#deep-dive-discussion
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Nice Work Miner!!!
Since it was an EDD I felt way more self conscious and bad about my accidental friendly fires. Which were few and far between thankfully. The only one I can't blame myself for was when the Scout grappling hooked right across my line of fire with my cryo cannon. Apparently he was low enough HP to go down >.>'''
Hoping to learn how to do them better xD
honestly thats on the scout
awareness is one of the most important parts of being a scout
only the first stage is kind of spicy
drop into a cave facing the entire rival presence
rest is fine
lots of nitra, got a bulk on stage 3 directly above black box but other than that its pretty simple
I lost connection to my game and I am not okay
regular deep dive stage 2 holy heck that cave is massive
like kicked kicked or just an internet hiccup?
internet hiccup. Only looked up that apparently the menu has an option
but only after I joined another game :V
It was more like a long internet belch
oof
That's happened to me twice in the last week for deep dives too
Never happened until recently, doesn't happen in any other games
to the Chinese group who I randomly joined in their EDD
I'm sorry, it was my first EDD so I panicked a lot as Engi
Hmm, what's the hidden catch behind this week's EDD
This looks deceptively easy
No dreadnaughts, no dozers
Hell, no mactera plague, haunted cave lethal enemies or cave leech shenanigans
Sounds like the perfect playground for first timers
THE first timer deep dive was the week before (or 2)...every stage was eggs, minimules or morkite. no big hazards either. this edd though is still fast and you should try it
it is easy
pog acrid
hell yeah
This week is the SADDEST DeepDive ever.... like a Haz1 mission :\
ok ?
only hairy stage was EDD1, landing was rough with a nemesis, breeder and a bunch of turrets all at once
DD was long af though
any dd with escort is gonna drag
I rmb there was a fungus bogs dd that was escort, refinery and escort
bloody hell
hollow fucking bough double escort with doretta driving straight into a cocoon when
escort+dread is not allowed as a combination
rival precense point extraction š
normal DD has some wild caves
Like 5 spitballers and 2 breeders too
in one cave
Anyone know if they will crank up the elite dds? Lately it felt more like haz4 than elite.
would be funny if doretta heading to the dread egg
it is rng. sometimes there is a nasty combination of warnings.
Havenāt done a deep dive but have enough OCs / have promoād to Atleast attempt with all 4 of my dwarves. Anyone trying to do a normal DD in like 45ish minutes ?
Deep Dives are randomly generated. The devs don't tinker with it, unless there's a problem.
45min is about the time it takes usually
You can engage in DD and EDD without any OCs too
Oooooh okay š I thought that was like the target time. Thanks
If your game froze at the end of an EDD stage two (during hearthstone) and you had my name as scout, I'm wondering if it was because I run on AMD (even though I wasn't the host). I thought I would be the only one crashing out and hoped to be able to return, but later I played with a friend and we had the same crash, the game crashed for them as well.
Hello, is this where you can organize a team for deep dives? It's the only part of the game I haven't been able to play yet
I'd recommend #lfg on whatever platform you play @calm cipher
ahh, gotcha, that does make sense
I blanked on LFG meaning looking for game
a couple of questions about deep dives though: I know they are 3 missions with modified secondary objectives, but how long are each of the missions? The same as a normal length 3 complexity 3 mission? Also what is the comparable Hazard level? I've completed Hazard 4 missions, although it's been a lot of work.
EDD: haz 4.5, haz 5 and then haz 5.5
DD: haz 3, 3.5 and 3.5
15 minutes in each stage is a rough average
OK, gotcha, so should be within my ability š
Do share your results when you get around to doing it!!
True
I think haz 3.5 with certain warnings is about the same general difficulty as normal haz4
3.5, 4, 4.5 at stage 1/2/3
edds are 4.5, 5, 5.5 at stage 1/2/3
Ah gotcha that's what i thought
nope
Haz 3/3.5/3.5 for normal Deep Dives
When will get get elite elite deep dives that are 5.5 6 6.5
probably never
the devs have repeatedly said that they don't want to add new content thats only for the bleeding edge of players who play the most difficult stuff
because only like 1% of players get there
the number of players who do haz5 is comparable to the number of players who play on haz1
never
feelsbadman
Oh really? I just assumed everyone that has played for a while starts playing haz 5 regularly
well, no 
most people don't even pass the 50 hours mark
You have no idea how many silver+ promoted dwarfs I see on haz 3 š(I don't want to do salvage operation so I joined a haz 3 salvage)
I barely see hosted haz 5 lobbies
noone wants to do salvage and escort on higher difficulty
What's so bad about Salvage Operation?
think it's just harder than the other types of jobs. more things can go wrong
I guess it's one of two missions with a fail state other than wiping, but it's really not much harder than any other mission type. Your Engineer just has to do their job, and you get no timed swarms and guaranteed Nitra surplus in return. Escort Duty on the other hand...
I mean if you have to write a paragraph about it: more things can go wrong
Two words: Repellant Additive.
you'll go far with this attitude (thumbs up emoji or equivalent)
I mean, you're not exactly being specific by just saying "more things can go wrong". What, exactly? Bulks/Nemesis during the holdouts? Pheros or the Scout running out can lead them away or distract them, Bulks can be frozen, and you can just pin them in place with slow effects so they never reach you, and that's that. Just the holdouts in general? Repellant Plats + Driller flattening the area makes pretty much any place a fortress, no bunkers needed.
(more things can go wrong)
Wow, you sure showed me
You just listed a bunch of things that can go wrong
"A bunch of things can go wrong" in a 1/1 Mining Expedition by that logic. Doesn't suddenly make the mission type hard.
It's harder than mission types were fewer things can go wrong
other mission types are easier to lone wolf ig
What if someone doesn't deposit all the Morkite and you lose š±
ME hardest type -9999/10 would never play again
first EDD attempt wiped at the black box on stage 3. Second we had a competent scout who kited it away and survived.
mini mules are annoying as hell tbh
there is enough background noise with the dwarves who can't shut up without two or three mini mules constantly beeping and zipping around
When I play on public games I just join chill levels, too. I don't know everyone's play style and just want someone to make some missions go faster and just zone out a bit. Playing with friends is always haz 5, though, but pretty much never on public for me (I'm 2 star platinum with all my characters)
Honestly if you join public games you should be down to provide and down to wipe. It's all good
I'd love to see what the actual numbers are for people playing the different hazards
Haz 5 randos are generally pretty competent. I always keep reading about horror stories with obnoxious, toxic trolls, but that stuff never happens in Haz 5. There's def people who don't know what they're doing, and if the mission is tough, I'm usually the one who has to pick up after everyone else, but I'd say 8/10 missions are pretty regular.
So 8/10 games are good? What's the problem?
1/10 that's just a shitfest because of the difficulty variation. Had a pub mission where a BET-C, Korlok, and Prospector simultaneously aggro'd right at the start. We won that one.
1/10 where your teammates let their little brothers play and you insta wipe.
*raises paw* did you verify the latter claim?
I don't know what else would possess someone to shoot a Fat Boy at a Dreadnaught Cocoon while everyone else is down
okay so that's a hard negative
Still a better experience with randos than 99% of games
On both Escort Duty and Salvage, enemies are attracted to a singular point and thereās more than 1 way to fail the mission. In other words, more things can go wrong.
I did a H5 match with 2 legend rank and one no promotion. No promotion was chill, just trying to play. legend 2 gunner TK'd me for no reason.
overall clueless greenbeards are much nicer to play with than jaded legends
Escort Duty for sure. Salvage Op, I still don't agree with, but I guess I can agree it's slightly harder than the other mission types.
We've arrived
Salvage Op in a Deep Dive context also means even more Nitra carryover between stages. Escort Duty is more of a Nitra vacuum
mhm
Cool! Maybe I'll hop in some time with some haz 5 folks
I haven't ever had any problems with random people, personally. Always been real cool and fun š
yeah i play exclusively haz 5 but my failure rate is pretty low with randos
it takes some real fucked up gen for things to go wrong
haz 5 is very great fun, go for it. after playing it for so long i cant go back to any other difficulty
I play haz2/3, usually aim to help out greenies with learning
I only really play 4/5 with others if the host decides they wanna try a higher haz or if I'm playing with friends
it also depends on what you are using as weapons
some weapons can seem fun to use, but have pretty much 0 clutch potential because of how bulky and unresponsive they are
and having unresponsive weapons on haz5 is hell
because on some tough gen you will always get at least one moment where everyone scatters and fights for themselves because the team is getting overwhelmed
what wud you consider an unresponsive weapon
where it's hard to be on the move and quickly switching targets
the shotguns and high single shot damage weapons are pretty responsive
because you only did to spend a fraction of a second of your time to kill 1 thing
so u wud consider loki and hurricane to be unresponsive
i wudnt say it takes away control, it just requires you to aim in a way that isnt immediately intuitive to most ppl
the 2 best ocs on loki (ECR and exec) make it pretty responsive since they both decrease the delay between locking on and shooting a target
Maybe the problem is how boring the gun is
dd is haz 3-3.5 so swarms are smaller than higher hazards but yeah in general big rooms are a bit barren
like the 180m long escort caves that have 3-4 veins of nitra and all the oil shale is suspended by land bridges 40m above you
thats just subjective tho, i find it to be way more interesting then the other engi primaries
just dont rush and have the driller do cool things
iām trying to love warthog but it just feels so weak
Just got 2 bulks in edd stage 2, and one of them was an elite 
F
is this weeks elite dd good bad hard easy what
it wasn't too hard imho, stage 1 drops you into an absolute cluster of turrets, but you should be fine if your team's halfway competent
thanks
good easy and fast
Just have scout grapple onto the turret controller right at the start and defend him and then ez pz
just 2 man the elite deep dive, it was a random the only hard one was the first round with all the turrets
so i presume since i was able to 2 man it with a complete random, we had 2 close calls. I would say this elite deep dive is easy to medium
if i had a suggestion I would sugget you make sure gunner is using shield duration instead of radius, also i would wait until the one drink that gives you 30% more hp is the drink
golden loot bug on the first round
The most dangerous thing in the EDD this week was our Driller.
stage two of Normals quite some cave huh
Jesus fuck what a cave
Had to use the dna spirals to make the pipelines
use zipline
"Unintuitive" AKA unable to damage Hiveguard, can't hit the weakpoint of anything not immediately parallel to you (Wardens, Bulks, Grabbers, Patrol Bots, Goo Bombers, Brood Nexi, Breeders)
It's the dumbest damn "smart" gun I've ever seen. ECR is only good because it completely ignores the stupid aiming, Executioner still has to deal with this shit
And Seeker Rounds loses DPS and probably isn't going to hit weakpoints either.
I'd say it's the most fundamentally shitty gun in the game if GK2 didn't exist
Hey how many Bulks did you guys meet during this weeks normal Deep Dive? Cause I met threeā¦
I just want to know if someone else had a similar experience.
Sounds about right
two
People say Smart Rifle is Titanfall-inspired, but Smart Rifle literally has the exact opposite aiming function of the Titanfall Smart Pistol. It doesn't aim for heads, it doesn't aim near the reticle first, it paints groups one lock at a time instead of one enemy at a time, and the lock-on speed is slow as molasses
But all because Executioner stat pads it to be OK and ECR is OP, everyone jumps out of their seat to defend it as good design and you're just bad, nevermind the shitty ammo. The gun itself sucks.
Guys, did you have any problem playing Deep Dive? My game just crashed with this message: Fatal error: [File:Unknown] [Line: 969]
FMallocBinned2 Attempt to free an unrecognized block 3E6DCEA900000000
I was just finishing the last mission
verify your game's files
if you could choose a spot where the shots would rebound into enemies at least that would make it interesting
but the smart rifle feels like an in universe over engineered expensive paperweight
Maybe you are supposed to over-rely on secondary while using it
have never tried it with breech cutter
the LOK just feels like a worse voltaic tbh
sure the aiming system is nice but that's about it
ammo economy is out the window
try ECR
I think LOK-1 Explosive Chemical Rounds is amazing, to the point where it's the only primary I use for Engineer.
Nothing wrong with it
Well yeah, it's insanely strong, and part of that is because completely ignores the mechanics of the weapon it's on. You just lock three, shoot, and everything explodes. You still have to fight against the weird group lock-on, but you don't have to care about actually aiming the thing at all.
it doesnāt ignore the mechanics of the gun, it just makes aiming it not as required
That's what I said
SMRT targeting system isn't very SMRT
the main problem isnāt the mechanic of the gun but the fact so much power is loaded into its ocs + the fact that the mod tree has a lot of meh mods
I think it's both
change one of the meh mods to make it like the smart gun from aliens
fully automatic, auto targeting, more ammo
*overclocks
make it unstable and make it do zero weakpoint dmg
also it overheats like minigun
Was the long boi cave vine in mission 2 in everyone's deep dive? (Asking because I don't remember what's consistently on everyone's deep dives)
plus mag reload
I think I forgot to take a screenshot of 'em. It was a great cave vine.
static spawns are based on platform and player count
So any 4-man group on steam would have the same cave vine my 4-man steam group had?
yes
Good to know
elite cave vine
3
I had 3
Is this weekās edd solo-able, or ig more manageable than most? If so, what have you guys run solo for it?
Warthog is great. Oneshots grunts and dumps huge damage into everything else.
Did it as scout but you can solo it with any class pretty much, it's on the easier side of things
Flamethrower driller might have an easier time as it's glacial strata and there is a rival presence on stage 1
I hated it until i slapped magnetic pellet alighment on a gun. Then it started to be good-feels like a propper shotgun, powerful and consistant and not like some weird melee option that consistantly kills bugs only when you shove it into their faces at point blank
Non MPA warthog is just meh for me though. It keeps missing oneshots even at close range if you moving, and you want to be on the move if you dont want to become a bug food or get noscope by trijaw
goo is always a safe option going into an edd blind
M1000 for hipster, or rewiring drak. What would y'all recommend for elite deep dive? Both specced for damage, but m1000 specifically for the charge shot blowthrough rounds that one shot grunts. Also, secondary is crossbow (no oc because I don't own any...) with chemical explosion special ammo.
I pretty much always do stuff solo, so any advice for this one is appreciated
i donāt recommend using hipster with a blowthrough build. I prefer dmg and weakpoint dmg
rewiring has a lot of total dmg but ammo isnāt a problem on deep dives, especially if ur doing it solo
I do recommend using hipster with blowthrough but build it for cc
it still has solid single target anyways
it does cc pretty well
pls explain
23211 hipster, use it like a submachinegun
clears waves pretty solidly for a scout
can stay some distance away and still get the full potential unlike the boomstick (which is still very solid for cc)
i wud prefer to not take hipster
killing waves isnāt the same as cc
elaborate
crowd control usually refers putting some kind of status on crowds
m1 just kills hordes
also if u want to take blowthrough, u shud 100% not use hipster
blowthrough with base gun has much better breakpoints and will not give u rsi
m1000 still does that in that build, it's not awful for priority targets
blowthrough on hipster enables the quick single target on more targets at once
itās not awful cus itās m1, but you arenāt playing to itās are the
you arenāt using blowthrough while hitting single targets lol
I mean
you can clear a single grunt very fast
you can also clear a bunch of them in not much more time
that's what I mean
so can dmg hipster, since it one shots them
building it for crowd killing enables you to kill the swarm faster and with less ammo consumption
while not damaging the utility of the base gun
itās fine to do that, but donāt do it with hipster
cus itās just worse then no oc
hipster makes it much better really
no it doesnāt
holy shit the dd cave on stage 2 was insane
are u doing the cursed focus shot dmg hipster build 
then yes it is 100% worse
not when it requires more shots to kill
you just have to give up trying to hit weakpoints when fighting swarms
base m1 doesnāt need weakpoints either
yes but blowthrough enables you to hit more targets at once so at the end of the day you don't spend more ammo and kill swarms faster
i donāt think your listening. Iām compare blowthrough hipster to blowthough no oc
blowthrough no oc is better
hipster can be really good for single target and clicking grunt heads, or if u want to go fora focus shot blowthough build (which i hate but technically gives you more ammo to work with
higher rof makes it faster
it really doesnāt
it does
less shots to kill and better breakpoints
iām not spamming hipster for .3s faster killing lol
especially when base gun has far better breakpoints and is way more versatile
hipster is a great oc, but just spamming blowthrough is the dummest and worse way to use the gun
I'll try no oc again later and see how that goes
the blowthrough build always works for me
blowthrough is awful compared to weakpoint dmg hipster imo
you can one shot grunts and it has the highest single target dps of any scout primary by far
blowthrough is needed for the crowd clearing build I used, I left the high single target for embedded detonators zhukov
ye but if ur doing blowthrough why use hipster lol
it just makes things take more shots to kill
I've said that, the higher rof and ammo made it much faster
itās really not that much faster and def not as efficient
ammo-wise it definitely is with the amount of ammo hipster gives
not the way ur using it dude
the reason blowthough focus shot hipster is ammo effienct is cus it can at least kill grunts on 1 focus shot
using that build I got through the edd with only one resupply
ur build takes way more shots to kill hordes and ur more shots for mactera, spitters etc
lol sure buddy
it's less efficient for priority targets yeah
not priority targets
don't believe me?
grunts
for grunts it's a wonder
itās not nearly as efficent and not even much faster
nope
it's unfortunate that I don't have a video but I reached stage three in like 15 minutes with something like 20% ammo left on m1000
finished it at 21 minutes
that was fast enough to not need an extra resup
ok i just looked at ur build and holy shit that is cursed
worked very well still
it working does not mean itās a good build
I can assure you it would work better than no oc
m1000 being a super strong gun in general does not mean thatās a good build lol
it really wonāt
i donāt think you understand how busted the base gun alone is
I'll run it without oc and see how it goes
m1000 base is really strong yeah, I use hoverclock on mine which is just base gun for shooting, and it does great with focus blowthrough shots
sounds like you just don't know how to aim it properly. it can hit the weakpoints on every single enemy you listed there, just have to learn how to aim
it is indeed inspired by the seer pistol from titanfall, except the devs made a lockon gun that takes skill to use which is wonderful
"Skill", AKA clicking Explosive Chemical Rounds
this is without using ecr
executioner is the biggest beneficiary of learning how to aim
Sometimes I question if I even play the same copy as other Deep Rock players
if it were actually a weakpoint lockon gun like the seer it'd make it a nobrainer choice for his primary in most cases, which is very much not what I imagine the devs want
I mean, if you don't know how to aim the lok1 properly, that's on you, not the game
it is unusual having to curve shots into weakpoints, but it's not the seer pistol, it's the lok1
the bullets follow the red line, so you lockon to the target then curve the line so it passes through the weakpoint
can hit a praetorian butt from the front if curved upwards, every enemy you listed above's weakpoint can be curved into as well
Mind explaining how to hit Hiveguard's second phase weakpoints?
curve it into the horns
will probably have to be near the front half like most every other normal gun has to do, but it can still do it fine
pretty sure it isn't possible with seeker rounds though since they make the bullets teleport into the center of the enemy
I love using executioner to curve rounds into the caretaker's eye on a side that's 90 degrees away from me
š¤
Except it is the braindead best pick due to ECR...
a legitimate problem of the lok1 is it only really has 2 ocs, ecr and executioner, with ecr being the lazier general purpose one
it's not always the best though, executioner kills bosses and big things way better
and executioner is one of the best engie primaries for some enemies like caretaker
being able to cover 3 sides from one location is a wonderful thing that no one other than hurricane gunner can do
and hurricane gunner takes a ton more work to do right
I like executioner because curving stuff into weak points feels amazing.
yes it really does feel amazing. a lockon gun that takes skill 
Its like you're big braining the bugs. Shooting them in the back but looking at their face.
y/n
(I forget what PBM is)
Executioner is probably one of my last picks for an Elimination, weakpoint focused primaries are useless because if the Dread weakpoint is exposed, you want to dump heavy burst with your secondary.
plasma bunkledunk missiles
Plasma burster missile
I haven't used the hurricane in so long, forgot about those
The one bad way to build Hurricane...
how PBM is a balanced overclock but salvo is 'unstable' is beyond me.
It's because "Balanced" and "Unstable" are decided on a coin flip and don't mean anything
it's not his best way to kill a dread if you must use the absolutely most efficient option always, but it does the job fine. none of his kit can compare to executioner on caretaker though due to being able to cover 3 sides from one position
ecr can do it but it's noticably worse because you have to relock so much
Just Hyper Prop the eye smh
you can only hyperprop one side from one spot, not 3
me joining a DD at far because the 2 closer lobbies are full
being able to cover 3 from the safety of a nice tree fort is a wonderful thing on high haz caretakers
HAHA 1000 PING
this is the most cooked DD lobby ever, 2 scouts and no driller, 3 different languages being spoken, and i have 1000 ping
Honestly, I can't earnestly agree with that statement. There's always going to be the fact that you're going to be busy locking on when Warthog and Stubby would be killing things. They really should've leaned more onto that as a weakness, and maybe additional things like smaller mag size or longer reload if you really needed to, but they just made it shit at everything, unless you luck out and get its two viable OCs. I can't fathom why people defend it, even using "Just get a good OC pull 4Head" as an excuse for LOK-1's sorry design.
me with no lok oc
still coping?
personally i'm a stubby enthusiast
burt is fun
(smooth they couldn't even tell)
the minigun or the lil guy
precisely
both are fun tbh
Looking for people to join my deep dive. I am on Xbox and use the same name as this Discord account
not particularly, if it had weakpoint lockon it would have precision weakpoint accuracy at far longer ranges than warthog or stubby could dream of, and without even needing to be able to see the enemy in the dark. they would need to nerf lockon speed or reload or etc a ton to make the others viable if you could just lockon to a crowd of bugs and hit all their weakpoints with no thought
I don't think the lok1's oc or mod situation is in a particularly good place right now since there's 2.5 viable ocs and half the mods are traps or no brainers, but as an overall design I'm quite fine with the direction they were aiming with it. it legitimately is a lockon gun that requires skill to use properly, just less so with ecr
you are being sarcastic right? lok1 takes anything but skill. š as you said, the game does the aiming for you
it's just on the more complicated side as it's not the most obvious that it's an option to curve it to hit weakpoints that aren't straight on
your statement that started this convo is the perfect example 
Fair point on the super longe range unrealistic snipes. But that could be coupled with a range nerf. But my ideas for fixing Smart Rifle are very speculative, so it's hard to say what exactly would be fair and fun
Fighting the lock on system to get locks on the specific target you want plus trying to curve the bullets into a weak point while a swarm is at your feet does take skill
lok1 requires more aim then most guns in the game lol
if you shoot it like an idiot, itās 100% just worse then shotty and stubby
name those guns
most of them tbh
actually i take it back, it depends what ur aiming for. But in general, loki is def hard to aim
especially when a targets center of mass doesnāt let you hit the weakpoint easily
i can see some ppl saying projectile weapons are harder to aim, but i def think loki is the hardest hitscan gun in this game to aim properly (iām not counting autocannon cus that gun is designed to be highly inaccurate)
yeah for optimally landing weakpoint hits the lockon is pretty hard
actually hitting bugs is obviously less of an issue
Hurricane is clearly the hardest to aim
would yall suggest minigun or autocannon for this weeks edd?
autocannon seems better for killing naedocyte shockers cos glacial strata, but both can work
People unironically argue this to this very day, I've seen "Hurricane isn't Haz 5 viable" and "Hurricane is useless now that Napalm isn't OP" far too many times
Hurricane so you can both snipe Turrets and hit Shockers easily, but between those two, I'd say Burning Hell Minigun. Autocannon blows vs Rivals, and stage 1 is Rival Presence, and the only mildly tough stage.
too late i beat it first try
Ran hot goo with all the trimmings on my driller last night, think I died once too a stooopid glyphoid blowing me up.
armor break or stun on turrets for edd
stun is usually better imo
Iāve been thinking that
the armor break is more dps but itās not even close to enough to matter on prats
stun is nice for keeping the hoard clumped up and generally slowing them down
armor break is basically more damage vs grunts
because it'll let the turrets punch through the armor better
stun can save your whole team by stunning mactera trijaws, acid spitters, guards
it's really good
mactera are the best use case imo
little flying shits
oh I missed an argument about the loki yesterday
gun is amazing even without OCs smh
I'd say armor break because Engi's kit is loaded with enough CC already. Punching through Grunt armor lets your turrets save ammo and actually kill things
jet fuel also kinda wrecks rivals
That was implied
dude the Uplink of Stage 3 of the EDD spawned in the worst possible location
I downed 4 times in it because I could see absolutely nothing
mini shells probably not ideal for soloing the DD but I made it work
we ran this one with a driller and carved out some better lines of sight. that could have been pretty awful if we didnt have one :|
edd is so easy
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
thanks bot
think the black box for us was in the spawn room, easiest black box ever (2p ps4)
I know I heard people talking earlier about the black box being in a notably different location with 2p vs 4p, but I forget if this was the week that had it in the spawn room or not (at 2p)
it was in the spawn room with 4p too this week.
For me it was in the spawn room too, with 2p Steam. A detonator spawned during our defense, unfortunately. I am still salty about losing to that
Played the first round of the DD there, had 3 detonators in a drill dozer mission, such a siege. Kept having to kite it away from the dozer while the other 2 protected it
4p spawn steam
The diff between 3p and 4p seems so large. we had a gunner who was trying their best but kept getting downed in stages 1, 2 of the EDD, possibly due to bad ping. rest of us were having a rough time dealing with spawns and rezzing too. he finally left before stage 3 and suddenly it was a breeze. had a bulk spawn during stage 3 black box but we killed it relatively easily too.
2man is generally easier than 4 man no matter what; Simply getting 2 resupps per pod is a huge boon.
i mean sure but i mean just the amount of bugs and the bug speed is nowhere near haz 5 4p
fighting in haz 5 2p feels a lot closer to haz 4 4p then haz 5 4p imo
dreadnoughts haz 5 2p flashbacks
iv killed a dread using trifork + taser bolts while my driller friend watches
screaming while you revive your friend when dreadnought classic is next to you
why wud classic dread be next to me when 1: iām probably using taser bolts
2: if my teammate is down i can bait out the roar attack where he stands still for 4 seconds
Holy fuck. Stage 2 of the EDD we had a hiveguard spawn. Wtf I've never had a dreadnaught spawn on a none dreadnaught mission before.



My game crashed twice on start of EDD today, guess Ill let it rest for now.
2 players is easier than 4 u think?
always
2p is technically same as 1 player but you get a living breathing player with you instead of bosco
PBUH
Yeah 2 players in this game is way too easy
yes
This week dd made me realize how much i hate robots
Did this week's DD have robots?
stage 1 of EDD does
Ahh gotcha. I was thinking normal deep dive.
to be fair everything is still within like a 50m radius of the rig
theres a whole two veins of nitra on the far end of the cavern
as if nitra was an issue on the DD this week
yeah having 800 nitra at the end was fun tho
engineer putting mines on EVERY surface
edd was smooth, stage 1 was a bit nutty but it was easy after that lol
challenge for the dd: end with exactly 666 nitra 
dd just decided to use all 3 longest mission type in one dive
Do you guys think solo driller is doable on Elite Deep Dive?
I stayed in the drop pod and has bosco take out the burst turrets near the turret controller
and then stayed in drop pod to kill the nemesis
Iād imagine it gets much harder though
so I might just stick with normal deep dive for now
That initial death bumrush on stage 1 was the worst part of this weeks EDD, imo
solo point extraction is a little intense tbh
Oh
It is, I did it a few weeks in a row
I just wont do it solo then
Yeah I donāt speed run, but got a new best time this week (34 min) on 20m 20heat flame driller. Robots didnāt stand a chance
is it just me or is the second stage of the regular deep dive this week freakishly open
like...so far it just seems like one large room with a massive ceiling
which makes the cave vines look real neat
It was the most open cave ive ever seen
super easy refine mission
Yep, that mission was awesome- Kinda wish I could see that kind of generation more often. Tempted to redo the DD just to see it again
though I kinda wish the primary mission type wasn't on-site refinery
building a pipeline up a spiral tree was certainly an experience
looks like a DNA tho
oh joy, the second bulk det on this stage
At least there's plenty of space to lure it around :D
Would it be possible to get a rundown on spawns for the Elite Dive?
I wanna know what to bring
annnnd that's bulk det number 3
Nope- Existing feature, just very rare.
I think enemy spawns are randomized for DD/EDD? The mission type, mutators, biome, and generation seed are set, but I'd swear I've seen people discussing enemy types that I didn't see in DD/EDD.
Assuming they are fixed, though, on stage 3 I remember there being tons of exploders, and a bulk detonator at the least. Like "Exploder infestation" levels of exploders even though there's no mutator. Also remember leeches and spitball infectors in the final room.
I redid it this morning for fun and our driller decided to help us all get āRoller Coasterā
and of course stage 3's dreadnaught is a hive guard
the enemies are randomized
On my first elite deep dive, and on the 3rd / last mission
doing ok
I am using sludge pump and subata no overclocks
So, EDD feels really RNG lol, I was able to do EDD until the 2nd depth twice before, I usually gave up on depth 3 since I just cannot finish it, however this weeks EDD is too hard for me to even finish the 1st depth
also this weeks EDD 1st depth drain my ammo really fast
Solo?
For me what we did on mission 3 was we just made a big room behind the black box and my sludge pump slowed down the big hordes quite a bit
Couldnāt tell if it was better than no room at all
but I managed to destroy big hordes of grunts with my sludge pump before they got to us
and the occasional grunts that slipped past our rain of bullets
and then I used my c4 satchels near the end just to be efficient with my ammo.
and if u have the fear upgrade or stun upgrade it works really well
I usually do EDD solo
stage1 is the hardest one of this edd, 10 aquarq race against time always fun, esp with rival presence
I forget how boscoable the aquarqs were since I did it in a duo
I am using a driller with flamethrower and wave cooker, so my ammo drain really fast
flamer shud not be running out of ammo fast
maybe just me wasting too many ammo
also is it better to bring neurotoxin or impact axe + vampire perk ?
if ur using flamer, def bring axes
u need the extra burst damage against big targets, the flamer shud kill all the swarms
ngl I am totally ok only finishing the 1st stage on this week EDD
at least i got the blank matrix
Oh god I just tried to attempt another EDD and the rival presence spawn the barrier turret around my drop pod
a lot of barrier turret
heat them
My team on EDD wouldn't let me get forward with the flamethrower to roast the turrets. š They all bumbled around at the entrance and I couldn't get forward, so they just wasted a ton of ammo tryna kill turrets and other enemies while I revived em when they went down
Finished stage 2, not gonna bother with stage 3. I just tried it and soloing the blackbox is nightmarish
what do u run with
Driller with Flamethrower, Wavecooker and Impact axe
got overwhelmed with the amount of swarm on a small place
I was able to survive stage 1 and 2 since I drill a cave and camp there during a swarm
Its randomized in the sense that spawns vary by amount of players. Spawns for set groups are fixed, but they may show up at various times and/or in qty for horde units.
if im going solo is it a must to have driller this week?
I wouldn't say it's a must, but it would certainly simplify the start of the first mission if you bring a flamethrower.
Also would help getting the eggs out a bit I spose.
Should be doable with any
oh i just realised
i can only go on deep dives with only character ive promoted
is it feasible to do this week as a solo scout
Yea its possible. Dont see how the 2nd stage will go for you though
Normal DD might be a bit annoying, but EDD should be fine if you're good at kiting
EDD was easy this week. But I liked DD more, especially the huge cave on 2nd stage
Oh heck yeah, Loved that cave on stage 2 DD.
are you using sticky fuel (the function not the overclock)
when the function has sticky fuel
No, I am using the OC with +range -firerate
is the sticky OC good? I have it in my forge
its pretty good but the one you are currently using is probably the best IMO
take all the sticky fuel mods(except for the one that increases heating speed)+heat radiance
and use it like napalm, just make rings/put sticky flame in the path of bugs
incredibly ammo efficient plus you get a little extra heating for robots
iirc grunts will always die if ignited
unless wardened
you get absurd range with range oc+range mod
so you can start lighting bugs up way sooner than usual if you are defending black box
and they will usually be dead before they get to you
tldr don't use flamethrower as direct damage source outside of face melter
ok, thanks for the advice
I use the range OC with the range mod. screw it burn everything within 20 meters.
yeah application is kind of a big deal when it comes to a DoT
sticky fuel + range mod works pretty well
sticky fuel adds a lot for the sticky flame playstyle
fire is really good against rivals. Simply applying the full fire effect to a robot will instantly detonate it. Definitely good to bring the increased heat upgrade and maybe even the area heat one in tier 5
since the area heat stacks with direct fire heating if you're within the area heat's range
stay in the pod and shoot through them 
better yet, C4 'em
works too but might get you kicked
or use drills to get their attention
or just don't revive them until the turrets are dead
yeah the extra fire dot from it is pretty big, think it makes it so haz5 grunts basically always die walking through one line of sticky flames or something with no other help?
it is kind of a pain to use though since you either have 25mag with extended range or 50mag with shorter range
not the worst managing 25 mag since sticky fuel flames are brutal, but still some effort reloading so much
High Pressure Ejector is so much better than High Capacity Tanks it's not even funny
25 fuel is more than enough to paint the cave orange, and it lasts so long you can mag dump, switch to secondary, trigger Born Ready, and still have the flames up
i only take mag size with direct flamer builds cus thats when i abuse heat radiance anyways
Fellow Dwarves, I am Pleased to announce that I have successfully Completed my first EDD
First of many
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Brothers, nemesis in all three stages of the EDD

Lots of opportunities to practice the Phase Bomb Shuffle.
I hope the dive ain't too bad.
The first mission, he was instakilled by the on-site refinery
Both dives are easy for last week in fairness. 2nd stage of normal dive probably the best we've had on a dive for a while
I would like to try my first deep dive before reset tomorrow, if I can't find folks that wouldn't mind playing it with a greenbeard, is it possible/viable with Scout or Gunner solo? Since those two are the classes I'm most comfortable with atm. I've promoted all of them, but there are so many aspects to this game and the classes, so it will take time to feel decent at them all for sure. ^^ I'm so enjoying learning and challenging myself to get better tho š
Def enjoy the game the most when playing with others and in vc š
Is there perhaps someone out there that wouldn't mind playing this DD with me some time today? If so, I'll be either Scout or Gunner, depending on what class might work best with whatever you prefer to play š (EU)
You can definitely do a deep dive solo with either
I've done it solo as driller, but I see a lot of people soloing with scout here
What is the oktoberfest beer with the sausage
It's part of an event in game. It already finished though
Cheers, appreciate the reply! š¤
No prob. I'd help but on steam I don't have any promoted dwarves yet
No worries! ^^ You mostly play console and prefer that? š
I started on console cause it was free for ps plus but I prefer PC
It's much easier to find teammates with voice chat and it has mods
Just finished DD on PS4 with scout and an engie teammate and honestly, I could have easily done it solo with scout.
The hardest part would probably be the escort duty in the begining. It's not the easiest with scout.
But at least the oil shale was nearby so still doable
shakes drop pod door HURRY UP! I NEED THE DEEP DIVE WEEKLY UPDATE! LEMME IN! LEMEE INNNNN!
Have a blackout stout and take a breather

When I first started playing DRG, I did a lot of missions solo because I did not want to be a burden on others before I learned how to do all of the missions. I did my first Deep Dive solo too. In retrospect, that probably isn't necessary. There are a lot of very experienced players who do not mind helping new players out. You could even just host a Deep Dive and write in the game description that you are new and looking for some help for your first dive and get at least one person to join you fairly quickly. If you can't get a group for some reason, send me a message, and I can help out.
Of course it's the Exclusion Zone
Just got 3 bulks in the last deep dive, stage 1
2nd stage, up to 5
Oh, that sounds pleasant...
I def wouldn't have started to play this game, if I didn't have friends to play it with. I'm glad a friend suggested it, 'cause I've been having so much fun learning it! So I didn't even do any solo missions until like last week. Personally solo is okay, but not really that fun for me. In vc with others tho, I love it š
I got a dm earlier from someone who saw my message, and we ended up playing the deep dive! It went great and was so much fun!
Thx for the suggestions and for future reference, I like meeting new folks and would def be up for playing the game in general ^^ (tho not haz5 yet xD)
I think we had 6 total
Thr first one would have killed the run if it were not for iron will and some lucky red sugar on the grouns from the death splosion
Holy shit that's unlucky!
The rest were non stressful
1 was during a refuel, then 1 spawned beside me at the drop pod
We just kited it a bit snd then got in
We got one at the end of a stage, luckily since we were just done with the objectives, we just headed off instead
Then 2 at the refining which were easy, and i think one during stage 3
Mahbe
Maybe*
But yeah
The first one was the only scary one
I just chunked the rest with my m1k and my gf used her loki on them
Rlly fun deep dive, def helped my mood as im sick rn
my first deep dive, was a lot of fun, I'm very glad we didn't get like 6 bulk detonators tho xD
XD
6 bulks is fun
But yeah
Reason we died to the first was because i froze myself and it at the same time, and didnt csll the freeze fast enough because i could barely talk
So she killed it as it became unfrozen
Jt was hugging doretta
And both of us
I love drg
Nice, glad you got it done. I actually just usually play Haz 4 because it's chill.
Sorry i shouldve clarified what i meant,
Is it based on an actual beverage? Cause i never seen a beer with a sausage in it
maybe thats common idk
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
last EDD was hard on the heart. let's do it again.
A bit excited to see how I do on the next EDD considering I've been playing far more Haz 5 lately.
This week's DD was pretty easy. Very generous on sugar and nitra. Just took awhile to complete
We havenāt had dense biozone in a while
Although I donāt really enjoy the coral and cacti it is a cool biome overall
ššæ no drilldozeršæ
drill refinery drill incoming
I might join in on scouting out the Deep Dive this week
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
has no idea what a deep dive is
s anyway
when release new dlc ?
Wrong channel. But its in a certain day 
Maybe with s3
Wow, I was happy that the massive caves in this Deep Dive didn't have Cave Leeches on my run.
15 minutes until the dives drop.
Soonā¢
with the season 3
Good luck, everyone!
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
DEEP DIVE
Region: Magma Core | Code Name: Unhealthy Tunnel
Stage 1:
2 M.U.L.E.s +
2 Eggs |
Lethal Enemies
Stage 2:
7 Aquarq +
Dreadnought Twins |
Exploder Infestation
Stage 3: ā½ Refine Liquid Morkite +
2 Eggs |
No Mutators
ELITE: DEEP DIVE
Region: Fungus Bogs | Code Name: Mythic Keep
Stage 1:
10 Aquarqs + š” 1 Black Box |
Elite Threat
Stage 2:
250 Morkite +
Dreadnought Classic |
Parasites
Stage 3:
6 Eggs + š” 1 Black Box |
Volatile Guts
Exploder Infestation
oh boy, magma core
I'm gonna try and help with Scouting this week!
fungus bungus
DD Stage 2: 7 Aquarqs + Twins with Exploder Infestation
Oh come on.
š point extractions
i don't mind magma core but i don't want to deal with dotty LMFAO please no drilldozer š
Don't jinx us, please.
the voices
the voices
another volatile guts and sploder infestation damn
happed a few weeks ago too methinks
explos on both DD and EDD 
Stage 1 done.
Ah that edd is pretty easy
DD Stage 3: Refinery + 2 Eggs with no mutations
Solo
what the fuck
refinery
I'm also solo what the fuck
driller needed or no would you say
far better than salvage
Aer you're fucking built different.
Built like a real speedrunner
Classic magma core refinery
No open cave
best of luck o7
Welp I guess that refinery will be pretty painful as scout
no bots this week
alright time to clear em for the first run
I'll finish before this album ends
new DD are out alreayd ?
Stage 2 done.
Yeah.
noice, thx
Aer is built different.
Aer ?
The dude that scouted out the regular dive this week.
bet I can run this edd using only one resup again
im not lookin forward to exploder on stage 2
exploder infestation should be a plus
Oh god this is a fucking pipe nightmare.
is it a case of solo is going to be fun?
Dd never fun solo
More like it's a case of High Refinery Low Pumpjacks with shitty terrain.
Hey!
oh, ceiling pumpjacks, i dont like them
If only.
will definitly go for LFG this time then
So driller is nessesary
I wanted to take a gunner with 1 promotion but I change my mind
nah it's fun
I have a better time doing them solo always
just under 27 mins
time for the regular one
So after some lunch, I come back, pop one of the eggs out, make it to the end of the wave and now have to deal with two Oppressors.
Bruh.
bruh, love it when that happens. hope no bulks
DD was fine, despite being in magma core
there was a bulk at the very end, but we managed it fine
EDD was SWEATY.
what do you mean with sweaty
last weeks refinewas fine, only issue was tunneling through a wall for easier pipeline (I was gunner)
this week's is pretty easy tbh
been a while since I had real trouble with an edd
leaving stage 2 at 22 mins
kinda fucked up the dread fight
lost like two minutes there
Boom Baby! dive is done.
rock and stone
Desert Ranger paintjob for Engie.
PSA: the lootbugs who insist on walking on my pipes have died a painful death
Neat.
made sure to dump an entire mag of embedded detonators on each one of them
also pog
leaving normal dd at 36 mins
the terrain on stage three was bad but not the worst
didn't have to break much terrain to get across
that was actually more fun than the edd this week
For EDD, it is
Fungus Bogs
Stage 1:
10 Aquarq, Black Box, Elite Threat
Stage 2:
250 Morkite, OG Dread, Parasites
Stage 3:
6 Eggs, Black Box, Exploder Infestation, Volitile Guts
i forgor DD lmao
Stage 1 EDD is very gooey, who area around platform is covered. Black Box is very defensible, might want to bring extra plats or unstopabble.
Stage 2 was so remarkably not notable. Dread is in a sloped but decent room, plenty of morkite and nitra.
Stage 3 was in a fairly vertical room sloping alot, but the black box is fairly easy to get to and in a quite defensable point. Just pull eggs and fight there, you will have enough nitra too.
Stage 3 of the DD had me actin' up with two bulks spawning near me
Killed em though >w>
it's RNG
are the deep dives getting easier or are you guys getting better
Hard Deep Dives are just rare by nature
honestly, the last one took my teammates and I 5 minutes just to get out of the drop pod on the first part of it and then I was the only one who made it to the drop pod at the end because they took a wrong turn and were too deep in glyphids, swarmers, and drones to make it out in one piece.
the first room in the last one was a wild ride
It was weird that our engy left the pod first but I think he was just bumped out and had to improvise. I was scout and would leave to attract attention for the gunner, driller, and engineer to have a clear shot at enemies
And as a sane person I order þee to halt such nonsense 
that first stage has kicked the two teams I've been on in the ass first time it was a mactera swarm. Second time it was a mactera swarm as we were nearing the drop pod lmao
Heya Miners, why are almost all of the multiplayer deep dives I can see greyed out? it's always the case and I see very few games that are actually joinable
you can't join ongoing deep dives
But they still show in that screen when they're ongoing ? š¤
yeah
Okay, thanks š
normal rooms you can't join (because they're full) show up on the normal join screen too, they're just at the bottom
same deal here, just there's far fewer running at any given time, so the bottom is generally visible from the top
Most intense Elite Deep Dive I've ever had
i hate black box on PE
i hate black box on PE
its only haz 4.5
Hello everyone, everything good?
I'm not able to connect the game discord to the game to receive syndicate rewards and track progress.
Can someone help me ?
it seems to just be a crapshoot if it works or not. try removing DRG from your list of registered games in discord before launching every time and then cross your fingers. eventually it will work, probably
Worst I've ever tried and it wasn't :/
magma core and fungus bogs 
this week's deep dive was a cakewalk
This EDD kicked my ass. I need to work on dodging projectiles
At least its better than my last one. 16 deaths was last week and 6 was this week
simply do not get hit
macteras cannot hit a moving target from more than about 5 feet away
you can evade tri jaws but running either directly at or away from them, dont dodge sideways
if you keep moving brundles wont go into their firing animation (usually)
trijaw can also be dodged with a C shaped strafe.
C how
like going in a half circle?
pretty standard edd, stage 2 has a leech in the room with dread egg and stage 2 has a leech near the spitballer cluster
You are not immune to Mactera propaganda. All my homies hate Trijaws.
My Twitch: https://www.twitch.tv/axiskronos
My Discord: https://discord.gg/F7PNCVbKbR
Time to go against my instincts and practice moving forward or backwards against tri jaws
tri jaws will hit you if you move backward, move forward, move too far left or move too far right
the trick is to move a bit forward and a bit to the left or right, from my experience
Moving forward (towards the Trijaw) works pretty consistently for me
its a parabola, it shouldn't be able to hit you moving forward or away
neat, but my only problem is that you are basically stuck standing still and might make it harder to kite/dodge subsequent projectiles
It is a genuine skill issue if you consistently get yourself hit by trijaws
I typically try to notice them and freeze them before they have the chance to fire. The elite threat didn't lemme do that so rip
that's when you 
I can't really throw the det that high xD
I just resort to subata or something on the elites
might I introduce the axe?
thin containment feild is way stronger for mactera especially. subata unforetunately really cant compare to tcf's damage output in most situations. only thing subata has going for it is slightly better single target dps against a frozen enemy with preatorian levels of hp or higher
The epc never clicked with me despite how much I've tried with it. So I gave up on it and went back to Subata. If I figured if it isn't working for me then I wouldn't use it.
I'm not opposed to retrying it, but idk if it will ever click with me
Explosive Reload tho
I'll figure out a way to deal with macteras better eventually 
Thin containment field is a pretty decent crowd clear
and allows for explosive mining
I know that, but I can never get it to set off at the right time so it just wastes ammo and a secondary slot
Just learn target prioritization and kill them first, then dodge everything else.
mactera tend to be pretty close, so learning the timing to just fire a charge shot then almost immediately shooting a normal shot after isn't all that bad
it's way more finicky when trying to mine with it at longer distance, that takes some real skill and/or trial/error
but close shots aren't too bad because of the delay after a charge shot
Trijaws you have to move forward or backward when they shoot they punish left to right movement
yeee I'll practice with it in swarms on solo haz 5 (Bosco will be holding an acorn) and what not later. I adore this game so I'm gonna try my best to get better at it
wtf are u talking about? subata is better dps UNLESS its a frozen target because it relies on weakpoint dmg
tcf oneshots everything within its radius that has less hp than a guard. it instantly kills basic mactera on every hazard, oneshots trijaw on low hazards and does the large majority to brundle and trijaw on hazard 5.
sure but when you say dmg output, typically ur refering to dps
The thing about TCF is that it's a really big explosion.
subata obvously cant do aoe so tcf is incomparable
ik tcf is strong
subata still can do better dps if we are talking single target tho
Consider the setup time of TCF.
You can have multiple targets already dead from subata fire by the time TCF is finished charging.
22222 with energy rerouting is defintely way way way faster than shooting a group one a a time
There's a critical mass of enemies needed before TCF actually overtakes subata. Exactly where it is depends on your precision & trigger finger.
if you had full auto subata you could maybe kill 2 macetera at most in the time it takes to shoot a tcf
If we're gonna compare best case to best case then full auto is not that.
Chain hit gives you two-for-one special on mactera with consistency.
im not refering to shooting grunts, im refering to single targets. Also subata is def not good against frozen targets
when it comes to dealing large amounts of damage to a single target, subata is def the best, especially with flamer
i already said it does a little bit more in single target
the thing is, in practice thats usually not worth picking over the power and utility of tcf. because its not like the subata is some amazing boss slayer.
u dont need more swarm clear with flamer tho
explosive reload is good enough dps that u dont even rly need axes
hell explosive reload is so good, u cud even justify using it with goo
subata stans will destroy their fingers and their mouse mashing at 8 clicks per second before they do 5 minutes of practice to reliably hit tcf shots 
I have a finger specifically for subata so it gets arthritis
i use both, depends how im feelin and the mission
I just wanted to share my excitment over this Greenbeard's very first deep dive yesterday, together with a person from the drg community. We did the new DD today and also completed my very first EDD! It was challenging and so much fun! I frickin hate Magma Core š Rock and stone!
at least magma core is nice and toasty
Ps. Without a doubt the most chill and nice gaming community I've ever come across so far
I'm just glad the elite one wasn't in that biome lol. Fungus bogs was more than enough to deal with haha. Stupid green goo
There's TCF builds to make charging way way faster, this isn't true at all
You can explode a TCF close range in a matter of seconds
Grats on the first EDD! Did my second one today, and it was agony.
I got pretty far into the EDD but in the final stage mistakes were made
rip
Good stuff. Yeah this community is pretty great. I got carried on my first DD way back too haha, now I'm even trying to solo them
dd was fine. Lots of leeches on S1 so keep your eyes open. We lost our driller S2 so S3 was a pain in the ass to set up.
EDD was fine. Only thing was that nitra got scarce until S3
I don't think driller was necessary for the third stage
an engineer, however, was invaluable
because of the sheer amount of verticality and open spaces/thin pillars in the map, our driller would have to carve his way into the side walls, whereas platforms allowed for a much more direct route
had to drill my team to the drop pod on stage 3 it was fun doing that
yeahĀæ
the map was rather small
was basically just one cave without any branches
we essentially didnt have a driller because of ping issues
My second successful run of EDD had two players go into a corner and get downed. So i had to drill under them and c4 then try to find a way to not get swarmed as we went to the drop pod. So I did what any driller would do even in a very simple map: drill.
The instincts kicked in despite them not needing to
Looking back not drilling would have been A. Faster and B. Not as complicated but eh
deep dive is easily done solo this week, didnt have a single issue on any of the 3 rounds. Plenty of nitra, quite alot of nitra actually. Had a gold loot bug spawn on first round.
3rd round is kinda annoying if you arent driller but not hard, its annoying just cuz u have to put pipes down and the spots are not ideal
driller or engineer is good for 3rd round
I managed to do it with gunner but it took longer since I had to mine pathways and all that mess with my pick
at-least bosco was there to give me company 
I'm glad I went driller just now when solo'ing the DD. Stage 3 would have been awful for pipes.
EDD point extraction is fine with a sufficiently fast scout
I had all the aquarks uncovered before the first wave, and then deposited mid wave. We did box right after said wave
bit late on this but hey look, another exploder infestation mixed with volatile guts
on the final stage too
this is like the 3rd time this has happened recently
2 bulks appeared when we were fighting the dreadnought in EDD, wowee
use one bulk to detonate the other and the dread 
don't know who said this was a difficult EDD, that was a cakewalk
for as long as ive played ive always seen at least one person saying too hard and too easy each, each week. i think the only exception was the one week like a month after update 32 that had doretta fly straight up in the center of a giant room where she was unrepairable for like 3 minutes striaght just getting absolutely slaughtered by a firing squad of acid spitters, betc, spitballers, and a bulk.
it was one of those rooms that basically required pre-drilling
EDD difficulty heavily depends on ur team competency
had a team with 2 greener players, every stage was a bit hairy
Did 3 man DD. 46:39
First stage was 16:XX
Second was 17:XX
I know we can trim the second by a lot, how are people doing stage 1 in so quickly though?
2 questions, one is it a super hard one two, is there a haunted cave because I do not know how to play around that monstrosity of a threat
I found EDD pretty straight forward
not sure about DD though
mine morkite and black box, kill a dreadnought and black box, 6 eggs and black box
with the typical death traps at the start
so sitting in drop pod and clearing out all the bugs first is ideal
oh got first one wrong
the ghost doesn't take damage but can still be slowed down by shock and goo. have driller or scout aggro it and kite it away from the rest of the team
First is aquaraq, second is eggs , third is morkite and dreadnought.
Ez then
I play solo thatās the problem, I wish turrets could aggro it with a mod or something.
not sure if Bosco or the Loki can target it, but you could use smg to apply shock
You can still lead it away yourself, its just very tedious
There is no haunted cave for this weekās DD and EDD
Might check in #deep-dive-speedrunning for general tips, and possibly specific ones for this week
Two bulk detonators and a praetorian swarm with three oppressors. All around the refineries
dd or edd?
this weeks edd hard?
taser bolt moment
People saying it's either easy or hard, its very subjective. I'm sure for some experienced players EDD might have been easy. For me, doing my very first DD and EDD as someone that is very much still learning the game, I held my own, but EDD was a frickin challenge! š (played together with one person, they were driller in DD and engineer in EDD, I played gunner in both)
host crashed third stage
So we can see the season 3 teaser if we complete the elite deep dive tonight?
pretty easy imo
If you're experienced and very good at the game, prob not that hard. If you're kinda new, might be a challenge š
you wanna see today's teaser ?
here it is : #drg-gallery message
wtf lol.
use them to kill it
During normal dd. Stage 3
Saw the description on the season 3 reveal
"Deep Rock Galactic is back for another season of free content to unlock, new toys to use, and challenges to overcome. The rivals are gone, but something much worse has taken their place: Plaguefall. Season 03 will see miners working their way through the new Performance Pass, while cleansing Hoxxes IV of its new plague infestation. As the situation progresses, management will be revealing more information about what employees can do about the growing infestation in due courseā¦
Hope they didn't remove the robots from the game for the next season(
they didn't
the description is misleading
it's just a way to say that the rivals are not gonna proliferate any further
but everything rival themed is still around, just toned down
The devs aren't gonna go the road of deleting stuff they worked on š
and they don't want to induce FOMO gameplay either so most of the stuff will stay
phew
Yay
I'm usually paranoid when things get removed so that's relive since i was a part of some games that used to do that
@burnt sandal thanks alot
They worked too hard on all that cool robot shizz to remove it entirely
exactly
I am excited for the new season tho
they aren't a big studio so what they work on, they keep it
Yay
no throwing away hard work
I hope some of it gets reworked so the dwarves can use it
Gonna bet rivals were on the planet to get rid of the infection
Nah
but now when dwarfs got rid of them
They dipped when things got tough
the infection began to spread
Interesting theory
Nah, it was just someone, or something, trying to profit from Hoxxes rich soil
They didn't, they were gathering data
Theyāre collecting nft
either to sell that data or for other reasons
anyway, we should move that topic to #drg-chat š
Ye
Thatās when I think
they are trying to get some of these rift cosmetics
some dude on the deep dive would not stop pinging
follow me! I know the way! I didnāt take my resupply immediately and he pinged me and then the resupply probably 20 times
like thereās a sweet spot where that tool is super helpful and it went way beyond that
They just really want you to have that resupply
You're gonna like Engie's new grenade, then, the leak showed that season 3 will let him deploy shredders.
both dives were piss easy
maybe you're just that good 
get special powder on scout and you can outrun all enemies
Yeah jump away from bugs and into 5 million fall damage
mood
Just shoot at the ground right before hitting it
š¤Ø
or use grappling hook in the air and grapple to the ground
Or all of the above
@harsh steppe Will the biohazard pack be given to those that already have the supporter upgrade? Or will it need to be purchased separately?
Bruh, Itās 3am. Also no, itās a separate DLC like all the other ones.
k.
thank god itās payed for or iād feel guilty for all these free updates
I wish I felt important enough to personally notify the devs of my questions
i dream of getting roasted by jacob
the hazmat suits do look snazzy. wonder if they actually make ur goggles glow like the promo image, that would be creepy and cool
turning the corner, you see two yellow eyes staring at you, c4 in hand...
it depends on the paintjob
some stuff glows with certain paints and don't glow with others
has anyone a nice loadout for engineer?
why are there so many bugs during the black box
What OCs ya got?
