#deep-dive-discussion
1 messages · Page 36 of 1
Super random but how do y'all have those icons next to your names?
He is on PC
Only for steam users I believe
yeah even that, between pc and pc in that way, still cant
Ganepass is still xbox
PC ganepass can "crossplay" with Xbox console only
Ahhh I see. Ty
Yea 😢
Steam can only play with steam
PlayStation is only with PlayStation
Microsoft can mix gamepass PC and Xbox (aka they have the only "exception")
But still no real crossplay (aka playstation with Xbox)
it's not even an exception, it's just because they use the same backend structure and network
Yea I just didn't know how to word it better
they are exactly the same game, just not on the same hardware
Thanks for info guys im going to buy game pass 😦
🫡
Greenbeard question: for max cosmetic grinding, deep dives are the best right?
Also ping me
one a week
well two, one of each
but beyond that you dont get more rewards until the reset
I would grind the weapon cores out before doing cosmetics tho
Like overclocks?
for instance where you have a blank core and get an option take weapon every time
yeah
I think ive seen one of those boxes just last game. Couldn't do anything with it though
need a promotion
And why only one dd and one edd a week?
they reset weekly
Oh the cores?
you can do them repeatedly but you only get overclocks the first completion per week
not efficiently to do that though
Got it
Im mostly worried about overclocks and weapon and pickaxe stuff
Because the weapons and pickaxes are the things im looking at the most
pickaxe stuff is from crates and supply drops
those are random on regular missions
weapon skins are in everything
Lost packs and cargo crates?
weapon overclocks are from deep dives and the weekly assignment
yeah
Got it
and promoting
some have 5 some have 7 but yea
Sure thing
So i get my engi to 24, use another class to promote him, and then do one of each dd a week. Got it
Ill figure out what to do with the stuff after that
148, actually
driller and engie both have 36 overclocks, gunner has 39, and scout has 37
Got it thanks
This week's Deep Dive wasn't bad. First try again and went for a no death run but died once due to something sneaking up on me. Went Overturned Feed Mech Rocket plus Hellfire coil Gunner. Was nice.
In other news, I got really hella lucky with RNG as I got 6 overclocks I wanted in a row:
Volatile Bullets
Sludge Blast
Mega Power Supply
Goo Bomber Special
Gamma Contamination
Disperser Compound
Tried all of them on several Haz 5 runs.
-
I already had Burning hell so pairing VB and intentionally overheating through aggressive venting. Felt great for CC!
-
Had great success obliterating big targets (especially on elimination) with Sludge Blast. Love it with Mega Power Supply due to more ammo and the huge rate of fire (especially with tier 4 extra RoF).
-
Disperser is awesome tho. Liked running it with Gamma. They stay in sludge and have more DoT. Just saved my team on that last Haz 5 mission with this combo. Definitely running this often.
-Goo Bomber... uh. Not a fan. Ran it with Heavy Hitter EPC and lit the ground on fire. Tried with Mega power supply.
Worked best using it with Diffusion Ray to slow in goo streams. Feels niche.
And yey pretty much.
Mega Power Supply is the king of t-shocks, because fire rate is what matters the most for it, but it's the most common choice anyways
Disperser with gamma kinda lacks single target damage, but yeah it's really good against crowd
Goo Bomber is great in big open caves (you can do V or X shapes) and in long tunnels that you can drill yourself (like a bunker)
Figured goo would be used that way. Feels like so much set-up versus disperser simplicity.
And yeah I only intended Disperser and Gamma for crowds. Let's say an alien egg mission. So that's why I wanted to give it a shot like that.
T-shocks?
Temperature Shocks, 200 dmg each
Oh that's what u meant. Yey yey
MPS OC can wipe entire burning crowd in a moment with Exothermic Reactor
Run it with my cryo
Yeah, fire just spreads better on itself
and it's easy to ignite stuff anyways
I prefer to light goo puddles on fire with a Burning Heavy Hitter to get another damaging and heating DoT effect that melts guards, EPC HH BN is bugged in a good way - it deals 20 heat per shot to enemies, 5 of which is AoE - so it heats multiple puddles with one projectile and instakills multiple swarmers by setting them on fire + good singe target dps
And gamma is bugged in a bad way - it doesn't proc when pointed on heavy or unbreakable armor
Yeah gamma sometimes feel very unlucky. Will try EPC HH and burn the puddles with disperser later. Just wanted to switch it up and give Gamma a shot since it was new
Instead of going for my usuals like Persistent Plasma or HH
For Wave Cooker, Blistering Necrosis is the strongest one
I think it's the strongest single target secondary for driller, while also being a hybrid AoE
Don't have that one yet. Looks cool tho. But man yeah I've been enjoying MPS a lot
For randoms with deep dives, i should probably use the lfg channel right?
Because you want a completely full team before you start, because new people cant join
yeah, use the LFG channel for your platform
Got it thanks
If I’m running impact deflection on my drak what else should I use in case a dreadnaught shows up
find a crit weakness dread mission and take trifork. It is some of the most fun youll have
indeed
is the pinned message correct/updated?
Yep
it's updated every week
why is the stage 2 on this elite so goddamn hard
i recommend having a driller make more safe spaces, and places to run like hell when bombs be bombing
we still barely made it, was a bit of that revive loop
Idk if I understand but have you played it this week yet
Well you can only get the rewards once
holy im dumb
So if you played it once and got rewards you can’t replay it and get more rewards
Had you been replaying the same one?
yea 3 times lol
it is same as elite one?
Oh lol
but different reward right if i play it rn ill get reward
If you haven’t played it yet, then yes you will get rewards
i didnt played and i dont even know what is it
Yeah you can get rewards the
Then
It’s just the regular deep dive but harder
And different mission objectives and stuff like that
But it runs the same as a regular dd
But they are quite a bit harder so if you don’t feel ready then it’s fine, but it’s always worth a shot
Any bulk detonators on the last stage of the DD
anyway it was fun even i played the same map and same missions this is why i love this game
but drg team maybe change the if you play the dd more than one it can show no oc or can say you already got or something like that
it shows you getting nothing between the stages on second play but it could be more intuitive before starting too yeah
You can't join a DD in progress
oh you cant ok thanks
how are people having such issues with edd stage 2?
Robots I think
This Edd was actually one of the easier ones for me
Engi’s drones completely get rid of the shredders
And shard is great for the robots and caretaker
making a new deep dive elite if any one wants to join?
Region?
stage 2 was the easiest of the edd imo
seriously, what's the issue with stage 2? engie with shard and shredder nades takes care of so many problems. Don't need a driller cause sandblasted, and gunner just melts with LSLS
not everyone uses the absolute perfect meta
no driller no bitches
where in my comment is meta mentioned anywhere? i literally just stated things that make haz 5 caretaker a joke
sounded like a meta to me
it’s not
you ned to rethink your view on meta if that sounded like a meta to you
alright
are the rewards for deep dives weekly or daily?
Weekly
But both deep dives have seperate rewards.
Tell me about it, we got ae double spawn bulk deto in the middle of it, cant believe we pulled it off.
Shotgun and railgun- I mean grenade launcher are "meta" with the mines. But I like shredders because I keep somehow murdering people with mines because they lack situational awareness.
Or was that because my friend offended me and I put fat boy on my grenade launcher? Either way. Meta is great and all but fun can be found from so many sources. Shard diffractor IS really fun
In no way am I intending to be condescending, just educating to the best of my knowledge and adding a funny story
Double warning (E)DDs when?

or a new set of DDs called Lethal Deep Dives, or whatever sounds better
Just play modded Haz6 or 6x2, should satisfy your dwarven bloodlust
Anyone got tips for this weeks EDD?
Never got past stage 2, holy fuck
join a public deep dive
instantly kicked
try to go back
"you have been banned by the host"
bruh why?
Get through stage 1 quick and efficient. Grab Nitra etc, and don't waste much more than what is needed on swarms + the Dreadnought.
Stage 2, is where you can take a bit of time, but don't stop all together. Grab the nitras again while doing eggs.
I, as an engineer set up on the lower side of the data rack, where there's a few stone pillars. Allowed me to attack the Main target with turrets firing to my sides as i did not allow them LoS of the main target.
Worked for me.
My scout was above that, not sure how he kept alive but, I suspect it's through supplies as he called down 3.
The gunner was to my side and used the same stone pillars + his shield to nuke.
My driller I never got a good look at, so I can't really say.
Stage 3 is a no brainer. Just standard running.
That was my succes, as well as I could explain it.
kill bug dont die
regular deep dive wack this week
cocoon got popped by one of those cactus plants
ech, stage 2 wasnt that impressive
ran it with newish gunner and scout and all did fine
my tips for this week:
(ive done the EDD 8 times and succeeded twice)
stage 1 has:
eggs + drednaught + rival presence
- a drop direct off of drop pod ramp into a huge hole, jump to the left to get off the pod
- DO NOT JUMP IN THE HOLE
- a ton of sniper turrets in the hole
- a turret controller you will want to take out
- spitballers
- cave leaches
try to save nitra
watch out for the sniper turrets.
stage 2 has:
eggs + caretaker + lethal enemies
-
lethal enemies
-
more sniper turrets in the room beyond the first dirt patch
-
as you go down you will get more snipers in the conjoined room.
-
for the first power station you way want to take out onr of the sand bars for visibility from the hacking pod
-
best to mine into the 3rd room where the second power station, as the path there will lead you to a drop into a room with a bunch of snipers, and enemies, mine to the cave ajoining it for more tactical advantage
-
the area leading back to spawn is a good place to set up a spot to fight the caretaker.
stage 3:
eggs + mini mules
- you will have to set up the pod, so save ammo for that long fight
- this level loves to rail you with enemies
- careful of a highly placed spitballer to the far right of the entrance to main room from the pod drop room.
all stages have those purple jelly fish thing spawners (forget there name), and ive had bulk detos spawn consistently in stage 2 and 3
(probs a bit late lol)
8 times, jesus
direct damage flamer driller can put in serious work on all stages, just have to accept that the stage 1 dread and stage 2 caretaker are going to be mostly your teammates' responsibility
meanwhile you get to chase down and murder every robot you see
then melt infinite bugs on stage 3
direct dmg flamer mid, heat flamer for life
infinite bugs on stage 3 ? Can't have infinite bugs if teammates aren't stupid 
well, 'direct damage' as in 'not sticky flames', i should clarify
obviously you want the +heat upgrade
If
even if they are, it's just big spawn of bugs to take care of and nothing at all after that
outside of the defence phase
Just did my first two deep dives with a friend on the easiest level, figured out we can only get rewards once a week from them - However just a bit confused whether or not, we can unlock more rewards in the week by doing one Elite Deep Dive...
DD and EDD give identical rewards
Tough
Wanted to be able to play multiple deep dives and get random items each time
That would be dumb
You've probably already finished it but in case you haven't; an engie with shard diffractor and SSG nades takes care of 90% of the issues on stage 2. Driller isn't necessary cause sandblasted, would recommend gunner with minigun
doretta doing goofy ahh route
doing the EDD will give you another set of blank/weapon/cosmetic OC, we do each dive every week for max rewards, felt the other reply might have not made that clear enough
What’s the fastest way to grind unstable clocks?, or is it just play deep dives
do both the deep dives for the week then work to promote ur dwarves for free overclocks
deep dives, core assignment and promotions are the way to get all types of cores. you also have machine events to spend your blank cores on
Alright, thanks guys!
Aaa, okay! Thanks for the clear up
Yeah on my attempt that cleared I was running flamer driller out of spite because the last group's one had the audacity to complain about caretaker adds while holding and not utilizing their hard counter.
Did people just forget how to do caretaker or something? 💀
No. I think bug hit so hard that we running low on supply and stuff
Also. 3 breeders
Oof
Coming with rival tech
I my game a Nemesis Jump in. In the middle of dreadnoughts fight
We live tho
I hope not, considering it’s pretty easy to do
Had a guy with max promotions on Scout be surprised when the tentacles moved so maybe?
I had a recent group in Haz 5 where we did the Caretaker fight completely normally with 2 greenbeards (Gunner/Driller), no C4s/Fat Boys, I was running Cycle Overload Warthog and Overdrive Booster Shard Diffractor on my Engi. Scout and I didn't get downed a single time.
it's not too bad as long as you keep moving and handle adds accordingly
what are the stages for edd this week?
look at the pinned msgs
ty!
if someone isnt connecting
on a deep dive
how long does it take till the mission startes
Is there any way to kick someone mid loading screen
if one more person suggests fat boy for the caretaker I will lose it
who drillerr?
use flamethrower, ez
All these stage 2 complaints say otherwise 💀
i just promoted my driller, what things should i have so as to not be a liability to my team in deep dives or in higher hazard levels?
Fat Boy the Caretaker

stage 2 normal dd did anyone else have problems finding the morkite
Nah, i was good
I would say just be aware of where to dig and to conserve fuel, as well as (in my opinion) making a build that links your primary and secondary together)
i have only the pistol unlocked, and it does the job but its boring
i've been using the terrain scanner to know where to dig on tunnels now
really handy
well i've lost to the edd 7 times, 8th times the charm?
It’s a tough one this week
yep
I had 2 groups fail, but got it on the third try
3 out of the 7 times i got to the 2nd stage
none got to the 3rd lv
i just want to beat the 2nd lv and get the weapon overclock
Are y'all tryna solo it or just getting really bad pubs?
I just did my first deep dive solo, finished it, loved it
i finally did the first 2 lv of edd
pub
also i am not that used to haz5
where i just die to everything
also i got what i wanted, the weapon overclock
and it was a gunner overclock, a class that i barely play
you shud play it more so u can try the oc
Man you're getting some really bad pubs
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
oh my god
this weeks regular deep dive escort duty
i laughed til i cried with the lads at the dozer pathing
dorreta's all terrain
anyone have classout/loadout suggestions for edd
fatboy
don't have it yet
my only promo class is gunner but i have friends promo'd in all 4
gunner was the first class i promoted too, never touched any others til after promoting him. and i regret that, gunner is by far the most boring class in my opinion, and also feels pretty bad
yeah I've heard that, but it's my fav playstyle
only promoted gunner once, basically never play it
<@&296918282403840000> free money, you might be interested
im posting that # everywhere i can asking for dick pics
^dont post that here tho
got clapped on EDD third mission. Needed one nitra for a drop but got clapped
meh. just had an awful normal DD...awful for me at least. host was the 'rush rush rush' type, didnt wait just forced the timer on the drop pod when the group was full (I joined last)...and I got DC'd when we were loading into the next mission. honestly kinda for the best I guess
but they were level 18 so I guess they're new, lol
Smartest pathing on the hoxxes
another fatboy recommendation for the edd 💀 y'all just want people to fail, huh
breach cutter 🗣️🗣️🗣️
breach on caretaker lmao
always went with executioner lok1 and ignite based shard diffractor, is nice
Got 428 kills in a deep dive yay
Yeah that was a really funny DRG moment
Is that Danish or Swedish or sth else?
Is there a trick to picking a mission that will have an event in it where you can complete it to roll random OCs?
No, there's a flat rate of a machine event spawning once the cave has generated depending on mission length
there is, cause of their need for decent open area
If you want to farm them, just start a 1 length Egg Hunt mission or 2 length Refining or Point Extraction missions, because those have the smallest caves. Check the cave fast, if you don't see the event just abandon the mission.
there's some vids that go over it too
Any tips for Deep dives?
Medic + Iron will on the elite dives for everyone helps a ton
learn your role and be very comfortable with Haz 4 (DD) or 5 (EDD)
i’d switch one of those for dash. If ur not confident in ur team take FM + dash
Yeah for playing with randoms thats solid advice
Can agree with the medic iron discussion, reviving other teammates is critical to surviving and iron is a lifeline when everyone is downed and something has to change that
okay wtf is that EDD
yeah basically lol
not really that boring, its the class that can easily secure a revive without getting stabbed in the back by a flying glyphid.
Have you done a deep dive?
the difficulty is similar to a single if you duo.
less stress
if you got 3 or 4 well... the haz gets higher.
Gotcha
I tried to solo with scout in EDD biggest regret, I needed more fire power rather than flares.

My sadness is I couldn't add him.
[Because steam is weird and doesn't record recently played with...]
💀
How do you add people in this game.
Lmao
It’s so nice tho finding a bro in a random game
Bonding over almost failing
The other day I rescued a guy and we made it to the pod with 1 second to spare
it's like how we nearly lost doretta when a detonator got too close.
finished the mission before it blew up.
😂
[We were at our last life bar during core drilling mission.]
That woulda been mad stressful lmao 🤣
it was haz 5 I Thought we were safe after the first detonator was finished, but a second one showed up right behind us.
it was already beside doretta.
😂 with 1/2 hp.
Lucky it was the last wave.
it does but for some reason you can only see them when you're in game & go into the overlay. Click the "view players" button in the overlay & there's a "Recent Games" tab which should list all the people you've played with for the last couple of weeks or so (you can also use the "Current Game" tab to add people here if you're still in a game with them).
Why it doesn't work out of game for DRG I have no idea.
yeah, it shows nothing for me.
ahahahaaha
yeah I meant wtf is wrong with that edd
@open ledge if you want some info on the current weeks edd, read the linked message. i did it 8 times.
Sounds good thanks 🤙🏻
tbf if there's any mission where you would want fatboy, it would be sabotage. it's good for the vents, and you can delete a huge group of shredders. 21322 should work fine.
On my scout EDD solo dive, I met a nemesis.
LMAO
took forever to kill

not sure if lucky or cursed.
Betc in edd solo is truly cursed
or just get a driller to drop c4 so you dont have to be stuck with a shitty pgl for the rest of the dive
Nothing shitty about a mini nuke launcher 
bosco can solo her
While i take a nap?
Fatboy has the benefit of rounding up during resupply pod. so a 5 ammo fb gets 3 back. c4 always rounds down, so you only get 1 per resupply unless you have max ammo, which means you can't take radius to hit it from the bottom, and need to get an engy bridge, or dig a ceiling tunnel.
also you can just both hit it
not like only 1 person should hit vents
making a bridge or drilling a tunnel to above is not hard at all, and this way you dont have to sacrifice your secondary slot for a niche thats already better filled by the aforementioned c4 strategy
sure it's not difficult but it does require time before hand and also increased travel time during the fight
maybe one minute at the absolute maximum
if you're going with randoms you can't rely on the engy to give you a bridge or the team to wait for you to dig
to make a tunnel from the floor to the ceiling above the caretaker, even faster with a bridge
and also every time you climb your tunnel is time you're not spending killing things
in this scenerio, aren’t we the person playing engi
use chat??? or coordinate before the dive starts??
lmao yeah what
solution: nuke the dread 5 times
you the one that changed the subject to c4
just ask the driller to c4 after you make the plat bridge. You can even make it before you finish the hacking pods so that he def understands what ur asking
- i brought up the c4 strategy in response to your original statement
- this doesnt help your argument
1 c4 and 1/2 fb per vent phase is easier and more ammo efficient than trying to do it only with c4
what else are you going to use c4 on during the caretaker fight
in contrast theres a lot better things that engis secondary could be doing during caretaker
do you want the driller to chug ammo pods?
personally I would rather it go to the engy so the sentries never stop shooting
what is this debate even about anyway ?
max ammo c4 isn't strong enough on h5 to two shot, c4 ammo pod rounds down, so Fatboy covers that niche better, and also engy needs the ammo more during boss to maintain sentry uptime
sentries are useless during caretaker tho
the only thing they noticeably help with are shredders which isn’t even a guranteed spawn
and patrol bots, and sniper turrets, and the arms
looks like c4 vent vs fat boy vent
it barely does dmg to any of those lol
chip damage is still damage
not really
like one time i had to do most the caretaker fight by myself on an edd cus my team was new. I ate a bunch of resupplies so that i cud keep using hyper and loki on the caretaker since my turrets basically did nothing to help
so “turret ammo efficiency” is like the last concern i have on a sabotage, especially on an edd where nitra is plentiful
imo the best strategy with caretaker is to just finish ASAP cus so many randoms have no clue how to dodge it
moreso fb + c4 vent.
lost connection in a deep dive
i swear to god i wish they would add a "reconnect" button when you get a server error
ive lost like 20-25 mission in the past 2 months so far just because of that
Swedish
it will just say you cant join the Deep Dive in progress, even if you've already been there
I tried
You can reconnect to the stage you left or disconnected
If your team go deeper then you can't
hm, I'll try to rejoin if this will happen to me next time
anyway, I want to attend the EDD as Gunner, I wonder what build I could take
I thought of my usual IS build which includes burning hell minigun and hellfire coilgun
but what perks could I take? I'd like to take Unstoppable for sure because of the sandstorms
Fat boy on caretaker is the biggest meme ever, y'all really trolling to be recommending that. It's like you saw the 16 engi nuking caretaker video and though "yeah, that's a good strat on unmodded"
What you thinking pounce
ig it works but i do think c4 makes it kind of obsolete. Better use c4 then engi secondary ammo
Especially in a world where Shard exists
well if you picked fat boy for the DD and you happen to run into a caretaker, might as well use it
no point in holding onto the ammo
Sure, that's reasonable. Especially if you go into a dive blind. But if you know there's a caretaker, and bring fat boy with the same thought process of these recommendations that have been popping up all week, that's just highly questionable behavior. Bringing it just to bring it is fine, but bringing it specifically for caretaker is just ???
theres nothing wrong with bringing fat boy even if its just for sabo, you can also use fat boy for the other 2 hacking pod and when youre facing the huge incoming swarms
bonus point for this week edd for having 3 stages with egg so those swarms of enemies will be less trouble
Dang it, Ive just lost EDD at beginning of the third stage
First went smoothly, second was disaster and drained all the nitra, we ran out of ammo at the beginning of next stage and we couldnt get through the enemy flood to get more
Neocyde breeders, spitballers, tons TONS of glyphids and macteras, we barely could leave the tunnel leading to main room
There's a difference between that, and bringing it specifically for nuking the caretaker's vents like the recommendations i've been referring to were talking about
still nothing wrong with that
Except it's not as good as people think, driller does a far better and quicker job at it with better efficiency, and using fat boy carelessly like that ruins ammo efficiency more than the OC itself does. And this is all ignoring that shard is generally better and more versatile, especially with robots involved
The biggest problem of the fat boy recommendation is that it's being recommended to people who have already been struggling with quite possibly the easiest edd of season 3. Which is problematic cause it doesn't really make things easier for them. Especially if they're already running out of ammo like AnoniMousse up there had happen. Shard overheats bots super easy, can take care of turrets at a range where they don't even notice you, anf has better ammo efficiency thanks to efficiency tweaks oc. And if you choose VIR instead, there's the crowd clear that fat boy would cover but shard retains good single target damage too
this edd is the easiest?
recommending fatboy in any capacity is a mega troll
greenbeard gotta learn the hard way
the atomic way
i ran with Lok-1 with executioner oc + fat boy all the time and nvr ran into ammo problem, it really comes down to how you use it and its as good as people think as it provide massive ranged aoe and keeping team safer unlike driller who is limited to a certain range
use inferno instead of fatboy
true
nah
Fat boy is a special use case OC, but if you want to have base PGL level of wave clear, then yes, just run Breach Cutter instead
breach cutter is nice in general
I like the ammo oc
You can’t go wrong with Lightweight Cases
Base Breach is ridiculously strong a tool
yea deff
fun hater detected
return to sender is so nice too
double the damage basically 
*throwing hater
lmao c begging me not to bring fat boy on a haz 6x2 mission cus it’s not meta and me doing fine with it go brr
This edd is super freaking easy
pretty sure we had an easy/easier one in previous weeks
fuck it i’m doing this edd a third time with fat boy
This response makes me feel like you're not paying attention to the entirety of the problems i've mentioned
Nuke the vents
nuke the bug 
Could've, idr exactly. Hence the "quite possibly the easiest"
fair
I had difficulties yet I didnt die once on the first try of this edd (as scout)
ifg saved our but in the last stage 🙏
My group had double gunner and we cheesed the fuck outta stage 3 with back to back shields during uplink and refuel
I didn't run cooldown but the other gunner did, so there was like 2 seconds after his went down till mine was back up
Dingus will probably have their own take on this, although I prefer longer shield duration overall
9 second duration is plenty of time to revive somebody and/or maybe pick up a resupply/revive more people if applicable, or just guarantee safety for long enough to handle the biggest threats in a swarm
I run 223 for shields, and i think the other guy ran 113? Or 123, idk exactly
I never trusted the lingering effect upgrade tbh
I’m running 223 exactly
part of it you mentioned the ammo problem which is not rly one
5 ammo is plenty for fatboy
i don’t even bother standing in the shield if there aren’t any area upgrades
Only part of it, yes. It may not be a problem for you but some people are definitely very trigger happy and will chew through ammo
damn
not even for the shield boost?
no cus what’s the point
i can’t fucking shoot anything with 4 ppl inside of a tiny ass shield
then thats their problem, not one caused by fay bot, anyone bringing that oc should know to conserve ammo and only use it when rly needed (or when to shoot your team)
that's the issue with the recommendation. you're completely missing my point and only looking at this little thing
Same for me, but I’ll still hang in it for a sec to get my bearings and recharge my shields
they don't even have the same use case, it's hardly comparable
i didnt missed your point, you jsut dont read good enough
not to mention that inferno, like most bc ocs, is boring as hell
Yeah, fun is a factor
You're hyper-fixating on my comment about ammo issues, which is only a small problem of the whole issue. You've ignored everything else
I usually don't like BC because it requires enemies to stand on even ground in a nice line - which is not happening very often
I'd rather use the PGL most of the time to deal with group of enemies
my main use of BC is relegated to dealing with big enemies - which shard can do just as well
ye i feel the same way, the more i use shard and pgl, the more i appreciate how easy they are to use regardless of terrain
plus pgl and shard actually have cool ocs
meanwhile, breachcutter crying in the corner
I like all the secondary of engi
havent used shard in a while tho
the main advantage of BC is being capable of dealing with everything comfortably regardless of your build.
it offsets being more terrain-dependant
bc can get alot of distance event without the upgrade
and it can go trough terrain
Not saying it’s bad, just when it comes to aoe it’s outclassed by the other two
At least imo
ye but it’s a slow moving projectile
I just run a generalist build for Engi and love Breach Cutter.
if there’s a menace on the ceiling i’m gonna kill it way better with shard then bc unless it decides not to move
loki made me use bc a lot more cus loki actually has superb range
Yeah, Chemical Explosive Rounds LOK-1 and Inferno Breach Cutter is what I use.
Not that it isn't good, but that recommending it to people having issues with the caretaker on this edd isn't good. Especially as the mindset of the recommendation has been for nuking the vents
- driller takes care of vents faster and more efficiently without gimping your secondary
- a good driller only needs 1 resupply pod for himself, which you have far more than enough nitra to cover
- shard takes care of turrets better than anything else
- shard is more versatile in both single target and groups whereas fat boy is wasteful at best for single target
- most people aren't good at ammo conservation so recommending something as ammo limited as fatboy will only increase that problem
shard can take care of sniper turret
so can the driller, the scout or the gunner
and all the engineer primaries
especially the lok-1
fair, but its still nice to be versatile in every situation
The nice thing about shard vs turrets is that you can overheat them before they drop their shield, making them a complete non-issue
Counter point: nuke go brrrr
Gunner can just drop a shield when sniper turrets come out and some of the team can deal with most if not all of the turrets while protected.
Is there a pinned deep dive mission post?
yeah, look in the pinned message
I have failed the edd this week three times on stage 2 with randoms. Pain
lmfao aint no way
who's in malaysia or singapore join pod 3 i wanna try and edd but got no one to tru it with
Don't need VPN, they can literally join all over the world - and so can you.
There is one hard to miss at the Medbay, on the right hand side as you enter
There’s also another one next to pick axe customisation bench, on the left hand side of it
You need to have Discord actively running when you load the game. And I believe you can't set your status to invisible on Steam or Discord.
on top of what they said, make sure you are running Discord and Steam as admin
Guys i have question. How to get an empty core if i cleared the deep dive and didn`t get that from it.
Where to write wishes for the game?
do u mean suggestions
is it often bug or really rare?
Hello
Weekly core assignment
Never heard of it tbh
If you’ve done this week already you can’t get the rewards again
new player here, curious, who is carl.
Who’s Carl?
whomst
attempted to solo EDD with a neurotoxin-gunner build and failed on stage 2. tried to find a group but no one joined. is this normal?
Yes. Life is pain, highness.
i thought it was haz 5 for standard?
it's actually 3/3.5/3.5 for DD & 4.5/5/5.5 for EDD. I just use 4 & 5 as shorthand as they're things you can play in regular missions
ok
ag mixture 1shots sniper turrets which is absolutely glorious
and shreds the appendages
solid alternative to flame for rivals
Wish they’d fix the bugs with AG mixture and T5 mods, then it would be even more glorious, but I love me some AG
I'm curious - what's the bugs, exactly?
Can I read about them somewhere?
Oh, simple as. I thought it goes deeper than "T5 mods don't work on puddles lol"
It’s a problem specifically with puddles, so not terribly relevant for caretaker, but still sucks
Hardest DDE in a while
BTW, if anyone is willing to try the DDE again, I'm willing to give it yet another try in 9 hours. If you're also a pro and just want to help a bro out, you're also invited. PM if interested.
Would but i'd be at work
Is caretaker really that hard again? People just forget how to counter it? I can understand the neurotoxin guy losing to it cause that's not it for a solo caretaker, but how does everybody else keep losing
Maybe plaguefall has dulled our season of rivals memories as a community
No clue tho
that and a lot of people don't realize that their builds are shit for caretaker and just take the stuff they use on generic missions in to edd
lethal bots is pretty rough for ppl too
True if you don't prioritize the right guys when they spawn, caretaker can be rough
Probably a lot of failing to get arms quick enough to deal with mobs + armor/caretaker health efficiently
deadass an engie with shard and shredder nades takes care of a lot of problems with caretaker
this dde was the first elite one i'd done
we were out of ammo basically constantly, it was intense
Yeah just finished the EDD with some buddies of mine and yeah Ammo was such a hassle for us. Stage 2 really was the biggest hurdle for us. Couple Bulks and several close calls before the caretaker fight, but once we reached Caretaker all was smooth after that.
Yeah, this EDD seemed to have a hidden low nitra modifier, even the sabo level was a bit stingy
Realized halfway through caretaker that my Hyper Propellant grenades we're better spent on the caretaker vents than the eyes
We entered stage 3 with 70 nitra and everyone on fumes, then discovered that there was no nitra in the drop chamber. It took us, no lie, about 20 min to push into main chamber of stage 3 and get enough nitra for a drop. Heroic effort tho
EM Discharge did some /work/
Weird, we went into stage three with i think 2 resupplies worth of nitra.
But i don't blame the fact that Hacking pod defense can really eat on nitra
This same crew also decided to pop dread and 5 eggs on stage 1 with no nitra in the bank, that was fun
Thankfully sandblasted has plenty of room to run around
Yeah we had no problem with the Dreadnought, but we did get a Nemesis before finishing up, almost managed to ignite it but no troubles with that as well
I love fire hyperprop on rival/sabo, popping bots never gets old
Ooh. Glad we didn’t get a Nemmy
Being able to one-shot patrol bots is so much fun with engy's HP
No doubt
thank god i only did one dde and we beat it
yeah its normal, you gotta wait for peeps to join before going in.
when does edd reset?
thursday
what about normal dd
same time
thursday GMT or is tz somewhere else
every thursday, 1pm at GMT+1
Is it very difficult to find a team for a Deep dive?
not at all
don't start deep dive
it won't let players join
after you start it
you just gotta wait if players would join or not
though, its unlikely people will join if your late [A.K.A the weekly resets are coming.]
because everyone probably already did their dives.
<@&296918282403840000>
/imagine
this elite deep dive is nasty
dastardly even
Any DD with a Sabotage stage is bound to be nasty 
Elite deep dive is punishing if your not careful XD
This one especially.
entrance alone is there to screw u over.
I've had four runs
3 of them failed super hard.
just at the beginning.
🤣
there was four of us.
how long does a deep dive usually take?
It depends on your pacing, but average “efficient” clears range anywhere from ~40 minutes to ~60, but there’s plenty of factors to consider
Properly coordinated teams can probably shorten that time even further
teams that knows what to do, would efficiently finish it faster.
others will derp around dying somewhere that could get the squad killed.
especially during a wave.
[Oh... and ammo problems.]

The greatest issue i had with EDD with 4 people is ammo is a serious problem.
Ammo problems are a skill issue. Whether it be on you being wasteful, or your teammates doing nothing. There's more than enough nitra for like 5 resupplies in stage 2 alone
If there is enough dedication paid to mining Nitra by the team, I can’t for the life of me understand how can you run dry on DD

<@&296918282403840000>
🍻
EDD sends you alot of mooks.
You get like 300 nitra alone on stage 2
And 40 nitra a mule on stage 3
You really shouldn't have ammo issues unless you're the only one killing things or you're severely wasteful
rando's tend to be wasteful specifically the newer folks who had just promoted.
I'm an engi with a freaking magnetic OC mod.
Effectively, I try to spend all my ammo on most enemies that are approaching including my turrets for efficiency.
Secondary and turrets for big waves [inferno] breach cutter.
primary for mooks or flyers.
Oh forgot S.S.G granade.
[notably: I have no problem with solo and duo, it really only happens when 3 or 4 shows up.]

Shard is so much better than breach in this edd purely because rival presence and caretaker
imo
heat hyperprop
1 shotting patrol bot save everyone ammo
also that free up driller primary option
Heat shard does pretty much the same, with more ammo available to it for other things
Shard diffractor engi clears turrets from a safe distance, and his shredder nades handle enemy shredders perfectly. Good engi play takes care of most of the major issues people are having
our engie used the brave strategy of running in and dying over and over 💀🤌
Which lens do you guys usually take in tier 4 of the Wave cooker with Gamma Contamination? Been taking the wide ones but now I'm considering the rate of fire to have a greater chance of applying it faster might be more worth (even tho the lens width are already cut with this OC).
Wide lens to easily take care of swarmers, shredders, and naedocytes
hey
only use wide lens with boiler ray
otherwise its not that worth it imo
Boiler ray? Was that the old name of gamma? And noted
Fair. Yeah I usually take the faster rate of fire lens with Mega Power Supply (and had great success) but figured the wide ones would be the best for Gamma Contamination.
no, boiler ray is t5b
It's still good without boiler ray
Blister go brrrt
hyper with heat is a oneshot with bodyshot, so i wouldnt consider it comparable at all to needing to hit head constantly which is significantly harder with its erratic movement
hey im gonna try an elite deep dive as gunner, should i take autocannon or minigun?
im keeping in mind i have to both fight a dreadnought and do industrial so im trying to think dps wise, maybe even the hurricane would be good but i just dontknow
You don't need to hit the head to apply heat with shard
sure it'll take a bit longer, but it's also more versatile and has more ammo to it
I'd go minigun, especially if you don't have OCs
gotcha, i have an overclock that increases damage at the cost of accuracy but i build into mitigating that
does seeker rounds ignore impenetrable armour or is lok - 1 still worthless against hiveguard
I like the sound of armour break a lot better but breach cutter is suboptimal against cutting down dreadnought ears
Seeker doesn't ignore armor, it avoids it to hit the weakspot. If there's no weakspot, it can't do anything
This deep dive is the hardest I've seen in like a year
Breeders in stages 1 and 3, instakill tentcles in the second phase, zero nitra in the third phase...
Twice we managed to beat the second stage with zero ammo and then die on the third stage, and even though shields refill between stages my shield bugged out and I couldn't use it to rush a mule
But even the one time we got to the third stage with full ammo, we lost to an absurd bug spawn right as we breached in
I thought it did ignore armour? It only hits weakspots when you're actually aiming for them afaik
Locked shots will always hit their target even finding their way around heavy armor
It's wording doesn't insinuate ignoring armor, just avoiding it
I would bring NTP to just actually have the absurd ammo economy this mission demands, but NTP can't do anything in sabotage
Lsls + hellfear coilgun
Getting hit by the tentacles in stage 2 is honestly a skill issue
avoiding in what way?
Stage 2 tentacles attack with no warning, there's no skill issue
Usually they don't one-shot to make up for how unpredictable they are
Curving shots more than usual
That's not at all true. Their projectiles are slow enough that you can strafe them after the 3rd shot is already fired, and their slam is heavily telegraphed
The shots are easy to dodge, but the slam is not telegraphed in any way and is nearly instant
You just have to hope you were strafing when the arm decides to slam
The slam is definitely telegraphed, you're just not paying attention
IIRC seeker rounds go through armor, they don't avoid it. They also keep the damage they do to armour.
They also go through terrain

The slam has no telegraph
Why are people saying otherwise without proof
PROVE that the slam has a telegraph if you're so confident that you can magically predict when it's going to instakill you
Do they like slam instantly but only if you're standing still for 2 seconds?
Or is it some other weird trick that's easy to recognize but not if you don't know it because the wiki has no information on caretaker shenanigans
Everyone keeps saying "oh you're stupid you're an idiot it's clearly telegraphed" and then refuses to elaborate so I just keep dying to slam shenanigans
Have you never looked at the arms??? It stops moving, those things around it's 'head' spin then bunch up on it's head as it stares directly at you unmovingly
If you see those things spin, it's going to slam
It'll stare at you for a second or 2 without shooting and then it slams
Sometimes it's not shooting and doesn't slam though
So you have to be looking straight at it to not die, and there's 4 of them so you can only look at them 1 at a time
how are you in range of 4 of them
They have cross-arena range
And sometimes they can pop out of the ground behind you
it does not cover from the 2 others at the other end of where you are standing
they only pop out when you attempt to be further than the range it covers
if you are far enough, they cannot even do that
And how do I spot the telegraph in the middle of a sandstorm?
Or dodge phase bombs or shoot sniper turrets or deal with shredders in the middle of the sandstorm that keeps happening halfway through the fight?
https://youtu.be/ZMHEaycF-IA at around 2:30 you can see it, it's pretty clear imo. He even dodged it while it was in the corner of his vision
oh it embeds in here?
your prep issue at that point
and sandstorm is not instant
the place gets darker and sandier
A literal trigger warning for both sand and ice storms
There's no counterplay to weather
literally start moving away
Other than "pray that they can't DPS down the whole team while you're helpless"
Just play the fight a bit more, you get used to it
^^^ read this
it is not instant by any means
"Phase bombs incoming! Those teleporting bastards can get you anywhere!"
You can still dodge them in a storm
just keep out of range of the rest during a storm
phase bomb patterns are so slow its stupid
And when there's no safe area to go?
then you literally did not prep properly.
Prep a safe area before you start
simple as that.
I had to panic-drill through a storm and died anyways because a patrol bot decided to turn my tunnel into a dwarf blender
lol, this deep dive is just me being like "DO NOT JUMP OUT OF THE POD" on the way out to finish off the entire game's worth of enemies in that pit
what a crazy one
anyways, sorry didnt mean to interrupt lol
yes tunneling in a storm with bots is not a good idea, you should have ran out of a better area
all good. Simply giving advice
And when all the areas have had their cover removed because cover equals blocked LOS for the team?
I thought "remove all the cover and obstacles" was the correct strategy
No worries dude, you're more on topic then us, considering this is the DD channel lol
👍
scout getting spitballed mining the nitra on the right side of spawn:
driller slipping into the pit and dying instantly:
engi camping in the drop pod with his turrets:
Yes it is correct. However in a caretaker fight, having areas where you can take cover or fallback is always optimal
It is not a dread which moves and follows you
I take cover in those caves that lead to the generators most of the time
^
Or I put up a stack of platforms if I am engie before the fight
At the same time, there is no harm leaving a few pillars or plats around caretaker as impromptu cover.
The caretaker room is huge, some terrain staying up is no problem
the main thing is keeping the area 360 near the caretaker easily traversable. Some pillars or walls in the middle is still fine if it means I can still walk around it without having to hop and parkour like a maniac.
This is the stuff you should always keep in mind
Proper terrain manipulation is huge
So next time, keep some cover that the team can use to deal with turrets and sandstorms
and like what Repper said, do this
Since not everyone can panic-drill during the sniper turret phase
Learned too many things from solo driller sabotage
I make it so you can just walk around the entire second floor that often generates on IS, if I think the lower terrain is bad
if you are panic drilling, that's already a problem you should always try to avoid.
"Ah the area is getting dark with sand, it means sandstorm is coming. I'm going to drop everything and find a safe spot."
this should be your thought process
but if you are confident in your abilities to dodge and move, by all means do that
"Ah yes sniper turrets just spawns and a sandstorm is coming, I'm still going to drop everything and find somewhere safe while maybe taking a few out from a better distance."
When it comes to the caretaker fight itself, a good engi should deal with external threats like shredders and patrol bots(whether it be hyper prop or shard), driller's priority is the arms(and c4 the vents if you choose to go for that), while scout and gunner dps down the eyes. At least, that's ideal. And Bl4nkets' tips are even better
also if you can't see shit in a sandstorm, a handy habit to pick up is keep stuff pinged
"That turret I know is there, sandstorm coming, better keep a mark on that so I can still know where it is roughly and still fight back."
A habit I wish new and older players pick up is to use their laser pointer, even in combat sometimes to keep priority targets pinged.
Very good habit to have, me and my buddies do it for menaces too
A pinged target forces your mind to keep track of it with it's outline and helps in chaos.
Can't run flamethrower on this dive because there's a dreadnought
The only driller build I was able to make work was a VIM+cooker build
Other builds either fail vs the dreadnought or fail vs the caretaker
whats the best t5 mod for lead storm for the edd
the one that cools down with every kill
know that EDD is full of swarms
100% your gonna run out of ammo for primary with lead storm.

Hey all, I'm having a hard time competing with engineers for kills as a gunner. Looking for a solid build that can also handle haz 5
Engineer usually ends up with the highest kill counts because his kit naturally lends itself to finishing off things, so dont fret over it. Think about how Ice Drillers feel as they almost purely set up kills for their mates. As for a Gunner haz 5 build... Not at PC so I cant provide specifics, but Thunderhead is a favorite of mine that has a lot of effective yet comfy builds since it naturally lends itself to AOE capabilities to handle the increased enemy density while also still packing a decent punch on direct hits. Bring your preferred secondary kitted for single target to complement. I personally use Elephant Rounds Bulldog, because... big iron on my hip.
Is there a minimap mod?
standard
don't focus on kills, that's a very unnecessary metric to focus on, just contribute how you normally would. if anything, damage dealt metric should replace kill metric
yeah total damage is a bit more useful as a measure for performance, especially for driller.
i wish that DRG's end-of-mission stats were as detailed as L4D2 or Vermintide 2
but not a big deal anyways
just kill and do your objectives as needed, and you are already an effective teammate
theres a mod for it but it hasnt been updated in a while so it can cause crashes
except it’s impossible to calculate total dmg for driller
if you run cryo driller, you are contributing by setting up for your team too, so damage dealt isn't reflective of that
not to mention the fact that flamer and sludge are dot weapons, plus the fact that flamer and cryo have infinite piercing
ye
any total dmg stat for driller u cud math up wud be meaningless
driller is still in 3rd or 4th in damage dealt
honestly, your contribution in DRG is mostly based on how quickly you can get your objectives done, imo
or just supporting your team with your kit
Driller getting PE done within 5 mins on Haz 5
and ye, knowing how is one thing, knowing when is another
So I did my first deep dive last night and I a overclock, but when I did it again I got the same exact stuff, is the loot from deep dives the same everytime?
it's always 1 blank core, 1 random weapon core, 1 random cosmetic core. you only get those once a week from (Elite) Deep Dives, repeated runs within the same week won't get you more rewards
np
EDD done with a team of 3
Let’s goooo
Randoms we’re good, one had never done an edd before lol
you're so lucky
Oh hey, I was just in your team.
I'm just surprised ECR LOK-1 and RJ250 worked out on an EDD.
It has a lot of power, but it eats ammo like it's starving to death.
Good to know
Thx
I use executioner to kill big things and let breach cutter and turrets clean up
Works well
u know the tunnel that leads you to the drop off and 2 breeder in front of you for EDD
how do you deal with this part
this is where i failed with one of my teams it was first time doing it, i should of drilled down to the floor huh ?
but there was so many enemies funneling in
i am going to try again tonight all day.. hopefully doesnt take many times
ughhhh just dced from the last mission of an elite deep dive after like an hour....ive tried all the fixes suggested to fix the dcing too, so frustrating.
desperately wish there was a way to reconnect
Are you on Steam?
which mods or ocs to pick for heat driller?
yeah im on steam
i mean both of those are basically built for wave clear
RJ250's got low damage though, it's a mobility overclock.
rj250 low damage mfs when it literally kill the same enemy normal pgl can
if you take fire its better for killing grunts than no oc
the damage penalty doesnt do anything meaningful and the ammo bonus is huge
im looking to complete an edd on scout, only overclock i have is cryo bolts for boltshark, any loadout recommendations?
I am constantly amazed by how ammo efficient the autocannon is
had runs where one can of rounds served me the entire mission
wait wrong chat
god i've been loving rj250 on haz 5, so stupid but can save so often, i just feel like i have a worse special powder since the damage drop off is insane
splash damage does less damage the father from the center of explosion
for pgl without fire it makes a big difference since it wont oneshot grunts on the edge. but the fire doesnt get falloff so any grunt it touches even slightly will die
i mean not everybody knows that fire is just mathmateically the best pick for every pgl build except fatboy
if you run Incendiary Compound with Hyper Propellent, don't take Homebrew Explosive, HE doesn't work at all with IC.
I ran some tests with Sandbox Utilities, Damage Text and Custom Difficulty (Haz 5 w/ 4-player scaling) mods, there's no randomized damage when there's supposed to be.
I am not sure if this is a long known issue within the community, but I wanna mention it, just in case.
video?
I don't have a video of it, but I can stream it to you, if you want
finally completed EDD
this time though unlike previous failed attempt, no nemises boss spawned while we fight dreadnaught, what the hell caused that to happen anyway since it didn't happen the second, or other failed attempt tries
will DM you a clip ASAP
just send a youtube link or smt
okie dokie
Vim sludge + axes take care of everything perfectly
That's not true at all. I ran LSLS and barely went under 1k bullets
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Is that because you like big boom or because it doesn't ignite thins?
Just won my first deep dive!
congrats ! 
And ended up doing it solo because my friend dc'd halfway through stage 1
Ive come a long way
Fatboy is the only time the fire upgrade downside makes any difference
Shreadder's blade on EDD stage 2 more like a 1000 degree knife
You mean the 50% damage diffused to fire? I never tried it but I assumed the fire damage may not be enough to ignite the blast area completely despite usually liking fire.
it always is
Oo see that's tempting for the fatboi, flame and irradiate an entire quadrant?
there are arguments to be made for and against using the heat mod for fat boy
I think it doesn't matter much so feel free to use it (or not)
True. Keeping it off lets me keep my proximity trigger lol that's always a fun toss up. Plus less fire is better for direct boss damage.
you shouldn't be using fat boy to shoot big enemies anyway
Right but when I do it helps more than fire would
yeah
especially caretakers
don't say that, you're gonna wake them up


What are the rewards for the elite dive I keep dying to shredders on stage 2
just dont die to shredder
Ok
LOK and shard
Was gonna use warthog because it’s my main primary but decided against it
what oc
Seeker
Ah
are all deep dives never the same as any previous ones ever made?
or is there some that people already know what to do and where to go in
or is there a set rotation
Yea it’s either that or lasso🗿
I’ve had bad OC luck but yea
I’ll just use one of the cleans for now
just dont use lok1 unless you have ecr or exec
Alright
it’s not that bad
it is that bad
naw 11111 isn’t all that much less stronger then the other primaries
you get the benifit of range too
you get no ammo and no damage lol
< awesome
plus it’s sabo, base loki is good for bots and snipers
i don’t see how base loki wud be that much worse then base shotty or stubby for dreads
What even is the third stage (I’m bad at the game and died before even fighting the caretaker in the EDD)
like shit damage and no ammo?
at least stubby have electric arc going for it
and warthog can still 1 shot grunt
seeker is low dps but it’s a pretty decent way to learn how to curve loki bullets into weakpoints
ye shotty is a bit more versatile and easy to use, but loki isn’t a bad pick just for the range alone imo. The difference in dps is not nearly as bad as ppl think. Iv used the non meta loki ocs plenty of times and it works fine
They are probably just not competitive with the power level Exec or ECR offers, but the base weapon certainly isn’t that bad
ye, just don’t take the super bad mods (of which loki has a lot) and it’s pretty solid
I mean I really can’t tell if SMRT is good or not. I thought it would be good based off the not using to many locks but yea.
it’s considered one of the worst mods in the game
electric chem giving you a 20 to 40% dmg increase is just wayyy better
Thank you for telling me lol
SMRT is not really a good mod - all it does is distribute your shots so that they don’t overkill the target
I don't think smrt itself is inherently bad, it's just that the choices it's competing with are way too good
But base Loki already does that, I.e., it only uses as much ammo as needed to kill a target, even though your locks might state otherwise, so this mod is redundant and breaks certain other mod interactions
No, it’s just detrimental and breaks otherwise decent interactions, like T5A, or ECR against certain targets. What SMRT gives you, you can just offset with adequate skill, and instead use some other mod on that tier
I just kinda plowed through ammo while using stock lok and thought it would help
And you probably weren’t doing anything wrong, just lacking information
It’s good having clarification on the actual usage of the mod so thank you
Again i'm specifying itself. As in just the mod, not considering anything else. I understand how it affects other things, that just wasn't relevant to what i was saying. Smrt's design philosophy is that of "only use enough locks to kill a target, letting you distribute more locks to more targets". By itself, it's not horrible. It's the consideration of other mods and OCs that make it so dogshit. And on the remark of skill, the average person is way worse at something than you'd think. Hence why such a small playerbase touches haz 5, and even smaller does modded.
Haz five is very fun with a full team if you know what you are doing
My assumption is not all who wander are lost, thus if Toasty wanted to learn something, I only wanted to give an adequate answer.
This also has nothing to do with an average player or players who tackle Haz 5 or modded difficulties. Weapons in this game are quite complex, and I can’t blame anyone for not knowing something that is not explicitly explained
What
how do i get deep dive unlocked
promo once
how do i promo lol
Get a class to level 25
You'll get a 4 mission assignment, will be able to promote them after that
distributing locks evenly among targets is either not useful at all or actively harmful
How is the Elite Deep Dive of this week?
A bit rough at first but not too bad
Pretty easy tbh. An engi with shard and shredder nades takes care of a lot of issues in stage 2(and if they have VIR, great crowd clear option). Hyper prop is good too but i wouldn't say it's as versatile. Gunner lsls clean as always, neurotoxin isn't gonna be great cause stage 2. Scout i'd go aise or hipster tbh. Driller not required cause sandblasted, but if you go it vim sludge recommended. If ya got double gunner you can cheese the last bit of stage 3 super easy
I was mostly looking for a general comment but thanks for sharing, I already got my EDD loadouts ready :3
Believe in the almighty Leadburster too, had double bulks chase us during mission uplink defence in Stage 3.
poor fucks were swiss cheese before becoming popcorn at the end
lead burster best gunner nade
if i could insert a meme, it would be the hehe ye boi one
taking out cave leeches you didn't know where even there
a dead cave leech is a good cave leech.
very debatable
best nade on mactera plague tho
friendly fire factor + terrain dependent but less than cluster
it’s not at all terrain dependent
def not more then clusters
it’s not as good for dense swarms but the consistency and single target more then make up for that imo
For the EDD, I would just say to not rush into the main chamber on stage 3. My team all went down by being too aggressive. That and try to save one resupply going into stage 3. If you do that and take your time clearing out threats in the main chamber before rushing in, you should be fine. You might even save pulling the egg at the beginning of stage 3 until later, after you've cleared the main chamber and mined more nitra so that you don't risk running low on health and ammo.
I usually run lsls or big bertha for single target with magic bullet + incendiary for swarm
Big Bertha Autocannon and Magic Bullets Bulldog is a very solid generalist build. It's what I used a lot when I was new.
Lsls + fearcoil go brrrt
I mean every gunner grenade is annoying in terms of friendly fire so it's not really a limiting factor for lead burster
incendiary and sticky moment
I've been friendly fired by both of those so rip that argument
you're less prone to getting ff by them
they're more predictable compare to like cluster or lead burster
incid might be more predicable but the other nades have the benefit of doing something + not blinding me
it’s a good thing the grenade both blinds me and takes forever to kill grunts while providing no cc then
it's a good the grenade both shoot my whole team stopping potential shield regeneration/destroy shield while not very good at grunt clearing
the sticky flame dmg is pretty irrelevant cus for some reason the bugs have insane pathing around it
wtf
i have a friend with a clip of him throwing napalm into a tiny dirt tunnel and bugs walking out of it without being set on fire
the initial heat is the only decent thing about it
I really only bring incediaries on bh+vb and sticky with ntp. Everything else is leadburster cause bulks just melt
i stopped using sticky grenade because i would normally slap praetorians in the face with it to force them to turn around, but the direction they run isnt consistent i they would run striaght into myself or teammates constantly
im assuming the issue is the fear direction is based on the angle of the grenade, which is a problem when it flops through the air
Hi everyone can someone remind me the missions on the dive this week?
Check pinned messages @hushed hound , the first one's always the dive missions

