#deep-dive-discussion

1 messages · Page 10 of 1

marble veldt
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Power attack don't care about terrain hardness

manic pivotBOT
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vital sluice
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I have enough faith in the game developers to believe that haunted cave can't trigger on black box missions

lime meteor
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it's waiting to jump us

blazing cave
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final stage of the edd had a ridiculous spawnpoint for my group

boreal ginkgo
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but they still do

gaunt hazel
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Anyone know any good tips for someone who hasn't done one yet

wraith shard
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Bosco 4 lives..

jolly hazel
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shoot

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run

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don't die

lusty shuttle
limpid pond
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They're not as scary as they look. Just take a reasonably ammo efficient build (read: Not Fat Boy or GK2), only call resupplies when you really need it and you'll be fine. Nitra spillover means the later stages are much safer.

uneven lichen
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Can I host one publicly like normal missions?

limpid pond
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Yeah

buoyant wing
modern galleon
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Double dozer on DD huh. Fun.

tardy girder
uneven lichen
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Ah, I see

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What about difficulty? Do you choose that or is locked to a specific difficulty

tardy girder
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regular dives are 3/3.5/3.5 while elite dives are 4.5/5/5.5

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so yes, the difficulty is fixed per stage

wraith shard
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What perks do you guys use for deeo dive

balmy stone
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Born ready, vampire/resupplier, deep pockets, dash and iron will

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On scout I use hoverboots and medic

wraith shard
deft holly
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there's a lotta nitra in this week's dd huh

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first stage is kinda stingy but my friend and i stopped actively looking after stage 2 and still had 400+ leftover at the end of stage 3

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also nemesis moved in front of dotty in stage 1 and got fucked drillchamp

deft holly
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ayep

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granted I was playing ntp gunner but still a good amount

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not nearly as bad as that one with 800+ nitra

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aw cant send image here

wraith shard
manic pivotBOT
#

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faint shell
dim bramble
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This weeks EDD is so painful

lusty shuttle
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I can't wait for three Haunted Cave modifiers tomorrow.

dim bramble
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on my last life on the second mission solo (mactera plague)

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just need black box

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wish me luck

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im driller with flamethrower and subata

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I quit

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Im never playing mactera plague EDD ever again

trail pivot
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it was fun

dim bramble
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fun?

trail pivot
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(i was scout )

dim bramble
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I might attempt it in a 4 man squad

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just to lose again

trail pivot
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I never dive as scout so it was freeing

lime meteor
trail pivot
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we did too

dim bramble
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I change my mind

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im not wasting a hour on it just to lose

dim bramble
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I definitely should have done black box first

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I would of had revives dderp

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might re attempt it later, got 9 hours before it ends, gonna let my sanity recharge nice

noble shoal
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elite deep dive was.... rough

spring dawn
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almost did the EDD first try the other day, died on the last one because of I think a miscommunication (I don't think our Scout spoke English, since they didn't respond to us asking them to come help with the Black Box and had I think a Chinese name? Not sure, I can't tell at a glance) so we accidentally popped two eggs at once, which were both swarms 🙃

trail pivot
#

hey that's what happened last week

sudden crater
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Deep dive elite the most hardest job

lusty shuttle
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The third stage was definitely tough, yeah. We came close to a team wipe when, the second I got my team in the bunker I'd dug, a Bulk Detonator and an Oppressor spawned and I barely got a tunnel out dug fast enough.

wraith shard
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Oh yeah we get a new dive tomorrow

lime stag
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anyone have any tips for the mactera plague black box in the second part of the EDD? keep running into a wall with random lobbies. I tried it once with cryo cannon (no OCs unfortunately) and once with scout with cryo grenade that made it a bit easier

sage solar
# lime stag anyone have any tips for the mactera plague black box in the second part of the ...

Well the trick with mactera swarms is how fast you can clear them so at this point AOE damage is key to take them all out at once

  • Cyro Cannon (If you have cold radiance then hop into the middle of them and start blasting)
  • Cyro Grenades
  • Plasma Burster Spam
  • Explosive Grenades
  • Engie w/Breech Cutter or Deepcore GL or full unload his Loki
  • Just get your gunner to drop a shield and kill them
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Just a few examples

lime stag
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ill try to bring it up in the lobby before we start so hopefully i have better luck

lusty shuttle
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If you have good aim, anything that does good weak point damage can wreck Macteras since their bellies are always exposed. Stunning works on Macteras too, so if you're using the Hurricane, it can be good for that.

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Fear also works on them and so do pheromones.

modern galleon
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Sure do love when a host randomly aborts the dive, with no explanation, and then kicks you for no reason.

urban snow
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Decided to suck it up and do the double drilldozer DD. Got to the heartstone of the second dozer mission and the host connection dropped out notnice

sage solar
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with meme builds too

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fun is key

sage solar
echo storm
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man i love the scout and engi duo for dives

icy lake
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Anyone got a timer on deep dive reset so I can see if it's worth hopping on to do them?

glossy walrus
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you have another 5 or 6h or so

tardy girder
icy lake
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Gotcha

hoary cove
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hurricane destroys mactera

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so does minigun to a certain extent but the stun on hurricane makes it uniquely godly

pearl horizon
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hurricane sounds better since no windup and spread

lost jungle
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cluster grenade vs mactera

deft holly
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hot sauce

candid bobcat
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plus you also have other options like Fire RJ250, proxy nades, lures help a lot, FSD with fear, sludge pump deletes clouds of macteras (e.g. Disperser Compound or Hydrogen Ion Additive or Volatile Impact Mixture)

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Burning Hell with stun also makes it trivial for teammates to delete clustered macteras, you just cycle stun between macteras

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Hellfire with stun/fear also makes mactera plague quite easy

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you always have the boring option too of Neurontoxin Payload with fear as well swat

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Bullet Hell Stun with Aggressive Venting can also work

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so yeah, there are tons of options

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A cluster thrown into mid air will clear several mactera spawns and stun the trijaws and brundles

manic pivotBOT
#

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sly kettle
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Soon™

radiant halo
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i'm always like "yeah i got time to do the deep dives" and then every single week i have to do both deep dives hours before they're updated

oblique glen
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please don't be double escort please 🙏

radiant halo
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i want a fun biome like sandblasted corridors

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it's been a bit since we've had a deep dive with that biome, i think it hasn't been in since my first deep dive months ago

oblique glen
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sandblasted would be fantastic

radiant halo
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rlly hoping for no black box+point extraction this time either

fluid cliff
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black box + haunted 8)

oblique glen
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:( please no

radiant halo
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elim and haunted <3

oblique glen
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that's alright

radiant halo
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my favorite ever i love running for my life

oblique glen
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least favourite missions are where you have to stay within a small area, or defend an objective. salvage, black box and doretta, I'm glaring at you

lime meteor
oblique glen
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solo players indeed

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solo scout players especially

lime meteor
oblique glen
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yep

lime meteor
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When those missions show up I just switch class

radiant halo
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salvage missions solo on a high haz are so miserable you can never catch a break

lime meteor
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unless I can get away with the black box this time

oblique glen
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scout mains rise up

lime meteor
oblique glen
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I can solo a haz 4 somewhat comfortable, unless it's one of those missions i mentioned

ivory marten
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I usually go as gunner for Solo DD

radiant halo
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i usually go scout if i'm solo but i don't mind playing the others when i'm with people

oblique glen
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I play high mobility scout usually (special powder and stuff) so really open areas are my beloved. I love sandblasted and sometimes radioactive

lime meteor
radiant halo
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😔

lime meteor
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and that's why u get another class promoted so you don't have to deal with that

fluid cliff
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solo salvage is annoying enough as it is

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scout will doubly struggle

radiant halo
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i'm probably most comfortable with gunner after scout

oblique glen
eager knoll
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pretty sure I was worse than that

lime meteor
radiant halo
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god i'm an unfortunate scout main he's plat 3 and everyone else is silver 1

lime meteor
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engineers level 20 so I don't consider myself engineer phobic anymore

radiant halo
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i didn't mean for that to happen

eager knoll
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I think when I had scout maxed out I was like bronze 1 with 2 others and bronze 2 with one of them

radiant halo
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gunner is almost silver 2 i just have to do the assignments

oblique glen
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yeah same with me but for gold 1 scout :) just gotta do the assignment

eager knoll
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I remember playing scout for so long even after getting gold 3 and when I finally decided to level the others past bronze the update came out with more ranks so I was just like "welp"

radiant halo
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engineer is very fun to play but god if i play him for too long and then play another class again i completely forget how to play

oblique glen
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"what do you mean i can't fly across the map anymore?" (scout mains playing anything except scout or blast jump engie)

radiant halo
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trying to make platforms as mf gunner

lime meteor
radiant halo
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i have a solid fire driller build but i cant figure out a good cryo

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the secondary is a tough choice

eager knoll
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cryo simply is good

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but you can make it better

radiant halo
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i'm using ice spear rn

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but i do have snowball which i hear is also fun

lime meteor
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I don't like using cryo solo but it's very strong with other players

eager knoll
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you just can't die with it

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low health? freeze some things and drill

radiant halo
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yeah if i'm solo i'd go sludge

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deep dives in 10 minutes breather

fluid cliff
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blast jump engi!!!!

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da best

oblique glen
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only recently got that oc and I'm looking forward to trying it if i ever play engineer

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3 mins till reset

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I'm ready to get my bulk detonated ;)

radiant halo
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i want another huge cave

manic pivotBOT
#

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New Deep_DiveDeep DivesDeep_Dive are now available!
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oblique glen
#

showtime

quiet mortar
#

Deep_DiveDEEP DIVEDeep_Dive
Region: Hollow Bough | Code Name: Stinking Border
Stage 1: morkite 250 Morkite + molly 2 M.U.L.E.s | totheboneElite Threat
Stage 2: slammer 2 Dreadnoughts (Classic + Hiveguard) + molly 2 M.U.L.E.s | totheboneSwarmageddon
Stage 3: gegg 6 Eggs + 📡 1 Black Box | petbugNo Mutators

Deep_DiveELITE: DEEP DIVEDeep_Dive
Region: Dense Biozone | Code Name: Fragile Split
Stage 1: ⛽ Refine Liquid Morkite + 📡 1 Black Box | totheboneSwarmageddon
Stage 2: slammer 2 Dreadnoughts (Classic + Hiveguard) + gegg 2 Eggs | petbugNo Mutators
Stage 3: morkite 200 Morkite + slammer Dreadnought Twins | totheboneLow Oxygen

marble veldt
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IT'S MUFFIN TIME

radiant halo
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no sandblasted :{

lime meteor
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Hollow bough🗿

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There goes solo gunner players

potent vector
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biozone again

lime meteor
hollow citrus
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Hollow bough my favourite

oblique glen
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elite bulk det :(

drowsy hollow
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sticky fuel time

fossil tulip
ivory marten
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Hollow Bough. Wonderful.

fossil tulip
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One is Classic Dread

radiant halo
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go aer go!!

jade sluice
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if I do a deep dive get the weekly reward and do an elite deep dive will I get the rewards again?

potent vector
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yes

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you get rewards for completing both dives once

fossil tulip
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2nd Dread is Hiveguard

fossil tulip
lime meteor
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I predict edd stage 3 gonna have escort

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nvm

oblique glen
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20 mins for stage 1. that was cruel

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agony

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at least the mules have been secondaries

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I'm gonna sit out on this dd out. elite bulk dets have drained too much of my patience

potent vector
#

not too bad on a regular DD

lime meteor
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And when r u gonna get an elite bulk consistently

potent vector
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especially not on a salvage/dotty mission

lime meteor
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might as well have a dread replace a swarm at that point

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I'm more afraid of elite grabbers

eager knoll
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they zoomin'

grave marsh
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I'm thinking about soloing my first deep dive, any scout builds that would do good against it? I'm currently bringing overtuned particle accelerator drak and jumbo shells boomstick

lime meteor
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that's good enough I think

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I run jumbo shells also but replace carbine with hipster m1000

reef bison
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Hipster and ED is my usual go to for hipster

lime meteor
#

I asked for Ed but this game gave me special powder

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I'm spoiled

grave marsh
lime meteor
eager knoll
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it still does the "ping" so you don't really need overclocks for it

ivory marten
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Oh thank god the Black Box has no mutation.

lime meteor
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no mactera plague and we gucci

wraith shard
#

For dives I always run AI stability GK2 and Bodkin points crossbow on scout.

sly kettle
quiet mortar
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I'm unsure

If anyone has info on this let me know

radiant halo
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low oxygen 😭

sage solar
eager knoll
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looks updated right now

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classic + hiveguard

lime meteor
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But good luck with randoms with that modifier lmao

solemn flax
#

new deep dive when

marsh quest
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Restart yer game

solemn flax
marsh quest
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lul

solemn flax
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i was sitting in game checking deep dive each 5 mins

ivory marten
#

Let's roll the dice and see what song I get.

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Steal from the Rich, Give to Myself.

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Let's fucking go.

thorny gull
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cring

ivory marten
#

shut

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Payday's music is baller as hell.

thorny gull
#

no

ivory marten
#

Suit yourself.

thorny gull
ivory marten
#

I like playing Payday music while doing a deep dive.

thorny gull
#

I see

ivory marten
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I have a whole playlist.

thorny gull
#

Play Donacdum on EDD

ivory marten
#

lol

thorny gull
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with randumbs

sage solar
ivory marten
#

So...

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I took the wrong loadout into the dive.

sage solar
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same

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thought i had the shard equiped but i had fatboy

ivory marten
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Fuck this.

cursive bough
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Low o2 edd notnice

restive patrol
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low oxygen and twins

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nice

ivory marten
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And my prize for stage 2 is...

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Special Powder.

drowsy hollow
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EDD was ok

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until...

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the extraction part of the final stage

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yep you guessed it right nobody but scout made it to the pod

unreal copper
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low o2 on morkite tends to be like that

wraith flame
stone crag
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oh i restarted the game it is hollow bough now weird

scarlet jewel
#

someone had their game up for longer than when the reset occured

twilit ingot
#

damn, this EDD was actually kinda hard

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had to make a run for it to the drop pod after grabbing egg in stage 2 cause we had no ammo to spare

solemn flax
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What EDD is this time?

solemn flax
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Holy fuck

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💀

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i guess im not doing stage 3 this time

twilit ingot
#

we barely made it through the edd lmao

lusty shuttle
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I wonder how close to deleting one of the twins a firing squad of Engineers with Hyper Propellant all shooting it at once would get.

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Or maybe three plus a cryo Driller, and they wait until it's frozen?

ancient cove
# solemn flax Twins with low oxygen?

Don't be such a leaf lover.
It isn't that hard. Also depends on how much Nitra EDD has.
Call 2-3 drop pods in fighting area and rotate between them

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  • Molly
solemn flax
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calling drop pods

ancient cove
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*resupply

solemn flax
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sounds good, what perk is it

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so uhh

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resupply gives oxygen too?

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then its actually easy

ancient cove
#

yes, resupply pods give oxygen

balmy stone
#

Low o2 is prob best for the last stage so you don’t use resups you need later, but it still is my least favorite modifier

trail pivot
#

Low oxygen osr aka i should bring Minelayer

stoic grail
#

The low O2 wasn't too bad. At least it wasn't hiveguard.

wraith flame
#

This EDD sounds awesome. I love these harder modifiers.

lime meteor
#

low O2 doesn't sound hard in this edd because you should have tons of nitra leftover by the 3rd edd

severe tusk
#

That is usually true, but not always the case.

marsh quest
#

HOLY FUCKING BALLS

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5 tri jaws

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THE FUCK

narrow ginkgo
marsh quest
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The minute I got close the the damn blackbox

narrow ginkgo
#

you got scamed

torn verge
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yeah by the third stage you've got enough nitra to slap down multiple resupplies in the twins room

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for o2

drifting parrot
#

I just had a horrible thought
instead of 3 stage deep dive, you're dropped into one HUGE cave with all 6 objectives present

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now unfortunately this can't support escort duty, nor can it handle more than one of aquarks, refining, and salvage, but otherwise it seems fun

steep pulsar
drifting parrot
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I got the idea after reading this week's DD objectives

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and I thought to myself "okay, 4 mules, 2 dreads, 150 morkite, 6 eggs, and a black box"

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and then realized that loading into a mission and seeing that would be horror

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of the best kind

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like, I know there's the 2x objectives mod
but I'd love mega-multi-missions

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because 6 dreads is less interesting

lime meteor
#

console destroyer the mission

bleak dagger
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fucking love Low O2

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esp when molly goes through walls

civic island
#

Group died of O2 because Molly climbed through a resupply hole

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Amazing

torn verge
#

diagnosis: skill issue
bad resupply placement in previous areas

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it's the final stage of a deep dive, there's no excuse not to leave a resup pod in every room
you'll have the nitra

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if you don't have the nitra then tell the engi to stop using fat boy and chugging ammo like he chugs beer

narrow ginkgo
bleak dagger
#

molly just went like “cool a shortcut” and just went in the holes

civic island
#

It was kind of funny lol

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I think we all collectively forgot that it was an O2 mission for a sec

bleak dagger
#

we were going to win anyways

civic island
#

Honestly, seed layout for all 3 were really good

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Liked this EDD

stray coral
#

holy moly

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edd was pretty good this week

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tough! nearly failed the first mission bc the dreadnought bullshitstomped and wiped everyone but me, i picked up driller after some jumping about, was close

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third mission was easy pickings but it really came down to the wire getting out of there

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only the scout got out

wraith flame
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We all ran out of oxygen in the middle of a blocked off driller tunnel

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Hilarious

faint shell
#

or combine them, 3 stage DD with 4+ objectives each stage nice

balmy stone
#

I dc’d on stage 3

modern moat
#

in solo dive is it better to have autocannon on fear chance or the max damage on max RoF ?

heavy sierra
#

Fear's one of the flat out best augment on the gunner so i will always recommand it

lament musk
#

Fear if you're running something like NTP, for something like big bertha i'd stick with the damage

glossy walrus
#

fear's only really good for ntp, for everything else you're generally just scattering the bugs for not much reason, so want to use something else

#

I hear there's some potential to group with the fear but that sounds like it requires a fair bit of skill

unreal copper
hollow citrus
#

EDD was challenging this week only because we had an annoying engi spamming fat boy downing people and being a nuisance

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imagine brining fat boy on elims smh

potent vector
#

if you got cc to keep the dread in the cloud forever, that’s like 400 free damage!!

round forum
#

anyone got game crash on EDD?

past drum
#

im heartless

void shore
# hollow citrus imagine brining fat boy on elims smh

I bring fatboys to elims because swarms are a bigger threat than dreads imo. too many times I’ve brought shard diffractor and got overwhelmed once the dread was dead. just gotta use your brain using nukes around teammates

hollow citrus
#

possible, but he was using nukes on the dreads themselves which is just not good at all

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like our cryo driller kept trying to freeze the dread and would get hit, or we were trying to kite and couldnt cos of the rad cloud

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overall a giant pain in the ass

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I should have kicked but wtv

void shore
#

oh ok then yeah that sucks I could see supernoobs doing that if they don’t know better

wraith flame
tacit merlin
#

Hows the edd this week solo as engie??? First stage looks hard

wraith shard
#

We crashed 2 times during the elite dive :/ Anyone else have the same issue?

vital sluice
tacit merlin
#

Nvm stage 3 was absolutely painful dont wanna bother doing it cause if the amount of menaces spawning

glossy walrus
#

we had a hiveguard spawn on edd stage1, made laying pipes kinda annoying with only a duo, had to do a lot of back and forthing depending on who she targeted

#

we didn't want to burn the ammo on her though because wanted to save it for more resups for stage3, so we just killed her babies then left her alone since she's slow. was kinda annoying but probably still better than burning the ammo

wraith shard
#

How hard is this weeks normal deep dive?

lime meteor
#

It's a normal deep dive

torn verge
#

not notably harder than any other regular deep dive

wraith shard
#

Ok thanks

lime meteor
#

regular deep dives can only really be more annoying then hard

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like last week's double escort

torn verge
#

the cavegen is typical hollow bough awfulness, dreadnaughts + swarmageddon is annoying

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that's about it

lime meteor
#

Does the swarmageddon spawn during the dreadnought

torn verge
#

yes

inner rover
#

We had twins spawn during stage 1 of edd

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But then we used a detonator to kill the hive guard in stage 2 so it wasn't too long of an EDD

trail pivot
#

whats the enemy composition stage 2 and 3?

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usual suspects?

balmy stone
#

I’ve had a bunch of praets and oppressors spawn both times

civic island
#

Tons of praetorians and a lot of menaces

trail pivot
#

menaces third stage?

lime meteor
#

you act like tons of praets aren't common

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only thing I can think of is the praetorian swarm that replaces the regular

balmy stone
#

I’m talking about praet swarms

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It happened a lot between both swarms and there are a lot of opportunities for them and other rarer swarms to occur

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I had a bulk on stage 2 spawn after the dreads and on stage 3 before the host’s internet gave up

civic island
#

Third stage, not much

trail pivot
#

i didn't see any menaces

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after the last egg third stage, a bulk popped out of the cocoon, dug to the pod, got and and saw the horde of praetorians and oppresors after us

civic island
#

My group encountered at least 4

trail pivot
#

I guess the scout got them first

civic island
#

And yeah, the praet and oppressors were a bit more common than usual

trail pivot
#

right as we popped the twins 3 of them cornered us

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we basically skipped the third cavern entirely and shot the egg through the ceiling

civic island
#

Did you get the occasional massive Mactera swarm at all

#

I had several instances where the rest of my group was downed

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Perpetrators were a couple tri jaws

trail pivot
#

a couple first and second

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but the swarmers were on me no stop

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1 and 2 just had swarmers

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there was a nexus hiding

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a leech near the pod second stage

civic island
#

We had 3 nexuses on second

trail pivot
#

we had a swarmer swarm first stage

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that was bad

civic island
#

And the swarmers on first and second were unrelenting

#

Someone probably snuck a swarmer under my terrain scanner or something

trail pivot
#

I spent a fourth the second round embedded in a tunnel with the booger gun

civic island
#

Because I can’t glance away for one second without the little buggers appearing

trail pivot
#

classic slammed me through the wall

civic island
#

Fortunately, the maps were pretty good for all 3 dreads

wraith flame
civic island
#

That sounds terrible lol

#

Very ammo-hungry too, if you’re doing single target

lime meteor
#

Sounds like a job for firebolts

civic island
#

I think I ran AoE NTP

#

Best decision

lime meteor
#

man ntp

balmy stone
#

Whenever I got nitra like 100 would spawn, I put splash on bouncy drak the second time to kind of deal with it but the host sabotaged the mission by wasting all the resups for no reason

drifting parrot
#

does bosco have to move at a snail's pace at all times when carrying things?

lime meteor
#

and can get anywhere

civic island
#

He skipped leg day

lime meteor
#

he has no legs

civic island
#

Def didn’t skip arm day tho

wraith flame
trail pivot
#

all that just to get leadstorm

lime meteor
#

Bosco is a god send on point extraction and egg hunt

balmy stone
#

It was a team of 3 so usually whoever’s at 2 ammo gets to double dip, but the host double and triple dipped at 3 and a half or full ammo

wraith flame
trail pivot
#

expected birthday cake and got tres leches

daring iron
#

tres leches is great wdym

balmy stone
#

It’s better than birthday cake

trail pivot
#

sorry, i'm a rice pudding man

daring iron
#

ah

trail pivot
#

tres leche is wet sponge

#

but honestly gamma contamination and phero bolts were doing work

civic island
#

I’m a sucker for sponge cake. Perhaps I’ll be a sucker for lead storm too

trail pivot
#

i had like 700+ kills

civic island
#

I’d really like to run phero bolts for this EDD

daring iron
#

lead storm is bad more like lead storm is good

civic island
#

Does a phero oppressor just kill all the swarmers on stage 1

#

Might try it for black box

daring iron
#

wait this is dd discussion

#

oops

trail pivot
#

one of the pumpjacks is beneath the box

balmy stone
#

Hmm I’m not sure but phero did help stop enemies from pouring in as fast

trail pivot
#

if you drill down the jack and the pipe will be in your way

drifting parrot
#

easy solo DD, except the endless supply of menaces on stage 3

trail pivot
#

i'd stay on the cliff

drifting parrot
#

I don't think I popped a single egg without having a menace show up

limpid pond
#

Lead Storm and Burning Hell are basically the only good Minigun builds tbh

civic island
#

I love running oomph casually

#

Doesn’t tailor towards any specific build but the spin up is satisfyingly noticeable

trail pivot
#

cfm cold as the grave tho

civic island
#

Did a couple DD with oomph, very helpful

limpid pond
trail pivot
#

for dakka dakka

limpid pond
#

But Hurricane is a handheld remote controlled missile silo that makes swarm go boom

trail bone
#

does anyone have a bunch of audio files of the dwarves saying rock and stone

stray coral
#

nice easy deep dive this week

#

one of our scouts, think he was a newbie, kept taking my resupply though

#

i wanted to call him a dipshit but it would have been rude so i just shot him

lime meteor
#

This is why I play solo unless it's necessary to play with randoms

stray coral
#

i mean it's rarely ever that bad

#

most of my random missions are great, even deep dives

lime meteor
#

I just want to avoid bad teammates when im trying to complete something

civic island
#

Public DD are casual fun

lime meteor
#

random missions that I don't need to complete I don't rly care

civic island
#

I like hanging around and helping out

#

Helps folks who are still intimidated by going solo

stray coral
#

public missions in general are plenty of fun

#

even greenbeards hit diamonds

balmy stone
#

I prefer doing a mission with randoms first before doing the edd to see if they leave resups and are team oriented

#

I also roll the dice especially when it’s just the host

#

Lets me pick my preferred class

civic island
#

Yeah, pub dives are a lot of fun

balmy stone
#

I don’t mind duplicate classes but other people switch to the missing class immediately

civic island
#

Especially when it’s a DD, can afford to be a lot less optimal

#

Duplicate classes are fun. Multiple engineers on a salvage op is such a joy to watch

limpid pond
#

I can't stand class stacking, why are people so eager to pick 2nd Gunner when there's no Scout 💀

lime meteor
#

I've had another scout join on a salvage with no gunner or driller

#

good thing prevent latejoin character duplication exists but still dont understand

long forge
#

isnt there an option to prevent that

lime meteor
#

That's what I just said

limpid pond
#

Quad Gunner is gigabased though

lime meteor
#

But I'm not the one hosting the games usually

lime meteor
balmy stone
#

2 gunners means twice the shields

inner rover
#

Quad engi on escort and you can just let the turrets solo the heartstone rocknstone

long forge
#

lol

echo storm
#

I always do edd first

fluid cliff
#

quad engi is gamer

#

turret whip and em discharges + turret arcs everywhere

#

zap boom bang

#

frames immediately begin crying

wraith flame
urban snow
#

Yeah randoms are great most of the time

eager jay
#

same though i seem to get worse games on haz 3 compared to the higher diffs cause less people seem to know proper etiquette

fresh coyote
#

Hello everyone, just wanted to ask for some tips. I started running dd & edd a couple days ago after promoting all my dwarves first to experience all the weapons etc.. DDs are manageable for the most part, solo'd last week's deathless and did a full party this week with no issues. My main problem is EDD, I tried about 10 times total last week and this one with 0 successes :( I don't die often, in fact last run I had 9 deaths total (6 of which was in the last mission saving them from awkward spots) while team was 20+ deaths each despite them being gold promoted, was the closest run I had since we died of o2 while extracting, everyone went in random places and left molly and died.. I feel like most team members are either too slow in moving or die too often and I'm not sure what to do tbh, any words of wisdom to a greenbeard? 🥲

thorn jewel
#

Communicating about plans for molly’s departure, such as tactical resupplying or rez chaining in a driller tunnel

#

Other than that, play on haz 4-5 for your main game to practice handling wave density and objective

#

ie: practice

#

My first EDD took about 7h all with the same team, and 2 were greybeards

fresh coyote
thorn jewel
#

I don’t personally enjoy vcing with random people but I type up a storm if I need to

fresh coyote
#

I also play haz 4/5 for normal missions, haz 4 is consistently easy while 5 needs abit of hustling

thorn jewel
#

Just depends on who you get then

#

Promotion level while helpful, does not indicate skill at higher difficulty, only experience with the class

#

Or they hacked it

#

I had a plat3 driller down himself with c4 5 times this EDD using it on hiveguards

past drum
#

easy ass dive again

thorn jewel
#

And ignore waves of enemies rather than shoot them, and drill to objectives

balmy stone
#

No heroics on edd’s, if one person gets into the drop pod that’s all it takes

#

Also if you have iw and no way of getting to the drop pod use it in case teammates at the pod get downed and have iw

urban snow
#

Yeah, and ignore literally everything thats not nitra or objectives

balmy stone
#

Also for low o2 missions it’s safe assume molly will completely screw everyone so put resupplies down from the first cave to the last about the distance apart that it takes to start running out of air

#

Dash helps a lot if there aren’t tunnel shortcuts

#

*don’t put it in the first cave unless you need ammo cause you’ll get air from the drop pod at the start and end

fresh coyote
#

Problem with putting down resupplies is we usually have no nitra going into 3rd edd (this week's), there's always this one guy that orders 3-4 resupplies on the first liquid morkite mission.. Other than that I already do all the stuff you guys mentioned, got dash and iw, ignore all gold and only go on obj/nitra, try to always keep it moving and relay to the team our next move. Maybe I just need to keep trying and hope for a team that clicks

limpid pond
#

Sounds like you need a consistent group to play with. People you can properly communicate with, people you know will act a certain way and can be coordinated with.

fresh coyote
#

That's actually exactly what I was hoping to have, a static group even if it's just for edd's. Other than asking in the lfg channel here not sure how to make that happen though sadly

limpid pond
#

Yeah, basically that, or friend the randos you like

dim bramble
#

Just realized me failing last week’s EDD could of been prevented by leaving my fellow dwarves behind dderp

uneven lichen
#

It was unavoidable then

dusk spruce
urban snow
dusk spruce
#

Well then it sounds like you have no problem with maneuverability, if your not running out of nitra then ammo isn't a problem. Obviously try to improve your own ability to handle swarms as a class w/o as much firepower, and make sure to coordinate with your team, especially extracting on low O2

lusty shuttle
#

How fast can quad engi kill one of the Twins with Hyper Propellant?

#

Like, if you all shoot simultaneously and hit an area of broken armor, is it just an instakill?

keen spindle
#

They should add cards and dice to the space rig- it’ll be dope!

fresh coyote
#

I also run resupplier + sweet tooth* on the gunner to leave more healing for the team

urban snow
fresh coyote
#

Not being able to see others' shield levels makes this abit harder but I find that we're usually okay when the team moves as one and kites well. So far the best experience I've had running high haz was with 2 incredibly good players, an engie and a scout and me on gunner, we ran through 10 or so haz5 missions in a row, they were ruthlessly efficient with time, we even managed to get the "Karl would be proud" trophy on a point extraction finishing in 7mins with ebonut secondary obj as well. I think the main problem is that it seems like most players don't realise that the longer you are in a haz5 or edd mission the worse things will get, often times someone goes down randomly 70m away cause they didn't move out with the rest of the team and that's a min or two of time lost trying to backtrack which could mean another swarm and more dwarves standing still while headscratching trying to find the way again

thorn jewel
#

Sweet tooth I’d take off of gunner due to the number of red sugars on walls

#

I reserve that for sometimes driller but mostly scout

faint shell
#

spoken like a true mighty miner! rocknstone

urban snow
#

Whew just finished the EDD first try with a bunch of randos

#

Went 20-0 revives/deaths on Scout lol. Field medic is kinggg

quaint matrix
#

mule goes straight vertical on low o2 stage 3 of edd and we lose the mission. sigh

faint shell
#

oh dear, was your scout alive¿

jolly hazel
#

drill issue

glossy walrus
#

there's a reason it's generally recommended to drop intermediate resups because you know molly is trying as hard as she can to screw you on low o2

#

that or have the engie plug up the holes

#

actually let me rephrase, molly is always trying to screw you no matter the mission, just she can do it more easily on low o2 rocknstone

#

in the edd low o2 mission we got a mactera swarm so decided to bunker up, put molly safely behind us so we could shoot properly, then every 10s or so she decided she wasn't in the way enough, so would just randomly get up on her own and walk infront of us to block our shots

trail bone
#

In this week's low O2 EDD we had the scout make a dash for the pod while we lured the rest of the bugs away, molly went on without us and we didnt have any resupplies left to make breathing spots

#

the driller decides he could probably make a tunnel if he runs back and forth between the resupply we did have, and succeeded at doing so, but I perished protecting that resupply lol

dense ruin
#

what are the mission parameters for this weeks EDD?

sage solar
dense ruin
#

ty

unreal copper
#

You can also just check the pinned message

echo storm
#

is the map generation good for stage 3 in the edd

uneven lichen
#

Question, can you get rewards for both the regular deep dive and the elite deep dive if you do them both in 1 week

old widget
#

Yes

#

Once per refresh per DD / EDD

uneven lichen
#

Nice

#

Just finished the regular deep dive and was thinking of doing the elite one

urban snow
urban snow
#

So plan the supply pods or an escape route so you dont suffocate when you call the drop pod

flat crest
shy karma
#

That EDD was awful.
First stage, was manageable-ish. Swarmers were annoying. It was the cave generation that was awful
Second stage, eggs went fine, dread’s did not. Accidentally left Scout behind
Third stage was ok till the end, where Molly moved straight up cliffs and we were just barely to far. Only our scout made it our alive, and by using Iron will to get into the pod

lime meteor
#

I threw last stage edd solo because a bulk detonator meteor hit me a single time sderp

deep oar
#

Almost failed this weeks normal dive in stage 1 due to both an elite Bulk and a passive Dreadnaught spawn at the same time

thorn jewel
#

My team of randoms didn’t have a problem keeping up with molly. Not sure why she didn’t use a resupp tube to go home other than cave generation/us not using a resupp at the bottom

balmy stone
#

Elite bulks are some ornery bastards

thorn jewel
#

We also had 2 or 3 to use as o2 stopping points

deep oar
balmy stone
#

I’m still salty that my host’s game crashed on edd stage 3 when our team of randoms was completely balling out and would’ve won no question

#

We had tons of nitra and gunner and I were using bunkers and shields to trap bulks

soft token
#

what should i do for a Jet Fuel Homebrew hurricane build?

balmy stone
#

Yeah cryo driller doesn’t have much offensive power against something like a bulk, they defrost pretty quick and the cryo cannon has limited range

soft token
#

if youre running cryo driller and are building for bulks, always run temp shock wave cooker

#

200 damage is nothing to sneeze at and its your best option when fighting bulks

thorn jewel
#

Is temp shocking a mod or debuff or overclock?

balmy stone
#

I think it’s a mod on the cwc

thorn jewel
#

Like I see normal glyphids just kind of die whenever I light frozen ones on fire but I normally do that with an incendiary

#

Or burning hell

balmy stone
#

It’s not too good at crowd control so I’d just use it for eliminations generally

limpid pond
#

Armor break actually works on Jet Fuel Homebrew, just not other Hurricane builds

balmy stone
#

Good to know

hushed sequoia
#

direct armor breaking works on every build but aoe doesn't work at all

balmy stone
#

That makes sense given I can see armor fall off with the m1k but not a lot of cc loadouts

thorn arrow
balmy stone
#

Focusing gunner’s primaries on direct damage limits what you can do in swarms so I try to have some balance

hushed sequoia
#

temp shock is a mechanic

#

anything that deals heat/cold can activate temp shock

thorn jewel
#

For omega single target I use just leadspray BRT and shove it in said target’s rear

balmy stone
#

I have hellfire coilgun on my lsls loadout and it gets the job done with swarmers and shredders

#

I got the leadspray brt on my single target ac loadout that I’m still working on

thorn jewel
#

I’ll have to try hellfire, I know its good, I just don’t know how good/how to use it well/aim it positionally

#

Whether its more like… a wall I fire across the wave, or through the wave, or what mods to use with it

balmy stone
#

Aim where the enemies are going to be rather than where they are

#

It leaves a wide trail that sets them on fire pretty quick

#

If you lure enemies into ifg’s you want a similar approach

thorn arrow
#

You dont need to hit an enemy or anything

limpid pond
#

It's a Gunner weapon, it's not exactly high skill floor

thorn arrow
#

Its the trails damage you want which will set everything near on fire

thorn jewel
#

Oki doke

thorn jewel
thorn arrow
#

"Skill floors and ceilings? Whats that?" Said the gunner

thorn jewel
#

Main goal has just been efficient play and wins for xp and cores across classes

soft token
#

and armor break is NEVER worth it lol

limpid pond
#

[citation needed]

ashen veldt
#

ahoy, what's a good duo combo?

#

me and my buddy think maybe sludge driller for AOE x burn build

limpid pond
#

Driller + Scout or Engi + Scout body most missions. Driller + Engi for Industrial Sabotage, Gunner + Scout for Escort Duty.

glossy walrus
#

the hit + trail from a 25% shot will kill grunts even on haz5, and the trail alone will either kill or mostly kill them, so the clean's +duration with a bit of aoe is comfy

#

hellfire shots are strong for sure, but kinda overkill a lot of the time, and the shorter trail duration doesn't cc things as well

#

tripletech is nice coverage without a duration penalty, but it has a reload+charge penalty and I find that for smaller groups (esp at a distance) I don't even need to pull out my primary, can just keep shooting 25% shots to wipe them all super cheaply, so the penalties makes that a bit more annoying

limpid pond
# ashen veldt ahoy, what's a good duo combo?

Driller + Scout for Mining Expeditions since they're both the fastest. But if it's short enough, anyone can do.
Engi + Scout for Egg Hunts. Engi sets up a safe zone so Scout has freedom to Egg grab. Driller + Scout also works for speedrunning.
Driller + Scout for On-Site Refinery and Point Extraction. Driller does objective, Scout grabs minerals. Gunner (zip) + Scout (zoom) also works for PE.
Engi + Scout for Salvage Operation. Scout for quick exploration, Engi to defend the holdouts. Driller + Engi also works to guarantee easy holdouts.
Gunner + Scout for Escort Duty. Gunner fights off the swarms, Scout grabs the minerals. You can also do Driller + Gunner to pre-drill, but that's ineffective for 3 Length. Escort Duty will always be a massive pain in the ass duo.
Driller + Scout for Elimination. Sludge Blast + IFG + Embedded Detonators bodies every Dread type. But any class combo works fine here.
Driller + Engi for Industrial Sabotage. Driller to cook bots and clear bad terrain, Engi to defend the Hacking Pods and build a bridge to Caretaker. Anyone else will give you a very hard time.

I've spent most of my playtime on Haz 5 2P, this is basically what I've experienced.

soft token
#

qronar shellback and praetorian

#

and you can just move around the armor

limpid pond
#

Brundles? The Twins? Nemesis? Better TTK for low accuracy builds? M1000?

glossy walrus
#

m1000 really loves armor break to hit those breakpoints

#

engie turrets like their armor break too

thorn jewel
#

Murdering shellbacks before they knock your gunner/team into the air is really damn nice as a m1k scout

terse vigil
#

too the dwarves i did the 4 engie dd with im guessing the hosts game crashed but i had fun nonetheless rock and lads -Zargothrax [ice]

thorn jewel
#

Was not I but rocknstone

fluid cliff
#

armor break on turrets is less useful than it seems

limpid pond
#

Why? Sentries aim for center of mass, it's basically a 20% damage increase vs Grunts.

fluid cliff
#

20% of 11 or 5 or 7 is not a large number

#

sentries on haz 5 don't really do much damage, but CC is invaluable and works on things the turrets generally can't even kill

#

they just spray stuns all over the place

#

armor break is a damage increase but ultimately 20% of a small number is still a small number

minor bloom
#

I'd agree with gleisle, would much rather have stun then armor break on haz 5

jolly hazel
#

not that much nitra this week

#

of course engineer, driller, and scout took probably the most ammo efficient builds possible

dim bramble
#

Not liking flamethrower with subata secondary

#

I ended up using the flamethrower 90% of the time so my subata just went used in EDD 1st stage

#

might of just been because of swarmeggeddon though

#

Kill 2 dreadnoughts

#

subata might be better than EPC for dreadnoughts so its whatever

lime meteor
#

I only run subtata cuz of explosive reload

atomic prawn
#

one removes material, one adds material, simple math

dim bramble
#

Failed the 2nd mission and im pissed

atomic prawn
#

EDD?

dim bramble
#

30 minutes down the drain

atomic prawn
#

F

dim bramble
#

it all started with me accidentally c4ing myself

atomic prawn
#

😂 yeah that'll do it

dim bramble
#

so I had only one revive

atomic prawn
#

Oh, solo. Rip

dim bramble
#

Yeah

#

Takes forever to get a squad

atomic prawn
#

no luck with the LFG channel here?

dim bramble
#

ill just do EDD with a squad if I can find one

atomic prawn
#

gl

dim bramble
#

Plus with the possible ping difference I just stick to public missions

atomic prawn
#

yeah fair nuff

#

I don't either 😂 I have my own regular group

dim bramble
#

EDD without OCs sucks a bit

#

wish I had atleast one flamethrower OC

#

I’d imagine I’ll get one soon though

atomic prawn
#

no oc is defs harder, but solo is just 🗿

dim bramble
tall meadow
#

3rd time the charm kek

limpid pond
# fluid cliff armor break is a damage increase but ultimately 20% of a small number is still a...

I doubted this, so I tested it myself, and huh, you're right. Did 10 tests for single 1x11, double 1x11, single 1x21, and double 1x21 in Sandbox Utilities, timed with a stopwatch, averaged the times. Single Hardened Rounds had a 3.38 second TTK. Two had a 1.805 second TTK. Single Stun had a 3.516 second TTK. 2 Stun had a 2.162s TTK.
Single Hardened Rounds Gemini had a ~4% better TTK than Stun, though this could be a fluke due to varying burst timings.
Double Hardened Rounds Gemini has the expected ~20% better TTK, but it's less than half a second difference in the time it takes to kill a single Grunt. That time difference would easily add up vs a horde of Grunts, but Stun also has the benefit of, well, Stun.
Crazy how I still learn new things after 1,400+ hours.

fluid cliff
#

me with 200 hours patting myself on the back breather

#

appreciate the tests

#

another thing that may not quantify in the test is that at long range stunning a grunt will land more turret shots

#

but things such as mactera being forced to sit so somebody can tap them and what not is very nice for everyone on the team

urban snow
#

Do you also take Hawkeye for T4 I'm guessing?

fluid cliff
#

gemini defender always

urban snow
#

Lowering your damage output that much on Haz5, how do the turrets still do against swarmers and jellies

fluid cliff
#

1221 is the only thing I ever run

dim bramble
#

just realized I was soloing DD and not EDD somehow..

#

when I 100% pressed EDD

limpid pond
#

But then again, this is just vs Grunts. And with Hardened Rounds, they're still going to be killing faster with less ammo used. I haven't tested vs Heavy Armor. And Stun is going to be less effective/useless vs Stun resistant creatures.

fluid cliff
#

and yeah it might crack a praetorian shell or something but again you have to consider that turrets aren't killing beefy enemies

#

they are supplemental at best

#

a turret dealing 13% of the total damage to a praetorian instead of 11% (I made these numbers up but you get it) doesn't make a huge difference in the grand scheme of things

#

as far as extreme value for turrets it's going to be jellies, swarmers, and shredders and none of those breakpoints change with either choice

#

and the same as stun immune enemies some enemies don't have armor either

dim bramble
#

mactera plague EDD is the most infuriating thing I’ve ever played

dim bramble
#

Im so confused right now

#

I swore I did deep dive already

#

but it shows that I didnt idk dderp

#

I dont even know anymore ill just re-attempt both deep dives tomorrow

balmy stone
#

Maybe you didn’t restart the game after the new ones dropped

edgy vault
hollow citrus
#

I wonder if we're getting a new warning for s3 like rival presence in s2

#

if we are the EDD that week is gonna have it for sure

topaz sluice
#

The DD was pretty nice. Time for the EDD >:D

steel palm
#

We need more sand blasted corridor DDs

topaz sluice
#

Also pretty nice EDD. Played with some greenbeards, but I'm glad to say we got through it haha

thin basin
#

Is there enough people playing deep dive on xbox? I always see greyed out party on the lobby and Idk why

urban snow
#

Not sure about how active xbox is, but you can always try hosting a lobby and see if people join up

frank viper
#

Tips for this weeks EDD, what builds are strong

urban snow
frank viper
#

anything but scout really

#

Have most overclock on engi and driller

urban snow
#

My favorites are flamethrower/epc on driller, Loki/fat boy or shotty/hyperprop on engi, or autocannon/brt7 on gunner

frank viper
#

cheers

ionic snow
#

hii, i just started the game and i js want to ask whos good to main

#

for starters

limpid pond
#

Start with Driller or Gunner. They have the lowest skill floor. Engineer is a bit more complex, but I don't think it'd kill you to start with him. Scout is terrible for new players, only play him once you get a grasp on the basics.

#

Also, once you start playing someone, play only them and promote them first. The first promotion gives you a bunch of universal benefits.

limpid pond
grim hound
#

just finished my first elite deep dive ever, this week's was hellish, never seen or killed as much swarmer as in this godforsaken first stage

jolly hazel
#

aoe moment

grim hound
#

bullet hell on the gunner did the trick, but I wish I took the wide trail armkore instead of the brt to be honest

jolly hazel
#

bullet hell 🤢

#

if you are using bullet hell probably best to stick to brt for some kind of direct damage

grim hound
#

yep, used the lead spray oc for burst on big targets

#

work like a charm, even on waves with piercing bullet

#

but i like bullet hell actually, it really does the work to wipe trash waves and spread the burn

limpid pond
#

Why Blowthroughs on Lead Spray???

grim hound
#

Doesn't it work? Each time I click it deletes a wave so...

#

it's not like I lack damage with this, so A is a bit overkill, and I don't really have precision problem either to justify B

limpid pond
grim hound
#

I like going with recoil dampeners and more ammo, tried a few times with a few builds and this one just....Works for me I guess

#

I'll retry with high velocity rounds though, just to see how much Oumph it can get

jolly hazel
#

with lead spray you should be taking mod2 for tier 1 (floating barrel, less spread)

limpid pond
#

Why?

jolly hazel
#

because lead spray has x4 spread?

#

21231 is fine

grim hound
#

yeah I tried it, I like it but I don't have that much problem to hit without it at mid and close range so I treid something else

jolly hazel
#

with weak spot mod it has way more than enough dps

limpid pond
#

T1 damage lets you 1 mag kill Oppressors.
T1 spread gives a mild accuracy increase on a weapon you're just going to jam up enemy asses anyway.

#

The acc mods on BRT in general are trap mods. Base BRT is pretty accurate already, and with Lead Spray, you miss big breakpoints without all the damage mods

jolly hazel
#

total damage increase is roughly 400

#

id rather take ease of use over something that small

#

also base spread goes from 400% to 280% because the oc modifier is applied first

limpid pond
#

It's not a total damage argument, it's a significant DPS increase on something that you're not supposed to be using at mid/long range anyway

jolly hazel
#

its a big deal lol

grim hound
#

I usually take the max ammo upgrade though

jolly hazel
#

I used to take max ammo then I saw how much it does to weakspots (when you should. 3 using it)

grim hound
#

hmmm, i'll give it another look then

jolly hazel
limpid pond
#

Just throw a Sticky?

jolly hazel
#

or whatever random situation I get into where I cannot get next to bug

limpid pond
#

Well that's what your primary's for

jolly hazel
#

sticky dmg is shit

#

primary is AoE if im bringing brt lol

grim hound
#

ditto

limpid pond
#

It's not about the damage, it's about the fact that it Fears them and gives you an easy opening to shoot their ass

limpid pond
#

Hurricane isn't exactly hurting for long range damage, for instance

grim hound
#

honestly with bullet hell, far or close, is the same stuff, you don't need precision when your bullets aim for you heheheh

#

I also like how it can basically "ping" enemies you can't even see yet, so many leeches avoided by a lucky bounce

jolly hazel
#

and hurricane is gimped/sidegrade autocannon, I think we have had that discussion before

limpid pond
#

"Hurricane is gimped Autocannon" is not even close to true, but sure

jolly hazel
jolly hazel
limpid pond
jolly hazel
#

shoot them with lead spray because they fire at a range with anti-spread mod that i one button kill them

#

big glowing weak spot

#

with weak spot mod

limpid pond
jolly hazel
#

hurricane aoe mod that makes it .1m better is an ammo mod tier

#

range and accuracy are offset by travel time and forced tracking

#

best cc is death

limpid pond
jolly hazel
#

once autocannon ramps up, close range dps is better

#

I'll give it long range dps because it has a nice blend of autocannon/minigun pros and cons at that exact range

limpid pond
jolly hazel
#

I wish autocannon had interesting overclocks like new guns but need to wait for another oc pass I guess lol

limpid pond
#

HONESTLY

jolly hazel
#

also I assume you are pretty good at the game, good players will find success no matter what combo they use

#

jet fuel homebrew is probably the best oc with frag missiles being close 2nd

limpid pond
#

Too many of the older wep OC selections are just:
Clean +Ammo
Clean +Damage
Balanced +Damage -Ammo
Balanced +Ammo -Damage
Unstable +Damage -Ammo
Actually Cool Unstable

#

Like look at Minigun vs Hurricane. Or GK2 vs DRAK. Or PGL vs Shard Diffractor.

#

I'd really like if there was a balance passover update to clean up stuff like Subata and GK2, and to make the lamer Overclocks generally more interesting and less "The +Ammo -Damage is always numerically superior". But Update 34 was that and it had a terrible result, and GSG mostly seems interested in just pushing out new things with the new Season model, so it's just a pipe dream :\

jolly hazel
#

after new primary, secondary, and grenades i assume its the next step in the pipeline

limpid pond
#

People screamed about Tuned Cooler and Heat Pipe nerfs when they're still BIS for their weapons, but people just saw "nerf" and went apeshit
NTP and Volatile Bullets got buffed to their current states and never received any nerfs since despite possibly being the most OP OCs in the entire game
Just a lot of general nothingburger changes that didn't affect/simply swapped meta picks instead of adding meaningful diversity

#

Do you know how many people still say Hurricane is "unusable" and "unfun" because Napalm-Infused Rounds isn't the most flagrantly overpowered thing to ever exist anymore?

#

Players moan and groan about how "balance doesn't matter" whenever something OP gets a deserved nerf, but the people here always seem to get their panties in a twist whenever you suggest buffing actually weak things like Scout's arsenal for some reason.

#

You know, I used to be a balance tester for this one game. Niche JRPG, we toned down the more OP strats and super buffed the weaker stuff. And in exchange, we got even more OP things added, and many nerfs reverted all because one (1) person whined. Literally a single, barely coherent comment completely undid months of math and discussion and developer pleading. And I think about that a lot, because Deep Rock's community seems to be almost entirely populated by That Guy.

#

People will tell you straight to your face that the weapon with the largest radius and AoE damage in the game is unusable because it got some inconsequential nerf one billion years ago. And I think about that any time I see some weird change like the Hurricane T13 buffs. Or the DRAK nerfs.

#

At least we have modding.

glossy walrus
#

I will second fm doing better than ss/cb for me, tried em all out and fm just felt the best. yeah gotta deal with that travel time which is noticable at medium ranges, but being able to place the center of the shot exactly where you want it (middle of the group) is quite nice

#

hurricane has the stun on it too, very nice for stunning a guard then giving it a brt burst to the face

#

same deal for stunning a group of mactera to give more time to brt them

limpid pond
#

Or just killing the Mactera because +50% weakpoint bonus

glossy walrus
#

for the ones directly hit sure, but in a big swarm there's going to be ones you won't necessarily be able to shoot down in time, then the stun gives it a nice benefit over ac there

#

can potentially save a shield or increase chances of being able to clean up the swarm before a shield ends

limpid pond
#

Unless you mean while reloading

glossy walrus
#

oh, I was talking general hurricane vs ac stuff there, not specifically the swapping to brt bit

limpid pond
# limpid pond People will tell you straight to your face that the weapon with the largest radi...

Like, really. I have never seen as many ignorant, bad-faith takes in any gaming community as I have browsing Reddit comments or saying anything at all in #drg-chat. I know this is pretty off-topic, but frankly I really like this channel and #interplanetary-miners-union because they're pretty much the only place I can say anything DRG related without being subjected to the insane, terminally online provocateurs.

fluid cliff
#

I mean I can only speak from an engi perspective but people are adamant that the stubby is bad or the shotgun is bad but while they may be boring they’re incredibly effective

#

I’m sure we’ll see more balance sweeps

limpid pond
#

There's a balance mod that adds Blowthroughs to Stubby because "Electric Arc is OP and Stubby needs other competitive AoE" 💀

fluid cliff
#

sigh

limpid pond
#

Other than stuff with Cycle Overload or Turret EM Discharge, it's very hard for anything Warthog and Stubby can do to compete with ECR + Hyper Prop/Overdrive Booster.

bold maple
limpid pond
#

Explosive Chemical Rounds is like if PGL was your primary

#

Astounded that people will defend base LOK-1 just because ECR is OP and Executioner is decent

bold maple
#

i love the "balance" mods people put out

#

most of them make absolutely no sense

limpid pond
#

Most of them are just stat pumps that try as hard as they can to skirt around the "50% better = Sandbox" rule to single weapons, any actually balance oriented total overhauls have been deprecated forever

bold maple
#

"i suck at this weapon so i made it OP"

#

🤓

limpid pond
#

I wonder if it's unfair to paint those as balance oriented mods

glossy walrus
#

people having bad takes and then modding stuff to suit their skill level is pretty normal for any gaming community, drg isn't out of the ordinary for it at all. I saw it all the time coming from monster hunter, it's just part of the mentality of being on pc. there's access to the ability to change stuff to your liking so many will just do that rather than learn how something was meant to be used

#

console side in general we gotta make do with what we have, so people either learn or quit (or play low haz in this case)

#

they'll still be complaining the entire time though, that's standard no matter where it's being played

bold maple
limpid pond
#

There's a handful of GK2 buff mods, and Nuke It A Little More, Sam for CWC seems to be actually trying to be fair. There's just not a lot of them because A, this shit is hard work, and B, See: community reaction to Napalm nerfs

bold maple
#

🤓

glossy walrus
#

"fair <monster>", cuts damage in half

bold maple
#

"fair fatalis" (i dont want to challenge myself with the game)

steep bluff
#

To be fair, Fatalis isn't (I have soloed him)

But that's just how people are. Instead of learning the mechanics and learning and engaging with them, it's just "easier" to circumvent them entirely. And people who don't wanna engage with the mechanics set by the game will do that instead of getting good

limpid pond
bold maple
#

its meant to be a literal black dragon, a god status monster

limpid pond
#

Like yeah, I can laugh at that, and the fact that Inferno of all Breach Cutter OCs gets huge buffs, and the fact that it nerfs Special Powder, but I'm 👀📝 for how they overhauled CRSPR, Minigun, BRT, etc.

bold maple
#

it took me a week to beat him with solo and duo attempts with a friend i think. like nonstop attempts, probably over 50

glossy walrus
#

he also gives the most busted armor in the game, 99% of setups no longer need anything else after getting it, so I'm fine with a challenge. took me the better part of a day of straight attempts to get my solo through

bold maple
#

i was astonished at how long it took me to beat him with longsword

#

i never specc'd into defensive builds because i was so determined for it to just be me vs the monster and not too much extra help

#

just health boost 3 and eating

steep bluff
# bold maple eh, i think its fine to have a monster like him as the final boss

Just make the time limit 50 minutes, that's all I ask of it. The fight itself has some stuff I really don't like (his damage is so fucking chunky I may as well stop playing lance and use BG; oh wait I do now, hitzones are way larger than they appear etc) but I think the challenge is warranted for Fatalis. That all said whoever said "30 minutes or bust" was high

glossy walrus
#

the more defensive setups won't beat him in time anyway, the time limit, while an annoying bit of artificial difficulty, looked to be meant to stop that

bold maple
#

we eventually got to phase 3 with ALL our faints left somehow, spent quite a few faints just beating phase 3 cause of nerves

#

we took partbreaker 3 and got one horn break

steep bluff
#

I have legitimate issues with Fatalis as a fight but that's not a conversation to be had here in Deep Dive Chat

bold maple
#

yeah i was using cookie cutter MT/raging brachy

steep bluff
#

My man 🤝

glossy walrus
#

I found it fine with lance, mostly just that you have to react to certain moves differently than you normally do, but it was one of the comfier weapons I ended up soloing with

bold maple
#

my friend ran crit draw greatsword i think, similar setup as far as armor/weapon

#

but anyway. yeah its deep dive chat lol

steep bluff
#

I find diving deeply is very exciting and fun

#

🙂

bold maple
steep bluff
#

Gladly

waxen kiln
#

where do i find what the deep dive consists of this week

fluid cliff
#

the pins

waxen kiln
echo storm
#

lost connection to server on stage 3 of dd

#

lol

jolly hazel
jolly hazel
jolly hazel
#

you take weakpoint mod on hurricane?

#

I dont understand why weakpoint modifier isn't standard between weapons

#

33% on stubby, 50% on hurricane

fluid cliff
#

30 on stub

#

and because

trail pivot
#

a weakpoint for t4 on cwc sounds fun

torn verge
glossy walrus
#

yeah sounds like mostly aimed balance for how valuable it makes a gun for spraying vs precise weakspot hits, eg subata's low base but highest weakpoint mod at 80% or w/e

limpid pond
jolly hazel
#

oh great now i have to make eye contact with the bugs

hoary cove
#

weakpoint dmg with frag missiles actually makes hurricane pretty well rounded imo

#

i still usually prefer area dmg tho cus it makes the gun feel like carpet bomber with stun

limpid pond
#

Gunner mains when they get shot in the head but it only hits their brain

wraith flame
#

And deep drives are great

wraith flame
trail pivot
#

Pgl should just be an event gadget

torn verge
#

it's not that the warthog is boring imo it's that the overclocks for it are boring
none of them are truly transformative, like hyperprop or ECR or turret discharge/arc are
which is a bit of a petty complaint, that this weapon isn't also 2 other weapons

limpid pond
wraith flame
trail pivot
#

I'd like to turn it into a winchester

wraith flame
limpid pond
#

Look at Boomstick's selection vs Boltshark's. Boomstick has 4 Cleans, a +acc -ammo Balanced, and a +damage -ammo Unstable. The only thing that does anything interesting is Special Powder.
Meanwhile, Boltshark has two boring Cleans, sure. But Fire Bolt, Cryo Bolt, Bodkin Points, and Trifork Volley all drastically change the weapon. Their effectiveness is debatable, but the idea is definitely clear.

hoary cove
#

pretty much all of crossbows bolts are really good imo

wraith flame
#

Special powder is insane though, that is a crazy good OC

hoary cove
#

fire bolts, pheros and teslas being the standout ones to me at least

balmy stone
#

I haven’t had great success with cryo so the others yeah I agree

limpid pond
hoary cove
#

cryo bolts are also really good

trail pivot
#

Boomstick needs a sawed off badly

limpid pond
#

Why do Warthog and Zhukovs only have 5 OCs 💀

limpid pond
trail pivot
#

But it causes you yo rocket forward

limpid pond
#

Meathook? 👁️

trail pivot
#

And then back for recoil

lime meteor
#

small shotgun still

trail pivot
#

Boosts the shock wave by a ton

limpid pond
#

Boomstick really needs an OC that messes with the shockwave somehow, I agree

marble veldt
trail pivot
#

Here is an idea: While reloading the boomstick, flat terrain is slippery like ice.

limpid pond
#

That sounds terrible

trail pivot
#

+plus the previous idea

#

You rocket forward to to take a shot and the blast will send you back.

#

Dang, noone gets the reference

#

Anyway something that enabled ice skating anywhere would be fun

wraith flame
limpid pond
#

Forget viability

trail pivot
#

There could also be something where the first and last shot function differently

wraith flame
limpid pond
hoary cove
#

hard disagree

#

taser bolts get around the pierce resist if thats really what ur looking for

trail pivot
#

Only thing i can think of... If the first boomstick shot out a ton of caustic spikes with blowthrough and the second shot sucked them all back in sorta like the square gun from hyper light drifter.

#

Other than that the idea of skating around with a large mag boomstick...maybe if each kill froze the floor?

#

I cant imagine devs busting up collision for a single oc, but the idea of being able to skateboard with boomstick comes to mind

limpid pond
hoary cove
#

4 tasers?

#

2 puts them down to about 25% hp

limpid pond
#

After 12 seconds.

hushed sequoia
#

they're nearly completely immobile so

trail pivot
#

Also you can chain larger enemies together

hushed sequoia
#

it's not too bad

hoary cove
limpid pond
#

Wait, 25%? Like, 1/4? Maybe on Haz 3, try 2/3.

hushed sequoia
#

just usually you won't get the value of a 12 second immobile praetorian in pubs

trail pivot
#

They've got to fix the last bolt being glitched in mp

hushed sequoia
#

also since when did deep dive discussions become "argument-channel-2"

marble veldt
limpid pond
#

30 DPS for 12 seconds, plus the Taser impact damage is 410. H54P Prae has 1,125 health. I'm pretty sure base Zhukovs does better than that

hoary cove
limpid pond
#

Oh, solo, of course

marble veldt
#

4P would get down to roughly 25% HP

#

It would die with Specialist equipped

#

Taser Bolts are really strong

trail pivot
#

Yup

marble veldt
#

Like... Disgustingly so

hoary cove
#

tasers are the best way to deal with prats when using crossbow, but thats not the only thing they are good at

#

they make most HPTs a complete joke

marble veldt
#

Poor Bulks

#

Oh and they circumvent immunities too

#

You can Shock a Dread or an Oppressor

#

2 Taser bolts and an IFG and you got yourself a Dread on pause

limpid pond
#

Okay, another 3 seconds on Tasers. 30 x 15 = 450. Half health after 12 seconds. Base Zhukovs still do better.

hoary cove
#

u can take tri fork with it to spec crossbow fully into single target or take fire bolts so u have a well rounded weapon

hoary cove
marble veldt
hoary cove
#

the arc only stacks 1 time tho so adding more then 2 bolts is pointless

limpid pond
#

I'm literally measuring the arc damage

#

What do you think I'm talking about?

marble veldt
#

Don't make me tap the sign again...
"Maths ≠ Practice"

limpid pond
#

Okay, in practice I... pick a different secondary.

marble veldt
#

Not to mention I'm pretty sure said maths are flawed

hoary cove
#

fire bolts are still the best aoe scout has to offer and u can bring those with either pheros or tasers since they both have different use cases

marble veldt
#

If I can bring down a Praet from full Health (900 on solo Haz 5) with 2 Tasers, something tells me your maths don't check out

wraith flame
#

Also deep dives are great.

hoary cove
#

hoping they add hacksy to dives, even tho its probably an uncommon opinion

wraith flame
limpid pond
#

Okay, bolt DoT (32 x 15) + arc DoT (30 x 15) + 50 impact damage from 2 bolts = 980 damage

limpid pond
hoary cove
#

980 dmg for very little time investement is pretty good imo, especially when it also makes the target stand still

limpid pond
#

Once I saw a comment saying Elemental Insulation is OP because it prevents Acid Spitters from breaking shields.
The Kinetic damage (not resistent by Insulation) from an Acid Spitter shot breaks shields by itself on Haz 5.

hoary cove
#

pretty sure tesla bolts 2 shot patrollers

limpid pond
#

But what about Oppressors?

hoary cove
#

obvously not

marble veldt
#

I'll give you benefit of the doubt. You had no idea to know I play regularly on Haz 5 (solo or not).
Also, since you probably don't know me either, I'll tell you this:
I never pull things out of nowhere. Everything I say has been tested and or studied.
I am a dwarf of facts

hoary cove
#

ew facts

limpid pond
#

The "large game hunter" crossbow can't hurt Oppressors. Nonsense design.

hoary cove
#

making it stand still for 12 secs is pretty nice, just jump on its head and wait for power attack recharge

marble veldt
#

Crossbow is the second best Scout secondary to deal with Oppressors tho, after ED and other specific Zhuks builds

#

Granted, it only has one build able to do so, namely Mag Shafts Trifork

limpid pond
#

Which it takes half damage from...

marble veldt
#

That still chunks em nicely

#

Especially in an IFG

hoary cove
#

if i want an oppressor dead i usually do 2 tesla bolts, then throw ifg, then power attack

#

if im using ED i do ifg, unload ED, then power attack

marble veldt
#

If I have Trifork, I do the same except I just throw an IFG and shoot its butt, then PA

hoary cove
#

considering crossbow keeps things in place a long ass time and has the benifit of bringing another bolt type for different purposes, i think these are pretty comparable in strength

wraith flame
#

Are embedded detonators strong?

hoary cove
#

its hard to measure utility compared to ED's sheer dps

marble veldt
#

Yeah I was more thinking about TTK optimization

limpid pond
#

Maybe Boltshark should've been a goo gun or something because it's good at everything other than actual large game hunting

marble veldt
wraith flame
marble veldt
#

Build for max ammo and accuracy

wraith flame
#

Roger roger

hoary cove
limpid pond
#

It's not even good single target without Executioner

hoary cove
#

id say its pretty alright given the 50m range and electric chem rounds

#

imo the best way to build base loki is just 11111

limpid pond
#

LOK-1 have a build other than x1111 challenge (IMPOSSIBLE)

hoary cove
#

i mean wud u say shotty without ocs is all that amazing in comparison?

limpid pond
#

Yes, because you at least have an ammo pool

hoary cove
#

iv used ocless shotty and ocless loki quite a bit but the main difference in power to me is turret whip

#

im not a stickler for ammo efficiency unless the difference is massive, like bullet hell vs base minigun

marble veldt
#

LOK1 can't miss
That's why you have "less" ammo

#

(Big quotation marks)

#

LOK1 ammo pool is fine imo