#deep-dive-discussion

1 messages ยท Page 27 of 1

spring cobalt
#

yeah good time

#

at least BETC helps out a little

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

abstract pasture
#

hi

devout solstice
#

Wew, soloed EDD as scout, and absolutely could not have done it without abusing pheromones lmao

quasi saddle
#

is there any class in DRG that often get blamed like healer role in some fps/moba games? I want to avoid using class with high responsibility.

daring imp
# quasi saddle is there any class in DRG that often get blamed like healer role in some fps/mob...

Okay I see whare you're coming from since I'm familiar with those games myself but I'd really recommend that you play what you want to. If you want to sweat, go do that. If you want to run into the enemy without planning then go do that ^^

This is not a competitive moba or shooter. This game is about creating a experience that you enjoy and mostly not to compete.

In any online game you will find people who will flame and blame you no matter what you do and which class you pick. But here's the pro tip: In this game you can host sessions yourself and if someone can't behave you as the host can just kick them. And another player may fill the open spot at any time during the mission. Like I said: Create the experience that you enjoy. ^^

That's what this game is about rocknstone

quasi saddle
#

I see, thanks a lot. I was a bit hesitate to pick flamethrower guy since his kit seem important, though I enjoy using the weapon.

daring imp
#

And if you suck with a class, what does it matter? You just say in the hub "hey guys I'm new ^^ " so that your teammates know to select the right mission difficulty. Or you just host and pick what you think feels right ๐Ÿ‘

coral pond
#

each dwarf has their importance, that's why multiplayer works best with one of each even if it's memey as hell to have all of one of them

quasi saddle
#

noted

daring imp
# quasi saddle I see, thanks a lot. I was a bit hesitate to pick flamethrower guy since his kit...

Yo Driller is very cool. Also very unique gameplay that especially fits the gameplay of drg.

And yes of course you will be missing out on things that would support your team (but that is true with every class even the scout who is relatively self sufficient) and that is okay. If your teammates are true miners they will share what they know rocknstone

Or you just figure stuff out yourself, that is fun too ^^

young yew
#

DRG culture is much more relaxed than other games

quasi saddle
#

okie

severe tusk
#

People are pretty chill in DRG, yeah. Gunner might be the easiest to start with since it's mostly just about killing bugs and reviving people with your shield (or better yet placing it preemptively right before your team would take lots of damage). But really play whatever you like, and if you're confused about anything just ask.

candid cypress
#

another surprisingly easy EDD this week, anyone feel the same?

torn verge
#

if scout doesn't shoot the flare gun that causes a lot of problems

#

fortunately all you need to do is remember the flare gun exists and shoot it

hearty abyss
#

All of them have a job to do so they all get blamed

#

Only gunner is impervious to this

#

Unless you are stupid

#

We all get a little silly now and then

sage fossil
#

if ye aint using your role 'properly' but then again gunner is the only role who is supposed to just keep shooting

#

aint a soul who forgets gunner has guns to my knowledge

#

I feel driller can be yelled at for doing too much drilling too XD twas my favorite class just for the drilling

quasi saddle
#

I'll try driller first after I get home, yesterday the server was down after I bought the game so I didnt have a chance to try multiplayer mode.

jolly obsidian
#

Driller is fun i went back to engi after getting fat boy and it just didnt feel the same

candid cypress
#

fat boy is overrated, if you wanted to teamkill, just stay as driller. so long as you put the highest priority on scouts

jolly obsidian
#

Oh i dont bother with teamkilling i just heard a lot about fat boy
I cant give up the cancer gun with the blister overclock and my 20 metre flamethrower build

twilit portal
#

Two naedocytes, spitballer and brood nexus immediately after a dreadnought

#

Why does GSG test me like this

hard palm
#

why are bulk detonators allowed to spawn on black box stages

candid cypress
#

the trick is start black box soon as you kill one

#

provided you had one earlier, you'd know another one is coming at some point

hard palm
#

it just spawned during the black boxโ€™s swarm

#

there were so many slashers so my team got wiped too

young yew
storm axle
#

Why does a pod in a deep dive not stay in place, because we are on it and go lower, it would be more convenient if it remained standing and it would be possible to put resources into it.

young yew
#

What's really mean though is that they don't open the gates for you until the Mule has docked

storm axle
fathom hazel
fleet mauve
#

why would the pod be immune to damage in universe? it's big and loud. bug magnet

austere dust
#

Or DRG has amazing shield tech that they install on drop pod, bosco and molly, but we are disposable so we only get a tiny watered down version on gunner

honest root
#

Feels accurate

umbral bough
#

Dont forget bet-c
Which worked halfway

bold patio
#

I finished my first elite deep dive, that was super fun

#

is this week's elite deep dive easier?

paper oasis
#

this weeks edd was kinda tame..right until the 2 bulks showed up with a Mactera wave at the end. especially since we were cocky running driller/scout duo

bold patio
#

you guys lost the run?

#

the bulks are scary but thankfully we had a digger running with the goop gun

paper oasis
#

nah we did it, but bulks are no fun with facemelter

bold patio
#

a scout can thankfully snipe those weakpoints

#

though I run with GK2 with AI stability core so those bulks aren't too bad

paper oasis
#

which is exactly what my scout didrocknstone

#

tbf i only resumed doing deep dives because i somehow ran out of blank cores to convert into moustaches. now i ran out of money to craft them bc i just pumped 220k into promotions. send help

bold patio
#

typical that we have to pay for a promotion lmao

patent verge
#

I finished my first deep dive solo last night

#

Got a bit dull on the first part, thanks to horrible Morkite placement.

devout solstice
#

I love doing DD/EDD solo honestly, it can be difficult, but there's something satisfying about being responsible for everything; If I fail, it's on me, and if I get through it, I also get full credit

#

Plus no worrying about early objective calls, communication, teammates awkwardly pulling trains into bad spots during swarms... Just me vibing

west tiger
#

Spawns are smaller solo, right?

devout solstice
#

Yep! Difficulty adjusts per player

deft sage
untold saddle
devout solstice
#

Strange, yeah I play vanilla only, no mods, and it spawned in the cave on the ground as intended for me

tranquil condor
#

I think that might have been me, I'm so so sorry about that I thought I would just have been dead weight

violet root
#

does anyone know anything about the blue monolith???

#

i saw it yesterday and i canโ€™t find it online anywhere

trail pivot
#

Shield Rock

#

everything in it's range gets a huge damage resist

quick compass
#

to test out a build you go into haz 5 and just sick bosco on the nearest rock and try to survive right?

vital sluice
#

Or just whatever kind of mission you're comfortable with

quick compass
#

well, id say ive gotten the hang of minelayers then.

#

these are crazy efficient when it comes to damage per rocket

jolly obsidian
quasi saddle
#

why did I die a lot when playing Scout last night? does he have weaker defense or is it because poor waves clear?

jolly obsidian
#

Just need to down a couple glyphid slammers then toss yourself on the drop pod
I swear it makes you a better fighter

quick compass
#

I know im not. I play far more as gunner and driller than i do as engi or scout

jolly obsidian
#

Yea to be fair scout is quite tough he suffers from poor swarm management so you get overwhelmed easily
Im still trying to figure out a build that offers a good mix of crowd control and single tsrget for engi

trail pivot
#

you get less time to aim on higher haz, their on you before you can aim for the weakpoint most of the time especially stage 2/3 edd

quick compass
#

thats why your movement and aim needs to be muscle memory if you wanna master the game

#

other builds are more forgiving. sticky flame doesnt need aim, just good movement and positioning, same with minelayer for gunner.

#

whatever build you go with for whoever theres something new to learn and get used to. just gotta keep at it

severe tusk
barren beacon
#

You definitely want to have a good deal of distance between you and the bugs with scout, and the grappling hook is the best distance creator. Get a good 10-15m range on the swarm, then start popping their weak points with your primary. Cryo grenades are great for swarms and pretorians. Throw one in there then just mow them down.

hot smelt
severe tusk
# jolly obsidian Yea to be fair scout is quite tough he suffers from poor swarm management so you...

My go-to Scout build is 11222 Impact Deflection DRAK and 11232 Embedded Detonators Zhukovs with IFG grenades. You have the AoE to handle swarms fine with ID DRAK (aim under the glyphids for maximum splash and bounce benefits) and can still delete big stuff with ED Zhukovs. Use IFGs as needed for both swarm management and extra damage on dreads and other big stuff.

And it's really hard to go wrong with Engi. I personally go for more of a generalist AoE build, but it can still handle big things and even dreads well enough too.

jolly obsidian
#

Zhukovs with embedded detonators im addicted to

#

I drain the ammo super fast though because i forget not every grunt needs a clip dedicated to it

barren beacon
#

Detonators look cool. Praying to RNGesus to get the overclock

severe tusk
#

They are kind of sleeper OP, to be honest.

jolly obsidian
#

Engi though im still figuring out theres that unstable grenade launcher mod that offers insane single target damage but i cant integrate it with the smart rifle

#

Fat boy doesnt carry enough ammo but i like it

barren beacon
#

IMO it's best to move off the boomstick for your secondary ASAP. I don't know how good it is with overclocks, but I can't seem to make it work as it is. It doesn't do a spectacular amount of single target damage compared to weak point build GK2. And I feel like it's too inaccurate to hit a decent amount of swarms. The Nuks feel like a mini gk2 without overclocks, and the pheromone bolts on the crossbow slowly but surely whittle down a swarm and occupy tanks.

hushed sequoia
#

firespread from t5 phosphorous and blowthrough can work quite well

#

and jumbo shells is pretty high damage

#

but it's my least favorite secondary too

jolly void
#

damn, just tried the EDD. That was an experience

severe tusk
#

How far did you get?

shadow crater
#

๐—”๐—ป๐˜†๐—ผ๐—ป๐—ฒ ๐˜๐—ต๐—ถ๐—ป๐—ธ ๐˜๐—ต๐—ฒ ๐˜€๐—ฒ๐—ฟ๐˜ƒ๐—ฒ๐—ฟ ๐—ฑ๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐—ป๐—ฒ๐—ฒ๐—ฑ๐˜€ ๐—ฎ ๐˜‚๐—ฝ๐—ฑ๐—ฎ๐˜๐—ฒ?

main parcel
# barren beacon IMO it's best to move off the boomstick for your secondary ASAP. I don't know ho...

For crowds on Scout I've been trying out pairing boomerang with zhukov's, tuned with Conductive Bullets (T5A), Blowthrough rounds (T4A) and Gas Recycling OC. It shreds through swarms (but through ammo too sadly) and lets you tune primary for single target applications.
Not like you can clear big crowds EZ Clap, but it can help clutch some tight situations.

No IFG for bosses though, they don't seem to slow both crowds and bosses down as well as I want them to (while boomerangs stop grunts dead, slow down praes and shred swarmers, not to mention that you get 8 of them iirc), but it's a trade off everyone has to decide for themselves - crowd control or increased dmg on a utility.

hushed sequoia
#

ifg makes bugs 33% or 30% weaker so it's going to be much better for any sort of crowd clearing

turbid cedar
#

so when is a good time to start doing elite deep dives iโ€™ve promoted 2 classes so far i love deep dives but iโ€™m terrified of elite deep dives like 1-10 how hard is it

main parcel
hushed sequoia
#

elite deep dive is the hardest base game content technically

#

you can't get stuff like korloks so a normal haz 5 mission could be harder

#

i'd probably do a few haz 5 missions before trying

severe tusk
#

If Haz 4 missions are easy for you and you almost always win, then EDDs shouldn't be a problem. Either way, I just recommend jumping in with a team and trying it out.

#

If you enjoy using boomerangs, that's fine, but I think that they are pretty clearly the least impactful Scout "grenade" in most situations.

main parcel
#

Imo all of scouts utils are good, you have the room for adjustments to your playstyle and current mission objectives

#

I don't know what you guys mean by "least impactful", for me the needed impact is "preventing the death by that crowd". By no means I'm saying they're the best "objectively" (most things in the game are subjective), but I find that rangs are underrated, they do their small job well, and I'm enjoying how they fit my playstyle.

I'm not playing solo, so there're usually better options in dealing with crowds on the team. Scout shouldn't find himself surrounded by a horde except blackbox and salvage. But in case that happens, I usually use boomerangs for panic reaction - you face a sudden swarm behind your back, throw a rang to stop it, and either run/hook away or just kill the swarm if you see that you can do it (here the zhukov's setup I described comes in handy). They stun, they electrocute (and the bonus dmg for stun and electrocution can be applied), they deal damage, and to actually use them you don't have to throw them precisely, just in general direction of the enemy and they will find their way. And the sheer amount of them gives you a kind of luxury of not thinking much "should I save it for later and tryhard it for now", you just use them anyway.

In this regard, for me they pretty clearly work better for clearing crowds than any other scouts utils, probably tied with cryos. But cryos are not that versatile imo, you can freeze a fellow dwarf accidentally, they have an impact radius, and you have to aim with them properly, and sweepers are just better against hatchlings and shredders.

Oppressors and mactera are a different story, pretty sadly, but that's a said trade-off. Rangs do slow down and damage mactera, but cryos are just better. But all in all, I think having twice as more rangs for more universal use is better.

Initially this was a reply to "scout's crowd clearing options" comment (which I contributed by suggesting the setup) and not an "are rangs good" one.

#

Come to think of it, the IFG is the only util I'm using having some strat in mind, all the rest are purely reaction-based.

stuck burrow
#

Boomerangs least impactful? they can stun a wider crowd than cryos and you get 8 of them and you get them back if you miss!

#
  • they can buff the zhukov damage to very noticable levels using the damage to shocked targets mod in tier 5 (at least imo)
#

just did DD and EDD with combination of crossbow + phero bolts with specialist OC and the boomerangs. literally shut the bugs down. highly recommend for scout focused on crowd control. (and watching bugs fight each other lol)

tulip idol
#

IFG buffs Zhukov better tbh and against far more enemies, and Cryo Grenade not just stuns, it also either takes down targets (macteras, small bugs) or gives x2.(6)-x3 damage or allows for T-Shock - it leads to fast targets removal which is better than continuous stun

austere dust
# turbid cedar so when is a good time to start doing elite deep dives iโ€™ve promoted 2 classes s...

Play a decent bit of haz 5 first, and when you feel you can handle that without going down constantly then you are probably in a position where you wonโ€™t just be dead weight to whoever you run with... me and a buddy started duoing EDD when we were around level 100 and it was still pretty rough but we manage to complete it, but we also only play haz 4 or 5 normally so it wasnโ€™t a horrible leap up... haz 2 or 3 will not prepare you for the intensity

plucky bane
#

๐Ÿ˜ญ

fast stratus
#

That's classic

#

On the first EDD everyone dies on the last stage

hard socket
#

just did a deep dive in 39 mins to get the achievment, diddent give me

astral ore
#

what biome is this weeks EDD?

coral pond
#

pins

jolly void
#

so, the nemesis spawn in the last stage of the EDD, is that fixed this week or was I just unlucky

brisk pagoda
jolly void
#

Ah

#

Friend and I had the EDD end last stage to the breeder, nemesis, like 9 praetorians and approximately a shitton of grunts.

stuck burrow
brisk pagoda
stuck burrow
#

wish there was a damage counter at the end of missions to see the math

brisk pagoda
#

there are mods for it

stuck burrow
#

yeah soon as i typed that i thought "that prolly exists"

brisk pagoda
#

theres "damage text" for seeing hp lost as it happens

stuck burrow
#

yeah i have that one it just crushes my fps and is kindi of meaninglesss once there's 100+ enemies on screen lol

brisk pagoda
#

and "motd + stat track" will total up everyones damage at the end of the match, though it hasnt been updated in a while and cause crashes sometimes

stuck burrow
#

ooof

dark dock
#

I am looking for a Deep Dive Scout build that uses the GK5 + Shotgun (I only have the Compact Shells overclock for shotgun), whats the optimal build?

stuck burrow
brisk spear
drowsy finch
#

What haz level is 2nd stage of DD?
I killed the detonator in a second with critical weakness, never seen this

brisk pagoda
#

crit weakness is a massive massive damage increase. crit weakness is a x5 that stacks multiplicatively with bug weakpoint (bulk has x3 at base) and any crit damage bonuses on your guns (such as the built in 20% on subata or the 80% with its crit upgrade)

coral pond
drowsy finch
#

This week EDD was easier than DD imo, probably because of better cave generation

#

And looking for morkite in Azure Weald is torture by itself engi

wraith shard
#

im on my first dd if anyone wants to join

short zephyr
#

DD NA

fast lark
#

hello -)

dark dock
balmy axle
#

lethal rivals haz 5 would be harder than basically any 5.5 roll

quick compass
#

Gotta love the rivalโ€™s bloated stats and auto aim just to see heat driller make them all obsolete, i have an iffy relationship with rivals. As cool of an idea as it is its kind of meh

#

But in a game like this where even at its worst its still fun its not a super huge complaint, but rivals is brutal on edd

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

fleet stream
#

at least it's a stage 1 rival

#

plus you can get a very large amount of nitra thanks to mules + dread and control panel are in a huge fuckoff area

quiet junco
#

What was the reward for this deep dive?

fleet stream
#

the usual, 1 blank matrix / 1 weapon matrix / 1 cosmetic core

queen rampart
#

Also gold and exp

plucky bane
#

oh yeah it's almost Thursday

#

new dd

hollow citrus
#

I can sense all the sabos coming tmr

#

it's inevitable

fleet stream
#

At least the worst case scenario is getting max 2 sabos

#

(1 in dd 1 in edd)

mighty fox
#

anyone doing Deep dive rn?

mighty fox
young yew
#

Sabo is toughest?

hollow citrus
#

eh... it's repetitive and combat heavy

#

but witha good team it's not hard

young yew
#

Omen hits harder than Caretaker ๐Ÿค˜

#

Would be great to have different caretakers for variety and surprise

scenic jetty
#

Illuminaty caretaker

full dust
#

are deep dives hard to solo? I just unlocked them, so idk... I usually play on hazard lvl 2 but if I really give it my best I can get through a lvl 3

fleet mauve
#

if that's the case, it will be challenging. it will be at haz 3 and go to haz 3.5

charred spruce
#

Deep dives are challenging at solo, yes. Normal wants are haz 3-3.5, the elite versions go 4.5-5-5.5

#

But you have the ability to take your time and get through. Each stage of a deep dive your perk usages and Boscoโ€™s revives get replenished.

fleet mauve
#

I still can't get over the fact that this week's dd is named scout's face

severe hornet
delicate remnant
#

im gonna use it, its just that good

#

also, any advice on this weeks EDD?

severe hornet
#

I found this week's EDD very approachable and I am not that great a player. The opening wave of the 2nd mission could easily take folks new to EDDs by surprise. That's a possible failure point if your team isn't careful.

fleet mauve
#

one time the opening wave had 2 spitballers and a betc

#

good thing that wasn't the case 2nd time around

drowsy holly
#

i just did the edd the opening round of wave 2 is hard but 1 and 3 are kinda easy. we even had a nemisis spawn under me and grab me through the wall while i was seperated from the team and i managed to kite it when it was half dead either i or a menace popped the hiveguard cocoon and i managed to kite that and the nemisis to my team once i figured out which way to go to get to them

#

honestly if map 2 wasnt in there ide say it was easier then the dd

abstract harbor
#

I'm new to deep rock and I was wondering if there was a channel/content creator/etc. where I could check out builds?

woeful niche
brisk pagoda
rustic saffron
#

yo, what time does the deep dive reset each week
i am new and don't know when it resets

quick compass
#

in about 13 hours

brisk pagoda
quick compass
#

theres a countdown on the weekly as well

rustic saffron
#

hell yeah

proud axle
#

What level do you need to be to unlock deep dives?

rustic saffron
proud axle
#

My scout got one star, is that prestige?

rustic saffron
#

yeah

proud axle
#

oh sick, thanks mate

rustic saffron
#

np bro rock and stone

proud axle
#

ROCK AND STONE!

peak dove
#

rock and stone or you ain't coming home

jolly obsidian
#

DID I HEAR A ROCK AND STONE?

lime meteor
#

leaf and moss๐Ÿ™

jolly obsidian
#

Sounding like a pointy eared leaf lover to me... you sure you're feeling ok?

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

tranquil condor
#

This game has single handedly made me refer to elves in any context as leaf lovers

vast yarrow
#

just did a 55 minute DDE and lost connection as we were at the pod, extremely frustrating that you get absolutely nothing when that happens. Surely there's a way to get a percentage of what you'd have gotten if you get DCed

quick compass
#

Just did a deep dive with some good ol silent dwarves(joined a matchmaking match) and me and engi cleaned house cause the driller created some solid choke points

#

Minelayer oc is way more ammo efficient than i gave it credit for initially. That thing is mad. It does one thing, but it does it super well

quick compass
#

On the other hand, im having a hard time with plasma burster missiles. They tend to detonate at the ground after about 2 bursts. Has anyone been able to use em in a deep dive? I find myself running out of ammo with them quick

brisk spear
brisk spear
quick compass
#

Theyre really good vs flying and dreadnoughts as they dont have this issue, but man. Kinda wish they just bounced off terrain.

#

I suppose thats the point though. One oc is super good on ground level. Other one is super good in the air.

toxic crest
#

can anybody explain how to clear the spawn room on the 2nd mission of the Elite deep dive? Just got team wiped by it

quick compass
#

Stay in pod, kill it all, or everyone move at once somewhere and hunker down with some crazy aoe

toxic crest
#

thank you

quick compass
#

Its just a matter of getting better at managing ENORMOUS hordes as a team. Gets hectic

toxic crest
#

yeah, that'd help, we mainly got ganked by the bet-c cause we accidently triggered it, and it just kind of dominoed from there

quick compass
#

Yeah dont go near her. Sheโ€™s brutal there, learned that the hard way

toxic crest
#

so did we lol

quick compass
#

Lol

toxic crest
#

management wanted to lay off a few employees this week with that elite deep dive

noble rover
jolly obsidian
queen rampart
#

Better than protect doretta

trail pivot
#

dd was a vacation

toxic crest
#

It was prolly my teams luck with enemy spawns

#

But it was brutal for me and my squad

#

Just had so much spawning constantly

#

10 oppressors on the 3rd mission of the EDD

queen rampart
#

10 as same time?

#

Or 1 by 1

toxic crest
#

More like

#

3 at once

#

Than 4 at once

#

Than 3 at once

#

Wave clusters

queen rampart
#

Oh that's normal spawn

toxic crest
#

I've never gotten that before then

#

Wacky

#

Most of the time oppressors spawn in solo for me

#

The Normal Deep Dive was a breeze tho

#

But oh well, hopefully there's some good deep dives for this upcoming week

queen rampart
#

Wonder what it could be?

charred spruce
#

Watch it be sabotages

#

๐Ÿ™‚

jolly obsidian
#

Triple industrial sabotage, low nitra stage one with low o2, shield disruption stage 2, and mactera plague stage 3

#

Each one also has a dreadnought cocoon containing hiveguard

jolly obsidian
#

I know but one can dream

balmy axle
#

go down 4 times on stage 1
go down 2 times on stage 2
go down 0 times on stage 3

#

make it make sense

brisk spear
#

user issue

tulip hornet
#

why haven't the deep dives reset? they're meant to reset on thursday right?

candid bobcat
#

in an hour

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

paper rapids
#

Alright boys

#

turns out if you do the interact exploit during the drop pod cutscene to walk out of it, it doesn't count as a victory xd

#

1.5 hrs of solo and failed to get the final overclock because of it

sly kettle
#

Soonโ„ข

tame sinew
#

5 minutes fellas

candid bobcat
#

please no sabo please no sabo

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

fossil tulip
tame sinew
hollow citrus
#

edd is magma core oh no

sly kettle
#

Good luck, everyone.

tame sinew
quiet mortar
#

Deep_DiveDEEP DIVEDeep_Dive
Region: Sandblasted Corridors | Code Name: Hideous Claw
Stage 1: molly 2 M.U.L.E.s + dreadegg Dreadnought Hiveguard | totheboneExploder Infestation
Stage 2: drill Protect the Drilldozer + morkite 150 Morkite | totheboneElite Threat
Stage 3: refinerywell Refine Liquid Morkite + dreadegg Dreadnought Hiveguard | rocknstoneVolatile Guts

Deep_DiveELITE: DEEP DIVEDeep_Dive
Region: Magma Core | Code Name: Mad Covert
Stage 1: aquarq 7 Aquarq + gegg 2 Eggs | petbugNo Mutators
Stage 2: morkite 225 Morkite + gegg 2 Eggs | rocknstoneLow Gravity totheboneShield Disruption
Stage 3: gegg 4 Eggs + dreadegg Classic Dreadnought | totheboneLow Oxygen

tame sinew
#

alright folks

#

see you on the other side

marble veldt
#

IT'S MUFFIN TIME

#

Ah shit I'm late

dense escarp
fossil tulip
tiny night
#

why arent mine updating

#

the counter is on -14 already

quiet mortar
tiny night
#

oh fuck this deep dive's gonna be garbage

#

exploder infestation

candid bobcat
balmy axle
#

you know i think we harassed the devs too hard

#

shouldve been at least one indy sabotage in the last 3 weeks

#

yeah sure it was meme worthy when it was 3 of the 6 missions but having it be 0 out of 18 is also not great

quiet mortar
#

Could just be luck to be fair, it is only 1 mission of 8 lol

#

(And it can only be chosen for Primary Mission)

candid bobcat
hollow citrus
#

someone completed it already wow

candid bobcat
#

sandbox

tiny night
#

0

#

fuck industrial sabotage

heavy girder
#

It would be extremely cruel if the 3rd stage EDD spawned a Dreadnaught

nova hearth
#

eggciting EDD

waxen terrace
#

mfw my team keeps dying cause the gunner placed a zipline on top of a volcano vent

plucky bane
#

oh God it's escort duty this week

#

the EDD looks easy as hell

balmy axle
#

low oxygen classic dreadnought

#

OOF

karmic rose
#

Greenbeard here, is deep dive a weekly reward thing? Or is it just the maps/mission that changes weekly and you can just keep running it?

zenith ember
#

yes, it resets weekly

#

its also the same for everyone

south stag
#

You can run it over and over again but you only get each reward once.

karmic rose
#

Thanks for the info.

tame sinew
#

man

#

this week's deep dive is way easier than i expected

dapper moth
hollow citrus
#

oof this edd

#

typically lavaland nonsense

#

there is a LOT of hot rock

zenith ember
#

horrendous rng on dd stage 2, 3 bulks + constant mactera swarms on escort isnt fun lol

#

edd was much harder than it needs to be with a fat boy engi...

#

as though the hot rocks weren't enough

grim wadi
#

yeah probably not the best biome to be making random holes

zenith ember
#

i dont get pub engis, most of them seem to run fat boy?

waxen terrace
#

haha funni nuke

#

me running lava shard

waxen terrace
#

1 resupp in spawn and 1 ressup at the egg "chamber" where all 4 eggs are located together

wraith shard
#

Any advice for someone's first dive

young yew
#

Otherwise I'd say all the advice for your class and normal games apply

#

Don't forget when hosting a DD that people can only join on the space rig

wraith shard
#

Oh i didn't know that part I usallay just start and let people join in game

#

Thanks

wheat laurel
#

someone for deepdive

mellow vale
#

The new deepdives

#

seem fairly relaxed?

scenic jetty
#

all depends on the map

uneven pewter
#

EDD seems like it sucks ngl. Shield disruption and low oxygen on magma core. Lots of chip damage

alpine carbon
#

we did Edd casually in 39 mins

#

and i am not even a bad player

#

it seems bad but in reality it really isnt that bad

charred spruce
#

So for those who have done the EDD, how is it

#

Not a big fan of Magma core but I expect it not to be that bad

gusty grotto
#

just did EDD stage 2

#

it is annoying

#

stage 3 gonna be the same tbh

tiny night
#

stage 3 has everything in 1 room

#

the 4 eggs and the dreadnought cocoon are in just 1 big room

#

quite handy

charred spruce
#

Dayum

short haven
#

Just looking at the pinned details and wow current week's edd looks easy as hell

#

might even be worth doing solo for the aquarqs alone

#

only way I can see it being bad is if cave gen is horrible

thorny cargo
#

What is the current list of the Deep Dive?

earnest fox
#

the elite dive this week is actually disgusting

#

didnt even reach stage 3 in 3 attempts

#

why magma core

#

on one side i want the weapon overclock but i dont want to do this edd

worn bramble
#

you should get a weapon oc as long as you finish stage 2

earnest fox
#

yeah its guaranteed on stage 2

#

well damn it ima try once more

#

asm uch as i hate it

lapis osprey
#

EDD stage 2 and 3 are free cavegens

earnest fox
#

Its still magma core tho

austere dust
#

Today is my lucky day, got NTP from weekly core hunt then Burning Hell and AISE from dives XD

#

aaand now Elephant Rounds as my forge level up

fresh coral
#

Hello to everyone reading this:

#

im prowd to admit that i just won my first ever deep dive first try!

earnest fox
#

got past stage 2, died on 3 not gonna try again just for a cosmetic core

barren tide
earnest fox
#

1 and 2 are disgusting

#

in 3 we just all died randomly

#

and i dont think its worth to try again

steel python
#

Guess this week's EDD is an EGG

#

Good thing I chose the DD this week

#

Took ages because it's literally all the long objectives, but it sure is better than whatever is going on in the EDD

gray hemlock
#

No sabo?

#

Big W

serene stratus
#

EDD doesn't seem hard, sure you got Low Oxy but it's not on osr/pe and yeah shield disruption can be pain but you get low gravity so...

woeful patrol
#

Another week without any Sabo and there is no Twins...

#

I can feel a disturbance in the force

quick compass
#

Likeโ€ฆ..go to magma core.

#

(Why so people hate magma core so much)

austere dust
quick compass
#

Volatile was my first oc unlock. It was gnarly using it for the first time with napalm hurricane/fire boolet leadstorm

buoyant wing
#

nothing else is really bothersome compared to other biomes but that's just me

#

oh and I guess if you like to use environments it makes the exploding plants a liability/shoot on sight

#

earthquakes instantly blow them up if the ground opens on them

#

it also has the legacy reputation of being king of hide and seek when ebonuts didn't glow and they would be well-camoflauged by the environment color+darkness

austere dust
shy coyote
#

edd mission 3 had such an easy cave gen lol

jolly obsidian
#

Regular dd was a nitra hellhole we had nothing and kept getting low on ammo
Then the host disbanded the team during OSR so we didnt even get the cosmetic OC

trail pivot
#

Didn't know earthquakes could trigger the bomb zits

buoyant wing
#

also very hazardous for drillers going up

quick compass
obtuse dust
#

yo does anyone know what a good mod setup for the Lead Storm OC is?

quick compass
#

Honestly, anything you take will help

obtuse dust
#

someone in main chat just helped me too LOL

#

how does like

#

22122 sound?

quick compass
#

Yeah, solid. That rate of fire can help, i personally take accuracy on the lead-storm oc with fire bullets, because im already pretty good at fire management i dont need cold as the grave.

obtuse dust
#

i rarely overheat too myself

quick compass
#

But cold as the grave comes in clutch sometimes

obtuse dust
#

hm

obtuse dust
quick compass
#

Forst

#

First* lol

obtuse dust
#

oh its only in the first

#

hm alr

quick compass
#

Yeah but it contends with the raye of fire which COULD mean losing 72dps(assuming all hits count)

obtuse dust
#

alr i got 32123, should do fine

obtuse dust
#

oh i see what you mean

quick compass
#

16 damage per bullet 30 bullets a second

#

Yerp

#

Was about to do a breakdown

obtuse dust
#

XD

#

eh i'll try accuracy and see how it goes

#

0 movement gang incoming

#

ngl who needs to move when you can just shoot? moving is overrated

quick compass
#

But yeah with the leadstorm oc i run accuracy, damage or ammo(both are solid and i pick whatever im feeling), blowthrough rounds, variable chamber and fire bullets. Its a fun one for me

#

Oh dude, bunny hop

#

As the gunner you should be bunny hopping with all your primaries since they all slow you down

obtuse dust
#

wait, ive heard of that

#

how is it don e again?

#

just jump and shoot continuously?

quick compass
#

Yeah just jump, fire while in the air and stop just before you land to keep sprinting rinse repeat

obtuse dust
#

oh i got it

#

ok

glossy walrus
#

on our dd stage one (2p on psn), we found 2 old resupply pods with 2 uses each, how nice of them to give us a full resupply's worth at the start of a run

#

not that it's needed on a dd since it's not even haz4

#

I'll take that on edd any day, not that it mattered this time since we found it on the easier side

icy ledge
#

So I have a bit of a funny story. I was doing a deep dive and one of the objectives was to kill a dreadnaught, and rival presence was on the mission too. I found an area to fight the dreadnaughts, and started it. It was the twins, which Iโ€™m pretty confident with. About halfway through the fight though, Iโ€™m resupplying and hear a: โ€œTHREAT DETECTED. ELIMINATE.โ€ And a freaking nemesis spawned on my head. So now Iโ€™m fighting three bosses with about 300 ammo on my rifle left. I ended the fight with 12 shots and a sliver of hp

#

That was my first deep dive >.>

austere dust
icy ledge
#

Nah it was the reg in azure Weald, but that sounds even worse lol

#

The funniest part is that right after surviving that a cave leech ate me in the next room

austere dust
#

oh noooo

#

Goddamn leeches

icy ledge
#

Cave leech in a nutshell

austere dust
#

Had an escort with leech cluster earlier today and leeches plucked me off the top of moving Dotty 4 times, lol

#

Scout was busy shooting at the swarm too and not looking up of course

icy ledge
#

Man cave leech cluster is such a mixed bag

#

Sometimes you get like, 2, and other times you get 20

vagrant heron
#

Cave leeches exist for the sole purpose of reminding the scout he has a flare gun.

icy ledge
#

And death

#

Death is pretty big

austere dust
#

Yeah those bastards should cluster more consistently dammit, just another reason to despise them greasy meatballs

icy ledge
#

The worse part of it for me is that for those few frames were youre recovering another is probably about to grab you

young yew
austere dust
#

I did see three of them all reaching down for the scout in the distance too that game, haha, they looked like they were racing to see which could grab the tasty snack first CM

glossy walrus
#

you can find old supply pods from the last set of dwarves who came through (and died), you just have to know the signs to look for

young yew
#

Huh. Never found any. So what's the trick?

glossy walrus
#

they're really easy to miss, but look for the same signs as normal resupply pods, namely that tunnel from above

#

just they're basically always almost completely buried so you can only see a part of their top

#

I found the second one going into the main cave looking for leeches, then I see an indent on the ceiling and check for a leech, but nothing. then I get closer and see it's actually a tunnel so check below, and yep there was the 2nd old resupply pod

#

they have a random number of uses on them after you repair them, I've seen 0 1 and 2 in the few I've found

snow sparrow
#

I havenโ€™t done a deep dive yet, whatโ€™s different apart from 3 in a row with extra rewards ?

magic nova
#

Extra weekly blank core and weapon oc.

jagged plaza
snow sparrow
#

Oh okay

magic nova
#

Its also the same seed over n over.

jagged plaza
#

That too

magic nova
#

So if u fail you can go back threw and its the same

jagged plaza
#

Gold, nitra, health, and ammo is kept between stages.

#

There's a pinned comment in this chat channel that gets updated every time deep dives are reset weekly. It shows the primary and secondary objectives, modifiers, and warnings for all three stages in both normal and elite deep dives, as well as the biome.

#

I would make a reply to it so you can jump quickly but I'd rather not ping the person who made it.

#

I just don't like to ping needlessly.

glossy walrus
#

you can make a reply without pinging, I do so all the time

jagged plaza
#

:O

cobalt moat
glossy walrus
jagged plaza
#

Ok cool, that works too.

#

:D Thanks!

fleet mauve
#

the deep dive was stupidly easy but the 3rd stage threw 5 bulks at us
I demolished each one with leadbursters

young yew
#

Got kicked during DD round 2 for double dip and extra supply pod mistakes ๐Ÿ™„

#

That'll teach me I guess

#

What's a good way to know anyway that there will be a left over supply slot? As Engy I find myself often quite a bit short with only one supply use

#

And you gotta move fast usually so there's a narrow window to double dip correctly

fleet mauve
#

mayhaps you should ask before dipping instead of rushing for ammo like a goblin
and also modify your playstyle if you're burning ammo

young yew
#

Not saying the blame is not on me, but honestly wondering what I could've done better

hushed sequoia
#

use pointer to track how much ammo your teammates have

#

but kicking someone on a normal deep dive for that is just dumb really

#

90% of the time deep dives will have plenty of nitra but for normal missions it's good to watch how much ammo your teammates have

#

the 4 bars that i believe are below their name track how much total ammo they have

fleet mauve
#

I would say ask next time, but that was unwarranted

young yew
#

I'll check up on that next time

young yew
# fleet mauve ok, when you say that the ban doesn't make sense

The second mistake of calling in an extra pod before the need arose was a legit stupid mistake, though I don't think it'd have mattered for the DD result. But yeah some ppl are more prickly than others. Yesterday I went on a couple runs with total greenbeards which was a tad frustrating, but it was all good in the end and for me it's just something to be expected in pub games

young yew
#

I sometimes ping the pod and wait before emptying it, but that's when there's time.

#

Checking for the other folks' ammo is a cool tip, thanks guys

quick compass
#

I will say this, anyone that kicks for simple stuff like that is just a prude

#

Im happy to say that this is one of the most fun communities ive been in but even here i find some people that make me chuckle

#

I was just in an edd with an engie that kept nuking teammates and everyone was laughing every time it happened

#

Needless to say that engie also had as many kills as the three of us combined . Dwarves make good bait

#

Stage two was rough. No shield + fire hazards just hurt

young yew
#

I'm already very happy that DRG has a different kind of culture than most other online games. 99% of folks here are chill and nice

quick compass
#

Yeah. The only thing i condone kicking for is someone who orders leaf lovers. If youre too drunk either drink more or play like that

#

Lol

young yew
quick compass
#

But seriously i see way more dwarves laugh at stupid stuff than kick players, which only enforces how much of this player base truly are long beared drunks. Truly a glorious hive mind

young yew
#

To continue quaffing

quick compass
#

Yup

young yew
#

Honestly the stupid stuff we do sometimes is the salt in the soup

#

๐Ÿ˜‚

quick compass
#

The stupid stuff that makes ya laugh just makes life a little sweeter in the desolate mines ruled by bugs and money hungry corporates

young yew
#

Maybe that's one reason I enjoy DRG more than other online games. People wanna succeed and do well, but neither the game nor the most players take themselves too seriously in the end

quick compass
#

Which is true in life too. Laugh at the dumb stuff, they make good memories thatโ€™ll last a lifetime of conversation while having a beer with some mates

quick compass
#

Literally a game that embodies the vibe of hanging around and talking about nothing for hours for the sake of being around good people

#

And then once in a while you get kicked cause you double dipped even though one of the players had full ammo lol

#

But yeah that engie cleaned house, and the nukes were to die for

#

Certainly one of the silliest over clocks ive seen

fathom hazel
#

Shit sucks

#

Usually as scout cause I run out of ammo pretty fast

quick compass
#

I dunno, be more like karl i guess. Karl was a generous guy who just used his pick

#

Oh yeah, i feel that pain, scout(and engie) run out quick

#

The duality of man

#

โ€œYOUR AMMO WAS FULLโ€

โ€œYeah but im scoutโ€

fathom hazel
#

Ammo go bye bye

quick compass
#

Less ammo in your gun means more ammo in da bugz

young yew
#

A big challenge for me as Engie is to balance all the ammo to get the resupply maxed out

fathom hazel
#

I only double dip if people are ditching the supply pod and going somewhere far from it

#

Or if there's a bunch of them

quick compass
#

You can get the ammo percentage mod, shows at what percent youโ€™re at with whatevers equipped

quick compass
fathom hazel
#

Supply pod spam near the start of heartstone drilling is glorious

quick compass
#

If weโ€™re in a mid swarm or whatever i only take one cause i know some people save it for after or during either to min max ammo or health

fathom hazel
#

Brings me pain to watch people who have like 90% of their ammo grab a supply simply because it's there

#

I usually use every last bullet before I grab a resup

quick compass
#

Brings me pain when i have 90% ammo and theres one left unnusedโ€ฆ.my lizard brain likes nice numbers and 90% just doesnt look as nice

#

THE NUMBERS MASON

young yew
#

But the worst is if I'm well stocked or full overall but one can is empty ๐Ÿ˜ญ

quick compass
young yew
#

Usually grens or turret

quick compass
#

Yerp

#

But yeah as engie i try to use my turrets a ton as well. Really cant wait to unlock turret arc to force myself to be more proactive with em

#

Until then full auto shotgun goes brrrr

young yew
scenic jetty
#

After finishing this dd. All I can think for rn is โ€œThatโ€™s it lads. Rock n stoneโ€œ

bright ice
#

does anybod know why in deep dive special events spawn no longer?

torn verge
#

to prevent speedrun farming of the same event over and over

bright ice
#

the can add random spawn

#

pitty

wet yoke
#

Yo whats the DD this week again?

jolly obsidian
jolly obsidian
wet yoke
#

Aight

#

Thanks

jolly obsidian
#

I ended up addicted to the smart lok rifle as one of the OCs sends an explosive round after enemies if you have 3 locks on a single target

wet yoke
#

Explosive chem rounds is fun

jolly obsidian
#

Stack with electrocution when there are 3 locks and it gets pretty good

wet yoke
#

Its carried ne through many hordes solo

jolly obsidian
#

Yea i need to get more ocs on engi

#

Gunner is 100% neglected though when i use matrix cores

#

Should start getting his if it comes down to him or scout though tbh

austere dust
#

he wanted to save that nitra for his mineral collection I guess :(

void mason
#

Hank Schrader momen

fathom hazel
#

I'd rather use all the nitra and have an excess of ammo than not use it and have to wait

crisp steeple
#

I need help with deep dive elite, I is new (ASIA)

ashen path
#

One message removed from a suspended account.

#

One message removed from a suspended account.

young yew
#

DD was a breeze. How's the new EDD?

short haven
#

after playing it, rough

#

it would be easy if it werent for it being magma core

#

once you get to stage 3 its pretty easy though

#

just gotta be careful

young yew
#

1 or 2 is the roughest in your opinion?

short haven
#

2 cause of shield disrup

young yew
#

Got it, thanks

stuck pine
#

did edd in 37 mins with 4 gunners

#

pretty fun

#

can i do DD after EDD and still get a core?

short haven
#

did it with 4 gunners as well lmao

#

also you get cores from both dds only once

tiny night
#

i cant be the only one

wraith shard
fathom hazel
#

Maybe some dwarves left behind

glass pecan
#

Man, that last stage in EDD was nerve-wracking

#

bulk every horde

dense escarp
fast stratus
dense escarp
#

thats me lmao

old widget
#

sweet tooth my beloved

south anchor
#

So i just premoted and finhed my big core hunt missions along with my weekly and was about to go onto a deep dive now that i have some overclocks anything i should know before hand ?

old widget
#

Nitra carries over between stages, consumable perks refill after each stageโ€ฆbeyond that, not much you /need/ to know beyond โ€œshoot bug, do objectivesโ€

hazy lily
#

Uhhh

#

Killing the first hiveguard on the DD gave me the double dread in 30 secs achievement

thorny lichen
#

Killed that one using a Bulk Detonator that spawned at the same time. Popped it right as her last armor went down. Full health to no health instantly

#

Very satisfying

drowsy holly
# jolly obsidian I didnt like it because turret arc hurts you, drilldozer and other stuff as well...

it barely hits dorreta its like 1% every 5s and you honestly shouldnt position your turrets so that would happen because turret arc hits like multiple times a second so dorettas distress noise will deafen you. that and you generally want your two turrets each guarding a side of doretta with no overlap and the best way to do that is to put them behind her so now your arc is also killing spawns if any come that way.

#

with that said its best use is actually in dreadnaut missions because if your team works with you to keep the dread on your arc its super slowed down and if you stack two more slows you can root the classic dread

jolly obsidian
#

Yea i get that just wasnt quite for me, i did reposition it but then your teammates have to work around an active damage dealer

#

Its got utility its just i would be more inclined to use it on a solo mission

#

Smart lok with the 3 lock explosive OC plus the grenade launcher with the insane single target damage seems to work pretty well for me so im running that rn

drowsy holly
#

yeah thats a build i use alot as well

#

i swap off turret arc for pe sabo and minimules

#

and i generally use that build or magnetic align + fatboy

#

or magnetic align and lazer pointer

jolly obsidian
#

Havent got magnetic align yet i dont think

#

Still got some ocs to collect

#

Fat boy is fun but being capped at 5 ammo at most is tough

drowsy holly
#

i mostly use fatboy in sabo

#

a c4 + fatboy or 2 fatboy kills the shields if you hit it right in the middle of the top

jolly obsidian
#

Yea thats its ideal use case

#

Oh does it? I dont get up top but maybe i should start doing that

drowsy holly
#

but magnet allign makes the shotgun basically single target

#

i just build a platform bridge up to it while its starting up

jolly obsidian
#

Yea i dont like the shotgun too much feels unpleasant to use honestly

drowsy holly
#

or if im drilling ill drill my own bridge

jolly obsidian
#

Driller is fun but ive hit a point where im not getting any overly fun or potent OCs

#

I made a 20 metre flamethrower but it just doesnt really do enough outside of crowd control

#

Colette wave cooker with blister oc is fine but the primary i just cant find something i like

drowsy holly
#

i like all 3 primaries and 2/3 driller secondaries

#

but i get why people wouldnt like them

brisk pagoda
jolly obsidian
#

I tried ice spear cryo i keep accidentally firing it though

drowsy holly
#

just like i dont like scouts primaries exccept for bouncy drak and explosive reload for 2ndary

jolly obsidian
#

Like when i use a rail in OSR i keep firing the cannon without thinking

brisk pagoda
old widget
#

AG mixture on sludge can be fun also

jolly obsidian
#

Oh can you? Maybe I'll give it another go

old widget
#

Goo sniper

brisk pagoda
#

yeah just like swing pickaxe and it will cancel it

jolly obsidian
#

Sludge cannon i dont like really

#

Mostly just because i cant get the ceiling bugs easily with it

#

Im sure its good but i need more ocs first

brisk pagoda
#

taking the projectile speed in teir 1 is a noticable upgrade

jolly obsidian
#

Yea i noticed that with engis grenade launcher figure thats the same story here

brisk pagoda
#

makes it real easy to bukake web spitters

jolly obsidian
#

Oh those guys are fine i just give them cancer

#

They die before the wave cooker overheats normally

brisk pagoda
#

i think goo has slightly faster ttk on acid spitters than most wave builds but i dont like using wave

jolly obsidian
#

I love wave
The plasma one i forgot the name of is fine but during swarmer infestations getting rid of them before they can get anywhere near me is really handy

#

Even if the cryo cannon or flamethrower offers the same

hushed sequoia
#

ag mixture with blistering necrosis is like the only build i use

brisk spear
#

you were on ag mixture? damn

hushed sequoia
#

yup

agile hare
#

i had 6 bulks on the normal deep dive
2 of them on the transport

#

one of them was a elite bulk

brisk pagoda
#

free wave clear

short zephyr
#

EDD lobby for NA players

cobalt moat
unkempt lava
#

aus server, elite deep dive

robust saffron
#

The EDD looks pretty manageable this week

bitter trout
#

Petition to add more Magnite??

#

its like the only thing i ever need

#

stock market hurt

severe tusk
#

You can just play more in biomes that give it to even things out, and look for the Mineral Mania modifier. I think just about everyone has had a mineral or two that has been sparse for them compared to the others during their course of play.

zenith ember
#

Also what ryan said, different minerals are super sparse for each player, im always screwed over enor and bismor

severe tusk
#

Promotions might have something to do with it. I would like to think that the minerals you spend to promote are evenly distributed over time, but perhaps it is random. Does anyone know? I guess the same could be said for weapon and item unlocks.

burnt sandal
severe tusk
#

When you promote, you spend 3 different mineral types and credits to do so. I am asking if the type of minerals you spend is random each promotion or if there is a system in place that ensures each mineral type gets spent evenly, given enough promotions over time.

burnt sandal
#

on promotion

#

can't tell you if it's evenly distributed though

severe tusk
#

So does engi, for example, always spend minerals A, B, and C and never anything else?

burnt sandal
#

yeah

severe tusk
#

Alright, assuming you play all 4 classes evenly, then I am guessing that the developers have it balance out, since there are 6 different crafting minerals used for promotion and there are 4 classes who always use the same 3 mineral types to promote. So I assume each of the 6 mineral types gets used twice when promoting each class at roughly the same pace (3x4=12). If you're someone who doesn't play all classes relatively evenly, then you can fall way behind on certain mineral types.

zenith ember
#

that might be partially the issue, i have scout on silver 3 while the rest are bronze 2-3

#

but i feel that a bigger part might be subconsciously crafting the OCs that also burn the same types of minerals since they are so important in the latter part of the game ๐Ÿ˜…

austere dust
#

Magnite chunks in walls would be nice

young yew
#

Came out of a crazy EDD

quartz otter
#

I beat it yesterday on my sixth attempt, I tried four times on Thursday and twice yesterday (Although one or two of them donโ€™t count because they ended early by crash disconnections). On the final attempt yesterday morning, I was gunner with neurotoxin payload and there was this amazing bronze II engineer who lasted all the way with me despite the scout and driller leaving during the second and third stages. Stage 2 and 3 were us desperately running back and forth and reviving each other, and the final dreadnought at the end of the third stage took, like, eight minutes. I couldnโ€™t do shit to it since I was using neurotoxin payload, so I ran around the fiery room shooting burst pistol fire at it and reviving the engineer over and over so he could resupply and get shots in with his shard diffractor. One of the most tense moments in my 7 months and 680 hours (So far) of playing. Not necessarily a useful story, but whatever. It was insane.

young yew
#

3 guys clutch reving each other while running from a dreadnought, in a fiery magma pit left behind by a bulk det

#

Pure madness

#

I didn't think we would make it, but we did

#

That was on my second attempt

#

First was with two scout and one driller newbies

#

Failed not even halfway thru first round. One scout guy said sorry afterwards and that he wasn't ready for it ๐Ÿ˜…

quartz otter
#

and i had to do it with neurotoxin payload and a single bronze promo engie ๐Ÿ’€๐Ÿ’€๐Ÿ’€๐Ÿ’€

old widget
#

NTP is great support against H5+ dreads, provided you have other weapons/dwarves who can deal damage. Slowing H5 dreads is huge

earnest thunder
#

i gotfffffffffffffffffffffffffffffffffffffffffffff

#

come in pls๐Ÿ˜

tulip idol
#

great support weapon would be re-atomizer, when talking about debuffing dreads

jagged plaza
#

notnice I was hosting a deep dive and as soon as we loaded in my power cut out for a minute

untold pivot
#

Hello

untold saddle
torn verge
#

however if you do set it up properly you can break the game

#

for example, if an effect's duration is external, it lasts forever when applied with reatomizer
e.g. sludge puddle effect lasts forever, as long as the bug is standing in the sludge puddle
but when applied with reatomizer it lasts forever full stop

#

and if you apply that to a dread it will slowly die over like 10 minutes without you doing anything
you need a coordinated team to get actual use out of it, but if you have a coordinated team you can just shoot the dread to death normally and it's much faster

#

if your gunner is running reatomizer specifically to meme on large single targets, that means he's not running lead spray brt to kill large single targets

gray hemlock
#

reatomizer works with puddleโ€™s slow/dot and doesnโ€™t have a timer?

#

thatโ€™s funny as shit

#

I wouldโ€™ve thought thereโ€™d be a built in timer so it lasts like a max of 30 seconds or smth

tulip idol
#

all you need to do is to let driller walk over a puddle and go through epc's persistent plasma field, then shoot through him, while doing damage to his health, and transfer both infinite effects on dreadnought, though it's only half-useful on hiveguard

gray hemlock
#

damn that overclock is a lot funnier than I realized

tulip idol
#

only 2 effects I mentioned

gray hemlock
#

ah

#

so driller could stand in a persistent plasma field and on a puddle, get shot by reatomizer, and transfer both effects to a dread?

tulip idol
#
  • health dmg condition
#

both on driller and dreadnought (classic one without shell)

#

hiveguard can be re-atomized whenever iirc

gray hemlock
#

hm

#

is there a video demonstrating this anywhere

tulip idol
#

uhmm, perhaps some day

#

I did it once with mates in multiplayer, but it was just about we did it and we go walk for 10 mins somewhere else until it dies on its own

#

not like there was much to show

gray hemlock
#

I mean just the setup specifically

#

After itโ€™s set up and the dread is taking damage thereโ€™s not much point

fickle nova
#

is this weeks edd harder then last weeks?

white ginkgo
#

Where can we see what the deep dive mission every week are on this server?

#

In advance

fickle nova
#

i think you might just have to ask here

white ginkgo
#

Does the regular deep dive have morkite?

wraith shard
#

Check pinned messages

white ginkgo
#

I got it now

#

Very good

balmy stone
#

I had 12 rezzes and 0 downs on a pub, get all that nitra and have dash on unless youโ€™re scout

#

The hardest part is the terrain which is exceptionally bad on stage 1

#

I had to throw an aquarq straight up and grab it midair after grappling with high ping which was a pain in the butt

trail pivot
#

Could reatomizer turn a ghost into an infinite nuerotoxin cloud cow?

young yew
humble lodge
#

you only get the blank core 1x on deep dive?

#

until reset?

quick compass
# humble lodge until reset?

1 blank, one weapon, one cosmetic on both deep dives. But if you can rank up to promo fast enough you get weekly core reset every promo

#

Specifically on the weekly assignment.

humble lodge
#

ah ok, so no point in doing it 2x +

quick compass
#

There is, a tonna xp and credits

#

And also its fun. But as for cores, no

burnt sandal
#

you'll get more out of 3 normal missions

quick compass
#

Especially if its over haz 5 (ran some custom difficult ones with 3 grey beards, most hectic 6 levels ove ever gained over 3 missions)

#

That many bugs really cut into the fps, cant wait till i have all the parts to finally build my 3080ti rig.

burnt sandal
#

the GPU won't help with bug count

#

that's a good CPU you'll want for that

quick compass
#

I know, its gonna have a much better cpu as well. Need it for both 2d and 3d art, the game running better is just a bonus

frail mesa
#

god that EDD was not fun lmao

#

shield disruption magma core was somehow less painful than the last mission

young yew
frail mesa
#

got like 4 bulks on the 1st mission

#

one right at drop pod as it landed

young yew
#

Damn

#

I played that twice and didn't get any

#

Game saved them all for round 3

frail mesa
#

actually my bad, the 4 bulks were on the 2nd mission

#

shield disruption

#

chip damage my beloathed

#

got through it in the most scuffed way though

#

even lost a player on the 2nd mission lmao

young yew
#

Funnily enough, somehow mt health was always at comfy levels in that one

#

Lost? You mean they quit?

frail mesa
#

ye

#

they had to go for dinner or something

young yew
#

I see

frail mesa
#

more resups for the rest of us

young yew
#

Haha

frail mesa
#

(we absolutely needed those extra resups)

#

and to top it all off, i brought the wrong build lmao

quick compass
frail mesa
#

ended up bringing an un-overclocked LOK-1 and Light Weight Cases breach setup instead of my Cycle overload warthog PGL RJ250 build

#

funnily enough im pretty sure it was the player without iron will on their build that ended up saving the mission in the end

#

two of us were down and we already burned our irons

#

gotta give respect to the field medic/dash combo tbh

flint orchid
thorn jewel
#

Its not essential on every person

spiral depot
#

I don't run IW because I like other perks

frail mesa
#

good to have at least 2 people in a group of 4 with it

#

but on say engineer, id rather run dash or something

#

since engineer isnt really the best for getting around to res teammates unless you have rj250

burnt sandal
#

Iron Will is not essential at all, no perk is

woeful niche
flint orchid
south anchor
#

My fist elite deep dive was rough bet-c kept killing me lol

woeful niche
#

most of the time ppl use it when they die away from the team

flint orchid
south anchor
woeful niche
#

if you really need 4 iron wills to save a mission, you are either very bad at the game or the mission is fucked beyond belief

woeful niche
flint orchid
#

And tbh, not everyone on our team is gonna be really good at the game

woeful niche
#

this ainโ€™t about sweating. 90% of missions do not require 4 iron wills. In the event you do need 4 iron wills, chances are that you are still gonna die m8

tacit jungle
#

I've had occasional games where we were just bad enough to need all 4 to make it to the end

woeful niche
#

there is bullshit that can happen in this game, like dotty drilling into a crassus. Or korlock on top of the refinery preventing you from depositing nitra. But in those cases iโ€™d honestly just rather restart cus it can be cancer and take forever to actually finish the mission

tacit jungle
#

I only run it on scout, dash+field medic on others

south anchor
#

Tbh it only takes one good res to be able to stableize to Get things back on track

frail mesa
#

Dash can help circumvent that, but if im running dash, iim not running iron will with it since dash is already a very good get out of jail free card sorta perk

#

At least on engie

woeful niche
#

engi is faster going down and horizontally across a wall assuming u use animation cancelling to maintain sprint

#

i dont see any reason to use iron will over dash

#

but it isnt even needed for my point

frail mesa
#

I mean that depends on terrain gen tbh, some biomes can be pretty unfriendly with engie platforms tbh
(cough cough magma core cough cough)

#

Hate those weird grooved caves

woeful niche
#

ye but thats mainly the ceiling

#

the only time that really matters is for scout trying to get minerals

tacit jungle
#

they should just make hoverclock a scout builtin

frail mesa
#

Idk honostly, with engie im better of focussing on my own survivability rather than trying to clutch with iron

Iron can help save a mission if it goes tits up, but honostly i prefer field medic since an instant revive can get you out of a bad situation before it gets worse

#

Faster revives in general are nice, especially on engie who can get swarmed pretty easy if they arent careful

#

Granted engie has some meaty crowd clearing options, but sometimes shooting a nuke at your own feet isnt the best idea lol

woeful niche
#

thats part of the reason rj250 is so broken

frail mesa
#

Yeah i like rj

#

Running RJ with something like cycle overload or minishells is comfy

#

Minishells is usually my go to for deep dives tbh

#

Since its just so god damn efficient at what it does

#

You can tap fire headshot grunts to clear them for very little cost, or just unload a full mag in to a praetorians ass

#

Lightweight casings on breach goes well with it too since its really good crowd clearing/single target at very little ammo expendature

woeful niche
#

being ammo efficient is nice, but it isnt really that needed tbh

#

especially in most edds

frail mesa
#

I mean on engie its kinda nice to not have to rely so hard on resupplies

#

Especially when you arent really sacrificing much at all to be so good on mileage

#

Kinda helps to combat that "i gotta save it for when i need it" mentality

#

Its real nice to just be able to empty a full clip of breach cutter lmao

woeful niche
#

i usually end edds with at least 3 resups to spare, which means i gotta spend my ammo faster

frail mesa
#

You talking solo or with groups?

#

Since solo, ammo efficiency becomes a lot less viable

#

Better to get stuff done quick and have more up front power since youll be getting more value from each resuply solo

#

With a group though i find it hard to really keep up with engineers demand for ammo with some builds

woeful niche
#

groups eat ammo way faster because solo means you get 4x resupplies

#

ammo is pretty much never an issue in solo regardless of game mode

frail mesa
#

Yeah thats literally what i said

woeful niche
#

ohh thats what u meant by "less viable"

frail mesa
#

Yeah, like i wouldnt run uhhh

#

Thw one OC for minigun on solo, would prefer something like burning hell or leadstorm in that case

#

Gives you like 800 more ammo but slower firing

#

Forget the name atm, but thats my goto if im gonna do a deeo dive as gunner, since it literally lets me skip resupplies

#

Thus letting say, a scout or engie take it

#

Since they need it much more

#

3800 rounds of minigun ammo damn near lasts an entire mission sometimes

#

And you really dont lost much damage from the slightly slower rate of fire

#

Just lose a bit of immediate killing power in favor of gaining better sustained killing power

#

Neuro rounds sorta scratches that itch too though

#

Dont think ive ever run out of ammo on autocannon

#

Can just drag your mouse across a swarm of grunts once or twice and most of them end up dying before they can even get to you

#

Really comfy

#

But yeah, honostly i like playing engie with more ammo efficient builds since it makes it harder to get caught with your pants down

#

Real nice to just be able to unload breach cutter on a swarm without having to worry about whether or not youll have enough to spare

#

Or just dump mags of mini shells in to stuff

lost jungle
#

exec/inferno and ecr/hyper are both pretty good all-round builds

brisk pagoda
woeful niche
#

more ammo does not always = more ammo efficiency btw

#

compact feed mechanism has almost the same total damage as lsls with significantly less dps

#

so in this case, isnโ€™t lsls just better?

lean mantle
#

Just did my 1st deep dive, didn't go too horribly, only had like 5 deaths

#

Most from fall damage, 1 from digging into a platoon of exploders

fleet stream
#

to be fair lsls has to be one of the better gunner OCs

#

40% extra damage with meaningless debuffs

harsh oracle
#

Sup.
Have one question.
Was disconected from deep dive this night for two times and could not rejoin at all. Its little pain that last stage was almost finished amd i just dissapeared without any possibility to cpme back again.
Just want to be shure that its normal practice, right?

I know that u cant join already played dive sessions, but imho it little pain that random malfunction destroys your and other's run.
As far as i remember in pub missions if u disconect and rejoin fast, u will even have same ammo and health, why deep dive dont have it?

Got 2-3 random disconnect (dont have it before so much in one day) and "boom", have to start again from scratch.

thorn jewel
#

Connection issue on your part or the host?

night island
#

tips for first ever deep dive?

fleet stream
#

get lots of nitra, get a build / class you are comfortable with

harsh oracle
# night island tips for first ever deep dive?

Dont waste nitra, loot it everywhere and end mission only when you shure that nothing left.
Kill. All. Lootbug. or u may end in situation like me with 79 nitra and 0 ammo, trying to kill elite dredd by pickaxe. (I won, but spent 1 hour to make it)

All stage makes hazard level to 0.5 stronger. (Got updated to classic deep dive by people)

In classic it lvl1- 3haz, lvl2 - 3,5haz, lvl3 - 3.5haz.

On elite: lvl1- 4.5haz, lvl2 - 5haz, lvl3 - 5.5haz.

Think thats all

quartz otter
#

And stay close to your teammates

burnt sandal
#

it doesn't reach haz 4

harsh oracle
harsh oracle
harsh oracle
#

First mission

burnt sandal
harsh oracle
#

Ah

#

Lol

sly vapor
#

dd nitra experience
FIRST STAGE-DUDE WE MUST NOT WASTE NITRA WE MUST ONLY RESUPPLY ON NEXT STAGE
SECOND STAGE-OK DUDE ONE RESUPPLY FOR THIS STAGE, WE MUST GATHER RESOURCES FOR THE LAST STAGE
THIRD STAGE-276 nitra with one resupply on egg hunt

lost wing
#

Only one resupply for doretta is rough...

pure pawn
#

What the best class to do deep dive solo?

burnt sandal
#

you can solo with any class and they all have pros and cons

#

there's no best really

torn verge
#

driller is probably the easiest
lots of swarmclear and good mobility, only problem is efficiently dealing with spitters and such

#

and maybe killing dreads

burnt sandal
#

I personally like gunner in solo.
On-site might be tough but everything else is a piece of cake and you're particularly safe in most situations, because gunner (and the shield)

#

and bosco can take care of a lot of stuff for you

brisk pagoda
# woeful niche so in this case, isnโ€™t lsls just better?

ls is stronger against anything praetorian or larger, anything smaller doesn't have enough hp for cfm slower ttk to be of any significance. cfm is more ammo efficient against the smaller stuff, and is safer against hordes, since you can reliably stun everything before it gets close and finish them off before the stun ends. you can also dodge attacks without interrupting your fire or having to jostle your aim with bunny hopping. the slower fire rate also means you waste less ammo when readjusting your aim between targets.

woeful niche
brisk pagoda
#

ls is faster but cfm is safer

woeful niche
#

1 grunt doesnโ€™t have that different of a ttk but when you are in a swarm the difference is vey noticing

#

you can bunny hop with lsls

brisk pagoda
#

bunny hop is annoying and impacts your aim

woeful niche
#

barely

#

itโ€™s not that hard to learn at all

brisk pagoda
#

just because you can "work around" the downsides doesn't mean they're non existent

woeful niche
#

the game just doesnโ€™t require the amount of ammo or โ€œammo efficiencyโ€ cfm provides

brisk pagoda
#

the game doesn't require the overkill of ls either

woeful niche
#

when lsls has almost the exact same total dmg with massive dps

woeful niche
#

if u want something more comfy, just take a little more oomph or exhaust vectoring

#

thereโ€™s a reason most ppl recommend taking damage over ammo on minigun, cus being able to kill things faster and with less bullets is just way more impactful then a measly extra 300 bullets

burnt sandal
woeful niche
#

the fact that they are so close is pretty notable tho given how much extra dps lsls has

#

itโ€™s just such a strong oc compared to most minigun ocs imo. Even if you wanted something more โ€œcomfyโ€ i wudnt recommend cfm cus the lower rof really hurts ur dps, especially against things with high hp. You might as well just take exhaust vectoring or a little more oomph if you donโ€™t like bunny hopping

burnt sandal
#

CFM is not bad at all. The T1 mod completely neuter the downside and nobody's gonna say no to more ammo. It allows you to remain safe ammo wise even in the most dire situations.

#

It doesn't have the power of LS but it brings something else to the table.

olive flicker
#

By your logic if the game is easy enough then the higher qol option is better.

#

Because you achieve the same with less effort.

woeful niche
#

the higher qol isnโ€™t always better when you can completely negate lslsโ€™s biggest downside by learning to bunny hop

woeful niche
#

itโ€™s not bad on itโ€™s own, but i still think itโ€™s just a lot worse then lsls

burnt sandal
#

to each his own.
i think it's just down to personal preferences. Both have their merit.

olive flicker
#

It also depends on what you run as secondary.

woeful niche
#

why wud it

#

lsls kills both swarms and big targets faster

#

you can run either single target or aoe on ur secondary and lsls will still out dps it while having the same ammo

olive flicker
#

I run brst with the high damage low acc OC, so having something for range is important.

#

And cfm is significantly more ammo efficient if I need to snipe a few targets at range.

woeful niche
#

except lsls can justify taking t1 accuracy, while cfm has to choose between rof (so ur dps isnโ€™t shit) or accuracy

#

so lsls can both kill the spitter faster, and with more accuracy

quartz wing
#

can you unlock overclocks to weapons you have not unlocked yet?

quartz wing
#

alright

brisk pagoda
#

also there is protection against getting duplicates, so once you have something in your inventory waiting to be crafted, or already crafted, you will have it forever and won't get a duplicate, meaning even if you didn't want that specific oc, there's less rng each time you get something new if you're after something specific

pulsar stream
#

With my lack of skill I only manage to do the first stage of EDD solo, but with it being PE primary Egg secondary in MC biome, i didnt even get 3 aquarqs deposited

#

any tips for EDD solo?

elfin rose
shy cosmos
#

how do deep dives work i just promoted gunner

stuck pine
#

is 37min EDD good?

#

i believe it was last weeks one

balmy stone
wraith shard
#

This week's EDD has taught me how horrible Magma Core is. Especially with shield disruption

balmy stone
#

Some of the aquarqs are pretty hidden so look around the back and across the chasm

#

On stage you have low grav so if you use dash you can launch yourself as any class

#

If you jump right before hitting the ground again while going fast you can keep your momentum

#

I kept dash jumping across that big pit on stage 2

balmy stone
wraith shard
#

The second stage had a natocyte breeder, Nexus, Cave Leech and Spitballer in every single big room

austere drift
#

Anyone else hearing wierd voices in the edd stage 2?

#

Oh thatโ€™s nemesis

scenic jetty
#

edd was done in 39mins even tho it was kinda hard

short haven
manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

short haven
#

As for Uplink or Black Box, I'd be willing to bet Gunner might be even better than Driller. Cause sure, Driller has good swarm clear, but doesn't have great single-target damage, meanwhile Gunner has both of those, and has 4 emergency shields if you absolutely need to avoid taking damage

#

Going for double shield duration would also be the best for upgrades assuming you know you're using them for that purpose

severe tusk
#

Driller C4 terraforming can really make a huge difference with point defense sometimes though.

short haven
#

I mean if it really came down to it you could just dig out the area yourself, if its really that necessary

#

I suppose my point is that Gunner is better overall while Driller is a bit situational in comparison

fleet mauve
#

well, that was kinda rough, going into an edd with 3 level 38s
as a level 81 I am the last person who should carry the team
we really shouldn't have seperated in stage 2

quick compass
#

Welp, another week, another case of only getting one gunner ocโ€ฆโ€ฆand it was flechette rounds for brt7. Gonna crie man,

#

Maybe next deep dive ill get the ocโ€™s i wantโ€ฆ..maybe not

#

PROBABLY not.

neon shadow
#

This weeks edd as a rookie, was horrible

#

We had to utilize timing of res to grind it down bit by bit lmao

charred spruce
#

This EDD was better than the last EDD for me

#

Except throwing two bulk detonators at the second stage because why not

short haven
#

It's really stage 2 and the fact its on magma core that makes it a difficult edd

#

everything else was manageable

#

on edd hell I'd even take hollow bough over magma core

quick compass
#

is it worth taking napalm with minelayer or is stun just the blatantly better choice

#

(been using stun this whole time wanna know if napalm is worth for volatile bulldog)

severe tusk
short haven
#

If you have all OCs you just get blank cores? thats actually kinda cool, huge supply of blank cores lol

#

if only you could use multiple cores on one machine though

#

I wonder, is there any special prompt if you attempt to use a core on a machine event despite having everything?

#

or is it the same as if you had no cores where no text appears

severe tusk
#

I have about 180 blank cores right now, I think. When you use a blank core on a finished machine event, you get a core that gives a stash of 120 random minerals that you can speed 600 credits to unlock.

short haven
#

ooooh, interesting that there's actually something for that

quick compass
#

hmmm......kinda weird how after you have everything unlocked they give you stuff that makes it easier to unlock stuff

#

we need an in game money sink

short haven
#

tipping lloyd

quick compass
#

takes too long

#

but rig customizations would be cool, i know theres a mod where you can spend resources to craft a custom mission

severe tusk
#

Yeah, I was hoping that they would at least add some more cosmetic cores by now. We could use some blue and yellow colored gems as beard jewelry, for instance, and that wouldn't take much work to do.

short haven
severe tusk
#

Yeah, I am player level 961 and have 4.2 million credits and 30k+ of each mineral.

woeful niche
#

i donโ€™t mind it