#deep-dive-discussion
1 messages · Page 19 of 1
but I was meaning beyond just shoot harder
HIA is a +2 DPS increase and a 9.75% slow increase
Well, Sludge Blast and Goo Bomber are "shoot different". But that's the case with most Unstables. That's what an Unstable should be.
minelayer
The fact that Minelayer got buffed is a constant axe over my head about everything wrong with this game tbh
Volatile bullets got buffed way back when
Why?
Aggressive venting on scout got buffed
it was already very very strong
Ah.
Pick rate balancing. Minelayer was strong but fine, and then it got buffed to obscenity because not enough people used it. It's one part of how I think the huge push to be "casual" is lowering the quality of the game.
the reason they nerfed drak
Honestly youre not really losing anything when pb and fn got merged into bn, you can still use it for its normal shots to light stuff up or use the charged shot for fn purposes, its no tcf but it aint as bad as it used to be either i guess
my main reason for hating it is because it IS the only way to light your own goo on fire
make wave do it base
Oh fair enough then, microwave could definitely use something of the sort
And more of course
microwave gun that can't actually light things on fire
Like, yeah, it's a goofy PvE game primarily made for dicking around with your friends. That's not a crime. But then there's stuff like taking this long to buff GK2, nerfing DRAK just because it was better than GK2, releasing Coil Gun and Wave Cooker and Voltaic Stun Sweeper the way they were, practically unchanged when the constant feedback was "they're not good enough"...
Ooh, how about removing the damage boost against things on fire on Subata, and replacing it with setting things on fire?
please leave my subata alone
At least you can mildly heat or cool stuff down given the right status, amirite
it's fine
that would make chain hit great
Why nerf subaru, it needs buffs a la gk2 style
Nah subata is 80% fine, just Autofire base really
it would become too similar to epc then. an oc that lets it do fire build up sure.
The new Season model focusing on pushing new content over polishing the old, the massive backlash you get over any negative criticism of the game, the constant pushing that this is "wholesome" and "casual" and "non-serious" and examination of the weapons, and difficulties, and strategies is just playing wrong... I'm so tired of it all.
maybe try the mod rebalances/ edits?
I still think it needs a damage increase to just make it shine that much more, still feels painfully weak without the appropriate oc imo
Fair. Rather, I would say, its base damage should be balanced so you don't need to take that to begin with.
must be something in the modding community
and lighting things on fire should be base cwc
even if it only happens on the overheat
I agree that blindly hating people who want to try harder is just as foolish as blindly hating casual players.
Nah none of that overheat kinda bs, just make it ignite as a base feature
all it really needs is T4 hollowpoints and T5 volatile, or Explosive reload. does this mean it's only good with flamer/that OC. Yes
but it's 100% what I want for Driller guns, things that combo with what I'm trying to do and doesn't do anything fancy like resetting the combo looks at wave
I just want to be able to deal with Mactera and Acid spitters 
90% of "balance" mods are just "buff everything lol". I'm actually developing my own balance mod, but I've burnt out so hard on the game. We've barely put our foot in the door coding-wise, and there's still so much to be done. And even bigger issues like the stupid 9 OCs a week system we can't touch at all or it just gets Sandboxed. Trying to fine-tune this gun or this mod when double Warning Haz 5 is barely even a challenge isn't all that exciting.
mactera you have your primary to deal with them and acid spitters just work on your mean mug and they might leave you alone
one could mod every existing oc to be mechanically interesting
But I like Sticky Fuel. What do?
if someone were so motivated...
put damage T2 on it and now it kills mactera
it's also just good
you don't need that sticky flame duration I find the base is plenty
Remember CVO?
tell me about it?
Okay, so game's too easy, how do we make it organically harder without just slapping on Haz 6 or 7? More bugs? That's more lag, a new level of ammo efficiency every weapon is now expected to meet. Tankier bugs? Now we have to redo the breakpoints on every single weapon. Much weaker weapons? Same thing, but in the opposite direction...
they went though and balanced everything for hazard 5 and even made interesting mods/OCs
a more intelligent enemy director/ spawner?
They turned Compact ammo on PLG into Seeker 6 a 3 round burst PGL overclock
that sounds useful
I believe it's abandoned but it's neat to take a look let me see if I can't find a doc of all the changes
Is it updated to the latest version of the game?
additionally, elite enemies that are specifically resistant to whatever the team is using, enemies that heal from certain stauses?
Was Deprecated Season 01, haven't heard a peep since 😔
I'm surprised that elite enemies don't work this way already
Requires too much game logic?
that the game doesn't make them immune to whatever is doing the most damage on the team
Comprehensive Vanilla Overhaul: the introduction My nickname is GreyHound, I’m a veteran of DRG (1300+ hours and counting) and I have quite a fair bit of theoretical and practical knowledge about the game. GSG’s balancing of weapons/perks/grenades etc. hasn’t always been up to par, as you might h...
I'm pretty sure that's the logic that lead to Rival Tech 😬
we should do it more
"Hey, we hate Cryo, what if it died completely even though Heat has always been stronger?"
Regenerative bugs being baseline?
for instance the ntp user coming face to face with an elite that heals from nuerotoxin and resists aoe?
One thing I thought of is more/harsher Disablers. Grabbers and Trawlers are pretty tame compared to the L4D Specials.
but to the point where it becomes a hassle to move like in l4d2? what about more enemies capable of zoning players without grapples?
Unironically, we need more stuff like Nemesis. The "priority targets" in this game are just "bugs that shoot", and there could be so much better when Vermintide has tornado-generating wizards.
We really do need an enemy that spawns poison clouds and smokescreens
just make them more interesting than just another bulk
More specific enemies that grab your attention gives the "non-threatening" ones more time to sneak up and bite your ass
because nemmy is just a more annoying bulk because of the shield nothing more nothing less
Nems lack of ranged attacks hurt
if nemmy had an actual GUN that would be different
also nemesis being cheesed by flames
I do wish drg elites worked more like borderlands elites
It's a very interesting thought exercise, but I don't really have any concrete ideas, and modelling and coding new enemies would be a nightmare...
like making nemi arms similar to caretaker turrets or something, that way u have incentive to shoot them even when they haven't grabbed someone
Shooting them does nothing anyway lmao
they drop people if they have them grabbed if u shoot them
It's bizarre we have a death machine robot, that doesn't have rocket swarm or a deathbeam
That's like the evil machine starter pack
could've sworn I heard it somewhere, and I was in a non-solo mission and it didn't kill teammate after grab when I shot them
cuz u aren't on haz 5 where nemesis arms basically instant kill
my memory says it was a pretty open area, so no terrain collision, but tbf it's been a week or so, so I could be entirely wrong
Thought grab damage doesn't scale ? it's just dot til death
The damage scales. It's only a one shot kill on Haz 5.
interesting. Good to know
It's been very interesting discussing balance with you, my fellow miner. Thank you for the stimulating discourse!
Yeah, sorry for being rude.
I just reflexively get mad at "OCs don't matter" because I spent my firsr 600 hours of playtime missing out on things I really would've liked because you only get 7.2 Weapon OCs a week.
Run out of ammo during an EDD isn't exactly inspiring when you're playing OCless and you're missing OCs that would've held you over for much longer.
Sorry to hear. I personally missed out on season 2 and half of season 1 entirely, but the recent season 3 bug of weekly core hunt resetting on promotion definitely alleviated that grind a lot. Here's hoping they keep it in, for the sake of future greenbeards.
It did alleviate the weapon grind by planting me face first in the cosmetic grind
Cosmetics are nuts
Some of it should really go to the shop
Yeah, I'm also sick of seeing 5 variants of a goatee per class...
It would probably take 3000 hours to finish the cosmetic grind
Literally every item and paint job *4
Plus time spent looking for machine events
Could spend weeks resetting missions to get machine events
I've gone up two levels just from resetting for events for two hours and picking up error cubes etc.
once the yuletide event starts the error cube xp is gonna get insane again.l Honestly the best part of the event
Says season in the announcement but maybe itll be all

_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
BALLIN
But at what cost
im at 3000 hours and i finished cosmetics long time ago. Granted that was before the season content was added to the cores
I was just traumatized by this week's third stage elite deep dive
Critical weakness makes it effectively haz 3 imo
Not if you bring the loki
You can aim for weak points with the lok
just arc the bullets
i meant the error cubes can drop from the presents on the map at around a 4% chance. Which adds up to a ton of xp
wasn't even aware of doubled season xp tbh
EDD this week was okay
Didn’t like all the Spitball Infectors tho, real sick of those guys
wait error cubes in presents? holy
I can't wait to completely derail the mission for presents
I’ve been waiting for this since I learned that they don’t drop from pumpkins
I need 2 error cubes on one mission
I still hope that they use Error Cubes for something one day, even if it's just as beard jewelry.
There should be a table in the space rig with the error cubes stacked up
They would no doubt get eaten.
would love too play whit you all sometime:)
sometimes i hope we get a deep dive thats just a big middle finger to everyone attempting it. we got low o2, haunted cave, all missions are negative modifiers, stupid cave gen (eg drilldozer but 90% of the oil shale is on the ceiling) and overall painfull bug spawns (including excess bulk dets)
plus its hollow bough so the cave gen can get even weirder
dont forget shield disruption
Make it all escort missions on Hollow Bough where the drilldozer digs straight down the whole time while the surroundings constantly poke you.
i like how you think
include the staber vines being at really awkward angles, making it simply mildly annoying and time consuming to get rid of them
there'd still be certain people in here claiming it was easy for the whole week
Thats true
Shattered Position
Shit was crazy
Anybody doing an EDD before reset?
I waited until yesterday to do it.
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
i wonder how the deep dive process works. Does someone at GSG have to review them?
Or even play through them? If they have to play through them, I feel sorry for whoever got tasked with that exploder infestation caretaker EDD
same as missions being generated afaik
They're randomly generated automatically, but the devs play them on stream
last weeks elite wasnt that?
couldn't even get out of the pod without getting accosted by a whole mob of mactera lol
it loosened up a little bit after that but if you leave the pod right away you're basically dead.
its like getting noticed by hte 40k imperial guard lol
going full darkside with driller made that a bit easier, funnel all those flying bastards into a long tunnel and then goo the whole place 😄
can deep dives/elite deep dives have industrial sabotage? i thought they couldn't but someone said they can
they can and they have as of season 3
in fact we had at least 2 weeks in a row, possibly 3 where either the DD or EDD had Industrial Sabotage as one of the stages
Looks like it was 4 weeks in a row.
3rd Nov DD stage 3
10th Nov EDD stage 2
17th Nov DD stage 2
24th Nov DD stage 2
i've had this odd feeling the terrain generation takes cues from the multiple objective types or something like that
That’s awful lmao I haven’t been able to play much due to college thank god those are the weeks I missed
I hate industrial sabotage so much
did the DD's refreesh yet?
they refresh in like 9 hours
had a nemesis spawn directly on top of us during the uplink of the last stage of the edd
in 7 hours
man stage 2 of the edd was extremely aggravating, but it was somewhat counteracted by bunkering for the easy finish on stage 3 at least. Man fuck haz5
critical weakness turns that last stage from haz 5 to 4
Yo friends, can y'all help me confirm something we're discussing on Reddit?
For deep dives, I know you can let the black box fail and you're fine to restart the box without mission fail.. From what I recall, this is also true for uplink/refuel and I'm pretty sure I've done it before. Someone said this doesn't work for them in solo.
Am I crazy and failing uplink/refuel is still mission failed like a non dive? Or is it true that this is only a thing for multi
who told you you are able to retry uplink and refuel that's only for black box
Nah it's critical weakness
Me myself and my dumb ass 😅 I could've sworn I'd done this before because of a bulk bullying my team out of the uplink.
Guess I remembered wrong bc it must've been a box then
Thank you, gonna go correct myself in Reddit
critical weakness is fine until you have scc and you die so everyone else dies
every enemy is 5x weaker in crit weakness tho
my crew had enough nitra for a shit ton of resupplies so the dreadnought and rival presence shit wasn't really an issue. Not to mention just crit weakness and a bunkie making everything past the uplink a joke
played with randoms so they disregarded any sort of investment
oofed
used up all the nitra every round
usually randoms like this guy just cheese the DD
what even is a DD
Deep dive lol
really only cheesed stage 3 of the edd, normal dd wasn't bad and stage 1 of the edd wasn't horrible either. Stage 2 was the worst of it
Soon 
Soon™ indeed.
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _

me hurriedly playing the Deep Dives because I forgot
Get dem cores
Good luck, everyone. Remember to restart your games.
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
DEEP DIVE
Region: Fungus Bogs | Code Name: Eternal Anvil
Stage 1:
2 M.U.L.E.s +
150 Morkite |
Volatile Guts
Mactera Plague
Stage 2:
Refine Liquid Morkite +
150 Morkite |
Swarmageddon
Stage 3:
Protect the Drilldozer +
2 M.U.L.E.s |
No Mutators
ELITE: DEEP DIVE
Region: Magma Core | Code Name: Brave Sleep
Stage 1:
4 Eggs +
Dreadnought Hiveguard |
Rival Presence
Stage 2:
Recover Data Rack +
150 Morkite |
Low Oxygen
Stage 3:
3 M.U.L.E.s +
2 Eggs |
Low Gravity
Lethal Enemies
Doesn't look to bad, so far.
It'd be hilarious if there was another week of Low Oxygen Point Extraction.
i will cry if that happens
📸
well, looks like I got screwed. first stage of the EDD had zero nitra and 4 spitballers
just the thing you need when you're out of ammo
Do you know what dreadnought it is?
sorry, I meant last week's
Np
Hiveguard EDD Stage 1
EDD 2nd stage - Recover 1 Data rack + Collect 150 morkite + low oxygen
And there goes my plan on doing the edd solo
Yeesh.
At least its staying true to its name i guess...
A bit late buddy...
EED 3rd stage?
Death probably
Time to bring my engi's fatboy on EDD stage 2
oh we already have DD?
what do ya'll reckon drillers should do during sabotages
Full heat flamethrower and overheat bots to death
drop c4s on the caretaker from above
Flamethrowers are basically insta kills on bots
there's only 3-4 C4s at a time though
If you land it right, still a good chunk of damage to multiple vents at once
I prefer armskore with hellfire oc, very long range kill on turrets
magma core + haz 5 + sabotage + low oxygen = god hates us
Hopefully the cave gen is merciful today
At least it's not the last task
Yup
EDD stage 3: 3 mules + 2 eggs low gravity & lethal enemies
That looks absolutely painful.
there's low grav so it shouldn't be too painful
there's also a bet c for your trying times
is the bet-c a guarantee? or randomly generated
Should be randomly generated
DD and EDD betcs are guaranteed afaik
no i mean chromekat got it, does that mean all of us will have it to as in it's tied to map generation
idk if you specifically need to get the betc
I recall getting a bet-c on one attempt and not in another in last week's EDD
We could also just wait for someone else to confirm if there is a Bet-C so 🤷♂️
you can defo skip some betcs if rng allows it
can confirm this is true. im on the 3rd stage now
Any signs of a Bet-C ?
lets see
if you really wanna know, im watching a japanese dude stream the edd
Doesn't this EDD look fun
Oh yeah for that bit I don't think they are related to objectives so you can just skip them
they arent
Altho I tend to clear them out anyways if they are near
betc is usually if "is it blocking your objective?"
i did not get a betc on 3rd stage
betc also can friendly fire btw
ok cool
and i semi-dislike a bet c in salvage cause she shoots into you
ok so dd edd are not entirely the same for everyone got it
the terrain generation is the same still
yeah the bug spawn table is still randomized
i thought bet-c is tied to the map generation same as crassus and korlok though
just finished the EDD
you need a good team
1st stage is easy, 2nd stage is tough, 3rd stage is very easy to die on if you zone out, but if you got a good team the 3rd stage is a breeze
fuel cell on stage 3 decides to drop into a tunnel underneath the drop pod so you either bunker or clear out an area with driller or his c4.
i haven't heard any betcs in stage 3 so far in edd
i didnt get one
pretty sure betc is not tied to level seed
c4 in magma tho
I was eng so I just placed plats over the magma
and the driller on my team placed the c4 on the ceiling and not the ground so didnt need to do that much platting
You better not leave dorry behind
i dumped her in a ditch cope

il make sure to dig a hole 50 m down throw dotty in, throw a c4 on her and then get eng to plug the hole up with his plats
Why you do this
bury the evidence
because ive been killed by driller c4 so many times as scout that I need to let off some steam
Man, can't just NTP cheese this EDD can I 
cheesing the 1st stage of caretaker in EDD with driller c4 is needed
thats why you bring hurricane
I only use Hurricane with JFHB to shred dreads
Hurricane is nice with frag missiles or overclocked firing
(Thunderhead but better)
how do u do that ?
engie platforms over the caretaker. driller drops c4 directly on the center of caretaker
you gotta get above the caretaker and drop c4 right in the middle. If you got maxed out dmg c4 it will 1 shot the 1st stage if you are playing with 1-2 people and nearly 1 shot it with 3-4 players. Based on haz 5
it always amazes me how much i don’t know about this game
You can do the same tactic with nukes as well
thats the beauty of this game, so many strategies
indeed
Low o2 sabo? What the fack
Well this edd looks like it's going to suck
it really does 😄
What is it with stage 2 and being low o2
2
I think this week's EDD might be one of those "Yeah that's not happening" moments
Sabotage is always pain
Any team I go with ends up running out of nitras
^
a hard edd?!?!
yes finally 😄
did the EDD first try!
wouldn't have been possible if not for my good teammates 
I really don't like this EDD
Just gotta twork on em.
Honestly I'm considering dropping IW for Field Medic just for the 2nd stage
theyre both great just depends on your situation
Actually hard looking EDD, same time as the new seasonal event? Zamn
piss easy dives
What is this, week 3 with an EDD second stage with low ox?
Low o2 is pretty manageable
Just hope the 3 other dwarfs aren’t so green they don’t ration the resupply pods for o2
Honestly while stage 2 was challenging in itself there was enough nitra to go around, stage 3 on the other hand
Haven’t cleared or started the DD and the EDD on the first day like I usually do
The event missions are quite long with 6 stages
Honestly this edd is tough but theres no bs besides the caretaker i guess
And the nemmy if it spawns on stage 1
You’d think they’d give it guns
It’s only projectile weapon is so slow
eh fuck that, the nemmy should rot in a scrapyard
I endorse mounting a couple of laser cannons on Nemesis's back.
Are deep dives hard this week?
I'm hoping to play with my brother who's about to get his first promotion.
He's an Engi
no
somehow easier than last week
Plus theoretically you could make “bunker tunnels” to safely refill your O2 during caretaker fight
Actually nevermind, the arms could skewer you
Though I am honestly getting a little tired of seeing low o2 warnings
It is my least favorite mod since I like to wander off by myself.
can you join midway through a deep dive?
mission control just put the fuel cells on the stage 3 EDD at a little cave below us #drg-gallery message
though it was a nice corner cave so not all bad
Its debatably easier to defend, you can try funnelling bugs through one way but youre gonna need a fair amount of plats to do that
that's what i ended up doing, i blocked up one side to turn it into a one way
https://imgur.com/QXpr5Un was actually alot less cancer than i originally thought
magma core always sucks tho
worst biome in the game and it's not even close
WAIT i just noticed, deep dives don't give you the stay in a mission for an hr achievement?
Glacial strata is the worst.
eh. i was doing great solo scout. 0 downs until fuel on stage 3 and due to rng it became completely impossible to complete. so. i would call that bs
Im not so sure about that since i played with a team, but linking the fuel cell to the drop pod wasnt too bad since its only 1 cave below
i didnt say linking it was hard
The spawns?
Low Oxy Sabotage 
it got jammed in a crampt corner
and i could not do anything
bunch of pretorians and oppresors spawned too
If thats the case then yeah its somewhat claustrophobic, engi or driller would be better since engi can cover up certain routes or driller can open up the area even more
there was nothing i could do. shoulda seen it it was like the game was giving me a middle finger
hollow bough is fine lol
My fuel cell spawned in a pretty bad place too thank god for low grav
friend and i called down like 9 supply drops on stage 3 of the normal deep dive. decent week to do it as a first, shit ton of nitra
meanwhile ours spawned somewhat out in the open in a little depression below the drop pod
we were double gunner too so the moment we reached stage3 it no longer mattered since we could just chain shield everything
My instinct was to c4 it but that woulda messed up everyone trying to regen shields so I had to drill out as much stuff as possible that bugs could walk down
Thanks for the help.
Stage 2 is the hardest cause the arena has little to no walkable floor after a certain point
Bring an engi
I think that normal deep dives get easier the deeper you go
Regular dives are just easy, thats all
They only cap out at haz 3.5
ughhh
betc showed up first stage dd
engi ditched in the first five minutes
dc second stage
took like 5 minutes to start the refinery after the pipes were finished
Oh no
Trolled
i'll just host it myself in the morning
oh nice, this weeks EDD looks spicy
Also check out how my life was ruined when dreadnoughts showed up during extraction in a mining mission: https://www.youtube.com/watch?v=gzaD7gVloZg
For more Deep Rock Galactic videos even Karl would admire, subscribe to @cyberscout7133
0:00 Stage 1
8:29 Stage 2
19:11 Stage 3
jesus christ had to carry 2 newbs through EDD
23 and 33 downs respectively for them
0 game sense I swear
tell them don't rush stage 3, pulls 2 eggs and immediately go down during swarm, nearly wiping the team
1h 30 mins of pure torture I swear
Yeah, that's DD randos for ya
I usually pug and it's fine, but this time these 2 were really pushing the limits of my patience
Pubs are ok but I don't play DD/EDD with anyone below 50 player rank. General they don't have experience and OCs
level 49:
they're not (just) newbies, they're also an additional difficulty modifier
This is a complaint I have about the Overclock system: People who clearly aren't Haz 5 or even 4 ready being forced to do EDDs so they're not forced to be behind on the mandatory 4 month time gate
Sure, game's not hard, and they have to learn eventually or whatever, but reviving 3 Bronze Is 40 times because they can't stay alive longer than 10 seconds isn't fun either
And I think the "greybeards must teach greenbeards" culture sweeps this issue under the rug
And I like to think that IM bad
I’m only rank 60 something and I didn’t even have 10 downs this weeks edd
did it first try too
and with a shitty build
did it first try too I am very proud
of me and my teammates of course
Oh my god when the crack opened up and swallowed the supply pod 😂
lmao...that was a big scare. Thanks a lot for watching the video. 🙂
It was pretty fun! Watching people play the class I am trying to be decent at is helpful
I just did the one stage. I tried second and it did NOT go well
I'm glad you found the vid helpful. I hear you...I used to struggle with the caretaker ALL the damn time. That's a tough nut to crack.
Maybe try again with a different loadout? Try taking the shard diffractor, if you didn't already.
Yeah I was using the breach cutter and the lok1 with the... chemical explosive rounds? Not sure what the name is
I actually haven't unlocked the stubby because I thought it looked dumb. Don't yell at me 👀
and been liking the breach cutter so much I didn't get around to shard difractor yet. Trying to farm up some of the resources to buy perks for it now
hahaha that's totally cool.
cool...but do give the diffractor a shot when you feel like it. 🙂
Yeah I'm absolutely going to. You made both of them look good, the diffractor for the caretaker in particular
how bad is EDD this week? looks unpleasant
solo'd it personally, didn't seem that bad
low oxygen is annoying as per usual but everything else was fine imo
Can't wait to try these tonight
maybe elites should be locked behind some sort of additional assignment which includes completing missions on haz 5?
if they made the edd doable after u did the haz 5 assignment on top of doing a dd it would filter out more people
Tbh I think they should take away the extrinsic reward from EDDs entirely, or at least make it so getting OCs is reasonable without them. This just seems like a band-aid fix that doesn't address the real problem
idk if all u do is play weeklies u are playin the game for under 5 hours which aint too bad
of course when promos and events come up it increases a tad bit
although i will say before rank 100 i was playin it a lot cause there were so many assignments to do
I am sure people are enjoying the the Weekly Core Hunt bug right now that refreshes it upon promotion, assuming they didn't patch it this week. Honestly, they could just leave it like that, and it would solve a lot of the problems with OCs taking too long to get.
actually yeah if every time you promoted someone you got a core hunt assignment that would be cool
That's how it is the last time I promoted--maybe 5 days ago.
Oh, right, that's a thing
So what, that's anywhere from x2 to x5 Core Hunt loot weekly practically speaking?
for power players
I guess it always refreshing on promote means EXP grinding lets you churn them out. Just farm a 1/1 Double EXP Egg Hunt all day long and get your Weapon OCs in less than 4 months. OCs are still given at complete random and using BMCs is reliant on finding Machine Events that may or may not spawn, but it's better I guess?
It still benefits more casual players too though, so it seems like a good feature, not to mention it would be nice if there were some reward for promoting, instead of just being a resource sink that gives you a badge upgrade and advances your player level but does nothing else.
speaking of, 2x xp haunted egg hunt rn
The problem is it's a bug and I have an inkling they're going to fix it because it "affects progression in an unintended manner" given their bullshit "Some choice is better than none" total joke of a "fix" for OCs in S2
Their stream response
this indicates it's a bit more compelx
you'd think the bug that flies in the face of their progression philosophy would elicit more of a response
after 10+ patches and two events
Citation?
a screencap in #suggestion-discussion a couple days ago
I am guessing that most people who have played DRG never even got to the point where they got a weapon OC. Maybe if they gave a few of them before promoting it would retain the player base a bit better, not that the game is suffering from a lack of players currently--but still.
and it has been more than a month
Found it, thanks
it's lsited on the wiki under the q&a section
if you control +f 'core hunt' that seems official
either the dev team is mixed about the bug, or they really are that busy, and the convenient boost in consistent playtime doesn't bother them.
oh lootbug boss in the future tho
no response on shallow grotto dives.

Could be a "feature" like buff beers applying twice, could end up getting removed like the Core Hunt abortion bug
I still want the "something worse" mission control alludes to dreads turning into at the start of elimination missions. An ultra glyphid boss mission would be cool.
Shout out to Amanda from QA
Gotta be one of my favorite devs
make that meme
Too low effort for my tastes
Do have to question why if they truly don't care how an individual progresses, why they turn off achievements for Approved mods and intended OCs to be capped at 9 a week
Enough to be removed when modding apparently
idk gives a nice reason to keep playin
if u dont play a lot its quite easy to get a bunch of blank cores
whats wrong with rewarding additional weekly progress to those willing to push themselves with harder missions?
Agree re: achievements. There's some mods I'd love to use but I like having achievements as something to work towards so I can't even though they'd make me enjoy the game more. For instance I really dislike the amount of lighting you have access to as a non-scout solo player.
What's good about being behind on a time gated progression system if you're not skilled enough, or simply don't want to make the game harder?
I also don't feel quite ready to do everything on hazard 4 but hazard 3 is a bit too easy. If I could mod hazard 3.5 without any additional rewards over 3, I'd love to do that too.
The blank core is given first, which is arguably the most valuable, so even if you can't make it through all 3 missions you get what you need for progression from the first one or 2 (stage 3 cosmetics are meh) Then you can just do normal missions for your machine events
This is coming from my own exp only running haz3, then pushing out of the comfort zone. I cant speak for others but it feels rewarding improving as a player. (and running haz5 all the time is sick for that 1.3x reward multiplier)
as someone who firmly belives in a "sink or swim" mindset, as soon as haz 5 became available to me i dove head first into it and failed as many times as it took to get it right
Just did EDD. At Stage 3 when the Drop pod was fueling up and there was under a minute till it launches, an exploder messed me up and ruined the mission :(
lmao exact same thing just happened to me died just before the end on the third stage
do you need to uplink? on edd stage 3?
yeah salvage operation
are there elfs in deep dives?
no
I am throwing it out there, If they patch the promotion core hunt "bug" I am not playing Deep Rock anymore because then there's literally nothing to do games got serious retention problems with new players because the tutorials horrible I didn't know what I was actually doing properly until at least 10 hours in maybe even 50 a lot of people have talked about this, and then after level 100 there games kind of dead no more cool stuff to work towards after Scale Brigade and the only thing you get besides 3 Weekly core hunt missions is the Promotion Grind which is Eight Missions from promotion assignments to Core Hunt reset 20 minutes plus per mission which is three hours for three cores, and the promotion assignment missions don't even give you any rewards credits or otherwise
They should just Can the Promotion Assignment all together and give you a Core Hunt after the first promotion or patch the Core Hunt reset and make Cores apart of the promotion assignment rewards
If you cant find fun in the gameplay itself (since you brought up theres nothing to play towards to after level 100) then maybe the game might not be for you or that youre simply burnt out?
I don't hate the game, I just want it to suck less because I am one of the new players that plays the daylights out of it, I got hundreds of hours and only started playing in November
That's just a poor response, So what level are you and how many hours a week do you play? Because that's does matter there shouldn't be nothing to do just because some one plays the game too much, so I play the game nearly 100 hours a week so its fun right, its not that, but the gameplay being fun doesn't fill the empty void of not having anything to really do there's no reason for me to play anymore were not going to add anything to do because its not for you like what kind of response is that
no offense but playing this game for nearly 100 hours a week is not even remotely healthy
Its not lol
if there's nothing for you to do it's time to take a step back so it's fresh when you want to play it again
it's not meant to cater to someone who plays that much
Even then if you play a game for that much time its a guarantee burn out
I am just saying there is clearly a reason only %2 of people make it to Gold promotion people are not sticking around or playing the game as much as others
Because the time it takes to promo characters can be long and people simply dont have the time to do it?
Its not that indicative of how many players stick around after buying it imo
Its not even that hard, a guy on Youtube made a list of things that could be added that would make the game more enjoyable to play in the long run like having a gold pile in the hanger to spend credits on
A gold pile? Just a gold pile?
You do know how long it takes to achieve all the content in the game right?
1000 hours at least
Exactly, and you dont spend all those hours in the span of a month, its usually a year or two of regular playtime
Youre approaching drg like a cow and milking it of everything in such a short timeframe, take a break and play the game maybe once a week, slow down a bit
so what does this all have to do with deep dives?
I am not here to bitch, like the game needs more content but I got patience. I am a 3D Artist I know how long $hit takes to develop
At this point its basically #drg-chat 2.0
I don't think it needs more content at all...it's pretty full of content as-is and they just added quite a bit more with S3
Just some one mentioned the glitch and it turned into a friendly argument lol, I have never completed an Elite Deep Dive with out getting team wiped
The game has tons of content already, in the span of a year we got so much new content that they need to take a step back and actually look back at the additions theyve made, some are in dire need of changes and improvements
Cough Cough drop pod landing zones needs an overhaul

Thats not even a major concern imo, rarely have i ever seen bs drop pods, what needs major work however are some of the new weapons like the microwave, coilgun, lok1 etc.
Fix the drop pods spawning in walls or in the ceiling on an island, and a gold pile or jem pile to dump my credits into to make it slightly bigger like a cookie clicker and ill be happy
A gold pile is honestly unnecessary, just tip lloyd more or something
I am going to go before I flood the chat with anymore off topic nonsense, but again as some one who plays a stupid amount of hours the drop pod thing happens way more than you think it does
I usually laugh it off and we make it out, but its still really bad and almost game ending for newer people like I am talking dead ass Drop Pod landed on a tiny island in the ceiling with no path to it and the ramp is 50 feet in the air off the ground it happens
Id disagree, the last i saw a bs drop pod was in the edd for stage 2, which was 2 weeks ago, thats about it
There can be bad drop pods no doubt, but i dont know if its a major concern atm
loki feels like shit to use honestly fix the vaulting mechanic before anything, that's fucked me more than helped 99% of the time
I didn't check this week's EDD and picked cyro driller and I'm having a bad time
how could I have known lmao
I told my team I was totally useless stage 2 and it would be best to start over, they didn't believe me and we failed 20 minutes later xD
Actually since youre already in here, pinned messages
Unless if you prefer to go into an edd blind
I’ve gone into the last 2 edd’s blind and gotten my ass kicked with subpar loadouts
Barely managed to get through solo, but it was rough
this is the first time i've failed EDD for a very long time
it's also cuz i'm playing with a lower lvl friend who's not as proficient at the game yet
Stage 2 was a huge hurdle for me this week. Low O2 with robots sucks.
anyone having issues with the dreadnought not spawning the babies
it's been 10 minutes
hiveguard likes to be a bitch sometimes, i've had delayed spawns from it before but not 10 minutes
we've been chased for 10 minutes lmao
i think we got softlocked
we had to abort :/
I usually bonk her on the head with a couple pickaxe swings and that fixes it
At least it’s stage 1. That’s rough though
i've had this before but the hiveguard as so broken that they wouldn't call the minions, pathfind or attack us
it would still attack us, just following us around the cave and sometimes the pathfind would be weird af where it just goes off to narnia
sounds like normal hiveguard pathfinding
yeah lol
what are the deep dives this week ? where can we see it ?
just me marking this for future reference
its in pinned bruv
I tried the pinned messages but I only get one from 2021
wait, is the date wrong and we edit the same one ?
yeah, ok, thanks 🙂
I mean technically its 3 missions
So it doesnt surprise me
Compleated EDD in a Scout-Engi- Gunnerx2 setup within 42 minutes
Second stage is not that hard, you just need to use Resupply Pods as O2 pods
Well that is the ideal way to do things in o2, wouldnt want to rely on unreliable molly
Every week I see people complaining how hard the EDDs are and how the pubs are a lottery- never have had a problem with them
Might be just my luck
u surethat was what you wanted to send
What’s this weeks EDD like? Soloable?
The edd was rough. Stage one and three were fine. Stage two our driller was completely useless and the scout was doing god knows what. Felt like it was just me and the gunner fighting it.
Yes it is very hard this week.
It went well when I wasn't cryo driller, this is kinda putting me off from playing cryo driller for a while...
In EDD and DD I mean lol
Yeah, only three guys went, including me, and we had no scout. So our nitra was always low, dooming ourselves from the beginning.
As driller should I play pump?
I went crispr with explosive reload subata
Ok thx
Just don’t go cryo and you’ll be fine haha
I went cryo and it wasn't too bad, ice spear does wonders on stuff you can't freeze
Honestly the worst thing is the earthquakes that stop you from moving, those kill me more than anything else
I went in blind with tuned cooler n microwave and did not have a good time lol
ew no
going in blind is more dangerous than ever now that IS is in the rotation, since that wants a more specialized build than any other type
driller can always c4 the vents no matter the build so that's something, but it's not hard for him to not be very useful against eyes and have to rely on the team for that
we were saved by iron will in the second stage, bomb spam and low o2 is a doozy
is the caretaker spawning appendages on us a bug or a feature btw? lol
we duo'd and my buddy went down and i somehow had to rez him amid 2 appendages on his body and a boatload of bombs
appendages can spawn quite a distance away
okay, i was never sure if that was intended or not
They start spawning in the ground if you don't kill the ones attached to the Caretaker
there should always be someone taking out the appendages
just power attack them when they stab at you
I had a bit of lag so the appendage would look at me and 1-hit KO me 😦
it was rough, but we got it
How much space does the caretaker need to spawn those tentacles?
Usually by the time i see these, we're definitely losing
Fun fact! The 2 in "Stage 2" refers to O2, which you will not have.
This is the 3rd week with a low O2 warning for the EDD stage 2 😭
The trend should continue with refinery low o2 next week
Feels worse when 3 ppl pop iron will the second the last person dies
Had ABSOLUTE faith in my friends for the EDD to the point where I didn’t play my main just because there where specific parts only I could do
by god they delivered and I could not be happier
That EDD stage 2 is just not fun
Always at least 5 things going on at once and trying to handle any of them results in getting stomped by the other 4
Doesn't help that we had our gunner leave on both our attempts
Shields prolly would've helped
lfg pod 12 greenbeards welcome just basic assignments
Is it really another low 02 for the elite stage 2...
the low o2 didn't really affect our mission this time as long as you try to stick together
stage 2 also had alot of nitra if i remember correctly
What are this weeks EDD missions?
should say in the pinned message
Stage 2 definitely would benefit from coordinating using the gunner's shield. My group did not coordinate. I felt bad for them. I was the gunner
Not fun.
the two times ive done an EDD with a full group, one guy starts the hiveguard before we've even taken care of all the rivals, leading to our team almost wiping for the next 5 minutes
that 2nd stage is BRUTAL
first time i'd seen a sabo in any dd (I took a long break and returned recently). Naively thought we only had to hook up the 2 generators 😅 since that's what the mission said at first. I hate sabotage, I genuinely do. I think 65% of the hatred is the stupid tentacles.
you are sentenced to azure weald dd with salvage, sabotage and escort
Eyyo, anything i should know before doing the EDD this week?
get your rage out before you start the EDD

what are the other stages
That low O2 sabotage this week
Harsh
Failed it twice then aced the third time, no idea what was different
Just read the pinned message
It’s updated every week
Ty friendo
Idk if this is a hot take but imo hiveguard is the easiest of the dreads
He's just really, really annoying
Easy ,sure i give you that, but it eats ammo
It isn't, there are exploding shrooms EVERYWHERE, with the power stations within throwing range of the Caretaker itself, so by the time you're done with one, you've probably already scarred up half of the caretaker arena.
Completed my first ever EDD, what a week to start! Overall I had fun (and some great greybeards to help) 
The EDD was not enjoyable at all
Frick all the Chipdamage from Shredders, Swarmers and broken floor from anything
magma core EDD always fun
What damn sadist came up with this EDD
i know you guys said DD would have a lot of nitra but jesus that was a lot
6 unused resupplys
person who thought this week's EDD was normal better be counting his days
Yeah failed twice, given up
I mean last stage is the only thing
Caretaker wasn't bad for me I just needed to setup oxygen dedicated resupplies
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
last stage is easy since it has low grav, low grav is one of the biggest difficulty reducing mods in the game
even if lethal enemies is there, it doesn't matter if they can't hit a bunny hopping dwarf
stage2 is much more effort due to being haz5 caretaker in general, and on magma terrain no less. didn't find low o2 on it that big of a deal since you want resupply positions anyway, and tons of nitra
I think I'll give the EDD one more session tomorrow, if that doesn't cut it I'm giving up
god stage 2 of the EDD was a nightmare
none of my team had good single target DPS
haz 5 caretaker with low O2 and a neurotoxin autocannon was not ideal
yeah that hurts a lot. I was running a standard ntp setup but my buddy ran an anti-caretaker lsls setup, and he basically did all the damage
I just added occasional shields
forunately i had my coilgun with triple tech so i could at least do some amount of burst damage
stage 2 took like 45 minutes
in the end we did complete it first try though so it couldve been a lot worse
90 minute EDD definitely isnt setting any speed records though
I had brt so was helping a bit, but in general it was all him with lsls
we were playing on the easiest mode though due to being 2p, so not as bad as otherwise could be
think our time ended up relatively similar, def one of the longer ones
I think critical weakness reduces it more. It functionally makes all the enemies 5x weaker
I did say one of
that one's the other big candidate for #1
one lets you murder things fast, one lets you easily avoid being murdered yourself, would say it varies depending on situation which one is nicer
can you farm matrix cores off of deep dives you've already completed?
Nope!
I swear there was 50 turrets on stage 2 of EDD
Anyone beaten the EDD?
barely
its a rival presence mission followed by an industrial sabotage
all the other stuff is simple enough
So, bring fire?
fire sucks against teh caretaker but sure
Oh forgot about the caretaker, fuck.
Yeah, looks like no magic bullets for me.
magic bullets is fine as long as your primary does good ST damage
and gunner can do that with all 3 of his primaries
minigun is the best choice for gunner in this EDD
autocannon and rockets cant compare
big bertha autocannon is probably fine but not everyone has that
Minigun is usually best vs caretaker
without ocs sure, but with ocs I'd expect bb ac and jfh hurricane to do perfectly fine
True
hurricane is just so sluggish
Gonna use leadstorm or burning hell, personally.
gets countered super hard by shields
True, but that's why I use a powerful secondary.
if you're building it for caretaker and to be paired with magic bullets, you'd usually be using jfh and it's by far the fastest of any of the missile builds, so not even that much worse against shields than the other primaries
personally I'd probably also use lsls because I don't mind bunnyhopping, but jfh is a legit option
jet fuel is very good for caretaker
i think autocannon is by far the worst weapon for fighting caretaker
The cryo cannon would beg to differ
at least cryo has ice storm
autocannon has big bertha but it’s still pretty inaccurate for the vents
always the option of going the scout route and ziplining ontop of the caretaker, then shooting the vents from point blank 
what modifiers does this week's EDD have
check pinned messages
Awww yeaaaa third stage no mods, easy pickings
I LIED
WE AIN'T IN HAZ2 ANYMORE, TOTO
Bless the rains down in fungus bogs
hi, does the elf spawn in deep dives?!
pretty sure not
ty brother!
That EDD was not as cursed as my friends led me to believe
What's a good engine load out for general purpose deep dives?
Ok thx
heavily dependant on how good your team is vs sabo missions
Low o2 sabo is a big suck
the Hellfire Coil Gun will one shot any turret
great for dealing with sniper turrets, specially during the Caretaker fight
stubby - EM discharge - 21122, shard diffractor - VIR - 31211, lure, turrets - 1221, repellent plats
this is my go-to when i need to hard carry an EDD with a bunch of randoms
This week’s deep dive is the hardest
We were on the second stage, took an hour, still died
Me and the boys were digging foxholes underground, got stabbed by tendrils instead. Then ran out of ammo
I should’ve brought lok1 instead of stubby
don’t go away from the caretaker unless you want more tentacles to spawn
it's the same 4 tentacles, it doesn't spawn more, they just move around on the last phase
huh i never noticed that
They burrow into the ground and emerge near you when you are far away or hiding
maybe ill get those 2 overclocks next week...this EDD is nuts
On EDD stage two once two people go down around the second/third phase of caretaker the mf would just spam bombs continuously on the survivors 
Unfortunate, but watching the last dude continuously running away with no rest is funny.
yeah its messed up
if you dont have a competent gunner/scout its basically a wash
and shield doesnt work against the arms melee attack so...yeah
good luck reviving
shield prevents tentacles from meleeing you
i have been meleed by them inside a shield while trying to revive like 6 times now
maybe its a console thing
next time i get on im gonna try out chemical rounds lok-i with hyper propellant and maybe thatll make it easier
shard diffractor is cool and all but i simply dont enjoy it
Gonna try and do another solo EDD. Haven't fought a Caretaker above haz 4 yet...
I'm curious, what strategies do people use to fight it? I haven't looked it up. I figured out that clearing a circular area to sprint around it and creating at least one resupply bunker helps a lot
I heard you can wipe the first stage by placing c4 on top of it as driller
sometimes there really is more than driller can clear, and the bastard starts spinning faster and faster when it mixes attacks third phase
if you don't take off that armor fast enough third phase you lose by attrition
hell, second phase too
How's the nitra abundance prior to the fight?
Caretaker missions always have a ton of nitra
The burning terrain also doesn't help much lol
A lot of ground to cover for the engi
for a low o2 caretaker and lethal bugs stage 3, that was a surprisingly easy edd
thx
The regular deep dive has like 1k nitra.
the elite deep dive is pure nightmare fuel, EXPECIALLY stage 2
What kind of madman would want to go through an industrial sabotage, in the magma core, WITH LOW OXYGEN
A dwarf
I use the scouts electric ⚡️ bolts and hit it’s weak spots!
I would
not the worst mission for Low O2
Maybe, but the infinitely respawning shredders say otherwise
infinitely respawning shredders ?
Bruh this deepdive elite was hardest one yet 💀
Infinite Shredders?
Snake moment.
Last time low 02 extraction was bad enough now they somehow made it worse 💀
im not joking btw thats incidentally what happened to me and the team we tried to do this EDD with last time
could barely dish out the revives without swarms of shredders coming in
Me and two other dwarves went in, got to stage 3, and died after a few swarms. We had no scout. So no ammo at that point.
This week was rough.
Is the deepdive dev chose map?
Indeed
I have no idea
It gotta ye
Then it deems the almighty gods of deep rock have decided to make us suffer. good to know
*seems
But if they did. Might turn my flamethrower on them.
Probs
Some of the map gen seems too hard
Like low 02 extraction last time
There was like 3 elevations
Also, agree. I prefer to suffer with my dwarven brothers rather than have it easy on these weekly missions.
Most of the map gen in elite is really hard
Yeah, I recommend going for mobility as much as possible. Traversal is a killer this week.
Alr, suit yourself.
2 gunners no driller
the deep dives are entirely RNG
Flamethrower drillers for bot kinda sucks now
Psycho Mantis?
it's random
ah
It takes 1 more second to heat up the bots, it changed barely anything
it's still the best weapon to deal with them
As a Driller main, can confirm.
I can feel the change
And in a real match it is quite awkward to heat them up
I will probs still takes flame into rival mission but I would rather play other class
I can second 2 gunner, that's what me and my buddy did and it worked great
I ran ntp for bugs and he ran lsls for caretaker and general use, great combo for all 3 stages
we'll just ignore I didn't do very much to caretaker compared to him since all I had was brt
very interesting EDD
an engineer will solve all your practical problems. thank goodness for low g in final stage though
Rock and stone
FOR ROCK AND STONE
Did I hear a ROCK AND STONE?
We went with 2 gunners too with our group after failing the first time in stage 2 EDD. Was still a challenge the 2nd time but it went smoother and we managed it. Dwarven God bless that low grav in stage 3.
ROCK... AND STONE!
But not problems like what is beauty? cause that would fall within the purview of your conundrums of philosophy.
what is the weekly deep dive
Pinned message
ty
Np
Bruh wtf is this week's EDD💀 o2 and IS? What a headache.
and then three mules, the box and low gravity lethal
Low grav is honestly such a good modifier
With defense objectives to cancel it out 😢
Can always bunker if you're not confident with it
EDD is getting harder and harder
Me when bunker 😴
A mirmir
Next is 3 sabotages with low oxygen and lethal
Hello people I have a question. I want to buy the game should I buy the DLC bundle as well or nah?
ok
wait until caretaker becomes a deep dive secondary, then we can get even funnier combos
it won't too big of an objective to move to second place
IS with dread secondary however
any tips for a first time deep dive?
- Unless you're confident, don't waste time mining gold. You're not really doing deep dives for XP or money.
- The 1st objective sets the rules for how the mission is going to play out, so if the first objective is gathering aquarqs, you know you will be on a timer before things go to shit. Keep an eye out on that.
- Mine nitra but you don't need to overdo it, and definitely don't mine nitra if you already have a shit ton upon arriving on stage 3.
that's just some basic stuff. Otherwise it plays out like any other normal missions.
Ah, last one : if you wanna go in blind, make sure your build can deal with any threats, so you're never trapped into having to painfully deal with something you can't do well against.
You’re not a true gamer if you worry about how you look.
fuck Patrol bots
Hard to believe Patrol bots got nerfed sometimes
Yeah, same.
I find it easier to avoid lasers now, but the missiles are still as annoying as ever.
The prospector is still a legit threat on some caverns
prospector is pretty rare now tho
how is prospector a threat?
If it gets away in big, length and complexity 3 caves and keeps spawning patrol bots and shredders.
If you ever get an egg hunt in crystal caves that's literally just two gigantic crossed ravines with hallways and plenty of space to hide with a prospector, this is hell.
The prospector will outpace the whole team.
prospector spawns shit? huh, it really just felt like a big passive thing like the huuli horder
Gosh darn this EDD was hell (litterally!)
Prospector is like the huuli untill you shoot/damage it, then it starts scrambling and spawning rival tech
hm, don't remember it ever spawning shit. weird
You probably killed it too fast or your fellow dwarves killed the spawns
probably
Haven't seen one in dives yet fortunately, but the more space the prospector has to move the worse it gets.
You can see a bit of it in hollow bough, when a prospector runs off down on of those awful cramped hallways
at some point the prospector just becomes a caretaker when it comes to the shredders and bots, thank god rivals havent figured out how to make it put out turrets!
I'm so grateful it can't set up snipers
Also grateful I've never met a elite prospector
Im pretty sure the elite prospector is the caretaker at this point
speaking of caretaker, the low o2 caretaker was a pain for me, took like 7 resuplies
does an elite prospector even exist or would it be too op like the elite opressor
Idk
I've never gotten elite rival combo
I'd be too scared to try that mission
The prospector has a low spawn chance
honestly im more scared of the prospector than im of the nemisis
Sometimes you can bullride the prospector, other times it goes full yellow 13
Picture a hell mission with constant rain in crystal caves, terrain that allows the prospector to outrun and outrange the whole team consistently...
Scout can't actually light the place because of the hellish terrain and rainfall
That's what is was like
any help on the EDD?
does anyone know when were getting cross play with ps and xbox?
never is a good bet
Nasty little EDD this week. Woof.
yeah 3 failures for me already (but to be honest I never had a "good" team). Can't carry at all
I was going as Gunner, jet fuel homebrew hurricane + hellfire coilgun, the hellfire is pretty good at one shotting turrets and erasing swarms but very bad ammo efficiency, and the jet ful I don't know, it's good against bots but for the caretaker it's pretty shit? also useless against swarms (and also bad efficiency). I'm really struggling to think of a good kit for the 3 missions
hellfire is very ammo efficient tho
well it should be, but not when I'm also handling turrets with it
maybe I should go big bertha + hellfire, big bertha should be better against dreadnaught, maybe against caretaker too
then use jet fuel for turrets
fuck no
big bertha is not better for dread or caretaker
maybe you're right I didn't use it since I got NTP
you think jet fuel is the best primary for this edd? maybe there's something with the minigun
big bertha is very good dont get me wrong, but also inaccurate
any minigun build or jet fuel wud be best imo
well I guess LSLS would be pretty bad idea lol, exhaust vectoring sounds the best I think. Will be better than jet fuel for the last mission at least, that's for sure
lsls is great if u know how to use it
yeah in haz5 I can play with ziplines or bunny hopping but this edd is much harder than h5
I will probably fuck up
i believe in u
Died in EDD stage 3 but I don't care because we beat stage 2 goddamn
All I wanted was to take that overgrown dorito down
Only thing I can say is, don't bring cryo driller
I did and paid the price
We still made it out but lordy was I not that useful
stage2 is only haz5, just that most people don't have exp against haz5 caretaker
jfh should be perfectly fine, jfh + hellfire is one of my favorite gunner loadouts after ntp, and it's much better on caretaker than ntp is
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
eh dunno, I did a lot of caretakers h5 even with o2, this one is pretty annoying also low nitra. Sure they have h5 numbers but all the little things make it seem harder to me
No? I want cosmetics! You need to have some style
I don't need cosmetic I NEED fatboy
ey folks just unlocked deep dives but havent tried yet what should I expect/prep for going into em?
You get more weapon OCs per week if you get the cosmetic cores
Forge mastery will alternate between weapon and cosmetic, and you need to craft five cores to get a mastery core
well you can reset the overclock mission infinitely with the promotion bug/feature
You get nine cores per week, which means two mastery cores a week, which therefore means one extra weapon core a week (with two extra on occasion)
but at this point might as well just mod all the overclocks
You can yes
If you can play haz 3 without feeling much of a challenge then you can play deep dives just fine
Dont do elites though, you wont be ready for them
When I first started playing, I would do this solo. Now I don't care as much about OC's, so I either do the full deep dives or not at all.
I got fucked over because the fuel cells on EDD last stage spawned in the c-shaped cliff next to the pit, and I was gunner so I wasn't gonna dig out the entire radius
I feel robbed
I feel that
I watched a guy do this EDD on video for taking inspiration with my loadout (chose overtuned feed mechanism hurricane and mole coil gun, instead of burning hell + volatile bullets), but he got a normal fuel cell spawn and didn't struggle, whereas I was doomed to fail. I saw where it spawned, and just knew I was going to die
I spent 1:30 on that run because of the solo caretaker...
I'll try again after doing some chores, I guess
I guess that's what I get for lucking out and not getting phase bombs
holy shit this week's EDD is a bullet hell on mission 2
does anyone else couldnt get 1 resupply on EDD mission 1?
its always so annoying when im having a bad day and it always has to be that one stupid EDD
There’s enough for at least two resupplies on mission 1
And yeah, mission 2 is bananas. Small cave, all the turrets bunched up, lots of explodey plants, and those frequent rival spawns. It’s a fun one!
guys, i just got face melter finally... whats a good build for it? i did 11332 i think. but im not sure. as well as the secondary paired with it.
Stage 2 EDD is actual hell
yeah. painful af
Only thing they could've done to make it worse is to add haunted caves somehow
yep. this mission was hell... i did the dive solo... but it took me i think like 12 tries and like 10 hours...
and 11 of those 12 tries i failed the caretaker fight...
The setup i was given, which i had the same as you before, was 22331. And honestly it feels so much better, and the extra 5m is really nice
Man the elite deep dive this time is a pain in the utter ass
Low 0² combined with the constant need to move around can be nightmarish
yeah just switched it up a bit to more range and higher ROF. i like that. but what secondary should i use? still the microwave gun?
any engineers here? have a question for the lok1
shoot
what overclock would you prefer?:
executioner or electrochemical explosive rounds
i like both but cant decide.
depends : do you want to swarm clear or do single target damage ?
mostly single target.
but generally general purpose. so i guess explosive isnt that bad
better said i need to do industrial sabotage rn. so whats better for that
then executioner
definitely executioner
yeah
k ty
I still use the cwc for now, yeah. Am hunting for explosive reload on the subata and then i'll switch to that
i alr have that so i should try that?
Yeah, it's good on the big bois afaik to finish them off so you don't waste so much fuel. Just set em on fire then subata spam em
this weeks EDD is frustratingly difficult
oi fellow beardbois, have anyone else experienced 2 of the large asteroids landing in the same game? not at the same time but with some time inbetween?
I finally got to part 3 of EDD, wtf guys...Lethal Enemies and Low Gravity?
just jump and shoot
simple as that
yeah me
nice was afraid it might be a bug, but it then seems its just rare
multiple times
Well wish me luck, ive been waiting on the loading screen for EDD part 3
Low grav makes lethal enemies not horrible, since you really can just jump strafe them. It's not as bad as it looks. Stage 2 looks much worse tbh
it was
