#deep-dive-discussion
1 messages · Page 10 of 1
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I have enough faith in the game developers to believe that haunted cave can't trigger on black box missions
well we've been safe from that up to this point
it's waiting to jump us
final stage of the edd had a ridiculous spawnpoint for my group
faith can only get you so far. i have faith that the rando driller doesnt freeze me or blow me up
but they still do
Anyone know any good tips for someone who hasn't done one yet
Bosco 4 lives..
Same
Playing Gunner can help if you know how to use shields effectively and take Medic if you have problems with your teammates going down.
They're not as scary as they look. Just take a reasonably ammo efficient build (read: Not Fat Boy or GK2), only call resupplies when you really need it and you'll be fine. Nitra spillover means the later stages are much safer.
Can I host one publicly like normal missions?
Yeah
people can't join once it's started but yes you can
Double dozer on DD huh. Fun.
yes, the only difference compared to a regular mission is that A: nobody can join once it starts and B: everyone needs to be playing as a promoted dwarf (bronze 1 or higher)
Ah, I see
What about difficulty? Do you choose that or is locked to a specific difficulty
regular dives are 3/3.5/3.5 while elite dives are 4.5/5/5.5
so yes, the difficulty is fixed per stage
What perks do you guys use for deeo dive
Born ready, vampire/resupplier, deep pockets, dash and iron will
On scout I use hoverboots and medic
Mhm okay thanks
there's a lotta nitra in this week's dd huh
first stage is kinda stingy but my friend and i stopped actively looking after stage 2 and still had 400+ leftover at the end of stage 3
also nemesis moved in front of dotty in stage 1 and got fucked 
Thats alot of nitra
ayep
granted I was playing ntp gunner but still a good amount
not nearly as bad as that one with 800+ nitra
aw cant send image here
Damn.
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Lets see lets see...

definitely, ended up with 500 at the end and we called in so many unnecessary resups
This weeks EDD is so painful
I can't wait for three Haunted Cave modifiers tomorrow.
on my last life on the second mission solo (mactera plague)
just need black box
wish me luck
im driller with flamethrower and subata
I quit
Im never playing mactera plague EDD ever again
it was fun
(i was scout )
I never dive as scout so it was freeing
man did aquarqs before black box
we did too
fudge
I definitely should have done black box first
I would of had revives 
might re attempt it later, got 9 hours before it ends, gonna let my sanity recharge 
elite deep dive was.... rough
almost did the EDD first try the other day, died on the last one because of I think a miscommunication (I don't think our Scout spoke English, since they didn't respond to us asking them to come help with the Black Box and had I think a Chinese name? Not sure, I can't tell at a glance) so we accidentally popped two eggs at once, which were both swarms 🙃
hey that's what happened last week
Deep dive elite the most hardest job
The third stage was definitely tough, yeah. We came close to a team wipe when, the second I got my team in the bunker I'd dug, a Bulk Detonator and an Oppressor spawned and I barely got a tunnel out dug fast enough.
Oh yeah we get a new dive tomorrow
anyone have any tips for the mactera plague black box in the second part of the EDD? keep running into a wall with random lobbies. I tried it once with cryo cannon (no OCs unfortunately) and once with scout with cryo grenade that made it a bit easier
Well the trick with mactera swarms is how fast you can clear them so at this point AOE damage is key to take them all out at once
- Cyro Cannon (If you have cold radiance then hop into the middle of them and start blasting)
- Cyro Grenades
- Plasma Burster Spam
- Explosive Grenades
- Engie w/Breech Cutter or Deepcore GL or full unload his Loki
- Just get your gunner to drop a shield and kill them
Just a few examples
ill try to bring it up in the lobby before we start so hopefully i have better luck
If you have good aim, anything that does good weak point damage can wreck Macteras since their bellies are always exposed. Stunning works on Macteras too, so if you're using the Hurricane, it can be good for that.
Fear also works on them and so do pheromones.
Sure do love when a host randomly aborts the dive, with no explanation, and then kicks you for no reason.
Decided to suck it up and do the double drilldozer DD. Got to the heartstone of the second dozer mission and the host connection dropped out 
I’ve never done that but It just works 
with meme builds too
fun is key
Oh and if your scout has the crossbow with bodkin points OC

man i love the scout and engi duo for dives
Anyone got a timer on deep dive reset so I can see if it's worth hopping on to do them?
you have another 5 or 6h or so
deep dives and weekly assignments reset at <t:1666263600:t> on thursday
Gotcha
hurricane destroys mactera
so does minigun to a certain extent but the stun on hurricane makes it uniquely godly
hurricane sounds better since no windup and spread
cluster grenade vs mactera
hot sauce
TCF
plus you also have other options like Fire RJ250, proxy nades, lures help a lot, FSD with fear, sludge pump deletes clouds of macteras (e.g. Disperser Compound or Hydrogen Ion Additive or Volatile Impact Mixture)
Burning Hell with stun also makes it trivial for teammates to delete clustered macteras, you just cycle stun between macteras
Hellfire with stun/fear also makes mactera plague quite easy
you always have the boring option too of Neurontoxin Payload with fear as well 
Bullet Hell Stun with Aggressive Venting can also work
so yeah, there are tons of options
A cluster thrown into mid air will clear several mactera spawns and stun the trijaws and brundles
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i'm always like "yeah i got time to do the deep dives" and then every single week i have to do both deep dives hours before they're updated
please don't be double escort please 🙏
i want a fun biome like sandblasted corridors
it's been a bit since we've had a deep dive with that biome, i think it hasn't been in since my first deep dive months ago
sandblasted would be fantastic
rlly hoping for no black box+point extraction this time either
black box + haunted 8)
:( please no
elim and haunted <3
that's alright
my favorite ever i love running for my life
least favourite missions are where you have to stay within a small area, or defend an objective. salvage, black box and doretta, I'm glaring at you
solo players
I'm gonna assume the scout flair is why
yep
When those missions show up I just switch class
salvage missions solo on a high haz are so miserable you can never catch a break
unless I can get away with the black box this time
scout mains rise up
I'm perfectly fine soloing haz 4 salvages to level up my engineer atm
I can solo a haz 4 somewhat comfortable, unless it's one of those missions i mentioned
I usually go as gunner for Solo DD
i usually go scout if i'm solo but i don't mind playing the others when i'm with people
I play high mobility scout usually (special powder and stuff) so really open areas are my beloved. I love sandblasted and sometimes radioactive
well that's the problem I assume
solo scout on salvage
😔
and that's why u get another class promoted so you don't have to deal with that
i'm probably most comfortable with gunner after scout
I have everything except gunner promoted. and 3 silver promos on scout
lmfao me back in the day
pretty sure I was worse than that
same story except replace gunner with engineer
god i'm an unfortunate scout main he's plat 3 and everyone else is silver 1
engineers level 20 so I don't consider myself engineer phobic anymore
i didn't mean for that to happen
I think when I had scout maxed out I was like bronze 1 with 2 others and bronze 2 with one of them
gunner is almost silver 2 i just have to do the assignments
yeah same with me but for gold 1 scout :) just gotta do the assignment
I remember playing scout for so long even after getting gold 3 and when I finally decided to level the others past bronze the update came out with more ranks so I was just like "welp"
engineer is very fun to play but god if i play him for too long and then play another class again i completely forget how to play
"what do you mean i can't fly across the map anymore?" (scout mains playing anything except scout or blast jump engie)
trying to make platforms as mf gunner
Trying to drill as gunner
i have a solid fire driller build but i cant figure out a good cryo
the secondary is a tough choice
I don't like using cryo solo but it's very strong with other players
only recently got that oc and I'm looking forward to trying it if i ever play engineer
3 mins till reset
I'm ready to get my bulk detonated ;)
i want another huge cave
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ATTENTION MINERS!
New
Deep Dives
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showtime
DEEP DIVE
Region: Hollow Bough | Code Name: Stinking Border
Stage 1:
250 Morkite +
2 M.U.L.E.s |
Elite Threat
Stage 2:
2 Dreadnoughts (Classic + Hiveguard) +
2 M.U.L.E.s |
Swarmageddon
Stage 3:
6 Eggs + 📡 1 Black Box |
No Mutators
ELITE: DEEP DIVE
Region: Dense Biozone | Code Name: Fragile Split
Stage 1: ⛽ Refine Liquid Morkite + 📡 1 Black Box |
Swarmageddon
Stage 2:
2 Dreadnoughts (Classic + Hiveguard) +
2 Eggs |
No Mutators
Stage 3:
200 Morkite +
Dreadnought Twins |
Low Oxygen
IT'S MUFFIN TIME
no sandblasted :{
biozone again
Could be worse
Hollow bough my favourite
elite bulk det :(
sticky fuel time
Stage 2 Normal: 2 Dreads + 2 Mules with Swarmageddon
Hollow Bough. Wonderful.
One is Classic Dread
go aer go!!
if I do a deep dive get the weekly reward and do an elite deep dive will I get the rewards again?
2nd Dread is Hiveguard
Stage 3: 6 Eggs + Blackbox with no modifiers
20 mins for stage 1. that was cruel
agony
at least the mules have been secondaries
I'm gonna sit out on this dd out. elite bulk dets have drained too much of my patience
not too bad on a regular DD
And when r u gonna get an elite bulk consistently
especially not on a salvage/dotty mission
might as well have a dread replace a swarm at that point
I'm more afraid of elite grabbers
they zoomin'
I'm thinking about soloing my first deep dive, any scout builds that would do good against it? I'm currently bringing overtuned particle accelerator drak and jumbo shells boomstick
that's good enough I think
I run jumbo shells also but replace carbine with hipster m1000
Hipster and ED is my usual go to for hipster
Ok, thanks, I probably would've run my m1000 but I've been getting unlucky with the overclocks
if in doubt with m1000 base m1000 is perfectly fine on it's own
it still does the "ping" so you don't really need overclocks for it
Oh thank god the Black Box has no mutation.
no mactera plague and we gucci
For dives I always run AI stability GK2 and Bodkin points crossbow on scout.
What are the two Dreadnaughts on Stage 2 in the elite one? There's still an unknown there.
I'm unsure
If anyone has info on this let me know
low oxygen 😭
in a edd rn tell you when i see it
Easier then you think
But good luck with randoms with that modifier lmao
new deep dive when
oh
lul
Let's roll the dice and see what song I get.
Steal from the Rich, Give to Myself.
Let's fucking go.
cring
no
Suit yourself.
that's #deep-dive-discussion not payday
I like playing Payday music while doing a deep dive.
I see
I have a whole playlist.
Play Donacdum on EDD
lol
with randumbs
yeah its the normal dread + hiveguard
Fuck this.
Low o2 edd 
EDD was ok
until...
the extraction part of the final stage
yep you guessed it right nobody but scout made it to the pod
low o2 on morkite tends to be like that
Lucky af
the dd for me is glacial strata while on this its the hollow bough weird
oh i restarted the game it is hollow bough now weird
someone had their game up for longer than when the reset occured
damn, this EDD was actually kinda hard
had to make a run for it to the drop pod after grabbing egg in stage 2 cause we had no ammo to spare
What EDD is this time?
Twins with low oxygen?
Holy fuck
💀
i guess im not doing stage 3 this time
we barely made it through the edd lmao
I wonder how close to deleting one of the twins a firing squad of Engineers with Hyper Propellant all shooting it at once would get.
Or maybe three plus a cryo Driller, and they wait until it's frozen?
Don't be such a leaf lover.
It isn't that hard. Also depends on how much Nitra EDD has.
Call 2-3 drop pods in fighting area and rotate between them
- Molly
*resupply
sounds good, what perk is it
so uhh
resupply gives oxygen too?
then its actually easy
yes, resupply pods give oxygen
Low o2 is prob best for the last stage so you don’t use resups you need later, but it still is my least favorite modifier
Low oxygen osr aka i should bring Minelayer
The low O2 wasn't too bad. At least it wasn't hiveguard.
This EDD sounds awesome. I love these harder modifiers.
low O2 doesn't sound hard in this edd because you should have tons of nitra leftover by the 3rd edd
That is usually true, but not always the case.
well thats not good
The minute I got close the the damn blackbox
you got scamed
yeah by the third stage you've got enough nitra to slap down multiple resupplies in the twins room
for o2
I just had a horrible thought
instead of 3 stage deep dive, you're dropped into one HUGE cave with all 6 objectives present
now unfortunately this can't support escort duty, nor can it handle more than one of aquarks, refining, and salvage, but otherwise it seems fun
That sounds absolutely awful. I love it.
I got the idea after reading this week's DD objectives
and I thought to myself "okay, 4 mules, 2 dreads, 150 morkite, 6 eggs, and a black box"
and then realized that loading into a mission and seeing that would be horror
of the best kind
like, I know there's the 2x objectives mod
but I'd love mega-multi-missions
because 6 dreads is less interesting
console destroyer the mission
oh. id kinda like that
diagnosis: skill issue
bad resupply placement in previous areas
it's the final stage of a deep dive, there's no excuse not to leave a resup pod in every room
you'll have the nitra
if you don't have the nitra then tell the engi to stop using fat boy and chugging ammo like he chugs beer
excause me? wtf
It was kind of funny lol
I think we all collectively forgot that it was an O2 mission for a sec
we were going to win anyways
holy moly
edd was pretty good this week
tough! nearly failed the first mission bc the dreadnought bullshitstomped and wiped everyone but me, i picked up driller after some jumping about, was close
third mission was easy pickings but it really came down to the wire getting out of there
only the scout got out
My EDD had a driller with 41 downs lol. The last mission rush to the pod was a iron will spam
We all ran out of oxygen in the middle of a blocked off driller tunnel
Hilarious
that sounds... very fun
or combine them, 3 stage DD with 4+ objectives each stage 
I dc’d on stage 3
in solo dive is it better to have autocannon on fear chance or the max damage on max RoF ?
Fear's one of the flat out best augment on the gunner so i will always recommand it
Fear if you're running something like NTP, for something like big bertha i'd stick with the damage
fear's only really good for ntp, for everything else you're generally just scattering the bugs for not much reason, so want to use something else
I hear there's some potential to group with the fear but that sounds like it requires a fair bit of skill
We saved a resupply for the escape. Made it pretty easy.
EDD was challenging this week only because we had an annoying engi spamming fat boy downing people and being a nuisance
imagine brining fat boy on elims smh
if you got cc to keep the dread in the cloud forever, that’s like 400 free damage!!
anyone got game crash on EDD?
why didnt you kick him
im heartless
I bring fatboys to elims because swarms are a bigger threat than dreads imo. too many times I’ve brought shard diffractor and got overwhelmed once the dread was dead. just gotta use your brain using nukes around teammates
possible, but he was using nukes on the dreads themselves which is just not good at all
like our cryo driller kept trying to freeze the dread and would get hit, or we were trying to kite and couldnt cos of the rad cloud
overall a giant pain in the ass
I should have kicked but wtv
oh ok then yeah that sucks I could see supernoobs doing that if they don’t know better
It sounds like you were with me. Kind of exactly what happened.
Hows the edd this week solo as engie??? First stage looks hard
We crashed 2 times during the elite dive :/ Anyone else have the same issue?
I didn't play as engi but I did solo gunner and it was very manageable (I had rocky mountain so I didn't even hate my life making the pipes). Engi's kit is pretty versatile so it's probably fine
Nvm stage 3 was absolutely painful dont wanna bother doing it cause if the amount of menaces spawning
we had a hiveguard spawn on edd stage1, made laying pipes kinda annoying with only a duo, had to do a lot of back and forthing depending on who she targeted
we didn't want to burn the ammo on her though because wanted to save it for more resups for stage3, so we just killed her babies then left her alone since she's slow. was kinda annoying but probably still better than burning the ammo
How hard is this weeks normal deep dive?
It's a normal deep dive
not notably harder than any other regular deep dive
Ok thanks
regular deep dives can only really be more annoying then hard
like last week's double escort
the cavegen is typical hollow bough awfulness, dreadnaughts + swarmageddon is annoying
that's about it
Does the swarmageddon spawn during the dreadnought
yes
We had twins spawn during stage 1 of edd
But then we used a detonator to kill the hive guard in stage 2 so it wasn't too long of an EDD
I’ve had a bunch of praets and oppressors spawn both times
Tons of praetorians and a lot of menaces
menaces third stage?
you act like tons of praets aren't common
only thing I can think of is the praetorian swarm that replaces the regular
I’m talking about praet swarms
It happened a lot between both swarms and there are a lot of opportunities for them and other rarer swarms to occur
I had a bulk on stage 2 spawn after the dreads and on stage 3 before the host’s internet gave up
A lot on second stage, I believe
Third stage, not much
i didn't see any menaces
after the last egg third stage, a bulk popped out of the cocoon, dug to the pod, got and and saw the horde of praetorians and oppresors after us
My group encountered at least 4
I guess the scout got them first
And yeah, the praet and oppressors were a bit more common than usual
right as we popped the twins 3 of them cornered us
we basically skipped the third cavern entirely and shot the egg through the ceiling
Did you get the occasional massive Mactera swarm at all
I had several instances where the rest of my group was downed
Perpetrators were a couple tri jaws
a couple first and second
but the swarmers were on me no stop
1 and 2 just had swarmers
there was a nexus hiding
a leech near the pod second stage
We had 3 nexuses on second
And the swarmers on first and second were unrelenting
Someone probably snuck a swarmer under my terrain scanner or something
I spent a fourth the second round embedded in a tunnel with the booger gun
Because I can’t glance away for one second without the little buggers appearing
classic slammed me through the wall
Fortunately, the maps were pretty good for all 3 dreads
Yeah they caused me some trouble, I built a single target DPS build to help kill the dreads and the swarmers were on me like white on rice.
Sounds like a job for firebolts
man ntp
Whenever I got nitra like 100 would spawn, I put splash on bouncy drak the second time to kind of deal with it but the host sabotaged the mission by wasting all the resups for no reason
does bosco have to move at a snail's pace at all times when carrying things?
my guy he's invincible
and can get anywhere
He skipped leg day
he has no legs
Def didn’t skip arm day tho
Exactly
all that just to get leadstorm
Bosco is a god send on point extraction and egg hunt
It was a team of 3 so usually whoever’s at 2 ammo gets to double dip, but the host double and triple dipped at 3 and a half or full ammo
Lead storm is great tho
expected birthday cake and got tres leches
tres leches is great wdym
It’s better than birthday cake
sorry, i'm a rice pudding man
ah
tres leche is wet sponge
but honestly gamma contamination and phero bolts were doing work
I’m a sucker for sponge cake. Perhaps I’ll be a sucker for lead storm too
i had like 700+ kills
I’d really like to run phero bolts for this EDD
lead storm is bad more like lead storm is good
Does a phero oppressor just kill all the swarmers on stage 1
Might try it for black box
one of the pumpjacks is beneath the box
Hmm I’m not sure but phero did help stop enemies from pouring in as fast
if you drill down the jack and the pipe will be in your way
easy solo DD, except the endless supply of menaces on stage 3
i'd stay on the cliff
I don't think I popped a single egg without having a menace show up
Lead Storm and Burning Hell are basically the only good Minigun builds tbh
I love running oomph casually
Doesn’t tailor towards any specific build but the spin up is satisfyingly noticeable
cfm cold as the grave tho
Did a couple DD with oomph, very helpful
Compact Feed Mechanism for what, worse ammo efficiency and DPS and group clear than 31212 Frag Missiles Hurricane?
for dakka dakka
But Hurricane is a handheld remote controlled missile silo that makes swarm go boom
does anyone have a bunch of audio files of the dwarves saying rock and stone
nice easy deep dive this week
one of our scouts, think he was a newbie, kept taking my resupply though
i wanted to call him a dipshit but it would have been rude so i just shot him
This is why I play solo unless it's necessary to play with randoms
i mean it's rarely ever that bad
most of my random missions are great, even deep dives
I just want to avoid bad teammates when im trying to complete something
Public DD are casual fun
random missions that I don't need to complete I don't rly care
I like hanging around and helping out
Helps folks who are still intimidated by going solo
I prefer doing a mission with randoms first before doing the edd to see if they leave resups and are team oriented
I also roll the dice especially when it’s just the host
Lets me pick my preferred class
Yeah, pub dives are a lot of fun
I don’t mind duplicate classes but other people switch to the missing class immediately
Especially when it’s a DD, can afford to be a lot less optimal
Duplicate classes are fun. Multiple engineers on a salvage op is such a joy to watch
I can't stand class stacking, why are people so eager to pick 2nd Gunner when there's no Scout 💀
I've had another scout join on a salvage with no gunner or driller
good thing prevent latejoin character duplication exists but still dont understand
isnt there an option to prevent that
That's what I just said
Quad Gunner is gigabased though
But I'm not the one hosting the games usually
Quad scout on salvage
2 gunners means twice the shields
Quad engi on escort and you can just let the turrets solo the heartstone 
lol
I always do edd first
quad engi is gamer
turret whip and em discharges + turret arcs everywhere
zap boom bang
frames immediately begin crying
Randoms are 99% fantastic for me. Hardly ever have a bad one.
Yeah randoms are great most of the time
same though i seem to get worse games on haz 3 compared to the higher diffs cause less people seem to know proper etiquette
Hello everyone, just wanted to ask for some tips. I started running dd & edd a couple days ago after promoting all my dwarves first to experience all the weapons etc.. DDs are manageable for the most part, solo'd last week's deathless and did a full party this week with no issues. My main problem is EDD, I tried about 10 times total last week and this one with 0 successes :( I don't die often, in fact last run I had 9 deaths total (6 of which was in the last mission saving them from awkward spots) while team was 20+ deaths each despite them being gold promoted, was the closest run I had since we died of o2 while extracting, everyone went in random places and left molly and died.. I feel like most team members are either too slow in moving or die too often and I'm not sure what to do tbh, any words of wisdom to a greenbeard? 🥲
Communicating about plans for molly’s departure, such as tactical resupplying or rez chaining in a driller tunnel
Other than that, play on haz 4-5 for your main game to practice handling wave density and objective
ie: practice
My first EDD took about 7h all with the same team, and 2 were greybeards
I wish people would communicate, I'm the only one writing in chat or if I talk it's radio silence
I don’t personally enjoy vcing with random people but I type up a storm if I need to
I also play haz 4/5 for normal missions, haz 4 is consistently easy while 5 needs abit of hustling
Just depends on who you get then
Promotion level while helpful, does not indicate skill at higher difficulty, only experience with the class
Or they hacked it
I had a plat3 driller down himself with c4 5 times this EDD using it on hiveguards
easy ass dive again
And ignore waves of enemies rather than shoot them, and drill to objectives
No heroics on edd’s, if one person gets into the drop pod that’s all it takes
Also if you have iw and no way of getting to the drop pod use it in case teammates at the pod get downed and have iw
Yeah, and ignore literally everything thats not nitra or objectives
Also for low o2 missions it’s safe assume molly will completely screw everyone so put resupplies down from the first cave to the last about the distance apart that it takes to start running out of air
Dash helps a lot if there aren’t tunnel shortcuts
*don’t put it in the first cave unless you need ammo cause you’ll get air from the drop pod at the start and end
Problem with putting down resupplies is we usually have no nitra going into 3rd edd (this week's), there's always this one guy that orders 3-4 resupplies on the first liquid morkite mission.. Other than that I already do all the stuff you guys mentioned, got dash and iw, ignore all gold and only go on obj/nitra, try to always keep it moving and relay to the team our next move. Maybe I just need to keep trying and hope for a team that clicks
Sounds like you need a consistent group to play with. People you can properly communicate with, people you know will act a certain way and can be coordinated with.
That's actually exactly what I was hoping to have, a static group even if it's just for edd's. Other than asking in the lfg channel here not sure how to make that happen though sadly
Yeah, basically that, or friend the randos you like
Just realized me failing last week’s EDD could of been prevented by leaving my fellow dwarves behind 
It was unavoidable then
Out of curiosity, what class? My deaths/revives often look like this because I usually run scout and evading/kiting enemies to revive everyone when shit hits the fan is a significant part of my job description now
Yup lol. Field Medic is permanently installed on my scout
Well then it sounds like you have no problem with maneuverability, if your not running out of nitra then ammo isn't a problem. Obviously try to improve your own ability to handle swarms as a class w/o as much firepower, and make sure to coordinate with your team, especially extracting on low O2
How fast can quad engi kill one of the Twins with Hyper Propellant?
Like, if you all shoot simultaneously and hit an area of broken armor, is it just an instakill?
They should add cards and dice to the space rig- it’ll be dope!
Gunner for the most part, did one with the driller and it was more or less the same. You could argue both have decent survivability with driller on vampire and gunner with shields (though tbh, I rarely use shields to myself, they're mostly for reviving teammates and salvage/black box)
I also run resupplier + sweet tooth* on the gunner to leave more healing for the team
Especially on high hazards get practice throwing shields down on the team when things get hectic BEFORE people go down. The shields are great for ressing but on high hazard (inc EDD) once people start going down they usually keep going down. Better to keep the team in better shape than clean up. That said I usually keep 1 shield in reserve for a clutch revive or resupply
Not being able to see others' shield levels makes this abit harder but I find that we're usually okay when the team moves as one and kites well. So far the best experience I've had running high haz was with 2 incredibly good players, an engie and a scout and me on gunner, we ran through 10 or so haz5 missions in a row, they were ruthlessly efficient with time, we even managed to get the "Karl would be proud" trophy on a point extraction finishing in 7mins with ebonut secondary obj as well. I think the main problem is that it seems like most players don't realise that the longer you are in a haz5 or edd mission the worse things will get, often times someone goes down randomly 70m away cause they didn't move out with the rest of the team and that's a min or two of time lost trying to backtrack which could mean another swarm and more dwarves standing still while headscratching trying to find the way again
Sweet tooth I’d take off of gunner due to the number of red sugars on walls
I reserve that for sometimes driller but mostly scout
spoken like a true mighty miner! 
Whew just finished the EDD first try with a bunch of randos
Went 20-0 revives/deaths on Scout lol. Field medic is kinggg
mule goes straight vertical on low o2 stage 3 of edd and we lose the mission. sigh
oh dear, was your scout alive¿
drill issue
there's a reason it's generally recommended to drop intermediate resups because you know molly is trying as hard as she can to screw you on low o2
that or have the engie plug up the holes
actually let me rephrase, molly is always trying to screw you no matter the mission, just she can do it more easily on low o2 
in the edd low o2 mission we got a mactera swarm so decided to bunker up, put molly safely behind us so we could shoot properly, then every 10s or so she decided she wasn't in the way enough, so would just randomly get up on her own and walk infront of us to block our shots
In this week's low O2 EDD we had the scout make a dash for the pod while we lured the rest of the bugs away, molly went on without us and we didnt have any resupplies left to make breathing spots
the driller decides he could probably make a tunnel if he runs back and forth between the resupply we did have, and succeeded at doing so, but I perished protecting that resupply lol
what are the mission parameters for this weeks EDD?
Stage 1 [Swarmageddon]
- On Site Refinery (Primary)
- Black Box (Secondary)
Stage 2 [None]
- Hiveguard, Classic Dread (Primary)
- 2 Eggs (Secondary)
Stage 3 [Low O2]
- 200 Morkite (Primary)
- Dreadnaught Twins (Secondary)
ty
You can also just check the pinned message
is the map generation good for stage 3 in the edd
Question, can you get rewards for both the regular deep dive and the elite deep dive if you do them both in 1 week
Yeah you can get 6 cores per week by doing both dives
The dread is at the bottom of the cave and the mule goes vertical to head back to the pod, so a lot of people are struggling to stick with the mule
So plan the supply pods or an escape route so you dont suffocate when you call the drop pod
Dammit Molly. The amount of times molly has booped one of a ledge or walked in front by randomly deciding to move 😂
That EDD was awful.
First stage, was manageable-ish. Swarmers were annoying. It was the cave generation that was awful
Second stage, eggs went fine, dread’s did not. Accidentally left Scout behind
Third stage was ok till the end, where Molly moved straight up cliffs and we were just barely to far. Only our scout made it our alive, and by using Iron will to get into the pod
I threw last stage edd solo because a bulk detonator meteor hit me a single time 
Almost failed this weeks normal dive in stage 1 due to both an elite Bulk and a passive Dreadnaught spawn at the same time
My team of randoms didn’t have a problem keeping up with molly. Not sure why she didn’t use a resupp tube to go home other than cave generation/us not using a resupp at the bottom
Elite bulks are some ornery bastards
We also had 2 or 3 to use as o2 stopping points
yeah, and I was playing solo cryo driller....so I had no way to really deal with either of them efficiently
I’m still salty that my host’s game crashed on edd stage 3 when our team of randoms was completely balling out and would’ve won no question
We had tons of nitra and gunner and I were using bunkers and shields to trap bulks
what should i do for a Jet Fuel Homebrew hurricane build?
Yeah cryo driller doesn’t have much offensive power against something like a bulk, they defrost pretty quick and the cryo cannon has limited range
if youre running cryo driller and are building for bulks, always run temp shock wave cooker
200 damage is nothing to sneeze at and its your best option when fighting bulks
Is temp shocking a mod or debuff or overclock?
I think it’s a mod on the cwc
Like I see normal glyphids just kind of die whenever I light frozen ones on fire but I normally do that with an incendiary
Or burning hell
21X12, I don’t think armor break works as well as it says it does and you definitely want stun
It’s not too good at crowd control so I’d just use it for eliminations generally
Armor break actually works on Jet Fuel Homebrew, just not other Hurricane builds
Good to know
direct armor breaking works on every build but aoe doesn't work at all
That makes sense given I can see armor fall off with the m1k but not a lot of cc loadouts
Its a mod on wave cooker and epc
Focusing gunner’s primaries on direct damage limits what you can do in swarms so I try to have some balance
Its this reason that while LSLS is enjoyable, is not something I use when I’m solely interested in preventing failure for my team of randoms
For omega single target I use just leadspray BRT and shove it in said target’s rear
I have hellfire coilgun on my lsls loadout and it gets the job done with swarmers and shredders
I got the leadspray brt on my single target ac loadout that I’m still working on
I’ll have to try hellfire, I know its good, I just don’t know how good/how to use it well/aim it positionally
Whether its more like… a wall I fire across the wave, or through the wave, or what mods to use with it
Aim where the enemies are going to be rather than where they are
It leaves a wide trail that sets them on fire pretty quick
If you lure enemies into ifg’s you want a similar approach
My build is 23122
You see a large group, shoot in the middle of the group and it burns em
You dont need to hit an enemy or anything
It's a Gunner weapon, it's not exactly high skill floor
Its the trails damage you want which will set everything near on fire
Oki doke
Ye, I just consider my gunner play closer to the ceiling than the floor, and didn’t wanna bother fumbling around a different weapon
"Skill floors and ceilings? Whats that?" Said the gunner
Main goal has just been efficient play and wins for xp and cores across classes
stun won’t be that useful since i’ve got it on my special “fuck you” flechettes burst
and armor break is NEVER worth it lol
[citation needed]
ahoy, what's a good duo combo?
me and my buddy think maybe sludge driller for AOE x burn build
Driller + Scout or Engi + Scout body most missions. Driller + Engi for Industrial Sabotage, Gunner + Scout for Escort Duty.
I've tried all 3 trail coilgun setups, found I prefer the umc clean the most, via just firing 25% shots before/into crowds and cleaning up with the direct fire primary afterwards
the hit + trail from a 25% shot will kill grunts even on haz5, and the trail alone will either kill or mostly kill them, so the clean's +duration with a bit of aoe is comfy
hellfire shots are strong for sure, but kinda overkill a lot of the time, and the shorter trail duration doesn't cc things as well
tripletech is nice coverage without a duration penalty, but it has a reload+charge penalty and I find that for smaller groups (esp at a distance) I don't even need to pull out my primary, can just keep shooting 25% shots to wipe them all super cheaply, so the penalties makes that a bit more annoying
Driller + Scout for Mining Expeditions since they're both the fastest. But if it's short enough, anyone can do.
Engi + Scout for Egg Hunts. Engi sets up a safe zone so Scout has freedom to Egg grab. Driller + Scout also works for speedrunning.
Driller + Scout for On-Site Refinery and Point Extraction. Driller does objective, Scout grabs minerals. Gunner (zip) + Scout (zoom) also works for PE.
Engi + Scout for Salvage Operation. Scout for quick exploration, Engi to defend the holdouts. Driller + Engi also works to guarantee easy holdouts.
Gunner + Scout for Escort Duty. Gunner fights off the swarms, Scout grabs the minerals. You can also do Driller + Gunner to pre-drill, but that's ineffective for 3 Length. Escort Duty will always be a massive pain in the ass duo.
Driller + Scout for Elimination. Sludge Blast + IFG + Embedded Detonators bodies every Dread type. But any class combo works fine here.
Driller + Engi for Industrial Sabotage. Driller to cook bots and clear bad terrain, Engi to defend the Hacking Pods and build a bridge to Caretaker. Anyone else will give you a very hard time.
I've spent most of my playtime on Haz 5 2P, this is basically what I've experienced.
citation is that it literally only works on two bugs
qronar shellback and praetorian
and you can just move around the armor
Brundles? The Twins? Nemesis? Better TTK for low accuracy builds? M1000?
m1000 really loves armor break to hit those breakpoints
engie turrets like their armor break too
Murdering shellbacks before they knock your gunner/team into the air is really damn nice as a m1k scout
too the dwarves i did the 4 engie dd with im guessing the hosts game crashed but i had fun nonetheless rock and lads -Zargothrax [ice]
Was not I but 
armor break on turrets is less useful than it seems
Why? Sentries aim for center of mass, it's basically a 20% damage increase vs Grunts.
20% of 11 or 5 or 7 is not a large number
sentries on haz 5 don't really do much damage, but CC is invaluable and works on things the turrets generally can't even kill
they just spray stuns all over the place
armor break is a damage increase but ultimately 20% of a small number is still a small number
I'd agree with gleisle, would much rather have stun then armor break on haz 5
not that much nitra this week
of course engineer, driller, and scout took probably the most ammo efficient builds possible
Not liking flamethrower with subata secondary
I ended up using the flamethrower 90% of the time so my subata just went used in EDD 1st stage
might of just been because of swarmeggeddon though
Kill 2 dreadnoughts
subata might be better than EPC for dreadnoughts so its whatever
I only run subtata cuz of explosive reload
driller and engie is the goat duo
one removes material, one adds material, simple math
Failed the 2nd mission and im pissed
EDD?
30 minutes down the drain
F
it all started with me accidentally c4ing myself
😂 yeah that'll do it
so I had only one revive
Oh, solo. Rip
no luck with the LFG channel here?
ill just do EDD with a squad if I can find one
gl
I dont use the LFG channels
Plus with the possible ping difference I just stick to public missions
NA ?
EDD without OCs sucks a bit
wish I had atleast one flamethrower OC
I’d imagine I’ll get one soon though
no oc is defs harder, but solo is just 🗿
Already found a squad
3rd time the charm kek
I doubted this, so I tested it myself, and huh, you're right. Did 10 tests for single 1x11, double 1x11, single 1x21, and double 1x21 in Sandbox Utilities, timed with a stopwatch, averaged the times. Single Hardened Rounds had a 3.38 second TTK. Two had a 1.805 second TTK. Single Stun had a 3.516 second TTK. 2 Stun had a 2.162s TTK.
Single Hardened Rounds Gemini had a ~4% better TTK than Stun, though this could be a fluke due to varying burst timings.
Double Hardened Rounds Gemini has the expected ~20% better TTK, but it's less than half a second difference in the time it takes to kill a single Grunt. That time difference would easily add up vs a horde of Grunts, but Stun also has the benefit of, well, Stun.
Crazy how I still learn new things after 1,400+ hours.
me with 200 hours patting myself on the back 
appreciate the tests
another thing that may not quantify in the test is that at long range stunning a grunt will land more turret shots
but things such as mactera being forced to sit so somebody can tap them and what not is very nice for everyone on the team
Do you also take Hawkeye for T4 I'm guessing?
gemini defender always
Lowering your damage output that much on Haz5, how do the turrets still do against swarmers and jellies
1221 is the only thing I ever run
But then again, this is just vs Grunts. And with Hardened Rounds, they're still going to be killing faster with less ammo used. I haven't tested vs Heavy Armor. And Stun is going to be less effective/useless vs Stun resistant creatures.
to be fair to myself though all 200 hours of this is engi
and yeah it might crack a praetorian shell or something but again you have to consider that turrets aren't killing beefy enemies
they are supplemental at best
a turret dealing 13% of the total damage to a praetorian instead of 11% (I made these numbers up but you get it) doesn't make a huge difference in the grand scheme of things
as far as extreme value for turrets it's going to be jellies, swarmers, and shredders and none of those breakpoints change with either choice
and the same as stun immune enemies some enemies don't have armor either
mactera plague EDD is the most infuriating thing I’ve ever played
Im so confused right now
I swore I did deep dive already
but it shows that I didnt idk 
I dont even know anymore ill just re-attempt both deep dives tomorrow
Maybe you didn’t restart the game after the new ones dropped
What are the sand box utilities and how to get them?
I wonder if we're getting a new warning for s3 like rival presence in s2
if we are the EDD that week is gonna have it for sure
The DD was pretty nice. Time for the EDD >:D
We need more sand blasted corridor DDs
https://drg.old.mod.io/sandbox-utilities/. it's a mod
Also pretty nice EDD. Played with some greenbeards, but I'm glad to say we got through it haha
Is there enough people playing deep dive on xbox? I always see greyed out party on the lobby and Idk why
Greyed out lobby means the dive is already in-progress and you can't late join DDs
Not sure about how active xbox is, but you can always try hosting a lobby and see if people join up
Tips for this weeks EDD, what builds are strong
thats a long list. what do you like to play?
My favorites are flamethrower/epc on driller, Loki/fat boy or shotty/hyperprop on engi, or autocannon/brt7 on gunner
cheers
Start with Driller or Gunner. They have the lowest skill floor. Engineer is a bit more complex, but I don't think it'd kill you to start with him. Scout is terrible for new players, only play him once you get a grasp on the basics.
Also, once you start playing someone, play only them and promote them first. The first promotion gives you a bunch of universal benefits.
okayyy thank you sm 🫶🥳

just finished my first elite deep dive ever, this week's was hellish, never seen or killed as much swarmer as in this godforsaken first stage
aoe moment
bullet hell on the gunner did the trick, but I wish I took the wide trail armkore instead of the brt to be honest
bullet hell 🤢
if you are using bullet hell probably best to stick to brt for some kind of direct damage
yep, used the lead spray oc for burst on big targets
work like a charm, even on waves with piercing bullet
but i like bullet hell actually, it really does the work to wipe trash waves and spread the burn
Why Blowthroughs on Lead Spray???
Doesn't it work? Each time I click it deletes a wave so...
it's not like I lack damage with this, so A is a bit overkill, and I don't really have precision problem either to justify B
Isn't that what your primary and grenades are for? Why spray something that likely isn't going to hit weakpoints, is low on ammo because it's a secondary, and is going to miss a lot of its shots when 13232 Lead Spray kills Haz 5 4P Oppressors in a single magazine?
I like going with recoil dampeners and more ammo, tried a few times with a few builds and this one just....Works for me I guess
I'll retry with high velocity rounds though, just to see how much Oumph it can get
with lead spray you should be taking mod2 for tier 1 (floating barrel, less spread)
Why?
yeah I tried it, I like it but I don't have that much problem to hit without it at mid and close range so I treid something else
with weak spot mod it has way more than enough dps
T1 damage lets you 1 mag kill Oppressors.
T1 spread gives a mild accuracy increase on a weapon you're just going to jam up enemy asses anyway.
The acc mods on BRT in general are trap mods. Base BRT is pretty accurate already, and with Lead Spray, you miss big breakpoints without all the damage mods
total damage increase is roughly 400
id rather take ease of use over something that small
also base spread goes from 400% to 280% because the oc modifier is applied first
It's not a total damage argument, it's a significant DPS increase on something that you're not supposed to be using at mid/long range anyway
its a big deal lol
I usually take the max ammo upgrade though
I used to take max ammo then I saw how much it does to weakspots (when you should. 3 using it)
hmmm, i'll give it another look then
being able to kill oppressors 1 second faster is not worth not wasting a quarter of my ammo trying to actively kite a praetorian
Just throw a Sticky?
or whatever random situation I get into where I cannot get next to bug
Well that's what your primary's for
ditto
It's not about the damage, it's about the fact that it Fears them and gives you an easy opening to shoot their ass
Why are you bringing Lead Spray if you can't hit far away targets with your primary?
Hurricane isn't exactly hurting for long range damage, for instance
honestly with bullet hell, far or close, is the same stuff, you don't need precision when your bullets aim for you heheheh
I also like how it can basically "ping" enemies you can't even see yet, so many leeches avoided by a lucky bounce
dps goes down the shitter
I can hit them, but I'm not killing anything bigger than a guard in a timely manner with carpet bomber/splintering shells. its a waste to even shoot at them because scout should (hopefully) deal with them
and hurricane is gimped/sidegrade autocannon, I think we have had that discussion before
"Hurricane is gimped Autocannon" is not even close to true, but sure
thats a good use, I usually bring incendiary for aoe in a direction I dont want to care about. but I can just move around it once I bait acid spit
what does hurricane do better than autocannon
How do you even kill Mactera? Sounds like you're expecting Six Shooter or Experimental Rounds performance from Lead Spray
shoot them with lead spray because they fire at a range with anti-spread mod that i one button kill them
big glowing weak spot
with weak spot mod
Bigger radius, better range and accuracy, better CC without NTP, better single target DPS
Like you said, we've been over this
hurricane aoe mod that makes it .1m better is an ammo mod tier
range and accuracy are offset by travel time and forced tracking
best cc is death
I'd also like to add that Jet Fuel Homebrew beats out Big Bertha in DPS due to +50% weakpoint bonus https://karl.gg/asv/14/BBAAA5#/ https://karl.gg/asv/20/BBBAB6#/
Best builds for the best game. Your go to partner for Deep Rock Galactic builds and content.
Best builds for the best game. Your go to partner for Deep Rock Galactic builds and content.
once autocannon ramps up, close range dps is better
I'll give it long range dps because it has a nice blend of autocannon/minigun pros and cons at that exact range
big bertha a shit
I agree, but "Big Bertha OP" is a very popular opinion
I wish autocannon had interesting overclocks like new guns but need to wait for another oc pass I guess lol
HONESTLY
also I assume you are pretty good at the game, good players will find success no matter what combo they use
jet fuel homebrew is probably the best oc with frag missiles being close 2nd
Too many of the older wep OC selections are just:
Clean +Ammo
Clean +Damage
Balanced +Damage -Ammo
Balanced +Ammo -Damage
Unstable +Damage -Ammo
Actually Cool Unstable
Like look at Minigun vs Hurricane. Or GK2 vs DRAK. Or PGL vs Shard Diffractor.
I'd really like if there was a balance passover update to clean up stuff like Subata and GK2, and to make the lamer Overclocks generally more interesting and less "The +Ammo -Damage is always numerically superior". But Update 34 was that and it had a terrible result, and GSG mostly seems interested in just pushing out new things with the new Season model, so it's just a pipe dream :\
Like, jeez https://karl.gg/blog/29#/
Are you a fan of numbers? Well look no further, there are a LOT of numbers in...
after new primary, secondary, and grenades i assume its the next step in the pipeline
People screamed about Tuned Cooler and Heat Pipe nerfs when they're still BIS for their weapons, but people just saw "nerf" and went apeshit
NTP and Volatile Bullets got buffed to their current states and never received any nerfs since despite possibly being the most OP OCs in the entire game
Just a lot of general nothingburger changes that didn't affect/simply swapped meta picks instead of adding meaningful diversity
Do you know how many people still say Hurricane is "unusable" and "unfun" because Napalm-Infused Rounds isn't the most flagrantly overpowered thing to ever exist anymore?
Players moan and groan about how "balance doesn't matter" whenever something OP gets a deserved nerf, but the people here always seem to get their panties in a twist whenever you suggest buffing actually weak things like Scout's arsenal for some reason.
You know, I used to be a balance tester for this one game. Niche JRPG, we toned down the more OP strats and super buffed the weaker stuff. And in exchange, we got even more OP things added, and many nerfs reverted all because one (1) person whined. Literally a single, barely coherent comment completely undid months of math and discussion and developer pleading. And I think about that a lot, because Deep Rock's community seems to be almost entirely populated by That Guy.
People will tell you straight to your face that the weapon with the largest radius and AoE damage in the game is unusable because it got some inconsequential nerf one billion years ago. And I think about that any time I see some weird change like the Hurricane T13 buffs. Or the DRAK nerfs.
At least we have modding.
I will second fm doing better than ss/cb for me, tried em all out and fm just felt the best. yeah gotta deal with that travel time which is noticable at medium ranges, but being able to place the center of the shot exactly where you want it (middle of the group) is quite nice
hurricane has the stun on it too, very nice for stunning a guard then giving it a brt burst to the face
same deal for stunning a group of mactera to give more time to brt them
Or just killing the Mactera because +50% weakpoint bonus
for the ones directly hit sure, but in a big swarm there's going to be ones you won't necessarily be able to shoot down in time, then the stun gives it a nice benefit over ac there
can potentially save a shield or increase chances of being able to clean up the swarm before a shield ends
I don't understand the logic of "I should stop shooting my large AoE, stunning weapon that sufficiently kills Mactera so I can swap to my weapon that only hits one of them at a time"
Unless you mean while reloading
oh, I was talking general hurricane vs ac stuff there, not specifically the swapping to brt bit
Like, really. I have never seen as many ignorant, bad-faith takes in any gaming community as I have browsing Reddit comments or saying anything at all in #drg-chat. I know this is pretty off-topic, but frankly I really like this channel and #interplanetary-miners-union because they're pretty much the only place I can say anything DRG related without being subjected to the insane, terminally online provocateurs.
I mean I can only speak from an engi perspective but people are adamant that the stubby is bad or the shotgun is bad but while they may be boring they’re incredibly effective
I’m sure we’ll see more balance sweeps
There's a balance mod that adds Blowthroughs to Stubby because "Electric Arc is OP and Stubby needs other competitive AoE" 💀
sigh
Tbh they're fine, they're just weak in comparison to ECR just being a do everything primary
Other than stuff with Cycle Overload or Turret EM Discharge, it's very hard for anything Warthog and Stubby can do to compete with ECR + Hyper Prop/Overdrive Booster.
they cant be too over the top/flashy because engies secondaries exist
Explosive Chemical Rounds is like if PGL was your primary
Astounded that people will defend base LOK-1 just because ECR is OP and Executioner is decent
lol
i love the "balance" mods people put out
most of them make absolutely no sense
Most of them are just stat pumps that try as hard as they can to skirt around the "50% better = Sandbox" rule to single weapons, any actually balance oriented total overhauls have been deprecated forever
I wonder if it's unfair to paint those as balance oriented mods
people having bad takes and then modding stuff to suit their skill level is pretty normal for any gaming community, drg isn't out of the ordinary for it at all. I saw it all the time coming from monster hunter, it's just part of the mentality of being on pc. there's access to the ability to change stuff to your liking so many will just do that rather than learn how something was meant to be used
console side in general we gotta make do with what we have, so people either learn or quit (or play low haz in this case)
they'll still be complaining the entire time though, that's standard no matter where it's being played
"reduces the damage of monsters supernovas(i cant dodge)"
There's a handful of GK2 buff mods, and Nuke It A Little More, Sam for CWC seems to be actually trying to be fair. There's just not a lot of them because A, this shit is hard work, and B, See: community reaction to Napalm nerfs
🤓
"fair <monster>", cuts damage in half
"fair fatalis" (i dont want to challenge myself with the game)
To be fair, Fatalis isn't (I have soloed him)
But that's just how people are. Instead of learning the mechanics and learning and engaging with them, it's just "easier" to circumvent them entirely. And people who don't wanna engage with the mechanics set by the game will do that instead of getting good
This is from CVO, an overhaul mod that's been deprecated since Season 01. It's honestly just a select weird change in a mod that overall makes things much more better/interesting, and it's honestly been a huge inspiration for my own work. All the damage/ammo shuffle OCs are replaced, and a lot of weapons have their mod tree redone entiretly. Blowthroughs Stubby is still dumb though lmao
eh, i think its fine to have a monster like him as the final boss
its meant to be a literal black dragon, a god status monster
Like yeah, I can laugh at that, and the fact that Inferno of all Breach Cutter OCs gets huge buffs, and the fact that it nerfs Special Powder, but I'm 👀📝 for how they overhauled CRSPR, Minigun, BRT, etc.
it took me a week to beat him with solo and duo attempts with a friend i think. like nonstop attempts, probably over 50
he also gives the most busted armor in the game, 99% of setups no longer need anything else after getting it, so I'm fine with a challenge. took me the better part of a day of straight attempts to get my solo through
i was astonished at how long it took me to beat him with longsword
i never specc'd into defensive builds because i was so determined for it to just be me vs the monster and not too much extra help
just health boost 3 and eating
Just make the time limit 50 minutes, that's all I ask of it. The fight itself has some stuff I really don't like (his damage is so fucking chunky I may as well stop playing lance and use BG; oh wait I do now, hitzones are way larger than they appear etc) but I think the challenge is warranted for Fatalis. That all said whoever said "30 minutes or bust" was high
the more defensive setups won't beat him in time anyway, the time limit, while an annoying bit of artificial difficulty, looked to be meant to stop that
yeah i can see that. we beat it with like 3-4 mins on the timer left
we eventually got to phase 3 with ALL our faints left somehow, spent quite a few faints just beating phase 3 cause of nerves
we took partbreaker 3 and got one horn break
I have legitimate issues with Fatalis as a fight but that's not a conversation to be had here in Deep Dive Chat
yeah i was using cookie cutter MT/raging brachy
My man 🤝
I found it fine with lance, mostly just that you have to react to certain moves differently than you normally do, but it was one of the comfier weapons I ended up soloing with
my friend ran crit draw greatsword i think, similar setup as far as armor/weapon
but anyway. yeah its deep dive chat lol
feel free to ping in #non-drg-chat if you need to nerd out more
Gladly
where do i find what the deep dive consists of this week
the pins
Ty
brt stun mod is nice for that reason
same lol, we disagree but at least it's civil-ish
ammo economy, would rather save ammo on the weapon with AoE capability versus the funny weakspot gun if there are funny weakspot enemies
you take weakpoint mod on hurricane?
I dont understand why weakpoint modifier isn't standard between weapons
33% on stubby, 50% on hurricane
a weakpoint for t4 on cwc sounds fun
game balance
also so that you get a decent amount of value out of weakpoint damage hurricane because weakpoint modifiers don't apply to area damage
yeah sounds like mostly aimed balance for how valuable it makes a gun for spraying vs precise weakspot hits, eg subata's low base but highest weakpoint mod at 80% or w/e
Shrapnel Load lets you two shot Grunts on the face, it's the best mod for everything other than Minelayer
oh great now i have to make eye contact with the bugs
weakpoint dmg with frag missiles actually makes hurricane pretty well rounded imo
i still usually prefer area dmg tho cus it makes the gun feel like carpet bomber with stun
Gunner mains when they get shot in the head but it only hits their brain
Non DRG chat is a mistake
And deep drives are great
IMO I think all of the NG primaries are fine for the most part and pretty balanced. Stubby is great, shotty is king, loki is awesome
Pgl should just be an event gadget
it's not that the warthog is boring imo it's that the overclocks for it are boring
none of them are truly transformative, like hyperprop or ECR or turret discharge/arc are
which is a bit of a petty complaint, that this weapon isn't also 2 other weapons
Cycle Overload is transformative IMO, but yes, this is a problem with many Overclocks
Mini shells turns it into a machine gun kind of and with MPA you can turn it into a rifle, you can turn it into a stun lock machine too. Lots of options, no reason to be too transformative, that is why you have other weapons and classes
I'd like to turn it into a winchester
Use MPA and some damage mods and you can snipe bugs with it
Look at Boomstick's selection vs Boltshark's. Boomstick has 4 Cleans, a +acc -ammo Balanced, and a +damage -ammo Unstable. The only thing that does anything interesting is Special Powder.
Meanwhile, Boltshark has two boring Cleans, sure. But Fire Bolt, Cryo Bolt, Bodkin Points, and Trifork Volley all drastically change the weapon. Their effectiveness is debatable, but the idea is definitely clear.
pretty much all of crossbows bolts are really good imo
Special powder is insane though, that is a crazy good OC
fire bolts, pheros and teslas being the standout ones to me at least
I haven’t had great success with cryo so the others yeah I agree
Forget viability, imagine if Boomstick had 5 other OCs around as fun as Special Powder. That's what a lot of weapons are sorely missing.
cryo bolts are also really good
Boomstick needs a sawed off badly
Why do Warthog and Zhukovs only have 5 OCs 💀
It already is the sawed off...
But it causes you yo rocket forward
Meathook? 👁️
And then back for recoil
2 handed = not sawed off?
small shotgun still
Boosts the shock wave by a ton
Boomstick really needs an OC that messes with the shockwave somehow, I agree
The only good GK2 mod is mine
Here is an idea: While reloading the boomstick, flat terrain is slippery like ice.
That sounds terrible
+plus the previous idea
You rocket forward to to take a shot and the blast will send you back.
Dang, noone gets the reference
Anyway something that enabled ice skating anywhere would be fun
Think of another, it might be too OP then tbh.
Forget viability
There could also be something where the first and last shot function differently
Sounds like it could be cool
Like what I said about Boltshark. Boltshark is generally pretty stinky doo doo because funny Praetorian Piercing resist, but the Overclocks have fun concepts.
hard disagree
taser bolts get around the pierce resist if thats really what ur looking for
Only thing i can think of... If the first boomstick shot out a ton of caustic spikes with blowthrough and the second shot sucked them all back in sorta like the square gun from hyper light drifter.
Other than that the idea of skating around with a large mag boomstick...maybe if each kill froze the floor?
I cant imagine devs busting up collision for a single oc, but the idea of being able to skateboard with boomstick comes to mind
Spending 4 Tasers to kill a Praetorian after 12 seconds? When you only get 12/17? What's your plan for Oppressors?
After 12 seconds.
they're nearly completely immobile so
Also you can chain larger enemies together
it's not too bad
yes, 12 seconds of them having a seizure in one spot lmao
Wait, 25%? Like, 1/4? Maybe on Haz 3, try 2/3.
just usually you won't get the value of a 12 second immobile praetorian in pubs
They've got to fix the last bolt being glitched in mp
also since when did deep dive discussions become "argument-channel-2"
2 taser bolts can kill a Haz 5 solo Praet from full HP, without any other investment than T5A
30 DPS for 12 seconds, plus the Taser impact damage is 410. H54P Prae has 1,125 health. I'm pretty sure base Zhukovs does better than that
i only play haz 5
Oh, solo, of course
4P would get down to roughly 25% HP
It would die with Specialist equipped
Taser Bolts are really strong
Yup
Like... Disgustingly so
tasers are the best way to deal with prats when using crossbow, but thats not the only thing they are good at
they make most HPTs a complete joke
Poor Bulks
Oh and they circumvent immunities too
You can Shock a Dread or an Oppressor
2 Taser bolts and an IFG and you got yourself a Dread on pause
Okay, another 3 seconds on Tasers. 30 x 15 = 450. Half health after 12 seconds. Base Zhukovs still do better.
u can take tri fork with it to spec crossbow fully into single target or take fire bolts so u have a well rounded weapon
do base zhukovs make the thing stand still for 12 seconds
The Arc does damage on top of the bolts themselves
the arc only stacks 1 time tho so adding more then 2 bolts is pointless
Don't make me tap the sign again...
"Maths ≠ Practice"
Okay, in practice I... pick a different secondary.
Not to mention I'm pretty sure said maths are flawed
crossbow has the benifit of bringing 2 bolts and therefore being much better rounded
fire bolts are still the best aoe scout has to offer and u can bring those with either pheros or tasers since they both have different use cases
If I can bring down a Praet from full Health (900 on solo Haz 5) with 2 Tasers, something tells me your maths don't check out
You say #drg-chat Is toxic but comments like this make me think it's not the chat. You are pretty passive aggressive
Also deep dives are great.
hoping they add hacksy to dives, even tho its probably an uncommon opinion
That would be cool. Idk see why not. Add a lot of stuff.
Okay, bolt DoT (32 x 15) + arc DoT (30 x 15) + 50 impact damage from 2 bolts = 980 damage
"X is perfectly ammo efficient, stop whining" or "Y literally one shots Praes" and you discover they're talking about Haz 3 solo is a very common experience
980 dmg for very little time investement is pretty good imo, especially when it also makes the target stand still
Once I saw a comment saying Elemental Insulation is OP because it prevents Acid Spitters from breaking shields.
The Kinetic damage (not resistent by Insulation) from an Acid Spitter shot breaks shields by itself on Haz 5.
Yeah, better than expected
pretty sure tesla bolts 2 shot patrollers
But what about Oppressors?
obvously not
I'll give you benefit of the doubt. You had no idea to know I play regularly on Haz 5 (solo or not).
Also, since you probably don't know me either, I'll tell you this:
I never pull things out of nowhere. Everything I say has been tested and or studied.
I am a dwarf of facts
ew facts
The "large game hunter" crossbow can't hurt Oppressors. Nonsense design.
making it stand still for 12 secs is pretty nice, just jump on its head and wait for power attack recharge
Crossbow is the second best Scout secondary to deal with Oppressors tho, after ED and other specific Zhuks builds
Granted, it only has one build able to do so, namely Mag Shafts Trifork
Which it takes half damage from...
if i want an oppressor dead i usually do 2 tesla bolts, then throw ifg, then power attack
if im using ED i do ifg, unload ED, then power attack
If I have Trifork, I do the same except I just throw an IFG and shoot its butt, then PA
considering crossbow keeps things in place a long ass time and has the benifit of bringing another bolt type for different purposes, i think these are pretty comparable in strength
Are embedded detonators strong?
its hard to measure utility compared to ED's sheer dps
Yeah I was more thinking about TTK optimization
Maybe Boltshark should've been a goo gun or something because it's good at everything other than actual large game hunting
Literally the strongest DPS in the game
Suh-weet. I just got em.
Build for max ammo and accuracy
Roger roger
loki was marketed as a swarm clear gun. I never use it as the devs showcased but its still a pretty strong gun
It's not even good single target without Executioner
id say its pretty alright given the 50m range and electric chem rounds
imo the best way to build base loki is just 11111
LOK-1 have a build other than x1111 challenge (IMPOSSIBLE)
i mean wud u say shotty without ocs is all that amazing in comparison?
Yes, because you at least have an ammo pool

