#deep-dive-discussion

1 messages Ā· Page 41 of 1

coarse wharf
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they are talking about Cryo Nades

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you need 2 for a Breeder now

rose yacht
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Oh

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make sense.

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šŸ˜‚

coarse wharf
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if solo, you can use Bosco plus 1 nade

rose yacht
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cryo nades nerf is real.

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i'm lagging

tulip idol
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or just 2-shot with SCC

placid musk
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what secondary should I use with it?

tulip idol
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gas recycling

placid musk
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won't I run out of ammo

tulip idol
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not really

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you play solo?

placid musk
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mostly with others

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solo takes too long

tulip idol
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yeah you can even break armor with gas for your mates too

placid musk
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so support

tulip idol
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high value targets and cleaning mates off close grunts

placid musk
tulip idol
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I think it's 1) high value targets 2) stationaries 3) large single targets

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opps are large single targets

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they are harmless

placid musk
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ok

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what are high value targets

tulip idol
placid musk
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2 ammo on a spitter's quite a waste right...

rugged portal
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oppressor is literally harmless unless you're bunkering

tulip idol
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with SCC it's oneshot into the body without armor break mod

placid musk
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ohh

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ok

rugged portal
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acid spitter?

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you don't need scc for that

tulip idol
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you gotta shoot it with SCC I mean

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it's not like you can remove your OC mid-way

rugged portal
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ah

placid musk
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hipster is the all-rounder and scc is for special occasions

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like elims and sabo right

rugged portal
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hipster isn't all rounder lol

tulip idol
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I like supporting for these special occassions

rugged portal
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normal m1k better for that

tulip idol
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makes mates' life much easier

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hipster is also high dps, but it's less accurate

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though it's certainly handier

placid musk
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more newbie friendly

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i like m1000 now because of hipster

tulip idol
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if newbie learns to time that high rof sure

placid musk
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idk the sound's just satisfying

tulip idol
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scc is more about having your shot charged up and doing hook-bhops

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and there's no issue with ammo either, you don't really have to shoot grunts with SCC, though I use it to hs guards sometimes or to hipshot a close grunt when it's convenient

placid musk
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i just leave the little ones to the others

tulip idol
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I also played that role before with BOM-CryoBolts, idk what's better

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with gas recycling I take cryo nade for that great synergy

placid musk
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doesn't freeze remove weakspot bonus?

tulip idol
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gas doesn't have wp bonus dmg at all

placid musk
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oh that makes sense hehe

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i have BoM fire bolts

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but I haven't played scout recently, focusing on engi promotion

tulip idol
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with cryo bolts you can just remove opp with bom in 1 burst

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cryo bolts let anything big become very vulnerable for bom, and you don't even need to target wps

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if not freeze status, then tasers

placid musk
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fire/pheromones ok?

tulip idol
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on its own yes, but I don't see how BoM helps it

placid musk
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don't they also activate the BoM damage boost

tulip idol
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sure, but they also have armor and can move around

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while BoM has spread and bloom

placid musk
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i see i see

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shock bolts paralyze?

tulip idol
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no, they apply slowdown

placid musk
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do i just need to put one in the thing I want to kill

tulip idol
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for BoM? yes, but generally it's 3 into bulks, 2 into praet, 3 into opp...

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2 into warden

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2 just create the Arc

placid musk
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ohhhh okok

tulip idol
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2 bolts apply 2 Taser effects and 1 Arc effect

placid musk
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i didn't know, always used pheromones

tulip idol
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Tasers is just the best electrocution in the game, it stacks, it slows down great, and it does several hundreds dmg

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though I know many cases when it's bugged in good and bad ways, in general it's still one of the best options

placid musk
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got it

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thanks for the advice

tranquil sentinel
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Running Magnetic Shafts on T5 fyi

tulip idol
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Yeah it is 932 out of 1125 on h5p4 with t3a and t5a

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But 3 tasers is like 25% of tasers ammo pool

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2 cryo bolts is much cheaper, but longer

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what's more worth a taser are goo bomber and grabber

pseudo nova
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I have a pretty basic question, do special enemies (Bulks, Nemesis etc.) have fixed spawns in Deep Dives? Besides enemies that have a chance to replace others ofc.

queen rampart
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Scream @tulip idol he's blue.

tulip idol
tardy current
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Anyone down for an deep Dive

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EU only would be nice

random rampart
coarse wharf
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imagine my surprise when I found out that Embedded Detonators damage is affected by IFGs...

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I never knew that lmfao

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I discovered it by complete accident

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another accidental discovery, so you theoretically can stack as many Embedded Detonators as possible with Born Ready, and then buff ALL of their damage with a single IFG. With some calculations and testing for fun, I found out that you can stack 7.5 mags (286 ammo) of Embedded Detonators, toss a single IFG, and nuke a classic Dreadnought. You can dump 3 mags into the Dread before it regenerates its armour. Impractical stuff, but fun regardless.

rugged portal
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@queen rampart u up?

stone yacht
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Welp just tried another EDD no-death run, which I try every week during the first attempt of the Dive. The EDD was easy and we beat it first try but literally died....on stage 2 (always 1 death on stage 2) because was running back to the drop pod but ran out of oxygen while trying to get up on the ledge with the most SHIT spawn lmao. Literally the way up was blocked. No Driller and idk why Engi didn't put down platforms for it. My man just sat in the pod and watched me die trying to climb up xD

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So much for that, shame too because other than that stupid ass pod spawn, the run was easy and could have been an easy no-death run. Stage 3 was so cheese.

tulip idol
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though sharks are invulnerable to ifg

tulip idol
coarse wharf
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I see what you mean, EDs shot into the protrusions will count as them being inside the Hiveguard's weak point, yeah?

tulip idol
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it just remembers the main actor I think and then applies it directly to main hp pool since subhealth is destroyed

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though I haven't seen the logic itself

coarse wharf
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gonna test right now

tulip idol
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oneshotting twins with detonator stacks is surely achievable

coarse wharf
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it is

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I have done it before

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But I am curious about Hiveguard

tulip idol
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if you stack it into dread's hp, you can then pop it onto shell as well afterwards

coarse wharf
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I just tested, you are right

tulip idol
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ofc I also tested it before nice

coarse wharf
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Ah, I had my assumptions when you said you haven't seen the logic itself

tulip idol
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I mean I can see what's working via tests, it's just that I can't always see the "why" part

coarse wharf
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gotcha

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huh...

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holy shit

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that means you can technically one cycle a Hiveguard

rugged portal
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yeah

tulip idol
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isn't there dmg cap at 50%? I don't remember

coarse wharf
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time to find out

coarse wharf
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I dumped roughly 8 mags of ammo, to account for misses

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can't test on a Hiveguard standing still since it's invulnerable with its AI disabled

tulip idol
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you can just remove its movement speed

icy ledge
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I believe all dreadnaughts except twins go invincible in just a few frames unless you kill them instantly (ie embedded dets) but besides that, you can’t really one cycle

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You can definitely skip some shields though with enough damage

tulip idol
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hiveguard has healthgate at 40% of lost health

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so you need to get close to 40% and then apply big instant damage

coarse wharf
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wait, like... 30% of it's total health?

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or 70%?

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the wording is a little confusing, sorry

tulip idol
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so like it runs check after loosing 40% health

coarse wharf
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ah, gotcha

tulip idol
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or more

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you just gotta get close and then do a lot lot more

coarse wharf
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so get as close to 60% of its maximum health, then beeg damage

tulip idol
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yep

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it's 30% for normal dread

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I looked there originally

coarse wharf
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it's probably most practical for Twins, yeah

icy ledge
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They have more triggers higher up, but the only way to get those ones are with cheese like embedded or mass hyper prop when the dreads frozen

tulip idol
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and twins are kinda complicated

icy ledge
tulip idol
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twins normally go at 55%

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it runs checks every 11%

icy ledge
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The reason it’s better for twins is because they burrow before they heal

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So you have a bigger window

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And don’t need to deal insta damage

tulip idol
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but if you delay it with instant or super often damage it can run earlier or later

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they can just tp out

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seen it too many times

coarse wharf
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I have seen that TP way too many times too lmfao

tulip idol
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they do healing first time at <60% hp

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when the check goes

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(the one that goes every 11% or more depending on your dmg)

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afterwards it's <40% hp, still 11% checks and at least 20% hp difference

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and the third time it's <20% iirc, checks and hp diff

queen rampart
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Ok...ghostping...

rugged portal
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u up for dd?

queen rampart
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I'm already back at milita

rugged portal
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cried

queen rampart
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I got whole day and you just gone

rugged portal
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you told me to play at like 8am 😭

queen rampart
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Yes

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8 am to 5:30 pm

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Whole day

pallid void
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I give up on that fucking Elite Deep Dive. I don't have any fun.

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I just can't stand Point Extraction.

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At least solo.

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I may try coop.

strange glade
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In my defense the fries were pretty good
BUT THE VICTORY WAS A WHOLE LOT SWEETER

tardy radish
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decided to get over my worries of bringing down the team and did my first edd with randoms after lookin for an open lobby for a while

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managed to complete it, it went extremely smooth once we got through the first mission

coral pond
# pallid void I may try coop.

If PE is really that bad for you then coop should help fix it. I do have one question tho; how do you get through PE on assignments, or just as regular missions? Do you just do coop outside of the dives?

pallid void
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Otherwise I do okay.

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Also just finished it.

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Got myself a good team. It was fun.

rugged portal
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yeah you need to be decently fast and dont sit around too much

pallid void
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But I did it today, got good team. I had some possibility to burn everything alongside some other players.

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Definitely helped out getting all of the bugs out alongside some help.

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And I could do some fun tunneling.

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I felt pretty useful.

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And I did one large tunnel to the exit on 3rd stage. Was GREAT.

coral pond
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What hazard level do you normally do PE at?

pallid void
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Most things for now I do on 3.

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I will start maybe going for 4 more. So far most 4s I did was for H5 assignment.

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Also as Driller which was... interesting to say the least.

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Especially Dreads

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But I had fun finally. Truly coop is the way to go. I will probably try that more often too.

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This EDD definitely taught me the fun of it.

queen rampart
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Imagine after doing EDD and Miami start playing from hotline Miami

wheat gull
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Hoo boy I see what folks mean about the amount of bugs in the EDD. I had nearly 1600 kills that run.

burnt sandal
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sounds fun nice

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I should do that one

wheat gull
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lol

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My team struggled the most with stage 2, not having air to breathe can be problematic.

dusk tulip
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Hi everyone, i'm new here, speak french and looking for 2 volunteers for deep dive elite tonight, i've got a friend in soldier and i'm the scout

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i would like to find some regular members who like great teamwork

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if there's a topic where french people go i'm interested too

primal venture
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So instead of calling in a resupply on the first stage of the EDD I just used all my ammo and hung out on a zip line above the bugs

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Well I'm hanging out on a zipline right now

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And a zip line I placed beforehand led straight into the drop pod

vague oar
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I just unlocked deep dive any tips?

wheat gull
vague oar
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So don't use the supply drop and let the better miners do it got it

wheat gull
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It's worth mentioning that supplies (health, nitra, ammo, etc) carry over between stages. Using supplies is fine, just be sure you're not wasteful.

still geode
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yeah if you have like 40% ammo in your primary, 60% in your secondary, 30% in your turrets and 25% of your grenades, no issues taking a resupply

if you have 80% in your primary, 40% in your secondary, 60% in your turrets and 100% of your grenades but you're at 65% HP, definitely save it for later unless the mission is about to be over and you're moving on to the next stage and nobody else needs it

wheat gull
still geode
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i often try to use up anything i'm at >50% of if i know i'm going to be taking a resupply very soon, even if it's not entirely optimal

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like if i have all my grenades but 40% ammo in my primary, i'll throw a grenade at 2 grunts to kill them and then take my resupply immediately afterwards even if shooting them in the face would usually be the better option

low jungle
solar stratus
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I know dd/edd map generation and objective type/locations are always the same but are swarms/spawns always the same

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Did anyone else get a hiveguard spawn right before popping the cocoon in EDD stage 3

coral pond
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Static spawns like brood nexuses, cave leeches, and spitballers are always the same

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Swarm spawns can differ

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I got a hiveguard spawn on stage 2 of the edd, and a mactera swarm on stage 3 of the edd for example

solar stratus
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Ah ok makes sense

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Bad luck I guess, we almost killed it but I got tossed off a cliff

umbral arrow
# vague oar I just unlocked deep dive any tips?

There are a few things that are fully refilled between each stage. That being Driller’s satchels and drills, Engineer’s turrets, and Scout’s Pheromones bolts (I’ve haven’t confirmed the other bolts). There might be more but I’m not sure yet.

coral pond
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Gunner shields too iirc

solar stratus
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Basically all tool and support ammo right

umbral arrow
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Platform and flares I’m pretty sure do not

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I’ve haven’t done a DD with gunner in forever so I can’t confirm him

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But I’m confident that flares and platforms do not

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I’ll check later today

solar stratus
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Ah okay so I guess it might be support tool refills, traversal doesn’t

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So ziplines included, drills too?

umbral arrow
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ima test rn

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drills are refilled for sure

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satchel are refilled for sure

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turrets are refilled for sure

umbral arrow
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sheilds are not refilled

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same thing with ziplines

coral pond
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Sconk could've sworn shields get refilled

rugged portal
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only c4 and turret get free sample iirc

umbral arrow
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ik that C4, turrets, and drills are all refilled cause i used them to conserve ammo near the end of each stage

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yeah just double checked

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sheilds and ziplines are not refilled

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wait sec no

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thats instresteing

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it syas i have zero on sheilds

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but i gives you one anyways

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so you get one free sheild if you have none and enter a new stage

coral pond
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I knew i wasn't that crazy

vital lion
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Hi guys,
How much harder is elite deep dive? I have just finished my first normal dive and it wasn't that difficult so I'm wondering if joining elite is a good idea or if I will just ruin a game for 3 other players xd

umbral arrow
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a lot more difficult if you dont do haz 4-5 and decently hard if you are used to 4-5

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although it depends weekly on how hard it is

vital lion
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Ah, well, I'm on a 3,5 haz level now I guess

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(Generally)

umbral arrow
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yeah this one is gonna be pretty difficult

vital lion
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I'll practice 4 haz first then, thanks

shut plaza
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the EDD this week is brutal with no driller

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on stage 2 especially

ebon condor
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can someone help me with ping problem? I've been playing with one other person for some time now, me on Xbox and her on PC) and we have 450ms of ping, which makes the game very stressful

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anyone can help?

severe tusk
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My 3 man group did it without a Driller. You only have to pickaxe through like 10 meters or rock or so.

pulsar dragon
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How difficult is the basic DD this week? I just promoted my first dwarf and am looking into it

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I usually live in haz3-4 on missions

still geode
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on a scale of 1 to 10 how would you rate your struggles with haz4
with 1 being "have to be carried by three level 1000+ players" and 10 being "can carry 3 greenbeards without breaking a sweat"

rugged portal
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dd is basically just haz 3 but a little harder

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which mean easy

pulsar dragon
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Oh shit okay, no problem then

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I'd probably put myself at about 5-6/10

still geode
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if you can find yourself people to play with who are at least on the same level as you, regular DD shouldn't be a problem

icy ledge
shut plaza
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That's actually impressive, me and a friend tried to do it solo and couldnt grt past stage 2 (he did kill me witha panick cluster though)

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

trim hazel
dense pebble
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IIRC its 3/3.5/3.5 and 4.5/5/5.5

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But you get the gist

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Elite DD demands your respect and if you don’t give it it’ll eat you alive

smoky harbor
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Stage 2 of the EDP is bullshit

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Stage 1 wasn't all that hard to solo

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But Stage 2 without the special mining beer would be a nightmare

icy ledge
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tldr, it was only me up, we had no will, i was one hit, and a bulk det had spawned in the dred during a swarm

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true chaos

light nacelle
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elite deep dives are the most fun content in the game tbh

placid musk
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I'm afraid I'll piss off my other teammates in an edd since I'm inexperienced

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so i don't play or host

wheat gull
severe tusk
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Yeah, you can just host and say you're new or a greenbeard or whatever and lots of players will still join you. I don't mind helping newer or less skilled players out.

icy ledge
icy ledge
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The only thing that’s really going to hold you back in a EDD is if you have a really bad build, but that’s… pretty difficult to accomplish, considering at that point you’ve gotten at least 1 promotion and know the weapons you use

placid musk
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I feel like a liability

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i suck at shooters in general and haven't developed enough gamesense and I don't want to freeload

cinder citrus
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You're not freeloading if you're killing bugs 😁

wheat gull
fair carbon
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how hard are deep dives

cinder citrus
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Depends

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Elite very

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Normal not really

icy ledge
cinder citrus
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If you can do 3 hazards very consistently you can do a deep dive

icy ledge
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Elite have a progression of 4.5, 5, and 5.5

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On average it’s about 3.5 and 5

celest ruin
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ā€œDid I not coordinate enough, did I press a button too early/too late, did I position myself badly, did I tunnel visionā€ etc etc

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If too nervous to run edd’s, run a ton of haz 5s

cunning pond
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Play the game and you'll make mistakes. Its important to reevaluate why those mistakes occurred and then taking steps to avoid them next time.

This is the textbook definition of experience.

coarse wharf
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everyone was a greenbeard at some point, but there are things that differentiate greenbeards from one another that either make me respect or despise them

fair carbon
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dear god this deep dive was stressful

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first phase ate up ALL our ammo

coarse wharf
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oof

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EDD?

fair carbon
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second one we recovered pretty nicely thanks to egg/aquarq

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nah normal

coarse wharf
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o

fair carbon
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and now we're going into a shield disruptor dreadnought

coarse wharf
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shouldn't be too bad as long as you move and react fast enough

fair carbon
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...I should probably get a glyphid minion

coarse wharf
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nothing scares me more than swarmers/hatchlings in Shield Disruption

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chip damage galore

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every mistake you make in that warning hurts a lot more because it is somewhat permanent until you get red sugar/Vampire/re-supplies

sweet fulcrum
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I have come to the realization through the time playing that finishing missions quickly isn't only a quality of life thing but it is also a necessity because you will run out of ammo otherwise šŸ™‚

coral pond
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what are your builds for stage 1 to eat up so much ammo like that???

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helios has truly seen the light

sweet fulcrum
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Yes it's common sense but in the second stage of the deep dive I literally could not find the last aqua

coarse wharf
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yeah, speed is the name of the game in DRG

sweet fulcrum
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I found every single one and I swear I went through every nook and cranny and could not find it

coarse wharf
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On Hoxxes, you will always lose the battle of attrition

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so just finish your stuff ASAP and GTFO

sweet fulcrum
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It was just me and my GF and got the eggs and the aqua all but 1 And then we ended up dying because we ran out of ammo because we could not find the last one

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I had no idea where It could have been

coarse wharf
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oof

sweet fulcrum
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We were actually in good shape up until that point had plenty left over nitra oue ammo economy was fine It was literally just we could not find it

coarse wharf
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I like how nitra is a red mineral, it is your virtual lifeblood in the game lmfao

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if you have little to none of it, you start sweating bullets

fair carbon
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you wish you were sweating bullets

sweet fulcrum
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Just as a general question It's a good idea to incorporate elements of single target damage as well as crowd control into your kit no matter the mission am I correct

coarse wharf
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yep

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good to have flexibility

sweet fulcrum
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Obviously you would build more towards single target on like dreadnoughts for instance

coarse wharf
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you never know if you would run into a random Dread spawn or a machine event that is OMEN

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Or Korloks, or Nemeses, or Bulks, or Prospectors, or BET-Cs

sweet fulcrum
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Now my second question is specifically an engineer question I'm kind of at this weird spot where I don't have any of the overclocks I want so finding ways to build my weapons and synergies in a way where my presence feels impactful has been difficult

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I've been running shard defractor shotty

coarse wharf
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What overclocks do you have for Engi?

sweet fulcrum
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I'll get back to you on that I just went on ahead and started the deep dive with a four men

coarse wharf
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I use EM Refire Stubby and VIR Shard Diffractor

placid musk
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definition of brainless

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no ocs needed

coarse wharf
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ECR LOK-1?

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o

placid musk
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he has no ocs

coarse wharf
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well, none of the ones he wants

sweet fulcrum
placid musk
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lemme look at mine

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lok1 11212 breach 12113 i believe

fair carbon
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I got the easy dreadnought

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the one that's just a really really big oppressor, basically

coarse wharf
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yep, just don't get slammed

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and why Dash is goated

rose yacht
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As an engi my problem with waves has been resolved.

severe tusk
rose yacht
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this is why RJ250 for me is so invaluable in solo runs.

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mobility is too important.

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KEK

cinder citrus
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Rj250?

rose yacht
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a OC mod for engi pgl

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let's you propel yourself.

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while taking a bit of dmg.

cinder citrus
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I know the one I've been trying to get it for a while but I've had no luck

abstract quail
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When does one know they're ready for elite deep dives?

hasty loom
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I'd say just try it - after all what's the worst that can happen?

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Although you should have played at least Haz 4 and feel somewhat comfortable there, the EDD will be a challenge though

abstract quail
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Me and the boys usually play haz 1

cinder citrus
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This elite deep dive is hard

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Super hard

hasty loom
sweet fulcrum
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deep dive goes from haz 3 to haz 3.5 and 4 elites go 4 4.5 5

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in terms of difficulty

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from my understanding

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a vast majority of players play haz 2-4 so its a good middle point imo

cinder citrus
sweet fulcrum
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correct

cinder citrus
# sweet fulcrum correct

I would say significantly as well for elites as you need to manage your ammo well plus you sometimes have to deal with material swarms and normal swarmers back to back (the mission mods)

sweet fulcrum
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crowd control babyyyyyyy

severe tusk
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There are a lot of ways to deal with swarmers at least.

sweet fulcrum
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yes yes

cinder citrus
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My team ended it with 2700 kills

severe tusk
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My 3 man team had about 2k kills.

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In about 54 minutes.

hasty loom
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Sounds about right, we had comparable numbers.

severe tusk
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But I think we had the least amount of downs I've ever had in a multiplayer EDD too.

cinder citrus
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I think we had around 80down between 3 people

sweet fulcrum
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We had shield disruption twins and it was hell

cinder citrus
severe tusk
#

We had 2 downs total for 3 people šŸ˜›

#

Two greybeards though.

cinder citrus
#

I was gonna post the screenshot into the gallery but it won't let me though?

cinder citrus
#

100 is it

severe tusk
#

Discord has tiny upload sizes by default.

cinder citrus
#

It's not that it won't let me even see my gallery it's greyed out

severe tusk
#

I'm level 1021 or something, another guy was 666, but stopped promoting it looked like, so it's possible he's played more than me. The last player was level 34, but he did quite well.

#

Ah, I don't know then, I have never posted there. I just take screen shots of EDD scoreboards for my own benefit to look back on.

#

I have done 94 of them now.

coarse wharf
#

I hope Driller gets a Tesla Cannon

#

UNLIMITED... POWEEEEEEEER!

cinder citrus
#

I wanted to post my screenshot because I had an engi with quite a lot of kills but zero revives and 30 down

severe tusk
#

Have they announced anything that's going to be in season 4 yet? I haven't been paying attention.

coarse wharf
#

not much, just hints of new hostile fauna

#

thank goodness it's not more Rival Tech...

severe tusk
#

Ah, new biome would be nice.

cinder citrus
#

They said I don't now when but a while ago that it wouldn't be robots prok

severe tusk
#

I am one of the few people who actually doesn't mind fighting the robots.

cinder citrus
#

They have too much health and their damage is nuts

#

Especially shredders

severe tusk
#

And I enjoy the Caretaker fight, although I wouldn't want to do it multiple times in a row.

cinder citrus
#

I enjoy caretaker but not the other bots

hasty loom
#

There was a bit too much Caretaker lately. It's nice now and then but gets repetitive quickly.

elfin mural
#

I've heard Patrol Bots have health rivaling that of a Praetorian

hasty loom
#

Rival Presence is not that bad imo.

severe tusk
#

Every class has ways of dealing with the shredders easily, at least.

cinder citrus
coarse wharf
#

well, post-nerf Patrol Bots are not so bad

#

they were even worse before Season 3

severe tusk
#

Do you use Dash?

#

Yeah, Patrol bots used to move faster, IIRC.

cinder citrus
#

Especially in high hazards

severe tusk
#

Driller has drills and wave cooker, Engi has LOK-1 (Explosive Chemical Rounds wrecks them), Scout has boomerangs, Gunner has Coil Gun/Shield.

rugged portal
#

every class except for scout šŸ˜

cunning pond
#

Scout a great way to clear shredders from his own bubble.

#

simply take that bubble.

And move it somewhere else

cinder citrus
severe tusk
#

Boomerang is actually great vs. shredders. I still don't ever use them, but if you want to be able to take care of shredders easily as scout, take boomerangs.

coarse wharf
#

you can stick IFGs onto the Caretaker, right?

#

must it be on top?

#

or can you stick them at the sides?

cinder citrus
#

Ifg?

coarse wharf
#

Scout's first grenade

severe tusk
#

Getting to a choke point and throwing down an IFG works well slowing them too.

#

You can stick IFGs on the Caretaker, but you have to be precise with your throws, or else they can bounce off and fall on the floor.

coarse wharf
#

like... would sticking them at the top affect all weakspots, or do I have to throw them at the eyes?

#

I am not sure how the Caretaker's hitbox works

#

Like, does the IFG field only have to touch the Caretaker in order for all the eyes to take 30% more damage?

severe tusk
#

You might be able to get the IFG to cover two of the spinning corner weak spots. It's easier to land on the eye when it opens.

#

I think it's just what it's touching, but I haven't tested it.

coarse wharf
#

hard to test since you can't spawn Caretaker with sandbox utilities notnice

rugged portal
#

can't you just start a normal caretaker mission with god mode or smt

coarse wharf
#

probably could

severe tusk
#

Yeah, I never use mods, I just play vanilla DRG. Maybe someone like LazyMaybe tested it.

hushed sequoia
#

you can spawn it with sandbox utilities

#

though i think it's in the creative spawners menu

severe tusk
#

If you hate robots and have a good aim, you can spec Scout's M1000 with Supercooling Chamber for max damage and one shot patrol bots and also destroy the Caretaker quickly.

#

With focus shots. Very low ammo though.

violet warren
#

When you take a momentum/hotfeet/getingetout superfast build and roll rich atmosphere

#

Really takes "quantum tunnel into the next area code and directly into a cave leech" literally, luckily I was able to counter the leeches

severe tusk
#

Yeah, with a full team, unless they changed it at some point in the last 4 months or whatever.

#

I tried it once or twice a while back, but haven't used it since.

#

Just mentioning it since some people said how much they hate patrol bots.

coarse wharf
cinder citrus
#

I'm curious how do you guys have badges?

coarse wharf
#

I joined the server through the game

#

believe you have to select your Union chapter

#

Mine is Mighty Miners

cinder citrus
#

Xbox gamer

coarse wharf
#

oof...

#

It's probably only for Steam

#

idk tho

#

someone can correct me

cinder citrus
severe tusk
#

I wonder how controller is for DRG. That could definitely make things a lot harder.

cinder citrus
#

I actually fine

#

Although I've only ever played on controller since I was young so Im very used to it

severe tusk
#

I hear some games are really generous with aim assist while others are pretty harsh.

coarse wharf
#

Max Payne 3...

#

that game had very precise hitboxes

cinder citrus
#

I could be wrong but I'm almost certain it's non existent

severe tusk
#

I would probably be awful on controller then.

#

Although, as I said to someone earlier, there are plenty of weapons and builds where you don't need great aim.

cinder citrus
#

I've put maybe 70 days into rainbow six siege so I'm quite used to no aim assist

rose yacht
#

just shoot at the turret and it kills stuff around you

#

probably except for the tough ones but that's not much of a problem either.

coarse wharf
#

laughs in Shard Diffractor

#

Engi is just super flexible

rose yacht
coarse wharf
#

ye

rose yacht
#

I have the clean OC that gives my shard diffractor extra ammo.

coarse wharf
#

I love Volatile Impact Reactor

rose yacht
#

not sure if its better than the OC that acts like a mini gun though.

coarse wharf
#

great swarm clear while retaining respectable single-target DPS

rose yacht
#

I like big boy more.

#

if its for swarm clears.

#

not sure if its good for chunky enemies.

coarse wharf
#

Fat Boy?

rose yacht
#

yeah fat boi

coarse wharf
#

Probably an unpopular opinion... but it's an overrated OC, it's fun as hell for sure though

rose yacht
#

not overrated but simply popular due to how effective it does it work during swarm waves.

#

radiation is disgusting.

coarse wharf
#

my perspective on Fat Boy is probably warped by the amount of greenbeards being so bad at using it properly

rose yacht
#

the chance of getting yourself killed is really high though.

#

i sometimes shot myself with fat boy with nothing in front of me.

coarse wharf
#

or teammates

rose yacht
#

hit box is glitchy sometimes.

coarse wharf
#

and Fat Boy has a high chance of breaking hacking pod connections if the user shoots it recklessly

rose yacht
#

its great crowd control tool

coarse wharf
#

I know, hence why I said my perspective is warped by the amount of bad players using Fat Boy

rose yacht
#

the only issue we have with fat boy is during team composition.

#

solo wise it create a safety net for you.

#

drillchamp literal kill zone.

coarse wharf
#

Engi has no shortage of tools when it comes to crowd control, while offering more flexibility than Fat Boy imo

severe tusk
#

I just always use Breach Cutter with a general purpose build because I am boring.

rose yacht
#

but fat boy is just fun and satisfying to see.

coarse wharf
#

Engi has Turret Whip on Warthog, Stubby, ECR LOK-1, RJ250 PGL, Breach Cutter, VIR Shard Diffractor etc

#

And yeah, Fat Boy is super fun

#

who doesn't like nuking their enemies to dust?

rose yacht
#

including your own teamates.

#

its their fault for being in the middle of a swarm.

#

Die for the sake of victory.

coarse wharf
#

well, never liked friendly fire with randoms, but I am okay with it when I am with friends

rose yacht
#

but yeah, fat boy is about decision making...
Sometimes its already too late to use it if the swarms already got too close.

#

so 0 hesitation is probably a better option when you see a giant swarm heading your way.

coarse wharf
#

yep

rose yacht
#

after using stubby

#

the damage isn't that bad.

#

single target wise.

#

as long as you hit the weakpoint anyways.

coarse wharf
#

I underestimated Stubby big time

#

I only used it for EM Discharge before, but I never knew how good it can be with EM Refire

rugged portal
#

you can build it like a discounted gk2 ofm

rose yacht
#

EM refire is good too, but i like discharge for the Aoe it provides.

rugged portal
#

with bad spread

coarse wharf
#

I use 12112 EM Refire Stubby, it surprised me

rose yacht
#

the turret can easily provide you with the single target dmg you want.

coarse wharf
#

spread is not too bad if you tap fire

rugged portal
#

either you use hawkeye to actually get the turret to target what you want or you use defender to like almost double your damage

#

šŸ˜

rose yacht
#

i use defender for obvius reason.

#

XD

#

more dps is always better

coarse wharf
#

having more control because of the limited angle where your turrets shoot is good too

rugged portal
#

nah

#

not when the other is almost double damage

coarse wharf
#

talking in favour of Defender

#

Hawkeye is meh

rugged portal
#

i saw the funny edit

coarse wharf
#

ye, thought to clarify

rose yacht
#

oh shit radiation inclusion zone.

#

my one weakness

cinder citrus
coarse wharf
#

that one well spawn in crappy terrain

#

super easy to get stuck

placid musk
coarse wharf
#

I feel that

placid musk
#

i beat my first edd today

#

statistically i did better than i expected but I still felt useless

#

high moment was torching swarmageddon with fire boltsšŸ’€

coarse wharf
#

Fire Bolt is spicy

placid musk
#

very helpful indeed

rose yacht
#

can u perform temp shock using fire bolt and cryo grenade.

kind whale
#

First attempt at an Elite Deep Dive went horribly wrong

#

100 ping the entire time, driller tried to teamkill me for no reason, died next to the escape shuttle

cunning pond
kind whale
#

Attempt 2, at layer 3

#

We died

#

Not enough petting the breather for good luck

blissful anchor
#

yo how long do i need to wait for new deep dive's to appear?

still geode
#

they rotate on a weekly basis

#

you can see the exact time until the next rotation in the deep dive terminal

coarse wharf
#

<@&296918282403840000> ban this clown @stoic raven

rose yacht
wraith shard
#

Ok Edward but what are your thoughts on this week deep dive

junior pendant
#

don't forget to finish this week's deep dive alright?
those cores ain't gonna get themselves

rain wharf
#

Can u repeatedly do deep dives to farm cores?

still geode
#

core and overclock rewards are only given once a week

tight zealot
#

is it worth learning to epc mine?

still geode
#

its a fast and effective way of mining ore veins, so if you're interested in that, it's probably worth learning

brisk spear
still geode
#

do note that EPC mining was changed at one point to launch the mined minerals instead of dropping them in one neat pile, so it's generally not an ideal method for veins in large areas as you may need to travel far to pick everything up (and may not find everything as a result)

tight zealot
#

are there any resources / videos explaining the timing?

old widget
#

Honestly it’s worth learning to use TCF in general, it’s a great offensive tool too

#

Lots of videos on YT about it, a quick search will get you want you want

tight zealot
#

ty

still geode
tight zealot
#

people have told me to use the drills for frozen enemies

still geode
#

the drills are generally a good option, but sometimes you'll have a bunch of frozen enemies but a few unfrozen slashers or a trijaw hanging around and it's risky to go in for melee

brisk spear
#

thats only if youre using vampire tbh

tight zealot
#

ty

coral pond
#

Drills can fear and stun too, so learning to effectively use that to your advantage can be big

fervent pecan
#

Failed the last mission on my first deep dive. Was in a panic

dense pebble
#

When in doubt run away

#

Unless you use vampirism.

tight zealot
#

what difficulty are deep dives / elite deep dives

fervent pecan
#

Will keep that in mind

reef veldt
rugged portal
#

3/3.5/3.5 for dd

reef veldt
#

Whoopsie

rocky crescent
#

anyone wanna do a deep dive

dense heath
#

i mean my brother plays a lot on our account but i read somewhere that you cant do these as a new player

rocky crescent
dense heath
#

ah damn

rocky crescent
#

if any class has a star you can do deep dives

dense heath
#

where is the star supposed to be?

rocky crescent
#

just above the guy's head

dense heath
#

ah okey i dont think i have that

rugged portal
#

my spine disappeared after edd

icy ledge
thick epoch
#

I can’t solo this EDD 😭

#

I’m just not good enough and get rolled by the on-site refining part

raw crane
#

anyone know a good engie loadout for this EDD?

narrow portal
#

I haven't done a deep dive yet

#

and they seem a little long to do alone

celest ruin
narrow portal
#

Can people join in or do I need people in the space rig

celest ruin
coral pond
icy ledge
#

I would recommend volatile impact, if you want my 2 cents

#

The ambushes get nasty

queen rampart
#

@rugged portal Any plan for future edd? You might want to set up the right time.

#

I can not play after 5pm

unkempt dew
#

You know, I had thought about it earlier, but since dread eggs are hatched - the entire elite deep dive this week is egg hunt themed

#

As is the deep dive

novel moth
#

any tips for someone trying to do their first elite deep dive?

unkempt dew
#

Deep dive teams have an emphasis on speed. Less time spent doing all you need to do means less swarms to handle

#

This doesn’t necessarily mean do everything fast though

#

What it means is you need to accommodate tasks between teamates. If someone else can do something, and there’s something only you can do - do what only you can do

#

An example appropriate to this elite deep dive is a driller building refinery pipes, while other pipes don’t even have tunnels built yet

#

@novel moth play efficiently and rationally. Coordinate with your team. You’ll do fine

novel moth
unkempt dew
#

Never trying?

#

Oh the deep dives

novel moth
#

yeah

unkempt dew
#

If it helps, you get the weapon oc on stage 2

#

So finishing a dive isn’t required to get the oc reward

#

(But don’t disconnect midway through the dive. You probably lose the loot anyways, and it shafts everybody else)

#

@novel moth what class do you plan on using?

novel moth
#

engineer or driller, are my most comfortable

unkempt dew
#

Driller will need to be quick and smart with the pipes stage 2. The generation is very mean, and has an o2 warning.

#

Stage 1, you want to focus on keeping swarms clean, making tunnels easier to move in, and getting aqua.

#

coordinate on when to pop both eggs. For both stage 1 and 2

#

Stage 3 is a dread +morkite mission. It is extremely easy compared to the others. Driller will take backseat for it because of elemental resists, so make sure you make the arena nice and just do standard driller morkite stuff

#

Engineer on stage 1 and 2 should keep the deposits sites safe. Stage 1, you want to plat roof nitra immediately after clearing the early cave spawns

#

Breach cutter comes recommended because of how much flat ground and narrow tunnels come into play

#

You can make anything work though

#

Use plats to make fall damage harder to take. Place a plat at the bottom of large drops where you think it’s reasonable someone would want to drop there

#

For stage 2 engie, you’re gonna be a pipe monkey. Do what the driller can’t focus on, leave scout for mining and gunner for swarms

#

Consider playing around your gunner as engie. Driller and scout will be handling their own tasks

#

@novel moth good luck and have fun!

novel moth
#

really thorough response, thank you

unkempt dew
#

Also - in the rare event someone starts docking on you because you ā€œcaused the lossā€ that’s their own problem. No one mistake is that fatal, and unless you’re actively griefing or missing nitra - a competent team can 3 man a 4 man edd

#

Baby rage is for babies

#

But of course, be open to feedback

cinder citrus
#

What a chad

wheat gull
#

I'm contemplating running the DD or EDD to blow off steam. Wanna shoot bugs.

placid musk
#

quite liked it

cunning pond
#

Something I hear very rarely in DRG is blaming someone else for the team's loss.

Its just unreasonable in pretty much every case.

Even in most cases where people blame other players. They're usually extremely new or ignorant on mechanics.

So again- its unreasonable.

rain wharf
#

Can i do deep dive for 3 cores and then elite deep dive for another 3?

pliant yoke
#

You absolutely can

simple flame
#

started the game on Sunday just finished my first deep dive solo on engi

#

ran stubby breach no ocsšŸ˜‚

pliant yoke
#

How did it go?

#

Smooth sailing, did you struggle with anything?

simple flame
#

I didn't have much firepower with stubby and breach cutter for the twin dreadnoughts

#

no overclocks

#

stage 2 was disgusting

#

an hour 22 compared to 21 mins in the last one

rugged portal
tight zealot
#

is there a way to make driller useful in elimination / industrial sabotage

placid musk
pliant yoke
#

Cryo fares well in Elimination

placid musk
#

sludge ok in both

tight zealot
#

really? it feels like im just shooting it and not building up any cryo

placid musk
#

shoot the butt

pliant yoke
#

Driller suffers in the fight against the Caretaker, besides his trait of throwing C4 on top of it to easily destroy the vents, but has certain overclock or other equipment that can help

pliant yoke
#

It helps IMMENSELY with freezing power if you are up close and personal

placid musk
#

ice pairs well with impact axe, spam it at the weakspots when the dreads are frozen

pliant yoke
still geode
#

sludge is better for elim than cryo if your team does not have something to complement your cryo

pliant yoke
#

Fire is very effective in IS, just not very much when it comes to dealing damage to the Caretaker

still geode
#

dreads don't stay frozen long, but it's long enough to hit em with a hyperprop

placid musk
#

yeah cryo's more of a support effect for your damage dealers

tight zealot
still geode
#

you can't really go wrong with sludge imo

placid musk
#

unless their build depends on fire they probably have something to complement your ice

still geode
#

it's also that freezing a dread doesn't really do much if nobody has a good followup

#

you need something that hits really hard in a very short timeframe due to how fast dreads unfreeze

pliant yoke
#

Also, on Sludge, you can take T5A on Eliminations to debilitate Dreads’ movement a bit more

#

Which can make flanking them easier for either yourself or your team

tight zealot
still geode
#

anything that heats enemies up well

placid musk
#

heat radiance + the mod that sets things on fire faster in T2

still geode
#

because robotic enemies will die almost instantly after catching fire

placid musk
#

the other mods you can freely mix and match

pliant yoke
#

Also, I’m not sure what or if you have any OCs, but don’t sleep on Ice Storm for Cryo in Industrial Sabotage

#

It’s DECENT enough that you will be able to deal damage safely over medium distances, and maybe freezing and finishing Patrol bots with a secondary weapon/throwable

#

It’s not nearly as good as just running CRSPR or Sludge pump, but it’s one reliable mean to justify bringing Cryo to IS

night sorrel
#

Is the weapon overclock in deep dive randomize?

pliant yoke
#

It is very much a random overclock, yes

daring grotto
#

Ummmmmm I think my gunner is broke in statistics their distance traveled says inf km

#

idk what happened

rose yacht
#

I wonder if they will buff caretaker claws to grab dwarves that get too close to them.

#

KEK

coarse wharf
#

Rival Tech enemies have -100% resistance to Corrosive damage

#

So with Volatile Impact Mixture CSP with normal shot damage up mod, each shot does 72 damage, without including the DoT

#

Impact Axes can one-shot Caretaker arms if power attacking isn't an option at the moment

#

Cryo Cannon works best in Elimination missions if your team is coordinated enough, pays attention and have some members, if not all, have at least 1 weapon built for burst damage. Frozen status buffs all direct damage by 3x

#

you can drill safe cover for your team, chuck C4s from above the Caretaker to easily destroy the intakes

placid musk
#

is sludge shot good for sabo??

coarse wharf
#

Sludge Blast?

#

Or just the Sludge Pump in general?

#

I usually use Volatile Impact Mixture if I know I am going to fight bosses

rugged portal
#

sludge blast is accurate as hell

coarse wharf
#

Caretaker has -160%

placid musk
#

sludge blast

#

i have the oc

#

melts praets like butter

#

haz5

pliant yoke
coarse wharf
#

ah, gotcha

pliant yoke
#

It’s still a sizeable increase

#

Sludge Blast and VIM can definitely lift their weight in the fight with Caretaker

#

Base CSP is not half bad at it either, but since at base it relies more so on its DoT to kill dissolve stuff, it will not be nearly as effective

coarse wharf
#

takes 2 Sludge Blasts to kill a Patrol Bot on Haz 5/4-player scaling, but you can't miss a single fragment

rose yacht
#

Missing fragments

coarse wharf
#

it happens

empty hedge
#

"Put up some pipes they said"
"It'll be easy they said"

pliant yoke
#

AAAEGH

wheat gull
# placid musk edd makes you more pissed off, play the dd

Nah I enjoy challenge. I ended up running the EDD; although I was a little disappointed. Once we hit stage 3 everybody suddenly turned into a speed-runner, kinda killed the fun for me. Kept getting left behind to fight giant swarms by myself while trying to collect the minerals etc

grim wadi
coarse wharf
pliant yoke
old widget
#

Yeah, regularly scheduled PSA that Fandom wiki is outdated and no longer the official wiki (but often better at SEO so shows up higher in search results) - use wiki.gg instead.

grim wadi
#

is nice that the other robots do take more damage from it, for a while i thought sludge wasnt a great choice in IS

grim wadi
pliant yoke
#

I was just typing something along the lines of ā€œmust be something iffy on your end, because it clearly is working for meā€, but I’m glad you observed and reflected :P

grim wadi
#

xD

#

i both failed to realize you mean a different wiki AND that you said "does" not "doesnt", its one of those days i think

placid musk
#

any gunner tips?

#

in general

dense pebble
#

Your primary task is to kill everything that moves.

#

In boss fights, make sure your focusing on DPS as much as you can; let your teammates handle smaller threats.

#

Your bubble shield is a huge asset. Use it to res teammates, or to give your team a safe haven when a swarm overwhelms you.

#

Just remember that mini bosses often have earthquake attacks which the shield does not protect against.

#

Bridge gaps with ziplines, especially on point extraction. Try to look at the cave and predict areas where travel with them would be helpful.

#

But the essence of gunner is to find danger and squash it, allowing the team to focus on other things.

#

-Scout lights up, mines and scouts ahead;
-Engi shapes terrain with platforms and defends fixed areas;
-Driller makes refinery missions ten times faster and ensures you make it back to the drop pod.

void stump
coral pond
#

Why do people not want to go fast in an edd? Like, there's nothing to do but the objectives and you're going to lose a battle of attrition

warped veldt
#

my guess is people cant/dont want to mentally keep up with the added pressure of doing things quickly

rose yacht
#

driller task is to give space in objectives.

warped veldt
#

driller is also just as effective as gunner when it comes to mowing down big hordes of bugs

rose yacht
#

people forget and just mindlessly use c4 like a grenade when u can create alot of space in the area to protect is crap and tight.

#

i find rock mover really good at breaking down walls so my team can have space to see where the swarm is coming from.

slim ice
#

making space is an engineer job

rose yacht
#

he cant dig walls

slim ice
#

exactly

rose yacht
#

🤣 i had obj drop down a hole

slim ice
#

driller does objecctive

rose yacht
#

freaking mule defence missions.

slim ice
#

engineer literally just has to setup moveable land

rose yacht
#

so yeah, both are equally useful in certain scenarios

void stump
rose yacht
#

some drillers tend to mess up and forget they had drills xd

slim ice
#

engie mains r either the smartest person in the lobby or they have no idea how to shoot a platform gun

rose yacht
#

but at least there are platforms.

#

xd

placid musk
#

i feel slow and an easy pick for the bugs, even when I have a shield. my team are usually in different places when a swarm starts and my stubby legs cant get to them fast enough

warped veldt
#

one of the best and most simple tips ive used for gunner is to pretty much always bunnyhop in combat

#

the move speed reduction of his primaries only applies while youre on the ground so if you jump like a madman you can essentially use his guns while at sprint speed

dense pebble
#

Its important to remember that none of the classes are locked into specific roles, necessarily. Different builds allow you to do just about anything you like.
The game is designed around teamwork, and the more you lean into that the better you'll do.

#

an example: I mostly play gunner, and on a haz 4 caretaker mission an Engineer with nuke grenades had me put a zipline over the caretaker. He used that to drop fat bois directly on top of the caretaker, which pretty much insta-killed its vent phase.

dense pebble
#

Disclaimer - this is pretty dangerous if you don't set it up beforehand, because if the engi gets shot off the zipline he will die.

#

the Caretaker has some kind of attack that basically one-shots you if you land on top of it

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even through a gunner shield.

rose yacht
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u can build engi focused on swarm clears but horrid at single target dps.

dense pebble
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so don't think this is a meta caretaker strat or anything.

coarse wharf
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number one tip for any of the 4 classes: learn to do everything by yourself

coarse wharf
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may seem easy, but you will run into a ton of people who would just ping stuff endlessly rather than just doing it themselves

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even when they are right next to minerals they can easily mine themselves

wheat gull
coarse wharf
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like seeing an Engi ping a vein of minerals he just put a platform underneath, when he is the closest to said vein and can very easily jump onto the platform

warped veldt
rose yacht
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but scout.

warped veldt
#

ive landed on top of caretaker a ton of times as scout

rose yacht
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our mineral harvesting slave.

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and lighter.

coarse wharf
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while I wasn't around during that time of the game when EPC mining used to not blast minerals everywhere, it was hilarious to me at how many people freaked out and thought it would make Scout irrelevant

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their shortsightedness was really plain to see tbh

rose yacht
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lol people calling flare useless.

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dum dum belief

warped veldt
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flare haters trying to find the acid spitter on the pitch dark ceiling

rose yacht
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it reduces so much time and reveals a wide cave that its irreplaceable in big areas...

coarse wharf
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I wished EPC mining still dropped minerals directly down to you

rose yacht
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the only problem with flare is it makes finding hidden cache.

coarse wharf
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like... good, make my job as a Scout easier, and make the whole run faster for everyone

rose yacht
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but thats minor.

warped veldt
#

you usually use terrain scanner for that anyways

rose yacht
warped veldt
#

oh i thought you meant naturally spawning tunnels that are easy to miss

wheat gull
# placid musk any gunner tips?

Gunner tips, eh? Lets see..

  • You can potentially bring great ammo efficiency to the team; I like to build and play so that I can bring a ton of wave-clear and still offer my resupply to another player if they need it.
  • The zipline is a trap. It's like a rope ladder; it can technically be useful, but it's going to be slow and awkward and when everything is on fire it becomes a liability.
  • Your shield has some great uses, so spend it wisely. It's great for rezzing teammates, blocking tunnels, protecting the team from a mactera swarm, blocking a Nemesis, pushing Detonators/Dreadnoughts.
coarse wharf
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shields make re-supplying extremely safe too

rose yacht
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the issue with gunner is the player need to not forget they have shield.

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i keep forgetting i have shield.

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kekekke

wheat gull
coarse wharf
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yeah, I don't think it's entirely the player's fault that the shield is often overlooked, since the in-game information is extremely vague about what it actually does

coarse wharf
rose yacht
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rope baby.

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idk why ppl wont mine it.

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so lazy

coarse wharf
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laziness, and perhaps no sense of urgency

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heck, if I am playing Scout, both platforms and ziplines are welcomed since they add a safety net while I am mining on the walls/ceiling

dense pebble
warped veldt
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maybe it was something else like a patrol bot

dense pebble
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It could be the base electricity stuff just hits that high.

warped veldt
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thats true

dense pebble
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nope, it was an instant-down with no source I could see.

#

hit the engi and myself.

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fortunately I insta-rezzed him the second before I went down so he rezzed me back and we legged it

coral pond
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Do you have a recording of this? I've stood on the caretaker through almost an entire phase before and never had that happen

dense pebble
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Sadly no.

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I should have.

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Obviously the battle is chaotic, I really can’t say where the damage came from

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I can only confirm it did come from somewhere

brisk pagoda
#

maybe you got hit by a stabby noodle, sniper turret, and the caretaker electric nova at the same time?

dense pebble
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It felt like a single source

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I didn’t see any visual queues apart from the flashing lights which are a staple of said battle

coral pond
#

Were you already up there when the engi went down or did you have to get up there afterwards?

dense pebble
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I watched him go down, ziplined up there, dropped down, insta-res, suddenly dead not even a second after (from full shield), he insta-res’s me, we both GTFO

#

And before you ask, no mods

coral pond
#

Could've been an arm slam from behind then

dense pebble
#

Maybe

old widget
#

arms won't hit through shields though (anymore)

dense pebble
#

It happened this week

brisk pagoda
#

they do

old widget
#

fixed in a recent-ish patch, they will transition to shooting at a target inside a shield

coral pond
#

That's the most likely scenario cause like i said, i spent almost an entire phase on top and never had that happen to me

dense pebble
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I dunno I just assume hanging around there is death

#

It was the final phase. Maybe its not active at first

coral pond
#

I mean its funny but not really useful to be up there anyways. Can't hit the eyes and hitting the vents is nauseating

old widget
# brisk pagoda they do

According to patch 5 notes (from 11/17), they don't anymore:

  • Fixed Caretaker tentacles not always respecting objects and stabbing through things like supply pods
  • Caretaker Tentacles will no longer stab into the gunner's shield but will shoot at it instead

Admittedly I haven't tested it recently. Things do break again (or aren't fixed to begin with)

dense pebble
#

And no room to maneuver.

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But a fat boy grenade up there does magic.

coral pond
#

driller c4's more consistent

coarse wharf
#

VIR Shard Diffractor, baby

dense pebble
#

Worth a try

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But the radiation is what made it work that time

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Next time I do caretaker with driller I might give it a go

coral pond
#

Pretty sure caretaker isn't affected by the rads

dense pebble
#

It definitely is

coral pond
dense pebble
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The vents all took DoT

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Just the vents though it didn’t reach the eye.

coral pond
#

I'll have to double check that next time i do a sabo

coarse wharf
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I never recall that ever happening

dense pebble
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Thats likely the hard part, is getting the radiation in the right place.

old widget
coarse wharf
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I don't recall ever seeing the intakes' health ticking down due to radiation

coral pond
#

Yeah, same

coarse wharf
#

And my biases may be in play here, but Fat Boy is a 2-trick pony: terrain carving and clearing out a ton of bugs

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with not much ammo to boot

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granted, it's fun as fuck to reduce everything in the vicinity to ashes

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But Hyper Propellent PGL and Volatile Impact Reactor/Overdrive Booster Shard Diffractor have so much versatility

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also, Caretaker has 45% explosion damage resistance, which is funny given that the rest of the Rival Tech roster has at least -100% resistance to explosions

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you can use Shard Diffractor with Dazzler Module (T5C) to slow a Patrol Bot down long enough for you to fire 2 Turret Whips at it, which nearly kills it and you can easily finish it off with Shard Diffractor

coral pond
#

Shard can also overheat turrets from a distance, with their shields up

coarse wharf
#

yep

#

Sniper turrets? Not a problem.

coral pond
#

H-prop one-shots patrol bots if you're good with it

coarse wharf
#

yep

dense pebble
#

I saw shards in action it definitely is good.

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And the initial explosion did almost nothing

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But the vents took rad damage for sure. All ticked down quickly and at the same rate

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And remember he shot from above to hit the top of the caretaker dead center, so the rad cloud was basically inside the thing

jade sluice
#

you could shoot one and it would do all the breaks

dense pebble
#

Hmmm

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Well it happened somehow

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Idk I’m a gunner main I just shoot things

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I wasn’t the host… is it possible he had a mod or something enabled?

coarse wharf
#

very likely, all things considered

rugged portal
dense pebble
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Could have been responsible for my insta death on top too.

fluid cliff
#

account created today

dense pebble
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Sus hmmm

undone parrot
#

Literally posted everywhere

fluid cliff
#

account banned today

dense pebble
#

Yep

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I bet if you replied it would DM you with something… interesting

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And then steal all your info

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I think I’m gonna try and do EDD for the first time today

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I am scared but I need OCs badly

old widget
#

you can doo eet

slender citrus
#

I just finished it, easiest one I've done so far, you got this!

dense pebble
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I haven’t actually ever played haz 5 before

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But I’m alright with haz 4

old widget
#

did it last night with three bronze 1-2 randoms, cue benny hill theme. we got through it though

coral pond
#

The sandblasted one from a couple weeks ago was easier, but honestly this one ain't bad. Just be careful if solo cause the well spawns in stage 2 are pretty shit

dense pebble
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I won’t be solo

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I got leadstorm OC on my gunner and I’m pretty confident with the build

coarse wharf
#

Can never go wrong with Lead Storm

chilly onyx
dense pebble
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As long as I manage ammo and don’t get bogged down I should be fine

old widget
dense pebble
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I’m working on mastering the whole bunny hop thing, but I mostly only do that against swarms. Against point targets I wait for an opening and then hold down the trigger as long as I can

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And I have burst pistol and cluster nades for backup

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I’ll put lead spray on it whenever it drops

old widget
#

do you have magic bullets OC for bulldog?

dense pebble
#

No

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No triple tech chambers either

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Big sad

old widget
#

even without magic bullets, running neuro explosive bulldog can be a nice CC option on your secondary to pair with LSLS

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neuro is max cheese with its OP slow effect, but it's effective

dense pebble
#

The explosive damage can spread neurotoxin?

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That is interesting

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I have six shooter too…

old widget
#

yeah, take explosive in T3 and neuro in T5, it's pretty nuts

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works best with magic bullets OC because of the extra chance for neuro to proc on ricochet, but it's still viable with no OC

rugged portal
#

I wouldn't recommend it without magic bullet

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the extra ricochet help a tons

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also you get more ammo

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the explosion radius is like 1.5m too

old widget
#

I wonder if six shooter could help there, just spam shots a bit more

dense pebble
#

Seems like it’d be a decent second option

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I’ll test it out

old widget
#

trying to cobble together no-OC secondary CC options for gunner, gonna be some compromises

dense pebble
#

When in doubt shield

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Or run away

old widget
#

I guess coilgun could work

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for CC

dense pebble
#

Coilgun is super satisfying to use

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I really like it

rugged portal
#

no oc cc secondary for gunner is iffy

#

what primary are you running

dense pebble
#

Double Leadstorm is the only really good one I have.

rugged portal
#

list like all of the one you have

dense pebble
#

Will be making builds for big bertha and salvo module, someday.

#

Um

rugged portal
#

I don't recommend lsls unless you have really good cc secondary and without oc it hard to do

dense pebble
#

Thin drums, compact feed, leadstorm, bullet hell (lmao)

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Splintering shells

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Frag missiles

rugged portal
#

frag missile is amazing

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what secondary oc do you have

dense pebble
#

Six shooter
Composite casings
Re-atomizer and backfeed.

rugged portal
#

just run either splintering shell with six shooter or frag with six shooter

dense pebble
#

Hurricane is neat but I’m not good with it yet, I waste too much ammo

still geode
#

bullet hell is legit good though

rugged portal
#

no

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😭

dense pebble
#

Its barely ok

rugged portal
#

in best case scenario it still barely win against stock

old widget
#

it's legit fun IMO

dense pebble
#

I watched LazyMaybe’s video where he did a shitton of math

dense pebble
#

Its fun but its not haz 5 certified

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Am I allowed to link videos here

still geode
#

stock doesn't have remotely the same cc power that bullet hell does

old widget
#

watching the storm of bullets magically seek to enemies is so fun

still geode
#

i use bullet hell on haz5 all the time with no issues

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ive used it on haz6 too

rugged portal
#

you have like massive accuracy debuff just for 75% chance for ricochet onto body shot

old widget
#

what build? I've been looking into bullet hell + mole meme builds lately

rugged portal
#

nah

dense pebble
#

The guy did all the math, and essentially even in an ideal scenario bullet hell just barely overtakes a normal minigun.