#deep-dive-discussion
1 messages Ā· Page 41 of 1
if solo, you can use Bosco plus 1 nade
or just 2-shot with SCC
just got this yesterday 
what secondary should I use with it?
gas recycling
won't I run out of ammo
yeah you can even break armor with gas for your mates too
so support
high value targets and cleaning mates off close grunts
wardens menaces oppressors?
I think it's 1) high value targets 2) stationaries 3) large single targets
opps are large single targets
they are harmless
so like menaces, acid spitters, macteras, you can watch vid from GE too: https://youtu.be/Fmk4KctELMM
2 ammo on a spitter's quite a waste right...
oppressor is literally harmless unless you're bunkering
with SCC it's oneshot into the body without armor break mod
ah
hipster is the all-rounder and scc is for special occasions
like elims and sabo right
hipster isn't all rounder lol
I like supporting for these special occassions
normal m1k better for that
makes mates' life much easier
hipster is also high dps, but it's less accurate
though it's certainly handier
if newbie learns to time that high rof sure
idk the sound's just satisfying
scc is more about having your shot charged up and doing hook-bhops
and there's no issue with ammo either, you don't really have to shoot grunts with SCC, though I use it to hs guards sometimes or to hipshot a close grunt when it's convenient
i just leave the little ones to the others
I also played that role before with BOM-CryoBolts, idk what's better
with gas recycling I take cryo nade for that great synergy
doesn't freeze remove weakspot bonus?
gas doesn't have wp bonus dmg at all
oh that makes sense hehe
i have BoM fire bolts
but I haven't played scout recently, focusing on engi promotion
with cryo bolts you can just remove opp with bom in 1 burst
cryo bolts let anything big become very vulnerable for bom, and you don't even need to target wps
if not freeze status, then tasers
fire/pheromones ok?
on its own yes, but I don't see how BoM helps it
don't they also activate the BoM damage boost
no, they apply slowdown
do i just need to put one in the thing I want to kill
for BoM? yes, but generally it's 3 into bulks, 2 into praet, 3 into opp...
2 into warden
2 just create the Arc
ohhhh okok
2 bolts apply 2 Taser effects and 1 Arc effect
i didn't know, always used pheromones
Tasers is just the best electrocution in the game, it stacks, it slows down great, and it does several hundreds dmg
though I know many cases when it's bugged in good and bad ways, in general it's still one of the best options
With max duration build tho right? cuz on fullsquad haz 5 im pretty sure that praes dont go down with just 2 but i might b wrong
Running Magnetic Shafts on T5 fyi
Yeah it is 932 out of 1125 on h5p4 with t3a and t5a
But 3 tasers is like 25% of tasers ammo pool
2 cryo bolts is much cheaper, but longer
what's more worth a taser are goo bomber and grabber
I have a pretty basic question, do special enemies (Bulks, Nemesis etc.) have fixed spawns in Deep Dives? Besides enemies that have a chance to replace others ofc.
Scream @tulip idol he's blue.
I recall Bulk goes as disruptive and Nemesis can either pre-spawn with low chance or go into the pool at rival presence
go to your platform's lfg channel, those are the right channels
imagine my surprise when I found out that Embedded Detonators damage is affected by IFGs...
I never knew that lmfao
I discovered it by complete accident
another accidental discovery, so you theoretically can stack as many Embedded Detonators as possible with Born Ready, and then buff ALL of their damage with a single IFG. With some calculations and testing for fun, I found out that you can stack 7.5 mags (286 ammo) of Embedded Detonators, toss a single IFG, and nuke a classic Dreadnought. You can dump 3 mags into the Dread before it regenerates its armour. Impractical stuff, but fun regardless.
@queen rampart u up?
Welp just tried another EDD no-death run, which I try every week during the first attempt of the Dive. The EDD was easy and we beat it first try but literally died....on stage 2 (always 1 death on stage 2) because was running back to the drop pod but ran out of oxygen while trying to get up on the ledge with the most SHIT spawn lmao. Literally the way up was blocked. No Driller and idk why Engi didn't put down platforms for it. My man just sat in the pod and watched me die trying to climb up xD
So much for that, shame too because other than that stupid ass pod spawn, the run was easy and could have been an easy no-death run. Stage 3 was so cheese.
it directly changes enemy's damage resistance
though sharks are invulnerable to ifg
you can stack it into hiveguard's protrusions, destroy them and then pop all detonators at once
I see what you mean, EDs shot into the protrusions will count as them being inside the Hiveguard's weak point, yeah?
it just remembers the main actor I think and then applies it directly to main hp pool since subhealth is destroyed
though I haven't seen the logic itself
gonna test right now
oneshotting twins with detonator stacks is surely achievable
if you stack it into dread's hp, you can then pop it onto shell as well afterwards
I just tested, you are right
ofc I also tested it before 
Ah, I had my assumptions when you said you haven't seen the logic itself
I mean I can see what's working via tests, it's just that I can't always see the "why" part
yeah
isn't there dmg cap at 50%? I don't remember
time to find out
yeah, there is one
I dumped roughly 8 mags of ammo, to account for misses
can't test on a Hiveguard standing still since it's invulnerable with its AI disabled
I believe all dreadnaughts except twins go invincible in just a few frames unless you kill them instantly (ie embedded dets) but besides that, you canāt really one cycle
You can definitely skip some shields though with enough damage
hiveguard has healthgate at 40% of lost health
so you need to get close to 40% and then apply big instant damage
wait, like... 30% of it's total health?
or 70%?
the wording is a little confusing, sorry
so like it runs check after loosing 40% health
ah, gotcha
so get as close to 60% of its maximum health, then beeg damage
it's probably most practical for Twins, yeah
They have more triggers higher up, but the only way to get those ones are with cheese like embedded or mass hyper prop when the dreads frozen
and twins are kinda complicated
Definitely
The reason itās better for twins is because they burrow before they heal
So you have a bigger window
And donāt need to deal insta damage
but if you delay it with instant or super often damage it can run earlier or later
they can just tp out
seen it too many times
I have seen that TP way too many times too lmfao
they do healing first time at <60% hp
when the check goes
(the one that goes every 11% or more depending on your dmg)
afterwards it's <40% hp, still 11% checks and at least 20% hp difference
and the third time it's <20% iirc, checks and hp diff
Ok...ghostping...
u up for dd?
cried
I got whole day and you just gone
you told me to play at like 8am š
I give up on that fucking Elite Deep Dive. I don't have any fun.
I just can't stand Point Extraction.
At least solo.
I may try coop.
In my defense the fries were pretty good
BUT THE VICTORY WAS A WHOLE LOT SWEETER
decided to get over my worries of bringing down the team and did my first edd with randoms after lookin for an open lobby for a while
managed to complete it, it went extremely smooth once we got through the first mission
If PE is really that bad for you then coop should help fix it. I do have one question tho; how do you get through PE on assignments, or just as regular missions? Do you just do coop outside of the dives?
No. Just never did PE on higher Hazards.
Otherwise I do okay.
Also just finished it.
Got myself a good team. It was fun.
yeah you need to be decently fast and dont sit around too much
I tried. I am just not good at being fast and accurate.
But I did it today, got good team. I had some possibility to burn everything alongside some other players.
Definitely helped out getting all of the bugs out alongside some help.
And I could do some fun tunneling.
I felt pretty useful.
And I did one large tunnel to the exit on 3rd stage. Was GREAT.
What hazard level do you normally do PE at?
3
Most things for now I do on 3.
I will start maybe going for 4 more. So far most 4s I did was for H5 assignment.
Also as Driller which was... interesting to say the least.
Especially Dreads
But I had fun finally. Truly coop is the way to go. I will probably try that more often too.
This EDD definitely taught me the fun of it.
Hoo boy I see what folks mean about the amount of bugs in the EDD. I had nearly 1600 kills that run.
lol
My team struggled the most with stage 2, not having air to breathe can be problematic.
Hi everyone, i'm new here, speak french and looking for 2 volunteers for deep dive elite tonight, i've got a friend in soldier and i'm the scout
i would like to find some regular members who like great teamwork
if there's a topic where french people go i'm interested too
So instead of calling in a resupply on the first stage of the EDD I just used all my ammo and hung out on a zip line above the bugs
Well I'm hanging out on a zipline right now
And a zip line I placed beforehand led straight into the drop pod
I just unlocked deep dive any tips?
Biggest red flag I notice with greenbeards is going through nitra like freezies in a heatwave.
So don't use the supply drop and let the better miners do it got it
It's worth mentioning that supplies (health, nitra, ammo, etc) carry over between stages. Using supplies is fine, just be sure you're not wasteful.
yeah if you have like 40% ammo in your primary, 60% in your secondary, 30% in your turrets and 25% of your grenades, no issues taking a resupply
if you have 80% in your primary, 40% in your secondary, 60% in your turrets and 100% of your grenades but you're at 65% HP, definitely save it for later unless the mission is about to be over and you're moving on to the next stage and nobody else needs it
ajfish reminds me of a good tip: Make sure you're using all of your gear, it helps use your supplies more efficiently
i often try to use up anything i'm at >50% of if i know i'm going to be taking a resupply very soon, even if it's not entirely optimal
like if i have all my grenades but 40% ammo in my primary, i'll throw a grenade at 2 grunts to kill them and then take my resupply immediately afterwards even if shooting them in the face would usually be the better option
nah, just use ammo more sparingly, use a pickaxe to finish off enemies etc.
I know dd/edd map generation and objective type/locations are always the same but are swarms/spawns always the same
Did anyone else get a hiveguard spawn right before popping the cocoon in EDD stage 3
Static spawns like brood nexuses, cave leeches, and spitballers are always the same
Swarm spawns can differ
I got a hiveguard spawn on stage 2 of the edd, and a mactera swarm on stage 3 of the edd for example
Ah ok makes sense
Bad luck I guess, we almost killed it but I got tossed off a cliff
There are a few things that are fully refilled between each stage. That being Drillerās satchels and drills, Engineerās turrets, and Scoutās Pheromones bolts (Iāve havenāt confirmed the other bolts). There might be more but Iām not sure yet.
Gunner shields too iirc
Basically all tool and support ammo right
Platform and flares Iām pretty sure do not
Iāve havenāt done a DD with gunner in forever so I canāt confirm him
But Iām confident that flares and platforms do not
Iāll check later today
Ah okay so I guess it might be support tool refills, traversal doesnāt
So ziplines included, drills too?
ima test rn
drills are refilled for sure
satchel are refilled for sure
turrets are refilled for sure
could've sworn shields get refilled
only c4 and turret get free sample iirc
ik that C4, turrets, and drills are all refilled cause i used them to conserve ammo near the end of each stage
yeah just double checked
sheilds and ziplines are not refilled
wait sec no
thats instresteing
it syas i have zero on sheilds
but i gives you one anyways
so you get one free sheild if you have none and enter a new stage
I knew i wasn't that crazy
Hi guys,
How much harder is elite deep dive? I have just finished my first normal dive and it wasn't that difficult so I'm wondering if joining elite is a good idea or if I will just ruin a game for 3 other players xd
a lot more difficult if you dont do haz 4-5 and decently hard if you are used to 4-5
although it depends weekly on how hard it is
yeah this one is gonna be pretty difficult
I'll practice 4 haz first then, thanks
can someone help me with ping problem? I've been playing with one other person for some time now, me on Xbox and her on PC) and we have 450ms of ping, which makes the game very stressful
anyone can help?
My 3 man group did it without a Driller. You only have to pickaxe through like 10 meters or rock or so.
How difficult is the basic DD this week? I just promoted my first dwarf and am looking into it
I usually live in haz3-4 on missions
on a scale of 1 to 10 how would you rate your struggles with haz4
with 1 being "have to be carried by three level 1000+ players" and 10 being "can carry 3 greenbeards without breaking a sweat"
if you can find yourself people to play with who are at least on the same level as you, regular DD shouldn't be a problem
me and someone else managed to solo it without driller actually, pretty smoothly (besides the final stage)
That's actually impressive, me and a friend tried to do it solo and couldnt grt past stage 2 (he did kill me witha panick cluster though)
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
i found out regular deep dive mission 1 is haz 3, mission 2 is 3.5, and mission 3 is 4. elite mission 1 is haz 4, mission 2 is 5, and mission 3 is 5.5.
IIRC its 3/3.5/3.5 and 4.5/5/5.5
But you get the gist
Elite DD demands your respect and if you donāt give it itāll eat you alive
Stage 2 of the EDP is bullshit
Stage 1 wasn't all that hard to solo
But Stage 2 without the special mining beer would be a nightmare
I wrote a story about it above, but it got real close at the end
tldr, it was only me up, we had no will, i was one hit, and a bulk det had spawned in the dred during a swarm
true chaos
elite deep dives are the most fun content in the game tbh
I'm afraid I'll piss off my other teammates in an edd since I'm inexperienced
so i don't play or host
If you're worried but you still want to try, just gotta put in a little extra leg-work to manage expectations. Take a little time to prep the lobby for a more casual, uphill, uncertain (however you want to phrase it) attempt.
Letting folks know in advance should weed out any players who are looking for a surefire victory or are in a rush.
Yeah, you can just host and say you're new or a greenbeard or whatever and lots of players will still join you. I don't mind helping newer or less skilled players out.
Indeed. Itās really just a blast when you and just 1, 2, or 3 other people are barely scraping by on these ludicrously difficult missions, and laughing the whole time
This community is really welcoming, so donāt feel afraid to say āIām newā at all. Iāve encountered ONE toxic person in this community, and Iām sitting at about 300 hours now. Just go to the LFG, host a EDD, and give it a shot
The only thing thatās really going to hold you back in a EDD is if you have a really bad build, but thatās⦠pretty difficult to accomplish, considering at that point youāve gotten at least 1 promotion and know the weapons you use
I feel like a liability
i suck at shooters in general and haven't developed enough gamesense and I don't want to freeload
You're not freeloading if you're killing bugs š
Ah, a few tips then:
- Playing to learn will serve you better than playing to win
- Turn your FOV as high as you can tolerate
- Never stop moving
- Prioritize your efforts! (Scout is great for clearing the ceilings, Driller's great at terraforming the cave, Engineer's great at manipulating bug pathing, Gunner's great at shooting bugs and rezzing teammates.)
how hard are deep dives
Regular deep dives have a hazard progression of 3, 3.5, and 3.5
If you can do 3 hazards very consistently you can do a deep dive
The best way to get better is to crank up the difficulty and hurling yourself in, and learning from failure
āDid I not coordinate enough, did I press a button too early/too late, did I position myself badly, did I tunnel visionā etc etc
If too nervous to run eddās, run a ton of haz 5s
Play the game and you'll make mistakes. Its important to reevaluate why those mistakes occurred and then taking steps to avoid them next time.
This is the textbook definition of experience.
everyone was a greenbeard at some point, but there are things that differentiate greenbeards from one another that either make me respect or despise them
o
and now we're going into a shield disruptor dreadnought
shouldn't be too bad as long as you move and react fast enough
...I should probably get a glyphid minion
nothing scares me more than swarmers/hatchlings in Shield Disruption
chip damage galore
every mistake you make in that warning hurts a lot more because it is somewhat permanent until you get red sugar/Vampire/re-supplies
I have come to the realization through the time playing that finishing missions quickly isn't only a quality of life thing but it is also a necessity because you will run out of ammo otherwise š
what are your builds for stage 1 to eat up so much ammo like that???
helios has truly seen the light
Yes it's common sense but in the second stage of the deep dive I literally could not find the last aqua
yeah, speed is the name of the game in DRG
I found every single one and I swear I went through every nook and cranny and could not find it
On Hoxxes, you will always lose the battle of attrition
so just finish your stuff ASAP and GTFO
It was just me and my GF and got the eggs and the aqua all but 1 And then we ended up dying because we ran out of ammo because we could not find the last one
I had no idea where It could have been
oof
We were actually in good shape up until that point had plenty left over nitra oue ammo economy was fine It was literally just we could not find it
I like how nitra is a red mineral, it is your virtual lifeblood in the game lmfao
if you have little to none of it, you start sweating bullets
you wish you were sweating bullets
Just as a general question It's a good idea to incorporate elements of single target damage as well as crowd control into your kit no matter the mission am I correct
Obviously you would build more towards single target on like dreadnoughts for instance
you never know if you would run into a random Dread spawn or a machine event that is OMEN
Or Korloks, or Nemeses, or Bulks, or Prospectors, or BET-Cs
Now my second question is specifically an engineer question I'm kind of at this weird spot where I don't have any of the overclocks I want so finding ways to build my weapons and synergies in a way where my presence feels impactful has been difficult
I've been running shard defractor shotty
What overclocks do you have for Engi?
I'll get back to you on that I just went on ahead and started the deep dive with a four men
lok1 breach
I use EM Refire Stubby and VIR Shard Diffractor
he has no ocs
well, none of the ones he wants
What would you recommend the builds for those I'm pretty sure I built them correctly but
I got the easy dreadnought
the one that's just a really really big oppressor, basically
As an engi my problem with waves has been resolved.
I don't have good aim either, but luckily there are a lot of weapons and builds which are very effective and do not require a crack aim to be successful. Probably more important than anything is learning to constantly move/jump while fighting to avoid damage and putting yourself into favorable positions terrain-wise.
this is why RJ250 for me is so invaluable in solo runs.
mobility is too important.
KEK
Rj250?
I know the one I've been trying to get it for a while but I've had no luck
When does one know they're ready for elite deep dives?
I'd say just try it - after all what's the worst that can happen?
Although you should have played at least Haz 4 and feel somewhat comfortable there, the EDD will be a challenge though
Me and the boys usually play haz 1
If that's true, I'd start with a normal Deep Dive. Although I find it hard to believe anyone plays Haz 1 for long.
deep dive goes from haz 3 to haz 3.5 and 4 elites go 4 4.5 5
in terms of difficulty
from my understanding
a vast majority of players play haz 2-4 so its a good middle point imo
They are generally harder than their hazard level though
correct
I would say significantly as well for elites as you need to manage your ammo well plus you sometimes have to deal with material swarms and normal swarmers back to back (the mission mods)
crowd control babyyyyyyy
There are a lot of ways to deal with swarmers at least.
yes yes
The elite deep dive I did not too long ago was torture because of the god damn third mission
My team ended it with 2700 kills
Sounds about right, we had comparable numbers.
But I think we had the least amount of downs I've ever had in a multiplayer EDD too.
I think we had around 80down between 3 people
We had shield disruption twins and it was hell
It was a 3 man team
I was gonna post the screenshot into the gallery but it won't let me though?
Discord has tiny upload sizes by default.
It's not that it won't let me even see my gallery it's greyed out
I'm level 1021 or something, another guy was 666, but stopped promoting it looked like, so it's possible he's played more than me. The last player was level 34, but he did quite well.
Ah, I don't know then, I have never posted there. I just take screen shots of EDD scoreboards for my own benefit to look back on.
I have done 94 of them now.
I wanted to post my screenshot because I had an engi with quite a lot of kills but zero revives and 30 down
Have they announced anything that's going to be in season 4 yet? I haven't been paying attention.
not much, just hints of new hostile fauna
thank goodness it's not more Rival Tech...
Ah, new biome would be nice.
They said I don't now when but a while ago that it wouldn't be robots 
I am one of the few people who actually doesn't mind fighting the robots.
And I enjoy the Caretaker fight, although I wouldn't want to do it multiple times in a row.
I enjoy caretaker but not the other bots
There was a bit too much Caretaker lately. It's nice now and then but gets repetitive quickly.
I've heard Patrol Bots have health rivaling that of a Praetorian
Rival Presence is not that bad imo.
Every class has ways of dealing with the shredders easily, at least.
But they move so fast
Debatable
Especially in high hazards
Driller has drills and wave cooker, Engi has LOK-1 (Explosive Chemical Rounds wrecks them), Scout has boomerangs, Gunner has Coil Gun/Shield.
every class except for scout š
Scout a great way to clear shredders from his own bubble.
simply take that bubble.
And move it somewhere else
But I would have to specifically use certain weapons just to combat them which is unfun
Boomerang is actually great vs. shredders. I still don't ever use them, but if you want to be able to take care of shredders easily as scout, take boomerangs.
you can stick IFGs onto the Caretaker, right?
must it be on top?
or can you stick them at the sides?
Ifg?
Scout's first grenade
Getting to a choke point and throwing down an IFG works well slowing them too.
You can stick IFGs on the Caretaker, but you have to be precise with your throws, or else they can bounce off and fall on the floor.
like... would sticking them at the top affect all weakspots, or do I have to throw them at the eyes?
I am not sure how the Caretaker's hitbox works
Like, does the IFG field only have to touch the Caretaker in order for all the eyes to take 30% more damage?
You might be able to get the IFG to cover two of the spinning corner weak spots. It's easier to land on the eye when it opens.
I think it's just what it's touching, but I haven't tested it.
hard to test since you can't spawn Caretaker with sandbox utilities 
can't you just start a normal caretaker mission with god mode or smt
probably could
Yeah, I never use mods, I just play vanilla DRG. Maybe someone like LazyMaybe tested it.
you can spawn it with sandbox utilities
though i think it's in the creative spawners menu
If you hate robots and have a good aim, you can spec Scout's M1000 with Supercooling Chamber for max damage and one shot patrol bots and also destroy the Caretaker quickly.
With focus shots. Very low ammo though.
On hazard 5?
When you take a momentum/hotfeet/getingetout superfast build and roll rich atmosphere
Really takes "quantum tunnel into the next area code and directly into a cave leech" literally, luckily I was able to counter the leeches
Yeah, with a full team, unless they changed it at some point in the last 4 months or whatever.
I tried it once or twice a while back, but haven't used it since.
Just mentioning it since some people said how much they hate patrol bots.
good to know, thank you
I'm curious how do you guys have badges?
I joined the server through the game
believe you have to select your Union chapter
Mine is Mighty Miners
Xbox gamer
š
I wonder how controller is for DRG. That could definitely make things a lot harder.
I actually fine
Although I've only ever played on controller since I was young so Im very used to it
I hear some games are really generous with aim assist while others are pretty harsh.
I don't think there's aim assist in drg
I could be wrong but I'm almost certain it's non existent
I would probably be awful on controller then.
Although, as I said to someone earlier, there are plenty of weapons and builds where you don't need great aim.
I've put maybe 70 days into rainbow six siege so I'm quite used to no aim assist
an example of this is EM discharge.
just shoot at the turret and it kills stuff around you
probably except for the tough ones but that's not much of a problem either.
pretty much what my build is currently.
ye
I have the clean OC that gives my shard diffractor extra ammo.
I love Volatile Impact Reactor
not sure if its better than the OC that acts like a mini gun though.
great swarm clear while retaining respectable single-target DPS
I like big boy more.
if its for swarm clears.
not sure if its good for chunky enemies.
Fat Boy?
yeah fat boi
Probably an unpopular opinion... but it's an overrated OC, it's fun as hell for sure though
not overrated but simply popular due to how effective it does it work during swarm waves.
radiation is disgusting.
my perspective on Fat Boy is probably warped by the amount of greenbeards being so bad at using it properly
the chance of getting yourself killed is really high though.
i sometimes shot myself with fat boy with nothing in front of me.
or teammates
hit box is glitchy sometimes.
and Fat Boy has a high chance of breaking hacking pod connections if the user shoots it recklessly
that's just bad placed shots.
its great crowd control tool
I know, hence why I said my perspective is warped by the amount of bad players using Fat Boy
the only issue we have with fat boy is during team composition.
solo wise it create a safety net for you.
literal kill zone.
Engi has no shortage of tools when it comes to crowd control, while offering more flexibility than Fat Boy imo
I just always use Breach Cutter with a general purpose build because I am boring.
agreed, i had rj250 and it feels safer to use.
but fat boy is just fun and satisfying to see.
Engi has Turret Whip on Warthog, Stubby, ECR LOK-1, RJ250 PGL, Breach Cutter, VIR Shard Diffractor etc
And yeah, Fat Boy is super fun
who doesn't like nuking their enemies to dust?
including your own teamates.
its their fault for being in the middle of a swarm.
Die for the sake of victory.
well, never liked friendly fire with randoms, but I am okay with it when I am with friends
but yeah, fat boy is about decision making...
Sometimes its already too late to use it if the swarms already got too close.
so 0 hesitation is probably a better option when you see a giant swarm heading your way.
yep
after using stubby
the damage isn't that bad.

single target wise.
as long as you hit the weakpoint anyways.
I underestimated Stubby big time
I only used it for EM Discharge before, but I never knew how good it can be with EM Refire
you can build it like a discounted gk2 ofm
EM refire is good too, but i like discharge for the Aoe it provides.
with bad spread
I use 12112 EM Refire Stubby, it surprised me
the turret can easily provide you with the single target dmg you want.
spread is not too bad if you tap fire
either you use hawkeye to actually get the turret to target what you want or you use defender to like almost double your damage
š
having more control because of the limited angle where your turrets shoot is good too
i saw the funny edit
ye, thought to clarify
Difficult deep dive
this was my third death
I feel that
i beat my first edd today
statistically i did better than i expected but I still felt useless
high moment was torching swarmageddon with fire boltsš
Fire Bolt is spicy
very helpful indeed
First attempt at an Elite Deep Dive went horribly wrong
100 ping the entire time, driller tried to teamkill me for no reason, died next to the escape shuttle
I mean.
This statement could've ended at just.
radiation
ofc
yo how long do i need to wait for new deep dive's to appear?
they rotate on a weekly basis
you can see the exact time until the next rotation in the deep dive terminal
yea i see it
thx
<@&296918282403840000> ban this clown @stoic raven

Ok Edward but what are your thoughts on this week deep dive
don't forget to finish this week's deep dive alright?
those cores ain't gonna get themselves
Can u repeatedly do deep dives to farm cores?
core and overclock rewards are only given once a week
is it worth learning to epc mine?
its a fast and effective way of mining ore veins, so if you're interested in that, it's probably worth learning
yes, very. super rewarding and effective
do note that EPC mining was changed at one point to launch the mined minerals instead of dropping them in one neat pile, so it's generally not an ideal method for veins in large areas as you may need to travel far to pick everything up (and may not find everything as a result)
are there any resources / videos explaining the timing?
Honestly itās worth learning to use TCF in general, itās a great offensive tool too
Lots of videos on YT about it, a quick search will get you want you want
ty
yeah, it's one of driller's better options for things like mactera swarms too, plus it's a great way to kill a large group of frozen enemies all at once
people have told me to use the drills for frozen enemies
the drills are generally a good option, but sometimes you'll have a bunch of frozen enemies but a few unfrozen slashers or a trijaw hanging around and it's risky to go in for melee
thats only if youre using vampire tbh
ty
Drills can fear and stun too, so learning to effectively use that to your advantage can be big
Failed the last mission on my first deep dive. Was in a panic
what difficulty are deep dives / elite deep dives
Will keep that in mind
3.5/4/4.5 for DD, 4.5/5/5.5 for EDD
3/3.5/3.5 for dd
Whoopsie
anyone wanna do a deep dive
can i do that as a new player?
i mean my brother plays a lot on our account but i read somewhere that you cant do these as a new player
no you gotta play a class till said class is lv 25, do the mission thing to promote them, and then you can do deep dives
ah damn
if any class has a star you can do deep dives
where is the star supposed to be?
just above the guy's head
ah okey i dont think i have that
my spine disappeared after edd
My spine displaced about 4 inches after the shaking I had
I canāt solo this EDD š
Iām just not good enough and get rolled by the on-site refining part
anyone know a good engie loadout for this EDD?
its like an hour if you're doing a casual stroll
Can people join in or do I need people in the space rig
can't join once it starts
honestly i'd go ECR + RJ/Hyper-prop
@rugged portal Any plan for future edd? You might want to set up the right time.
I can not play after 5pm
You know, I had thought about it earlier, but since dread eggs are hatched - the entire elite deep dive this week is egg hunt themed
As is the deep dive
any tips for someone trying to do their first elite deep dive?
This one isnāt beginner friendly, especially solo. I recommend joining a team and having a driller.
Deep dive teams have an emphasis on speed. Less time spent doing all you need to do means less swarms to handle
This doesnāt necessarily mean do everything fast though
What it means is you need to accommodate tasks between teamates. If someone else can do something, and thereās something only you can do - do what only you can do
An example appropriate to this elite deep dive is a driller building refinery pipes, while other pipes donāt even have tunnels built yet
@novel moth play efficiently and rationally. Coordinate with your team. Youāll do fine
thanks, I realized I'm missing out on overclocks by never trying
yeah
If it helps, you get the weapon oc on stage 2
So finishing a dive isnāt required to get the oc reward
(But donāt disconnect midway through the dive. You probably lose the loot anyways, and it shafts everybody else)
@novel moth what class do you plan on using?
engineer or driller, are my most comfortable
Driller will need to be quick and smart with the pipes stage 2. The generation is very mean, and has an o2 warning.
Stage 1, you want to focus on keeping swarms clean, making tunnels easier to move in, and getting aqua.
coordinate on when to pop both eggs. For both stage 1 and 2
Stage 3 is a dread +morkite mission. It is extremely easy compared to the others. Driller will take backseat for it because of elemental resists, so make sure you make the arena nice and just do standard driller morkite stuff
Engineer on stage 1 and 2 should keep the deposits sites safe. Stage 1, you want to plat roof nitra immediately after clearing the early cave spawns
Breach cutter comes recommended because of how much flat ground and narrow tunnels come into play
You can make anything work though
Use plats to make fall damage harder to take. Place a plat at the bottom of large drops where you think itās reasonable someone would want to drop there
For stage 2 engie, youāre gonna be a pipe monkey. Do what the driller canāt focus on, leave scout for mining and gunner for swarms
Consider playing around your gunner as engie. Driller and scout will be handling their own tasks
@novel moth good luck and have fun!
really thorough response, thank you
This edd was hard as engie, donāt worry if you mess up.
Also - in the rare event someone starts docking on you because you ācaused the lossā thatās their own problem. No one mistake is that fatal, and unless youāre actively griefing or missing nitra - a competent team can 3 man a 4 man edd
Baby rage is for babies
But of course, be open to feedback
What a chad
I'm contemplating running the DD or EDD to blow off steam. Wanna shoot bugs.
edd makes you more pissed off, play the dd
quite liked it
Something I hear very rarely in DRG is blaming someone else for the team's loss.
Its just unreasonable in pretty much every case.
Even in most cases where people blame other players. They're usually extremely new or ignorant on mechanics.
So again- its unreasonable.
Can i do deep dive for 3 cores and then elite deep dive for another 3?
You absolutely can
started the game on Sunday just finished my first deep dive solo on engi
ran stubby breach no ocsš
I didn't have much firepower with stubby and breach cutter for the twin dreadnoughts
no overclocks
stage 2 was disgusting
an hour 22 compared to 21 mins in the last one
probably weekend again but ill try to play at like 2pm or noon
is there a way to make driller useful in elimination / industrial sabotage
fire in sabo, ice in elim
Cryo fares well in Elimination
sludge ok in both
really? it feels like im just shooting it and not building up any cryo
shoot the butt
Driller suffers in the fight against the Caretaker, besides his trait of throwing C4 on top of it to easily destroy the vents, but has certain overclock or other equipment that can help
Also, make sure to pick Cold Radiance in T5 mods
It helps IMMENSELY with freezing power if you are up close and personal
the fire can instakill the tentacles
ice pairs well with impact axe, spam it at the weakspots when the dreads are frozen
So can melee attacks, and hitting tentacles with fire is a little wonky, but thatās not to say it canāt be effective
sludge is better for elim than cryo if your team does not have something to complement your cryo
Fire is very effective in IS, just not very much when it comes to dealing damage to the Caretaker
dreads don't stay frozen long, but it's long enough to hit em with a hyperprop
yeah cryo's more of a support effect for your damage dealers
tbh might use sludge for elim just for the fact that if anyone is running anything fire related im useless
you can't really go wrong with sludge imo
unless their build depends on fire they probably have something to complement your ice
it's also that freezing a dread doesn't really do much if nobody has a good followup
you need something that hits really hard in a very short timeframe due to how fast dreads unfreeze
Also, on Sludge, you can take T5A on Eliminations to debilitate Dreadsā movement a bit more
Which can make flanking them easier for either yourself or your team
what build for flame thrower do you use on sabo
anything that heats enemies up well
heat radiance + the mod that sets things on fire faster in T2
because robotic enemies will die almost instantly after catching fire
the other mods you can freely mix and match
Also, Iām not sure what or if you have any OCs, but donāt sleep on Ice Storm for Cryo in Industrial Sabotage
Itās DECENT enough that you will be able to deal damage safely over medium distances, and maybe freezing and finishing Patrol bots with a secondary weapon/throwable
Itās not nearly as good as just running CRSPR or Sludge pump, but itās one reliable mean to justify bringing Cryo to IS
Is the weapon overclock in deep dive randomize?
It is very much a random overclock, yes
Ummmmmm I think my gunner is broke in statistics their distance traveled says inf km
idk what happened
I wonder if they will buff caretaker claws to grab dwarves that get too close to them.
KEK
Can never go wrong with Sludge Pump in either missions
Rival Tech enemies have -100% resistance to Corrosive damage
So with Volatile Impact Mixture CSP with normal shot damage up mod, each shot does 72 damage, without including the DoT
Impact Axes can one-shot Caretaker arms if power attacking isn't an option at the moment
Cryo Cannon works best in Elimination missions if your team is coordinated enough, pays attention and have some members, if not all, have at least 1 weapon built for burst damage. Frozen status buffs all direct damage by 3x
you can drill safe cover for your team, chuck C4s from above the Caretaker to easily destroy the intakes
is sludge shot good for sabo??
Sludge Blast?
Or just the Sludge Pump in general?
I usually use Volatile Impact Mixture if I know I am going to fight bosses
sludge blast is accurate as hell
All Rival Tech enemies have -100% resistance to corrosive damage, meaning they take roughly 50% more damage from CSP
Caretaker has -160%
Not exactly - corrosive damage is just a component of CSPs damage, as itās split evenly (50/50) between kinetic and corrosive damage
ah, gotcha
Itās still a sizeable increase
Sludge Blast and VIM can definitely lift their weight in the fight with Caretaker
Base CSP is not half bad at it either, but since at base it relies more so on its DoT to kill dissolve stuff, it will not be nearly as effective
takes 2 Sludge Blasts to kill a Patrol Bot on Haz 5/4-player scaling, but you can't miss a single fragment
it happens
"Put up some pipes they said"
"It'll be easy they said"
AAAEGH
Nah I enjoy challenge. I ended up running the EDD; although I was a little disappointed. Once we hit stage 3 everybody suddenly turned into a speed-runner, kinda killed the fun for me. Kept getting left behind to fight giant swarms by myself while trying to collect the minerals etc
is there anywhere more for this info? the wiki doesnt mention it has any weaknesses
I only know it through the DRG wiki
Wiki.gg of DRG does mention it in Basic information table
Yeah, regularly scheduled PSA that Fandom wiki is outdated and no longer the official wiki (but often better at SEO so shows up higher in search results) - use wiki.gg instead.
nor for caretakers own page, ill have to test myself to be sure, i vaguely recal it wasnt that effective but ill have to retest
edit: i cant read lol
is nice that the other robots do take more damage from it, for a while i thought sludge wasnt a great choice in IS
oh mb i misread that message completely lol
I was just typing something along the lines of āmust be something iffy on your end, because it clearly is working for meā, but Iām glad you observed and reflected :P
xD
i both failed to realize you mean a different wiki AND that you said "does" not "doesnt", its one of those days i think
Your primary task is to kill everything that moves.
In boss fights, make sure your focusing on DPS as much as you can; let your teammates handle smaller threats.
Your bubble shield is a huge asset. Use it to res teammates, or to give your team a safe haven when a swarm overwhelms you.
Just remember that mini bosses often have earthquake attacks which the shield does not protect against.
Bridge gaps with ziplines, especially on point extraction. Try to look at the cave and predict areas where travel with them would be helpful.
But the essence of gunner is to find danger and squash it, allowing the team to focus on other things.
-Scout lights up, mines and scouts ahead;
-Engi shapes terrain with platforms and defends fixed areas;
-Driller makes refinery missions ten times faster and ensures you make it back to the drop pod.
Well the essence of EDD is to go fast, even more so on multiplayer as you and your team will exhaust your resources even faster then in solo, so yeah
Why do people not want to go fast in an edd? Like, there's nothing to do but the objectives and you're going to lose a battle of attrition
my guess is people cant/dont want to mentally keep up with the added pressure of doing things quickly
driller task is to give space in objectives.
driller is also just as effective as gunner when it comes to mowing down big hordes of bugs
people forget and just mindlessly use c4 like a grenade when u can create alot of space in the area to protect is crap and tight.
i find rock mover really good at breaking down walls so my team can have space to see where the swarm is coming from.
making space is an engineer job
he cant dig walls
exactly
𤣠i had obj drop down a hole
driller does objecctive
freaking mule defence missions.
engineer literally just has to setup moveable land
so yeah, both are equally useful in certain scenarios
Driller expand the size of the defense area and ask engie to plaster platforms above the uplink/fuel cell, simple
exactly what i meant.
some drillers tend to mess up and forget they had drills xd

engie mains r either the smartest person in the lobby or they have no idea how to shoot a platform gun
i suck at using the platform gun
but at least there are platforms.
xd
i feel slow and an easy pick for the bugs, even when I have a shield. my team are usually in different places when a swarm starts and my stubby legs cant get to them fast enough
one of the best and most simple tips ive used for gunner is to pretty much always bunnyhop in combat
the move speed reduction of his primaries only applies while youre on the ground so if you jump like a madman you can essentially use his guns while at sprint speed
Its important to remember that none of the classes are locked into specific roles, necessarily. Different builds allow you to do just about anything you like.
The game is designed around teamwork, and the more you lean into that the better you'll do.
an example: I mostly play gunner, and on a haz 4 caretaker mission an Engineer with nuke grenades had me put a zipline over the caretaker. He used that to drop fat bois directly on top of the caretaker, which pretty much insta-killed its vent phase.
pretty much this.
Disclaimer - this is pretty dangerous if you don't set it up beforehand, because if the engi gets shot off the zipline he will die.
the Caretaker has some kind of attack that basically one-shots you if you land on top of it
even through a gunner shield.
u can build engi focused on swarm clears but horrid at single target dps.
so don't think this is a meta caretaker strat or anything.
number one tip for any of the 4 classes: learn to do everything by yourself
i refuse!
carry me senpai
may seem easy, but you will run into a ton of people who would just ping stuff endlessly rather than just doing it themselves
even when they are right next to minerals they can easily mine themselves
Nah, I get a sense of urgency, time is nitra. In this case it felt like needless rushing, reckless even. We also had Pots 'o Gold, so I was making sure to mine out the gold that everybody else seemed to ignore. š
like seeing an Engi ping a vein of minerals he just put a platform underneath, when he is the closest to said vein and can very easily jump onto the platform
are you sure this is actually a thing
but scout.
ive landed on top of caretaker a ton of times as scout
while I wasn't around during that time of the game when EPC mining used to not blast minerals everywhere, it was hilarious to me at how many people freaked out and thought it would make Scout irrelevant
their shortsightedness was really plain to see tbh
flare haters trying to find the acid spitter on the pitch dark ceiling
it reduces so much time and reveals a wide cave that its irreplaceable in big areas...
I wished EPC mining still dropped minerals directly down to you
the only problem with flare is it makes finding hidden cache.
like... good, make my job as a Scout easier, and make the whole run faster for everyone
but thats minor.
you usually use terrain scanner for that anyways
u need to ping the helmet first to see it on the scanner.

oh i thought you meant naturally spawning tunnels that are easy to miss
Gunner tips, eh? Lets see..
- You can potentially bring great ammo efficiency to the team; I like to build and play so that I can bring a ton of wave-clear and still offer my resupply to another player if they need it.
- The zipline is a trap. It's like a rope ladder; it can technically be useful, but it's going to be slow and awkward and when everything is on fire it becomes a liability.
- Your shield has some great uses, so spend it wisely. It's great for rezzing teammates, blocking tunnels, protecting the team from a mactera swarm, blocking a Nemesis, pushing Detonators/Dreadnoughts.
shields make re-supplying extremely safe too
the issue with gunner is the player need to not forget they have shield.
i keep forgetting i have shield.
kekekke
True, I'll often call out my intention to shield the resupply a few seconds beforehand to give my team time to take advantage of it.
yeah, I don't think it's entirely the player's fault that the shield is often overlooked, since the in-game information is extremely vague about what it actually does
to add onto this, if you need to spend a zipline to gather a vein of nitra on the wall/ceiling because there's no one else nearby at the moment, just do it yourself
laziness, and perhaps no sense of urgency
heck, if I am playing Scout, both platforms and ziplines are welcomed since they add a safety net while I am mining on the walls/ceiling
I saw it happen twice. It may not be intended for people on top but it definitely exists
maybe it was something else like a patrol bot
It could be the base electricity stuff just hits that high.
thats true
nope, it was an instant-down with no source I could see.
hit the engi and myself.
fortunately I insta-rezzed him the second before I went down so he rezzed me back and we legged it
Do you have a recording of this? I've stood on the caretaker through almost an entire phase before and never had that happen
Sadly no.
I should have.
Obviously the battle is chaotic, I really canāt say where the damage came from
I can only confirm it did come from somewhere
maybe you got hit by a stabby noodle, sniper turret, and the caretaker electric nova at the same time?
It felt like a single source
I didnāt see any visual queues apart from the flashing lights which are a staple of said battle
Were you already up there when the engi went down or did you have to get up there afterwards?
I watched him go down, ziplined up there, dropped down, insta-res, suddenly dead not even a second after (from full shield), he insta-resās me, we both GTFO
And before you ask, no mods
Could've been an arm slam from behind then
Maybe
arms won't hit through shields though (anymore)
It happened this week
they do
fixed in a recent-ish patch, they will transition to shooting at a target inside a shield
That's the most likely scenario cause like i said, i spent almost an entire phase on top and never had that happen to me
I dunno I just assume hanging around there is death
It was the final phase. Maybe its not active at first
I mean its funny but not really useful to be up there anyways. Can't hit the eyes and hitting the vents is nauseating
According to patch 5 notes (from 11/17), they don't anymore:
- Fixed Caretaker tentacles not always respecting objects and stabbing through things like supply pods
- Caretaker Tentacles will no longer stab into the gunner's shield but will shoot at it instead
Admittedly I haven't tested it recently. Things do break again (or aren't fixed to begin with)
driller c4's more consistent
VIR Shard Diffractor, baby
Worth a try
But the radiation is what made it work that time
Next time I do caretaker with driller I might give it a go
Pretty sure caretaker isn't affected by the rads
It definitely is

I'll have to double check that next time i do a sabo
I never recall that ever happening
Thats likely the hard part, is getting the radiation in the right place.
Wiki doesn't specify special resistances for radiation for any rival tech, so I guess the bots aren't rad-hardened. TIL
Raw data here for Caretaker:
https://deeprockgalactic.wiki.gg/wiki/Rival_Caretaker/Data#Weaknesses
I don't recall ever seeing the intakes' health ticking down due to radiation
Yeah, same
And my biases may be in play here, but Fat Boy is a 2-trick pony: terrain carving and clearing out a ton of bugs
with not much ammo to boot
granted, it's fun as fuck to reduce everything in the vicinity to ashes
But Hyper Propellent PGL and Volatile Impact Reactor/Overdrive Booster Shard Diffractor have so much versatility
also, Caretaker has 45% explosion damage resistance, which is funny given that the rest of the Rival Tech roster has at least -100% resistance to explosions
you can use Shard Diffractor with Dazzler Module (T5C) to slow a Patrol Bot down long enough for you to fire 2 Turret Whips at it, which nearly kills it and you can easily finish it off with Shard Diffractor
Shard can also overheat turrets from a distance, with their shields up
H-prop one-shots patrol bots if you're good with it
yep
I saw shards in action it definitely is good.
And the initial explosion did almost nothing
But the vents took rad damage for sure. All ticked down quickly and at the same rate
And remember he shot from above to hit the top of the caretaker dead center, so the rad cloud was basically inside the thing
caretaker is immune to radiation, they had to nerf it because of fatboy
you could shoot one and it would do all the breaks
Hmmm
Well it happened somehow
Idk Iām a gunner main I just shoot things
I wasnāt the host⦠is it possible he had a mod or something enabled?
very likely, all things considered
you don't need to aim for weakpoint so might as well do it
account created today
Sus hmmm
Literally posted everywhere
account banned today
Yep
I bet if you replied it would DM you with something⦠interesting
And then steal all your info
I think Iām gonna try and do EDD for the first time today
I am scared but I need OCs badly
I just finished it, easiest one I've done so far, you got this!
did it last night with three bronze 1-2 randoms, cue benny hill theme. we got through it though
The sandblasted one from a couple weeks ago was easier, but honestly this one ain't bad. Just be careful if solo cause the well spawns in stage 2 are pretty shit
I wonāt be solo
Will probs use #lfg-steam
I got leadstorm OC on my gunner and Iām pretty confident with the build
Can never go wrong with Lead Storm
Haz 5 is a different breed, but I feel like 4 -> 5 is easier than 3 -> 4
As long as I manage ammo and donāt get bogged down I should be fine
LSLS is an amazing OC, but its downsides (restricted movement) can be pretty rough on newbies trying to move up to Haz5. Survival in Haz5 is all about positioning and movement, so don't be surprised if you struggle a bit trying to step into Haz5 with that OC.
Iām working on mastering the whole bunny hop thing, but I mostly only do that against swarms. Against point targets I wait for an opening and then hold down the trigger as long as I can
And I have burst pistol and cluster nades for backup
Iāll put lead spray on it whenever it drops
do you have magic bullets OC for bulldog?
even without magic bullets, running neuro explosive bulldog can be a nice CC option on your secondary to pair with LSLS
neuro is max cheese with its OP slow effect, but it's effective
The explosive damage can spread neurotoxin?
That is interesting
I have six shooter tooā¦
yeah, take explosive in T3 and neuro in T5, it's pretty nuts
works best with magic bullets OC because of the extra chance for neuro to proc on ricochet, but it's still viable with no OC
I wouldn't recommend it without magic bullet
the extra ricochet help a tons
also you get more ammo
the explosion radius is like 1.5m too
I wonder if six shooter could help there, just spam shots a bit more
trying to cobble together no-OC secondary CC options for gunner, gonna be some compromises
Double Leadstorm is the only really good one I have.
list like all of the one you have
I don't recommend lsls unless you have really good cc secondary and without oc it hard to do
Thin drums, compact feed, leadstorm, bullet hell (lmao)
Splintering shells
Frag missiles
Six shooter
Composite casings
Re-atomizer and backfeed.
just run either splintering shell with six shooter or frag with six shooter
Hurricane is neat but Iām not good with it yet, I waste too much ammo
bullet hell is legit good though
Its barely ok
in best case scenario it still barely win against stock
it's legit fun IMO
I watched LazyMaybeās video where he did a shitton of math
lol no
stock doesn't have remotely the same cc power that bullet hell does
watching the storm of bullets magically seek to enemies is so fun
you have like massive accuracy debuff just for 75% chance for ricochet onto body shot
what build? I've been looking into bullet hell + mole meme builds lately
nah
The guy did all the math, and essentially even in an ideal scenario bullet hell just barely overtakes a normal minigun.

