game and make silly mistakes.
One of the notable elements of this week's dives is that there is de-emphasis on boss fights.
yeah we just bunkered the egg swarm
Only EDD1 contains a boss.
and ran around for the repairs
I've never tried bunkering.
My audience seems to be opposed to it, and I play to entertain them, so I just have to tough it out.
It does rapidly make you play better though! I will say that.
Sometimes I wish I could replay Deep Dives but like skipping to the exact mission and not having to go in order.
After the mission, I was talking with my pal about how we blew it by not paying attention to Mission Control.
And how some of the Elite Deep Dive missions would be great for drilling on.
Like last week's EDD3 would have been amazing for stress testing new builds in a real mission.
But it sucks that you'd have to do EDD1 and EDD2 to get there.
I'm not happy with a theoretical build until it clears an EDD, but I also don't want to jeopardize my real EDD run by trying out experimental builds.
I remember either the first or second EDD ever being the absolute worst mission I've ever played in my life.
I cannot remember a single worse than that.
Wish we'd see harder ones again tho
I remember getting wasted in in a Hollow Boughs EDD. I wish I could go back and play it again.
You know what'd be an interesting thing?
Something like "Horrors of Hoxxes IV" like intentionally awful Deep Dive for no reward just pain.
Yeah, it'd just be there for the purpose of violence.
And obviously trying out new builds to see how they perform. Find weaknesses in the kit etc.
what are you talking about, EDD already has no reward
you can find a weakness in a kit just by using it against different enemies imo
if you want to stress test something, trying to carry new players through a haz 5 is the worst it gets most the time for me
but honestly that usually isn’t even needed
That doesn't work for me because, since I'm a content creator, I don't need to play with randoms.
So playing with randoms doesn't simulate my experience well.
Since I will never play with randoms in the actual game.
if ur playing with ppl who are confident with haz 5, build doesn’t matter most the time imo
that’s the main reason i brought up randoms
I think mine was something in Sandblasted Corridors, had a Black Box on a little staircase, and had mactera plague
if i play with friends we bulldoze haz 5s
goddamn I hated that dd
Not all of them are Haz5 ready. Some of them are still training in Haz4 and Haz3. More likely they don't have any... ambition to become any better than Haz4 or so.
Sometimes I will go solo into Haz5 with double warnings with a build I'm not confident in on stream and let people take bets on whether I can win.
my favorite edds are the early escort ones where doretta did 360 no scopes after grazing a wall
Lmao
Or if that hellish dd ever gets implemented
straight up
that'd be something to see
But I was actually wondering if the devs would've considered implementing some sort of roguelike, since they already have the base with the dds on the 'string of missions.'
I agree that co-operation tends to overcome most things. The thing is that the Deep Dives sometimes have very specific mission situations that are pretty interesting, and it'd be nice to be able to replay those specific missions at least while the Dive hasn't rotated.
i think a new game mode wud be sick if they ever get around to it
Prolly would jeopardize the sit down and game for an hour or two feel of this game tho
But alas
would be cool
low o2 
imo most edds tend to be easier then haz 5. I really don’t even feel the haz 5.5 difference
ez mode no sweat epic poggers
shield disruption on elite hell naw i aint doing that shit
worse then that, it’s volatile guts too
those 2 combine is what i mean. U can very easily get constantly chip dmg from guts
nah shield disruption is the worst
I don't think that's the difference maker. It's more about the consistency of the map. Once the map is locked in, that's it for 7 days where as a random H5 mission is going to expire once the missions refresh in a few minutes.
Like last week's EDD3 was an interesting mission.
And you could play it for 7 days.
Where as that same experience as an H5 normal mission would disappear.
not even in top 10 my worst drops
i do wish there was a way to do seeded missions in this game, but i think that’s more along the lines of adding a new game mode. Like maybe a custom games thing. Anyways off topic
Like if you wanted to try and recreate last week's EDD3, you could try to do a H5 Point Extraction with Rival Presence, but it'd still be different.
well there is a way to do seeded, axis(? is that his name?) did seeded runs to get stats on the gold/no gold thing
After seeing a 16-man lobby, I'd actually believe it to be possible somehow.
It also had bulk in spawn pool
there is a way to do seeded missions: you can use Mission Selector mod, although it is a sandbox mod
old EDDs can always be rerun in sandbox so as long as you have the old EDD seed
I am not familiar with doing stuff with seeds in DRG, but it's probably like 7 Days to Die or Minecraft. I'll have to take a look at it and make a bank of some of them. Good idea.
for example, last week's EDD seed is {"Seed":4239698200,"SeedV2":1960317040,"ExpirationTime":"2023-04-27T11:00:00Z"} , you can simply enter SeedV2 into Mission Selector and it will give you last week's EDD
honestly the most dangerous part about them is how their breath attack is swapped out for that radioactive aoe. So while you'd normally have a safe spot directly behind them to delete praets, you really don't with those guys. And it can catch you off guard every once in a while
I didn't respect the size of their radiation roar. It was WAY wider than I imagined it'd be.
tbh it's pretty boring, i've done it a few times and it's just snooze. Really only useful for that guaranteed swarm clear
SeedV2? I'll going to try that tonight.
yeah that radiation radius is bigger than expected a lot of times
as in 1960317040
Where did you go to find the mission's seed code?
you can always visit https://drg.ghostship.dk/events/deepdive, GSG's API endpoint for Deep Dive seeds, this will refresh every week whenever the dives reset. Since I'm also doing Dive Info, I have a repository of the historical DD info and seeds
So this URL always show's the current DD?
correct, unless GSG's server crashes
I notice the end of the URL says deepdive. Do you have to type in elitedeepdive at the end to get the Elite variant?
The number in Seed is the DD's seed, and the number in SeedV2 is the EDD's seed
no, they are bundled together in the same JSON object
I see it now.
I used to bunker alot before they added Bulks and Oppressors, but now I only ever do it if someone drills a bunker, which is what happened in this case.
I do admit it is a cheap way to bypass swarms and shitty uplink/cells/bb locations but it still valid in completing a dd.
Most tech I ever do as a driller is make uplink zones larger, i.e., the basics.
question; can you only access mission seeds with mods? like non-dives?
I play a few games with strategies people consider cheap. I've always taken the perspective that... "It's the developers job to counteract 'cheap' strategies that come from emergent gameplay rather than player's job to self-police themselves."
Same, which is why again, they added both the Bulk and Oppressor variants.
no, you can get the regular seeds by looking bottom left in mission in ESC screen, there is a triplet of numbers
oh word? bet
iv done this edd 3 times and it’s always been on the high part of the cave
very weird
show me a vid of it if u ever record it
i’ll look it up
it is possible for objectives and cave gen to change between a few positions even on the same mission seed unfortunately, have seen this happen when trying to run the same 8 Egg Rival Presence mission multiple times, turret controller location changes, nitra location changes, secondary objective location changes
ik that certain things can change but i was completely unaware that the entire refinery was one of those things. Like cud the same thing theoretically happen to the minehead?
This week deep dive is fun
no bulks no wierd stuff
(exept that 1 wierd bet-c placement on mission 2, regular dd)
Molly ate my energy bar :[
elite deep dive is cancerous. might just be bad at the game lol but the biomes nitra is non existent
thank yuo
got a bet-c on my third and final drop- nearly ended my run istg. solo deep dive is painful lmao
our team had 200+ nitra by the third mission
granted it was still REALLY difficult but we had quite a lot of resupps
yeah we scratched our way past the first one, started the second one with no nitra 🤯 no ammo 🤯 and no health 🤯 lasted all of 4 minutes
trynna be like u mahboi, resupps??? lmfao
it was the volatile guts that pissed me off
volatile guts was absolutely not helping
deep dive algorithm rolls worst warning/anomaly combination, asked to leave space rig 17
(granted i did it like first try with a full team but it was still death)
during my 3 attempts at least 3 people went down bc they killed a grunt that was rapidly approaching them
I gotta give it another go, it was my first ever elite deep dive so that being said we didn’t do too bad. just gotta do better I ‘spose
stage 2 made me so thankful ziplines exist
even as the resident engi it was fucking awful to get around
mactera in the reg deep dive bullied me. trynna get dorettas head back while being swarmed isn’t fun. evac pod spawn was aids
engis putting in the work- it’s normal that we get the most kills right?
i spawn in i see glyphid spawn i'm already on the verge of alt f4ing, then i go down into that hellhole and find a breeder and another nexus
this regular deep dive had my team fooling around for like an hour
we had 9 resupplies by stage 3 so we bullied our engi into plugging up the massive drop pod hole
i was very fortunate to be carrying cryo nades with me for that reg deep dive run
regular deep dive was so nitra rich for 0 reason
ong
we had about 8 resupplies worth of nitra and we burnt it all for funsies
(then an exploder sniped all 4 of us and i had to iron will to clutch the fuck up)
i think edd stage 2 isn't that bad, you just gotta play more methodical and have a more thought out plan beyond waltz in and shoot whatever threatens your life
our team got through it in the end but not without a bunch of downs
(actually on second thought i lied it's exactly that bad, so you have to do that AND play the best drg of your life)
i grappled into a small hole crevice leading into the large cave and got grabbed by a cave leech once
surprisingly i don't think i had any Leech Moments TM in both deep dives
might have had one in stage 2 regular dd? not sure
I had my share, one during the Bet-C fight 😞
betc???
there was a betc in regular? i don't think i saw one in edd so i assume it's in regular
i think my brain might be rotting from all this em refire gameplay
yeah I’m talking reg apologies for the confusion. I dont have enough wrinkles to complete an edd yet
i dont remember anything from dd apart from the main objectives and it being nitra rich even though i did it 2 days prior
who needs brain wrinkles when brech cutr :)
only just got the cutter today
I did a hazard 3 earlier thinking it was gonna be a breeze yk how it goes
cutter is very very very fun
I fear neco arc coming from celling
by the end of it I had 535 kills. what type of haz 3 has the AUDACITY to have that many bugs
haz 3 point extraction mission (minute 2)
look inside
2 simultaneous bulk detonator spawns
lovely, but if you’re in an open space taking them down is more than possible
just run for your life
oh i took care of it just fine
just like. brother it's haz 3 why's the game doing this to me
no clue, haz 3 trynna be a 4 for no reason
Bulk is fun to deal with now
bulks r boring until they die
then it's really really funny to see who gets sniped by a cluster
la bomba
Is it just me or bet-c in the regular deep dive just get melted by the drill ?
Mine just got one shot by doretta
Mine appeared off to the side, too far for the drill to ram.
Why is regular deep dive scout solo so stressful
Idk
Probably because Scout isn't ideal for defensive objectives.
Just had to do dozer with two mini mules and mactera plague
It was my first one and I did with gunner
Yeah mactera plague is the worst
Idk why it's so hard
Not just in deep dive I just get melted by this thing for no reason
Driller with the Cryocannon would probably do well solo.
If you're going to do DD solo as the scout, the Cryogrenades will kill macteras instantly since frozen macteras shatter as soon as they hit the g round.
That said, I don't think speed is of the essence in the DD unless you're trying to speed run.
The stun boomerangs work quite well when you have a massive swarm of mixed enemies
Also what is the difference between EDD and DD?
Is it pretty much haz difference or more effects like low o2?
haz difference and max number of warnings iirc (correct me if im wrong):
DD hazard - 3/3.5/3.5, max 1 Warning per stage
EDD hazard - 4.5/5/5.5, max 2 Warnings per stage
So I was watching someone else play the new EDD, and noticed that they somehow got a different layout than me, on stage 3? How exactly can this happen.
Or maybe the real question is, why did I get a different layout compared to everyone else
Dont think I ever had that happen before
ps and steam version have different cave gen so maybe thats why
Im on PC, other video is too
More sludge time! The caves are about to get corrosive...
Shame I couldn't make it below 30 minute mark, but otherwise I think I got a decent time, considering the mission types.
Missions and Timestamps:
0:00 Loadout & Beer (Dark Morkite)
1:00 Stage 1: 7 Aquarqs + Twins | Exploder Infestation
10:40 Stage 2: 4 Eg...
A Deep Rock Galactic Solo Engineer Elite Deep Dive in the Azure Weald biome. Primary objectives of collecting aquarqs, collecting alien eggs and refining liquid morkite. Secondary objectives of killing dreadnought twins, recovering black box and collecting alien eggs.
Solo Engineer Elite Deep Dive [Week 188] (with Bosco)
Mission Codename: Low R...
You can see at the start of stage 3, it seems we both have different layouts?
Maybe im imagining, but someone pointed it out at least, and I can kinda see it.
I got the USeppin's layout, Steam PC
what is deep dive this week like?
pain.
on stage 3 it gets easier.
since rich environment.
regular deep dive was very easy this week imo, massive excess of nitra and easy to navigate caves
takes a bit of time due to escort and a full uplink but as long as you account for the mactera plague it shouldn't be a big problem
There might be a BET-C on stage 2, i didnt get it for my first run but got it on the 2nd
the betc was right in the path of the drill, almost caused a wipe
ye
If a non-host player dcs during loading of next stage , is it stuck there for everyone until they reconnect?
nope
anything non host related get booted.
if u have internet issues
🤣
I'm not the one who failed to load but still stuck at the load screen
Ok nvm, that took forever
"low risk" EDD, failed on the first stage cuz funny exploders
management do be trollin us
I finished EDD as a solo scout with m1000 on supecooling chamber overclock I regreted every damn second of it
which edd tho
low risk
Yeah. It every low on ammo
For some reason I'm unable to go into deep dives, there's an error message and the deep dive timer is like -1 million
management has banned you for mining gold
@vale knot I just did a mission solo and it somehow fixed it lmao
the other dwarves cursed you
yeahhhhhhhhh, no doubt
That's really odd
Ive never done a deep dive and i want to tonight solo, i figure lowest difficulty but is scout or driller better?
Hi my friend just got promoted and we wanna do deep dives together is that possible??
yes
omg
i finally beat edd
with a bunch of player level <120s
and the engi nuked me on accident during a double wave
bunkers are op if there's no bulk
all i gotta say
and the least downs in the party 🙂
"low risk" 💀
It’s pretty easy from what I’ve heard comparatively to other edds
the game detects bunkers.
it will spawn a bulk

like every time.
That's simply not the case
whats this weeks elite?
stage 1 is a PE with exploder infestation with a twin fight. simple and easy.
stage 2 is egg collection with a very conveniently placed black box; the large room has all the danger in it. shield disrupt + exploding bugs can kill fast so bring ice drill!
stage 3 is a refinery mission with pretty bad terrain + 2 eggs. the lack of bulk spawns allows you to bunker cheese; however it's filled with special waves(2 praet waves back to back hurts)
in conclusion? totally doable with teamwork. I beat it on a team with an avg hour count of 130.
non-static spawns can differ between runs. My run didn't have any praet swarms
cryo isn't necessary for stage 2, just good positioning and awareness. Would recommend things like sticky fuel, vir, minelayer, hellfire, etc... things that get bugs off you. But cryo very good too
this was my first try 😦
the winning run gave me a grunt, swarmer, and mactera swarm
which was really not that bad
first try we got stuck in the pit with a dozen praets
Almost failed with my friends in the regular deep dive today because the last mission gave us a swarm with a lot of shellback younglings cornering most of us in a pit
I felt like I was getting run over on the damn highway
I got a hiveguard spawn in the middle of the third edd Didnt even know it was possible
My team actually got twins to spawn
Can I have som help on an EDD? I’m still pretty low level and I need OCs and xp
Nvm I got in a lobby
k4
well, that was a relaxing EDD
Do the rewards at the end of the promotion quest get better if you play the whole thing at H5?
or is it random, you could play H1 and still get the same amount of RNG
Assignment rewards aren’t affected by hazard level. Though obviously you get more rewards from the individual missions themselves.
That refinery placement is brutal
DD haz 5 edition was pretty fun, i accidentally left the doretta 50% damage resistance and 50% rock health mods on so the stage 2 escort wasnt as hopeless as i thought it'd be with the mactera plague, we closed up the final room in stage 3 with a lot of platforms then a bulk came for us during the last countdown, almost fucked the mission riiiiiiiiiight at the end of the entire DD XD
Might be just trolling, but to make it crystal clear to anyone who doesn't know any better:
The game does not spawn anything due to player actions such as digging a bunker, swarms only trigger when popping eggs or getting close to a Mini MULE
There are mini swarms to keep the player moving.
ye
Love how this week's edd is called "low risk" and there's a shield disruption mission right in the middle of it lmao
Haven't made it to stage 3 just yet but hopefully it ain't as bad as stage 2
Also, why does it always feel like stage 2s are more difficult than stage 3s
3rd stage this week was so scuffed I drilled my team a pipe highway, with all three next to each other before forking off toward the pumps
3rd stage was super easy
We did a jungle jim with engi platforms and did a epic pipe system
The difficulty of this week’s Edd doesn’t come from the warnings and mission types, it is from the damn cave gen
The 3rd one especially
yep
i did figure out where to drill to the other 2 wells
I don't get it, it's just a matter of drilling, right? We had to do a bit of pipe bending because the driller tunnel opening was high up on the wall for one of the pump jacks
bullshit ass game sometimes
getting fucked by exploders and all sorts of random bullshit
and then scout could have fucked off to the escape pod and finish the EDD
and he tried to save me (even after I told him to just save the mission) and got fucked by an exploder
what a waste of 40+ minutes
zzzz
fffs
This week was easy. The first stage of regular DD with low oxygen was a pain in the ass.
He did well. Leave no dwarf behind.
that was the hardest part of the entire dive XD
after that is just freaking ez
ice drill completely screws mactera plague
and it's haz3.5 so not really that terrifying
Even EDD wasn't very sweaty. A nice change of pace from the recent ones.
and the mules were very simple and chill
it's named low risk for a reason
Yeah.
my relatively green group beat it quite successfully with teamwork
Throwing us a bone before season 4 brings out Haz 6 I'm sure.
although we had like 6 downs in the one large egg room because of fall damage XD
hope to god they don't make dds harder
I hope I am not being snarky, but "Waste no one's time" would be a much better mantra
doesn't feel great to have 40+ minutes of everyone's time wasted
Make a new dive sitting between dd and edd, and the difficulties would lock at 3.5, 4 and 4.5 to fill in the gap
discussion
agreement
This is why me and my friends have an unwritten rule to just dip out if shit gets bad when the droppod has been called. And we don't rerun dives if we fail at stage 3
yeahh the whole leave no dwarf behind thing kind of needs to be discarded on edds, there's no point in risking the entire mission to save the rest of your team, literally
there's no survival bonus so there is zero practical reason to try and save your team
It's only worth doing maybe if you have one person in the drop pod still while the other goes to save the other 2
yeah, I still like to re-run dives for the drip
leave no dwarf behind is primarily a roleplay thing that feels good to accomplish
What do elite deep dives give?
cores
ok
first stage is an empty one, second is weapon oc, third is cosmetic core
the actual rewards for doing so are minimal in normal missions, and in DD/EDD you're often just wasting ammo on top of risking mission failure by trying to get everyone in the pod
so really you only need to do the first 2
ok
but should still try for all 3 if you're playing with others
also yeah, in normal missions the survival bonus is usually around 300-400 credits per person from what I can tell
its worth noting that there are far more cosmetic cores than weapon overclocks, so you should at least try for all 3
so its not really worth it
yeah its like 300-400 after haz bonus
@marble mango you will need to add me, can't add ya
an extra 900 credits from 4 ppl surviving vs 1 is nice, but if 0 ppl survive you lose like 8000 credits sooooooo
well the reason I say you only need the first 2 is cause if you don't care about cosmetic cores and you're not playing with others, then its not super necessary to finish the last stage
got it
the cosmetic does contribute to forge levels however
requested on steam + discord
they should make the core order cosmetic-blank-weapon
so ppl don't just do 2 stages and call it a day if they fail
this is imo the best order
I don't think forcing people to play all 3 stages to get a weapon oc is the best idea
its fine as is
it provides the most accessibility to players, where they first get a core that can let them pick what they want from it to some degree, then a random overclock that most people want, and then as a bonus you get the cosmetic
there should also be a completion bonus, with rewards from completing individual stages being cut and added to completion rewards
there's an incentive to actually beat the entire dive
I do think there should be an actual completion bonus though, yeah
maybe extra xp for finishing it as opposed to just doing stage 1 and 2
or something
idk
there is an actual bonus though, you get the cosmetic core
i'd say more creds and also xp
aside from the cosmetic core
maybe another core
maybe a bonus blank core if you do all 3 stages on your first run
even if you don't care about the cosmetic itself it gets you progress towards forge levels
or some weekly missions giving you an extra core in dds
like mining this amount of gold
this will result in toxicity towards less experienced players
people will get mad at their teammates and blame them for throwing the EDD and ruining their chance of getting an extra core
to be fair if there's players that are experienced enough to get mad about that then they probably have all the weapon ocs at that point
I'm not even that experienced but I have every weapon oc
guess it depends on your definition of experienced
cause I've got like 550 hours total on steam
maybe about 400 of that is spent in missions tho
Also
next to pfp
Another thing on the extra blank core for completing whole dd/edd on first try
if people were really hard-pressed on getting that, they wouldnt play with randoms/greenbeards
if they do that's their own fault
but I do understand where you're coming from
it's just that its a blank core and you get enough of those already
so I feel the people that are really eager to get that would play with a coordinated team
Leaf lover, I'd say.
sure thing
What is the EDD this week?
Such a wholesome community, amirite :)
if being considerate of others is being a leaf lover, that's something I would be proud of
ye
Reg DD is fun enough
Check pinned
check the pinned message
it updates every week
Thx
Screaming and somehow surviving til shield cooldown finally ends
cave layout is fairly simple save for refinery room on stage 3
While facing a swarm in one ravine
I know it updated
Also leeches r everywhere
How do I see pinned ?
Thx
leave no dwarf behind is a great sentiment, and I will happily do it if I know someone else will help us secure the mission by tucking themselves safely away in the drop pod
but never compromise the mission, for the sake of everyone
Are randoms really that bad in western countries? I never have any issues for either deep dives since the start with randoms here
Especially EDD, people tend to try harder and communicate more
well, bad is universal
everyone will have their fair share of bad runs/players eventually
bad, sure, but i dont think they are fooling around
ah, so people being bad on purpose?
the leaf lovers that grief randoms with C4s/Fat Boy on purpose... yeah
oh yeah true, literally zero bonus
Mission failure
is sticky flames ok for the edd?
I hear Sticky flames is great in general so yeah
While you'll be hurting on the twins fight in stage 1, you'll be great for everything else so i'd highly recommend it
what does joining the union chapters do
give you a monthly reward (if you don't forget to pick it up)
you have to pick it up?
I've never done that
sadly the thing never works for me, i have to relink discord every time and its a hassle so i just stopped bothering
and then it often isnt clickable ingame
it’s extremely buggy
has been for years
the amount of credits and minerals it gives is pretty low for a monthly reward too imo, so don’t worry about missing it
It's like 100-something of 2 minerals and like 1k credits
the cave gen is goofy in the normal dd
guys, we need a gunner and an engineer pod 18
Why is the cave gen in dd so vertical 💀
Enter the servers of other people, the nickname changes to the numbers 260-270
Hello, when you enter the servers of other people, the nickname changes to the numbers 260-270 , help please
If I am a host, then my nickname remains, when I access other servers, the nickname becomes numbers
I play through family sharing, I can not buy money no)
Why does point extraction sometimes seem to randomly decide to enforce the 15 cap and other times it does not?
15 cap?
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
This weeks edd was fun, but man was it tough
my advice for EDD is to be liberal with your resupplies in stage 2
also have your scout thoroughly check all the side caverns for nitra in stage 1
there are like 3 relatively hidden nitra veins
stage 1 has excess nitra, just don't die to exploders too much
stage 2 doesn't have a ton of nitra, but you can have like 2-3 extra resupplies from your stage 1 nitra, and using these liberally to stay high on HP will help tremendously to survive the shield disruption + volatile guts combo
stage 3 once again has excess nitra, so as long as you have ammo entering it you'll be fine (but u need to clear out some stuff immediately since its refinery)
*15 min cap - before the never ending waves start
seems pretty consistent to me, could be that others are just pulling agro more, if it spawns near 1 person itll go for them instead of others etc
it isn’t a hard cap it’s just a gradual increase
Oh
I do not understand how face melter / exposive reload is supposed to be viable
You have no reach at all, even when you spec for more reach
you also have no ammo. the explosive reload does next to nothing in dmg
as a face melter user u pick both the ammo mods and fuel capactiy bexause it is important to kill the enemies before reloading
u get no reach but isnt that also true for cryo
just let the enemies come to you
as for explosive reload. all the driller secondaries suck mega balls so yeah it also sucks but having a flat damage is better in certain cases because it bypasses light armor and no weakspot bs
explosive reload has great dmg wdym lol
Well sure if you play on H2 I'm sure the dmg is just great
Starting to get into the weekly core grind I'm wondering what would be the best set up for bosco to run deep dive and elite deep dives with I'm tired of failing because of random teammates not fully understanding thier role
mining speed, light, cryo rocket, electric bullets, revive somewhere there
don't really need the light upgrade as scout since you have flares but it's a massive increase in brightness otherwise
naw i mainly play 5
Bullets that deal damage to an enemy's healthbar leave behind a detonator that deals 42 Internal Damage to the enemy upon reloading
sounds like plenty to me, i still need to try that OC tho, only just went back to the subata to try it out more after using EPC for 500 hours
around x3.5 more damage than the bullet itself
to everyone who might want to test stuff out, just get Damage Text, Custom Difficulties (Haz 5 Carry) and Sandbox Utilities mods
trust me, it will save you a ton of time, but F for the console players, sadly
Shop around for higher level players when you're joining EDDs. My heart bleeds for newbros, but they can experiment on their own time
120+ish are usually adequate
Playing DRG solo seems pointless tbh 😄
i find a mix of lower level players with one or two higher levels more fun. the struggle is the funnest part
based take
wtf is this week's EDD ffs
everything exploding around at once
mining two veins of nitra up the ceiling on the 1st stage takes no less than 5 minutes, bc exploders and all
Yeah, stage 1 was a bit annoying, but shouldn't be a problem so long as you're diligent in having someone or something guarding your back while mining, or simply using bosco if solo
Just tried it two runs. Second and third are worse
second is shield disrupted with two brood nexuses and a breeder right off the bat.
third just got way overwhelmed
They're only really horrid if your swarm clear options aren't ideal
Sticky fuel, minelayer, VIR, and cryo/fire bolts keep a lot of things off you that shield disrupt+volatile guts shouldn't be a huge issue. And cryo bolts as well takes quick work of breeders, brood nexuses, and spitballers
Real question, I want to try to do some deep dives but I never really tried so do you gain core even if you already completed the mission once this week ?
So like can you do the deep dive twice a week
No, you get cores once a week after the 1st completion
And if you do a deep dive and then a elite deep dive do you get more core ?
For example if I do a normal deep dive and get a core if I do an elite deep dive will I get something or not ?
Yes you do get a empty core one overclok and one cosmetic ocerclock from both the dd and the edd
Alright
And what's the hazard level for the elite one
I know the standard one is 3 and 3.5
But I don't know for the elite one
Glad to help
This weeks elite really is keeping me down aquarqs plus exploder infestation is hell
Seems like pain
i had stage 2 dd betcy
@ivory fable Well the turrets on your HQ will knock out the exploders. Take out the boss early while you have ammo then focus on aquarqs and leaving. Grab the nitra you can but don't fully explore the cave. Just need to move onto EDD2.
Also, if the exploders are ambushing you, go in pairs.
1 dwarf mines aquarqs. 1 dwarf overwatches.
Make sure you've got your game audio up, you should be able to hear an exploder with enough time to move out of the way. The dash perk is also a helpful get-out-of-jail-free card. The biggest trap with aquarqs & exploders is getting caught in the hole; maintain 100% vigilance while digging, that's when you're most vulnerable.
i’d say def take the time to get all the nitra stage 1, the cave isn’t that big but has enough to last for stage 2
I think it's a waste of time to mine the nitra in the first level.
It invites too much chances for error.
And anyone skilled enough to clear the nitra also doesn't need the nitra because they're skilled.
In other words, the player who is sweating EDD1 is far more likely to spend more ammo than save navigating the cave for nitra while the player who handles EDD1 with ease is going to run over this EDD nitra or not.
quick question if you get a promotion for one class can you do deep dives for any class or do you also have to get them promoted?
have to promote all 4, only promoted class can DD
thats more of just a meme i think xD
Nah its a meme
Its random
ok
hey guys i just got deep dives unlocked but i cant seem to join anyone, idk why
i havent gone on a deep dive yet tho
You can't join DD/EDDs in progress
EDDs you can't join until you do a DD, there may just not be a lobby open yet
Its fine i guess there could be a betzy in stage 2 on the refuell cafe but thats it
I disagree personally, I found the first stage really doable and the resupplies really helped with regaining some health due to the shield disruption in stage 2. We also still had some nitra left in stage 3, with which we spammed resupplies, and everyone went down at some point, so the resupply granted us the iron will clutch. I died at most once every time we played stage 1, and died multiple times on stage 2 and 3 (as did the rest of the team). The difference between haz 4.5 and haz 5.5 is really notable
Well, if you scroll up, you'll hear a story of someone who struggled with EDD1 which means that "people who are sweating with EDD1" should move onto EDD2 where you aren't pressured for time as severely.
In other words, you were someone who wasn't sweating EDD1, so you were able to path through it easily.
Someone who is having trouble with EDD1 shouldn't waste time there because it invites a greater chance of spending more ammo than you gain.
Giving advice is about putting yourself in another person's shoes, the shoes in this case of someone who is struggling with EDD1.
When I completed my EDD1, I still had like 120ish nitra despite not scouring the entire cave and hitting the objectives and moving on ASAP. It was 1 and a half pods.
Fox, just for clarification, are you also assuming this (the no nitra chasing scenario and killing the boss early) is happening in a lobby of 4 strangers, or are you primarily focusing on the solo/coordinated duo situation?
I see what you mean, I was just saying that EDD3 might be a struggle then
Just in general, if a 4-man team is having trouble in EDD1... then it's probably people really feeling the pressure of Point Extraction knowing that the "water is filling up the room" while you search. If a team can't inhale/exhale and efficiently scour EDD1 because it's a Point Extraction, then the logical thing to do is get out of Point Extraction.
A long term solution would be to just throw yourself at Haz5 PEs with warnings and beat the fear of PE out of yourself until you've grown numb to it, but I don't know if people want to hear that advice.
That's also a likely result: getting owned in EDD3. I almost blew it in EDD3 because we took too long setting up the pipes.
People generally don’t like playing with warnings in my experience, so I will leave it at that.
Overall, it’s a decent breakdown. I wouldn’t necessarily be on the same level of experience re: de-focusing nitra on stage 1, but with that in mind I’m not a super experienced player (roughly 400 hours on the clock, while primarily playing Haz 5), so this is something I could potentially improve in
A piece of advice I live by is if a part of a video game frightens/gives me anxiety, then it is the part of the game I must force myself to do. Not everyone wants to do that, but I will say I learn very rapidly in any game I play where I do this.
I’m not afraid of PEs personally, I just don’t get to trust 3 other people to handle the time pressure management very adequately
I ran with 2 people in my EDD.
Me included as 1 of the 2.
I like party of 2 in EDD. You get to split the ammo pods so full ammo every 80 nitra, full HP every 80 nitra, and you get half of the tools the dwarves bring. Usually enough to punch the bug's tickets.
And you get reduced spawns.
ADMITTEDLY, I do have the advantage of being a content creator so my team is always handpicked people.
Haha, I imagine this makes quite a bit of difference
Huge difference, my wingman knows my playstyle and doesn't always even need me to communicate what I'm doing with him.
And he has faith in whatever I say like if he's fleeing bugs and I say: "You're clear. Take the time to make the jump" he'll stop even if he thought the bugs were right behind him and time all of his jumps with full concentration.
HOWEVER, I always recommend that anytime you play with someone and you have a hugely positive experience, slam that friend request.
And build your own deep dive strike team.
People are "randoms" until they aren't if you know what I mean.
Oh I have folks to play with, it’s just that it’s only me playing DRG lately, and I want to also experience a different situation than always having a person to rely on. Sometimes having no trusted folks in the team makes for a very positive experience in the end, still, but I can’t say that everyone should be liking the chaotic element of pick up groups
Sometimes you learn things from chaotic groups.
I like to see how groups fail as well. The mechanics of failure are just as valuable as the mechanics of success.
The one thing I never try to do is complain on other folks, other than verbally with no microphone involved, because in the end if I died/whatever else bad for mission outcome happened, I try to think of what I could’ve done better, to avoid allowing this situation to unravel badly in the first place
Yeah, being solution focused is great for morale.
And for your own sanity.
Like I almost got owned on EDD3, and I know exactly why.
I was flapping my big dumb mouth talking to the chat instead of reading Mission Control.
And he said something about a "grunt nest" that I assumed was a normal swarm.
Then suddenly I had an army of slashes and guards chasing me that I wasn't ready for.
When I reviewed the footage, I went back and read the line and saw that it was in fact a grunt swarm.
When the next swarm hit? We were on super try hard mode and like obliterated the swarm. That's when I realized the previous swarm was anomalous.
And since I wasn't paying attention, we almost lost.
whats deep dive?
If the main way you get your overclocks.
A mission type made available after you promote a dwarf
what are overclocks?
Super upgrades for your guns.
what is a promote?
essentially 3 missions in a row done consecutively
reset your level once you reach level 25
3 missions with 2 main objectives. Usually takes 45m to 90m to complete one.
without fail?
ideally
Yup, back to start if you fail.
play the game, do missions and assignments
for example?
A nuke
for real?
you'll receive a promotion assignment at the appropriate level, complete that to promote
engi can turn his nade launcher into a nuke, yes
nuclear grenade launcher, sniper grenade launcher, icicle launcher, electrical beams that connect to your turrets
thats just one of the overclocks
yes, if you play Engy you can overclock the grenade launcher into a fat man. Overclocks are serotonin
so like really game changing stuff not just a small perk
They can also be small.
not all of them are so extreme, but yes they are designed to switch up gameplay
why would you take a minor one?
if you don't have the bigger ones unlocked yet lol
Yes some just Dose it so you get more ammo
The crazier the effect? The greater the penalties like much less ammo, much less reload speed, maybe you lose all explosive power and have to score direct hits etc.
further modifications basically, some are small improvements over the existing gun but some changes how the gun functions
oh wow
Minor bonuses have no penalties.
the game you are playing sounds like a whole different game to what i’m playing
you also get overclocks from your promotion
but deep dives changes every week for you to try
Play the game in a variety of ways.
and a few more after a long ass assignment
oh they give them via assignments now? didnt know
When I promoted I got an assignment of like 15 missions lmao, gave overclocks to 'get me on my way'
but the bottom line is that, you can see deep dives as a challenge of 3 chained missions that rewards you with said overclocks
Oh one thing to know is you need a lot of minerals and credits to build the overclocks though.
you need a lot of that for everything anyways
They are pretty fun though. You should get at least 1 of them.
<@&296918282403840000>
Letting the mods get in first, how privileged 
Hi wanna ask if I do a deep dive with my friend but I don’t have a promotion do I still get overclocks
Can't do a dive if you're not promoted
Yeah you cant do them to begin with if you arent promoted
You also need to play as a class that's promoted.
So if you only did so on one class you're stuck with it
If you're really desperate to level up and promote, go ahead and grind out double xp missions
But it's better to just progress naturally that way you have all the knowledge and equipment to handle one as well
Did anyone mention you cant do it if youre not promoted?
Yep
hı
Me seeing title of EDD is "Low Risk" 🙂
Me after 5 attempts with friend before finally beating it: "SO that was a Rockin lie"
First EDD in...months that took us more than 1 attempt, we were a lil rusty I guess, few weeks since we played seriously, but still damn good EDD
I've had remarkably good teams for this EDD, I figure. Might run it again tonight just for shits 'n giggles lol
any tips for deep dives in general because ive only done one
do objective without dying and you should win
Hey folks, I completed the tutorial recently and wanted to know if there was any good tips or videos on knowing what/how to progress as efficiently as possible.
honestly just go to the assignment board generally stick to one class and ask a lot of questions in chat (the community is very welcoming to greenbeards) and you should be fine
Thank you!
np
i would advise actually trying out all the 4 classes non-promoted before deciding on a main. I play scout the most but I do enjoy the other 4 classes. They're just too unique and equally enjoyable that maining means missing out a lot.
Yeah that makes sense, I loved the gunner but the driller dude looks interesting based on some videos I've seen
Also makes it so getting an oc later is never disappointing
this is kinda my own subjective take but i feel like scout + driller are the more overrated classes idk
i play a lot more gunner and engi, mostly because of salvo module + the handful of good engi ocs i have
gunner a bit more since he can pull off some serious clutch moments
That’s just like… your opinion man
yeah that's what i meant
take with a grain of salt
i play all 4 equally now
i have 230 hours clocked in and still no silver promo
More so was going for the reference here but yeah all classes are equal
I just see myself worrying about keeping the other players alive by mowing everything else down more often, at least until I get the hang of traversal and mining.
Community is actually a split an even 25 down the way
Oh cool, so I won't have to worry about matchmaking or can multiple of the same class join?
I know most of this is FOIG, but I'm playing D&D lol
yes
although stacking different clerics is a viable strat from the stuff i've heard about the class XD
same with engineer stacking here
that class has everything
some lobbies will prevent late joiners from picking duped classes
Ah, cool that's good to know. I was also curious about them as well. well all 4 tbh
but games are winnable with an unorthodox composition
engi is the best late game
same with gunner
Does it feel like babysitting a turret though?
many of the best engi builds don't need the turrets as main dps
turrets are for picking out stragglers and such
there are ways to play a turret focused strat with overclocks but that's very lategame
Oh cool, okay that's good to know
I picked up on the steam sale a few days ago so I've been pretty excited to really sink my teeth into it so I've been watching a few videos here and there.
what class you playing the most rn
I've only played gunner since I've only completed the tutorial, but I see myself pouring myself into being the heavy.
people often mistake gunner for some tank class but in reality he's just as killable as everyone else
the shield ain't permanent
but he is the class with the highest single survivability
Oh no, I just have terrible aim and put my faith entirely on spray and pray.
Having a beeg gun helps with that.
honestly, every class can do solo Haz 5 and modded difficulty content just fine
Haz 6 2x enemies Escort Duty is possible on Scout
One class is not that much stronger than the rest.
they have diff strengths
if you're trying to swarm clear as scout in a full balanced team you're making a mistake
Tbh, you end up having to do that if your teammates are door knob lickers
Scout is extremely flexible if you run a certain build
Sir, they are delicious if prepared properly I'll have you know.
Hipster M1K, Fire/Taser Bolt Nishanka, Cryo Nade
you have a tool for every situation
Taser Bolt helps with chunkier enemies, bosses/HVTs will slow to a crawl with 2 Taser Bolts
just use your grappling hook back and forth over your fire bolts, kiting is extremely easy on Scout anyways
or embedded dets
ah ok
I suppose
can run Aggressive Venting DRAK and Embedded Detonators Zhukov, only problem will be Shellbacks
i will try this out, this looks fun as hell
do stun sweepers stun shellbakcs
oh, I forgot, run IFGs too, it buffs the detonators' damage
and no, Shellbacks are immune to stuns
I run 11311 AV DRAK, 11231 ED Zhukov, IFGs
IFGs are universally good, don't have to worry about burn builds ruining your freeze from Cryo Nades
Manual Heat Dump is there so you can just use your reload key as a panic button without needing to build full heat to trigger AV, you will always apply fear to praetorians for easy kills with Embedded Detonators
Guys any tips on first time deep diving?
communicate with your team, ask questions if you are unsure on what to do
move fast
It's gonna be an all-newbie first time deep diving, so we all won't know what to do lmao.
ok, that's fair
regular dds are a walk in the park
play normal and just keep an eye on nitra
i mostly blind run edds once to get a hold of terrain and then formulate a strategy to avoid the blunt of the difficulty
this week's edd is trivial with good terrain manipulation starting stage 2 if you know what to do since no bulks spawn to force you out
Okay thanks. Man gotta get those overclocks but I'm scared of deep diving. Gotta do it someday.
don't worry, regular DDs are easy, you won't really notice a difference if your group is used to Haz 3
just be mindful of your nitra pool
in general, getting your DD objectives done as quickly as possible is ideal
less swarms to deal with = more nitra to use in later stages
In stage 3, feel free to go nuts with re-supplies
try driller, his primaries are a flamethrower, a cryo cannon and a sludge acid pump
aim gets better with practice
Or just use bullet hell 
i force myself to use hipster even though my aim is hot garbage to get better
@placid musk speaking of my DRAK build, you can apply electricity to a HVT, then switch to ED Zhukov and delete it
you can save IFGs for oppressors since they are immune to electricity, but not the IFGs' electricity effect
alr
hvt?
High value target
i mostly just bulldog the hvts as gunner since the scout on my team isn't noticing
ohh
So stuff like Wardens/Menaces etc
as he's doing sth else
yeah
Bulldog is fun, ye
i was trying it to fit into a hiveguard or a korlok acronym lol
I generally run Compact Mags BRT7 on my Gunner
my build is salvo module + homebrew powder
still waiting for ntp
and volatile bullets
I use Big Bertha for the Thunderhead
so i can one-tap wardens hehe
and yeah, Burning Hell Minigun or Minelayer Hurricane w/ incendiary missiles paired with Volatile Bullets Bulldog
is salvo module worse than minelayer
minelayer just seems boring ngl
same with electro minelets
well, both are good
I don't use the Hurricane as much as the Minigun and Thunderhead
If I run Hurricane, I generally run Jet Fuel Homebrew
for raw damage right
anyone notice that stage 3 on the Elite Deep Dive is different on steam than on xbox?
why is that
Good lord that elite deep dive was a doozy
how'd it go?
how were the stage 3 special swarms
i remember stage 3 being fairly easy
nothing particularly notable, aside from one of the pipelines being really ass if you don't have plats
i just drilled to both of the wells
through the swarmer tunnels near the pump
yeah the two wells in the side cavern can be easily drilled to
its the one in the main cavern where the start of the pipeline has to be built on a bunch of tiny pillars if you don't have plats
depends which version of the edd u get. 1/5 times iv done this edd it spawned at the bottom of the cave. I didn’t even know that cud happen till this week
both
the alt version has 1 pump in a different spot and the refinery at the bottom of the cave
it’s really weird
refinery yes
yeah that would make that one pipeline easier without engi, but sounds like an absolute pain without a driller
i didnt even know that cud happen
the alternate version doesn’t have the pipe that’s all the way in the back of the last cave
that one gets moved to near where the pod lands
again, iv never seen that happen before till this week. I’m curious if the same cud happen to the minehead
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
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FINISHED MY FIRST EDD YESSSS