#deep-dive-discussion
1 messages · Page 39 of 1
I found the stage 3 to be the hardest but maybe it was because I didn't go with an adequate build
well, i been hearing a lots about bulk detonator
im curious and want to hear what it about
before i try EDD again
Bulk Detonator : 
A thing with a lot of HP that, when killed, one shot everything in the area
Even Dread
And even if you use the Gunner's Shield
You never got one before?
Yes but don't know if it's really useful
Max range c4 driller can damage all the spinny bits in one blast if you tunnel into the ceiling to drop it
Sound like using your brain too much, I don't like that
had a competent gunner and scout to take out the eyes and enough resupps to have enough charges on c4 for all 3 stages
Hmm, maybe Flame Driller is viable
But since I do it solo, that would make the Dread clear slower
I will need to test
when i use bunkers i just throw a c4 at them if they flood in.
the sound of squishy bugs.
Throwing C4 on doretta makes it stay in the air if she’s drilling
flying doretta
max range makes it hit the whole width of the tunnel
you don't need max range lol
used well, can murk entire waves
just throw it right
I just keep max range on regardless as I’ve got it to excavate mode
i want max range due to the sheerk wave clear potential.
screw dmg
die swarms

Driller is optimally a mass clearance class regardless
single target dmg is gunners domain
still am a bit new tbh, but i just cleared elite deep dive with randoms and 3 of us was new to it lol
it was cancer, i felt like i was pulling my team down cause i went down 12 times and was being 2shot in the final map
meanwhile engineer with LASER OC.
literally a minature machine gun.
do you still get the rewards for the normal deep dive after finishing the elite deep dive?
by rewards i mean the OCs
No, you have to complete them both separately
But the ocs you get are different for each dive
i have never done elite run can i join a team with experience?
are you in Europe ?
yea
could always check groups in #lfg-steam
yea.......i know.....
since you're in Europe, there should plenty of people available
it's the right time
i dont wanna be a burden cause i dont realy got a build
wanna try it in duo with me ?
Duo is this even possible?
yeah
Hi, Dwarves
ello
nice EDD 
how do you leave molly behind?
Not really related to deep dives, probably better question for #drg-chat...but under certain circumstances, after calling the drop pod and during the countdown to launch, Molly can get completely stuck due to pathing bugs. In that case the drop pod will still open up shortly before launch, making it possible to get in the pod and leave Molly behind. Haven't heard of folks trying to do that intentionally though.
sorry
(no big deal, pretty dead in here today)
wanted to try asking speedrunners since i'm sure they'd know, but somehow i thought #deep-dive-speedrunning was only for posting speedruns and thought this was the speedrun discussion thread D:
Oh...gotcha! yeah there's also a speedrunning tactic to glitch inside the drop pod before Molly gets there. I'll confess that didn't even come to mind when you asked.
I don't have any knowledge of that tactic personally, but you can probably find info just using this Discord's search function, or ask in #deep-dive-speedrunning
that's what i meant to ask
I vaguely know of the strat
I believe the goal is get on top of the left Pod door and jump backwards into Molly's Bay
Never done it myself lol
But I'm like 70% sure that's the tactic
(Drop Pods left)
Oh molly skip. Me and my buddies compete to see who gets it first each time. It's a very finnicky glitch. It's also really hard to explain without just watching
Heya, does any know any tips for Deep Dives (if anyone does, please try to keep them simple, my brain hurts comprehending stuff :])
I have only done a few, and they are as tricky as mining an omeran heartstone shell.
My biggest tip is to take a build with some decent ammo. Because nirta and ammo Carrie’s between mission you wanna make sure you have enough. Second tip is that if your going with a team, make sure you’re all on a VC, it makes it way easier and more fun
Thanks alot Firnen. I will make sure to take some extra Nitra, last time I kind of thought that 100 would be enough... that oppressor had other plans though...
Are you soloing or playing in a group? If solo, I wouldn't worry about ammo efficiency, since you get the same amount of nitra as a solo that a 4 man group does. You should be swimming in it. If you're playing in a 4 man group, occasionally you may run into a lack of nitra during Deep Dives, in which case it might be wise to take some more ammo efficient builds. Beyond that, DDs aren't much different than normal missions. If you play Haz 4 and 5 comfortably, the EDD shouldn't b too much of a challenge, you just have to beat 3 consecutive stages in a row to complete it.
A okay, thank you too Ryan. Also I was playing on Solo, I just forgot I shouldnt waste all my ammo on single enemies.
Make sure you are fully using Bosco for light and mining capabilities. If you're dying a lot, you can just constantly move and jump while firing to avoid damage. I notice a lot of new players don't make proper use of movement. Also, when waves come, find a nice large area to fight in if possible so you have room to kite around.
wassup
A couple other tips from a deep diving noob, check the daily beer, if you're having trouble surviving then a tunnel rat, rocky mountain or a red rock blaster can be huge on a dd. Unless you know the three stage objectives, take a generalized build for your class. Have close and far range capability or single target and swarm depending on class so you're able to deal with all threats. Make sure your build is good for the particular biome the deep dive is in. You can skip mining gold if you think it will drag your missions on too long. As solo, use your resupplies well, it's better to waste a bit of nitra and clear the stage than be struggling to finish a stage on low ammo and health.
In all honesty, I've never been down on nitra during a deep dive. If you collect all the nitra, you're usually swimming in 600+ nitra by the end of stage 3
sometimes even breaking the 1000+ nitra barrier
ight thank you HiSodiumContant
Debating pitching an essay about DRG to my digital Media professor at Berkeley.
Thought it would be fun to see if anyone here is familiar with the writings of Walter Benjamin and his take on the concept of aura. I pointed out to the professor that what aura Benjamin thought was lost in films is regained in video games, particularly cooperative ones.
Or am I thinking of the wrong kind of deep dive? 😂
kinda but don't let that stop you regardless 
Too many people think that gamers don’t have brains, prove them wrong
I already did a half-hour presentation to the class on video games, and only part of it touched on Benjamin. Our final paper pitches are due in 2 weeks, and I want to expand on the concept of aura in multiplayer gaming.
To elaborate a little more on what aura is, it's best explained as a sense of uniqueness. For something to have aura it must:
- Be one-of-a-kind
- Be inaccessible/secretive
- Be elevated in the perception of others
As an example, a statue of the Virgin Mary hidden away in a remote monastery, and which is only accessible to pilgrims who visit on a particular day of the year, has tons of aura. So, too, does the performance of an actor in a stage play have aura. The Mona Lisa, by comparison, does not. She once did, but her image has been shared and parodied a lot, thousands visit her every day, and she's no longer held in as great of awe. Benjamin thinks films and photographs, because they can be mechanically reproduced, lose their aura. He doesn't think any less of them for it, they just lose that unique quality.
Video games fall into a similar category, but because the audience can engage in a game, they regain aura. In mission-based games like DRG where the map is procedurally-generated, uniqueness is injected back into the experience. So too is the performance of every teammate, spontaneous reactions to the game's stimuli, unique. The sense of comraderie DRG builds in its community also contributes to aura. While fans of a film may pull together, they don't as rabidly as some game communities do.
Technically, heavily-modded, privately-owned roleplaying servers are the greatest argument for aura existing in the digital space despite mechanical reproduction. These check all the boxes: the stories are spontaneous and unique, never to be experienced the same way; they are relatively inaccessible and secretive, requiring both the game and knowledge of the community's existence; they are often highly-regarded by their members. I still, years later in other communities, have people recognizing me for the characters I played based either on my voice or username. But that DRG manages to check those boxes in its base experience, as opposed to on a small modded server, makes it stand out. Those elements are largely responsible, I think, for the game's success in building the community it has.
whats the best character to try an edd solo
id go with scout but id like to hear what your sugestion are and why
anything you're comfortable with honestly.
though scout and driller could be struggling in some situations.
Engi i the most comfortable all around option imo
I always play with random groups and maybe once every 2-3 months an EDD will be nitra tight either from us going a little slow, struggling a bit, ammo inefficient builds, or whatever. It's rare, but it happens.
I don't play solo much, but Scout is a strong choice as you can kite around forever if needed and can also complete a lot of objectives quickly and have little issue mining nitra quickly. You might run into issues on missions where you have to defend a point for an extended period of time, like with salvage and black box objectives. Defending the Drilldozer as solo Scout can be challenging too. You may also run into trouble laying pipes on refinery missions if the cave gen leading to the pump jacks is rough. I would probably go with Engineer, as he has the most killing power and defends area objectives extremely well. His platforms allow you to deal with most refinery missions without too much fuss too.
escort and salvage don't allow for kiting very much
which is where scout will struggle
definitely extremely challenging within an EDD
considering they can have a wild variety of challenges that you wouldn't face in normal missions
Which is why I pointed out that Scout might struggle on those mission types.
sorry, didn't mean to ping you, I wanted to add to what you said, not actually reply 😓
No worries.
Is the rewards for deep dive and elite deep dive different in any way?
no, both give 1 blank, 1 overclock, and one cosmetic matrix core
They are separate though, so it's worth it to do both of them if you can.
so as someone who hasn’t touched deep dives yet, can I ask if they’re closer to being casual or competitive
there's no real competitiveness in drg unless you're speedrunning. Deep Dives are just 3 missions in a row without going back to the rig where nitra and gold are tracked to the next mission as well
right
just failed edd on the last stage of caretaker twice, feel good
dont trust greenbeards
i mean i want to try a deep dive since I promoted my scout a while back but i’m worried i might get berated or kicked or something because i’m not good enough for deep dives
if you do, you joined assholes. It's really not a bother
if you can do haz 3 or higher, you're good. recommended to be used to haz 4/5 for the elite deep dive
Some greenbeards tend to overestimate their odds in Haz 5...
and lead to much frustration
there's no excuse for being a dick to them, of course
but wasting everyone's time isn't exactly tolerable for me either
yeah I usually do haz 4 for stuff
i die a little more often than I want but i do decent there
Alternatively, explain to them how to fight the Caretaker and they might surprise you. I three manned it (our Scout dropped at the very start of the EDD) with a level 19 player, and we did fine.
its kinda hard, they dont listen
they just waste nitra, run away and die in a random cave during bossfight without any reason
also caretaker on haz 5,5 is pure hell itself
is going on top of the caretaker as scout while the vents are open viable
not necessary at all, in fact, it makes things worse
going down while on top of the Caretaker makes it impossible to revive you
this was harder than last week's dive...
because of the one shot shredders and the appendages
and generally trying to save ammo
we ran completely dry by the end of it and we were all running swarmer builds
driller had flames, scout had the pheromone crossbow, gunner had fire and incendiaries, engi was running smg and nuke iirc
we died like 50 times combined on the last level lol
Hey is anyone down to do some missions while i stream?
hacking pod position doesn't help either
the stage 3 of DDE this week is crazy
I just got the most funniest deep dive in my life
the dred wouldn't leave me alone
at all
well, I just did the EDD solo as scout With bosco and I must say
boomstick special powder was NOT the play
I would have been better off with embeded or taser bolt
and also boomerang instead of ifg maybe
Boomerang is good vs. shredders, swarmers, and the like. You can get IFGs to land on the Caretaker though.
It can be very helpful. I had jumbo shells shotty on a haz5 industrial mission recently and it was so nice
You just gotta not die while up there
I didn’t get hit but maybe once by something but idk if it even broke my shield
Just gotta reposition accordingly
yeah
And if you do end up dying then a gunner can angle a zip to go over you and possibly even downhill if he gets it right.
should’ve specified as scout only since he can get off and back on the caretaker very easily
Sure it may be tough to revive but just don’t die in the first place
Yeah
Honestly though if driller does c4 strat then that’s better but sometimes I’ll have a driller that doesn’t do it or I may not even have a driller and it works well to get up close to the caretaker like that
IFG work on caretaker?
damn didnt think of that lol
Dude, fuckin kill me. How do I get the worst greenbeards.
I had someone use 5 resupps in that first mission for the EDD
Hi got a question: Do Hurricane Gear modifications affect the mines of minelayer system overclock?
Are betc and nemesis random for the second stage of the edd?
Lost the elite deep dive because a bet-c decided to destroy the egg, summoned the twins and while we were escaping a nemesis decided to attack
In all my attempts, they were there at stage 2
Ya see that's the funny thing, the first time I beat it they were there. I re ran it today with a friend and they weren't around.
Thanks btw
I’d say so because that happened to me
BET-C will spawn or not spawn according to the number of players in a game too, IIRC.
the special events seem to be seeded based on the number of players
why tf are korlocks not allowed in edds
Korlock is the onion shooting balls with his plants right ?
If so, special items are not allowed in DD/EDD, hence why you don't see gold chunk, bittergem, etc
Hello guys,can you recommend me some gunner builds,please?
What resources (weapons, overclocks) do you have available? Would you like overclock recommendations, or would you rather see suggestions with no overclocks?
I have Burning Hell and Lead Storm on minigun,Big Bertha and Carpet Bomber on Thunderhead,Jet Fuel Homebrew,minelayer system and one green overclock on Hurricane.Magic bullets and triple chamber on secondaries
That’s a pretty good selection of Overclocks, TBH
The mileage you get from these setups may vary on mission type and your experience with the weapon, but don’t be afraid to experiment:
-
Burning Hell - 11221/3, might be a good pair with Triple Tech,
-
Big Bertha - 33111, might also be a good pair with Triple Tech,
-
Carpet Bomber - 3/22221, ideally pair with a secondary that will enable you to deal damage to single targets over distances, to offset the non-negligible penalties of Carpet Bomber. For that matter, a non-OC Bulldog might be good enough (X3311), but if you ever stumble upon Six Shooter, it should be the optimal choice for this spec,
-
Jet Fuel - 1/21212, this is also a good pair with Triple Tech Chambers, but Magic Bullets is also quite tempting with this one,
-
IDK which clean you have for Hurricane, but you can’t really go wrong with 31222 for AoE and 21212 for single target. Try to run this with a single target-specced secondary, as Hurricane should have more than enough AoE to compensate for swarm clear capabilities.
-
Magic Bullets: 13212,
-
Triple Tech: 22123.
The order of numbers is naturally the mods from tiers 1-5 which I recommend picking
Frankly wherever Triple Tech works, Magic Bullets probably will, too. It’s just that Triple Tech is more versatile, whereas Magic Bullets is strictly an anti-swarm/crowd control spec for Bulldog
Thanks!
Also, it requires much less attention from you in comparison to Triple Tech, which requires you to be quite precise with application of its enfeebling beam(s)
I also seemed to forget about Minelayer: 31/2222, which can/should be paired with, again, a Bulldog to snipe things over distances, or BRT, both of which should be capable of hitting flying enemies (Minelayer is a ground-based swarm clearing overclock, a very efficient one, mind you)
It probably can also kill tanky enemies, but it won’t be very efficient
A big thing to keep in mind that kjerad talked about is weapon class. Usually weapons are either focused on single target or aoe, with the other filling the role that your first weapon didn’t. If a weapon is a mix of both (like burning hell) you want your other weapon to be the same. So I’d recommend playing around with all these OCs, and seeing what their “class” or strength is. Then make some load outs that you like
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ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Tbh though, you don’t really need a crazy in depth build for DDs and even the EDD. I mostly just use a basic burning hell build
And for the other classes, same thing, a hipster/cryo bolt for scout, a magnetic pellet alignment and any breach for engi, and for driller a dispenser compound with really any secondary
You actually don’t want to think to in depth about your Deep dive builds, because you want them to be really open ended - because you don’t know what your up against
This is definitely not a necessity, but it’s nice to eventually reach a point where you know that you have an optimised load out for handling any opportunity relatively well, or a certain opportunity and handling it exceptionally well
That’s not to say that certain loadouts have to be optimised - I tried to be objective with the way I modded the available list of overclocks, but all in all it’s probably not the only way to build them effectively, especially since the person in question might currently be missing certain pieces to put some builds together
Huh? I've had bet-c spawn in games with every number of players. Player count doesn't matter, it's just a 5% chance
Player count definitely matters for BET-C spawn, and not always in the way you’d expect. In previous dives I’ve had her not spawn with 4p but spawn with 2p/3p. Player count apparently factors into the spawn RNG. If you use mods like Mission Selector (where you can replay the same seed of any mission or DD) it becomes even more apparent, applies to things like Korloks too.
that's just rng being rng, player count doesn't affect that
In my experience, BET-C spawns are deterministic. For the same inputs (e.g. player count at time of map spawn + map seed) you get the same result.
(I’m poking around for details with the smarter folks in the wiki channel for more info, if you’d like to hop over and follow along)
I think for EDDs it does help to have appropriate builds with a certain level of depth and understanding behind how theyre ideally meant to be used, it could help players unfamiliar with EDDs be more prepared and maybe make the experience less daunting
But at the end of the day its all subjective
did blue senit on my first try :D
2 engis, a driller and my scout with homebrew gk2 and cryo bolts
Hey, how do you know which missions you will get the MULE for?
I've been wasting my passive skills then realizing the MULE isn't there
Point extraction and morkite refining should be the only mission types without a mule
thanks appreciate it
if you mean veteran depositor, then it works on every deposit point. mine heads and drop pods and the regular mule (mini mules do not since you cant deposit into them) all give the deposit speed and damage resistance bonuses
as someone who tried speedrunning the infamous sandblasted egg and mule edd. I do think the betc is at least affected by player count. I did the start of that edd solo dozens of times and i’d say 95% of the time betc was there. I never got her to spawn in multipliayer tho
There's a fair number of anecdotal accounts of the behavior here in the history of this channel, too, for previous DDs. But it doesn't look like anyone has done rigorous testing or data collection yet on the spawn behavior.
How hard are elite dd
about as hard as a haz 5
Been trying out Drak with 3/1/2/1/2 & Thermal Exhaust Feedback OC recently in regular missions. Decided to run it in this weeks DD last night & it's my new favourite Drak build although I do have the weapon heat crosshair mod which makes it infinitely easier to use effectively.
I was using 3/1/2/2/2 with Impact Deflection OC before. Tried out an Overtuned Particle Accelerator build a while ago but the amount of spread didn't agree with me (need to be able to pick off cave leeches/webbers/spitters from across the other side of the cave).
I may actually prefer this for non-DD missions over the GK2 with AISE.
Thinking of doing EDD for the first time before it resets. I can see whats coming based on the pin, but I’m wondering if there’s anything specific I should prepare for this time around?
Stage 2 of the EDD has, in my experience and a bunch of other people's experiences, a nemesis and bet-c
weapon heat crosshair, my beloved
I tried doing the elite deep dive for the first time but no shields is brutal
Honestly that's the worst of it
definitely forces a different mindset, extra effort to avoid chip damage, really hunt that red sugar, etc.
From what I've seen, Stage 3 is the run-killer. Shredders with lethal enemies catches players off-guard, and the caretaker fight is ruthless. The Nitra budget is also really tight. Stage 2 has perfect-storm potential (big-ticket enemies abounds and the cave layout is a nightmare), so be very careful about what to fight and where.
That Hack-C location is so awful XD
you kind of don't have much space in the caretaker room itself but luckily there nothing that you might run into while dodging it attack
My first attempts at the EDD had a peculiar problem; I was running neurotoxin gunner / cryo driller so I could move mountains on the first two stages, but didn't have the raw damage to carry stage 3 😦
pack something that don't eat ammo as much as the coil gun I think
coilgun eat up ammo?
that new
I don't remember the last time i run out of ammo with coil gun lmao
lethal enemies shredders in stage 3, high bulk spawn chance + guaranteed bet - c and nemesis in stage 2. Dreads are classic for stage 1 and classic/twins for stage 2.
Also stage 3 is shredders+sniper turrets
using it to dig surely does
otherwise it eats ammo less than the revolver
I'd say try brt but I've never used it myself
There's nothing high about bulk spawn chances, it's just the same as normal missions
Engi's shredder nades take care of caretaker's shredders with ease
Shredder is great throughout the whole thing so there's no problem
did the EDD in duo, didn't get a bet-c nor a nemesis personally
did you not hear them?
You can hear both from spawn
they weren't here at all
weird
not really
I've had both for all my 10 tries
player number can tweak things around
the bet - c was usually the run killer
It's fun to serg rush bet-c. So many times i've used iron will just to body her without care
betc died in like 5 second for me because sludge blast
using iron will as a 12 second invulnerability perk instead of as a self revive perk is honestly kinda underrated
very niche use ofc but you can accomplish a lot in 12 seconds when you can ignore dmg
I mean it alway better to get health first so you don't instantly down after
or revive gunner if he have shield and run to the nearest downed teammate
i mean even if your team is alive
you can just go pure ham on dps for 12 seconds and save the rest of your team the effort
t4c on armor is just amazing
like when playing gunner and team struggling with bulk due to low ammo but they also cant reach u to pick u up
using iron will just to chuck your leadbursters at it and immediately get rid of it is a perfectly viable choice
is it just me or does stage 2 of the regular deep dive only have 2 morkite wells?
cannot find the last one
Most refinery missions in large maps will have a high chance of putting the 3rd well in a hidden spot, most times being in a 2nd cave with a small tunnel
2 Leadbursters hitting a Bulk center-mass will almost always work
it's always fun to find efficient ways to take care of chonky enemies
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ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
It actually add's more caution to your shots
100% your gonna kill yer allies with friendly fire than the bugs could.
with that debuff.

It's truly magical what you can do when your'e trying to save ammo for the third stage of an EDD
Walking into the third this week with 66 lead storm, 8 bulldog, and 0 grenades after a stingy dreadnought so I didn't need to get another resupp
A dwarf after my own heart. 😄
As a gunner one of my goals is to be able to cull the herd efficiently enough that I can skip resupplies for the others that need them.
Does anyone wanna join me and my friend for a regular deep dive with me and my friend
I got an elite deep dive, with elite enemies, caretaker and elimination, on the final level.
we have 13 Nitra 😀
help
Sorry lethal
I'm only even being pedantic so you aren't blindsided
I'm still screwed tho 💀
There is thankfully some nitra in that cave, at least
I got 4 resupps worth
I'm downed and on my phone watching my graybeard scout run around trying to carry
depends how ur using it
with certain overclocks and certain playstyles its almost always out of ammo
Yeah, that's one of the reasons I struggled to use it for so long. I wanted to use it like a pistol and shoot bugs, but that makes you run out of ammo immediately. Once I changed gears and started using it as a wave-clearing tool with DoT it became more... viable.
i got a no load blackscreen on stage 3 of the EDD, is there any hacky way to rejoin? i had to alt f4 and didnt get a prompt to rejoin
In Steam you can go to View-->Players to see the last people you played with. Look at their profiles, and often times at least one of them will have their profile set so that you can rejoin them in the game.
we are freinds i am getting the error that they are in a deep dive
I have heard that it doesn't work in between stages. So if you drop in stage 2 you can rejoin if the team is still on stage 2, but if they're on stage 3, you're out of luck. I have not confirmed this myself though.
at least i think i am the error message only lasts a tenth of a second still
yeah trying to use a railgun like a pistol doesnt work out great...
i find coil gun to generally be a lot more efficient then the other primaries
well it aint a primary
fuck i meant secondaries
lol
it CAN be but also
it requires more patience and is more map dependant
terrain depandant?
meh, technicalities
i mine it usually is, the actual main problems it has is how clunky it can be to use and the lack of mod tree variety
wdym map dependent?
terrain dependant
i mean ig, but honestly the cmf alone makes the base gun way more ammo efficient then the other secondaries alone. I really don’t think ammo efficiency is at all the guns issue
its not hard to work around but it IS a factor to consider
no
ammo efficeincy is probably its greatest strength
you get some nice breakpoints for spitters and macter with cmf
infinite pierce is kinda nuts
and it has great burst damage
and
mole exists
so inifinite damage
in theory
1 shotting basically any weak bug is good burst damage whatchu mean
it can 1 shot GROUPS of bugs
burst damage i think of something with really high single target dps
dps and burst damage arent the same thing
burst damage is just damage done ina small time window
ye but ur not really using base coil for that, ur using it to proc electricity
brt has great sustained dps, coilgun has good burst, revolver is somewhere in between
i wudnt call picking off mactera and spitters burst dmg
true
meh
pocket sniper rifle go bonk
like literally every gun in the game is burst dmg if we are using web spitter ttk lmao
it can also bascially instakill acid spitters
hell cooker is burst dmg at that point
i think it usually still needs the dot to finish it but i cud be mis remembering
ye so it’s more of cc gun
2 ticks of dot that happen in like .6 seconds
electricity dot is fast
we should do this in #drg-chat
also keep in mind that we are comparing these to bulldog and burst. If we go by your definition, coil is easily the worst for mactera and spitters because it has to charge + has a long reload. Meanwhile bulldog and brt have the similiar ttk but with way bigger mags and faster reload time
tried to solo stage 1 & 2 of edd as scout real quick before week ended, underestimated how frustrating swarmagedddon would be
can't just ignore them because they're so fast, not enough time to accomplish anything before they reach you
continue spawning during dread fights
and boomstick kept running out of ammo if i tried to kill them
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ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
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game trying to bait me into retrying to solo stage 2 edd for an overclock
why solo
join a rando
luccsacc yer team

also its chaotic.
if it helps, i literally just succeeded this rn and i can recommend my build
eh, not really in the mood to redo stage 1 anyway
There Are only two genders and they are male and female. Male humans=men=biological men and female humans=women=biological women. To change your gender is not possible. Surgery only mutilates you and does not change your gender. Going on hormones does not change your chromosomes and it only weakens your health and does not change what you have between your legs. All of this is facts and facts don't care about your feelings.
ah, one of these idiots
no a realist
if you were a realist you wouldn't spread blatant lies
aight, <@&296918282403840000> we got another guy spreading hate speech
just block him and ignore him
Praying for no lethal enemies
big mistake, lethal enemies + elite threat on caretaker with a side of dreadnought hiveguard. suffer time
if you have been in school in biology class you should know that there is only two genders
anyways, if you ever want a fun nova scout build for bosses, i recommend gk2 w/ AI stability, 22212. Boltshark w/ Trifork, 33111. IFG for stacking nova damage.
trying to change topic because you cant say anything back ey
it absolutely destroys dreadnoughts. 2 tasers locks them in place at 5% movement speed, trifork for chunking hp, AI stability for when weakpoints open.
IFG for that extra 30% damage to really stack on the dps
no one cares
issue is i lack a lot of scout overclocks
oof
been trying to get something for PGL but i'm like 13 overclocks in for engineer and zero rolled PGL
i feel you my guy, i didnt get special powder til i had 10 OCs left to get TOTAL
the random rolls really do hit different sometimes
i wish you the best and hope that you get Fat Boy soon
you fucking tranny squad go kill yourselfes
thanks for giving the <@&296918282403840000> more reason to ban you. bye bye idiot lol
The first mistake was thinking gender = biology
Gender is literally a human concept, gender doesn't exist outside of humans so saying that Gender = Biology is just plain wrong
Think more before deciding to troll dude
Second stage generation is what gonna haunt me in my sleep
xD
Is it that bad ? I haven't seen what was the DD/EDD
that boss egg literally being behind a wall is hilarious
YEP
apparently
it is pain
HOW
It is 
HAH
RNG being mean
Unlucky, I suppose
it fine
Just don’t get hit ™️
just dont play stage 3
we must suffer for our crimes. I knew management would punish me for all those barrels in the drop bay
true true bestie
50 meters deep area with pumps on three levels and one of them was pain in the ass to find
just dont get hit 5head
Now wouldn't it be funny if it's 3 lethal sabos in a row-
We’ll have to see for ourselves in 16 mins
Wait no, the EDD wasn't updated in the pin was it ? I feel like it's the exact same thing as last week
it is probably the most vertical map ive ever seen in a DD/EDD
oh yeah no, it hasnt bee nupdated yet
Oh
We did fine with no driller, but yes, the geometry on that one is a hellish landscape
I may have overreacted then
new dives dont even load til 15min from now yet, and then we still got wait a bit
Driller left on first stage and I on Engineer with 14lvl Gunner were building all of that 
At least I picked Engineer and not Scout, or it would be even more pain
i mean, we ran Deep Dive in 3 scouts because we thought it was funny, but that still sounds atrocious
Thanks Karl it was a misunderstanding from my part
yeah platforms give you at least some options for pipe layouts
Soon™
Third stage at least gave me some relief
mactera plague tho 💀
(excluding macteras)
It's DD or EDD ?
DD
dd
Oh, talking about last week ?
ye
highkey had a blast with boss week
boss fighting on scout just feels so good
I still hate Twins so seeing them that much still haunt my soul
But three twins in a row and a Hive Guard was pain as well
xD
Funny prism uohhh
obama prism
...
!!!
obama prism vs driller cube
Mr Goo bomba, is that you
I'm sure there must be a mod somewhere that replace mission control with a president
i know theres one that makes all his audio "blah blah blah blah"
There's a mod which replaces mission control with anime girl

But glad I'm not that weeb to use it
my friend changed Molly to hatsune miku
Or are you ?
That what I thought
My friend replaced Bosco icon with Bosco-chan
oh i like that one
theres also one that puts a bosco-chan cardboard cutout next to the bosco terminal
you can headpat it and it says voice lines


You guys may want to continue this conversation in another channel before the police come
sorry but there are no cops in this week's deep dive so ur being off topic 🤓
rock and stone my fellow dwarves, best of luck on the new DD/EDD generation. I'll just check it in the morning lol
please no super annoying modifiers this time
All the best for blind divers~
blind divers are simply built different
elite grabbers

elite grabbers when they fly into enginner turrets (they are now fleeing for their life while at 93% hp)
I escaped the police
With da pigeon
grabbers so annoying on gunner, you see it coming, you start spinning up your minigun, you get grabbed before it shoots bullets
pain
t4b 
modifier that speeds up spinning: am I joke?
or just use the secondary to scare it off, then switch to minigun
Thanks Price
It's an advise that got no price
If the EDD features lethal enemies and robots for the third time in a row, I will never unequip fire damage weapons
fire
But... all weapon does fire damage since it's a firearm...
Exactly
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Good luck, everyone.
and my other favorite firearm
HERE WE GOOOOOOOOO
c4
lies and slander, i still have the old DD and my timer is at -26 seconds
Thats honestly better than most other stuff
restart game
Fungus bogs and REZ 💀
rez?
Retired Embodiment Zaza
Radioactive exclusion zone
DEEP DIVE
Region: Fungus Bogs | Code Name: Wicked Thunder
Stage 1:
Steal Data Rack +
Dreadnought Twins |
No Mutators
Stage 2:
7 Aquarq +
2 Eggs |
Regenerative Bugs
Stage 3:
225 Morkite +
Dreadnought Classic |
Rich Atmosphere
Shield Disruption
ELITE: DEEP DIVE
Region: Radioactive Exclusion Zone | Code Name: Frozen Armpit
Stage 1:
7 Aquarq +
2 Eggs |
Regenerative Bugs
Stage 2:
Refine Liquid Morkite +
2 Eggs |
Low Oxygen
Stage 3:
250 Morkite +
Dreadnought Classic |
Rich Atmosphere
Swarmageddon
ok good so far
SABO AND DREADNOUGHT?!
Oh no...
PE with regenerative bugs, hm
I'm so happy in an EDD
regenrative bugs is at least fine since this is stage 1 still
I can feel the double Sabo...
but it's regular DD, its 3.5 hazard
Aquarq my bae
Praying the terrain is not bad
PE is going to be so easy with my fellow Bosco
need to take some AoE/DoT
or just a setup that kills the thigns it shoots
i swear to karl if we get eggs again
I prefer swarm wiping than single-targeting
CALLED IT
I already have builds for this purpose, so 
Me with Exe and Inferno :

at least its stage 1
the easiest possible IS in deep dives
at least its not lethal enemies like previous two times 
so far...
Mate why u gotta plant flags...
3 WEEKS IN A ROW BABYYY
can we go for 4???

If it's happening, pray to Karl I don't find where you live because I'm sure you would have something to do with that

also I've noticed last dev streams werent touching Deep Dives at all? Just casual play
even the devs knew
Elite Deep Dive "Frozen Armpit" (2023-04-06 to 2023-04-13)
Region: Radioactive Exclusion Zone
Stage 1: 7 Aquarqs + 2 Eggs | Regenerative Bugs
Stage 2: Refinery + 2 Eggs | Low O2
Stage 3: 250 Morkite + Classic Dreadnought | Swarmageddon + Rich Atmosphere
{"Seed":3947745815,"SeedV2":2584606773,"ExpirationTime":"2023-04-13T11:00:00Z"}
low oxygen without molly
💀💀💀💀💀💀💀💀💀💀💀
overall a fairly chill EDD from the sounds of it though
Ewww low O2 refinery
will just have the swams chasin you but youll be movin real fast
Stage 3 sounds like a fun time hehe
low o2 refinery is frustrating to deal with but its not nearly as likely to team wipe
yeah it wassnt too bad a few weeks back
that is, assuming decent layout
doesnt sound bad
if the layout is like last week's DD refinery..........
lets see it in practice
Tru
Well, I disconnected T-T
nuuu qwq
at least stage 1 of the EDD has so much nitra
nice
nice
nice
Expect at least 2 swarms minimum (1 for time and 1 from egg)
if stage 1 has a ton of nitra that means you can at laest put up some resupplies in stage 2 for oxygen
Tbh EDD looks a lot easier this week compared to some previous weeks. Especially if you bunker down for stage 2 with a resupply for O2 in the bunker.
Stage 2 is refinery, there's gonna be a million nitra thank god
Probably the only saving grace
Although, be wary of the 3% dreadnought spawn chance on waves.
Make sure y'all have got methods to kill a dreadnought if it appears.
the refinery caves mostly have some open space, so suprise battle shouldnt be that trouble
That's good
I mean, what are the odds? :)
smol, but still
3%
3%
I haven't seen a random dreadnought spawn in a deep dive before
Deep Dive "Wicked Thunder" (2023-04-06 to 2023-04-13)
Region: Fungus Bogs
Stage 1: Industrial Sabotage + Twins
Stage 2: 7 Aquarqs + 2 Eggs | Regenerative Bugs
Stage 3: 225 Morkite + Classic Dreadnought | Shield Disruption + Rich Atmosphere
from my experience I got surprised dreadnoughts only if I was playing with greenbeards, lol
I have, my first one actually lol
ok regular dd is free
Shield disrupt dreadnought tho
yeah but youll have 328929139281 nitra by that point presumably
plus its only dd haz levles
and rich atmos
Tbh, deep dive is mini boss week. Aquarq stage will take 10min, then for stage 3 just run around dodging dread so you don't get hit.
funni voice time
True
Yeah tbh it's just the DD, my friends and I are probably gonna bring meme builds anyways
EDD should be much easier this week than previous weeks if you play it smart and preplan.
shield disruption on fungus is a bit annoying tbh
Oh god I didn't think about that. Preclear poison spores ig
Flame driller maybe
Well, hm. Two dreads
Facemelter 
hey, I don't take issue with your weapon recommendations, but your mod recommendations seem off... I take that you forgot which mod is which?
The DD and EDD are going to be so easy
Wait what? What's wrong with it
The rich atmosphere + swarmageddon is going to be so funny tho
pretty AoE+DoT for EDD
T2C for Boltshark is more special bolt, and T5A is special bolt duration, I would assume you would want more normal bolts (T2B) and Magnetic Shafts (T5B) for damage?
looks like I will go Burning Gunner again
or maybe Carpet Bomber
No I'm intentionally taking more tasers. I want to lock bosses in place for as long as possible.
ah, I see
Longer duration and more of em
If I wanted the nova damage option then yes, you are correct.
and in case of bulks you will drastically slow them too
I will go Scout CC
Just playstyle choice tbh
I understand the rationale now, but why 22212 AISE GK2?
T5 A or B works, and T2 is personal choice.
More ammo is kinda a trap for AISE GK2 tbh, 21212 hits nice breakpoints
Fire rate weakpoint abuse
I use the more ammo because of swarm clear, meanwhile the boltshark is used 75% for boss fights anyways due to the reload time
Hm, I never did the full math, what breakpoints does it hit?
2-shotting grunts with headshots, but I can understand that being a little difficult to pull off due to them generally coming in large packs
what about cryo or fire bolts? Unless you don't have any of these
If you want to min-max AISE, you take more damage in T2 yes but it's only if you want to min-max, it does not provide that much differences
Those are great swarm clear, but trifork for bosses is great nova for chunking. Especially with a cryo driller if your timing is good
I love cryo bolts tho
Bro shut up
Hold on
I need to try trifork finally
don't give them any time of the day
does it work on special bolts too?
nope, just normal bolts
180 of that 447 total is also radial damage, meaning it ignores armor.
you can reliably one-shot Goo Bombers with Trifork Volley w/ Magnetic Shafts
be warned that Praetorians and Oppressors will resist a good chunk of Trifork damage too
but does these bolts spread or they all shot in same direction?
If you can grapple into a menace and shoot the weakspot, it's almost a oneshot too
they spread, but with Magnetic Shafts, they will land if they are close to the target you are trying to hit
Uhhh it's an annoying spread at long range. Trifork is a short/mid-range nova burst
so it works like shotgun, but more powerful
That is true. Magnetic shafts gives more accuracy at long range if you plan to stack with electricity options.
After lots of testing, I will say that Trifork and Boomstick are close in terms of damage
Boomstick requires less set-up than Trifork w/ Magnetic Shafts
the difference is single target or group wiping
Boltshark has the advantage of range and utility
Especially if you have electrifying focus shot OC , electrifying reload OC, or just T4A on plasma carbine.
so far I really adore crossbow with its tasers + fire bolts for robots
on god electrifying reload
Boltshark lets you lock a target in place which is why I like it. But boomstick is much easier to use yes. Especially jumbo shots
Electrifying reload OC when I shoot two ammo in each dread cocoon and reload in front of the host : 
1 shot slasher with bodyshot
shot patrol bot with taser so it will clean its company shredders, then fire bolts. Less worry about missing
i don't think the dot stack lol
oh wait
They dont
It does, I usually break the cocoon like that or with explosive reload on the Subata
Same status effect
Plus 135 electric tick damage over 6 seconds, which should be enough to pop an egg with the two normal shots
You're strong as hell
Electricity OP
isn't it 139.5 for 5 second
How to counter Electricity : Just fly
Uhhhh
Glyphid are so dumb
maybe misremembering
I surely want to try EDD as Gunner
Gunner is stronk
Wait a minute...
stronk
every class is stronk
How does Electricity work on the Mactera ?
errrr... normally?
yeah it 6 seconds
Or is it a special kind of Electricity ?
afaik
Official wiki says 4.5 electric damage every 0.2 seconds for 6 seconds. Unless that has changed, math is 135 total.
outdated
I mean, Electricity doesn't do anything if you don't touch something that is in contact with the ground (or I'm just being dumb and my last braincell has finally gave up)
I wouldn't be surprised tbh
season 3 buff made it 139.5 over 6 seconds
overcharged pcf and efs get the same dot too
More damage good
really? you could just use Stun Sweeper and Stubby on Mactera normally
Yes yes
Didn't know that, ty for info
Mactera have no quirks with electricity
No, I mean, in real life, it work like that but how does it affect Mactera since they fly ?
biological electricity, I would assume
just shoot them tbh
or just static charges stored in/around their bodies
Sound crunchy
electrifying reload doesn't change anything but ammo
it still better to just straight up shoot them to death
Yeah I know, I was just curious on the fundamental behind Mactera dying from Electricity even tho they fly
recently I discovered the true power of Driller's Ice Spear as well
it can oneshot menaces and other special enemies
and if you freeze enemies first and dump the rest of pressure chamber into spear (holy)
I didnt use it on dreads yet, but I need to try
I tell this here, because maybe someone considers going as Driller on new Deep Dives
Try it.
I just use FRE/ITF with 12232 on my Cryo Cannon with Heavy Hitter EPC
FRE/ITF?
Flow Rate Expansion or Improved Thermal Efficiency
FRE is balanced, ITF is clean
will check it out, now since Ive got all OCs possible I am making experiments with builds
FRE can freeze slightly faster than ITF, but ITF has 25 more ammo than FRE
I prefer ITF on my Cryo Gun, that juicy ammo
But I never go without HH EPC with Cryo Gun
ye, both are very strong OCs since they just make the base Cryo Cannon even better
Base Cryo Cannon is just stupid stronk
and yeah, HH EPC just works super well with frozen status
Especially TCF shot
actually this isn't outdated lmao, i forgot dot tick twice when they're applied so we are both right
96 damage per normal shot on frozen enemies, and you can still EPC mine
Pfff that's funny
Alright so it's 135 total, and that WAS the buff then. Love it
Urgh, Math
so gk2 shot damage + 139.5 electric dot
@fringe thistle sorry for the delayed response, but 21212 AISE GK2 is generally more ammo efficient since that 3+ damage is really important for hitting breakpoints
so ye
and I wonder about Gunner build for EDD
I thought about Carpet Bomber with fear factor, but it may be a pain in the regenerative bugs when I dont put DoT on them and they will spread on sides scared
there not much reason to use carpet bomber over ntp nowaday
but it does require you to be hitting weakpoints as much as possible
outside of not killing yourself out of boredom
No worries. I'll do the math at some point when I decide to not be lazy, I just wanna know which ones do what for my own brain.
I felt satisfied with Carpet Bomber
it like aise have almost zero spread lol
maybe it will be a good opportunity to use Neurotoxin more, hm
I used to build ac for autocannon then realize that the base aoe is already good
now magic bertha is my favorite build
The breakpoint argument is good for swarm clear, but overall less damage on the bosses themselves. I guess that's countered by the higher dps
Ups and downs tbh
yeah, I know, just mentioning that it can be hard to aim carefully in big swarms
dread ass count as weakpoint so
that too
I'll do the math later, ik how important breakpoints can be
afaik, regarding this, the human nervous system does send electrical signals around the body
Yes
so I wouldn't be surprised if Mactera biology works similarly
It's why you can activate muscles with the correct amount of electrical current. And why being electrocuted locks up your muscles.
ye
I want to use Stubby now, hehehehehehe
I realized I haven't used it much at all outside of EM Discharge, gonna play with EM Refire Booster
I haven't touch stubby since ecr
in some sandbox tests, I may have severely underestimated the power of Stubby (always a Cycle Overload Warthog stan)
when paired with VIR Shard Diffractor, holy shit...
trying 12112 EM Refire Stubby
Electric Arc doesn’t seem to be doing much in this setup, unless it would be paired with T1B, so that’s one change I would suggest, i.e., changing T5 to A, or T1 to B and leaving T5 as is
But otherwise, this is a very close range Stubby with quite good damage potential
what surprised me was the proc rate tho
it proc'ed a lot more than I expected it to
the reason for bumping Stubby up to 15 damage per shot is for swarmers, so ye
Electric Arc really surprised me in terms of how much it triggered even without T1B
Okay, to be fair real quick
This DD ain't that bad
Bit of a cake walk almost
Stage 3 has the dread cocoon right in the starting room so you have plenty of room to brawl
Followed by a very long tunnel full of red sugar
Stage 2 has some of the wonkiest terrain generation ever so prepare to suffer if you dont find the aquarqs fast enough
Wtf EDD is worse than yesterday
First stage: Point extraction WE all know how messed up that is...
To quote the Driller in the drop pod...
Second stage: O2 + building pipelines.
"HERE WE GO AGAIN"

will try the new DD/EDD soon, I have to get my monitor replaced first tho...
fucking thing looks like a CRT screen in less than 2 months, and it's brand new too
punched the screen cause 2 weeks of robot boss? mood
oh
LOL
I'll take robot boss over Point extraction any time.
nothing extreme, hahahaha
it's not so bad with Scout/Driller
yeah i was the scout
our driller forgot he had drills
🤣
A good Driller is a godsend
is pain
A bad Driller is just... why
yeah, that sounds painful
Driller is the destroyer of worlds when dealing with swarms
classic 'ive been maining another class and had to switch off it for this' brain
atleast the data rack isnt in edd this week thank karl
yeah, playing all 4 classes with similar promotion ranks helped my perspective on each class
Plat 1 on Engi/Driller/Gunner, Plat 2 on Scout
Oh yeah, that EDD spawn on first stage is hilarious
Drop pod opens and you're faced with a wall
2nd stage too
pretty chill edd, though i wished my team would have killed the dread with the bulk
dude, blowing up Dreads with Bulks never fails to be fun
just seeing that big health bar get vaporized in a single hit
ik, really wanted to do that
I wish they increase dread health instead of making them health gated
i miss killing dread in 1 armor break
I also do that
except im gold 2 on scout and silver 1 on the rest
quite the difference, haha
you can one-cycle either of the Dread twins, but it's very tight on timing
ayy same
Some players from Singapore pulled it off on Haz 5 4-player
Dread Lacerator died in 1 second
it hard enough to even 3 cycle with randos
I mean
silver 1 is not bad for understanding the different class
😭
I just love scout
They posted the speed kill on Reddit
yeah you need a whole team coordination for that
it's insane how coordinated they were
can't do it with random
Lacerator got deleted from the game
the dreadnought's face when its critical weakpoint day 
Critical Weakness doesn't affect bosses, sadly
on god i miss crit weakness on dread
also they can be set on fire before ss1 iirc
I am not sure since when, because I bought the game during the Winter Sale back in December
i bought like summer of 2021
but CW doesn't work on bosses afaik
now u gonna tell me they nerf freeze + hyper propellant
nah, they haven't touched it
Basically, they ran Cryo Driller w/ Impact Axes, Gunner with Leadbursters and BRT with max damage Lead Spray, Engi with Hyper Propellent, Scout with Jumbo Shells Boomstick and IFG
ifg are really nice with dread I noticed
just before the Lacerator gets frozen, the Gunner, Scout and Engi chuck out their Leadburster, IFG and SSG, then everyone does their burst
they did it in 1
Ohhh
Driller did axe canceling, Gunner spammed Lead Spray BRT, Engi shot a Hyper Propellent, Scout fired 2 Boomstick shots
spammed brt?
like animation cancel?
realistically no one gonna build their whole loadout just to kill twins very fast lol
probably 6 shot
yea
nah, just having fire rate
dreadnoughts could never be set on fire and crit weakness haven't been affecting them since their rework IIRC
thanks for chipping in 🙏
and they got reworked when?
probably ITF/FRE, they were definitely running Cold Radiance in their tier 5 slot
around this time anyway
when they added twins and hiveguard in the game
and reworked old OG
yeah like 3 years
oof aight
so proud of those SG players, hahaha
it was U33, double checked
also continuing on the 1 shot dread
whats the minimum time the dread is vunerable for
February 2021 so actually closer to 2 years
seems like the crit weakness change was even older though
it is
they baited out the flamethrower from the Lacerator before proceeding to set up the burst
ohh right it isnt the og dread ops
before that we also had supply pods casually one-shotting them anyway
80 nitra = free dread kill
lol
orbital strike op who would've thought
also, one thing to note was that Engi and Scout didn't run Incendiary Compound on PGL and White Phosphorous Shells on Boomstick respectively, they would have ruined freeze instantly
can't seem to find the patchnotes that made the dreads immune to CW so I'm still gonna assume it was a change tied to the dread overhaul
hm
fair enough
make sense
Sorry for the late response but yeah, the human body does produce it's own "electricty" but it's strictly inclose in cells and/or junction and does not react with electricity from outside of your body. If you get hit by lightning but by who knows how, you have nothing touching the ground, you wouldn't get any consequences from it, just a really big scare of lightning 
But drg is not about being logical, I'm just going too far in my reflexion
well, you have the nervous system too, that's why people who survived lightning strikes have scars that outline their nerves across their skin
so jump just before the lightning
got it
I never saw that and it seems really interesting to see
Lmao, if only you had the time 
ye, should be able to google it
yeah... best not to
53:37 min for the elite deep dive, hooray!
How does low O2 work with missions without molly?
It’s supplied by resupply pods and wherever you deposit
Excuse my language but What the fuck is management thinking not putting tanks on the refinery?
And it refills. Ok my bad a miss understood
All Deposit points, Molly included, have o2
Resupply pods and call-in pods have o2 as well
Ahh
Why did they have to put tanks on molly. She is literally made as much of a pain in the ass as possible
I dont remember if pumpjacks provide oxygen as well
They don’t
On Refining resupply pods and the refinery are the only sources of O2, and certain side objectives if they happen by (Rival Data Vault Hack-C pod, Lithophage Meteorite rock cracker pods)
At least
We don't have molly on EDD
Which makes things more hellish if you didn't rush gather nitra on first stage.
and escape quickly.
Fun
(:
it's probably wiser to have a driller make a bunker and throw a drop pod in there.
smh.
🤣 at least you know where the spiders are going to come in from.
sticky fuel my beloved
it really rolled "frozen armpit" as the name and got both of the oxygen modifiers
frozen armpit and not even in glacial strata smh
is the caretaker explosion still able to kill dreads?
Frozen armpit lmao
@south oak @torn bough @queen rampart dd tmr?
holy crap, solo edd as engineer this week was not it... i think driller is required for this one unless you're a masochist
50 mins in and i just got through level 2
No Rocky Mountain moment
i did end up pickaxing about 20m through a wall for a scuffed oil well haha
rocky mountain sure would have been nice
otherwise the difficulty of this one really isn't bad
hi
just had 4 detonators on the 2nd map on normal deep dive
we somehow made it through
Can’t wait to get home and play them tomorrow
On a trip rn
It’s very hard to not spoil the deeps dives for myself, lol
refining is like one of the easiest missions to deal with low o2 lmao
dude where is the nitra on first mission edd 😭
If it helps, it's 7 aquarqs so if you get a fast scout they can just hard push collecting the gems and Speedrun it
10minutes tops
Then head right into onsite refining because it'll have about a billion nitra anyways
i'm doing solo driller rn, i have all 7 aquarq in about that time
it's very, very open
but all of the aquarqs were reachable anyways, only used bosco for 1
btw DD is ezpz this week
shield disruption fungus bogs sounds bad but there is plenty of red sugar in the third stage and you'll have excess nitra
shield disruption fungus bogs is bad lol
you can avoid stabber vine and spike but you can't really avoid toxic gas cloud with funny hitbox
unless you got flamethrower
it a workaround
the dd had a pretty small amount of ammo, though we did have a driller that for some reason kept running out, but it isnt a 500 nitra game this time
okay, one of the eggs were an absolute bitch to find
turned what could be a 15 min mission into a 25 min mission
you know you can see eggs on the map right?
~~that far off egg is worth investing a resup just so you can breathe ~~ oh wait nvm you're talking about lvl1
have you played the edd
nope, but "find" the egg shouldnt be too hard
one of the eggs are in a room very far off the main room to where you can't see it on the terrain scanner unless you're close enough
also I thought you mean dd since stage 2 has literally the same objectives
so i had to trial and error a bit while dodging all these enemies
LMAO i see what you mean now
that's harsh
ah okay
yea i might just drill to there
the fact that the temp invulnerability upon revival perk doesn't stop slashers from stunning you is horrible
oh well
i got my blank matrix core, that's enough for me lol
If you really want the other OCs, you could try finding a group in #lfg-steam
A lot of people run the deep dives the first day in here