#deep-dive-discussion
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i thought our driller was kinda goofing off in the beginning but like the guy really pulled through
we nearly lost it too, on stage 2
i popped iron will and got a full resupply, then shielded and revived our driller who promptly got to work on the others while i laid down suppressing fire for the remainder of the shield burn
just some of the gnarliest shit ive ever pulled off
all this while we were signfiicantly elevated so i had to jump down a few dozen metres, hit a resupply (thank god for that resupplier perk), then hop platforms til i reached the team and just choose my field medic revive wisely
idk who that engi was, think his name was bob or something, but stuff it, bob!!!!!! we pulled through without your ass
Is the edd bad like the third stage last time
the haunted modifier can be difficult but there's a few big open caves
Did the ghost in haunted cave S3 of EDD get glitched for anyone else? We entered the first cave and it started digging, but evidently just stopped
Its' thing in the terrain scanner (just a big black void circle) was standing still, and we never saw it after we entered the first cave
Never came, through the dread, or mining to other caves to find morkite
Nothin
I wish there was a "stay the fuck still" button for Molly so that I wouldn't have to constantly wait for her to catch up, only for the abomination to get there at the exact same time. I want to be able to lead it away from her in solo, but if I do that, she just follows.
Can't even dash away fast enough if I try to deposit an egg first.
Some people are having problems with the Dreadnought fight if you fight it in the room the egg is in. Egg room is pretty fucked, like 3-4 ledges that all lead to a canyon running through the room.
Either A) fight it in the next room or B) get Engi to throw down platform bridges to cross back and forth to kite Dread and ghost (my premade and I did B)
Besides that, if you grab all the Morkite you see you can call droppod before entering the last room
First Elite Deep Dive Dove
I miss last week's EDD already
why
Wow
So this weeks EDD verdict: one of the hardest I've done. Amazingly challenging, but holy fuck was it hard
Idk why it was a struggle, but that last stage was just really bad. I think more team synergy was at play but shit it was just hard with that haunted cave shit. Got sandwiched between OG dread and horror twice š
If it's that bad, I'm glad it's a classic dread and not a Hiveguard.
pretty easy edd
there's like 8 cave leeches on stage 2 all together in the lower area
and our engie got 90 degree leeched so be careful
How does it compare to last weeks EDD?
no bullshit stage 3
wide open area for horror+dread immediately after the cave with the dread egg in it
stage 1 is a cakewalk
stage 2 is only bad because of leeches
and you can just drop black box on stage 2 and it becomes standard uplink
only down was due to playing chicken with 5 leeches at once
@jolly hazel Nice thanks for the tips
lol got rando dread on stage 3, didn't matter
man this edd was a breeze compared to last week
the cave generation for the last stage was pretty good also
and there was a lot of nitra
The Dreaddy is sandwiched in a Canyon, so if your Engi makes some platforms to cross it, you've got some mobility. The real beater was the Mactera Swarms. absolutely brutal.
edd is not that bad. my run was a bit tedious at stage 3 because we donāt have good dread slayer
also triggered dread just as swarm was announced.
so unlucky
run wouldāve gone much smoother if I ran my āfuck dreadsā build
man, If I knew all three DD missions would have elim secondaries I don't think I would have gone for mobility scout.
That's why i prefer my DD loadouts to be generalist builds
i went engineer with some random loadout and i did fine, edd wasn't too mean this time around
eyyyy
This EDD is almost a walk in the park after last week
And the difficulty basically goes down each stage
i agree
All dreadnaughts, are you kidding me now-
Oops! All dreads
EDD was nice this week
i just found this out
hiveguard is at least a pretty easy fight as long as you aren't solo or if the guy that has his aggro is too eager to also damage him instead of letting the team get free hits
Gotta love when team goes down and last one alive pops the weak points before ressing
i ended up doing last weeks edd ON the reset
Stage 2 DD solo was quite annoying.
The dreadnought + ghost on the EDD wasn't that hard. Our engineer made a couple of bridges across the chasm and I kept both of them sludged as the driller, which made it pretty easy for everyone to evade them.
had a bulk spawn in at the end of the edd morkite cave, was a fun run back, only got some random epc oc though that gives more normal shot damage
honestly wasnt rly harder than the other ones
I find it in this game once you have most of the clocks, and you use good builds, rly no mission is hard
its challenging but I almost never fail a mission.
Tho I always play with a friend, we always play haz 5, only 2 players. I never played with 4 players tho or randoms
heavy hitter is pretty good
The same thing happened to us, the ghost and a bulk detonator were blocking the exit tunnel during extraction
Sounds like a job for the driller
we thankfully had a guy kite the ghost on the second to last large room... well until it spawned like 6 praetorians and 2 oppressors on him in one swarm lmao
Got somewhat carried by two fellow greybeard in edd . Funniest part- edd3 was the simplest of them all. First stage was pretty rough for me personally- i hate shield disruption and stage 2 was rough for all the team- leeches and some stupid mistakes almost killed us. Edd 3 was a breese though- classic dreadnought with big open cave to kite him and his ghostly friend wasnt a problem at all. If my teammates are here- rock and stone comrades , you are the best https://media.discordapp.net/attachments/657267707338686494/1010210586396741672/20220819165622_1.jpg?width=1199&height=674
lmao the driller's revives/downs must have been on purpose
He's just new to haz5 and the entire deep dive thing. He was pretty good though, we all were , i guess
biggest thing in haz 5 people gotta adjust to is always be moving
ABM
yeah mission 1 felt a lot rougher than the other 2 without any shields and the constant annoying random swarmers
Saw the biggest swarm ever on EDD-3 i think it was 4 praetorians and a oppressor and then another 4. We didn't make it out.
cryo grenade moment
my favourite feeling is when i am killin some grunts then i light it up and realise there are way more than i thought
yeah we got lucky because they all attacked the same guy so easy pickings while they nibble on the downed engi
Bringing back curvy meandering pipes reminds me how much they give you a breather and let you shoot at stuff with free strafing basically. Straight pipes are basically a teleport where you mainly are ineffective.
Did anyone else get absolutely bonkers spawn rates for the second EDD stage?
Felt like the whole fucking planet of bugs was after us
Haunted cave is a nightmare solo
Haunted cave + Hiveguard + stabber vines and leeches all over the only room for the stage ended my two solo attempts.
Honestly felt like the second stage of the Deep Dive was way harder than anything in the EDD this week. The most difficult part was not getting annoyed with Molly for being so slow in the last stage of the EDD that the horror caught up with her.
There were tons of praetorian pack swarms and it made me wish I didn't choose this EDD as the time to try out the more ammo, less damage overclock for the coilgun, though. Would've been piss easy if I brought volatile bullets and fire rockets.
Someone popped all the eggs at the same time in my run, so we had a pretty massive swarm 
classic scout moment, you shoot a flare and then immediately wish you haven't
Whats the elite dives modifiers for the three mission parts?
oop, its in pins isn't it.
I don't think edd should be the time to test builds lol
ouef
Lot of dreads this time it seems, and 2 haunted caves as well :(
Glad we're finally getting some somewhat rougher EDDs, had a blast with this one too
really puts the name elite in elite deep dive
We murdered the dreads in the DD. Went pretty smoothly.
EDD was pretty chill except for the secret swarmegadon on S1 and the annoying haunted dread on S3
Our normal DD went amazing.
The EDD had around 40 deaths between two players and we never got a break; round 1 & 2 where easy until round three where everything was terrible.
That big room with the giant crevice was literal hell.
Our scout went down like 21 times, driller 23, engineer 5 and gunner 9.
We kept the ghost in the room the entire time because I kept running across platform areas as engie to revive people.
I had around 700 ore mined and over 600 kills.
EDD. Stage 3. Haunted. Random Dread. Hiveguard. Minimal Nitra. Most fun I've had in ages.
No crash! The last stage was just not kind to traversing.
apparently in the edd, we had 2? dreads spawn after calling the pod? Not sure, but there was 3 health bars, a lacerator and 2 arbalests. Or it was just bugged health bars
that leech room was funny with like 3 nexuses and 2 ballers
cleared it before my team got there
DD was great, my squad ran out of ammo a lot and I got around 200 pickaxe only kills
used all 3 heightened senses
You can upgrade perks later in the perk point progression
First one is the scout going before you
A 4-man i was a part of got 5 bulk detonators on our elite deep dive. what are the chances?
its 3
(i hope it is)
i just looked it up and its 2 apparently
im pretty sure i used all of them anyway...
sory
Urgh, I am now in a bad mood, and sorry to the people who were with me, but just crashed whilst hosting final stage of EDD š¦ had a good team too
F
bruh i kept getting one on the first elite stage aswell
ive been getting so many recently
Same. Didnāt expect 5 total though
any crassus at least?
I am pretty sure that Crassus Detonators do not spawn in Deep Dives. At least I have never seen one.
oh damn
Haunted cave and a dreadnaught isnāt fun!
Oh man the last level of the EDD was a freakin' pain in the ass.
Double detonator spawn occurred, fought the dread, was on our way to the next cavern and ANOTHER dread spawned.
We somehow made it.
disconnected right after we made it to stage 3 of the EDD š
genuinely feel bad for my team, they were nice guys
we were a team of 3 without a scout but honestly the LOK-1 made the entire leech cluster thingy a lot more trivial
I feel like it was less "leech cluster" and more "spitballer cluster" this week.
During the whole deep dive the ghost didnāt even bother my team lmao
We saw him in the spawn room, we left to do the mission, and never saw him again
Except for the last 10 seconds of the round at the drop pod
Lmao it was on my ass the entire game
The deep dive was alright
The last EDD level is honk.
Running low on Nitra. Ghost, and random Dread spawn? That triggered the Hiveguard? I felt personally attacked.
is it just me or is the second stage kinda hard of the regular DD especially when you try to get that egg over the dreadnought egg and you summon the thing by accident
It's pretty hard. One of the eggs is in a really bad spot.
The 'pro filters' have consistently always been either "Lethal Enemies", "Shield Disruption", salvage missions and black boxes
Unless I'm imagining things?
I admit that the one incredibly frustrating part is stage 1's blackbox
Shield Disruption and bowling balls everywhere? No effing thank you, never again
Like, have you ever seen half a dozen of Qronars popping out of the floor and coming whizzing towards the black box, gaining some airtime after hitting a slope like they some biker gang?
Getting thrown hard enough to touch the ceiling is a bonus, too
Weird how it happens, strange that it happened, doesn't make it any less anger-inducing when it does and will happen
Thankfully engie just rage-switch to HP grenade launcher and just murdered any balls he saw, and everything was Gucci again
And that was my tedtalk šŗ
God damn i was on the last stage of the edd and i disconnected
Did you host?
Nah
Idk how the reconnecting works
Hasn't worked for me so far
Only if my game crashes? Maybe the trick is to altf4 if I see myself lagging
If you play with friends you can see what they're doing in Steam overlay.
Question! Does the (Elite) Deep Dives Completed stat at the KPI terminal increase if I do repeat dives in a single week? Wanna keep track of how many weeks I've completed!
Edit: in case anyone's wondering, it doesn't! You can keep track of how many weeks you've completed without any issue!
can you also get them from elite if you did the normal one already
or is it 3 totall
3 from each yea so
3 normal dive
3 elite dive
3 from core hunt assignment
I now see that saying each didn't really help specify
Mb
Oh so 9 total every week
Yep
Aaah i see, thanks a lot!
yeah the second stage of the regular dd was surprisingly difficult
i spawned in and immediately fell into the giant pit lol and spent a while running out dealing with the evil plants and everything at the start
Plus the 2 you get from forging.
hows the edd this week?
plus one from forging 5 of them
so 10 total
which if you're lucky, means you'll get 11
lethal enemies fungus bogs with poor map generation separates the wheat from the chaff
distinctly remember a lethal enemies fungus bogs edd with point extraction being stage 3
I personally find Hollow Bough to be worse.
Not as bad as last week.
I thought last week was easier
The Qronars, watch out for the bowling balls
definitely saw my 2 greenbeards get striked out multiple times 
what are some consistent scout builds for higher difficulties? I understand that a lot of stuff works, but I was hoping there were at least a few OCs and perks that stand out. I'm currently using Drak/Shotgun w/ Born Ready, Second Wind, Vampire, Iron Will, and Dash
Decent as is - DRAK with thermal bullets is a solid contender, electrocute and ignited to keep the heavier bugs entertained, or swarmer control
Shotgun you can do with special powder for mobility and emergency escapes
I only have the ammo regen on overheat so far and I'm liking that quite a bit
I'm also already using special powder for those reasons
Rewiring is good, though you'll suffer in DPS
Second Wind you can opt for a different perk - as scout, you do most of your moving with your hook
Can either do sweet tooth if you get hurt often, or deep pockets for Nitra mining
that's fair, honestly
I could probably also drop Born Ready because I only have 2 equipment to reload, and both of them get that perk
Born Ready is decent, flare and run, saves a little time
Shotgun too if you are in a contested fight
I liked it quite a bit with the AR and just never switched off of it
All in all, I'd say fairly decent
Things I would replace are Second Wind and Dash
Dash for either Field Medic or Heightened Senses
I like dash a little bit because you can sprint during an earthquake if you're in trouble
True true
it also lines up somewhat well with the grapple cooldown
Again, I'd simply use the grappling hook for every situation, but if it works, it works
I don't have the game open rn, but I think I'm doing range upgrades instead of cooldown. I get 30m
Range is good
Most common set among scouts I think is one cooldown, one range, and faster winch retract to throw yourself further
That sounds like what I'm using, maybe
I use 11222 Impact Deflection DRAK with 11232 Embedded Detonators Zhukovs and IFGs as my generalist build for Scout. AoE DRAK with IFGs helps you deal with swarms, and you never have to worry about those pesky swarmers again. And ED Zhukovs lets you deal massive damage quickly to large enemies, including dreads, made even better with IFGs (which also helps your teammates by increasing their damage and by slowing bugs to make them easier to shoot).
DRAK used to be better, but they nerfed it a couple of times. It takes a little getting used to leading targets at medium and long range since its projectiles are slower, but it's effective enough at range once you get used to it. Alternatively, 23211 Hipster M1000 with ED Zhukovs (or several Shotgun or Crossbow builds) and Cryo Grenades is super strong, but I gave it up for AoE DRAK because I just like never having to worry about swarmers.
M1000, 13211 with pretty much any overclock but hipster; i prefer ASS or hoverclock. not that hipster is bad, it just wants a completely different mod setup. this one can kill up to 4 grunts in a row with a focus shot, or just shoot into a crowd and clear grunts with 2 blowthrough bodyshots. also has focus shot stun to better set up cryo minelets on praes and menaces.
Zhukovs, 13212 Cryo Minelets; an incredibly flexible overclock. Use blowthrough to shoot bugs and set up cryo minelets below them at the same time. freeze a row of bugs, kill them all in a single m1k blowthrough shot. freeze a prae and shoot it to death with m1k. set down some cryo mines and draw swarmers into them. shoot the base of a brood nexus or spitballer to freeze it without using a cryo nade.
and ofc cryo grenades; sometimes you need something frozen right now or you need to freeze a bunch of mactaera or a naedo breeder. you can also semi-reliably freeze dreads by yourself with 2 mags of cryo minelets and a cryo nade, if they stand still long enough. works best on the twins.
this week's EDD isnt so bad, since for some kind of miracle, the refinery doesnt have evil pumpjack and terrain generation. Shield Disruption is back, but its only in stage 1 so its not even bad, stage 3 with haunted cave is the worst compared to the 2 but still not that bad, i cant really complain about the ghost bulk since im playing as Scout, so i cant relate with any of the ghost bulk problems 
imo this week's EDD is easy compared to last week with the funny refinery terrain generation 
Yeah, I was Scout, so it wasn't too hard for me to avoid getting any downs, thanks the caves being good sized. My teammates had a time of it though with the ghost and all of the rollers.
Did the hiveguard on 2nd stage DD bug out for anyone else?
it simply stopped spawning sentinels and was unkillable
This has happened to me a few times. Go up to it, and get it to bite you. That should fix the problem.
we all did cause it was a 4 man group
he simply was not attacking anyone
just runnin' around. arms flailin'
Weird, I don't know then. Sometimes one Sentinel will get stuck somewhere and slowly dig to the fight, but I am guessing that wasn't your issue either.
The overclock rewards are the same for all players (referring to the second part of the deep dives), as I got what I was looking for from there for a long time and I want a friend to try to get this reward too?
afaik no. When you get an Overclock its random from your pile of Unowned OCs.
but hey I could be wrong. I've just gotten different ones to my friends ones plenty of times.
i've heard that if that happens, if you walk up to the hiveguard and let him hit you that'll reset his AI and he'll spawn the sentinels
i haven't had the chance to try it out though
so don't quote me or anything
don't screenshot this
Have gunner throw a shield on it
mmm. that might've worked. didnt think about it at the time
we have long since quit out
throw a shield on him and thatāll reset the ai pretty consistently
there was a time at the start of season 2 where the glitch was a lot more common then normal, so i ended up doing it a lot
i just completed a edd but the third stage didn't have the ghost bulk detonator
it still had the warning
interesting. why would this work though?
lucky you. i have tried this week's EDD atleast 15 times. Failed all those times.
hate how rng the swarm is in the first depth. atleast 3 times, the swarm wa a joke but the other times, it was impossible to kill them. the most overwhelming shit I have seen so far
the only thing i found was a normal detonator digging to me
got even 2 dets in the first mission. it was crazy.
the first mission was kinda annoying because i had the drak with the shield overclock idk what its called
For me the third mission was the hardest
Almost party wiped against the dread while the horror kept fucking us up.
hello deep divers
I fell in the EDD3 hole
I am salty
our gunner DC'd and the remaining team had shit damage vs the dread
Were there half a dozen rollers in the hole to greet you after you fell?
no, there was instead the dread and the ghost
any tips for this weeks deep dive? I keep wiping on the 3rd map.
The regular Deep Dive or the EDD?
the designated fight room has a well-hidden hole somewhere
EDD
oh, yeah, DD or EDD
Are you solo or do you have a team?
wiping implies team
i had a team on 3 attempts
your team needs to be good about moving
like getting the morkite done and then going straight into the next room without dawdling
If the ghost is giving you problems, you can have the driller go sludge pump to slow it.
sludge is good vs dreads anyway, so that checks out
though you'll now need someone else to take care of the mactera in stage 1
it's always on that room with the big hole in t he middle, somehow someone always falls in it and things fall apart
that's me today
it has too much going on
now that I am aware of the hole I intend to plug it as engy
Yeah, it's actually really good vs. the OC dread, which is on stage 3 as well.
if I can remember where it is
spitters, then mactera, then a detonator spawns, then comes a wave
lots of small critters too
Have the Engie make a few platform bridges over the chasm.
@severe tusk I was the engy who only discovered the hole by falling in it in the middle of the dread fight
š¦
i guess i'll try
The far side from the entry point to that room could use a platform ledge too.
but it's tricky because there's a detonator
this EDD3 has a tricky combination of stuff
Honestly a sludge pump driller should make that dread fight with the ghost trivial, if he's able to keep them both slowed most of the time. There is a specific build that makes them crawl.
the first two stages want lots of crowd control then it checks for your boss damage in stage 3
my previous team having a flamethrower driller was definitely a liability, lol
but also I want to be the engy so I can plug the hole in stage 2 bb
best use of 20 platforms in my life
gonna farm magnite for executioner
I need more boss deeps in the build
If you really hate fighting in that room on stage 3 of the EDD you could also have someone pull the dread to the spawn room, but it make take a while to get there and you would definitely want a way to slow the dread (again sludge pump driller is the best way).
I found the EDD marginally easier than the regular DD
are deep dives better for xp than normal missions?
i would say they are actualy worse, deep dives only give you like 1.5 times a regular mission for 3 missions in terms of xp from my experience so far and they can't have double xp
worse
don't grind deep dives
You also don't get crafting minerals in Deep Dive stages unless you happen across and kill a Huuli hoarder.
a bridge in the dread room and a couple ziplines and a goo driller and yeah, 3rd stage of the EDD is pretty simple
remember that chances of getting a special dread swarm for missions that don't forbid them are low but never zero 
Anyone have any tips for the elite deep dive
First stage was tough because no shield, but the otheres were fine. Had a great team
stay alive a decent beer is generaly not a bad idea, dark morkite can save a couple rooms in the last one, extra health is extra health and melee cooldown is also not a bad idea. for the black box we had a driller dig a bunker but i stayed outside as a scout on the gunner zipline to clear oppressors or other nonsense
First stage edd was a surprisingly easy refinery spawn
Normally refineries on the ddās are horrible
yeah only 1 of them was a bit annoying to get to
had driller dig a deathtrap tunnel to the blackbox one
Stage 1: The Refinery itself is a cakewalk. Just be on the lookout for the little rolly polly fuckers during blackbox and get ready to shred bulks if it shows it's face.
Stage 2: Just be on the lookout for some jank leeches, but besides that business as usual.
Stage 3: Be careful of the egg room, terrain is pretty wonky with a huge ravine flowing through the room. Get your engi to drop some platform bridges to kite the ghost and Dread and you should be good. Normal Bulks apparently in the spawn pool also, so be aware of that.
Also, I think if you grab all the morkite you see, you can finish the mission without entering the last room. You just have to enter the tunnel before it. I don't remember drinking Dark Morkite for the EDD, but I could be wrong
sounds about right. You can also have a dedicated ghost kiter (the scout usualy, he can easily join in to revive a person even from a cave away while not being in much danger by the ghost) while the rest casualy takes out the dread
Sludge pump driller is a god send for making the fight way easier than it should be
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
EDD stage 1 is straight up bs
Shield distribution, and so many bugs, and also younglings
Okay I don't mind the swarms of bugs but the Younglings quite annoying to deal with unless you use Zipline or ask Driller to make a special pit for them
stay off ground level
shield disruption is frustrating ya, but at least its only haz 4.5
Lucky stage 1 only had few Mactera
I like how we got a natural hiveguard spawn at EDD stage 3 š
I had that happen last week.
I feel like Hiveguards are the most dangerous and tedious to fight.
when i play cryocannon + cookie wave cutter driller solo in edd, i am able to handle everything except macteras and menace. i can handle one of those at a time but when 2-3 spawn along with other AI, it is just death
Easiest edd i have ever played in my life beat it without using my hands ezez
isnt cryo pretty strong against macteras?
it does instant kill if they freeze, yes
ok, that's what I was thinking, thx
Try using Ice Spear against menaces. It one-shots them if you hit the glowing bit.
it takes years to freeze them though
sadly i don't have that yet
Cryo can freeze them quickly if you can get close enough and have that one mod that makes it freeze stuff faster if it's close to you.
most mactera are also weak to corrosive and fire damage too, so driller really can't go too wrong against any of them
I just axe them
also the massive weakspot bonus making subata actually good against them (plus subata mactera damage upgrade if you are using sludge)
I canāt believe it
On the very last mission for the EDD
There is a cave leach
And it was the only one in the entire cave
It was as far back as it could possibly be
And I died to it
Sludge blast also insta-kills groups of mactera
What are the missions for the deep dives?
check the pins
K thanks
the 3 cleeches were just the cherry on top
indeed
deep dive final stage had a random spawn hiveguard
I LOVE INVULNERABILITY PHASES
Anyone playing on a steam deck?
that was rough. I started using that perk to alert me when something is trying to grab me. It is such a QOL perk. going to use it from now on
I just think IW and dash are better
But it would have been very helpful there lol
hmm interesting. actually dash would have saved you too from getting grabbed tbh
i am just tired of getting scouts who don't light up the roofs in a leech infested mission. like come on
this current seed is extremely annoying, make sure u have a competent scout and gunner.
for normal deep dive at least, nitra on this seed is annoyingly hard to find until, 3rd phase, which is on-site refining.
anybody got a hot minute to help with the DD for this week? looking for a 4th
which system?
provided you hear it in time!
man the second stage of the normal Dive was rough
the group I was doing it with accidentally popped the Dreadnaught cocoon in the middle of a swarm, so we had to both fight the swarm, dodge the Unknown Horror AND kill the Hiveguard before continuing with the other 4 eggs
ahh, thanks for responding, we got it done but appreciate the notice!
we actually did it first try surprisingly, Hollow Bough is such a fun biome
its tied for worst, lmao
the caves for this DD are mangeable, all classes, but the haunted was a pain for my gunner whos mobility is garb
the haunted was ok, ghost got stuck
Do you run deep dive once a week, because i just did mine and i feel like i didn't get all 3 rewards from it
Deep Dives refresh weekly. You only get the core rewards for them once.
But you only need to do them once a week, once the normal and once the elite one
?
Yes.
For the 3/3 on EDD, scout kept the ghost distracted in spawn while we fought the dread in the large area near the cacoon
Then we switched, and I (gunner) kept him distracted while everyone else got the morkite
lol we just fought them together, only kind of challenge we had in the edd
yeah you only need to do the deep dives once per week if you only want the cores
you can replay them, of course, but you won't get anything out of it besides credits and XP until the weeklies reset
Does EDD give more xp
it's like 15K exp for 0:30-1:30 minutes of mission time, so, depending, yeah
We fought BET-C and twins at once 
Wasn't that bad tbh
there were a lot of circles on the ground
me
it could be worse but performance wise I can run ultra settings @ 60fps until I get bored
its on steam, ergo its on the deck. Rated as playable which is fair. UI components and text are small but actual gameplay is fine
runs better than my shitbox laptop running a windows VM
the most annoying thing is the control scheme, mainly that the controller setup in DRG itself binds use and reload to the same key and you cant change that.
it could be a lot worse
the worst thing about playing on the steam deck is the color gamut of the display, its so bad.
and the battery life but thats already done to death everywhere
Drg is running on Deck? Gotta tell my casual bud
kinda not the right chat lol
yeah
It plays pretty well tbh, default controls are dog though
Stage 2 DD solo was exhausting. Oddly enough the rest was a cakewalk
when is reset for deep dives?
Wrong Channel, my apologies
thanks
What could change about DRG to make it harder outside of sheer numbers?
make some warnings permanent, like low oxygen and elite threat
(I know about elite threat)
More types of disruptives and all of them in the same spawn pool
more difficult cave generation
there's a lot
remove swarmer swarm
They could actually use ice. It's never remotely a threat in glacial strata. I've never once fell off because of it
oh yeah make ice praetorians do something else lol
yeah making all floors in glacial icy would be cool
there's a fine line between fun and frustrating though like fungus bog goop
Wonder what the dive is this week.
What is the deep dive Rn?
Is an EDD easier to do solo? Or doesn't it matter?
Does more people add to the difficulty or is it just the same
Difficulty scales with the number of players, which includes things like the number of enemies that spawn and how much health they have.
imo missions are easier the more players you have
because aoe doesn't care about how many bugs there are, it hits all of them
and if you have many sources of aoe you can cover many angles at once
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
lethal enemies
How are people finding this weeks deep dive? Are the rooms big to deal with haunted mine?
It's not awful.
its easier than last week
the haunted egg hunt level is pretty cramped
ok guys i need help on the EDD
lobby is called free beer (we need help!)
nvm i'll try again later
Youāll likely have better luck with the #lfg channel for your platform
where the hell is all the nitra in 2nd stage
EDD Stage 1 is straight up BS, Iām sure 2 and 3 are actually possible.
of the edd?
on par for your run of the mill edd
Iāve had actually doable EDDās so I know theyāre possible
I did it on the first try with a random group. I didn't even get downed once, so it wasn't that bad. Stage 3 was a little spicy though.
all EDD's are doable
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
all of them are doable but only some of them are not annoying to do if you don't play with friends
would someone like to help carry me and get my first deep dive win?
what does ifg stand for?
why are there always so many dreadnoughts in the deep dives
secondary objectives are limited
there's 7 primary and 5 secondary options?
because Refining, Escort, and Point Extraction cannot be done on secondary, but Salvage was split into Mules and Blackbox, for -4 +2 objectives compared to primary
ah, additionally, secondarys will not be the same as primary, and additionally Black Boxes and Mini mule secondaries cannot be on certain other types
no black box on escort
true
still, it's moderately tiring as someone who wants to play these things solo that I gotta be prepared to kill dreads every step of the way
like you can usually scoot by on a sub-optimal loadout with 2 players, or if there's only the one dread
but with a total of 5 dreads that need to die this week, my preferred loadout is completely unviable solo (but would work fine in a team environ)
twins especially are brutal solo
okay this has been my dread rant, done now
How long until the next deep dives?
5 hours
Can we get a triple doretta on EDD with dreadnoughts hiveguards cocoons on dozer's way?
In hollow bough of course
When
I would like to donate my 10 morbillion credits to drg to fix the damn door planet scanner
Shit's taking a week for new scans, id like them to improve it and atleast make it scan new regions every 4 days 
Yay overclock day
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
please no rival presence
i waited too long to do the edd, was too busy this week
oh well, got to do the dd and weekly core at least
We did EDD yesterday.
Failed on stage 3 as always, naturally. But that's fine.
We got the important stuff.
lets go new deep dive wooooo
Good luck, everyone!
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
awesome
Woooo!
DEEP DIVE
Region: Magma Core | Code Name: Noble Crib
Stage 1:
2 Dreadnoughts (Hiveguard + Classic) + š” 1 Black Box |
No Mutators
Stage 2:
7 Aquarq + š” 1 Black Box |
Critical Weakness
Rival Presence
Stage 3: ā½ Refine Liquid Morkite + š” 1 Black Box |
Elite Threat
ELITE: DEEP DIVE
Region: Glacial Strata | Code Name: Unrobed Legacy
Stage 1:
3 M.U.L.E.s +
Dreadnought Twins |
Shield Disruption
Stage 2:
2 Dreadnoughts (Hiveguard + Twins) +
2 M.U.L.E.s |
No Mutators
Stage 3:
200 Morkite + š” 1 Black Box |
Volatile Guts
Exploder Infestation
Doesn't.. look too bad at first glance tbh.
Now comes the deep dive discovery speedrun!
wow that was quick
i love shield disruption!!!!!
Alr beat it
normal dive 1st stage hiveguard + normal dread
DD stage 2 is 7 aquarqs 1 black box rival presence
According to my Reddit thread. DD stage 2 is 7 aquarqs, black box, critical weakness and rival presence.
Oof. Someone was faster.
I missed critical weakness
edd stage 2 is 2 dreads + 2 mules
Reddit thread guy says DD stage 3 is On-Site Refinery, Black Box and Elite threat.
Yeah thats right
1st dread is a hiveguard
Shield disruption twins š¤®
sigh, is this going to be a triple dread EDD?
triple dread triple mule incoming
..are you the reddit guy?
2nd one is twins
3 blackboxes lol
200morkite black box / Volatile Guts
stage 3 EDD?
3rd stage edd is 200 morkite + black box with exploder infestation + volatile guts
exploder infestation with volatile guts is kinda goofy ngl
yeah i missed exploder infestation
so six of the last ten EDD's have had shield disruption
Glacial strata nice
hmm
uhhhh to the 3 other dudes who were just in an edd with me
just had my first hard crash of drg
sorry about that
at least it was first stage :X
Big F
did EDD with 3 randoms, ended the run with 3 deaths, all of which took place in the 1st stage lol
dd is super easy this time, but dear god the drop pod placement is terrible at the end
yea if you don't have a driller for the DD, have fun I guess
there's a well that is very vertically high up on a small ledge
Ok so that hiveguard fight SUCKED.
You think this game could ever use a medic class?
Random missions,add a medic, no sugar, permadeath.
no
i think a shaman like class that specializes in melee and medic stuff would work really well balance wise, thematically it makes no sense tho
What other classes could you see as a fifth?
Ah yes, the two things the developers said they will never do
precisely
Medic would be entirely busted
imo
imagine having a machine dispensing infinite health on your team
It doesn't fit the game really
Usually pve games that have medic are kinda annoying
Take KF2 for example, whoever medic targets is invincible if said target positions relatively well
or the medic just becomes mandatory to get anything done in higher difficulty
looking at you Space Hulk
So how are the dives
wdym ?
Normal DD are haz 3/3.5/3.5
Elite DD are haz 4.5/5/5.5
check the pinned message
no problem
Stage one edd sounds like ass
What does volatile guts exploder do
Some shockwave thing?
Somehow, last stage edd was the easiest
how bad is the edd this week?
Not that bad tbh
rad
yay
Tbh this edd/dd kinda easy
How was last week's EDD difficulty relative to others? I did that one but it's the first I tried
Simple EDD
Do i only think that 3rd stage was the easiest and 1st stage was the hardest one?
well its shield disruption static defense plus twins
versus a mining mission where the bug swarms literally kill themselves
my black box is floating
how
is there a limit to how far it can move from where it originally spawned?
because i tried to drop the box on stage 3 DD and it just wouldnt fall after like 4 satchels
glacial strata dives are pretty easy as long as you have a flamethrower driller/ vim engi
My friends and I have yet to beat an EDD.
We always die on last stage.
One day. One day.
cosmetic cores are not a big loss.. but good luck!
True, but not getting that core means no forging a 10th which subsequently means no forging an 11th.
So missing it means missing another 2 that week.
better off taking it easy
once you run out of cores you run out of motivation aside from just the joy of gameplay/stocking up
yeah now i just do it for completion
really wish i tried doing edds the first week i was able to do em
i only did the dd and solo'd stage 1 of the edd
best class for speedrunning this week's DD solo?
this week's final stage is ridiculously easy
so now's your chance
volatile guts makes exploder infestation a non-issue
it overrides the explode animation
the exploder swarms actively help actually
hmm this edd wasn't hard it just took a long time cause everyone kept dying
@tawny prawn sorry about that, it lagged me out š
edd was fine until our host lost connection after the first part 
Gotta love it when I make an inconvenient pumpjack location a breeze to pipe up, and the rest of the crew loves it
Driller gaming?
Oh yeah.
Scout was griping about how the Engie needed to put up like 300 platforms and needed all these resups
I already had dug a tunnel to it xD
Just did a big V in the wall with a u-turn in the middle
I think people forget how versatile those drills are in the right hands
I donāt even give the ā300 platformsā strategy a consideration unless we dont have a driller lol
This EDD is pretty chill
Both literally and figuratively
just make sure your build can kill two dreads before running out of ammo, also not hard
and also don't fall into the really big hole in stage 2's big room
man, why do some players disconnect/leave at the last stage
they rarely leave during the 1st or 2nd stage
Because people suck?
cosmetic core, not a gameplay upgrade so people get in the mentality of skipping rather than trying it
still contributes to the forge mastery 

Those leaf lovers don't want drip? What a joke
Anyone want to help me with the Dive?
Beardless behaviour
I usually only skip getting the 3rd stage core on the EDD if it's a particularly exhausting dive and we fail the 3rd stage
But yeah I'm not just gonna leave in the middle of a dive
We just used the budget Driller, aka Rocky Mountain
yea, that's also what I was thinking
tho, they leave at weird moments to make it look like they got disconnected
they usually help finish the first or second objectives before leaving
but at that point they should just finish the whole dive
they might be crashing then
It turns out the longer you leave a toaster on, the likelier it is that it burns out
What the fuck is the drop pod spot on S3 DD
I did it as solo scout and had 0 issues up until that point
Where I actually almost lost the mission because I couldn't find a good grapple
I think I had to mountain goat
stage 3 dd is a monster
driller is a big yes on this one because the pipelines are so hard to access.
even the drop pod spot at the end is super annoying
For me it just happens. My connection to the server disappears and I get disconnected ;-;
our driller left us after getting downed in stage 3 DD

actually yea there were a lot of downs for a dd this week
mainly due to carelessness but still
And the left hands.
Use one for a hat
we won EDD, and it was pretty much just "Beat face and you'll do fine", but I want to redo that on account that it was frustrating having a scout who randomly went afk every once in a while and an engi who didn't pay much attention to pings or enemies well
Driller and I had like 30 Revs by the end
EDD is very easy compared to the shit we had 2 weeks ago
Also tip for engi, plasma burster carries hard
EDD this week was a walk in the park compared to last week
I said the same thing last week
had to carry the team of randoms i encountered for this week's EDD pretty hard
despite it being a fairly easy dive
the 1 down was from an exploder on stage 3 while i was distracted of course š
dd was pretty smooth, just one annoying pumpjack on stage 3. bring a driller for that lmao
on god I just spent half an hour looking for hiveguard sentinels on stage 2 EDD
we got softlocked cause they didn't spawn
hate when that happens
I got to the last stage of the DD yesterday in a group of 3 scouts and a gunner for the meme and all was going well until my internet decided to shit itself on the last stage
melee it until it reacts and spawn them, or throw a shield in his face
we were smacking the thing for half an hour
it was in it's shell state after taking damage
yea shield can fix hiveguard softlock
supposedly bouncing on it can too
though i havent tried that
any tips for this weekās edd?
i havent tried it yet but i wanna see if theres anything i can avoid so i dont burst out crying
is it particularly hard to get random players to join a deep dive?
did you set the dd to be public?
it's on private by default (for me at least)
in my experience I don't think so
no it should normally not take long
if you host a DD or EDD within the first few days of new dives
you should have folks
weekends will see plenty of folks also doing them
This week EDD is same old same old, nothing too special as usual
just keep eyes open and you'll be fine
Stage 1 EDD: Standard Salvage mission, I think there are leeches so be careful of that. My premade and I couldn't find a nice spot to fight the twins, but shouldn't be too much of a problem at Haz 4.5.
Stage 2: The Hiveguard's egg is in the cylindrical room, the other egg is obviously the Twins. 1st mule shouldn't be too hard to find, I believe it's in the Hiveguard egg room if memory serves. But the 2nd mule is in some random ass side tunnel thats blocked up by a black rock, so keep your eyes on your scanner for signs of a another room.
Stage 3: Ez Morkite mission, Black box is in a aite spot at the tailend of the map. Had a run in with a RNG Twins, which was pretty hysterical but made it out fine.
Oh yeah, and I think Bulks are in the spawn pool for Stage 2. But need someone to fact check that
Can't remember the exact stage, but I'm almost certain it's 2
play it super safe in the fist mission, the two afterwards are easy in comparison
did the dd solo for the first time this week -> last stage was annoying
but internet has been unreliable for me recently, so there was no real alternative
This week's EDD wasn't bad at all just like last week
But this is the first time I had a bet C during an EDD which was fun and chaotic lol
EDD isnt too bad. With a decent team it would be fine but we had a braindead second driller who made random trenches and holes everywhere
Player count in EDD is low-key important, I find EDD duo with a below decent partner to be much easier than a full team that is also below decent-tier.
just looked at the EDD lineup and exploder infestation+volatile guts is very funny
basically cancel each other out
or one cancels out the other anyway
no twins on the regular dive
that's good for me, an idiot who struggles to solo twins compared to the other two
Solo dd was pretty easy
And yea fried agreed, I should try more duos
It is nice to have the full team but I feel like we get outscaled usually
abc to be my friend
Whatās the dd like this week
pinned messages
Be prepared for bullshit at the last stage.
The pod is gonna spawn at a real dogshit place.
numerically speaking, the game is better balanced for 2 player scaling than anything
3+ the various values start getting scaled silly
if by better balanced you mean easier, then yeah I guess
referring to coefficients between the player total and the actual scaled percentages
2p is pretty easy š
two entire less people to fuck everything up
Just finished the dd and oh boy it was brutal this week
R.I.P
We almost nuked the 2nd stage on the DD, because someone rammed the button on the first with 0 nitra & ammo... I could just barely hookshot to enough nitra for a single drop...
I want to try the EDD, but havent yet done one. Is this a good beginners EDD?
I stopped at the edge to ping betc, but game decided to catapult me down, kills me and triggering the bet-c
F
This week is a bit more beginner friendly than the past few weeks. I think you should go for it
Allright, Ill give it a go. Shield disruption seems a bit tough, but at least its the first.
yeah this is by far the easiest EDD I've seen yet, though I only have seen 10 or so
I feel like vampirism is a good counter to shield disruption
Yeah the first one I found the toughest this week. Vampirism is good if you have iron will as well
I still failed it twice. first because a guy "went afk for eating" during a whole mission, the other because a guy activated the black box "by mistake". not sure if I want to waste 1h30 for another try, or go solo but it's so boring though
well it's only a cosmetic OC anyway, and you still get the 2 bonus OC in the forge if you just 2/3 the EDD
should have kicked the first guy tbh
yeah Idk why I didn't in retrospect, I didn't even occurred to me during the game. I was like "keep calm just do the mules while we wait for him"
then the twins + the hiveguard popped at the same time
happens
yeah but still kinda frustrating in EDD because of the length
that's what I thought it had to be a 10 year old or something
but even at 10 years old you can compute that EDD+dinner is not gonna work out
always bring driller in DD this week. hope they concern about escape pod landing in bad position and the door that faced in the wall.
had a nemesis spawn on the third stage of the dd, wasn't too much of an issue but definitely a surprise
I wish all GSG a very stop having shield disruption on EDD stage 1
No please no more black box
All black box objectives is easier by MILES, especially compared to the all dreadnought objectives from the last couple weeks
āWhy yes sir, Iāll happily fight 5 bosses in a single run, thank you!ā
Where do i see what the missions for this week's edd are?
Pinned message
pinned messgaes in this channel were made in 2021
Edit : nvm
They are updated weekly
you prefer on stage 3...?
Yeah, because I almost never do those.
I'm really glad I didn't try the DD solo
I would not have done nearly as well stage 3
if u have never done an edd this is a good one cause its hard enough to be called edd
but not hard enough that everyone has to be good
so long as 2 people know what they are doing it'll be fine
thats quite an ask
Stage three of the deep dive as a gunner sure was terrible
I had to dig through the wall for the second pipe
well when i did it there were 2 guys who were definitely a little more dying prone
How hard is this weeks EDD 1/10 ?
at a glance looks like a 4
what time do deep dives reset?
For EST Time Zone, 7 AM Thursday
thanks
fyi pod placement of this weeks deep dive made me cry
pretty sure pod placement dependent on the location you call the pod
do the location of the morkite wells change in deep dives
because if they don't, the location of 2 of them is absolute dogshit for a solo scout
no
Wait (relatively new to dd)
So every dive is the same?
Or is my chronic idiotitis flaring up again
Tbh this week's edd is very very easy imo. With a decent one, it will be done with no trouble
No they are different every week
well if u have done an edd before this is whatever
this is a first try edd lol
piss poor map gen and limited nitra immediately makes it way harder
flashback to fungus bogs
I mean like
Each weeks dive is the same
Do Deep Dives actually have more frequent non-standard swarms (packs of praetorians, swarmers, etc), or does it just seem that way?
Yes. Everybody gets the same DD and the same EDD. So you can strategize doing it over again, or commiserate failures when everybody dies to the same Surprise Council of Spitballers
did anyone else get like 5 elite menaces?
because my crew had like 5 menaces, 2 praets, and a slasher as elites
driller highly recommended for stage 3
one well is way up high and another is behind a wall
I did it with solo engie, but it probably took half an hour for stage 3 alone
I did it with solo flamethrower, but it probably took half an hour for the hiveguard alone
ice spear does nice damage
ice spear does work yeah. Don't have that either tho
Ice spear users when the dreads thawed off before the ice spear hits them
"Oh no, I only did good burst damage instead of insane burst damage!"
sludge blast is...an option
i don't like it but i hear a lot of folks do
i use sludge blast because management refuses to give me literally any other overclock for the pump
it's definitely one of the overclocks of all time
sludge blast is absolutely amazing generalist oc
it does full damage to classic at all times/hiveguard when butt is exposed
I think it does full dmg regardless of armor on twins
just running away from classic works and u are burning its hp
and it does fine versus chaff because sludge pump
only thing it struggles with is high up enemies, like every other driller primary
and even then sludge blast chsrged shot velocity can cover almost every part of the cave
I just find myself running out of ammo a lot
It's probably a skill issue on my end but ah well
does anyone want to do edd?
take -1 ammo charge cost mod, but solo you should have a shitton of ammo
i just had a network error on a edd at the end of the third mission
im so sorry to the 3 other chads i was playing with that got disconnected
assuming no OCs, 13212 Sludge Pump and 22121 CWC should get you through it just fine
stage 3 edd exploders are completely nullified by volatile guts lol
Whatās the stage 3 for EDD?
check the pinned message
Same thing happened to me about an hour ago. Very frustrating
i was hosting and got a full on crash at S3. Too much happening when we dropped ig
edd was smooth, way easier than some of the other weeks
had only like one hiccup on one of the dread fights and had to do an extra damage phase but it wasn't too bad lol
This happened to me after we completed the 2nd stage
what was so sad about mine was that we were just waiting for molly to come to the drop pod
and then we would have finished
and the people i was playing with said that it took them like 10 tries to beat the edd
Tragic
I think the worst thing about that isn't the 1 less core, but the fact it doesn't show up as a completed edd
Oh yeah on stage one of the edd, when i looked in the direction of like, the entrance of the salvage drop pod, my frames got hella fucked
Happened with another person who was in my game
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
nah
i think ima pass on 2 salvage missions in a row
i was doing weekly priority missions
ALL THREE OF THEM WERE IN HOLLOW BOUGH
oops wrong chat
the hollow bough edd
WHYYYYYYYYYYY
what's the spice level of this week's edd? I like playing them blind š
Is it just me or the fuel cell location for EDD stage 1 inconsistent? I've run about 5 rounds of EDD and it seems to drop on different spots
can confirm
it does drop in different locations in my experience playing through it a few times
3/10
This weeks Edd was easy
But only because we were being rats
Aka hiding in tunnels
doesn't look too bad to me tbh
Honestly how are you supposed to survive without op OCs
by being good enough
š¦
people didn't have "op OCs" in the first EDDs and completed them just fine
Weāre pretty new so hiding in holes seemed the best option
I don't encourage hiding in holes
Also my computer lags when a swarm comes at me lol
An OC-less sludge pump is very capable of playing aggressively in an EDD
I didnāt have a single sludge pump overclock until 4 days ago
I just got fat boy so Iāll start playing aggressively
I do have a list of weapons for EDDs I donāt recommend without OCs
although thereās only like one or two per class
Driller: Subata
Gunner: Hurricane and Coilgun
what are the reasons for excluding those weapons exactly ?
these weapons are just a lot harder to get value out for newer players when you donāt have OCs unlocked
Engineer: Stubby and Lok-1
based on what...? 
I'm sorry I really don't get it
Scout: Zhukovs
based off of how strong a weapon is before OCs and how strong a weapon is after OCs
which is subjective, granted
Yeah, it is very subjective indeed
given, for example, how strong the crossbow is at base without any OCs already
actually Iāll omit crossbow
Tbh, it's just not crossbow but whatever 
There's no weapon I would exclude from EDD just because you don't have an OC
If anything, there are weapons I would advise new players against using because they require a bit more knowledge of the game and the weapon itself
like the coilgun or the colette
thatās fair
ig what Iām trying to say is these are my takes on weapons that are significantly worse without OCs than with OCs, but if one is able to make them work, all the power to them
I would certainly have some doubt taking OCless Subata on EDD
As for others, it's ok imo
I mean : every weapon is worse without OC than with OC. That's kinda the point 
Anyway, out of all the weapons you talked about, I would only somewhat agree with the subata, and even then it has it's own niche without needing the help of a particular OC.
thatās true, it all depends on playstyle as well
like subata can put in some serious work even without OCs if youāre comfortable with the fast semi auto and can hit consecutive weakpoint shots
but I think different weapons gain a different amount of power from having OCs
I think a good example is the engineerās PGL vs Breach Cutter
PGL gains access to a plethora of new ways to build the nade launcher that are both transformative and very effective, whereas the breach cutterās transformative effects donāt add nearly as much to the base weapon when compared to the PGL
I don't have any OCs for the Stubby and it works just fine.
Though I certainly would like one that adds ammo or firepower.
...Or ideally electrification duration so I have more window for the Shard.
sadly, that's not something you'll find on the stubby
-__-
I don't need slowness, I need electrification or firepower.
you know what
I wanna try running some EDDs while unequipping my OCs now
lol
this is all hypothetical/in theory, fyi. I haven't tested all of these.
EM Refire Booster sounds like the OC I need.
that one's very good
+2 Electric Damage +4 Rate of Fire x1.5 Base Spread
unless you like using the stubby at long range
then not as much
that's all playstyle dependent tho
Not really, no. Close-medium range.
I try to electrify enemies, then switch to Shard Diffractor and watch them melt.

then EM refire is a perfect fit if you want something that gives extra firepower
and it gives a lot of firepower
Honestly? I think the Stubby and Shard should be switched.
They feel like secondary and primary weapons, respectively.
true lol
well, idk about that one
comboing shard primary with high voltage crossover breach cutter might be when one might consider
OP
Though they do fit the whole setup of Engi primaries have lots of ammo and secondaries have lots of firepower but comparatively little ammo.
True, true.
good combo is em refire with the shard diffractor using the electical damage in tier 5
with lures too, whewn lures expire they shock everything around it and you can clear swarms up real quick
Hydrogen Rupturing, yeah.
It's so crazy. +33% additional damage against electrocuted enemies.
Hurricane and not Minigun???
So the loop goes: Stubby, electrify, shard them, Stubby again.
This combo, if modded right, melts Dreadnoughts.
Yesterday I played with a friend. We had the twins.
depends on playstyle and what you want from the build
I think stock minigun is better than stock hurricane
They went down in 30 seconds.
fight me
agreed
It's also what I used for my solo DD earlier today.
hurricane works well if you take volitile bullets and napalm rounds
Two-shotting Grunts with a bigger radius than Autocannon not good enough?
AC is good, its just the OCs that it gets are really good
AC is a really good stock weapon tbh
Hurricane is just the AC but with better long range capabilities and slightly worse CQC capabilities (but that's offset by the stun mod)
if you think the AC is fine, so is the hurricane
Hurricane is like if Minigun and Autocannon had a superior child
the biggest difference is the AC having better ammo economy but that's also offset by the fact that the hurricane hardly miss if you're accurate enough, unlike the AC
People sleep so hard on it for zero reason all because Napalm isn't OP anymore. No wonder GSG buffed its strongest mods and OCs...
hurricane is probably fine actually
all in all, there's no difference between the two except their niche : hurricane is more long range, AC is more CQC
the point it being like a less ammo econ but more accurate autocannon makes sense
the minigun is the "I'm useful in every situation" gun so it's hard to ever go wrong with it
the only gun that could be debatable to bring is just the coilgun but that's entirely fine if you jump in with the minigun, as it will save minigun's ammo when dealing with huge swarms of grunts
Hurricane is also stronger single target and can actually hurt Mactera, I'd go as far as to say there's very few things Autocannon can do currently that Hurricane can't outside of NTP
true, the AC kinda sucks for flyers, but you usually pair it with BRT or bulldog, which deal with flyers just fine so it's not too important
worst scenario : if you need some time to deal with them, you can just throw a shield at your feet
yes i'm a gunner main, how could you tell ? 
Gunner Mains! 
I still don't understand what the point of Wave Cooker and Coilgun are tbh... even when you're using them with the select few ST primary builds for their class, it's just worse at it with the additional caveat of taking away your burst damage. Not good enough group clear to justify using over a traditional AoE primary, and not enough burst to make up for the loss of not using your typical Lead Spray or Explosive Reload.
coil gun wrecks shit ammo efficiently in mining missions