#deep-dive-discussion
1 messages · Page 6 of 1
i couldn't utilize my shields properly 😢
(╯°□°)╯︵ ┻━┻
I just lost the EDD on stage 2 to a fucking bug
audio got broken
enemies no longer gave off sound
sentry guns were also silent
bosco was silent
enemy walk became silent
it's just impossible to jack shit done solo when audio cues (which actually make up most of the warnings that enemies are nearby) just vanish entirely
add to that the absolute bullshit that was the lack of nitra on stage 1, and ten aquarks taking forever to find, and when I got to actually fighting the hiveguard, endless swarm commenses and it's just
bruh
800+ kills in total
game just decided to fuck me over I guess <_<
deep-dive-vent channel
the amount of grabbers wtf
i got them all in stage 1
i just cryo grenade
im always out
i wish i had special powder
cryo minelets and fire/cryo bolts do a good job
Thanks Stuffy
sadly the driller i had, wasn't quite doing as well
found DD and EDD ez this week as solo driller with sticky flame and C4 charges.
he went down 27 times
his cryo cannon kept on freezing us lol
big oof, I stopped doing group dives a year ago lol. Found to many bots in random matches and im not referring to molly -_-
Wait, theres bot players in this game?
loads of them
Never seen one
yea they were never put in patch notes, they are disguised with fun skins and names that look like real players
they even rock n stone you
quite a lot of people with chinese usernames
joined a "close" mission yesterday which resulted in 240+ ping while the other 3 were 80 or less and all used chinese characters. Glad the game deemed that was a solid lobby to join
there are no bots
debatable
I thought ambient spawns don't spawn when a dreadnought is around
maybe I remember wrongly and it was just swarms in general
cos I had non stop tiny ambient swarms on stage 2 edd
quite a nice palatable elite dive this week
iirc dread doesn't stop PE constant pressure waves, which is different from normal waves and annouced waves
In Deep Dives, the rules for the mission are determined by the primary objective. That rule is only true for random dread spawn or Elimination, not for the secondary objective in the DD.
And I'm not even sure a random dread stop the ambient spawns either on PE
cos I remember back during that glacier refinery stage couple EDDs back, with the twins and the god awful map
spawning the twins kinda paused swarms
ambient spawns =/= swarms
ambient spawns are never paused
with the exception of elimination mission IIRC
anyone else use the weekly core hunt to refresh the daily special beers for the DD?
Reminder that the beers that give buffs rotate each mission reset
yes just reload it
what I'm saying is, I run a mission instead of just reloadint
to spend the 30 minutes productively
ye if you want to try yer luck and wait for next rotation sure
I'd rather take something better than pogs into a solo DD
i should try doing dd solo
if it just dd, not edd, you should probably be fine with no beer lmao
wait
no dreads on the normal DD this week
but normal dd still takes longer than edd
Would taking Hyper Propellant on the EDD be a good idea this week?
id say no because twins don't like burst damage and then there is one hiveguard
it’s never a bad idea as long as u take it with a primary that’s decent for swarms
so turret whip, em discharge or ecr
or just take the funny swarm clear plus single target laser
Anything important to note about this weeks edd or is it a pretty simple one
it's a simple one
nothing worth noting really, i found it easier than the regular deep dive
nice and simple cave gen, no awful modifiers
are there any exploders in the EDD?
there's an infestation of them
dont spawns from warnings like swamageddon and exploders also stay active during dreads
Hiveguard/aquarq is kind of annoying, longest dread+mission type that scales hardest with time.
should probably do the aquarqs during the dread right?
solo EDD with red rocks here we go!
hiveguard was too much for me
I beat stage 1, used all my revives + iw on the hiveguard fight, and lost to a natural swarm in stage 2
second fucking week my game has crashed on the edd
after retarded scout put up 0 (zero) flares and then popped twins on his own
my NDD bugged out during the refueling stage bcs i accidentally drilled the pod down just after it was connected
so we can't start the pod, breaking the mission
should still be able to start, weird
but it doesn't so we abandoned the mission
good thing it was just the last stage so we dont really care for the cosmetic core haha
Simple question, Can you repeat the weekly deep dive(s)? Like, if I did it once for the reward, and want to do it again with my sister later?
you can repeat them as many times as you want but you don't get the cores from it the following times
^
Looking for fellow dwarves volunteering to proceed into a Deep Dive
for DD PE missions, it's generally better to do the secondary before the primary aquarqs right
i dunno, we did at the same time
fair enough
the little hole in the second phase of the edd has claimed 5 lives so far
how do i get bigger amount of gun
the amount of dakka that u bring is only limited by your imagination
too little of damage from my guns
Neurotoxin payload and big Bertha make it pretty strong
doesn't go far enough imo
a 20-30mm cannon should instantly kill a grunt sized bug in 1 shell
carpet bomber/splintering shells is the best sustained swarm deletion in the game
trivializes escort
plus boreotoxin being the best OC in the game
autocannon is in a fine spot
also probably to be man portable, autocannon velocity isn't that high combined with bugs being really fucking hard to kill (see how many strikes it takes just to kill a grunt versus how easily you shave off minerals)
think of autocannon as an automatic grenade launcher
we'll agree to disagree
I find every gunner primary that isn't neurotoxin autocannon to be underwhelming, especially at close range
NTP sucks at close range, funnily enough, since you don't really have the luxury to wait for the enemy to die from the DoT.
have you tried max rof carpet bomber/splintering?
I'm also not a big fan of durricane, but Salvo module is one of his better close range options alongside burning hell minigun
gunner's strength is his damage application at all ranges
You ever used Hurricane with Shrapnel Load?
yes, I find it inferior to an aoe hurricane with OFM or frag missiles for swarm clear
aoe autocannon builds just don't feel good at long range since ac is so inaccurate
I use hurricane with shrapnel load and jetfuel homebrew for elimination sometimes
good damage just wish the missiles were a bit faster
I would post my last EDD results but I don't have permissions to post pics
you dont have to hit anything when your damage comes from splash
aoe hurricane has travel time and u are preoccupied with guiding
you are correct, however I just don't like how I'm missing out on half of the potential damage output because the gun can't hit anything directly past 10m
"preoccupied"
me who doesn't play gunner for dds 🤷♂️
sometimes thats the only slot left lol
usually its scout or engi for me
yeah you are stuck guiding, what word would you use?
carpet bomber skews it in the aoe side so its technically over 50%!
not to mention hurricane wasting ammo if you dont count perfectly (you wont) and then you have to fire again and guide them if you undercount
NTP is decent at close range because all you have to do is shoot down. no self inflicted damage, everything gets feared, and swarmers/shockers will instantly die
but that isnt really an issue when you can always use a secondary to pick up the slack. like lead spray brrt
and yeah chuck i had a hard time trying to enjoy the hurricane as well
minelayer made me a lot more interested in it though, recommend trying it out if u havent
it is the only OC i like
I used to love minelayer but then I realized delayed damage application is such a downside
true
very fun though
and in a team game it is a pain in the ass because the visual cue for it is not as obvious as something like, say, neurotoxin. you have a bunch of mines down and then people shoot the bugs when they were gonna die in like 2 seconds anyway
how to get biggest damage please
i used NTP a lot and i just wanted to spice things up. im a big fan of anything remotely similar to sticky fuel
what class
single target or aoe
for stubby it is hard to get high AoE damage unless u are using the OC that causes ur turrets to explode
they still shoot ntp bugs lol
YEAH they totally do
but mines can be tricky to pick out if u arent aware of what they look like
try to get the EM refire booster for the stubby. it adds bonus damage and higher fire rate. im a big fan of it. makes it feel like a competent gun for dmg
yes em refire
and the tier 5 mod that has electricity have a chance to spread
has REALLY good cc cuz of that
for em refire i go full clipsize ngl lol
I tried both and I like the slowdown but clips is good too
id rather go full ham on single target and let my secondary do wave clear/ cc
i love you VIR shard diffractor
yeah
unless all three are osr
it is hard. unless theres like, no dreadnoughts and no mactera plague
The cavegen in that second mission is just absolute total bullshit.
I can't guarantee the terrain advantage across three missions
sounds like fun
driller should be able to destroy the crystals but yeah its bad
I fell off the cliff overlooking the pod
but it was much easier than i've ever gotten in glacial strata
Everyone massively overrates the travel time downside. Deep Rock players really can't fathom the idea of aiming I guess.
If you like Carpet Bomber, 31122 Fragmentation Missles on the missle launcher is basically the same build as 22221 Carpet Bomber
#minelayersweep
Incorrect, Frag Missiles has a bigger radius than Carpet Bomber 😩
Carpet Bomber deals its damage faster and doesn't deal with travel time, but the missle launcher has stun and pin-point accuracy
Haha just by 0.1m though, but what's also kinda nice is that its AoE dropoff is also slightly better
minelayer is so awesome
Minelayer is the real infinite ammo cheat, Neurowho?
it's great until flying enemies show up
That's what Six Shooter and Compact Mags are for
i should probably do edd after i finish eating
having you view stuck in a certain direction focusing on that is a pretty big downside
plus having to wait x seconds to actually start doing damage defending a static point becomes a problem if the rest of the team is braindead
worse is trying to kite with your view locked lol
What's this weeks EDD?
Check pins
Cheers
Just had a great Scout and Gunner, our Driller left as soon as he went down on the first mission, but we were all able to pull it off without him. Taking nukes for the Hiveguard definitely helped a lot more than hyper propellant did on my first attempt. We actually had a good amount of nitra left by the end.
starting elite deep dive, voice chat in pod 38
On the other hand, shooting at something at a distance, then suddenly turning to shoot at something chomping your behind makes all the missles crash into it. Super satisfying
and t5 fear kinda works against the AoE clear you want, whereas t5 stun clumps them together as you shoot the forerunners. Not that you'd likely use t5 fear with Carpet Bomber, but the missle launcher is almost surely taking stun
yeah but those bugs on cileing still alive now
Tips for edd stage 2? I 've failed 4 times
hiveguard first most likely
unless you know the location of most of the aquarqs
u only got a 15 minute window to do it all before the endless waves start
oh i did it with scout
my wifi goes out every so often so I have to solo deep dives which isnt that bad but still
:pain:
Am I the only one who utilizes Bosco for eggs and aquarqs? I see so many talking about finding the aquarqs when you can literally see almost all of them from the drill rig. Send bosco while you pew pew and get nitra and other items
bruh never trying elite deep dive solo again
cant kill dread for my life when there is 20 other glyphids spawning constantly
i might start the deep dive
but
i just got the boltshark
and i have a fire bolt overclock
shuld i use it
if you want to kill the dread, you gotta do it quick
either right after the welcome party is dealt with or right after the first swarm
after that, it might be too hard
damn stage 2 of the EDD kinda slaps eh, wiped twice so far
clear the crystals
both wipes have been in the meantime waaiting for the pod to arrive, what do you mean clear the crystals?
clear the six trillion crystals clogging the sight lines around the minehead so #1 sentries tell you where bugs are and #2 you can kite and shoot them
while waiting for the pod to arrive

just passed stage 2 funnily enough it was the first time I triedd driller bc I was gunner the last 2 times
which may just be a better team or the fact i've played alot more driller then anything else
oh man
point extraction and a dread huh
that brings back some painful memories
and it's the same dread as then xd
no low oxygrn
#lfg-playstation might be the best place for that
sure
at 400 nitra in stage 2 edd yay
still lost
i feel kinda bad i told this group the edd was rough but i guess my first team just made it seem that way
then we did it smooth as butter
granted first team was def a bunch of new guys, host said he'd never even tried haz 5 and by the time we all went down in stage 2 i had like 30 or so revives xd
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
I tired to do it solo and it was a mistake
EDD hard , but low gravity on the last stage...
I found that using Fat Boy on its zits to make it vulnerable faster helped.
wouldn't have went with that guy personally lol
hi
I've failed the edd 6 times 
Going for the hiveguard first does'nt work for me , still geting flooded with bugs
Yeah that second stage is absolutely brutal
The exploders just make the terrain nonexistent
eh i thought it'd be worth a try
zoinks
solo scout edd was a little hairy
specifically second stage
Brain went "aquark first dread second" and was under constant barrage of bugs while doing the fight
Lost in s2 edd
But we were kinda doomed with a 3 man
Scout left as we loaded into s1, shouldve just restarted then
Those exploder swarms and the stupid hiveguard
Plus we didn't clear terrain, will next time
i still need to do edd to finish stage 2
that hiveguard is just not fun to deal with
Same here. People only had time for one attempt. Stage 1 went pretty well, but stage 2 was just overwhelming.
that's the 10 aquarq pe + dread + exploder combo for you, esp the dread that tends to take the longest
we two manned it, but I was liberally abusing zipline cheese for the fight as hiveguard is on the weaker side to it, while my driller buddy was running around on the ground freezing it
and freeze mostly negates the 'hitting the butt from a zipline' issues
yeah honestly aquarqs + dread is the hardest elite deep dive combo imo
just bc dreads are probably the biggest timesink you can have and aquarqs do not enjoy the idea of a timesink
terrain layout was okay
That one little hole in S2 has now killed me 7 times
XD
I wonder what the dive will be this week.
please no hiveguard
please no glacial strata, for real this time
w
Does it matter in form of credits/xp if only one survive first DD mission?
thanks
Elite glyphid guard knockback is evil. Failed my EDD attempt because when I iron willed and ran for a supply pod, a guard KBed me away and I couldn't grab it. x.x PS: KB should absolutely not apply while you're invincible during iron will
I like EDD's
I feel like it wasn't that bad, the normal DD
this week's regular DD was fine enough, i'm just tired of glacial strata since it was in the deep dives three weeks in a row (EDD twice, DD once)
Mhm
dd took longer than edd
I agree with this. I can't count the amount of times I was Gunner, Iron Will'd, and set a shield up to revive a teammate, only for a roller to come around and kick me away through the shield.
How is that a thing!?
That's why rollers are kill on sight 😂
rollers are supposed to go through shields
I understand wanting some things to go through shields. Explosions and quake attacks are perfectly sensible and easy to prepare against. But random pinball party wipe is just dumb. Shellbacks can literally just walk through unfolded, it's nonsense.
You're telling me shields can shove Hiveguard around no problem but the dumb little pill bugs are a no-no?
sounds like a skill issue
you shud run vampire
^^
Especially cause there’s usually free health for the taking right where you died
Then you got more time for red sugar or clearing some of the thousands of bugs for a better rez
Have you tried bringing nukes? They let you clear its weak point phase pretty fast, makes it a lot more manageable.
stage 2 has alot of bugs coming at all times because PE and exploder infestation plus really bad sight lines from crystals
stage 3 is effortless cuz 4egg
stage 1 is also very nice with uplink and fuel placement
I finally completed this week dd after 8 attempts
Thats exactly what i used , the entire cave was full of holes lol
Be sure to use friendly
Stage 2 EDD, we went in with 90 nitra and used up all we could find on that stage just fighting the hiveguard
Stage 1 & 3 were a breeze comparatively
Failed 5 times before clearing stage 2, roughest edd for me idk why
so... im wanting to do my first deep dive
took me 3 times to do this weeks EDD
fighting the dread first on stage 2 is what did the trick
once the dread was dead, we could coast through with supply pods from the considerable nitra surplus
we were 3 gunners and a scout (i was the scout)
Man, my team just shredded through this EDD. Love when teams just click.
Do the trash mobs spawn even when fighting the Dread on Point Extraction for stage 2 of the EDD?
That shit was cringe as hell when kiting the Sentinels and Dread in the confined space and all of the sudden a small battalion of swarmers start biting my ankles
yep, better to fight the dread early before the spawns ramp up
Yeah. Clear the initial spawn wave and speedrun the hiveguard
i think they spawn significantly less when fighting dread
Didn’t feel like that during my fight 😂 waves just kept coming and coming
big waves shouldnt spawn though
so hard to find session for DD
team struggled a bit on s3 because of bad spawn. 2 breeders 3 spitballers
this edd would've been real nice to run fire gunner
though NTP six shooter did fine
Seems like this week is not for me
Tried 5 times, 2 failed, 2 host disconnect, 1 client disconnect
who wants to do a dd rn?
Confined? After a bit of driller that area was wide open.
Use your platform's LFG channel 
Theres a lfg channel category in this server, inside is a bunch of channels. Post your lfg message in the one channel dedicated to your platform
can t find it
Check your friend reqs, im sending through dm
sure
attempting solo rn🤞
42 min not bad
That was my first elite deep dive and what a doozy
not a bad choice for your first one, it feels like most of them have had shield disruption for the past month or two on at least 1 stage
well if u neva done an edd then yeah it feels intense
afterwards it is just another day in the week type stuff
The 2nd stage dread being hiveguard was kinda annoying
Hiveguard > Twins, imo. Screw the twins. Hiveguard takes time, but at least you can kite him around and be relatively safe in the interim; So if you get mobbed by a wave of normal enemies, you can focus on them first. Twins on the other hand don't give you ANY breathing room. They constantly burrow to your exact location, one can fire clear across any room, the other has ground AoEs that go clear through walls, etc, etc.
Twins evil, Hive guard...kinda boring, i guess. I like him though. More than the twins at least.
twins i like bc it takes at least half a smidgen of teamwork to kill effectively
I like hiveguard more, I try to snipe those glowing things
in the sense of not letting them heal each other over and over again
it ain't hard but it's at least kind of a factor
Arbalest hides half the time
that's why you ping em!
He’s in a spot I couldn’t get him from anyway
i rarely find that he's like hard to hit unless i'm playing driller but if i'm on driller i'm focusing lacerator
fuck that guy in particular
In my experience dude takes cover like the #1 camper in the history of cod
he's usually just up on the ceiling being a nuisance
get your scout and gunner on that sucker
I am the scout and gunner
shoot arbalest
It’s like whack a mole
that's the best part 
No cuz then they heal
as long as you damage them equally they don't heal after the first time
or you all can focus one and just like
fucking turbo damage it
kill it before it can go heal, i've had that happen before
mega swag
I’ll concede the lacerator is fun cause he actually wants to fight
The EDD I tried earlier that I got DCed from went that way. Arbalest wandered off to some random corner of the cave the whole time, so we just nuked down lacerator and dealt with the extra heals. Arbalest really only came to bother us after the lacerator died.
Convenient, but a bit more ammo intensive.
sometimes you're able to just fucking annihilate the poor bastard
happened i think on my 2nd attempt
lacerator just got completely locked and decked
arbalest still had like over half health when lacerator died lmao
I haven't done deep dives on my own yet, can you run solo deep dives with bosco?
Nice. Yeah, it feels like there's like a 5 second or so grace period after their HP gets too far apart where you can keep damaging them
You can.
ye
I did my first DD solo.
Thank you.
other times though it feels like you're damaging the twins equally and they still decide to heal 5 times
assholes
I think it's funny that I used to love Twins for not health-gating damage and hate default Dread because of the slam attack, but now I body default because it has no long lasting invincibility like Twins and Hiveguard and hate the Twins. The 0.1% HP difference heals, Arbalest camping in another cave so we have to wait for it to dig back just to run off again... motherfuckers.
Always been ambivalent towards Hiveguard, never really got the hate for it, or why there's a mod that nerfs Hiveguard's HP.
The Sentinels are goddamn impossible to hit in the back, and a fight with Hiveguard makes the room unusable, but taking it down is almost always fairly simple. It standing still and roaring right when it opens up is just a free damage phase, you don't have to fight for it like the other two Dreads.
The hiveguard is boring. As is the OG dread. The twins are dynamic and interesting and I want more fights like that and less invulnerability of botth the unbreakable armor type and the health gating type.
At least default amd Hiveguard only have Unbreakable Armor, I'm sick of peeling the Twins' Heavy Armor only for them to immediately do their mandatory heal, so then I have to go back to dumping ammo that does zero damage again
I know you can hit the mouth, but that doesn't get the back's weakpoint bonus
The only time I ever have fun with Twins is when I one shot one of them so I don't have to play Where's Arbalest? the entire fight
But it's more an annoyance than a serious grievance, and everyone has one Dread they hate, so I don't think the devs are gonna change anything, if ever
Iirc twins back 'weakpoint' is just 1x damage. Not sure what damage it is to mouth, but pretty sure it's not that much difference.
Weakpoint multipliers still benefit
i think you are better off shooting the mouth if you dont have a (efficiently) armor breaking weapon
finally got it
4th try
i just went driller and cleared all the shit
made it so much easier
yeah 2nd stage is rough, gotta try and clear all the fellas shooting various acids at ya
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Yeah I was scout a few times
But my team was a bit clueless so
I got like 8 aquarqs each time
While they dont do anything productive
Went flame driller and got all the easy aquarqs while scout got some high up ones, cleared the arena with c4 and drills
Much smoother
Then stage 3 was a total breeze
christ this stage 2 of the elite dive is complete hell on earth, three unsuccessful attempts, dreadnought and getting swarmed do not go well together, guess greenbeard's first elite is gonna have to wait
I did basically the same thing but with goo driller so I could fire and forget while carving out stairs and c4’ing the crystals
I also did most of the aquarqs cause it’s super fast with drills and I wanted to get tf out that mission
Teammates handled nitra and marking what they wanted me to delete
Yeah in my failed attempts the driller was not going for the easy aquarqs which wastes so much time for the rest of the team
me too
It is pretty easy. Mild terrain, plentiful Nitra, last stage is super duper easy.
edd was mostly smooth, our team struggled with stage 2 tho. very annoying terrain and we just kept popping it at the wrong time. fun tho
After the first swarm pop that dred and deal with it early. Waiting too long to kill the dred is certain death
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
As others have said, pop the dread right after the first announced wave finishes. Terraforming the area around the rig with C4 will help a lot, if you want to fight it there. Or you could fight it up where the egg is, and maybe have an engineer make a platform ledge to have little more room to fight and kite exploders and sentinels.
Need pointer. Im 25 morkite short on stage 3 of DD.is there any on ceiling etc or spawn
Sounds like you missed a room or offshoot somewhere; There's usually around 100-150~ more morkite than you actually need to complete a morkite objective.
There's some nestled in some black ice in that area across from the drop pod (not the one you come in on) and also level to it. Also some if you hang a right along the wall when you enter the big chamber, IIRC. Assuming you're solo and not a Scout, Bosco can help you find whatever is left.
Just found some behind some ice shards. That was a tough deep solo. Stage 2 i had a betc show up. Oppressor on refuel and a bulk detonate on hearthstone Rock phase
noob to deep dives here: how many matrix cores can I get?
1 blank for stage 1, 1 weapon overlock for stage 2, 1 cosmetic overclock for stage 3. You get the same from EDD as well; for a total of 2, 2, and 2 from deep dives.
just completed 2 deep dives today and I didn't got any for the second one, is this intentional?
Yes; Once per week, per DD. You can get rewards once from Deep Dive, and once from Elite Deep Dive.
anyone looking to do elite?
Easiest edd i have ever played in my life
Some trouble on 1 and 2, but 3 was smooth as butter. First EDD finished. :D And got the sub 45 min run too.
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Soon™
Too Slow™
Soon Enough™️
Anyone up for a edd
Good luck, everyone!
Im done with carrying teams
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
DEEP DIVE
Region: Crystalline Caverns | Code Name: Clean Reserve
Stage 1:
2 Dreadnoughts (Classic + Twins) + 📡 1 Black Box |
Volatile Guts
Stage 2:
200 Morkite +
2 Eggs |
Regenerative Bugs
Stage 3:
7 Aquarq + 📡 1 Black Box |
Mactera Plague
ELITE: DEEP DIVE
Region: Sandblasted Corridors | Code Name: Desperate Hollow
Stage 1:
6 Eggs +
2 M.U.L.E.s |
Critical Weakness
Parasites
Stage 2:
10 Aquarq +
2 Eggs |
Regenerative Bugs
Stage 3:
4 Eggs + 📡 1 Black Box |
Cave Leech Cluster
Elite Deep Dive is a real fast one this week, it seems.
yea, all rushable objs
No dreads, nice
its divin' time
this week's DD looks harder than the EDD lmao
EDD is easier than the last one
currently working on the oktoberfest assignment, but the dives don't seem that bad this week
helps that there's no glacial strata this time at all lol
no it's crystalline caverns for DD, sand corridors for EDD
Definitely a lot easier this week... Or I got a good team. 32 min DD, 34 min EDD. Went pretty smooth overall.
Sandblasted corridors my beloved ❤️
Also, finally an edd with no shield disruption let’s gooooo
Literally EVERY SINGLE WEEK I get disconnected before the mission ends on elite deep dive.
Literally waiting outside the dropship, i can't deal with this crap anymore. You've got to be kidding me.
FUCK THIS GAME
RIP, But also, Might I suggest...you do the hosting, So you can't be kicked/DCed?
Its cool. If the devs won't address the issue, I will.
Er...you sure it isn't some kind of issue with the internet on your end?
I mean, I get your frustration, I'd be pissed as hell too
probably internet issue
BRUH elite dive 2 exit is at the top of the cylinder
I die every solo deep dive
git gud
Holy FUCK
I cant describe the game i just had
Stage two of the elite deep dive
Everyone but me died
I ran around as scout trying to revive someone but then a FUCKING BULK SPAWNEd
idk what else you would've expected
On a Scale of 1 - 10, how difficult is the ongoing elite deep dive?
The good ending
from the looks of it the only one that might suck is stage 2 on the edd but it depends on the cave layout
Three spitballers and a leech spawn
ifg moment
but why would you use ifg over cryo or phero on deep dives
I didnt realise ifgs werent good on deep dives 💀
I use ifgs cause they stay active a while against swarmers I can’t deal with all at once during a revive or to slow enemies near chokepoints, they have the added utility of sticking to walls
The 30% damage boost helps clear bugs
Cryo’s good for macteras but I have issues with randos using incendiary so I don’t want them to cancel out
Ifg’s are also good for surviving next to the drop pod waiting for molly it’s like a shield lite
So they’re swiss army knives basically
Y’all are fast god damn
I stopped using my grenades as scout
The benefits have been like an unspeakable treasure
whiffed stage 2 a little bit so it took 25 minutes
lol why
Just goes to waste

If you're not really using em anyway, take pheremone as a get-out-of-danger-free card that gives you and your team some breathing room before the bugs get shredded by gunfire. Also great for distracting bugs away from fragile objectives like Doretta or Hack-c
whenever I use pheromones, I think "why didn't I bring cryo?" lol
Imagine not using IFGs tbh
Jesus, fucking the last mission on the eilite is utter bullshit this week
A pod that drops straight into the mouth of bugtopia and dumps the crew right in the middle
Grabbers, leeches, spitballers
Get out of the pod and the first thing I see is a massive bowl full of bugs the pod is dropping us into
Engie throws down some platforms so we can drop
get separated by the fucking mental swarm of bugs
Engie gets plucked by a leech hidden in the ceiling, we can't shoot it because there's terrain in the way and we're trying not to get shredded ourselves
I get pushed into a corner by tons of tiny swarmers without my shield
Scout is barely avoiding getting their ass ate by a squad of praetorians
Every wall, ceiling and floor
bugs, bugs bugs, bugs, bugs
Driller is about to save Engie after killing the leech, gets snatched by a grabber at the last minute
Everyone dies. Engie uses Iron will, gets pushed around by the bugs trying to get to us and ends up dying
Scout iron wills, saves engie
engie saves driller
Engie is then caught by a different, harder to shoot leech
Driller comes to save me, but is snatched by another, different Grabber
Scout gets shot in the back by a spitballer and dies
mission ends in failiure
Since I started using Pheromones I've rather fallen in love with the ability to free myself of numerous bugs from numerous angles in an instant. IFG is nice for killing specific harder targets, but it's other advantages are rather covered by pheromones- Namely grouping enemies up and preventing them from moving around much for a short while.
Sounds painful Smiler. :( Strong suggestion: Do not exit the drop pod till the dust has settled, and do so carefully- As long as you dont fully exit the pod, it won't 'leave', giving you plenty of time to survey the safety of the surrounding areas and spot most of the death that got you murderized.
the utter shit of bulls
That's the thing
the bridge lead straight into death
The only option was to drop into the soup of bugs
that's why you stay in the pod until the bugs are cleared
no area around you could reasonably jump to and not break your knees
I got a sandstorm right after landing so you bet I was gonna hunker down in that pod until I could see again
then I cleared stuff until I had some room to land then jumped down
because the pod is in the middle of the air, grounded bugs can't reach you, so you're actually quite safe there
and it's not like it's PE, so you're not really on a huge clock
This right here is the step where your team went wrong- You have the high ground advantage. One person goes out, shoots the bugs, they'll come to you. Murder them all, THEN exit the drop pod fully.
We were already in the drop od for a solid while trying to thin out the bugs
But there was just
too fucking many
The pod wasn't even in the air
it was being held up by a small bit at the back we couldn't reach
the bugs were climbing it and already hitting us
it's effectively the air, since the pod needs to land on stuff
guess my bugs were nicer about it since they didn't really come to play
but either way, stay in the pod until you've thinned stuff out enough to exit safely
you should be able to keep ahead of the spawn rate
And your engineer can build a platform bridge over to the drop pod entrance to drop a resupp on, in pretty much every case.
That had to be the most utterly un winnable situations I’ve ever been in in DRG
Anyway, Certian mission types start with a massive wave of enemies already spawned in- Eggs are one of em. Once the initial spawn wave is clear, its back to business as usual
Its really noticable in the big open room layouts, since there's just like a hundred bugs all waiting to eat you
Yea
That last mission, and I’ll call it this until the end of time
Was utter horseshit
this one wasn't even that bad compared to the one some weeks back
where the door opened and suddenly multiple turrets and spitballers were suddenly shooting at you
fighting your way out of the pod to even touch the ground was an effort
The drops in this EDD might be my favorites in recent times. First stage, just a massive amount of grunts you can send flying with explosives. Second stage, spitballer to the left and a sneaky one right behind the pod, plus one way up high. Third stage, several clusters of leeches right above where you want to disembark to, plus another sneaky spitballer peeking up to you from below.
Holy shit edd stage 2 is annoying, maybe I missed something. Also probably doesn't help that I'm solo engineer, but there is no break in between the non stop swarms of glyphids. I could not supply myself enough ammo and time to kill them while digging for aquarcs even with Bosco helping me.
Yep, Aquark missions are always rough, Because the swarms ramp up in size over time. What starts as say 15 glyphids is 30 by the 5 min mark, 60 by the 10 min mark, etc; Not exact numbers but you get the idea. You need to complete the objectives and go- Minimal time spent doing anything else. Else, you get to the point of 'no return' where by the time you kill wave A, wave B has arrived and you can't catch back up.
Save up Nitra in stage 1 to use in stage 2 if you can, Prioritize ensuring you have 80 nitra, then send bosco to get one aquark/egg while you get another that is ideally directly across the room from the one you sent bosco to; This way you can ping Bosco to a new location as he's coming to you and have him drop his burden near the platform for turnin.
our stage 2 droppod was 40ish meters in the air. if we didn't have a scout, we'd surely have lost it
I am sure an industrious Driller can find his way up there.
As the driller for my EDD that we cleared, yeah, an industrious driller can indeed. Scary AF though with bugs nipping at your backside though.
Putting those waypoint and quick map reading skills via the tab button to the test!
Jump on a big bug like a Praet, it cushions your fall.
I was playing engie and slapped some platforms on the wall to the left so i could jump out and get behind the drop pod
but then i got grabbed by a grabber and dropped on a spitballer
this EDD wasn't too bad at all. only scary part was stage 2 when an egg swarm overlapped with a random swarm. other than that nitra is plentiful and map terrain is fine, just be careful descending into the pit on stage 3 cos lots of leeches
My 3 companions on the EDD jumped out of the pod on stage 3 and got leeched in seconds. 😂 Apparently totally zonked out on the cave leech cluster
Smooth sailing after, but it was funny.
yea, just get a scout to light the ceiling up, it'll be fine
and for once the drop pods all didn't land in some shit position, as it often does in sandblasted
also, first time in weeks where the EDD doesn't have dreadnoughts in it, thank goodness
Ikr
ig ill use fatboy
how is this week EDD? easy or hard?
Pretty easy. Just be careful steppin out the drop pod at the start of each stage.
yeah its pretty easy
edd was faster than dd
Another easy EDD. Would have been even easier if I hadn’t managed to lock myself out of control in stage 2.
How difficult is EDD compared to normal DD? I know it’s hazard 5, but like do you need to be a pro with 100 hours to do it or just have a competent team of 4
competent team of 4
biggest thing in higher hazards is u have to keep moving
otherwise it is about the same
Anyone else have a tough time with stage 2? Didn't seem that hard of a level, but it took me like 5 times to finally get passed out
Honestly team of 4 makes it even harder lol, competent team of two, with good perks and OCs you'll be fine. Communication is key
just failed a solo deep dive on stage 3. kill me.
Anybody having major disconnecting issues? Everyone I play with keeps getting disconnected from games
Yeah, late at night EST it's bad
Game says close but one player has a user name in katakana or something, so i wonder
But not for dives
hmm, happened on our dive as well. Just cant seem to find any info on it at all.
I feel like stage 2 is so spread out
And spitballers/menaces with regen are annoying
drak-25 scout is the solution
Yea thats my plan next attempt
probably a dumb question, what do you get from a regular deep dive, compared to an elite one
ah okay, but you cant do EDD till you hit a certain blue level right
nah you just need to do one deep dive first
then you unlock the ability to do EDDs
To note, you get rewards from doing DD once, and EDD once; So a total of 2 blanks, 2 weapon OCs, and 2 cosmetic bits if you do both DD and EDD
I did it with a friend, I played engineer and just stayed around base fighting the swarm, while he collected 8 aquarqs from above and tossed them down
There’re 2 aquarqs just below the base in a corridor (on the left to those nitra veins) and the 2 eggs are close to base as well
We had oppressors & menaces spawning and trying to kill them with regen bugs was pretty hard lolol
finally finished
how do i rejoin a deep dive after i got disconnected :c
anything spooky/noteworthy about this week's elite before I yeet myself in blind?
Be a little careful exitting the pod on all three stages
Buncha of grunts and riff raff stage 1; couple spitballers and (regenerative) menaces stage 2; about 85 thousand leeches stage 3
Otherwise have fun
^ That. Additional note: Roughly 84 thousand of the leeches are directly outside the drop pod door. Be extremely careful when exiting.
naw its pretty ez
i'm just glad its not glacial or magma for the third week 🤣
just finished a EDD and me and my team almost lost twice
If they have public profile on steam i think you can join through their profile worked with me and a friend
What’s the new edd
Thx and normal dd
haven't touched it yet
just use more on the second level then lol
okay we will probably end up with a worse one next week, and having it always be difficult ain't too much fun
bruh
easy objectives + easy mutators + easy biome
elitists at their finest
I dont think it was a total breeze
I’ve come to make an announcement:
I beat my first deep dive, but damn do I hate the mactera plague
And at least I’m learning how to play defensively rather than purely for damage
I met 3 bulk detonator in stage 1 EDD today, what are the chance
If you play damage hard enough, you don't need to defend. ;P But yes, having a bit of care for yourself definitely helps.
Pretty crap chance, Wac.
I saw 2-3 bulks every single run I had at it, so many today
I had 6 bulks in total for the first time doing it
The second time I did it we had 2 on 1st stage and I think only one on each stage after
The bulk in the first stage made us panic. Had to destroy it without wandering away from where we zipped to the floor and did the swarm
Had betc total us the first time
She didn't appear the second
Are deep dives soloable?
Yep
I can't remember the last time I had scarce resources in DRG. Nitra really is getting out of control
try building for less ammo efficiency?
Any Elite Deep Dive advice? Never completed one.
Turn down character volume and turn up ambient/ enemy volume
Dwarves never shutup, have to scream everything they do
I'd like to hear the skittering of bug feet, but instead what i hear is gibberish.
The worst thing is struggling to be certain if you heard digging bc bc engie won't shut up about PLATFORM PLATFORM PLATFORM PLATFORM TURRET ASSEMBLY TURRET ASSEMBLY SHIELD UP LIGHTS UP FLARE RELOADING RELOADING
This dd is so easy
GOO SACK
always keep moving
Trust your teammates to do their role. Including discussing gear and weaknesses beforehand
Last thing you want is toss a napalm grenade on the group scout/driller just froze
Might want to warm up beforehand with strangers
EDDs kind of completely negate the ammo conservation aspect of the game imo
i can’t remember the last time i ended an edd with less then 2 or 3 resups extra
“We’re rich”
What kind of ror player would I be if I didn't enjoy the word mushroom?
rungus addicts unite
mobungus
i havent played drg this week yet iirc, how's the dd/edd map?
any funny holes or cliffs maybe
i have high hopes for sandblast, raring for a big ass empty room
even better
Maybe betc
sweet thanks my man
also kinda off topic but I've been obsessed with power attacking leeches recently which has led to some funnies in the past
Dont deep dives have a rejoin thing if hte game crashes?
if client crashes, yes. If host crashes no
also client can’t always rejoin, it’s kind of hit or miss depending on the crash
you can actually rejoin through steam and the whatever scarce tries i have it worked 100%
obv requires having a player in the deep dive as your friend on steam
ah, im mainly familiar with joining through discord or just public lobbies
so at least that method works
1900 kills wow
how
Ntp?
too many god damn bugs
ong
anyways pro tip, don't get snagged by the stupid sand worms
i did this edd in 28 minutes, how tf did it take u an hour
bugs
oh wait u didn’t have a scout lol
yeah, quit on stage 2
reasonable thop
bro was fed up
you can get all the aquarks on stage 2 in like 3 minutes
we ended this edd with 400 fucking nitra lol
no
there was like 400 in the first cave alone
second mission had so much i didn’t even get all of it
wow imagine not getting all of the nitra
my hands look like this so that driller's hands can look like that
Dang the 2nd stage of edd is where the hell breaks loose
that was quite a few bugs, but I think our driller killed them all
pretty easy EDD
stage 2 extraction was lol
bulk spawned directly on starting the black box 
I think I had a bulk on every stage. Still though, first Elite Deep Dive completed!
||Oh no, wait; my bad. There's still one more stage to go.||
thats why im always playing as gunner on solo EDD
shield gen goes hard.
man yall fucking lied
this one was NOT easier than last week
shitload of bugs
had a super competent team and the one with the least death still had 3
I think it just depends on many things
The objectives itself might seem easier but there's still alot of randomisation that goes into play that really changes how every team perception of the difficulty
Did the EDD in 24:58, I think this is the absolute easiest one I ever did
i finished in 29 solo wasn’t really focused i probably could’ve did 25 ish if i tried
shoot bug
saying the devs should cater to you because you are too good sounds kinda silly
just play haz 6-7 or something
i do think the game is very lenient with nitra in general, which is fine. But deep dives take it to another level. You can easily finish most edds with wayyyyy more nitra then you will ever need
Considering ammo conservation and nitra is a core part of the game and edds are supposed to be one of the hardest pieces of content in the game, it is a bit weird that you can not give a shit about ammo efficency and still finish most edds with nitra to spare
yeah I think I've had two total where we actually ran out
definetly just due to nitra carry over
that it becomes a non-issue
unless you would change cave gen formula ala double primary dd/edd, only thing you can do is slather on more enemies and cave complexity
also mules giving nitra can massively increase the total amount of nitra in a cave. Which is why an edd with even one nuke objective can have so much
i kinda want EDDs to be harder
I think drg as a formula has a pretty low skill ceiling
most of them have gotten stale
that just means you are a good player lol
the bar is pretty low unfortunately
ye but considering edds are marketed as some of the hardest content in the game, it sucks most veterans don’t feel that excited doing them once they get the cores. Unless they like speedrunning ig
no, it's not
i legitimately think the average haz 5 is more difficult then most edds
EDD cannot have double warnings
neither can dd
which makes up some of the hardest haz 5 missions
i don’t mind dd being easy. It’s free cores for new players
I was talking to other guy
but ya weekly weapon oc #2 lol
I think the game is trending towards accessibility so I wouldn't necessarily expect any edd difficulty tweaks but I get it
some kind of unique enemy would be funny
adding double warnings to the mix would still make it rng from week to week if it would show up, like retarded cave gen/objectives randomly spiking difficulty for certain stages on certain weeks
cranking up difficulty to 6-7 is out of the picture iirc
ye i played modded as well if i want more of a challenge, but that was just my thoughts on edds in vanilla atm
i’m hoping they add hacksy as a secondary like black boxes too
I hate hacksy
I hope he gets fired
for gaming while at work
I think those are the most insane spawns in the game because of their proximity
Did my first Elite Deep Dive ever Solo today
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Thanks
That guy helps so much
🙂
Stage 3 got asked 'how many cave leeches do you want' and responded by crawling onto the ceiling, reaching down and killing the scout
I just stayed in the drop pod with the smart rifle and turret and shot all the leeches as they went for people 😅
For those who want an extra challenge, there are mods that make the game more difficult, so I don't really see the problem.
I'm more curious what exactly makes him think nitra is 'supposed' to be scarce, personally.
But, taking it as if it's 'supposed' to be scarce, It's kindof he carryover effect of nitra from stage to stage at fault; Not the frequency of nitra itself.
Stage 1 of EDD is Haz 4.5; If you stay here and gather as much Nitra as you can, you're setting yourself on a good for later stages. Then in Stage 2 you're already on a good foot and though the difficulty has gone up to 5, you're still in a really good place to gather as much nitra as you can. Then for the third stage at 5.5 you have a ton of nitra ready to carry you through with more still to find.
Thing is though, There needs to be enough nitra for extended dives too, Not just speedruns. Not everyone sprints through at mach 5 with a team of 4 like a well oiled machine.
And making EDD 'accessible' does not trivialize the existence of DD OR EDD. That'd be like saying because Haz 5 exists, it trivializes Haz 1-5. Reality is that one is still very definitely harder than the other, even if it's more accessible to general users. 5 is much harder than 3. Some people find DD hard; Some find EDD hard; Some find both not challenging enough and go to mods with Haz 10 and rebalanced resupply drops that cost 40 nitra instead of 80 because there's just so many enemies they had no choice but to give you more ammo.

yeah
I have had missions with 4+ extra resups on normal haz 5, nitra isnt "supposed" to be scarce any more than its above the designated minimum threshold to spawn per mission
and the game is already becoming more accessible so you might as well install some mods lol
No offense, but you seem to have an inflated sense of self worth due to that icon next to your name.

The idea of too much nitra is stupid, I love having 8 c4 to make a big hole at the end
Taking more than 1 resupply is cringe
i rather have nitra plenty missions rather than nitra starved missions
it's not fun getting limited by nitra and having to take the most ammo efficient loadouts possible
more nitra than strictly necessary allows for fun high burst loadouts
and when you're playing in a group, you can have someone run a very efficient loadout so someone else can run a high burst loadout and semi-regularly double dip
if you consistently have way too much nitra, then you should start running less efficient higher DPS setups to take advantage of that
literal skill issue
the solution, as always, is the Fat Man overclock
ig they just make edds easier then haz 5 since most ppl will want to do them for the cores and it’s one of the few times the game forces you to do a certain haz
i think that’s fine but it has the consequence of there not being much of an incentive for older players to keep doing edds
they just aren’t as fun or challenging as normal haz 5, where you can get events, korlocks, betc, double mod, etc
elite dives can be harder as the people that play them are generally worse at the game than the average haz 5 player
well, on average
ye but by that logic haz 5 can be easier then 4 a lot of the time since haz 5 pubs tend to be better
Seems a lot of people equate being challenging to being fun too. I've long since gotten all cosmetic OCs and still enjoy EDDs, specifically searching out groups that don't have any high-level players in them so that I can act as a sort of escort. Like, in this week's, our gunner accidentally fell down into the cavern on the first level as a wave was announced, so I jumped down there with him to help out as we split into teams of two, with the others huddling in up top. That gunner stuck like glue to me, following as I hopped around to get away from bugs and into a better position, and did pretty well with the support despite going down every so often
Situations like that are gratifying to me and the reason why I'll do an EDD several times over the week for fun
the amount of nitra varies based on primary mission types too, egg hunt and refinery maps always have a lot more than say PE cos there's scripted swarm spawns that are unavoidable.
and since we had 2 egg missions this EDD not surprising there's more nitra than normal. the mini mules also add even more.
Hey I just promoted and want to do a deep dive anything I need to know
i guess check pins and see what the objectives are
So, I just learned the hard way that Black Box objectives on Point Extraction deep dive stages will scale the swarm intensity to whatever the mission is currently at in terms of time spent
Tried to solo the normal dive, and was absolutely flooded with glyphids with Mactera Plague getting me shot from every angle
I even did a little speedrun for all the Aquarqs, but it seems like that wasn't good enough
And the Black Box being active doesn't stop the game from stacking a swarm on top of the enemy waves you're already getting
That's pretty much the only reason why most people do EDDs.
So the solution would be to simply move the cores from the EDD to the DD (and maybe double the core gain from Weekly Core Hunt).
Retool the EDDs to something only elite players would actually care about and cater it to them instead of screwing over regular players with rewards that are mechanically essential yet dangling just out of reach for them.
yeah that's basically why i play engie on the dives
being able to fortify a position with repellent plats, EM discharge turrets, and VIR magma makes defensive objectives a breeze
Just the fact that missing the Cosmetic Core on EDD st3 means you also miss out on your 11th weekly core from forge freebies is a bit 
and those are the ones that tend to kill you
if you don't die getting out of the drop pod, you're mostly likely to fail due to a hold position objective imo
Is it intended behaviour that you can't rejoin a deep dive if you disconnect?
No, you should be able to.
If you do so willingly, yes. If you crash, no
Provided you are friends with the host.
a friend crashed and couldn't rejoin
Was your friend the host?
no i am
I like game
why is there no option to rejoin if you lose connection???
literally on the way out, on the way to drop pod
and i lose connection
and i have no way to join back??? who the hell coded it like that
that leaves such a horrible taste in my mouth for deep dives
cuz it WAS NOT my connection
and i'm not gonna redo the first 2 parts of the dive just for kicks
you mean if everyone is dead? but one person makes it?
yes
it makes iron will invaluable
wat?
If you're on Steam, you can choose View then Players and check the profiles of the people you were playing with if you disconnect. If at least one of them doesn't have their profile set to private, then you can rejoin the game. If the person hosting the game crashed though, you're just out of luck.
u can join through steam, discord game invite in chat. Thats how my friends do it when they disconnect
he was not on friends list
why is there just no pop up to reconnect?
did we regress in gaming trends?
see i'm not even sure if host crashed, that's how little info i have
If there is nothing to reconnect to...
Or if he kicked u
And just because u didn't get smth doesn't mean it's like that for everybody. DRG has more option to join or rejoin than 99% of other games
I sometimes don't get the option to reconnect either.
@digital flumethat's what i mean, why doesn't the game at least tell me what happened
like
Host lost connection, game instance terminated
it just was like, connection lost!!! figure it out
and them i'm scrambling to reconnect, cuz it still shows the dude playing on the DD menu
but it won't let me
i was like 10 seconds from stepping into the dropship to evac
so frustrating
Is the pin up to date?
Rn yes
Plannin to take my crew on our first deep dive this weekend. Anyone got any tips or advice to share?
have at least one person with iron will
usually field medic/dash/iron will are the best actives for dd imo
Wait til the next mission to call in resupplies if the drop pod was already called unless everyone needs ammo
Oh?
We are usually good about mining nitra. Usually we finish a mission with 300 excess nitra
Some missions have barely any nitra and the resupply gets wasted if they have most of their ammo
Fair point.
It’s more of a problem in edd’s
But if you’re fighting dreads in a dd you’ll still burn through a lot
They’re also useful in low o2 missions because if molly goes up a vertical shaft or smtg then on mining you’re screwed without resups as an o2 source on the way
You get like 40% oxygen from getting rezzed so it is possible to get there if people are taking turns with that but difficult
Ah. Yea in low o2 settings we move as a group around the mule. We dont push the envelope
aaand edd done first try again
I almost failed a dd cause randos called resups every time I put in nitra on a super complicated cave and it was low o2
I got to the drop pod with dash and iw
kick em
I wasn’t host
I play only with my crew. Ppl ive played with before and know wont screw me too bad. Even if they never listen
Pub matches are fun most of the time and dd’s are easy enough to clutch
Edd’s I’d rather play with higher lvls
Ive been abandoned in pubs too many times. Legit randos join in. Get to the Final Stage and lognout, leaving me alone with no ammo or nitra at the bottom of a cavern
Yea but with no ammo and no resup, bosco can only do so much
running out means something has gone horribly wrong
anecdotal but I feel the average skill of edd players has vastly increased since s1+s2
I havent had a 1k kill+20 revive hypercarry game in a long time
Anyone find stage 3 of the DD incredibly similar to stage 2 of the EDD a few weeks ago? I think stage 1 was a hiveguard haunted cave?
EDD 150 I believe, for anyone that remembers them like that
I did 8 revives and about 600 kills this week + got most of the aquarqs as gunner but my teammates did the eggs on the other stages and called resups in advance so they were overall pretty good
They also picked generally good places to die
Are the DD and EDD tough this week? I'm out of town until Wednesday night. Hoping I can get them both done quick.
I wish you luck
Its full of nitra
And leeches
the edd is (easy deep dive)



