#deep-dive-discussion
1 messages · Page 42 of 1
none of these numbers matter because aggressive venting still kills everything
Especially since I prefer to use leadstorm at midrange.
aggressive venting enjoyer spending 10 second overheating just to ignite 5 bugs
Which also makes aggressive venting a bad choice for me
I did try it but it doesn’t fit my playstyle at all
thats how it feels imo, like im wasting ammo just to get the damn thing to go off finally
goes against my playstyle
I use hot bullets though.
even on burning hell it better to take hot bullet
yeah i like that one
ofc its better to take it on burning hell
I need so many OCs man
I’m so glad forging mastery is a thing
Anyways I’ll give six shooter explosive neuro bullets a try
It seems like a good idea.
worth a shot. neuro proc might be too low to be effective
frag missiles is a really damn good oc
imho one of the better hurricane ones
tier 1 aoe saves you a tonne of ammo and stuns / kills a lot of bugs with 3/4 missiles
Honestly, trying it out, it has a lot of added utility. It's amazing at clearing out swarmers, and it lets you know where other bugs are at. A bullet flying behind me has saved my ass a lot of times lol
Yeah, not really having to aim with BH is pretty nice
The only real issue with the OC is how ammo hungry it is.
and thats where AV/grenades/your secondary come in
a secondary that deals well with high HP targets (because bullet hell sucks at dealing with single targets ammo efficiently), aggressive venting to clear out a ton of enemies for no additional ammo cost once you overheat, and you can combine bullet hell + stun to group enemies up and then murder them all with one grenade
You definitely should not be using bullet hell on anything with a high hp total Tho. Build your secondary around that.
Also, just saying, the mole OC is amazing. Needs more credit than it gets. There's always terrain around you can get behind and pop a big target with it.
if you can manage to either shoot something and still bounce shots into a praet/oppressor or shoot the praet/oppressor while bouncing shots into something else it's not too bad, but yeah shooting a single praet/oppressor/bulk when there's no bouncing going on is a complete waste
generally praets aren't a major issue for bullet hell though cuz they get stunned anyway and aggressive venting opens up a ton of space and fears them so you can pull out your sidearm and kill the tough stuff after you overheat
Might change up my bullet hell OC build and see how you're doing it.
i usually run 32211
32221 feels a bit more comfortable but performs noticeably worse
you rarely have to spin it up anyway since you're not really killing stuff fast enough to run out of targets + you want to overheat it for AV as soon as you can
I tend to bunny hop with my minigun, so I never really get it fully revved, let alone have it overheat
By the time it gets in the high red, whatever I was shooting at is gone.
i bunnyhop a lot with this too but you have enough cc that you have more than enough room to get it spinning up
Cc?
crowd control
it simply stuns everything
have to swap targets a lot though to spread the stuns out a bit
general priority is to shoot slashers in the face because you want those to actually die in case they ever get unstunned, and similar for ranged stuff like acid spitters, but otherwise just focus on whatever got closest to open up space until AV wipes crowds
haz5+ is where the build starts to work properly, below that swarms often don't have enough bugs to overheat the gun and still have a swarm left to kill with AV, so ammo efficiency is noticeably worse on haz4
but it's also haz4 so you'll be completely fine anyway
sometimes you do get to use it in haz4 4p situations if your team is dead and you're fighting a 4p swarm on your own
its definitely not as strong as builds like NTP but what i really like about it is that even when you have a dozen bugs breathing down your throat, it'll keep you alive with the stun
and when the gun overheats, it keeps you alive with aggressive venting
and if you're still not safe, you can put down a shield, which lets you spin the gun up and start stunning stuff again, overheat it again, and have your shield come off cd again
and that constant loop of various sources of safety allows it to recover from near team wipe scenarios even when cornered in a death pit full of slashers
I have never tried AV
I should really try
Just had the most insane deep dive mission
Sure, it was #2, but I could not find the aquargs so I was in there for.... Wayyy too long for an aquarg mission
So, by the time I would clear one swarm, another swarm would come.
Had one death, thank God I had iron will.
Killed 543 enemies.
I'll try to beat this third stage, but I already Got what i wanted from this deep dive
Thank God I chose my super ammo efficient build lmfao
Does the EDD get harder the longer you're in the dive, or is that just for aquarq missions?
It was a normal deep dive, but still. Yeah, aquarg missions have the highest time - > swarm scaling I'm pretty sure
I should note there were no small swarmers the entire mission
So this was just a crowd of regenerating web spitters, guards, grunts, slashers, praetorians, trijaws, and oppressors
And God were there a lot of oppressors and web spitters.
it's just point extractions. the longer you're in, the faster bugs spawn. It's a battle of attrition and you're destined to lose if you don't leave
wtf did they like silently patch this game within the past two days and buff the shit out of the difficulty? This is crap. Have been able to do H5 with my wife, doing the elite deep dives with her, beat them. Now all of the sudden we can't even get nitra and turn in
There are just non-stop fucking swarms of bugs that never end
fuck that one liquid morkite well specifically
you know which one i'm talking about
anyone looking to do the EDD?
Couple of possibilities - there’s some RNG to enemy wave strength and variety that can roll very strong sometimes in a given map, and I’ve also seen cases where certain extra bugs/extra difficulty mods don’t get fully disabled.
Or it could just be PE and you’re taking too long
hey sorry to bother, but when do deep dives reset? I hear that the times are different in different places
believe its Thursday mornings
I appreciate the response! I have never installed a mod for the game as of yet. I could see possibly the RNG being a factor. We played on H5 for almost a week and won most of the games. Don't get me wrong, we were struggling in spurts throughout each mission, but it never felt impossible.
Last night and tonight have been impossible. The major difference I feel is all of the sudden we can't even mine nitra. There are just non-stop waves. As soon as we kill a wave, a swarm spawns. We kill the swarm, head out to the spot we last saw with nitra and as we are getting to it, two mini hordes spawn
then the next mission, we get a destructoid spawn at the beginning, several mini swarms, and as we are dealing with the destructoid, it spawns a freaking nemesis on our heads
and then we are kiting and the bugs never stop and we never get to mine anything
put it to H4 and the same thing - bugs just never stop spawning
I have to dedicatedly sit and watch my wife mine as I shoot the never ending wave after wave of bugs
this week edd is just hard
funny enough this week's elite deep dive is the one my wife and I completed fine
but regular play ever since has been absolute garbage
on H5
Not as bad as last week
this week's is easier than last week's
Yeah I was surprised that someone would say that this week’s edd is harder than last week’s
I needed all of my revives just to make it through the last stage of last week’s edd
prob bc i play scout
is scout weak?
I was playing scout too, BoM + fire bolt (pheromones bolt) + pheromones nades trivialises everything, crowds and big things alike
Oh hell no
i run emb detonator and hipster
what that
in my edd we have 2 scout 1 driller and 1 engi
and engi run chem round and butter while driller run flamethrower
can you share build
I just solo EDDs, sick of waiting for ages for teammates, and getting paired up with green beards
31212
what about bolt
12111
why would you use bom while you didn't put them into burn or frozen?
Fire bolt ignite bugs what are you on?
Pheromones proc bullet of mercy as well
huh it didn't said that in karl
0:00 Intro
0:35 GK2 stat and mod changes
1:57 Floating barrel secrets
2:53 GK2 stat and mod changes, cont
3:22 AI Stability Engine
4:46 Bullets of Mercy
6:02 BoM stun?
7:54 Overclocked Firing Mechanism
8:41 DPS comparisons
10:32 Electrifying Reload
11:27 Electrocuting Focus shots
12:03 Supercooling Chamber
13:18 Gas recycling
14:35 EPC mod chang...
Just skip to the bullet of mercy segment
so you choose dart at tanky right
Yeah, I would usually pheromone dart big bugs, then followed up with two to three fire bolts
And see the entire pack lighting up
That build is good for multi player, but probably can’t keep up with the crowds in solo EDDs seeing the ammo count
Fire bolt is probably the most efficient way for solo scouts to clean up hordes
Seeing how 1 mere arrow can burn a huge group of spooders
i have your build but idk how to use lol
also fire arrow only 9?
that so low
ok
so what if there's 20 bug horde coming you use pheromone nade right
then you light it up
Bepsi's build is solid, another bread and butter Scout build would be 23221 / 23223 Hipster M1K, 32111 Fire/Taser Bolt Boltshark and Cryo Grenade
Hipster M1K pretty much trivializes any enemy in the game, you can shoot Shellbacks like they have no armour, Fire Bolt Nishanka for swarm clearing, Taser Bolts for slowing big threats down to a crawl, Cryo Grenades for frozen status (3x damage, instantly kill Mactera/Naedocyte Breeders/disables on-death triggers/stops enemies from moving or doing anything)
Just don’t throw cryo nades to a burning crowd
yep
Fire Bolts have good synergy with Gunners running Volatile Bullets, Engis with Electro-Chemical Rounds upgrade on LOK-1, Drillers using Corrosive Sludge Pump
Fire/Taser Bolts Boltshark trivializes Nemesis too
just slow it to a crawl with 2 Taser Bolts and then shoot roughly 10 Fire Bolts at it
Firebolts are great in solo's.
but in teams... i doubt it will work since your squad will murder em before the firebolt could ignite em.
better to just bring cryo.
I WAS sharing a SOLO build
it still works
just tried pump mission
i clutch myself while three others down for two time with it
very strong build

problem i have with hipster with emb is swarm
hard to clear tbh
and being scout means i have to res people
so pheromone bolt is good distraction for it
Got promoted for the first time recently and haven't tried a deep dive. Anything you guys recommend knowing/any tips before I try one?
LOL
lol
Is the ingame mm fine for it though?
Have been very intimidated to try them and not really sure if I should go for it or not. I've mainly been playing Haz 3 + 4, haven't unlocked 5 yet so no idea if I'd be good there
yeah the basic deep dive is cake
you’ll be fine
Awesome ty
Deep Dives are about haz3
Elite Deep Dives are about haz5.
If you can do normal missions at those levels consistently you'll be fine.
All dives have the same seed for the week so if you fail you can try the dive again and it'll be pretty much the same cave again so you can prepare.
Basically groundhog day it.
Fantastic thanks! I haven't wiped a haz3 yet so I should be ok. Might LFG here for haz5 then if I ever do those 🙂
Fire Bolt clears out swarmers fine, you don't need Hipster M1K for that Didn't read carefully, mb
haz3 is very chill. haz4 admittedly is my sweet spot as most my deaths feel fair and i can have a bit more breathing room
what mission type was this?
certain mission types (such as eggs or point extraction) have cave layouts where you may need to immediately deal with the enemies that spawned on map creation as soon as you leave the pod, and doing so slowly can certainly result in having issues finding nitra fast enough
some missions, for example salvage, have additional wave triggers upon specific actions, which can result in a huge quantity of waves all stacking up on eachother if you explore recklessly and trigger all these various waves too quickly
aiiieee
Triggering hoards?
Shrimply run the fat boy
It's viable I swear
Oh no. A swarm!
Pull of fat boy
Let me introduce them my little friend.
@lethal hazel to extend on this, regular deep dives' hazard levels go 3/3.5/3.5 and the elite one's go 4.5/5/5.5
So if you want a smooth experience in an edd, itll be convenient for you to have some experience in haz 4 and 5
That's correct but.
I usually don't like telling people the decimal point levels.
It really just makes things more complicated in most cases.
Honestly any hard generation is like a 3.5 and any easy generation makes it like haz 2.5 so really all you need to know is haz3 and haz5 since well.
That is the average. So it'll be your average experience.
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Planet scanning is now booting up, 24 hours left until new
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<@&296918282403840000> Houston, we got a problem
idk how that got changed to a name instead of a role
This weeks elite deep dive was brutal wasn't it? I tried twice and couldn't beat the second stage times.. although both times i also had multiple people dc as we entered those stages
this deep dive first stage has like 75 nitra total or something
We called like 3 resupplies on stage one
The dc's suck, but it's a pretty easy dive all things considered. Using 3 resupplies on stage 1 is... questionable, to say the least
The second stage is the only hard part, and that's purely cause low o2 and shit well spawns
A friend carried me on my first Elite Deep Dive the other day
20 downs lmfao
Liquid Morkite + Low Oxygen = pain
Nah it's usually fine, it all just depends on the well spawns. Refinery and aquarq are like the best missions to deal with low o2
True that staying on the same spot makes it more bearable but the spawns were horrible
The refinery spawned in a hole lmao
Thank God resupplies have Oxygen tho
Well we only needed 2 but someone called one right before we left! Sure we needed the resupply but we could have saved it for next stage
Ah. Yeah that should've been saved for the start of the next mission. If you're fast enough in the first mission, you can get through it with 1 resupply, or not even 1
We had someone dc i should add and got our butts handed to use with bad spawns, there was like 5 oppressor's, litterally like 200 regular glyphids out and about, 7 trijaws and 2 mactera grabbers (all during the first swarm of stage 2) as we kept going down to just our scout who can't survive 2 grabbers
The classes that wasn't scout would be swarmed the second we revived due to lack of mobility, even if we killed a ton of them quickly (like i was as driller due to my build being anti swarm) i would go down in the same spot i was revived due to so many bugs
And even if the scout cleared the bugs for a revive he would be out of o2 by that point and have to go back for more and by the time hes back we were swarmed again
This is why I run Dash with Gunner
(Sorry ping ;-; )
And yeah a resupply would've made all the difference there, especially for the O2 to keep y'all alive
Spending some extra time in the drop pod to clear out the initial wave is very handy. Although idk what exactly y'all went through, usually spawns aren't that quick unless you're in a PE for too long
PE?
Point Extraction
Well a reminder the oil rig is also with egg extraction, our scout mined one of the eggs suddenly
Causing the swarm to spawn
We litterally had only called a single pump jack by that point
This deep dive gets a lot easier with a decent driller
and calling resuplies at every pumpjack also helps for O2 management
Our driller was dead, so was i the gunner
The engineer suddenly had bathroom issues and left before stage 2
It happens
The first time I tried this i was the driller! We had 3 gunners
And the most incompetent team I had ever met
Like they spent 7 minutes bickering on if we should fight the dreadnaught first, hack the power stations first or fight the nemisis we heard in the caves first
Eventually i just shot the dreadnaught egg
If they argue, just start it
I do think the rival explosion instakills the dread
But I haven't tested it
Also one of them dc'd right after the dreadnaught fight and another dc'd during the loading screen to stage 2
Ah, the scout pulling the egg early was information i was missing and very importabt. That explains a lot
Yeah sorry i didn't think about it being important but i realize now it is
It does, as long as the dread isn't invulnerable(idk about classic with his shield thing though). Twins are a little fucky since they could dig at a bad time but you'll get at least 1 of them more often than not
I can confirm that an invincible hiveguard dreadnought can be instantly killed by a detonator explosion
Yeah, sounds like you got stuck with an impatient player who decided to do stuff when y'all weren't prepared. And the dc's really do suck
Not detonator, caretaker
During the first stage the team split up into 2 and did both power stations at the same time according to the scout "we know what we are doing" when i was like "WHAT ARE YOU DOING?!" i didn't know how it would go with double swarm.. it was fine
Here's to hoping for nice missions tomorrow 
Running both hack-c's at the same time is the best way to speed up a sabo, cause otherwise you're spending ~30 minutes each time. And thanks to enemy spawn limits, it's really not that bad to do
I didn't know there was a spawn limit
yeah 60 afaik
60 enemies and 60 swarmers/naedocytes(idkcif the small guys are differentiated from each other)
almost every driller build should also be able to solo all of that
oh yeah true, i was JUST looking at some custom difficulties and they do seem to differentiate between 'enemies' and 'swarmers', theres also max active 'critters' https://gist.githubusercontent.com/Corosauce/47d13f83febe9803327b3bd2d07674be/raw/ea1188ebaec8016248f45edfc58d494d448a5c0b/gistfile1.txt but those might just be ambient passive spawns
This is why I run pheromone bolts as Scout. Hit 1 or 2 oppressors with bolts, you get a ton of breathing room to revive your team while the bugs kill each other (follow up the pheromone with a fire or cryo bolt & they kill themselves faster too).
Check pinned ^^
Ty
np ^^
engineer seems a little too overpowered since they're a very good jack of all trades with a tool for almost every occasion
anyone else think so or do I just need to play more till i get solid overclocks?
Real
frozen armpit gave me a special hatred for spitters
This honestly
I swear to god I tough I was doing the normal deep dive but I was doing the edd lmao
didnt notice until I went back to the deep dive terminal
engineer has powerful weapons sure but he lacks good sustained firepower without sacrificing large portions of his ammo, and in lower difficulties or vanilla hazards in general it's hard to see engineer's weakness actually comes from the fact that he is a jack of all trades master of none: in a team where each player specializes for a purpose, what do you do with a generalist? And again, there isn't really any incentive to have people specialize in their roles in vanilla difficulties because they aren't hard enough to really justify that level of specializiation
Lmao.
Better take than the guy who said engi is bad cause he's not good af anything and can be replaced by any class
I'm pretty sure I know exactly who you're talking about and what they actually said. I don't agree that engineer is not good at anything, but I do think he is the easiest to replace if you were to double up on one class in a team of 4 (Alternatively, he would be the easiest to leave out on a team of 3).
Engineer can kind of do anything, but he's not strong enough to do everything, if you get what I mean. Which is where that weakness I mentioned earlier comes from.
Would rather lose an engi than a scout tbh, regular flashlight brightness is shit
I would still prefer 2 engis over 2 scouts as long as you have 1 competent scout. But that's my take.
And when I say easiest to replace, I only mean you'd feel the impact of losing them the least compared to the other 3.
But then you're losing a driller or gunner, so now you have to choose between one of those
I’d rather not lose those
If I had a choice between no balls and any caretaker with 4 drillers its an easy decision.

No ice spear allowed
sludge blast banned
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ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
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Does higher projectile velocity on the pgl make it do more direct damage or just make it move faster?
move faster
I see, I'm just trying to decide if I want faster projectile for hyper propellant
Man I just got really happy. I thought today was Tuesday, but this made me realize…
It’s Wednesday
Sometimes it goes through the enemy dealing no damage with hyper prop with the ping
fire doesnt decrease the hyper props damage
I've only ever used it with the Fatboy OC, personally.
I do wish I got the fatboy but I don't think I should be trusted with a weapon of that capabilites
You gotta have patience with fatboy, sometimes some people save the ammo for too long or too short with only 4-5 ammo
Running 21121 Cycle overload for the Warthog and 21213 VIR for the Shard Diffractor. Good or bad??
Was thinking of giving this week's deep dive a run before it swapped over.
Also running SSG's and only 1 turret (2132)
Do you only get matrix core rewards from the first time you run a deep dive and have to wait until they reset or can you grind them?
I think you have to wait but I'm not certain
That’s a common engi build I run. Too lazy to check upgrades but it looks good
One set per DD
Awesome
As a note though- you more so want to use your VIR as your “primary” because of how it plays. Spray it around walls to light bugs on fire, and mostly try to get those kills with bio mass converter to get it running. Then if a big enemy shows up you can spray about 60 pellets into its weak point and do big damage
Run 21132 Hyper Prop PGL
Homebrew Explosive is bugged and won't work with Incendiary Compound
Would the +100 ammo be better instead of the +2 Damage in Tier 1?
Isn't Armor Breaking on the PGL bugged too?
If you want to get more mileage out of VIR, VIR's damage should be unaffected by damage/radius mods. I personally run 31213 VIR Shard Diffractor if using Warthog, or 31211 with Stubby
Yes
Pretty sure the numbers I mentioned are for ammo/ammo/heat/stun/damage
Yep that's it
Actually the build I have on my Hyper Prop setup, but 1 instead of 3 for t4, but didn't realized it was bugged. So now it's fixed
For Dreads, you can take 21012 Hyper Prop PGL if you have someone running freeze
like... the third tier slot can be left empty lmfao
what kind of recommendation is that
The third tier has Heat Conversion, Armor Breaking (bugged), and Projectile Speed
1 is bad if you have cryo in your team comp, 2 is bugged to shit, 3 can sometimes be bugged to shit by not registering
1 is only bad if you and your cryo user are not coordinated at all
otherwise it's the hyperprop damage and a temp shock
yes, but if you run with folks who have some burst damage too, it's best not to screw them over
But if you run pubs that are generally not so coordinated, then yes.
That sounds like heaven, given that a direct hyper prop shot can just despawn Menaces from existence instantly
I should have probably clarified, but Dingus is correct too
what's better burst against a dread when they're only frozen for like barely a second and vs hyperprop
I mean I've seen ppl delete one of the Twins by freezing it and dumping all 8 Axes into it instantly
Well, Lead Spray BRT, Trifork Boltshark/Jumbo Shells Boomstick, Impact Axes etc
Yeah, some Singaporean players shared a 1 second Lacerator kill on Reddit
Haz 5/4-player
Oh it mightve been them?? I saw it on yt ages ago, no idea who uploaded it
i've seen the axe kill, man that shit is so hard to pull off
because this game has pretty patchy netcode, especially if you are client
It's easier to pull off as the host
But yeah, it's rare that you are gonna have a group where everyone is on the exact same wavelength
But if you do, ho boy is it satisfying as fuck
I had a Haz 5/4-player match where we bursted BET-C within 5 seconds of her waking up
I told the Gunner to put up a shield next to her, I chucked a Cryo Grenade, the rest was history
Played on a lobby with a lv min of 100 on a haz 5 mission, some of the smoothest gameplay Ive had in a while
I usually prefer ammo because most the dot is uneffected by mods
Why waste ammo when Dotty can do it faster 
(Jk, I know that's situational)
As for hyper prep and incendiary, pretty much always take it. You never know when your going to run into rivals, the shot instantly ignites most tanky enemies that survive a shot, and for dreads the temp shock probably would to as much damage as your teammates would do in like, the extra .3 second window
tempshock only does like 200 lmao
take off heat when you're going into elim with cryo driller
Tempshock does too much damage for grunts and not enough for Prats.
im so useless as driller in the current deepdive
i legit chose cryo for the 1st stage
at least you'll help with the dreads a lot
Hosts being cunts and hostage holding in a deep dive - expecting you to tolerate their shit - is that a common occurrence or what?
Not really, most hosts are quite lax, from my experience
As a host, however, I do have a set of rules to ensure that everyone gets the job done
My idea of fun is everything coming together cohesively and things going smoothly
If I even see one instance of a random griefing, they get banned straight up, since I have a zero-tolerance policy on griefing.
I don't mind greenbeards still learning how to swim while flopping about - I have been there before. But if they fuck around, they will find out (greybeards included).
i know theres a lot of memes about scouts but is it normal for good ones (like with a lot of competitive fps experience) to be able to frag out? i've gone all the way through to elite deep dives now and i still have the most kills like 75% of missions, and the times im not its always a close second to an engie.
well, kills is a bad metric anyways
because it counts last hits
just do your job and you are already performing well enough
As any class, you care about getting your objectives done
As a Scout, I am actively hunting for aquarqs, eggs, liquid morkite wells, nitra etc. I couldn't care more about combat unless I need to help the team or not get downed
any unnecessary combat just slows the whole team down, especially so on missions like Point Extraction where it just becomes a shitfest after roughly 18 - 20 minutes
i mean i was kinda worried i was missing something in terms of my role but im always hard focusing nitra and objectives, spamming lights, even more often top mining, always prioritize flyers/ranged when they show up
idk if haz5 people just ignore swarms which is when i focus on fighting but i'd think it'd be kinda hard to lol
lot of objectives make you sit there and fight while waiting anyway
nah, you aren't doing anything wrong
I am just saying that people shouldn't base their performance on kill count, because kill counts that only account for last hits are silly
like, if all of your contributions only help to make things go faster for your team, you are doing well
i'd rather have the scout be mining the ceiling nitra so we can get out of here and into the next stage faster than have the scout be killing bugs while we're waiting for nitra and objectives
wtf 8 person deep dive is possible?
yeah ion this case the host was griefing. Killed gunner once on D1, then twice on D3 and was talking garbage the entire time. The gunner (in d3) got sick of him and said we shouldnt revive him. I said we need to pet his ego and move on to finish the DD. Gunner killed host, host kicked gunner then had the audacity to say "I only kicked him because he killed me" after doing that 3 times to the gunner himself.
Honestly I just wanted to leave, but I didnt want to waste my time - host was an absolute scumbag.
User was named Isabellabranden or something - will not ever join a game with IsabellaXXXXXX again. Wish there was some way to review games and blacklist people.
Mhm
the vast majority is chill but some people are really weird, cant handle the power of hosting a 4 player lobby in a casual game
You might be able to block people on steam version, but I don’t think you can review games (I’d also like to do this for the same reason as you).
I’ve been griefed only once in about 150 hours by the host (murdered then kicked for no reason with no warning). I was kicked mid-game one other time because I was trapped in a room by spawning enemies and the host had no patience to wait for me to clear them or help.
I just learned to avoid certain lobbies of ‘sweaty’ players.
“Lvl 200+ , no fat boy, no c4, no ready” etc…
if i die on the second stage do i have to start over?
yep
If you fail and have no teammates to get you up/Bosco revives, then yes
you keep rewards for whatever you finished but besides that, its from the top
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ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
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Soon™
where's red E
All I want for Christmas Hoxxes is Lethal Enemies Industrial Sabotage
Come on, do it
If this is going to be painful with the terrain imma cri
wasnt the last EDD painful? I mean that level 2 with 02 and on-point. what a combination. Any O2 without molly is hard 😦 Normally everyone gives Molly shit but when it's an O2 mission? We all love her.
i really didn't find stage 2 to be a major issue
a single resupply in a convenient central location next to one of the pipes fixed the majority of o2 issues
though stage1 had a lot of ceiling nitra which would be very painful to get without scout or ziplines
Good luck, everyone.
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ATTENTION MINERS!
New
Deep Dives
are now available!
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Here we go
DEEP DIVE
Region: Fungus Bogs | Code Name: Desperate Agony
Stage 1:
225 Morkite +
2 Eggs |
Lethal Enemies
Stage 2:
Refine Liquid Morkite +
2 Eggs |
Low Gravity
Stage 3:
7 Aquarq +
150 Morkite |
Low Oxygen
ELITE: DEEP DIVE
Region: Crystalline Caverns | Code Name: Rotten Elevation
Stage 1:
250 Mokite +
Black Box |
Volatile Guts
Stage 2:
4 Eggs +
Dreadnought Hiveguard |
Haunted Cave
Stage 3:
Refine Liquid Morkite +
2 Eggs |
Low Oxygen
A good modifier on the elite dive? Unheard of
Don't get too excited. There's still two stages we don't know about.
I'll get excited about it, it's been too long 
honestly i feel like volatile guts gets me killed more than most of the negative ones
get swarmed, kill swarm, instant death to volatile guts
"oops"
Elite Deep Dive "Rotten Elevation" (2023-04-13 to 2023-04-20)
Region: Crystalline Caverns
Stage 1: 250 Morkite + Black Box | Volatile Guts
Stage 2: 4 Eggs + Hiveguard | Haunted Cave
Stage 3: Refinery + 2 Eggs | Low O2
low o2 refinery again
Ugh
haunted cave elimination 💀
Can they ban that combination already?
I don't mind high difficulity, but pure annoyance can be trashed
Wait, thats actually good for scout
Our best friend
Ghost bulk
this edd looks like suffering
spoke too soon
Refinery O2? awesome 
Doesn't seem too hard though
Can sabotage have low o2?
yes
Yep
....
Yes it can
Please no
But it’s not that bad - hack-C objectives are free O2 pods
And you generally have plenty of Nitra for resupplies on IS
What make me worry more are O2 point extraction
You would be hugging hack Cs and supply pods in sabotages anyway
That’s quite painful a combination
So it isn’t the worst thing to have
especially because low o2 slows u down and thats the last thing u want on PE
i love low o2 refinery i love low o2 refinery
Whats black box
oh boy am i excited to do this haunted cave o2 refinery edd!!
Deep Dive "Desperate Agony" (2023-04-13 to 2023-04-20)
Region: Fungus Bogs
Stage 1: 225 Morkite + 2 Eggs | Lethal Enemies
Stage 2: Refinery + 2 Eggs | Low Gravity
Stage 3: 7 Aquarqs + 150 Morkite | Low O2
wish granted
The same thing that we do in salvage, stay in a zone and survive
Well sh*t I jinxed it

At least its in the regular DD
double low o2 moment
Omg no IS or escort for once
Only thing that look both good and Bad is haunted elimination
Yeah
Now that i see it right edd doesnt seem too bad too, no big time gates
What is black box
The uplink part of salvage
Its like the last objective in salvage
Unlike salvage, black box can leave too
If your team is unable to hold and need time to recover
So like fuel cells?
Fuel cells isnt a 1 shot?
Might test it out
Looks like I have to go gunner for this EDD solo
And I should pray the last stage isn’t a complexity 3 refining cave
Ah, Bungus Bogs.
🅱️ungus 🅱️ogs
OMG THERE IS A RANDOM DREADNOUGHT SPAWN
AAAAAAAAAAAAAAAAAAAAAA
WHY?!
32m EDD, quick and easy this week
oookay am so unsure of the third one
do we even have molly on that thing?
(deep dive, not edd)
No molly on point extraction
oh heck
wait deep dive or edd-
EDD
I swear for some reason mission control really likes to send me a dreadnought during point extractions ffs
Though I suppose we somehow rolled that tiny chance for it to be a dreadnought instead of a swarm
deep dive stage 3 is going to kill me if I'll have to do gunner
What is that?
Stage 3
You mean special swarm with dreadnought?
Yup
Low oxygen dreadnought...
I despise point extractions
And I've only just started doing deep dives, and 2 in a row
why? its one of the fastest missions you can do
PE with morkite
MFW new EDD doesnt look painful enough to do metiiculous research and debate on good builds 
I'll probably need a lot and I mean a lot of resupplies
prob dont need a driller for edd refining except maybe the bottom pump, 2 pumps are on the same level as refinery
Guys, what hazard difficulty are the regular and elite deep dives?
~ 3 for dd and 5 for edd
Thanks
np, gl on your run
oh yeah too much nitra on edd, have fun for those bringing fat boy on engi
sweeeet
you got so much nitra in dd stage 3 that you can place resups everywhere and o2 wont be an issue
yeah
A bulk detonator can spawn in EDD, if you can use it against hiveguard do it
Other than that with a decent team this EDD should be chill
I wasnt lucky since 1 of my teamate was a greenbeard, and the 2 other took weird decision about the bulk, the ghost bulk and eggs.
Still managed to complete it
What player level range would you class as green beard? Curious if I have evolved or not
(I'm like player level 55)
I believe levels and playtime dont matter. If you got good game sense and help out your team well, your a greybeard
I mean I cooperate well and understand when someone wants me to use my damn platform
Well, in this EDD for exemple
a driller that ended up with 22 downs, had like 200 less kills than other, wasn't helping much on objective or was taking eggs at the wrong time and most important wasn't really aware of his surrondings
But, if you either don't do that many mistakes or do them BUT learn from them
you are probably on the right path
You can increase your teammates opinion of your engi by taking the platform outline mod, lets you aim precisely over any distance xD
Thats a mod?
Yeah
Just shows where your platform will end up exactly, same hologram your turrets get essentially
the one that let you see in advance what the platform would look like ?
Its handy and reduces the skill issue I’d otherwise have since I switch between classes so often
Damn, its a nice to have. I just wouldnt use it because I’ve mastered the drop over distance.
if too afar just aim a bit above, that's what I do personally
And remember you can also use your platforms to cover up floor hazards and reduce fall damage.
Or to make connecting stuff easier.
Yeah the usual. Once you can do all that on eng, you are good eng player
There is always one thing that I am sure of about driller and engi
And set up turrets every chance you get so you can inflate your kill count ;)
driller compete mission with destruction
engi complete mission with construction
It was harrowing
sure there are a lot of detail to take into account
Me coming out of a EDD with like 600 kills while my other teammates got combined total of 800
i had to remove it cause i found in closer ranges it was often wrong, was annoying me, stuck with intuition long term instead
At close range it does break but its easy to ignore
I may remove it someday but rn its too handy
it was handy for the 'across the cave under some nitra' for scouts yeah xD
Il tell you a mod thats a must have… pickaxe bonk sfx 😂
Same. I do wish it had an option for a momentary “show outline” button you could press when going for those across-the-chamber shots though
I tried doing a mission exactly once with Haunted Cave and... nah. Ain't doing the EDD.
honestly if everyone is capable of baiting the ghost when they are aggro it can go well
especially for scout
another low O2 + refinery? 
It’s ‘fun’.
Just don’t expect your adrenal glands to work for a while.
Mostly all the pump jacks are close its not bad
Maybe I will try to do it in coop, but with my luck something tells me it will aggro on me as a Driller.
Thank god, I didn't want to go through that again
wich wouldnt be bad, I was a driller in this one and ended up digging a ton of tunnel to make running through the cave easier, and when ghost was after me he just made my tunnel bigger
Maybe I'll try. Hope I will just have more luck in getting Machine Events. Previously I had them almost every mission and now they are just gone.
I got like one after quite a few tries.
It do be like that sometimes
One thing that I have a tendency to do (at least for the oc hunt currently, when I reach cosmetic hunt I will stop do that) is to go in a point extract with 10 aquarq with scout and run through the cave as fast as possible to find an event
if none I just quit the mission and do it again a few time
Ah yes... Point Extraction. Definitely a mission I want to do a Machine Event on.
I... do not like PE. At all.
its not a bad idea
its not really an issue if you stay in the mission for like 6 minutes in haz 1 at worst
True.
yeah you dont need higher haz for this thing
Thank lord for that.
ah yes, since previous EDDs got some bad mutators like lethal enemies, low o2, I had a feeling this week's is just gonna be as bad
sure as hell it is damn haunted cave
and o2 on the same edd
I thought I heard that there was a Dread spawn from a Swarm on one of the stages of this week's reg Deep Dive. Is this true? Or is that just rng
Seems like a good time to do my first EDD
2nd stage was really annoying, also low nitra
this ones fairly easy, haunted cave still sucks ass but in co-op you can kite much better if you keep track of who got ghost aggro
this is bullshit on solo
hiveguard makes it so bad to fight against
like
i have a lok-1 21111 and a SD 31211 + full health and ssg build, and it sucks ass against this dreadnought
also SD VIR oc
im gonna prob switch to the dps stubby refire 12211 build
solo? even in team it would be toughe as hell
last EDD my team barely made it out alive
and if this time we wont even get past stage 2
dreads kinda suck in solo since they keep turning towards you, there's barely any window to shoot on non burst weapons
unless it's like twins
iirc the lok mod that makes it always hit its target will always hit their ass even through the front of them
might help solo
NOOOO BUT MY EXECUTIONER
It shouldn't be that bad with Lok 1 since you can curve the bullets anyways, but haunted on solo edd is rough
well haunted cave is rough but scout,,,,.,,,,,,,,
(the ghost actually can team kill glyphids)
(and even damages dreadnoughts)
not by much
yeah but if you trigger it won't u get hit as well
but its a little neat thing for a ghost helping you to clear out a swarm
unless you're scout, then yes
its hard to trigger it
Is the haunted bulk a bit slower? I remember passing with grapple against a bulk and it exploded me while I was mid flight
So I never bothered with that again
its possible, not sure if its because its slower or if it depends on the hazard level
im using a full speed full cooldown scout grapple so
is it me or the normal deep dive is just basically infuriating as the elite deep dive
how bad is bulk horror in edd haz 5
as its named "desperate agony"
will it oneshot me
haunted in edd?
yes
look like i wont do it this week!
@vale knot @rugged portal the worst thing is
it has a dreadnought
guess I will just do normal DD and stage 1 EDD
a fucking dreadnought
RIP one out of 6 cores I can get weekly 😔
wish i can handle haz 5 swarms and bosses
just get friends 
New EDD?
LOW OXYGEN FOR BOTH LAST DIVES 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭
They know how to torture us…
They did fucking osr o2 again
Wish there was a way to upgrade your o2 can
at least the map isn't as bad as last one (if you have a driller)
what's the movement tech to not take fall damage by jumping on crystals?
the map is great, 2/3 are straight lines even without driller, last you can get on the little ledge below so no need for drilling either
I don't know anything particularly related to crystals unless you mean ledge grabbing
Scout sounds good
i gunner solod it and it was very free
I didn't really explore it tbh, since driller checked it and drilled before that
How long did it take
of course thats the easier call
51 minutes but i grabbed all gold, more around 35 if you do a normal run but dont grab every last bit
granted i did run ntp
Gold is useless sadly
you mean dd or edd?
edd
it makes me happy and thats good enough
51 is pretty fast for solo, nice
that rocky mountain in question : 🫠
first solo edd, even though it was more due to connection issues than any desire
wait since when you get a connection issue on edd?
no its just me having trouble today
hosted edd with a group->they all dc´d before loading in->solo it is
oh sob
i wish haunted cave had some way to control the ghost, like getting a debuff from a pickup that sticks it to you so scouts can be bait
i mean
the thing CAN get affected by slows and such but
you dont have slows
as a solo
I never went into a haunted cave the ghost cant be killed?
Talking about solo EDD reminds me one time I challenged my squad I could solo the dread in the last stage, it was a hiveguard and I could barely hit it because it kept turning towards me quickly due to the player speed up
that was pain
nope it just stalks you forever, a smaller bulk detonator, can be slowed though
can also be hard to spot
Honestly I just cheat on the ghost dreadnought with the googly eyes lol
cue the epic long video of me killing the hiveguard sped up with amen break in the background
I went through the dmg phase like 6 times at least
it was fucking rough
Because the dread speeds up the more players there are, his roaring attack becomes a lot shorter so less of a window to hit
if you try to solo
Enemy speed doesn't scale based on player count, only based on haz level. At least, according to wiki info.
I don't believe the dread roar -> special attack delay changes with # of players either, but haven't seen hard data on that. The delay does seem to shorten with higher haz though, at least for classic dread.
Well, after trying out this week's EDD, I can give some tips
Stage 1 has this stupid vertical drop halfway through the mission that only scout can comfortably navigate
But the ore generation is very low to the ground that everyone can quickly grab the morkite and move on
Nitra is plentiful
Stage 2 is an experience
There are no large open spaces except for the starting room and even then it's not the most flat
Combined with hiveguard and ghost, you're either going to have a series of reviving and dying a lot
Or quickly killing the hiveguard
Just try to get through it fast by equipping weapons for dreadnought killing beforehand
Stage 3 is loaded with nitra and the cave is your standard refinery cave room so low o2 is really not an issue
Just a minor inconvenience that you can work through with resupplies
One of the pumpjacks is in a different room, but a driller can easily drill to it
I'm not sure if random dreadnought spawns are seeded or not, but we had a classic dreadnought spawn instead of a swarm on stage 3
Not a big deal since the cave is large with no enemies spawning, but don't forget to have a breather of oxygen every now and then
2nd stage is cursed OwO
og dread does gain that useless roar when only one player is up
It gains a separate action where it roars but doesn't attack, if only one player is alive?
Cool. Nice handicap to allow a rez
ye it’s why i think og is like impossible to fail if even 1 person knows what theyr doing
I read it somewhere in the fandom wiki
Fandom wiki is no longer official, though I would be surprised to find accurate info there that isn't in wiki.gg. Difficulty scaling page on Fandom has same data though for speed scaling based on player (i.e. there is none 🙂 ), as that hasn't changed in forever
Ah, I take it back! I see the section you're talking about. It's in the wiki.gg page as well, but on the OG dread page vs. the generic difficulty scaling page.
The roaring animation is supposed to provide time to get out of the way, but with higher numbers of players this animation speeds up tremendously - as does the damage of the stomp on higher Hazard levels which can instantly kill full-health dwarves.
Very interesting. Wonder if that speedup has been quantified anywhere.
it is interesting that og dread is the only one that scales with the number of players currently up
probably cus haz 5 4 p dread speed wud be nearly impossible to get a revive off of
at least for engi and driller
I wonder if that animation speedup based on player count also applies to Hiveguard rock burst attack (roar + expanding circle of explody rocks)
I agree
The dds just updated today yes? I forget he day they change
Thursday
ok ty
it was around 5-6 hours ago
true
smooth operation
huh i thought the edd would take longer due to stage 2, but it was rather manageable
wud be interesting to test to see if that’s the case. I don’t play enough solo to really notice the difference
do you think Combat Mobility will do on Haunted Egg Hunt?
if you buy a beer license, do you only get to drink it once, or every mission you could drink a round
whenever u want so long as you can pay for it
for the edd stage 2?
yeah
I never tried this OC, it could be a good opportunity to try it out. Fighting swarm or dreadnought while avoiding ghost, man
and I dont have good synchro to make that jump+shoot trick
the cave for stage 2 absolutly suck and make everything worst
also I just think hiveguard is the hardest of all the dreadnought
Woah man this week's edd sucks
Barely did it
Horror and dreadnoughts don't mix well
Low O2 and on-site refining too
Depends. It certainly takes the longest to kill, but the twins can be such a nightmare in a smaller room
I've played with it for a bit with a kind of "balance between direct and aoe damage" build and I feel like the clip is too small to use it to clear crowds. Maybe if you build it full aoe it will good enough tho.
i wasn't particularly impressed by combat mobility either
To be fair, its pretty good as a single target
thunderhead doesn't feel accurate enough to justify being a single target weapon in the primary slot imo
You can hit most of the weakspots except maybe hiveguard's ones, and you need a secondary with a good balance between crowd control and single target anyways because of the small clip, so it does the job for me
My aim is too bad to hit hiveguard's weakpoints anyways xD
i feel like i have to be basically point blank to headshot stuff like slashers
meanwhile t1c minigun can reliably hit weakpoints on pretty much any enemy at quite a significant range
and jet fuel homebrew can hit weakpoints at any range if you aim well
And btw combat mobility has a better accuracy than other OCs accuracy
it still doesn't really feel that accurate, especially with the gun having pretty drastic recoil compared to other options
last week's sucked!
god forbid you didnt have a scout cuz ALL the nitra in the first stage was on the 50m roof
The last week's one was quite actually
If I recall correctly
Did it also have the low O2 on site refining?
what were you running with¿
last weeks low o2 was not bad
Last week I ran engie with an executioner lok-1 and breach cutter with a green oc for ammo
just 1-2 centrally located resupplies basically nullified it, it wasn't a big cave
This week was a gunner with salvo module and a six shooter
We were too greedy I guess, no one died to it, but it was just frustrating being chained to the refinery
Tho I haven't really got a feel on this build for this edd because of network issues
Everything felt a bit too laggy and unresponsive
the main issue of low o2 on stage2 was the stage1 nitra being missable
so depending on if you were thorough in searching for it or not you may only have had enough for like 1 resupply going into stage 2
Nah we had the nitra
Just greed
I never check EDDs beforehand too, so I had no idea if we're gonna need the nitra for the last stage
This week's 3rd stage was much brutal that's for sure
The cave wasn't too bad either, but there was one pumpjack in a weird spot
I'm about to retry the EDD. Was up at 4am PST (don't want to talk about it) so I tried it but stage 2 got my group both times. Ghost plus hiveguard in a tight room.
Going for a 3rd try with a semi rested mind now. Prayer to Karl that this is the one
Gl
Ty
I guess for stage 2 just running the cave around in circles should help
You get your gunner to put a zipline in the egg room from the start one and dig through all the dirt in advance
Yea I think we had terrible room management last run (I was of little help tho ngl. Brain was on low)
Meh, sweats in subreddit's edd thread are referring to this edd as an "a relatively straightforward one"
And I was basically squeezed dry by the time I got to the drop pod on stage 3
am i tripping or are some hazard 5s easier than hazard 3s
Idk about haz3s, but some haz4 definitely feel harder then some haz5
Mostly because of the cave generation and modifiers
It's all "relatively straightforward" until a hiveguard gets involved with the ghost of a detonator
and a detonator himself
It all depends on the generation.
A living detonator can wipe the hiveguard out of existence
A ghost one is just an undying nuisance
if only the teammates knew how to spread damage
people keep on killing the detonator early or breakign the shield of the hiveguard
it's the same deal with the twin dreadnoughts
everybody unloads into one and then all it heals
Me when the arbalist makes the drop pod shaft its home: 
I swear the arbaelist is the bigger threat of the two because of its five shot spread
No way you would survive a dread, a horror and a regular bulk in this small of a cave
That it can fire off at any range and sometimes right behind you
Still though, I'm okay with this EDD because there is no industrial sabotage
Yeah twins can be quite hard at times
the flamethrower one is so easy to cheese
literally solo'd him in haz 5 with a little hill
and supercooled m1K
hiveguard is the worst imo
Lacerator runs on praetorian brain
It hurries up to you and stands still letting you unload all of your weapons on it
Meanwhile, the arbalest is just sniping you from the ceiling with acid spitter accuracy
Anyway, some advice for this hiveguard

When it shows the three weakspots, just C4 it
Depending on the upgrades, it can instantly wipe all weakspots to skip that phase
I thought I heard that there was a Dread spawn from a Swarm on one of the stages of this week's reg Deep Dive. Is this true? Or is that just rng
That would be me and I can confirm its occurrence on the elite dive on stage 3.
Still though, I'm unsure if it is seeded or just my luck
Didn't happen to me, it's probably rng
I've gone full damage and I'm not sure I've ever seen c4 wipe its boils
then again, I'm bad with c4
man, I've just finished EDD and it went pretty smooth. Now I wonder if we were actually greatly cooperated or RNG was merciful for us, lol
or both
apparently EDD is piss easy this week
yeah, but I thought it will be disaster, because I attempted Haunted Cave maybe twice in 600h (now three)
especially with such cave shape on second stage, but I used some ziplines, driller made plenty of tunnels, so we could easily move around
and the another build I made experimentally worked great
I wonder how you will react for this one, lol
its pretty chill, stage 2 is a little cramped with the haunted modifier but that' the only tricky part
Stage 3 is piss easy
stage 1 is low hazard
a bit harder than last week's, but not by much, and that's just from stage 2
if you have driller, you can easily move around with mentioned safety tunnels
honestly the edd doesn't look hard at all. dread haunted cave might be annoying but it's not omega life threatening
it's really not. Especially if the cave is cramped as you say, that just makes it easier
IMO it's a little tricky without some kind of slow effect for the dread, but with some kind of slow effect on tap and a team with a modicum of situational awareness it's not too bad
scout had FGI in my match gladly
also, did you have Nemesis on third stage? because we had, lol
nemesis? what nemesis?
reloads hyperprop
holy, i just did my first ever elite deep dive, the second stage was, well, it was something
hiveguard dread the ghost, fun times
DD this week was extremely easy
Oof
F
from the looks of it the hard part of the edd is the hiveguard + ghost
is the low O2 refinery cave gen as fucked as last weeks
What is this week's normal Deep dive?
Is promoting good?
First promotion is pretty much mandatory, additional promotions are just shinier. 😛
alright yeah, EDD stage 2 cave gen is uh, a little annoying
if it was more flat it'd be no biggie, but the damn ghost sneaky climbs up walls and gets ya
being a driller was handy for all 3 stages
gotcha
2 are easy to connect, flat run, 3rd could use a lil drill down or an engie to help, otherwise youll be digging for a while
i play scout anyway, all my good OCs are on scout
i just be the nitra slave and build the pipes
no bet-c or rando dreadnaught for us despite others saying theyve had that, tho we apparently had a bulk spawn just as our drop pod was leaving with us in stage 1
i have gotten jumped by a dreadnought out of the blue on regular dd
my entire team got disconnected halfway into the fight
we were on stage 2 i felt so bad
oooof
i think our other driller ragequit mid second stage EDD because we kept going down, the area was just shit to fight in, but we managed still
first promo unlocks a bunch of endgame stuff, including cosmetics and weapon overclocks, but every promotion after that gives you more of said overclocks and cosmetics
what build did you use on driller for edd?
My Duo had a bulk spawn right when we started the black box
i went for a sludgy funtime with Disperser Compound , and epc with persistent plasma, it was alright @raven sky
just felt like drillin and goopin, no specific reason for this EDD
aaaaahhhhhh that sucks
I was scout and my duo was driller, so he stayed on point while I handled bulk
got a bulk in stage two along with the haunted thing. think you can guess how that went
What are the deep dive missions for this week? the "Desperate Agony"
check the pins for this channel, its always got the latest info
sweet thx
Only stage 2 is hard [and funny.]
but 1 and 3 is ez
veeery ez
I got pincered by ghost + dreadnaught and had no choice but to go down.

screw stage 2, doing the dreadnought and having the ghost up at the same time is hell on that small of a cave
If you have a Scout with Boltshark, I reckon you can keep the Unknown Horror locked down with Taser Bolts
oooooo nice, shame i cant goop it up
Unknown Horror can be affected by electricity, so yeah
Nishanka is just a very strong utility weapon
I have a dilemma whether I want to use Scout or Driller in this DD/EDD, from what everyone has been saying
Small room with a Dread/Ghost, I reckon it's possible to dig out the cave to be bigger with drills and C4s
If I go Scout, idk if I can trust my random Driller to get it done
If I go Driller, idk if I can trust my random Scout to keep the Ghost locked down
Wooo got through this week’s edd without a sweat, easiest one so far
how do i class lock as a host
can the ghost hurt the dread
maybe if you bait the hellfire stomp via grappling, but the damage if at all is minimal
YES
Go to settings and enable the option that prevents late join char duplication
There is option in settings, but it's only works for late-joiners
Ayooo afyer update 1.32 game bugged people on version 1.32 can't play with people on 1.31 and people who got update 1.32 candy go back to 1.31 to fix ps4
This week's EDD is chill, finished in 39:10 with a rando team
Which one will you guys prefer? Active stability system or electrocuting focus shot? I am bored with hipster and hoverclock
I prefer immediate effects, so ASS would be my pick
Also, the focus speed increase is a fairly nice boon on top of having no mspeed penalties while focusing a shot
(And the reload speed penalty is negligible with reload cancel)
That’s not to say EFS is not good - it is a very solid OC, but ASS feels much smoother in use
Also, come on, how could you not love the acronym of ASS
It's based on what do you want from m1k. EFS it's a swarmkill, ASS - single target
Is ASS really a single target option? It basically can be just baseline M1K, with much more fluid transitions from aiming to focusing a shot
can i ask where deep dives fall on the hazard scale?
EFS fares better against certain enemies, particularly Slashers, but besides that, ASS is almost as good at swarm clear as EFS is, provided you take the super blowthrough mod in T4 (which one honestly should take, unless you have swarm clear on your secondary weapon and want to rely on it to assist with swarm clearing)
Regular are 3/3.5/3.5
Elite are 4.5/5/5.5
tyvm
soloing the EDD
stage 2 was god awful
surely i wont do anything stupid in stage 3
but having a tiny cave with hiveguard and bulk + ghost is just ugh
It’s kinda a breeze with scout, just you’d spend most of your time zipping around
And stage 3 is classic EDD refining
I do not recognize other characters than engi
Good luck.
honestly EFS feels like a clean ngl
like yes it has less focus shot damage but you can just fire unfocused shots to completely ignore its downside
and unless ur focus shotting lootbugs it basically just gives you better breakpoints but u have to wait a bit
Replacing 25% of your focus damage increase and gaining 140-something electric DoT in return is indeed a fairly good boon
especially when you're also getting the electric slowdown and providing a damage increase for certain weapons that you or your teammates could have
So long as you can somewhat compensate for it in your single target damage department - you can’t really go wrong with Jumbo Shells or Embedded Dets, I suppose
i honestly don't even find a need to slot in single target elsewehre
just focus shot once, then hipfire repeatedly afterwards
the base m1k already has a whopping 220 maximum DPS when hipfired
Right, I suppose Engies with Stubby, Loki or Shard Diffractor will also get some benefit from you electrifying certain bugs
the only real downside ive noticed is the extremely minor disadvantage of not being able to save ammo by focus shotting lootbugs when i have 1 round left
since the DoT doesn't get applied to those and you miss the breakpoint
loot bugs can be electrocuted
unless my game is bugged, EFS don't electrocute loot bugs on focus shots
doubt
literally every other form of electricity works so why idk why efs wud be different
awwwww just realized i was 1 min 21 seconds past 45 mins on the EDD, dangit
i tested it out while playing today, neither lootbugs nor golden lootbugs get electrified by EFS - i tested multiple times, and am 100% certain i was getting focus shots
I had better success with randoms fighting the hive guard in the spawn room then in the eggs on the second stage EDD today
sounds like a glictch considering drak, stubby, and electric reload can all electrocute loot bugs
the normal deep dive is the easiest ive seen in a while, damn
All normal deep dives are easy
beat edd 4p
omg stage 2 was fun as hell
even though i just collected eggs while the others did the dps
bruh fuck haunted + dreadnought
what class did you play
my spiderman genes awakened running away from the 2 giant bugs as scout
driller
our gunner put a zipline over spawn and just sat in the middle of it
with the rest of the team
the ghost ran in circles for 5 minutes
we accidently popped the egg when we had no ammo in the middle of a swarm haha
oh yeah that's really unlucky XD
most of the swarm the others handled near spawn
i took out the strays over at egg area
same
Same but it was really tight on stage 2
What hazards for this weeks deep dive elite?
Check pins
is the dd and edd message up to date?
they should’ve cycled already
it still looks like last week’s deep dives
no, it's the current one
2nd stage was brutal, but hey, 1st EDD done!
I’m new to DRG, just got my first promo. What’s the deal with deep dive’s
they let you get over clocks
Basically DRG's end game
3 missions, back to back, with shared resources (your nitra, ammo, health, etc transfers between missions)
As a reward you get overclocks
Did the black box spawn at the top of the map 100~ meters away from the cave on the first stage of the elite deep dive for anyone else?
On the DD no, not at all. On the EDD honestly I can't even remember what it was
I don't think it was bad
The cave generation on stage 2 of the EDD is a bit silly for haunted + dreadnought
Because its eggs primary its basically 2 decent sized rooms with a side tunnel
Yea all stages on both EDD and DD are pretty chill aside from stage 2 of EDD as Discus said
love it
What are the DD and EDD stages this week?
look at pin
for some reason the black box in stage 1 of the EDD keeps spawning at the top of the map
weeeeirrd, was fine the 2 times i played it
disable mods
whats a good primary pairing for my 22113 Overdrive Booster Shard Diffractor
because i use my secondary as my dedicated "fuck this one bug in particular" button on engi
lok1 ecr
ecr meaning executioner or
oh chemical rounds gotcha
ammo, you want to proc lots of explosions
DD is fine EDD is pain
Once you get 3 loks you fire it
I run damage, extra locks, and smartlock system
Lmao
im running blowthrough rounds for more crowd control lol
I'd run 21111
You don't need the blowthrough on ecr imo, it already destroys crowds
the blowthrough with ecr won't proc any explosions plus t3a affects explosion damage
T3a so much better
I have 144 terk points... I would imagine you stop getting them once you have enough to buy every perk, right?
u get waaaaaaaaaaaaaay more perk points than u need for every perk
Nope. Indefinite perk points
But... why?
It's not indefinite, but you do have like 100 or so more than you need
Currently you get 173 perk points more than you need to get everything in the tree
21111 is the ideal ecr loadout
small cave + haunted is a big roadblock
my team figured out a semi-cheese to buy time for the egg swarm but we did nearly wipe at the end
dd is ez
i played with randoms and our driller had us scooby doo running through his holes everywhere
was an experience
on the regular dd the driller dug a hole straight to the pod stage 2 and 3 praets ended up getting stuck in the hole and we collectively panicked
what's the difficulty increase going from deep dive to elite deep dive?
