#deep-dive-discussion

1 messages · Page 42 of 1

rugged portal
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also big damage debuff

dense pebble
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Obviously you’re free to use and enjoy it

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But its not for me

still geode
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none of these numbers matter because aggressive venting still kills everything

dense pebble
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Especially since I prefer to use leadstorm at midrange.

rugged portal
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aggressive venting enjoyer spending 10 second overheating just to ignite 5 bugs

dense pebble
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Which also makes aggressive venting a bad choice for me

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I did try it but it doesn’t fit my playstyle at all

grim wadi
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goes against my playstyle

dense pebble
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I use hot bullets though.

rugged portal
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even on burning hell it better to take hot bullet

grim wadi
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yeah i like that one

still geode
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ofc its better to take it on burning hell

dense pebble
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I need so many OCs man

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I’m so glad forging mastery is a thing

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Anyways I’ll give six shooter explosive neuro bullets a try

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It seems like a good idea.

old widget
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worth a shot. neuro proc might be too low to be effective

fleet stream
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frag missiles is a really damn good oc

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imho one of the better hurricane ones

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tier 1 aoe saves you a tonne of ammo and stuns / kills a lot of bugs with 3/4 missiles

foggy harness
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Honestly, trying it out, it has a lot of added utility. It's amazing at clearing out swarmers, and it lets you know where other bugs are at. A bullet flying behind me has saved my ass a lot of times lol

old widget
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Yeah, not really having to aim with BH is pretty nice

foggy harness
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The only real issue with the OC is how ammo hungry it is.

still geode
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and thats where AV/grenades/your secondary come in

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a secondary that deals well with high HP targets (because bullet hell sucks at dealing with single targets ammo efficiently), aggressive venting to clear out a ton of enemies for no additional ammo cost once you overheat, and you can combine bullet hell + stun to group enemies up and then murder them all with one grenade

foggy harness
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You definitely should not be using bullet hell on anything with a high hp total Tho. Build your secondary around that.

Also, just saying, the mole OC is amazing. Needs more credit than it gets. There's always terrain around you can get behind and pop a big target with it.

still geode
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if you can manage to either shoot something and still bounce shots into a praet/oppressor or shoot the praet/oppressor while bouncing shots into something else it's not too bad, but yeah shooting a single praet/oppressor/bulk when there's no bouncing going on is a complete waste

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generally praets aren't a major issue for bullet hell though cuz they get stunned anyway and aggressive venting opens up a ton of space and fears them so you can pull out your sidearm and kill the tough stuff after you overheat

foggy harness
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Might change up my bullet hell OC build and see how you're doing it.

still geode
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i usually run 32211

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32221 feels a bit more comfortable but performs noticeably worse

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you rarely have to spin it up anyway since you're not really killing stuff fast enough to run out of targets + you want to overheat it for AV as soon as you can

foggy harness
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I tend to bunny hop with my minigun, so I never really get it fully revved, let alone have it overheat

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By the time it gets in the high red, whatever I was shooting at is gone.

still geode
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i bunnyhop a lot with this too but you have enough cc that you have more than enough room to get it spinning up

foggy harness
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Cc?

still geode
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crowd control

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it simply stuns everything

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have to swap targets a lot though to spread the stuns out a bit

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general priority is to shoot slashers in the face because you want those to actually die in case they ever get unstunned, and similar for ranged stuff like acid spitters, but otherwise just focus on whatever got closest to open up space until AV wipes crowds

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haz5+ is where the build starts to work properly, below that swarms often don't have enough bugs to overheat the gun and still have a swarm left to kill with AV, so ammo efficiency is noticeably worse on haz4

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but it's also haz4 so you'll be completely fine anyway

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sometimes you do get to use it in haz4 4p situations if your team is dead and you're fighting a 4p swarm on your own

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its definitely not as strong as builds like NTP but what i really like about it is that even when you have a dozen bugs breathing down your throat, it'll keep you alive with the stun

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and when the gun overheats, it keeps you alive with aggressive venting

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and if you're still not safe, you can put down a shield, which lets you spin the gun up and start stunning stuff again, overheat it again, and have your shield come off cd again

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and that constant loop of various sources of safety allows it to recover from near team wipe scenarios even when cornered in a death pit full of slashers

marble token
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I have never tried AV
I should really try

foggy harness
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Just had the most insane deep dive mission

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Sure, it was #2, but I could not find the aquargs so I was in there for.... Wayyy too long for an aquarg mission

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So, by the time I would clear one swarm, another swarm would come.

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Had one death, thank God I had iron will.

Killed 543 enemies.

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I'll try to beat this third stage, but I already Got what i wanted from this deep dive

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Thank God I chose my super ammo efficient build lmfao

chilly tinsel
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Does the EDD get harder the longer you're in the dive, or is that just for aquarq missions?

random fox
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Is anyone up for an edd, I have done my this week

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Haven't

foggy harness
foggy harness
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So this was just a crowd of regenerating web spitters, guards, grunts, slashers, praetorians, trijaws, and oppressors

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And God were there a lot of oppressors and web spitters.

coral pond
round cedar
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wtf did they like silently patch this game within the past two days and buff the shit out of the difficulty? This is crap. Have been able to do H5 with my wife, doing the elite deep dives with her, beat them. Now all of the sudden we can't even get nitra and turn in

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There are just non-stop fucking swarms of bugs that never end

formal harbor
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fuck that one liquid morkite well specifically
you know which one i'm talking about

dapper cypress
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anyone looking to do the EDD?

old widget
stable drum
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hey sorry to bother, but when do deep dives reset? I hear that the times are different in different places

dapper cypress
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believe its Thursday mornings

round cedar
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I appreciate the response! I have never installed a mod for the game as of yet. I could see possibly the RNG being a factor. We played on H5 for almost a week and won most of the games. Don't get me wrong, we were struggling in spurts throughout each mission, but it never felt impossible.

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Last night and tonight have been impossible. The major difference I feel is all of the sudden we can't even mine nitra. There are just non-stop waves. As soon as we kill a wave, a swarm spawns. We kill the swarm, head out to the spot we last saw with nitra and as we are getting to it, two mini hordes spawn

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then the next mission, we get a destructoid spawn at the beginning, several mini swarms, and as we are dealing with the destructoid, it spawns a freaking nemesis on our heads

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and then we are kiting and the bugs never stop and we never get to mine anything

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put it to H4 and the same thing - bugs just never stop spawning

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I have to dedicatedly sit and watch my wife mine as I shoot the never ending wave after wave of bugs

woeful glen
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this week edd is just hard

round cedar
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funny enough this week's elite deep dive is the one my wife and I completed fine

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but regular play ever since has been absolute garbage

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on H5

void stump
woeful glen
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last week is ez

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ok

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i want more edd like this

void stump
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This week is just easy

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Honestly industrial sabotage just ruins everything

coral pond
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this week's is easier than last week's

void stump
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Yeah I was surprised that someone would say that this week’s edd is harder than last week’s

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I needed all of my revives just to make it through the last stage of last week’s edd

round cedar
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is scout weak?

void stump
void stump
woeful glen
void stump
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Bullets of mercy?

coarse wharf
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Scout is very strong

woeful glen
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in my edd we have 2 scout 1 driller and 1 engi

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and engi run chem round and butter while driller run flamethrower

woeful glen
void stump
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I just solo EDDs, sick of waiting for ages for teammates, and getting paired up with green beards

void stump
woeful glen
void stump
woeful glen
void stump
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Pheromones proc bullet of mercy as well

woeful glen
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huh it didn't said that in karl

void stump
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Just skip to the bullet of mercy segment

woeful glen
void stump
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And see the entire pack lighting up

woeful glen
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i rarely place scout lol

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mostly just playing hover clock and emb detonator

void stump
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That build is good for multi player, but probably can’t keep up with the crowds in solo EDDs seeing the ammo count

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Fire bolt is probably the most efficient way for solo scouts to clean up hordes

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Seeing how 1 mere arrow can burn a huge group of spooders

woeful glen
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also fire arrow only 9?

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that so low

void stump
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Pheromones is the one that comes at 9

woeful glen
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ok

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so what if there's 20 bug horde coming you use pheromone nade right

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then you light it up

void stump
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Yes

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Or just fire 1 or 2 extra bolts and let heat spread does it job

coarse wharf
# woeful glen can you share build

Bepsi's build is solid, another bread and butter Scout build would be 23221 / 23223 Hipster M1K, 32111 Fire/Taser Bolt Boltshark and Cryo Grenade

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Hipster M1K pretty much trivializes any enemy in the game, you can shoot Shellbacks like they have no armour, Fire Bolt Nishanka for swarm clearing, Taser Bolts for slowing big threats down to a crawl, Cryo Grenades for frozen status (3x damage, instantly kill Mactera/Naedocyte Breeders/disables on-death triggers/stops enemies from moving or doing anything)

void stump
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Just don’t throw cryo nades to a burning crowd

coarse wharf
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yep

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Fire Bolts have good synergy with Gunners running Volatile Bullets, Engis with Electro-Chemical Rounds upgrade on LOK-1, Drillers using Corrosive Sludge Pump

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Fire/Taser Bolts Boltshark trivializes Nemesis too

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just slow it to a crawl with 2 Taser Bolts and then shoot roughly 10 Fire Bolts at it

rose yacht
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gderp Firebolts are great in solo's.

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but in teams... i doubt it will work since your squad will murder em before the firebolt could ignite em.

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better to just bring cryo.

void stump
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I WAS sharing a SOLO build

woeful glen
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just tried pump mission

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i clutch myself while three others down for two time with it

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very strong build

rose yacht
woeful glen
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problem i have with hipster with emb is swarm

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hard to clear tbh

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and being scout means i have to res people

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so pheromone bolt is good distraction for it

lethal hazel
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Got promoted for the first time recently and haven't tried a deep dive. Anything you guys recommend knowing/any tips before I try one?

round cedar
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remove all perks

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you get a debuff for each one equipped

lethal hazel
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LOL

round cedar
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lol

lethal hazel
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Is the ingame mm fine for it though?

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Have been very intimidated to try them and not really sure if I should go for it or not. I've mainly been playing Haz 3 + 4, haven't unlocked 5 yet so no idea if I'd be good there

round cedar
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mm?

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oh match making

lethal hazel
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Matchmaking

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Ye

round cedar
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not sure; never tried it

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always play with my wife or solo

fluid cliff
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you’ll be fine

lethal hazel
cunning pond
lethal hazel
coarse wharf
placid musk
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haz3 is very chill. haz4 admittedly is my sweet spot as most my deaths feel fair and i can have a bit more breathing room

still geode
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certain mission types (such as eggs or point extraction) have cave layouts where you may need to immediately deal with the enemies that spawned on map creation as soon as you leave the pod, and doing so slowly can certainly result in having issues finding nitra fast enough

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some missions, for example salvage, have additional wave triggers upon specific actions, which can result in a huge quantity of waves all stacking up on eachother if you explore recklessly and trigger all these various waves too quickly

rose yacht
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aiiieee

hard tendon
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Triggering hoards?

Shrimply run the fat boy

It's viable I swear

queen rampart
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Oh no. A swarm!
Pull of fat boy
Let me introduce them my little friend.

random rampart
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So if you want a smooth experience in an edd, itll be convenient for you to have some experience in haz 4 and 5

cunning pond
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That's correct but.

I usually don't like telling people the decimal point levels.
It really just makes things more complicated in most cases.

Honestly any hard generation is like a 3.5 and any easy generation makes it like haz 2.5 so really all you need to know is haz3 and haz5 since well.

That is the average. So it'll be your average experience.

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
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coarse wharf
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<@&296918282403840000> Houston, we got a problem

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idk how that got changed to a name instead of a role

tired umbra
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This weeks elite deep dive was brutal wasn't it? I tried twice and couldn't beat the second stage times.. although both times i also had multiple people dc as we entered those stages

meager stag
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this deep dive first stage has like 75 nitra total or something

tired umbra
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We called like 3 resupplies on stage one

coral pond
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The dc's suck, but it's a pretty easy dive all things considered. Using 3 resupplies on stage 1 is... questionable, to say the least

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The second stage is the only hard part, and that's purely cause low o2 and shit well spawns

rose dragon
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A friend carried me on my first Elite Deep Dive the other day
20 downs lmfao

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Liquid Morkite + Low Oxygen = pain

coral pond
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Nah it's usually fine, it all just depends on the well spawns. Refinery and aquarq are like the best missions to deal with low o2

rose dragon
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True that staying on the same spot makes it more bearable but the spawns were horrible

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The refinery spawned in a hole lmao

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Thank God resupplies have Oxygen tho

tired umbra
coral pond
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Ah. Yeah that should've been saved for the start of the next mission. If you're fast enough in the first mission, you can get through it with 1 resupply, or not even 1

vale knot
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I beat the edd

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now I'm done with this week

tired umbra
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The classes that wasn't scout would be swarmed the second we revived due to lack of mobility, even if we killed a ton of them quickly (like i was as driller due to my build being anti swarm) i would go down in the same spot i was revived due to so many bugs

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And even if the scout cleared the bugs for a revive he would be out of o2 by that point and have to go back for more and by the time hes back we were swarmed again

rose dragon
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(Sorry ping ;-; )

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And yeah a resupply would've made all the difference there, especially for the O2 to keep y'all alive

coral pond
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Spending some extra time in the drop pod to clear out the initial wave is very handy. Although idk what exactly y'all went through, usually spawns aren't that quick unless you're in a PE for too long

tired umbra
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PE?

untold saddle
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Point Extraction

tired umbra
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Well a reminder the oil rig is also with egg extraction, our scout mined one of the eggs suddenly

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Causing the swarm to spawn

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We litterally had only called a single pump jack by that point

untold saddle
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This deep dive gets a lot easier with a decent driller

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and calling resuplies at every pumpjack also helps for O2 management

tired umbra
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Our driller was dead, so was i the gunner

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The engineer suddenly had bathroom issues and left before stage 2

untold saddle
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It happens

tired umbra
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The first time I tried this i was the driller! We had 3 gunners

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And the most incompetent team I had ever met

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Like they spent 7 minutes bickering on if we should fight the dreadnaught first, hack the power stations first or fight the nemisis we heard in the caves first

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Eventually i just shot the dreadnaught egg

untold saddle
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If they argue, just start it

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I do think the rival explosion instakills the dread

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But I haven't tested it

tired umbra
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Also one of them dc'd right after the dreadnaught fight and another dc'd during the loading screen to stage 2

dense pebble
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Yeah that sounds like a bad time

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Just try again ig.

coral pond
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Ah, the scout pulling the egg early was information i was missing and very importabt. That explains a lot

tired umbra
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Yeah sorry i didn't think about it being important but i realize now it is

coral pond
steel python
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I can confirm that an invincible hiveguard dreadnought can be instantly killed by a detonator explosion

coral pond
tired umbra
steel python
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Here's to hoping for nice missions tomorrow rocknstone

coral pond
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Running both hack-c's at the same time is the best way to speed up a sabo, cause otherwise you're spending ~30 minutes each time. And thanks to enemy spawn limits, it's really not that bad to do

tired umbra
grim wadi
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yeah 60 afaik

coral pond
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60 enemies and 60 swarmers/naedocytes(idkcif the small guys are differentiated from each other)

warped veldt
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almost every driller build should also be able to solo all of that

grim wadi
timid elbow
thick pond
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What are the missions for this weeks elite deep dive??

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Or how do you check??

quiet mortar
thick pond
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Ty

quiet mortar
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np ^^

dusk shell
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engineer seems a little too overpowered since they're a very good jack of all trades with a tool for almost every occasion

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anyone else think so or do I just need to play more till i get solid overclocks?

rugged portal
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Real

meager pasture
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frozen armpit gave me a special hatred for spitters

marble token
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I swear to god I tough I was doing the normal deep dive but I was doing the edd lmao

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didnt notice until I went back to the deep dive terminal

brisk spear
# dusk shell engineer seems a little too overpowered since they're a very good jack of all tr...

engineer has powerful weapons sure but he lacks good sustained firepower without sacrificing large portions of his ammo, and in lower difficulties or vanilla hazards in general it's hard to see engineer's weakness actually comes from the fact that he is a jack of all trades master of none: in a team where each player specializes for a purpose, what do you do with a generalist? And again, there isn't really any incentive to have people specialize in their roles in vanilla difficulties because they aren't hard enough to really justify that level of specializiation

cunning pond
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Lmao.
Better take than the guy who said engi is bad cause he's not good af anything and can be replaced by any class

brisk spear
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Engineer can kind of do anything, but he's not strong enough to do everything, if you get what I mean. Which is where that weakness I mentioned earlier comes from.

coral pond
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Would rather lose an engi than a scout tbh, regular flashlight brightness is shit

cunning pond
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I would still prefer 2 engis over 2 scouts as long as you have 1 competent scout. But that's my take.

brisk spear
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And when I say easiest to replace, I only mean you'd feel the impact of losing them the least compared to the other 3.

brisk spear
dense pebble
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I’d rather not lose those

cunning pond
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Then I'm losing the gunner in my game cause I'm crazy

dense pebble
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Just do EDD Caretaker with 4 drillers

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No balls

cunning pond
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If I had a choice between no balls and any caretaker with 4 drillers its an easy decision.

dense pebble
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No ice spear allowed

brisk spear
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sludge blast banned

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
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candid edge
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Does higher projectile velocity on the pgl make it do more direct damage or just make it move faster?

coral pond
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move faster

candid edge
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I see, I'm just trying to decide if I want faster projectile for hyper propellant

icy ledge
vagrant cipher
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Sometimes it goes through the enemy dealing no damage with hyper prop with the ping

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fire doesnt decrease the hyper props damage

wheat gull
candid edge
vagrant cipher
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You gotta have patience with fatboy, sometimes some people save the ammo for too long or too short with only 4-5 ammo

elfin mural
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Running 21121 Cycle overload for the Warthog and 21213 VIR for the Shard Diffractor. Good or bad??
Was thinking of giving this week's deep dive a run before it swapped over.

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Also running SSG's and only 1 turret (2132)

devout bear
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Do you only get matrix core rewards from the first time you run a deep dive and have to wait until they reset or can you grind them?

elfin mural
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I think you have to wait but I'm not certain

icy ledge
elfin mural
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Awesome

icy ledge
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As a note though- you more so want to use your VIR as your “primary” because of how it plays. Spray it around walls to light bugs on fire, and mostly try to get those kills with bio mass converter to get it running. Then if a big enemy shows up you can spray about 60 pellets into its weak point and do big damage

coarse wharf
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Homebrew Explosive is bugged and won't work with Incendiary Compound

elfin mural
elfin mural
coarse wharf
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If you want to get more mileage out of VIR, VIR's damage should be unaffected by damage/radius mods. I personally run 31213 VIR Shard Diffractor if using Warthog, or 31211 with Stubby

coarse wharf
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Pretty sure the numbers I mentioned are for ammo/ammo/heat/stun/damage

elfin mural
coarse wharf
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For Dreads, you can take 21012 Hyper Prop PGL if you have someone running freeze

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like... the third tier slot can be left empty lmfao

coral pond
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what kind of recommendation is that

elfin mural
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The third tier has Heat Conversion, Armor Breaking (bugged), and Projectile Speed

coarse wharf
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1 is bad if you have cryo in your team comp, 2 is bugged to shit, 3 can sometimes be bugged to shit by not registering

coral pond
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1 is only bad if you and your cryo user are not coordinated at all

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otherwise it's the hyperprop damage and a temp shock

coarse wharf
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yes, but if you run with folks who have some burst damage too, it's best not to screw them over

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But if you run pubs that are generally not so coordinated, then yes.

elfin mural
coarse wharf
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I should have probably clarified, but Dingus is correct too

coral pond
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what's better burst against a dread when they're only frozen for like barely a second and vs hyperprop

elfin mural
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I mean I've seen ppl delete one of the Twins by freezing it and dumping all 8 Axes into it instantly

coarse wharf
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Well, Lead Spray BRT, Trifork Boltshark/Jumbo Shells Boomstick, Impact Axes etc

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Yeah, some Singaporean players shared a 1 second Lacerator kill on Reddit

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Haz 5/4-player

elfin mural
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Oh it mightve been them?? I saw it on yt ages ago, no idea who uploaded it

coral pond
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i've seen the axe kill, man that shit is so hard to pull off

coarse wharf
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because this game has pretty patchy netcode, especially if you are client

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It's easier to pull off as the host

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But yeah, it's rare that you are gonna have a group where everyone is on the exact same wavelength

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But if you do, ho boy is it satisfying as fuck

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I had a Haz 5/4-player match where we bursted BET-C within 5 seconds of her waking up

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I told the Gunner to put up a shield next to her, I chucked a Cryo Grenade, the rest was history

vagrant cipher
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Played on a lobby with a lv min of 100 on a haz 5 mission, some of the smoothest gameplay Ive had in a while

icy ledge
elfin mural
icy ledge
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As for hyper prep and incendiary, pretty much always take it. You never know when your going to run into rivals, the shot instantly ignites most tanky enemies that survive a shot, and for dreads the temp shock probably would to as much damage as your teammates would do in like, the extra .3 second window

rugged portal
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tempshock only does like 200 lmao

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take off heat when you're going into elim with cryo driller

cunning pond
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Tempshock does too much damage for grunts and not enough for Prats.

rose yacht
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u can grind em by promoting dwarves.

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aaaaahhhh

cobalt radish
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im so useless as driller in the current deepdive

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i legit chose cryo for the 1st stage

zealous pond
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at least you'll help with the dreads a lot

tough eagle
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Hosts being cunts and hostage holding in a deep dive - expecting you to tolerate their shit - is that a common occurrence or what?

coarse wharf
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As a host, however, I do have a set of rules to ensure that everyone gets the job done

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My idea of fun is everything coming together cohesively and things going smoothly

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If I even see one instance of a random griefing, they get banned straight up, since I have a zero-tolerance policy on griefing.

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I don't mind greenbeards still learning how to swim while flopping about - I have been there before. But if they fuck around, they will find out (greybeards included).

summer vine
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i know theres a lot of memes about scouts but is it normal for good ones (like with a lot of competitive fps experience) to be able to frag out? i've gone all the way through to elite deep dives now and i still have the most kills like 75% of missions, and the times im not its always a close second to an engie.

coarse wharf
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well, kills is a bad metric anyways

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because it counts last hits

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just do your job and you are already performing well enough

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As any class, you care about getting your objectives done

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As a Scout, I am actively hunting for aquarqs, eggs, liquid morkite wells, nitra etc. I couldn't care more about combat unless I need to help the team or not get downed

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any unnecessary combat just slows the whole team down, especially so on missions like Point Extraction where it just becomes a shitfest after roughly 18 - 20 minutes

summer vine
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i mean i was kinda worried i was missing something in terms of my role but im always hard focusing nitra and objectives, spamming lights, even more often top mining, always prioritize flyers/ranged when they show up

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idk if haz5 people just ignore swarms which is when i focus on fighting but i'd think it'd be kinda hard to lol

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lot of objectives make you sit there and fight while waiting anyway

coarse wharf
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nah, you aren't doing anything wrong

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I am just saying that people shouldn't base their performance on kill count, because kill counts that only account for last hits are silly

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like, if all of your contributions only help to make things go faster for your team, you are doing well

still geode
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i'd rather have the scout be mining the ceiling nitra so we can get out of here and into the next stage faster than have the scout be killing bugs while we're waiting for nitra and objectives

dusk shell
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wtf 8 person deep dive is possible?

tough eagle
# coarse wharf If I even see one instance of a random griefing, they get banned straight up, si...

yeah ion this case the host was griefing. Killed gunner once on D1, then twice on D3 and was talking garbage the entire time. The gunner (in d3) got sick of him and said we shouldnt revive him. I said we need to pet his ego and move on to finish the DD. Gunner killed host, host kicked gunner then had the audacity to say "I only kicked him because he killed me" after doing that 3 times to the gunner himself.

#

Honestly I just wanted to leave, but I didnt want to waste my time - host was an absolute scumbag.

sullen tendon
#

Huh

#

That's the second story I've ever heard of a toxic player in DRG

tough eagle
#

User was named Isabellabranden or something - will not ever join a game with IsabellaXXXXXX again. Wish there was some way to review games and blacklist people.

runic relic
#

the vast majority is chill but some people are really weird, cant handle the power of hosting a 4 player lobby in a casual game

patent zenith
# tough eagle User was named Isabellabranden or something - will not ever join a game with Isa...

You might be able to block people on steam version, but I don’t think you can review games (I’d also like to do this for the same reason as you).
I’ve been griefed only once in about 150 hours by the host (murdered then kicked for no reason with no warning). I was kicked mid-game one other time because I was trapped in a room by spawning enemies and the host had no patience to wait for me to clear them or help.

#

I just learned to avoid certain lobbies of ‘sweaty’ players.

“Lvl 200+ , no fat boy, no c4, no ready” etc…

civic phoenix
#

if i die on the second stage do i have to start over?

runic relic
#

yep

pliant yoke
runic relic
#

you keep rewards for whatever you finished but besides that, its from the top

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

sly kettle
#

Soon™

tough eagle
#

where's red E

pliant yoke
#

All I want for Christmas Hoxxes is Lethal Enemies Industrial Sabotage

#

Come on, do it

split anchor
#

If this is going to be painful with the terrain imma cri

tough eagle
split anchor
#

I nearly died during my first solo DD xwx

#

being swarmed with multiple oppressors

still geode
#

i really didn't find stage 2 to be a major issue

#

a single resupply in a convenient central location next to one of the pipes fixed the majority of o2 issues

#

though stage1 had a lot of ceiling nitra which would be very painful to get without scout or ziplines

sly kettle
#

Good luck, everyone.

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

steel python
#

Here we go

quiet mortar
#

Deep_DiveDEEP DIVEDeep_Dive
Region: Fungus Bogs | Code Name: Desperate Agony
Stage 1: morkite 225 Morkite + gegg 2 Eggs | totheboneLethal Enemies
Stage 2: refinerywell Refine Liquid Morkite + gegg 2 Eggs | rocknstoneLow Gravity
Stage 3: aquarq 7 Aquarq + morkite 150 Morkite | totheboneLow Oxygen

Deep_DiveELITE: DEEP DIVEDeep_Dive
Region: Crystalline Caverns | Code Name: Rotten Elevation
Stage 1: morkite 250 Mokite + uplink Black Box | rocknstoneVolatile Guts
Stage 2: gegg 4 Eggs + dreadegg Dreadnought Hiveguard | totheboneHaunted Cave
Stage 3: refinerywell Refine Liquid Morkite + gegg 2 Eggs | totheboneLow Oxygen

steel python
#

A good modifier on the elite dive? Unheard of

sly kettle
steel python
#

I'll get excited about it, it's been too long notnice

solar stratus
#

Lethal enemies industrial sabotage: round three

#

I didn’t hear no bell

still geode
#

honestly i feel like volatile guts gets me killed more than most of the negative ones

#

get swarmed, kill swarm, instant death to volatile guts

#

"oops"

candid bobcat
#

low o2 refinery again

serene fjord
#

Ugh

still geode
#

haunted cave elimination 💀

serene fjord
#

Can they ban that combination already?

#

I don't mind high difficulity, but pure annoyance can be trashed

wide linden
#

Our best friend

#

Ghost bulk

still geode
#

this edd looks like suffering

tough eagle
pliant yoke
#

Refinery O2? awesome nice

serene fjord
#

Doesn't seem too hard though

steel python
#

I'm happy about it

#

Because there is no sabotage :D

serene fjord
#

Can sabotage have low o2?

candid bobcat
#

yes

wide linden
serene fjord
#

....

pliant yoke
#

Yes it can

serene fjord
#

Please no

pliant yoke
#

But it’s not that bad - hack-C objectives are free O2 pods

#

And you generally have plenty of Nitra for resupplies on IS

wide linden
#

What make me worry more are O2 point extraction

void stump
pliant yoke
void stump
#

So it isn’t the worst thing to have

still geode
#

especially because low o2 slows u down and thats the last thing u want on PE

hazy scarab
ivory cape
#

Whats black box

hazy scarab
#

oh boy am i excited to do this haunted cave o2 refinery edd!!

candid bobcat
wide linden
void stump
#

Oh boy

#

Low o2 extraction

#

Woooooo

pliant yoke
#

Gotem

void stump
wide linden
#

At least its in the regular DD

hazy scarab
#

double low o2 moment

void stump
zenith ember
#

Omg no IS or escort for once

wide linden
#

Only thing that look both good and Bad is haunted elimination

zenith ember
#

Yeah

void stump
#

Haunted egg hunts are not fun

#

Especially in 4 eggs caves

zenith ember
#

Now that i see it right edd doesnt seem too bad too, no big time gates

dense pebble
#

What is black box

steel python
#

Bruh the DD is probably worse now

#

Low o2 on extraction is the worst

void stump
wide linden
dense pebble
#

I see

#

Interesting

zenith ember
#

Unlike salvage, black box can leave too

#

If your team is unable to hold and need time to recover

void stump
#

So like fuel cells?

zenith ember
#

Fuel cells isnt a 1 shot?

void stump
#

Don’t think so

#

Though never experienced that personally

zenith ember
#

Might test it out

void stump
#

Looks like I have to go gunner for this EDD solo

#

And I should pray the last stage isn’t a complexity 3 refining cave

ivory marten
#

Ah, Bungus Bogs.

steel python
#

🅱️ungus 🅱️ogs

#

OMG THERE IS A RANDOM DREADNOUGHT SPAWN

#

AAAAAAAAAAAAAAAAAAAAAA

#

WHY?!

modern coyote
#

32m EDD, quick and easy this week

split anchor
#

oookay am so unsure of the third one

#

do we even have molly on that thing?

#

(deep dive, not edd)

steel python
#

No molly on point extraction

split anchor
#

oh heck

split anchor
steel python
#

EDD

split anchor
#

I swear for some reason mission control really likes to send me a dreadnought during point extractions ffs

steel python
#

Though I suppose we somehow rolled that tiny chance for it to be a dreadnought instead of a swarm

split anchor
#

deep dive stage 3 is going to kill me if I'll have to do gunner

manic horizon
steel python
#

Stage 3

manic horizon
#

You mean special swarm with dreadnought?

steel python
#

Yup

manic horizon
#

Low oxygen dreadnought...

steel python
#

It was fine though

#

Refinery cave was big and it was classic

terse kelp
#

I despise point extractions

#

And I've only just started doing deep dives, and 2 in a row

zenith ember
#

why? its one of the fastest missions you can do

split anchor
#

PE with morkite

grim wadi
#

MFW new EDD doesnt look painful enough to do metiiculous research and debate on good builds notnice

split anchor
#

I'll probably need a lot and I mean a lot of resupplies

zenith ember
#

prob dont need a driller for edd refining except maybe the bottom pump, 2 pumps are on the same level as refinery

exotic oasis
#

Guys, what hazard difficulty are the regular and elite deep dives?

zenith ember
#

~ 3 for dd and 5 for edd

exotic oasis
#

Thanks

zenith ember
#

np, gl on your run

#

oh yeah too much nitra on edd, have fun for those bringing fat boy on engi

grim wadi
#

sweeeet

runic relic
#

you got so much nitra in dd stage 3 that you can place resups everywhere and o2 wont be an issue

zenith ember
#

yeah

wide linden
#

A bulk detonator can spawn in EDD, if you can use it against hiveguard do it

#

Other than that with a decent team this EDD should be chill
I wasnt lucky since 1 of my teamate was a greenbeard, and the 2 other took weird decision about the bulk, the ghost bulk and eggs.

#

Still managed to complete it

narrow hamlet
#

What player level range would you class as green beard? Curious if I have evolved or not

#

(I'm like player level 55)

gusty grotto
#

I believe levels and playtime dont matter. If you got good game sense and help out your team well, your a greybeard

narrow hamlet
#

I mean I cooperate well and understand when someone wants me to use my damn platform

wide linden
dense pebble
#

You can increase your teammates opinion of your engi by taking the platform outline mod, lets you aim precisely over any distance xD

dense pebble
#

Yeah

#

Just shows where your platform will end up exactly, same hologram your turrets get essentially

wide linden
dense pebble
#

Its handy and reduces the skill issue I’d otherwise have since I switch between classes so often

gusty grotto
#

Damn, its a nice to have. I just wouldnt use it because I’ve mastered the drop over distance.

wide linden
dense pebble
#

And remember you can also use your platforms to cover up floor hazards and reduce fall damage.

#

Or to make connecting stuff easier.

gusty grotto
#

Yeah the usual. Once you can do all that on eng, you are good eng player

wide linden
#

There is always one thing that I am sure of about driller and engi

dense pebble
#

And set up turrets every chance you get so you can inflate your kill count ;)

wide linden
#

driller compete mission with destruction
engi complete mission with construction

patent zenith
wide linden
#

sure there are a lot of detail to take into account

gusty grotto
grim wadi
dense pebble
#

At close range it does break but its easy to ignore

#

I may remove it someday but rn its too handy

grim wadi
#

it was handy for the 'across the cave under some nitra' for scouts yeah xD

gusty grotto
#

Il tell you a mod thats a must have… pickaxe bonk sfx 😂

old widget
grim wadi
#

yep exactly

#

or only show if x meters away

pallid void
#

I tried doing a mission exactly once with Haunted Cave and... nah. Ain't doing the EDD.

wide linden
untold saddle
#

another low O2 + refinery? dderp

patent zenith
gusty grotto
pallid void
untold saddle
wide linden
pallid void
#

I got like one after quite a few tries.

wide linden
pallid void
#

I... do not like PE. At all.

warped veldt
#

its not a bad idea

wide linden
wide linden
#

yeah you dont need higher haz for this thing

pallid void
#

Thank lord for that.

vale knot
#

ah yes, since previous EDDs got some bad mutators like lethal enemies, low o2, I had a feeling this week's is just gonna be as bad

#

sure as hell it is damn haunted cave

#

and o2 on the same edd

elfin mural
#

I thought I heard that there was a Dread spawn from a Swarm on one of the stages of this week's reg Deep Dive. Is this true? Or is that just rng

chilly onyx
#

Seems like a good time to do my first EDD

dense shoal
#

2nd stage was really annoying, also low nitra

runic relic
#

this ones fairly easy, haunted cave still sucks ass but in co-op you can kite much better if you keep track of who got ghost aggro

worthy bolt
#

hiveguard makes it so bad to fight against

#

like

#

i have a lok-1 21111 and a SD 31211 + full health and ssg build, and it sucks ass against this dreadnought

#

also SD VIR oc

#

im gonna prob switch to the dps stubby refire 12211 build

vale knot
#

solo? even in team it would be toughe as hell

#

last EDD my team barely made it out alive

#

and if this time we wont even get past stage 2

dense shoal
#

dreads kinda suck in solo since they keep turning towards you, there's barely any window to shoot on non burst weapons

#

unless it's like twins

grim wadi
#

iirc the lok mod that makes it always hit its target will always hit their ass even through the front of them

#

might help solo

worthy bolt
grim wadi
#

true xD

#

i just setup a build with that after watching a play, gonna be fun

dense shoal
#

It shouldn't be that bad with Lok 1 since you can curve the bullets anyways, but haunted on solo edd is rough

worthy bolt
#

(the ghost actually can team kill glyphids)

#

(and even damages dreadnoughts)

#

not by much

dense shoal
#

yeah but if you trigger it won't u get hit as well

worthy bolt
#

but its a little neat thing for a ghost helping you to clear out a swarm

worthy bolt
#

its hard to trigger it

dense shoal
#

Is the haunted bulk a bit slower? I remember passing with grapple against a bulk and it exploded me while I was mid flight

#

So I never bothered with that again

grim wadi
#

its possible, not sure if its because its slower or if it depends on the hazard level

worthy bolt
#

is it me or the normal deep dive is just basically infuriating as the elite deep dive

vale knot
#

how bad is bulk horror in edd haz 5

worthy bolt
#

as its named "desperate agony"

vale knot
#

will it oneshot me

worthy bolt
#

it will be an annoyance

rugged portal
#

haunted in edd?

worthy bolt
#

yes

rugged portal
#

look like i wont do it this week!

worthy bolt
#

@vale knot @rugged portal the worst thing is
it has a dreadnought

vale knot
#

guess I will just do normal DD and stage 1 EDD

worthy bolt
#

a fucking dreadnought

vale knot
#

RIP one out of 6 cores I can get weekly 😔

worthy bolt
#

wish i can handle haz 5 swarms and bosses

dense shoal
slate river
#

New EDD?

worthy bolt
# slate river New EDD?

LOW OXYGEN FOR BOTH LAST DIVES 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭

slate river
#

They know how to torture us…

dense shoal
#

They did fucking osr o2 again

slate river
#

Wish there was a way to upgrade your o2 can

dense shoal
#

at least the map isn't as bad as last one (if you have a driller)

dusk shell
#

what's the movement tech to not take fall damage by jumping on crystals?

runic relic
#

the map is great, 2/3 are straight lines even without driller, last you can get on the little ledge below so no need for drilling either

dense shoal
#

I don't know anything particularly related to crystals unless you mean ledge grabbing

runic relic
#

i gunner solod it and it was very free

dense shoal
slate river
runic relic
#

51 minutes but i grabbed all gold, more around 35 if you do a normal run but dont grab every last bit

#

granted i did run ntp

slate river
#

Gold is useless sadly

dense shoal
#

you mean dd or edd?

runic relic
#

edd

runic relic
dense shoal
#

51 is pretty fast for solo, nice

worthy bolt
runic relic
worthy bolt
runic relic
#

no its just me having trouble today

#

hosted edd with a group->they all dc´d before loading in->solo it is

worthy bolt
#

oh sob

runic relic
#

i wish haunted cave had some way to control the ghost, like getting a debuff from a pickup that sticks it to you so scouts can be bait

worthy bolt
#

you dont have slows

#

as a solo

runic relic
#

i neurotoxined it once in a while

#

not much but why not

slate river
#

I never went into a haunted cave the ghost cant be killed?

dense shoal
#

Talking about solo EDD reminds me one time I challenged my squad I could solo the dread in the last stage, it was a hiveguard and I could barely hit it because it kept turning towards me quickly due to the player speed up

#

that was pain

runic relic
#

can also be hard to spot

dense shoal
#

Honestly I just cheat on the ghost dreadnought with the googly eyes lol

worthy bolt
dense shoal
#

I went through the dmg phase like 6 times at least

#

it was fucking rough

#

Because the dread speeds up the more players there are, his roaring attack becomes a lot shorter so less of a window to hit

#

if you try to solo

old widget
#

I don't believe the dread roar -> special attack delay changes with # of players either, but haven't seen hard data on that. The delay does seem to shorten with higher haz though, at least for classic dread.

steel python
#

Well, after trying out this week's EDD, I can give some tips

#

Stage 1 has this stupid vertical drop halfway through the mission that only scout can comfortably navigate

#

But the ore generation is very low to the ground that everyone can quickly grab the morkite and move on

#

Nitra is plentiful

#

Stage 2 is an experience

There are no large open spaces except for the starting room and even then it's not the most flat

#

Combined with hiveguard and ghost, you're either going to have a series of reviving and dying a lot

#

Or quickly killing the hiveguard

#

Just try to get through it fast by equipping weapons for dreadnought killing beforehand

#

Stage 3 is loaded with nitra and the cave is your standard refinery cave room so low o2 is really not an issue

#

Just a minor inconvenience that you can work through with resupplies

#

One of the pumpjacks is in a different room, but a driller can easily drill to it

#

I'm not sure if random dreadnought spawns are seeded or not, but we had a classic dreadnought spawn instead of a swarm on stage 3

#

Not a big deal since the cave is large with no enemies spawning, but don't forget to have a breather of oxygen every now and then

sonic heron
#

2nd stage is cursed OwO

woeful niche
old widget
#

It gains a separate action where it roars but doesn't attack, if only one player is alive?

woeful niche
#

ye

#

wiki doesn’t mention it for some reason

old widget
#

Cool. Nice handicap to allow a rez

woeful niche
#

ye it’s why i think og is like impossible to fail if even 1 person knows what theyr doing

dense shoal
old widget
#

Fandom wiki is no longer official, though I would be surprised to find accurate info there that isn't in wiki.gg. Difficulty scaling page on Fandom has same data though for speed scaling based on player (i.e. there is none 🙂 ), as that hasn't changed in forever

#

Ah, I take it back! I see the section you're talking about. It's in the wiki.gg page as well, but on the OG dread page vs. the generic difficulty scaling page.

The roaring animation is supposed to provide time to get out of the way, but with higher numbers of players this animation speeds up tremendously - as does the damage of the stomp on higher Hazard levels which can instantly kill full-health dwarves.

#

Very interesting. Wonder if that speedup has been quantified anywhere.

woeful niche
#

it is interesting that og dread is the only one that scales with the number of players currently up

#

probably cus haz 5 4 p dread speed wud be nearly impossible to get a revive off of

#

at least for engi and driller

old widget
#

I wonder if that animation speedup based on player count also applies to Hiveguard rock burst attack (roar + expanding circle of explody rocks)

marble token
lean swallow
#

The dds just updated today yes? I forget he day they change

dense shoal
#

Thursday

lean swallow
#

ok ty

dense shoal
#

it was around 5-6 hours ago

vagrant acorn
#

This weeks deep dive is ideal for speedruns

#

Feels like haz 1 ngl

marble token
#

true
smooth operation

unkempt saffron
#

huh i thought the edd would take longer due to stage 2, but it was rather manageable

woeful niche
low plover
#

do you think Combat Mobility will do on Haunted Egg Hunt?

dusk shell
#

if you buy a beer license, do you only get to drink it once, or every mission you could drink a round

fierce sparrow
#

whenever u want so long as you can pay for it

unkempt saffron
low plover
#

yeah

#

I never tried this OC, it could be a good opportunity to try it out. Fighting swarm or dreadnought while avoiding ghost, man

#

and I dont have good synchro to make that jump+shoot trick

marble token
#

the cave for stage 2 absolutly suck and make everything worst

#

also I just think hiveguard is the hardest of all the dreadnought

grim wadi
#

those damn flingy stones

#

and theyre wacky AF spawn rules

unique plover
#

Woah man this week's edd sucks

#

Barely did it

#

Horror and dreadnoughts don't mix well

#

Low O2 and on-site refining too

unique plover
unique plover
still geode
#

i wasn't particularly impressed by combat mobility either

unique plover
still geode
#

thunderhead doesn't feel accurate enough to justify being a single target weapon in the primary slot imo

unique plover
#

You can hit most of the weakspots except maybe hiveguard's ones, and you need a secondary with a good balance between crowd control and single target anyways because of the small clip, so it does the job for me

#

My aim is too bad to hit hiveguard's weakpoints anyways xD

still geode
#

i feel like i have to be basically point blank to headshot stuff like slashers

#

meanwhile t1c minigun can reliably hit weakpoints on pretty much any enemy at quite a significant range

#

and jet fuel homebrew can hit weakpoints at any range if you aim well

unique plover
#

And btw combat mobility has a better accuracy than other OCs accuracy

still geode
#

it still doesn't really feel that accurate, especially with the gun having pretty drastic recoil compared to other options

faint shell
#

god forbid you didnt have a scout cuz ALL the nitra in the first stage was on the 50m roof

unique plover
#

The last week's one was quite actually

#

If I recall correctly

#

Did it also have the low O2 on site refining?

faint shell
#

I did it literally last night rocknstone

#

yes

unique plover
#

Aside from it I didn't have any trouble

#

This week's 2nd stage is nuts

faint shell
#

what were you running with¿

still geode
#

last weeks low o2 was not bad

unique plover
still geode
#

just 1-2 centrally located resupplies basically nullified it, it wasn't a big cave

unique plover
#

This week was a gunner with salvo module and a six shooter

faint shell
#

yeah the o2 barely came into play

#

it was mostly the weird spawns

unique plover
unique plover
#

Everything felt a bit too laggy and unresponsive

still geode
#

the main issue of low o2 on stage2 was the stage1 nitra being missable

#

so depending on if you were thorough in searching for it or not you may only have had enough for like 1 resupply going into stage 2

unique plover
#

Nah we had the nitra

#

Just greed

#

I never check EDDs beforehand too, so I had no idea if we're gonna need the nitra for the last stage

#

This week's 3rd stage was much brutal that's for sure

#

The cave wasn't too bad either, but there was one pumpjack in a weird spot

jagged rapids
#

I'm about to retry the EDD. Was up at 4am PST (don't want to talk about it) so I tried it but stage 2 got my group both times. Ghost plus hiveguard in a tight room.

Going for a 3rd try with a semi rested mind now. Prayer to Karl that this is the one

jagged rapids
unique plover
#

I guess for stage 2 just running the cave around in circles should help

#

You get your gunner to put a zipline in the egg room from the start one and dig through all the dirt in advance

jagged rapids
#

Yea I think we had terrible room management last run (I was of little help tho ngl. Brain was on low)

unique plover
#

Meh, sweats in subreddit's edd thread are referring to this edd as an "a relatively straightforward one"

#

And I was basically squeezed dry by the time I got to the drop pod on stage 3

dusk shell
#

am i tripping or are some hazard 5s easier than hazard 3s

unique plover
#

Mostly because of the cave generation and modifiers

steel python
#

It's all "relatively straightforward" until a hiveguard gets involved with the ghost of a detonator

cunning pond
#

It all depends on the generation.

steel python
#

A living detonator can wipe the hiveguard out of existence

#

A ghost one is just an undying nuisance

carmine aurora
#

people keep on killing the detonator early or breakign the shield of the hiveguard

#

it's the same deal with the twin dreadnoughts

#

everybody unloads into one and then all it heals

unique plover
#

Nah killing a dread with a bulk is too tricky

#

And the cave is super cramped

steel python
#

Me when the arbalist makes the drop pod shaft its home: notnice

#

I swear the arbaelist is the bigger threat of the two because of its five shot spread

unique plover
steel python
#

That it can fire off at any range and sometimes right behind you

#

Still though, I'm okay with this EDD because there is no industrial sabotage

unique plover
carmine aurora
#

literally solo'd him in haz 5 with a little hill

#

and supercooled m1K

#

hiveguard is the worst imo

steel python
#

Lacerator runs on praetorian brain

#

It hurries up to you and stands still letting you unload all of your weapons on it

#

Meanwhile, the arbalest is just sniping you from the ceiling with acid spitter accuracy

#

Anyway, some advice for this hiveguard

#

When it shows the three weakspots, just C4 it

#

Depending on the upgrades, it can instantly wipe all weakspots to skip that phase

elfin mural
#

I thought I heard that there was a Dread spawn from a Swarm on one of the stages of this week's reg Deep Dive. Is this true? Or is that just rng

steel python
unique plover
carmine aurora
#

then again, I'm bad with c4

low plover
#

man, I've just finished EDD and it went pretty smooth. Now I wonder if we were actually greatly cooperated or RNG was merciful for us, lol
or both

brisk spear
#

apparently EDD is piss easy this week

steel python
#

Relatively "easy"

#

If you make it through stage 2, then you're pretty much done

low plover
#

yeah, but I thought it will be disaster, because I attempted Haunted Cave maybe twice in 600h (now three)

#

especially with such cave shape on second stage, but I used some ziplines, driller made plenty of tunnels, so we could easily move around
and the another build I made experimentally worked great

#

I wonder how you will react for this one, lol

scarlet ravine
carmine aurora
#

Stage 3 is piss easy

#

stage 1 is low hazard

#

a bit harder than last week's, but not by much, and that's just from stage 2

low plover
#

if you have driller, you can easily move around with mentioned safety tunnels

coral pond
#

honestly the edd doesn't look hard at all. dread haunted cave might be annoying but it's not omega life threatening

coral pond
old widget
#

IMO it's a little tricky without some kind of slow effect for the dread, but with some kind of slow effect on tap and a team with a modicum of situational awareness it's not too bad

low plover
#

scout had FGI in my match gladly

#

also, did you have Nemesis on third stage? because we had, lol

still geode
#

nemesis? what nemesis?
reloads hyperprop

loud bane
#

holy, i just did my first ever elite deep dive, the second stage was, well, it was something

#

hiveguard dread the ghost, fun times

slate river
#

DD this week was extremely easy

elfin mural
#

Low oxygen stage 3 oh god

#

I HEAR A BETC

dense pebble
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no BET-C in mine.

#

that second stage though

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had to do it twice

elfin mural
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Oof

dense shoal
#

F

placid musk
#

from the looks of it the hard part of the edd is the hiveguard + ghost

#

is the low O2 refinery cave gen as fucked as last weeks

plush bobcat
#

What is this week's normal Deep dive?

echo coral
#

Is promoting good?

wheat gull
placid musk
#

more content unlocks after

grim wadi
#

alright yeah, EDD stage 2 cave gen is uh, a little annoying

#

if it was more flat it'd be no biggie, but the damn ghost sneaky climbs up walls and gets ya

#

being a driller was handy for all 3 stages

placid musk
#

gotcha

grim wadi
placid musk
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i play scout anyway, all my good OCs are on scout

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i just be the nitra slave and build the pipes

grim wadi
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no bet-c or rando dreadnaught for us despite others saying theyve had that, tho we apparently had a bulk spawn just as our drop pod was leaving with us in stage 1

placid musk
#

my entire team got disconnected halfway into the fight

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we were on stage 2 i felt so bad

grim wadi
#

oooof

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i think our other driller ragequit mid second stage EDD because we kept going down, the area was just shit to fight in, but we managed still

tall meadow
#

Definitely a speedrun EDD week for the speedrun nerds

coral pond
# echo coral Is promoting good?

first promo unlocks a bunch of endgame stuff, including cosmetics and weapon overclocks, but every promotion after that gives you more of said overclocks and cosmetics

safe gulch
#

Huh, a deceptively easy week

#

Time to herd some greenbeards?

raven sky
deep oar
grim wadi
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i went for a sludgy funtime with Disperser Compound , and epc with persistent plasma, it was alright @raven sky

#

just felt like drillin and goopin, no specific reason for this EDD

grim wadi
deep oar
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I was scout and my duo was driller, so he stayed on point while I handled bulk

lament ibex
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got a bulk in stage two along with the haunted thing. think you can guess how that went

warped veldt
#

i assume they just cancel out

#

right...

copper wraith
#

What are the deep dive missions for this week? the "Desperate Agony"

grim wadi
#

check the pins for this channel, its always got the latest info

copper wraith
#

sweet thx

rose yacht
#

Only stage 2 is hard [and funny.]

#

but 1 and 3 is ez

#

veeery ez

#

I got pincered by ghost + dreadnaught and had no choice but to go down.

copper dust
#

screw stage 2, doing the dreadnought and having the ghost up at the same time is hell on that small of a cave

coarse wharf
#

If you have a Scout with Boltshark, I reckon you can keep the Unknown Horror locked down with Taser Bolts

grim wadi
#

oooooo nice, shame i cant goop it up

coarse wharf
#

Unknown Horror can be affected by electricity, so yeah

#

Nishanka is just a very strong utility weapon

#

I have a dilemma whether I want to use Scout or Driller in this DD/EDD, from what everyone has been saying

#

Small room with a Dread/Ghost, I reckon it's possible to dig out the cave to be bigger with drills and C4s

#

If I go Scout, idk if I can trust my random Driller to get it done

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If I go Driller, idk if I can trust my random Scout to keep the Ghost locked down

void stump
#

Wooo got through this week’s edd without a sweat, easiest one so far

plain python
#

how do i class lock as a host

placid musk
#

can the ghost hurt the dread

candid bobcat
#

maybe if you bait the hellfire stomp via grappling, but the damage if at all is minimal

void stump
unkempt saffron
paper crest
wraith shard
#

Ayooo afyer update 1.32 game bugged people on version 1.32 can't play with people on 1.31 and people who got update 1.32 candy go back to 1.31 to fix ps4

tacit jungle
#

This week's EDD is chill, finished in 39:10 with a rando team

void stump
#

Which one will you guys prefer? Active stability system or electrocuting focus shot? I am bored with hipster and hoverclock

pliant yoke
#

I prefer immediate effects, so ASS would be my pick

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Also, the focus speed increase is a fairly nice boon on top of having no mspeed penalties while focusing a shot

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(And the reload speed penalty is negligible with reload cancel)

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That’s not to say EFS is not good - it is a very solid OC, but ASS feels much smoother in use

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Also, come on, how could you not love the acronym of ASS

paper crest
pliant yoke
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Is ASS really a single target option? It basically can be just baseline M1K, with much more fluid transitions from aiming to focusing a shot

hidden willow
#

can i ask where deep dives fall on the hazard scale?

pliant yoke
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EFS fares better against certain enemies, particularly Slashers, but besides that, ASS is almost as good at swarm clear as EFS is, provided you take the super blowthrough mod in T4 (which one honestly should take, unless you have swarm clear on your secondary weapon and want to rely on it to assist with swarm clearing)

pliant yoke
hidden willow
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tyvm

earnest fox
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soloing the EDD

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stage 2 was god awful

#

surely i wont do anything stupid in stage 3

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but having a tiny cave with hiveguard and bulk + ghost is just ugh

void stump
#

And stage 3 is classic EDD refining

earnest fox
#

I do not recognize other characters than engi

void stump
#

Good luck.

still geode
#

honestly EFS feels like a clean ngl

#

like yes it has less focus shot damage but you can just fire unfocused shots to completely ignore its downside

#

and unless ur focus shotting lootbugs it basically just gives you better breakpoints but u have to wait a bit

pliant yoke
still geode
#

especially when you're also getting the electric slowdown and providing a damage increase for certain weapons that you or your teammates could have

pliant yoke
#

So long as you can somewhat compensate for it in your single target damage department - you can’t really go wrong with Jumbo Shells or Embedded Dets, I suppose

still geode
#

i honestly don't even find a need to slot in single target elsewehre

#

just focus shot once, then hipfire repeatedly afterwards

#

the base m1k already has a whopping 220 maximum DPS when hipfired

pliant yoke
#

Right, I suppose Engies with Stubby, Loki or Shard Diffractor will also get some benefit from you electrifying certain bugs

still geode
#

the only real downside ive noticed is the extremely minor disadvantage of not being able to save ammo by focus shotting lootbugs when i have 1 round left

#

since the DoT doesn't get applied to those and you miss the breakpoint

woeful niche
#

loot bugs can be electrocuted

still geode
#

unless my game is bugged, EFS don't electrocute loot bugs on focus shots

woeful niche
#

doubt

#

literally every other form of electricity works so why idk why efs wud be different

grim wadi
#

awwwww just realized i was 1 min 21 seconds past 45 mins on the EDD, dangit

still geode
torn bough
lament ibex
#

round 2 is just painful

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we would've made it if the drop pod didn't spawn so high

woeful niche
valid prawn
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2nd stage

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:(

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i beat it though

wraith shard
#

the normal deep dive is the easiest ive seen in a while, damn

short haven
#

All normal deep dives are easy

placid musk
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beat edd 4p

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omg stage 2 was fun as hell

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even though i just collected eggs while the others did the dps

wraith shard
placid musk
#

what class did you play

#

my spiderman genes awakened running away from the 2 giant bugs as scout

wraith shard
#

driller

placid musk
#

our gunner put a zipline over spawn and just sat in the middle of it

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with the rest of the team

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the ghost ran in circles for 5 minutes

wraith shard
#

we accidently popped the egg when we had no ammo in the middle of a swarm haha

placid musk
#

most of the swarm the others handled near spawn

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i took out the strays over at egg area

kind idol
#

This week's EDD was ez

#

Did it in one go with randoms

fluid cliff
#

same

lusty dew
#

Same but it was really tight on stage 2

mossy patio
#

What hazards for this weeks deep dive elite?

polar raven
mossy patio
#

Fuck

#

Dread and haunted 🙃

desert lynx
#

is the dd and edd message up to date?

#

they should’ve cycled already

#

it still looks like last week’s deep dives

coral pond
#

no, it's the current one

chilly onyx
#

2nd stage was brutal, but hey, 1st EDD done!

atomic nimbus
#

I’m new to DRG, just got my first promo. What’s the deal with deep dive’s

drowsy holly
#

they let you get over clocks

velvet junco
#

2nd stage is bugs doing a little bit of trolling

lusty dew
#

3 missions, back to back, with shared resources (your nitra, ammo, health, etc transfers between missions)

#

As a reward you get overclocks

silk lance
#

Did the black box spawn at the top of the map 100~ meters away from the cave on the first stage of the elite deep dive for anyone else?

desert lynx
#

how’s the caves this dd/edd?

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is the refining bad?

lusty dew
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I don't think it was bad

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The cave generation on stage 2 of the EDD is a bit silly for haunted + dreadnought

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Because its eggs primary its basically 2 decent sized rooms with a side tunnel

jagged rapids
#

Yea all stages on both EDD and DD are pretty chill aside from stage 2 of EDD as Discus said

half delta
silver reef
#

What are the DD and EDD stages this week?

lone monolith
#

look at pin

silk lance
#

for some reason the black box in stage 1 of the EDD keeps spawning at the top of the map

grim wadi
#

weeeeirrd, was fine the 2 times i played it

untold saddle
#

disable mods

soft token
#

whats a good primary pairing for my 22113 Overdrive Booster Shard Diffractor

#

because i use my secondary as my dedicated "fuck this one bug in particular" button on engi

untold saddle
#

lok1 ecr

soft token
#

ecr meaning executioner or

untold saddle
#

Stubby works too but I prefer lok1

#

the explosive rounds one

soft token
#

oh chemical rounds gotcha

tropic slate
#

edd 1 & 3 ez its 2 thats ridic

#

😤😤😤

soft token
#

now im using ?1311 ECR lok1

#

but do i want to run damage mod or ammo bags?

untold saddle
#

ammo, you want to proc lots of explosions

pseudo cobalt
untold saddle
#

Once you get 3 loks you fire it

pseudo cobalt
#

Lmao

soft token
#

im running blowthrough rounds for more crowd control lol

untold saddle
#

I'd run 21111

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You don't need the blowthrough on ecr imo, it already destroys crowds

hushed sequoia
#

the blowthrough with ecr won't proc any explosions plus t3a affects explosion damage

coral pond
#

T3a so much better

round cedar
#

I have 144 terk points... I would imagine you stop getting them once you have enough to buy every perk, right?

still geode
#

u get waaaaaaaaaaaaaay more perk points than u need for every perk

round cedar
#

But... why?

coral pond
#

It's not indefinite, but you do have like 100 or so more than you need

fast stratus
#

Currently you get 173 perk points more than you need to get everything in the tree

round cedar
#

Oh ok, well at least it is not indefinite

#

Is triple tech any good for the gunner?

fluid cliff
#

yeah

#

not as good as hellfire but it does useful stuff

woeful niche
placid musk
#

my team figured out a semi-cheese to buy time for the egg swarm but we did nearly wipe at the end

#

dd is ez

tropic slate
#

was an experience

placid musk
#

on the regular dd the driller dug a hole straight to the pod stage 2 and 3 praets ended up getting stuck in the hole and we collectively panicked

nova frigate
#

what's the difficulty increase going from deep dive to elite deep dive?