#deep-dive-discussion
1 messages · Page 9 of 1
Nope!
nope; you can only use promoted dwarves in deep dives
was looking through the DD archive and noticed something interesting. there has never been a salvage mission with low oxygen in it
I thought the only thing that couldn't spawn with salvage was haunted cave
rng
Huh, that is crazy RNG. It's definitely possible
tips for the edd?
I think I've only had 2 low oxy salvages ever
shoot the bugs
stage 3 has 2 spitballers+leech close together
hear me out 4 engineers on a deep dive all using the gemini system
engi getting turret ammo back between mission is kinda nice
warthog with mini shells or cycle overload to taste and breach cutter with lightweight cases or inferno
double gemini turret
rj250 pgl also good
rj is insanely good
4 engis 1 goes turret arc and one goes turret explosion. lightning everywhere
what is the worst thing that is going to happen in this weeks edd?
well elites i guess
just got this game a week ago still learning the ropes
what class & loadout is good for solo plays
i'd join public lobbies anyway but i just need to grind through these assignements quickly
I just want to brag and say I did the EDD all by my lonesome for the first time
It was a pain
There isn't really a bad class tbh, just get each class promoted once and unlock all weapons and upgrades for each weapon. Beyond that if you have questions about a specific class I would use #drg-chat as this channel is primarily for discussion about the weekly deep dives that unlock once you promote one class. If you have questions you can DM me directly and I'd be happy to add you on steam.
is there any tips people have for solo edd?
I generally play scout but have each promoted
So far the black box on the EDD has been kicking my ass
I’d give tips but most are straightforward
keep an eye out for death traps
there are usually a lot in DD and EDD
such as cave leeches and spitballers all in one area (also nemesis spawns)
Try to use your grapple a lot to avoid getting overwhelmed by bugs
scout doesn’t have crazy good crowd control but with IFGs you should be ok
also keep in mind
every resupply is 4 resupplies in solo basically, so dont be afraid to use a lot of ammo
I recommend m100 but drak works ok too, drak wont handle grunt guards that well and other big things, but m100 can do quite well against them and also praetorians
for secondary its kind of your choice
special powder boomstick can work well for even more movement
all are alright
make very good use of bosco
use the rockets for bigger swarms then clean up with the drak or m100 non focus shots
Also because you need fewer resupplies you don’t need as much nitra and can focus on objectives more
Helps if you die at stage 2 or 3 so you can get past the first part faster
On point extract use bosco to bring stuff up to the rig you’d need a zip or tunnel for and also get the ones in the ceiling
Eggs are the same deal
how far of a leap in difficulty is the elite deep dive from the reg deep dive?
because I can do the reg deep dive in co-op and solo
Bigger and deadlier death traps
Seems to be a common theme with EDD
and deadlier mutations
I'll give it a try
whats the worst that can happen
Depends on the missions and mutators
There’s a huge difficulty spike when you play with randoms, solo it shouldn’t be too much of a jump if you can handle haz 4
The last couple weeks have been easy edd’s so this edd would be a good place to start
Some edd’s are actual hell and reasonably good teams can go down 10 or 20 times per person but I haven’t been in one of those for a bit
Me when bosco shoots a rocket into the wall after I ping it at a swarm
That's because it can be
Glyphid spawns are influenced by the amount of people in the session
hello good morning I have a problem when I started Deep rock Galatic it doesn't show me the progress I had it takes me back to the beginning or shows me a very low progress the last thing I did on 08.10.22 was to level up and today I found my progress erased what could it be could you please help me?
my go-to builds for haz 5 are exec lok-1 + inferno breach & ecr lok-1 + hyper prop
or em discharge stubby + shard diffractor if it's hold-the-point missions like salvage and escort
Hey I’m looking for a good aoe support gunner build. I’m new any advice?
minelayer + mole
you can't latejoin deep dives
carpet bomber 22123 + lead spray brt
Sometimes they aren't all open you can try setting the range to world and try and get a few games like that but your ping prob won't be the best
ive noticed they all seem to be class locked at least to join so I'd have to switch classes and then change back in the lobby
My support gunner for maybe a year+ now is neurotoxin AC and brt
What exactly is "support" supposed to be? Can't imagine anything another than Cryo Cannon really filling that role
pheromones and ifg are both support imo
ifgs increase damage against a single target by a shit ton, and pheromones make pretty much all forms of aoe way more effective by clumping up the bugs
That is true
Ntp is insane for crowd control cause if you aim it where enemies spawn you can get enemies to low health by the time they reach you or your teammates
But any Grunts that are Neuro'd are going to die, it's wasteful to shoot them...
one thing that makes ntp so insane is that extends the duration of fear, so it’s highly unlikely any bugs will reach u in even a medium sized cave
I have fear on but didn’t realize that, makes sense how I can get the whole swarm running to the other side of the cave
Wait, really? How?
fear is distance based, not time based. A bug needs to walk to a set point in order for fear to end. Any slow in the game makes it take longer to reach that point, therefore extending the duration of fear
Oh, right, that. I thought you meant the Neuro damage ticks counted as additional fear procs lol
doing normal deep dive x4 spawns EU look for me ingame
No one looks there
fair
x4 spawns aint exactly gamebreaking. Just harder difficulty because x3.5 is braindead
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We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
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is this week's elite dd hard?
and can it be soloed?
since noone replies to my lfg messages i wanna try to solo it
EDD Stage 1 will be rough solo. Stage 2 and 3 weren't too bad.
Stage 1 is 10 aquarks and a black box in fungus bogs with elite threat. :S
oh god
i can try soloing with engi
see how that goes
will probably go badly quickly as im not good at soloing
This weeks DD was a tad more challenging than i expected. Still beat it with little issue, but getting that nemesis on stage 2 and the dreadnought on stage 3 were interesting
Oh god, EDD stage 1 is annoying lol mostly because of the goo
any edd without escort is a gift given to us by deity of choice
Escort runs into a glyphid dreadnaught is a true nightmare
Can dotty one shot a dreadnaught if she runs over it?
I know she can one shot a bunch of other stuff like nemesis
Dreadnought secondary will never spawn with escort primary so yeah
hosting normal deep dive x4 spawns
or neurotoxin with six shooter
EDD hard this week?
I only went as far as stage 2, so far it is only annoying and not really hard
stage 1 is filled with goo, so either you use engie to build platform everywhere or suffer the slowdown effect of goo
Stage 3 EDD is brutal imo, Exploders + Volatile guts, and also pre-spawn enemies
I just realized I haven’t done this week’s I don’t think
volatile guts partially nullifies exploders
they no longer deny an area for 3 seconds after being killed
because volatile guts kicks in first
Escort dread would be a cakewalk. We'd just bait the dread in front of dotty.
Splat.
Nvm I remember it now, there was a steep dread room on the second stage
Driller made us hallway bunkers at various points on stage 3 to save ammo which also prevented random exploders coming from behind
Without funneling the enemies like that the mostly vertical terrain would make kiting difficult
I put zips away from walls to avoid exploders but macteras are a concern cause it’s a deep pit, basically make sure you have multiple routes ready to not get trapped
every class has ways to deal with goo esp like on this pe, just some have more ammo or are faster than others. gunner can put ziplines over them (what my duo did this time since double gunner), driller can drill through the surface to clear a path, scout is scout
Imagine if goo actually had water physics and drillers could just c4 it to make it all ooze down into the crater.
Joined a DD and the driller was doing what driller do best
Kill litterally everything
Or 4 engineers for 8 turrets
That sounds fun
is this weeks elite deep dive especially hard or am i imagining it
This happened to me once, your game switched to a different save file for whatever reason. Find the save file settings in the main menu and switch it back to your main one
how do u counter nemesis who spawn in front of u while uplink is still 20% as driller w short flame range
and solo
See that's the neat thing, you don't.
😭
light the ground under it, it will overheat very quickly like this
I know this strat yea, but am using face melter
im dead
while balancing out the uplink zone so u dont fail
salvage uplink or black box?
man
good luck next time i guess
salvage
oof
Tips for this weeks deep dive? Last weeks (my first) took me 1:40 and I don’t think it should take that long.
Scout only btw (only promoted one)
what overclocks/guns are you running?
lucky first draw
if you keep using it you won't be able to use any other scout weapon or overclock without breaking your legs
I actually have bouncy bullets on drak, but it’s ass
What's wrong with the 3rd stage of this week EDD? I couldn't collect nitra nor heal from Red Sugar (again)
stage 3 is kinda iffy tbh
stage 1 is the one i struggled with
for this week's edd specifically I recommend opening up the dread immediately and kite it around while getting the morkite
especially if you're scout that should make things better as swarms won't spawn while the dreadnought is alive
same goes for the normal dd where you can make bosco go get the aquarqs while you fight the twins
I’m not good enough for elite
when did you do the black box
I would recommend doing it immediately
as soon as you clear the first spawns
if you're running scout try going back and forth from one mule to the other in stage 1
like
gather all the legs and put them on one mule, grapple and go to the other and do the same to avoid the wave that's coming from the first mule, then go to the first one and repair it and then go back to the second one and repair it
bosco will clean some of the stuff for you and if you're fast enough you can avoid most damage from the waves
How is Impact Deflection ass? It's literally the best group clear primary on Scout
It removed dps from the drak, while rarely hitting bounces
you gotta use the splash mod with bouncy drak
so you can hit the splash twice
10 aoe per bullet if you aim right
I did
then i diagnose you with skill issue
shoot the ground just in front of the bug and you should hit nearly every bounce
Why not just shoot the bug then?
because you get 14 damage from bouncing the shot
10 of which also hits all the bugs friends
it's 30% added damage on most enemies as long as you aim at their legs, I'd hardly call it trash.
What do you mean by "pierce"? If it's Blowthroughs, DRAK doesn't have that. If it's Armor Breaking, then no, Impact Deflection wants Plasma Splash.
host disconnected during normal dd on stage 3 halfway through 😔
How's this week's Elite Deep Dive?
Relatively easy, the third stage has a messed up cave that makes kiting hard but it’s doable
first stage is a skill check
10 aquarks black box
gotta go fast
Bro help ive been trying for 3 hours to complete an edd by myself and i cant even get through the first stage without getting overwhelmed by bugs
lost on stage 3 edd because one of our peeps decided to pop 3 eggs during a swarm without warning
literally couldnt do anything with bugs fucking everywhere when the 2nd swarm started
other stages went smoothly but i dont get what the fuck they were thinking popping eggs
man im frustrated, maybe i'll run it again for the cosmetic core that i really wanted to get
Was the EDD this week one of the easiest ever?
I think stage one singlehandedly puts it above most of the recent ones
Relatively easy but there are 2 leeches in the second room
Goo e v e r y w h e r e
If you're getting a bunch of mactera elites, it's more challenging.
my kind of deep dive
Nothing like getting a damn spitballer to the face on the third stage
Besides that, this elite deep dive was actually pretty easy lmao
Recently been doin more and more haz 4 missions
Wow this game just births as many spitballers as it can at you
3-5 each mission
Yeah lmfao
Destined to fly 😎
is it possible to do this weeks DD as solo scout or engi?
the regular deep dive, absolutely
the pipes are a bit hard to get down so i'd reccomend engi
engi my beloved
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let me guess : EDD, stage 1 ?
I'm going to try to solo the EDD. What's the best class to do that on?
I haven't tried it yet but maybe like a scout or driller? You have eggs and aquarqs so you need to be able to get to them quickly.
Driller might be better for holding down the black box's
Alright, that's what I was thinking of going for.
Do you have any tips? I've never done an EDD solo before.
Move fast af, time is going to be a big issue. Get what you need and get out. Customize bosco to be his best for you. Know your strats and how to survive such as bunkering with the driller.
What perks would you recommend for this week's EDD on Driller?
Are you running ice or fire? Or sludge?
Unstoppable because Stage 1 is fucked up
Yeah yeah that will probably be fine here, maybe vampire, dash is always good, maybe that perk that helps you move faster with heavy stuff.
Also make bosco get anything you can't reach, he is super good at digging out unreachable aquarqs
Do you think Beast Master would be good for playing solo?
I mean yeah, its helpful but any perk you take or don't take it going to be a trade off. I think in this instance it might not be good. Going to be a lot of environmental hazard that your steve is going to get messed up in
I just used Dash + Heightened Senses in every Solo build because Bosco sucks at freeing you from grabs
Heightened Senses makes a lot of sense. I'll probably go for that until I get used to the location of the leaches on this EDD.
Beastmaster is probably much better than in multi since the only thing getting attacked is you, but in Solo, getting grabbed by anything is a death sentence because Bosco doesn't do much damage and has trouble even noticing you're grabbed. You also can barely see shit unless you're Scout, so it saves you the convenience of constantly staring at the ceiling
I also used Heightened Senses and Dash on pretty much every build now, even in multiplayer. It's just nice to never have to worry about getting grabbed, even when you may go several games without getting grabbed.
Other than the rare grab while everyone's down, or maybe Elite Grabbers, I don't really see the value in Heightened Sense for multiplayer. 90% of grabs you just get insta-freed from, and ever since they added the spotlights to Nemesis, it's pretty easy to avoid getting nabbed by it.
I tend to split from the group to mine and achieve objectives fasters, so HS works for me.
yeah ive been trying to solo it with engi
its hell
idk if i wanna use scout
im not comfortable with his guns
drak does no dmg, i dont like the m1k and the other one is just ass
the secondaries are ok i guess
if it's hard with engi, dunno if using a class you're not comfortable with will make it easier
its not that im not comfortable with scout, i like his grapple and stuff but his weapons are weird
maybe driller
but i like having my lures and my turrets
and idk what build to give him
im gonna try with driller later today
if not
Im doomed
no
Point Extraction is Engineer's weakest mission type
How so?
Point Extraction's about moving fast, and Engi's mobility tool is the worst for that. Most of your time is going to be spent away from the Mine Head, but Engi's main offensive strength relies on staying in a specific area. RJ250 helps a lot, but it doesn't totally solve the issue.
His weapons are simply less powerful but that's made up by his grapple which allows him to be quick to reposition to kill swarms that way
as scout you can't plant your feet and stand your ground(most of the time)
I'm not saying Engi literally isn't playable on PE, that's obviously not true. But in a duo, or especially solo context, Engi's my absolute last pick for that mission. Scout is Scout, Drills and Ziplines transport Aquarqs quick, Engineer just doesn't compete in that regard.
If your playing solo engineer can't be "weak" because of Bosco
You still have to move places to order Bosco
As long as you have line of sight of an aquarq that's enough
Platforms help Scout mine aquarqs faster, and everyone is constantly running back to the base to deposit, so it's a good place to set up turrets when waves spawn. And yeah, if solo, Bosco does most of the work mining harder to get places for you.
I can see engineer having trouble if he's in a pit
That's where all of those years spent playing Super Mario Bros. games pays off.
Although it is true that certain cave gen can make a point extraction harder, but those are rare.
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Planet scanning is still in progress, 12 hours left until new
Deep Dives
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m1k is pretty dam strong even without ocs
Why does electric focus have to defeat itself with a reduction to focus damage?
i think i remember electric focus shot being a lot more useful before the big m1 buff
It still uses two ammo on a focus shot

Electrocuting Focus Shots just doesn't make sense. It one shots Grunts, and it barely does anything to tanky targets.
If you just want the Electrocute, DRAK does it for free
is the DD still unhealthy tunnel
Yup, 6 and half hours left
I still have the normal dive to do
ye the m1 buff changed breakpoints and made it obsolete in a lot of ways
It would be great if enemies it killed turned into electrical bombs
Like Chemical Explosive Bolt, but a primary. That sounds awesome
Wish M1K had something like Payday 2's Graze, but the closest we have is Precision Terror, and that doesn't actually kill things
I made the deep dive harder on myself by picking scout to do it with and no teammates
and then I made the elite harder on myself by playing with teammates
and we lost in the first 5 minutes
should have suspected the guy wasnt good when he tried to take an unpromoted engineer into an elite deep dive
deep dives with randos are always a mixed bag
Will they ever add more armor?
I doubt it, however i personally would like a plant or crystal that was a consumable shield boost. not much, but like just a smidge of extra overshield like in the old halo games to give you a bit more of a buffer
So... Shield Link
What?-
Shield Link, the active perk
It gives you 60 Overshield for 30s at max level
Well
It gives that to whoever you decide to boost
Interesting
I was more so talking about a consumable environmental thing but
Thats a relatively similar thing in practice i suppose
this week's elite deep dive was surprisingly tame
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New
Deep Dives
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Soon™
HERE WE GOOOOOO
Now™️
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ATTENTION MINERS!
New
Deep Dives
are now available!
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Good luck, everyone.
drilldozer 😢
DEEP DIVE
Region: Glacial Strata | Code Name: Driller's Tunnel
Stage 1:
Protect the Drilldozer +
150 Morkite |
No Mutators
Stage 2:
2 M.U.L.E.s +
2 Eggs |
Swarmageddon
Stage 3:
Protect the Drilldozer +
2 M.U.L.E.s |
Exploder Infestation
ELITE: DEEP DIVE
Region: Dense Biozone | Code Name: Dead Carve
Stage 1:
6 Eggs +
Dreadnought Classic |
Rich Atmosphere
Elite Threat
Stage 2:
7 Aquarq + 📡 1 Black Box |
Mactera Plague
Stage 3:
6 Eggs +
150 Morkite |
Lethal Enemies
It's dive time!
A bit late but IT'S MUFFIN TIME
and it ends with escort too
hope y'all like double escort DDs
Pretty mid
Now EDD double drilldozer however
I get the same flashbacks grandpa gets to Nam
NDD 2 eggs 2 mules swarmageddon
how many eggs?
2 eggs and eggs are secondary mission
EDD is being colorful today, this is the first time i saw an EDD with 3 different 2nd main objectives, interesting
2 eggs 2 mules swarmageddon yeah sorry kept getting it mixed up
almost done with this stage so few mins and will say s3
exploder infestation drilldozer 2 mules
s3
double escotr duty
fun
4 eggs, you mean? Or is it a salvage with 2 minimules and 2 eggs side objective?
The latter
Someone did say that
Haz 5.5 Lethal Enemies 😰
oh boy, double escort
Yup only gonna do it till stage two, really don't wanna do 2 escort in a single dive
regular deep dive is zzzz
double escort = i sleep
got hellfire and special powder out of it though
can someone link the deep dive with the 3 escorts again 
We got the halloween event, so we can skip edd stage 3
i'm kind of confused, i did the normal dd just now, and it was in Magma Core with different tasks?! How can this happen
might've been that the DDs weren't refreshed
ohh thanks for the explanation, nice way to dodge double drilldozer tho 8))
is this edd really hard?
can get hairy really fast but managable with a good team
3rd stage haz 5.5 lethal swarmers are just a pain in the ass
but i wanna solo it lmao
and shockers too
every time i try with a team we die in stage 1
i just 3 manned it cos a scout quit on stage 1, you'll be fine
DD is double Escort + holdout and EDD is double Eggs + another rush mission
What a sick joke!
DD was fine, did it solo
At least the double escort with an exploder infestation isn't on the edd
funnily enough, no, which makes it even better
Had a bulk spawn during black box stage 2 💀
this week's elite deep dive went smoothly, the second stage was the hardest
did it first try
I found the third hardest because of the Lethal Enemies
They hurt
I haven't done the DD yet.
It looks harder than the EDD with them two Drilldozer missions.
drilldozer isn't hard, just boring
My group had NTP Autocannon, Stickyflames, and EM Discharge stubby for that DD, so we had like 9 or 10 resupplies around the final drilldozer we were so ammo efficient on the crowds.
Yeah, that's what happens when you bring meta builds to Haz 3
yeah my buddy tends to pickaxe his way through large portions of dd because he disrespects haz3 so much since we do dd right after edd
Lol same
Incidentally, that behavior has led to more near-wipes in DD than EDD on my end
True!
This edd is a breeze with some very spacious caves
Need a zip to get from the droppod on the second stage though
The second escort is a bit testy with exploders, but there aren't that many.
Did encounter one leech during salvage
That second stage edd looks like cancer just seeing it, definitely getting my rusty driller
Aight so...
Maybe going solo Scout wasn't such a good idea for my stress levels... BUT
Managed to squeak by anyway
Stage 2 is fine if you do the Black Box immediately after landing and getting rid of the welcoming committee
There is a LOT of Nitra and the aquarqs are relatively easy to come by so apart from the Mactera swarms, you'll probably be okay
Stage 3 is a big open space with some elevations but apart from that nothing too fancy, just be careful of Lethal Swarmers and Shockers
Oh no edd in dense Biozone
Loadout was BoM GK2 and Cryo Minelets, with IFGs
For whoever was doing the DD with me, got a random game crash sorry.
Do the mule locations change for everyone's deep dive
Or is it the same across the board
It's always the same
Is there an issue with the elite deep dive this week? 2nd cave only have 6 arquarqs not 7 that i need....
anyone else constantly falling through the map in the regular deep dive?
wtf DD 2x escort?
and EDD 2x 6 eggs wtf is going on
I wonder how they generate their random seeds
Randomly...???
I'm sure it's not random
Did anyone else have the drop pod for the third stage spawn way up high?
Luckily my team had an engineer to drop a landing pad but I don't know how a solo driller would beat the third stage
Huh so they did put two escorts in one DD lel
Hoverboots!
They're 100% random, otherwise we wouldn't have hard DD objectives and easy EDD objectives 9/10 weeks
Damn mactera plague with the black box objective is super hard with scout(even after trying to do it right off the bat) guess I'll just have to solo with gunner or driller
I was the gunner, just zipped off of it
1000?
Without swarmageddon on?
Ohno
yeah spawned pretty high up, ziplined it
driller no bosco will probably have to find the closest thing he can jump to and hope it's not far enough to die, probably while trying to get a ledge grab to negate the damage and/or try to drill ledge grab for the same thing
Just tried that mission, and we wiped because no one went for nitra despite me putting plats all over the place for them. Big oof :p
2 protect the drilldozer missions in one deep dive.. 
spamming cryonades didn't work?
those sound quite strong in mactera plague, main issue is having enough of them, but solo you should have a lot of ammo to yourself
Stage 2 of the EDD is horrible lmao
Yes and 5 spitballers immediately started shooting
I had no ammo it sucked ass
my buddy and I noted that this edd is the first one in a while that really ate through ammo even with efficient crowd clearing setups
just so many bugs
The engi went down every 15 seconds so there weren’t turrets to protect my ass from the shockers and other small shit that could take my 5 hp
this edd sounds fun
why were there still ballers alive at drop pod stage
ima give it a shot
I think we went into stage3 with only 2 resups, def far less than usual
it doesnt really have a time taxer besides 1 black box
I read that as where you start from the drop pod
yeah he was talking about when you entered the level
oh I see now
end up high in the sky
I started close to the ceiling with a 150m drop probably
poor solo drillers
gotta hope for that ledge grab or drill ledge grab
or burn a bosco charge
I had absolutely zero ammo and was waiting til stage 3 so I wouldn’t waste my teammates’
I think you could jump to that plant, but I didnt risk it and just took the zipline.
Then I get there and there’s no floor with which to call a resupply
Although I didnt check if there way anywhere to jump off once you were on the moving plant
I was the scout and had to kite the entire time cause a certain someone didn’t put up turrets
Still beat it just barely
not like turrets are gonna kill much of a haz 5 swarm anyways
they help for jellies at least tho
There were 3 or 4 shockers or hatchlings perpetually on me
shockers are the one thing thorns is genuinely good for imo
Idk next time I’m using drak instead of hipster cause I need crowd control I can count on
Despite all that I got us hella nitra with 7 rezzes and 2 downs
Gunner was lead carrier and went like 12 and 2
I haven’t done it yet but I can imagine two escorts taking a billion years
Unexpected gunner moment
Accidental gunner pic
slowly turning into a gunner main
Ran out lmao
They kill the first few mactera waves but this black box spot sucks
I beat it with lame bunker strat as driller
was doing regular deep dive and i think it was the host pulled the eggs on phase two while we were all low on ammo, I called him out on it bc I was pretty peeved about almost wiping, and we had a thing were we constantly made sure we were ready to get going
i had 0 ammo
but i was stoked I got 1.1k kills
this might sound bad, but if it’s the reg deep dive i’d prob do the same thing
it’s really difficult to fail a dd
the hardest dd iv done was when i was when i was playing with a drunk engineer who dug the black box into a hole and proceed to nuke himself repeatedly. We won by just not reviving him till it was done lol
like drunk in game or drunk irl?
sounds like both tbh
yeah I was gonna say
irl
wow he was in character
a method actor.
overall the EDD and DD were fun I do enjoy using the nuke OC for Engi
i didnt even kill anyone using it!
progress/
well, not anyone that mattered
On the last edd stage the drop pod spawned high in the air
The starting drop pod
and I nearly died from fall damage because of choosing driller
thats why I always stay in the pod/make a zipline down
juuust in case
oh nice
I'm just waiting for matchmaking to get a group so I can get the probably bad cosmetic
I can't find a way to solo this edd
"the"?
the cosmetic
there's a specific one you're trying for?
gilded beards
ah.
but anyways I can't find out how to do this edd solo unless I can somehow complete second stage as scout
👍
you're a braver dwarf than I.
agreed, luckily I was good with my shields & aim with gunner and took care of the mactera and rezzed my teammates in the shields
it was much harder than stage 3
Its always mactera plague that makes the EDD difficult. And terribly placed Black box locations too
black box was fine
i dont remember if it was the second mission but i barely got any macteras during bb
mactera plague = time to pull out proxy trigger rj250
Crazy how things can change from one session to another. First EDD run was a fail right at the black box because a bowling ball came flying down the hole from the mining platform right as our engi was about to fire off a fat boi. Nuked the WHOLE team right inside the box and we got revived with a sliver of health left. Cue a thousand mactera. I think not a lot of people understand that black boxes can be failed and re-built, because I immediately left the zone to zip around with the 3 others down and the progress bar quickly dropping.
I figured I would heal, restock and revive and then rebuild the box but nope... Everybody blew their Iron Will charge and attempted to salvage the situation with a thousand mactera still in the area. Should've just rebuilt the box.
Second run, lesson learned, we try the box again and.... Barely anything shows up, a few stragglers, the occasional mactera, but no real swarms to speak of. What a boring 'rematch' that was.
Id say the black box is the only real sketchy part of this EDD, the outcome of this thing relies heavily on the timing of when its started. It either has to be started ASAP, or right as the first swarm ends in order to not get a swarm while youre defending it. Because after that point, the passive spawns start to really ramp up fast.
I think that goes for anything that gets paired with EDD PE though. The dread+PE got sketchy a few weeks ago if you had a slow team
Oh yeah, thats even worse. I think of all the EDDs Ive failed, that one caused the most failures. A long time ago we had a stage 3 on Glacial Strata with a Haunted cave, Dread + PE. With 3 spitballers in front of the drop pod. The start was difficult to survive, the ghost basically forced you to leave the pod quickly and the dread was difficult to fight with the ghost + passive spawns. I think that one maybe took 4-5 tries to get through.
Ive found that people can be needlessly stingy with their resupply usage. When youre in a deep dive and have 400-500 nitra on hand at stage 3, I often take resupplies if only to just survive another hit from a dread and such. Or I double-dip after using Iron Will to really be back at 100%. Youve got so many resupplies that everybody could do the same and you wouldnt even notice.
I don’t remember being around for that one. The hardest one I’ve done was the first one I’ve done, it was a Hollow Bough but the second stage was mules and one was in the ceiling and stuff
I spent probably 4-6h and 8 attempts on it and we cleared it
But 7 wipes on stage 2 and 1 on the stage 3 (haunted cave with a sheer vertical drop out of the pod elimination mission)
i remember this. it was a nightmare. second stage was mules with one in the ceiling like you said plus a hiveguard egg in the middle
Yup
That was my first EDD experience and I loved it, I wish we had more hellspawns like that more than once every 3 months
But they also might seem easier now because I have better OCS and experience now
thats the trick, ask greenbeard friends to join you. everything can become a hellscape
This weeks EDD is overall low risk but the map on last stage it’s just
It’s just pain
You do have a high ground with some space to fight but if all 4 go there it’s a friendly fire fiesta
Anyone with me on this one or do I just have duck feet?
Aye that’s neat 😄
Lmfao I love this idea
THE ONE WITH THE DREAD EGG AT THE CEILIBG
Oh god I remember it
3 tries
Any old beards here who did the infamous magma core edd?
Good example of that, remember the glacial strata liquid morkite a few weeks back where all three spots were 40 meters up? I had a relatively greenbeard driller and it took us ages and we eventually wiped, spawned back in with a new driller that joined us and it was real fucking easy
Ive done so many EDDs, but that one does not spring to mind. What about it made it "infamous"?
For context
It made it so the difficulty scaling on Edds got reworked
The cave generation and spawn rate was freakin insane
A fkng tunnel filled with stone pillars in the middle of a drill dozer digging making your line of sight non existent is one of MANY hazards my mind has saved
Also I remember killing more than a thousand bugs and our scout
Running focus shot m100 got around 500
And he was literally mining the whole time he would even mine Mirra during environmental swarms
Nitra*
Due to the constant ammo use
And turns out one year later we find out that DD difficulty got reworked after that
To not be so spiky
Maybe I missed it or that was before "my time" so to speak, but I was here when the deep dives were first launched but never did every single one due to work or such things. Honestly, they could do with being a bit harder. Stage 2 and 3 should definitely have a chance of having double red mutators. EDDs are supposed to be the hardest the game has to offer, and yet they dont have that.
The escort missions do seem a bit simpler these days, the cave gen is rarely particularly crazy. Its mostly big rooms and whatnot, never the other types of rooms found in other maps.
I do agree on that
However the Edd ceiling in difficulty got raised
Basically if u are quick the increasing swarms won’t be too hard
But the cap is raised
So if u waste time you are punished more than u used to
But only past a certain threshold
And geometry I do agree is rarely too weird
But there are still those caves when you know
And you know 🗿
Ah righto, well thats a good change. 😛 I personally love it when you look at a wall and see 50+ bugs spawn in. Even the Scout has the means to deal with that, these days. I do wish they would tweak the geometry some more and add more rooms, after some time in the game you kind of understand how it works and see the patterns. Altho sometimes, the game does throw something new at you, its the reason I still play it.
When the edd grunt swarm is in the ceiling
And u see ur deep core pgl
Oh yeah
It’s all coming together
Exactly (referring to cave geometry)
I do like it since drg has become my comfy game
But you are totally in the right
More ceiling popcorn geometry please
man that last stage is a bit awful
lethal enemies naedos
I just read ahead and told my team we are doing black box first, took a bit to find it and get the team over but once we got it over with the rest of the mission was easy. As a gunner I just shielded my team at the start of the mactera wave so they could avoid damage.
might skip the dd this week lol
Huh. Would you look at that. Here we are talking about new rooms/cave formations and the devs confirmed on stream that we're getting 25 new ones and 4 new PE maps.
Will this happen on the november update?
bruh the stage 3 EDD spawn and extraction was shit positioning
dropped in the middle of the air and extraction all the way in the corner ceiling
yes
Pe map?
Point extraction
soloing the last stage of this edd has genuinely caused me to evolve my solo engineer play
that was awful
i now have new respect for the unstoppable perk
getting caught by lethal naedos with dash down can be a death sentence without it
also the third stage spawn is 
i had to set up multiple fighting locations around the cave to move between when my turrets ran out ammo and i started to get overwhelmed
For the blackbox I tossed ifg’s whenever it looked like bugs were starting to get in so my teammates could reload and get a damage multiplier
Wasn’t too bad for us and I took out the armored enemies, leaving was a different story because there were trijaws everywhere
The last stage was awful to kite even as a scout, the area behind the drop pod had a bunch of rock formations that were hard to get on top of
brought pheros and cryo nades. It went smoothly
but the sheer number of goo bombers second stage is absurd
There were at least 6
I used goo bombers during the black box on Stage 2, stacked their slow with mine
is normal DD Stage 1 secondary mission morkite softlocked?
nevermind i thought it was the game acting up but i havent explored yet 😛
this weeks DD has swarmageddon
ah stage 2 was so quick I didn't notice
EDD is good this week
tips for the EDD? i wanna be prepared
nitra placement is bad second stage, but your gonna want it by the third
got around 200+ first stage with lootbugs
didn't see that many clusters
these are some really big caverns
don't be afraid to go high
I don't usually play scout to edd, but this time I did
getting high is my specialty
cryo and pheros really saved my ass
if i picked one grenade over the other what would you suggest
there seem to be an abundance of goo bombers and brundles
whichever one you think will save your team
watch out for the elite spitters first stage
I saw two
my teammates were so talented the swarm second stage didn't seem hard
anyway cryo is going to save you in close quarters from the mactera,
I used phero bolts
for the brundles
they can take a beating from the trijaws
so can the elites first stage
there is a huge abundance of cover from corals too
but I really only think scout can take advantage because of the slashers and guards with lethal
don't get caught by shockers also
the combination of swarmers and shockers can be it's own hell
my team did the dread at spawn
there might a bunch of exploding plants on the ledges you could use...
but many of the ledges are too shallow to lure it there
done with the EDD, every single pod was midair, our scout clutched it
dont do this EDD if u care about ur sanity
Really? The first stage pod was actually in a super convinent place for me (I proceeded to die to the box in 2nd stage)
nah man ours was up in the ceiling with no clear path, the MULE fing went up a pillar to get there lol
AND our driller had left, so scout clutched
Huh
I assumed pod location was static
Like literally everything else
Fairly certain it depends on where the team is when it is called
i did too, but i cant be misremembering that hell
I guess its technically a spawn tho
Like how you can get the pod in a drilldozer mission to drop on the dozer if you walk back to the start, but it will never do that if you call it the normal way
woah thats neat
For me only stage 3 was midair but it was extremely high in the air
Hows the dd this week
easy and boring, 2 dorettas
Yea i figured that
thats really all u gotta know then, just be sure to get some AOE cos swarmageddon is not messin up
Sry for the people that just got kicked out of my last EDD, my internet just crashed 😦
thanks for the heads up, double escort? HARD pass homie
It's easy enough
be prepared for an hour long session tho
My engineer afkd on the second escort 💀
2nd stage is also salvage, so you can’t speedrun through it
yes you can
Anyone know where the 2 mules are at in the 3rd phase of the DD this week?
I know one is at the end but can’t find the other
how should i build a face melter flamethrower?
rn i’ve got it built as a simple 11111 Face Melter
2122x. Range is always better than mag size on every single CRSPR build; more range means more targets hit and more ammo efficiency. Damage is obvious. T3 ammo is because flow rate is a trap, Face Melter burns through ammo quick, and slowdown is obviously useless. T4 ammo because It Burns! is inconsistent and sticky duration is obviously useless. T5 is preference, both mods work fine.
in my experience explosions never seem to proc
It's a world of a difference vs Swarmers and Shockers. It also works at range, unlike Heat Radiance
1 is in a low valley at refueling pit stop area.
no they proc, it’s just a really shit mod with horrible dmg falloff
i personally cannot stand facemelter without mag size
i think targets explode is a trap mod and complete dog shit. Being able to kill jellies mildly faster is nothing compared to 80 more fire dmg per second up close
def take both ammo mods with fm
jesus christ the DD stage 1 is ass
Two escort missions is pretty aids, but doable. Not the most fun DD and EDD I've come across. Though the EDD was more fun due to learning and the challenge.
attempt 6 of edd, trust me we got it this time 🙃
we be throwing everything at the wall to see what sticks at this point
yeah bunkering on stage 2 was def the play
привет
EDD is not that hard lol
managed to beat it with some greenbeards who were dying a lot.
But on the last stage scout managed to revive us few times
What actually killed me as engineer multiple times is the slow from Naedocyte Shocker
Definitely a good idea to get unstoppable perk
It also helps in mission 2 with all the Mactera Goo Bomber
i suppose this week two escort mission for DD may be too much for a solo scout?
yeah
they aren't hard, but I don't know if you can keep up with defending
Also keep in mind, last DD escort mission has Exploder Infestation
They managed to destroy first armor of our dotty at first or second swarm as they came out of nowhere
solo scout on escort is already a bad idea throw in salvage which is also a bad game mode to try and solo as scout(not to say it's impossible)
EDD should be actually possible with Scout
beside dreadnought in the first mission
Black Box in the second mission could be also hard
But tbh, no idea, I usually don't playing any DDs solo especially with Scout
My Condolences
Scroll up a little
@ancient cove
Not really it's just haz 3.5
A what point in the game should I get into deep dives?
once you're comfortable enough with the base game on higher haz levels
regular dives are 3/3.5/3.5 while elite dives are 4.5/5/5.5
Thanks
really short EDD
Yeah EDD this week is one of the easier ones imo. Mactera in stage 2 are annoying but bring a scout with cyro nades and you should be ok. Stage 3 is lethal enemies but its so wide open you should be able to avoid most damage. Was able to get it done in 1 attempt this week.
Theres enough nitra in EDD stage 1 for 3 resupplies, make sure you have a scout find it before you go
I had the most trouble with stage 3 because the terrain was clearly biased towards bugs
There’s a couple open areas that are okay to fight in, but the drop pod landed super high up so multiple spitballers started firing when the doors open
So I had low health most of the time after and was being continuously chased by shockers and spawners
I brought an M1k cyro nade special powder scout so I guess I had a biased EDD experience lol. But yeah the swarmers and shockers are def annoying in stage 3
I was trying out hipster on the edd cause I just got it and had jumbo shells
Shoulda brought the zhuks
Cryos are good for macteras but I use ifg’s like makeshift shields and funnel traps
I like cyro for macteras and swarms and emergency escapes/revives. Blowthrough rounds on shotty give decent grunt clear and special powder gives crazy mobility. M1k solves most other issues. It's an ammo hungry build, but in groups I can let others take a heavier portion of fighting and solo I get more of the ammo pods. It's my go-to all purpose build
So the elite deep dive kept slaughtering my mates and I last night. Anyone down to run it today?
Try some randoms, I always have more luck with randoms then I do with an assembled group.
yeh?
Randoms hopefully will let me play my main, too
I have to offclass to gunner with this group because they have an engie
If you get there early enough or ask nicely I'm sure they will.
My gunner's not bad but I am still a better engie X>
Fr fr tho, anytime I have failed with me and my buds I just play with randoms and usually win.
kk ty
im running 21331 Face Melter now
The one who make a stage 2 and stage 3 EDD
I want chocke personally
i take mag size over range cus i like to abuse heat radiance
you can also take ignite over damage if u want to set bots on fire fast af
Second is hard asf
And on third I cosplay the fucking undertale
But if undertale was realistic so I just break my whole body falling down 100 meters
This EDD is CANCER
Well I only got through that because our scout and driller were A+
I generally do better with randoms on edd’s too, I think the lack of coordination is actually a plus so you have a more adaptable mindset
I told you those randoms are no joke lol
Great guys the lot of em
yeh
I soloed this EDD first try. Actually first one I managed.
This EDD was a little spicy at the end. Lethal enemies hazard 5.5 actually kinda hurts. Still manageable because of the open area, just watch out for the bulk detonator 🙂
I genuinely didn't know they were lethal enemies until you mentioned it right now lol
I didn't until I took my first death and only death of the attempt
Granted I also fell like a dummy but still
Came out on top
I think I took big fall damage three or four times during the egg room; just a lot of little holes and crevices when I’m focusing on shooting bugs and watching for leeches
Do deep dives give decent season pass progression or no
Been a while since I did a dive or really played the game just speedrunning the pass the next couple weeks more or less
Compared to just doing 3 separate missions, no
I think the season pass has diminishing returns on the xp gain ?
Since the deep dives counts as one mission, you kinda just end up with little season xp for the time spent
stage 2 of the elite deep dive was hell
No. You get like 1700 season points, basically what you'd get from 1 regular mission
Just had to kick a Scout on a Deep Dive.
He was shooting the dozer intentionally, friendly firing teammates (pretty sure he downed our Driller and made him ragequit), and he broke the platforms I put up to block the floating rocks.
Trying to solo EDD for the first time. Playing as gunner
It's really challenging (at least for me :P)
Gunner is usually a solid class to run for solo EDDS, lots of safety in the kit and Bosco helps to cover his poot mobility
I've died like 4 times on the same spot, I give up
That black box is undefendable solo by someone of my skill level it seems xD
rough trade
it’s mactera plague, driller with bunker should be best
hurricane does pretty well on mactera plague
Bonus Points if you do Jet Fuel Homebrew
Heyo I've been thinking about starting deep dives as an engineer
Are there any weapon-combinations and overclocks you'd recommend to a starter like me?
is it just me or is it hard to find the morkite in this week DD stage 1
cant really say since i dont know much about the game but smart rifle helped me a lot for this week
quite a easy way to get rid of swarmers and the flying blue things
That's good, I really enjoy the Loki and got a lot of overclocks for them allready
Bosco is pretty handy for swarmers and naedocytes too
some combos that I use for engi:
ecr loki + fatboy pgl
mpa warthog + VIR shart diffractor
exec loki + inferno BC
works real well for me
though i rarely use the last one, something about exec being way too ammo hungry for my taste
I usually have loads of exec ammo left whenever I go to resup
idk, maybe I’m too used to how efficient ecr is.
Breech cutter is a must have
Are black boxes elite deep dives only?
I still don't know what are btw they don't tell me
The named “Black box” event only shows up in deep dives (standard or elite), though they borrow a mechanic from another standard mission type. You’ll recognize it when you see it.
I bet it's like an uplink I'm telling ya
I'll keep an eye for it thanks!
it is just an uplink
Why do ppl not wanna do bunker 4 the elite deep dive
Is it considered cheesy or something
elites and lethal, it might be a bigger risk
It's because bunkering is boring
some find it boring, some have been burned too many times by drillers who make bad bunkers (read: tombs) and would rather fight outside
I’d rather get it done than being bored
it's one of the most effective ways for people to get high haz missions done when they first start doing them, but after enough experience people can do it consistently without needing to bunker, which is where the boredom part can come in
I definitely bunkered in edd a lot when I first started doing them because of the same reason of wanting to get the clear above all else, but don't do it much anymore
I simply enjoy making my underground apartment complexes
because it's dangerous at worst, and just boring at best.
that last edd in radioactive caverns def called for two bunkers
naw just do it the old fashion way so i don’t get fucked by an oppressor or bulk spawning
Berserker: 
Bunker strat can be nice but not too needed
as long as everybody is killing things
any one else find the super cool super secret ice rink under the omeran in the regualr deepdive
yeah I noticed it on the map, didnt actually go to it
my bud went to it during his deep dive
my team drilled a tunnel under the entire thing to it 
a second dozer mission :(
good luck using berserker on the bulk
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
wut?
Also, while bunkering can work, when it doesn't it is often a game ender. If it fails it fails hard.
Ah yes I want to be blind and on fire. Thanks driller lol
ha
it really sucks to be friendly fired by a driller compared to any other Dwarf
worse if the driller has the ice gun
engie proxy mine/nook friendly fire is worst
I don't bunker except for extremely rare circumstances, but it's not too hard to drill your way out somewhere if you're getting overrun due to bulks or oppressors. I guess it can end a mission if you're doing an uplink objective and get forced out of the area though.
any tips on the EDD this week? I usually clear them in 1 try maybe 2. But I've lost like 5-6 times this week
make bunkers
bunkers happen to be pretty good for egg missions, black box missions, and mactera plague missions
is there anything specific that's ending your runs?
or don’t so u aren’t as reliant on them
That doesn't make sense. The question is asking for tips to make the mission easier and you're saying my answer is bad because it makes it easier???
If you're having trouble with stage 2 (the Point Extraction primary), usually it is best to do secondary objectives like black boxes or dreads either right after you clear the initial bugs upon landing or right after the first wave.
That is what I’m struggling with. Any reason why the black box is easier off the bat vs after rock collection?
It gives you the largest window of time to complete the secondary objective without spawning extra bugs while you're doing it.
if he’s new, chances are the bunker will not be good and it’ll fuck up the mission
Point Extraction waves increase in number the longer the mission goes on.
Also, are you doing it solo or with groups?
Rando group
Thanks for the tip! Appreciate it!
No problem. I would also probably pick a build good vs. mactera, if you can't count on your random teammates to do so. There's a lot of good builds, but I went with triple line breach cutter, Explosive Chemical Rounds on the LOK-1, double turrets, and placed proximity mines in places where they would fly. It went really smooth, but then my random group was pretty good too. We only had 2 downs as a group and finished in a little over 30 minutes.
yeah PE is the only mode where waves get bigger over time, so you want to deal with any other forced swarms when the PE waves are smaller, hence doing it either immediately or after the first announced swarm
One of the biggest challenges of point extractions is getting the first 80 nitra in time, so at least the fact that it's stage 2 of a deep dive means you can set yourself up for success there
Me and a couple scouts tried the EDD after our Engi dropped at the beginning of stage 1. Final tally was, like, 40 death between all of us. Got to stage 3, but it just didn't go our way. Can't say we didn't try. Rock and Stone!
Re: bunkers, correct me if I'm wrong, but isn't the Bulk/Oppressor spawn something that is only automatically triggered when the bunker is fully enclosed? If you leave a tunnel open and concentrate fire on it you're only going to get a Bulk or Oppressor from bad RNG.
I don't think bulk/oppressor spawns are affected at all by what you do with the terrain. That's probably just confirmation bias
Just did the dd and was playing pretty casually and got close to 900 kills as engineer with a goofy ass build too. Is that normal?
yes
Interesting, because every time I've fully bunkered up there's been a bulk or opp, but it's rarely if ever happened when we left an escape tunnel
Could be shit luck, but I might do some testing to see if there's anything to it
One of the DD stages has swarmageddon, so a high kill count isn't surprising.
And the nayceodytes
Makes sense thanks
there's no bulk/oppressor spawn logic as far as anyone has been able to find, it's just confirmation bias
every single time I end up with some engie who feels the need to fully seal themselves off, I have the map open the whole time watching out for digging, and there's plenty of times neither of them spawn
edd was really chill. bad entry into stage 2 but other than that and the bulk det during the blackbox we melted in 10 seconds it went smooth
Totally agree
So that can only mean one thing
Spooky EDD this Thursday
frfr, i gotta do the dd before then tho
It resets on thursdays or wednesdays?
Pls correct me if I’m wrong
thursdays
Aye if you are playing today at night or afternoon maybe
Yknow
probs varies a bit on timezone lol
A
Thank you
for me it resets at 4am on thursday
I think it’s around 6.AM for me
Hi I'm looking for a deep dive group
Lfg stands for "looking for group"
Bulks are in the “disruptive” enemy spawn pool.
What this means is that there are some enemies that are classified as ‘disruptive’.
Bulks, wardens, goo bombers, grabbers, shellbacks, menaces.
Only 3 of these types will appear in any given mission.
If you see a goo bomber, a shellback, and a menace, there will not be a bulk detonator appearing in that level.
Q’ronar younglings do not count as shellbacks for the purposes of the spawn pool, and mactera goo bombers/grabbers can appear on any mactera plague mission regardless of spawn pool.
Baby shellbacks rolling under the drill are an s tier threat
I feel like I'm missing something. I died like 10x this past deep dive, I keep having a drop on me. How do you not get surrounded? I was freeze driller at the time
Any advice for situational awareness?
always be kiting
try to make a mental map of the cave you are in so you don't kite into a wall
also listen to audio cues
only silent enemies are exploders and they still give you about 2 seconds warning before exploding
cold radiance
Enemies send out a bunch of dirt from walls when they spawn so if you see that you can expect a group of them soon
What is cold radiance?
Oh the t5 mod. I am not near pc now but I'm 90% sure I have it
You’re also vulnerable when you’re filling up oil shale so I’d recommend carving staircases up the sides of walls to them that are visible so you don’t have to guess how to go up or down
And is it a dick move to say "I'm freeze driller who sucks at experimental plasma charger, can we pair up?"
The wave cooker is pretty good if you have it
Or am I just biting off more than I can chew? Cause I hit epc shots maybe 10-20% of the time
For real make stairs
Yesterday had a trit bomb pod land on a tiny land bridge right above the event and driller is twiddling thumbs next to the zipline going there
I mean I suck at shooting but not being aware of your class sucks a lot more. I adore morkite extraction when were 200m from pod and the driller starts walking
Or when engineer looks at "NITRA HERE" like a dead eyed cow
90% of the time scout does not require a platform for nitra
Sometimes I’ll give people the benefit of the doubt on not being able to use their kit but scouts not getting fossils really grinds my gears
Scout needs platforms if the nitra’s really dug into the wall / at weird angles or vertical
Yep and sometimes rez ceilings
scouts hoarding flares like they are gold bars is the worst
more so than any other shitter
Unless I use hoverboots, I find that 30% is when I can't climb. Sometimes there just isn't a big enough ledge, and continuously taking chip fall damage is annoying
if you cant stand on top, you can always power attack a cubby hole out to stand in
Yeah but that still takes a hunk of health, and my scout has power attack on fast cooldown specifically for this
There is no reason not to shoot platforms unless actually out of ammo, and driller stairs beat platforms 99% of the timr
True, I use platforms to mark where minerals or secondary objectives are which accounts for different skill levels in scout
If they need a platform to get something they have one, if they need to know where something is they have that too
too many times i see driller leap off the cliff in egg hunt
just drill through dirt and walk down the tunnel going there
to the point where i'll withhold placing a zipline, to force him to go throough the dirt
otherwise two people wind up dead, and i have dig through myself as engi or gunner
health?
also that is true but scout doesn't need to wait for engie to do his(scout's) job most of the time
God... I think I and my rando teammates just reached Peak DRG.
Elite Deep Dive
Last Stage...
FOUR DOWN DWARFS
AMMO EMPTY
AND
"CAREFUL DETONATOR!"
SOMEHOW TURNED INTO W
HOW?
Also last stage somehow Drop pod stuck mid air because of Elevator Plant
When I play scout, I love when engi has placed platforms for both minerals and secondary. The platform itself is a great indicator as well (at least for me), many times I'll see the yellow pancake and grapple there before I see what's actually there.
And as I'm still learning to get better at power attacks into a wall, platforms save me from unnecessary damage 🙂
Nitra can often be okay without pancake, but for stuff like gold and morkite, I'm def helped with a platform. Though I'm guessing very experienced scouts out there can power attack like a boss and be just fine 😁
Yeah often as scout you can regular pick and follow with an immediate power attack to make a full sized cubby to stand in and mine. You have to cut your grapple short before you make it to the wall, so that you have a moment of upward momentum to make it into the cubby before just falling
gonna try this later tonight. didn't know that was possible.
this vid shows off scout wall powerattack tricks well, timestamped to the section on it specifically, but the rest of the vid can be useful too https://youtu.be/7D2UL2QCoRA?t=808
In-depth scout movement guide for beginners and experts alike, covering all the tools in the scout’s arsenal. We go through the grappling hook, the special powder overclock, the hoverclock overclock, perks and weapon mods, miscellaneous techniques, fall damage, and everything else related to mobility as the scout in this Deep Rock Galactic guide...
Thanks, dude. I'll check it out.
oh my god it's over an hour long, lol
Some walls are pretty difficult or launch you but the majority of the time it works great
Especially with horizontal surfaces
Maybe I mean vertical, but basically perpendicular to the ground and not at a slope
it's why I timestamped that section in particular
it's a very indepth guide
13:30 or so if the timestamp didn't work
yeah it gets rough when it's beyond vertical, but normal vertical isn't too bad to work with
Damn that guide is robust. Solid info in there
where is the second mini mule in the last cave for the deep dive? i got the one in the final heartstone room
Idk if they spawn in different places but look for dark areas on the terrain scanner and see if you missed a spot
The first one was in the refuel room hidden up top behind a pillar
wow thank you i found it
very hidden
Np
I found it by accident
It would be a hard place to actively check cause the room layout kinda seems like you could tell in 5 seconds if there was a mule but that pillar was sneaky
i was so confused lol
also i was driller so i couldnt just get up there quickly
why dont these caves count toward the season challenges?
I think you get some performance points but the same as a normal mission
i have the one where its do 5 in glacial strata or dense biozone and it didnt count them
so sad
It would make sense if they counted for 1 mission at least
Yeah I'm not really sure why the DDs count for 0-1 missions on seasonal stuff. Counting for 3 missions makes sense and I don't see how it could be abused
Maybe it's just annoying programming and they didn't want to bother
25 amactera spawns and 3 tri jaws at once in elite deep dive (mactera plague mutation)
kept getting instant killed
already killed like 20 of em with c4 and they kept spawning
Maybe I should replace field medic with dash
have no choice but to solo it
already spent 40 minutes in a group of 4 just to fail in the last minute of the second mission
yeah had to clutch that one by only 2 of us making it to the pod
For both Egg stages on the EDD the last two Eggs were the swarms so we just, didn't do them. Hardest Egg Hunt I guess. 💀
actually yeah 2nd stage for the edd was funny cause my entire team wiped getting to the drop pod cause of macteras
love me scout
when I read that it was going to be PE+macteras, I switched to cryo nades as scout even though ifg my beloved
Yeah the macteras were a fucking pain!
Sounds like a job for snowball. That'd take out at least half of that by itself, maybe more depending on how close together they are.
Managed to get through solo EDD Engineer after the 4th try lol, took my time on this run & learned that i should make more roofs with platforms especially against Mactera Swarms
Prediction for this week's EDD: at least one haunted cave mission.
they should make edds have double bad modifiers
shield disruption+mactera plague doretta sounds fun
new idea for teams
Go as engineer and build a defense wall and line it with turrets
It works
just like helms deep
Thanks for that info, I didn't know about cutting the grapple short thing. Def gonna try to work on getting the hang of that!
that trick won’t work as well in biomes like REZ or cryst cavern where mining terrain only carves out a little piece, unlike sandcorridors or dense biozone where you take out a big chunk per mining.
Rookie numbers 😅
haunted cave triple dreadnought pls pls
can black box make it to haunted cave I'm aware salvage and escort can't be haunted



