#deep-dive-discussion
1 messages ยท Page 27 of 1
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ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
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hi
Wew, soloed EDD as scout, and absolutely could not have done it without abusing pheromones lmao
is there any class in DRG that often get blamed like healer role in some fps/moba games? I want to avoid using class with high responsibility.
Okay I see whare you're coming from since I'm familiar with those games myself but I'd really recommend that you play what you want to. If you want to sweat, go do that. If you want to run into the enemy without planning then go do that ^^
This is not a competitive moba or shooter. This game is about creating a experience that you enjoy and mostly not to compete.
In any online game you will find people who will flame and blame you no matter what you do and which class you pick. But here's the pro tip: In this game you can host sessions yourself and if someone can't behave you as the host can just kick them. And another player may fill the open spot at any time during the mission. Like I said: Create the experience that you enjoy. ^^
That's what this game is about 
I see, thanks a lot. I was a bit hesitate to pick flamethrower guy since his kit seem important, though I enjoy using the weapon.
And if you suck with a class, what does it matter? You just say in the hub "hey guys I'm new ^^ " so that your teammates know to select the right mission difficulty. Or you just host and pick what you think feels right ๐
each dwarf has their importance, that's why multiplayer works best with one of each even if it's memey as hell to have all of one of them
noted
Yo Driller is very cool. Also very unique gameplay that especially fits the gameplay of drg.
And yes of course you will be missing out on things that would support your team (but that is true with every class even the scout who is relatively self sufficient) and that is okay. If your teammates are true miners they will share what they know 
Or you just figure stuff out yourself, that is fun too ^^
I don't think there is. Just don't be an ass with C4 and don't press mission buttons too early ๐
DRG culture is much more relaxed than other games
okie
People are pretty chill in DRG, yeah. Gunner might be the easiest to start with since it's mostly just about killing bugs and reviving people with your shield (or better yet placing it preemptively right before your team would take lots of damage). But really play whatever you like, and if you're confused about anything just ask.
another surprisingly easy EDD this week, anyone feel the same?
honestly scout
if scout doesn't shoot the flare gun that causes a lot of problems
fortunately all you need to do is remember the flare gun exists and shoot it
All of them have a job to do so they all get blamed
Only gunner is impervious to this
Unless you are stupid
We all get a little silly now and then
if ye aint using your role 'properly' but then again gunner is the only role who is supposed to just keep shooting
aint a soul who forgets gunner has guns to my knowledge
I feel driller can be yelled at for doing too much drilling too XD twas my favorite class just for the drilling
I'll try driller first after I get home, yesterday the server was down after I bought the game so I didnt have a chance to try multiplayer mode.
Driller is fun i went back to engi after getting fat boy and it just didnt feel the same
fat boy is overrated, if you wanted to teamkill, just stay as driller. so long as you put the highest priority on scouts
Oh i dont bother with teamkilling i just heard a lot about fat boy
I cant give up the cancer gun with the blister overclock and my 20 metre flamethrower build
Two naedocytes, spitballer and brood nexus immediately after a dreadnought
Why does GSG test me like this
why are bulk detonators allowed to spawn on black box stages
the trick is start black box soon as you kill one
provided you had one earlier, you'd know another one is coming at some point
it just spawned during the black boxโs swarm
there were so many slashers so my team got wiped too
As driller make sure to dig a straight tunnel to the exiting drop pod if possible. It can be a real boon.
Why does a pod in a deep dive not stay in place, because we are on it and go lower, it would be more convenient if it remained standing and it would be possible to put resources into it.
Same as with Bosco sticking around. It's too expensive, management wants the pod elsewhere while you're digging.
What's really mean though is that they don't open the gates for you until the Mule has docked
So if you constantly drive the pod to up and down, then fuel consumption increases, and these are extra costs, and the mule as in a rescue mission can safely follow us until the drop is called.
It's weird that they do that
Don't ask me I just work here
why would the pod be immune to damage in universe? it's big and loud. bug magnet
Itโs made out of reclaimed oppressor armour
Or DRG has amazing shield tech that they install on drop pod, bosco and molly, but we are disposable so we only get a tiny watered down version on gunner
Feels accurate
Dont forget bet-c
Which worked halfway
I finished my first elite deep dive, that was super fun
is this week's elite deep dive easier?
this weeks edd was kinda tame..right until the 2 bulks showed up with a Mactera wave at the end. especially since we were cocky running driller/scout duo
you guys lost the run?
the bulks are scary but thankfully we had a digger running with the goop gun
nah we did it, but bulks are no fun with facemelter
a scout can thankfully snipe those weakpoints
though I run with GK2 with AI stability core so those bulks aren't too bad
which is exactly what my scout did
tbf i only resumed doing deep dives because i somehow ran out of blank cores to convert into moustaches. now i ran out of money to craft them bc i just pumped 220k into promotions. send help
typical that we have to pay for a promotion lmao
I finished my first deep dive solo last night
Got a bit dull on the first part, thanks to horrible Morkite placement.
I love doing DD/EDD solo honestly, it can be difficult, but there's something satisfying about being responsible for everything; If I fail, it's on me, and if I get through it, I also get full credit
Plus no worrying about early objective calls, communication, teammates awkwardly pulling trains into bad spots during swarms... Just me vibing
Spawns are smaller solo, right?
Yep! Difficulty adjusts per player
ELITE
everyone has same map?
i have black box quest in very strange place (no room space) where u need to dig upside in sand
https://paste.pics/166a5edcb9d178da43bec9cce9078db8
I've seen someone else with this issue before. I think it's caused by mods
Strange, yeah I play vanilla only, no mods, and it spawned in the cave on the ground as intended for me
I think that might have been me, I'm so so sorry about that I thought I would just have been dead weight
does anyone know anything about the blue monolith???
i saw it yesterday and i canโt find it online anywhere
to test out a build you go into haz 5 and just sick bosco on the nearest rock and try to survive right?
Or just whatever kind of mission you're comfortable with
well, id say ive gotten the hang of minelayers then.
these are crazy efficient when it comes to damage per rocket
Can just turn off bosco in his customization terminal
why did I die a lot when playing Scout last night? does he have weaker defense or is it because poor waves clear?
Just need to down a couple glyphid slammers then toss yourself on the drop pod
I swear it makes you a better fighter
Heโs the most different from the bunch, could just not be used to him
I know im not. I play far more as gunner and driller than i do as engi or scout
Yea to be fair scout is quite tough he suffers from poor swarm management so you get overwhelmed easily
Im still trying to figure out a build that offers a good mix of crowd control and single tsrget for engi
you get less time to aim on higher haz, their on you before you can aim for the weakpoint most of the time especially stage 2/3 edd
thats why your movement and aim needs to be muscle memory if you wanna master the game
other builds are more forgiving. sticky flame doesnt need aim, just good movement and positioning, same with minelayer for gunner.
whatever build you go with for whoever theres something new to learn and get used to. just gotta keep at it
Scout is actually the most unkillable dwarf in the game once you get used to using his grappling hook effectively.
You definitely want to have a good deal of distance between you and the bugs with scout, and the grappling hook is the best distance creator. Get a good 10-15m range on the swarm, then start popping their weak points with your primary. Cryo grenades are great for swarms and pretorians. Throw one in there then just mow them down.
It's true that Scout is the only one that doesn't have an innate damage reduction built into their armor; they get fall damage reduction instead.
My go-to Scout build is 11222 Impact Deflection DRAK and 11232 Embedded Detonators Zhukovs with IFG grenades. You have the AoE to handle swarms fine with ID DRAK (aim under the glyphids for maximum splash and bounce benefits) and can still delete big stuff with ED Zhukovs. Use IFGs as needed for both swarm management and extra damage on dreads and other big stuff.
And it's really hard to go wrong with Engi. I personally go for more of a generalist AoE build, but it can still handle big things and even dreads well enough too.
Zhukovs with embedded detonators im addicted to
I drain the ammo super fast though because i forget not every grunt needs a clip dedicated to it
Detonators look cool. Praying to RNGesus to get the overclock
They are kind of sleeper OP, to be honest.
Engi though im still figuring out theres that unstable grenade launcher mod that offers insane single target damage but i cant integrate it with the smart rifle
Fat boy doesnt carry enough ammo but i like it
IMO it's best to move off the boomstick for your secondary ASAP. I don't know how good it is with overclocks, but I can't seem to make it work as it is. It doesn't do a spectacular amount of single target damage compared to weak point build GK2. And I feel like it's too inaccurate to hit a decent amount of swarms. The Nuks feel like a mini gk2 without overclocks, and the pheromone bolts on the crossbow slowly but surely whittle down a swarm and occupy tanks.
firespread from t5 phosphorous and blowthrough can work quite well
and jumbo shells is pretty high damage
but it's my least favorite secondary too
damn, just tried the EDD. That was an experience
How far did you get?
๐๐ป๐๐ผ๐ป๐ฒ ๐๐ต๐ถ๐ป๐ธ ๐๐ต๐ฒ ๐๐ฒ๐ฟ๐๐ฒ๐ฟ ๐ฑ๐ฒ๐๐ถ๐ด๐ป ๐ป๐ฒ๐ฒ๐ฑ๐ ๐ฎ ๐๐ฝ๐ฑ๐ฎ๐๐ฒ?
This probably wont change it but still, It could do with one
For crowds on Scout I've been trying out pairing boomerang with zhukov's, tuned with Conductive Bullets (T5A), Blowthrough rounds (T4A) and Gas Recycling OC. It shreds through swarms (but through ammo too sadly) and lets you tune primary for single target applications.
Not like you can clear big crowds EZ Clap, but it can help clutch some tight situations.
No IFG for bosses though, they don't seem to slow both crowds and bosses down as well as I want them to (while boomerangs stop grunts dead, slow down praes and shred swarmers, not to mention that you get 8 of them iirc), but it's a trade off everyone has to decide for themselves - crowd control or increased dmg on a utility.
ifg makes bugs 33% or 30% weaker so it's going to be much better for any sort of crowd clearing
so when is a good time to start doing elite deep dives iโve promoted 2 classes so far i love deep dives but iโm terrified of elite deep dives like 1-10 how hard is it
Not exactly any, but I get your point.
elite deep dive is the hardest base game content technically
you can't get stuff like korloks so a normal haz 5 mission could be harder
i'd probably do a few haz 5 missions before trying
If Haz 4 missions are easy for you and you almost always win, then EDDs shouldn't be a problem. Either way, I just recommend jumping in with a team and trying it out.
If you enjoy using boomerangs, that's fine, but I think that they are pretty clearly the least impactful Scout "grenade" in most situations.
Depends on how you use it. They do what I want them to way better than IFGs for example. I'm using IFGs only on dreads since rangs just don't work on them, and 30% dmg boost is not a thing to forget about
Imo all of scouts utils are good, you have the room for adjustments to your playstyle and current mission objectives
I don't know what you guys mean by "least impactful", for me the needed impact is "preventing the death by that crowd". By no means I'm saying they're the best "objectively" (most things in the game are subjective), but I find that rangs are underrated, they do their small job well, and I'm enjoying how they fit my playstyle.
I'm not playing solo, so there're usually better options in dealing with crowds on the team. Scout shouldn't find himself surrounded by a horde except blackbox and salvage. But in case that happens, I usually use boomerangs for panic reaction - you face a sudden swarm behind your back, throw a rang to stop it, and either run/hook away or just kill the swarm if you see that you can do it (here the zhukov's setup I described comes in handy). They stun, they electrocute (and the bonus dmg for stun and electrocution can be applied), they deal damage, and to actually use them you don't have to throw them precisely, just in general direction of the enemy and they will find their way. And the sheer amount of them gives you a kind of luxury of not thinking much "should I save it for later and tryhard it for now", you just use them anyway.
In this regard, for me they pretty clearly work better for clearing crowds than any other scouts utils, probably tied with cryos. But cryos are not that versatile imo, you can freeze a fellow dwarf accidentally, they have an impact radius, and you have to aim with them properly, and sweepers are just better against hatchlings and shredders.
Oppressors and mactera are a different story, pretty sadly, but that's a said trade-off. Rangs do slow down and damage mactera, but cryos are just better. But all in all, I think having twice as more rangs for more universal use is better.
Initially this was a reply to "scout's crowd clearing options" comment (which I contributed by suggesting the setup) and not an "are rangs good" one.
Come to think of it, the IFG is the only util I'm using having some strat in mind, all the rest are purely reaction-based.
Boomerangs least impactful? they can stun a wider crowd than cryos and you get 8 of them and you get them back if you miss!
- they can buff the zhukov damage to very noticable levels using the damage to shocked targets mod in tier 5 (at least imo)
just did DD and EDD with combination of crossbow + phero bolts with specialist OC and the boomerangs. literally shut the bugs down. highly recommend for scout focused on crowd control. (and watching bugs fight each other lol)
IFG buffs Zhukov better tbh and against far more enemies, and Cryo Grenade not just stuns, it also either takes down targets (macteras, small bugs) or gives x2.(6)-x3 damage or allows for T-Shock - it leads to fast targets removal which is better than continuous stun
Play a decent bit of haz 5 first, and when you feel you can handle that without going down constantly then you are probably in a position where you wonโt just be dead weight to whoever you run with... me and a buddy started duoing EDD when we were around level 100 and it was still pretty rough but we manage to complete it, but we also only play haz 4 or 5 normally so it wasnโt a horrible leap up... haz 2 or 3 will not prepare you for the intensity
Idk how this is related to deep dives, can you elaborate?
Is this about the deep dive joining system?
I ran it solo yesterday and I died to a grunt swarm 1 hour in on the last stage
๐ญ
oof :(
just did a deep dive in 39 mins to get the achievment, diddent give me
what biome is this weeks EDD?
pins
so, the nemesis spawn in the last stage of the EDD, is that fixed this week or was I just unlucky
spawns are based on playercount. going in with the same number of players will give you mostly the same enemies at mostly the same locations, but its not always 100% the same
Ah
Friend and I had the EDD end last stage to the breeder, nemesis, like 9 praetorians and approximately a shitton of grunts.
idk if this is falling of dd discussion or if it's still relevant but does ifg apply a stronger electrical field? or more electrical fields? cuz the zukovs get the buff from electricity regardless of it's source. missing how it applies the buff better.
ifg has a unique shock debuff that gives a 30% damage vulnerability. so youre getting 30% damage bonus on every weapon, and any gun with a shock damage bonus gets both the 30% from the ifg, and whatever shock damage bonus upgrade that gun is using at the same time
ohhhhhhhhh ok i see now that's big
wish there was a damage counter at the end of missions to see the math
there are mods for it
yeah soon as i typed that i thought "that prolly exists"
theres "damage text" for seeing hp lost as it happens
yeah i have that one it just crushes my fps and is kindi of meaninglesss once there's 100+ enemies on screen lol
and "motd + stat track" will total up everyones damage at the end of the match, though it hasnt been updated in a while and cause crashes sometimes
ooof
I am looking for a Deep Dive Scout build that uses the GK5 + Shotgun (I only have the Compact Shells overclock for shotgun), whats the optimal build?
I like just taking the whole second collumn all the way down and using AI stability engine/ if you're more ammo efficient than me (the bar is very low) you could build damage and weakspot damage instead of the extra ammo and armor breaking
what overclocks do you have for the gk2
What haz level is 2nd stage of DD?
I killed the detonator in a second with critical weakness, never seen this
crit weakness is a massive massive damage increase. crit weakness is a x5 that stacks multiplicatively with bug weakpoint (bulk has x3 at base) and any crit damage bonuses on your guns (such as the built in 20% on subata or the 80% with its crit upgrade)
regular deep dive is 3/3.5/3.5
elite is 4.5/5/5.5
This week EDD was easier than DD imo, probably because of better cave generation
And looking for morkite in Azure Weald is torture by itself 
im on my first dd if anyone wants to join
DD NA
hello -)
I have 0
you cant get double hazards
lethal rivals haz 5 would be harder than basically any 5.5 roll
Gotta love the rivalโs bloated stats and auto aim just to see heat driller make them all obsolete, i have an iffy relationship with rivals. As cool of an idea as it is its kind of meh
But in a game like this where even at its worst its still fun its not a super huge complaint, but rivals is brutal on edd
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ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
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at least it's a stage 1 rival
plus you can get a very large amount of nitra thanks to mules + dread and control panel are in a huge fuckoff area
What was the reward for this deep dive?
the usual, 1 blank matrix / 1 weapon matrix / 1 cosmetic core
Also gold and exp
anyone doing Deep dive rn?
well ,steam?
Sabo is toughest?
Omen hits harder than Caretaker ๐ค
Would be great to have different caretakers for variety and surprise
Illuminaty caretaker
are deep dives hard to solo? I just unlocked them, so idk... I usually play on hazard lvl 2 but if I really give it my best I can get through a lvl 3
if that's the case, it will be challenging. it will be at haz 3 and go to haz 3.5
Deep dives are challenging at solo, yes. Normal wants are haz 3-3.5, the elite versions go 4.5-5-5.5
But you have the ability to take your time and get through. Each stage of a deep dive your perk usages and Boscoโs revives get replenished.
I still can't get over the fact that this week's dd is named scout's face
This is some leaf lovin' BS right here ๐คฃ
(this text, in addition to the name scout's face, makes me laugh every time someone brings it up)
i love the text
im gonna use it, its just that good
also, any advice on this weeks EDD?
I found this week's EDD very approachable and I am not that great a player. The opening wave of the 2nd mission could easily take folks new to EDDs by surprise. That's a possible failure point if your team isn't careful.
one time the opening wave had 2 spitballers and a betc
good thing that wasn't the case 2nd time around
i just did the edd the opening round of wave 2 is hard but 1 and 3 are kinda easy. we even had a nemisis spawn under me and grab me through the wall while i was seperated from the team and i managed to kite it when it was half dead either i or a menace popped the hiveguard cocoon and i managed to kite that and the nemisis to my team once i figured out which way to go to get to them
honestly if map 2 wasnt in there ide say it was easier then the dd
I'm new to deep rock and I was wondering if there was a channel/content creator/etc. where I could check out builds?
they are much easier to deal with post nerf at least
lazymaybe does a decent job covering how things actually work and important breakpoints for making a good build
yo, what time does the deep dive reset each week
i am new and don't know when it resets
in about 13 hours
thursday morning at like 7 am est
theres a countdown on the weekly as well
hell yeah
What level do you need to be to unlock deep dives?
prestige any character and then you can play on your prestiged character
My scout got one star, is that prestige?
yeah
oh sick, thanks mate
np bro rock and stone
ROCK AND STONE!
rock and stone or you ain't coming home
DID I HEAR A ROCK AND STONE?
leaf and moss๐
Sounding like a pointy eared leaf lover to me... you sure you're feeling ok?
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ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
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This game has single handedly made me refer to elves in any context as leaf lovers
just did a 55 minute DDE and lost connection as we were at the pod, extremely frustrating that you get absolutely nothing when that happens. Surely there's a way to get a percentage of what you'd have gotten if you get DCed
Just did a deep dive with some good ol silent dwarves(joined a matchmaking match) and me and engi cleaned house cause the driller created some solid choke points
Minelayer oc is way more ammo efficient than i gave it credit for initially. That thing is mad. It does one thing, but it does it super well
On the other hand, im having a hard time with plasma burster missiles. They tend to detonate at the ground after about 2 bursts. Has anyone been able to use em in a deep dive? I find myself running out of ammo with them quick
minelayer is fucking busted yeah
thats pretty much the plasma burster missiles experience
Theyre really good vs flying and dreadnoughts as they dont have this issue, but man. Kinda wish they just bounced off terrain.
I suppose thats the point though. One oc is super good on ground level. Other one is super good in the air.
can anybody explain how to clear the spawn room on the 2nd mission of the Elite deep dive? Just got team wiped by it
Stay in pod, kill it all, or everyone move at once somewhere and hunker down with some crazy aoe
thank you
Its just a matter of getting better at managing ENORMOUS hordes as a team. Gets hectic
yeah, that'd help, we mainly got ganked by the bet-c cause we accidently triggered it, and it just kind of dominoed from there
Yeah dont go near her. Sheโs brutal there, learned that the hard way
so did we lol
Lol
management wanted to lay off a few employees this week with that elite deep dive
Wow that doesn't belong here. You should delete that.
Average pointy eared leaf lover behaviour 
By sending them to kill 2 dreadnoughts, get 2 mules and 2 morkite missions
Better than protect doretta
dd was a vacation
That's true
It was prolly my teams luck with enemy spawns
But it was brutal for me and my squad
Just had so much spawning constantly
10 oppressors on the 3rd mission of the EDD
Oh that's normal spawn
I've never gotten that before then
Wacky
Most of the time oppressors spawn in solo for me
The Normal Deep Dive was a breeze tho
But oh well, hopefully there's some good deep dives for this upcoming week
Wonder what it could be?
Triple industrial sabotage, low nitra stage one with low o2, shield disruption stage 2, and mactera plague stage 3
Each one also has a dreadnought cocoon containing hiveguard
cant have 2 of the same in a row
I know but one can dream
go down 4 times on stage 1
go down 2 times on stage 2
go down 0 times on stage 3
make it make sense
user issue
why haven't the deep dives reset? they're meant to reset on thursday right?
in an hour
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ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
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Alright boys
turns out if you do the interact exploit during the drop pod cutscene to walk out of it, it doesn't count as a victory xd
1.5 hrs of solo and failed to get the final overclock because of it
Soonโข
5 minutes fellas
please no sabo please no sabo
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _


edd is magma core oh no
Good luck, everyone.
Pain.
DEEP DIVE
Region: Sandblasted Corridors | Code Name: Hideous Claw
Stage 1:
2 M.U.L.E.s +
Dreadnought Hiveguard |
Exploder Infestation
Stage 2:
Protect the Drilldozer +
150 Morkite |
Elite Threat
Stage 3:
Refine Liquid Morkite +
Dreadnought Hiveguard |
Volatile Guts
ELITE: DEEP DIVE
Region: Magma Core | Code Name: Mad Covert
Stage 1:
7 Aquarq +
2 Eggs |
No Mutators
Stage 2:
225 Morkite +
2 Eggs |
Low Gravity
Shield Disruption
Stage 3:
4 Eggs +
Classic Dreadnought |
Low Oxygen
Stage 1 - Hiveguard
deep dives came in and said "its deep divin time" and deep dived all over the place
Stage 2 NDD - Escort + 150 Morkite w/ Elite Threat
Restart your game
ok
oh fuck this deep dive's gonna be garbage
exploder infestation
Elite Deep Dive "Mad Covert" (2023-02-02 to 2023-02-09)
Region: Magma Core
Stage 1: 7 Aquarqs + 2 Egg
Stage 2: 225 Morkite + 2 Eggs | Shield Disruption, Low Gravity
Stage 3: 4 Eggs + Classic Dreadnought | Low O2
{"Seed":3730492959,"SeedV2":2292833010,"ExpirationTime":"2023-02-09T11:00:00Z"}
you know i think we harassed the devs too hard
shouldve been at least one indy sabotage in the last 3 weeks
yeah sure it was meme worthy when it was 3 of the 6 missions but having it be 0 out of 18 is also not great
Could just be luck to be fair, it is only 1 mission of 8 lol
(And it can only be chosen for Primary Mission)
Deep Dive "Hideous Claw"
Region: Sandblasted Corridors
Stage 1: 2 Mini-mules + Hiveguard | Exploder Infestation
Stage 2: Escort Duty + 150 Morkite | Elite Threat
Stage 3: Refinery + Hiveguard | Volatile Guts
someone completed it already wow
sandbox
no
0
fuck industrial sabotage
It would be extremely cruel if the 3rd stage EDD spawned a Dreadnaught
eggciting EDD
mfw my team keeps dying cause the gunner placed a zipline on top of a volcano vent
Greenbeard here, is deep dive a weekly reward thing? Or is it just the maps/mission that changes weekly and you can just keep running it?
You can run it over and over again but you only get each reward once.
Thanks for the info.
How did it go? :D
horrendous rng on dd stage 2, 3 bulks + constant mactera swarms on escort isnt fun lol
edd was much harder than it needs to be with a fat boy engi...
as though the hot rocks weren't enough
yeah probably not the best biome to be making random holes
i dont get pub engis, most of them seem to run fat boy?
the cavegen for stage 3 is really small so not that bad for low 02
1 resupp in spawn and 1 ressup at the egg "chamber" where all 4 eggs are located together
Any advice for someone's first dive
Just go for it, you can always retry
Otherwise I'd say all the advice for your class and normal games apply
Don't forget when hosting a DD that people can only join on the space rig
someone for deepdive
all depends on the map
EDD seems like it sucks ngl. Shield disruption and low oxygen on magma core. Lots of chip damage
we did Edd casually in 39 mins
and i am not even a bad player
it seems bad but in reality it really isnt that bad
So for those who have done the EDD, how is it
Not a big fan of Magma core but I expect it not to be that bad
fuck stage 1 and 2
stage 3 has everything in 1 room
the 4 eggs and the dreadnought cocoon are in just 1 big room
quite handy
Dayum
Just looking at the pinned details and wow current week's edd looks easy as hell
might even be worth doing solo for the aquarqs alone
only way I can see it being bad is if cave gen is horrible
What is the current list of the Deep Dive?
the elite dive this week is actually disgusting
didnt even reach stage 3 in 3 attempts
why magma core
on one side i want the weapon overclock but i dont want to do this edd
you should get a weapon oc as long as you finish stage 2
yeah its guaranteed on stage 2
well damn it ima try once more
asm uch as i hate it
EDD stage 2 and 3 are free cavegens
Its still magma core tho
Today is my lucky day, got NTP from weekly core hunt then Burning Hell and AISE from dives XD
aaand now Elephant Rounds as my forge level up
Hello to everyone reading this:
im prowd to admit that i just won my first ever deep dive first try!
got past stage 2, died on 3 not gonna try again just for a cosmetic core
whats so rough about stage 3
1 and 2 are disgusting
in 3 we just all died randomly
and i dont think its worth to try again
Guess this week's EDD is an EGG
Good thing I chose the DD this week
Took ages because it's literally all the long objectives, but it sure is better than whatever is going on in the EDD
EDD doesn't seem hard, sure you got Low Oxy but it's not on osr/pe and yeah shield disruption can be pain but you get low gravity so...
Another week without any Sabo and there is no Twins...
I can feel a disturbance in the force
Living my dream. Id do unspeakable things for the ever elusive burning hell.
Likeโฆ..go to magma core.
(Why so people hate magma core so much)
just about to test it! Already had VB so really wanted it
Volatile was my first oc unlock. It was gnarly using it for the first time with napalm hurricane/fire boolet leadstorm
exploding maggots tbh
nothing else is really bothersome compared to other biomes but that's just me
oh and I guess if you like to use environments it makes the exploding plants a liability/shoot on sight
earthquakes instantly blow them up if the ground opens on them
it also has the legacy reputation of being king of hide and seek when ebonuts didn't glow and they would be well-camoflauged by the environment color+darkness
It was a little irritating for shield disruption in this weekโs EDD lol, generally it is far from my most hated biome in general personally though
edd mission 3 had such an easy cave gen lol
Regular dd was a nitra hellhole we had nothing and kept getting low on ammo
Then the host disbanded the team during OSR so we didnt even get the cosmetic OC
Didn't know earthquakes could trigger the bomb zits
it's the same reason the ice-zits blow up when the naturally-generated ice fissures occur, no ground=instant blow-up
also very hazardous for drillers going up
Now see, knowing that its a shield disruptor makes it make sense for me
yo does anyone know what a good mod setup for the Lead Storm OC is?
Honestly, anything you take will help
Yeah, solid. That rate of fire can help, i personally take accuracy on the lead-storm oc with fire bullets, because im already pretty good at fire management i dont need cold as the grave.
maybe i shouldnt do cold as the grave
i rarely overheat too myself
But cold as the grave comes in clutch sometimes
hm
improved accuracy in which tier?
Yeah but it contends with the raye of fire which COULD mean losing 72dps(assuming all hits count)
alr i got 32123, should do fine
wait what
oh i see what you mean
XD
eh i'll try accuracy and see how it goes
0 movement gang incoming
ngl who needs to move when you can just shoot? moving is overrated
But yeah with the leadstorm oc i run accuracy, damage or ammo(both are solid and i pick whatever im feeling), blowthrough rounds, variable chamber and fire bullets. Its a fun one for me
Oh dude, bunny hop
As the gunner you should be bunny hopping with all your primaries since they all slow you down
Yeah just jump, fire while in the air and stop just before you land to keep sprinting rinse repeat
on our dd stage one (2p on psn), we found 2 old resupply pods with 2 uses each, how nice of them to give us a full resupply's worth at the start of a run
not that it's needed on a dd since it's not even haz4
I'll take that on edd any day, not that it mattered this time since we found it on the easier side
So I have a bit of a funny story. I was doing a deep dive and one of the objectives was to kill a dreadnaught, and rival presence was on the mission too. I found an area to fight the dreadnaughts, and started it. It was the twins, which Iโm pretty confident with. About halfway through the fight though, Iโm resupplying and hear a: โTHREAT DETECTED. ELIMINATE.โ And a freaking nemesis spawned on my head. So now Iโm fighting three bosses with about 300 ammo on my rifle left. I ended the fight with 12 shots and a sliver of hp
That was my first deep dive >.>
Was that last weekโs EDD in sandblasted? Because that happened to me and my duo buddy there lol, dreadnaught battle with added nemesis, we only just survived too
Nah it was the reg in azure Weald, but that sounds even worse lol
The funniest part is that right after surviving that a cave leech ate me in the next room
Cave leech in a nutshell
Had an escort with leech cluster earlier today and leeches plucked me off the top of moving Dotty 4 times, lol
Scout was busy shooting at the swarm too and not looking up of course
Man cave leech cluster is such a mixed bag
Sometimes you get like, 2, and other times you get 20
Cave leeches exist for the sole purpose of reminding the scout he has a flare gun.
Yeah those bastards should cluster more consistently dammit, just another reason to despise them greasy meatballs
The worse part of it for me is that for those few frames were youre recovering another is probably about to grab you
If you joined someone else's game they were prob using a mod
I did see three of them all reaching down for the scout in the distance too that game, haha, they looked like they were racing to see which could grab the tasty snack first 
this was on psn, and this is a feature of salvage missions
you can find old supply pods from the last set of dwarves who came through (and died), you just have to know the signs to look for
Huh. Never found any. So what's the trick?
they're really easy to miss, but look for the same signs as normal resupply pods, namely that tunnel from above
just they're basically always almost completely buried so you can only see a part of their top
I found the second one going into the main cave looking for leeches, then I see an indent on the ceiling and check for a leech, but nothing. then I get closer and see it's actually a tunnel so check below, and yep there was the 2nd old resupply pod
they have a random number of uses on them after you repair them, I've seen 0 1 and 2 in the few I've found
I havenโt done a deep dive yet, whatโs different apart from 3 in a row with extra rewards ?
Extra weekly blank core and weapon oc.
No biome resources (unless you get a Huuli Horder), just gold and nitra, no random events, bonus objective is mandatory and it's from it's own special deep dive secondary objective pool.
Oh okay
Its also the same seed over n over.
That too
So if u fail you can go back threw and its the same
Gold, nitra, health, and ammo is kept between stages.
There's a pinned comment in this chat channel that gets updated every time deep dives are reset weekly. It shows the primary and secondary objectives, modifiers, and warnings for all three stages in both normal and elite deep dives, as well as the biome.
I would make a reply to it so you can jump quickly but I'd rather not ping the person who made it.
I just don't like to ping needlessly.
you can make a reply without pinging, I do so all the time
:O
You could also send message link #deep-dive-discussion message
like so
the deep dive was stupidly easy but the 3rd stage threw 5 bulks at us
I demolished each one with leadbursters
Got kicked during DD round 2 for double dip and extra supply pod mistakes ๐
That'll teach me I guess
What's a good way to know anyway that there will be a left over supply slot? As Engy I find myself often quite a bit short with only one supply use
And you gotta move fast usually so there's a narrow window to double dip correctly
mayhaps you should ask before dipping instead of rushing for ammo like a goblin
and also modify your playstyle if you're burning ammo
The drill dozer was already leaving the site. It's not like didn't give the guy time
Not saying the blame is not on me, but honestly wondering what I could've done better
use pointer to track how much ammo your teammates have
but kicking someone on a normal deep dive for that is just dumb really
90% of the time deep dives will have plenty of nitra but for normal missions it's good to watch how much ammo your teammates have
the 4 bars that i believe are below their name track how much total ammo they have
ok, when you say that the ban doesn't make sense
I would say ask next time, but that was unwarranted
Darn yeah I totally forgot about that
I'll check up on that next time
The second mistake of calling in an extra pod before the need arose was a legit stupid mistake, though I don't think it'd have mattered for the DD result. But yeah some ppl are more prickly than others. Yesterday I went on a couple runs with total greenbeards which was a tad frustrating, but it was all good in the end and for me it's just something to be expected in pub games
On that, you're prob playing EU or NA. I'm on Asian servers and it's mostly Chinese, and there was a Korean in there too. The English levels around there you can't be sure about ๐
I sometimes ping the pod and wait before emptying it, but that's when there's time.
Checking for the other folks' ammo is a cool tip, thanks guys
I will say this, anyone that kicks for simple stuff like that is just a prude
Im happy to say that this is one of the most fun communities ive been in but even here i find some people that make me chuckle
I was just in an edd with an engie that kept nuking teammates and everyone was laughing every time it happened
Needless to say that engie also had as many kills as the three of us combined . Dwarves make good bait
Stage two was rough. No shield + fire hazards just hurt
I'm already very happy that DRG has a different kind of culture than most other online games. 99% of folks here are chill and nice
๐
Yeah. The only thing i condone kicking for is someone who orders leaf lovers. If youre too drunk either drink more or play like that
Lol
The trick is to go all the way with Blackout Stout, but stagger it a bit so you can revive each other in the bar
But seriously i see way more dwarves laugh at stupid stuff than kick players, which only enforces how much of this player base truly are long beared drunks. Truly a glorious hive mind
To continue quaffing
Yup
The stupid stuff that makes ya laugh just makes life a little sweeter in the desolate mines ruled by bugs and money hungry corporates
Maybe that's one reason I enjoy DRG more than other online games. People wanna succeed and do well, but neither the game nor the most players take themselves too seriously in the end
Which is true in life too. Laugh at the dumb stuff, they make good memories thatโll last a lifetime of conversation while having a beer with some mates
Exactly
Literally a game that embodies the vibe of hanging around and talking about nothing for hours for the sake of being around good people
And then once in a while you get kicked cause you double dipped even though one of the players had full ammo lol
But yeah that engie cleaned house, and the nukes were to die for
Certainly one of the silliest over clocks ive seen
I've had people swipe my supplies while I'm full ammo and then when I go to get some I can't
Shit sucks
Usually as scout cause I run out of ammo pretty fast
I dunno, be more like karl i guess. Karl was a generous guy who just used his pick
Oh yeah, i feel that pain, scout(and engie) run out quick
The duality of man
โYOUR AMMO WAS FULLโ
โYeah but im scoutโ
Ammo go bye bye
Less ammo in your gun means more ammo in da bugz
A big challenge for me as Engie is to balance all the ammo to get the resupply maxed out
I only double dip if people are ditching the supply pod and going somewhere far from it
Or if there's a bunch of them
You can get the ammo percentage mod, shows at what percent youโre at with whatevers equipped
Thats what i was mainly referring to, shoulda been more clear
Supply pod spam near the start of heartstone drilling is glorious
If weโre in a mid swarm or whatever i only take one cause i know some people save it for after or during either to min max ammo or health
Brings me pain to watch people who have like 90% of their ammo grab a supply simply because it's there
I usually use every last bullet before I grab a resup
Brings me pain when i have 90% ammo and theres one left unnusedโฆ.my lizard brain likes nice numbers and 90% just doesnt look as nice
THE NUMBERS MASON
I hear ya lol
But the worst is if I'm well stocked or full overall but one can is empty ๐ญ
Or when repairing the pod
Usually grens or turret
Yerp
But yeah as engie i try to use my turrets a ton as well. Really cant wait to unlock turret arc to force myself to be more proactive with em
Until then full auto shotgun goes brrrr
Tell me what it's like when you get it. I'm used to one Hawkeye so I probs won't try it
After finishing this dd. All I can think for rn is โThatโs it lads. Rock n stoneโ
does anybod know why in deep dive special events spawn no longer?
to prevent speedrun farming of the same event over and over
Yo whats the DD this week again?
I didnt like it because turret arc hurts you, drilldozer and other stuff as well as the bugs
Check pins
I ended up addicted to the smart lok rifle as one of the OCs sends an explosive round after enemies if you have 3 locks on a single target
Explosive chem rounds is fun
Stack with electrocution when there are 3 locks and it gets pretty good
Its carried ne through many hordes solo
Yea i need to get more ocs on engi
Gunner is 100% neglected though when i use matrix cores
Should start getting his if it comes down to him or scout though tbh
Only if you stand in its way.
had a host legit get mad at us for spamming all the pods there the other day GUYS WHY ARE YOU WASTING ALL THE NITRA
he wanted to save that nitra for his mineral collection I guess :(
Hank Schrader momen
I was playing with a friend whos sorta new and he asked why I was wasting pods lol
I'd rather use all the nitra and have an excess of ammo than not use it and have to wait
I need help with deep dive elite, I is new (ASIA)
One message removed from a suspended account.
One message removed from a suspended account.
DD was a breeze. How's the new EDD?
after playing it, rough
it would be easy if it werent for it being magma core
once you get to stage 3 its pretty easy though
just gotta be careful
1 or 2 is the roughest in your opinion?
2 cause of shield disrup
did edd in 37 mins with 4 gunners
pretty fun
can i do DD after EDD and still get a core?
bro am i the only one who uses supply pods as heals even when i have 90% of ammo
i cant be the only one
Same
๐ฟ
Maybe some dwarves left behind
yeah when we have like 200 nitra left or its obvious we arent coming back to said resupply
Meanwhile my friend constantly yells at me to "go heal up!" and I'm like "bbbut I'm at 55% ammo on my secondary"
thats me lmao
sweet tooth my beloved
So i just premoted and finhed my big core hunt missions along with my weekly and was about to go onto a deep dive now that i have some overclocks anything i should know before hand ?
Nitra carries over between stages, consumable perks refill after each stageโฆbeyond that, not much you /need/ to know beyond โshoot bug, do objectivesโ
Uhhh
Killing the first hiveguard on the DD gave me the double dread in 30 secs achievement
Killed that one using a Bulk Detonator that spawned at the same time. Popped it right as her last armor went down. Full health to no health instantly
Very satisfying
it barely hits dorreta its like 1% every 5s and you honestly shouldnt position your turrets so that would happen because turret arc hits like multiple times a second so dorettas distress noise will deafen you. that and you generally want your two turrets each guarding a side of doretta with no overlap and the best way to do that is to put them behind her so now your arc is also killing spawns if any come that way.
with that said its best use is actually in dreadnaut missions because if your team works with you to keep the dread on your arc its super slowed down and if you stack two more slows you can root the classic dread
Yea i get that just wasnt quite for me, i did reposition it but then your teammates have to work around an active damage dealer
Its got utility its just i would be more inclined to use it on a solo mission
Smart lok with the 3 lock explosive OC plus the grenade launcher with the insane single target damage seems to work pretty well for me so im running that rn
yeah thats a build i use alot as well
i swap off turret arc for pe sabo and minimules
and i generally use that build or magnetic align + fatboy
or magnetic align and lazer pointer
Havent got magnetic align yet i dont think
Still got some ocs to collect
Fat boy is fun but being capped at 5 ammo at most is tough
i mostly use fatboy in sabo
a c4 + fatboy or 2 fatboy kills the shields if you hit it right in the middle of the top
Yea thats its ideal use case
Oh does it? I dont get up top but maybe i should start doing that
but magnet allign makes the shotgun basically single target
i just build a platform bridge up to it while its starting up
Yea i dont like the shotgun too much feels unpleasant to use honestly
or if im drilling ill drill my own bridge
Driller is fun but ive hit a point where im not getting any overly fun or potent OCs
I made a 20 metre flamethrower but it just doesnt really do enough outside of crowd control
Colette wave cooker with blister oc is fine but the primary i just cant find something i like
i like all 3 primaries and 2/3 driller secondaries
but i get why people wouldnt like them
try ice spear cryo or hydrogen ion addative sludge
I tried ice spear cryo i keep accidentally firing it though
just like i dont like scouts primaries exccept for bouncy drak and explosive reload for 2ndary
Like when i use a rail in OSR i keep firing the cannon without thinking
you can weapon switch to cancel the charge
AG mixture on sludge can be fun also
Oh can you? Maybe I'll give it another go
Goo sniper
yeah just like swing pickaxe and it will cancel it
Sludge cannon i dont like really
Mostly just because i cant get the ceiling bugs easily with it
Im sure its good but i need more ocs first
taking the projectile speed in teir 1 is a noticable upgrade
Yea i noticed that with engis grenade launcher figure thats the same story here
makes it real easy to bukake web spitters
Oh those guys are fine i just give them cancer
They die before the wave cooker overheats normally
i think goo has slightly faster ttk on acid spitters than most wave builds but i dont like using wave
I love wave
The plasma one i forgot the name of is fine but during swarmer infestations getting rid of them before they can get anywhere near me is really handy
Even if the cryo cannon or flamethrower offers the same
ag mixture with blistering necrosis is like the only build i use
you were on ag mixture? damn
yup
i had 6 bulks on the normal deep dive
2 of them on the transport
one of them was a elite bulk
free wave clear
EDD lobby for NA players
Post it in #lfg-steam / #lfg-modded-steam / #lfg-xbox-microsoft / #lfg-playstation whichever suits your platform.
The EDD looks pretty manageable this week
Petition to add more Magnite??
its like the only thing i ever need
stock market hurt
You can just play more in biomes that give it to even things out, and look for the Mineral Mania modifier. I think just about everyone has had a mineral or two that has been sparse for them compared to the others during their course of play.
Keep doing the zone(s) with them, its a grind but way better than buying without deals
Also what ryan said, different minerals are super sparse for each player, im always screwed over enor and bismor
Promotions might have something to do with it. I would like to think that the minerals you spend to promote are evenly distributed over time, but perhaps it is random. Does anyone know? I guess the same could be said for weapon and item unlocks.
I'm not sure i get your question ?
When you promote, you spend 3 different mineral types and credits to do so. I am asking if the type of minerals you spend is random each promotion or if there is a system in place that ensures each mineral type gets spent evenly, given enough promotions over time.
Each class spend different minerals
on promotion
can't tell you if it's evenly distributed though
So does engi, for example, always spend minerals A, B, and C and never anything else?
yeah
Alright, assuming you play all 4 classes evenly, then I am guessing that the developers have it balance out, since there are 6 different crafting minerals used for promotion and there are 4 classes who always use the same 3 mineral types to promote. So I assume each of the 6 mineral types gets used twice when promoting each class at roughly the same pace (3x4=12). If you're someone who doesn't play all classes relatively evenly, then you can fall way behind on certain mineral types.
that might be partially the issue, i have scout on silver 3 while the rest are bronze 2-3
but i feel that a bigger part might be subconsciously crafting the OCs that also burn the same types of minerals since they are so important in the latter part of the game ๐
Magnite chunks in walls would be nice
Came out of a crazy EDD
I beat it yesterday on my sixth attempt, I tried four times on Thursday and twice yesterday (Although one or two of them donโt count because they ended early by crash disconnections). On the final attempt yesterday morning, I was gunner with neurotoxin payload and there was this amazing bronze II engineer who lasted all the way with me despite the scout and driller leaving during the second and third stages. Stage 2 and 3 were us desperately running back and forth and reviving each other, and the final dreadnought at the end of the third stage took, like, eight minutes. I couldnโt do shit to it since I was using neurotoxin payload, so I ran around the fiery room shooting burst pistol fire at it and reviving the engineer over and over so he could resupply and get shots in with his shard diffractor. One of the most tense moments in my 7 months and 680 hours (So far) of playing. Not necessarily a useful story, but whatever. It was insane.
Yep, round 3 was totally crazy.
3 guys clutch reving each other while running from a dreadnought, in a fiery magma pit left behind by a bulk det
Pure madness
I didn't think we would make it, but we did
That was on my second attempt
First was with two scout and one driller newbies
Failed not even halfway thru first round. One scout guy said sorry afterwards and that he wasn't ready for it ๐
and i had to do it with neurotoxin payload and a single bronze promo engie ๐๐๐๐
NTP is great support against H5+ dreads, provided you have other weapons/dwarves who can deal damage. Slowing H5 dreads is huge
huge is only against classic dreadnought and only when it's 50%+ slowdown, while toxin is just 30% one
great support weapon would be re-atomizer, when talking about debuffing dreads
I was hosting a deep dive and as soon as we loaded in my power cut out for a minute
Hello
How do u use reatomizer against dreads? You have to pierce another target first right?
correct
reatomizer is generally too hard to setup to be practically useful
however if you do set it up properly you can break the game
for example, if an effect's duration is external, it lasts forever when applied with reatomizer
e.g. sludge puddle effect lasts forever, as long as the bug is standing in the sludge puddle
but when applied with reatomizer it lasts forever full stop
and if you apply that to a dread it will slowly die over like 10 minutes without you doing anything
you need a coordinated team to get actual use out of it, but if you have a coordinated team you can just shoot the dread to death normally and it's much faster
if your gunner is running reatomizer specifically to meme on large single targets, that means he's not running lead spray brt to kill large single targets
wait
reatomizer works with puddleโs slow/dot and doesnโt have a timer?
thatโs funny as shit
I wouldโve thought thereโd be a built in timer so it lasts like a max of 30 seconds or smth
all you need to do is to let driller walk over a puddle and go through epc's persistent plasma field, then shoot through him, while doing damage to his health, and transfer both infinite effects on dreadnought, though it's only half-useful on hiveguard
hold on, reatomizer works on teammates?
damn that overclock is a lot funnier than I realized
only 2 effects I mentioned
ah
so driller could stand in a persistent plasma field and on a puddle, get shot by reatomizer, and transfer both effects to a dread?
- health dmg condition
both on driller and dreadnought (classic one without shell)
hiveguard can be re-atomized whenever iirc
uhmm, perhaps some day
I did it once with mates in multiplayer, but it was just about we did it and we go walk for 10 mins somewhere else until it dies on its own
not like there was much to show
I mean just the setup specifically
After itโs set up and the dread is taking damage thereโs not much point
is this weeks edd harder then last weeks?
Where can we see what the deep dive mission every week are on this server?
In advance
i think you might just have to ask here
Does the regular deep dive have morkite?
Check pinned messages
I didnโt do last weekโs but this week wasnโt too bad, first stage was annoying though
I had 12 rezzes and 0 downs on a pub, get all that nitra and have dash on unless youโre scout
The hardest part is the terrain which is exceptionally bad on stage 1
I had to throw an aquarq straight up and grab it midair after grappling with high ping which was a pain in the butt
Could reatomizer turn a ghost into an infinite nuerotoxin cloud cow?
Yes Sir
yes
1 blank, one weapon, one cosmetic on both deep dives. But if you can rank up to promo fast enough you get weekly core reset every promo
Specifically on the weekly assignment.
ah ok, so no point in doing it 2x +
not really
you'll get more out of 3 normal missions
Especially if its over haz 5 (ran some custom difficult ones with 3 grey beards, most hectic 6 levels ove ever gained over 3 missions)
That many bugs really cut into the fps, cant wait till i have all the parts to finally build my 3080ti rig.
I know, its gonna have a much better cpu as well. Need it for both 2d and 3d art, the game running better is just a bonus
god that EDD was not fun lmao
shield disruption magma core was somehow less painful than the last mission
Fun, but in a stressful way
actually my bad, the 4 bulks were on the 2nd mission
shield disruption
chip damage my beloathed
got through it in the most scuffed way though
even lost a player on the 2nd mission lmao
Funnily enough, somehow mt health was always at comfy levels in that one
Lost? You mean they quit?
I see
more resups for the rest of us
Haha
(we absolutely needed those extra resups)
and to top it all off, i brought the wrong build lmao
yeah this edd was bulks galore
ended up bringing an un-overclocked LOK-1 and Light Weight Cases breach setup instead of my Cycle overload warthog PGL RJ250 build
funnily enough im pretty sure it was the player without iron will on their build that ended up saving the mission in the end
two of us were down and we already burned our irons
gotta give respect to the field medic/dash combo tbh
I will never understand why people don't run iron will on high hazard missions
You would assume a player with 3 stars on his profile would know how essential it is
Its not essential on every person
I don't run IW because I like other perks
To be fair its not 100% essential
good to have at least 2 people in a group of 4 with it
but on say engineer, id rather run dash or something
since engineer isnt really the best for getting around to res teammates unless you have rj250
Iron Will is not essential at all, no perk is
i donโt use iron will at all anymore, cus if i go down the mission is probably beyond saving
Hmm maybe
Nah man. I can't count the number of times we've saved a deep dive run just because we were running iron will and vampire.
My fist elite deep dive was rough bet-c kept killing me lol
once i stopped using it, i realized how little i ever need it
most of the time ppl use it when they die away from the team
Sometimes I like playing with my monitor speakers and I get jumped
Also yeah i realized i need iron will after my first one especially as gunner
if you really need 4 iron wills to save a mission, you are either very bad at the game or the mission is fucked beyond belief
engi is amazing at traversing once you know how to plat well
Nah man
There was a deep dive back in my PS4 days where we spawned next to multiple turrets along with sandstorms, it took us forever to do it but iron will made it a whole lot easier
I play this game semi-casually, I don't have the energy to sweat lmao
And tbh, not everyone on our team is gonna be really good at the game
this ainโt about sweating. 90% of missions do not require 4 iron wills. In the event you do need 4 iron wills, chances are that you are still gonna die m8
I've had occasional games where we were just bad enough to need all 4 to make it to the end
there is bullshit that can happen in this game, like dotty drilling into a crassus. Or korlock on top of the refinery preventing you from depositing nitra. But in those cases iโd honestly just rather restart cus it can be cancer and take forever to actually finish the mission
I only run it on scout, dash+field medic on others
Tbh it only takes one good res to be able to stableize to Get things back on track
Still much slower than a driller or scout tbh, especially when you only have 15 seconds
Dash can help circumvent that, but if im running dash, iim not running iron will with it since dash is already a very good get out of jail free card sorta perk
At least on engie
engi is faster going down and horizontally across a wall assuming u use animation cancelling to maintain sprint
i dont see any reason to use iron will over dash
but it isnt even needed for my point
I mean that depends on terrain gen tbh, some biomes can be pretty unfriendly with engie platforms tbh
(cough cough magma core cough cough)
Hate those weird grooved caves
ye but thats mainly the ceiling
the only time that really matters is for scout trying to get minerals
they should just make hoverclock a scout builtin
Idk honostly, with engie im better of focussing on my own survivability rather than trying to clutch with iron
Iron can help save a mission if it goes tits up, but honostly i prefer field medic since an instant revive can get you out of a bad situation before it gets worse
Faster revives in general are nice, especially on engie who can get swarmed pretty easy if they arent careful
Granted engie has some meaty crowd clearing options, but sometimes shooting a nuke at your own feet isnt the best idea lol
thats part of the reason rj250 is so broken
Yeah i like rj
Running RJ with something like cycle overload or minishells is comfy
Minishells is usually my go to for deep dives tbh
Since its just so god damn efficient at what it does
You can tap fire headshot grunts to clear them for very little cost, or just unload a full mag in to a praetorians ass
Lightweight casings on breach goes well with it too since its really good crowd clearing/single target at very little ammo expendature
being ammo efficient is nice, but it isnt really that needed tbh
especially in most edds
I mean on engie its kinda nice to not have to rely so hard on resupplies
Especially when you arent really sacrificing much at all to be so good on mileage
Kinda helps to combat that "i gotta save it for when i need it" mentality
Its real nice to just be able to empty a full clip of breach cutter lmao
i usually end edds with at least 3 resups to spare, which means i gotta spend my ammo faster
You talking solo or with groups?
Since solo, ammo efficiency becomes a lot less viable
Better to get stuff done quick and have more up front power since youll be getting more value from each resuply solo
With a group though i find it hard to really keep up with engineers demand for ammo with some builds
i play in groups but dude its the complete opposite
groups eat ammo way faster because solo means you get 4x resupplies
ammo is pretty much never an issue in solo regardless of game mode
Yeah thats literally what i said
ohh thats what u meant by "less viable"
Yeah, like i wouldnt run uhhh
Thw one OC for minigun on solo, would prefer something like burning hell or leadstorm in that case
Gives you like 800 more ammo but slower firing
Forget the name atm, but thats my goto if im gonna do a deeo dive as gunner, since it literally lets me skip resupplies
Thus letting say, a scout or engie take it
Since they need it much more
3800 rounds of minigun ammo damn near lasts an entire mission sometimes
And you really dont lost much damage from the slightly slower rate of fire
Just lose a bit of immediate killing power in favor of gaining better sustained killing power
Neuro rounds sorta scratches that itch too though
Dont think ive ever run out of ammo on autocannon
Can just drag your mouse across a swarm of grunts once or twice and most of them end up dying before they can even get to you
Really comfy
But yeah, honostly i like playing engie with more ammo efficient builds since it makes it harder to get caught with your pants down
Real nice to just be able to unload breach cutter on a swarm without having to worry about whether or not youll have enough to spare
Or just dump mags of mini shells in to stuff
exec/inferno and ecr/hyper are both pretty good all-round builds
personally I'd recommend using the damage upgrade instead of ammo on t2 if you're running compact feed mechanism. going absolute max ammo is rather overkill, and the extra bullet damage helps offset the fire rate penalty. cfm with damage ends up with the same total base damage per 100% ammo reserve as lead storm with damage.
more ammo does not always = more ammo efficiency btw
compact feed mechanism has almost the same total damage as lsls with significantly less dps
so in this case, isnโt lsls just better?
Just did my 1st deep dive, didn't go too horribly, only had like 5 deaths
Most from fall damage, 1 from digging into a platoon of exploders
to be fair lsls has to be one of the better gunner OCs
40% extra damage with meaningless debuffs
Sup.
Have one question.
Was disconected from deep dive this night for two times and could not rejoin at all. Its little pain that last stage was almost finished amd i just dissapeared without any possibility to cpme back again.
Just want to be shure that its normal practice, right?
I know that u cant join already played dive sessions, but imho it little pain that random malfunction destroys your and other's run.
As far as i remember in pub missions if u disconect and rejoin fast, u will even have same ammo and health, why deep dive dont have it?
Got 2-3 random disconnect (dont have it before so much in one day) and "boom", have to start again from scratch.
Connection issue on your part or the host?
tips for first ever deep dive?
get lots of nitra, get a build / class you are comfortable with
Dont waste nitra, loot it everywhere and end mission only when you shure that nothing left.
Kill. All. Lootbug. or u may end in situation like me with 79 nitra and 0 ammo, trying to kill elite dredd by pickaxe. (I won, but spent 1 hour to make it)
All stage makes hazard level to 0.5 stronger. (Got updated to classic deep dive by people)
In classic it lvl1- 3haz, lvl2 - 3,5haz, lvl3 - 3.5haz.
On elite: lvl1- 4.5haz, lvl2 - 5haz, lvl3 - 5.5haz.
Think thats all
And stay close to your teammates
normal DD caps out at 3.5
it doesn't reach haz 4
Think its from me, cos my region little unstable, also i can find those match in "running" status when opening deep dive tab
Welp, even easier
3/3.5/3.5
dd nitra experience
FIRST STAGE-DUDE WE MUST NOT WASTE NITRA WE MUST ONLY RESUPPLY ON NEXT STAGE
SECOND STAGE-OK DUDE ONE RESUPPLY FOR THIS STAGE, WE MUST GATHER RESOURCES FOR THE LAST STAGE
THIRD STAGE-276 nitra with one resupply on egg hunt
Only one resupply for doretta is rough...
What the best class to do deep dive solo?
anything you're comfortable with
you can solo with any class and they all have pros and cons
there's no best really
driller is probably the easiest
lots of swarmclear and good mobility, only problem is efficiently dealing with spitters and such
and maybe killing dreads
I personally like gunner in solo.
On-site might be tough but everything else is a piece of cake and you're particularly safe in most situations, because gunner (and the shield)
and bosco can take care of a lot of stuff for you
ls is stronger against anything praetorian or larger, anything smaller doesn't have enough hp for cfm slower ttk to be of any significance. cfm is more ammo efficient against the smaller stuff, and is safer against hordes, since you can reliably stun everything before it gets close and finish them off before the stun ends. you can also dodge attacks without interrupting your fire or having to jostle your aim with bunny hopping. the slower fire rate also means you waste less ammo when readjusting your aim between targets.
umm yes it does? the difference between lsls killing a swarm and cfm killing a swarm is fucking massive
ls is faster but cfm is safer
1 grunt doesnโt have that different of a ttk but when you are in a swarm the difference is vey noticing
you can bunny hop with lsls
bunny hop is annoying and impacts your aim
just because you can "work around" the downsides doesn't mean they're non existent
the game just doesnโt require the amount of ammo or โammo efficiencyโ cfm provides
the game doesn't require the overkill of ls either
when lsls has almost the exact same total dmg with massive dps
yes the game is easy enough on haz 5 that you can use bad ocs, but that doesnโt mean the oc isnโt bad
if u want something more comfy, just take a little more oomph or exhaust vectoring
thereโs a reason most ppl recommend taking damage over ammo on minigun, cus being able to kill things faster and with less bullets is just way more impactful then a measly extra 300 bullets
total damage is a terrible stat to even brought up and should be forgotten all together
the fact that they are so close is pretty notable tho given how much extra dps lsls has
itโs just such a strong oc compared to most minigun ocs imo. Even if you wanted something more โcomfyโ i wudnt recommend cfm cus the lower rof really hurts ur dps, especially against things with high hp. You might as well just take exhaust vectoring or a little more oomph if you donโt like bunny hopping
CFM is not bad at all. The T1 mod completely neuter the downside and nobody's gonna say no to more ammo. It allows you to remain safe ammo wise even in the most dire situations.
It doesn't have the power of LS but it brings something else to the table.
By your logic if the game is easy enough then the higher qol option is better.
Because you achieve the same with less effort.
the higher qol isnโt always better when you can completely negate lslsโs biggest downside by learning to bunny hop
maybe itโs my own fault then cus i fucking hate the minigun without t1 accuracy
itโs not bad on itโs own, but i still think itโs just a lot worse then lsls
to each his own.
i think it's just down to personal preferences. Both have their merit.
It also depends on what you run as secondary.
why wud it
lsls kills both swarms and big targets faster
you can run either single target or aoe on ur secondary and lsls will still out dps it while having the same ammo
I run brst with the high damage low acc OC, so having something for range is important.
And cfm is significantly more ammo efficient if I need to snipe a few targets at range.
except lsls can justify taking t1 accuracy, while cfm has to choose between rof (so ur dps isnโt shit) or accuracy
so lsls can both kill the spitter faster, and with more accuracy
can you unlock overclocks to weapons you have not unlocked yet?
alright
also there is protection against getting duplicates, so once you have something in your inventory waiting to be crafted, or already crafted, you will have it forever and won't get a duplicate, meaning even if you didn't want that specific oc, there's less rng each time you get something new if you're after something specific
With my lack of skill I only manage to do the first stage of EDD solo, but with it being PE primary Egg secondary in MC biome, i didnt even get 3 aquarqs deposited
any tips for EDD solo?
you cannot get duplicates in this game at all, the chance to get an oc for each character is always the same, it works as chance to get an oc for a character instead of, chance to get specific oc, hop that explains it well enough
how do deep dives work i just promoted gunner
Get bosco to mine and carry ceiling aquarqs for you and the ones that fall in the pit. If youโre gunner you can shoot ziplines to go up and down and across
This week's EDD has taught me how horrible Magma Core is. Especially with shield disruption
Some of the aquarqs are pretty hidden so look around the back and across the chasm
On stage you have low grav so if you use dash you can launch yourself as any class
If you jump right before hitting the ground again while going fast you can keep your momentum
I kept dash jumping across that big pit on stage 2
Yeah the lava geysers and hot rocks were atrocious
The second stage had a natocyte breeder, Nexus, Cave Leech and Spitballer in every single big room
edd was done in 39mins even tho it was kinda hard
Assuming objectives arent uplink or black box and you can just constantly move around, I'd argue Scout is best, since instead of needing to attack, you can just run and let Bosco do the heavy lifting. And take out macteras when they appear. Use boomerang to stop enemies and stun them for a long time too
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
As for Uplink or Black Box, I'd be willing to bet Gunner might be even better than Driller. Cause sure, Driller has good swarm clear, but doesn't have great single-target damage, meanwhile Gunner has both of those, and has 4 emergency shields if you absolutely need to avoid taking damage
Going for double shield duration would also be the best for upgrades assuming you know you're using them for that purpose
Driller C4 terraforming can really make a huge difference with point defense sometimes though.
I mean if it really came down to it you could just dig out the area yourself, if its really that necessary
I suppose my point is that Gunner is better overall while Driller is a bit situational in comparison
well, that was kinda rough, going into an edd with 3 level 38s
as a level 81 I am the last person who should carry the team
we really shouldn't have seperated in stage 2
Welp, another week, another case of only getting one gunner ocโฆโฆand it was flechette rounds for brt7. Gonna crie man,
Maybe next deep dive ill get the ocโs i wantโฆ..maybe not
PROBABLY not.
naw, fake news
This weeks edd as a rookie, was horrible
We had to utilize timing of res to grind it down bit by bit lmao
This EDD was better than the last EDD for me
Except throwing two bulk detonators at the second stage because why not
It's really stage 2 and the fact its on magma core that makes it a difficult edd
everything else was manageable
on edd hell I'd even take hollow bough over magma core
is it worth taking napalm with minelayer or is stun just the blatantly better choice
(been using stun this whole time wanna know if napalm is worth for volatile bulldog)
All I get are blank cores and minerals. Greybeard life.
If you have all OCs you just get blank cores? thats actually kinda cool, huge supply of blank cores lol
if only you could use multiple cores on one machine though
I wonder, is there any special prompt if you attempt to use a core on a machine event despite having everything?
or is it the same as if you had no cores where no text appears
I have about 180 blank cores right now, I think. When you use a blank core on a finished machine event, you get a core that gives a stash of 120 random minerals that you can speed 600 credits to unlock.
ooooh, interesting that there's actually something for that
hmmm......kinda weird how after you have everything unlocked they give you stuff that makes it easier to unlock stuff
we need an in game money sink
tipping lloyd
takes too long
but rig customizations would be cool, i know theres a mod where you can spend resources to craft a custom mission
Yeah, I was hoping that they would at least add some more cosmetic cores by now. We could use some blue and yellow colored gems as beard jewelry, for instance, and that wouldn't take much work to do.
That's really just about the only use for credits if you have everything I suppose
Yeah, I am player level 961 and have 4.2 million credits and 30k+ of each mineral.
i donโt mind it