#deep-dive-discussion

1 messages Ā· Page 8 of 1

hallow edge
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Only 18, nbd. Great job miner! May this be the first of many conquered EDDs!

fluid nimbus
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Nice Work Miner!!!

topaz sluice
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Since it was an EDD I felt way more self conscious and bad about my accidental friendly fires. Which were few and far between thankfully. The only one I can't blame myself for was when the Scout grappling hooked right across my line of fire with my cryo cannon. Apparently he was low enough HP to go down >.>'''

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Hoping to learn how to do them better xD

thorn jewel
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honestly thats on the scout

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awareness is one of the most important parts of being a scout

mellow quail
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How is the elite deep dive this week

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Easy mid or twitter

thorn jewel
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only the first stage is kind of spicy

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drop into a cave facing the entire rival presence

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rest is fine

jolly hazel
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lots of nitra, got a bulk on stage 3 directly above black box but other than that its pretty simple

main steeple
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I lost connection to my game and I am not okay

unkempt lantern
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regular deep dive stage 2 holy heck that cave is massive

main steeple
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I know right

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I liked it

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before I was booted

unkempt lantern
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like kicked kicked or just an internet hiccup?

main steeple
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internet hiccup. Only looked up that apparently the menu has an option

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but only after I joined another game :V

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It was more like a long internet belch

unkempt lantern
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oof

desert moat
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That's happened to me twice in the last week for deep dives too

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Never happened until recently, doesn't happen in any other games

junior pendant
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to the Chinese group who I randomly joined in their EDD
I'm sorry, it was my first EDD so I panicked a lot as Engi

safe gulch
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Hmm, what's the hidden catch behind this week's EDD

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This looks deceptively easy

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No dreadnaughts, no dozers

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Hell, no mactera plague, haunted cave lethal enemies or cave leech shenanigans

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Sounds like the perfect playground for first timers

sly vapor
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THE first timer deep dive was the week before (or 2)...every stage was eggs, minimules or morkite. no big hazards either. this edd though is still fast and you should try it

hardy wedge
tardy solar
hardy wedge
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hell yeah

lone wolf
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This week is the SADDEST DeepDive ever.... like a Haz1 mission :\

burnt sandal
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ok ?

hollow citrus
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only hairy stage was EDD1, landing was rough with a nemesis, breeder and a bunch of turrets all at once

fervent tinsel
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DD was long af though

hollow citrus
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any dd with escort is gonna drag

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I rmb there was a fungus bogs dd that was escort, refinery and escort

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bloody hell

drowsy hollow
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hollow fucking bough double escort with doretta driving straight into a cocoon when

jolly hazel
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escort+dread is not allowed as a combination

normal gull
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rival precense point extraction 😭

cunning thistle
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normal DD has some wild caves

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Like 5 spitballers and 2 breeders too

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in one cave

toxic prism
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Anyone know if they will crank up the elite dds? Lately it felt more like haz4 than elite.

cursive bough
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These dds look really easy

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Ngl

summer sinew
cunning thistle
noble vine
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Haven’t done a deep dive but have enough OCs / have promo’d to Atleast attempt with all 4 of my dwarves. Anyone trying to do a normal DD in like 45ish minutes ?

burnt sandal
burnt sandal
noble vine
rotund loom
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If your game froze at the end of an EDD stage two (during hearthstone) and you had my name as scout, I'm wondering if it was because I run on AMD (even though I wasn't the host). I thought I would be the only one crashing out and hoped to be able to return, but later I played with a friend and we had the same crash, the game crashed for them as well.

calm cipher
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Hello, is this where you can organize a team for deep dives? It's the only part of the game I haven't been able to play yet

minor bloom
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I'd recommend #lfg on whatever platform you play @calm cipher

calm cipher
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ahh, gotcha, that does make sense

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I blanked on LFG meaning looking for game

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a couple of questions about deep dives though: I know they are 3 missions with modified secondary objectives, but how long are each of the missions? The same as a normal length 3 complexity 3 mission? Also what is the comparable Hazard level? I've completed Hazard 4 missions, although it's been a lot of work.

tardy solar
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15 minutes in each stage is a rough average

calm cipher
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OK, gotcha, so should be within my ability šŸ™‚

tardy solar
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Do share your results when you get around to doing it!!

desert moat
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Deep dives are only haz 3?

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Wow i thought they were haz 4 for some reason

tardy solar
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Well 3.5

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Kinda feels like haz 4

desert moat
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True

hollow cypress
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I think haz 3.5 with certain warnings is about the same general difficulty as normal haz4

torn verge
desert moat
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Ah gotcha that's what i thought

burnt sandal
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Haz 3/3.5/3.5 for normal Deep Dives

plucky plover
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When will get get elite elite deep dives that are 5.5 6 6.5

hoary cove
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probably never

torn verge
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the devs have repeatedly said that they don't want to add new content thats only for the bleeding edge of players who play the most difficult stuff
because only like 1% of players get there
the number of players who do haz5 is comparable to the number of players who play on haz1

plucky plover
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feelsbadman

obtuse ingot
burnt sandal
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most people don't even pass the 50 hours mark

lime meteor
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I barely see hosted haz 5 lobbies

trail pivot
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noone wants to do salvage and escort on higher difficulty

limpid pond
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What's so bad about Salvage Operation?

gloomy lake
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think it's just harder than the other types of jobs. more things can go wrong

limpid pond
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I guess it's one of two missions with a fail state other than wiping, but it's really not much harder than any other mission type. Your Engineer just has to do their job, and you get no timed swarms and guaranteed Nitra surplus in return. Escort Duty on the other hand...

gloomy lake
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I mean if you have to write a paragraph about it: more things can go wrong

limpid pond
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Two words: Repellant Additive.

gloomy lake
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you'll go far with this attitude (thumbs up emoji or equivalent)

limpid pond
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I mean, you're not exactly being specific by just saying "more things can go wrong". What, exactly? Bulks/Nemesis during the holdouts? Pheros or the Scout running out can lead them away or distract them, Bulks can be frozen, and you can just pin them in place with slow effects so they never reach you, and that's that. Just the holdouts in general? Repellant Plats + Driller flattening the area makes pretty much any place a fortress, no bunkers needed.

gloomy lake
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(more things can go wrong)

trail pivot
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stupid black box

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dumb drill

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ruin everything

limpid pond
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Wow, you sure showed me

gloomy lake
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You just listed a bunch of things that can go wrong

limpid pond
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"A bunch of things can go wrong" in a 1/1 Mining Expedition by that logic. Doesn't suddenly make the mission type hard.

gloomy lake
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It's harder than mission types were fewer things can go wrong

hoary cove
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other mission types are easier to lone wolf ig

limpid pond
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What if someone doesn't deposit all the Morkite and you lose 😱
ME hardest type -9999/10 would never play again

unkempt lantern
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first EDD attempt wiped at the black box on stage 3. Second we had a competent scout who kited it away and survived.

trail pivot
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mini mules are annoying as hell tbh

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there is enough background noise with the dwarves who can't shut up without two or three mini mules constantly beeping and zipping around

obtuse ingot
gloomy lake
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Honestly if you join public games you should be down to provide and down to wipe. It's all good

obtuse ingot
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I'd love to see what the actual numbers are for people playing the different hazards

limpid pond
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Haz 5 randos are generally pretty competent. I always keep reading about horror stories with obnoxious, toxic trolls, but that stuff never happens in Haz 5. There's def people who don't know what they're doing, and if the mission is tough, I'm usually the one who has to pick up after everyone else, but I'd say 8/10 missions are pretty regular.

gloomy lake
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So 8/10 games are good? What's the problem?

limpid pond
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1/10 that's just a shitfest because of the difficulty variation. Had a pub mission where a BET-C, Korlok, and Prospector simultaneously aggro'd right at the start. We won that one.
1/10 where your teammates let their little brothers play and you insta wipe.

gloomy lake
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*raises paw* did you verify the latter claim?

limpid pond
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I don't know what else would possess someone to shoot a Fat Boy at a Dreadnaught Cocoon while everyone else is down

gloomy lake
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okay so that's a hard negative

limpid pond
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Still a better experience with randos than 99% of games

outer bloom
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On both Escort Duty and Salvage, enemies are attracted to a singular point and there’s more than 1 way to fail the mission. In other words, more things can go wrong.

unkempt lantern
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I did a H5 match with 2 legend rank and one no promotion. No promotion was chill, just trying to play. legend 2 gunner TK'd me for no reason.

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overall clueless greenbeards are much nicer to play with than jaded legends

limpid pond
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Escort Duty for sure. Salvage Op, I still don't agree with, but I guess I can agree it's slightly harder than the other mission types.

gloomy lake
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We've arrived

limpid pond
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Salvage Op in a Deep Dive context also means even more Nitra carryover between stages. Escort Duty is more of a Nitra vacuum

gloomy lake
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mhm

obtuse ingot
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I haven't ever had any problems with random people, personally. Always been real cool and fun šŸ‘

cold skiff
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yeah i play exclusively haz 5 but my failure rate is pretty low with randos

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it takes some real fucked up gen for things to go wrong

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haz 5 is very great fun, go for it. after playing it for so long i cant go back to any other difficulty

buoyant wing
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I play haz2/3, usually aim to help out greenies with learning
I only really play 4/5 with others if the host decides they wanna try a higher haz or if I'm playing with friends

quaint lake
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it also depends on what you are using as weapons

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some weapons can seem fun to use, but have pretty much 0 clutch potential because of how bulky and unresponsive they are

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and having unresponsive weapons on haz5 is hell

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because on some tough gen you will always get at least one moment where everyone scatters and fights for themselves because the team is getting overwhelmed

hoary cove
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what wud you consider an unresponsive weapon

quaint lake
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where it's hard to be on the move and quickly switching targets

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the shotguns and high single shot damage weapons are pretty responsive

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because you only did to spend a fraction of a second of your time to kill 1 thing

hoary cove
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so u wud consider loki and hurricane to be unresponsive

trail pivot
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loki feedback is unsatisfying

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takes a lot of control away from the player

hoary cove
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i wudnt say it takes away control, it just requires you to aim in a way that isnt immediately intuitive to most ppl

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the 2 best ocs on loki (ECR and exec) make it pretty responsive since they both decrease the delay between locking on and shooting a target

trail pivot
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Maybe the problem is how boring the gun is

hushed sequoia
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dd is haz 3-3.5 so swarms are smaller than higher hazards but yeah in general big rooms are a bit barren

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like the 180m long escort caves that have 3-4 veins of nitra and all the oil shale is suspended by land bridges 40m above you

hoary cove
echo storm
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i love the lok1

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i dont even use the others

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executioner rounds my beloved

signal sinew
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So folks

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How do I make sure my team doesn't die to the EDD welcoming party

echo storm
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just dont rush and have the driller do cool things

potent vector
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i’m trying to love warthog but it just feels so weak

fresh geyser
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Just got 2 bulks in edd stage 2, and one of them was an elite pingangry

potent vector
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F

mellow quail
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is this weeks elite dd good bad hard easy what

tardy girder
mellow quail
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thanks

tardy solar
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Just have scout grapple onto the turret controller right at the start and defend him and then ez pz

mellow quail
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just 2 man the elite deep dive, it was a random the only hard one was the first round with all the turrets

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so i presume since i was able to 2 man it with a complete random, we had 2 close calls. I would say this elite deep dive is easy to medium

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if i had a suggestion I would sugget you make sure gunner is using shield duration instead of radius, also i would wait until the one drink that gives you 30% more hp is the drink

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golden loot bug on the first round

severe tusk
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The most dangerous thing in the EDD this week was our Driller.

muted sedge
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stage two of Normals quite some cave huh

potent jewel
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Jesus fuck what a cave

potent jewel
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Had to use the dna spirals to make the pipelines

limpid pond
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It's the dumbest damn "smart" gun I've ever seen. ECR is only good because it completely ignores the stupid aiming, Executioner still has to deal with this shit

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And Seeker Rounds loses DPS and probably isn't going to hit weakpoints either.

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I'd say it's the most fundamentally shitty gun in the game if GK2 didn't exist

placid lodge
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Hey how many Bulks did you guys meet during this weeks normal Deep Dive? Cause I met three…
I just want to know if someone else had a similar experience.

limpid pond
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Sounds about right

trail pivot
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two

limpid pond
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But all because Executioner stat pads it to be OK and ECR is OP, everyone jumps out of their seat to defend it as good design and you're just bad, nevermind the shitty ammo. The gun itself sucks.

lavish spire
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Guys, did you have any problem playing Deep Dive? My game just crashed with this message: Fatal error: [File:Unknown] [Line: 969]
FMallocBinned2 Attempt to free an unrecognized block 3E6DCEA900000000

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I was just finishing the last mission

trail pivot
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if you could choose a spot where the shots would rebound into enemies at least that would make it interesting

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but the smart rifle feels like an in universe over engineered expensive paperweight

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Maybe you are supposed to over-rely on secondary while using it

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have never tried it with breech cutter

oak lichen
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the LOK just feels like a worse voltaic tbh

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sure the aiming system is nice but that's about it

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ammo economy is out the window

jolly hazel
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try ECR

severe tusk
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I think LOK-1 Explosive Chemical Rounds is amazing, to the point where it's the only primary I use for Engineer.

lavish spire
limpid pond
hoary cove
limpid pond
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That's what I said

candid bobcat
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SMRT targeting system isn't very SMRT

hoary cove
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the main problem isn’t the mechanic of the gun but the fact so much power is loaded into its ocs + the fact that the mod tree has a lot of meh mods

limpid pond
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I think it's both

echo storm
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i use blowthrough rounds

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lol

jolly hazel
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change one of the meh mods to make it like the smart gun from aliens

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fully automatic, auto targeting, more ammo

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*overclocks

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make it unstable and make it do zero weakpoint dmg

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also it overheats like minigun

idle relic
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Was the long boi cave vine in mission 2 in everyone's deep dive? (Asking because I don't remember what's consistently on everyone's deep dives)

jolly hazel
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plus mag reload

idle relic
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I think I forgot to take a screenshot of 'em. It was a great cave vine.

jolly hazel
idle relic
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So any 4-man group on steam would have the same cave vine my 4-man steam group had?

jolly hazel
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yes

idle relic
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Good to know

upbeat chasm
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elite cave vine

cursive sail
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Is this week’s edd solo-able, or ig more manageable than most? If so, what have you guys run solo for it?

raven grove
tardy solar
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Flamethrower driller might have an easier time as it's glacial strata and there is a rival presence on stage 1

vocal portal
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Non MPA warthog is just meh for me though. It keeps missing oneshots even at close range if you moving, and you want to be on the move if you dont want to become a bug food or get noscope by trijaw

hoary cove
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goo is always a safe option going into an edd blind

fast fog
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M1000 for hipster, or rewiring drak. What would y'all recommend for elite deep dive? Both specced for damage, but m1000 specifically for the charge shot blowthrough rounds that one shot grunts. Also, secondary is crossbow (no oc because I don't own any...) with chemical explosion special ammo.

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I pretty much always do stuff solo, so any advice for this one is appreciated

hoary cove
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rewiring has a lot of total dmg but ammo isn’t a problem on deep dives, especially if ur doing it solo

tardy solar
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I do recommend using hipster with blowthrough but build it for cc

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it still has solid single target anyways

hoary cove
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m1 doesn’t do cc

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wtf

tardy solar
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it does cc pretty well

hoary cove
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pls explain

tardy solar
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23211 hipster, use it like a submachinegun

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clears waves pretty solidly for a scout

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can stay some distance away and still get the full potential unlike the boomstick (which is still very solid for cc)

hoary cove
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i wud prefer to not take hipster

hoary cove
tardy solar
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elaborate

hoary cove
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crowd control usually refers putting some kind of status on crowds

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m1 just kills hordes

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also if u want to take blowthrough, u shud 100% not use hipster

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blowthrough with base gun has much better breakpoints and will not give u rsi

tardy solar
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m1000 still does that in that build, it's not awful for priority targets

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blowthrough on hipster enables the quick single target on more targets at once

hoary cove
hoary cove
tardy solar
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I mean

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you can clear a single grunt very fast

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you can also clear a bunch of them in not much more time

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that's what I mean

hoary cove
tardy solar
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building it for crowd killing enables you to kill the swarm faster and with less ammo consumption

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while not damaging the utility of the base gun

hoary cove
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cus it’s just worse then no oc

tardy solar
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hipster makes it much better really

hoary cove
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no it doesn’t

wanton knot
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holy shit the dd cave on stage 2 was insane

tardy solar
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yes it does

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done and tested

hoary cove
tardy solar
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no

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it's 23211

hoary cove
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then yes it is 100% worse

tardy solar
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nah

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the higher rof makes it so nice to use

hoary cove
tardy solar
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you just have to give up trying to hit weakpoints when fighting swarms

hoary cove
tardy solar
hoary cove
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blowthrough no oc is better

tardy solar
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ah

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still no

hoary cove
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hipster can be really good for single target and clicking grunt heads, or if u want to go fora focus shot blowthough build (which i hate but technically gives you more ammo to work with

tardy solar
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higher rof makes it faster

hoary cove
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it really doesn’t

tardy solar
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it does

hoary cove
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less shots to kill and better breakpoints

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i’m not spamming hipster for .3s faster killing lol

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especially when base gun has far better breakpoints and is way more versatile

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hipster is a great oc, but just spamming blowthrough is the dummest and worse way to use the gun

tardy solar
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I'll try no oc again later and see how that goes

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the blowthrough build always works for me

hoary cove
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blowthrough is awful compared to weakpoint dmg hipster imo

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you can one shot grunts and it has the highest single target dps of any scout primary by far

tardy solar
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blowthrough is needed for the crowd clearing build I used, I left the high single target for embedded detonators zhukov

hoary cove
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it just makes things take more shots to kill

tardy solar
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I've said that, the higher rof and ammo made it much faster

hoary cove
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it’s really not that much faster and def not as efficient

tardy solar
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ammo-wise it definitely is with the amount of ammo hipster gives

hoary cove
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not the way ur using it dude

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the reason blowthough focus shot hipster is ammo effienct is cus it can at least kill grunts on 1 focus shot

tardy solar
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using that build I got through the edd with only one resupply

hoary cove
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ur build takes way more shots to kill hordes and ur more shots for mactera, spitters etc

tardy solar
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it's less efficient for priority targets yeah

hoary cove
tardy solar
hoary cove
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grunts

tardy solar
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for grunts it's a wonder

hoary cove
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it’s not nearly as efficent and not even much faster

hoary cove
tardy solar
# hoary cove nope

it's unfortunate that I don't have a video but I reached stage three in like 15 minutes with something like 20% ammo left on m1000

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finished it at 21 minutes

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that was fast enough to not need an extra resup

hoary cove
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ok i just looked at ur build and holy shit that is cursed

tardy solar
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worked very well still

hoary cove
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it working does not mean it’s a good build

tardy solar
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I can assure you it would work better than no oc

hoary cove
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m1000 being a super strong gun in general does not mean that’s a good build lol

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it really won’t

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i don’t think you understand how busted the base gun alone is

tardy solar
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I'll run it without oc and see how it goes

glossy walrus
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m1000 base is really strong yeah, I use hoverclock on mine which is just base gun for shooting, and it does great with focus blowthrough shots

glossy walrus
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it is indeed inspired by the seer pistol from titanfall, except the devs made a lockon gun that takes skill to use which is wonderful

limpid pond
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"Skill", AKA clicking Explosive Chemical Rounds

glossy walrus
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this is without using ecr

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executioner is the biggest beneficiary of learning how to aim

limpid pond
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Sometimes I question if I even play the same copy as other Deep Rock players

glossy walrus
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if it were actually a weakpoint lockon gun like the seer it'd make it a nobrainer choice for his primary in most cases, which is very much not what I imagine the devs want

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I mean, if you don't know how to aim the lok1 properly, that's on you, not the game

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it is unusual having to curve shots into weakpoints, but it's not the seer pistol, it's the lok1

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the bullets follow the red line, so you lockon to the target then curve the line so it passes through the weakpoint

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can hit a praetorian butt from the front if curved upwards, every enemy you listed above's weakpoint can be curved into as well

limpid pond
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Mind explaining how to hit Hiveguard's second phase weakpoints?

glossy walrus
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curve it into the horns

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will probably have to be near the front half like most every other normal gun has to do, but it can still do it fine

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pretty sure it isn't possible with seeker rounds though since they make the bullets teleport into the center of the enemy

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I love using executioner to curve rounds into the caretaker's eye on a side that's 90 degrees away from me

limpid pond
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šŸ¤”

limpid pond
glossy walrus
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a legitimate problem of the lok1 is it only really has 2 ocs, ecr and executioner, with ecr being the lazier general purpose one

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it's not always the best though, executioner kills bosses and big things way better

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and executioner is one of the best engie primaries for some enemies like caretaker

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being able to cover 3 sides from one location is a wonderful thing that no one other than hurricane gunner can do

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and hurricane gunner takes a ton more work to do right

fast fog
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I like executioner because curving stuff into weak points feels amazing.

glossy walrus
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yes it really does feel amazing. a lockon gun that takes skill rocknstone

fallow niche
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consider

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napalm PBM on rival presence

fast fog
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Its like you're big braining the bugs. Shooting them in the back but looking at their face.

fallow niche
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y/n

fast fog
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(I forget what PBM is)

limpid pond
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Executioner is probably one of my last picks for an Elimination, weakpoint focused primaries are useless because if the Dread weakpoint is exposed, you want to dump heavy burst with your secondary.

fallow niche
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plasma bunkledunk missiles

minor bloom
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Plasma burster missile

fast fog
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I haven't used the hurricane in so long, forgot about those

limpid pond
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The one bad way to build Hurricane...

fallow niche
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how PBM is a balanced overclock but salvo is 'unstable' is beyond me.

limpid pond
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It's because "Balanced" and "Unstable" are decided on a coin flip and don't mean anything

glossy walrus
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it's not his best way to kill a dread if you must use the absolutely most efficient option always, but it does the job fine. none of his kit can compare to executioner on caretaker though due to being able to cover 3 sides from one position

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ecr can do it but it's noticably worse because you have to relock so much

limpid pond
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Just Hyper Prop the eye smh

glossy walrus
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you can only hyperprop one side from one spot, not 3

mint geyser
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me joining a DD at far because the 2 closer lobbies are full

glossy walrus
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being able to cover 3 from the safety of a nice tree fort is a wonderful thing on high haz caretakers

mint geyser
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HAHA 1000 PING

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this is the most cooked DD lobby ever, 2 scouts and no driller, 3 different languages being spoken, and i have 1000 ping

limpid pond
# glossy walrus if it were actually a weakpoint lockon gun like the seer it'd make it a nobraine...

Honestly, I can't earnestly agree with that statement. There's always going to be the fact that you're going to be busy locking on when Warthog and Stubby would be killing things. They really should've leaned more onto that as a weakness, and maybe additional things like smaller mag size or longer reload if you really needed to, but they just made it shit at everything, unless you luck out and get its two viable OCs. I can't fathom why people defend it, even using "Just get a good OC pull 4Head" as an excuse for LOK-1's sorry design.

mint geyser
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me with no lok oc

mint geyser
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personally i'm a stubby enthusiast

gloomy lake
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only good thing about gunner

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is that brt gun

mint geyser
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burt is fun

gloomy lake
#

(smooth they couldn't even tell)

mint geyser
#

the minigun or the lil guy

gloomy lake
#

precisely

mint geyser
#

both are fun tbh

wraith shard
#

Looking for people to join my deep dive. I am on Xbox and use the same name as this Discord account

glossy walrus
#

I don't think the lok1's oc or mod situation is in a particularly good place right now since there's 2.5 viable ocs and half the mods are traps or no brainers, but as an overall design I'm quite fine with the direction they were aiming with it. it legitimately is a lockon gun that requires skill to use properly, just less so with ecr

strange granite
glossy walrus
#

it's just on the more complicated side as it's not the most obvious that it's an option to curve it to hit weakpoints that aren't straight on

#

your statement that started this convo is the perfect example rocknstone

limpid pond
#

Fair point on the super longe range unrealistic snipes. But that could be coupled with a range nerf. But my ideas for fixing Smart Rifle are very speculative, so it's hard to say what exactly would be fair and fun

bold maple
hoary cove
#

if you shoot it like an idiot, it’s 100% just worse then shotty and stubby

strange granite
hoary cove
#

most of them tbh

#

actually i take it back, it depends what ur aiming for. But in general, loki is def hard to aim

#

especially when a targets center of mass doesn’t let you hit the weakpoint easily

#

i can see some ppl saying projectile weapons are harder to aim, but i def think loki is the hardest hitscan gun in this game to aim properly (i’m not counting autocannon cus that gun is designed to be highly inaccurate)

split shadow
#

yeah for optimally landing weakpoint hits the lockon is pretty hard

#

actually hitting bugs is obviously less of an issue

cyan sparrow
#

Hurricane is clearly the hardest to aim

clear rapids
#

would yall suggest minigun or autocannon for this weeks edd?

hollow citrus
#

autocannon seems better for killing naedocyte shockers cos glacial strata, but both can work

limpid pond
limpid pond
limpid pond
#

Expected

#

The Elite Deep Dives have been a bit light on the "Elite" these days...

ebon tundra
#

Ran hot goo with all the trimmings on my driller last night, think I died once too a stooopid glyphoid blowing me up.

fluid cliff
#

armor break or stun on turrets for edd

torn verge
#

stun is usually better imo

fluid cliff
#

I’ve been thinking that

#

the armor break is more dps but it’s not even close to enough to matter on prats

#

stun is nice for keeping the hoard clumped up and generally slowing them down

torn verge
#

armor break is basically more damage vs grunts
because it'll let the turrets punch through the armor better
stun can save your whole team by stunning mactera trijaws, acid spitters, guards

#

it's really good

fluid cliff
#

mactera are the best use case imo

#

little flying shits

#

oh I missed an argument about the loki yesterday

#

gun is amazing even without OCs smh

limpid pond
#

I'd say armor break because Engi's kit is loaded with enough CC already. Punching through Grunt armor lets your turrets save ammo and actually kill things

hoary cove
limpid pond
#

That was implied

lone silo
#

dude the Uplink of Stage 3 of the EDD spawned in the worst possible location

#

I downed 4 times in it because I could see absolutely nothing

tacit fulcrum
#

mini shells probably not ideal for soloing the DD but I made it work

charred sparrow
ionic bloom
#

edd is so easy

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

unkempt lantern
#

thanks bot

glossy walrus
#

think the black box for us was in the spawn room, easiest black box ever (2p ps4)

#

I know I heard people talking earlier about the black box being in a notably different location with 2p vs 4p, but I forget if this was the week that had it in the spawn room or not (at 2p)

unkempt lantern
#

it was in the spawn room with 4p too this week.

sudden trout
#

For me it was in the spawn room too, with 2p Steam. A detonator spawned during our defense, unfortunately. I am still salty about losing to that

copper cedar
#

Played the first round of the DD there, had 3 detonators in a drill dozer mission, such a siege. Kept having to kite it away from the dozer while the other 2 protected it

jolly hazel
#

4p spawn steam

hollow citrus
#

The diff between 3p and 4p seems so large. we had a gunner who was trying their best but kept getting downed in stages 1, 2 of the EDD, possibly due to bad ping. rest of us were having a rough time dealing with spawns and rezzing too. he finally left before stage 3 and suddenly it was a breeze. had a bulk spawn during stage 3 black box but we killed it relatively easily too.

hoary cove
#

scaling in this game is serious

#

2 man haz 5 is infinitely easier then 4p

modern galleon
#

2man is generally easier than 4 man no matter what; Simply getting 2 resupps per pod is a huge boon.

hoary cove
#

i mean sure but i mean just the amount of bugs and the bug speed is nowhere near haz 5 4p

#

fighting in haz 5 2p feels a lot closer to haz 4 4p then haz 5 4p imo

sly vapor
#

dreadnoughts haz 5 2p flashbacks

hoary cove
#

iv killed a dread using trifork + taser bolts while my driller friend watches

sly vapor
#

screaming while you revive your friend when dreadnought classic is next to you

hoary cove
#

why wud classic dread be next to me when 1: i’m probably using taser bolts

2: if my teammate is down i can bait out the roar attack where he stands still for 4 seconds

copper cedar
#

Holy fuck. Stage 2 of the EDD we had a hiveguard spawn. Wtf I've never had a dreadnaught spawn on a none dreadnaught mission before.

next stirrup
#

This weeks dd was fun

#

Stage 2 especially

#

I love cave generation like that

mellow quail
#

don't mind me, just passing through

tardy solar
steel patio
worthy iron
stark crater
#

My game crashed twice on start of EDD today, guess Ill let it rest for now.

fluid cliff
#

2 players is easier than 4 u think?

jolly hazel
#

always

jolly hazel
#

2p is technically same as 1 player but you get a living breathing player with you instead of bosco

#

PBUH

bold maple
#

Yeah 2 players in this game is way too easy

dense spear
#

that stage 2 of the regular DD this week

#

"hey you guys like caverns 170m long?"

trail pivot
#

yes

sick wind
#

This week dd made me realize how much i hate robots

magic loom
#

Did this week's DD have robots?

burnt sandal
magic loom
#

Ahh gotcha. I was thinking normal deep dive.

fresh turtle
#

theres a whole two veins of nitra on the far end of the cavern

#

as if nitra was an issue on the DD this week

dense spear
#

yeah having 800 nitra at the end was fun tho

#

engineer putting mines on EVERY surface

wanton knot
#

edd was smooth, stage 1 was a bit nutty but it was easy after that lol

hoary cove
young harbor
#

dd just decided to use all 3 longest mission type in one dive

dim bramble
#

Do you guys think solo driller is doable on Elite Deep Dive?

#

I stayed in the drop pod and has bosco take out the burst turrets near the turret controller

#

and then stayed in drop pod to kill the nemesis

#

I’d imagine it gets much harder though

#

so I might just stick with normal deep dive for now

modern galleon
#

That initial death bumrush on stage 1 was the worst part of this weeks EDD, imo

echo storm
#

solo point extraction is a little intense tbh

dim bramble
#

Oh

tardy ice
dim bramble
#

I just wont do it solo then

tardy ice
#

Yeah I don’t speed run, but got a new best time this week (34 min) on 20m 20heat flame driller. Robots didn’t stand a chance

orchid stratus
#

is it just me or is the second stage of the regular deep dive this week freakishly open

#

like...so far it just seems like one large room with a massive ceiling

#

which makes the cave vines look real neat

summer sinew
#

super easy refine mission

modern galleon
#

Yep, that mission was awesome- Kinda wish I could see that kind of generation more often. Tempted to redo the DD just to see it again

orchid stratus
#

though I kinda wish the primary mission type wasn't on-site refinery

#

building a pipeline up a spiral tree was certainly an experience

summer sinew
orchid stratus
#

oh joy, the second bulk det on this stage

modern galleon
#

At least there's plenty of space to lure it around :D

summer sinew
#

btw i never saw that dna tree in other rez

#

is that a new feature?

steep pulsar
#

Would it be possible to get a rundown on spawns for the Elite Dive?
I wanna know what to bring

orchid stratus
#

annnnd that's bulk det number 3

modern galleon
modern galleon
# steep pulsar Would it be possible to get a rundown on spawns for the Elite Dive? I wanna know...

I think enemy spawns are randomized for DD/EDD? The mission type, mutators, biome, and generation seed are set, but I'd swear I've seen people discussing enemy types that I didn't see in DD/EDD.

Assuming they are fixed, though, on stage 3 I remember there being tons of exploders, and a bulk detonator at the least. Like "Exploder infestation" levels of exploders even though there's no mutator. Also remember leeches and spitball infectors in the final room.

steep pulsar
orchid stratus
#

and of course stage 3's dreadnaught is a hive guard

dim bramble
#

On my first elite deep dive, and on the 3rd / last mission

#

doing ok

#

I am using sludge pump and subata no overclocks

modern moat
#

So, EDD feels really RNG lol, I was able to do EDD until the 2nd depth twice before, I usually gave up on depth 3 since I just cannot finish it, however this weeks EDD is too hard for me to even finish the 1st depth

#

also this weeks EDD 1st depth drain my ammo really fast

dim bramble
#

Solo?

#

For me what we did on mission 3 was we just made a big room behind the black box and my sludge pump slowed down the big hordes quite a bit

#

Couldn’t tell if it was better than no room at all

#

but I managed to destroy big hordes of grunts with my sludge pump before they got to us

#

and the occasional grunts that slipped past our rain of bullets

#

and then I used my c4 satchels near the end just to be efficient with my ammo.

#

and if u have the fear upgrade or stun upgrade it works really well

modern moat
#

I usually do EDD solo

glossy walrus
#

stage1 is the hardest one of this edd, 10 aquarq race against time always fun, esp with rival presence

#

I forget how boscoable the aquarqs were since I did it in a duo

modern moat
#

I am using a driller with flamethrower and wave cooker, so my ammo drain really fast

hoary cove
#

flamer shud not be running out of ammo fast

modern moat
#

maybe just me wasting too many ammo

#

also is it better to bring neurotoxin or impact axe + vampire perk ?

hoary cove
#

if ur using flamer, def bring axes

#

u need the extra burst damage against big targets, the flamer shud kill all the swarms

modern moat
#

ngl I am totally ok only finishing the 1st stage on this week EDD

#

at least i got the blank matrix

#

Oh god I just tried to attempt another EDD and the rival presence spawn the barrier turret around my drop pod

#

a lot of barrier turret

jolly hazel
#

heat them

modern galleon
#

My team on EDD wouldn't let me get forward with the flamethrower to roast the turrets. šŸ˜‚ They all bumbled around at the entrance and I couldn't get forward, so they just wasted a ton of ammo tryna kill turrets and other enemies while I revived em when they went down

modern moat
#

Finished stage 2, not gonna bother with stage 3. I just tried it and soloing the blackbox is nightmarish

south zinc
#

what do u run with

modern moat
#

Driller with Flamethrower, Wavecooker and Impact axe

#

got overwhelmed with the amount of swarm on a small place

#

I was able to survive stage 1 and 2 since I drill a cave and camp there during a swarm

manic hedge
lost tartan
#

if im going solo is it a must to have driller this week?

modern galleon
#

I wouldn't say it's a must, but it would certainly simplify the start of the first mission if you bring a flamethrower.

#

Also would help getting the eggs out a bit I spose.

#

Should be doable with any

lost tartan
#

oh i just realised

#

i can only go on deep dives with only character ive promoted

#

is it feasible to do this week as a solo scout

tacit merlin
#

Yea its possible. Dont see how the 2nd stage will go for you though

modern galleon
#

Normal DD might be a bit annoying, but EDD should be fine if you're good at kiting

worthy iron
modern galleon
jolly hazel
south zinc
#

when the function has sticky fuel

modern moat
#

is the sticky OC good? I have it in my forge

jolly hazel
#

its pretty good but the one you are currently using is probably the best IMO

#

take all the sticky fuel mods(except for the one that increases heating speed)+heat radiance

#

and use it like napalm, just make rings/put sticky flame in the path of bugs

#

incredibly ammo efficient plus you get a little extra heating for robots

#

iirc grunts will always die if ignited

#

unless wardened

#

you get absurd range with range oc+range mod

#

so you can start lighting bugs up way sooner than usual if you are defending black box

#

and they will usually be dead before they get to you

#

tldr don't use flamethrower as direct damage source outside of face melter

modern moat
#

ok, thanks for the advice

unkempt lantern
#

I use the range OC with the range mod. screw it burn everything within 20 meters.

jolly hazel
#

yeah application is kind of a big deal when it comes to a DoT

bold maple
#

sticky fuel + range mod works pretty well

#

sticky fuel adds a lot for the sticky flame playstyle

warped axle
#

since the area heat stacks with direct fire heating if you're within the area heat's range

burnt sandal
burnt sandal
#

works too but might get you kicked

warped axle
#

or use drills to get their attention

#

or just don't revive them until the turrets are dead

glossy walrus
#

it is kind of a pain to use though since you either have 25mag with extended range or 50mag with shorter range

#

not the worst managing 25 mag since sticky fuel flames are brutal, but still some effort reloading so much

limpid pond
#

High Pressure Ejector is so much better than High Capacity Tanks it's not even funny

#

25 fuel is more than enough to paint the cave orange, and it lasts so long you can mag dump, switch to secondary, trigger Born Ready, and still have the flames up

hoary cove
#

i only take mag size with direct flamer builds cus thats when i abuse heat radiance anyways

steep pulsar
#

Fellow Dwarves, I am Pleased to announce that I have successfully Completed my first EDD

tardy solar
#

First of many

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

faint shell
#

oh damn

#

I love these announcements, gotta get to divin'!

balmy lodge
#

Brothers, nemesis in all three stages of the EDD dstare dstare dstare

severe tusk
#

Lots of opportunities to practice the Phase Bomb Shuffle.

ivory marten
#

I hope the dive ain't too bad.

balmy lodge
#

The first mission, he was instakilled by the on-site refinery

reef bison
#

Both dives are easy for last week in fairness. 2nd stage of normal dive probably the best we've had on a dive for a while

flat crest
#

I would like to try my first deep dive before reset tomorrow, if I can't find folks that wouldn't mind playing it with a greenbeard, is it possible/viable with Scout or Gunner solo? Since those two are the classes I'm most comfortable with atm. I've promoted all of them, but there are so many aspects to this game and the classes, so it will take time to feel decent at them all for sure. ^^ I'm so enjoying learning and challenging myself to get better tho šŸ˜„

#

Def enjoy the game the most when playing with others and in vc šŸ˜„
Is there perhaps someone out there that wouldn't mind playing this DD with me some time today? If so, I'll be either Scout or Gunner, depending on what class might work best with whatever you prefer to play šŸ™‚ (EU)

sour lynx
#

You can definitely do a deep dive solo with either
I've done it solo as driller, but I see a lot of people soloing with scout here

wraith shard
#

What is the oktoberfest beer with the sausage

sour lynx
#

It's part of an event in game. It already finished though

flat crest
sour lynx
#

No prob. I'd help but on steam I don't have any promoted dwarves yet

flat crest
sour lynx
#

I started on console cause it was free for ps plus but I prefer PC

#

It's much easier to find teammates with voice chat and it has mods

#

Just finished DD on PS4 with scout and an engie teammate and honestly, I could have easily done it solo with scout.
The hardest part would probably be the escort duty in the begining. It's not the easiest with scout.
But at least the oil shale was nearby so still doable

topaz sluice
#

shakes drop pod door HURRY UP! I NEED THE DEEP DIVE WEEKLY UPDATE! LEMME IN! LEMEE INNNNN!

sour lynx
#

Have a blackout stout and take a breather

topaz sluice
severe tusk
# flat crest I would like to try my first deep dive before reset tomorrow, if I can't find fo...

When I first started playing DRG, I did a lot of missions solo because I did not want to be a burden on others before I learned how to do all of the missions. I did my first Deep Dive solo too. In retrospect, that probably isn't necessary. There are a lot of very experienced players who do not mind helping new players out. You could even just host a Deep Dive and write in the game description that you are new and looking for some help for your first dive and get at least one person to join you fairly quickly. If you can't get a group for some reason, send me a message, and I can help out.

wraith shard
#

Of course it's the Exclusion Zone

grizzled pawn
#

Just got 3 bulks in the last deep dive, stage 1

grizzled pawn
#

2nd stage, up to 5

idle marsh
#

Oh, that sounds pleasant...

flat crest
# severe tusk When I first started playing DRG, I did a lot of missions solo because I did not...

I def wouldn't have started to play this game, if I didn't have friends to play it with. I'm glad a friend suggested it, 'cause I've been having so much fun learning it! So I didn't even do any solo missions until like last week. Personally solo is okay, but not really that fun for me. In vc with others tho, I love it šŸ˜„
I got a dm earlier from someone who saw my message, and we ended up playing the deep dive! It went great and was so much fun!
Thx for the suggestions and for future reference, I like meeting new folks and would def be up for playing the game in general ^^ (tho not haz5 yet xD)

grizzled pawn
#

Thr first one would have killed the run if it were not for iron will and some lucky red sugar on the grouns from the death splosion

flat crest
#

Holy shit that's unlucky!

grizzled pawn
#

The rest were non stressful

#

1 was during a refuel, then 1 spawned beside me at the drop pod

#

We just kited it a bit snd then got in

flat crest
#

We got one at the end of a stage, luckily since we were just done with the objectives, we just headed off instead

grizzled pawn
#

Then 2 at the refining which were easy, and i think one during stage 3

#

Mahbe

#

Maybe*

#

But yeah

#

The first one was the only scary one

#

I just chunked the rest with my m1k and my gf used her loki on them

#

Rlly fun deep dive, def helped my mood as im sick rn

flat crest
#

my first deep dive, was a lot of fun, I'm very glad we didn't get like 6 bulk detonators tho xD

grizzled pawn
#

XD

#

6 bulks is fun

#

But yeah

#

Reason we died to the first was because i froze myself and it at the same time, and didnt csll the freeze fast enough because i could barely talk

#

So she killed it as it became unfrozen

#

Jt was hugging doretta

#

And both of us

#

I love drg

severe tusk
wraith shard
#

maybe thats common idk

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

trail pivot
#

last EDD was hard on the heart. let's do it again.

topaz sluice
#

A bit excited to see how I do on the next EDD considering I've been playing far more Haz 5 lately.

sick lake
#

This week's DD was pretty easy. Very generous on sugar and nitra. Just took awhile to complete

hollow citrus
#

We haven’t had dense biozone in a while

#

Although I don’t really enjoy the coral and cacti it is a cool biome overall

trail pivot
#

šŸ™šŸæ no drilldozeršŸ“æ

hollow citrus
#

drill refinery drill incoming

burnt sandal
#

dense biozone is pain

ivory marten
#

I might join in on scouting out the Deep Dive this week

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

glossy breach
#

has no idea what a deep dive is
rocknstones anyway

tulip kraken
#

when release new dlc ?

random rampart
#

Maybe with s3

full furnace
#

Wow, I was happy that the massive caves in this Deep Dive didn't have Cave Leeches on my run.

ivory marten
#

15 minutes until the dives drop.

sly kettle
#

Soonā„¢

burnt sandal
sly kettle
#

Good luck, everyone!

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

ivory marten
#

Rock and Stone!

#

Oh hey Muffin!

#

:D

quiet mortar
#

Deep_DiveDEEP DIVEDeep_Dive
Region: Magma Core | Code Name: Unhealthy Tunnel
Stage 1: molly 2 M.U.L.E.s + gegg 2 Eggs | totheboneLethal Enemies
Stage 2: aquarq 7 Aquarq + slammer Dreadnought Twins | totheboneExploder Infestation
Stage 3: ⛽ Refine Liquid Morkite + gegg 2 Eggs | petbugNo Mutators

Deep_DiveELITE: DEEP DIVEDeep_Dive
Region: Fungus Bogs | Code Name: Mythic Keep
Stage 1: aquarq 10 Aquarqs + šŸ“” 1 Black Box | totheboneElite Threat
Stage 2: morkite 250 Morkite + slammer Dreadnought Classic | totheboneParasites
Stage 3: gegg 6 Eggs + šŸ“” 1 Black Box | rocknstoneVolatile Guts totheboneExploder Infestation

tardy girder
#

oh boy, magma core

ivory marten
#

I'm gonna try and help with Scouting this week!

tardy solar
#

fungus bungus

fossil tulip
ivory marten
#

Oh come on.

radiant halo
#

šŸ˜ž point extractions

#

i don't mind magma core but i don't want to deal with dotty LMFAO please no drilldozer šŸ™

radiant halo
#

swat the voices

karmic rain
#

the voices

summer sinew
#

Exploder infestation in MAGMA CORE?

#

damn

radiant halo
#

another volatile guts and sploder infestation damn

#

happed a few weeks ago too methinks

worthy siren
#

explos on both DD and EDD Sconk

ivory marten
#

Stage 1 done.

tardy solar
#

Ah that edd is pretty easy

ivory marten
#

A bit late, I know...

#

Aer do you have a full team with you?

fossil tulip
#

Solo

ivory marten
#

what the fuck

summer sinew
#

refinerySconk

ivory marten
#

I'm also solo what the fuck

radiant halo
#

driller needed or no would you say

summer sinew
#

far better than salvage

ivory marten
#

Aer you're fucking built different.

tardy solar
#

Built like a real speedrunner

fossil tulip
#

Stage 3 terrain is a pain

#

:(

tardy solar
#

Classic magma core refinery

summer sinew
radiant halo
#

🄳no dotty

#

love dotty but she never survies magma core ong

ivory marten
#

wonderful...

radiant halo
#

best of luck o7

ivory marten
#

At least I tried to help with scouting.

#

Game was rigged from the start.

tardy solar
#

Welp I guess that refinery will be pretty painful as scout

#

no bots this week

#

alright time to clear em for the first run

#

I'll finish before this album ends

wind crescent
#

new DD are out alreayd ?

ivory marten
#

Stage 2 done.

ivory marten
wind crescent
#

noice, thx

ivory marten
#

Aer is built different.

wind crescent
#

Aer ?

ivory marten
#

The dude that scouted out the regular dive this week.

tardy solar
#

bet I can run this edd using only one resup again

ivory marten
#

Ok...

#

OSR and Eggs. No warnings.

#

Just me and the damned bugs.

tardy solar
#

9 mins stage 1

#

could have been better if the black box was in a better position

sly aurora
#

im not lookin forward to exploder on stage 2

tardy solar
#

exploder infestation should be a plus

ivory marten
#

Oh god this is a fucking pipe nightmare.

sly aurora
#

is it a case of solo is going to be fun?

marsh quest
#

Dd never fun solo

ivory marten
#

More like it's a case of High Refinery Low Pumpjacks with shitty terrain.

ivory marten
sly aurora
#

oh, ceiling pumpjacks, i dont like them

ivory marten
#

If only.

sly aurora
#

will definitly go for LFG this time then

worthy iron
#

I wanted to take a gunner with 1 promotion but I change my mind

tardy solar
#

leaving stage 2 at 18:51

#

could be much better

tardy solar
#

I have a better time doing them solo always

#

just under 27 mins

#

time for the regular one

ivory marten
#

So after some lunch, I come back, pop one of the eggs out, make it to the end of the wave and now have to deal with two Oppressors.

#

Bruh.

sly aurora
#

bruh, love it when that happens. hope no bulks

tardy girder
#

DD was fine, despite being in magma core
there was a bulk at the very end, but we managed it fine

tardy solar
#

12 mins first stage of the dd

#

painful

#

at least stage 2 seems faster

alpine raptor
#

EDD was SWEATY.

tardy solar
#

what do you mean with sweaty

alpine raptor
#

Difficult.

#

Last week was a breeze.

sly aurora
#

last weeks refinewas fine, only issue was tunneling through a wall for easier pipeline (I was gunner)

tardy solar
#

this week's is pretty easy tbh

#

been a while since I had real trouble with an edd

#

leaving stage 2 at 22 mins

#

kinda fucked up the dread fight

#

lost like two minutes there

ivory marten
#

Boom Baby! dive is done.

sly aurora
#

rock and stone

ivory marten
#

Desert Ranger paintjob for Engie.

tardy solar
#

PSA: the lootbugs who insist on walking on my pipes have died a painful death

ivory marten
#

Neat.

tardy solar
#

made sure to dump an entire mag of embedded detonators on each one of them

tardy solar
#

leaving normal dd at 36 mins

#

the terrain on stage three was bad but not the worst

#

didn't have to break much terrain to get across

#

that was actually more fun than the edd this week

hearty plaza
#

For EDD, it is

Fungus Bogs

Stage 1:
10 Aquarq, Black Box, Elite Threat

Stage 2:
250 Morkite, OG Dread, Parasites

Stage 3:
6 Eggs, Black Box, Exploder Infestation, Volitile Guts

#

i forgor DD lmao

#

Stage 1 EDD is very gooey, who area around platform is covered. Black Box is very defensible, might want to bring extra plats or unstopabble.

Stage 2 was so remarkably not notable. Dread is in a sloped but decent room, plenty of morkite and nitra.

Stage 3 was in a fairly vertical room sloping alot, but the black box is fairly easy to get to and in a quite defensable point. Just pull eggs and fight there, you will have enough nitra too.

topaz sluice
#

Stage 3 of the DD had me actin' up with two bulks spawning near me

#

Killed em though >w>

burnt sandal
#

it's RNG

fluid cliff
#

are the deep dives getting easier or are you guys getting better

topaz sluice
#

The EDD first stage is pretty tough :p

#

elite macteras will always be my bane

limpid pond
tawdry tusk
fluid cliff
#

the first room in the last one was a wild ride

tawdry tusk
#

It was weird that our engy left the pod first but I think he was just bumped out and had to improvise. I was scout and would leave to attract attention for the gunner, driller, and engineer to have a clear shot at enemies

random rampart
#

And as a sane person I order þee to halt such nonsense notnice

topaz sluice
#

that first stage has kicked the two teams I've been on in the ass first time it was a mactera swarm. Second time it was a mactera swarm as we were nearing the drop pod lmao

gaunt loom
#

Heya Miners, why are almost all of the multiplayer deep dives I can see greyed out? it's always the case and I see very few games that are actually joinable

burnt sandal
gaunt loom
#

But they still show in that screen when they're ongoing ? šŸ¤”

burnt sandal
#

yeah

gaunt loom
#

Okay, thanks šŸ™‚

glossy walrus
#

normal rooms you can't join (because they're full) show up on the normal join screen too, they're just at the bottom

#

same deal here, just there's far fewer running at any given time, so the bottom is generally visible from the top

spark bridge
#

Most intense Elite Deep Dive I've ever had

umbral valley
#

i hate black box on PE
i hate black box on PE

jolly hazel
#

its only haz 4.5

deep forum
#

Hello everyone, everything good?

I'm not able to connect the game discord to the game to receive syndicate rewards and track progress.

Can someone help me ?

knotty python
deep forum
torn verge
#

magma core and fungus bogs nice

stray coral
#

this week's deep dive was a cakewalk

topaz sluice
#

This EDD kicked my ass. I need to work on dodging projectiles

#

At least its better than my last one. 16 deaths was last week and 6 was this week

stray coral
#

gnarly

#

any robots?

topaz sluice
#

No

#

Just macteras and a single dready

#

At least that is what gave me trouble

jolly hazel
#

simply do not get hit

#

macteras cannot hit a moving target from more than about 5 feet away

#

you can evade tri jaws but running either directly at or away from them, dont dodge sideways

#

if you keep moving brundles wont go into their firing animation (usually)

brisk pagoda
#

trijaw can also be dodged with a C shaped strafe.

jolly hazel
#

C how

#

like going in a half circle?

#

pretty standard edd, stage 2 has a leech in the room with dread egg and stage 2 has a leech near the spitballer cluster

brisk pagoda
topaz sluice
#

Time to go against my instincts and practice moving forward or backwards against tri jaws

stray coral
#

tri jaws will hit you if you move backward, move forward, move too far left or move too far right

#

the trick is to move a bit forward and a bit to the left or right, from my experience

limpid pond
#

Moving forward (towards the Trijaw) works pretty consistently for me

jolly hazel
jolly hazel
tall meadow
#

It is a genuine skill issue if you consistently get yourself hit by trijaws

topaz sluice
#

I typically try to notice them and freeze them before they have the chance to fire. The elite threat didn't lemme do that so rip

brisk pagoda
#

that's when you detpack

topaz sluice
#

I can't really throw the det that high xD

#

I just resort to subata or something on the elites

tall meadow
#

might I introduce the axe?

brisk pagoda
# topaz sluice I just resort to subata or something on the elites

thin containment feild is way stronger for mactera especially. subata unforetunately really cant compare to tcf's damage output in most situations. only thing subata has going for it is slightly better single target dps against a frozen enemy with preatorian levels of hp or higher

topaz sluice
#

The epc never clicked with me despite how much I've tried with it. So I gave up on it and went back to Subata. If I figured if it isn't working for me then I wouldn't use it.

#

I'm not opposed to retrying it, but idk if it will ever click with me

topaz sluice
#

I'll figure out a way to deal with macteras better eventually swat

lime meteor
#

and allows for explosive mining

topaz sluice
#

I know that, but I can never get it to set off at the right time so it just wastes ammo and a secondary slot

lusty shuttle
glossy walrus
#

mactera tend to be pretty close, so learning the timing to just fire a charge shot then almost immediately shooting a normal shot after isn't all that bad

#

it's way more finicky when trying to mine with it at longer distance, that takes some real skill and/or trial/error

#

but close shots aren't too bad because of the delay after a charge shot

lime meteor
#

Trijaws you have to move forward or backward when they shoot they punish left to right movement

topaz sluice
#

yeee I'll practice with it in swarms on solo haz 5 (Bosco will be holding an acorn) and what not later. I adore this game so I'm gonna try my best to get better at it

hoary cove
brisk pagoda
hoary cove
lusty shuttle
hoary cove
#

subata obvously cant do aoe so tcf is incomparable

hoary cove
#

subata still can do better dps if we are talking single target tho

tacit fulcrum
#

Consider the setup time of TCF.

#

You can have multiple targets already dead from subata fire by the time TCF is finished charging.

brisk pagoda
tacit fulcrum
#

There's a critical mass of enemies needed before TCF actually overtakes subata. Exactly where it is depends on your precision & trigger finger.

brisk pagoda
#

if you had full auto subata you could maybe kill 2 macetera at most in the time it takes to shoot a tcf

tacit fulcrum
#

If we're gonna compare best case to best case then full auto is not that.

#

Chain hit gives you two-for-one special on mactera with consistency.

hoary cove
#

when it comes to dealing large amounts of damage to a single target, subata is def the best, especially with flamer

brisk pagoda
#

i already said it does a little bit more in single target

#

the thing is, in practice thats usually not worth picking over the power and utility of tcf. because its not like the subata is some amazing boss slayer.

hoary cove
#

u dont need more swarm clear with flamer tho

#

explosive reload is good enough dps that u dont even rly need axes

#

hell explosive reload is so good, u cud even justify using it with goo

torn verge
#

subata stans will destroy their fingers and their mouse mashing at 8 clicks per second before they do 5 minutes of practice to reliably hit tcf shots dderp

topaz sluice
#

I have a finger specifically for subata so it gets arthritis

hoary cove
flat crest
#

I just wanted to share my excitment over this Greenbeard's very first deep dive yesterday, together with a person from the drg community. We did the new DD today and also completed my very first EDD! It was challenging and so much fun! I frickin hate Magma Core šŸ˜‚ Rock and stone!

hoary cove
#

at least magma core is nice and toasty

flat crest
#

Ps. Without a doubt the most chill and nice gaming community I've ever come across so far

#

I'm just glad the elite one wasn't in that biome lol. Fungus bogs was more than enough to deal with haha. Stupid green goo

bold maple
#

You can explode a TCF close range in a matter of seconds

topaz sluice
crisp geyser
#

I got pretty far into the EDD but in the final stage mistakes were made

topaz sluice
#

rip

hollow citrus
#

How’s the edd this week

#

Edd point extracts are always a bit hairy

copper cedar
lofty parrot
#

dd was fine. Lots of leeches on S1 so keep your eyes open. We lost our driller S2 so S3 was a pain in the ass to set up.

#

EDD was fine. Only thing was that nitra got scarce until S3

faint shell
#

I don't think driller was necessary for the third stage

#

an engineer, however, was invaluable

#

because of the sheer amount of verticality and open spaces/thin pillars in the map, our driller would have to carve his way into the side walls, whereas platforms allowed for a much more direct route

topaz sluice
#

had to drill my team to the drop pod on stage 3 it was fun doing that

faint shell
#

yeahĀæ

#

the map was rather small

#

was basically just one cave without any branches

#

we essentially didnt have a driller because of ping issues

topaz sluice
#

My second successful run of EDD had two players go into a corner and get downed. So i had to drill under them and c4 then try to find a way to not get swarmed as we went to the drop pod. So I did what any driller would do even in a very simple map: drill.

The instincts kicked in despite them not needing to

#

Looking back not drilling would have been A. Faster and B. Not as complicated but eh

mellow quail
#

deep dive is easily done solo this week, didnt have a single issue on any of the 3 rounds. Plenty of nitra, quite alot of nitra actually. Had a gold loot bug spawn on first round.

#

3rd round is kinda annoying if you arent driller but not hard, its annoying just cuz u have to put pipes down and the spots are not ideal

#

driller or engineer is good for 3rd round

#

I managed to do it with gunner but it took longer since I had to mine pathways and all that mess with my pick

#

at-least bosco was there to give me company bosco

vague mica
thorn jewel
#

EDD point extraction is fine with a sufficiently fast scout

#

I had all the aquarks uncovered before the first wave, and then deposited mid wave. We did box right after said wave

fresh turtle
#

bit late on this but hey look, another exploder infestation mixed with volatile guts

#

on the final stage too

#

this is like the 3rd time this has happened recently

junior pendant
#

2 bulks appeared when we were fighting the dreadnought in EDD, wowee

worthy siren
#

use one bulk to detonate the other and the dread rocknstone

stray coral
#

don't know who said this was a difficult EDD, that was a cakewalk

brisk pagoda
# stray coral don't know who said this was a difficult EDD, that was a cakewalk

for as long as ive played ive always seen at least one person saying too hard and too easy each, each week. i think the only exception was the one week like a month after update 32 that had doretta fly straight up in the center of a giant room where she was unrepairable for like 3 minutes striaght just getting absolutely slaughtered by a firing squad of acid spitters, betc, spitballers, and a bulk.

#

it was one of those rooms that basically required pre-drilling

thorn jewel
#

That sounds fucking hilarious

#

I wish I could do that one

hollow citrus
#

EDD difficulty heavily depends on ur team competency

#

had a team with 2 greener players, every stage was a bit hairy

vague panther
#

Did 3 man DD. 46:39
First stage was 16:XX
Second was 17:XX

I know we can trim the second by a lot, how are people doing stage 1 in so quickly though?

oblique cosmos
#

2 questions, one is it a super hard one two, is there a haunted cave because I do not know how to play around that monstrosity of a threat

dim bramble
#

I found EDD pretty straight forward

#

not sure about DD though

#

mine morkite and black box, kill a dreadnought and black box, 6 eggs and black box

#

with the typical death traps at the start

#

so sitting in drop pod and clearing out all the bugs first is ideal

#

oh got first one wrong

brisk pagoda
dim bramble
#

First is aquaraq, second is eggs , third is morkite and dreadnought.

oblique cosmos
#

Ez then

oblique cosmos
brisk pagoda
#

not sure if Bosco or the Loki can target it, but you could use smg to apply shock

dim bramble
dim bramble
old widget
sly aurora
#

Two bulk detonators and a praetorian swarm with three oppressors. All around the refineries

acoustic junco
#

this weeks edd hard?

flat crest
#

People saying it's either easy or hard, its very subjective. I'm sure for some experienced players EDD might have been easy. For me, doing my very first DD and EDD as someone that is very much still learning the game, I held my own, but EDD was a frickin challenge! šŸ˜„ (played together with one person, they were driller in DD and engineer in EDD, I played gunner in both)

trail pivot
#

host crashed third stage

slate quartz
#

So we can see the season 3 teaser if we complete the elite deep dive tonight?

merry geode
flat crest
burnt sandal
slate quartz
#

wtf lol.

sly aurora
stoic rain
#

Saw the description on the season 3 reveal
"Deep Rock Galactic is back for another season of free content to unlock, new toys to use, and challenges to overcome. The rivals are gone, but something much worse has taken their place: Plaguefall. Season 03 will see miners working their way through the new Performance Pass, while cleansing Hoxxes IV of its new plague infestation. As the situation progresses, management will be revealing more information about what employees can do about the growing infestation in due course…

#

Hope they didn't remove the robots from the game for the next season(

burnt sandal
#

the description is misleading

#

it's just a way to say that the rivals are not gonna proliferate any further

#

but everything rival themed is still around, just toned down

#

The devs aren't gonna go the road of deleting stuff they worked on šŸ˜„

#

and they don't want to induce FOMO gameplay either so most of the stuff will stay

stoic rain
#

phew

oblique cosmos
#

Yay

stoic rain
#

I'm usually paranoid when things get removed so that's relive since i was a part of some games that used to do that

#

@burnt sandal thanks alot

oblique cosmos
#

They worked too hard on all that cool robot shizz to remove it entirely

burnt sandal
#

exactly

oblique cosmos
#

I am excited for the new season tho

burnt sandal
#

they aren't a big studio so what they work on, they keep it

oblique cosmos
#

Yay

burnt sandal
#

no throwing away hard work

oblique cosmos
#

I hope some of it gets reworked so the dwarves can use it

stoic rain
#

Gonna bet rivals were on the planet to get rid of the infection

oblique cosmos
#

Nah

stoic rain
#

but now when dwarfs got rid of them

oblique cosmos
#

They dipped when things got tough

stoic rain
#

the infection began to spread

oblique cosmos
#

Interesting theory

burnt sandal
stoic rain
#

Robots never seem

#

to mine anything

#

each mission still had minerals

burnt sandal
#

They didn't, they were gathering data

stoic rain
#

they did collect data

#

but for what

oblique cosmos
#

They’re collecting nft

burnt sandal
#

either to sell that data or for other reasons

#

anyway, we should move that topic to #drg-chat šŸ˜„

stoic rain
#

Ye

oblique cosmos
#

That’s when I think

stoic rain
#

they are trying to get some of these rift cosmetics

clear rapids
#

what should i prep with for the deep dive

#

the edd

#

(as gunner)

fluid cliff
#

some dude on the deep dive would not stop pinging

#

follow me! I know the way! I didn’t take my resupply immediately and he pinged me and then the resupply probably 20 times

#

like there’s a sweet spot where that tool is super helpful and it went way beyond that

tall meadow
#

They just really want you to have that resupply

lusty shuttle
past drum
#

both dives were piss easy

wet shale
#

maybe you're just that good gunnergrin

oblique cosmos
#

I lost 2 haz 4 runs in a row ā˜¹ļø

#

I’m not good at this game at all

short sphinx
brisk spear
trail pivot
#

mood

short sphinx
#

🤨

#

or use grappling hook in the air and grapple to the ground

jolly hazel
#

or hoverclock

#

or hoverboots

hazy rose
#

Or all of the above

edgy current
#

@harsh steppe Will the biohazard pack be given to those that already have the supporter upgrade? Or will it need to be purchased separately?

harsh steppe
edgy current
#

k.

hoary cove
#

thank god it’s payed for or i’d feel guilty for all these free updates

jolly hazel
#

I wish I felt important enough to personally notify the devs of my questions

hoary cove
#

i dream of getting roasted by jacob

hollow citrus
#

the hazmat suits do look snazzy. wonder if they actually make ur goggles glow like the promo image, that would be creepy and cool

#

turning the corner, you see two yellow eyes staring at you, c4 in hand...

jolly hazel
#

it depends on the paintjob

#

some stuff glows with certain paints and don't glow with others

twilit turtle
#

deep dive into ur mom!

#

B)

haughty marsh
#

has anyone a nice loadout for engineer?

dusty viper
#

why are there so many bugs during the black box

limpid pond