#wiki-related-chatroom

1 messages · Page 53 of 1

weary sonnet
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I should be able to test that.

austere fossil
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If anyone's interested in testing it before I get the chance to, a single 00003 Jumbo Shells Boomstick shot should not ignite a praetorian. If IFGs affect heat damage then it should when the praet is inside it. (This should hold as long as all pellets land, blastwave missing/hitting shouldn't affect the outcome despite also being half converted to heat)

weary sonnet
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I just take a while to hook the temperature value of the nearest creature.

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That should be all the damage types using in game and their matching wiki name if any```yml
"TemperatureChangePerColdDamagePoint": -1.0, = temperature but no frost damage
"TemperatureChangePerIceDamagePoint": -0.5, = frost damage + 0.5 temperature
"TemperatureChangePerHeatDamagePoint": 1.0, = temperature but no fire damage
"TemperatureChangePerFireDamagePoint": 1.0, = fire damage + full temperature

DMG_Ice: Frost dmg + Cold dmg (Health and Temp. 100%/50%)
DMG_Burn: Fire dmg (Health only)
DMG_Heat: Heat dmg (Temp. only)
DMG_Fire: Fire dmg + Heat dmg (Health and Temp. 100%/100%)
DMG_Cold: Cold dmg (Temp. only)
DMG_Thorns: Thorn perk
DMG_Poison: Poison dmg
DMG_Physical: Melee dmg
DMG_Kinetic: Kinetic dmg
DMG_Falling: Fall dmg
DMG_Freezing: Frost dmg (Health only)
DMG_Electric: Electric dmg
DMG_NoOxygen: Suffocation dmg
DMG_Explosive: Explosive dmg
DMG_Radiation: Radiation dmg
DMG_Disintegrate: Pure dmg, used for SYiH and Temperature shock # In practice same than kinetic, but with a custom death effect
DMG_InteralDamage: Used for the new Explosive Reload OC
DMG_EventExplosion: Tritilyte Bombs
none: Typeless # When nothing is choosen, but there is nothing to default to```

glacial topaz
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typo on "Pysical" ?
also, isn't hyper from PGL also disintegrate ?

weary sonnet
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Typo fixed.
You are right HP is also disintegrate damage, the list of source isn’t meant to be exhaustive here, mostly a few examples.

glacial topaz
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also, is disintegrate called pure, and not disintegrate ?

weary sonnet
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I think this is what we called it so far on the wiki.

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We could change it back to disintegrate as long as we do it everywhere, we came up with the name a long time ago, before finding the full list of damage iirc.

gusty bridge
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can bugs take fall damage?

austere fossil
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They can't fall, so I'm going with no.

weary sonnet
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afaik they can’t, except maybe frozen flying bugs? not sure how their death is triggered

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Other can’t fall.

gusty bridge
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so if they're on overhanging terrain, and we break it (TCF or something) do they just float?

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cause i've seen floating bugs a few times

weary sonnet
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Yes, and if they are far enough from the floor, they are stuck in the air.

gusty bridge
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ok and if they're close to the floor do they just drop slowly/quickly/teleport down?

austere fossil
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If they're not too far they'll sorta float down as they move laterally

gusty bridge
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yeah i've seen that a few times

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ok, grand

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thanks for clarifying

austere fossil
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Exploders (maybe others?) can float up off the ground if you're on a zipline/otherwise airborne and close by.

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Not too sure on the limit for that.

weary sonnet
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IFG has no effect on heat.

austere fossil
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Thanks

weary sonnet
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But heat damage can actually break armor it seems, didn’t expect that.

analog rock
floral drift
radiant edge
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Was it confirmed to be a bug by the devs?

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Because it would seem intentional otherwise

floral drift
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🤔 i mean, it's logical that if the Armor prevents the Direct Damage from affecting the healthbar then it should also prevent the Heat from heating the enemy too

austere fossil
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well, maybe. I'm not too sure "impact resistance" and "heat conductivity" necessarily have to be correlated.

bold plover
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You can't stab a turtle easily through the shell, but you can certainly cook it alive.

floral drift
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heating a turtle in an oven transfers heat in a volume -- you have to crack through a turtle's shell with a hot knife in order to cauterize

analog rock
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Did @low hamlet do something to you guys ?

bold plover
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Yes, he edited my page. Now he must pay with his blood.

sand lantern
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😔

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Rip in pepperonis

analog rock
low hamlet
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r u n

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or rather, walk as fast as possible xP

glacial topaz
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ideas for starting it ?
for the type sections they would start by saying the main sources, and what resists it, maybe later some nice images

low hamlet
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we can yoink icons as well

glacial topaz
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actually let me add stub before I forget, and post it so we can add stuff, you know, thing must start somewhere

low hamlet
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yep

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unless you already know where the icons are at, i can take a look through files on unmodel to try to find them

glacial topaz
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I know at least that they are not in the same location, even for miner's manual

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also, they have to be manually colored

low hamlet
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yeah

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that bit should be pretty easy

glacial topaz
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will see if I can get the colors

radiant edge
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Is that page even necessary?

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I mean, all the damage information is located on the respective weapon pages, and weaknesses listed on enemy pages

low hamlet
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it's super spread out on the weapon pages. having it all in one page will make sure it's organized and stuff. numerous other people have wanted it made so ¯_(ツ)_/¯

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i think it'll be a good addition

glacial topaz
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technically the information needed is too much to be contained on only a weapon's page, even more with all the interactions between multiple sources

low hamlet
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yeah. since a lot of damage comes from creatures as well

glacial topaz
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no more asking how to calculate damage with IFG on a frozen enemy , using BC on a warden buffed Guard

low hamlet
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can anyone help me with some parser function stuffs?

shell frigate
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What stuff?

glacial topaz
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seeing there is a "Mod notice" being worked on, but problem is... it is fixed values, shouldn't it be customizable ? or simply more generic

sand lantern
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Is there any info regarding bypassing promotions?

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I think right when I started playing after a long pause (ranks didn't exist before), I went straight to bronze-3

indigo kindle
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If you played the game before promotions were introduced and stored a lot of leftover XP, that XP will be accounted for and the game will automatically adjust your promotion level. There was a case of this a few weeks (months?) back in bug-discussion where someone skipped a few promos that way.

gusty bridge
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is spray damage considered area damage?

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e.g Praetorian Acid Spray attack

sand lantern
indigo kindle
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I don't think so (but I haven't tested it, either), unless you're willing to go illegal and do certain things to your save files I shouldn't talk about.

glacial topaz
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why was the format changed ?

weary sonnet
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Spray and Clouds should follow the same rules than DoT in general, rather than area damage.

glacial topaz
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how to calculate that standard deviation ?

weary sonnet
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No idea how do to do that, I would have to search / google it.

glacial topaz
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hopefully the one that knows it well will see

sand lantern
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@floral drift

shell frigate
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I have learned how to do that years ago, just need to remember

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You can find formulas for it but if you have not taken statistics t will possibly look like nonsense

glacial topaz
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also, why do we say AoE and not Radial ?

weary sonnet
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It was just a choice that was made a while ago, both could have been used.

gusty bridge
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it's called Area Damage in PGL stats in game. so we're good there

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would CRISPR be considerd a Spray DoT attack similar to Praetorian spray?

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i know we're splitting hairs here really, but want to be consistent

glacial topaz
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Isnt it like an automatc fire weapon ?

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Also I feel even stub template isnt enough for damage page on how barebones and wrong it is for now , hue

gusty bridge
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is there an "Under construction" tag or something?

weary sonnet
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The stub tag would work I think.

floral drift
glacial topaz
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complicated

gusty bridge
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what are you using SD for?

radiant edge
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Man, that's like middle school math lol

glacial topaz
glacial topaz
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randomly saw this, why does it say that when Stubby is Kinetic damage ?

analog rock
glacial topaz
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it says "ELECTRIC BULLETS" not electrical damage

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I mean, basing tips and info on lore text seems... wrong

lost perch
glacial topaz
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that is from an OC, way too specific to say the whole thing is not recommended
if anyone wants to fix that page feel free
focusing on fixing the damage page table, and other parts

austere fossil
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I'd say replace it with the Dreads being immune to Electrocution

glacial topaz
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Tips part, also see if they all still are true

lost perch
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Since then stubby was changed, but this string wasn't

glacial topaz
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can all damage be calculated by multiplying everything ? including weaknesses, resistances, and any other factors

low hamlet
glacial topaz
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like, it assumes the number of mods per section is always the same

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also, found the needed template

glacial topaz
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this doesn't seem "4 tiers, 1-3 upgrades"

low hamlet
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i can just add more parameters to the switch then

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i haven't checked all of the weapons/equipment so ive likely missed some

glacial topaz
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that is why I suggested to simply make parameters to all of them

weary sonnet
glacial topaz
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remember some cases where it is not ?

weary sonnet
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Weapon weakpoint multiplier with a gear mod weakpoint multiplier, both are additive, but then it is multiplicative with the creature weakpoint multiplier.

glacial topaz
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well, I am not counting that, since that is like, affecting the stat, not damage, or something like that, I mean more like, using all final stats

weary sonnet
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If you mean using all final stats I think they are all multiplicative then.

glacial topaz
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perfect

weary sonnet
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I think it is either kinetic or typeless.

sand lantern
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Afaik flare gun damage doesn't multiply with enemy weakpoint bonus

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Should be checked

glacial topaz
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it is Kinetic

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is fall damage affected by hazard ?

weary sonnet
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Flare gun doesn’t benefit from weakpoint, that’s for sure.

glacial topaz
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that is quite specific

weary sonnet
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Flare Gun damage is kinetic

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Trying to double check the weakpoint part to see if it changed with U33

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It changed, now it does benefit from weakpoint.

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It still completly ignores light armor though (doing full damage without being able to break it).

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And it deals full damage through heavy armor as well.

glacial topaz
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what are the conditions to NOT be boosted by weakspots, frozen and IFG ?

weary sonnet
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Or have a tag so that the weapon / projectile doesn’t benefit from it.

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Well at least it doesn’t bypass unbreakable armor.

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So in summary:
40 kinetic damage, normal behavior with weakpoints
Completely bypass light and heavy armor but can’t break it.

weary sonnet
glacial topaz
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it is 3 different things, as in , "what won't get boosted by a frozen enemy" , "what won't get boosted on a IFG enemy" and "what won't get boosted for a weakspot"
for damage page

weary sonnet
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Ah, for weakpoints it is having a tag that prevent it, it is rare but a few weapon/projectile have it in their files.
AoE, DoTS, spray and such don’t benefit from weakpoints damage, cryo cannon and flamethrower don’t benefit from it either.

For frozen it is almost the same, any attack tagged as secondary attack will not be amplified, any instant single target attack should benefit from it, exception being explosive reload that are considered one tick DoT it seems.

For IFG I don’t know, but so far everything I tested was amplified by it. But I don’t have enough tests to be sure what works and what doesn’t.

glacial topaz
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perfect.

weary sonnet
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Found the tag, for enemies it is AffectedByGlobalWeakpointDamageMultiplier (class HealthComponent)
For weapon it is WeakpointDamageMultiplier that is set to 0 (e.g. EPC charged shot).

glacial topaz
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on another note, we have to add the other missing damage types to that page, problem being on which name to use for some of them
and the Fire / frost sections most likely should talk about the different types and explain the differences

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wait, what is the damage type of the red bough vines ?

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how to call this damage type ? "DMG_EventExplosion: Tritilyte Bombs"

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gonna call it Nanite until a better one appears

weary sonnet
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Kinetic for the white projectile of the big static one, can’t find it for the static one.

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FSD\Content\LevelElements\RoomObjects\HugeCarvers\ThornBranches\PRJ_LargeStabbyThorn

bold plover
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Iirc, fall damage is affected by hazard.

devout barn
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"Azure Weald is"

It's been this way since the fourth of February and hasn't received an actual wiki description like Hollow Bough has.

glacial topaz
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Hue

low hamlet
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oh lol. yeah that needs fixing

low hamlet
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ok i updated the mod notice template and its doc

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im questioning if we need these'

glacial topaz
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where petrified wood

low hamlet
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idk

gusty bridge
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i think some of them require different # of pick swings to break, and also open different sizes of holes when the do break.

so they do differ functionally. and the colours do make spotting some minerals more difficult (Salt & Nitra, Weald & Dystrum, etc.)

so maybe they could warrant warrant a single page covering them all? otherwise it'd be a good few short stubs?

glacial topaz
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a single page talking about the mechanics of ground breaking would make more sense than listing the types in there

low hamlet
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yeah

wicked cave
glacial topaz
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when it is wiki vs game, wiki is usually always right

wicked cave
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weird, ok

glacial topaz
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gotta check if it ever changed on some updates, but not that I heard

wicked cave
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from the handful of rich atmo mutations I've played it certainly seems like I can wayyyyy outrun the bugs

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guess I'll go file a Jira bug (EDIT - DRG-2973)

floral drift
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who did the tests to determine that enemy movespeed was unaffected by Rich Atmo?

glacial topaz
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here

wicked cave
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kinda makes sense from a design perspective, since anomalies (vs. warnings) seem to be implied as a net positive for the dwarf. speeding up bugs as much as dwarves would be... not very net positive

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honestly volatile guts looks like the only anomaly with /any/ downside, and it's pretty minor since the dwarf damage from gut explosions is minor, at only a fraction of the damage bugs do to each other

sand lantern
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Some combinations of anomalies and warnings may even be way deadlier than a warning on its own, but that's not the point

floral drift
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looking at the Grunt, Slasher, and Guard individual pages: how was their damage per attack figured out and recorded? the results i'm getting don't line up with what's listed on the wiki

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for instance, i'm doing some testing on Solo Hazard 5, using UUU to determine damage dealt to each other when using Beast Master perk. it seems that Guard vs Guard, Steeve takes 8 damage when the wiki indicates that it should be 11.2

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(this is before BM perk reduces bug damage by 50% and Hazard Level divedes by 1.2, so total damage taken is 3.333) wrong conclusion based on faulty data

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🤔 but it did only take 3 bites to break my shield at 30, which supports doing 11.2 damage. Are the damage values listed on these pages how much damage the bugs do vs players, or their raw attack values?

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i figured it out, nevermind. the tables are the raw damage per bite multiplied by the Difficulty Scaling

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that said, could it be listed somewhere on the page that their raw damage per bite/slash is 4 for Grunts and Guards, and 12 10 for Slashers?

radiant edge
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Shouldn't it be 10 for slashers?

floral drift
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🤦‍♂️ you're right, i should have said 10.

if only there was somewhere on its page that it listed 10 as the base value instead of having to reverse calculate it by consulting Difficulty Scaling

glacial topaz
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so many changes happening, didn't even check them fully yet

low hamlet
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most of that was me changing the weapon mod table desc. to the new template

glacial topaz
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can I even filter you out, help get the changes I need to get attention on

low hamlet
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possibly

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you can filter out experienced editors?

glacial topaz
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aye

weary sonnet
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@floral drift you can look at the source code of the page to find the base damage, or look at the Haz2P4 scaling.
Haz2P4 always has a ×1 multiplier for damage.

acoustic scarab
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Someone got confused about Hyper Propellant wording on the wiki

kind epoch
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can't blame him, that isn't very clear

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does that just mean it changes the mob's death animation ?

acoustic scarab
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We could maybe add a link to HP's "Disintegrate" to the page with damage types?

kind epoch
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that's exactly what I thought

weary sonnet
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Disintegrate only change the death animation indeed, other than that it is basically the same than kinetic since no creature is weak or resistant to it.

kind epoch
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thanks for the clarification

gusty bridge
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functionally does kinetic differ from typeless in any way?

weary sonnet
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afaik it doesn’t at least for now, the difference is that typeless doesn’t have a corresponding resistance defined in the files.
But so far it doesn’t matter because nothing is using the kinetic resistance variable.

gusty bridge
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cool, those three (typeless, kinetic, disintegration) could be grouped together until something changes then i suppose.

lost perch
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I checked it ingame some time ago

kind epoch
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woah that's a really good info to add

lost perch
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Bebe can prove my words

weary sonnet
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Disintegration changes death animation and it seems can override a few^
Typeless is more a case of, we didn’t set the type, so we inherit the default type, since there was no default in the parent’s class, it is set as none.
Not sure how much case of typeless are left, I know it tend to default to kinetic since U33.

kind epoch
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might need to check if it acts like cryo and also cancel stuff like Nexus's post-mortem spiders

lost perch
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It doesn't cancel bulk's and exploder's explosions

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but i didn't checked interaction with nexuses

kind epoch
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and goo bomber too

lost perch
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Only praets and oppressors i guess

weary sonnet
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Offtopic I tried to test heat cap and heat to fire damage taken with the on fire DoT btw and the results didn’t make any sense so far.
On the cold side, the tests seem to work just fine.

gusty bridge
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what's going wrong about the heat tests? too much? too little?

weary sonnet
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Too much damage taken compared to what is expected for praetorians (about 50% too much), for grunts the damage is a bit off but not by much.
As for the cap I tried to find it using the duration of the debuff but it wasn’t consistant and while I could find the exact cold value (as a float number) for heat all I have is a float between 0 and 1, anything above allows it to burn for longer but I coudn’t find the adress for it on CE for now.

acoustic scarab
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Do we know anything about the range of minerals/discounts of the daily deal?

weary sonnet
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I think I saw the commands for that somewhere so I should be able to dig it again, but I didn’t kept the values.
Not home for now, so don’t expect a fast answer, I will need at lest 2h.

acoustic scarab
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It's fine, no rush. I've been taking screenshots of the daily deals for a while and I'm wondering if there's any point except double-checking that the code works as intended

glacial topaz
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-even if the damage is similar they should still be kept as separate
-for the daily deals the first time they came out I checked it, let me get it again, iirc I don't remember exactly how it is used, just the range of values or something like that

glacial topaz
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huh, driller page still says Dreads resists fire. fixed

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why was hiveguard evena added here on armor disambiguation page ??

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what about that one ?

acoustic scarab
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No data I know of, but it sounds like superstition

weary sonnet
glacial topaz
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Fixed, funnily enough it seems it was added by the same user from my previous wiki info fixing

acoustic scarab
glacial topaz
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well, the amount is probably quite clear on how it is calculated

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wait, you are missing some days, but due to the 213% profits value I wonder how it works, can you figure it out with the ranges ?

acoustic scarab
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Yeah I don't always log in to check

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Ok so it's very straightforward for selling

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V is just the values from R multiplied by 50 for selling and 150 for buying

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Oooh, what the game is showing for buy orders is 100% - T/V

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From what I understand, if the game decides to sell at a discount, it uses
"Discount Range Percent": 30 - 70
and rolls between 30 and 70
and when it decides to pay you extra for you selling, is uses
"Extra Value Range Percent": 50 - 200
and rolls between 50 and 200

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Yeah, that makes sense

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If you only pay 42% of the regular price, your savings are 58%

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However, when you're selling something at 154% of the regular price, your profit is 54%, not 154% like the game is showing

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Correct me if I'm wrong

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It looks to me like someone forgot to subtract 1 (or 100%) when displaying profits

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(typo, it should be "How much is that compared to the base 50 when selling?")

glacial topaz
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yea, profit is 54% and not 154% , guessing the name wouldn't really be profit, but more like "you sold it with 154% of the OG price"

acoustic scarab
# glacial topaz Buy/Sell: "Units Range": 50 - 200 "Discount Range Percent": 30 - 70 "Extra Value...

So to explain how the game uses that, it'd be

  • flip a coin to see whether it's a buy or sell deal
  • roll between 50 and 200 to determine the amount of minerals offered
  • when selling you at a discount, the game will randomly remove anywhere from 30% to 70% of the base price, resulting in 45 - 105 credits per unit instead of the usual 150
  • when buying from you at a premium, the game will randomly add 50% to 200% to the base price, resulting in 75 - 150 credits per unit instead of the usual 50
glacial topaz
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fixed that one too

acoustic scarab
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I'm adding some quick description of the daily deal

glacial topaz
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where ?

acoustic scarab
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Deep Rock Galactic Wiki

The Space Rig is one of 87 orbital operation bases and drop pod deployment stations owned by the Deep Rock Galactic corporation.

It currently features the Mission Terminal, the Drop Pod, The Abyss Bar, the Medbay, the Wardrobe, the Personal Cabin, the Assignment Terminal, the Equipment Terminal, the Pickaxe Customization terminal, the Memorial ...

kind epoch
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hiveguard has the 3 armor things that regen every time

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that's why I added it

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it's literally on its armor bar health

glacial topaz
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don't think that counts

low hamlet
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that armor disambig is for dwarves

kind epoch
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no, there is the normal dread on it

low hamlet
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hm

kind epoch
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if it's for dwarves then we should remove all dreads

low hamlet
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i'll look at it later. might just make it direct to dread disambig

kind epoch
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I want to change the 4 templates Overclock Table Class to just put inside the template of their weapons, that I would make expandable too, instead of having a copy pasta that is not a real copy pasta since the real weapon overclock templates get modified but not the general class overclock ones

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basically going from that

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to that

acoustic scarab
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lmao
wiki editing do be like that

kind epoch
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lmfao

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I don't even know what that is

acoustic scarab
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It adds a blank text space. Like an invisible letter

kind epoch
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ah yes, I see

weary sonnet
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nbsp is for non breaking space you are supposed to use it between words/symbols that should not be separated by the text going to the next line.

acoustic scarab
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I can only imagine that whoever made that tried hard to make it pretty with table margins, and cell-padding, and cell-spacing, but in the end nothing worked right, so they just said "to hell with it" and spammed  

weary sonnet
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iirc it was something like that and for some reason the nbsp spam keep the title centered while the other options failed.

weary sonnet
kind epoch
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yes that's because of the duplication I wanted to do that, I'll see if I can find something that work for both this page and the weapon's ones

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what do you mean by "adding an option to the template" ?

weary sonnet
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Like adding an alternate css class/table header that would be used only on the weapon overclock page.

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If you think it would help stacking the tables or such it is possible to make part of the code conditional so they are only included if we pass a certain argument.

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I can confirm that web spitter can’t spawn in glacial strata, there were in the pool, but didn’t spawn while I could see all other creatures.
For it seems mactera, tri-jaw and brundle follow the veteran system, the same way slasher and guards or oppressor do.

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Brood Nexus take a slot in the spawn pool but isn’t spawned since he is replaced by nothing, this is confirmed as well.
So all spawn restriction have been confirmed now.

glacial topaz
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is there a limit to oppressor ? and what are the odds for the mactera crew ? guessing grabber and bomber are a different thing

weary sonnet
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MaxSpawnCount indicate a max of 1 spawn at a time, not sure if other modifier apply.

glacial topaz
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during my swarm testing, I got like 3 oppressors or so during the prae swarm

weary sonnet
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same here, that’s why I am looking for other modifier, it seems way too low.

weary sonnet
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For the odds, it is in the difficulty folder, under veterans, normal and large.
Oppressor being Large
Brundle, Tri-jaw, Slasher and Guard being Normal

bold plover
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Trijaws can spawn like normal enemies and also use the veteran system (replacing normal mactera).

glacial topaz
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Evil

bold plover
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Brundles are just the veteran system.

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So the chance of them increases with hazard.

glacial topaz
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trijaws from promotion and natural spawn use the same parameters for limit ?

bold plover
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No idea, lol.

kind epoch
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ayyyy no code duplicate

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widepeepoHappy

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now the wep overclock page will be updated automatically from the specific wep overclock template

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also it's cleaner

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only collapsed on the weapon overclocks's page and not on the weapon's specific page, despite the same template is used

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and this doesn't exist anymore

low hamlet
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that was an interesting workaround i did heh

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so @kind epoch , you just moved the tables and all that code to templates?

kind epoch
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The templates for individuals weapons overclocks already existed (e.g https://deeprockgalactic.gamepedia.com/Template:Overclock_table_deepcore_40mm_pgl) I just modified them a bit so they could be collapsable for the Weapon Overclocks page, and would stay uncollapsed on the page they were already used (the weapons pages), I also changed their style a bit to fit the one in Weapon Overclocks, then I deleted the whole copy pastes on the class-specific overclock Templates to place those now-adapted specific Templates inside

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explaining is hard

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but basically

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So I didn't really "move" anything, I adapted the already-existing weapon templates, and deleted the duplicated source on the classes templates

low hamlet
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oh wait

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are you talking about weapon skin tables?

kind epoch
#

skin ? no

#

just overclocks

low hamlet
#

oh

#

why were there all those ;nsbp's in there xD

kind epoch
#

I still don't understand why you put them xD

#

it was centered already

#

Pog

low hamlet
#

ill take a look

low hamlet
#

good change

#

also changed mention of armor hp from just og dread to hiveguard and og dread

glacial topaz
#

why was that changed ??

#

why is hitpoints even on the armor page, with hiveguard in it ?(?)

low hamlet
#

it's armor

#

wait is that on the armor page?

low hamlet
#

actually, leave it as weakpoints

glacial topaz
#

why ?

#

that makes no sense if it does not take more damage from weakpoint bonus, And doesn't even damage the main creature

low hamlet
#

it's weak from those points

#

not weak anywhere else

glacial topaz
#

that sounds like a pun, and rather misleading

low hamlet
#

what?

austere fossil
#

"Weakpoint" implies more than "vulnerable location" in the context of DRG and Omega is saying Weakpoint's additional implications aren't true for the Hiveguard's armor-spot-things.

low hamlet
#

ye i get that

#

i am confusion abt the pun bit

austere fossil
#

It's not really a pun but I can see where Omega might be getting that feeling from.

glacial topaz
#

how you people want to call it ? thing has all sorts of names, Ragespot, Weakspot, thing being that spot would be the most neutral one, that wouldn't imply much, just that the thing is a spot

analog rock
#

protusions ?

radiant edge
#

Targets?

#

Actually I agree with protrusions, better to just describe them literally if they're not specifically weakpoints

glacial topaz
#

targets looks too generic, and doesn't describe the object, only its function

glacial topaz
#

can't you just make the dread face away from the sentry, or build sentry near walls ?

#

that doesn't seem correct, saying the hiveguard can be attacked right after killing the sentinels ? also, only 3 ?

analog rock
#

Only 3, no idea why that was put there, since they can spawn in larger groups...
And yeah, the whole message feels wrong

glacial topaz
#

changed the things to "protusions"
feel free to fix the battle description
and guessing it would be nice to have images of the hive with the protusions and with the abdomem exposed ?

analog rock
glacial topaz
#

no worries, that can wait, but if anyone fixes it, let me know

west finch
#

You guys wouldn't happen to have any screenshots of BET-C with her turret in the bomb launcher mode, would you?

radiant edge
#

I believe it's spelled "protrusions"

glacial topaz
west finch
#

I needed a reference for my Lego BET-C lel

kind epoch
#

3 sentinels is the minimum, right ?

#

or it can be 2 if you're solo / lower hazard ?

low hamlet
#

dunno

sand lantern
#

||Entry: maggot. Kill count: 9001||

glacial topaz
#

now that is specific, if it weren't for the transparent part thing would probably be easy to get

sand lantern
#

Should be easy enough to outline and cut since there isn't much blur in close distance in DRG

acoustic scarab
#

As far as I know the images with weakspots on a transparent background are made more or less by hand

#

As in, there's no quick way to extract them that way

glacial topaz
#

think user wants it with color and all, the weakspots ones are gray scale by default, with no way I know of to make it colored, so only way I know is making in game screenshots and removing background

bold plover
#

Omega, were you asking if veins have a fixed length earlier?

#

Or was that someone else?

#

Never mind, it was Robawt Rob.

#

RES_VEIN_Gold BaseAmount: 135.724884, DensityModifier: 1.000000, Total Amount: 135.724884, UnitsPerLength 8.500000

#

RES_VEIN_Gold , Length: 266.127228 of 266.127228 total

#

So from what I can tell there is a set value per mission, then the length of the vein is different.

#

Will go check a few other missions and maybe a gold rush and compare.

glacial topaz
#

I think terrain takes priority or something , at least for nitra, since you can easily see veins with only 5-10 nitra, and I don't think it was planned that way ?

bold plover
#

Gold Rush:

#

Standard.

#

So the total amount and length varies, the units per length stay the same and the density multiplier changes based off of mutator.

glacial topaz
#

complex

bold plover
#

My assumption is that the vein size can vary based off of terrain generation like you said, but it can also generate a random size based off of remaining total units.

glacial topaz
#

so like, if you are supposed to have 425 gold, and all the spawned veins so far are 400 total, the game spawns a 25 gold veing to make up for it ?

bold plover
#

That is my guess, I can't verify it though as my sample size is small.

#

Wait, that can't be true.

#

Taken from the Gold Rush example:

#

The following gold veins are all the same too.

#

Seems the same for standard.

#

Idk, this is just the console log from the game doing stuff.

glacial topaz
#

well well

kind epoch
#

that's false though ? or am I missing something ?

bold plover
#

I think that is correct.

kind epoch
#

glyphid guards front legs definitely take damages

bold plover
#

Yeah, they break, but the damage to the armor does not go through to health except for on the breaking shot.

#

I would reword it to such imo.

#

Since at the moment it can be confused with it not taking damage at all.

kind epoch
#

ok my bad then

bold plover
#

No problem.

glacial topaz
#

well, pretty sure it only dies if it hits the floor, however if it heats fast enouh...

indigo kindle
#

"Fast enough" is about 25000 seconds for Mactera Spawn.

glacial topaz
#

not like there aren't other sources of heat, temperature shock though

#

and yes, the value isn't taken out of nowhere

#

you freeze a thing, or you make it burn, them you do the opposite to it in damage, like heating a frozen creature

#

one way for example is Cryo Driller + heating EPC (tier 5 heating plasma mod)

#

don't need to be that far, I can make it work with just 1 shot of the epc, and that alone wouldn't be enough to burn

#

200 damage, and resets the temperature to 0

#

only thing I am still not sure is if you only need 1 instance of heating / freezing damage, or if the shot must make the creature go to 0

indigo kindle
#

Wiki says the Temp Shock effect itself resets the bar to 0, so I think it doesn't matter.

glacial topaz
#

well, it matters to know how many shots you need to make it work, like a praetorian, will it work with just one shot ?

indigo kindle
#

First shot that breaks the enemy out of a state should do it, HH EPC with Plasma Burn is the easiest to test. Give me a minute.

glacial topaz
#

another problem is that they are heating up naturally, so not sure if doing the shot right after freezing is different than doing it after some seconds, right before it will naturally unfreeze

indigo kindle
#

Okay, I did some testing just now and Temperature Shock effect doesn't reset the temperature bar to 0 by itself. What happened in my tests: spawn a Praetorian, fully freeze him, start hitting him with Plasma Burn HH EPC. The Praetorian unfroze in 2 shots, took 200 damage and still had half of a freeze bar left.

glacial topaz
#

Wait, why 2 shots ?

indigo kindle
#

Because Plasma Burn doesn't have enough heat power to immediately start heating frozen Praetorians, I would assume.

glacial topaz
#

And what is the exact value needed technically

floral drift
#

to the best of my knowledge, Temperature Shock only procs once when an incoming source of damage does enough Heat to force the enemy to drop below its Unfreeze Temperature faster than its Warming Rate. For Praetorians who Freeze at -150 and Unfreeze at -100, with a Warming Rate of 10, then Heavy Hitter + Plasma Burn's 20 Heat should unfreeze it on the second shot (assuming it takes a second to swap from Cryo to EPC and fire the two shots)

#

so as far as i know Temp Shock doesn't reduce their temp back to 0 from Frozen, but for some enemies that Unfreeze at 0 I can see why someone could misinterpret that as being the case

indigo kindle
#

Plasma Burn gives you 5 Heat Damage base + 25% of your EPC normal shot damage as Heat Damage per shot. This means that with Heavy Hitter Plasma Burn will do 15 Heat per shot (5 + 40*0.25 = 15)

glacial topaz
#

Even if you wait, you will aways need 2 shots ? Meaning the shots requires are fixed, calculated with some formula

floral drift
floral drift
glacial topaz
#

Pretty sure wiki needs updating on that

indigo kindle
#

Wiki doesn't have any details on what Plasma Burn actually does, so yeah.

glacial topaz
#

Guess only thing left to test is trying to make it proc with only 1 shot on praes, and later review the wiki article on temp shock

bold plover
#

I'd trust GreyHound with this kind of stuff (BBP), I'd be surprised if he and Meat are not friends yet, lol.

floral drift
#

i think it's safe to say we're at least "positive acquaintances". GH forked the DPS Calculator repo to do some number theorycrafting for the BBP mod, and we've also had some discussions regarding U34's balance pass.

radiant edge
#

IIRC the grayscale photos are indeed taken from the game files, simply seen as they are in a Unreal model viewer

#

And afterward I would assume the texture map is simply rendered onto the model

glacial topaz
#

is there a Dwarf source of Fire damage that does not heat, or source of Ice damage that does not cool ? whatever the names the are

analog rock
#

maybe ice spear ?

#

for ice without frost

acoustic scarab
#

You mean, is there a source that would trigger fire/cold resistances and vulnerabilities, but would not build up the meter for On Fire/Frozen?

glacial topaz
#

wondering if it would trigger temperature shock if it doesn't change the temperature at all

indigo kindle
# analog rock maybe ice spear ?

Ice Spear doesn't do Ice/Freezing damage, it's 350 Kinetic/150 Explosive damage. Is there actually a source of Fire/Ice damage that doesn't have the heating/freezing effect attached... Come to think of it, there's TCF explosion because it does 240 Fire damage in 3m. And no, it doesn't trigger Temp Shock iirc.

acoustic scarab
#

Do Breach Cutter lines heat them up?

analog rock
glacial topaz
#

expected, just making sure we have all correct, changed some text on the wiki, including the temp shock , and plasma burn formula

indigo kindle
#

I'd like to request an update to the Breach Cutter page on the Wiki.
There are a few pieces of information missing:

  1. Burst Damage on First Impact (a base property of the BC, does 50 Burn (Fire?) damage on first contact, doesn't inflict any temperature damage), this is modified by Spinning Death OC (x0 multiplier for this damage);
  2. Breach Cutter slows targets hit by the beam by 70% as long as the beam intersects with the enemy. This is never mentioned anywhere.
  3. High Voltage Crossover's inherent slow effect stacks with the default 70% multiplicatively.
  4. Spinning Death is also missing the x0.05 Projectile Velocity penalty (better suited for the advanced explanation).
  5. Explosive Goodbye has a 0.4 sec delay before it can be activated after you shoot the BC.
glacial topaz
#

might be easier if you edit it with what you know, I can try finding the values though

#

and yea Fire damage on the wiki

glacial topaz
#

@floral drift about the gifs, did you try making it webm instead ? it seems to be used on weapon pages, so wonder if it would work better for it, the weapon accuracy ones

floral drift
glacial topaz
#

technically I was just trying to help with it, since I wasn't sure if you were having technical issues or something else

#

been trying to understand more about weather, like sandstorms, so not sure either if I would work with the files, who knows

kind epoch
#

what's the chance for a machine event to spawn ?

glacial topaz
#

1/4

kind epoch
#

thanks

#

still on the machine event, what's the duration ? Is it always 180s regardless of the event type / number of players / hazard level ?

low hamlet
#

yep

#

iirc

kind epoch
#

ty

glacial topaz
#

how can this be improved ? because 60 isn't even the most steep tunnel you can make, my record so far being 75° , and I am sure it is just related to how you make it have places to step on

bold plover
#

Max is 80°.

glacial topaz
#

is that a hard value or discovered via testing

bold plover
#

Hard.

glacial topaz
#

interesting, also the word would be ledges ?

bold plover
#

Uh, give me a few minutes to turn on my computer and I'll double check.

#

But I remember it being like "Max Walkable Slope Angle".

#

Doesn't specifically say what parameter correlates with what object import (in this video), but still, some are able to be understood.

glacial topaz
#

interesting

kind epoch
#

thanks for correcting my broken english

#

that's why I try to not do this if possible lmao

glacial topaz
#

wait... why is my 40 dmg HH EPC doing 4x damage (160) against a frozen praetorian (spitballer too) ? I thought they only changed the scaling for dreads

floral drift
#

hazard level, player count, mission type, etc

glacial topaz
#

Haz4, solo, used experimental build, since I dont remember that ever being in patch notes

floral drift
#

there was a bug reported in U33XP that Frozen was doing x4, but it got patched in one of the hotfixes

glacial topaz
#

sad [angry face]
but at least that tells me what I wanted to check, about temperature shock shot receiving or not the frozen dmg binus

weary sonnet
#

For the temp shock, MeatShield got it right.

Temperature Shock only procs once when an incoming source of damage does enough Heat to force the enemy to drop below its Unfreeze Temperature faster than its Warming Rate.
[…]
It doesn’t reset temperature to 0, it just leave it back to where you are after unfreezing + whatever heat you added to proc the temp shock (which is often close to 0, but may not be 0 for some creatures).

For the Creatures images on greyscales with green weakspots and orange/red armor they were extracted with Umodel.

@verbal shard
For the main creatures images, they are screenshots from the game, using Ansel.
NVIDIA Control Pannel: Completly disable AntiAlliasing for DRG
Graphics Options: Set Resolution Scale and Image Sharpening to 100%
Use photo mode (default Alt + F2), the Green Screen filter option allows to hide the background. You can also change its color.
(Disabling the AA and adding a green/purple/cyan filter will make the croppnig a lot easier and faster.)
Then it is cropped manually, I used Gimp for that last time, but Photoshop will do it as well.

I can try to crop a few if you tell me which creatures are in need of a new image, but I won’t be fast, I don’t have much free time theses days.

kind epoch
#

Is there a way to see all the pages using a certain template ?

#

like Hoverover

shell frigate
kind epoch
#

I found that but I thought it wasn't it, since Hoverover wasn't there when I ctrl + F-ed it on the source code of the Creature page (1st link)

#

oh well I'll do with that

weary sonnet
#

It is because the creature page itself isn’t using it, it is used instead in one of the template that is included in the creature page.
In this case the Creature Table template.

kind epoch
#

thanks

#

aye

weary sonnet
#

That remind me, should we replace hoverover with that or not, I don’t think we came to a conclusion on that yet.
https://dev.fandom.com/wiki/WdsTooltips

The reason would be to allow it to display properly on mobile.

kind epoch
#

not sure how it is wrong

#

should I remove it ?

glacial topaz
#

remove what ?

kind epoch
#

"The in game text saying that the radius is 3.4m is wrong."

#

that's literally 3.4m

glacial topaz
#

that is the laser pointer, you don't use that

kind epoch
#

even with an error margin

#

you can test yourself

glacial topaz
#

already did, it is 3.00 meters

#

would be too odd for it to be different than other grenades

kind epoch
#

why is the laser pointer not displaying the right values ?

glacial topaz
#

because the starting point is not the pointer itself

#

at least from what I can tell

gusty bridge
#

so what's the offset between laser and "true" distance?

glacial topaz
#

not like i ever figured out a reliable way to check the difference,

gusty bridge
#

that's unfortunate that the in game distance tool is wrong

kind epoch
#

even more unfortunate the devs themselves are using it to put the distances then

gusty bridge
#

man that's crazy, surely they know it's off? or it's been fixed?

glacial topaz
#

it is also possible that 3.4 is just the visual part, but the effect only happens on a smaller radius,
if you want to test the offset I would probably check with other explosion radius, even with the cryo / crpsr limited range weapons it can be not too clear, due to where the weapon starts counting, and the extra range it might get depending on the particle size

weary sonnet
#

For the IFG radius, it was tested by modding it to a much higher value to test which one was really slowing the bugs.
The slowing effect has a radius of 3m, it is also responsible for the SFX on the bugs.
The visual sphere and SFX of the sphere itself is a bit bigger and didn’t change when I increased the slow radius.

The origin of the laser pointer is the center of a dwarf head.

gusty bridge
#

ok sweet

#

so if top of dwarf head is confirmed 1.5m. what does the pointer say when pointed at feet?

glacial topaz
#

1.4m
well and the top of head != center of head

gusty bridge
#

ok perfect

#

so we have 20cm Diameter heads apparently

glacial topaz
#

Scout page, isn't "longest range" too odd ? most weapons that I know don't have a range limit, only crpsr, cryo and BC

weary sonnet
#

Maybe

[…] is the most accurate weapon at long range.

#

Or one of the most accurate.

indigo kindle
#

Minigun with T1C: observe.

sand lantern
#

Probably it's "The most effective at long distances"?

gusty bridge
#

yeah can't call it "the most" if the numbers don't agree

sand lantern
#

By the way, Elyth, I've heard you want to crop something and don't have much free time, may I help with it?

weary sonnet
#

Well I saw a talk about creature image and how to get them, that’s why I added how we got the one we currently have on the wiki, and that I could do a few if needed, but I don’t know which one we are missing, probably some of the new creatures?

glacial topaz
#

not really, if anything only of the old ones, like machine event ones, or the homing drones

weary sonnet
#

You mean kursite and ebonite variants?

glacial topaz
#

precisely

#

also, what is the point of citation needed ?

weary sonnet
#

Hum someone probably added it because he doubted the source of the 1/4 chance.

glacial topaz
#

HMMMM
source being me, checking with you

gusty bridge
#

do we use citations in our articles?

weary sonnet
#

It shouldn’t be needed afaik.

gusty bridge
#

or do we normally just link to a page

glacial topaz
#

I will just remove that

gusty bridge
#

do we have a "sources" section, where we provide the proof of data?

#

is that something we want?

glacial topaz
#

nope

weary sonnet
glacial topaz
#

nope for having a section, and for the wanting too

#

also, the tutorial for screenshots is already on the to-do list ? just in case I want to check it again

bold plover
#

I can also confirm the 1/4 for MEs.

kind epoch
#

"citation needed" omegalul

#

I literally asked here before adding it

kind epoch
#

so the laser was right

glacial topaz
#

so, after all, we never put the base hp on the wiki, right ? where should that go ? and it is 100, right ?

weary sonnet
#

The base hp of what?
So far base HP is on the creature infobox and health page I think.

glacial topaz
#

ops, for Dwarves

#

we have like all the values for masteries, and mods, but not the base

#

it is on the health page indeed, but I guess it should appear on the armor page too ? the equip one

weary sonnet
#

Ah, the base is 110, it is on the health page though.

glacial topaz
weary sonnet
glacial topaz
#

any true ?

#

what about this ?

sand lantern
austere fossil
glacial topaz
#

well, I know it is not a weakspot, but does it really look like one

sand lantern
#

Well, for something invincible anything that can be used to deal damage is weakspot

#

I'd go for it

sand lantern
glacial topaz
#

change to "If an Exploder is killed by a hit to the weakpoint, it will not explode." ?

austere fossil
#

Yeah, that's good.

sand lantern
#

👌

glacial topaz
#

how to improve the korlok, one, 1- Manual already doesn't show weakpoints for it, right ? iirc, and 2- neither does wiki, so wouldn't it be better to actually say what does it even look like a weakpoint ?

sand lantern
#

X0.6 WP damage when

fading lion
#

It would be good to keep the distinction of whether or not a weapon's innate weakpoint bonus applies to the korlock's open heart Nevermind, I'm out of it today

inner halo
#

uh i just noticed this typo on the Mission Control guy wikipage

low hamlet
#

radii is plural for radius

#

and since it's talking about the radius for the uplink as well as the fuel cells, it would be radii

inner halo
#

ohh, legit thought it was a typo haha 😅

#

my bad!

austere fossil
#

It's a pretty uncommon word, don't blame you for thinking it wasn't real.

low hamlet
#

yep

#

and no worries :)

inner halo
#

first time i've seen it used too so yeah

low hamlet
#

ill probably change it to something that's more commonly used to make it easier (especially for people who don't know english well) to read the page

glacial topaz
#

Technically I just search "word meaning" on google to check words spelling,that's when it is simple

low hamlet
#

ill just change it to "activation area" later

glacial topaz
#

You sure that is for the better ? Mostly due to not seeing many have no idea of what it means,

low hamlet
#

yea

#

area is a lot more commonly used than radii

glacial topaz
#

well well, maybe that's fair, radii looks so cool though, double i word

low hamlet
#

heh

glacial topaz
#

any true ?

covert yoke
#

yes

#

very tru

glacial topaz
#

technically that just says you need to complete the rank 70 and 80 assignment to unlock the rank 100 one, not that gloomstalker MK3 is 80 now

covert yoke
#

well I can do the assignment now and i am not rank 100+

#

i am rank 81, to be precise, and can do the assignment

glacial topaz
#

:S now I have no reason to be rank 100

covert yoke
#

me neither xD

kind epoch
#

that would be nice to add the models for twins and hiveguard

#

especially twins, to see exactly where the heavy armor is

glacial topaz
#

oh wow, bosco can even fix leaking pipes

weary sonnet
#

Would need a double check in game, but this is probably the armor location here in green:
I should have some time tomorrow or the day after to do the image properly.

#

That’s a lot of plates, each color should represent a different armor plate here:

glacial topaz
#

technically I can do the image editing , like some of the others, if I know which color to use

weary sonnet
#

I can check the armor type in game quickly and see if there is only one value or several if you want.

glacial topaz
#

better

weary sonnet
#

100 Health per plate for each plate for each of the twin, same for all of the plates.
Trying to check the armor type now.

#

The armor location is right btw, I completely stripped them to check.
Still checking the type/damage resistance.

glacial topaz
#

are those angles good ?

weary sonnet
#

yes they are fine

#

I will have the armor type in a few minutes at most.

#

Just keep messing up the tests for stupid reasons.

glacial topaz
#

no rush, changing the color is the easy part

low hamlet
#

yeah those are good angles omega

#

do you have the armor-breaking-off phases?

weary sonnet
#

heavy armor everywhere.

low hamlet
#

alright

weary sonnet
#

So red, same red for every green part.

low hamlet
#

so it's still heavy armour when it's breaking off?

weary sonnet
#

When broken off it is not, I can check that.

low hamlet
#

i think that'd be good to have, ye

glacial topaz
#

only problem is not being able to get them with no armor, would most likely need some crazy creative workarond
hiveguard is more simple since you can get it opening to abdomem shell

weary sonnet
#

behind the armor, you do normal damage on the legs.
It is different on the butt.

#

the butt is now a weakpoint it seems, but I only do 20% more damage, not sure how it works exactly yet.

#

The ass is a weakpoint with a ×1 damage multiplier.

glacial topaz
#

so not affected by weakpoint weapon boost, or critical weakness seems like a different type

weary sonnet
#

The 20% extra damage where from the weapon critical damage.

#

The flesh is supposed to be a × 0.5 multiplier, but so far I didn’t manage to hit only the flesh/to reproduce it in game.
So that info is only from command lines/files.

glacial topaz
#

should I use just "Arbalest" for the file, or "Glyphid Dreadnought Arbalest" ?

weary sonnet
#

I would say "Dreadnought Arbalest"

glacial topaz
#

the selection by color is awesome btw

weary sonnet
#

It sure is, especially for this kind of tasks.

glacial topaz
#

hope it is fine that the red is not the same for all models, but for the twins I am trying to change the colors by the same amount

floral drift
#

there's a bit of a bug with the Twins' Heavy Armor. the front legs' armor interacts with Armor Breaking mods correctly, the armor around the x1 weakpoint doesn't. i've had mixed results, but in general that 100 hp HA plate takes 100 damage to break and very rarely gets bonus damage from AB. i reported it on Jira a while ago, but it wont be fixed until at least U34 because U33 hotfixes just ended

glacial topaz
#

for Hiveguard, just an image of the back (exposed abdomem) would be enough ?
not sure if Sentinels need it too

glacial topaz
#

thoughts ?

#

<@&296918282403840000> ☝🏽 appreciated (message was taken care of, hopefully by staff)

#

added twins models, now just have to check the other dread, and decide on what next

bold plover
#

Vampire also gives a red sugar line.

glacial topaz
#

hiveguard done

glacial topaz
#

huh, ordered bosco to mine an egg, he is hitting the purple thing around it for over a minute or so now, with no progress
he got it after some time, might be due to me pinging the thing again, but he was certainly mining for way too long

crisp tree
#

Question on the volatile bullets OC for Bulldog Revolver: does the fire damage buff only apply to the direct damage or both direct and area damage?

bold plover
#

Both.

glacial topaz
#

now after broken bosco, OG dread decides to keep doing dig attack, sometimes throwing projectiles, but never walking / moving
it started walking towards me after I fired some platforms near it

grave swift
#

So, the other day I had a Lacerator be blown by a bulk's death explosion while it was doing its "sharing health" animation, to my surprise, it did take damage, however, it was not killed, but instead it did around 80-90% of its health, interrupting the health-sharing animation, and preventing them from healing each other in the process, the Arbalest was out of range, and took no damage from the explosion.

This was in a 4 man Haz 5 mission... So... Seeing as the bulk's death explosion in this situation does around 68,000 damage, and a Lacerator in the same situation has 7650 health, I can only assume that the grey state of when they're sharing health is not full invincibility, but rather a 90% damage reduction?

Please do correct me if I'm wrong, but I cannot find another explanation.

kind epoch
#

interesting

gusty bridge
quick robin
#

In the refuel portion he just calls it "staying close to the fuel cells", while he does indeed call the circle "triangulation zone"

#

i'd argue "triangulation zone" is harder to understand than "radii", though i would just use "radius" instead for ease of reading purposes

low hamlet
gusty bridge
#

we could call it "Zones" for Refuelling Zone and Triangulation Zone.

#

what does he say for Blackbox? Triangulation zone again?

#

What weapons can remove terrain/mine?

So far i have:

  • Autocannon
  • minigun
  • EPC with TCF
  • Revolver? (with explosive only?)
  • C4
  • some grenades (HX, Cluster, Sticky, Proximity, plasma burster?)
  • Turret whip?
  • PGL
  • drills
  • pickaxe

some of them remove enough to be useful against the Ommron Beamers for example

glacial topaz
#

right, that's a lot, so we / I have to check the twins resistances when healing, as well as the weapons that can mine, where are you planning to put that info ?

low hamlet
#

plasma burster does damage to terrain??

gusty bridge
#

haha no i'm not expecting you to gather it man, i'll play around in game and confirm these. just putting my current list to test in there. not sure where it'll fit as info. maybe as a footnote the weapon's individual page etc.

#

Urt, haven't tested that one yet. but will soon

glacial topaz
#

some days ago I was discussing including more info on there, like, interaction with armor, weakpoints, freeze and more

gusty bridge
#

cool

#

yeah there's a lot of standardised info that could fit well there

glacial topaz
#

but first step is saying all that should go there, before changing the template

gusty bridge
#

yeah for sure

#

could go in "Trivia" or "understanding the weapon" sections

glacial topaz
#

actually I was just suggesting it would go on here, this is so small, and creature ones are so full of info

gusty bridge
#

ah cool, yeah that's a small stats block

#

ok yeah, so things like:
Breaks armor: yes /no
bypasses armor: yes/no
bonus damage to frozen creatures: yes/no
damages/removes terrain: yes /no
mines minerals: yes/no

etc, that sort of stuff?

quick robin
low hamlet
quick robin
#

99% sure Plasma burster doesn't

low hamlet
#

every other shot

quick robin
#

I somehow never noticed then

#

i believe m1000 does, too, but don't quote me on that

weary sonnet
#

M1000 can’t break terrain, not sure for AC.

quick robin
#

nevermind

#

i'll try AC later on but i don't recall ground being full of holes after a fight

low hamlet
#

it 100% does on ac

quick robin
#

does Burt?

low hamlet
#

no

#

ill get a notepad going and test them all

quick robin
#

good idea

#

i can tell you for sure that minigun and revolver do, and that the only one that does in driller's arsenal is TCF

glacial topaz
#

AC can because I have used it to mine red sugar

quick robin
#

i don't think subata does but i never tested it

glacial topaz
#

and isn't mining minerals and removing terrain same thing

weary sonnet
#

Checking it globally for hitscan weapons.

low hamlet
#

revolver does by default, so does minigun

#

sub does not

weary sonnet
#

Only AC, Minigun and Bulldog for hitscan weapons.
The property name is BulletsCanCarve

quick robin
#

flamethrower does but only on ice, snow, and plastcrete

weary sonnet
#

I think it is conditional on plastcrete, only if you take the upgrade to reduce fall damage.

quick robin
#

plastcrete is the name of the upgrade

glacial topaz
#

thinking if "bypass armor" is the best way to describe it
and any other interaction missing ? isn't weakpoint one missing ?
also it probably only be for base weapon, if something changes with a mod, say that on the mod I guess

quick robin
#

without the upgrade it indeed doesn't

#

IIRC if it bypasses armor it also ignores weakpoints

quick robin
low hamlet
quick robin
#

i read on the wiki that it doesn't melt without plastcrete upgrade, if it's true that it always does you'll want to correct that

#

from what i recall it actually doesn't melt it without it but it's best if we get it tested too

low hamlet
#

can someone come test with me rq

quick robin
#

lemme see if i can find it again

low hamlet
#

that doesn't say that it requires the upgrade?

quick robin
low hamlet
#

the platforms are called plastcrete iirc

quick robin
#

i think so, but the line i sent states "plastcrete MKII" which implies upgrade is needed

low hamlet
#

not really

quick robin
#

i'd say it does, otherwise you wouldn't specify MKII

#

we can test it if you wish

low hamlet
#

hmmm

#

first is w/o upgrades, second is with

weary sonnet
#

For other stuff that carve terrain, values are the diameter in CM
Bomber Goo Bomb: 40
Bulk Cluster Bombs: 400
OG Dread Fireball: 400
Hiveguard Dread Fireball: 300
Guntower Homing Drones: 200
Escort Flying Rocks: 200
EPC TCF: 600
C4: 652
PGL: 200, 120 or 700 // May need a double check to see what these value match, one is probably for fatboy
HE Grenade: 200
Sticky Grenade: 100

quick robin
#

it is a different name

#

wanna test if both melt?

low hamlet
#

yes

glacial topaz
#

oh look , that's how you know you can jump or not in a platform without taking damage

low hamlet
#

yep

quick robin
#

invite me in a game and pick regular platforms, i'll go driller

low hamlet
#

there you go

quick robin
#

I really wish we had some sort of testing chamber/shooting range. was it suggested to the devs already?

low hamlet
#

works without mods for melting plats

quick robin
#

To do: Remove "MKII" from the wiki

gusty bridge
glacial topaz
#

sad

quick robin
#

mega sad indeed

#

it'd be so cool if you could mine them with the drills, idk why that isn't the case

#

it'd give them more than just a mobility purpose (althought they are technically traversal tools)

gusty bridge
#

driller already gets told to mine all compacted dirt, if they could do minerals with the drills that'd be left to them too probs

#

but to be fair they have TCF too so they sometimes do get told to mine minerals haha

quick robin
#

while that's true i don't really see the issue in it, i'd love to go brrrr on veins and it'd be very in character too

acoustic scarab
indigo kindle
#

40 means 0.4m, which is almost negligible.

low hamlet
glacial topaz
#

that seems like a lot

#

also, oil shale is regular ?? 1 xp ?

low hamlet
#

is it?

glacial topaz
#

I don't think it appears on every mission and biome like nitra and gold, and for xp no idea

#

quite a bunch of changes

weary sonnet
#

I don’t see any xp value for oilshare specifically. but stuff that has no value is marked as 0, so it probably have the default 1xp value like gold and nitra.

#

1 indeed, I found the command.

quick robin
#

How do you get xp from oil shale tho? You can't deposit it

low hamlet
#

yeah

glacial topaz
#

you deposit it on the fuel canisters

low hamlet
#

so it would count the stuff that you actually put into the drilldozer?

weary sonnet
#

Ah, I can’t answer that part. Someone will have to test it.

low hamlet
#

does that amount scale by haz and player count

glacial topaz
#

I remember something that might indicate some interaction with player count

weary sonnet
#

It scales with the hazard bonus so only with the hazard level in practice (and warnings, cave length).

low hamlet
#

warnings?

glacial topaz
#

also, once we were discussing about testing escort by only ever mining oil shale (no nitra, or anything), don't remember what ever happened

weary sonnet
#

mutators

#

cave leech cluster, parasite, everything that can increase the hazard bonus.

glacial topaz
#

I guess it would be 225 xp total per canister, no ? haz1 should work I guess

acoustic scarab
#

It could be tested by completing two 1-stop escorts:

  • in one, only enough shale to fill up canisters is mined
  • in another, much more shale is mined off the walls to be left in chunks
weary sonnet
#

It should be 225 oil shale per canister yes.

glacial topaz
#

perfect, now something else would be to get the max value mined, and a range per oil vein

weary sonnet
#

The map creation logs would be best for the range per oil vein, I have no idea how Banagement got them last time.

#

The max value mined should appear in the end screen if it count as mineral mined.

glacial topaz
#

I meant per collection tick on the canister

#

kinda how fast it fills up

#

and possibily the chunk sizes when mined with other tools

weary sonnet
#

Ah, for the collection tick it is one chunk per 0.45s, then a 0.45s pause and it repeat.

#

The chunk size depend on where the laser is pointed, not sure if you can check how full the canister is dynamically to deduce the chunk size, maybe with cheatengine?
Hooking it will be a pain though.

glacial topaz
#

well, if you mine a big vein with only 1 tick, and you can check the current canister stats

#

so you would just compared the values to see how much it increased

weary sonnet
#

I will check if UUU can see how full it is, but I don’t think so.

glacial topaz
#

how much damage flying rocks do to dozer ?

low hamlet
#

a lot dderp

weary sonnet
#

50 Kinetic damage, scaling with hazard level
2.5m radius
\FSD\Content\GameElements\Objectives\Escort\FlyingSmartRocks\PRJ_FlyingSmartRock

#

GetAll ExtractorItem CurrentLoad this one should work for the escort test

sage summit
glacial topaz
#

on another note, we didn't find / include the cold heating delay, right ? as in, how much time it takes for the temperature to starts heating up, probably should have it for cooling too

glacial topaz
#

for the shale, first time mining it gave ~10.01 on first canister, and when using the other one, it was ~11

#

when I mine it, same thing, each chunk is giving 10-11 shale

weary sonnet
#

For the temperature, this is what we have for now:
FrozenDamageBonusScale
UpdateTime
DieIfFrozen
TemperatureChangeScale
BurnTemperature
DouseFireTemperature
FreezeTemperature
UnFreezeTemperature
WarmingRate
CoolingRate
IsHeatsourceWhenOnFire
OnFireHeatRange
MaxColdSlowdown
WarmingCooldown

Plus heat cap and cold cap that have to be measured individually.
The cold cap is easy but pretty long to get since hooking the value can take a while, the heat cap is a nightmare to get for now since unlike for the cold cap, I didn’t find a variable for it, even using CE.

glacial topaz
#

so the plan is to include more stats on the temperature section of foe table ?

weary sonnet
#

Some of them don’t seem very useful, in particular
FrozenDamageBonusScale > Should only be included if it is not the default
UpdateTime > not really relevant for mostplayers, so I would say only on the temperature page
TemperatureChangeScale > only a few creatures used it so we can simplify it by altering the temperatures directly
IsHeatsourceWhenOnFire > always true so far
OnFireHeatRange > the range varie, but we don’t know how much heat is spread that way or if there is a falloff

glacial topaz
#

right, so heatrange should go on the tests todo list,
guessing no variable for time it takes for foes to start heating up or cooling down ?

weary sonnet
#

That would be either instant or related to the update time afaik.

glacial topaz
#

hmmm, always have the impression that if I stop freezing in the middle, it takes some time for the temperature gauge to move

weary sonnet
#

Seems to be instant with fire.

#

Applying 3 shots with 10 hits each, it ignites a grunt exactly on the frame of the 3rd hit.

glacial topaz
#

about the swarm timers, should I have used minutes + seconds instead of just seconds, or is it clear enough already ?

bold plover
#

How many minutes are there in a second?

#

1/60th.

#

Sorry, lol.

#

It'd probably be better to display minutes and seconds so people don't have to do quick math.

glacial topaz
#

well they still have to sum 2 values, but yes, much easier, I will get to that
currently checking the timers for something else, exciting findings

low hamlet
#

rounds up iirc

#

@glacial topaz correct?

glacial topaz
#

no idea lol
but it seems easy enough to check in game, guessing user is just reading the wiki trying to calculate

#

fatboy made it go from 9 to 3, so 9 x 0.3 = 2.7

#

you sure ? 9 + 2 + 3 = 14, 14 x 0.3 = 4.2

bold plover
#

Most things round up except for like satchel charges and something else.

floral drift
#

to the best of my knowledge, OC "Fat Boy"s x0.3 Max Ammo multiplier doesn't apply to the +1 in the magazine. GSG patched it so that instead of displaying 8 + 1 on the HUD lower-right and on the weapon itself, it just shows 9. (or whatever the max ammo + 1 is depending on upgrades) but it still tracks 1 mag and 8 ammo under the hood. additionally, i think Fat Boy is just a regular rounding, instead of strictly rounding up (aka ceiling function).

as a result, Fat Boy has these ammo counts:

  • 8 * 0.3 + 1 = 3
  • (8 + 2) * 0.3 + 1 = 4
  • (8 + 3) * 0.3 + 1 = 4
  • (8 + 2 + 3) * 0.3 + 1 = 5
indigo kindle
#

It should.

#

I'm not aware of any special interactions between Hyper Propellant's bonus damage and Homebrew Explosive that would prevent it from working.

#

Karl.gg doesn't exactly handle that well. For whatever reason they have coded it as "add +385 damage as a separate instance".

floral drift
#

sorry if this is too "self promotional", but if you really want to see how numbers interact with each other I recommend using the DPS Calculator as your primary source. as of 1.0.8 there were no reported inaccuracies

glacial topaz
#

Hue

floral drift
#

Karl.gg is mainly for loadout sharing with a very simple DPS/damage calculation on the side, and just recently it's starting to use DPS Calculator metrics in its Advanced Statistics View. the plan is to eventually have all numbers pull from the DPSC metrics, too

glacial topaz
#

btw, do sandstorms change creature vision at all ?

weary sonnet
#

afaik they don’t, but now they slow the bugs as well.

glacial topaz
#

I guess it makes sense, only statuses I could find for it were the enemies and the regular one

#

also, does speed slow affect critters

weary sonnet
#

Not sure on that one since lootbugs at least use a different speed parameters than other bugs.

#

Dreads as well iirc

glacial topaz
#

ideas ? was thinking about a table for the first part

#

also gonna remove the "Sandstorm interval is unpredictable.", hue

glacial topaz
#

also just added the minutes and seconds for the swarm thing

bold plover
#

Did you guys want bounding boxes of stuff?

glacial topaz
#

what would that be for

#

btw, should it be called just Quakes or Hoxxesquakes ?

bold plover
#

quake

#

Since it is called that internally.

#

I thought bounding boxes were something else, so disregard that.

sand lantern
#

There are some files regarding quakes, I investigated into them a long time ago
Basically there are two timers, one is initial quake and the other one is interval between quakes. The crevasses are pre-generated and scattered across the map, each quake has a chance to open some.
Sandstorms and blizzards probably have the same logic behind them

acoustic scarab
#

Should we call Mythbusters for this one?

sand lantern
#

Aren't both of these factors in play?

glacial topaz
#

is that saying that more players = more speed, OR that less players = less speed ?

acoustic scarab
#

Not the most intuitive mechanic, but staying close to / on Doretta will make her go faster. You'll note the arrows light up on the HUD in the top right as teammates get in range. If everybody has wandered off she moves at a crawl and enemies have more time to spawn in.

The wiki article states that it slows down instead as more enemies are around it, but as far as me and my friends could tell this is not the case.

glacial topaz
#

btw, added logic for all storms, minus the green ones, those I am not sure where to include, also they are more frequent on dense biozone, also, afaik they don't spawn in the entire cave

#

are they saying the dozer as at full speed even with several attacks ?

sand lantern
#

Yeah, according to what I was told by MeatMorning, some rains are local and have different logic to them

floral drift
glacial topaz
#

what should I be testing next, or which information to seek

sand lantern
#

I can suggest one thing but it's not very important: re-check probability of dreadnought wave trigger

analog rock
acoustic scarab
#

Ah, so it's not complete bollocks. Noted, thanks

glacial topaz
acoustic scarab
#

I can testify that dreads are not 0% for solo, just got one earlier this week 😄

#

But I understand it's probably caused by the small sample

analog rock
acoustic scarab
#

Solo. I like to be able to pause

glacial topaz
#

1 minute and I will be able to check if you are confusing it with something else

acoustic scarab
#

I can start tracking my pure-solo waves if you want

sand lantern
#

How's suggestion list going?

acoustic scarab
#

447 entries, up to date, getting too big to casually scroll through

#

Ideally it needs to have a "keyword" column or two to sort/filter by, but that's extra work. I have to manage how much time this takes me every week

glacial topaz
#

nope, you can not get a dread swarm

acoustic scarab
#

Besides, the categories I'd come up with would be arbitrary anyway

glacial topaz
#

thing literally changes to regular swarm

acoustic scarab
glacial topaz
#

well, yes, for solo

acoustic scarab
#

Look, I don't want to say that your claim is not valid, but I also trust my memory that I've heard mission control say "something big is heading your way" and being excited because I so rarely get dreads for a swarm

sand lantern
#

I wonder if swarm delay is hardcoded btw

glacial topaz
#

wouldn't trust the brain itself without something to point out too, way too odd how no dread waves happen even if the chance is 100%

acoustic scarab
#

Clearly we need evidence. So I'm going to screencap my solo waves going forward, and I'll get back to this once I have more stats

glacial topaz
#

not bad, technically only the dread ones would be needed, want to see if others know which variable could be causing it to appear, bug ?

bold plover
#

You can spawn dread waves pretty easily.

#

By default there is a pretty significant cooldown between announced waves.

acoustic scarab
#

I don't know how to use cooldowns, I'll just be playing as usual but keeping track of waves, mission types and seeds

glacial topaz
#

:S I posted the values on the wiki, was only in seconds before, now it even has minutes

low hamlet
#

?

glacial topaz
#

ME swarm timer

bold plover
#

Well, swarms are disabled during machine events by default.

glacial topaz
#

so during the 3 minutes, it just stops the timer , or it continues, and as soon as it can, it spawns the swarm ?

bold plover
#

It spawns right after it ends afaik.

#

But I also have had swarms enabled for MEs for a long while, so it might have changed.

glacial topaz
#

if that is the only variable that can affect it, it is the only thing missing to add, and wouldn't be too hard to test

bold plover
#

As far as I am aware, it is the only thing that affects that and maybe mission extraction sequences.

glacial topaz
#

right, well, if you ever discover before me, feel free to improve the article on ME

bold plover
#

About them disabling swarms during their event timer?

glacial topaz
#

more if the timer stops, or not

#

like, if you were to get a swarm in 20 seconds, and you start the event, after completing the machine event, would you get it after 20 seconds (timer resumes), or right after it ends
if that made sense

bold plover
#

Everything that I have experienced and read implies that it continues.

#

Although. .

#

Now that I think about it, they happened back to back, so ME start, no swarms, ME stopped, 2 swarms in quick succession.

#

That was in PE, do if the frequency of named swarms increases with time, that'd be why.

glacial topaz
#

Oh huh, so it just keeps piling up, wouldnt be easy to notice on ME, due to the lowest times not being enough for 2 swarms

#

Btw, ME for me is mining expedition

bold plover
#

lol

regal harbor
short cloud
#

Is it intended that the particle well in azure weald only seem to spawn in Escort ?

#

I see nothing about that on the wiki but it might just be an oversight or a bug. Trying to gather some info on that.

glacial topaz
#

never ever heard anyone mention it

#

seems easy enough to test, or we can just get a screenshot of it outside escort

short cloud
#

I've never seen one yet but I saw some screenshots of those... all in escort mission

#

Hence why I'm wondering

indigo kindle
#

The Gravity Well is so rare that it might just be anecdotal evidence that it only spawns in Escort. That said, the only time I've seen it was in Escort as well.

short cloud
#

Ok that's 5 people seeing one but only in escorts so far

#

That's maybe a big coincidence

sand lantern
#

Is it just me or someone mentioned current rarity of gravity wells is intended?

sand lantern
#

Imagine scout but on low gravity and like 2sec recharge — he is invincible! Well, almost

short cloud
#

That would be a first

indigo kindle
#

The real question is what the Gravity Well's name in the game files is so we could just extract some relevant data about spawn chances.

bold plover
#

Magic Hole

glacial topaz
#

so you people are saying that even if the well was as common as exploding plants on magma core, or wind tunnels on sandblasted, they would still not appear on any other mission type

sand lantern
#

Well, there are some pros to this decision, so it could actually be implemented, but it's not currently known if it is intended or not

short cloud
#

That's what I'm asking yeah

#

I'm just here wondering if there was a missing info about that on the wiki or if it was a bug or just everybody having no luck outside of escort
Or if it's intended in the first place

glacial topaz
#

well, it doesn't really damages HP, you can see that when you freeze things without aiming at them, their HP is full

#

the damage one is "Frost"

short cloud
#

I suppose this is the same for Heat Radiance ?

glacial topaz
#

didn't test it, but the wiki kinda indicates it is damaging

#

"fire + heat"

short cloud
#

I'll have to test it

#

brb

#

I can confirm it deals damage

glacial topaz
#

stronk

kind epoch
#

I also only saw the Magic Holes on Escort, whatever if it was myself or on screenshots posted here

glacial topaz
#

there must be plenty of pictures of it on gallery channel

short cloud
#

all I saw about it were in escort mission

#

even saw a video of one in an escort

regal harbor
#

scrolled up to the Mar 6th on gallery any of the Magic Holes there were on escort and the only one I've ever seen was on escort as well.

short cloud
#

Yeah at this point I just reported it on Jira

#

If it's a bug, the devs will know about it

indigo kindle
#

It definitely feels like the Gravity Well reserves too much space and has issues spawning in smaller caves simply because there isn't enough real estate to put it in.

short cloud
#

Well we'll see if this get fixed at some point

glacial topaz
#

can oppressors, guards and slashers spawn outside the promotion system ?

analog rock
glacial topaz
#

is this correct ?

bold plover
#

Well, that is the internal name.

#

Like the POQ is Magic Crystal.

#

And an inside joke is Mike's Magic Hole.

glacial topaz
#

well, what is the actual non internal name

analog rock
#

Keep this one, it's fine

bold plover
#

I don't think there is one.

glacial topaz
#

unlaser pointable

bold plover
#

Since it is just debris and nothing you can ping afaik.

analog rock
#

(although I remember seeing a 'gravity well' somewhere)

glacial topaz
#

well, can always go with what the devs call it around here

short cloud
#

I've seen particle well before on the wiki but that's about it... I think everyone is calling them gravity well though

#

outside of the dev team I mean

glacial topaz
#

seems to be gravity hole ?

#

at least it is what appears on some of the patchnotes, but not sure if they called it by another name too

analog rock
#

Oh well, Mike's magic hole is a good name after all...

kind epoch
#

I was the one originally calling them particle well on the wiki because I had no idea of the real name

#

so I changed it now banagement said the real internal name

analog rock
#

Trijaws can spawn by promotion or on their own, they are in both spawn systems.

glacial topaz
#

technically internal names don't always have the best names, so for following a pattern we probably should have priorities

#

:S I never asked about trijaws and brundles because I already know

short cloud
lament comet
sand lantern
floral drift
#

i thought their official name was "Gravity Well"?

glacial topaz
#

source ? so far there is only "magic hole" for internal name, "gravity hole" for patch notes, and "Mike's magic hole" for dev suggestion

floral drift
#

i have a fuzzy memory of the U33 reveal stream, when GSG had that writer on their team for PC something or other. they did a Dreadnought Elim mission on Azure Weald. in that mission there was both Pillars and Gravity, and my brain is telling me that they referred to it as "Gravity Well" when talking about it and playing in it

weary sonnet
#

I don’t see either of them in Crowdin.

floral drift
#

but i just checked, that VOD isn't available anymore

weary sonnet
#

There is a Void Basket though

analog rock
weary sonnet
#

I don’t see anything else that could match it on crowdin then.

floral drift
#

one of the devs referred to the pillars as "Standing Stones"

#

if other people want to watch through that vod and try to hear the stream behind WhoEven talking, go for it.

glacial topaz
#

thoughts ?

#

also, true ?

sand lantern
#

Have never seen haunted salvage. Meanwhile we know for sure at least one mod (low oxygen) is disabled for salvage, therefore probability of getting another one banned is slightly bigger

bold plover
#

Yes, it is banned from those.

glacial topaz
#

what about the nitra one ?

bold plover
#

Seems fine to me.

glacial topaz
#

also this steeve one is turning into "let's list everything the AI ignores and that might be dangerous to them"

sand lantern
#

Useless

bold plover
#

I mean, while kind of strange it isn't awful to have our one Glyphid ally AI have some explanation.

weary sonnet
#

The first sentence could be useful so you know what to expect when taking the perk, but there is no need to continue beyond that.

bold plover
#

Since they do die incredibly easily and people wonder why.

#

Oh, I forgot to mention that I got some somewhat new information regarding repellent platforms and other general AI.

glacial topaz
#

this ?

weary sonnet
#

This is what I meant yes.

bold plover
#

By new I mean a proper representation of how they work, which I'll probably do some more examples of.

glacial topaz
#

well, now that is good to hear
AI and spawning being high onlist of things I would be curious to test and understand

sand lantern
glacial topaz
#

if Rate of Fire can't be too high due to engine issues, why can the BC damage 50 times per second ?
and does the damage instance depends only on the line itself, or the creature's position ? guessing line only

bold plover
#

BC was overhauled a lot (used to destroy performance) and there is a big difference between 1 projectile hitting 50 times a second than 50 projectiles per second.

#

BC does its listed damage per second of contact with an enemy, it will do a portion of that damage if the contact duration is less than that.

#

It can also benefit from weak point hits > 1, making triple split quite effective.

glacial topaz
#

so, line thickness ? and odd that, for me, the line would have to calculate what it is damaging every 0.02 seconds just like a hitscan weapon would

bold plover
#

So if you clipped an enemy with the beam edge it would do the same damage as a centered shot.

#

Ideally you would make the enemy travel with the beam for the most contact time.

glacial topaz
#

the idea that you can even not get full damage with it is bizarre

bold plover
#

It's easy to test.

#

And I think it is quite literally specified in the UI as DPS.

glacial topaz
#

I mean, not the part that you won't get the whole second in damage, since the thing takes time to damage, but, for example if the damage is 10 (so would be 500 per second), can a creature ever get less than 10 damage, that isn't from hazard reduction, or their resistances ?

#

I think I misread what you said, and you corrected it

#

I imagined the line wouldn't damage normally depending on position

bold plover
#

Well, considering anything that is in contact with the beam gets slowed by 70%, I would assume that it is a hard no.

#

Oh, I see.

glacial topaz
#

heard there is quite some stuff we didn't include in the wiki about BC
might be good to have it before the balance patch so it is easier to control,

bold plover
#

Like a skewed shot that hit a stray leg would definitely not do the same damage as a shot at center mass.

#

But if you were to hit center mass with the edge of the beam and maintain that contact time, it would.

#

Basically if an enemy touched the line anywhere it would do the same damage.

glacial topaz
#

it basically hits or does not hit, all that matters is how long it is in contact
also I think the slowdown is to nerf you using it with glyphids running away

bold plover
#

It can go either way.

#

Slows down advancing enemies for more contact time.

glacial topaz
#

Btw, I calculated that based on the speed and damage tick the line would damage every 20cm , so, considering fester fleas are smaller than that, can they ever survive it ? Only way I can see it always working is if the first damage instance is on contact

bold plover
#

It does 50 damage on first contact iirc.

austere fossil
#

It does, 50 Burn to be specific.

floral drift
glacial topaz
#

Tell me one thing, where should Doretta head carrying info even be ??? for the escort page
Gameplay, Doretta, Heartstone, or Trivia ??

sand lantern
#

Trivia? It's not gameplay or heartstone, besides it's really not important as for me

short cloud
#

All of them drillchamp
I misread.
In trivia indeed

glacial topaz
#

that thing appears everywhere and people can't even remove the other mentions, annoying

glacial topaz
#

are those right ?

indigo kindle
#

All of those are correct, I posted the info added in those snippets into this channel a few days back.

glacial topaz
#

where do you think I got it 👁‍🗨

glacial topaz
kind epoch
#

that was just bound to happen

#

a lot of people literally never saw "radii" in their life, me included, and think that's a typo

#

it's just a matter of time before someone make the change xD

glacial topaz
#

so the correction is wrong ?

sand lantern
kind epoch
#

plural of radius is either radii or radiuses, but in this sentence it also works to not put it in plural so

#

idk

glacial topaz
#

if the sentence is fine with it being plurar or singular, then it is fine

glacial topaz
#

is the right side better than the left side ?

sand lantern
#

I personally like it

floral drift
#

i prefer the wording on the right

#

and i'm not just saying that because i started that terminology :p

analog rock
#

I would personally say that using ticks as a unit can lead to confusion, and therefor to stick to seconds.

glacial topaz
#

technically both use seconds
also, can always have a third option

sand lantern
#

Atomic cycles

floral drift
#

quartz vibrations