#deep-dive-discussion
1 messages · Page 13 of 1
This is the wrong channel for this question, but the response they've given previously is that it's something they want to do but struggle with for technical reasons. A lot of systems and resources would have to be produced from scratch.
hey guys im new, are deep dives hard?
no
regular dives are fairly easy; if you can handle haz3, you should be fine
elite dives, on the other hand, can be a bit of a challenge at times, so i'd hold off until you're comfortable with haz4 and haz5
^^^^
I've been seeing more Bulks in missions overall.
Confirmation bias. Every single update there's "Wtf increased Bulk spawn rate" comments
I also had 4 dets fwiw
I think the bulk spawn rate seems higher because we’re collectively playing on a higher difficulty than we used to
I had exactly one Bulk in this week's EDD. Fought it with the Dread in Stage Two.
oh boy, I haven't done a deep dive in a while, I should do one
first mission has a nemesis at spawn I can't deal with by myself as a scout with either my main drak builds or embedded dets
fml
I stole all of your bulks sorry I had like 4 of them spawn in my normal mission the other day
guess I'm going to have to wait for a team for that one
I think it could also be a case of; if something above the usual happens, like 3 bulks in a deep dive stage, it's more likely that someone comments on it. And if so, one will see a bunch of comments about "everyone getting bulks", even though prob a bunch got just one or none 🤔
Bulks are def appearing more frequently outside of dds.
Though I've not really played this game for long enough to have proper reference to tell if certain enemy spawns have changed. 🙂
That was just a potential thing that could be in regards to drg, since it is quite common in many areas in general, when something seems "more or less than normal"
What are the missions in this week's EDD?
pinned messages are always up to date, even though date is old (it's edited in place)
ended up doing a elite deep dive instead with a public team, ended up winning it
first elite deep dive I've ever done, good stuff
Finally did my first edd, not so bad outside of stage one
no they’re not
Anyone got advice on passive perks for the driller? Right now I have two slots available.
what are you already using
Sprint perk and that uhh one that lets you restock faster
Died too many times trying to get red sugar and ammo from a supply drop

if you’re playing with a team field medic is good as is iron will. driller axes are melee dmg so if you run those vampire is really good for the heals
my usual load out for driller with axes is resupplier, born ready, vampire, sprint, iron will
I heard cryo gun, vampire, and driller damage is the ultimate glyphid vibe checker
yeah
even without cryo id argue vamp is great on driller
axes be dealing damage
but especially with cryo
Axes are melee?
yes they proc vampire
HOH
(:
and if you iron will and heal with vampire you don’t go back down
strong synergies here
there are other options too but until you avoid damage consistently I would start with that perk loadout
I did...not know how op vampire is when you combine it with the right stuff
I concur with vampire
My other two on driller are prob deep pockets and resupplier or born ready
Yep
It’s god tier if you’re running autocannon cause it takes like 5 seconds to reload anyway, but with born ready you can use your secondary in that time
It’s useful on high hazards too when you’re surrounded by enemies and need a gun with ammo
Or you’re getting cornered in a high place and need the platform gun loaded so you can land on something
Lots of scenarios like that
Beginning to underestimate all the perks I thought were bad
I still haven't gotten a promotion yet so that sounds awesome for until I can use cryo to chop up some bugs
Plus crspr is 👌
👌 for crowd control
Indeed
Bear in mind that Born Ready doesn't do anything for Cryo Cannon, EPC, or CWC. You can very easily have a Driller loadout that doesn't reload at all. And given Cryo cannon doesn't play nice with Subata, I'd advise against Born Ready with it. Personally I use Friendly since you have to get very close to bugs and you can end up caught in the crossfire. Thorns is also fairly ineffective since Cold Radiance basically does that for you, and since you already have Resupplier + Vampire, you basically only end up with the convenience perks like Deep Pockets and Veteran Depositor to choose from.
Sweet Tooth is another ordinarily strong perk that ends up overkill with Cryo Driller
Is veteran depositor worth using?
Yeah. It's not a life-saver like Resupplier or Thorns, but it's not useless like Elemental Insulation and Strong Arm.
i prefer unstoppable
Unstoppable is goated, shame Dash basically does what it does but better
why not run both
you can never be too immune to slows
slows are how you die
getting smacked by a slasher that managed to intercept you while you're maneuvering and having a horde catch up is one of the most common ways to die
and unstoppable lets you limp out of range of the slasher before it can stun you again
yeah dash lets you zip zoom out of there but dash has a cooldown
Unstoppable works on nadeocytes too despite saying "environmental slows" 
On driller I generally run; thorns, vampire and resupplier (which also can be good if you do go down, and you use "breathing room" on armor rig, for 6sec of invisibility after revive). And in mp, field medic and iron will or dash. 🙂
On gunner I tend to have vampire swapped out for born ready instead, cause that works great for me with my autocannon/brt7.
But that's just what I've noticed works for me on those classes. There are other great perks too. 🙂
Because you only have 3 passive perk slots. Dash's 25 second CD is incredibly short, and unless the map is literally entirely caked in goo, is more than enough if you get slowed. Unstoppable is strong, it's just redundant with Dash always coming back when you need it.
There's no low CD active that reloads all your weapons to step on Born Ready, or lets you insta resupply to step on Resupplier, etc.
i havent gotten the hang of dash yet
Once you get in the habit of using Dash, it becomes very hard to not use it IMO.
I've tried taking it off my Scout because I figured it would be redundant alongside his Grappling Hook, but I still find myself double-tapping Shift sometimes to then go "Oh, right..." and grapple somewhere instead.
i mean ngl its still useful on scout cuz it can basically extend your grapple range every time its up + dodging stuff
it’s still useful but other things are more useful because of the redundancy
Yeah, that's what I was figuring. Like if there's any class that should be able to afford me bringing something other than Dash, it's Scout.
In general I'm trying to go more off-meta lately, just to see what's possible in the game.
IW and FM are a pretty standard coop scout loadout due to the insane clutch potential of scout
Guys I need a black stout, just had a edd second stage we were about to end the mision, when a driller hopefully by mistake slaugthered all of us with saws 🙂 we were all in gunners shield btw
oof
agaonus
i hope they change the friendly fire damage of the saws and gun grenade just a bit soon
yea
i think gunnade is fine but it needs to be way brighter and louder
saw is wack bc its hard to predict even if ur the driller
The Springloaded Ripper and the Tactical Leadburster were added to increase the viability of the Friendly perk. 😛
how fun is this new one
The new(est) deep dives?
yea
Haven't tried the EDD because I suck at Haz 5 and stage 1 has a Shield Disruption hazard. Regular deep dive was pretty simple though.
Yo when does the update happen on consoles again?
💀💀💀
deserved
cry more it's healthy
Indeed you are
understandable
🎶🎷🦖
Dd is a walk in a park, EDD can easily go into thousands of kills. First time in a long time I had 6 bulks in single EDD.
Is the elite dive different each time you load? I didn’t have any bulks or an escort
the cave layout will be the same, the spawns however will vary
also this edd will always have an escort unless if youre playing on console
Yes I’m on console, anyone wanting to attempt this? I’m on Xbox GT - Tuftyalx312
Will the new patch reduce the amount of nitra spawned in this DD/EDD or are those spawns already set?
What is it this week?
Those spawns are set. You'll still retain the high amount of nitra for this DD/EDD
They changed the last stage of the DD at least
Did they make the sabo map smaller?
yeah, way smaller
my first move was running to the two power stations and calling down the pods
Wow I got a incredibly bad spawn on the 2nd stage of DD. Solo in the ditch of the 2nd egg and the game just spawned a Nemesis on top of me.
Instant grab instant death.
Really dislike enemies being spawned right next to you like that.
hey, just started playing and im wondering if playing solo will effect my progress in co op with my friends?
It will. There are ways to make different save files, you could have one for Co-op with friends.
Do i know how to access those files? Nope!
Not the right place to ask since it belongs to #drg-chat but yes if you only use one save file, but its not a big deal really
Finished my first EDD last night. 
Personally I feel like this game dont really need multiple saves for that kind of reason, since if you're "ahead" in progress you can always choose to not use overclock or you can choose to not put on certain mods on your weapons, if you'd like to not be too op in comparison to a friend that just started. 🙂
I never felt "behind" in progress though some friends had played this for ages before me ^^
yeah
industrial sabotage in a deep dive? got damn
Is it just the caretaker?
so no hacker boi defense, wonder if we'll see that as a DD secondary like black box
Each platform has different deep dives, right?
Right now console has different ones cause s3 hasn’t launched
They’re the same usually
Because I play the MS store version on PC, and there wasn't an industrial sabotage this week.
There WAS however a nemesis camping the drop pod on stage 1.
That’s the console dd then
Prob for xbox but idk
The rig killed the nemesis for me on either the dd or the edd, whichever one had point extract on stage 1
Edd
To make up for it the rng gods gave me 4 dets
I only had one bulk. I've never seen the pod kill the nemesis before. That's wild.
What if the pod crushed the bulk? Would the detonation kill everyone before you could start?
I’m not sure if they spawn that early into missions but the rig would probably kill the det
As for the pod, that would be ridiculous
I think it depends on the timing of when the det explodes and the door opens
Bulks can spawn upon level generation I know.
But if it landed on it, I don't think the doors open fast enough for you to make it out of the blast radius. Maybe the scout could zip away.
But would the explosion kill you inside the pod?
I’d assume it’s happened before and they now spawn a certain distance from the drop pod landing to keep missions from instantly failing
Oppressors and dets can do aoe through the drop pod walls I think
You have to do the 2 hacking events as usual before being able to fight the caretaker.
ah, thanks. bummer.
pretty sure the droppod damage reduction would save you if it lasted long enough, it lasts like 10 seconds at most on entry
What's this now? There's a damage reduction at start?
i swear you take less damage for like 10 seconds when the droppod lands, i know you take reduced damage in the exit pod
gonna have to test it by detpacking myself on entering a level
You take 50% reduced damage while in the drop pod
Start and end?
If you are in the pod yes
im pretty sure the damage resistance expires sometime in the entry pod because i have taken hella damage while sitting in it
but it doesnt expire in the exit pod
also i swear it's like 99% for the exit pod, idk how much it is for entry
It’s a lot more than 50% reduction. 99% I think
I’m pretty sure you’re invulnerable in the exit pod but have heavily reduced damage in the entry pod
Wiki has the deets (maybe?)
But I recall some calculations that a bulk explosion could still kill you in the pod at a high enough Haz level
I’ve been killed by taking a lot of Mactera shots in the entry pod in an elite deep dive before
you're not invulnerable in the exit pod
i've been killed in green zone of the exit pod by bugs while at very low health
Nem can do serious damage with his dig ability in the pod too.
it's not invulnerable yeah, it's just very high damage reduction and I forget if it had a shield regen delay reduction or not too
it also does run out after a time when you drop in, but doesn't run out on exit
99% sounds right, which means it can't kill you from full on haz1 and haz2-1p, but after that it can if you're in the full damage radius
If bulk explodes from falling droppod, you cannot take damage
As i remember, i had this situation sometimes, and stayed alive, if you mean that
Did people manage this weeks elite deep dive?
almost finished it
had all aquarqs
died at eggs
But in other case, if bulk alive and you wanna dodge it attaks, it doesn't work
¯_(ツ)_/¯
The EDD fucking sucks with the proper Nitra amount 💀
got to stage 3 EDD solo
chain grabbed :(
got two swarms at once because it's a point extraction with eggs
bad
I see the free loot for all sign up when I login but when I click on joining the steam group -> it just pops up with the 'all' app page. Where do I go to join the group?
so glad I did it before this
the devs spilt their bag of swarmers into this one
actually pardon me
fucking industrial sized cargo crate of swarmers
i would post a picture of my endscreen but i had a thousand kills in this one 💀💀💀
swarmageddon is the mot annoying modifier by far
jeezuz that elite is brutal
How long does an elite deep dive usually take?
depends a lot on the objectives
how long does an average mission take for you/your group?
Mhm 25-35 minutes for haz 4?
Mostly just trying to get a ballpark for EDD? More than 1.5 hours?
estimate it as about 3 missions
About 30-50 min
(to be fair, it is three shorter-side missions
It can, we lost two guys in the exit pod to a bulk det on haz 4 yesterday
Usually somewhere between 40 minutes and just over an hour
think the longest I saw was about 1:15
The one EDD I just flat out give up on
Stage 3 with all those lethal swarmers for no reason
nah
Would anyone mind pointing me to a thread/video with some current min-maxed loadouts for any/all classes?
You can do this yourself at Karl.gg
It allows you to build your own stuff and see the stats. For good breakdowns of stuff YouTube: Lazy Maybe is great, Gaming existence has good stuff, ReapeeRon has pretty frequently updated stuff
Hot take: I like beer
Just beat the EDD with two level 20-something gunners on the team
sometimes greenbeards can surprise you
was the EDD edited a bit today or yesterday or am i going insane
Players new to DRG can already be really good at shooters and have great aim and movement, so it's not a huge surprise when you run into a low level dwarf who is actually really good every now and then. And then some people are just natural born gamers.
That it is, and having two shields is even nicer in some ways
im 100 hrs and it takes me an hr average
when does the season end cause i really wanna get that plague doctor cosmetic but dont really have the time
Like 6 months from now.
And also:
Once a season is over, all of its items that haven't been claimed by a player are moved to other item pools, specifically Cargo Crates, Lost Packs, the Shop and Matrix Core Cosmetics. No seasonal cosmetics are permanently cycled out of the game.
so i can still get the hat even if i dont finish the pass neat thanks for the info
Yep. No problem.
Fact, I play a lot of shooters, and was okay at the game when it came to flying around (scout) and shooting but I can't figure out how to do most of the "tasks" such as hacking and stuff lmao
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
hi mission control
Thanks, Dave.
Why is there never any public Elite Deep Dives. Is it because its too hard to risk randoms dropping out?
There are, they just are a little harder to find. Sometimes you have to wait. If you don't find any try hosting one. They often come in pretty quick in that case.
You have to stare at thats screen for a good hour
And yeah, randoms can leave 2nd stage
It's faster to come here and lfg tbh
embed in non embed channel
people joining an EDD tend to have more patience for waiting a few minutes for more players than they would otherwise when doing, say, one of their weekly assignments
Every team should be discussing strategy, and usage before hand tbh. 5 minutes from the hour contributes to success.
i usually just say whether i have cryo or not
and if engi has hyper prop if there are dreads
Hi guys
I’m picky about joining edd’s, I prefer high level lobbies or solo unless lower level players have mics
Ok ):
cringe!!
My strategy is making a drink and yolo’ing it based on a rough memory of what the objectives are
Too much planning limits adaptability
holy shit this edd is ass
Got a nemesis on exfil from stage two. Luckily sand blasted so i could go through a wall to get to pod instead of passing him
is the engi getting turret ammo on stage change intended or a bug?
L.B.P.C LOOT BUG PROTECTION SERVICES
i thought it was intended since other classes also get stuff back
iirc
it's a bug I'm sure since it's only c4 and sentries that replenish
it also happens when a dwarf rejoins a game they were disconnected from mid-session
not really sure how to pinpoint why it does it, since the game remembers the current weapon ammo counts, aside from post-disconnect loadout swaps
probably has a similar line of logic where the dwarves all rejoin the game in a separate stage
Hey guys, do u know if rewards for deep dive are for 1 class or 1 account per week ?
it does not matter what class you play it's a once a week deal
It really isnt that bad. Have had plenty worse. EDD's can be hard though
this was like the most average edd ever 😭
No one remembers that one EDD where the cave generation was a vertical spiral in dense biozone on haunted cave with a betc at the midsection of the cave height
👴
me: i guess ill try my first deep dive drop pod arrives
nemesis: WE'RE RICH WE'RE RICH grabs me
ROCK AND STONE ⛏️
Räck n stoen
Oh boy I cant wait to try the edd
got to the 3rd stage in a pod of 3 earlier
tried solo yesterday and lost the drilldozer on the 2nd heartstone layer
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
wow that edd was rough, we managed to beat it. i had most downs tho at 22 lmfao
Can we not have Bulk Detonators spawning on last phase Dozer next one. Much appreciated
the oppressor is what got me
this edd was one of the most obnoxious i've had in a while, somehow did it first try however
bulks just need to not be able to spawn during that event it is so stupid
also shield disruption
why would you design a game around a core mechanic then think its okay to just take it away, its so objectively bad its unreal
bulk detonators spawning while the dozer is drilling into the heartstone is fine and are not typically a problem for a team that is working well together. like when a bulk spawns on a defend objective such as salvage, one dwarf needs to be the volunteer to keep its aggro and kite it away, while the others defend dorreta. its not so much about "get good" as it is having a team that work together and coordinate on the fly. And also kiting the bulk on the heartstone isn't too bad, because the kiting dwarf will be running through and/or nearby bugs that spawn behind the heartstone, so they can keep clearing while they are luring the bulk
my friend about 20 minutes ago just had 4 bulks on the first edd while dotty was drilling alone, then had another one on the second mission.
man I think all of my gunner builds suck really bad. Every time I start an EDD with a different gunner build, get obliterated in the first 5 minutes. Switch to engi or driller and beat the deep dive in less than 2 tries.
how do you guys build gunner for solo deep dives
theres neurotoxin autocannon but I consider that straight up cheating
Do you have lsls? I use that and hellfire coilgun on haz 5’s regularly
My build on lsls is 31123 and hellfire is 23122, it’s got a nice balance of sustained fire, cc and single target. I use dash and zips to get some mobility and use clusters/incenduary
what is lsls
Leadstorm oc on leadstorm
Lead storm I do have it, but not hellfire.
It increases damage by a lot but you can’t shoot while moving and it reduces stun almost completely
So people bunny hop while shooting to get around the movement penalty
I do have the overclock, but not the coilgun one
Can’t move while shooting*
I have used it, and feels good.
But I still get my ass kicked by large swarms
I feel its best against small swarms and big targets
Aoe is definitely something you want on gunner and hellfire easily takes out crowds of small stuff
I've got two builds I use frequently for Gunner.
Burning Hell LS + Volatile Bullets BD
Salvo Module HC + Elephant Rounds BD
Volatile bullets does a stupid amount of damage on burning targets
recently ive been trying burning hell + volatile bullets combo that I hear people say is genuinely overpowered
but I am getting stomped in hazard 4
Bullet Hell OC my beloved
its like im cursed to be bad with gunner
I use dash a lot to kite enemies surrounding me into easier to hit lines or clusters
I feel all of gunners granades are quite homogenous in their utility. So I just stick to sticky nades cuz you get 6 of them.
but recently ive been trying fire granades just for the build
Cluster has friendly fire risks but is quite good at taking out a huge pack of enemies
not a problem for me since I play solo almost exclusively
Use clusters then
And then there's the leadburster which is cluster bombs turned to 11
I have my autocannon built for dread hunting, so I carry the cluster grenade there to cover swarms a bit better. With the minigun I use stickies because bullet hell is fantastic against swarms but slightly less useful against a single target
More damage, more indiscriminate friendly fire
somebody's gotta keep Driller in line with that new buzzsaw grenade, I guess!
I’m looking forward to the new grenades
hellfire on coil is nice, but since you don't have it you can use TTC or UMC instead for a relatively similar crowd slow/kill while you clean up the rest with your primary
I tried all 3 and honestly I prefer UMC the most due to higher trail duration, but all 3 are fine for the job just with differing strengths
just the base gun's trail works fine for the job too if you have none of those
Imagine dealing more damage to dwarves than bugs.
Ugg doing the EDD late this week and game bugged out last stage or some lag issues was weird, I just died to nothing then, heard voice lines for being revived, then the game finally lost connection.
And cannot rejoin.
It's kind of an annoying EDD to do all over again too.
Im calling it, this week's EDD is gonna have sabo in it
and it'll probably have some terrible warning attached too like shield disrup or ghost
same
Made the mistake of taking sludge on the EDD solo, swarmageddon was not kind to me
Only death the whole run was trying to drill out of a hole the dreadnaught made, the swarmers intercepted the drills and I couldn't escape
I went ahead and completed it after disconnecting on stage 3 the first time. Was kind of annoying to have to do it twice though. I didn't have any downs either time, and there was still plenty of nitra. My first group was struggling, but the second one did better and only had 12 downs total.
I'm waiting for the inevitable "Industrial Sabotage + Kill 1 Dreadnought" mission in a DD that's going to make everyone scream haha
Soon™
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Good luck, everyone!

_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
There's probably going to be differences between PC and Consoles this week.
Season 3 arrives for consoles next week, if I'm right.
do you need to reload your game to see the new dd's?
Yep.
cheers
IT'S MUFFIN TIME!
⌨️ STEAM DIVES ⌨️
DEEP DIVE
Region: Magma Core | Code Name: Feral Gate
Stage 1:
250 Morkite +
2 Eggs |
Lethal Enemies
Stage 2:
7 Aquarqs +
Dreadnought Classic |
No Mutators
Stage 3:
3 M.U.L.E.s +
2 Eggs |
Rival Presence
Low Gravity
ELITE: DEEP DIVE
Region: Salt Pits | Code Name: Xehn's Look
Stage 1:
6 Eggs +
150 Morkite |
Regenerative Bugs
Stage 2:
Industrial Sabotage +
150 Morkite |
Exploder Infestation
Rich Atmosphere
Stage 3:
200 Morkite +
2 Eggs |
Lethal Enemies
(Console Dives will be different to these!)
Morkite and Eggs on both!
Huh. Neat.
I feel like deep dives should give more xp towards the battlepass
NDD Stage 2 - 7 Aquarqs + 1 Dread
Any mutators?
Stage 2 was quick 
NDD Stage 3 - 3 Mules + 2 Eggs with Rival Presence and Low Gravity

a lot of people sound like they're gonna have fun doing their first haz5 sabotage
oh and it's exploders too nice, at least you'll move fast
exploders on top of potential phase bombs sound like a blast
ba dum tss
oh god, ofc there's sabotage
Well, yeah. You jinxed it.
My first haz 5 sabotage was shield disruption
The place you fight the caretaker is so bad
I can't see the new dives 
skill issue
bread issue
Gotta say, Sabo on stage 2 has a very simple layout
Had to restart the game 
as usual 
i still remember a sabo mission where the gunner got lost coming back from one of the hacking pods to the caretaker room, so i went to go lead him back
but then i also got lost and we were stuck wandering around for like 5 minutes until the driller came to save us with the power of straight lines
💀
does the deep dive change at different times for everyone?
they change at the same time for everyone
mine are still on the old ones, steam
sync your system clock and restart the game
restarting atm
It's the same time for everyone but you need to restart the game for it to update. That's my experience.
Bloody hell Stage 1 is rather barren when it comes to nitra.
stage one of the DD I fell right down the pit
ooooooof
twice
regular DD was fine, almost lost stage 1 trying to get to the drop pod because the driller ran out of drill fuel, but we managed to get it done before the time ran out
otherwise unremarkable, although it felt like there wasn't as much nitra as prior dives (even excluding S3's bugged nitra)
What’s the console DD/EDD? 😬
Dunno. Hopefully people will start posting their experiences.
wait 250 morkite as secondary for EDD2?
another week another lethal enimies haz 5.5
god damn it
Yup. Instead of it hurting a lot now it hurts really a lot.
So this weeks deep dives.. looks like a good opportunity to run unstoppable or strongarm
5 out of 6 missions include carrying objects
both in places with environmental slows
Think unstoppable is the winner
fuck sabotage
team didn't wanna go fatboy or c4 spam to skip armor phase
what the hell am I supposed to do as a scout
shoot the things
shoot it ?
yes please tell me how to shoot it while dodging patrol bots, appendages and phasebombs 24/7
sounds like your team just lacked dps
Embedded Detonators
I had embedded dets
ah, so it's a skill issue, got it
SOOL then
5 clips into a caretaker's eye only dealt like 70% of its hp bar
Caretaker is brutal if you don't insta-clear vents and Driller isn't constantly killing the tentacles. Scout is the worse vs Rival Tech, too. Can't really "har har skill issue" your way out of that.
"scout is the worst vs rival tech"
since when ?
can't even kill a patrol bot with full clip dets
Since he wasn't given Incendiary Hyper Prop, CRSPR, or a homing primary?
without ifg
Are you telling me it's too hard for you to aim at weakpoints ?
I'm telling you it's absurd to expect Scout to insta-dump bots with the speed everyone else can
It's not absurd
the last 2 minutes was just me dodging phase bombs, tentacles, patrol bots and force field attacks while trying to find an opening to revive the team
fun gameplay
Apparently in co-op games where you rely on teammates to cover your weaknesses, if your team fails it's all your fault personally
Scout killing bots: Full mag dump to the vents
Engi killing bots: 2 + M1
Gunner killing bots: 2 + hold and release M1
Driller killing bots: G
They're the same how exactly?
The strongest Heat source Scout has is White Phosphorous, and that's too inaccurate and too weak even with max damage Shaped Shells to consistently ignite. OFC Scout isn't helpless vs Rival Tech, but it's actually insane to expect him to replace Driller
Build for weak point damage. Weakpoint Gk2. Fire bolts are great for bots.
I still have a lot to learn, but with the knowledge I have so far, I'd say if I was for example gunner and had full team all classes, on sabo, I'm expecting myself to do a lot of damage to caretaker itself, to target any sniper turrets appearing, I will shoot at patrol bots, but f yeah I'm really hoping driller or someone else will at least try to take care of patrol bots, shredders and shit, so I can focus on caretaker and sniper turrets. The arms I usually just ignore and jump back and forth to try my best to dodge, because it's a waste of ammo for me to focus them instead of caretaker. But my take on this, might be wrong. 🙂
I will tell you the best strat imo vs the care taker. Only have one arm in front of you and focus it quickly with your team. With that one arm down and with the others too far away to really do anything you have a lot of breathing room. Also a little escape tunnel behind you can use for cover from bots helps. Also it helps even more if you are with engi while doing this, his turrets will take care of annoying shredders.
Love how you always suggest completely correct advice in the most passive and unsure voice possible
Those sound like good tips ^^ and def nice when someone takes cares of shredders, they are indeed annoying haha
You referring to Tsundere? I don't think that sounded unsure at all 🙂
No, I mean you. I think it's kinda funny
Oh me 😂
For Driller, you want to drill above the Caretaker and lob C4s on it. For Engineer, you should position yourself parallel to the vents so you hit at least 2 with the Breach Cutter each shot.
getting above the Caretaker helps in general if its reasonably possible
What are the console dd/edd
If console players type it here, Muffin might update the pinned.
*lob a C4.
A single max damage Satchel instakills Haz 5 4P vents.
Fair enough haha, I guess I feel like there's a possibility I have a wrong view of something in this game, and since I haven't played it for that long, and if someone gives context and explains, I'd def wanna be corrected. 🙂
(As long as that someone suggesting/giving tips, doesn't have the attitude of "why are you using that mod or oc, those are shit and if you use them you're shit" lol)
Yeah
I'm going to a suggest considering the damage mod on the pickaxe power attack against robots, despite not asking for mods. Scouts have the mobility to get right up to a patrol bot and chunk it real good with one of those
works well on Oppressors too
You feel free to suggest anything you want ^^ tho I'm not the one who spoke about being scout on sabotage 🙂
oh lol
@next cedar that was iProbie ^^
@potent vector consider trying out the pickaxe power attack damage mod on scout against robots. they have a melee weakness, and scouts have the mobility to get up next to patrol bots and chunk them for a ton of their hp. works great on other targets with melee weakness too, like oppressors, who a scout can dance around all day long
pickaxe heavy can instakill caretaker tentacles
having a flamer to kill bots and shredders also helps. tentacle also dies when ignited I think
basically take care of the adds first and the caretaker is pretty easy
@potent vector idk your skill level/game knowledge level so this may or may not be useful to you/known to you
everything else that others have mentioned is also helpful advice for hte caretaker fight
if it seems like a lot of advice, that's fine. you don't need to try and learn how to do all of it at once
and you might find that some of it doesn't work for how you like to play
This is super useful, the tentacles eventually do their stab/strike move and you get a free power hit insta killing them.
Is sabo in the console rotation already?
not until S3 launches on the 17th
Ok thank you. Curious what the 2nd and 3rd stage is for console EDD
This is nice but with my strat, which you don't have to use, you never have to be close to a tentacle unless you are aiming for caretaker port opening (which you should be moving there anyway). Just stand in front of one, focus it down as it spawns and now you have an entire area where none of the other arms can really mess with you.
I just dodge till the tentacle does the stab, then kill it. They're not particularly good at leading their shots.
dont go too far away though, the tentacles can chase you
if I had one suggestion, it's that they should increase nitra spawns for sabo missions. certain missions already tend to spawn more nitra, such as OSR, eggs and elims. I think sabo should have more as it's a combat heavy mission
Elite deep dive with industrial haz 5 man that’s gonna suck doing
i fully expect some caretaker nerfs in future
I just hope there's at least enough nitra for the Sabotage in this EDD
Dear DRG team
Please undo the addition of sabotage missions from deep dives
Just waiting for when the Hollow Bough Sabo + Elim + Escort Duty nightmare EDD happens
nah you see, it's just skill issue
according to some people
First attempt, spent an hour to fail on caretaker
Second attempt, spent another hour with even more difficulty (the hacking pod landed in a stupid spot and the exploders kept destroying the terrain), somehow succeeded.... Only to have a lagspike and be disconnected in the third mission
It's not even a skill issue
It's just so, SO annoying. The hacks take ages and are very random. The caretaker eats 3-4 supply pods worth of ammo, expecially if you don't have proper ammo (toxins on gunner, anything on driller)
Sabotage in EDD this week? Isn't that just hell on earth
There's no escort this week?
The one mission also likely pisses off every speedrunner as it means +30 missions doing stuff
EDD mission 2: Sabotage + exploders
it's as bad as it sounds
sorry, forgot, it was last week's
That was my second concern 😂
At least it's not sabo + exploders + magma core haha
when I play sabotage, I have to remind myself that I'm playing drg and not star wars bf2
lol
the caretaker fight is just not fun at all, 80% of things in the game just don't work straight up against it. at least with dreads you can debuff their asses off
It just combines the worst parts of any mission into one hell package
- Patrol bots, who are tanky, hard to hit and hit hard
- Shredders who are worse than the electro jellyfish
- Two defend the hack missions, which can be very difficult if the terrain is wonky and can have an infinite wave situation if you can't reset it / the connection breaks from terrain damage
- Caretaker, who takes piss all damage from certain weapons and takes more ammo than three dreadnaughts combine, and can easily wipe a team with infinite spawns of bots and other stuff
- Exploders, who just waste ammo and easily down you for all of the above
- The annoying 'connect the beams' part of hacking pods, which can wipe you if exploders or even MOLLE gets in the way
the hacking sessions are pretty stupid too with how close bugs can spawn in next to hack-c
Yeah
Back when it was released, nobody wanted to play sabotage unless forced to
Because it was just long, difficult and annoying
"nobody" is a very minor fringe of the population
Wait isn't this week's Sabo Rich Atmosphere? 🤨
Sabotage missions are easy
they are most definitely not easy for most people
it used to be the mission with the lowest winrate among them all
Just needs less power stations
But yeah now I'm looking at two hours wasted on this weeks EDD
Once from a failed attempt
A second time from bullshit bugs/disconnects negating the whole thing after we got through the sabotage
And I'm just so annoyed I don't want to go through that slog a third time >.<
Oh yeah, the group I succeded this with was two gunners, engi, scout
Sabos aren't really hard if you gear for it. Bunker the pods, Satchel skip Caretaker and unload into it and it's fine. And I'm fine with another Nitra guzzler mission type being added, Dives tend to leave you with too much generally. The issue is it's something you have to gear very specifically to beat, and that's not going to play nice with the other tough mission objectives. Can't cook Patrol Bots if there's a Dread. This EDD doesn't look too bad by itself, but the fact that it's added more possible nightmare combos worries me.
I imagine the speedrunners are also annoyed by this weeks EDD
How much time extra does sabotage add? 10-20+ mins?
what is the current deep dive? Where can I find the info?
pinned message
ty
depends on the layout but it can be done sub 15 for sure, it was already the case before the changes
If groups need to do two cheesy strats to get through it (bunkering and satchel skip) there's something wrong with the difficulty involved
Any updates for the console deep dives. Its not in the pins unless you mean the google doc?
Its also not in the google doc
Never said Hacking Pods were fair. And I'm pretty sure a Fat Boy or two clears all the vents too. Using big damage big AoE isn't exactly "cheese", unless the entirety of Gunner needs to be nerfed into the ground.
I mean, I started the fight as engi with loki, turrets and breach cutter at full ammo, and ended up needing a supply pod to restock because I ran dry on both by the time we were done with the 2nd health bar
lok-1
ran dry
I see the problem 😩
I mean, Engi ammo dumping hard is an inherent part of his design, too. It's only an issue if no one else is pitching in damage.
Oh they were, two gunners worth
nooo edd has sabotage second stage
So you have Nitra from the previous stage, everyone is doing their share, and the previous and next objective are the easiest mission types. What's the problem exactly?
I like hacking missions. More bugs to kill? For me? Why thank you.

"Straight up don't work against it."
This is what we call literal exaggeration everyone.
"Need to..." Nah, none of those are even my preferred strat.
Tbf the Sabo Hacking Pods are a bit easier, standard Engi roof + Driller terrain clear is usually enough. But Bunkers guarantee victory, are usually quicker to make, and are more ammo efficient.
How do you even bunker for hackpods
beyond making a roof of plastcrete or a funnel point
Dig down
btw odd bug, the mission screen for the EDD doesn't show the hackpod
just shows its a morkite mission
no mention of the hackpods until you enter the mission
Anywho, take three, trying to solo as burny driller. pray for me
I think it's ok to have some missions that can't be won doing anything with any loadout
If you can't rawdog it and don't want to craft a Battle Hole(TM), you could just skip EDD this week
I think there's a balance to be struck between "every imaginably bad loadout is viable" and "you don't get to play X this week, sorry chum!"
most loadouts are fine for IS, just not amazing
driller is the class with most problems atm
because of the caretaker himself
I haven't seen an impossible mission in a couple of years. Every mission I failed was a clear skill issue
There's a distinction between impossible and 'grating' though. Sabotage just isn't a fun experience to go through
It's an aggressive OMEN
I like too personally
The caretaker part is fine I just hate hacking data deposits and sabotage has 2
yeah it wouldn't be as bad if it was without hacks or without caretaker
it's just.... long. so long
I have no issue with Caretaker my last 2 EDDs have been quicker than some non-Caretaker EDDs.
well, yeah
anyone has an issue with stage 3 DD ?
the fuel cell part was buggy and we had 2 cables to connect to the main drop pod, instead of just one. the fuel cell didnt trigger its building process as well so we couldnt continue with the mission.
https://cdn.discordapp.com/attachments/412593930383917076/1040323385927946280/image.png
Iirc someone mentioned a fix for a bug like that by mining down the fuel cells until the second fuel line broke
They said it sometimes works
Exploder infestation should be a plus
it was one of the more difficult one I've done
I'm just thankful that our driller wasn't ice, and that our 1st stage swarms are the last 2 eggs so we could dip without using resup
smh AI director gives players extra content in the form of a dread fight and they complain
joined a pub game a couple of days ago where the team decided to pop two dreads at once, it went alright
someone complained that I messed up the cave floor with c4 as if he didn't just decide to fight two dreads at the same time for no reason
What is on stage 2
which is why i always bring sludge
pinned message
Wow thanks 🐄
@topaz mountain
6 Eggs + 150 Morkite ( Regenerative Bugs)
Refine Liquid Morkite + 150 Morkite
( Rival Presence + Rich Atmosphere)
250 Morkite + 2 Eggs ( Lethal Enemies)
Can confirm for Xbox atleast, dont know about PS.
last week xbox had different objs than ps, so will be fun to see if that's the case this week too
Yes, but im glad that we all have the same dives with the update coming next week
Had a pleasant stroll in the regular dive as driller with vim/ gamma
Nem showed up right before I finished the mules
It is the same with PSN
For normal Deep Dives
Wait no
Thx, i just completed it. Now just the regular dd. Do you happen to know the regular dd objectives
Stage 3 of the console edd was stressfull
I think the caretaker fight itself is fine, just the other parts of the sabo that can be tedious
Hurricane stun carried so hard
Anyone a god Boltshark build for hords?
Sadly not, havent played it
Okay no problem
So we just lost last stage of edd bc our russian driller clicked button while we had 2 swarms
on the normal dd today when i killed the dreadnought i got "just another bug hunt" achievement
i have never been more pissed at a player in this gamr before in my life
how do i enter the miners union
There's a terminal on the left wall on your way to the elevator where you go to promote.
Man this weeks EDD is brutal, that 2nd mission haha
just scrubbed on the EDD, got phase bombs as the first part of caretaker fight
that doesn't seem obviously wrong to me? why waste time fighting bugs when you could be drilling to the drop pod or watching scout on the observer cam
thats the funny thing. he didnt.
ah fun, time to blame the scout I guess
scout life, sometimes you gracefully dance through a carpet of grunts, sometimes a mactera snipes you in mid air and your team calls you a dumpster
Is it me or is this deep dive is a repeat of the last one?
I’m on xbox
Because I could’ve sworn it was the exact same layout
For sandblasted corridors
Ooookay NOW it’s magma core for some reason
Not sure if anyone dropped the console dives yet, but here they are (for PSN anyway)
Deep dive (PSN)
- 250 morkite, 2 eggs, lethal enemies
- 4 eggs, black box, none
- 200 morkite, 2 eggs, low oxy/low gravity
EDD
- 6 eggs, 150 morkite, regen bugs
- Liquid morkite, 150 morkite, rival presence/rich atmosphere
- 250 morkite, 2 eggs, lethal enemies
rival presence could be on deep dives before season 3?
yeah, happened before. Industrial sabotage is now a new addition
Oh yeah, it’s been been on a few DDs. The industrial sabotage mission is new to season 3
ah i must have missed those
does anyone here know if repeating the same elite deep dive works towards the mile stone?
cause im trying to get all mile stones done before season 3 hits, and i dont want to waste time doing the elite deep dive twice
@quiet mortar console e/dd here, confirmed on my end
I dont think it does
lotta morkite in this weeks DDs
it all seems to be hiding in the last room
honestly the volcanic vent rooms turn the swarms into a barbeque if you have a slow debuff weapon or can just run in circles
finally finished the EDD
I hate sabotage
I hate sabotage
had to cheese with max damage c4 driller and hog a whole res pod all for myself
sabotage is such a nice gameplay design
Second time in the last 24 hours where the host of a DD/EDD leaves the game or disconnects on stage 3.
I hate sabotage on EDD as well
We used all of our iron will's and I had to circle the Caretaker as Scout a good 30 times with everyone down, barely able to get a hit in but we fucking did it
My god damn heart rate holy shit
Team wipes can put you in unwinnable situations cause the dumb ass shields and phase bombs
I’m not a fan of sabotage
We were on the third eye phase so thankfully no phasebombs
That’s good at least
My team was helpful too, calling out the exploders when I was trying to resupply
Having 2.5 cooldown for the grappling hook was so god damn helpful
I failed a sabotage earlier cause the gunner was the only other person doing anything
Couldn’t find an opening to rez anyone so I was kiting phase bombs, shields, bots and a bunch of other shit for 5 min in an exercise of futility
This was the third (and final, thank god) attempt at the EDD
The first time we lost at the sabotage and the 2nd attempt we had driller leave so we aborted
I cant imagine having to dodge phase bombs as well during that
They haven’t added sabo to console yet thank god but I’m sure I’d be grateful for a low o2 and haunted mission over sabo
The phase bombs don’t stop
There’s no window between the shields and the bombs if they die next to the caretaker
meanwhile those appendages impale you for a good 80+ damage
at least with dreads there's really loud audio cue before they do their massive damage attacks
There is a small visual cue before those appendages impale you too. When you see an appendage turn towards you and close up and twist its fingers (for the lack of a better word), it's about to impale. So just move sideways then to avoid that attack. AND after it impales the ground, melee that sob for a LOT of damage.
Stabber Vines
I mean was it that bad? The entire deep dive seems fine other than the sabotage being sabotage
the reduced complexity makes it much more pleasant
exploder infestation made for some funny moments though
Hello miners. Here's my full solo run of this week's Elite Deep Dive. Do give it a watch: https://www.youtube.com/watch?v=RYlgSIhHR8M
0:00 Stage 1
23:20 Stage 2
58:04 Stage 3
This one was tough, to say the least. This was the first EDD with Industrial Sabotage in Stage 2. And the Lethal Enemies hazard in Stage 3 pretty much made it hell.
For more content on Deep Rock Galactic and other games, subscribe to @Psycho Reiko
Dang, I miss being able to have such a precise aim
I've been playing on a console for almost an year now and my aim is nowhere as good in terms of speed and precision
This week's EDD was great.
the 1st stage DD was weird af
the regular deep dive felt like hazard 2 this week, even with 3 people
was fun tho
Managed to get AI Stability Engine for scout
Niiice.
It was good but the first mission of the EDD had kind of tricky Terrain tbh. It was a bit iffy.
Well, I always do DDs/EDDs as Engineer, so that isn't much of a problem for me.
Besides, having 5 of the 6 eggs in the same long tunnel made it really easy.
I played gunner for the elite deep dive
Worked out
Went solo, but i didnt do the third stage as i didnt see the point really, might do it at some point but im happy with the cosmetics i got currently
Well, thing is, if you miss out on that, you miss out on another.
Since you get 9 cores/week from actions, you also get 2 freebies from forging. Missing out on the last EDD core means you have only 9 (8+1), so you miss out on the 10th and 11th.
Though that said, usually I don't get beyond stage 2 or fail somewhere in stage 3, so to me too it's just a bonus.
I went to do other stuff as well so i could do it if i wanted to but probably when im not doing anything else with DRG
Thanks mate. 🙂
Was a pleasure to watch, thanks for sharing :)
Thanks a TON for watching. You just helped out a smol channel in a big way.
@sweet summit you can join me and king tonight, were doing the regular dd. Iirc.
hey guys, where can I check out the ED and EDD mission for this week?
pinned comment
Can do
speed run in it
I feel complexity 1 sabo needs more nitra. complexity 2 sabos spawn about 7-8 resupplies worth as opposed to 2-3 for complexity 1
the only difference is cave size but the amount of fighting is the same. the caretaker and hacking sucks so much ammo
lol lots of complaints about EDD2 this week
what weapons should i use as a scout for a deep dive
I'd say whichever ones you feel best playing. The more at ease you feel during a mission, the better it will go, last thing you probably want in there is worrying about how to optimize the weapons you use
Good tip ^-^ using the weapons you know/feel most comfortable with
how was EDD this week?
second stage is brutal if you have a bad team against caretaker
first stage is egg + morkite so try to spend as little ammo as possible on the first stage
because you'll need it for the second one
Pretty easy by EDD standards.
Stages 1 and 3 were a breeze.
what are the mutations for this weeks EDD?
See pins.
In the magma core, nitra rarely appears on its own, or are we just unlucky? Because the first two stages we suffered from an incredibly severe lack of nitra
ah, thanks
I do wonder what's the most popular class for solo DDs/EDDs though.
my guess is driller, scout is good, but the firepower becomes an issue on elite imo
Question, what's Elite Deep Dive like ?
It’s scout
One of the biggest reasons is sugarlumps you can just skull crush
On the roof
Caretaker on Haz5 and EDD is really hard
was very close
Killed it with 2 dwarfs down, all Nitra and Iron Will used
Generally or this week?
Elite DD has difficulties from 4.5, 5 and 5.5
engi with rj has good success on solos as well
executioner or mpa or refire stub
scout do be zippin though
if you're not already using motion aim, definitely turn that on. it doesn't quite reach maximum mouse levels but it can get close once you get comfortable with it, and it's a dramatic step up over not using it
just remember to disable enhanced precision as it makes it too slow to be worthwhile
drg's one of the two games I know of on ps that has motion aim (unlike switch which has it all over), and it's very very appreciated
The second cave on the EDD is kind of BS with the hacking pod placements and the lack of Nitra
Fatboy wasnt solution :(
Im ruined as a dwarf
How could fatboy not solve everything
What's the problem?
I joined a public EDD game and got carried by a couple of level 1000s, easy as pie
Honestly just happy I wasn’t useless my first deep dive
how can you tell what difficulty a deep dive is? or is it always round 1 is 3.5, round 2 is 4, and round 3 is 4.5?
always 3/3.5/3.5 for dd, 4.5/5/5.5 for edd
yeah imma pass on this week's EDD, I'm not a fan of industrial sabotage, especially not if it's in an EDD
EDD stage 2 is rough. just had 2 different hosts disband/abort when things start going bad on the second hack c :/
dont know if i want to bother trying again
How have they killed the Caretaker, any special strategy?
there's a lot of fun strats that are specific to caretaker since that fight is completely different from fights against bugs, this thread has some nice tips: https://old.reddit.com/r/DeepRockGalactic/comments/qv618r/guide_to_sabotage_tips_and_tricks_vs_the_caretaker/
81 votes and 32 comments so far on Reddit
I had that happen on my 2nd try
host was staring at our driller and then decided to DC
since I already have every weapon overclock, I guess I'll just do the regular DD
going for my 3rd try. wish me luck lol
good luck
nice, thanks
Nothing special. Don't die, keep shooting. The one weird trick I didn't see mentioned is that tentacles die in one power attack plus one regular pickaxe hit
How's the DD this week? Anything about it really stand out bad?
Chasing down all morkite on first stage was a little annoying and stage 3 had unusual amount of enemies and especially wardens for me. It's just DD tho
I get antsy any time I see aquarq. There was a specific EDD that had an aquarq + morkite mission in Dense Biozone that put the fear of Glod into me, so to speak.
EDD was really tough this week, failed twice on the sabotage, and third try was dicey
YOO just beat edd 😄
3rd times the charm haha
exploder + sabotage is so annoying, cutting off your connection a bunch of times
nice, i take it the 3rd stage was easier than the 2nd?
second was like, constantly stressful cause of all the exploders, but 3rd stage our team nearly got wiped
we had swarm + egg swarm
in a tight cave
iron will came in clutch tho
id say 3rd is easier, since its a lot shorter, but if you get wiped, its gonna be a pain cause u gotta go through stage 2 again
for stage 2, you really need driller to clear out all the posts at the second hack c
makes it a lot easier
Sabotage with exploders was a frustrating combination indeed
Stage 3 had quite a vertical kinda layout, which was a struggle for me to fight in
When I'm driller caves can be nice to funnel, as gunner I like more open spaces so I can move around more and have an easier time kiting
This EDD is the least enjoyable one I've played in ages
In fact Caretaker missions needs to go
I suspect they are just harder for the people who did not like them and so avoided learning how to play them.
it doesn't hurt that the strats you use against caretaker are different from the ones you use against bugs
cover matters a ton more rather than just kiting
complex 1 sabos just need more nitra
currently it's about half the original amount
there's enough nitra even if you go into stage 2 with less nitra than you need for a resupply
Hey I'm somewhat new to deep dives but if I do a deep dive will it refresh the options in my forge? I'm looking for a specific overclock but I'm not sure how to get it
the overclocks in your forge remain as they are, what you want is to find new ones to add to the list, or to use blank cores and charge them after completing a machine event in a normal stage
hunting for a specific overclock can take quite a lot of time given how many there are in the game
oh ok, thank you!
Any tips for stage 2 of the deep dive?
this is my suspicion as well
people who did not build for single target struggled with the caretaker
I ended up duoing a 4p caretaker with my gunner, since he was just using hellfire/dealing with swarms of bots, and I was focusing boss/tentacles
EDD or DD?
EDD, sorry
speed
have scout do his best to ignore swarms/pop quarks and chuck them closer towards base
if you can manage the communication and ability to control dread, the other 3 can start the dread and keep him slowed/cced/dead while scout works on quarking
PE is always "speed is the essence by which you live by" or you die to overwhelming swarm numbers
Thanks
isn't this DD
EDD stage 2 is industrial sabo
For IS im guessing I need good single target damage that's not dependant on status effects?
yes, they said DD, read up.
yes
I ran hipster+embed detos
and relied on teammates for swarms
I must be hallucinating because I see him clearly saying "EDD, sorry"
ah yte
if it happens again you’re in a lot of trouble
maybe I was hallucinating then
exactly
IS uses different strats than vs bugs, most people never learned them, check this thread for a bunch of good ones
I disagree with flamethower, its much harder to ignite nowadays
but that being said idk what else you'd use
sludge good for bugs, not for boss
cryo seems also bug oriented, not boss oriented
Sludge is pretty good for boss, just gotta build it right
ah good then
sludge blast works okay, as does VIM
I just know the driller I had was using flamethrower and it seemed mostly ineffective
Ice Spear is also pretty good
he wasn't solo igniting any bots at all, I ended up killing all of em with hipster
at the cost of being medeocre against anything else
Isn't ice spear good for single target, since it does like 500 damage
And frozen enemies take triple damage
I think
I'm still new
the issue is they nerfed it
u used to be able to continue shooting while charging ice spear so it was possible to time the freeze to happen just before it landed
bit hard to pull off, but was great vs any enemy with a short freeze duration
Ice Spear is good for the caretaker
(and you can still spear oppressors if you time it perfect
flame is still better for taking down bots than the alternatives
hyperprop still doinks them
we were talking driller primaries
good to know though, he was just struggling
Why is the tentacle so funny this edd 
the part where it seems to be 1 shotting?
Against caretaker as Driller, I still like Flamethrower and Wave Cooker and save throwing axes for the eye.
What mod and oc you run on both weapon?
22221 Compact Feed Valves for Flamethrower and 13123 Mega Power Supply Wave Cooker.
Fun fact: I finished Stage 2 of this week's Deep Dive without any resupply. Here's the full solo run: https://www.youtube.com/watch?v=QX1dlVkFSDM
0:00 Stage 1
30:25 Stage 2
43:04 Stage 3
Fun fact: I finished Stage 2 without any resupply.
For more content on Deep Rock Galactic and other games, subscribe to @Psycho Reiko
bruh get this dwarf some beer
i see tq
To Karl! 🍻
Tough? I found it to be pretty easy.
Literally only the third EDD I ever finished.
You lad are built different.
Maybe? I mean, I do think I was also lucky.
Especially my genius realisation to
a) make a double swarm on stage 3
b) block half of the tunnel with pancakes to take care of the enemies of one side first, then the other side
Ironically that was also the only stage where I died (once, total).
If you aren't preparing the rooms stage 3 is gonna be a death pit. They are so small and cramped that it's easy to get overwhelmed by the 5.5 hazard lethal enemies
I barely managed to get out on solo gunner without prep
That's true. There is that one room that has a very steep ramp downward. That's where I died. Then there is a long tunnel with a sharp 90° turn. That was where I did my pancaking trick. The lucky part was that no Oppressor came from the upper tunnel.
Else it would have dug my barricade open and I probably would've lost.
Yeah I had to skirt around in the egg room to not die to the swarms
I was preparing a double egg with bosco to try and get out ASAP, but messed up in a way where I had to fight the swarm
Thankfully the sabo stage had a helluva load of nitra
Yeh. The one critical part there was the second Hacksy. It was the room with the cylinder-shaped walkway. Hacksy landed in a tiny pit.
Otherwise stage 1 and 2 were easy
Getting the connection was easy, but surviving that hacking was decidedly harder.
The actual Caretaker fight was almost ridiculously easy by comparison.
I remember I barely made it out on EDD stage 3.
The whole team was down, I was out of IW, so I just drilled straight to the drop pod and glided around until it opened.
Actually, correction: I think I had my IW left, but I had to use it as I was gliding around
Anyway, if you care to know my build for soloing:
Engineer with Veteran Depositor, Resupplier, Deep Pockets, Iron Will, Beastmaster, 3212 armour
Stubby with 21222 EMRB
Shard Diffractor with 11111 Efficiency Tweaks
Pickaxe with 13
Sentry with 2112
Platform Gun with 211
Shredder Swarm Grenade
Bosco with 21333
The only real worry on stage 1 is the surprise bulk. But it's a wide open space so it worked out
I didn't have any Bulks, so that was also lucky I guess.
I do take my time in solo so I'm likely to see them
Gunner Resupplier, Sweet Tooth, Deep Pockets, Field Medic (Take Dash instead, this is just my generic build), Iron Will, Armor 1112
Hurricane 21212 Jet Fuel Homebrew
Coilgun 22123 Ultra Magnetic Coils
Pick 11
Shield 221 (Max AoE + Cooldown)
Zipline 211
Sticky Grenade
Bosco 31133
That's the build I used, and will continue using with some alterations maybe
What's important is that it works for you.
Like you totally could run Hellfire. I just prefer to run UMC for this build
Coilgun is a weird case of "Only has one functional build"
As in, go with the trails. Single target damage builds are awkward to use
I don’t understand IW solo
Bosco is like 4 IWs, I’d rather take HS for more anti-grabber re positioners or anti-leech bullshit
Or steeve for a psuedo pheromone canister on gunner
Hey bud just for future ref ppl really like knowing your load out when you do this. Easy way to do that is just press the ESC and click the ammo icon on the right side of the screen.
Good job
4?
What?
On a 21333 loadout, he has 3.
Gotcha
And Iron Will is simply something I have on every loadout.
Was less aimed at you and aimed at the gunner solo build
Ah, fair enough.
He has plenty of firepower to deal with everything, 4 revives is an option there more imo
On that note, I do should get the DD going.
what should i pick
Understood. Thank you for the feedback and for watching the video. I really appreciate it. 🙂
What are the best Active Perks for Engi.
I mostly use Beastmaster + Heigthened Senses for Solo, but when I tried on Multiplayer, I got people complaining, why I don't have Iron Will
Is it a must?
Iron will can save missions, but it is in no way a must imho. There is no must in DRG, which is part of the beauty of the game.
Play what is fun and works for you.
dash is the best active perk for everyone but scout
and the second best perk is either iron will or field medic
play with what you want, but if what you want is to be the most effective, those are the optimal choices
honorary mentions to shield link and see you in hell
Iron Will is a good perk because it’s always a safe bet, but of course as you said, there’s no need to always take it. That is exactly what I like about it.
Thanks!
dash is also really fun
It was the first time I deep dived elite with multiplayer. I didn't expect players who were a little too competitive.
well elite deep dives are the hardest available content in the game
drg can be pretty chill, but EDDs are gonna attract players who want to be good
and this week's EDD is notably hard
Save a Friend, Explode
Resupply, Explode
Pick up Red Sugar, Explode
Killing Sploders, Robot Shredders appear suddenly .
Killing Robots, Explode
Playing Engi is like Playing a Support, but you support everyone and no one supports you, only your Steeve and Molly xD
To be honest, yes. An Iron Will can turn a full wipe into a win, preemptively prevent wipes by self-reviving in nasty situations, as well as let you push the objective while completely invincible. No other perk lets you do that. And barring Dash and Field Medic, the alternative actives are simply mild conveniences that don't have nearly the same mission-saving potential.
Brought IW, but didn't use it? The mission wasn't that hard then. Needed IW, but didn't bring it? 3 other people got fucked over because you didn't equip it.
sabo seems to be a stumbling block for most people this week
It's a terribly designed perk that warps all balance around itself, and frankly I wish GSG would delete it. But most people seem to have the perception that IW is "bad" or "niche", somehow, so that'll never happen.
And also, about your multiplayer active choice: Beastmaster and Heightened Senses are great solo specifically because they act as substitutes for what other dwarves would be capable of. In multiplayer, they're redundant and almost never going to provide as much value combined as Field Medic by itself for example.
Not even resupp or save a friend
Walk for 0.5 seconds, explode
Stop sprinting for 1 second, explode
Don't have dash, explode
Restart hackc, explode
Not exploding? Shredder swarm
FOR REAL THO
Engi with randos is like bumping up the Hazard by 1. No one wants to build your sentries, no one stays in the safe zone you create even when you ask, and everyone just runs off and gets picked off by themselves and you have to pick up their slack. Every damn time.
If the host and Molly are in the same places every time, usually yes
Dang
Man I feel like I left swarm size mod on
Every exploder swarm we got was so massive it turned a whole wall to slag
It was like 30 per
And each shredder swarm spawn from the caretaker was equally as bad
Also, before someone says "Just don't die 4Head", Iron Will's existence gives you the safety net to play quicker and more aggressively. You can keep mining that Aquarq, sit in the uplink, or blasting into that Dreadnought when you shouldn't simply because you can hold space to continue doing it. Iron Will is the ultimate momentum preserver and bounce back mechanic.
We had 4 people with IW in stage 2 edd and we were still slaughtered at around half caretaker health
I can't imagine without
How
idk how we did it but we succeed the edd on the first try with a cry driller and cry minelet scout lmao
did the edd twice
but second time last stage we had swarm + egg swarm + someone called drop pod
I had to run on my own with 0 ammo into the drop pod, timed right to immediately enter
still made it 
Second stage was tough but we did it. I'm awful at industrial sabotage so I just focused on killing sniper turrets with engi's lock on gun.
ye I used sludge charge to insta kill them
Wow, this week's DD is harsh with the Morkite in the first mission.
There's maybe 270 total. You need 250.
I ran the whole cave up and down three times.
Just played with 3 rando's and somehow we finished EDD first try 
The feels is there
Don't think too hard about my build lol. As I said it's a generalist that I also use in multiplayer.
As for solo I do think Iron Will is still worth running despite "Lol why would you bother because Bosco is 3-4 revives" when most of my bosco builds only get 2 because the utility he provides instead of those revives is pretty relevant in not wasting much time (Mining speed and Elec bullets for the utility and for the damage + slow, respectively)
Alright I tried out Iron Will and Field Medic, to replace the two perks I mostly use in Solo, its a pretty drastic change.
Though, I will miss Steeve 😭
And it's just a good perk. What else are you running that has the same impact anyways ? For solo you never take Field Medic that's a given, so Dash + Whatever else is going to be your pick.
Beast Master ? Berserker ?
I guess heightened senses ?
one of those yeah
For what it's worth the Iron Will can be way better then a Bosco revive because you get I-frames to do stuff. Killing bugs is the main one, clutching a deposit or task is another, smaller one
But also this is the kinda game where in vanilla Solo you can pretty much just do anything, assuming you go with Bosco. DRG isn't hard once you have the awareness of the things that can kill you
Well, hard most of the time. The game will eventually throw a big wrench in your plans with terrain generation + constant, big swarms on you, and you are going to need more then perks to get out of those situations
you get iframes in a bosco revive too
and you don’t need to heal
Iron Will lasts for way longer tho
that ... is what I was referring to with the Iframes
And Iron Will is effectively invicibility for 12 seconds, you just happen to have no HP so you die the moment it wears off
Hence why it even counts as a revive when you get health
this is a certified confidently incorrect moment
If you want to argue semantics, I-frames is literally "Invicibility Frames"
And a frame is just a count of time
yeah I get it
You usually see it referred as iframes when it's a somewhat small amount of time (less then a second, mostly). Bosco/multiplayer revive being 3-6 seconds depending on armor tier means it doesn't go there either
You could argue it's not precise enough but the idea is the same
And to think this conversation all started because I decided to post my jank build
I don’t use iron will much any more but I see your point
And I don't think it's required either. Hell most of the time it does nothing because you don't die.
I like heightened sense and berzerker a lot for solo
i’ll take iron will on driller where I’m taking iron will anyways
I do genuinely think Berzerker is underrated even in multiplayer
w/o vampire iron will is a tough sell for me solo
Well part of what makes solo easy is that you have hella nitra, right ?
yeah
You can prepare a supply drop in advance if needed, meaning resupplier is a fine alternative
With the Bosco revive you need the extra invincibility time on revive to get there (EDIT: As in, before you get your ass eaten by bugs again)
I haven’t left the rig without resupplier on any class since I started
Ime iron will does provide invincibility for the 12 seconds

To move on, I will say this : This week's EDD stage 3 is unassuming from the task description. Don't just blindly rush rooms/eggs or the swarms will overwhelm you